Red
44ba300a91
serverization??? ( #1457 )
2025-06-21 20:51:07 +03:00
Ed
869af43f31
Refactor Demiplane map node state and update core entity
2025-06-19 18:33:54 +03:00
Red
8d984b7670
Dash ( #1445 )
...
* dash basic logic + predict spell casts
* dash
* Update kick.yml
* Update CP14SharedMagicSystem.Checks.cs
2025-06-19 00:14:58 +03:00
Red
3a4bbcb289
Area of influence depends on followers MobState ( #1439 )
...
* simple anti-religion zone shader
* observers refactor
2025-06-18 21:46:58 +03:00
Red
b24ec5bc80
Bugfixes ( #1432 )
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* fix #1428
* CodTenAlt review
* fix map tests
* real this time
* fix #1429
* add wheat and cotton into victorian gardens trade faction
* Update PostMapInitTest.cs
2025-06-15 21:25:58 +03:00
Tornado Tech
8498e8d1e0
feat: skill ui scale ( #1423 )
2025-06-15 15:05:24 +03:00
Red
fc0beb5ccf
Gods part 3 ( #1421 )
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* apprice action, dead notice
* fix refollowing
* mist lumera action
2025-06-14 02:11:36 +03:00
Red
b932d56f15
Gods part 2 ( #1420 )
...
* spooky scary patreons
* Update CP14ReligionSystem.cs
* goodbye radio channel
* gods? no! Mana parasites! Muahahaha
* Update gods.yml
* Update primordial.yml
2025-06-13 19:21:09 +03:00
Red
422a0c5e10
Gods and religions ( #1405 )
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* basic religion vision
* block god interactions
* skill tree mob specify
* silvania setup??
* clustering shader optimization
* gods department & job
* random gods jobs
* Luxian god
* Update Nature.png
* Update sphere_of_light.yml
* god chat
* Update ChatSystem.cs
* OBSERVATION
* public observation and basic follower api
* shader tweaks
* improve shaders
* spawning and praying on altars
* altars ppvs override
* move pvs overridiation from altars to observers
* shader coloration
* spectral z mover
* god magic radius restricted
* guide how to believe in god
* sends messages to god when smoeone wanna become follower
* follower doAfter
* goodbye luxian, welcome lumera
* goodbye silvania, welcome merkas
* som polish and renamings
* gods fast travel
* Update altar.ftl
* some lumera sfx
* renouncing patrons!
* renounce followers
* followewr percentage calculation
* remove from player-facing
* fix
* Update sphere_of_light.yml
* Update base.yml
2025-06-13 14:15:48 +03:00
TheKittehJesus
4c7b035c9c
New belt controls ( #1298 )
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* Work for a madman
* God, that's a lot of hardcoding
* Fixed belt2 smartequip and cleaned up
* Continued clean up
* No scope creep!
* Replaced belt1 for upstream default belt
* Moved CP14OpenSkillMenu to CP14ContentContexts
* Changed naming of belt1 textures to just belt
* Updated new belt1 refrences
* I forgot to edit the RSI meta
* fix all BELT1 Texture instance
---------
Co-authored-by: Red <96445749+TheShuEd@users.noreply.github.com >
2025-06-03 14:39:39 +03:00
Red
a3ae67a762
Trade reputation rework + Merchants back + Mining contract ( #1347 )
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* refactor unlocking
* fix contract debug crashing
* Update dev_map.yml
* bugfixes and content rebalance
* ore buy contract
2025-06-01 15:10:36 +03:00
Red
71527bb4eb
Merge pull request #1341 from crystallpunk-14/ed-31-05-2025-web
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Spider content update
2025-05-31 14:31:44 +03:00
Ed
9b6ceb8d18
caves fix
2025-05-29 00:45:41 +03:00
Red
cde388f5dd
Another Merchant gameplay attempt ( #1308 )
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* setup UI
* setup debug data
* graph control setup
* reputation trade component
* unlocking logic
* smoe real reputation costing
* remove sponsors part, add trading specific UI nodes
* port to default pricing system
* buy cooldown
* fuck off trading cabinets
* real good cooldown UI
* Cool unlock sound
* reputation earning
* cool purchare sound
* coin & sprite work
* delete old guidebooks
* cool purcharing VFX
* better ui
* victoria gardens
* Update migration.yml
* Update migration.yml
* cooldown removed
* contracts
* Update migration.yml
* remove CP14Material
* materials appraise
* food appraise
* auto economy pricing system
* alchemy reagents appraise
* coins resprite
* alchemy appraise 2
* modular weapon appraise
* selling platform
* Update PricingSystem.cs
* Update CP14TradingPlatformSystem.cs
* merchants returns + map update
* Update CP14StationEconomySystem.Price.cs
2025-05-29 00:22:47 +03:00
Ed
58edb8783b
test with joinqueue
2025-05-21 00:31:04 +03:00
Red
f4caea3c6c
Garbage delete ( #1284 )
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* fuck this
* and this
* aaand this
* content fix
* Update base.yml
* Update physical.yml
* kill bob
2025-05-19 14:53:00 +03:00
Ed
0274826e32
Species free innate skill ( #1277 )
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* innate free job skills
* returns species magic buff + unlock all skill
* Update tiefling.yml
* fix
2025-05-18 00:37:04 +03:00
Ed
23c9e11019
Blood moon part 2 ( #1272 )
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* som tweaks
* fixing all
* bloodlust spell
* atatat
2025-05-17 14:12:49 +03:00
Ed
be495f274c
Skill progression system ( #1263 )
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* delete skill trees
* Revert "delete skill trees"
This reverts commit 9d7fae73c4 .
* learning refactor
* UI tweaks
* sword mastery skill
* telegraphy
* rapier mastery
* research table ui
* finish studing
* polish UI researching
* pyrokinetic
* more skill tree working
* heat adapt
* alchemist and metamagic update
* skill multiple effects support + metamagic bugg manapool
* impossible 😢
* skimitar gaming
* skimidi
* blacksmithing branch
* remove research restrictions
* remove species magic buff
* fix loc
* Update thaumaturgy.yml
* pip
* Delete skill_tree.yml
2025-05-14 12:43:43 +03:00
Militore
aa2e080e31
Guard bell ( #1242 )
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* add Guard Bell
* revert vanila changes, add same functionality
* revert more vanila changes, replace .ogg, fix locale and locale usage
* Update GuardBell.yml
* Update base.yml
* add attributions.yml for alerts
* try changing to proper license
---------
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com >
2025-05-09 15:07:05 +03:00
Ed
0fc9e28637
Demiplane maps aftertest tweaks ( #1256 )
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* admin info panel in demiplane map
* fix core chasm destruction
* dimensit resource, more resources in demiplanes
* more fixes
2025-05-06 08:29:09 +03:00
Ed
aeedff5caa
Demiplane exploration map ( #1251 )
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* dehardcode nodeTreeControl part 1
* finish
* demiplane map system setup
* link map entity with station data!
* random demiplane map generation
* redesign demiplane map node tree
* center
* map generate v2
* location generation
* modifier generation
* missing location icons
* ui polish
* data refactor
* fix line color
* ejectabling
* split demiplane component into two
* blocker attempt
* revoking
* fix frontier calculation
* dimensit
* demiplane core room spawning
* demiplane cool destruction
* Update round_end.yml
* progression works now!
* Update CP14NodeTree.cs
* Update CP14NodeTree.cs
* documentation pass
* fix abusing, some balance pass
* demiplane naming fix
* см
* location names
* delete old keys
* Update buy.yml
* Update migration.yml
* fix guidebook
* Update misc.yml
* Update misc.yml
2025-05-05 15:19:44 +03:00
Ed
2358bc46d6
Torches + Cotton ( #1246 )
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* torches add, wallmount crystals deletion
* cotton
* Update buy.yml
* craftis
* delete elemental quartz
* energy crystal resprite and rewamp
* fix
* Update misc.yml
* а
* delete rituals
* riat
* Update migration.yml
* Delete CP14ClientRitualSystem.cs
* Update statues.yml
* fix
* Update wallmount_lamp.yml
* fix
2025-04-30 17:28:38 +03:00
Ed
8fbcaf496a
some bugfixes
2025-04-25 23:17:06 +03:00
Ed
62cdf9e1c5
Bugfixes + QoL ( #1218 )
...
* fix keyring
* fix #1209
* fix #1116
* fix water, test reenable ambient loop
* recipe categories in workbecnhes
* Update CP14StoreWindow.xaml
* refactor: review
* Update CP14WorkbenchWindow.xaml.cs
* Update SharedCP14MagicEnergySystem.cs
* categorizize all recipes + some UI fix
* Update round_end.yml
---------
Co-authored-by: Tornado Tech <54727692+Tornado-Technology@users.noreply.github.com >
2025-04-25 13:39:20 +03:00
Ed
4bb614981f
Keys & Locks crafting ( #1207 )
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* keeye
* random locks for demiplanes
* blank keys, material keys
* craft blank keys
* key file
* fix skill tree UIScaling
* fix audio and sounds and prediction
* delete crowbar, merge its into pickaxe
* QoL key shaping
* lock introdusing
* QoL progress lockpicking
* examinable lock
* lock insert
* mithril lockkpick
* Update wall_dirt.yml
2025-04-24 17:10:52 +03:00
Ed
f787bb5ea4
Ice bow artifact ( #1200 )
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* pvs
* fix tradepost
* ice bow artifact
2025-04-19 17:24:57 +03:00
Ed
b8ee816b4b
Update CP14EdSystem.cs
2025-04-19 16:40:37 +03:00
Ed
39ca6175e6
Simple sponsorship system ( #1189 )
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* simple sponsorship system
* priority Join
* OOC Sponsor Color
* Update CP14SponsorRolePrototype.cs
* loadout sponsorship
* bruh
* refactor to interfaces
* Update CP14ClientSponsorManager.cs
* finish loadout option
* role pass
2025-04-17 19:55:25 +03:00
Ed
b40cbfb5d7
Automatic Open tests ( #1142 )
...
* auto eng obt
* Update CP14RoundEndSystem.CBT.cs
* Update CP14EdSystem.cs
* cbt cbt!
* Update CP14RoundEndSystem.CBT.cs
2025-04-15 23:09:49 +03:00
Ed
c61a76fa69
Merge pull request #1004 from crystallpunk-14/ed-11-03-2025-discord-auth
...
Discord Auth expanse
2025-04-15 22:50:08 +03:00
Tornado Tech
52f31e4403
refactor: Magic system ( #1138 )
...
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com >
2025-04-14 17:32:41 +03:00
Ed
48831380b4
Give some love to farming ( #1124 )
...
* give some love to farming
* Queryptimization
* Fuck soil!!!
* fuck soil in prototypes!
* seeds improve
* partial merge wild and farm
* some strange fix
* plant kills refactor, add compost
* fix compost
* Update migration.yml
* rain can watering plants
* sage update
* Update seeds.yml
* sage smoking update
* Update seeds.yml
2025-04-03 15:29:08 +03:00
Ed
fddbb010cf
Skill requirements ( #1085 )
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* prerequites refactor
* tiefling only spells
* metamagic update
* sort trying
* goblin speed port
2025-03-29 16:50:14 +03:00
Ed
2a524b4b4b
Update CP14ClientSkillSystem.cs
2025-03-27 18:24:26 +03:00
Ed
1e36a61339
Skill progression system [Draft] ( #1056 )
...
* fuck all
* clean up
* remove knowledge books
* Update base.yml
* cl
* fix #991
* fix
* Update subgamemodes.yml
* manual migration + recipes fix
* Update comoss.yml
* setup data
* setup skills systems
* more blacksmithing skills
* Update base.yml
* Create CP14SkillEffectAction.cs
* skill button returns
* base graph UI window
* skill tree drawing
* UI improve
* pyro setup
* skill trees selection, dragging control
* refactor skill system: rename Skills to LearnedSkills, add experience tracking and learning logic
* Create available.png
* skill description generation setup
* auto parsing skill names and descriptions
* Hydrosophistry
* water light fire and metamagic ported to skill tre
* ice dagger spell returns
* Update ice_dagger.yml
* delete old files
* Update modular_garde.yml
* ice arrow spell
* link graph with parallax
* show experience counter
* polish
* puf
* p
* pipap
* finally ready to merg?
* fix
* fix 2
2025-03-27 17:20:20 +03:00
Ed
52e6e9b28f
Carcat night vision ( #1046 )
...
* carcat night vision
* Update nightVision.yml
2025-03-21 16:53:59 +03:00
Ed
1867903c46
Planetarization ( #1040 )
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* tiers to level demiplanes
* Update demiplane_keys.yml
* demiplane on planets
* migrate to wizden dayCycle + planetarize Comoss
* Update comoss_d.yml
* Update audio_music.yml
* Update dev_map.yml
* add shadows to demiplanes
* remove outdated systems
* fix silvas
* silva fix
* Update factoria.yml
* Update island.yml
2025-03-19 12:52:37 +03:00
Ed
66058ffc49
Auto CBT ( #997 )
...
* auto doggy
* fix
* fix
2025-03-09 23:29:20 +03:00
Ed
0b5712ce97
Vampire antag ( #988 )
...
* new blood types
* vampire systems setup
* death under sun
* vampire blood nutrition
* alerts
* autolearn skills
* base bite actions
* suck blood spell
* polish
* Update blood.yml
* unshitcode
* vampire hunger visual
* nerf speed
* hypnosis + map update
* darkness demiplane warning
2025-03-07 14:52:43 +03:00
Tornado Tech
4a11cf9c53
Merge pull request #977 from crystallpunk-14/skill-remaster
...
Knowledge refactor
2025-03-06 22:29:36 +10:00
Ed
c1acf81541
NewTrade ( #969 )
...
* trading portal replace traveling storeship
* clean up content
* clean up content 2
* seel and buy realization
* fixes
* Update migration.yml
* Update migration.yml
* Update dev_map.yml
* Update dev_map.yml
* thats work correctly now
* bugfies and visual
* factions
* faction restruct + name reduce
* unnesting sell cargo positions
* unnesting cargo positions
* more cargo content
* Update buy.yml
* improve tradeportal visual
* Update migration.yml
* Bank ad Commandant removal
* merchant objectives
* finish
* clean up content
* Update migration.yml
* fix goal calculation
* Update comoss.yml
* Update dev_map.yml
2025-03-06 12:01:43 +03:00
Tornado Tech
7b5283b35b
fix: Knowledge events usings (I hate Rider)
2025-03-06 18:56:06 +10:00
Ed
2d9f67c354
DoNotMap category
2025-02-16 23:54:55 +03:00
Ed
82d6fe07fe
roof adapt
2025-02-16 22:56:10 +03:00
Ed
d6a0ce95a1
Update CP14RoofSystem.cs
2025-02-16 14:10:59 +03:00
Ed
811104ada8
JoinQueue ( #883 )
...
* JoinQueue stalker port
* fix queues
---------
Co-authored-by: JerryImMouse <toperkas@gmail.com >
2025-02-12 00:35:54 +03:00
Ed
4f4d24ac5b
Balance bugtweak ( #881 )
...
* Update CP14UniqueLootSystem.cs
* some demiplane balance
* rings undepants
* fix #870
* fix #868
* Update CP14ClientWallpaperSystem.cs
2025-02-10 22:07:25 +03:00
Ed
72c9cb9014
Unstable demiplane update ( #866 )
...
* replace heat trigger to unsafe damage trigger
* end demiplane music
* timed demiplane modifier
* unhardcode some values
* demiplane crystal destruction waves
* time limit
* fixes
* Update CP14UniqueLootSystem.cs
* Update unstable_rift.yml
* tweks
* Update unstable_rift.yml
2025-02-09 17:18:24 +03:00
Ed
b2234b7c4a
Discord authentification ( #819 )
...
* Auth setup
* fixes
* messages
* adapt to new auth
* cvar fix
* generating link setup
* new version adapt
* fix
* Update DiscordAuthManager.cs
2025-02-04 22:44:22 +03:00