* Новый геймплей кузнеца и алхимика (#1084)
* anvilvat
Vat is now anvil
* deleted layers
* я даун
* тесты скажите что не так
* fuck documentation
* finally ok
* Alloys
* test not give up
* fix tests mk2 and anvil rename
* anvilgril
* FUCK TABS
* cattle
* meow
* the чистка
* armor
* fuck
* Update tags.yml
* ДА КАК ЭТО Я ВООБЩЕ БЛЯТЬ МОГ СДЕЛАТЬ НАХУЙ
* garde
* yes
* сохранить забыл
* голова потекла
* упс
* b
---------
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
* Viator's april fools (#1091)
* uno reverse
* comos!
* desery special
---------
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
* [April Fools] Mob Pumpkin King!!! (#1092)
* MobPumpkinKing
* generation
---------
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
* asdsasdd (#1110)
* wait what???
* some fixes
* Поправка локализации на завтра (#1108)
* локаль
* упс
* Create TOPSECRET.xml
* Update entry.yml
* Update TOPSECRET.xml
* ч
---------
Co-authored-by: Deserty0 <86846189+Deserty0@users.noreply.github.com>
Co-authored-by: Viator-MV <egor44148@gmail.com>
Co-authored-by: Nim <128169402+Nimfar11@users.noreply.github.com>
* Slimeeeee!
* SimpleSpaceMobNoLifeBase
* No-no-no mr. Skeletik, you not alive
* Delete "bug"
* Revert "Delete "bug""
This reverts commit 4ce64f1cbc.
* Revert "No-no-no mr. Skeletik, you not alive"
This reverts commit f0c878c6a3.
* return, I'll see what's wrong
* Fix
* [ ] Work complete
* changes to some hydroponics plant sprites
* tomato changes
* added tomatoes and further changes
* added tomatoes and adjustments
* added tomatoes and adjustments
* added apples and meatwheat
* watermelon + adjustments
* sugarcane
* blood tomatoes & pumpkin harvest
* final changes for a while
* poppy harvest repaint
* smoller melon + holy melon stages
* final changes + attributions added to json files
* oops
* changes
* changes x2
* egg success + tree changes and additions
* bagel mistake
* lemon lime garlic fly
* grapes and stuff
* Potate
* peas and attributes
* more veg while my monitor flashbangs me repeatedly trying to find source links
* soyyyyyyy
* eggplant and berries yuuumm
* corn life
* grape disaster
* my computer is slow
* Pray
---------
Co-authored-by: Your Name <[you@example.com])>
Co-authored-by: beck-thompson <beck314159@hotmail.com>
* Add smuggler stashes
* Prevent anchor/collision test fail
* Enabled = false
* Oops, missed one
* NYAH!1984
* Split/Rebalance loot pools and fix test fail
* Errg, still with the canCollide thing
* Removed notes, additional balance tweaking, removed some blank lines
* Replace generator IDs
* Adjust briefcase fill
* Node moved
* Use noSpawn
* Goldschlonger
* Adjusts fills for grid-inv
* Replace removed items
* Replace removed items part 2
* Add empty satchel to clothesmate contraband inventory
* Merge master and switch spawning to roundstart event
* Cleaned up and converted to entity spawn tables + Added funny clown satchel
* Adds comp to prevent stacking bags
* Inital cleanup
* More changes
* ff
* Some fixes but yaml needs to be organized and a few bugs remain
* Final fixes
* Cleanup
* good
* One more
* minor tweaks
* Rename
* Combine dupe fields
* address review
* review
* make linter happy
* names, contraband status
* uplink
* small bugfix
---------
Co-authored-by: Jeff <velcroboy333@hotmail.com>
Co-authored-by: beck-thompson <beck314159@hotmail.com>
Co-authored-by: Milon <milonpl.git@proton.me>
Co-authored-by: ScarKy0 <scarky0@onet.eu>
* EntityCoordinates.GetGridUid -> SharedTransformSystem.GetGrid
* EntityCoordinates.GetMapId -> SharedTransformSystem.GetMapId
* Hey look, there's been a bug here this whole time
* TransformComponent.Coordinates.set -> SharedTransformSystem.SetCoordinates
* Now actually working!
* Formatting why not
* Remove unneeded GetComponent
* Recolored the metamorphic glass antifreeze sprite to reflect the actual color of the chemical
* Added recolor credit in meta.json
* The antifreeze shall be blue!
* removed weird fill-5 change
* refactor(src): Minor refactor of Draw in "AdminNameOverlay. And new info about playtime player
* fix(src): Add configure classic admin owerlay
* fix
* antag status indication rework
* the cvars are free, you can just take them
* update playerlist on cvar change
* more overlay options
* tweak(src): Use _antagLabelClassic and tweak style
* tweak(src): Add config display overlay for startingJob and playTime
* tweak(src): Vector2 is replaced by var
* tweak(src): return to the end of the list
* add new option checkboxes
* passing ConfigurationManager through constructor, some format changes
* made sorting values more futureproof
* comments
* labels
* no point commenting this out when the overlay stack PR will uncomment it again anyway
* sorting prototype
* localize symbols because why not
* symmetry
* Revert "localize symbols because why not"
This reverts commit 922d4030300285a45777d62fcfd9c74b25fe7a60.
* layout and formatting stuff
* fix errant space
---------
Co-authored-by: Schrödinger <132720404+Schrodinger71@users.noreply.github.com>
* Add test for disconnecting the client while a projectile is embedded
* Add check for non-terminating grid or map
* Add test that an embeddable detaches when the target is deleted.
* Remove Explicit tag from TestDisconnectWhileEmbedded
* init
* clean
* god save me
* fuck relic
* i HATE HATE HATE relic
* make it stop
* please make it stop
* CEASE
* PLEASE
* Revert "PLEASE"
This reverts commit 47d34f3c1e657adf869d84a5349f9c18fc33bfea.
* Revert "CEASE"
This reverts commit 147ab6697807b98e24b0e1ee05571a1995f3c41c.
* Revert "please make it stop"
This reverts commit f2a4f63e5f5b017f2b4ad3511e8c77700abed58b.
* Revert "make it stop"
This reverts commit b10c6344bd9e9e3f1989b29fc46a8de7829e382e.
* Revert "i HATE HATE HATE relic"
This reverts commit a05d60c0055fa003f7746be7aec2ebf4acd6e136.
* Revert "fuck relic"
This reverts commit e44f3368bc8aa5938095dc5a60e9390fbaf8aba3.
* hover examine verbs (not aligned to the left yet)
* handle click hovers and align them to the left
* revert contrabandsystem changes (this is for another PR)
* add support for markup tags
* Fix broken layer hiding on clothes with multiple equipment slots
* Refactor ToggleVisualLayers, HideLayerClothingComponent, and ClothingComponent to allow more
precise layer hide behavior and more CPU efficient layer toggling.
* Adjust HumanoidAppearaceSystem to track which slots are hiding a given layer (e.g. gas mask and welding mask)
Add documentation
Change gas masks to use the new HideLayerClothingComponent structure as an example of its usage
* Fix the delayed snout bug
* Misc cleanup
* Make `bool permanent` implicit from SlotFlags
any non-permanent visibility toggle with `SlotFlags.None` isn't supported with how its set up. And similarly, the slot flags argument does nothing if permanent = true. So IMO it makes more sense to infer it from a nullable arg.
* Split into separate system
Too much pasta
* Remove (hopefully unnecessary) refresh
* Fisk mask networking
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
* Keep old behaviour, use clearer names?
I'm just guessing at what this was meant to do
* english
* Separate slot name & flag
* dirty = true
* fix comment
* Improved SetLayerVisibility with dirtying logic suggested by @ElectroJr
* Only set mask toggled if DisableOnFold is true
* FoldableClothingSystem fixes
* fix bandana state
* Better comment
---------
Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
* Initial commit
* Update the selection to only count for people who have one of the preferences assigned; latejoin on delay no longer applies pre-selection.
* SharpeningUpdate
* BreadSlicingFix
Before that, bread slices could be cut endlessly into new bread slices.
---------
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
* Add test of all device link sink ports
* Revert the fixed problem to prove that the test works.
Revert "Fix SpawnAndDeleteAllEntitiesInTheSameSpot heisentest (#32330)"
This reverts commit 4704309b4e.
* Revert "Revert the fixed problem to prove that the test works."
This reverts commit cf0dbe797243552d8a63afefced2acd6829c3887.
* Assert that test devices aren't deleted between port triggers
* Test each port on a different map too
* Convert Linq to guard clauses
* Update Content.IntegrationTests/Tests/DeviceLinking/DeviceLinkingTest.cs
* More informative failure message
* Delete map after each test
* Don't bother sorting by ID
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Add new implants to deimplant list (#35563)
Initial commit
* Doxarubixadone Description Fix (#35568)
Changed medicine.ftl for Doxa.
* Reptilians Can Eat Chicken Nuggets (#35569)
Added meat tag to misc.yml for chicken nuggets.
* Automatic changelog update
* Unheck Admin Smites (#35348)
* Fix admin verb names
Fixed admin verb names.
* Add antag verb names
* Adjust antag verb icons
* Amber Station - A Couple Changes (#35548)
* [ADMIN] Minor Refactor AdminNameOverlay (#35520)
* refactor(src): Minor refactor of Draw in "AdminNameOverlay. And new info about playtime player
* fix(src): Add configure classic admin owerlay
* fix
* tweak(src): Use _antagLabelClassic and tweak style
* tweak(src): Add config display overlay for startingJob and playTime
* tweak(src): Vector2 is replaced by var
* tweak(src): return to the end of the list
* Automatic changelog update
* Wizard PDA (#35572)
* wizard PDA
* colour change to brown
* Automatic changelog update
* Increase line spacing of the admin overlay (#35591)
line spacing
* make slime hair less transparent (#35158)
* blabl blump or something
* +0.3
* blimpuf
* Automatic changelog update
* Fix being able to write on/stamp/fax paper scrap (#35596)
* init
* item
* requested changes
* Apply suggestions from code review
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Automatic changelog update
* Changed Pride to Hubris in ion_storm.yml (#35602)
Update ion_storm.yml
* Sentry turrets - Part 3: Turret AI (#35058)
* Initial commit
* Updated Access/command.yml
* Fix for Access/AccessLevelPrototype.cs
* Added silicon access levels to admin items
* Included self-recharging battery changes
* Revert "Included self-recharging battery changes"
* Addressed reviewers comments
* Additional reviewer comments
* DetGadget Hat Revitalization (#35438)
* DetGadget Hat
* uh... half-assed item description
* Reduce hat range to one tile, you have to stand on someone to steal their hat items
* Fix Integration Errors
* Only the wearer can access voice commands
* init work - handscomp is unable to be pulled
* second bit of progress
* basic working implementation
* nuke storageslots and add adminlogging
* disallow trolling nukies or hiding objective items
* remove unnecessary tags additions
* finish nuking unused tags
* death to yamllinter
* int tests be damned
* milon is a furry
* address review
* upd desc
* address reviews part 2
* address more reviews
* remove unused refs
* fix order of dependencies
* add ShowVerb to SharedStorageSystem.cs
This will allow or disallow showing the "Open Storage" verb if defined on the component.
* orks is a nerd
* add proper locale, fix adminlogging
* orks is a nerd 2
---------
Co-authored-by: Coenx-flex <coengmurray@gmail.com>
* Automatic changelog update
* Fingerprint Reader System (#35600)
* init
* public api
* stuff
* weh
* Remove cellular resistance for slimes (#35583)
* Remove cellular resistance for slimes
* Update guidebook
* Automatic changelog update
* Give the station map inhand sprites (#35605)
map has inhands
* Reagent guidebook reactions UI dividers (#35608)
* Update GuideReagentReaction.xaml
* Update Content.Client/Guidebook/Controls/GuideReagentReaction.xaml
Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com>
* Update Content.Client/Guidebook/Controls/GuideReagentReaction.xaml
Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com>
---------
Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com>
* fix cluwne pda pen slot (#35611)
Co-authored-by: deltanedas <@deltanedas:kde.org>
* Revert "Make radioactive material radioactive" (#35330)
* Automatic changelog update
* Predict vending machine UI (#33412)
* Automatic changelog update
* #32209 changelog (#35619)
Since it was merged into staging no changelog was made, but we should at least have it for next release. (And vulture)
* Automatic changelog update
* Cloning Refactor and bugfixes (#35555)
* cloning refactor
* cleanup and fixes
* don't pick from 0
* give dwarves the correct species
* fix dna and bloodstream reagent data cloning
* don't copy helmets
* be less redundant
* Automatic changelog update
* centcomm update (#35627)
* Better Insectoid Glasses (#31812)
Sprites and file changes
Adds the variants for arachnid and moth glasses, adds the code for those in the meta.json files, and adds the speciesID tag in both arachnid and moth prototype files.
* Automatic changelog update
* Add GetBaseName method to NameModifierSystem (#35633)
* Add GetBaseName method to NameModifierSystem
* Use Name
* Save Space Station 14 from the Toilet Gibber Forever (#35587)
* The evil is defeated
* Tag body bags
* uwu, cwush me cwusher-chan
* absolute 18+ sloggery
* botos binted? 👽
* Automatic changelog update
* Changed Damage Overlay to check Burn Damage (#34535)
* updated BruteLevel to be PainLevel with burn damage checks in DamageOverlayUiController.cs
* dehardcoded pain level by adding damage groups to paindamagegroups to affect
* re-added the name for painDamageGroups
* fixed overlay default and added minimum limit to component check first
* renamed to PainDamageGroups and removed obsolete tag
* Automatic changelog update
* Wizard's Magical Pen (#35623)
* wizard pen
* description change
* Automatic changelog update
* Added decelerator percentage drain (#35643)
* Added variable PercentageDrain to SinguloFoodComponent
* Set percentageDrain to 0.03 (3%) for anti particles
* Added percentageDrain logic in public OnConsumed
* Simplify SinguloFoodComponent and set percentageDrain to negative
* EnergyFactor now applies to positive values too
* Better commenting on EnergyFactor
* Update Content.Server/Singularity/Components/SinguloFoodComponent.cs
* Documentation of EnergyFactor
* Fixing spelling mistake
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Automatic changelog update
* Made butter require less milk (#35650)
made butter take less milk
* Automatic changelog update
* Delete SolutionContainerVisualsComponent.InitialName (#35654)
* Fix name of cotton dough rope (#35657)
changed in-game name of cotton dough rope to differentiate from normal dough rope
* CVar - Toggle display of round-end greentext (#35651)
* hide greentext if cvar false
* change IFs around a lil
* reviews
* Open State for cowtools (#35666)
Open State
* Make implants unshielded (#35667)
* Add undergarments & "Censor Nudity" toggle to options (#33185)
* Initial commit
* Attribution
* Review changes
* Added comment for upstream
* Automatic changelog update
* centcomm update (#35674)
* More scars! (#35644)
* :3
* whitespace, stomach scar
* Automatic changelog update
* Lathe menu UI displays a count of available recipes (#35570)
* commit
* jumped the gun
* changes
* Players with unknown playtimes now are tagged as new players, take 2 (#35648)
* your commit? our commit.
* skreee
* show joined players before lobby players; comments
* comments
* playerinfo retains playtime data after disconnect
* new connection status symbols
* Automatic changelog update
* Add firelocks and locked external airlocks to ATS (#35516)
* Add firelocks and locked airlocks to ATS
* Add fire alarms
* Elkridge Tesla and TEG Improvements + Other stuff (#35684)
* better tesla, better TEG, better sci maints, chef gets chef closet
* added storage room for tesla parts, added captain bathroom, changed vault so nuke can be armed
* ran fixgridatmos and added some vacuum markers
* unflatpacked containment shit
* Cargo Mail System (#35429)
* shitcode init
* biocoding, SpawnTableOnUse, Moving shit to shared
* server :(
* fixes
* ok works
* Discard changes to Content.Shared/Interaction/Events/GettingUsedAttemptEvent.cs
* Discard changes to Content.Shared/Forensics/Components/FingerprintMaskComponent.cs
* Discard changes to Content.Shared/Forensics/Components/FingerprintComponent.cs
* Discard changes to Content.Server/Forensics/Systems/ForensicsSystem.cs
* Discard changes to Content.Server/StationRecords/Systems/StationRecordsSystem.cs
* Discard changes to Content.Server/Storage/EntitySystems/SpawnItemsOnUseSystem.cs
* Discard changes to Content.Shared/Interaction/Events/GettingUsedAttemptEvent.cs
* big stuff
* preperation
* temperory spawning thing for testing
* Update CargoDeliveryDataComponent.cs
* kinda proper spawning idk god save me
* cleanup (kinda)
* preparation 2.0
* stuff i think
* entity table work
* renames
* spawn ratio based on players
* comment
* letter tables
* more spam
* package tables
* comment
* biocodedn't
* builds correctly
* cleaning
* Update deliveries_tables.yml
* labels
* package sprites
* mail teleporter
* revert testing value
* fix test
* fix other test
* i love tests
* mail teleporter enabled by default
* random cooldowns
* fixtures
* Discard changes to Content.Shared/FingerprintReader/FingerprintReaderComponent.cs
* Discard changes to Content.Shared/FingerprintReader/FingerprintReaderSystem.cs
* Discard changes to Content.Shared/Interaction/Events/GettingUsedAttemptEvent.cs
* Discard changes to Resources/Locale/en-US/fingerprint-reader/fingerprint-reader.ftl
* clean
* fuck paper scrap
* oops
* fuck SpawnTableOnUse
* mail teleporter board in QM locker + addressed review
* oops
* clean
* sound on delivery spawn
* address review
* partial review address
* partial review addressing
* addressing partial review
* pratarial revivew address
* misprediction hell
* stuff
* more stuff
* unrelated
* TODO
* link
* partial review
* DirtyField
---------
Co-authored-by: Milon <milonpl.git@proton.me>
* Automatic changelog update
* Add AssertMultiple to ContrabandTest (#35662)
* add AssertMultiple to ContrabandTest
* do the same for magazine visuals test
* :trollface:
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
* add forceghost admin command (#35518)
* add forceghost admin command
* sweep linq under the rug
* braces
* ûse LocalizedEntityCommands
* Automatic changelog update
* Text related keybinds can now be changed in Controls (#35630)
* Add ability to rebind text related keybinds
* fix placement of locales
* Automatic changelog update
* Update b2dynamictree (#30630)
* Update submodule to 248.0.0 (#35720)
* Add sun shadows (planet lighting stage 2) (#35145)
* Implements a Dynamic Lighting System on maps.
* Edit: the night should be a little bit brighter and blue now.
* Major edit: everything must be done on the client side now, with certain datafield replicated.
Changes were outlined in the salvage to accommodate the new lighting system.
* Edit: The offset is now serverside, this makes the time accurate in all situations.
* Removing ununsed import
* Minor tweaks
* Tweak in time precision
* Minor tweak + Unused import removed
* Edit: apparently RealTime is better for what I'm looking for
* Fix: Now the time is calculated correctly.
* Minor tweaks
* Adds condition for when the light should be updated
* Add planet lighting
* she
* close-ish
* c
* bittersweat
* Fixes
* Revert "Merge branch '22719' into 2024-09-29-planet-lighting"
This reverts commit 9f2785bb16aee47d794aa3eed8ae15004f97fc35, reversing
changes made to 19649c07a5fb625423e08fc18d91c9cb101daa86.
* Europa and day-night
* weh
* rooves working
* Clean
* Remove Europa
* Fixes
* fix
* Update
* Fix caves
* Update for engine
* Add sun shadows (planet lighting v2)
For now mostly targeting walls and having the shadows change over time. Got the basic proof-of-concept working just needs a hell of a lot of polish.
* Documentation
* a
* Fixes
* Move blur to an overlay
* Slughands
* Fixes
* Apply RoofOverlay per-grid not per-map
* Fix light render scales
* sangas
* Juice it a bit
* Better angle
* Fixes
* Add color support
* Rounding bandaid
* Wehs
* Better
* Remember I forgot to do this when writing docs
---------
Co-authored-by: DoutorWhite <thedoctorwhite@gmail.com>
* Automatic changelog update
* Omega Mail Teleporter (#35705)
Mail!
* Packed Mail Teleporter (#35706)
Mail!
* Box Mail Teleporter (#35707)
Mail!
* Oasis Mail Teleporter (#35708)
Mail!
* Meta Mail Teleporter (#35709)
Mail!
* Marathon Mail Teleporter (#35710)
Mail!
* Fland Mail Teleporter (#35711)
Mail!
* Plasma fixes 4 (#35716)
Fixes 15
Co-authored-by: jbox1 <40789662+jbox144@users.noreply.github.com>
* Aroace pride pin, scarf, and cloak (#35718)
cloak, pin, and scarf added yayyyy
* Automatic changelog update
* [Part of #32893] Localize silicon dataset names (#33352)
* Localize ai names
* Apply requested changes
* Localize autoborg
* Localize borg names
* Localize atv names
* Correct prototypes ids to follow naming conventions
* Remove AI localization (Moved to another PR)
* Weh
* [Part of #32893] Localize arachnid dataset names (#33353)
* Localize arachnid dataset names
* Correct prototype ids to follow naming conventions
* Combine arachnid_first.yml and arachnid_last.yml
* Upstream names
* [Part of #32893] Localize summonable creatures dataset names (#33392)
* Localize clown names
* Localize golem names
* Localize hologram names
* Correct prototype ids to follow naming conventions
* Update Resources/Locale/en-US/datasets/names/golem.ftl
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* [Part of #32893] Localize antagonists dataset names (#33393)
* Localize fake human names
* Localize ninja names
* Localize operation names
* Localize regalrat names
* Localize revenant names
* Localize syndicate names
* Localize wizard names
* Correct prototype ids to follow naming conventions
* Combine fake_human_first.yml and fake_human_last.yml
* Move contents of ninja_title.yml into ninja.yml
* Combine Operation_prefix.yml and Operation_suffix.yml
* Combine wizard_first.yml and wizard_last.yml
* Upstream names
* fix wizard
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* [Part of #32893] Localize humanoid species dataset names (#33395)
* Localize diona names
* Localize moth names
* Localize mushman names
* Localize reptilian names
* Localize skeleton names
* Upstream diona names
* names-moth-male/female-first-dataset -> names-moth-first-male/female-dataset
* Correct prototype ids to follow naming conventions
* NamesSkeletonFirst -> NamesSkeleton
* Combine moth_first_female.yml, moth_first_male.yml and moth_last.yml
* Forgot about skeleton prototype
* Upstream names
* Update Resources/Locale/en-US/datasets/names/diona_last.ftl
* Update Resources/Locale/en-US/datasets/names/diona_last.ftl
* keep first name for skeleton
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* [Part of #32893] Localize vox dataset names (#33396)
* Localize vox names
* Correct prototype id to follow naming conventions
* Upstream names
* [Part of #32893] Localize first & last dataset names (#33401)
* Localize first names
* Localize last names
* Correct prototype ids to follow naming conventions
* Combine first.yml and last.yml into base.yml
* Forgot about = in last
* [Part of #32893] Localize first male & female dataset names (#33402)
* Localize first_name
* Localize first_female
* names-male/female-first-dataset -> names-first-male/female-dataset
* Correct prototype ids to follow naming conventions
* Combine first_male.yml and first_female.yml into base_gendered.yml
* [Part of #32893] Localize misc dataset names (#33404)
* Localize cargo_shuttle names
* Localize death_commando names
* Localize fortunes
* Localize military names
* Localize rollie names
* fortunes.ftl -> cookie_fortune.ftl
* Correct prototype ids to follow naming conventions
* Localize all dataset names (#32893)
* Use `LocalizedDatasetPrototype` instead of `DatasetPrototype` in `RoleLoadoutPrototype`
* Localize ai names
* Replace to `LocalizedDatasetPrototype` in `NamingSystem`
* Localize arachnid first and last names
* Localize atv names
* Localize autoborg names
* Forgot to change type to localizedDataset
* Localize borer names
* Localize borg names
* Localize cargo shuttle names
* Localize clown names
* Localize death_commando names
* Localize diona names
* Localize fake_human names
* Localize first and last names
* Localize first male and female names
* Localize fortunes descriptions
* Forgot about equal sign
* Localize golem names
* Localize hologram names
* Localize military names
* Localize moth first male and female names
* Localize moth last names
* Fix autoborg name error
* Localize mushman first and last names
* Localize ninja names
* Localize operation names
* Localize regalrat names
* Fix mushman_first
* Forgot about `Loc.GetString`
* Move comments into comment section & fix names
* Localize reptilian male and female names
* Localize revenant names
* Fix locale word order in operation
* Localize rollie (btw it was never used and was added as "for the futuгe" long time ago)
* Localize skeleton_first names
* Localize syndicate names
* Localize vox names
* Localize wizard first and last names
* `{owner}-name-dataset` -> `names-{owner}-dataset`
* Change `DatasetPrototype` to `LocalizedDatasetPrototype` and make sure it works properly
GetFTLName is no more the static method, we need it to be able to use `Loc.GetString`
* I hate those mothname comments
* Combine name datasets prototypes
* Move every ftl from` /en-US/names` to ` /en-US/datasets/names`
* Remove ftl files
* Get every dataset yml back
* Remove changes for planets. Move it in another PR
* Revert these changes (Moved to another PR)
* How
* Apply suggested changes
* Fix integration tests (#35727)
* test
* fix names
* fix more
* Initial delivery balance changes (#35728)
* init
* small balance
* guess not
* Update Content.Server/Delivery/CargoDeliveryDataComponent.cs
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Fixed delivery popups (#35724)
* :)
* cool stuff
* Remove a bonus Loc.GetString (#35731)
oops
* Bagel Engineering Improvements (#35717)
* woe, better engineering be upon ye
* im going to lose it
* radical plan
* oopsie
* Revert "oopsie"
This reverts commit 45ab057f55b46acd795e58257c3cc5967e5cb946.
* Revert "radical plan"
This reverts commit 57b1ae081725a47aef3ae03111cecbc91b4f47a8.
* Revert "im going to lose it"
This reverts commit e7b4afaf5d9a10a42e89831ffc9294d3b9bd96d4.
* Revert "woe, better engineering be upon ye"
This reverts commit 471dc3716b58a39631aa8bee00de79e981391d63.
* complete revamp
* revision
* oops 2 electric boogaloo
* another one
* every time i push to fix a minor mistake i found in walking around i get closer to my limit
* Update Credits (#35733)
Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>
* Loop mail teleporter (#35729)
* latejoin
* youve got mail
* Core mail update (#35719)
* core mail update
* empty
* derotate core (#35740)
Update default.yml
* Elkridge Mail Update (#35738)
add mail teleporter and mailing unit system
* Automatic changelog update
* Plasma Mail Teleporter (#35741)
Mail!
* Convex Mail Teleporter (#35742)
Mail!
* Remove unneeded Loc.GetString (#35739)
* Steal the mail thieving objective (#35746)
* mail theft
* networked
* Automatic changelog update
* fix UpdateBankAccount (#35749)
* trolled
* fun
* fuck me
* Slightly better letter loot table (#35748)
* init
* review
---------
Co-authored-by: Milon <milonpl.git@proton.me>
* Python Suit Storage Visual (#35593)
* Python-SUITSTORAGE-Visuals
Signed-off-by: Prole <172158352+Prole0@users.noreply.github.com>
* REVised Sprite
Signed-off-by: Prole <172158352+Prole0@users.noreply.github.com>
* Copyright
Signed-off-by: Prole <172158352+Prole0@users.noreply.github.com>
* Update Resources/Textures/Objects/Weapons/Guns/Revolvers/python.rsi/meta.json
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
---------
Signed-off-by: Prole <172158352+Prole0@users.noreply.github.com>
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
* fix nukeops commander name (#35753)
* bagel update (#35754)
* Predict some power PowerReceiver stuff (#33834)
* Predict some power PowerReceiver stuff
Need it for some atmos device prediction.
* Also this
* Localize traitor codeverbs datasets (#35737)
* Localize verbs dataset
* Localize adjectives dataset
* Localize corporations dataset
* Update TraitorRuleSystem to use LocalizedDatasetPrototype instead of DatasetPrototype
* Fix sun shadows in ANGLE (#35757)
I think I fat-fingered a ctrl-Z on this at some point but the intermediate blur is necessary.
* Automatic changelog update
* Tweak sun shadow rotations (#35758)
Won't use the entity's rotation for the matrix, I just forgot to do this. Means shadows will always point in the same direction and the points will correctly adjust as the entity rotates.
* Automatic changelog update
* Fix Ahelp window playerlist resize (#35747)
reorganize bwoink window layout
* Automatic changelog update
* Ensure speech bubble cap is always respected (#32223)
Ensure speech bubble cap is respected, even when messages are sent very fast
* Cleanup: Fix ``PaperWriteEvent`` in ``PaperSystem`` (#35763)
* Cleanup + fix
* Revert
* Cleanup: Add missing locale ``cmd-planet-map-prototype`` (#35766)
Cleanup
* Added New Cocktails and new fill level sprites to existing drinks. (#33570)
* Added New Cocktails and new fill level sprites to existing drinks
* Updated copyright info and fixed recipies for Caipirinha/Mojito.
---------
Co-authored-by: RedBookcase <Usualmoves@gmail.com>
* Automatic changelog update
* Performer's Wig (#35764)
* miku wig
* fix to correct json convention
Co-authored-by: Winkarst <74284083+Winkarst-cpu@users.noreply.github.com>
---------
Co-authored-by: Winkarst <74284083+Winkarst-cpu@users.noreply.github.com>
* Automatic changelog update
* Merge showsubfloorforever into showsubfloor (#33682)
* convex fix
* Removable mindshields and revolutionary tweaks. (#35769)
* I fucking hate revs
* Update preset-revolutionary.ftl
* fixy fix
* Automatic changelog update
* Mail Resprite (#35776)
* init commit
* init commit
* delete those
* added github to copyright info
* Fix Chameleon PDAs renaming the user in station records (#35782)
* Automatic changelog update
* Restore the order of admin overlay elements (#35783)
admin overlay order fix
* Automatic changelog update
* Fixes and refactoring to discord changelog script (#33859)
* Fixes and refactoring to discord changelog script
Upstreamed from https://github.com/impstation/imp-station-14/pull/1023
* Add some prints back in
* Update to borg ion storms (#35751)
* Updates ion storms for borgs.
* Remove additional ion laws into future PR
* Automatic changelog update
* TriggerSystem improvements (#35762)
* desynchronizer real
* yaml stuff from slarti branch
* C# stuff
* oops
* fix triggers
* atomize PR
---------
Co-authored-by: Flareguy <woaj9999@outlook.com>
* Roleban command error handling (#35784)
roleban command jobid fail handling
* Localize news dataset (#35774)
* Localize news dataset
* Remove the `"`
* Localize rat king commands datasets (#35780)
* Added mail room
* Update submodule to 248.0.2 (#35787)
* Update Space Law to reflect Implant changes (#35701)
* Change implanter Space Law
* Add clarification regarding unidentified implanter vs. unidentified implant sentensing
* Add support for antag-before-job selection (#35789)
* Add support for antag-before-job selection
* Include logging
* forensics cleanup (#35795)
* polymorph popup fixes (#35796)
polymorph fixes
* fix more syndicate names (#35788)
* New Feature: Warden job rolls before security officer/cadet/detective (#35313)
Commit
* Automatic changelog update
* Fix anomaly doublelogging (#34297)
cull doublelogging
* Add wallmount N2 closets, Revived (#34042)
* Add standard, wallmount and improvised N2 closets, Revived
* remove improvised locker
* Parent>ID
* Undo sprite replacement
* Update meta.json
---------
Co-authored-by: Velcroboy <velcroboy333@hotmail.com>
Co-authored-by: Milon <milonpl.git@proton.me>
* Cryo and grinder cleanup (#34842)
* cryopod and grinder cleanup
* lower case name
* 4 spaces
* prototype clean
* looks like there is some kind of test that prevents removing this
* grinder too
* both should be empty
* cleanup
* Add Gold and Coal Rock Anomalies (#34809)
* This commit adds 2 new Rock Anomaly types, Coal and Gold. It also adds Resource Crabs, colored crystals, and lights for both.
* Added crafting recipes for yellow and black light tubes. Somehow I forgot that the first time.
* Sorted tags.yml alphabetically this time instead of not doing that.
* Updated Texture Copyright information
* Attempted to fix Merge Conflict
* Added bulb light variants for both yellow and black crystals.
* Automatic changelog update
* Tools/Devices: In-hand Sprites (#33689)
* Adds in-hand sprites to the barber scissors.
* adds in-hand sprites to the floodlight.
* adds in-hand sprites to the gas analyzer.
* adds in-hand sprites to the gps.
* Update copyright wording, linting
* resprite gps inhand sprites.
* adds in-hand sprites to the mass scanner.
* adds in-hand sprites to the spray_painter.
* resprite in-hand sprites to the mass_scanner.
* fix in-hand sprites to the mass_scanner.
* Resprite mass_scanner in-hand sprites.
* Automatic changelog update
* IconSmooth additional smoothing keys (#35790)
* additionalKeys
* Update lava.yml
* Update Content.Client/IconSmoothing/IconSmoothComponent.cs
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Locks nitrous oxide canisters (#35785)
lock nitrous oxide canisters
* Automatic changelog update
* Cleanup Objective files, add PickSpecificPersonComponent (#35802)
* cleanup objectives
* remove unrelated access restriction
* review
* Adds popup when firing gun while gun has no ammo (#34816)
* Adds popup when firing gun while gun has no ammo
* simplify
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Automatic changelog update
* Add the ability to pet the mail teleporter (#35819)
good mailbox
* Automatic changelog update
* Whitehole/Singularity grenade price adjustments + whitehole grenade fix (#35821)
* prices + adjustments
* teehee
* Automatic changelog update
* Update Lobby Music Attribtions (#35817)
Biggest change is updating the attributions and links for Sunbeamstress' to reflect the changes in their online profile as the previous link is now a dead link.
Updated Comet Haley's link to go directly to Stellardrone's Bandcamp instead of diverting to Free Music Archive
Fixed a double the in the comment for Space Asshole
* Paradox Clone (#35794)
* polymorph fixes
* paradox clone
* forensics cleanup
* bump doors
* 4
* attribution
* polymorphn't
* clean up objectives
* Update Resources/ServerInfo/Guidebook/Antagonist/MinorAntagonists.xml
* review
* add virtual items to blacklist
* allow them to roll sleeper agent
* Automatic changelog update
* Improvements to antag-before-job selection system (#35822)
* Fix the latejoin-antag-deficit bug, add datafield, add logging
* Fix multiple roles being made for single-role defs,
* HOTFIX: Fix paradox clone event (#35858)
fix paradox clone event
* Update CP14TownSendConditionSystem.cs
---------
Signed-off-by: Prole <172158352+Prole0@users.noreply.github.com>
Co-authored-by: SlamBamActionman <83650252+SlamBamActionman@users.noreply.github.com>
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* dummy antag prototypes
* I'll deal with YOU later!
* remove redundant soloantag definitions
* doctor, we left the scalpel in the patient
* minor cleanup
* Move settings from debug.toml to development.toml
* Don't force disable dev config for integration tests
* Force on instead?
* Remove change to PoolManager
* change holopad mask from subfloormask lowimpassable to tabletopmachinemask opaque
* change masks to prevent laser collisions
followed the artifact analyzer for this one. I don't quite understand how fixtures work so I'm a bit perplexed by this.
* Boolean I command you: LOWERCASE
* Add interaction test for vending machines
* Add test of UI basic UI interactions
* Added test for dispensing an item
* Simplify and internalize test yaml
* Add check for restocking with wrong restock box
* Add test for breaking and repairing
* - Corrupt borg speech the more damaged they are
- Corrupt long borg messages if battery is low or empty
* twiddle values
* Remove RNG based loop, hardcode repeating values for p=0.25 up to 10 repeats.
* Make sure that DamagedSiliconAccentSystem is AFTER ReplacementAccentSystem
* add missing base initializer call
* use Entity<T> pattern for event listener and clarify default values
* Move corruption parameters to datafields
* Add datafields to enable and disable the two types of corruption, and add datafields to override damage values and charge levels to support entities that don't have damageable components or power cells.
* Use nullables for override values
* Move DamagedSiliconAccentComponent to Shared and make it networked
* Add DamagedSiliconAccent to cloning whitelist
* added start to bacchus blessing with few more things left to do
* added sprites and trying to get the empty sprite to work
* fixed empty sprite will fill layer
* added missing fill image
* made flavor, physical description, recipe reaction and tweaked reagent threshold
* fixed fill levels
* removed name from drinks.yml, updated suffix instead
* delay is weird and broken, removing the difference
* updated copyright
Biggest change is updating the attributions and links for Sunbeamstress' to reflect the changes in their online profile as the previous link is now a dead link.
Updated Comet Haley's link to go directly to Stellardrone's Bandcamp instead of diverting to Free Music Archive
Fixed a double the in the comment for Space Asshole
* Adds in-hand sprites to the barber scissors.
* adds in-hand sprites to the floodlight.
* adds in-hand sprites to the gas analyzer.
* adds in-hand sprites to the gps.
* Update copyright wording, linting
* resprite gps inhand sprites.
* adds in-hand sprites to the mass scanner.
* adds in-hand sprites to the spray_painter.
* resprite in-hand sprites to the mass_scanner.
* fix in-hand sprites to the mass_scanner.
* Resprite mass_scanner in-hand sprites.
* This commit adds 2 new Rock Anomaly types, Coal and Gold. It also adds Resource Crabs, colored crystals, and lights for both.
* Added crafting recipes for yellow and black light tubes. Somehow I forgot that the first time.
* Sorted tags.yml alphabetically this time instead of not doing that.
* Updated Texture Copyright information
* Attempted to fix Merge Conflict
* Added bulb light variants for both yellow and black crystals.
* cryopod and grinder cleanup
* lower case name
* 4 spaces
* prototype clean
* looks like there is some kind of test that prevents removing this
* grinder too
* both should be empty
* cleanup
* Added New Cocktails and new fill level sprites to existing drinks
* Updated copyright info and fixed recipies for Caipirinha/Mojito.
---------
Co-authored-by: RedBookcase <Usualmoves@gmail.com>
Won't use the entity's rotation for the matrix, I just forgot to do this. Means shadows will always point in the same direction and the points will correctly adjust as the entity rotates.
* woe, better engineering be upon ye
* im going to lose it
* radical plan
* oopsie
* Revert "oopsie"
This reverts commit 45ab057f55b46acd795e58257c3cc5967e5cb946.
* Revert "radical plan"
This reverts commit 57b1ae081725a47aef3ae03111cecbc91b4f47a8.
* Revert "im going to lose it"
This reverts commit e7b4afaf5d9a10a42e89831ffc9294d3b9bd96d4.
* Revert "woe, better engineering be upon ye"
This reverts commit 471dc3716b58a39631aa8bee00de79e981391d63.
* complete revamp
* revision
* oops 2 electric boogaloo
* another one
* every time i push to fix a minor mistake i found in walking around i get closer to my limit
* Use `LocalizedDatasetPrototype` instead of `DatasetPrototype` in `RoleLoadoutPrototype`
* Localize ai names
* Replace to `LocalizedDatasetPrototype` in `NamingSystem`
* Localize arachnid first and last names
* Localize atv names
* Localize autoborg names
* Forgot to change type to localizedDataset
* Localize borer names
* Localize borg names
* Localize cargo shuttle names
* Localize clown names
* Localize death_commando names
* Localize diona names
* Localize fake_human names
* Localize first and last names
* Localize first male and female names
* Localize fortunes descriptions
* Forgot about equal sign
* Localize golem names
* Localize hologram names
* Localize military names
* Localize moth first male and female names
* Localize moth last names
* Fix autoborg name error
* Localize mushman first and last names
* Localize ninja names
* Localize operation names
* Localize regalrat names
* Fix mushman_first
* Forgot about `Loc.GetString`
* Move comments into comment section & fix names
* Localize reptilian male and female names
* Localize revenant names
* Fix locale word order in operation
* Localize rollie (btw it was never used and was added as "for the futuгe" long time ago)
* Localize skeleton_first names
* Localize syndicate names
* Localize vox names
* Localize wizard first and last names
* `{owner}-name-dataset` -> `names-{owner}-dataset`
* Change `DatasetPrototype` to `LocalizedDatasetPrototype` and make sure it works properly
GetFTLName is no more the static method, we need it to be able to use `Loc.GetString`
* I hate those mothname comments
* Combine name datasets prototypes
* Move every ftl from` /en-US/names` to ` /en-US/datasets/names`
* Remove ftl files
* Get every dataset yml back
* Remove changes for planets. Move it in another PR
* Revert these changes (Moved to another PR)
* How
* Apply suggested changes
* Localize first names
* Localize last names
* Correct prototype ids to follow naming conventions
* Combine first.yml and last.yml into base.yml
* Forgot about = in last
* Implements a Dynamic Lighting System on maps.
* Edit: the night should be a little bit brighter and blue now.
* Major edit: everything must be done on the client side now, with certain datafield replicated.
Changes were outlined in the salvage to accommodate the new lighting system.
* Edit: The offset is now serverside, this makes the time accurate in all situations.
* Removing ununsed import
* Minor tweaks
* Tweak in time precision
* Minor tweak + Unused import removed
* Edit: apparently RealTime is better for what I'm looking for
* Fix: Now the time is calculated correctly.
* Minor tweaks
* Adds condition for when the light should be updated
* Add planet lighting
* she
* close-ish
* c
* bittersweat
* Fixes
* Revert "Merge branch '22719' into 2024-09-29-planet-lighting"
This reverts commit 9f2785bb16aee47d794aa3eed8ae15004f97fc35, reversing
changes made to 19649c07a5fb625423e08fc18d91c9cb101daa86.
* Europa and day-night
* weh
* rooves working
* Clean
* Remove Europa
* Fixes
* fix
* Update
* Fix caves
* Update for engine
* Add sun shadows (planet lighting v2)
For now mostly targeting walls and having the shadows change over time. Got the basic proof-of-concept working just needs a hell of a lot of polish.
* Documentation
* a
* Fixes
* Move blur to an overlay
* Slughands
* Fixes
* Apply RoofOverlay per-grid not per-map
* Fix light render scales
* sangas
* Juice it a bit
* Better angle
* Fixes
* Add color support
* Rounding bandaid
* Wehs
* Better
* Remember I forgot to do this when writing docs
---------
Co-authored-by: DoutorWhite <thedoctorwhite@gmail.com>
* add AssertMultiple to ContrabandTest
* do the same for magazine visuals test
* :trollface:
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
* Literally everything
Как будто я не должен был делать всё в 1 коммит
* фиксы
маленькие изменения по запросу Эда
* fix
HideSpawnMenu
* fix2
fix
* final fix
final fix
* real final fix
* spell fix
* fix
* better tesla, better TEG, better sci maints, chef gets chef closet
* added storage room for tesla parts, added captain bathroom, changed vault so nuke can be armed
* ran fixgridatmos and added some vacuum markers
* unflatpacked containment shit
* your commit? our commit.
* skreee
* show joined players before lobby players; comments
* comments
* playerinfo retains playtime data after disconnect
* new connection status symbols
* Added variable PercentageDrain to SinguloFoodComponent
* Set percentageDrain to 0.03 (3%) for anti particles
* Added percentageDrain logic in public OnConsumed
* Simplify SinguloFoodComponent and set percentageDrain to negative
* EnergyFactor now applies to positive values too
* Better commenting on EnergyFactor
* Update Content.Server/Singularity/Components/SinguloFoodComponent.cs
* Documentation of EnergyFactor
* Fixing spelling mistake
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* updated BruteLevel to be PainLevel with burn damage checks in DamageOverlayUiController.cs
* dehardcoded pain level by adding damage groups to paindamagegroups to affect
* re-added the name for painDamageGroups
* fixed overlay default and added minimum limit to component check first
* renamed to PainDamageGroups and removed obsolete tag
Sprites and file changes
Adds the variants for arachnid and moth glasses, adds the code for those in the meta.json files, and adds the speciesID tag in both arachnid and moth prototype files.
* cloning refactor
* cleanup and fixes
* don't pick from 0
* give dwarves the correct species
* fix dna and bloodstream reagent data cloning
* don't copy helmets
* be less redundant
* DetGadget Hat
* uh... half-assed item description
* Reduce hat range to one tile, you have to stand on someone to steal their hat items
* Fix Integration Errors
* Only the wearer can access voice commands
* init work - handscomp is unable to be pulled
* second bit of progress
* basic working implementation
* nuke storageslots and add adminlogging
* disallow trolling nukies or hiding objective items
* remove unnecessary tags additions
* finish nuking unused tags
* death to yamllinter
* int tests be damned
* milon is a furry
* address review
* upd desc
* address reviews part 2
* address more reviews
* remove unused refs
* fix order of dependencies
* add ShowVerb to SharedStorageSystem.cs
This will allow or disallow showing the "Open Storage" verb if defined on the component.
* orks is a nerd
* add proper locale, fix adminlogging
* orks is a nerd 2
---------
Co-authored-by: Coenx-flex <coengmurray@gmail.com>
* refactor(src): Minor refactor of Draw in "AdminNameOverlay. And new info about playtime player
* fix(src): Add configure classic admin owerlay
* fix
* tweak(src): Use _antagLabelClassic and tweak style
* tweak(src): Add config display overlay for startingJob and playTime
* tweak(src): Vector2 is replaced by var
* tweak(src): return to the end of the list
varplaceholder=Loc.GetString("criminal-records-console-reason-placeholder",("placeholder",_random.Pick(placeholders.Values)));// just funny it doesn't actually get used
varplaceholder=Loc.GetString("criminal-records-console-reason-placeholder",("placeholder",_random.Pick(placeholders)));// just funny it doesn't actually get used
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