Commit Graph

27510 Commits

Author SHA1 Message Date
ShadowCommander
2f4c3dd6fd Update StackSystem and add SpawnMultiple targeting EntityUid (#29686)
* Update StackSystem and add SpawnMultiple targeting EntityUid

* Update Content.Server/Stack/StackSystem.cs

* Update Content.Server/Stack/StackSystem.cs

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2024-09-01 12:46:18 +10:00
Pieter-Jan Briers
f9a722a87e Test parallelization stuff. (#31650)
This is the content analogue of https://github.com/space-wizards/RobustToolbox/pull/5412

Made Content.Tests run tests parallelized, which doesn't really seem to matter much.

I tried to make Content.IntegrationTest more aggressively parallelized but ran into https://github.com/dotnet/runtime/issues/107197 so we need to shelve that. Added a comment explaining as such.
2024-09-01 03:28:30 +02:00
github-actions[bot]
5df3454db6 Update Credits (#31692)
Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>
2024-08-31 20:33:21 -04:00
PJBot
b6a6c35470 Automatic changelog update 2024-09-01 00:04:37 +00:00
Moomoobeef
760254ab0f Adds flavors to a bunch of things without them (#31685)
* initial commit

* VSCodium is being dumb

I don't know why vscodium thinks I modified this whitespace when this is infact how I wrote it in the first place, but it's being dumb and I think if I reset in order to put it in the initial commit I'll have to rebase again so :P. go go gadget single byte commit

* but wait, there's more!

* missing newline
2024-09-01 02:03:30 +02:00
PJBot
5c780e46bb Automatic changelog update 2024-08-31 23:40:39 +00:00
Nemanja
c88666c66e Salvage Equipment Rebalance [Reclaimer Removal] (#31333)
* Salvage Equipment Rebalance

* oh yeah!

* make fire extinguisher 100%
2024-09-01 01:39:32 +02:00
PJBot
123d66db97 Automatic changelog update 2024-08-31 23:23:13 +00:00
Moomoobeef
b21c1b72e6 medical lockers no longer have belts in them. (#31470)
* fixes #31469

* removed medbelts from lockers. Empty belts found in vending machine now.
2024-09-01 01:22:06 +02:00
Emisse
7083d48232 bagel update (#31682) 2024-08-31 12:48:26 -06:00
IProduceWidgets
d27fb41d51 Make the trading outpost stationary (#31681)
make trading outposty stationary
2024-08-31 12:44:46 -06:00
lzk
0d51839261 Remove fake centcom stuff (#30747)
* Remove fake centcom stuff

* forgor

* bruh

* FUCK TOOLBOX

* weh??
2024-08-31 17:45:05 +02:00
PJBot
dca3192c70 Automatic changelog update 2024-08-31 14:41:35 +00:00
Julian Giebel
417d3a87a2 Station Anchor (#26098)
* Work on abstracting out chargeup functionality/ui from grav gen

* Work on station anchor

* Finish implementing station anchors

* uhh yeah

* ok.

* fix tests

* whoops

* Get the last extraneous yaml fail

* PJB review

* beast mode... ACTIVATE!

---------

Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
Co-authored-by: EmoGarbage404 <retron404@gmail.com>
2024-08-31 10:40:28 -04:00
PJBot
8dbaca33e6 Automatic changelog update 2024-08-31 11:39:10 +00:00
nikthechampiongr
9a63144636 Allow for respawn and erase verb to be used on offline players. Also minor rewrite on respawn command and new erase command (#30433)
* Localize respawn command, allow for it to use userids, and make it use [Dependency] attributes

* Make respawn verb available for offline players

* Make erase available for offline players

A thousand admins rejoice

* Reorder verbs in code

* Add erase command

* Fix localisation for erase command

* Address reviews and add completion to respawn command

* Complete reviews which I forgor
2024-08-31 21:38:03 +10:00
PJBot
4435ccd29f Automatic changelog update 2024-08-31 08:29:42 +00:00
slarticodefast
494024d246 More ItemTogglePointLight fixes (#31655)
more ItemTogglePointLight fixes
2024-08-31 18:28:36 +10:00
PJBot
5ab065fc80 Automatic changelog update 2024-08-31 08:27:58 +00:00
nikthechampiongr
99db9ea39d Fix suicide logs (#31661)
Make suicide logs include the username, as well as the character(where possible)
2024-08-31 18:26:52 +10:00
PJBot
f22db1fa1b Automatic changelog update 2024-08-31 08:25:18 +00:00
metalgearsloth
2ae23bc71a Update submodule to 233.0.1 (#31676) 2024-08-31 18:24:57 +10:00
metalgearsloth
18f5a0dca8 Fix AI singulo shenanigans (#31556)
* weh

* Fix broken tests directly mutating entities from wrong thread.

* fix build

* gundam

* weher

* WHY

---------

Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2024-08-31 18:24:12 +10:00
Pieter-Jan Briers
2d43bb6b38 Fix broken tests directly mutating entities from wrong thread. (#31647)
* Fix broken tests directly mutating entities from wrong thread.

* fix build

* gundam

* stuff

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-08-31 15:49:20 +10:00
metalgearsloth
8ca4337bd8 Update submodule to 233.0.0 (#31673) 2024-08-31 14:49:49 +10:00
PJBot
f5f777b924 Automatic changelog update 2024-08-31 03:04:05 +00:00
slarticodefast
9685abea20 Fix revenant being blocked by walls (#31670)
fix revenant being blocked by walls
2024-08-31 13:02:58 +10:00
metalgearsloth
849d3d9f5c Fix test threading (#31669) 2024-08-31 12:35:30 +10:00
PJBot
9183c50d81 Automatic changelog update 2024-08-30 23:25:20 +00:00
AutoOtter
72832bf19d Meteor rock debuff (#31651)
* Makes meteor swarms spawn meteorite walls with 1/10 health of an asteroid wall.

* Changed MeteorRock prototype base

- Rebased MeteorRock to AsteroidRock from Basewall
- MeteorRock now only changes the Destructible damage value

* Tried to fix comments
2024-08-31 09:24:13 +10:00
PJBot
46559197b0 Automatic changelog update 2024-08-30 10:35:32 +00:00
Winkarst
dce0ce4569 Add SpriteFadeComponent to potted plants (#31628) 2024-08-30 20:34:25 +10:00
PJBot
37b73542db Automatic changelog update 2024-08-30 01:47:52 +00:00
DieselMohawk
bdfc57c5ac Added Armband Onto Back Sprite of Security Jumpsuit (#31635)
* Fixed Minor Mistake

* Fixed the NEW sprite and added Jumpskirt Fix
2024-08-29 21:46:46 -04:00
PJBot
3c28f83ea4 Automatic changelog update 2024-08-30 01:44:42 +00:00
slarticodefast
572392b5e3 Fix energy shield visuals (#31619)
fix energy shield visuals
2024-08-29 21:43:34 -04:00
Spessmann
46329a98eb cog update (#31631)
* cog update

* woopsie, fixed that
2024-08-29 17:17:25 -06:00
deltanedas
3bdd2e3a87 reduce lathe recipe copy pasta (#31515)
* add inheritance to lathe recipes and make result an override

* add GetResult method to lathe system

* make other parts of the code use GetResult

* clean up the stock parts yml

* remove unused apu boards from dynamic recipes

* make inverse dictionary public so test doesnt have to copy paste

* revert result override stuff

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-08-29 15:36:29 -04:00
beck-thompson
a799d4a785 Fix openable visuals (#31484)
First commit
2024-08-29 14:26:32 -04:00
PJBot
7a2892bc97 Automatic changelog update 2024-08-29 13:22:14 +00:00
MisterMecky
c6a8d877a0 strange pill tweaks (#30524)
* fix randomfill logic

* Revert "fix randomfill logic"

This reverts commit 7cd73c0e61cbe5eda58f9451d15e583b76b62640.

* change strange pill weights

* proposed balance changes
2024-08-29 23:21:04 +10:00
metalgearsloth
f0615ec3c8 Fixup playerspawn stuff (#31546)
* Fixup playerspawn stuff

- Also removed arrivals forcing, this should just turn containerspawnpoint off.

* fix this one

* test fix

* really fix
2024-08-29 15:27:47 +10:00
PJBot
2fd57c2d4a Automatic changelog update 2024-08-29 03:24:42 +00:00
metalgearsloth
d921684e16 Update submodule to 232.0.0 (#31616) 2024-08-29 13:23:36 +10:00
PJBot
df392c7281 Automatic changelog update 2024-08-29 03:05:49 +00:00
Winkarst
b3036ded0a Make railings render over tables (#31589)
Make rails render over tables
2024-08-29 13:04:43 +10:00
PJBot
b6391e1149 Automatic changelog update 2024-08-29 02:44:33 +00:00
Partmedia
a9602cbab3 Check air alarm sensors when repowering (#29857)
If air sensor/vent detects danger while the air alarm is unpowered, the air alarm won't be updated accordingly when it gains power. This can cause situations where the alarm says that everything's normal, even though the alarm UI shows stuff like 10000kPa and all sensors display danger.

When AtmosAlarmable (air alarm) is powered on, it runs the Sync method of AtmosDeviceNetworkSystem. AtmosMonitors then answer by sending a SyncData packet back, however AtmosAlarmable doesn't handle this packet in any way. This happens because the packet doesn't have any tags set, so they are ignored, and even if they weren't, there's no case in the switch statement which handles the syncing.

The proper way to do this fix is probably by actually handling this packet in some way, but I'm lazy rn so I'll just use this quick fix: Whenever AtmosMonitor gets a request to sync, it runs the Alert method, informing the connected air alarms of it's current state.
2024-08-28 18:43:27 -08:00
Unisol
6a52de86ff Added plastitanium walls and windows (#31178)
* added plastitanium walls and windows

* Changed crack sprite on diagonal window from square to diagonal
2024-08-29 12:15:00 +10:00
PJBot
a268ede700 Automatic changelog update 2024-08-29 01:59:22 +00:00