Ed
b092f190f6
cp14
2024-04-21 17:55:18 +03:00
Ed
b701804836
Merge branch '21-04-2024-deathmatch-gamemode' of https://github.com/crystallpunk-14/crystall-punk-14 into 21-04-2024-deathmatch-gamemode
2024-04-21 17:33:13 +03:00
Ed
49b39e9535
fixes
2024-04-21 17:32:52 +03:00
Ed
59dc76b423
Merge branch 'master' into 21-04-2024-deathmatch-gamemode
2024-04-21 17:19:26 +03:00
Ed
ba03750394
add map and gamerule
2024-04-21 17:14:03 +03:00
Ed
8f135d9745
localize human names
2024-04-21 15:43:26 +03:00
Ed
d342db3d65
Merge branch 'master' into 21-04-2024-species-naming
2024-04-21 15:26:41 +03:00
Ed
b2226cbe16
localized tiefling name
2024-04-21 15:25:22 +03:00
Ed
d29afc0f4c
add species name generation
2024-04-21 14:42:12 +03:00
Ed
fb96392077
add torch crafting
2024-04-21 13:52:22 +03:00
Ed
966a54fbc6
add torch
2024-04-20 16:54:03 +03:00
Ed
f271c8cff0
add aristocratic set
2024-04-20 15:59:15 +03:00
Ed
bbbf7172a9
fixes
2024-04-20 14:54:01 +03:00
Ed
6db92d86b5
Update walls.yml
2024-04-20 14:43:27 +03:00
Ed
4763bffeac
locale update 2
2024-04-20 14:16:11 +03:00
Ed
d74a33d46b
locale update
2024-04-20 14:10:10 +03:00
Ed
c70b267bbb
barrel update
2024-04-20 14:03:06 +03:00
Ed
c3f7ad2fae
fix character preview
2024-04-20 13:26:41 +03:00
Ed
5e498f68a6
fixes 2
2024-04-20 13:01:45 +03:00
Ed
af734dc5c2
fixes
2024-04-20 12:45:25 +03:00
Ed
bb24ead3b9
Update barrel.yml
2024-04-20 12:28:33 +03:00
Ed
ca01030da1
Fucking big refactor
2024-04-20 11:51:04 +03:00
Ed
1eba437555
Merge pull request #100 from crystallpunk-14/17-04-2024-melting
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+Ores
2024-04-19 00:15:59 +03:00
Ed
98503cca7c
Update tiles.yml
2024-04-18 23:41:02 +03:00
Ed
0b4c5bb988
+2 ores
2024-04-18 23:34:45 +03:00
Ed
05ca2baa3d
Revert "NoSpawn markers and weapons ( #90 )"
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This reverts commit 3dff87b3e1 .
2024-04-18 22:56:51 +03:00
Ed
02bcfc4593
revert melting
2024-04-18 22:45:01 +03:00
Ed
79b4ae3998
add wall destructions
2024-04-18 22:37:49 +03:00
Ed
59b8757f14
add iron and ore fragments items
2024-04-18 14:16:09 +03:00
Ed
390249f0cc
add ore vein wall dumb proto
2024-04-18 13:37:16 +03:00
Ed
e94cd726e1
init melting reagent and system
2024-04-17 17:49:47 +03:00
Ed
05d6e621d3
Update loadout_groups.yml
2024-04-17 11:44:37 +03:00
Ed
cbf766780b
adapt loadouts
2024-04-17 11:32:54 +03:00
Ed
0285c3896c
Merge remote-tracking branch 'space-station-14/master' into 17-04-2024-upstream
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# Conflicts:
# Content.Client/Movement/Systems/WaddleAnimationSystem.cs
# Content.Server/IoC/ServerContentIoC.cs
# Resources/Changelog/Changelog.yml
# Resources/Prototypes/Maps/europa.yml
# Resources/Prototypes/Maps/train.yml
# Resources/Textures/_CP14/Clothing/Masks/pluto-mask.rsi/meta.json
# Resources/Textures/_CP14/Objects/Weapons/Melee/Dagger/dagger.rsi/meta.json
# Resources/Textures/_CP14/Objects/Weapons/Melee/HandheldAxe/handheldAxe.rsi/meta.json
# Resources/Textures/_CP14/Objects/Weapons/Melee/Sickle/sickle.rsi/meta.json
# Resources/Textures/_CP14/Objects/Weapons/Melee/TwoHandedSword/zweichhender.rsi/meta.json
2024-04-17 11:16:24 +03:00
Mr. 27
5742dee84a
add ancient jumpsuit to passenger loadout ( #27035 )
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inital
2024-04-17 01:37:50 -06:00
Bellwether
7114b1939c
Add Nun Hood to Chaplain loadout options ( #27025 )
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Adds Nun Hood to starting Chaplain loadout options
2024-04-17 13:36:44 +10:00
MACMAN2003
c31b3fdf5a
Lower player requirements for nukies back down to 20 ( #27036 )
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Update roundstart.yml
2024-04-16 20:19:29 -07:00
Mr. 27
34fa48bff9
Add winter coats and shoes to loadouts ( #27022 )
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* inital
* Update loadout-groups.ftl
* fix order
* add winter boots
* fix test fails
2024-04-17 12:49:53 +10:00
Doctor-Cpu
d5b7e4baf2
Add autism pins to loadout ( #27034 )
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add autism pins to loadout
2024-04-17 11:10:52 +10:00
Mr. 27
e2be85bc52
Fix senior ID cards and other loadout shit ( #27017 )
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* remove senior backpacks
* fix ID cards
* Update atmospheric_technician.yml
2024-04-16 22:17:06 +02:00
Agoichi
040497805f
Adding the sinner's mask ( #97 )
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* adding sinner's mask
* changing sinner's mask
* changing sinner's mask
* changing sinner's mask
* changing sinner's mask
* changing sinner's mask
2024-04-16 17:51:11 +03:00
metalgearsloth
12766fe6e3
Loadouts redux ( #25715 )
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* Loadouts redux
* Loadout window mockup
* More workout
* rent
* validation
* Developments
* bcs
* More cleanup
* Rebuild working
* Fix model and loading
* obsession
* efcore
* We got a stew goin
* Cleanup
* Optional + SeniorEngineering fix
* Fixes
* Update science.yml
* add
add
* Automatic naming
* Update nukeops
* Coming together
* Right now
* stargate
* rejig the UI
* weh
* Loadouts tweaks
* Merge conflicts + ordering fix
* yerba mate
* chocolat
* More updates
* Add multi-selection support
* test
h
* fikss
* a
* add tech assistant and hazard suit
* huh
* Latest changes
* add medical loadouts
* and science
* finish security loadouts
* cargo
* service done
* added wildcards
* add command
* Move restrictions
* Finalising
* Fix existing work
* Localise next batch
* clothing fix
* Fix storage names
* review
* the scooping room
* Test fixes
* Xamlify
* Xamlify this too
* Update Resources/Prototypes/Loadouts/Jobs/Medical/paramedic.yml
Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com >
* Update Resources/Prototypes/Loadouts/loadout_groups.yml
Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com >
* Update Resources/Prototypes/Loadouts/Jobs/Civilian/clown.yml
Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com >
* Update Resources/Prototypes/Loadouts/Jobs/Civilian/clown.yml
Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com >
* Update Resources/Prototypes/Loadouts/loadout_groups.yml
Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com >
* Update Resources/Prototypes/Loadouts/Jobs/Security/detective.yml
Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com >
* Update Resources/Prototypes/Loadouts/loadout_groups.yml
Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com >
* ben
* Margins
---------
Co-authored-by: Firewatch <54725557+musicmanvr@users.noreply.github.com >
Co-authored-by: Mr. 27 <koolthunder019@gmail.com >
Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com >
2024-04-16 22:57:43 +10:00
Velcroboy
b23ef00d37
Add QM maintenance airlock ( #26982 )
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Co-authored-by: Velcroboy <velcroboy333@hotmail.com >
2024-04-16 07:34:35 +03:00
Velcroboy
cd46282e51
Fix some airlocks with multiple access types ( #26980 )
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Co-authored-by: Velcroboy <velcroboy333@hotmail.com >
2024-04-15 15:22:16 -07:00
MilenVolf
34fbd2874e
Fix dragon slowdown on damage ( #26975 )
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Fix dragon slow on damage
2024-04-15 13:53:22 +02:00
Whisper
4a6cf480cc
Mobs burn to ashes on excessive heat damage ( #26971 )
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* mobs burn to ashes on excessive heat damage
* remove comment, remove random lines I didn't mean to add
* combine code into behavior
* clean unused
* fix namespace
* drop next to
* fix spawn entities behavior spawning entities outside container
2024-04-15 15:04:15 +10:00
HS
41d2f06ffc
meatWall incorrect node fixed ( #26966 )
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changed node in construction meatWall
2024-04-14 17:38:13 -07:00
deltanedas
516f5f3161
nerf incendiary grenade ( #26959 )
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Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-04-14 20:11:28 -04:00
Token
7a6067989f
Make lockers can be deconstructed only when unlocked now ( #26961 )
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* Fix lockers are not deconstrucable now
Lockers are was deconstructable event when they closed and you didn't have access to them. In short - get stuff by 5 seconds, 5 sec it's time to screw down any locker, except LockerBaseSecure one
* Revert un-destructable lockers fix
Make lockers destructable again
* Fix lockers that deconstructable only when unlocked now
2024-04-15 00:26:46 +02:00
lzk
cf8f68c7e5
Fix rubber hammer being unshaded ( #26956 )
2024-04-14 23:53:45 +02:00