Ed
2b9d949eea
Demiplan polishing 2 ( #528 )
...
* wizden PR copy
* starter rooms
* grass geode location, new modifiers
2024-11-02 00:59:55 +03:00
Ed
3b520ac69c
Demiplan modifiers ( #526 )
...
* simple modifiers
* modifier tag filtering
* Update CP14DemiplanSystem.Generation.cs
* Update rocks.yml
* move loot to modifier
* move enemies to modificators
* fix filtering
* modifier rariry
* reward and difficulty limits
* rebalance and optimize calculation
* Update test.yml
* wizden PR copy
* move all alchemy reagents to modifiers
2024-11-01 18:08:57 +03:00
Jaraten
7124eb5335
galasass ( #525 )
2024-11-01 14:45:53 +03:00
Nim
ac732c6180
Pig and boar ( #507 )
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* pig and boar
* boar
* speed
* tweak
2024-11-01 10:48:50 +03:00
Ed
f9fea9e6ed
Demiplan polishing ( #524 )
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* 10 -> 20 sharpening stone durability
* auto destroy demiplans try 2 (better)
* start demiplan protection time
* buying demiplan key
* increase island size
2024-11-01 09:23:22 +03:00
Ed
5c4b5d1572
Demiplans expeditions ( #523 )
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* simple expedition generation
* add simple test key
* expedition map component
* some funny procedural testing
* refactor expeditions from planetbiome to islanddungeons
* some work
* fix: grid dungeon, not map planet dungeon
* unhardcode map components
* finish T1 expedition generation
* Update preset.yml
* indestructable stone
* mob water occlusion
* caves T1 expedition
* Update CP14SpawnExpeditionJob.cs
* Delete shared MissionParams
* rename to demiplans
* pass mapid into job
* demiplan connections
* demiplan exits
* random entry points
* Update config.yml
* some cleanup and renaming
* radius one-time teleport
* rename connections to exitPoint
* merge entry and exit point into rift component
* demipan closing - all rifts deletion
* demiplanEEEEEE
* fixes
* delete floating visuals
* Update CP14DemiplaneTravelingSystem.cs
* intro and outro demiplan music
* rift cores and flashing
* pulling support
* pulling fix + generatordata fix?
* auto destrot demiplans??
2024-10-31 19:13:44 +03:00
Ed
16e23098db
Merge pull request #520 from crystallpunk-14/ed-29-10-2024-upstream
...
Stable upstream sync
2024-10-29 15:15:14 +03:00
Ed
df53f9a01f
remove ship target point
2024-10-29 14:18:27 +03:00
Ed
f5503352b9
add GuideHelp to alchemy equipment
2024-10-29 12:06:23 +03:00
Ed
817c53d98f
Merge branch 'master' into ed-29-10-2024-upstream
2024-10-29 11:51:03 +03:00
Ed
cc80518d2f
World minor changes ( #519 )
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* x2 weather time
* remove alchemy test and battle royale maps, add simple island map
* island map + ocean parallax
* map floor occluder sys
* undercliff test
* update sand and ocean sprite
* Revert "undercliff test"
This reverts commit c484fe630a .
* more experiments
* Revert "more experiments"
This reverts commit a7f30fd608 .
* Update default.yml
* Update debug.yml
2024-10-29 11:48:52 +03:00
Ed
ae3cbd6092
Merge remote-tracking branch 'upstream/stable' into ed-29-10-2024-upstream
...
# Conflicts:
# Content.Server/Chat/Managers/ChatSanitizationManager.cs
# Content.Server/Temperature/Systems/TemperatureSystem.cs
# Content.Shared/Localizations/ContentLocalizationManager.cs
2024-10-29 11:16:56 +03:00
BramvanZijp
a4717556e1
Fix loneop spawnrate by reverting it to not use the shuttle event system. ( #32942 )
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Fix loneop spawnrate by reverting it to not use the custom shuttle event system.
2024-10-28 18:52:21 +01:00
Ed
b14c75390c
biological weapon ( #518 )
2024-10-28 13:05:01 +03:00
Ed
3e43d0695f
Some tile update + dayflin resprite ( #517 )
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* foundtion update
* dirt from grass and seedbed craft rebalance
* crowbar, tile prying
* fix high fence
* yellow dayflin sprite update
* fix currency calculation bug
* Update sewing_table.yml
2024-10-27 21:37:15 +03:00
Ed
2850665e33
Tavern map update ( #516 )
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* recursive currency calculation
* map update
* fix
2024-10-27 17:09:06 +03:00
Nim
c2404d6c0c
Zombies climbing in and other things ( #515 )
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* hehe
* tweak
2024-10-27 14:42:11 +03:00
Ed
546e1d8fa1
Tomatoes + farming trading ( #513 )
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* farm trading
* ruond prices
* add tomatoes sprites
* TOMATOES
* Update tomatoes.yml
2024-10-27 01:26:22 +03:00
Ed
08a4c4340d
Bank implementation ( #512 )
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* get currency refactor
* bank work
* finish vault markers
* add bank doors
* map update
* loadouts
* Update CP14StationTravelingStoreShipTargetComponent.cs
* oopsie
2024-10-26 18:18:30 +03:00
Ed
c31f1ad130
Banker and commandant outfit + fix purchase bugs ( #509 )
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* reaname QM to commandant, and merchant to banker
* Update game_presets.yml
* add bureaucracy crate
* fix buying
* bowler hats
* reorganize shirt folders
* cloak refactor, add commandant cloak
* Update battle_royale_temp.yml
* Update migration.yml
2024-10-25 00:23:35 +03:00
Ed
0f6dd2905d
Bandit antag ( #508 )
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* remove default antags
* simple bandit antag
* greetings audio and gear
* fixes
* Update AntagPreferenceTest.cs
* gamemodes
* Update game_presets.yml
2024-10-24 18:19:14 +03:00
Ed
f2b8713dc2
Clouds overlay fix + Syringe + Localization visuals ( #506 )
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* fix cloud
* add syringes to alchemist
* remove barrel crafting
* Revert "remove barrel crafting"
This reverts commit d3c5a26136 .
* add localization visuals
2024-10-24 14:11:15 +03:00
Ed
4e3c70a9d1
Iron doors ( #505 )
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* iron doors
* shirt desc partial fix
* fix
2024-10-24 12:38:12 +03:00
hyphenationc
5a86b88f8f
adds Meat Tag to FoodMeatSnake ( #32965 )
2024-10-23 22:41:03 -05:00
Ed
0652c3f0b4
Prazat jewelry stones ( #504 )
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* marble floor
* fix
* bank wallpaper, marble floor resprite
* marble window
* rename whitebrick wall to marble wall, delete iron walls
* job desc fix
* jewelry
* Update jewelry.yml
2024-10-23 21:25:58 +03:00
Nim
1d43bad57f
Dinosaur - Yumkaraptor ( #492 )
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* dino
* sprite
* fix
* ForkFiltered
* Yumkaraptor
* Update meta.json
* Update meta.json
---------
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com >
2024-10-23 21:25:49 +03:00
chromiumboy
d2216835d8
Visualized regions for NavMapControl ( #31910 )
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* Atmospheric alerts computer
* Moved components, restricted access to them
* Minor tweaks
* The screen will now turn off when the computer is not powered
* Bug fix
* Adjusted label
* Updated to latest master version
* Initial commit
* Tidy up
* Add firelocks to the nav map
* Add nav map regions to atmos alerts computer
* Added support for multiple region overlay sets per grid
* Fixed issue where console values were not updating correctly
* Fixing merge conflict
* Fixing merge conflicts
* Finished all major features
* Removed station map regions (to be re-added in a separate PR)
* Improved clarity
* Adjusted the color saturation of the regions displayed on the atmos alerts computer
2024-10-23 14:49:58 +02:00
BramvanZijp
ee8dedea9c
Several Ninja Suit power cell upgrade fixes. ( #32902 )
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* Fix several jank issues with space ninja cell upgrades.
* Rework the code to comply with maintainer request.
* Fix some naming convention & formatting errors.
* Change from a custom check to an item whitelist to avoid power cages from fitting.
* Make the EntityUid of GetCellScore non nullable.
* Remove a line from a previous solution to the above problem I forgot to remove.
* Fix the magic number issue.
2024-10-23 10:36:51 +11:00
Southbridge
5d6ec18b2a
Add Nuclear Cola centrifuge recipe ( #32441 )
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* Initial implementation
* currently it crashes on load, don't know why, maybe changing the products will provide some insight
* I was overlooking part of the yaml formatting.
2024-10-22 19:01:18 +02:00
ScarKy0
9873efd514
Adding intellicard functionality. ( #32347 )
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* init
* im so confused
* clean
* sprite update
* :|
* further attempts
* be blessed for it works
* Very prestigious pAI
* cleaning up
* Intellicard in RD locker
* PAIn't
* .Clear()n't
* .Clear()n't for real this time
* Cleaning up
* Whoopsie Daisy
2024-10-22 15:49:39 +02:00
ScarKy0
62f5a31c4a
Syringe gun! ( #32112 )
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* Init testing
* copyright
* oops
* Tracking the embed entity uid
* testing stuff for gradual injection
* work
* weh
* god save me
* bleh
* Yippee!
* Again
* Mini syringe ammo
* cleaning up
* mini syringes have a texture for fill amount
* -3 cool points :(
* hitboxes
* init cleanup
* much needed fixes
* Fixes
2024-10-23 00:03:42 +11:00
Moomoobeef
5f1b848c08
Ammo boxes now have sprites for being parially filled! ( #32930 )
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Initial Commit
Created new sprites for all the partial fills and modified the ammo-case ymls to accomodate the new stages
2024-10-22 11:00:28 +02:00
Ed
dacac22663
Marble ( #502 )
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* marble floor
* fix
* bank wallpaper, marble floor resprite
* marble window
* rename whitebrick wall to marble wall, delete iron walls
2024-10-21 23:35:06 +03:00
No Elka
8a5d9a3321
Let station AI use long range fax machines ( #32929 )
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* Change stuff
* Gotcha boss
2024-10-21 14:44:43 +02:00
Ed
41d3ccab8b
Locks update ( #501 )
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* massive code refactor
* fix
* ftl fix
* rider pet pet
* hacking doAfter
* Update SharedCP14LockKeySystem.cs
* optimization
* Update migration.yml
* Update migration.yml
2024-10-21 14:20:05 +03:00
MendaxxDev
b5687e4c73
prevent typing sound from playing when AI interacts with consoles ( #32906 )
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* prevent typing sound from playing when AI interacts with consoles
* cleanup
2024-10-20 22:50:05 -05:00
Stomf
0b8d6a1bd5
Mutetoxin buff ( #32915 )
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* Fixes smile's ghost role to not need a raffle, very nice
* a simplier solution
* Mute toxin buffed to be more like glue
* buffed the toxin even more
* Update Resources/Prototypes/Entities/Mobs/NPCs/pets.yml
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
2024-10-20 22:43:14 -05:00
Ed
85463d380f
Bank preparation ( #499 )
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* TownSend condition
* personal objectives update
* add common objectives
* add common objectives
* tweaks
* quartermaster and merchant
* job spawner icons
* add merchants to tavern map
2024-10-20 21:20:16 +03:00
beck-thompson
69849bfb30
MMIs and positronic brains now talk like pAIs in plushies ( #32914 )
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* commit
* spacing fix
2024-10-19 21:46:31 -05:00
beck-thompson
c4233cc0a4
Scalpels now cut like knives ( #32858 )
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* im so tired
* silly me
* yeah
* Update Resources/Prototypes/Entities/Objects/Specific/Medical/surgery.yml
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
2024-10-18 21:40:17 -05:00
Ed
78e94b1623
Airship + Unittest ( #496 )
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* wings
* update cargo shuttle
* update goblin sound
* add new unit test
* Update CP14EntityTest.cs
* Update CP14RitualTest.cs
* add buy and sell hints
* paper reading
* hardwork
* clean task
* body forkfiltered
* Update crystal.yml
* more fork flitered
* Update basic.yml
* Update wild.yml
* Update CP14EntityTest.cs
* realise pusharing
* pusharing alchemical vials
* coin disappear works
* Fix
2024-10-19 01:09:15 +03:00
IProduceWidgets
091e4c1cb0
Add Towels ( #32235 )
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* Towels
* make smoler
* Huh, wonder why that didnt fail locally. The curse of CaPiTaLiZaTiOn
* Teal swapped for LightBlue for medical.
* Appease the linter?
* magic?
* mimery
* lefthandedness
2024-10-18 17:24:43 +02:00
Ilya246
fca95ef250
ghost locator maints loot ( #32323 )
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* implement
* react to revenants/AI eye
* rare maints loot
* sprite
* description
* review
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
* do changes
* stats
* networked
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
2024-10-18 15:42:13 +02:00
Errant
23e4f81b30
Traitor activation fix for missing PDA ( #30359 )
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* Implant the uplink if no PDA is found
* comments
* tidy up loose ends
* Whoops usually I start with the namespace, how did I forget it, shame shame
* Consistent data type for starting TC balance, misc changes
* Implant briefing, guidebook
* Update AutoTraitor, add uplink, codeword and briefing parameters to TraitorRuleComponent, no pda for reinforcements
* engine 5c0ce43
* pass pda to AddUplink
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
* nicer string handling
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
* case typo 1
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
* case typo 2
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
* case typo 3
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
* minor layout changes
* removed redundant implant check
* minor cleanup
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
2024-10-18 14:55:43 +02:00
Ed
f14177bf86
Alchemist update ( #497 )
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* rebalance alchemy resource
* lockers alternative
* map update
2024-10-18 14:56:01 +03:00
Theodore Lukin
c78b5ae83d
Fix warden being and qm being not considered head for tot kill head objective ( #32721 )
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* fixed warden being and qm being not considered head for traitor kill head objective
* fixed hypothetical warden traitor not getting disk objective
* change suggested by deltanedas
* cleanup
* cleanup
* fix
* changed as suggested
* removed a dot in the comment
* removed an empty line
* reformulation
2024-10-18 11:43:05 +02:00
Plykiya
ea19a159f8
Remove flares and shotgun flares from lathe options ( #32563 )
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Remove flares and shotgun flares from lathe recipes
2024-10-17 22:28:30 -05:00
Catofquestionableethics
22749db3fe
Added relevant tags to several cakes, and changed chem in Spacemans cake ( #32830 )
2024-10-17 22:08:32 -05:00
Stomf
73b2b36243
Fixes smile's ghost role to not need a raffle, very nice ( #32837 )
...
* Fixes smile's ghost role to not need a raffle, very nice
* a simplier solution
2024-10-17 21:42:49 -05:00
Ed
9a8d30022a
Wallpaper update + paper folder ( #495 )
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* paper folders
* Update CP14WorkbenchSystem.cs
* wallpaper update
* Update walls.yml
* remove cable sprites
* Update migration.yml
2024-10-17 13:08:36 +03:00