Red
cde388f5dd
Another Merchant gameplay attempt ( #1308 )
...
* setup UI
* setup debug data
* graph control setup
* reputation trade component
* unlocking logic
* smoe real reputation costing
* remove sponsors part, add trading specific UI nodes
* port to default pricing system
* buy cooldown
* fuck off trading cabinets
* real good cooldown UI
* Cool unlock sound
* reputation earning
* cool purchare sound
* coin & sprite work
* delete old guidebooks
* cool purcharing VFX
* better ui
* victoria gardens
* Update migration.yml
* Update migration.yml
* cooldown removed
* contracts
* Update migration.yml
* remove CP14Material
* materials appraise
* food appraise
* auto economy pricing system
* alchemy reagents appraise
* coins resprite
* alchemy appraise 2
* modular weapon appraise
* selling platform
* Update PricingSystem.cs
* Update CP14TradingPlatformSystem.cs
* merchants returns + map update
* Update CP14StationEconomySystem.Price.cs
2025-05-29 00:22:47 +03:00
Sefaia
f77a2c55c3
Added Guidebook entry for Locks, Keys and Lockpicking ( #1307 )
...
* Added Guidebook entry for Locks, Keys and Lockpicking
* Created a Mechanics Catagory for the Guidebook and allocated the two entries to it.
* Reorganized Lock and Lockpicking along adding TODO on mechanics
* Oops! Correcting a mistake at Lockpicking 101. Thank you @Woolpix18!
* Added a small fun fact about Lockpicks.
* Added Guidebook entries for Russian (IN NEED OF TRANSLATION) and simplified the guidebook entries for ease of reading.
* Update mechanics.yml
* Update mechanics.yml
---------
Co-authored-by: Red <96445749+TheShuEd@users.noreply.github.com >
2025-05-27 11:32:13 +03:00
TheKittehJesus
2fc1384780
Proofreading changes [EN] ( #1288 )
...
* First batch of text fixes
* Tweaks
* that the tavern
---------
Co-authored-by: TheKittehJesus <29379890+SamGithubAccount@users.noreply.github.com >
2025-05-20 22:22:43 +03:00
Ed
e0a4f5592f
Blood moon ( #1270 )
...
* some setup
* fix dayccle events, add basic gamerules
* carcat guidebook update
* pfpf
* wawa
* fnish
2025-05-15 17:32:26 +03:00
Ed
26e4088cdd
Silva Photosynthes returns + Carcat guidebook page ( #1269 )
...
* f
* restore silva feature
* carcat guidebook
* day cycle
2025-05-15 00:37:42 +03:00
Ed
aeedff5caa
Demiplane exploration map ( #1251 )
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* dehardcode nodeTreeControl part 1
* finish
* demiplane map system setup
* link map entity with station data!
* random demiplane map generation
* redesign demiplane map node tree
* center
* map generate v2
* location generation
* modifier generation
* missing location icons
* ui polish
* data refactor
* fix line color
* ejectabling
* split demiplane component into two
* blocker attempt
* revoking
* fix frontier calculation
* dimensit
* demiplane core room spawning
* demiplane cool destruction
* Update round_end.yml
* progression works now!
* Update CP14NodeTree.cs
* Update CP14NodeTree.cs
* documentation pass
* fix abusing, some balance pass
* demiplane naming fix
* см
* location names
* delete old keys
* Update buy.yml
* Update migration.yml
* fix guidebook
* Update misc.yml
* Update misc.yml
2025-05-05 15:19:44 +03:00
Ed
2358bc46d6
Torches + Cotton ( #1246 )
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* torches add, wallmount crystals deletion
* cotton
* Update buy.yml
* craftis
* delete elemental quartz
* energy crystal resprite and rewamp
* fix
* Update misc.yml
* а
* delete rituals
* riat
* Update migration.yml
* Delete CP14ClientRitualSystem.cs
* Update statues.yml
* fix
* Update wallmount_lamp.yml
* fix
2025-04-30 17:28:38 +03:00
Ed
504adb6738
Fools day end ( #1115 )
...
* Revert "April fools fix (#1113 )"
This reverts commit e2dec03cbb .
* Revert "April fools fix (#1113 )"
This reverts commit e2dec03cbb .
* Revert "Update secret_weights.yml"
This reverts commit 256476b576 .
* Update Dev.toml
2025-04-01 21:40:43 +03:00
Deserty0
e2dec03cbb
April fools fix ( #1113 )
...
* fix
* fuck
* фы
2025-04-01 08:41:35 +03:00
Ed
655cba7674
April 2025 fool ( #1109 )
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* Новый геймплей кузнеца и алхимика (#1084 )
* anvilvat
Vat is now anvil
* deleted layers
* я даун
* тесты скажите что не так
* fuck documentation
* finally ok
* Alloys
* test not give up
* fix tests mk2 and anvil rename
* anvilgril
* FUCK TABS
* cattle
* meow
* the чистка
* armor
* fuck
* Update tags.yml
* ДА КАК ЭТО Я ВООБЩЕ БЛЯТЬ МОГ СДЕЛАТЬ НАХУЙ
* garde
* yes
* сохранить забыл
* голова потекла
* упс
* b
---------
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com >
* Viator's april fools (#1091 )
* uno reverse
* comos!
* desery special
---------
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com >
* [April Fools] Mob Pumpkin King!!! (#1092 )
* MobPumpkinKing
* generation
---------
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com >
* asdsasdd (#1110 )
* wait what???
* some fixes
* Поправка локализации на завтра (#1108 )
* локаль
* упс
* Create TOPSECRET.xml
* Update entry.yml
* Update TOPSECRET.xml
* ч
---------
Co-authored-by: Deserty0 <86846189+Deserty0@users.noreply.github.com >
Co-authored-by: Viator-MV <egor44148@gmail.com >
Co-authored-by: Nim <128169402+Nimfar11@users.noreply.github.com >
2025-04-01 00:05:46 +03:00
ArZarLordOfMango
0bcc5ace8c
[Fix]Updating the Alchemist's guidebook ( #1069 )
...
* first-ru
* ru-2
* en-1
2025-03-25 16:19:08 +03:00
Deserty0
b325a80a61
Фикс гайдбука ( #1057 )
...
* Update Alchemy.xml
* Звучит фигово
* Update Resources/ServerInfo/_CP14/Guidebook_RU/JobsTabs/AlchemistTabs/Alchemy.xml
---------
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com >
2025-03-23 22:32:31 +03:00
Ed
1867903c46
Planetarization ( #1040 )
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* tiers to level demiplanes
* Update demiplane_keys.yml
* demiplane on planets
* migrate to wizden dayCycle + planetarize Comoss
* Update comoss_d.yml
* Update audio_music.yml
* Update dev_map.yml
* add shadows to demiplanes
* remove outdated systems
* fix silvas
* silva fix
* Update factoria.yml
* Update island.yml
2025-03-19 12:52:37 +03:00
Ed
93ed28d34c
Trading content ( #1010 )
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* reroll positions
* more trading content
* bugfixes
* more content
* guidebook uodate
* Update buy.yml
2025-03-12 00:51:58 +03:00
Ed
9a787bc7b8
Thaumaturgic alchemy refactor WIP ( #955 )
...
* essences thaumaturgy refactor
* migrate structure crystals
* shard migrate
* bruh
* fix migration
* fixes
* 1 combining
* Create essence_brewing.yml
* Update magic.yml
* stack essence support
* FUCK THIIA ALL, DELETE ALL
* redesign counter spell
* Update precurser.yml
* magic splitting solution
* precurser splitting
* Praecantatio
* Update cleaner.yml
* add potions recipe
* fuck alchemy guidebook
* guidebook update
* fixes
* energia fix
* Update migration.yml
* fixes
* Update Alchemy.xml
* fix
* medium vial
* fixes?
* Update essence_combining.yml
* Update target_effect_creation_water.yml
* alchemist Comoss update
* Update closets.yml
* mana opertion glove
* Update migration.yml
* Update vials.yml
* Update GuideReagentReaction.xaml
* try to fix
* manual migration
* Update comoss_d.yml
* fix
* manual migration 2
* precursor admixture
* Update heater.yml
2025-03-02 13:28:13 +03:00
KittenColony
93350c80e8
Alchemy Remaster - Foundation (T0 / T1) ( #827 )
...
* Ported from broken repo
* Missed something
* Unfucks the port
* RU locale + EN typo fixes
* Simple solvent & Dye temperature / orgnization
* cleansing salt + reactions
* Healing solution stems bleeding
* Removed biological.yml duplicate
* Guidebook updating
* Update dye_brewing.yml
* Single character typos
* missed typos
* Salt dehydrating
* Dye now needs water (catalyst) to form
* Biological > Organic, Archaic > Arcane / Alchemized,+ RU Locale
* Adjusting & patches
* Chromium in Arcane
* Removed 0.1u empty from purification
* Update chromium_slime.yml
* test commenting out
* Uncommenting InverseEffect
* Revert "Uncommenting InverseEffect"
This reverts commit 19aaaa9246 .
* Potential solution
* Revert Potential solution
* This might fix it.
* Suffering
---------
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com >
2025-02-21 17:58:40 +03:00
Ed
ad9813cace
ice caves demiplane ( #817 )
...
* ice caves demiplane
* more things can spawn on snow
* Update base.yml
* fix guidebook quartz
* ice island demiplane
* xeno turret demiplane mobs
2025-01-29 00:48:11 +03:00
Ed
fdca66be06
update species guidebook
2025-01-24 09:58:16 +03:00
Ed
c41927cdf2
Bugfixes ( #716 )
...
* job localization fix
* Update job.ftl
* metall scraps
* tomato seeds craft
* fix #105
* health alerts fixed
* bucket size fix
* hat fix
2025-01-09 22:28:39 +03:00
Ed
676b85b22b
Update Goblin.xml
2025-01-07 00:24:00 +03:00
Ed
5f2583fab0
Goblin gameplay ( #704 )
...
* silva fix
* goblinoids
2025-01-06 23:10:42 +03:00
Ed
8892d3913d
Tiefling gameplay ( #703 )
...
* tiefling damage mana
* tiefling spell
* tweaks
2025-01-06 17:08:49 +03:00
Ed
71e6bd4f24
Elf ( #702 )
2025-01-06 14:05:46 +03:00
Ed
b647583b7b
Silva species gameplay difference ( #701 )
...
* plant growth spell, silva photosyntesis
* playable species guidebook
* fixes
2025-01-06 03:31:59 +03:00
Ed
862df73ff2
Demiplane modifiers groups & tiers ( #678 )
...
* data setup
* demiplanes modficators combine refactor
* generationProb
* demiplane tiers setup
* migration, and t2 loots
* t2 balance tweaks
* retags
* weather modifiers group
* maplight modifiers
* more passed checks
* wanderer buy positions localization fix
* fixes
2024-12-16 00:38:29 +03:00
Ed
ccc97f0e70
Update CP14SandboxRU.xml
2024-12-07 15:04:28 +03:00
A.Ne.
e6a6900719
Prototypes for Guard ( #616 )
...
* Prototypes for Guard
* imperial laws
* merge
* yml clean up
* flags + change in imperial laws
* map update
* guard clothing resprite
* cool guard helmet
* guards grip and halberd
* fill cabinets, add guard commander stamp
* key and keyring fix
* Update arenas.yml
* Update migration.yml
* tapestry fix
* guidebook spacing
* Update meta.json
* add bold tags
* Update flags_wallmount.yml
---------
Co-authored-by: Ed <edwardxperia2000@gmail.com >
2024-12-04 18:11:33 +03:00
Ed
109edeb4b5
Modular weapon crafting WIP ( #611 )
...
* data initalizing
* modular assembling
* grips and blades sprites
* first prototypes
* jewerly decoration
* disassemble modular weapon
* grip start stats
* blade modifiers
* inhand sprites generation
* resprites inhand, add sickle, add attempt modify size
* auto inhand sprite parsing
* icon default parsing
* spear blade
* mace ball
* sword blade
* sharedization + autonetwork hotswipe
* wielding sprite support!
* iron long grip
* wielded sickle, fix ERROR sprite if state not added
* Update grips.yml
* wielded spear + ruby rework
* wielding damage bonus modifier
* modular size fix
* fix storedOffset rotation
* parts offset
* fix inheriting modifiers
* some bugfix and balance tweaks
* DPS Meter
* fix dividing by zero
* rebalance
* replace baseknife to modular knife. Delete ice knife spell
* sickle and mace modular replace
* modular spear & sword replacement. add wielded icons
* Update CP14DPSMeterSystem.cs
* back to serverization
* grip disassemble drop again
* clothing sprite generation code
* back slot long grips and mace
* remove jewerly slot, add more clothing states
* finish clothing states
* shovel modular
* YEEEEE
* anvil modular craft
* bugfixes
* more integration check fixes
2024-11-29 01:31:42 +03:00
Ed
d67f7619c4
Edgefication ( #590 )
...
* bloat
* bloat 2
* bloat 3
* final bloat
* Update icon.ico
* Create integration_test_run.bat
* Arggh
* Disable some tests
* revert roomfill clearexisting changes
2024-11-18 14:40:52 +03:00
Ed
16a0b99daf
Magic crystal lanterns + Aftertest balance ( #532 )
...
* lamp visual update
* deleete ice floor spell
* mana gift spell
* magic lantern
* wallmount crystal lamps
* QoL
* crafting
* Update StyleNano.cs
* examining simplify
* rings name
* remove snakes modifier
* trinkets update
* remove snakes, add boars and rabbits to demiplans
* Update flashlight.yml
* fix
* Update test.yml
* Update migration.yml
* ыы
2024-11-04 00:55:15 +03:00
Ed
51f4ec84d5
Demiplan polishing v3 ( #529 )
...
* Wizden PR copy
* sync
* Update DungeonJob.PostGenBiome.cs
* Update DungeonJob.PostGenBiome.cs
* some rebalance
* required exits and enters!
* room fill fix
* snakes nerf
* enable En-US localization for playtest
* guidebook update
* hotfix!!!
2024-11-02 17:46:19 +03:00
Ed
35baaacbce
Blue amanita flower, mana potions! ( #478 )
...
* merge bloodgrass and red flowers
* delete sprites
* add blue amanita sprites
* restruct alchemy reactions folders
* mana heal and damage reagent
* add gatherable to worldgen
* fixes
* Update sewing_table.yml
* Update Alchemy.xml
* Update Alchemy.xml
* Update migration.yml
2024-10-04 19:19:13 +03:00
Ed
038201bfde
Ed 26 09 2024 server fix 2 ( #460 )
...
* fix server rules
* update tavern map, add arena
* Update exp_tavern.yml
* Update arenas.yml
2024-09-26 19:14:47 +03:00
c4llv07e
df6dbd2ac7
Add reaction randomization. ( #308 )
...
* Add random products datafield to the reaciton prototype.
One of the items in the list will be used as additional products as a
result of the reaction and will be persistent per round.
Resolves #245
* Another try
Add getter and setter for the reaction products field and
add random products there.
* There is no such product as CP14BasicEffectHealHeat
* Try to visualize random products in the guidebook
* experimental recipes
* fix
* file restructurization
* Guidebook alchemy update
* Update Alchemy.xml
* fix
* Update mixing_simple.yml
---------
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com >
2024-08-19 18:04:12 +03:00
Ed
9690077532
Bloodgrass gatherable entity + gatherable system cleanup + bugfix ( #154 )
...
* added 4 basic reagent effects
* entrance bugfixes
* add bloodgrass world sprites
* preuso cherry pick
* add planet bloodgrass and sickle gathering
* +1 gather sound
2024-05-18 15:16:20 +03:00
Ed
4c692d7d4a
Alchemy + Guidebook initialization ( #124 )
...
* remove Guidebook
* water and blood
* localization things
* added vital extract
* some fixes
* added bloodgrass
* guidebook localization
* fixes icons and remove unnecesary fields
* added inhand cauldron
* fix wallmount board
* Update bonfire.yml
* Update bonfire.yml
* alchemy furnace + mist
* fixes
* Guidebook localization
* Update drinks.yml
* Revert "remove Guidebook"
This reverts commit 7924cf235f .
* fix filtering guidebook
* test fix
* Update heater.yml
2024-05-02 20:41:11 +03:00