Commit Graph

59 Commits

Author SHA1 Message Date
Ed
5bcc378bbe Clean up, increase build stability (#583)
* Update base.yml

* bandit -> sociopath

* some fixes

* syringe

* vaults

* Update ContentAudioSystem.CP14AmbientLoop.cs
2024-11-13 17:56:07 +03:00
Ed
b106554cfe Prototypes work (#579)
* wrench

* station crates

* bottles

* barrel openable

* Update crates.yml

* mop fix

* broom fix

* crossbolt size fix

* bottles fix

* Update closets.yml

* Update anvil.yml

* Update crates.yml
2024-11-12 12:42:45 +03:00
Ed
87dc3f9fa5 Order board (#546)
* orders board! work for the Witcher

* stamps

* wtf

* Update closets.yml
2024-11-08 00:10:59 +03:00
Ed
ab7296ff4a Demiplan ruins (#544)
* ruins

* Update spawners.yml
2024-11-07 17:45:21 +03:00
Ed
54c7a40967 Blacksmith role (#534)
* disable crowbar door prying

* blacksmith role

* finish role

* map update

* more recipes to anvil

* Update arenas.yml

* glass!

* ores rebalance
2024-11-04 16:25:19 +03:00
Ed
2b9d949eea Demiplan polishing 2 (#528)
* wizden PR copy

* starter rooms

* grass geode location, new modifiers
2024-11-02 00:59:55 +03:00
Ed
5c4b5d1572 Demiplans expeditions (#523)
* simple expedition generation

* add simple test key

* expedition map component

* some funny procedural testing

* refactor expeditions from planetbiome to islanddungeons

* some work

* fix: grid dungeon, not map planet dungeon

* unhardcode map components

* finish T1 expedition generation

* Update preset.yml

* indestructable stone

* mob water occlusion

* caves T1 expedition

* Update CP14SpawnExpeditionJob.cs

* Delete shared MissionParams

* rename to demiplans

* pass mapid into job

* demiplan connections

* demiplan exits

* random entry points

* Update config.yml

* some cleanup and renaming

* radius one-time teleport

* rename connections to exitPoint

* merge entry and exit point into rift component

* demipan closing - all rifts deletion

* demiplanEEEEEE

* fixes

* delete floating visuals

* Update CP14DemiplaneTravelingSystem.cs

* intro and outro demiplan music

* rift cores and flashing

* pulling support

* pulling fix + generatordata fix?

* auto destrot demiplans??
2024-10-31 19:13:44 +03:00
Ed
df53f9a01f remove ship target point 2024-10-29 14:18:27 +03:00
Ed
cc80518d2f World minor changes (#519)
* x2 weather time

* remove alchemy test and battle royale maps, add simple island map

* island map + ocean parallax

* map floor occluder sys

* undercliff test

* update sand and ocean sprite

* Revert "undercliff test"

This reverts commit c484fe630a.

* more experiments

* Revert "more experiments"

This reverts commit a7f30fd608.

* Update default.yml

* Update debug.yml
2024-10-29 11:48:52 +03:00
Ed
2850665e33 Tavern map update (#516)
* recursive currency calculation

* map update

* fix
2024-10-27 17:09:06 +03:00
Ed
08a4c4340d Bank implementation (#512)
* get currency refactor

* bank work

* finish vault markers

* add bank doors

* map update

* loadouts

* Update CP14StationTravelingStoreShipTargetComponent.cs

* oopsie
2024-10-26 18:18:30 +03:00
Ed
85463d380f Bank preparation (#499)
* TownSend condition

* personal objectives update

* add common objectives

* add common objectives

* tweaks

* quartermaster and merchant

* job spawner icons

* add merchants to tavern map
2024-10-20 21:20:16 +03:00
Ed
78e94b1623 Airship + Unittest (#496)
* wings

* update cargo shuttle

* update goblin sound

* add new unit test

* Update CP14EntityTest.cs

* Update CP14RitualTest.cs

* add buy and sell hints

* paper reading

* hardwork

* clean task

* body forkfiltered

* Update crystal.yml

* more fork flitered

* Update basic.yml

* Update wild.yml

* Update CP14EntityTest.cs

* realise pusharing

* pusharing alchemical vials

* coin disappear works

* Fix
2024-10-19 01:09:15 +03:00
Ed
f14177bf86 Alchemist update (#497)
* rebalance alchemy resource

* lockers alternative

* map update
2024-10-18 14:56:01 +03:00
Ed
d259191d3d Cargo system (#487)
* simple storeship arriving

* pupu

* ship cycling

* buy positions prototypes

* i hate UI

* PriceControl

* second tab ui

* baloon! pallets!

* update shop in town

* setup billboard timer

* split to sell and buy categories

* renaming gaming

* actually selling

* fix infinity selling

* improve timer

* move description too rigt part UI

* bar selling

* iron cabinet

* purge currency categories

* remove town balance, add money box

* special proposal, FTLImmune anchor

* fix UI

* remove tests buying

* Update CP14StoreWindow.xaml.cs

* currency converter

* currency clean up

* Update CP14CargoSystem.cs

* clean up part 2

* rider petpet

* coins audio

* coin improvment

* Update coins.yml

* translate

* more coins roundstart

* Update wallet.yml

* Update wallet.yml

* generate coin problem fix

* refactor proto reading

* fixes

* huh

* shuttle logshit fix, add to tavern map

* Update CP14StationTravelingStoreShipTargetComponent.cs
2024-10-15 15:22:06 +03:00
Ed
844b4d4616 underworld (#485) 2024-10-09 16:19:38 +03:00
Ed
4cd9e41469 Mist + Lampposts (#472)
* lamppost

* mist weather

* maps update

* Update weather.yml

* Update meta.json
2024-09-29 13:07:30 +03:00
Ed
c2704165d3 Loadout update (#461)
* some full species sprite

* floral wreath

* alchemist cloak, loadout restruct

* giant head clothing refactor

* Update entities.ftl

* backpacks loadout! yay

* trinkets

* Update general.yml

* oopsie

* Update general.yml

* fixes

* Delete test-ship.yml
2024-09-27 00:36:09 +03:00
Ed
038201bfde Ed 26 09 2024 server fix 2 (#460)
* fix server rules

* update tavern map, add arena

* Update exp_tavern.yml

* Update arenas.yml
2024-09-26 19:14:47 +03:00
Ed
a92c623672 Fences update (#458)
* small fences update

* Update wooden_fence.yml

* reparent all fences, fix high fence

* iron grille fix

* migration

* Update migration.yml

* construction recipes

* Update migration.yml

* fix dev map

* Update migration.yml

* Update migration.yml

* Update migration.yml
2024-09-26 14:57:24 +03:00
Ed
07637bd691 Prototypes cleaning: destructable, flammable (#453)
* damage rethinking, bush fix

* flammable rethink

* trying to fix fire

* airtight false default

* autoignite

* Update fire.yml

* Update fire.yml

* Update fire.yml
2024-09-24 13:46:26 +03:00
Ed
0456d40bef Content pack (#444)
* cable sprite

* steel plates

* iron wall

* vladimirs resprite

* resprite cables

* cable item

* lv cable finish

* round table

* curtains! (need resprite)

* plates + cucumbers

* more procedural cooking

* some tweaks

* fix test

* пипяу

* finish

* ah

* l

* pip

* some cool

* hide station ai

* revert localization

* Update crates.yml

* Update crates.yml

* red and blue curtains

* Update crates.yml

* Update crates.yml

* fix cupboard

* Update exp_tavern.yml

* fix sliceable recursion
2024-09-23 14:53:03 +03:00
Ed
ca318a1849 Cucumber! Potato! (#430)
* some ambient loops tweak

* cucumber! potato!

* seed craft

* fix CLA

* Update CP14DayCycleSystem.cs

* Update CP14DayCycleSystem.cs

* weather
2024-09-01 16:14:56 +03:00
Ed
3b0af98a2e Weather backend start (#407)
* DayCycke StartWithRandomEntry

* add weather rule

* fix

* yep, its work

* finalize weather

* fix again

* weather resprite
2024-09-01 15:22:16 +03:00
Ed
e02a9951a7 Flowers + some love for Alchemy (#427)
* red rose proto and sprite

* 242 changed files guys

* yellow dayflin

* jitter + drunk solution, also refactor alchemy recipes

* dyes entity

* dye crafting, dye using

* add flowers to generation
2024-08-29 00:31:09 +05:00
Ed
aa5f9104df Wallpaper (#424)
* wallpaper system

* fix startup ordering

* cool doAfters

* green test wallpapers

* wallpaper finite stacks

* dev update

* Update CP14ClientWallpaperSystem.cs

* fix wall rotations

* yippee

* Update battle_royale.yml

* Update test-ship.yml
2024-08-28 15:11:32 +03:00
Ed
79515d9303 Convenient Z-Levels (#421)
* clear ores and herbals frmo generation

* remake simple zlevels system

* GetMapOffset

* woohoo

* autolink between zlevels

* 5am

* somwthing sommetinh work

* Update CP14StationZLevelsSystem.cs

* fix biomespawner portal deletion

* some docs

* Revert "clear ores and herbals frmo generation"

This reverts commit 658d15a602.
2024-08-25 17:53:15 +03:00
Ed
4cb93fc965 Food update (#412)
* meat refactor

* document and remove verb

* cooking table

* cutlets

* dough and cheese update

* flat dough

* size edit, egg added

* Update test-ship.yml

* meat and cheese randomsprite
2024-08-19 18:39:47 +03:00
Tornado Tech
9f4932a8af Remove day cycle shit (#400) 2024-08-10 01:12:13 +03:00
Ed
1f4b7f68bf Playtest polishing (#383)
* fix predicting sharpening

* finish shadow step

* tweak ice dagger

* shadow grab test

* fireball spell

* ice shards spell

* battle royale crates

* loot tables

* remove expedition ship

* dev update

* br map update

* spells tweak

* tips update

* some fixes

* biome forest spawner

* give keys to orgs

* mobs and aura spawners

* expedition update: goal, new ship, new map

* fix doors layers

* add new map proto

* translate keys

* Update crates.yml

* Update PostMapInitTest.cs

* fix spawning on expedition ship

* Fuck you, Randy. Remove nails

* fix lock systems

* localize tips

* some tweaks

* update ship, remove shrooms.

* fixes

* Update StationSystem.cs

* Revert "Update StationSystem.cs"

This reverts commit f632241324.

* Update expedition_test.yml
2024-08-05 15:22:14 +03:00
Ed
0d345c33b9 Update dev_map.yml (#361)
* Update dev_map.yml

* Disable FTL test

* DisableEvacTest
2024-07-28 20:56:05 +03:00
Ed
08f1aa9fa1 Crew goals update (#355)
* randomization goals support

* maps update
2024-07-24 20:52:05 +03:00
Ed
9c84ce9be0 Currency collect goal (#352)
* simple currency comp

* stack support + weapon cost dnd port

* add collect currency objective conditions

* clean up
2024-07-24 13:28:27 +03:00
GrandApothecary19
fee5cc25ce Deleting all CP14 guns proto (#346)
* Deleting all CP14 guns proto

* sprites deleting to
2024-07-22 19:11:07 +03:00
Ed
f42546e0c6 Some round beginning preparation (#317)
* gamepresets filter

* addgamerule cp14 filter

* shuttle dropping

* long time FTL

* FTL map tweaks

* Update ShuttleSystem.FasterThanLight.cs

* handle player ship spawning (not tested yet)

* typo

* test elemental shit (ship)

* player spawn handling (real this time)

* FTL map gravity

* clean up 1

* clean up 2

* instant FTL

* Update CP14ExpeditionSystem.cs
2024-07-08 17:39:04 +03:00
Ed
f8b6bc7243 Update battle_royale.yml 2024-07-06 11:27:38 +03:00
Ed
205aae364c Battle royale playtest map (#309)
* setup balance

* more preparation

* Update arenas.yml

* Update battle_royale.yml

* pop

* Update arenas.yml
2024-07-06 11:22:36 +03:00
Ed
b1a2aaf1f5 remove vox 2024-07-04 18:25:23 +03:00
Ed
7477b7c869 Cloud shadows (#298)
* not worked

* fix

* Update CP14CloudShadowsComponent.cs

* more params in component
2024-07-03 17:33:38 +03:00
Ed
e9aab2b722 World borders (#296)
* world edge mechanic

* visual fog
2024-07-03 14:06:32 +03:00
Ed
4c12b6e7c6 cool hat, delete cave arena (#256)
* hat and glasses

* delete cave arena

* Update default.yml
2024-06-17 23:48:42 +03:00
Ed
c5a8e96dca Skills system (#247)
* init basic skill system

* add skill requirement to advanced melee weapon

* working hard

* more hard work

* shot skill issue

* Now the skills give you the components

* add job special autolearning skills

* traits recreating

* some tweaks

* remove bg and components for now

* sharpening now require skills

* add alchemist role on maps

* pestle skill issue
2024-06-15 16:55:04 +03:00
Ed
d462ce85f8 minor AlchemyTest map update (#237) 2024-06-12 18:38:48 +03:00
Ed
d998e6bf9a Lumishroom (#226)
* added lumishroom art

* lumishroom

* Update migration.yml

* fix

* fix x2

* Update alchemy_test_layer2.yml

* worldgen

* Update chromium_inverse.yml

* add new barrels and vials
2024-06-08 01:03:21 +03:00
Ed
b803496694 Procedural + z-levels refactor (#216)
* create biome tile spawner

* spawner now spawn decals and entities

* fancy spawners

* remove old decals

* randomize seed

* fix bugs

* update alchemy test map to new system

* update z-level system

* autolink tweak

* add documentation

* Update GravityComponent.cs

* Update GravityComponent.cs
2024-06-05 19:59:39 +03:00
Tornado Tech
95b726c0ff Updated day cycle (#171)
* Updated day cycle

* Fixed DayCycleComponent attributes

* Added new commands, as well as synchronization

* Update cave-arena.yml

* Update alchemy_test.yml

---------

Co-authored-by: Ed <edwardxperia2000@gmail.com>
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
2024-06-04 17:54:49 +03:00
Ed
f0fa3af1ab clean up and local patch (#185)
* locales pack

* more fix and tweaks and locales

* more locale

* fix 0.5

* Update biological.yml
2024-05-29 01:32:48 +03:00
Ed
496c7638c0 More Alchemy stuff (#184)
* mortar and vat fix

* alchemy playtest preparation

* Update PostMapInitTest.cs

* balance tweak
2024-05-28 22:07:34 +03:00
Ed
72b8fcf99c Tiles rework (#131)
* tile restruct

* filter tiles

* Update ContentTileDefinition.cs

* oopsie

* Update migration.yml

* Update cave-arena.yml

* floors fix
2024-05-04 16:35:59 +03:00
Ed
6cb97502aa KBAS5 clothing + Jaraten Structures (#120)
* add barbarian clothes

* add jaraten floors and wall

* locale

* add stonebrick walls and gold\silver ore cave walls

* fix brick black, update cave arena

* Update roundstart.yml

* Update cave-arena.yml
2024-04-28 22:47:01 +03:00