* DoAfter support for Actions (#38253)
* Adds Action DoAfter Events
* Adds DoAfterArgs fields to DoAfterComp
* Adds a base doafter action
* Adds Attempt action doafter logic
* Adds doafter logic to actions
* Changes Action Attempt Doafter and action doafter to take in Performer and the original use delay. Use delay now triggers when a repeated action is cancelled.
* Readds the TryPerformAction method and readds request perform action into the action doafter events
* Adds a force skip to DoAfter Cancel so we can skip the complete check
* Adds a Delay Reduction field to the comp and to the comp state
* Fixes doafter mispredict, changes doafter comp check to a guard clause, sets delay reduction if it exists.
* Cancels ActionDoAfter if charges is 0
* Serializes Attempt Frequency
* Comment for rework
* Changes todo into a comment
* Moves doafterargs to doafterargscomp
* Adds DoAfterArgs comp to BaseDoAfterAction
* Removes unused trycomp with actionDoAfter
* Replaces DoAfterRepateUseDelay const with timespan.zero
* Removes unused usings
* Makes SharedActionsSystem partial, adds DoAfter partial class to ActionSystem, moves ActionDoAfter logic to the SharedActionsSystem.DoAfter class
* Cleanup and prediction
* Renames OnActionDoAfterAttempt to OnActionDoAfter, moves both to Shared Action DoAfter
* Removes ActionAttemptDoAfterEvent and moves its summaries to ActionDoAfterEvent. Converts OnActionDoAfterAttempt into TryStartActionDoAfter
* Removes Extra check for charges and actiondoafters
* Sloptimization
* Cleanup
* Cleanup
* Adds param descs
---------
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
* Refactor CP14 action emote and speech handling
Moved emote and speech logic from magic spell components to dedicated CP14 action components and systems. Removed CP14MagicEffectEmotingComponent and related event handling, introducing CP14ActionEmotingComponent and updating event subscriptions. Updated resource consumption and performed logic to use new action-based components. Adjusted affected prototypes and removed obsolete code.
* kicking in
* Refactor athletic spell actions and remove mana cost calc
Reworked dash and sprint spell YAMLs to use modular effect events and updated their action properties. Removed the unused CalculateManacost method from CP14SharedMagicSystem.cs. Also removed the startDelay property from the kick action.
* fix cooldown and resource cost
* casting visuals adapt
* telegraphy adapt
* slowdown adaption
* Remove Lumera and Merkas demigod spells and skills
Deleted all spell and skill prototypes related to the Lumera and Merkas demigods, including their actions, effects, and skill trees. Updated athletic sprint and second wind spells, and refactored portal_to_city spell to use modular effects. Also added a debug category to the admin skill reset verb.
* fuck...
* done
* some refactor hell
* light + lurker process
* meta process
* mobs process
* vampire
* finish
* no clientside
* Update water_creation.yml
* fixes
* Update ice_ghost.yml
* а
* viator review
* fix lurker
---------
Co-authored-by: keronshb <54602815+keronshb@users.noreply.github.com>
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
* delete all modular content
* clean up
* Update guard.yml
* spear first pass
* Add imperial two-handed sword and update spear
Introduces the imperial two-handed sword with new sprites, prototype, and animations. Refines spear configuration: adjusts damage, animation, and offsets, and updates its sprites and prototype to use a new resource path. Improves melee weapon animation logic for both thrust and slash attacks.
* neck displacement
* Update neck.png
* Update migration.yml
* dagger
* Add sword prototype and refactor melee weapon swing logic
Introduces a new sword entity and associated textures. Refactors melee weapon swing logic by renaming SwingLeft to CPSwingLeft and updating related code. Adjusts animation offsets and rotation values for daggers, spears, and two-handed swords. Moves and updates dagger texture assets to a new directory structure.
* hatchet
* sickle
* Add skimitar sword entity and sprites
Introduced a new 'skimitar' sword entity with description and associated sprite assets, including icon, in-hand, and equipped states. Also updated the imperial sword's name and description for clarity.
* Add rapier weapon and adjust melee weapon balance
Introduced the imperial rapier weapon with associated prototype and textures. Increased the default single-target melee damage modifier to 1.3 and removed per-weapon clickDamageModifier overrides from dagger, spear, sword, and two-handed sword. Also increased sword base damage to 10 for better balance.
* Add iron tool/weapon variants and update wall thresholds
Introduces iron variants for pickaxe, shovel, dagger, rapier, spear, sword, and two-handed sword, including new sprites and YAML prototypes. Adjusts wall and ore vein damage thresholds for destruction and sound triggers. Updates migration.yml to map modular iron weapons to new iron variants and spawns stone blocks on stonebrick wall breakage. Also refactors dagger textures to use an 'iron' directory.
* Refactor ice dagger and adjust blacksmith skills
Replaced CP14IceDagger with CP14WeaponDaggerIce, updating its parent, stats, and components for consistency. Adjusted base dagger damage types. Blacksmith job and related melting skills are now commented out or disabled, reflecting a change in skill progression and job setup.
* Update ice_dagger.yml
* Deprecate sword mastery skills and update melee swing logic
Commented out SwordMastery, RapierMastery, and SkimitarMastery skills and removed their assignment from guard and artisan job prototypes. Renamed CPSwingLeft to SwingLeft in melee weapon code for clarity and updated related logic.
* Remove requiredSkills from anvil and furnace recipes
Eliminated the 'requiredSkills' field from all recipes in Anvil/misc.yml and furnace.yml. This simplifies recipe definitions and removes skill prerequisites for crafting these items.
* Update guard_commander.yml
* Comment out freeLearnedSkills for T1 and T2 skeletons
Disabled the freeLearnedSkills entries, including SwordMastery and SkimitarMastery, in both T1 and T2 DemiplaneAntag skeleton YAML prototypes. This change may be for balancing or testing purposes.
* Update migration.yml
* Update migration.yml
* guidebook
* r
* spear passive + hammer passive
* tool hammer + skimitar refactor
* balance tweak
* kick nerf
* TOWER DEFENCE UPDATE
* default shield refactor
* buckler (only sprites)
* Update migration.yml
* buckler parry
* some fixes
* Update T2.yml
* Update T2.yml
* Update instruments.yml
* Update migration.yml
* M O P
* war axe
* Update migration.yml
* Keen Eye skill
* arrows + bow + loadouts
* Update tools.yml
* trading
* fix
* Update misc.yml
* Update migration.yml
* starting to add recipe book
* Guidebook for cooking
* added cookbook to the game, and the closet
* fix dishes
* typo fix
* another one
* even more typo fix
* fixing my shit from past
* final fixes to the guidebook
* fixing my mess
* Add Crash to Windlands survival gamemode and map
Introduces the CP14CrashToWindlandsRule and its component for a new survival gamemode where a ship crashes into wildlands. Adds the 'nautilus_ship' map, updates English and Russian locale files with new gamemode titles and descriptions, and modifies relevant prototype and map pool files to support the new mode.
* fix FTL map
* firebombing is real
* fix biome dungen all grid overriding
* Update PostMapInitTest.cs
* Update DungeonJob.CP14Biome.cs
* Refactor demiplane generation and crash rules
Replaces the old demiplane job system with a new procedural location generation system (CP14LocationGenerationSystem and CP14SpawnProceduralLocationJob). Splits the crash-to-windlands rule into CP14CrashingShipRule (handles explosions) and CP14ExpeditionToWindlandsRule (handles map generation and FTL), with corresponding new components. Updates roundstart game rule prototype and moves/renames several files for clarity and modularity.
* Refactor location generation to support optional seed and position
Updated the GenerateLocation method to accept an optional seed and position, defaulting to a random seed if none is provided. Adjusted all call sites and the procedural job to support these changes, improving flexibility and consistency in procedural location generation.
* procedural integration into game map
* Demiplanes deletion
* clear demiplane content
* remapping procedural + frigid coast deletion
* clear demiplane guidebook
* dungeons generations
* Refactor procedural location configs and add ComossIsland
Consolidated and renamed procedural location and dungeonConfig prototypes for demiplane locations, replacing T1-prefixed and legacy IDs with new, consistent names. Updated map YAMLs to reference new location IDs and configs. Added a new ComossIsland location and dungeonConfig. Refactored code to support passing custom dungeon layers and removed unused ExamineProb field from CP14ProceduralLocationPrototype.
* Enhance procedural world gen and location configs
Improved procedural world generation by adding location generation probability, adjusting level ranges, and refining modifier uniqueness. Updated CP14ProceduralLocationPrototype and CP14ProceduralModifierPrototype, refactored node data generation logic, and made related test and map changes. Added new venicialis_fort station map and updated several procedural location and modifier YAMLs for consistency.
* fix
* connections room spawners
* track finishing global world generation
* real connection
* Update PostMapInitTest.cs
* Update venicialis.yml
* Update venicialis.yml
* fix raids, decrease city island sizes
* Update migration.yml
* Update migration.yml
* fix shutdowning
* Update CP14SpawnProceduralLocationJob.cs
* Mana trance slight buff
* ELF TAXI!!!
* Elf only mana trance
* No more mana regen for you
* guide book changes
* i should really not write something while eepy
* Update mana_trance.yml
---------
Co-authored-by: Red <96445749+TheShuEd@users.noreply.github.com>
* frying pan start
* fix data saving
* Refactor cooking system and add localization support
Refactored food data handling in the cooking system to use Visuals instead of FoodData on holders, improved food transfer logic, and added popups and examine messages for user feedback. Added English and Russian localization files for cooking examine and meal descriptions, and updated prototype files to increase plate solution volume and add a whitelist for the cooking furnace.
* Refactor cooking system solution handling
Removed Solution field from CP14FoodData and updated CP14SharedCookingSystem to use solution containers directly. Improved solution transfer, mixing, and overflow handling during cooking. Increased pan max volume from 30 to 100 in cooking_furnace.yml.
* Improve cooking system trash handling and update food sprites
Enhanced trash distribution in CP14SharedCookingSystem to randomly assign trash to plates, only adding all trash to the last plate. Updated meat_dish and salad prototypes to use new wooden plate sprites. Added wideAnimationRotation and DrainableSolution to cooking_furnace for improved functionality.
* Remove unused usings and redundant comments in cooking components
Cleaned up CP14 cooking-related components by removing unused using directives and empty XML comments. This improves code readability and maintainability.
* Add tag-based cooking requirements and new meal recipes
Introduces tag-based cooking requirement classes (TagRequired, TagBlocked, SolutionRequired) and updates the cooking system to support tag checks. Adds new tags for food items, updates food and meal prototypes to include relevant tags, and implements new meal recipes (Zellasian Breakfast, Monster Egg) with corresponding sprites and localization. Also refactors and renames some tag and structure prototype files for better organization.
* Refactor and expand CP14 cooking recipes and tags
Reworked meal recipes to use tag-based requirements, added new tags for food categorization (meat, cheese, vegetables, etc.), and removed hardcoded entity recipes for ham in cheese and stuffed potato. Updated and added new meal recipes (bread plate, ham in cheese, stuffed potato), localized their names and descriptions, and migrated/added corresponding sprites. Deprecated SolutionRequired requirement, cleaned up unused tags, and improved TagRequired/TagBlocked logic. Updated prototype files to use new tags and added missing tags to food entities.
* Refactor and expand green salad recipes and assets
Replaces the old green salad entity and workbench recipe with new cooking recipes for green salad and green salad with meat. Updates English and Russian localization, moves and adds new salad textures, and removes obsolete salad assets and trading request.
* mashed potatoes
* Add mashed potatoes with herbs meal
Introduced a new 'mashed potatoes with herbs' meal, including English and Russian localization, recipe definition, and associated sprite. Updated the texture metadata and added the new image asset.
* Update dye.yml
* Fix frying pan item size and update plate recipe
Moved the 'size: Ginormous' property to the correct component in frying_pen.yml. Renamed the plate recipe and result from 'CP14Plate' to 'CP14PlateWooden' in misc.yml for clarity.
* Update meals.yml
* Update migration.yml
* fixes
* fix heating food sounds
* Nyranu temperature transmission
* Update plate.yml
* Cooking DoAfter works
* burning logic
* cooking more work
* auto transform transformable
* Update CP14SharedCookingSystem.DoAfter.cs
* cool burning visuals!
* Add MIT license headers to cooking system files
Added sublicensing notice and MIT license header to all files in the CP14 cooking system. Also made minor code cleanups, such as removing unnecessary default initializations and improving XML documentation for clarity.
* constant heating required
* cooking visuals improve!
* sandwiches with processed cheese + reagent burnt fuckuping
* inhand pan sprites + FIRE fuckup
* crafting & buying pan
* fix predicting
* random food spawner + chef closet
* mapping update
* Update frying_pen.yml
* move WIP to blacksmith lol
* Add investigator's cloak entity and sprites
Introduced a new investigator's cloak for senior investigators, including its entity definition and associated sprites. Also updated helmet sprites for the guard role.
* Add Investigator job to CP14 roles and assets
Introduces the Investigator job, including English and Russian localization, job prototype, loadout, play time tracker, and status icon. Updates department and role loadout configurations to include the new job. Enables setPreference for Guard and Guard Commander jobs. Adds Investigator job icon and updates related metadata.
* Rebalance mana splitting spell parameters
Reduced mana cost from 15 to 10, adjusted mana change effect, and updated spell event to use a toggleable action with new cast time and distance threshold. Also changed visual effect colors for the spell impact.
* job spawner
* remove mana splitting from mana glove
* Update tools.yml
* reduce memory points to 0.5 for tier magics
* Add CP14 spell to create beams and extend beam system
Introduces CP14SpellCreateBeam, a new spell effect for creating beams using the shared beam system. Adds a virtual TryCreateBeam method to SharedBeamSystem and overrides it in BeamSystem to support shared spell functionality.
* athletic branch refactor
* second wind skill
* minor fixes
* remove skeletons specific spells
* small magic splitting
* Update migration.yml
* clear references
* guidebook species update, -0.5 people memory, innate athletic to carcat, nerf night vision
* disable guards again
* Clarify the naming of the farming sacks. Make mops breakable. Add modular mophead craftable at a workbench. Add lucens mophead. Make all mops and other tools not meant for swinging at things break faster. Tweaked damage numbers on certain tools. Add lucens bucket. Make all buckets wearable as shitty helmets. Add recipes to (slowly) craft ropes from the inventory.
* Revert all changes to the CP14BaseMop, as it doesn't need to be touched. Use migration to replace it instead.
* Remove the old mop
* Correct sprites based on feedback from omsoyk. Dewhimsy the lucens mop and bucket--mop head looks more logical, bucket's rope color is plain rope. Correct certain mop sprites facing the wrong way.
* Bring mops up to speed with the belt changes
* Make lucens bucket just a norma bucket, in blue
* Fix the errors by removing unnecessary fields from the craft recipes, updating the crate loot to use the new preset mop
* One more attempt to fix linting errors
* Final(?) bugsquash. Remove unnecessary name field
* Add clumsy tranlated localization
* Revise bucket helmet sprite to sit higher on the head at a jaunty angle
* Update old guidebook mop references
* Minor shading mistake: 💀
* Move rope craft recipes to the workbench
* Remove construction component from rope
---------
Co-authored-by: Red <96445749+TheShuEd@users.noreply.github.com>
* mind upgrade works only on followers
* wrath of lumera, removing memory points
* enable lumera for players
* add lumera to maps
* job desc update
* guidebook
* Innkeeping guidebook text
Contains the text for the innkeeping guidebook page
* Update jobs.yml
Adds innkeeper to jobs.yml
* Update jobs.yml
* Update jobs.yml
* Update jobs.yml
* RU jobs.yml
* Innkeeper guidebook text RU
* Grammar update
* Ru
* Adds PhantornRU's suggestions
* Small grammar updates to new text
* Another update to the suggested text
* Update RU page, translation needed
* Testing out images
* Fixed embeds, added more
* Fucked up the boxes
* maybe this time it will work
* This time for sure
* it didnt work
* It worked, updated RU page
---------
Co-authored-by: Red <96445749+TheShuEd@users.noreply.github.com>
* Added Guidebook entry for Locks, Keys and Lockpicking
* Created a Mechanics Catagory for the Guidebook and allocated the two entries to it.
* Reorganized Lock and Lockpicking along adding TODO on mechanics
* Oops! Correcting a mistake at Lockpicking 101. Thank you @Woolpix18!
* Added a small fun fact about Lockpicks.
* Added Guidebook entries for Russian (IN NEED OF TRANSLATION) and simplified the guidebook entries for ease of reading.
* Update mechanics.yml
* Update mechanics.yml
---------
Co-authored-by: Red <96445749+TheShuEd@users.noreply.github.com>
* Новый геймплей кузнеца и алхимика (#1084)
* anvilvat
Vat is now anvil
* deleted layers
* я даун
* тесты скажите что не так
* fuck documentation
* finally ok
* Alloys
* test not give up
* fix tests mk2 and anvil rename
* anvilgril
* FUCK TABS
* cattle
* meow
* the чистка
* armor
* fuck
* Update tags.yml
* ДА КАК ЭТО Я ВООБЩЕ БЛЯТЬ МОГ СДЕЛАТЬ НАХУЙ
* garde
* yes
* сохранить забыл
* голова потекла
* упс
* b
---------
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
* Viator's april fools (#1091)
* uno reverse
* comos!
* desery special
---------
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
* [April Fools] Mob Pumpkin King!!! (#1092)
* MobPumpkinKing
* generation
---------
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
* asdsasdd (#1110)
* wait what???
* some fixes
* Поправка локализации на завтра (#1108)
* локаль
* упс
* Create TOPSECRET.xml
* Update entry.yml
* Update TOPSECRET.xml
* ч
---------
Co-authored-by: Deserty0 <86846189+Deserty0@users.noreply.github.com>
Co-authored-by: Viator-MV <egor44148@gmail.com>
Co-authored-by: Nim <128169402+Nimfar11@users.noreply.github.com>