* Oh the possibilities
* Merge fixes
* Forgot to remote LavaSystem oops
* Changed EntityEffectArgs to EntityEffectBaseArgs and EntityEffectReagentArgs
* Throw exception for unimplemented effectargs
* Remove Json and overrideable datafields
* Fix test issues
* Actually fix the compiling issue
* Fix comments and remove EntityEffectArgs (no longer used, replaced with EntityEffectBaseArgs)
* add textures
* add SealingCabinet system
* add StoreUnlocker/ObjectiveUnlock system
* add plutonium core and nuke core container
* make nuke deconstructable
* add steal core objective
* add core extraction toolbox to new category
* typo ops wrench fuel
* use queries and resolve, have it resolve instead of using Comp
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Co-authored-by: deltanedas <@deltanedas:kde.org>
Miners' prototype have been changed to reflect this (I read
somewhere that we have about 1 atmos tick/0.5s, my tests show more
like 1/0.53 but that looks close enough).
This also means that miner's spawnAmount is now expressed in mol/s.
See: #18781
Bagels are made by using a rolling pin on a dough slice to make a dough rope, then cooking the dough rope in a microwave for 5 seconds. There are two types: a normal bagel and a poppyseed bagel. The poppyseed bagel requires a poppy and a dough rope and has a small (5u) quantity of Bicaridine inside of it in addition to its nutriment.
Co-authored-by: Kevin Zheng <kevinz5000@gmail.com>
* BlockSolutionAccessComponent now only blocks one specified solution.
* Significant overhaul
Separated spilling when worn functionality into its own component/system.
Removed BlockSolutionAccessComponent.
Added an event for solution access.
* cleanup prototypes with `PryingComponent` & fix jaws of life prying speed
* Minor cleanup for tools and prying systems
Remove some obsolete methods.
* Fix doafter continues when not held & log
* Modifiy delays for floor prying
* Fix test fail
* made cup ramen eatable with anything with the fork component
* removed extra png
* made cupramen fillable with water, and made hot ramen dry ramen.
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Co-authored-by: redfire1331 <Redfire1331@users.noreply.github.com>
* partial buckling refactor
* git mv test
* change test namespace
* git mv test
* Update test namespace
* Add pulling test
* Network BuckleTime
* Add two more tests
* smelly
* Sprites&Meta
* Changing prototypes
* Adding to Theater vend
* Sprite_Change
* Sprite_Change
* Prototype_Changes
Is this exactly how it should be?...
* FUCKING FIX
* weh
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Co-authored-by: Арт <123451459+JustArt1m@users.noreply.github.com>
* Foam Force
* make it available somewhere
* add clumsyproof and nuke dev item
* reorganize
* oopsy files
* Strap!
* woopsie layering
* fix grammar to rerun tests for rogue unrelated test fail.
* cleanup
* I eepy layer forgetti spaghetti
* For real last necessary commit
* Oops I broke the law! feexed
* Decided to just change it to the same source as the poster source in our repo for consistency.