Ed
862df73ff2
Demiplane modifiers groups & tiers ( #678 )
...
* data setup
* demiplanes modficators combine refactor
* generationProb
* demiplane tiers setup
* migration, and t2 loots
* t2 balance tweaks
* retags
* weather modifiers group
* maplight modifiers
* more passed checks
* wanderer buy positions localization fix
* fixes
2024-12-16 00:38:29 +03:00
Ed
c9d2b8fb2b
remove footprints ( #670 )
2024-12-13 17:33:42 +03:00
Ed
eb76a9ef6a
Ed 12 12 2024 bugfixes ( #668 )
...
* fix #665
* fix #664
* fix #661
* fix #666
2024-12-12 23:00:16 +03:00
Ed
576bbe91d0
Roofs ( #657 )
...
* simple roo system
* tweaks
* roof sprite update
* transparent roof
* wooden roof sprite
* remove weather: false from all tiles
* stone roof + roofs crafting
* final shtrix, maps update
* fuck
* fix checks
* reagent auto vaporize tweaks
* Update base.yml
2024-12-11 14:44:16 +03:00
Ed
e4b60b31c0
Ed 10 12 2024 aah ( #656 )
...
* fix ghost zlevel moving
* stairways autorotation
* ladders sprite update
* slow space swimming
* fix wrong wood spawn
* deadly ocean
* Update zLevels.yml
2024-12-10 21:24:06 +03:00
Ed
22b0f46890
Roundleave ship clean up ( #653 )
...
* cryo shuttle rework
* Update entities.ftl
2024-12-09 20:39:56 +03:00
Ed
bec8d7a7d4
Ghost z-levels move actions + mapping z-levels combine command ( #654 )
...
* some setup
* fast ghost zlevels-moving
* zlevel combine command for mapping
2024-12-09 20:39:46 +03:00
Ed
0662299120
Aftertest tweaks ( #647 )
...
* fix #641
* fix #639
* add copper, bloodflowers and wild sage into comoss island
* remove additional alchemist and blacksmithes roles
* more roundstart resources for alchemist and blacksmith
* disable footprints system
* cryo shuttle mechanic
* update cargo ship
* veryy magical
* tips update
* fix #635
* green cloak
* Update T0_cure_poison.yml
2024-12-08 00:52:35 +03:00
Ed
52a0f44aa1
Bank progression mechanic ( #633 )
...
* bank progression mechanic
* loc fix
* minor random fixes
* minor tweaks
* lighthouse
* Vladimirs Alerts!
* offset alerts
* lighthouse
2024-12-07 00:39:05 +03:00
Ed
02cbeee6dc
Demiplane fixes ( #632 )
...
* limit demiplace wshwooshing by interaction range, fix global gibbing
* Update base.yml
* fix #521
2024-12-06 17:16:38 +03:00
Ed
64df860b50
Salary for the guards ( #631 )
...
* public API
* salary init
* salary finish
* Update entities.ftl
* Update salary.yml
2024-12-06 00:59:37 +03:00
Ed
319cd18ee8
demiplane closing - adventurers tp out and gib ( #629 )
2024-12-05 12:35:38 +03:00
Ed
f6630e1ec9
Key distribution system ( #625 )
...
* data restruct
* yay
* Update arenas.yml
* fixes
* auto labeling
* shuffle
2024-12-03 12:34:07 +03:00
Ed
7e6e4709c4
Ed 01 12 2024 rapier ( #623 )
...
* Rapier blade
* file restruct
* golden garde
* iron sharp garde
* copper garde
2024-12-02 00:08:23 +03:00
Ed
c6ac192dfb
Gold & Copper modular parts 1 ( #621 )
...
* gold & copper daggers
* copper and gold short grip
* gold & copper grips
* golden pickaxe
* copper pickaxe
* Update anvil.yml
2024-12-01 20:11:59 +03:00
Ed
bb43b37fd8
Bugfixes ( #619 )
...
* clean up
* Update empire_orders.yml
2024-11-30 14:16:48 +03:00
Ed
109edeb4b5
Modular weapon crafting WIP ( #611 )
...
* data initalizing
* modular assembling
* grips and blades sprites
* first prototypes
* jewerly decoration
* disassemble modular weapon
* grip start stats
* blade modifiers
* inhand sprites generation
* resprites inhand, add sickle, add attempt modify size
* auto inhand sprite parsing
* icon default parsing
* spear blade
* mace ball
* sword blade
* sharedization + autonetwork hotswipe
* wielding sprite support!
* iron long grip
* wielded sickle, fix ERROR sprite if state not added
* Update grips.yml
* wielded spear + ruby rework
* wielding damage bonus modifier
* modular size fix
* fix storedOffset rotation
* parts offset
* fix inheriting modifiers
* some bugfix and balance tweaks
* DPS Meter
* fix dividing by zero
* rebalance
* replace baseknife to modular knife. Delete ice knife spell
* sickle and mace modular replace
* modular spear & sword replacement. add wielded icons
* Update CP14DPSMeterSystem.cs
* back to serverization
* grip disassemble drop again
* clothing sprite generation code
* back slot long grips and mace
* remove jewerly slot, add more clothing states
* finish clothing states
* shovel modular
* YEEEEE
* anvil modular craft
* bugfixes
* more integration check fixes
2024-11-29 01:31:42 +03:00
Ed
fff97fa819
adapt
2024-11-23 03:12:45 +03:00
Ed
96fc06a443
Fire update ( #602 )
...
* fire spread fixes and optimization
* fix liquid drops nefty and suffix
* some sharedization
* melee fire extinguish
* clean up fireSpread system
* caution popup
* cuffable zombies
* fix zombie AI
* lighter
* torch integration attempt
* fix torch igniting
* yml tweaks
* bonus flammable damage
2024-11-21 22:01:14 +03:00
A.Ne.
4fcfab972d
demiplane crates fix #589 ( #599 )
...
* demiplane crates fix #589
* change component to MapGridComponent
* simplification
* Update CP14DemiplanSystem.Generation.cs
---------
Co-authored-by: Ed <edwardxperia2000@gmail.com >
2024-11-20 23:37:44 +03:00
Ed
d67f7619c4
Edgefication ( #590 )
...
* bloat
* bloat 2
* bloat 3
* final bloat
* Update icon.ico
* Create integration_test_run.bat
* Arggh
* Disable some tests
* revert roomfill clearexisting changes
2024-11-18 14:40:52 +03:00
Ed
ef6f23e4b8
Remove demiplan fun ( #587 )
...
* disable roomfills
* demiplan examination random disable
2024-11-16 17:37:06 +03:00
Ed
06308961ed
Revert "Revert "Added personal signature system"" ( #586 )
...
* Revert "Revert "Added personal signature system (#382 )" (#471 )"
This reverts commit 9f93931057 .
* Update pen.yml
2024-11-16 17:30:38 +03:00
Ed
5bcc378bbe
Clean up, increase build stability ( #583 )
...
* Update base.yml
* bandit -> sociopath
* some fixes
* syringe
* vaults
* Update ContentAudioSystem.CP14AmbientLoop.cs
2024-11-13 17:56:07 +03:00
Ed
df4900e148
Demiplan examination ( #578 )
...
* demiplan examining
* cargo demiplanes update
* Update positions_buy.ftl
* Update crates.yml
2024-11-12 13:33:19 +03:00
Ed
ebac4a2eec
Spellcasting upgrade ( #543 )
...
* move to gurps magic types
* spell traits, categorize spells
* Update TraitSystem.cs
* magic spells item provider
* Update twoHandedStaffs.yml
* Update CP14MagicManacostModifySystem.cs
* Update CP14SpellStorageSystem.cs
* some funny shit
* fix problems 1
* FIX
* more funny broken shit
* predict slowdown, fixes funny
* EntityTarget action
* fixes
* Update T1_sphere_of_light.yml
* fix demiplan loot centering
* predict movement!
2024-11-07 16:04:49 +03:00
Ed
a9bdab0705
Magic types, magic clothing ( #539 )
...
* magic types + auto magic spell description
* manacost calculation event
* manacost ffect clothing
* Update orbs.yml
* magic type not required
2024-11-06 08:44:03 +03:00
Ed
b5df675187
Spellcaster slowdown, mole nerf, new shoulder slot, healing staff ( #538 )
...
* healing staff sprite
* new back slot and move all big things to whis slot
* replace ring to staff
* caster sowdown! Mole rebalance
* loadouts fix
* fix weapon rotation
* Update spawners.yml
2024-11-05 19:05:40 +03:00
Ed
c21dd891f3
Endscreen message + command objectives updadte ( #533 )
...
* add simple end screen common goals
* finish common objectives endscreen
* personal objectives endscreen
* Update personal_objectives.yml
* new empire objectives
2024-11-04 13:41:09 +03:00
Ed
16a0b99daf
Magic crystal lanterns + Aftertest balance ( #532 )
...
* lamp visual update
* deleete ice floor spell
* mana gift spell
* magic lantern
* wallmount crystal lamps
* QoL
* crafting
* Update StyleNano.cs
* examining simplify
* rings name
* remove snakes modifier
* trinkets update
* remove snakes, add boars and rabbits to demiplans
* Update flashlight.yml
* fix
* Update test.yml
* Update migration.yml
* ыы
2024-11-04 00:55:15 +03:00
Ed
53df2848c4
Demiplan polishing v4 ( #530 )
...
* Wizden PR copy
* sync
* Update DungeonJob.PostGenBiome.cs
* Update DungeonJob.PostGenBiome.cs
* some rebalance
* required exits and enters!
* room fill fix
* snakes nerf
* enable En-US localization for playtest
* guidebook update
* hotfix!!!
* anchoring deletion
* trying fix caves
* Update RoomFillSystem.cs
* disable locations for test
* Update CP14SpawnRandomDemiplaneJob.cs
* Update required_layers.yml
* Revert "Update required_layers.yml"
This reverts commit 2dd33db282 .
* finally
* Update ContentLocalizationManager.cs
* Update spawners.yml
* Update test.yml
* fix
2024-11-03 14:40:21 +03:00
Ed
51f4ec84d5
Demiplan polishing v3 ( #529 )
...
* Wizden PR copy
* sync
* Update DungeonJob.PostGenBiome.cs
* Update DungeonJob.PostGenBiome.cs
* some rebalance
* required exits and enters!
* room fill fix
* snakes nerf
* enable En-US localization for playtest
* guidebook update
* hotfix!!!
2024-11-02 17:46:19 +03:00
Ed
2b9d949eea
Demiplan polishing 2 ( #528 )
...
* wizden PR copy
* starter rooms
* grass geode location, new modifiers
2024-11-02 00:59:55 +03:00
Ed
3b520ac69c
Demiplan modifiers ( #526 )
...
* simple modifiers
* modifier tag filtering
* Update CP14DemiplanSystem.Generation.cs
* Update rocks.yml
* move loot to modifier
* move enemies to modificators
* fix filtering
* modifier rariry
* reward and difficulty limits
* rebalance and optimize calculation
* Update test.yml
* wizden PR copy
* move all alchemy reagents to modifiers
2024-11-01 18:08:57 +03:00
Ed
f9fea9e6ed
Demiplan polishing ( #524 )
...
* 10 -> 20 sharpening stone durability
* auto destroy demiplans try 2 (better)
* start demiplan protection time
* buying demiplan key
* increase island size
2024-11-01 09:23:22 +03:00
Ed
5c4b5d1572
Demiplans expeditions ( #523 )
...
* simple expedition generation
* add simple test key
* expedition map component
* some funny procedural testing
* refactor expeditions from planetbiome to islanddungeons
* some work
* fix: grid dungeon, not map planet dungeon
* unhardcode map components
* finish T1 expedition generation
* Update preset.yml
* indestructable stone
* mob water occlusion
* caves T1 expedition
* Update CP14SpawnExpeditionJob.cs
* Delete shared MissionParams
* rename to demiplans
* pass mapid into job
* demiplan connections
* demiplan exits
* random entry points
* Update config.yml
* some cleanup and renaming
* radius one-time teleport
* rename connections to exitPoint
* merge entry and exit point into rift component
* demipan closing - all rifts deletion
* demiplanEEEEEE
* fixes
* delete floating visuals
* Update CP14DemiplaneTravelingSystem.cs
* intro and outro demiplan music
* rift cores and flashing
* pulling support
* pulling fix + generatordata fix?
* auto destrot demiplans??
2024-10-31 19:13:44 +03:00
Ed
2f57f11771
Cargo namespace
2024-10-29 12:18:35 +03:00
Ed
e6bbc3900f
Delete CP14ExpeditionSystem
2024-10-29 12:15:16 +03:00
Ed
cc80518d2f
World minor changes ( #519 )
...
* x2 weather time
* remove alchemy test and battle royale maps, add simple island map
* island map + ocean parallax
* map floor occluder sys
* undercliff test
* update sand and ocean sprite
* Revert "undercliff test"
This reverts commit c484fe630a .
* more experiments
* Revert "more experiments"
This reverts commit a7f30fd608 .
* Update default.yml
* Update debug.yml
2024-10-29 11:48:52 +03:00
Ed
3e43d0695f
Some tile update + dayflin resprite ( #517 )
...
* foundtion update
* dirt from grass and seedbed craft rebalance
* crowbar, tile prying
* fix high fence
* yellow dayflin sprite update
* fix currency calculation bug
* Update sewing_table.yml
2024-10-27 21:37:15 +03:00
Ed
2850665e33
Tavern map update ( #516 )
...
* recursive currency calculation
* map update
* fix
2024-10-27 17:09:06 +03:00
Ed
546e1d8fa1
Tomatoes + farming trading ( #513 )
...
* farm trading
* ruond prices
* add tomatoes sprites
* TOMATOES
* Update tomatoes.yml
2024-10-27 01:26:22 +03:00
Ed
08a4c4340d
Bank implementation ( #512 )
...
* get currency refactor
* bank work
* finish vault markers
* add bank doors
* map update
* loadouts
* Update CP14StationTravelingStoreShipTargetComponent.cs
* oopsie
2024-10-26 18:18:30 +03:00
Ed
c31f1ad130
Banker and commandant outfit + fix purchase bugs ( #509 )
...
* reaname QM to commandant, and merchant to banker
* Update game_presets.yml
* add bureaucracy crate
* fix buying
* bowler hats
* reorganize shirt folders
* cloak refactor, add commandant cloak
* Update battle_royale_temp.yml
* Update migration.yml
2024-10-25 00:23:35 +03:00
Ed
0f6dd2905d
Bandit antag ( #508 )
...
* remove default antags
* simple bandit antag
* greetings audio and gear
* fixes
* Update AntagPreferenceTest.cs
* gamemodes
* Update game_presets.yml
2024-10-24 18:19:14 +03:00
Ed
41d3ccab8b
Locks update ( #501 )
...
* massive code refactor
* fix
* ftl fix
* rider pet pet
* hacking doAfter
* Update SharedCP14LockKeySystem.cs
* optimization
* Update migration.yml
* Update migration.yml
2024-10-21 14:20:05 +03:00
Ed
85463d380f
Bank preparation ( #499 )
...
* TownSend condition
* personal objectives update
* add common objectives
* add common objectives
* tweaks
* quartermaster and merchant
* job spawner icons
* add merchants to tavern map
2024-10-20 21:20:16 +03:00
Ed
78e94b1623
Airship + Unittest ( #496 )
...
* wings
* update cargo shuttle
* update goblin sound
* add new unit test
* Update CP14EntityTest.cs
* Update CP14RitualTest.cs
* add buy and sell hints
* paper reading
* hardwork
* clean task
* body forkfiltered
* Update crystal.yml
* more fork flitered
* Update basic.yml
* Update wild.yml
* Update CP14EntityTest.cs
* realise pusharing
* pusharing alchemical vials
* coin disappear works
* Fix
2024-10-19 01:09:15 +03:00
Ed
9a8d30022a
Wallpaper update + paper folder ( #495 )
...
* paper folders
* Update CP14WorkbenchSystem.cs
* wallpaper update
* Update walls.yml
* remove cable sprites
* Update migration.yml
2024-10-17 13:08:36 +03:00
Ed
31d39b36ae
Update CP14ExpeditionSystem.cs
2024-10-15 15:28:16 +03:00