Ed
df4900e148
Demiplan examination ( #578 )
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* demiplan examining
* cargo demiplanes update
* Update positions_buy.ftl
* Update crates.yml
2024-11-12 13:33:19 +03:00
Ed
b106554cfe
Prototypes work ( #579 )
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* wrench
* station crates
* bottles
* barrel openable
* Update crates.yml
* mop fix
* broom fix
* crossbolt size fix
* bottles fix
* Update closets.yml
* Update anvil.yml
* Update crates.yml
2024-11-12 12:42:45 +03:00
Ed
0196f6158a
update ( #577 )
2024-11-11 12:05:23 +03:00
Ed
ae4fa34b90
New demiplan location, MORE ZOMBIES ( #576 )
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* new location, increase zombie spawnrate
* new caves demiplan location
2024-11-10 22:59:02 +03:00
Psycrow
45dc4739fd
Update drinks_cups.yml ( #570 )
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* Update drinks_cups.yml
* Testing
* Revert "не то жмал"
* Пришлось мне пройти через это
* mug -> vial
* test
* Делаем мир легче
2024-11-10 22:08:24 +03:00
Jaraten
caee7c1f97
stone & wooden decals ( #574 )
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* stone & wooden decals
* typo
* fucken github
2024-11-10 22:07:13 +03:00
Ed
6f0bb473d2
Simple resurrection spell ( #575 )
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* resurrection spell
* Update spawners.yml
2024-11-10 19:17:04 +03:00
Ed
84e07c1ded
Next spellStorage experiment ( #572 )
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* scroll spells
* refactor magic system
* Update spawners.yml
* safe use
* Update magic-spells.ftl
* fix magic containers
* fix mole
* all scrolls
* remove shadow step ring
* fix scrolls
2024-11-10 16:15:08 +03:00
Ed
c8ab937cf0
Spell scrolls ( #571 )
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* scroll spells
* refactor magic system
* Update spawners.yml
* safe use
* Update magic-spells.ftl
2024-11-09 17:55:16 +03:00
Ed
6147740f3e
Try fix master constantly fails ( #567 )
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* try to fix
* Update entities.ftl
* Update entities.ftl
* Update entities.ftl
* Update entities.ftl
* Update entities.ftl
* Update entities.ftl
2024-11-09 13:07:12 +03:00
Psycrow
2f91247fa2
Fix stone breeds ( #559 )
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* Fix Stone Breeds
* Fix 1
* FIx 2
* Fix 3
* Round 4
* Final Fix
2024-11-08 21:33:19 +03:00
Psycrow
8013b883c1
Add throwing tomatoes and fix ( #548 )
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* Add throwing tomatoes and fix
Tomatoes like in real life
* Update produce.yml
* Update produce.yml
2024-11-08 14:15:45 +03:00
Psycrow
682b0f7b78
Delete structures on workbench ( #549 )
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* Transfer of crafting barrels
* Sorry, error fix
* Come on, Work!
2024-11-08 13:29:02 +03:00
Nim
c7b230857f
Royal pumpkin ( #547 )
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* royal pumpkin
* Secret zombie fix
---------
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com >
2024-11-08 10:26:08 +03:00
Nim
e062d386fc
Herbal bandages and gauze ( #545 )
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* gauze and bandage
* fix
* spawn
* dele
* doAfter buff
---------
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com >
Co-authored-by: Ed <edwardxperia2000@gmail.com >
2024-11-08 09:26:31 +03:00
Ed
87dc3f9fa5
Order board ( #546 )
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* orders board! work for the Witcher
* stamps
* wtf
* Update closets.yml
2024-11-08 00:10:59 +03:00
Nim
12a838ac8e
Zombies on style ( #531 )
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* zombie styl
* random
* randomrandom
* random3
* random4
* random5
* Random6
* random7
* mega zombie nerf
* Update zombie.yml
---------
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com >
Co-authored-by: Ed <edwardxperia2000@gmail.com >
2024-11-07 23:20:03 +03:00
Ed
ab7296ff4a
Demiplan ruins ( #544 )
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* ruins
* Update spawners.yml
2024-11-07 17:45:21 +03:00
Ed
ebac4a2eec
Spellcasting upgrade ( #543 )
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* move to gurps magic types
* spell traits, categorize spells
* Update TraitSystem.cs
* magic spells item provider
* Update twoHandedStaffs.yml
* Update CP14MagicManacostModifySystem.cs
* Update CP14SpellStorageSystem.cs
* some funny shit
* fix problems 1
* FIX
* more funny broken shit
* predict slowdown, fixes funny
* EntityTarget action
* fixes
* Update T1_sphere_of_light.yml
* fix demiplan loot centering
* predict movement!
2024-11-07 16:04:49 +03:00
Ed
7e4fb90e02
Spell T0 traits, recategorize magic ( #540 )
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* move to gurps magic types
* spell traits, categorize spells
* Update TraitSystem.cs
* magic spells item provider
* Update twoHandedStaffs.yml
* Update CP14MagicManacostModifySystem.cs
* Update CP14SpellStorageSystem.cs
2024-11-06 18:02:37 +03:00
Ed
0f091b4cdf
Merge pull request #542 from crystallpunk-14/ed-06-11-2024-upstream
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Ed 06 11 2024 upstream
2024-11-06 17:06:40 +03:00
Ed
955145a9a5
Merge remote-tracking branch 'upstream/master' into ed-06-11-2024-upstream
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# Conflicts:
# Resources/Changelog/Changelog.yml
# Resources/Credits/GitHub.txt
# Resources/Prototypes/Entities/Mobs/Player/silicon.yml
2024-11-06 16:53:24 +03:00
Ed
ae27cf7e08
Revert "Merge remote-tracking branch 'upstream/master' into ed-06-11-2024-upstream"
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This reverts commit 1579da881a , reversing
changes made to a9bdab0705 .
2024-11-06 16:52:08 +03:00
Ed
1579da881a
Merge remote-tracking branch 'upstream/master' into ed-06-11-2024-upstream
2024-11-06 16:51:42 +03:00
PJBot
24e6b9f42c
Automatic changelog update
2024-11-06 13:21:12 +00:00
slarticodefast
8ddc5435a6
remove wanted list cartridge from captain PDA ( #33084 )
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remove wanted list from captain PDA
2024-11-06 14:20:05 +01:00
Ed
a9bdab0705
Magic types, magic clothing ( #539 )
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* magic types + auto magic spell description
* manacost calculation event
* manacost ffect clothing
* Update orbs.yml
* magic type not required
2024-11-06 08:44:03 +03:00
PJBot
d18dba982b
Automatic changelog update
2024-11-06 03:30:07 +00:00
Baptr0b0t
bcfacec287
Fix AI in Intelicard can see through walls ( #33177 )
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setdrawfov added
2024-11-05 21:28:58 -06:00
slarticodefast
1ded8e7f03
fix artifact debug assert ( #33171 )
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* fix artifact debug assert
* do the same for EffectBigIron
* 1 tab less
2024-11-05 23:12:35 +01:00
PJBot
2382162d72
Automatic changelog update
2024-11-05 18:19:35 +00:00
Errant
da19abdc76
Don't show Reinforcement codewords on round end ( #33181 )
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Don't show unused codeword sets
2024-11-05 19:18:28 +01:00
PJBot
564606a532
Automatic changelog update
2024-11-05 16:59:31 +00:00
Kirus59
cb59826dcb
Hunger and thirst huds fix ( #32832 )
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* Hunger and thirst huds fix
* delete poor caching
2024-11-05 17:58:23 +01:00
Ed
b5df675187
Spellcaster slowdown, mole nerf, new shoulder slot, healing staff ( #538 )
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* healing staff sprite
* new back slot and move all big things to whis slot
* replace ring to staff
* caster sowdown! Mole rebalance
* loadouts fix
* fix weapon rotation
* Update spawners.yml
2024-11-05 19:05:40 +03:00
Ed
c3d4303270
directional windows fix ( #537 )
2024-11-05 13:26:34 +03:00
Ed
120386bb2d
Windows + weapon shiny ( #536 )
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* add wooden window crafting
* weapon resprite
* Update anvil.yml
* Update walls.yml
2024-11-05 12:12:21 +03:00
PJBot
aef7dd514b
Automatic changelog update
2024-11-05 00:13:37 +00:00
DrSmugleaf
8f87bad83c
Fix DisplayVotes doing nothing for a vote ( #33170 )
2024-11-05 01:12:29 +01:00
Nim
26cf6dc01a
petting ( #535 )
2024-11-04 18:35:56 +03:00
Ed
54c7a40967
Blacksmith role ( #534 )
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* disable crowbar door prying
* blacksmith role
* finish role
* map update
* more recipes to anvil
* Update arenas.yml
* glass!
* ores rebalance
2024-11-04 16:25:19 +03:00
PJBot
01ac967640
Automatic changelog update
2024-11-04 11:24:18 +00:00
Zachary Higgs
a3f10ccfbb
Add Silicon Law cues to Every method a Silicon can have their laws change ( #32887 )
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* Silicon Law Sound cue refactor
- Added CueEntityMind to Silicon Law system to more uniformally
send sounds to minds
- Switch all previous MindPlaySound to instead call to the new method
* Change SiliconLawEui to cue the mind
* CR: TryGetComponent and Change the Documentation
- Remove GetComponentOrNull for _entityManager.TryGetComponent
- Change SiliconLawProviderComponent.LawUploadSound to be more general
rather than just referencing lawboards
* Update Content.Server/Silicons/Laws/SiliconLawEui.cs
* Update Content.Shared/Silicons/Laws/Components/SiliconLawProviderComponent.cs
* Silicon-law-cue-refactor - CR:
- Roll the cuing into NotifyLawsChanged via an optional variable for the
cue
- Modify "SetLaws" to take in an optional soundProvider for the cue
- modify Emagged, Ion, Eui and SetLaws to instead send the sound cue via
NotifyLawsChanged
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
2024-11-04 12:23:12 +01:00
Ed
c21dd891f3
Endscreen message + command objectives updadte ( #533 )
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* add simple end screen common goals
* finish common objectives endscreen
* personal objectives endscreen
* Update personal_objectives.yml
* new empire objectives
2024-11-04 13:41:09 +03:00
PJBot
4ba8e351fe
Automatic changelog update
2024-11-04 03:34:57 +00:00
Preston Smith
5b4f4237a3
Fix: Web Clothing Butcher Issues ( #33121 )
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* Make boot web cost equal to one cloth
* Make boots and coat butcher into web
* Remove unneeded default
2024-11-03 21:33:51 -06:00
PJBot
75dd790aa6
Automatic changelog update
2024-11-04 03:25:28 +00:00
Boolean-Buckeye
ad78b30ca3
make emergency lights (de)constructable ( #32945 )
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* add an emergency light node to the LightFixture construction graph
* add a recipe entry to the construction menu for emergency light
* make emergency light entity at the emergency light node on the graph
* Make emergency light destroy to 1 steel and 1 glass shard to match
the construction recipe
Co-authored-by: BooleanBuckeye <booleanbuckeye@gmail.com >
2024-11-03 21:24:22 -06:00
Tr1bute
f5fac7c5f2
Made the SpeciesChange mutation no longer transfer with Sterile Swabs. ( #33126 )
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Made the SpeciesChange mutation no longer persist.
There was an issue where swabbing a mutated plant species: I.e Blood Tomato to a regular Tomato sapling would transfer the species mutation. It would not actually get the effect, which is probably why it went under the radar. This change makes it so that the SpeciesChange mutation cannot be transferred via swabbing.
2024-11-03 21:09:07 -06:00
Michael Krebs
5d9acb7643
fix: Remove duplicate light blue towel from misc loadout ( #33145 )
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remove duplicate towel from misc loadout
2024-11-03 21:06:52 -06:00