Ed
1f4b7f68bf
Playtest polishing ( #383 )
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* fix predicting sharpening
* finish shadow step
* tweak ice dagger
* shadow grab test
* fireball spell
* ice shards spell
* battle royale crates
* loot tables
* remove expedition ship
* dev update
* br map update
* spells tweak
* tips update
* some fixes
* biome forest spawner
* give keys to orgs
* mobs and aura spawners
* expedition update: goal, new ship, new map
* fix doors layers
* add new map proto
* translate keys
* Update crates.yml
* Update PostMapInitTest.cs
* fix spawning on expedition ship
* Fuck you, Randy. Remove nails
* fix lock systems
* localize tips
* some tweaks
* update ship, remove shrooms.
* fixes
* Update StationSystem.cs
* Revert "Update StationSystem.cs"
This reverts commit f632241324 .
* Update expedition_test.yml
2024-08-05 15:22:14 +03:00
Ed
0d345c33b9
Update dev_map.yml ( #361 )
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* Update dev_map.yml
* Disable FTL test
* DisableEvacTest
2024-07-28 20:56:05 +03:00
Ed
08f1aa9fa1
Crew goals update ( #355 )
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* randomization goals support
* maps update
2024-07-24 20:52:05 +03:00
Ed
9c84ce9be0
Currency collect goal ( #352 )
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* simple currency comp
* stack support + weapon cost dnd port
* add collect currency objective conditions
* clean up
2024-07-24 13:28:27 +03:00
GrandApothecary19
fee5cc25ce
Deleting all CP14 guns proto ( #346 )
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* Deleting all CP14 guns proto
* sprites deleting to
2024-07-22 19:11:07 +03:00
Ed
f42546e0c6
Some round beginning preparation ( #317 )
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* gamepresets filter
* addgamerule cp14 filter
* shuttle dropping
* long time FTL
* FTL map tweaks
* Update ShuttleSystem.FasterThanLight.cs
* handle player ship spawning (not tested yet)
* typo
* test elemental shit (ship)
* player spawn handling (real this time)
* FTL map gravity
* clean up 1
* clean up 2
* instant FTL
* Update CP14ExpeditionSystem.cs
2024-07-08 17:39:04 +03:00
Ed
f8b6bc7243
Update battle_royale.yml
2024-07-06 11:27:38 +03:00
Ed
205aae364c
Battle royale playtest map ( #309 )
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* setup balance
* more preparation
* Update arenas.yml
* Update battle_royale.yml
* pop
* Update arenas.yml
2024-07-06 11:22:36 +03:00
Ed
b1a2aaf1f5
remove vox
2024-07-04 18:25:23 +03:00
Ed
7477b7c869
Cloud shadows ( #298 )
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* not worked
* fix
* Update CP14CloudShadowsComponent.cs
* more params in component
2024-07-03 17:33:38 +03:00
Ed
e9aab2b722
World borders ( #296 )
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* world edge mechanic
* visual fog
2024-07-03 14:06:32 +03:00
Ed
4c12b6e7c6
cool hat, delete cave arena ( #256 )
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* hat and glasses
* delete cave arena
* Update default.yml
2024-06-17 23:48:42 +03:00
Ed
c5a8e96dca
Skills system ( #247 )
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* init basic skill system
* add skill requirement to advanced melee weapon
* working hard
* more hard work
* shot skill issue
* Now the skills give you the components
* add job special autolearning skills
* traits recreating
* some tweaks
* remove bg and components for now
* sharpening now require skills
* add alchemist role on maps
* pestle skill issue
2024-06-15 16:55:04 +03:00
Ed
d462ce85f8
minor AlchemyTest map update ( #237 )
2024-06-12 18:38:48 +03:00
Ed
d998e6bf9a
Lumishroom ( #226 )
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* added lumishroom art
* lumishroom
* Update migration.yml
* fix
* fix x2
* Update alchemy_test_layer2.yml
* worldgen
* Update chromium_inverse.yml
* add new barrels and vials
2024-06-08 01:03:21 +03:00
Ed
b803496694
Procedural + z-levels refactor ( #216 )
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* create biome tile spawner
* spawner now spawn decals and entities
* fancy spawners
* remove old decals
* randomize seed
* fix bugs
* update alchemy test map to new system
* update z-level system
* autolink tweak
* add documentation
* Update GravityComponent.cs
* Update GravityComponent.cs
2024-06-05 19:59:39 +03:00
Tornado Tech
95b726c0ff
Updated day cycle ( #171 )
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* Updated day cycle
* Fixed DayCycleComponent attributes
* Added new commands, as well as synchronization
* Update cave-arena.yml
* Update alchemy_test.yml
---------
Co-authored-by: Ed <edwardxperia2000@gmail.com >
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com >
2024-06-04 17:54:49 +03:00
Ed
f0fa3af1ab
clean up and local patch ( #185 )
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* locales pack
* more fix and tweaks and locales
* more locale
* fix 0.5
* Update biological.yml
2024-05-29 01:32:48 +03:00
Ed
496c7638c0
More Alchemy stuff ( #184 )
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* mortar and vat fix
* alchemy playtest preparation
* Update PostMapInitTest.cs
* balance tweak
2024-05-28 22:07:34 +03:00
Ed
72b8fcf99c
Tiles rework ( #131 )
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* tile restruct
* filter tiles
* Update ContentTileDefinition.cs
* oopsie
* Update migration.yml
* Update cave-arena.yml
* floors fix
2024-05-04 16:35:59 +03:00
Ed
6cb97502aa
KBAS5 clothing + Jaraten Structures ( #120 )
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* add barbarian clothes
* add jaraten floors and wall
* locale
* add stonebrick walls and gold\silver ore cave walls
* fix brick black, update cave arena
* Update roundstart.yml
* Update cave-arena.yml
2024-04-28 22:47:01 +03:00
Ed
1840003e1c
update cave wall to high format ( #113 )
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* high cave wall
* some minor fixes
* Update cave-arena.yml
* Update natural.yml
2024-04-27 10:02:59 +03:00
Ed
1f9f88883c
Content ( #110 )
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* Add many test walls
* minor bug fix
* fix torch
* add wallmount variation
* final wood wall!
* great sprite clearing + locales
* fixes
* Update bonfire.yml
* Update wallmount_torch.yml
* Update cave-arena.yml
2024-04-26 11:09:38 +03:00
Ed
faff0d203a
Update cave-arena.yml
2024-04-21 18:31:56 +03:00
Ed
0ca5d5110d
Update cave-arena.yml
2024-04-21 18:28:32 +03:00
Ed
49b39e9535
fixes
2024-04-21 17:32:52 +03:00
Ed
ba03750394
add map and gamerule
2024-04-21 17:14:03 +03:00
Ed
bbbf7172a9
fixes
2024-04-20 14:54:01 +03:00
Ed
ca01030da1
Fucking big refactor
2024-04-20 11:51:04 +03:00
Ed
80958e4d71
Hairs init + move textures to _CP14 folder ( #43 )
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* move textures to _CP14 folder
* hairs
* maps update
2024-04-06 10:01:45 +03:00