SenorJaba
a370bc19b0
Guild berets and signs ( #1786 )
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* Guild berets and signs
* Naming fix
* Small fix
* Russ
2025-09-17 17:51:51 +03:00
Alexsey Bezyuk
60ca45a846
Leather working and backpacks ( #1378 )
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* backpacks
* suffix
* grid fix
* fix grid explorer
* recipes
* small rebalance at backpack
* leathers and butcher drop
* thin hide and prob scrap
* Leather Working
* T3 backpack grid update
* salt
* workbench
* tanner table sprite
* leather workbench construction
* Trading Position and Salt Stack
* sizes and shapes
* Revert "sizes and shapes"
This reverts commit f317a047f3 .
* tiny buckle
* Ingredients and buckle icon
* ingridients json
* price and fur
* Resprite tanner table
* Rough => Rugged
* coarse, rigged leather
* icons files
* chance for fur drop
* Price down
* leather, fur, hide icons
* shape and size
* loadout tiers back
* Rename
* T3 explorer rename
* upstream
* rsi fix
* rename, descriptions, guards backpacks
* backpacks icons
* Sprites
* slots and modifiers
* missed
* belt and flipped pouches
* goblin sprites
* prices, loadouts, icons marked
* craft fix
* метка
* sprite mark
* satchels sprint normalize
* reinf too
* Crafts with low tier backpacks
* butchers hide positions
* Back Clothing
* linter fixes
* small prices rebalance
* Back loadout fix
* craft fixes
* Iron Buckle fix
* fixes
* fixes
* fix sound error
* clear
* another linter fixes
* move Salt to ores
* fixes
* localization
* moved
* salt stone god help me
* linter fix
* Ooops, linter fix
* Speed modifiers
* materials rework
* PhysicalComposition and commented cost
* fix path
* localization material unit
* leather crafting from hide increase
* salt in craft increase
* explorer commented back
* backpacks upgrade required less leather
* clear
* missed string in cost
* commented
* static price to backpacks
* no map touch...
* strap cost back
* leather - no stack entity anymore
* cost...
* return venicialis satchel back
* migration fix
* migration?
* migration again
* backpack satchel upgrade lowered
* CP14ThinToNormalLeatherRecipe
* Leather Strap Recipe
* Failed CheckRecipePricingReduction
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Co-authored-by: Red <96445749+TheShuEd@users.noreply.github.com >
2025-08-05 01:51:37 +03:00
Red
29a7234ae6
Add guard weapon loadouts and new electric staff ( #1525 )
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Introduces new guard weapon loadouts including guard's sword, halberd, rapier, and a magic electric staff. Adds the 'lightning strike small' spell and related assets, updates spell damage values, and provides new modular grip and staff sprites. Updates localization, trading positions, and integrates new equipment into guard roles.
2025-07-12 14:52:12 +03:00
Red
b7017ce2ed
Fashion Guardians 2025 ( #1524 )
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* Dinazzewr recoloring guards clothing
* new guards hats
2025-07-12 13:10:31 +03:00
Red
ecadfb3ea5
Big content update ( #1484 )
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* Add investigator's cloak entity and sprites
Introduced a new investigator's cloak for senior investigators, including its entity definition and associated sprites. Also updated helmet sprites for the guard role.
* Add Investigator job to CP14 roles and assets
Introduces the Investigator job, including English and Russian localization, job prototype, loadout, play time tracker, and status icon. Updates department and role loadout configurations to include the new job. Enables setPreference for Guard and Guard Commander jobs. Adds Investigator job icon and updates related metadata.
* Rebalance mana splitting spell parameters
Reduced mana cost from 15 to 10, adjusted mana change effect, and updated spell event to use a toggleable action with new cast time and distance threshold. Also changed visual effect colors for the spell impact.
* job spawner
* remove mana splitting from mana glove
* Update tools.yml
* reduce memory points to 0.5 for tier magics
* Add CP14 spell to create beams and extend beam system
Introduces CP14SpellCreateBeam, a new spell effect for creating beams using the shared beam system. Adds a virtual TryCreateBeam method to SharedBeamSystem and overrides it in BeamSystem to support shared spell functionality.
* athletic branch refactor
* second wind skill
* minor fixes
* remove skeletons specific spells
* small magic splitting
* Update migration.yml
* clear references
* guidebook species update, -0.5 people memory, innate athletic to carcat, nerf night vision
* disable guards again
2025-06-29 00:02:04 +03:00
Ed
c2c66e77c1
Shrimp progression ( #1268 )
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* Ore modifier category
* roundstart adventurer weapon equip
* forgot about guard
* Update adventure.yml
2025-05-14 14:22:33 +03:00
Nim
d8e360367e
Well and new bed, aristocratic cloak ( #1228 )
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* well and bed
* aristocratic cloak
* fix
* GuardCommander
* fix2
* nop merchant
* bed resp
* fix well visual
---------
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com >
Co-authored-by: Ed <edwardxperia2000@gmail.com >
2025-05-06 09:47:46 +03:00
creamybag
dd9aea718c
The guildmaster's rapier was not given out in the round. ( #1123 )
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* fix
* fix2
2025-04-03 15:34:35 +03:00
Ed
1e36a61339
Skill progression system [Draft] ( #1056 )
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* fuck all
* clean up
* remove knowledge books
* Update base.yml
* cl
* fix #991
* fix
* Update subgamemodes.yml
* manual migration + recipes fix
* Update comoss.yml
* setup data
* setup skills systems
* more blacksmithing skills
* Update base.yml
* Create CP14SkillEffectAction.cs
* skill button returns
* base graph UI window
* skill tree drawing
* UI improve
* pyro setup
* skill trees selection, dragging control
* refactor skill system: rename Skills to LearnedSkills, add experience tracking and learning logic
* Create available.png
* skill description generation setup
* auto parsing skill names and descriptions
* Hydrosophistry
* water light fire and metamagic ported to skill tre
* ice dagger spell returns
* Update ice_dagger.yml
* delete old files
* Update modular_garde.yml
* ice arrow spell
* link graph with parallax
* show experience counter
* polish
* puf
* p
* pipap
* finally ready to merg?
* fix
* fix 2
2025-03-27 17:20:20 +03:00
creamybag
6a6350a827
Blacksmith's gloves ( #1045 )
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* gloves
* fix
2025-03-27 17:02:52 +03:00
creamybag
ee2846613a
guildmaster's rapier ( #1070 )
2025-03-25 17:47:44 +03:00
Nim
41f33bf005
Potions pouch ( #1026 )
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* pouch
* loadout
* fix
* fix name
* fix name duo
* loadouts2
2025-03-15 16:30:40 +02:00
creamybag
d9a5869504
Merge pull request #973 from creamybag/GuildmasterHat
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Guildmaster hat
2025-03-05 17:28:41 +03:00
Арт
c678e96fbc
New vests ( #862 )
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* Sprites&Meta
* Add_Vests
* Belt
* Loadouts&Fixes
* Rem_RedVest_FromGuildmaster
2025-02-10 17:47:40 +03:00
Ed
3fd780bc8e
Bank rename ( #855 )
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* job renamings
* Job proto rename to merchant
* loadout renaming
* clothing rename
* Update migration.yml
* catalog
* more folders rename
* fix wood abuse
* add selling ores
* refolder
* fix icons
* herbals selling
2025-02-07 15:28:31 +03:00
Ed
35303d7d80
Guildmaster 2 spells ( #842 )
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* merge movement and gate magic types into darkness new
* demiplane infiltration spell
* Update CP14SharedDemiplanSytem.cs
* finish
* locale
2025-02-05 22:52:50 +03:00
Ed
8e1d310a8e
Guildmaster YML implementation + Clothing pack ( #832 )
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* banker clothing resprite
* dinazewwr
* commandant cape resprite
* guildmaster cloak
* Guildmaster loadout
* guildmaster job icon
* key locks work
* map update
* guildmaster keys
* guildmaster stamp
* update guildmaster house
* track demiplanes
* player death track
* localization
* guildmaster objective
* Update empire_orders.yml
* fix
* fix map
2025-02-01 17:52:01 +03:00
Ed
f2ef46d90e
New apprentice role / Новая роль подмастерья ( #731 )
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* new role
* Update role_loadouts.yml
* Update jobs.yml
* Delete g.png
2025-01-12 03:05:47 +03:00
Ed
15017b7c4f
personal key loadout
2024-12-07 14:49:02 +03:00
A.Ne.
e6a6900719
Prototypes for Guard ( #616 )
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* Prototypes for Guard
* imperial laws
* merge
* yml clean up
* flags + change in imperial laws
* map update
* guard clothing resprite
* cool guard helmet
* guards grip and halberd
* fill cabinets, add guard commander stamp
* key and keyring fix
* Update arenas.yml
* Update migration.yml
* tapestry fix
* guidebook spacing
* Update meta.json
* add bold tags
* Update flags_wallmount.yml
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Co-authored-by: Ed <edwardxperia2000@gmail.com >
2024-12-04 18:11:33 +03:00
Ed
42127c4682
Guards roles and clothings ( #608 )
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* white-blue chainmails for guard
* steal cloaks from mercenaryes to guards
* loadouts
* guard cloak resprite
* job spawners
* skills
* Update migration.yml
* Update crates.yml
* remove recipes
* Update jobs.yml
* Update migration.yml
2024-11-24 13:39:53 +03:00
Ed
e79b046c4a
Magic redesign ( #594 )
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* water spell textures
* water creation spell
* mana consume, and mana glove
* remove mana transfer ring
* Update migration.yml
* copy Wizden loadout PR
* add sprite component to all spells
* spell dummy loadouts
* delete spell traits
* really give spells from loadouts
* update crates fill and demiplane spawners
* beer creation spell, fix passivedamage
* Update PassiveDamageSystem.cs
2024-11-20 00:23:44 +03:00
Ed
54c7a40967
Blacksmith role ( #534 )
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* disable crowbar door prying
* blacksmith role
* finish role
* map update
* more recipes to anvil
* Update arenas.yml
* glass!
* ores rebalance
2024-11-04 16:25:19 +03:00
Ed
c31f1ad130
Banker and commandant outfit + fix purchase bugs ( #509 )
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* reaname QM to commandant, and merchant to banker
* Update game_presets.yml
* add bureaucracy crate
* fix buying
* bowler hats
* reorganize shirt folders
* cloak refactor, add commandant cloak
* Update battle_royale_temp.yml
* Update migration.yml
2024-10-25 00:23:35 +03:00
Ed
c2704165d3
Loadout update ( #461 )
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* some full species sprite
* floral wreath
* alchemist cloak, loadout restruct
* giant head clothing refactor
* Update entities.ftl
* backpacks loadout! yay
* trinkets
* Update general.yml
* oopsie
* Update general.yml
* fixes
* Delete test-ship.yml
2024-09-27 00:36:09 +03:00
Ed
1f4b7f68bf
Playtest polishing ( #383 )
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* fix predicting sharpening
* finish shadow step
* tweak ice dagger
* shadow grab test
* fireball spell
* ice shards spell
* battle royale crates
* loot tables
* remove expedition ship
* dev update
* br map update
* spells tweak
* tips update
* some fixes
* biome forest spawner
* give keys to orgs
* mobs and aura spawners
* expedition update: goal, new ship, new map
* fix doors layers
* add new map proto
* translate keys
* Update crates.yml
* Update PostMapInitTest.cs
* fix spawning on expedition ship
* Fuck you, Randy. Remove nails
* fix lock systems
* localize tips
* some tweaks
* update ship, remove shrooms.
* fixes
* Update StationSystem.cs
* Revert "Update StationSystem.cs"
This reverts commit f632241324 .
* Update expedition_test.yml
2024-08-05 15:22:14 +03:00
Ed
2bf17fdc35
Content pack ( #337 )
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* added rope
* black shirt replace
* Update migration.yml
* more berets
* loadout update
* captain role and jacket
* bruhh captain cap
* add one-handed sword
* shield!
* Update entities.ftl
2024-07-19 00:03:08 +03:00
Ed
50c4fd3a58
Content stitching ( #147 )
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* upgrade loadouts and gamemode
* fixes
* fix lobby images, add localization to loadouts
* fix clothing layers
* fix checks
* Update base.yml
* Update base.yml
* fuckthis, secret weights
2024-05-08 22:41:34 +03:00