Ed
06308961ed
Revert "Revert "Added personal signature system"" ( #586 )
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* Revert "Revert "Added personal signature system (#382 )" (#471 )"
This reverts commit 9f93931057 .
* Update pen.yml
2024-11-16 17:30:38 +03:00
Ed
5bcc378bbe
Clean up, increase build stability ( #583 )
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* Update base.yml
* bandit -> sociopath
* some fixes
* syringe
* vaults
* Update ContentAudioSystem.CP14AmbientLoop.cs
2024-11-13 17:56:07 +03:00
Ed
df4900e148
Demiplan examination ( #578 )
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* demiplan examining
* cargo demiplanes update
* Update positions_buy.ftl
* Update crates.yml
2024-11-12 13:33:19 +03:00
Ed
0196f6158a
update ( #577 )
2024-11-11 12:05:23 +03:00
Ed
6f0bb473d2
Simple resurrection spell ( #575 )
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* resurrection spell
* Update spawners.yml
2024-11-10 19:17:04 +03:00
Ed
c8ab937cf0
Spell scrolls ( #571 )
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* scroll spells
* refactor magic system
* Update spawners.yml
* safe use
* Update magic-spells.ftl
2024-11-09 17:55:16 +03:00
Ed
6147740f3e
Try fix master constantly fails ( #567 )
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* try to fix
* Update entities.ftl
* Update entities.ftl
* Update entities.ftl
* Update entities.ftl
* Update entities.ftl
* Update entities.ftl
2024-11-09 13:07:12 +03:00
Nim
e062d386fc
Herbal bandages and gauze ( #545 )
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* gauze and bandage
* fix
* spawn
* dele
* doAfter buff
---------
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com >
Co-authored-by: Ed <edwardxperia2000@gmail.com >
2024-11-08 09:26:31 +03:00
Ed
87dc3f9fa5
Order board ( #546 )
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* orders board! work for the Witcher
* stamps
* wtf
* Update closets.yml
2024-11-08 00:10:59 +03:00
Ed
7e4fb90e02
Spell T0 traits, recategorize magic ( #540 )
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* move to gurps magic types
* spell traits, categorize spells
* Update TraitSystem.cs
* magic spells item provider
* Update twoHandedStaffs.yml
* Update CP14MagicManacostModifySystem.cs
* Update CP14SpellStorageSystem.cs
2024-11-06 18:02:37 +03:00
Ed
a9bdab0705
Magic types, magic clothing ( #539 )
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* magic types + auto magic spell description
* manacost calculation event
* manacost ffect clothing
* Update orbs.yml
* magic type not required
2024-11-06 08:44:03 +03:00
Ed
54c7a40967
Blacksmith role ( #534 )
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* disable crowbar door prying
* blacksmith role
* finish role
* map update
* more recipes to anvil
* Update arenas.yml
* glass!
* ores rebalance
2024-11-04 16:25:19 +03:00
Ed
c21dd891f3
Endscreen message + command objectives updadte ( #533 )
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* add simple end screen common goals
* finish common objectives endscreen
* personal objectives endscreen
* Update personal_objectives.yml
* new empire objectives
2024-11-04 13:41:09 +03:00
Ed
51f4ec84d5
Demiplan polishing v3 ( #529 )
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* Wizden PR copy
* sync
* Update DungeonJob.PostGenBiome.cs
* Update DungeonJob.PostGenBiome.cs
* some rebalance
* required exits and enters!
* room fill fix
* snakes nerf
* enable En-US localization for playtest
* guidebook update
* hotfix!!!
2024-11-02 17:46:19 +03:00
Ed
f9fea9e6ed
Demiplan polishing ( #524 )
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* 10 -> 20 sharpening stone durability
* auto destroy demiplans try 2 (better)
* start demiplan protection time
* buying demiplan key
* increase island size
2024-11-01 09:23:22 +03:00
Ed
b14c75390c
biological weapon ( #518 )
2024-10-28 13:05:01 +03:00
Ed
546e1d8fa1
Tomatoes + farming trading ( #513 )
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* farm trading
* ruond prices
* add tomatoes sprites
* TOMATOES
* Update tomatoes.yml
2024-10-27 01:26:22 +03:00
Ed
08a4c4340d
Bank implementation ( #512 )
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* get currency refactor
* bank work
* finish vault markers
* add bank doors
* map update
* loadouts
* Update CP14StationTravelingStoreShipTargetComponent.cs
* oopsie
2024-10-26 18:18:30 +03:00
Ed
c31f1ad130
Banker and commandant outfit + fix purchase bugs ( #509 )
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* reaname QM to commandant, and merchant to banker
* Update game_presets.yml
* add bureaucracy crate
* fix buying
* bowler hats
* reorganize shirt folders
* cloak refactor, add commandant cloak
* Update battle_royale_temp.yml
* Update migration.yml
2024-10-25 00:23:35 +03:00
Ed
0f6dd2905d
Bandit antag ( #508 )
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* remove default antags
* simple bandit antag
* greetings audio and gear
* fixes
* Update AntagPreferenceTest.cs
* gamemodes
* Update game_presets.yml
2024-10-24 18:19:14 +03:00
Ed
4e3c70a9d1
Iron doors ( #505 )
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* iron doors
* shirt desc partial fix
* fix
2024-10-24 12:38:12 +03:00
Ed
0652c3f0b4
Prazat jewelry stones ( #504 )
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* marble floor
* fix
* bank wallpaper, marble floor resprite
* marble window
* rename whitebrick wall to marble wall, delete iron walls
* job desc fix
* jewelry
* Update jewelry.yml
2024-10-23 21:25:58 +03:00
Ed
dacac22663
Marble ( #502 )
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* marble floor
* fix
* bank wallpaper, marble floor resprite
* marble window
* rename whitebrick wall to marble wall, delete iron walls
2024-10-21 23:35:06 +03:00
Ed
41d3ccab8b
Locks update ( #501 )
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* massive code refactor
* fix
* ftl fix
* rider pet pet
* hacking doAfter
* Update SharedCP14LockKeySystem.cs
* optimization
* Update migration.yml
* Update migration.yml
2024-10-21 14:20:05 +03:00
Ed
8c06677ff4
Ru localization update ( #500 )
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* Update entities.ftl
* fix
* Update entities.ftl
2024-10-20 23:27:33 +03:00
Ed
85463d380f
Bank preparation ( #499 )
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* TownSend condition
* personal objectives update
* add common objectives
* add common objectives
* tweaks
* quartermaster and merchant
* job spawner icons
* add merchants to tavern map
2024-10-20 21:20:16 +03:00
Ed
78e94b1623
Airship + Unittest ( #496 )
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* wings
* update cargo shuttle
* update goblin sound
* add new unit test
* Update CP14EntityTest.cs
* Update CP14RitualTest.cs
* add buy and sell hints
* paper reading
* hardwork
* clean task
* body forkfiltered
* Update crystal.yml
* more fork flitered
* Update basic.yml
* Update wild.yml
* Update CP14EntityTest.cs
* realise pusharing
* pusharing alchemical vials
* coin disappear works
* Fix
2024-10-19 01:09:15 +03:00
Ed
9a8d30022a
Wallpaper update + paper folder ( #495 )
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* paper folders
* Update CP14WorkbenchSystem.cs
* wallpaper update
* Update walls.yml
* remove cable sprites
* Update migration.yml
2024-10-17 13:08:36 +03:00
Ed
a83d6f0d87
locale ( #491 )
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* locale
* delete ss14 items generated locales
2024-10-15 16:21:07 +03:00
Ed
d259191d3d
Cargo system ( #487 )
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* simple storeship arriving
* pupu
* ship cycling
* buy positions prototypes
* i hate UI
* PriceControl
* second tab ui
* baloon! pallets!
* update shop in town
* setup billboard timer
* split to sell and buy categories
* renaming gaming
* actually selling
* fix infinity selling
* improve timer
* move description too rigt part UI
* bar selling
* iron cabinet
* purge currency categories
* remove town balance, add money box
* special proposal, FTLImmune anchor
* fix UI
* remove tests buying
* Update CP14StoreWindow.xaml.cs
* currency converter
* currency clean up
* Update CP14CargoSystem.cs
* clean up part 2
* rider petpet
* coins audio
* coin improvment
* Update coins.yml
* translate
* more coins roundstart
* Update wallet.yml
* Update wallet.yml
* generate coin problem fix
* refactor proto reading
* fixes
* huh
* shuttle logshit fix, add to tavern map
* Update CP14StationTravelingStoreShipTargetComponent.cs
2024-10-15 15:22:06 +03:00
Nim
a6fc5e6ace
Rabbit ( #486 )
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* rabbit
* meat
* гладить
* тоже гладить
2024-10-12 20:01:13 +03:00
Ed
d2c5aa74b4
Ritualizm ( #474 )
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* ritual cucumber setup
* entities requirements
* try graph???
* Revert "try graph???"
This reverts commit c90c6353cb .
* pipyau
* fixes
* yay, it works
* spawn effect
* regex lower message restrictions
* unique speakers support
* apply entity effect ritual
* ritual chalk
* Update SpawnEntity.cs
* ritual stability
* stability event
* add guidebook description to all ritual actions
* Readability added
* Update RequiredResource.cs
* finish describer
* clean up describer
* Update triggers.ftl
* cave ambient loop
* parry sound update
* rituals end start
* magic ambience add
* global sharedization
* Update phases.yml
* daytime requirement
* Update phases.yml
* start ritual
* fixes
* more ambient work
* rritual visualizer
* end ritual
* magic orbs!
* required orbs
* orbs design
* consume orbs
* setup neutral cluster triggers and edges
* listener proxy
* restucture graph
* fix time triggers
* healing cluster
* fixes
* Create CP14RitualTest.cs
* test errors for check test
* YEEEE
* Fuck triggers, its broken now, YAY
* triggers redo
* fix
* fix test
* Update CP14RitualTest.cs
* Update neutral_cluster.yml
* Update CP14RitualSystem.Triggers.cs
* clean up, documentation
* redo triggers again
* and another one
* species sacrifice trigger
* whitelist trigger
* fix
* describer refactor
* fix memory leaking + hyperlinks
* dd
2024-10-06 18:04:18 +03:00
Ed
35baaacbce
Blue amanita flower, mana potions! ( #478 )
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* merge bloodgrass and red flowers
* delete sprites
* add blue amanita sprites
* restruct alchemy reactions folders
* mana heal and damage reagent
* add gatherable to worldgen
* fixes
* Update sewing_table.yml
* Update Alchemy.xml
* Update Alchemy.xml
* Update migration.yml
2024-10-04 19:19:13 +03:00
Ed
4d9e657f6f
Split decal cleaner into Broom + Max Gab papers and hair ( #470 )
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* add broom
* water fix
* new hair
* paper added
* feather pen
* some unfinished inkwell
* inkstorage
* Update meta.json
* fixes
2024-09-29 11:02:39 +03:00
Ed
9f93931057
Revert "Added personal signature system ( #382 )" ( #471 )
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This reverts commit 0cd3a3c2d9 .
2024-09-29 00:36:08 +03:00
Ed
dca61c009d
2 new Lobby image, some bugfix ( #468 )
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* +2 lobby screens
* Update goblin.yml
* workbench recipes remove nesting
* tips update
* Update sewing_table.yml
2024-09-28 01:29:02 +03:00
Ed
c2704165d3
Loadout update ( #461 )
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* some full species sprite
* floral wreath
* alchemist cloak, loadout restruct
* giant head clothing refactor
* Update entities.ftl
* backpacks loadout! yay
* trinkets
* Update general.yml
* oopsie
* Update general.yml
* fixes
* Delete test-ship.yml
2024-09-27 00:36:09 +03:00
Ed
d8263f0298
Shield Parry ( #456 )
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* simple parry disarm
* idk, need testing
* parry fix
2024-09-26 16:59:22 +03:00
Tornado Tech
f3e9209af5
Added CP14 options menu ( #454 )
2024-09-24 13:30:19 +03:00
Ed
468e3c9f69
Some issues ( #452 )
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* possible UI theming fix
* gob blood
* filter guidebooks by Culture settings
* deleted lobby track
2024-09-23 18:34:04 +03:00
comasqw
8e27ef22ed
Local helper update ( #420 )
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* local helper update
* Delete entities.ftl
* Helper Refactor
* Revert "Helper Refactor"
This reverts commit 4aca315593 .
* Helper Refactor
* Жееесть, я не знал про setdefault у словарей
* Update localization_helper.py
* Ревёрт "Жееесть, я не знал про setdefault у словарей"
Лучше бы я продолжал не знать о них
* чтооооо
* Update yml_parser.py
* Update entities.ftl
---------
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com >
2024-09-23 15:43:02 +03:00
Ed
0456d40bef
Content pack ( #444 )
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* cable sprite
* steel plates
* iron wall
* vladimirs resprite
* resprite cables
* cable item
* lv cable finish
* round table
* curtains! (need resprite)
* plates + cucumbers
* more procedural cooking
* some tweaks
* fix test
* пипяу
* finish
* ah
* l
* pip
* some cool
* hide station ai
* revert localization
* Update crates.yml
* Update crates.yml
* red and blue curtains
* Update crates.yml
* Update crates.yml
* fix cupboard
* Update exp_tavern.yml
* fix sliceable recursion
2024-09-23 14:53:03 +03:00
Ed
db9e7e8f67
loc steal target
2024-09-17 12:14:13 +03:00
Ed
e02a9951a7
Flowers + some love for Alchemy ( #427 )
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* red rose proto and sprite
* 242 changed files guys
* yellow dayflin
* jitter + drunk solution, also refactor alchemy recipes
* dyes entity
* dye crafting, dye using
* add flowers to generation
2024-08-29 00:31:09 +05:00
Skilets
e938b2f9ed
Icon ( #426 )
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* Fix Hud
* skulls wall
---------
Co-authored-by: SkiletsKir <113713080+Skilets@users.noreply.github.com >
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com >
2024-08-28 15:32:22 +03:00
Ed
aa5f9104df
Wallpaper ( #424 )
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* wallpaper system
* fix startup ordering
* cool doAfters
* green test wallpapers
* wallpaper finite stacks
* dev update
* Update CP14ClientWallpaperSystem.cs
* fix wall rotations
* yippee
* Update battle_royale.yml
* Update test-ship.yml
2024-08-28 15:11:32 +03:00
Ed
a944cd9834
Cloth pack ( #423 )
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* content
* Update battle_royale_temp.yml
2024-08-27 08:58:58 +05:00
Ed
3850317a37
Update entities.ftl ( #418 )
2024-08-22 19:00:29 +03:00
c4llv07e
df6dbd2ac7
Add reaction randomization. ( #308 )
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* Add random products datafield to the reaciton prototype.
One of the items in the list will be used as additional products as a
result of the reaction and will be persistent per round.
Resolves #245
* Another try
Add getter and setter for the reaction products field and
add random products there.
* There is no such product as CP14BasicEffectHealHeat
* Try to visualize random products in the guidebook
* experimental recipes
* fix
* file restructurization
* Guidebook alchemy update
* Update Alchemy.xml
* fix
* Update mixing_simple.yml
---------
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com >
2024-08-19 18:04:12 +03:00
Nim
bf256b25e9
Two new spells of light ( #404 )
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* light spell
* fix
2024-08-10 13:08:14 +03:00