Commit Graph

9016 Commits

Author SHA1 Message Date
Ed
2b9d949eea Demiplan polishing 2 (#528)
* wizden PR copy

* starter rooms

* grass geode location, new modifiers
2024-11-02 00:59:55 +03:00
Ed
3b520ac69c Demiplan modifiers (#526)
* simple modifiers

* modifier tag filtering

* Update CP14DemiplanSystem.Generation.cs

* Update rocks.yml

* move loot to modifier

* move enemies to modificators

* fix filtering

* modifier rariry

* reward and difficulty limits

* rebalance and optimize calculation

* Update test.yml

* wizden PR copy

* move all alchemy reagents to modifiers
2024-11-01 18:08:57 +03:00
Jaraten
7124eb5335 galasass (#525) 2024-11-01 14:45:53 +03:00
Nim
ac732c6180 Pig and boar (#507)
* pig and boar

* boar

* speed

* tweak
2024-11-01 10:48:50 +03:00
Ed
f9fea9e6ed Demiplan polishing (#524)
* 10 -> 20 sharpening stone durability

* auto destroy demiplans try 2 (better)

* start demiplan protection time

* buying demiplan key

* increase island size
2024-11-01 09:23:22 +03:00
Ed
5c4b5d1572 Demiplans expeditions (#523)
* simple expedition generation

* add simple test key

* expedition map component

* some funny procedural testing

* refactor expeditions from planetbiome to islanddungeons

* some work

* fix: grid dungeon, not map planet dungeon

* unhardcode map components

* finish T1 expedition generation

* Update preset.yml

* indestructable stone

* mob water occlusion

* caves T1 expedition

* Update CP14SpawnExpeditionJob.cs

* Delete shared MissionParams

* rename to demiplans

* pass mapid into job

* demiplan connections

* demiplan exits

* random entry points

* Update config.yml

* some cleanup and renaming

* radius one-time teleport

* rename connections to exitPoint

* merge entry and exit point into rift component

* demipan closing - all rifts deletion

* demiplanEEEEEE

* fixes

* delete floating visuals

* Update CP14DemiplaneTravelingSystem.cs

* intro and outro demiplan music

* rift cores and flashing

* pulling support

* pulling fix + generatordata fix?

* auto destrot demiplans??
2024-10-31 19:13:44 +03:00
Ed
16e23098db Merge pull request #520 from crystallpunk-14/ed-29-10-2024-upstream
Stable upstream sync
2024-10-29 15:15:14 +03:00
Ed
df53f9a01f remove ship target point 2024-10-29 14:18:27 +03:00
Ed
f5503352b9 add GuideHelp to alchemy equipment 2024-10-29 12:06:23 +03:00
Ed
817c53d98f Merge branch 'master' into ed-29-10-2024-upstream 2024-10-29 11:51:03 +03:00
Ed
cc80518d2f World minor changes (#519)
* x2 weather time

* remove alchemy test and battle royale maps, add simple island map

* island map + ocean parallax

* map floor occluder sys

* undercliff test

* update sand and ocean sprite

* Revert "undercliff test"

This reverts commit c484fe630a.

* more experiments

* Revert "more experiments"

This reverts commit a7f30fd608.

* Update default.yml

* Update debug.yml
2024-10-29 11:48:52 +03:00
Ed
ae3cbd6092 Merge remote-tracking branch 'upstream/stable' into ed-29-10-2024-upstream
# Conflicts:
#	Content.Server/Chat/Managers/ChatSanitizationManager.cs
#	Content.Server/Temperature/Systems/TemperatureSystem.cs
#	Content.Shared/Localizations/ContentLocalizationManager.cs
2024-10-29 11:16:56 +03:00
BramvanZijp
a4717556e1 Fix loneop spawnrate by reverting it to not use the shuttle event system. (#32942)
Fix loneop spawnrate by reverting it to not use the custom shuttle event system.
2024-10-28 18:52:21 +01:00
Ed
b14c75390c biological weapon (#518) 2024-10-28 13:05:01 +03:00
Ed
3e43d0695f Some tile update + dayflin resprite (#517)
* foundtion update

* dirt from grass and seedbed craft rebalance

* crowbar, tile prying

* fix high fence

* yellow dayflin sprite update

* fix currency calculation bug

* Update sewing_table.yml
2024-10-27 21:37:15 +03:00
Ed
2850665e33 Tavern map update (#516)
* recursive currency calculation

* map update

* fix
2024-10-27 17:09:06 +03:00
Nim
c2404d6c0c Zombies climbing in and other things (#515)
* hehe

* tweak
2024-10-27 14:42:11 +03:00
Ed
546e1d8fa1 Tomatoes + farming trading (#513)
* farm trading

* ruond prices

* add tomatoes sprites

* TOMATOES

* Update tomatoes.yml
2024-10-27 01:26:22 +03:00
Ed
08a4c4340d Bank implementation (#512)
* get currency refactor

* bank work

* finish vault markers

* add bank doors

* map update

* loadouts

* Update CP14StationTravelingStoreShipTargetComponent.cs

* oopsie
2024-10-26 18:18:30 +03:00
Ed
c31f1ad130 Banker and commandant outfit + fix purchase bugs (#509)
* reaname QM to commandant, and merchant to banker

* Update game_presets.yml

* add bureaucracy crate

* fix buying

* bowler hats

* reorganize shirt folders

* cloak refactor, add commandant cloak

* Update battle_royale_temp.yml

* Update migration.yml
2024-10-25 00:23:35 +03:00
Ed
0f6dd2905d Bandit antag (#508)
* remove default antags

* simple bandit antag

* greetings audio and gear

* fixes

* Update AntagPreferenceTest.cs

* gamemodes

* Update game_presets.yml
2024-10-24 18:19:14 +03:00
Ed
f2b8713dc2 Clouds overlay fix + Syringe + Localization visuals (#506)
* fix cloud

* add syringes to alchemist

* remove barrel crafting

* Revert "remove barrel crafting"

This reverts commit d3c5a26136.

* add localization visuals
2024-10-24 14:11:15 +03:00
Ed
4e3c70a9d1 Iron doors (#505)
* iron doors

* shirt desc partial fix

* fix
2024-10-24 12:38:12 +03:00
hyphenationc
5a86b88f8f adds Meat Tag to FoodMeatSnake (#32965) 2024-10-23 22:41:03 -05:00
Ed
0652c3f0b4 Prazat jewelry stones (#504)
* marble floor

* fix

* bank wallpaper, marble floor resprite

* marble window

* rename whitebrick wall to marble wall, delete iron walls

* job desc fix

* jewelry

* Update jewelry.yml
2024-10-23 21:25:58 +03:00
Nim
1d43bad57f Dinosaur - Yumkaraptor (#492)
* dino

* sprite

* fix

* ForkFiltered

* Yumkaraptor

* Update meta.json

* Update meta.json

---------

Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
2024-10-23 21:25:49 +03:00
chromiumboy
d2216835d8 Visualized regions for NavMapControl (#31910)
* Atmospheric alerts computer

* Moved components, restricted access to them

* Minor tweaks

* The screen will now turn off when the computer is not powered

* Bug fix

* Adjusted label

* Updated to latest master version

* Initial commit

* Tidy up

* Add firelocks to the nav map

* Add nav map regions to atmos alerts computer

* Added support for multiple region overlay sets per grid

* Fixed issue where console values were not updating correctly

* Fixing merge conflict

* Fixing merge conflicts

* Finished all major features

* Removed station map regions (to be re-added in a separate PR)

* Improved clarity

* Adjusted the color saturation of the regions displayed on the atmos alerts computer
2024-10-23 14:49:58 +02:00
BramvanZijp
ee8dedea9c Several Ninja Suit power cell upgrade fixes. (#32902)
* Fix several jank issues with space ninja cell upgrades.

* Rework the code to comply with maintainer request.

* Fix some naming convention & formatting errors.

* Change from a custom check to an item whitelist to avoid power cages from fitting.

* Make the EntityUid of GetCellScore non nullable.

* Remove a line from a previous solution to the above problem I forgot to remove.

* Fix the magic number issue.
2024-10-23 10:36:51 +11:00
Southbridge
5d6ec18b2a Add Nuclear Cola centrifuge recipe (#32441)
* Initial implementation

* currently it crashes on load, don't know why, maybe changing the products will provide some insight

* I was overlooking part of the yaml formatting.
2024-10-22 19:01:18 +02:00
ScarKy0
9873efd514 Adding intellicard functionality. (#32347)
* init

* im so confused

* clean

* sprite update

* :|

* further attempts

* be blessed for it works

* Very prestigious pAI

* cleaning up

* Intellicard in RD locker

* PAIn't

* .Clear()n't

* .Clear()n't for real this time

* Cleaning up

* Whoopsie Daisy
2024-10-22 15:49:39 +02:00
ScarKy0
62f5a31c4a Syringe gun! (#32112)
* Init testing

* copyright

* oops

* Tracking the embed entity uid

* testing stuff for gradual injection

* work

* weh

* god save me

* bleh

* Yippee!

* Again

* Mini syringe ammo

* cleaning up

* mini syringes have a texture for fill amount

* -3 cool points :(

* hitboxes

* init cleanup

* much needed fixes

* Fixes
2024-10-23 00:03:42 +11:00
Moomoobeef
5f1b848c08 Ammo boxes now have sprites for being parially filled! (#32930)
Initial Commit

Created new sprites for all the partial fills and modified the ammo-case ymls to accomodate the new stages
2024-10-22 11:00:28 +02:00
Ed
dacac22663 Marble (#502)
* marble floor

* fix

* bank wallpaper, marble floor resprite

* marble window

* rename whitebrick wall to marble wall, delete iron walls
2024-10-21 23:35:06 +03:00
No Elka
8a5d9a3321 Let station AI use long range fax machines (#32929)
* Change stuff

* Gotcha boss
2024-10-21 14:44:43 +02:00
Ed
41d3ccab8b Locks update (#501)
* massive code refactor

* fix

* ftl fix

* rider pet pet

* hacking doAfter

* Update SharedCP14LockKeySystem.cs

* optimization

* Update migration.yml

* Update migration.yml
2024-10-21 14:20:05 +03:00
MendaxxDev
b5687e4c73 prevent typing sound from playing when AI interacts with consoles (#32906)
* prevent typing sound from playing when AI interacts with consoles

* cleanup
2024-10-20 22:50:05 -05:00
Stomf
0b8d6a1bd5 Mutetoxin buff (#32915)
* Fixes smile's ghost role to not need a raffle, very nice

* a simplier solution

* Mute toxin buffed to be more like glue

* buffed the toxin even more

* Update Resources/Prototypes/Entities/Mobs/NPCs/pets.yml

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2024-10-20 22:43:14 -05:00
Ed
85463d380f Bank preparation (#499)
* TownSend condition

* personal objectives update

* add common objectives

* add common objectives

* tweaks

* quartermaster and merchant

* job spawner icons

* add merchants to tavern map
2024-10-20 21:20:16 +03:00
beck-thompson
69849bfb30 MMIs and positronic brains now talk like pAIs in plushies (#32914)
* commit

* spacing fix
2024-10-19 21:46:31 -05:00
beck-thompson
c4233cc0a4 Scalpels now cut like knives (#32858)
* im so tired

* silly me

* yeah

* Update Resources/Prototypes/Entities/Objects/Specific/Medical/surgery.yml

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2024-10-18 21:40:17 -05:00
Ed
78e94b1623 Airship + Unittest (#496)
* wings

* update cargo shuttle

* update goblin sound

* add new unit test

* Update CP14EntityTest.cs

* Update CP14RitualTest.cs

* add buy and sell hints

* paper reading

* hardwork

* clean task

* body forkfiltered

* Update crystal.yml

* more fork flitered

* Update basic.yml

* Update wild.yml

* Update CP14EntityTest.cs

* realise pusharing

* pusharing alchemical vials

* coin disappear works

* Fix
2024-10-19 01:09:15 +03:00
IProduceWidgets
091e4c1cb0 Add Towels (#32235)
* Towels

* make smoler

* Huh, wonder why that didnt fail locally. The curse of CaPiTaLiZaTiOn

* Teal swapped for LightBlue for medical.

* Appease the linter?

* magic?

* mimery

* lefthandedness
2024-10-18 17:24:43 +02:00
Ilya246
fca95ef250 ghost locator maints loot (#32323)
* implement

* react to revenants/AI eye

* rare maints loot

* sprite

* description

* review

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* do changes

* stats

* networked

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2024-10-18 15:42:13 +02:00
Errant
23e4f81b30 Traitor activation fix for missing PDA (#30359)
* Implant the uplink if no PDA is found

* comments

* tidy up loose ends

* Whoops usually I start with the namespace, how did I forget it, shame shame

* Consistent data type for starting TC balance, misc changes

* Implant briefing, guidebook

* Update AutoTraitor, add uplink, codeword and briefing parameters to TraitorRuleComponent,  no pda for reinforcements

* engine 5c0ce43

* pass pda to AddUplink

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* nicer string handling

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* case typo 1

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* case typo 2

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* case typo 3

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* minor layout changes

* removed redundant implant check

* minor cleanup

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2024-10-18 14:55:43 +02:00
Ed
f14177bf86 Alchemist update (#497)
* rebalance alchemy resource

* lockers alternative

* map update
2024-10-18 14:56:01 +03:00
Theodore Lukin
c78b5ae83d Fix warden being and qm being not considered head for tot kill head objective (#32721)
* fixed warden being and qm being not considered head for traitor kill head objective

* fixed hypothetical warden traitor not getting disk objective

* change suggested by deltanedas

* cleanup

* cleanup

* fix

* changed as suggested

* removed a dot in the comment

* removed an empty line

* reformulation
2024-10-18 11:43:05 +02:00
Plykiya
ea19a159f8 Remove flares and shotgun flares from lathe options (#32563)
Remove flares and shotgun flares from lathe recipes
2024-10-17 22:28:30 -05:00
Catofquestionableethics
22749db3fe Added relevant tags to several cakes, and changed chem in Spacemans cake (#32830) 2024-10-17 22:08:32 -05:00
Stomf
73b2b36243 Fixes smile's ghost role to not need a raffle, very nice (#32837)
* Fixes smile's ghost role to not need a raffle, very nice

* a simplier solution
2024-10-17 21:42:49 -05:00
Ed
9a8d30022a Wallpaper update + paper folder (#495)
* paper folders

* Update CP14WorkbenchSystem.cs

* wallpaper update

* Update walls.yml

* remove cable sprites

* Update migration.yml
2024-10-17 13:08:36 +03:00