Commit Graph

193 Commits

Author SHA1 Message Date
comasqw
d1e4501b6f Merge branch 'master' into MagicWands 2024-12-12 00:59:47 +04:00
comasqw
fc4f51f0dd demiplane modifiers 2024-12-12 00:58:55 +04:00
comasqw
06cb93fb1d recipes for workbench 2024-12-11 16:34:09 +04:00
comasqw
e7e4e61972 magic artifacts 2024-12-10 01:57:41 +04:00
Ed
22b0f46890 Roundleave ship clean up (#653)
* cryo shuttle rework

* Update entities.ftl
2024-12-09 20:39:56 +03:00
comasqw
fc90485838 Merge branch 'master' into MagicWands 2024-12-09 21:35:22 +04:00
Ed
dc5333ee18 localization update 2024-12-08 01:19:57 +03:00
Ed
0662299120 Aftertest tweaks (#647)
* fix #641

* fix #639

* add copper, bloodflowers and wild sage into comoss island

* remove additional alchemist and blacksmithes roles

* more roundstart resources for alchemist and blacksmith

* disable footprints system

* cryo shuttle mechanic

* update cargo ship

* veryy magical

* tips update

* fix #635

* green cloak

* Update T0_cure_poison.yml
2024-12-08 00:52:35 +03:00
Ed
15017b7c4f personal key loadout 2024-12-07 14:49:02 +03:00
Ed
52a0f44aa1 Bank progression mechanic (#633)
* bank progression mechanic

* loc fix

* minor random fixes

* minor tweaks

* lighthouse

* Vladimirs Alerts!

* offset alerts

* lighthouse
2024-12-07 00:39:05 +03:00
Ed
64df860b50 Salary for the guards (#631)
* public API

* salary init

* salary finish

* Update entities.ftl

* Update salary.yml
2024-12-06 00:59:37 +03:00
Ed
094fbc445f localization sync 2024-12-05 14:43:43 +03:00
Ed
304e1a268a Balance pack (#628)
* map fixes, move crystalls from houses into startgear

* fix lock types

* fix item throwing, reduce lock powers, add lockpick into anvil

* new store positions

* restruct swords

* nerf skeleton, bone halberd
2024-12-05 00:29:14 +03:00
comasqw
a4395f2066 Merge branch 'master' into MagicWands 2024-12-05 00:46:27 +04:00
A.Ne.
e6a6900719 Prototypes for Guard (#616)
* Prototypes for Guard

* imperial laws

* merge

* yml clean up

* flags + change in imperial laws

* map update

* guard clothing resprite

* cool guard helmet

* guards grip and halberd

* fill cabinets, add guard commander stamp

* key and keyring fix

* Update arenas.yml

* Update migration.yml

* tapestry fix

* guidebook spacing

* Update meta.json

* add bold tags

* Update flags_wallmount.yml

---------

Co-authored-by: Ed <edwardxperia2000@gmail.com>
2024-12-04 18:11:33 +03:00
Ed
f6630e1ec9 Key distribution system (#625)
* data restruct

* yay

* Update arenas.yml

* fixes

* auto labeling

* shuffle
2024-12-03 12:34:07 +03:00
comasqw
86168288a3 Merge branch 'master' into MagicWands 2024-12-02 12:34:39 +04:00
comasqw
81dd06ac2c init 2024-12-02 12:31:07 +04:00
Ed
7e6e4709c4 Ed 01 12 2024 rapier (#623)
* Rapier blade

* file restruct

* golden garde

* iron sharp garde

* copper garde
2024-12-02 00:08:23 +03:00
Ed
bb43b37fd8 Bugfixes (#619)
* clean up

* Update empire_orders.yml
2024-11-30 14:16:48 +03:00
Ed
109edeb4b5 Modular weapon crafting WIP (#611)
* data initalizing

* modular assembling

* grips and blades sprites

* first prototypes

* jewerly decoration

* disassemble modular weapon

* grip start stats

* blade modifiers

* inhand sprites generation

* resprites inhand, add sickle, add attempt modify size

* auto inhand sprite parsing

* icon default parsing

* spear blade

* mace ball

* sword blade

* sharedization + autonetwork hotswipe

* wielding sprite support!

* iron long grip

* wielded sickle, fix ERROR sprite if state not added

* Update grips.yml

* wielded spear + ruby rework

* wielding damage bonus modifier

* modular size fix

* fix storedOffset rotation

* parts offset

* fix inheriting modifiers

* some bugfix and balance tweaks

* DPS Meter

* fix dividing by zero

* rebalance

* replace baseknife to modular knife. Delete ice knife spell

* sickle and mace modular replace

* modular spear & sword replacement. add wielded icons

* Update CP14DPSMeterSystem.cs

* back to serverization

* grip disassemble drop again

* clothing sprite generation code

* back slot long grips and mace

* remove jewerly slot, add more clothing states

* finish clothing states

* shovel modular

* YEEEEE

* anvil modular craft

* bugfixes

* more integration check fixes
2024-11-29 01:31:42 +03:00
Ed
8057fad4d3 Skeleton demiplane antag (#609)
* skeletons! ack

* nerf skeletons
2024-11-24 22:08:05 +03:00
A.Ne.
406f22de3f closed door interact popup, resolve #564 (#600)
* closed door interact popup, resolve #564

* tweak

* uh

* removed old comment

* Update attributions.yml

* fix

* Update CP14SharedDoorInteractionPopupSystem.cs

* fixes

---------

Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
Co-authored-by: Ed <edwardxperia2000@gmail.com>
2024-11-24 15:54:42 +03:00
Ed
897a9cf683 localization sync (#597)
* localization sync

* init

* Update entities.ftl

* внезапный респрайт лома
2024-11-24 14:33:02 +03:00
Ed
42127c4682 Guards roles and clothings (#608)
* white-blue chainmails for guard

* steal cloaks from mercenaryes to guards

* loadouts

* guard cloak resprite

* job spawners

* skills

* Update migration.yml

* Update crates.yml

* remove recipes

* Update jobs.yml

* Update migration.yml
2024-11-24 13:39:53 +03:00
Ed
96fc06a443 Fire update (#602)
* fire spread fixes and optimization

* fix liquid drops nefty and suffix

* some sharedization

* melee fire extinguish

* clean up fireSpread system

* caution popup

* cuffable zombies

* fix zombie AI

* lighter

* torch integration attempt

* fix torch igniting

* yml tweaks

* bonus flammable damage
2024-11-21 22:01:14 +03:00
A.Ne.
4fcfab972d demiplane crates fix #589 (#599)
* demiplane crates fix #589

* change component to MapGridComponent

* simplification

* Update CP14DemiplanSystem.Generation.cs

---------

Co-authored-by: Ed <edwardxperia2000@gmail.com>
2024-11-20 23:37:44 +03:00
Ed
e79b046c4a Magic redesign (#594)
* water spell textures

* water creation spell

* mana consume, and mana glove

* remove mana transfer ring

* Update migration.yml

* copy Wizden loadout PR

* add sprite component to all spells

* spell dummy loadouts

* delete spell traits

* really give spells from loadouts

* update crates fill and demiplane spawners

* beer creation spell, fix passivedamage

* Update PassiveDamageSystem.cs
2024-11-20 00:23:44 +03:00
Ed
06308961ed Revert "Revert "Added personal signature system"" (#586)
* Revert "Revert "Added personal signature system (#382)" (#471)"

This reverts commit 9f93931057.

* Update pen.yml
2024-11-16 17:30:38 +03:00
Ed
5bcc378bbe Clean up, increase build stability (#583)
* Update base.yml

* bandit -> sociopath

* some fixes

* syringe

* vaults

* Update ContentAudioSystem.CP14AmbientLoop.cs
2024-11-13 17:56:07 +03:00
Ed
df4900e148 Demiplan examination (#578)
* demiplan examining

* cargo demiplanes update

* Update positions_buy.ftl

* Update crates.yml
2024-11-12 13:33:19 +03:00
Ed
0196f6158a update (#577) 2024-11-11 12:05:23 +03:00
Ed
6f0bb473d2 Simple resurrection spell (#575)
* resurrection spell

* Update spawners.yml
2024-11-10 19:17:04 +03:00
Ed
c8ab937cf0 Spell scrolls (#571)
* scroll spells

* refactor magic system

* Update spawners.yml

* safe use

* Update magic-spells.ftl
2024-11-09 17:55:16 +03:00
Ed
6147740f3e Try fix master constantly fails (#567)
* try to fix

* Update entities.ftl

* Update entities.ftl

* Update entities.ftl

* Update entities.ftl

* Update entities.ftl

* Update entities.ftl
2024-11-09 13:07:12 +03:00
Nim
e062d386fc Herbal bandages and gauze (#545)
* gauze and bandage

* fix

* spawn

* dele

* doAfter buff

---------

Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
Co-authored-by: Ed <edwardxperia2000@gmail.com>
2024-11-08 09:26:31 +03:00
Ed
87dc3f9fa5 Order board (#546)
* orders board! work for the Witcher

* stamps

* wtf

* Update closets.yml
2024-11-08 00:10:59 +03:00
Ed
7e4fb90e02 Spell T0 traits, recategorize magic (#540)
* move to gurps magic types

* spell traits, categorize spells

* Update TraitSystem.cs

* magic spells item provider

* Update twoHandedStaffs.yml

* Update CP14MagicManacostModifySystem.cs

* Update CP14SpellStorageSystem.cs
2024-11-06 18:02:37 +03:00
Ed
a9bdab0705 Magic types, magic clothing (#539)
* magic types + auto magic spell description

* manacost calculation event

* manacost ffect clothing

* Update orbs.yml

* magic type not required
2024-11-06 08:44:03 +03:00
Ed
54c7a40967 Blacksmith role (#534)
* disable crowbar door prying

* blacksmith role

* finish role

* map update

* more recipes to anvil

* Update arenas.yml

* glass!

* ores rebalance
2024-11-04 16:25:19 +03:00
Ed
c21dd891f3 Endscreen message + command objectives updadte (#533)
* add simple end screen common goals

* finish common objectives endscreen

* personal objectives endscreen

* Update personal_objectives.yml

* new empire objectives
2024-11-04 13:41:09 +03:00
Ed
51f4ec84d5 Demiplan polishing v3 (#529)
* Wizden PR copy

* sync

* Update DungeonJob.PostGenBiome.cs

* Update DungeonJob.PostGenBiome.cs

* some rebalance

* required exits and enters!

* room fill fix

* snakes nerf

* enable En-US localization for playtest

* guidebook update

* hotfix!!!
2024-11-02 17:46:19 +03:00
Ed
f9fea9e6ed Demiplan polishing (#524)
* 10 -> 20 sharpening stone durability

* auto destroy demiplans try 2 (better)

* start demiplan protection time

* buying demiplan key

* increase island size
2024-11-01 09:23:22 +03:00
Ed
b14c75390c biological weapon (#518) 2024-10-28 13:05:01 +03:00
Ed
546e1d8fa1 Tomatoes + farming trading (#513)
* farm trading

* ruond prices

* add tomatoes sprites

* TOMATOES

* Update tomatoes.yml
2024-10-27 01:26:22 +03:00
Ed
08a4c4340d Bank implementation (#512)
* get currency refactor

* bank work

* finish vault markers

* add bank doors

* map update

* loadouts

* Update CP14StationTravelingStoreShipTargetComponent.cs

* oopsie
2024-10-26 18:18:30 +03:00
Ed
c31f1ad130 Banker and commandant outfit + fix purchase bugs (#509)
* reaname QM to commandant, and merchant to banker

* Update game_presets.yml

* add bureaucracy crate

* fix buying

* bowler hats

* reorganize shirt folders

* cloak refactor, add commandant cloak

* Update battle_royale_temp.yml

* Update migration.yml
2024-10-25 00:23:35 +03:00
Ed
0f6dd2905d Bandit antag (#508)
* remove default antags

* simple bandit antag

* greetings audio and gear

* fixes

* Update AntagPreferenceTest.cs

* gamemodes

* Update game_presets.yml
2024-10-24 18:19:14 +03:00
Ed
4e3c70a9d1 Iron doors (#505)
* iron doors

* shirt desc partial fix

* fix
2024-10-24 12:38:12 +03:00
Ed
0652c3f0b4 Prazat jewelry stones (#504)
* marble floor

* fix

* bank wallpaper, marble floor resprite

* marble window

* rename whitebrick wall to marble wall, delete iron walls

* job desc fix

* jewelry

* Update jewelry.yml
2024-10-23 21:25:58 +03:00