2024-11-18 14:40:52 +03:00
# <---> CrystallEdge migration zone
2024-05-04 16:35:59 +03:00
2024-10-04 19:19:13 +03:00
#2024-10-04
CP14BloodGrass : CP14BloodFlower
CP14FlowersRed : CP14BloodFlower
CP14GatherableBloodgrass : CP14GatherableBloodFlower
CP14GatherableFlowersRed : CP14GatherableBloodFlower
2025-03-02 13:28:13 +03:00
CP14VialSmallBloodgrassSap : null
2024-10-04 19:19:13 +03:00
CP14BarrelBloodGrassSap : CP14BarrelBloodFlowerSap
2024-10-15 15:22:06 +03:00
#2024-10-11
CP14WoodenDresser : CP14WoodenCabinet
2024-10-17 13:08:36 +03:00
#2024-10-17
CP14WallpaperPurple1 : CP14WallpaperPurple
CP14WallpaperPurple30 : CP14WallpaperPurple
CP14WallpaperGreen1 : CP14WallpaperGreen
CP14WallpaperGreen30 : CP14WallpaperGreen
2024-10-18 14:56:01 +03:00
#2024-10-18
CP14WoodenCupboard : CP14WoodenCloset
2025-03-02 13:28:13 +03:00
CP14VialSmallChromiumSlime : null
CP14VialSmallLumiMushroom : null
2024-10-17 13:08:36 +03:00
2024-10-20 21:20:16 +03:00
#2024-10-20
2025-03-06 12:01:43 +03:00
CP14SpawnPointHouseKeeper : null
2024-10-21 14:20:05 +03:00
CP14WoodenDoorTavernDorms : null
2024-10-20 21:20:16 +03:00
2024-10-25 00:23:35 +03:00
#2024-10-24
2025-03-06 12:01:43 +03:00
CP14SpawnPointQuartermaster : null
2024-10-27 21:37:15 +03:00
#2024-10-27
CP14GatherableFlowersYellow : CP14GatherableDayflin
CP14FlowersYellow : CP14Dayflin
2024-11-04 00:55:15 +03:00
#2024-11-03
CP14OldLantern : CP14CrystalLampBlueEmpty
2024-11-20 00:23:44 +03:00
CP14ClothingRingIceFloor : CP14ManaOperationGlove
2024-11-04 00:55:15 +03:00
2024-11-05 19:05:40 +03:00
#2024-11-05
CP14ClothingRingCureWounds : CP14MagicHealingStaff
2024-11-20 00:23:44 +03:00
CP14ClothingRingShadowStep : null
2024-11-05 19:05:40 +03:00
2024-11-12 12:42:45 +03:00
#2024-11-11
CP14BlueVial : CP14BlueBottle
CP14GreenVial : CP14GreenBottle
2024-11-13 17:56:07 +03:00
#2024-13-11
2025-03-06 12:01:43 +03:00
CP14IronDoorBankSafe1 : null
CP14IronDoorBankSafe2 : null
CP14IronDoorBankSafe3 : null
CP14IronDoorBankSafe4 : null
CP14IronDoorBankSafe5 : null
CP14IronDoorBankSafe6 : null
CP14KeyBankSafe1 : null
CP14KeyBankSafe2 : null
CP14KeyBankSafe3 : null
CP14KeyBankSafe4 : null
CP14KeyBankSafe5 : null
CP14KeyBankSafe6 : null
2024-11-13 17:56:07 +03:00
2024-11-20 00:23:44 +03:00
#2024-19-11
CP14ClothingRingManaGift : CP14ManaOperationGlove
CP14ClothingRingIceDagger : CP14ManaOperationGlove
2024-11-21 22:01:14 +03:00
CP14ClothingRingFlameCreation : CP14Lighter
2024-11-20 00:23:44 +03:00
CP14ClothingRingShadowGrab : null
CP14ClothingRingEarthWall : null
CP14ClothingRingSphereOfLight : null
2024-11-24 13:39:53 +03:00
#2024-14-11
CP14ClothingCloakSimpleWhite : null
CP14ClothingCloakSimpleDarkBlue : null
CP14ClothingCloakArmoredRed : CP14ClothingCloakGuardCommander
CP14SpawnPointCaptain : null
2024-12-03 12:34:07 +03:00
#2024-02-12
2025-03-06 12:01:43 +03:00
CP14WoodenDoorTavernAlchemy : CP14WoodenDoorAlchemy1
CP14WoodenDoorTavernAlchemyMirrored : CP14WoodenDoorAlchemyMirrored1
2024-12-03 12:34:07 +03:00
CP14IronDoorBlacksmith : CP14IronDoorBlacksmith1
CP14IronDoorMirroredBlacksmith : CP14IronDoorMirroredBlacksmith1
CP14IronDoorWindowedBlacksmith : CP14IronDoorBlacksmith1
CP14IronDoorWindowedMirroredBlacksmith : CP14IronDoorMirroredBlacksmith1
2024-12-03 16:21:07 +03:00
CP14FenceIronGrilleCorner : null
2024-12-03 12:34:07 +03:00
2024-12-04 19:11:33 +04:00
#2024-04-12
CP14ClothingShirtGuardsChainmailShirtWB : CP14ClothingShirtGuardsChainmailShirtB
CP14KeyRingGuardCommandant : CP14KeyRingGuardCommander
2024-12-12 21:51:03 +03:00
#2024-12-12
CP14FloraTree01 : CP14FloraTreeGreen
CP14FloraTree02 : CP14FloraTreeGreen
CP14FloraTree03 : CP14FloraTreeGreen
CP14FloraTree04 : CP14FloraTreeGreen
CP14FloraTree05 : CP14FloraTreeGreen
CP14FloraTree06 : CP14FloraTreeGreen
CP14FloraTreeLarge01 : CP14FloraTreeGreenLarge
CP14FloraTreeLarge02 : CP14FloraTreeGreenLarge
CP14FloraTreeLarge03 : CP14FloraTreeGreenLarge
CP14FloraTreeLarge04 : CP14FloraTreeGreenLarge
CP14FloraTreeLarge05 : CP14FloraTreeGreenLarge
CP14FloraTreeLarge06 : CP14FloraTreeGreenLarge
2024-12-12 23:00:16 +03:00
CP14DungeonEntranceAutoLink : CP14LaddersDownStoneAutoLink
CP14DungeonExitAutoLink : CP14LaddersUpStoneAutoLink
2024-12-13 17:33:42 +03:00
CP14BaseBroom : null
2024-12-16 00:38:29 +03:00
#2024-15-12
2025-05-05 15:19:44 +03:00
CP14DemiplanKey : null
2024-12-16 00:38:29 +03:00
CP14SpawnerExpeditionLootCommon : CP14SpawnerDemiplaneLootT1
2025-01-14 14:36:10 +03:00
#2025-06-01
2025-01-06 03:31:59 +03:00
CP14AuraNodeBase : null
CP14AuraScanner : null
2025-01-14 14:36:10 +03:00
#2025-01-14
CP14BaseBattleStaff : null
CP14BaseTwoHandedSword : null
CP14TwoHandedSwordScythe : null
2025-01-17 22:15:54 +03:00
#2025-17-01
2025-08-01 10:59:05 +02:00
CP14ClothingCloakBrassArmor : null
2025-01-21 23:03:50 +03:00
#2025-21-01
Cooking Simulator (#1529)
* frying pan start
* fix data saving
* Refactor cooking system and add localization support
Refactored food data handling in the cooking system to use Visuals instead of FoodData on holders, improved food transfer logic, and added popups and examine messages for user feedback. Added English and Russian localization files for cooking examine and meal descriptions, and updated prototype files to increase plate solution volume and add a whitelist for the cooking furnace.
* Refactor cooking system solution handling
Removed Solution field from CP14FoodData and updated CP14SharedCookingSystem to use solution containers directly. Improved solution transfer, mixing, and overflow handling during cooking. Increased pan max volume from 30 to 100 in cooking_furnace.yml.
* Improve cooking system trash handling and update food sprites
Enhanced trash distribution in CP14SharedCookingSystem to randomly assign trash to plates, only adding all trash to the last plate. Updated meat_dish and salad prototypes to use new wooden plate sprites. Added wideAnimationRotation and DrainableSolution to cooking_furnace for improved functionality.
* Remove unused usings and redundant comments in cooking components
Cleaned up CP14 cooking-related components by removing unused using directives and empty XML comments. This improves code readability and maintainability.
* Add tag-based cooking requirements and new meal recipes
Introduces tag-based cooking requirement classes (TagRequired, TagBlocked, SolutionRequired) and updates the cooking system to support tag checks. Adds new tags for food items, updates food and meal prototypes to include relevant tags, and implements new meal recipes (Zellasian Breakfast, Monster Egg) with corresponding sprites and localization. Also refactors and renames some tag and structure prototype files for better organization.
* Refactor and expand CP14 cooking recipes and tags
Reworked meal recipes to use tag-based requirements, added new tags for food categorization (meat, cheese, vegetables, etc.), and removed hardcoded entity recipes for ham in cheese and stuffed potato. Updated and added new meal recipes (bread plate, ham in cheese, stuffed potato), localized their names and descriptions, and migrated/added corresponding sprites. Deprecated SolutionRequired requirement, cleaned up unused tags, and improved TagRequired/TagBlocked logic. Updated prototype files to use new tags and added missing tags to food entities.
* Refactor and expand green salad recipes and assets
Replaces the old green salad entity and workbench recipe with new cooking recipes for green salad and green salad with meat. Updates English and Russian localization, moves and adds new salad textures, and removes obsolete salad assets and trading request.
* mashed potatoes
* Add mashed potatoes with herbs meal
Introduced a new 'mashed potatoes with herbs' meal, including English and Russian localization, recipe definition, and associated sprite. Updated the texture metadata and added the new image asset.
* Update dye.yml
* Fix frying pan item size and update plate recipe
Moved the 'size: Ginormous' property to the correct component in frying_pen.yml. Renamed the plate recipe and result from 'CP14Plate' to 'CP14PlateWooden' in misc.yml for clarity.
* Update meals.yml
* Update migration.yml
* fixes
* fix heating food sounds
* Nyranu temperature transmission
* Update plate.yml
* Cooking DoAfter works
* burning logic
* cooking more work
* auto transform transformable
* Update CP14SharedCookingSystem.DoAfter.cs
* cool burning visuals!
* Add MIT license headers to cooking system files
Added sublicensing notice and MIT license header to all files in the CP14 cooking system. Also made minor code cleanups, such as removing unnecessary default initializations and improving XML documentation for clarity.
* constant heating required
* cooking visuals improve!
* sandwiches with processed cheese + reagent burnt fuckuping
* inhand pan sprites + FIRE fuckup
* crafting & buying pan
* fix predicting
* random food spawner + chef closet
* mapping update
* Update frying_pen.yml
* move WIP to blacksmith lol
2025-07-16 08:15:08 +03:00
CP14PlateWooden : CP14PlateWooden
CP14PlateWooden2 : CP14PlateWooden
CP14PlateCeramic : CP14PlateWooden
CP14PlateIron : CP14PlateIron
2025-01-21 23:03:50 +03:00
2025-01-30 13:48:42 +03:00
#2025-30-01
CP14OreCopper : CP14OreCopper1
CP14OreIron : CP14OreIron1
CP14OreGold : CP14OreGold1
CP14OreMithril : CP14OreMithril1
2025-02-07 15:28:31 +03:00
#2025-07-02
CP14SpawnPointBanker : CP14SpawnPointMerchant
CP14ClothingOuterClothingBankerWaistCoat : CP14ClothingOuterClothingMerchantWaistCoat
2025-02-10 17:47:40 +03:00
CP14ClothingOuterClothingBankerWaistCoatOpen : null
2025-02-07 15:28:31 +03:00
CP14ClothingShirtBanker : CP14ClothingShirtMerchant
CP14KeyRingBanker : CP14KeyRingMerchant
CP14WoodenCabinetBanker : CP14WoodenCabinetMerchant
CP14WoodenClosetBankerFilled : CP14WoodenClosetMerchantFilled
2025-02-16 11:58:47 +03:00
#2025-02-09
C14IronCabinet : CP14IronCabinet
2025-03-06 12:01:43 +03:00
C14IronCabinetCargo : CP14IronCabinet
2025-02-07 15:28:31 +03:00
2025-02-19 21:36:21 +02:00
#2025-16-02
Rethinking equipment (#1711)
* delete all modular content
* clean up
* Update guard.yml
* spear first pass
* Add imperial two-handed sword and update spear
Introduces the imperial two-handed sword with new sprites, prototype, and animations. Refines spear configuration: adjusts damage, animation, and offsets, and updates its sprites and prototype to use a new resource path. Improves melee weapon animation logic for both thrust and slash attacks.
* neck displacement
* Update neck.png
* Update migration.yml
* dagger
* Add sword prototype and refactor melee weapon swing logic
Introduces a new sword entity and associated textures. Refactors melee weapon swing logic by renaming SwingLeft to CPSwingLeft and updating related code. Adjusts animation offsets and rotation values for daggers, spears, and two-handed swords. Moves and updates dagger texture assets to a new directory structure.
* hatchet
* sickle
* Add skimitar sword entity and sprites
Introduced a new 'skimitar' sword entity with description and associated sprite assets, including icon, in-hand, and equipped states. Also updated the imperial sword's name and description for clarity.
* Add rapier weapon and adjust melee weapon balance
Introduced the imperial rapier weapon with associated prototype and textures. Increased the default single-target melee damage modifier to 1.3 and removed per-weapon clickDamageModifier overrides from dagger, spear, sword, and two-handed sword. Also increased sword base damage to 10 for better balance.
* Add iron tool/weapon variants and update wall thresholds
Introduces iron variants for pickaxe, shovel, dagger, rapier, spear, sword, and two-handed sword, including new sprites and YAML prototypes. Adjusts wall and ore vein damage thresholds for destruction and sound triggers. Updates migration.yml to map modular iron weapons to new iron variants and spawns stone blocks on stonebrick wall breakage. Also refactors dagger textures to use an 'iron' directory.
* Refactor ice dagger and adjust blacksmith skills
Replaced CP14IceDagger with CP14WeaponDaggerIce, updating its parent, stats, and components for consistency. Adjusted base dagger damage types. Blacksmith job and related melting skills are now commented out or disabled, reflecting a change in skill progression and job setup.
* Update ice_dagger.yml
* Deprecate sword mastery skills and update melee swing logic
Commented out SwordMastery, RapierMastery, and SkimitarMastery skills and removed their assignment from guard and artisan job prototypes. Renamed CPSwingLeft to SwingLeft in melee weapon code for clarity and updated related logic.
* Remove requiredSkills from anvil and furnace recipes
Eliminated the 'requiredSkills' field from all recipes in Anvil/misc.yml and furnace.yml. This simplifies recipe definitions and removes skill prerequisites for crafting these items.
* Update guard_commander.yml
* Comment out freeLearnedSkills for T1 and T2 skeletons
Disabled the freeLearnedSkills entries, including SwordMastery and SkimitarMastery, in both T1 and T2 DemiplaneAntag skeleton YAML prototypes. This change may be for balancing or testing purposes.
* Update migration.yml
* Update migration.yml
* guidebook
* r
* spear passive + hammer passive
* tool hammer + skimitar refactor
* balance tweak
* kick nerf
* TOWER DEFENCE UPDATE
* default shield refactor
* buckler (only sprites)
* Update migration.yml
* buckler parry
* some fixes
* Update T2.yml
* Update T2.yml
* Update instruments.yml
* Update migration.yml
* M O P
* war axe
* Update migration.yml
* Keen Eye skill
* arrows + bow + loadouts
* Update tools.yml
* trading
* fix
* Update misc.yml
* Update migration.yml
2025-09-06 00:59:58 +03:00
CP14Arrow : null
CP14ClothingBeltQuiverArrow : CP14ClothingBeltQuiverArrows
2025-02-19 21:36:21 +02:00
2025-02-19 21:15:39 +02:00
#2025-17-02
CP14Crossbolt : CP14CrossboltIron
2025-02-26 14:38:22 +03:00
#2025-26-02
CP14BookImperialLawsHandBook : CP14GuidebookImperialLaws
2025-02-19 21:15:39 +02:00
2025-03-02 13:28:13 +03:00
CP14AlchemyNormalizer : CP14AlchemySolutionCleaner
CP14VialSmallBloodFlowerSap : CP14VialSmall
CP14VialSmallAgaricMushroom : CP14VialSmall
CP14VialSmallGroundQuartz : CP14VialSmall
CP14VialSmallWildSage : CP14VialSmall
CP14VialSmallBlueAmanita : CP14VialSmall
CP14VialSmallAirLily : CP14VialSmall
CP14VialSmallDayflin : CP14VialSmall
CP14VialTinyChromiumSlime : CP14VialSmall
CP14VialTinyLumiMushroom : CP14VialSmall
CP14VialSmallHealthPotion : CP14VialSmall
CP14VialSmallManaPotion : CP14VialSmall
2025-06-16 04:30:21 -04:00
CP14SpellScrollCounterSpell : CP14ActionSpellMagicSplitting
2025-03-02 13:28:13 +03:00
2025-03-06 12:01:43 +03:00
#2025-04-03
CP14TravelingStoreshipAnchor : null
2025-05-29 00:22:47 +03:00
CP14TravelingShop : null
2025-03-06 12:01:43 +03:00
CP14IronCabinetCargo : CP14IronCabinet
CP14BrassChestFilledDemiplanes : null
CP14BrassChestFilledWood : null
CP14WoodenDoorTavernAlchemy1 : CP14WoodenDoorAlchemy1
CP14WoodenDoorTavernAlchemyMirrored1 : CP14WoodenDoorAlchemyMirrored1
CP14WoodenDoorTavernAlchemy2 : CP14WoodenDoorAlchemy2
CP14WoodenDoorTavernAlchemyMirrored2 : CP14WoodenDoorAlchemyMirrored2
CP14WoodenDoorTavernAlchemy3 : CP14WoodenDoorAlchemy3
CP14WoodenDoorTavernAlchemyMirrored3 : CP14WoodenDoorAlchemyMirrored3
CP14SafeVault : null
CP14WoodenClosetCommandantFilled : null
CP14Safe : null
CP14ClosetGlassShowcase : null
CP14SafeVaultFilled25 : null
CP14IronDoorBankStaff : null
CP14IronDoorMirroredBankStaff : null
CP14IronDoorMirroredBankVault : null
CP14IronDoorBankSafe : null
CP14IronDoorBankCommandantRoom : null
CP14IronDoorWindowedBankEntrance : null
CP14IronDoorWindowedMirroredBankEntrance : null
CP14IronDoorBankVault : null
CP14BankStorageMarker : null
CP14SpawnPointCommandant : null
2025-03-11 17:39:46 +03:00
#2025-11-03
CP14BrassChest : CP14WoodenChest
2025-05-29 00:22:47 +03:00
CP14BrassChestFilledEnergyCrystals : null
CP14BrassChestFilledAlchemy : null
CP14BrassChestFilledCheese : null
CP14BrassChestFilledSmallHealingBrute : null
CP14BrassChestFilledSmallHealingPoison : null
CP14BrassChestFilledSmallHealingAirloss : null
CP14BrassChestFilledSmallHealingBlood : null
CP14BrassChestFilledSmallHealingMana : null
CP14BrassChestFilledSmallSpeedUp : null
CP14BrassChestFilledSmallRainbow : null
CP14BrassChestFilledFarmSeeds : null
2025-03-10 15:24:10 +02:00
2025-03-14 14:11:41 +03:00
CP14ClothingHeadCaptainCap : null
CP14ClothingHeadBeretBlack : null
2025-04-03 15:29:08 +03:00
#2025-02-04
CP14SeedbedWooden : null
CP14PlantCabbageDeath : CP14PlantCabbage
CP14PlantCucumberDeath : CP14PlantCucumber
CP14PlantOnionDeath : CP14PlantOnion
CP14PlantPepperDeath : CP14PlantPepper
CP14PlantPotatoDeath : CP14PlantPotato
CP14PlantPumpkinDeath : CP14PlantPumpkin
CP14PlantTomatoesDeath : CP14PlantTomatoes
CP14PlantWheatDeath : CP14PlantWheat
2025-04-05 01:00:39 +03:00
CP14PlantOnion : null
2025-04-03 15:29:08 +03:00
2025-04-20 17:37:56 +03:00
#2025-14-04
CP14FenceWoodStraight : CP14FenceBigWooden
CP14FenceWoodCorner : CP14FenceBigWooden
CP14FenceWoodGate : CP14FenceGateBigWooden
CP14FenceWoodSmallStraight : CP14FenceWooden
CP14FenceWoodSmallCorner : CP14FenceWooden
CP14FenceWoodSmallGate : CP14FenceGateWooden
CP14FenceIronGrilleStraight : CP14FenceBigIron
CP14FenceIronGrilleGate : CP14FenceGateBigIron
2025-05-20 22:36:43 +03:00
CP14FenceIronGrilleGateGuard : CP14FenceGateBigIronGuardBarracks
2025-09-07 19:15:29 +03:00
CP14FenceIronGrilleGateGuildmaster : CP14FenceGateBigIron
CP14FenceIronGrilleGateDemiplaneCrystal : CP14FenceGateBigIron
2025-04-20 17:37:56 +03:00
CP14FenceIronGrilleWindowStraight : CP14FenceWindowIron
2025-04-22 13:22:28 +03:00
#2025-21-04
CP14WallBrownbrick : CP14WallMarbleBrick
CP14FrameWoodenCrushedMedium : CP14WallFrameWooden
CP14FrameWoodenCrushedLow : CP14WallFrameWooden
CP14WallStonebrickCrushedMedium : CP14WallFrameStonebrick
CP14WallStonebrickCrushedLow : CP14WallFrameStonebrick
CP14WallCyan : CP14WallStonebrick
CP14FrameWooden : CP14WallFrameWooden
2025-04-26 13:29:23 +03:00
#2025-26-04
CP14WallSkulls : CP14WallStonebrickOld
2025-04-26 17:20:52 +03:00
CP14WoodenChestFrame : null
CP14Nail1 : null
CP14Nail20 : null
CP14Nail50 : null
2025-04-26 13:29:23 +03:00
2025-04-30 17:28:38 +03:00
CP14WallmountCrystalDiamonds : null
CP14WallmountCrystalAmethysts : null
CP14WallmountCrystalSapphires : null
CP14WallmountCrystalEmeralds : null
CP14WallmountCrystalTopazes : null
CP14WallmountCrystalRubies : null
CP14CrystalShardBase : CP14CrystalShardQuartz
CP14CrystalShardChaos : CP14CrystalShardQuartz
CP14CrystalShardEarth : CP14CrystalShardQuartz
CP14CrystalShardFire : CP14CrystalShardQuartz
CP14CrystalShardWater : CP14CrystalShardQuartz
CP14CrystalShardAir : CP14CrystalShardQuartz
CP14CrystalShardOrder : CP14CrystalShardQuartz
CP14CrystalEmpty : CP14CrystalQuartz
CP14CrystalEarth : CP14CrystalQuartz
CP14CrystalFire : CP14CrystalQuartz
CP14CrystalWater : CP14CrystalQuartz
CP14CrystalAir : CP14CrystalQuartz
CP14CrystalOrder : CP14CrystalQuartz
CP14CrystalChaos : CP14CrystalQuartz
CP14EnergyCrystalSmallEmpty : CP14EnergyCrystalMediumEmpty
CP14EnergyCrystalSmall : CP14EnergyCrystalMedium
2025-05-05 15:19:44 +03:00
#2025-05-05
CP14DemiplaneKeyT1 : null
CP14DemiplaneKeyT2 : null
2025-05-20 22:36:43 +03:00
#2025-20-05
CP14KeyGuardEntrance : CP14KeyGuardBarracks
CP14KeyGuard : CP14KeyGuardBarracks
CP14KeyGuardWeaponStorage : null
CP14IronDoorGuard : CP14IronDoorGuardBarracks
CP14IronDoorGuardWeaponStorage : null
CP14IronDoorWindowedGuardEntrance : CP14IronDoorGuardBarracks
CP14IronDoorWindowedMirroredGuardEntrance : CP14IronDoorGuardBarracks
CP14FenceGateBigIronGuard : CP14FenceGateBigIronGuardBarracks
2025-05-29 00:22:47 +03:00
#2025-25-05
CP14SpawnUniqueTradepost : null
CP14TradingBoardBase : null
CP14TradingPortalSylphoria : null
CP14TradingPortalHelmirWeapon : null
CP14TradingPortalBradFamily : null
CP14TradingPortalSpiceStream : null
CP14WoodenChestFilledFarmSeeds : CP14SackFarmingSeedFull
CP14WoodenChestFilledEnergyCrystals : null
CP14WoodenChestFilledAlchemy : null
CP14WoodenChestFilledCheese : null
2025-05-20 22:36:43 +03:00
2025-06-05 12:46:38 +03:00
#2025-05-06
CP14ClothingRingFireball : null
CP14ClothingRingFlashLight : null
CP14ClothingRingIceShards : null
2025-06-16 10:39:33 +03:00
Big content update (#1484)
* Add investigator's cloak entity and sprites
Introduced a new investigator's cloak for senior investigators, including its entity definition and associated sprites. Also updated helmet sprites for the guard role.
* Add Investigator job to CP14 roles and assets
Introduces the Investigator job, including English and Russian localization, job prototype, loadout, play time tracker, and status icon. Updates department and role loadout configurations to include the new job. Enables setPreference for Guard and Guard Commander jobs. Adds Investigator job icon and updates related metadata.
* Rebalance mana splitting spell parameters
Reduced mana cost from 15 to 10, adjusted mana change effect, and updated spell event to use a toggleable action with new cast time and distance threshold. Also changed visual effect colors for the spell impact.
* job spawner
* remove mana splitting from mana glove
* Update tools.yml
* reduce memory points to 0.5 for tier magics
* Add CP14 spell to create beams and extend beam system
Introduces CP14SpellCreateBeam, a new spell effect for creating beams using the shared beam system. Adds a virtual TryCreateBeam method to SharedBeamSystem and overrides it in BeamSystem to support shared spell functionality.
* athletic branch refactor
* second wind skill
* minor fixes
* remove skeletons specific spells
* small magic splitting
* Update migration.yml
* clear references
* guidebook species update, -0.5 people memory, innate athletic to carcat, nerf night vision
* disable guards again
2025-06-29 00:02:04 +03:00
# 2025-04-06
2025-07-01 16:24:03 +03:00
CP14CarpetPink : CP14CarpetPurple
2025-06-16 04:30:21 -04:00
Big content update (#1484)
* Add investigator's cloak entity and sprites
Introduced a new investigator's cloak for senior investigators, including its entity definition and associated sprites. Also updated helmet sprites for the guard role.
* Add Investigator job to CP14 roles and assets
Introduces the Investigator job, including English and Russian localization, job prototype, loadout, play time tracker, and status icon. Updates department and role loadout configurations to include the new job. Enables setPreference for Guard and Guard Commander jobs. Adds Investigator job icon and updates related metadata.
* Rebalance mana splitting spell parameters
Reduced mana cost from 15 to 10, adjusted mana change effect, and updated spell event to use a toggleable action with new cast time and distance threshold. Also changed visual effect colors for the spell impact.
* job spawner
* remove mana splitting from mana glove
* Update tools.yml
* reduce memory points to 0.5 for tier magics
* Add CP14 spell to create beams and extend beam system
Introduces CP14SpellCreateBeam, a new spell effect for creating beams using the shared beam system. Adds a virtual TryCreateBeam method to SharedBeamSystem and overrides it in BeamSystem to support shared spell functionality.
* athletic branch refactor
* second wind skill
* minor fixes
* remove skeletons specific spells
* small magic splitting
* Update migration.yml
* clear references
* guidebook species update, -0.5 people memory, innate athletic to carcat, nerf night vision
* disable guards again
2025-06-29 00:02:04 +03:00
#2025-15-06
2025-06-16 10:39:33 +03:00
CP14FoodMeatMole : CP14FoodMeatMonster
CP14FoodMeatMoleCooked : CP14FoodMeatMonsterCooked
CP14FoodMeatMoleLeg : CP14FoodMeatMonsterLeg
CP14FoodMeatMoleLegCooked : CP14FoodMeatMonsterLegCooked
CP14FoodMeatMoleSlice : CP14FoodMeatMonsterSlice
CP14FoodMeatMoleCookedSlice : CP14FoodMeatMonsterCookedSlice
2025-06-16 11:17:20 +03:00
Big content update (#1484)
* Add investigator's cloak entity and sprites
Introduced a new investigator's cloak for senior investigators, including its entity definition and associated sprites. Also updated helmet sprites for the guard role.
* Add Investigator job to CP14 roles and assets
Introduces the Investigator job, including English and Russian localization, job prototype, loadout, play time tracker, and status icon. Updates department and role loadout configurations to include the new job. Enables setPreference for Guard and Guard Commander jobs. Adds Investigator job icon and updates related metadata.
* Rebalance mana splitting spell parameters
Reduced mana cost from 15 to 10, adjusted mana change effect, and updated spell event to use a toggleable action with new cast time and distance threshold. Also changed visual effect colors for the spell impact.
* job spawner
* remove mana splitting from mana glove
* Update tools.yml
* reduce memory points to 0.5 for tier magics
* Add CP14 spell to create beams and extend beam system
Introduces CP14SpellCreateBeam, a new spell effect for creating beams using the shared beam system. Adds a virtual TryCreateBeam method to SharedBeamSystem and overrides it in BeamSystem to support shared spell functionality.
* athletic branch refactor
* second wind skill
* minor fixes
* remove skeletons specific spells
* small magic splitting
* Update migration.yml
* clear references
* guidebook species update, -0.5 people memory, innate athletic to carcat, nerf night vision
* disable guards again
2025-06-29 00:02:04 +03:00
#2025-16-06
2025-06-16 00:07:57 +03:00
CP14SpellscrollSignalLightBlue : null
CP14SpellscrollSignalLightRed : null
CP14SpellscrollSignalLightYellow : null
Big content update (#1484)
* Add investigator's cloak entity and sprites
Introduced a new investigator's cloak for senior investigators, including its entity definition and associated sprites. Also updated helmet sprites for the guard role.
* Add Investigator job to CP14 roles and assets
Introduces the Investigator job, including English and Russian localization, job prototype, loadout, play time tracker, and status icon. Updates department and role loadout configurations to include the new job. Enables setPreference for Guard and Guard Commander jobs. Adds Investigator job icon and updates related metadata.
* Rebalance mana splitting spell parameters
Reduced mana cost from 15 to 10, adjusted mana change effect, and updated spell event to use a toggleable action with new cast time and distance threshold. Also changed visual effect colors for the spell impact.
* job spawner
* remove mana splitting from mana glove
* Update tools.yml
* reduce memory points to 0.5 for tier magics
* Add CP14 spell to create beams and extend beam system
Introduces CP14SpellCreateBeam, a new spell effect for creating beams using the shared beam system. Adds a virtual TryCreateBeam method to SharedBeamSystem and overrides it in BeamSystem to support shared spell functionality.
* athletic branch refactor
* second wind skill
* minor fixes
* remove skeletons specific spells
* small magic splitting
* Update migration.yml
* clear references
* guidebook species update, -0.5 people memory, innate athletic to carcat, nerf night vision
* disable guards again
2025-06-29 00:02:04 +03:00
#2025-28-06
CP14SpellScrollMagicSplitting : null
2025-06-29 13:38:05 +03:00
CP14AlchemyFurnaceDebug : CP14FurnaceDebug
CP14AlchemyFurnace : CP14Furnace
2025-06-16 11:17:20 +03:00
2025-07-06 14:28:57 +03:00
#2025-06-07
CP14WoodenClosetGuardFilled : null
CP14WoodenClosetGuardCommanderFilled : null
Cooking Simulator (#1529)
* frying pan start
* fix data saving
* Refactor cooking system and add localization support
Refactored food data handling in the cooking system to use Visuals instead of FoodData on holders, improved food transfer logic, and added popups and examine messages for user feedback. Added English and Russian localization files for cooking examine and meal descriptions, and updated prototype files to increase plate solution volume and add a whitelist for the cooking furnace.
* Refactor cooking system solution handling
Removed Solution field from CP14FoodData and updated CP14SharedCookingSystem to use solution containers directly. Improved solution transfer, mixing, and overflow handling during cooking. Increased pan max volume from 30 to 100 in cooking_furnace.yml.
* Improve cooking system trash handling and update food sprites
Enhanced trash distribution in CP14SharedCookingSystem to randomly assign trash to plates, only adding all trash to the last plate. Updated meat_dish and salad prototypes to use new wooden plate sprites. Added wideAnimationRotation and DrainableSolution to cooking_furnace for improved functionality.
* Remove unused usings and redundant comments in cooking components
Cleaned up CP14 cooking-related components by removing unused using directives and empty XML comments. This improves code readability and maintainability.
* Add tag-based cooking requirements and new meal recipes
Introduces tag-based cooking requirement classes (TagRequired, TagBlocked, SolutionRequired) and updates the cooking system to support tag checks. Adds new tags for food items, updates food and meal prototypes to include relevant tags, and implements new meal recipes (Zellasian Breakfast, Monster Egg) with corresponding sprites and localization. Also refactors and renames some tag and structure prototype files for better organization.
* Refactor and expand CP14 cooking recipes and tags
Reworked meal recipes to use tag-based requirements, added new tags for food categorization (meat, cheese, vegetables, etc.), and removed hardcoded entity recipes for ham in cheese and stuffed potato. Updated and added new meal recipes (bread plate, ham in cheese, stuffed potato), localized their names and descriptions, and migrated/added corresponding sprites. Deprecated SolutionRequired requirement, cleaned up unused tags, and improved TagRequired/TagBlocked logic. Updated prototype files to use new tags and added missing tags to food entities.
* Refactor and expand green salad recipes and assets
Replaces the old green salad entity and workbench recipe with new cooking recipes for green salad and green salad with meat. Updates English and Russian localization, moves and adds new salad textures, and removes obsolete salad assets and trading request.
* mashed potatoes
* Add mashed potatoes with herbs meal
Introduced a new 'mashed potatoes with herbs' meal, including English and Russian localization, recipe definition, and associated sprite. Updated the texture metadata and added the new image asset.
* Update dye.yml
* Fix frying pan item size and update plate recipe
Moved the 'size: Ginormous' property to the correct component in frying_pen.yml. Renamed the plate recipe and result from 'CP14Plate' to 'CP14PlateWooden' in misc.yml for clarity.
* Update meals.yml
* Update migration.yml
* fixes
* fix heating food sounds
* Nyranu temperature transmission
* Update plate.yml
* Cooking DoAfter works
* burning logic
* cooking more work
* auto transform transformable
* Update CP14SharedCookingSystem.DoAfter.cs
* cool burning visuals!
* Add MIT license headers to cooking system files
Added sublicensing notice and MIT license header to all files in the CP14 cooking system. Also made minor code cleanups, such as removing unnecessary default initializations and improving XML documentation for clarity.
* constant heating required
* cooking visuals improve!
* sandwiches with processed cheese + reagent burnt fuckuping
* inhand pan sprites + FIRE fuckup
* crafting & buying pan
* fix predicting
* random food spawner + chef closet
* mapping update
* Update frying_pen.yml
* move WIP to blacksmith lol
2025-07-16 08:15:08 +03:00
#2025-13-07
CP14Plate : CP14PlateWooden
2025-07-20 15:45:59 +03:00
CP14FoodPieApple : null
CP14FoodPieAppleRaw : null
CP14FoodPieFish : null
CP14FoodPieFishRaw : null
CP14FoodPieMeat : null
CP14FoodPieMeatRaw : null
Cooking Simulator (#1529)
* frying pan start
* fix data saving
* Refactor cooking system and add localization support
Refactored food data handling in the cooking system to use Visuals instead of FoodData on holders, improved food transfer logic, and added popups and examine messages for user feedback. Added English and Russian localization files for cooking examine and meal descriptions, and updated prototype files to increase plate solution volume and add a whitelist for the cooking furnace.
* Refactor cooking system solution handling
Removed Solution field from CP14FoodData and updated CP14SharedCookingSystem to use solution containers directly. Improved solution transfer, mixing, and overflow handling during cooking. Increased pan max volume from 30 to 100 in cooking_furnace.yml.
* Improve cooking system trash handling and update food sprites
Enhanced trash distribution in CP14SharedCookingSystem to randomly assign trash to plates, only adding all trash to the last plate. Updated meat_dish and salad prototypes to use new wooden plate sprites. Added wideAnimationRotation and DrainableSolution to cooking_furnace for improved functionality.
* Remove unused usings and redundant comments in cooking components
Cleaned up CP14 cooking-related components by removing unused using directives and empty XML comments. This improves code readability and maintainability.
* Add tag-based cooking requirements and new meal recipes
Introduces tag-based cooking requirement classes (TagRequired, TagBlocked, SolutionRequired) and updates the cooking system to support tag checks. Adds new tags for food items, updates food and meal prototypes to include relevant tags, and implements new meal recipes (Zellasian Breakfast, Monster Egg) with corresponding sprites and localization. Also refactors and renames some tag and structure prototype files for better organization.
* Refactor and expand CP14 cooking recipes and tags
Reworked meal recipes to use tag-based requirements, added new tags for food categorization (meat, cheese, vegetables, etc.), and removed hardcoded entity recipes for ham in cheese and stuffed potato. Updated and added new meal recipes (bread plate, ham in cheese, stuffed potato), localized their names and descriptions, and migrated/added corresponding sprites. Deprecated SolutionRequired requirement, cleaned up unused tags, and improved TagRequired/TagBlocked logic. Updated prototype files to use new tags and added missing tags to food entities.
* Refactor and expand green salad recipes and assets
Replaces the old green salad entity and workbench recipe with new cooking recipes for green salad and green salad with meat. Updates English and Russian localization, moves and adds new salad textures, and removes obsolete salad assets and trading request.
* mashed potatoes
* Add mashed potatoes with herbs meal
Introduced a new 'mashed potatoes with herbs' meal, including English and Russian localization, recipe definition, and associated sprite. Updated the texture metadata and added the new image asset.
* Update dye.yml
* Fix frying pan item size and update plate recipe
Moved the 'size: Ginormous' property to the correct component in frying_pen.yml. Renamed the plate recipe and result from 'CP14Plate' to 'CP14PlateWooden' in misc.yml for clarity.
* Update meals.yml
* Update migration.yml
* fixes
* fix heating food sounds
* Nyranu temperature transmission
* Update plate.yml
* Cooking DoAfter works
* burning logic
* cooking more work
* auto transform transformable
* Update CP14SharedCookingSystem.DoAfter.cs
* cool burning visuals!
* Add MIT license headers to cooking system files
Added sublicensing notice and MIT license header to all files in the CP14 cooking system. Also made minor code cleanups, such as removing unnecessary default initializations and improving XML documentation for clarity.
* constant heating required
* cooking visuals improve!
* sandwiches with processed cheese + reagent burnt fuckuping
* inhand pan sprites + FIRE fuckup
* crafting & buying pan
* fix predicting
* random food spawner + chef closet
* mapping update
* Update frying_pen.yml
* move WIP to blacksmith lol
2025-07-16 08:15:08 +03:00
2025-07-21 10:06:18 +02:00
# 2025-07-20
2025-08-05 08:51:37 +10:00
CP14ClothingBackpackLeather : CP14ClothingBackBackpackT1
CP14ClothingSatchelLeather : CP14ClothingBackSatchelT1
2025-07-21 10:06:18 +02:00
CP14ClothingBlueCollarDress : CP14ClothingShirtBlueCollarDress
CP14ClothingBlueOpenDress : CP14ClothingShirtBlueOpenDress
CP14ClothingRedOpenDress : CP14ClothingShirtRedOpenDress
CP14ClothingYellowOpenDress : CP14ClothingShirtYellowOpenDress
CP14ClothingCottonRedDress : CP14ClothingShirtCottonRedDress
CP14ClothingCottonWhiteDress : CP14ClothingShirtCottonWhiteDress
CP14ClothingCottonWhiteCollarDress : CP14ClothingShirtCottonWhiteCollarDress
CP14ClothingCottonYellowCollarDress : CP14ClothingShirtCottonYellowCollarDress
CP14ClothingYellowWizardDress : CP14ClothingShirtYellowWizardDress
CP14ClothinGreenBeltDress : CP14ClothingShirtGreenBeltDress
CP14ClothinGreenBeltDress2 : CP14ClothingShirtGreenBeltDress2
CP14ClothinGreenLightDress : CP14ClothingShirtGreenLightDress
CP14ClothingWarriorsGarbDress : CP14ClothingShirtWarriorsGarbDress
CP14LongLeatherBoots : CP14ClothingShoesLongLeatherBoots
2025-07-27 16:45:16 +03:00
#2025-07-27
2025-08-01 10:59:05 +02:00
CP14ClothingOuterClothingCopperArmor : null
2025-07-27 16:45:16 +03:00
CP14DemiplanEnterRoomMarker : null
2025-07-21 10:06:18 +02:00
2025-07-27 18:54:22 +03:00
CP14CandleRed : CP14Candle
CP14CandleBlue : CP14Candle
CP14CandleBlack : CP14Candle
CP14CandleGreen : CP14Candle
CP14CandlePurple : CP14Candle
CP14CandleSmall : CP14Candle
CP14CandleRedSmall : CP14Candle
CP14CandleBlueSmall : CP14Candle
CP14CandleBlackSmall : CP14Candle
CP14CandleGreenSmall : CP14Candle
CP14CandlePurpleSmall : CP14Candle
CP14CandleInfinite : CP14CandleIgnited
CP14CandleRedInfinite : CP14CandleIgnited
CP14CandleBlueInfinite : CP14CandleIgnited
CP14CandleBlackInfinite : CP14CandleIgnited
CP14CandleGreenInfinite : CP14CandleIgnited
CP14CandlePurpleInfinite : CP14CandleIgnited
CP14CandleRedSmallInfinite : CP14CandleIgnited
CP14CandleBlueSmallInfinite : CP14CandleIgnited
CP14CandleBlackSmallInfinite : CP14CandleIgnited
CP14CandleGreenSmallInfinite : CP14CandleIgnited
CP14CandlePurpleSmallInfinite : CP14CandleIgnited
2025-08-05 08:51:37 +10:00
#2025-07-28
CP14ClothingBackLeatherBackpack : CP14ClothingBackBackpackT1
CP14ClothingBackLeatherSatchel : CP14ClothingBackSatchelT1
Gathering resourses redesign (#1594)
* Add Crash to Windlands survival gamemode and map
Introduces the CP14CrashToWindlandsRule and its component for a new survival gamemode where a ship crashes into wildlands. Adds the 'nautilus_ship' map, updates English and Russian locale files with new gamemode titles and descriptions, and modifies relevant prototype and map pool files to support the new mode.
* fix FTL map
* firebombing is real
* fix biome dungen all grid overriding
* Update PostMapInitTest.cs
* Update DungeonJob.CP14Biome.cs
* Refactor demiplane generation and crash rules
Replaces the old demiplane job system with a new procedural location generation system (CP14LocationGenerationSystem and CP14SpawnProceduralLocationJob). Splits the crash-to-windlands rule into CP14CrashingShipRule (handles explosions) and CP14ExpeditionToWindlandsRule (handles map generation and FTL), with corresponding new components. Updates roundstart game rule prototype and moves/renames several files for clarity and modularity.
* Refactor location generation to support optional seed and position
Updated the GenerateLocation method to accept an optional seed and position, defaulting to a random seed if none is provided. Adjusted all call sites and the procedural job to support these changes, improving flexibility and consistency in procedural location generation.
* procedural integration into game map
* Demiplanes deletion
* clear demiplane content
* remapping procedural + frigid coast deletion
* clear demiplane guidebook
* dungeons generations
* Refactor procedural location configs and add ComossIsland
Consolidated and renamed procedural location and dungeonConfig prototypes for demiplane locations, replacing T1-prefixed and legacy IDs with new, consistent names. Updated map YAMLs to reference new location IDs and configs. Added a new ComossIsland location and dungeonConfig. Refactored code to support passing custom dungeon layers and removed unused ExamineProb field from CP14ProceduralLocationPrototype.
* Enhance procedural world gen and location configs
Improved procedural world generation by adding location generation probability, adjusting level ranges, and refining modifier uniqueness. Updated CP14ProceduralLocationPrototype and CP14ProceduralModifierPrototype, refactored node data generation logic, and made related test and map changes. Added new venicialis_fort station map and updated several procedural location and modifier YAMLs for consistency.
* fix
* connections room spawners
* track finishing global world generation
* real connection
* Update PostMapInitTest.cs
* Update venicialis.yml
* Update venicialis.yml
* fix raids, decrease city island sizes
* Update migration.yml
* Update migration.yml
* fix shutdowning
* Update CP14SpawnProceduralLocationJob.cs
2025-08-04 13:35:55 +03:00
#2025-08-01
2025-07-31 22:28:52 +03:00
CP14SpellScrollResurrection : null
Gathering resourses redesign (#1594)
* Add Crash to Windlands survival gamemode and map
Introduces the CP14CrashToWindlandsRule and its component for a new survival gamemode where a ship crashes into wildlands. Adds the 'nautilus_ship' map, updates English and Russian locale files with new gamemode titles and descriptions, and modifies relevant prototype and map pool files to support the new mode.
* fix FTL map
* firebombing is real
* fix biome dungen all grid overriding
* Update PostMapInitTest.cs
* Update DungeonJob.CP14Biome.cs
* Refactor demiplane generation and crash rules
Replaces the old demiplane job system with a new procedural location generation system (CP14LocationGenerationSystem and CP14SpawnProceduralLocationJob). Splits the crash-to-windlands rule into CP14CrashingShipRule (handles explosions) and CP14ExpeditionToWindlandsRule (handles map generation and FTL), with corresponding new components. Updates roundstart game rule prototype and moves/renames several files for clarity and modularity.
* Refactor location generation to support optional seed and position
Updated the GenerateLocation method to accept an optional seed and position, defaulting to a random seed if none is provided. Adjusted all call sites and the procedural job to support these changes, improving flexibility and consistency in procedural location generation.
* procedural integration into game map
* Demiplanes deletion
* clear demiplane content
* remapping procedural + frigid coast deletion
* clear demiplane guidebook
* dungeons generations
* Refactor procedural location configs and add ComossIsland
Consolidated and renamed procedural location and dungeonConfig prototypes for demiplane locations, replacing T1-prefixed and legacy IDs with new, consistent names. Updated map YAMLs to reference new location IDs and configs. Added a new ComossIsland location and dungeonConfig. Refactored code to support passing custom dungeon layers and removed unused ExamineProb field from CP14ProceduralLocationPrototype.
* Enhance procedural world gen and location configs
Improved procedural world generation by adding location generation probability, adjusting level ranges, and refining modifier uniqueness. Updated CP14ProceduralLocationPrototype and CP14ProceduralModifierPrototype, refactored node data generation logic, and made related test and map changes. Added new venicialis_fort station map and updated several procedural location and modifier YAMLs for consistency.
* fix
* connections room spawners
* track finishing global world generation
* real connection
* Update PostMapInitTest.cs
* Update venicialis.yml
* Update venicialis.yml
* fix raids, decrease city island sizes
* Update migration.yml
* Update migration.yml
* fix shutdowning
* Update CP14SpawnProceduralLocationJob.cs
2025-08-04 13:35:55 +03:00
#2025-08-02
CP14SpellScrollDemiplaneInfiltration : null
CP14DemiplaneEntryPointMarker : null
CP14SpellScrollMonolithWarp : null
CP14GuidebookDemiplanes : null
CP14DemiplanePassway : null
CP14DemiplaneCore : null
2025-08-05 12:15:24 +03:00
CP14SpawnerLocationConnection : null
CP14LocationPassway : null
Gathering resourses redesign (#1594)
* Add Crash to Windlands survival gamemode and map
Introduces the CP14CrashToWindlandsRule and its component for a new survival gamemode where a ship crashes into wildlands. Adds the 'nautilus_ship' map, updates English and Russian locale files with new gamemode titles and descriptions, and modifies relevant prototype and map pool files to support the new mode.
* fix FTL map
* firebombing is real
* fix biome dungen all grid overriding
* Update PostMapInitTest.cs
* Update DungeonJob.CP14Biome.cs
* Refactor demiplane generation and crash rules
Replaces the old demiplane job system with a new procedural location generation system (CP14LocationGenerationSystem and CP14SpawnProceduralLocationJob). Splits the crash-to-windlands rule into CP14CrashingShipRule (handles explosions) and CP14ExpeditionToWindlandsRule (handles map generation and FTL), with corresponding new components. Updates roundstart game rule prototype and moves/renames several files for clarity and modularity.
* Refactor location generation to support optional seed and position
Updated the GenerateLocation method to accept an optional seed and position, defaulting to a random seed if none is provided. Adjusted all call sites and the procedural job to support these changes, improving flexibility and consistency in procedural location generation.
* procedural integration into game map
* Demiplanes deletion
* clear demiplane content
* remapping procedural + frigid coast deletion
* clear demiplane guidebook
* dungeons generations
* Refactor procedural location configs and add ComossIsland
Consolidated and renamed procedural location and dungeonConfig prototypes for demiplane locations, replacing T1-prefixed and legacy IDs with new, consistent names. Updated map YAMLs to reference new location IDs and configs. Added a new ComossIsland location and dungeonConfig. Refactored code to support passing custom dungeon layers and removed unused ExamineProb field from CP14ProceduralLocationPrototype.
* Enhance procedural world gen and location configs
Improved procedural world generation by adding location generation probability, adjusting level ranges, and refining modifier uniqueness. Updated CP14ProceduralLocationPrototype and CP14ProceduralModifierPrototype, refactored node data generation logic, and made related test and map changes. Added new venicialis_fort station map and updated several procedural location and modifier YAMLs for consistency.
* fix
* connections room spawners
* track finishing global world generation
* real connection
* Update PostMapInitTest.cs
* Update venicialis.yml
* Update venicialis.yml
* fix raids, decrease city island sizes
* Update migration.yml
* Update migration.yml
* fix shutdowning
* Update CP14SpawnProceduralLocationJob.cs
2025-08-04 13:35:55 +03:00
Rethinking equipment (#1711)
* delete all modular content
* clean up
* Update guard.yml
* spear first pass
* Add imperial two-handed sword and update spear
Introduces the imperial two-handed sword with new sprites, prototype, and animations. Refines spear configuration: adjusts damage, animation, and offsets, and updates its sprites and prototype to use a new resource path. Improves melee weapon animation logic for both thrust and slash attacks.
* neck displacement
* Update neck.png
* Update migration.yml
* dagger
* Add sword prototype and refactor melee weapon swing logic
Introduces a new sword entity and associated textures. Refactors melee weapon swing logic by renaming SwingLeft to CPSwingLeft and updating related code. Adjusts animation offsets and rotation values for daggers, spears, and two-handed swords. Moves and updates dagger texture assets to a new directory structure.
* hatchet
* sickle
* Add skimitar sword entity and sprites
Introduced a new 'skimitar' sword entity with description and associated sprite assets, including icon, in-hand, and equipped states. Also updated the imperial sword's name and description for clarity.
* Add rapier weapon and adjust melee weapon balance
Introduced the imperial rapier weapon with associated prototype and textures. Increased the default single-target melee damage modifier to 1.3 and removed per-weapon clickDamageModifier overrides from dagger, spear, sword, and two-handed sword. Also increased sword base damage to 10 for better balance.
* Add iron tool/weapon variants and update wall thresholds
Introduces iron variants for pickaxe, shovel, dagger, rapier, spear, sword, and two-handed sword, including new sprites and YAML prototypes. Adjusts wall and ore vein damage thresholds for destruction and sound triggers. Updates migration.yml to map modular iron weapons to new iron variants and spawns stone blocks on stonebrick wall breakage. Also refactors dagger textures to use an 'iron' directory.
* Refactor ice dagger and adjust blacksmith skills
Replaced CP14IceDagger with CP14WeaponDaggerIce, updating its parent, stats, and components for consistency. Adjusted base dagger damage types. Blacksmith job and related melting skills are now commented out or disabled, reflecting a change in skill progression and job setup.
* Update ice_dagger.yml
* Deprecate sword mastery skills and update melee swing logic
Commented out SwordMastery, RapierMastery, and SkimitarMastery skills and removed their assignment from guard and artisan job prototypes. Renamed CPSwingLeft to SwingLeft in melee weapon code for clarity and updated related logic.
* Remove requiredSkills from anvil and furnace recipes
Eliminated the 'requiredSkills' field from all recipes in Anvil/misc.yml and furnace.yml. This simplifies recipe definitions and removes skill prerequisites for crafting these items.
* Update guard_commander.yml
* Comment out freeLearnedSkills for T1 and T2 skeletons
Disabled the freeLearnedSkills entries, including SwordMastery and SkimitarMastery, in both T1 and T2 DemiplaneAntag skeleton YAML prototypes. This change may be for balancing or testing purposes.
* Update migration.yml
* Update migration.yml
* guidebook
* r
* spear passive + hammer passive
* tool hammer + skimitar refactor
* balance tweak
* kick nerf
* TOWER DEFENCE UPDATE
* default shield refactor
* buckler (only sprites)
* Update migration.yml
* buckler parry
* some fixes
* Update T2.yml
* Update T2.yml
* Update instruments.yml
* Update migration.yml
* M O P
* war axe
* Update migration.yml
* Keen Eye skill
* arrows + bow + loadouts
* Update tools.yml
* trading
* fix
* Update misc.yml
* Update migration.yml
2025-09-06 00:59:58 +03:00
#2025-08-27
CP14ModularBladeBoneSword : CP14CopperCoin1
CP14ModularBladeCopperSickle : CP14CopperCoin1
CP14ModularBladeIronAxe : CP14CopperCoin1
CP14ModularBladeIronMace : CP14CopperCoin1
CP14ModularBladeIronRapier : CP14CopperCoin1
CP14ModularBladeIronSickle : CP14CopperCoin1
CP14ModularBladeIronShovel : CP14CopperCoin1
CP14ModularBladeIronPickaxe : CP14CopperCoin1
CP14ModularBladeMithrilDagger : CP14CopperCoin1
CP14ModularGardeSharpCopper : CP14CopperCoin1
CP14ModularGardeSharpIron : CP14CopperCoin1
CP14ModularGardeSharpMithril : CP14CopperCoin1
CP14ModularGardeSturdyGold : CP14CopperCoin1
CP14ModularGripCopper : CP14CopperCoin1
CP14ModularGripIron : CP14CopperCoin1
CP14ModularGripIronLong : CP14CopperCoin1
CP14ModularGripIronLongGuard : CP14CopperCoin1
CP14ModularGripMithril : CP14CopperCoin1
CP14ModularGripWoodenLong : CP14CopperCoin1
CP14ModularGuardHalberd : CP14CopperCoin1
CP14ModularInlayQuartzDarkness : CP14CopperCoin1
CP14ModularInlayQuartzElectric : CP14CopperCoin1
CP14ModularInlayQuartzFire : CP14CopperCoin1
CP14ModularInlayQuartzHealing : CP14CopperCoin1
CP14ModularInlayQuartzLight : CP14CopperCoin1
CP14ModularInlayQuartzWater : CP14CopperCoin1
CP14ModularTipGoldArrow : CP14CopperCoin1
CP14ModularTipIronArrow : CP14CopperCoin1
CP14ModularRodLucens : CP14CopperCoin1
CP14ModularRodWooden : CP14CopperCoin1
CP14ModularIronAxe : CP14WeaponWarAxeIron
CP14ModularIronDagger : CP14WeaponDaggerIron
CP14ModularIronHammer : CP14WeaponHammerIron
CP14ModularIronKunai : CP14WeaponDaggerHatchet
CP14ModularIronMace : CP14CopperCoin1
CP14ModularIronPickaxe : CP14WeaponPickaxeIron
CP14ModularIronShovel : CP14WeaponShovelIron
CP14ModularIronSickle : CP14WeaponDaggerSickle
CP14ModularIronSpear : CP14WeaponSpearIron
CP14ModularIronSword : CP14WeaponSwordIron
CP14ModularSkeletonHalberd : CP14WeaponTwoHandedSwordIron
CP14ModularWoodMop : CP14Mop
CP14ModularIronHoe : CP14WeaponFork
CP14ModularIronArrow : CP14Arrow
CP14ModularCopperArrow : CP14Arrow
CP14ModularCopperSkimitar : CP14WeaponSkimitarIron
CP14BaseShield : CP14WeaponShieldWooden
CP14ClothingBeltQuiverMithrilArrow : CP14ClothingBeltQuiverArrows
CP14ClothingBeltQuiverCopperArrow : CP14ClothingBeltQuiverArrows
CP14ClothingBeltQuiverIronArrow : CP14ClothingBeltQuiverArrows
CP14ArmorIronCuirass : null
2025-09-07 19:15:29 +03:00
# 2025-09-07
CP14WallmountOrdersBorder : null
CP14FenceGateBigIronDemiplaneCrystal : CP14FenceGateBigIron
CP14FenceGateBigIronGuildmaster : CP14FenceGateBigIron
2025-09-08 11:51:45 +03:00
CP14BowlWoodenRandom : CP14BowlWooden
CP14PlateWoodenRandom : CP14PlateWooden
CP14PlatePieRandom : CP14PlatePie
2024-11-18 14:40:52 +03:00
# <---> CrystallEdge migration zone end
2024-05-04 16:35:59 +03:00
2023-08-14 19:44:34 +12:00
# This is a basic dictionary that maps old entity prototype ids to new ids. This only works for entity prototypes, and
# is intended to allow maps to load without having to manually edit them. An empty or "null" string results in the
# entity getting deleted.
2023-05-01 15:41:57 +12:00
# e.g., you can swap all walls with windows and delete all tables by adding lines like:
#
# Window: WallSolid
# WallSolid: Window
# Table: null
2023-07-03 18:24:28 -05:00
# 2023-07-03
ClothingHeadHelmetHelmet : ClothingHeadHelmetBasic
2023-07-05 18:03:15 -05:00
ClothingHeadHelmetHelmetOld : ClothingHeadHelmetBasic
# 2023-07-04
# Bulletproof armor is almost statistically identical to kevlar, however, before this kevlar armor was the closest thing there was to "basic" armor. It makes the most sense to replace it with this.
2023-07-11 19:58:18 -04:00
ClothingOuterVestKevlar : ClothingOuterArmorBasic
# 2023-07-10
Intercom : IntercomCommon
2023-07-16 02:07:47 -05:00
# 2023-07-12
ToyAssistant : ToyFigurinePassenger
2023-07-22 00:03:36 +05:00
# 2023-07-20
ForensicGloves : ClothingHandsGlovesForensic
2023-07-25 14:16:51 +12:00
# 2023-07-24
ClothingEyesGlassesBeer : ClothingEyesHudBeer
2023-08-03 03:29:05 -04:00
# 2023-08-01
lantern : Lantern
lanternextrabright : LanternFlash
2023-08-07 21:08:53 -04:00
# 2023-08-04
BoxMagazineLightRifleHighVelocity : BoxMagazineLightRifle
2025-07-10 05:36:18 -07:00
BoxMagazineMagnumSubMachineGunHighVelocity : null
2023-08-07 21:08:53 -04:00
BoxMagazinePistolCaselessRifleHighVelocity : BoxMagazinePistolCaselessRifle
BoxMagazinePistolHighCapacityHighVelocity : BoxMagazinePistolHighCapacity
BoxMagazinePistolHighVelocity : BoxMagazinePistol
BoxMagazinePistolSubMachineGunHighVelocity : BoxMagazinePistolSubMachineGun
BoxMagazineRifleHighVelocity : BoxMagazineRifle
BulletCaselessRifleHighVelocity : BulletCaselessRifle
BulletLightRifleHighVelocity : BulletLightRifle
BulletMagnumHighVelocity : BulletMagnum
BulletPistolHighVelocity : BulletPistol
BulletRifleHighVelocity : BulletRifle
CartridgeCaselessRifleHighVelocity : CartridgeCaselessRifle
CartridgeLightRifleHighVelocity : CartridgeLightRifle
CartridgeMagnumHighVelocity : CartridgeMagnum
CartridgePistolHighVelocity : CartridgePistol
CartridgeRifleHighVelocity : CartridgeRifle
MagazineBoxCaselessRifleHighVelocity : MagazineBoxCaselessRifle
MagazineBoxLightRifleHighVelocity : MagazineBoxLightRifle
MagazineBoxMagnumHighVelocity : MagazineBoxMagnum
MagazineBoxPistolHighVelocity : MagazineBoxPistol
MagazineBoxRifleHighVelocity : MagazineBoxRifle
MagazineCaselessRifleHighVelocity : MagazineCaselessRifle
2025-07-10 05:36:18 -07:00
MagazineCaselessRifleShortHighVelocity : null
2023-08-07 21:08:53 -04:00
MagazineLightRifleHighVelocity : MagazineLightRifle
2025-07-10 05:36:18 -07:00
MagazineMagnumSubMachineGunHighVelocity : null
2023-08-07 21:08:53 -04:00
MagazinePistolCaselessRifleHighVelocity : MagazinePistolCaselessRifle
MagazinePistolHighCapacityHighVelocity : MagazinePistolHighCapacity
MagazinePistolHighVelocity : MagazinePistol
MagazinePistolSubMachineGunHighVelocity : MagazinePistolSubMachineGun
MagazineRifleHighVelocity : MagazineRifle
SpeedLoaderMagnumHighVelocity : SpeedLoaderMagnum
SpeedLoaderPistolHighVelocity : SpeedLoaderPistol
2023-08-08 23:00:27 -05:00
# 2023-08-07
#If the name is anything to go off of, these are presumably just CEV-Eris versions of the snow rock (which we already have.)
#They are practically never used in this way however, so they're migrated to the basic rock type.
MountainRock : AsteroidRock
MountainRockMining : AsteroidRockMining
2023-08-10 13:44:41 -04:00
# 2023-08-08
WindowTintedDirectional : WindowFrostedDirectional
2023-08-10 20:04:49 -07:00
# 2023-08-10
2023-08-13 07:16:25 +00:00
SyringeSpaceacillin : null
2023-08-14 12:06:21 +00:00
# 2023-08-13
AirlockPainter : SprayPainter
2023-08-25 20:40:42 +02:00
# 2023-08-19
GeneratorPlasma : PortableGeneratorPacman
GeneratorUranium : PortableGeneratorSuperPacman
GeneratorPlasmaMachineCircuitboard : PortableGeneratorPacmanMachineCircuitboard
GeneratorUraniumMachineCircuitboard : PortableGeneratorSuperPacmanMachineCircuitboard
2023-12-11 21:37:05 -05:00
# 2023-12-10
SpawnPointSeniorResearcher : null
SpawnPointSeniorOfficer : null
SpawnPointSeniorEngineer : null
SpawnPointSeniorPhysician : null
2023-12-13 01:02:29 +01:00
# 2023-12-12
#No this is not the CMO hardsuit, their prototype IDs were just confusingly similar
ClothingOuterHardsuitMedic : ClothingOuterHardsuitSyndieMedic
2023-12-13 01:19:40 -07:00
# 2023-12-13
VendingMachineSmartFridge : SmartFridge
2023-12-18 16:51:39 -06:00
# 2023-12-18
ReagentContainerMilk : DrinkMilkCarton
ReagentContainerMilkSoy : DrinkSoyMilkCarton
ReagentContainerMilkOat : DrinkOatMilkCarton
2023-12-21 14:52:53 -08:00
# 2023-12-20
MiasmaCanister : AmmoniaCanister
2023-12-28 19:02:21 -05:00
# 2023-12-28
WarpPointBeaconBar : null
WarpPointBeaconCargo : null
WarpPointBeaconCommand : null
WarpPointBeaconEngineering : null
WarpPointBeaconMedical : null
WarpPointBeaconNeutral : null
WarpPointBeaconScience : null
WarpPointBeaconSecurity : null
WarpPointBeaconService : null
2023-12-30 17:30:21 -05:00
# 2023-12-30
ClothingEyesGlassesCosmeticSunglasses : ClothingEyesGlassesSunglasses
2023-12-31 18:13:11 +01:00
SpawnPointAssistant : SpawnPointPassenger
2024-01-07 02:34:15 +11:00
# 2024-01-05
DrinkGoldschlagerBottleFull : DrinkGildlagerBottleFull
DrinkGoldschlagerGlass : DrinkGildlagerGlass
2024-01-08 17:27:40 +11:00
# 2024-01-07
2024-01-16 10:23:26 +01:00
ClosetBase : ClosetSteelBase
2024-01-08 17:27:40 +11:00
2024-01-08 16:24:36 -07:00
# 2024-01-08
SalvagePartsT4Spawner : SalvageLootSpawner
SalvagePartsT3Spawner : SalvageLootSpawner
SalvagePartsT3T4Spawner : SalvageLootSpawner
SalvagePartsT2Spawner : SalvageLootSpawner
2025-05-27 13:47:49 +02:00
#SuperCapacitorStockPart: CapacitorStockPart
#QuadraticCapacitorStockPart: CapacitorStockPart
#NanoManipulatorStockPart: MicroManipulatorStockPart
2024-01-08 16:24:36 -07:00
PicoManipulatorStockPart : MicroManipulatorStockPart
FemtoManipulatorStockPart : MicroManipulatorStockPart
2025-05-27 13:47:49 +02:00
#AdvancedMatterBinStockPart: MatterBinStockPart
#SuperMatterBinStockPart: MatterBinStockPart
#BluespaceMatterBinStockPart: MatterBinStockPart
2024-01-08 16:24:36 -07:00
AnsibleSubspaceStockPart : null
FilterSubspaceStockPart : null
AmplifierSubspaceStockPart : null
TreatmentSubspaceStockPart : null
AnalyzerSubspaceStockPart : null
CrystalSubspaceStockPart : null
TransmitterSubspaceStockPart : null
2024-01-10 02:54:29 -07:00
# 2024-01-10
ClothingHeadHatHoodRad : null
2024-01-13 21:20:11 +01:00
# 2024-01-12
SpaceMedipen : null
2024-01-19 02:26:59 +11:00
# 2024-01-18
ClothingHeadHelmetVoidParamed : null
2024-01-20 09:59:41 +01:00
# 2024-01-19
DefaultStationBeaconTeslaEngine : null
2024-01-29 17:45:26 +11:00
2024-03-10 20:33:08 -07:00
# 2024-01-27 (Reverted on 2024-03-10)
# ClothingBackpackSecurityFilledDetective: ClothingBackpackFilledDetective
# ClothingBackpackDuffelSecurityFilledDetective: ClothingBackpackDuffelFilledDetective
# ClothingBackpackSatchelSecurityFilledDetective: ClothingBackpackSatchelFilledDetective
2024-01-31 22:23:49 +11:00
2024-02-01 23:27:52 +01:00
# 2024-01-28
FoodBoxDonkpocketGondola : FoodBoxDonkpocketPizza
2024-01-31 22:23:49 +11:00
# 2024-01-31
SpyCrewMonitor : null
SpyCrewMonitorEmpty : null
SyndiCrewMonitor : null
2024-02-01 11:33:10 +11:00
SyndiCrewMonitorEmpty : null
SpawnVehicleWheelchair : null
SpawnVehicleWheelchairFolded : null
VehicleWheelchair : null
VehicleWheelchairFolded : null
VehicleSecwayStealObjective : null
VehicleKeyJanicart : null
VehicleKeySecway : null
VehicleKeyATV : null
VehicleKeySkeleton : null
VehicleKeySyndicateSegway : null
VehicleKeySkeletonMotorcycle : null
VehicleSecway : null
VehicleATV : null
VehicleSyndicateSegway : null
VehicleSkeletonMotorcycle : null
VehicleUnicycle : null
VehicleUnicycleFolded : null
ActionVehicleHorn : null
CrateFunATV : null
CrateFunSyndicateSegway : null
MobTaxiBot : null
2024-05-08 00:30:03 -07:00
# MobSupplyBot: null
2024-02-01 11:33:10 +11:00
SpawnVehicleMotobike : null
SpawnVehicleATV : null
SpawnVehicleSecway : null
SpawnVehicleJanicart : null
VehicleJanicart : null
VehicleJanicartDestroyed : null
2024-02-01 07:53:33 +01:00
# 2024-02-01
YellowOxygenTank : OxygenTank
YellowOxygenTankFilled : OxygenTankFilled
2024-02-21 07:23:04 +01:00
2024-08-19 08:28:18 +10:00
# 2024-02-12
FoodDonutBlumpkin : FoodDonutBluePumpkin
FoodDonutJellyBlumpkin : FoodDonutJellyBluePumpkin
2024-02-21 07:23:04 +01:00
# 2024-02-19
Drone : null
SpawnMobDrone : null
Onestar : null # I dont think this is even mapped, but just in case
2024-02-22 03:44:22 +01:00
# 2024-02-22
SolarAssemblyPart : SolarAssemblyFlatpack
AmePart : AmePartFlatpack
AmePartStealObjective : AmePartFlatpackStealObjective
2024-02-22 22:00:25 +11:00
Observationskit : null
2024-02-26 16:56:41 -06:00
# 2024-02-26
CrateBaseWeldable : CrateGenericSteel
2024-03-09 03:45:35 +02:00
2024-04-02 00:00:10 +03:00
# 2024-03-05
BookBotanicalTextbook : BookRandomStory
BookEscalation : BookRandomStory
BookEscalationSecurity : BookRandomStory
BookDemonomiconRandom : BookRandomStory
BookDemonomicon1 : BookRandomStory
BookDemonomicon2 : BookRandomStory
BookDemonomicon3 : BookRandomStory
BookChemistryInsane : BookRandomStory
BookGnominomicon : BookRandomStory
BookFishing : BookRandomStory
BookDetective : BookRandomStory
# 2024-03-07
2024-03-09 03:45:35 +02:00
AirlockExternalEasyPry : AirlockExternal
AirlockExternalGlassEasyPry : AirlockExternalGlass
AirlockGlassShuttleEasyPry : AirlockGlassShuttle
AirlockShuttleEasyPry : AirlockShuttle
AirlockExternalEasyPryLocked : AirlockExternalLocked
AirlockExternalGlassEasyPryLocked : AirlockExternalGlassLocked
AirlockGlassShuttleEasyPryLocked : AirlockExternalGlassShuttleLocked
AirlockShuttleEasyPryLocked : AirlockExternalShuttleLocked
2024-03-10 20:33:08 -07:00
2024-03-31 07:33:23 +02:00
# 2024-03-10
2024-04-20 04:06:48 +02:00
FoodChili : FoodChiliPepper
FoodChilly : FoodChillyPepper
2024-06-03 19:52:15 -04:00
# ClothingBackpackFilledDetective: ClothingBackpackSecurityFilledDetective
# ClothingBackpackDuffelFilledDetective: ClothingBackpackDuffelSecurityFilledDetective
# ClothingBackpackSatchelFilledDetective: ClothingBackpackSatchelSecurityFilledDetective
2024-03-14 00:27:08 -04:00
# 2024-03-11
ImprovisedExplosive : FireBomb
ImprovisedExplosiveEmpty : FireBombEmpty
ImprovisedExplosiveFuel : FireBombFuel
2024-03-22 00:20:26 +00:00
2024-03-31 07:33:23 +02:00
# 2024-03-16
ClothingHeadHatHairflower : FoodPoppy
2024-03-22 00:20:26 +00:00
# 2024-03-21
RPED : null
2024-03-30 21:01:28 -05:00
# 2024-03-30
2024-04-21 17:09:26 +01:00
TraversalDistorterMachineCircuitboard : null
MachineTraversalDistorter : null
2024-03-30 21:01:28 -05:00
# These are technically not equivalent, but it probably makes more sense to replace any existing SCAF stuff with SOME kind of armor, instead of just deleting it outright.
ClothingHeadHelmetScaf : ClothingHeadHelmetBasic
2024-03-31 07:33:23 +02:00
ClothingOuterArmorScaf : ClothingOuterArmorBasic
2024-03-31 10:52:52 +02:00
# 2024-03-31
ClothingNeckFlowerWreath : ClothingHeadHatFlowerWreath
ClothingHeadHatFlowerCrown : ClothingHeadHatFlowerWreath
2024-03-31 22:52:49 +02:00
BriefcaseSyndieBase : null
2024-04-08 16:27:26 +02:00
# 2024-04-08
BodyBag_Container : BodyBag
BodyBag_Folded : BodyBagFolded
2024-04-26 00:22:49 -04:00
# 2024-04-26
BaseBulletRubber : null
BulletPistolRubber : BulletPistol
BulletMagnumRubber : BulletMagnum
BulletLightRifleRubber : BulletLightRifle
BulletRifleRubber : BulletRifle
BulletCaselessRifleRubber : BulletCaselessRifle
CartridgePistolRubber : CartridgePistol
CartridgeMagnumRubber : CartridgeMagnum
CartridgeLightRifleRubber : CartridgeLightRifle
CartridgeRifleRubber : CartridgeRifle
CartridgeCaselessRifleRubber : CartridgeCaselessRifle
MagazinePistolRubber : MagazinePistol
MagazinePistolSubMachineGunRubber : MagazinePistolSubMachineGun
MagazinePistolCaselessRifleRubber : MagazinePistolCaselessRifle
MagazineMagnumRubber : MagazineMagnum
2025-07-10 05:36:18 -07:00
MagazineMagnumSubMachineGunRubber : null
2024-04-26 00:22:49 -04:00
MagazineLightRifleRubber : MagazineLightRifle
MagazineRifleRubber : MagazineRifle
MagazineCaselessRifleRubber : MagazineCaselessRifle
2025-07-10 05:36:18 -07:00
MagazineCaselessRifleShortRubber : null
2024-04-26 00:22:49 -04:00
SpeedLoaderPistolRubber : SpeedLoaderPistol
SpeedLoaderMagnumRubber : SpeedLoaderMagnum
MagazineBoxPistolRubber : MagazineBoxPistol
# RIP box of magnum rubbers 202X to 2024
MagazineBoxMagnumRubber : MagazineBoxMagnum
MagazineBoxLightRifleRubber : MagazineBoxLightRifle
MagazineBoxRifleRubber : MagazineBoxRifle
MagazineBoxRifleBigRubber : MagazineBoxRifleBig
MagazineBoxCaselessRifleRubber : MagazineBoxCaselessRifle
BoxMagazinePistolRubber : BoxMagazinePistol
BoxMagazinePistolHighCapacityRubber : BoxMagazinePistolHighCapacity
BoxMagazinePistolSubMachineGunRubber : BoxMagazinePistolSubMachineGun
BoxMagazineLightRifleRubber : BoxMagazineLightRifle
BoxMagazineRifleRubber : BoxMagazineRifle
BoxMagazineCaselessRifleRubber : BoxMagazinePistolCaselessRifle
2025-07-10 05:36:18 -07:00
BoxMagazineMagnumSubMachineGunRubber : null
2024-04-26 00:22:49 -04:00
WeaponPistolMk58Nonlethal : WeaponPistolMk58
WeaponPistolN1984Nonlethal : WeaponPistolN1984
WeaponSubMachineGunDrozdRubber : WeaponSubMachineGunDrozd
WeaponRifleLecterRubber : WeaponRifleLecter
2024-04-27 16:53:16 +03:00
# 2024-04-26
GlassBoxLaserBroken : GlassBoxBroken
2024-04-26 09:06:43 -04:00
ReinforcementRadioSyndicateMonkey : ReinforcementRadioSyndicateAncestor
ReinforcementRadioSyndicateMonkeyNukeops : ReinforcementRadioSyndicateAncestorNukeops
2024-05-01 17:24:05 +02:00
# 2024-05-01
DrinkBottleGoldschlager : DrinkBottleGildlager
2024-05-15 02:57:42 +03:00
# 2024-05-14
soda_dispenser : SodaDispenser
chem_master : ChemMaster
2024-05-22 18:59:49 +02:00
# 2024-05-21
CrateJanitorExplosive : ClosetJanitorBombFilled
2024-05-27 20:04:32 -04:00
# 2024-05-27
DoorRemoteFirefight : null
2024-06-03 15:55:43 -05:00
# 2024-06-03
AirlockServiceCaptainLocked : AirlockCaptainLocked
2024-06-18 21:04:03 -05:00
2024-09-10 02:40:00 -04:00
#2024-06-05
DisasterVictimSpawner : CommandVisitorSpawner
LostCargoTechnicianSpawner : VisitorCargoTechnicianSpawner
ClownTroupeSpawner : VisitorClownSpawner
TravelingChefSpawner : VisitorChefSpawner
SyndieDisasterVictimSpawner : SyndieVisitorSpawner
2024-06-18 21:04:03 -05:00
# 2024-06-15
2024-07-30 07:41:52 +01:00
ClothingOuterCoatInspector : ClothingOuterCoatJensen
2024-06-22 17:47:02 +02:00
# 2024-06-23
FloorTileItemReinforced : PartRodMetal1
2024-06-27 18:11:33 +03:00
#2024-06-25
BookChefGaming : BookHowToCookForFortySpaceman
2024-07-07 10:19:10 -04:00
#2024-06-29
IntercomAssesmbly : IntercomAssembly
2024-07-17 00:35:18 -04:00
# 2024-07-7
SignScience1 : SignScience
SignScience2 : SignScience
SignXenobio2 : SignXenobio
SignXenolab : SignXenobio
SignToxins2 : SignToxins
SignMinerDock : SignShipDock
SignChemistry1 : SignChem
SignChemistry2 : SignChem
SignCourt : SignLawyer
SignAtmosMinsky : SignAtmos
SignDrones : SignMaterials
SignShield : null # what was this even for?
SignHydro2 : SignHydro1
SignHydro3 : SignHydro1
2024-07-30 15:55:21 +02:00
# 2024-07-27
LogicGate : LogicGateOr
2024-08-14 16:04:00 +03:00
2024-08-18 23:39:00 -04:00
# 2024-08-08
MaterialReclaimer : null
MaterialReclaimerMachineCircuitboard : null
2024-08-14 16:04:00 +03:00
# 2024-08-11
FoodTacoBeef : FoodTacoShell
FoodTacoChicken : FoodTacoShell
FoodTacoFish : FoodTacoShell
FoodTacoBeefSupreme : FoodTacoShell
FoodTacoChickenSupreme : FoodTacoShell
FoodTacoRat : FoodTacoShell
FoodMeatHumanKebab : FoodKebabSkewer
FoodMeatLizardtailKebab : FoodKebabSkewer
FoodMeatRatKebab : FoodKebabSkewer
FoodMeatRatdoubleKebab : FoodKebabSkewer
FoodMeatSnakeKebab : FoodKebabSkewer
FoodMeatHawaiianKebab : FoodKebabSkewer
FoodMeatKebab : FoodKebabSkewer
2024-08-18 23:39:00 -04:00
FoodMeatFiestaKebab : FoodKebabSkewer
2024-08-21 10:56:56 -07:00
2024-08-28 11:43:30 +02:00
#2024-08-14
ClothingBeltSuspenders : ClothingBeltSuspendersRed
2024-08-21 10:56:56 -07:00
# 2024-08-19
ClothingNeckShockCollar : ClothingBackpackElectropack
2024-08-31 17:45:05 +02:00
2024-08-31 19:39:32 -04:00
# 2024-08-22
ComputerShuttleSalvage : null
SalvageShuttleConsoleCircuitboard : null
SalvageShuttleCircuitboardStealObjective : null
2024-08-31 17:45:05 +02:00
# 2024-08-28
ClothingBackpackDuffelSyndicateCostumeCentcom : null
ClothingHeadsetAltCentComFake : null
CentcomPDAFake : null
CentcomIDCardSyndie : null
2024-09-07 01:45:51 -07:00
# 2024-09-06
AntimovCircuitBoard : null
OverlordCircuitBoard : null
2024-09-08 17:23:01 +02:00
# 2024-09-08
HatBase : null
2024-09-19 13:45:03 +00:00
# 2024-09-19
BlueprintFlare : null
2024-10-04 23:13:30 +03:00
# 2024-10-04
BaseAdvancedPen : Pen
Borg type switching. (#32586)
* Borg type switching.
This allows borgs (new spawn or constructed) to select their chassis type on creation, like in SS13. This removes the need for the many different chassis types, and means round-start borgs can actually play the game immediately instead of waiting for science to unlock everything.
New borgs have an additional action that allows them to select their type. This opens a nice window with basic information about the borgs and a select button. Once a type has been selected it is permanent for that borg chassis.
These borg types also immediately start the borg with specific modules, so they do not need to be printed. Additional modules can still be inserted for upgrades, though this is now less critical. The built-in modules cannot be removed, but are shown in the UI.
The modules that each borg type starts with:
* Generic: tools
* Engineering: advanced tools, construction, RCD, cable
* Salvage: Grappling gun, appraisal, mining
* Janitor: cleaning, light replacer
* Medical: treatment
* Service: music, service, clowning
Specialized borgs have 3 additional module slots available on top of the ones listed above, generic borgs have 5.
Borg types are specified in a new BorgTypePrototype. These prototypes specify all information about the borg type. It is assigned to the borg entity through a mix of client side, server, and shared code. Some of the involved components were made networked, others are just ensured they're set on both sides of the wire.
The most gnarly change is the inventory template prototype, which needs to change purely to modify the borg hat offset. I managed to bodge this in with an API that *probably* won't explode for specifically for this use case, but it's still not the most clean of API designs.
Parts for specific borg chassis have been removed (so much deleted YAML) and specialized borg modules that are in the base set of a type have been removed from the exosuit fab as there's no point to printing those.
The ability to "downgrade" a borg so it can select a new chassis, like in SS13, is something that would be nice, but was not high enough priority for me to block the feature on. I did keep it in mind with some of the code, so it may be possible in the future.
There is no fancy animation when selecting borg types like in SS13, because I didn't think it was high priority, and it would add a lot of complex code.
* Fix sandbox failure due to collection expression.
* Module tweak
Fix salvage borg modules still having research/lathe recipes
Engie borg has regular tool module, not advanced.
* Fix inventory system breakage
* Fix migrations
Some things were missing
* Guidebook rewordings & review
* MinWidth on confirm selection button
2024-11-14 18:08:35 +01:00
# 2024-10-09
# Removal of separate borg chassis parts, replace them with generic borg parts.
LeftArmBorgEngineer : LeftArmBorg
RightArmBorgEngineer : RightArmBorg
LeftLegBorgEngineer : LeftLegBorg
RightLegBorgEngineer : RightLegBorg
HeadBorgEngineer : LightHeadBorg
TorsoBorgEngineer : TorsoBorg
LeftArmBorgMedical : LeftArmBorg
RightArmBorgMedical : RightArmBorg
LeftLegBorgMedical : LeftLegBorg
RightLegBorgMedical : RightLegBorg
HeadBorgMedical : LightHeadBorg
TorsoBorgMedical : TorsoBorg
LeftArmBorgMining : LeftArmBorg
RightArmBorgMining : RightArmBorg
LeftLegBorgMining : LeftLegBorg
RightLegBorgMining : RightLegBorg
HeadBorgMining : LightHeadBorg
TorsoBorgMining : TorsoBorg
LeftArmBorgService : LeftArmBorg
RightArmBorgService : RightArmBorg
LeftLegBorgService : LeftLegBorg
RightLegBorgService : RightLegBorg
HeadBorgService : LightHeadBorg
TorsoBorgService : TorsoBorg
LeftLegBorgJanitor : LeftLegBorg
RightLegBorgJanitor : RightLegBorg
HeadBorgJanitor : LightHeadBorg
TorsoBorgJanitor : TorsoBorg
2024-11-19 17:05:20 -08:00
2024-11-21 09:20:11 -05:00
# 2024-11-17
PresentRandomAsh : PresentRandomCoal
2024-11-29 22:51:15 +10:00
2024-11-19 17:05:20 -08:00
# 2024-11-19
CrateCrewMonitoringBoards : CrateCrewMonitoring
2024-11-29 22:51:15 +10:00
# 2024-11-25
CrateSlimepersonLifeSupport : CrateNitrogenInternals
2024-12-16 12:52:03 +01:00
# 2024-12-01
DungeonMasterCircuitBoard : GameMasterCircuitBoard
2024-12-16 22:20:36 +03:00
# 2024-12-12
FloraRockSolid01 : FloraRockSolid
FloraRockSolid02 : FloraRockSolid
FloraRockSolid03 : FloraRockSolid
FloraStalagmite1 : FloraStalagmite
FloraStalagmite2 : FloraStalagmite
FloraStalagmite3 : FloraStalagmite
FloraStalagmite4 : FloraStalagmite
FloraStalagmite5 : FloraStalagmite
FloraStalagmite6 : FloraStalagmite
FloraGreyStalagmite1 : FloraGreyStalagmite
FloraGreyStalagmite2 : FloraGreyStalagmite
FloraGreyStalagmite3 : FloraGreyStalagmite
FloraGreyStalagmite4 : FloraGreyStalagmite
FloraGreyStalagmite5 : FloraGreyStalagmite
FloraGreyStalagmite6 : FloraGreyStalagmite
FloraTree01 : FloraTree
FloraTree02 : FloraTree
FloraTree03 : FloraTree
FloraTree04 : FloraTree
FloraTree05 : FloraTree
FloraTree06 : FloraTree
FloraTreeSnow01 : FloraTreeSnow
FloraTreeSnow02 : FloraTreeSnow
FloraTreeSnow03 : FloraTreeSnow
FloraTreeSnow04 : FloraTreeSnow
FloraTreeSnow05 : FloraTreeSnow
FloraTreeSnow06 : FloraTreeSnow
FloraTreeLarge01 : FloraTreeLarge
FloraTreeLarge02 : FloraTreeLarge
FloraTreeLarge03 : FloraTreeLarge
FloraTreeLarge04 : FloraTreeLarge
FloraTreeLarge05 : FloraTreeLarge
FloraTreeLarge06 : FloraTreeLarge
FloraTreeConifer01 : FloraTreeConifer
FloraTreeConifer02 : FloraTreeConifer
FloraTreeConifer03 : FloraTreeConifer
ShadowTree01 : ShadowTree
ShadowTree02 : ShadowTree
ShadowTree03 : ShadowTree
ShadowTree04 : ShadowTree
ShadowTree05 : ShadowTree
ShadowTree06 : ShadowTree
LightTree01 : LightTree
LightTree02 : LightTree
LightTree03 : LightTree
LightTree04 : LightTree
LightTree05 : LightTree
LightTree06 : LightTree
Upstream sync (#786)
* Box Station - Dechristmassified (#34135)
* dechrismassified
* removed camera from shower
* Marathon Station - Dechristmassified (#34136)
* dechristmassified
* further dechristmassified
* Loop Station Decal and maints additions (#34103)
* many changes
* contentingregrationtests
* serialized invalid removed
* blank
* "Changes and fixes as suggested"
* blank
* blank
* added desk bells
* engi rework rework rework
* added gate to content integration
* tweaks
* aaa
* bbb
* added holopads
* ccc
* Update default.yml
* hotfix
* aaa
* bbb
* many many tweaks and fixes
* aaa
* decals and maints
* aaa
* bbb
* ccc
---------
Co-authored-by: Emisse <99158783+Emisse@users.noreply.github.com>
* Rename cryobed yml file (#34134)
renamed cryopod.yml to cryogenic_sleep_unit.yml
* Cog update (not very merry) (#34144)
removed christmas merry
* bagel update (#34145)
* Add hair pulato (#34117)
* add sprite pulato
* update
* add pulato hair
* add pulato hair
* add pulato hair
* update meta "pulato"
* Automatic changelog update
* Holopad UI tweak for incoming calls (#34137)
* Initial commit
* Update
* Comment correction
* Minor margin increase
* Holopads no longer log broadcasted speech and emotes in the chat (#34114)
Initial commit
* Automatic changelog update
* Fixes borgs not being able to check their laws in crit (#34133)
* fix
* fix2
* Add contraband parent to laser gun safe (#34132)
* Automatic changelog update
* Add Holopad Circuit Board to A/V Communication Technology (#34150)
Added the holopad circuit board to the AV Communication technology and circuit imprinter lathe.
* Automatic changelog update
* Fix disposal signal routers sprites (#34139)
* Fix disposal signal routers sprites
* Remove old shitcode
* Automatic changelog update
* Meta station overhaul (#33506)
* added mail, moved some things around, and fixed a lot of APCs
* fixed my mistakes
* Fixed a few mistakes and AI camera names
* Redid south medbay and more wiring
* Finished sci overhaul, and fixed all issues that I could find.
* rebuilt botany, removed vox box, fixed all known issues.
* Overhauled security
* Minor commit as I prepare to update my copy
* Rebalanced role counts
* Final changes, ready for review!
* Emisse and other people fixed issues with the station
* Finalized changes (for real this time)!
* Standardize shotgun ammo in storagefills (#34156)
shotgun ammo changes
* Automatic changelog update
* meta update (#34158)
* Amber Station Adjustments (#34126)
* Made a couple fixes to various decals, cleaned up some entities, gave the clown their bag and the bartender a handlabeler
* Several changes, more cameras, lighting fixes, adjusted hydro a bit, gave sec a bunch of shutters
* Added new random spawners for science and added them to Amber
* fixed the science spawners and modified amber slightly
* Fixed the random instrument entry
* Fix friendly vent spiders (#34153)
Swapped order of parents for MobGiantSpiderAngry
* Removed UseDelay component from RCD (#34149)
* Automatic changelog update
* Decrease hp for rusted walls (#34043)
* Automatic changelog update
* FIX: Thief beacon doubled steal targets (#33750)
* Automatic changelog update
* remove nukemass song (#34066)
* Automatic changelog update
* Corrected all ghost role names to title case. (#34155)
* Corrected all ghost role names to title case.
* Removes full stop from Hamlet's title.
* Updated ghost role names not in the main ghost roles .ftl
* Two capitals corrections
* Packed Update (Remove Christmas & New Evac) (#34168)
* Packed update (remove christmas, new shuttle)
* Fix invalid
* the voices
* Omega Update (Remove Christmas) (#34174)
omega soap
* Renamed "Irish Car Bomb" drink to "Irish Slammer" (#34107)
* Renamed "Irish Car Bomb" drink to "Irish Slammer", due to concerns over insensitivity.
* Fixing some missed references
* Added prototype id changes to migration.yml. Removed any reference to the troubles (and corrected ale to stout for flavour text).
* Corrected description back to "Irish Cream"
* Removed non-entities from migration.yml
* Automatic changelog update
* Bugfix for the AI player's eye getting stuck when their broadcast is interrupted (#34093)
Initial commit
* Speech is relayed by holopad holograms (#33978)
* Initial commit
* Corrected a field attribute
* Make JPEG a PNG (#34176)
Make 3.png a PNG
* Removed Undesirable Ion Storm Verbs (#34175)
* Remove Undesirable Laws
* empty
* added basic admin logs for PDA notekeeper notes (#34118)
* added basic admin logs for PDA notekeeper notes
* formatting
* added new LogType 'PdaInteract' and changed PDA notekeeper logs to it
---------
Co-authored-by: dylanhunter <dylan2.whittingham@live.uwe.ac.uk>
* Automatic changelog update
* Sprites defined for all non-generic computer boards. Added new syndicate computer board sprite. (#34104)
* Defined sprites for non-generic computer boards. Added new syndicate computer board sprite.
* Added new sprite to meta.json and updated attribution.
* Reformatted module.rsi meta.json to match other meta file styles.
* Syndicate board sprite made less yellow/gold, changed outer chips to black. Using grey/silver for CPU centre, akin to syndie agent PDA theme, and to keep distinctive from security board.
* Corrected indentation spacing for currently edited entities.
* Update Resources/Prototypes/Entities/Objects/Devices/Circuitboards/computer.yml
* add pr link to attribution
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
Co-authored-by: Errant <35878406+Errant-4@users.noreply.github.com>
* Added pricegun sound (#34119)
added pricegun sound
Co-authored-by: dylanhunter <dylan2.whittingham@live.uwe.ac.uk>
* Automatic changelog update
* Separate Tables n' Counters (#32673)
* Update tables.yml
* Remove Extra base: state_
* Update tables.yml
* Automatic changelog update
* Add Chameleon PDA (#30514)
* V1 commit
* Remove PDA name and unnecessary pda state
* Adds PDA to Chameleon backpack & thief toolbox
* Change to use AppearanceDataInit
* Add basic PDA state to ensure there's always a sprite before AppearanceData can be applied
* Revert PDA name (this will be changed to another way later)
* Update PDA name updating to new system
* Fix yaml, and fix Agent ID chameleon
* Updated based on review
* Automatic changelog update
* Add some ion storm actions to replace removed ones (#34180)
* Add some ion storm actions to replace removed ones
* Remove other country references, replace
* Some more tuning of the storm values, removing real-world countries
* boldy basics
* Automatic changelog update
* Amber Station and Science Spawner Tweaks (#34187)
* Modified science spawners a bit since I realized including maints loot was undesireable
* Linked Medical doors to buttons, redesigned the floor of the dining area a bit, placed more science spawners
* Somehow I overlooked that I was importing the maints loot table instead of the sci loot table
* Gave sci an EOD closet
* named the evac shuttle
* Core update (#34201)
add
* Elkridge Depot (The station formerly known as Cell) (#34085)
* named apcs, doors, air alarms, cameras, fire alarms, substations, SMESs
* updated PostMapInitTest.cs to include Cell
* added psychologist spawn
* fixed scanner console link, fixed disposals conveyors, and more
* added janitor service lights, maints firelocks, and more
* added more fun maint rooms
* improved head offices, kitchen, psych. added maints between science and arrivals
* fixed spawners placed over solid objects
* added unique evac shuttle, the Cilium
* evac shuttle is now orientated correctly
* added unique cargo shuttle
* updated kitchen area
* renamed Cell Station to Elkridge Depot, removed most main hall airlocks for smoother travel
* general last-minute touch-ups around the bridge and sec
* changed station name in PostMapInitTest.cs
* Add Elkridge Depot into Map Rotation (#34206)
* named apcs, doors, air alarms, cameras, fire alarms, substations, SMESs
* updated PostMapInitTest.cs to include Cell
* added psychologist spawn
* fixed scanner console link, fixed disposals conveyors, and more
* added janitor service lights, maints firelocks, and more
* added more fun maint rooms
* improved head offices, kitchen, psych. added maints between science and arrivals
* fixed spawners placed over solid objects
* added unique evac shuttle, the Cilium
* evac shuttle is now orientated correctly
* added unique cargo shuttle
* updated kitchen area
* renamed Cell Station to Elkridge Depot, removed most main hall airlocks for smoother travel
* general last-minute touch-ups around the bridge and sec
* changed station name in PostMapInitTest.cs
* added Elkridge to default map pool
* added myself to map_attribution.yml credits
* Automatic changelog update
* Packed Update (#34208)
Packed Update (decals mostly)
* Apply forensics when loading with an ammo box (#32280)
* Automatic changelog update
* Update Credits (#34220)
Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>
* Fix rainbow lizard plushie inhands (#34128)
* fix rainbow plushie inhands
* address requested changes
* attribute sprites
* wielding refactor/fixes (#32188)
* refactor wieldable events
* fix inconsitency with wielding and use updated events
* wieldable cosmetic refactoring
* Update Content.Shared/Wieldable/Events.cs
Co-authored-by: Centronias <charlie.t.santos@gmail.com>
* real
Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: Centronias <charlie.t.santos@gmail.com>
Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
* Automatic changelog update
* Lobby chat width and custom lobby titles (#33783)
* lobby name cvar
* panel width
* skrek
* server name localization fix
* comment format fix
Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com>
* remove redundant newline
Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com>
* string.empty
Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com>
* use SetWidth
* Update Resources/Locale/en-US/lobby/lobby-gui.ftl
---------
Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Automatic changelog update
* Adds bullet collision to station lights (#34070)
Adds collision with bullets to lights
* Automatic changelog update
* Oasis Update (#34245)
santa is keel.
* Amber Station - Minor Fixes (#34246)
* Moved the stand clear decal in front of the janitor's shutters up two pixels
* added tech maints under most maints doors, fixed power issues in cargo, and fixed a couple minor issues
* Make station anchor hitbox less insufferable (#34217)
* Automatic changelog update
* Remove kessler and zombeteors gamemodes from the secret pool (#34051)
* Remove kessler, zombeteors gameodes
* Probably should keep the protos in case an admin wants to torture players secretly
* address slart review
* Automatic changelog update
* Added distinct ad and bye chatter to Dr. Gibb vending (#34182)
* Added distinct ad and bye chatter to Dr. Gibb vending
* Correcting revert mistake
* Changed ad pack names to better match naming convention
* Implement approved rule changes (#34233)
* Special reagents now appear in the guidebook (#34265)
* Special reagents now appear in the guidebook
* Improved guidebook wording for reagent category
* Automatic changelog update
* Implement approved rule changes (#34233)
* Fix compilation errors in tests from update (#34272)
Required for https://github.com/space-wizards/RobustToolbox/pull/5590 to not cause compile fails, but can be merged on its own
* Fix portable scrubber appearing powered on spawn (#34274)
* [HOTFIX] Fix chameleon PDAs renaming IDs (#34249)
Fix chameleon PDA
* [HOTFIX] Fix Meta station power (#34256)
* hotfix meta power
* fixed AME
* add missing cargo shuttle pilot console to cargo
* Update vessel_warning.ogg (#34263)
* Update vessel_warning.ogg
Remove DC offset and apply short fade out.
* Update attributions.yml
* Update attributions.yml
* Add bleating accent to goats (#34273)
* Automatic changelog update
* Happy New Year (#34288)
happy new year
* Amber Station - Balance Improvements (#34294)
changed the center area in med bay to a garden, weakened meteor shielding in some areas, also general touch ups around the station
* Fixed Loop Station's southern solar array unlinked airlocks (#34296)
Fixed Southern solar external airlock door bolts
* Fix empty lines in adminwho with stealthmins. (#34122)
Don't print newline if admin is hidden.
* Automatic changelog update
* Added missing cameras to Loop Station (#34308)
* Added missing cameras
* Added missing cameras
* Amber Station - Fixes and Warm Lights (#34324)
* Added warm lights, placed them around the map, also fixed an issue with the MV wire in the cafeteria
* Fixed lv wiring in caf, and adjusted a couple things
* Empty commit to force checks to rerun
* Automatic changelog update
* change locking to use ComplexInteraction (#34326)
Co-authored-by: deltanedas <@deltanedas:kde.org>
* Automatic changelog update
* Drink titles and soda vendor consistency (#34178)
* Made capitalisation of proper names consistent.
* Roy Rogers is presumably a proper name.
* Second pass at distinguishing proper names only.
* Two nitpicking/minor changes
* Fixed some overlooked can brand names. Matched case with descriptions.
* Switched generic sodas with brands for SodaInventory
* Removed commonly available branded cans
* Matched case consistency used elsewhere. Minor SPAG corrections.
* Added "nothing" and some missing alcohol bottles to RandomSpawner
* Added distinct ad and bye chatter to Dr. Gibb machines.
* Revert "Added distinct ad and bye chatter to Dr. Gibb machines."
This reverts commit f90b8a470556de05aca81255db8b6b03596ae944.
* Revert "Removed commonly available branded cans"
This reverts commit 43b82168dac1f73b187b7677f34ecdd33b6bb81a.
* Revert "Switched generic sodas with brands for SodaInventory"
This reverts commit f1790f0ce61ef135c79068de6a741e8bb50d85d3.
* Lowercased DrinkGlass suffix. Moved alcoholic drinks from drinks to alcohol.
* Renamed energy drink to Red Bool. Corrected and added some jug descriptions.
* Added reagent names for all bottles except poison-wine
* Revision of title case for cocktails
* SPAG and fixed the only brand reagen with unbranded name.
* Possibly controversial, shortened some bran names to better fit the UI.
* Fixed some inconsistencies in naming
* Matched brand localisation change
* Two name style edits
* Fixed Smite bottle name
* Minor, punctuation
* Blank line to end of file
* Upgraded descriptive names to title case
* Banana Mama
* reverts change, moved to another PR to avoid conflict.
* Removed caffeine reference.
* Minor, corrected some more inconsistencies
* Removed Bottle of Nothing from random spawner.
* Automatic changelog update
* Fix access configurator debug assert (#34330)
* fix
* greytide fix
* fix admin log
* Dirty
* Renamed water melon juice to watermelon juice (#34341)
* Fix battery charging stopping just short of being full (#34028)
* Add copy threshold button to air alarms (#34346)
* Automatic changelog update
* Oasis updoot the dimmining (#34347)
updooty
* Fland Station - Dirt Fix (#34352)
Fland
* Omega Station - Dirt Fix (#34353)
omega
* Marathon Station - Dirt Fix (#34354)
* Marathon
* Rerunning tests
* Cog Station - Dirt Fix (#34355)
Cog
* Box Station - Dirt Fix (#34356)
Box
* Bagel Station - Dirt Fix (#34357)
Bagel
* Packed Station - Dirt Fix (#34351)
* packed
* Rerunning tests
* Replace some sound PlayEntity with PlayPvs (#34317)
* Fixed Forensic Gloves to be Security Contraband (#34193)
* added BaseRestrictedContraband to forensic gloves
* moved from id to parent
* Automatic changelog update
* add large instruments to the cargo request computer (#34240)
* added the church organ to the cargo console (will add more in this PR, assuming i did this right (HOW DO YOU BUY CARGO ORDERS IN DEV ENVIROMENT???? *sobs))
* added other structure instruments to cargo Catalog
* fixed an epic copy/paste fail
* changed prices
* fixed epic copy/paste fail #2
---------
Co-authored-by: TeenSarlacc <baddiepro123@gmail.com>
* Automatic changelog update
* Fix crayon losing durability on stamped paper (#34202)
* Automatic changelog update
* Adds a border to Oppenhopper poster (#34219)
* border
* Update meta.json
* Update Resources/Textures/Structures/Wallmounts/posters.rsi/meta.json
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Trim trailing newlines from examine messages (#33381)
* Trim trailing newlines from examine messages
* TrimTrailingNewlines -> TrimEnd
* Add a popup message when ghost Boo action does nothing (#34369)
* fix ghost_component.ftl locale grammar (#34372)
fix ghost component locale grammar
* Let ghosts sometimes make certain devices say creepy things (#34368)
* Add SpookySpeaker component/system
* Shuffle Boo action targets before trying to activate them
* Add SpookySpeaker to vending machines
* Fix chatcode eating messages starting with "..."
* Add SpookySpeaker to recycler
* Oops
* Decrease speak probability for vending machines
* Add spooky speaker to arcade machines
* Automatic changelog update
* Add directional escape pod sign (#34367)
* Make indestructible tiles not breakable by explosions (#34339)
* No more Ai Spacing
* Move guard into earlier guard statement
* Automatic changelog update
* Arachnid stomach organ yaml fix (#34298)
Arachnid stomach yaml fix
Arachnids had their stomach `updateInterval` set to 1.5, 50% slower than
normal. But this doesn't actually slow down the speed that the stomach
digests things, only the rate at which it updates to check if enough
time has passed. (See https://github.com/space-wizards/space-station-14/blob/23f0b304f284d2600cb2c6b4c9d36fdca7f99ec4/Content.Server/Body/Systems/StomachSystem.cs#L57 )
This PR changes arachnid stomachs to have a `digestionDelay` of 30 (20
is default) to achive the desired effect.
Stasis beds are also bugged in a similar manner. They are intended to
slow down the digestion speed, but similarly all they do is change the
update rate. But fixing that requires actual code changes and is out of
scope for this commit.
* Automatic changelog update
* Bended radiator (#34251)
* Automatic changelog update
* Remove Entity<T> data-fields (#34083)
* Update submodule, .NET 9 (#34320)
* Role Types (#33420)
* mindcomponent namespace
* wip MindRole stuff
* admin player tab
* mindroletype comment
* mindRolePrototype redesign
* broken param
* wip RoleType implementation
* basic role type switching for antags
* traitor fix
* fix AdminPanel update
* the renameningTM
* cleanup
* feature uncreeping
* roletypes on mind roles
* update MindComponent.RoleType when MindRoles change
* ghostrole configuration
* ghostrole config improvements
* live update of roleType on the character window
* logging stuff and notes
* remove thing no one asked for
* weh
* Mind Role Entities wip
* headrev count fix
* silicon stuff, cleanup
* exclusive antag config, cleanup
* jobroleadd overwerite
* logging stuff
* MindHasRole cleanup, admin log stuff
* last second cleanup
* ocd
* move roletypeprototype to its own file, minor note stuff
* remove Roletype.Created
* log stuff
* roletype setup for ghostroles and autotraitor reinforcements
* ghostrole type configs
* adjustable admin overlay
* cleanup
* fix this in its own PR
* silicon antagonist
* borg stuff
* mmi roletype handling
* spawnable borg roletype handling
* weh
* ghost role cleanup
* weh
* RoleEvent update
* polish
* log stuff
* admin overlay config
* ghostrolecomponent cleanup
* weh
* admin overlay code cleanup
* minor cleanup
* Obsolete MindRoleAddedEvent
* comment
* minor code cleanup
* MindOnDoGreeting fix
* Role update message
* fix duplicate job greeting for cyborgs
* fix emag job message dupe
* nicer-looking role type update
* crew aligned
* syndicate assault borg role fix
* fix test fail
* fix a merge mistake
* fix LoneOp role type
* Update Content.Client/Administration/AdminNameOverlay.cs
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Update Content.Shared/Roles/SharedRoleSystem.cs
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* comment formatting
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* change logging category
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* fix a space
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* use MindAddRoles
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* get MindComponent from TryGetMind
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* move var declaration outside loop
* remove TryComp
* take RoleEnum behind the barn
* don't use ensurecomp unnecessarily
* cvar comments
* toggleableghostrolecomponent documentation
* skrek
* use EntProtoId
* mindrole config
* merge baserolecomponent into basemindrolecomponent
* ai and borg silicon role tweaks
* formatting
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* I will end you (the color)
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* use LocId type for a locale id
* update RoleEvent documentation
* update RoleEvent documentation
* remove obsolete MindRoleAddedEvent
* refine MindRolesUpdate()
* use dependency
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* inject dependency
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* roleType.Name no longer required
* reformatted draw code logic
* GhostRoleMarkerRoleComponent comment
* minor SharedRoleSystem cleanup
* StartingMindRoleComponent, unhardcode roundstart silicon
* Update Content.Shared/Roles/SharedRoleSystem.cs
* remove a whitespace
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Automatic changelog update
* Update Credits (#34389)
Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>
* Elkridge Depot Improvements (#34377)
* updates decals
* more decal work, more dinginess in certain areas
* added decals under doors
* Fix force-feeding Loc strings not using target's gender (#34276)
* HOTFIX Tweaked air alarm default settings for nitrogen breathing crew (#34198)
air alarm default settings modified for anaerobic crew
* #33571 Bomb defusal lockers always should have tools (#34394)
* Automatic changelog update
* [HOTFIX] fix holopads with multiple ai cores dying (#34289)
change return to continue
Co-authored-by: deltanedas <@deltanedas:kde.org>
* Reduce Panic Bunker Minimum Playtime to 2 hours (#34401)
* Add IPIntel API support. (#33339)
Co-authored-by: PJB3005 <pieterjan.briers+git@gmail.com>
* Automatic changelog update
* Fland Reporters Room (#34408)
changed the command checkpoint to a reporters room.
* Automatic changelog update
* Add a high-capacity water tank to the janitor's closet of Oasis (#34366)
added high capacity water tank
* Darkened Service job interface icons for better contrast (#34270)
* Darkened Service job interface icons for better contrast
* Fixed Botanist job interface icon dark handle hole
* Change to new, darker, service color in all resource yml files
* Revert Map file service color changes
* Use new darker service color on id cards
* Revert Service color change in mapping_actions.yml
* Revert salvage difficulties service color
* Redo service ID and job colors to match advanced palette
* Revert all service color yml file changes
* Switch icons to use existing service pallete colors from advanced pallete
* Update meta.json for darkened service icons
---------
Co-authored-by: Erskin Cherry <frobnic8@gmail.com>
* Amber Station - Moved Vents Around (#34410)
* Moved all vents around, made some small changes
* Finished work
* Removed insuls spawner since they're not merged yet
* Insuls Spawner (#34407)
* Added insuls spawner, time to test
* adjusted whitespace since that was causing issues
* Update Resources/Prototypes/Entities/Markers/Spawners/Random/maintenance.yml
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Manual Valves Resprite (#34378)
* resprited manual valves to be colourblind friendly
* Update Resources/Textures/Structures/Piping/Atmospherics/pump.rsi/meta.json
Co-authored-by: Errant <35878406+Errant-4@users.noreply.github.com>
---------
Co-authored-by: Errant <35878406+Errant-4@users.noreply.github.com>
* Automatic changelog update
* loop station door access fixes and air sink (#34414)
small fixes
* Raise syndicate kobold reinforcement HP crit threshold from 75 to 100 to match monkey. (#34409)
kobold ops have 100 health
* Anomaly dragging exploit fix and QOL changes (#34280)
* Wood wall is now built from barricade congraph and on top of a barricade instead of using rods
* APE dragging exploit fix
* Fixed doors being blocked with mousetraps, and other Collidable items (#34045)
* Changed SharedDoorSystem.GetColliding() to allow non-LowImpassible mask entities to stay in the door while it closes
* Update Content.Shared/Doors/Systems/SharedDoorSystem.cs
Clarifies comment of how the mask is used
Co-authored-by: Centronias <charlie.t.santos@gmail.com>
---------
Co-authored-by: Centronias <charlie.t.santos@gmail.com>
* Fixed Jazz Instrument for Electric Guitars (#33363)
* fixed jazz midi program byte
* swapped around jazz and clean in instrumentList
* Automatic changelog update
* Porting Pride-O-Mat to Upstream (#34412)
* Pride-O-Mat (#1322)
* Added Pride-O-Mat
* Yep
* Updated license to the correct one
* Added more lines, reconfigured settings a bit, also added cloaks to inventory, set coder socks to emag inventory
* Removed bunny ears, fixed typo
* Made requested changes
Webedit lmao
---------
Co-authored-by: Dorragon <101672978+Dorragon@users.noreply.github.com>
* Automatic changelog update
* Oasis Power Rebalance + Misc fixes (#34425)
* balance oasis power as a stopgap
* change waste color to proper waste color
* Fix IPIntel causing frequent errors with the cleanup job. (#34428)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
* craftable pet carrier (#34431)
* craftable pet carrier
* epic integration test fail
* Update Resources/Prototypes/Recipes/Crafting/improvised.yml
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Update Resources/Prototypes/Recipes/Crafting/Graphs/storage/pet_carrier.yml
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Update Resources/Prototypes/Recipes/Crafting/Graphs/storage/pet_carrier.yml
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Update Resources/Prototypes/Entities/Objects/Misc/pet_carrier.yml
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* extra tab begone
* epic linter fail
* how did linter not see this???
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Automatic changelog update
* Adds omnisexual pin (#34439)
* Make important change (#7)
This is to help julian test his bot
* Omnibus
* Remove random test file from testing a gh bot
* Add pin to vendor, spawners and loadout
---------
Co-authored-by: nikthechampiongr <32041239+nikthechampiongr@users.noreply.github.com>
* Fix bad Rider analysis error in AccessOverriderWindow.xaml.cs (#34213)
* Disable meta-atlas for big rare RSIs (#33643)
* Persist deadmin to database, add admin suspension system (#34048)
* Automatic changelog update
* STAThread client content start (#34212)
* Minor client packaging changes (#33787)
* Fix muzzle accent (#34419)
* Automatic changelog update
* Add Discord webhook on watchlist connection (#33483)
* Automatic changelog update
* Fixed Thief starting gear failing on specific bag inventories. (#34430)
Fixed it yayyy
* Added missing details from worn capes to head of department beadsheets (#34396)
* Added key and missing details from worn cape to HOP bedsheet
* Corrected canvas size for sprite
* Subtle tweak to shading to reduce color blurring at pillow edge
* Matched Hue and tone to cape
* Tweak chekered pattern marks for gold trim
* Removed accidental palette inclusion
* Clearer wording and corrected attribution name.
* Tweaked shading on key image to fit in better with bed aesthetics
* Added CE cape icon to bedsheet
* Added cape image to HOP bedsheet. Made gold trim better match cape visuals
* RD cape icon added. Colour tweaked to better match cape.
* Updates json
* Tweaks to gold trim shading to match bed aesthetics
* Added better shading for HOP sheet side. Halved file size.
* Optimised HOS RD and CE sheet sprites
* Corrected sprite title in attribution
* Replace ERT Medic's Advanced Medkits with 2 Combat Medkits (#34380)
Replaced Adv kits with 2 combat kits
* Fix nonsensical RegEx for name restriction (#34375)
* Fixed nonsense RegEx
"-" character is a range, caused an error.
No need for "," to repeat so much, it's not a separator.
"\\" - just why?
* Further optimized RegEx structure
Added:
"@" delimiter for consistency
"/" to escape "-" for good and to avoid further problems
* Remove the ability to print the station anchor circuit board (#34358)
remove the ability to print the station anchor circuit board
* Automatic changelog update
* Meta hotfix (#34306)
* Fixed major issues with power, cargo shuttle docking, etc.
* remove serialized invalids
* Finished fixing the critical issues, ready for merge?
* Empty commit
* Added new break room to sci (they deserve it)
* Fixed up other minor issues
* if this map isnt PERFECT Emisse has permission to gib me and turn me into a cyborg
* added Roomba's changes
---------
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
* Make Mime PDA interactions silent (#34426)
* make insert and eject datafields in ItemSlotsComponent.cs nullable, make mime PDA silent
* make it so that you can't fit wirecutters into the slots, among other various things
* Automatic changelog update
* Smite vending machine (#34420)
* Added smite machine to YAML
* Added smite ads and inventory
* Added smite vendor sprites
* Changed the description of the machine to not repeat and ad line.
* Added newline to end of inventory .yml
* Corrected erroneous edit.
* Tweaked all sprites
* Added tesla toy to contraband. Reduced number of drinks available
* Reduced soda varieties but increased can numbers.
* Removed tesla toy from contraband inventory
* Removed speech component from vending machines that already inherit it
* Moved Sprite component to top of list
* Added Smite vendors to random spanwers
* Alphabetised spawn prototypes, commented where name is unclear
* Automatic changelog update
* Printable bedsheets (#34034)
* Bedsheets
* that one fixes yellow bedsheet and delete american bedsheet
* Automatic changelog update
* Update RT to v239.0.1 (#34454)
* Remove christmas anomaly spawn (#34053)
Update anomaly.yml
* Automatic changelog update
* Remove baby jail (#34443)
* Remove baby jail
Closes #33893
* Test fail fix.
* Add a CCVar to allow from hiding admins in the reported player count. (#34406)
Good for:
- Keeping admins hidden
- Not confuse players seeing 84/80 players
Nicely pairs up with the ``admin.admins_count_for_max_players`` ccvar
* Automatic changelog update
* Fix Mixed puddles not updating slips when evap (#34303)
* Fix Mixed puddles not updating slips when evap
* Remove Comment that isn't needed
Co-authored-by: Centronias <charlie.t.santos@gmail.com>
* CR - use SolutionContainerSystem.UpdateChemicals
* CR - cleanup unused imports
---------
Co-authored-by: Centronias <charlie.t.santos@gmail.com>
* Automatic changelog update
* WizDen config update for IPIntel (#34457)
* Fix DNA scrambler updating station record (#34091)
* Fix DNA scrambler updating station record
* Update Content.Server/Implants/SubdermalImplantSystem.cs
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Automatic changelog update
* New and Modified Map Spawners (#34424)
* Added spanwers and modified others
* adjusted values to be more in line with what I want
* this comment may have caused that test fail
* oh my god another typo
* Modified door crate to be engineering flavored
* reduced the pride vendor odds
Webedit lmao
* Elkridge Depot Fixes Again (#34461)
fixes evac shuttle, fix north solars, fix vents and scrubbers
* Space Ruins Variant (#34445)
* Space Ruins Variant
* Updated File
* Added Goliaths/Removed some mobs
* Plasma Station (#33991)
* Plasma Station initial commit
* Map fixes 1
Expanded science's SMES array
Added advanced SMES
Redone stamped documents with custom stamps
Expanded atmospherics with more storage tanks
Added status displays
Add missing beacons to solars
Replaced the passive gates in science with valves
Removed protolathe in engineering
Added guitar to CE office
Replaced throngler plushie with weh cloak
Add a lattice tile outside the atmos burn chamber and storange tanks
Added atmos network monitor in bridge
* Add cargo and emergency shuttle
* Updated maps
* Add plasma to map testing list
* Map fixes 2
Reworked pipenets to not go under walls
Redid salvage and disposals
Reworked the bar to include a new bar extension facing the pool
Replaced arrivals cryo with an arcade
Replaced the toilets in the service plaza with cryo
Removed the cryo in dorms
Added more details to hallways
Redid tools room to include a front desk for the janitor closet
Reconnected sci to power roundstart
Removed some unideal spawns
Expanded the TEG airlock to be 2x3 instead of 1x3
Reduced the size of the SMES bank from 10 to 6
Disabled the plasma miners (downstreams or admins can re-enable them)
Replaced illegal maint items
* Fixes a 6 pack destroying the universe
Ok maybe cracking a cold one with the boys wasn't a great idea.
* Map fixes 3
* Quick research assistant fix
* Map fixes 4
* Map fixes 5
* webedit go brrrt
* Map fixes 6
* Map fixes 7
* Map fixes 8
* Fixes non-existent object
It's amazing this game runs at all
* Map fixes 9
* update pools
* Map fixes 10
* forgot to clear my multitool
I love mapping I love mapping I love mapping I love mapping I love mapping
---------
Co-authored-by: Emisse <99158783+Emisse@users.noreply.github.com>
* Automatic changelog update
* Plasma station population tweak (#34462)
* Plasma Station initial commit
* Map fixes 1
Expanded science's SMES array
Added advanced SMES
Redone stamped documents with custom stamps
Expanded atmospherics with more storage tanks
Added status displays
Add missing beacons to solars
Replaced the passive gates in science with valves
Removed protolathe in engineering
Added guitar to CE office
Replaced throngler plushie with weh cloak
Add a lattice tile outside the atmos burn chamber and storange tanks
Added atmos network monitor in bridge
* Add cargo and emergency shuttle
* Updated maps
* Add plasma to map testing list
* Map fixes 2
Reworked pipenets to not go under walls
Redid salvage and disposals
Reworked the bar to include a new bar extension facing the pool
Replaced arrivals cryo with an arcade
Replaced the toilets in the service plaza with cryo
Removed the cryo in dorms
Added more details to hallways
Redid tools room to include a front desk for the janitor closet
Reconnected sci to power roundstart
Removed some unideal spawns
Expanded the TEG airlock to be 2x3 instead of 1x3
Reduced the size of the SMES bank from 10 to 6
Disabled the plasma miners (downstreams or admins can re-enable them)
Replaced illegal maint items
* Fixes a 6 pack destroying the universe
Ok maybe cracking a cold one with the boys wasn't a great idea.
* Map fixes 3
* Quick research assistant fix
* Map fixes 4
* Map fixes 5
* webedit go brrrt
* Map fixes 6
* Map fixes 7
* Map fixes 8
* Fixes non-existent object
It's amazing this game runs at all
* Map fixes 9
* update pools
* Map fixes 10
* forgot to clear my multitool
I love mapping I love mapping I love mapping I love mapping I love mapping
* Tweaked player counts
---------
Co-authored-by: Emisse <99158783+Emisse@users.noreply.github.com>
* Automatic changelog update
* Fix inconsistent borg flashlight state (#33027)
* Fix borg light being stuck on if no cell is inserted
* Fix HandheldLightComponent.Activted becoming out of sync with SharedPointLightComponent.Enabled
* Fix for entities which don't have a handheld light component
* FIX: Uranium, Cak, and BreadDog are not garbage! (#34192)
* FIX: Uranium, Cak, and BreadDog are not garbage!
* Fixed bread typo for spacegarbage change.
* Style: moved ediblebase
* Update Resources/Prototypes/Entities/Objects/Consumable/Food/Baked/bread.yml
* Update Resources/Prototypes/Entities/Objects/Consumable/Food/Baked/cake.yml
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Automatic changelog update
* Fix the HoS mantle metashield break (#33831)
Changes 'nukies' to 'syndicate agents' in the HoS mantle's description.
* fix for climbable pianos (#33690)
fix for climable pianos
Co-authored-by: aa5g21 <aa5g21@soton.ac.uk>
* Automatic changelog update
* BorgChassis transfer their mind to a dropped BorgBrain fix (#34464)
Fix
* Staging: Add taped logo back for 10th anniversary (#34486)
* Update engine to v240.0.1 (#34497)
* mind roles
* partial ritual serialization fix
* Update CP14RoundEndSystem.cs
* delete worldEdge system
* Delete StencilOverlay.WorldEdge.cs
* Update CP14MagicEffectComponent.cs
* delete rituals system
* fix demiplane serialization
* mapdamage fix serialization
* common objectives fix
* remove failed personal goals endscreen
* fix special selling, fix serialization
* more fixes
* more fixes x2
* final bruh
* fix
---------
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2025-01-21 23:57:12 +03:00
2025-04-19 07:41:35 -07:00
# 2024-12-28
Upstream sync (#786)
* Box Station - Dechristmassified (#34135)
* dechrismassified
* removed camera from shower
* Marathon Station - Dechristmassified (#34136)
* dechristmassified
* further dechristmassified
* Loop Station Decal and maints additions (#34103)
* many changes
* contentingregrationtests
* serialized invalid removed
* blank
* "Changes and fixes as suggested"
* blank
* blank
* added desk bells
* engi rework rework rework
* added gate to content integration
* tweaks
* aaa
* bbb
* added holopads
* ccc
* Update default.yml
* hotfix
* aaa
* bbb
* many many tweaks and fixes
* aaa
* decals and maints
* aaa
* bbb
* ccc
---------
Co-authored-by: Emisse <99158783+Emisse@users.noreply.github.com>
* Rename cryobed yml file (#34134)
renamed cryopod.yml to cryogenic_sleep_unit.yml
* Cog update (not very merry) (#34144)
removed christmas merry
* bagel update (#34145)
* Add hair pulato (#34117)
* add sprite pulato
* update
* add pulato hair
* add pulato hair
* add pulato hair
* update meta "pulato"
* Automatic changelog update
* Holopad UI tweak for incoming calls (#34137)
* Initial commit
* Update
* Comment correction
* Minor margin increase
* Holopads no longer log broadcasted speech and emotes in the chat (#34114)
Initial commit
* Automatic changelog update
* Fixes borgs not being able to check their laws in crit (#34133)
* fix
* fix2
* Add contraband parent to laser gun safe (#34132)
* Automatic changelog update
* Add Holopad Circuit Board to A/V Communication Technology (#34150)
Added the holopad circuit board to the AV Communication technology and circuit imprinter lathe.
* Automatic changelog update
* Fix disposal signal routers sprites (#34139)
* Fix disposal signal routers sprites
* Remove old shitcode
* Automatic changelog update
* Meta station overhaul (#33506)
* added mail, moved some things around, and fixed a lot of APCs
* fixed my mistakes
* Fixed a few mistakes and AI camera names
* Redid south medbay and more wiring
* Finished sci overhaul, and fixed all issues that I could find.
* rebuilt botany, removed vox box, fixed all known issues.
* Overhauled security
* Minor commit as I prepare to update my copy
* Rebalanced role counts
* Final changes, ready for review!
* Emisse and other people fixed issues with the station
* Finalized changes (for real this time)!
* Standardize shotgun ammo in storagefills (#34156)
shotgun ammo changes
* Automatic changelog update
* meta update (#34158)
* Amber Station Adjustments (#34126)
* Made a couple fixes to various decals, cleaned up some entities, gave the clown their bag and the bartender a handlabeler
* Several changes, more cameras, lighting fixes, adjusted hydro a bit, gave sec a bunch of shutters
* Added new random spawners for science and added them to Amber
* fixed the science spawners and modified amber slightly
* Fixed the random instrument entry
* Fix friendly vent spiders (#34153)
Swapped order of parents for MobGiantSpiderAngry
* Removed UseDelay component from RCD (#34149)
* Automatic changelog update
* Decrease hp for rusted walls (#34043)
* Automatic changelog update
* FIX: Thief beacon doubled steal targets (#33750)
* Automatic changelog update
* remove nukemass song (#34066)
* Automatic changelog update
* Corrected all ghost role names to title case. (#34155)
* Corrected all ghost role names to title case.
* Removes full stop from Hamlet's title.
* Updated ghost role names not in the main ghost roles .ftl
* Two capitals corrections
* Packed Update (Remove Christmas & New Evac) (#34168)
* Packed update (remove christmas, new shuttle)
* Fix invalid
* the voices
* Omega Update (Remove Christmas) (#34174)
omega soap
* Renamed "Irish Car Bomb" drink to "Irish Slammer" (#34107)
* Renamed "Irish Car Bomb" drink to "Irish Slammer", due to concerns over insensitivity.
* Fixing some missed references
* Added prototype id changes to migration.yml. Removed any reference to the troubles (and corrected ale to stout for flavour text).
* Corrected description back to "Irish Cream"
* Removed non-entities from migration.yml
* Automatic changelog update
* Bugfix for the AI player's eye getting stuck when their broadcast is interrupted (#34093)
Initial commit
* Speech is relayed by holopad holograms (#33978)
* Initial commit
* Corrected a field attribute
* Make JPEG a PNG (#34176)
Make 3.png a PNG
* Removed Undesirable Ion Storm Verbs (#34175)
* Remove Undesirable Laws
* empty
* added basic admin logs for PDA notekeeper notes (#34118)
* added basic admin logs for PDA notekeeper notes
* formatting
* added new LogType 'PdaInteract' and changed PDA notekeeper logs to it
---------
Co-authored-by: dylanhunter <dylan2.whittingham@live.uwe.ac.uk>
* Automatic changelog update
* Sprites defined for all non-generic computer boards. Added new syndicate computer board sprite. (#34104)
* Defined sprites for non-generic computer boards. Added new syndicate computer board sprite.
* Added new sprite to meta.json and updated attribution.
* Reformatted module.rsi meta.json to match other meta file styles.
* Syndicate board sprite made less yellow/gold, changed outer chips to black. Using grey/silver for CPU centre, akin to syndie agent PDA theme, and to keep distinctive from security board.
* Corrected indentation spacing for currently edited entities.
* Update Resources/Prototypes/Entities/Objects/Devices/Circuitboards/computer.yml
* add pr link to attribution
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
Co-authored-by: Errant <35878406+Errant-4@users.noreply.github.com>
* Added pricegun sound (#34119)
added pricegun sound
Co-authored-by: dylanhunter <dylan2.whittingham@live.uwe.ac.uk>
* Automatic changelog update
* Separate Tables n' Counters (#32673)
* Update tables.yml
* Remove Extra base: state_
* Update tables.yml
* Automatic changelog update
* Add Chameleon PDA (#30514)
* V1 commit
* Remove PDA name and unnecessary pda state
* Adds PDA to Chameleon backpack & thief toolbox
* Change to use AppearanceDataInit
* Add basic PDA state to ensure there's always a sprite before AppearanceData can be applied
* Revert PDA name (this will be changed to another way later)
* Update PDA name updating to new system
* Fix yaml, and fix Agent ID chameleon
* Updated based on review
* Automatic changelog update
* Add some ion storm actions to replace removed ones (#34180)
* Add some ion storm actions to replace removed ones
* Remove other country references, replace
* Some more tuning of the storm values, removing real-world countries
* boldy basics
* Automatic changelog update
* Amber Station and Science Spawner Tweaks (#34187)
* Modified science spawners a bit since I realized including maints loot was undesireable
* Linked Medical doors to buttons, redesigned the floor of the dining area a bit, placed more science spawners
* Somehow I overlooked that I was importing the maints loot table instead of the sci loot table
* Gave sci an EOD closet
* named the evac shuttle
* Core update (#34201)
add
* Elkridge Depot (The station formerly known as Cell) (#34085)
* named apcs, doors, air alarms, cameras, fire alarms, substations, SMESs
* updated PostMapInitTest.cs to include Cell
* added psychologist spawn
* fixed scanner console link, fixed disposals conveyors, and more
* added janitor service lights, maints firelocks, and more
* added more fun maint rooms
* improved head offices, kitchen, psych. added maints between science and arrivals
* fixed spawners placed over solid objects
* added unique evac shuttle, the Cilium
* evac shuttle is now orientated correctly
* added unique cargo shuttle
* updated kitchen area
* renamed Cell Station to Elkridge Depot, removed most main hall airlocks for smoother travel
* general last-minute touch-ups around the bridge and sec
* changed station name in PostMapInitTest.cs
* Add Elkridge Depot into Map Rotation (#34206)
* named apcs, doors, air alarms, cameras, fire alarms, substations, SMESs
* updated PostMapInitTest.cs to include Cell
* added psychologist spawn
* fixed scanner console link, fixed disposals conveyors, and more
* added janitor service lights, maints firelocks, and more
* added more fun maint rooms
* improved head offices, kitchen, psych. added maints between science and arrivals
* fixed spawners placed over solid objects
* added unique evac shuttle, the Cilium
* evac shuttle is now orientated correctly
* added unique cargo shuttle
* updated kitchen area
* renamed Cell Station to Elkridge Depot, removed most main hall airlocks for smoother travel
* general last-minute touch-ups around the bridge and sec
* changed station name in PostMapInitTest.cs
* added Elkridge to default map pool
* added myself to map_attribution.yml credits
* Automatic changelog update
* Packed Update (#34208)
Packed Update (decals mostly)
* Apply forensics when loading with an ammo box (#32280)
* Automatic changelog update
* Update Credits (#34220)
Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>
* Fix rainbow lizard plushie inhands (#34128)
* fix rainbow plushie inhands
* address requested changes
* attribute sprites
* wielding refactor/fixes (#32188)
* refactor wieldable events
* fix inconsitency with wielding and use updated events
* wieldable cosmetic refactoring
* Update Content.Shared/Wieldable/Events.cs
Co-authored-by: Centronias <charlie.t.santos@gmail.com>
* real
Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: Centronias <charlie.t.santos@gmail.com>
Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
* Automatic changelog update
* Lobby chat width and custom lobby titles (#33783)
* lobby name cvar
* panel width
* skrek
* server name localization fix
* comment format fix
Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com>
* remove redundant newline
Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com>
* string.empty
Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com>
* use SetWidth
* Update Resources/Locale/en-US/lobby/lobby-gui.ftl
---------
Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Automatic changelog update
* Adds bullet collision to station lights (#34070)
Adds collision with bullets to lights
* Automatic changelog update
* Oasis Update (#34245)
santa is keel.
* Amber Station - Minor Fixes (#34246)
* Moved the stand clear decal in front of the janitor's shutters up two pixels
* added tech maints under most maints doors, fixed power issues in cargo, and fixed a couple minor issues
* Make station anchor hitbox less insufferable (#34217)
* Automatic changelog update
* Remove kessler and zombeteors gamemodes from the secret pool (#34051)
* Remove kessler, zombeteors gameodes
* Probably should keep the protos in case an admin wants to torture players secretly
* address slart review
* Automatic changelog update
* Added distinct ad and bye chatter to Dr. Gibb vending (#34182)
* Added distinct ad and bye chatter to Dr. Gibb vending
* Correcting revert mistake
* Changed ad pack names to better match naming convention
* Implement approved rule changes (#34233)
* Special reagents now appear in the guidebook (#34265)
* Special reagents now appear in the guidebook
* Improved guidebook wording for reagent category
* Automatic changelog update
* Implement approved rule changes (#34233)
* Fix compilation errors in tests from update (#34272)
Required for https://github.com/space-wizards/RobustToolbox/pull/5590 to not cause compile fails, but can be merged on its own
* Fix portable scrubber appearing powered on spawn (#34274)
* [HOTFIX] Fix chameleon PDAs renaming IDs (#34249)
Fix chameleon PDA
* [HOTFIX] Fix Meta station power (#34256)
* hotfix meta power
* fixed AME
* add missing cargo shuttle pilot console to cargo
* Update vessel_warning.ogg (#34263)
* Update vessel_warning.ogg
Remove DC offset and apply short fade out.
* Update attributions.yml
* Update attributions.yml
* Add bleating accent to goats (#34273)
* Automatic changelog update
* Happy New Year (#34288)
happy new year
* Amber Station - Balance Improvements (#34294)
changed the center area in med bay to a garden, weakened meteor shielding in some areas, also general touch ups around the station
* Fixed Loop Station's southern solar array unlinked airlocks (#34296)
Fixed Southern solar external airlock door bolts
* Fix empty lines in adminwho with stealthmins. (#34122)
Don't print newline if admin is hidden.
* Automatic changelog update
* Added missing cameras to Loop Station (#34308)
* Added missing cameras
* Added missing cameras
* Amber Station - Fixes and Warm Lights (#34324)
* Added warm lights, placed them around the map, also fixed an issue with the MV wire in the cafeteria
* Fixed lv wiring in caf, and adjusted a couple things
* Empty commit to force checks to rerun
* Automatic changelog update
* change locking to use ComplexInteraction (#34326)
Co-authored-by: deltanedas <@deltanedas:kde.org>
* Automatic changelog update
* Drink titles and soda vendor consistency (#34178)
* Made capitalisation of proper names consistent.
* Roy Rogers is presumably a proper name.
* Second pass at distinguishing proper names only.
* Two nitpicking/minor changes
* Fixed some overlooked can brand names. Matched case with descriptions.
* Switched generic sodas with brands for SodaInventory
* Removed commonly available branded cans
* Matched case consistency used elsewhere. Minor SPAG corrections.
* Added "nothing" and some missing alcohol bottles to RandomSpawner
* Added distinct ad and bye chatter to Dr. Gibb machines.
* Revert "Added distinct ad and bye chatter to Dr. Gibb machines."
This reverts commit f90b8a470556de05aca81255db8b6b03596ae944.
* Revert "Removed commonly available branded cans"
This reverts commit 43b82168dac1f73b187b7677f34ecdd33b6bb81a.
* Revert "Switched generic sodas with brands for SodaInventory"
This reverts commit f1790f0ce61ef135c79068de6a741e8bb50d85d3.
* Lowercased DrinkGlass suffix. Moved alcoholic drinks from drinks to alcohol.
* Renamed energy drink to Red Bool. Corrected and added some jug descriptions.
* Added reagent names for all bottles except poison-wine
* Revision of title case for cocktails
* SPAG and fixed the only brand reagen with unbranded name.
* Possibly controversial, shortened some bran names to better fit the UI.
* Fixed some inconsistencies in naming
* Matched brand localisation change
* Two name style edits
* Fixed Smite bottle name
* Minor, punctuation
* Blank line to end of file
* Upgraded descriptive names to title case
* Banana Mama
* reverts change, moved to another PR to avoid conflict.
* Removed caffeine reference.
* Minor, corrected some more inconsistencies
* Removed Bottle of Nothing from random spawner.
* Automatic changelog update
* Fix access configurator debug assert (#34330)
* fix
* greytide fix
* fix admin log
* Dirty
* Renamed water melon juice to watermelon juice (#34341)
* Fix battery charging stopping just short of being full (#34028)
* Add copy threshold button to air alarms (#34346)
* Automatic changelog update
* Oasis updoot the dimmining (#34347)
updooty
* Fland Station - Dirt Fix (#34352)
Fland
* Omega Station - Dirt Fix (#34353)
omega
* Marathon Station - Dirt Fix (#34354)
* Marathon
* Rerunning tests
* Cog Station - Dirt Fix (#34355)
Cog
* Box Station - Dirt Fix (#34356)
Box
* Bagel Station - Dirt Fix (#34357)
Bagel
* Packed Station - Dirt Fix (#34351)
* packed
* Rerunning tests
* Replace some sound PlayEntity with PlayPvs (#34317)
* Fixed Forensic Gloves to be Security Contraband (#34193)
* added BaseRestrictedContraband to forensic gloves
* moved from id to parent
* Automatic changelog update
* add large instruments to the cargo request computer (#34240)
* added the church organ to the cargo console (will add more in this PR, assuming i did this right (HOW DO YOU BUY CARGO ORDERS IN DEV ENVIROMENT???? *sobs))
* added other structure instruments to cargo Catalog
* fixed an epic copy/paste fail
* changed prices
* fixed epic copy/paste fail #2
---------
Co-authored-by: TeenSarlacc <baddiepro123@gmail.com>
* Automatic changelog update
* Fix crayon losing durability on stamped paper (#34202)
* Automatic changelog update
* Adds a border to Oppenhopper poster (#34219)
* border
* Update meta.json
* Update Resources/Textures/Structures/Wallmounts/posters.rsi/meta.json
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Trim trailing newlines from examine messages (#33381)
* Trim trailing newlines from examine messages
* TrimTrailingNewlines -> TrimEnd
* Add a popup message when ghost Boo action does nothing (#34369)
* fix ghost_component.ftl locale grammar (#34372)
fix ghost component locale grammar
* Let ghosts sometimes make certain devices say creepy things (#34368)
* Add SpookySpeaker component/system
* Shuffle Boo action targets before trying to activate them
* Add SpookySpeaker to vending machines
* Fix chatcode eating messages starting with "..."
* Add SpookySpeaker to recycler
* Oops
* Decrease speak probability for vending machines
* Add spooky speaker to arcade machines
* Automatic changelog update
* Add directional escape pod sign (#34367)
* Make indestructible tiles not breakable by explosions (#34339)
* No more Ai Spacing
* Move guard into earlier guard statement
* Automatic changelog update
* Arachnid stomach organ yaml fix (#34298)
Arachnid stomach yaml fix
Arachnids had their stomach `updateInterval` set to 1.5, 50% slower than
normal. But this doesn't actually slow down the speed that the stomach
digests things, only the rate at which it updates to check if enough
time has passed. (See https://github.com/space-wizards/space-station-14/blob/23f0b304f284d2600cb2c6b4c9d36fdca7f99ec4/Content.Server/Body/Systems/StomachSystem.cs#L57 )
This PR changes arachnid stomachs to have a `digestionDelay` of 30 (20
is default) to achive the desired effect.
Stasis beds are also bugged in a similar manner. They are intended to
slow down the digestion speed, but similarly all they do is change the
update rate. But fixing that requires actual code changes and is out of
scope for this commit.
* Automatic changelog update
* Bended radiator (#34251)
* Automatic changelog update
* Remove Entity<T> data-fields (#34083)
* Update submodule, .NET 9 (#34320)
* Role Types (#33420)
* mindcomponent namespace
* wip MindRole stuff
* admin player tab
* mindroletype comment
* mindRolePrototype redesign
* broken param
* wip RoleType implementation
* basic role type switching for antags
* traitor fix
* fix AdminPanel update
* the renameningTM
* cleanup
* feature uncreeping
* roletypes on mind roles
* update MindComponent.RoleType when MindRoles change
* ghostrole configuration
* ghostrole config improvements
* live update of roleType on the character window
* logging stuff and notes
* remove thing no one asked for
* weh
* Mind Role Entities wip
* headrev count fix
* silicon stuff, cleanup
* exclusive antag config, cleanup
* jobroleadd overwerite
* logging stuff
* MindHasRole cleanup, admin log stuff
* last second cleanup
* ocd
* move roletypeprototype to its own file, minor note stuff
* remove Roletype.Created
* log stuff
* roletype setup for ghostroles and autotraitor reinforcements
* ghostrole type configs
* adjustable admin overlay
* cleanup
* fix this in its own PR
* silicon antagonist
* borg stuff
* mmi roletype handling
* spawnable borg roletype handling
* weh
* ghost role cleanup
* weh
* RoleEvent update
* polish
* log stuff
* admin overlay config
* ghostrolecomponent cleanup
* weh
* admin overlay code cleanup
* minor cleanup
* Obsolete MindRoleAddedEvent
* comment
* minor code cleanup
* MindOnDoGreeting fix
* Role update message
* fix duplicate job greeting for cyborgs
* fix emag job message dupe
* nicer-looking role type update
* crew aligned
* syndicate assault borg role fix
* fix test fail
* fix a merge mistake
* fix LoneOp role type
* Update Content.Client/Administration/AdminNameOverlay.cs
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Update Content.Shared/Roles/SharedRoleSystem.cs
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* comment formatting
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* change logging category
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* fix a space
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* use MindAddRoles
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* get MindComponent from TryGetMind
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* move var declaration outside loop
* remove TryComp
* take RoleEnum behind the barn
* don't use ensurecomp unnecessarily
* cvar comments
* toggleableghostrolecomponent documentation
* skrek
* use EntProtoId
* mindrole config
* merge baserolecomponent into basemindrolecomponent
* ai and borg silicon role tweaks
* formatting
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* I will end you (the color)
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* use LocId type for a locale id
* update RoleEvent documentation
* update RoleEvent documentation
* remove obsolete MindRoleAddedEvent
* refine MindRolesUpdate()
* use dependency
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* inject dependency
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* roleType.Name no longer required
* reformatted draw code logic
* GhostRoleMarkerRoleComponent comment
* minor SharedRoleSystem cleanup
* StartingMindRoleComponent, unhardcode roundstart silicon
* Update Content.Shared/Roles/SharedRoleSystem.cs
* remove a whitespace
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Automatic changelog update
* Update Credits (#34389)
Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>
* Elkridge Depot Improvements (#34377)
* updates decals
* more decal work, more dinginess in certain areas
* added decals under doors
* Fix force-feeding Loc strings not using target's gender (#34276)
* HOTFIX Tweaked air alarm default settings for nitrogen breathing crew (#34198)
air alarm default settings modified for anaerobic crew
* #33571 Bomb defusal lockers always should have tools (#34394)
* Automatic changelog update
* [HOTFIX] fix holopads with multiple ai cores dying (#34289)
change return to continue
Co-authored-by: deltanedas <@deltanedas:kde.org>
* Reduce Panic Bunker Minimum Playtime to 2 hours (#34401)
* Add IPIntel API support. (#33339)
Co-authored-by: PJB3005 <pieterjan.briers+git@gmail.com>
* Automatic changelog update
* Fland Reporters Room (#34408)
changed the command checkpoint to a reporters room.
* Automatic changelog update
* Add a high-capacity water tank to the janitor's closet of Oasis (#34366)
added high capacity water tank
* Darkened Service job interface icons for better contrast (#34270)
* Darkened Service job interface icons for better contrast
* Fixed Botanist job interface icon dark handle hole
* Change to new, darker, service color in all resource yml files
* Revert Map file service color changes
* Use new darker service color on id cards
* Revert Service color change in mapping_actions.yml
* Revert salvage difficulties service color
* Redo service ID and job colors to match advanced palette
* Revert all service color yml file changes
* Switch icons to use existing service pallete colors from advanced pallete
* Update meta.json for darkened service icons
---------
Co-authored-by: Erskin Cherry <frobnic8@gmail.com>
* Amber Station - Moved Vents Around (#34410)
* Moved all vents around, made some small changes
* Finished work
* Removed insuls spawner since they're not merged yet
* Insuls Spawner (#34407)
* Added insuls spawner, time to test
* adjusted whitespace since that was causing issues
* Update Resources/Prototypes/Entities/Markers/Spawners/Random/maintenance.yml
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Manual Valves Resprite (#34378)
* resprited manual valves to be colourblind friendly
* Update Resources/Textures/Structures/Piping/Atmospherics/pump.rsi/meta.json
Co-authored-by: Errant <35878406+Errant-4@users.noreply.github.com>
---------
Co-authored-by: Errant <35878406+Errant-4@users.noreply.github.com>
* Automatic changelog update
* loop station door access fixes and air sink (#34414)
small fixes
* Raise syndicate kobold reinforcement HP crit threshold from 75 to 100 to match monkey. (#34409)
kobold ops have 100 health
* Anomaly dragging exploit fix and QOL changes (#34280)
* Wood wall is now built from barricade congraph and on top of a barricade instead of using rods
* APE dragging exploit fix
* Fixed doors being blocked with mousetraps, and other Collidable items (#34045)
* Changed SharedDoorSystem.GetColliding() to allow non-LowImpassible mask entities to stay in the door while it closes
* Update Content.Shared/Doors/Systems/SharedDoorSystem.cs
Clarifies comment of how the mask is used
Co-authored-by: Centronias <charlie.t.santos@gmail.com>
---------
Co-authored-by: Centronias <charlie.t.santos@gmail.com>
* Fixed Jazz Instrument for Electric Guitars (#33363)
* fixed jazz midi program byte
* swapped around jazz and clean in instrumentList
* Automatic changelog update
* Porting Pride-O-Mat to Upstream (#34412)
* Pride-O-Mat (#1322)
* Added Pride-O-Mat
* Yep
* Updated license to the correct one
* Added more lines, reconfigured settings a bit, also added cloaks to inventory, set coder socks to emag inventory
* Removed bunny ears, fixed typo
* Made requested changes
Webedit lmao
---------
Co-authored-by: Dorragon <101672978+Dorragon@users.noreply.github.com>
* Automatic changelog update
* Oasis Power Rebalance + Misc fixes (#34425)
* balance oasis power as a stopgap
* change waste color to proper waste color
* Fix IPIntel causing frequent errors with the cleanup job. (#34428)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
* craftable pet carrier (#34431)
* craftable pet carrier
* epic integration test fail
* Update Resources/Prototypes/Recipes/Crafting/improvised.yml
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Update Resources/Prototypes/Recipes/Crafting/Graphs/storage/pet_carrier.yml
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Update Resources/Prototypes/Recipes/Crafting/Graphs/storage/pet_carrier.yml
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Update Resources/Prototypes/Entities/Objects/Misc/pet_carrier.yml
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* extra tab begone
* epic linter fail
* how did linter not see this???
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Automatic changelog update
* Adds omnisexual pin (#34439)
* Make important change (#7)
This is to help julian test his bot
* Omnibus
* Remove random test file from testing a gh bot
* Add pin to vendor, spawners and loadout
---------
Co-authored-by: nikthechampiongr <32041239+nikthechampiongr@users.noreply.github.com>
* Fix bad Rider analysis error in AccessOverriderWindow.xaml.cs (#34213)
* Disable meta-atlas for big rare RSIs (#33643)
* Persist deadmin to database, add admin suspension system (#34048)
* Automatic changelog update
* STAThread client content start (#34212)
* Minor client packaging changes (#33787)
* Fix muzzle accent (#34419)
* Automatic changelog update
* Add Discord webhook on watchlist connection (#33483)
* Automatic changelog update
* Fixed Thief starting gear failing on specific bag inventories. (#34430)
Fixed it yayyy
* Added missing details from worn capes to head of department beadsheets (#34396)
* Added key and missing details from worn cape to HOP bedsheet
* Corrected canvas size for sprite
* Subtle tweak to shading to reduce color blurring at pillow edge
* Matched Hue and tone to cape
* Tweak chekered pattern marks for gold trim
* Removed accidental palette inclusion
* Clearer wording and corrected attribution name.
* Tweaked shading on key image to fit in better with bed aesthetics
* Added CE cape icon to bedsheet
* Added cape image to HOP bedsheet. Made gold trim better match cape visuals
* RD cape icon added. Colour tweaked to better match cape.
* Updates json
* Tweaks to gold trim shading to match bed aesthetics
* Added better shading for HOP sheet side. Halved file size.
* Optimised HOS RD and CE sheet sprites
* Corrected sprite title in attribution
* Replace ERT Medic's Advanced Medkits with 2 Combat Medkits (#34380)
Replaced Adv kits with 2 combat kits
* Fix nonsensical RegEx for name restriction (#34375)
* Fixed nonsense RegEx
"-" character is a range, caused an error.
No need for "," to repeat so much, it's not a separator.
"\\" - just why?
* Further optimized RegEx structure
Added:
"@" delimiter for consistency
"/" to escape "-" for good and to avoid further problems
* Remove the ability to print the station anchor circuit board (#34358)
remove the ability to print the station anchor circuit board
* Automatic changelog update
* Meta hotfix (#34306)
* Fixed major issues with power, cargo shuttle docking, etc.
* remove serialized invalids
* Finished fixing the critical issues, ready for merge?
* Empty commit
* Added new break room to sci (they deserve it)
* Fixed up other minor issues
* if this map isnt PERFECT Emisse has permission to gib me and turn me into a cyborg
* added Roomba's changes
---------
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
* Make Mime PDA interactions silent (#34426)
* make insert and eject datafields in ItemSlotsComponent.cs nullable, make mime PDA silent
* make it so that you can't fit wirecutters into the slots, among other various things
* Automatic changelog update
* Smite vending machine (#34420)
* Added smite machine to YAML
* Added smite ads and inventory
* Added smite vendor sprites
* Changed the description of the machine to not repeat and ad line.
* Added newline to end of inventory .yml
* Corrected erroneous edit.
* Tweaked all sprites
* Added tesla toy to contraband. Reduced number of drinks available
* Reduced soda varieties but increased can numbers.
* Removed tesla toy from contraband inventory
* Removed speech component from vending machines that already inherit it
* Moved Sprite component to top of list
* Added Smite vendors to random spanwers
* Alphabetised spawn prototypes, commented where name is unclear
* Automatic changelog update
* Printable bedsheets (#34034)
* Bedsheets
* that one fixes yellow bedsheet and delete american bedsheet
* Automatic changelog update
* Update RT to v239.0.1 (#34454)
* Remove christmas anomaly spawn (#34053)
Update anomaly.yml
* Automatic changelog update
* Remove baby jail (#34443)
* Remove baby jail
Closes #33893
* Test fail fix.
* Add a CCVar to allow from hiding admins in the reported player count. (#34406)
Good for:
- Keeping admins hidden
- Not confuse players seeing 84/80 players
Nicely pairs up with the ``admin.admins_count_for_max_players`` ccvar
* Automatic changelog update
* Fix Mixed puddles not updating slips when evap (#34303)
* Fix Mixed puddles not updating slips when evap
* Remove Comment that isn't needed
Co-authored-by: Centronias <charlie.t.santos@gmail.com>
* CR - use SolutionContainerSystem.UpdateChemicals
* CR - cleanup unused imports
---------
Co-authored-by: Centronias <charlie.t.santos@gmail.com>
* Automatic changelog update
* WizDen config update for IPIntel (#34457)
* Fix DNA scrambler updating station record (#34091)
* Fix DNA scrambler updating station record
* Update Content.Server/Implants/SubdermalImplantSystem.cs
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Automatic changelog update
* New and Modified Map Spawners (#34424)
* Added spanwers and modified others
* adjusted values to be more in line with what I want
* this comment may have caused that test fail
* oh my god another typo
* Modified door crate to be engineering flavored
* reduced the pride vendor odds
Webedit lmao
* Elkridge Depot Fixes Again (#34461)
fixes evac shuttle, fix north solars, fix vents and scrubbers
* Space Ruins Variant (#34445)
* Space Ruins Variant
* Updated File
* Added Goliaths/Removed some mobs
* Plasma Station (#33991)
* Plasma Station initial commit
* Map fixes 1
Expanded science's SMES array
Added advanced SMES
Redone stamped documents with custom stamps
Expanded atmospherics with more storage tanks
Added status displays
Add missing beacons to solars
Replaced the passive gates in science with valves
Removed protolathe in engineering
Added guitar to CE office
Replaced throngler plushie with weh cloak
Add a lattice tile outside the atmos burn chamber and storange tanks
Added atmos network monitor in bridge
* Add cargo and emergency shuttle
* Updated maps
* Add plasma to map testing list
* Map fixes 2
Reworked pipenets to not go under walls
Redid salvage and disposals
Reworked the bar to include a new bar extension facing the pool
Replaced arrivals cryo with an arcade
Replaced the toilets in the service plaza with cryo
Removed the cryo in dorms
Added more details to hallways
Redid tools room to include a front desk for the janitor closet
Reconnected sci to power roundstart
Removed some unideal spawns
Expanded the TEG airlock to be 2x3 instead of 1x3
Reduced the size of the SMES bank from 10 to 6
Disabled the plasma miners (downstreams or admins can re-enable them)
Replaced illegal maint items
* Fixes a 6 pack destroying the universe
Ok maybe cracking a cold one with the boys wasn't a great idea.
* Map fixes 3
* Quick research assistant fix
* Map fixes 4
* Map fixes 5
* webedit go brrrt
* Map fixes 6
* Map fixes 7
* Map fixes 8
* Fixes non-existent object
It's amazing this game runs at all
* Map fixes 9
* update pools
* Map fixes 10
* forgot to clear my multitool
I love mapping I love mapping I love mapping I love mapping I love mapping
---------
Co-authored-by: Emisse <99158783+Emisse@users.noreply.github.com>
* Automatic changelog update
* Plasma station population tweak (#34462)
* Plasma Station initial commit
* Map fixes 1
Expanded science's SMES array
Added advanced SMES
Redone stamped documents with custom stamps
Expanded atmospherics with more storage tanks
Added status displays
Add missing beacons to solars
Replaced the passive gates in science with valves
Removed protolathe in engineering
Added guitar to CE office
Replaced throngler plushie with weh cloak
Add a lattice tile outside the atmos burn chamber and storange tanks
Added atmos network monitor in bridge
* Add cargo and emergency shuttle
* Updated maps
* Add plasma to map testing list
* Map fixes 2
Reworked pipenets to not go under walls
Redid salvage and disposals
Reworked the bar to include a new bar extension facing the pool
Replaced arrivals cryo with an arcade
Replaced the toilets in the service plaza with cryo
Removed the cryo in dorms
Added more details to hallways
Redid tools room to include a front desk for the janitor closet
Reconnected sci to power roundstart
Removed some unideal spawns
Expanded the TEG airlock to be 2x3 instead of 1x3
Reduced the size of the SMES bank from 10 to 6
Disabled the plasma miners (downstreams or admins can re-enable them)
Replaced illegal maint items
* Fixes a 6 pack destroying the universe
Ok maybe cracking a cold one with the boys wasn't a great idea.
* Map fixes 3
* Quick research assistant fix
* Map fixes 4
* Map fixes 5
* webedit go brrrt
* Map fixes 6
* Map fixes 7
* Map fixes 8
* Fixes non-existent object
It's amazing this game runs at all
* Map fixes 9
* update pools
* Map fixes 10
* forgot to clear my multitool
I love mapping I love mapping I love mapping I love mapping I love mapping
* Tweaked player counts
---------
Co-authored-by: Emisse <99158783+Emisse@users.noreply.github.com>
* Automatic changelog update
* Fix inconsistent borg flashlight state (#33027)
* Fix borg light being stuck on if no cell is inserted
* Fix HandheldLightComponent.Activted becoming out of sync with SharedPointLightComponent.Enabled
* Fix for entities which don't have a handheld light component
* FIX: Uranium, Cak, and BreadDog are not garbage! (#34192)
* FIX: Uranium, Cak, and BreadDog are not garbage!
* Fixed bread typo for spacegarbage change.
* Style: moved ediblebase
* Update Resources/Prototypes/Entities/Objects/Consumable/Food/Baked/bread.yml
* Update Resources/Prototypes/Entities/Objects/Consumable/Food/Baked/cake.yml
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Automatic changelog update
* Fix the HoS mantle metashield break (#33831)
Changes 'nukies' to 'syndicate agents' in the HoS mantle's description.
* fix for climbable pianos (#33690)
fix for climable pianos
Co-authored-by: aa5g21 <aa5g21@soton.ac.uk>
* Automatic changelog update
* BorgChassis transfer their mind to a dropped BorgBrain fix (#34464)
Fix
* Staging: Add taped logo back for 10th anniversary (#34486)
* Update engine to v240.0.1 (#34497)
* mind roles
* partial ritual serialization fix
* Update CP14RoundEndSystem.cs
* delete worldEdge system
* Delete StencilOverlay.WorldEdge.cs
* Update CP14MagicEffectComponent.cs
* delete rituals system
* fix demiplane serialization
* mapdamage fix serialization
* common objectives fix
* remove failed personal goals endscreen
* fix special selling, fix serialization
* more fixes
* more fixes x2
* final bruh
* fix
---------
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2025-01-21 23:57:12 +03:00
DrinkIrishCarBomb : DrinkIrishSlammer
Upstream sync (#846)
* Additional Ionstorm Law Updates (#34197)
* Added a couple entires, removed the references to IRL countries, and fixed a grammar mistake on "Telecomunications Equipment"
* Fixed another awkward grammar situation
* Commented out a bunch of law elements I felt weren't good for discussion, added some new ones to help fill in the missing areas
* Reverted pylons, and added more entries to help fill out the lists more
* reverted all deletions
* implemented feedback, also realized the IonStormActions section was rather short, so I added a bunch there
* realized I didn't remove the extra resources line, also added more things, and fixed one grammatical error
* Removed Portugal again, added more Musts since that list was the new shortest one.
* Automatic changelog update
* Add option to disable bwoink sound. (#33782)
* Add option to disable bwoink sound.
* Now it's working only with active admin status.
* No bwoink, only "notification sound"
* Moar changes
* Another one
* Automatic changelog update
* Pride Scarves (#34448)
* More scarfs (#216)
* Sprites + Colored Scarf Implimentation
Doesn't include into quickthreads or other clothing vendors
* File Paths are important
* Metas, items exist, winterdrobe
I'm iffy on them being in the winterdrobe but the other option is quickthreads so idk
* File Path Fix
* Typo fix
* Resolved merge conflict
* Moved scarves around
* Moved scarf textures out of the _CD directory
* Removed final CD folder
* Removed extra scarfs
* Removed extra scarfs, again
* Replaced ClothingNeckBase with ClothingScarfBase
---------
Co-authored-by: PursuitInAshes <91865152+PursuitInAshes@users.noreply.github.com>
Co-authored-by: TakoDragon <69509841+BackeTako@users.noreply.github.com>
* Automatic changelog update
* Replace the djstation intercoms with freelance intercoms (#34478)
* Add Freelance intercom prototype, and replace the djstation ruin with them instead of three master keys
* removed a new line
* Update nix flake for .NET 9 (#34480)
* Automatic changelog update
* Holopad networking rework (#34112)
* Initial commit
* Finalizing main changes
* Addressed reviews
* Fixed a few issues
* Switched to using global overrides
* Removed unnecessary references
* Make GasMixture enumerable
I noticed that enumerating gases is frequently done in an annoying way with Enum.GetValues. So I made it better. Now GasMixture is IEnumerable<(Gas gas, float moles)> and it just works.
* Improve canister admin logs.
1. Now clearly says "opened"/"closed" when changing the release valve.
2. Clearly says whether the valve was opened while a canister was inserted or not.
3. When a tank is ejected, logs if the valve is open and the ejection started spilling into the environment.
Fixes #34488
* Optimize & clean up RadiationSystem (#34459)
* Optimize & clean up RadiationSystem
* comments
* Update Content.Server/Radiation/Systems/RadiationSystem.GridCast.cs
Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com>
---------
Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com>
* Update engine to v240.0.1 (#34497)
* Various Locale Typo Fixes (and spaces) (#34483)
Random spelling error and FTL linting (+PowersinkSystem because there was an misspelt locale for that)
* Space lizard plushie can now be worn on your head (#33809)
* space weh can now be work on top of head
* space weh can now be worn on top of head
* trim out unnecessary comps
* Automatic changelog update
* Adds bullet collision to wall mounted cameras (#34500)
* Automatic changelog update
* Change MaskComponent to accommodate sprites namings (#33451)
Co-authored-by: Winkarst <74284083+Winkarst-cpu@users.noreply.github.co>
* Automatic changelog update
* Add a 10u vial of plasma to the chemical locker (#33871)
Add 10u plasma to the chemistry locker so the chemists stop stealing tables.
* Automatic changelog update
* Rarer Highcaps (#34469)
* Removed highcap from seclite
* Changed cyborg starting battery to highcap, reduced seclite wattage to make it last as long as it used to.
* Gave cyborgs back their medcap
* Rounded seclite wattage down to 0.5
* Automatic changelog update
* New dry fire sound (#34447)
* new empty.ogg
* source to tg commit
* Automatic changelog update
* CentComm Map Updates (#34475)
* Bandage fix denied animations playing on devices without them
* CentComm blast door prototype
* CentComm button
* CentComm window shutters
* CC Updates
* Save as grid
* Remove an extra detective figurine
I like them better in the interrogation room
* Remove paramed locker, let pumps shut off
* Fix wrong HOP locker prototype
* Automatic changelog update
* Cog power setup fix (#34188)
* many changes
* contentingregrationtests
* serialized invalid removed
* blank
* "Changes and fixes as suggested"
* blank
* blank
* added desk bells
* engi rework rework rework
* added gate to content integration
* tweaks
* aaa
* bbb
* added holopads
* ccc
* Update default.yml
* hotfix
* aaa
* bbb
* many many tweaks and fixes
* aaa
* decals and maints
* aaa
* bbb
* ccc
* cog power setup was bad
* made it artsy
---------
Co-authored-by: Emisse <99158783+Emisse@users.noreply.github.com>
* Add Airlocks with Bar and Kitchen access (#33821)
* Add kitchen access to Bar-Cafeteria airlocks on Cog
* Fix merge conflict
* Remove mapping changes
* Add Glass and Maints versions
* Fixed minor spelling mistake in Noir Trenchcoat description. (#34519)
Update coats.yml
* Update Credits (#34507)
Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>
* Make storage implant drop items on gibbing (#33493)
* Make storage implant drop items on gib/removal
* Better way
* Fix error
* Forgotten trash
* Cleanup
* Unused var
* Update Content.Server/Implants/ImplantedSystem.cs
Co-authored-by: 0x6273 <0x40@keemail.me>
---------
Co-authored-by: Winkarst <74284083+Winkarst-cpu@users.noreply.github.co>
Co-authored-by: 0x6273 <0x40@keemail.me>
* Automatic changelog update
* Fix `emergency_elkridge` being saved as a map (#34496)
Save `emergency_elkridge` as a grid
* Update engine to v240.1.0 (#34524)
* Fixes some mobs not being able to honk/weh (#33777)
* fixes some mobs not being able to honk/weh
* addresss review
* Automatic changelog update
* Welding gas mask toggleable with action (#32691)
welding mask removable
* Automatic changelog update
* Update engine to v240.1.1 (#34527)
* Automatic changelog update
* Plasma Dirt Fix (#34534)
did the dirt thing
* Plasma station population tweak (#34549)
* Plasma Station initial commit
* Map fixes 1
Expanded science's SMES array
Added advanced SMES
Redone stamped documents with custom stamps
Expanded atmospherics with more storage tanks
Added status displays
Add missing beacons to solars
Replaced the passive gates in science with valves
Removed protolathe in engineering
Added guitar to CE office
Replaced throngler plushie with weh cloak
Add a lattice tile outside the atmos burn chamber and storange tanks
Added atmos network monitor in bridge
* Add cargo and emergency shuttle
* Updated maps
* Add plasma to map testing list
* Map fixes 2
Reworked pipenets to not go under walls
Redid salvage and disposals
Reworked the bar to include a new bar extension facing the pool
Replaced arrivals cryo with an arcade
Replaced the toilets in the service plaza with cryo
Removed the cryo in dorms
Added more details to hallways
Redid tools room to include a front desk for the janitor closet
Reconnected sci to power roundstart
Removed some unideal spawns
Expanded the TEG airlock to be 2x3 instead of 1x3
Reduced the size of the SMES bank from 10 to 6
Disabled the plasma miners (downstreams or admins can re-enable them)
Replaced illegal maint items
* Fixes a 6 pack destroying the universe
Ok maybe cracking a cold one with the boys wasn't a great idea.
* Map fixes 3
* Quick research assistant fix
* Map fixes 4
* Map fixes 5
* webedit go brrrt
* Map fixes 6
* Map fixes 7
* Map fixes 8
* Fixes non-existent object
It's amazing this game runs at all
* Map fixes 9
* update pools
* Map fixes 10
* forgot to clear my multitool
I love mapping I love mapping I love mapping I love mapping I love mapping
* Tweaked player counts
* Update population caps
Removed population cap of 60 players to make plasma into a highpop map - it's that easy!
---------
Co-authored-by: jbox1 <40789662+jbox144@users.noreply.github.com>
Co-authored-by: Emisse <99158783+Emisse@users.noreply.github.com>
* Automatic changelog update
* Job contraband rework (#33385)
* contraband system rework to allow restriction by job, not just department
* Fixing detective trenchcoat inheritance
* removing unnecessary using declarations
* trying to fix testing error by re-adding diagnostics using declaration
* removing unecessary dependency, making allowedJobs nullable
* Adding all of slarti's requested changes except for the hacky job icon method fix
* removing accidental whitespace
* choosing to use the non-localized version because we're comparing the string against the AllowedJobs field, and the contraband classes that fill that field are written in english
* removing unneeded using dec, fixing nesting logic problem
* didn't remove the old nesting, doing that now
* using localized job title and localizing the allowed jobs string, removing usages of JobTitle field. Also networked the _jobTitle field instead.
* rewrite some stuff
* fixes
* fix energy pen
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Automatic changelog update
* Electrified doors/windoors now spark, new tips to deal with doors without access or when electrified (#34502)
* new tips to open doors (throwing PDA/ID, dragging body)
* electrified door sprite for players
* tooltip to reset AI electrified doors
* windoor electrified sprite
* highsec electrified visual
* increase tip dataset to 138
* corrected square bracket convention in this commit
* removed door corpse tip from prior commit
* Automatic changelog update
* Blueprint double emergency tank (#34232)
* blueprint
* NitrogenTank
* description
* Automatic changelog update
* Add system to kick people if they connect to multiple servers at once. (#34563)
* Automatic changelog update
* bagel update (#34572)
* bagel update
* Decal fault tolerance
* Also fix writes
* fix mv cable, decal issues, yar
* fix a floor tile and some other shit
---------
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
* remove tropico from devmap (#34585)
* Update wizden config to disallow multiple connections to multiple wizden servers (#34584)
* Give the chef access to cloth boxes (#34403)
* Give the chef access to fiber bags
* Update Resources/Prototypes/Entities/Objects/Consumable/Food/Containers/box.yml
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Automatic changelog update
* lecter visual update (#34589)
* Automatic changelog update
* Box Station - Update (#34605)
* Various changes
* Implemented a bunch of changes Emisse wanted, finished up all my atmos changes I wanted to make as well
* Added reporter to prototype, and fixed dirt
* Resolved outstanding issues
* Fixed a floating camera
* pluralize the job name in the contra description (#34559)
* pluralize the job name in the contra description
* pluralization specific to contraband descriptions
* Automatic changelog update
* Feature/make radial menu great again (#32653)
* it works! kinda
* so it works now
* minor cleanup
* central button now is useful too
* more cleanup
* minor cleanup
* more cleanup
* refactor: migrated code from toolbox (as it was rejected as too specific)
* feat: moved border drawing for radial menu into RadialMenuTextureButton. Radial menu position setting into was moved to OverrideArrange to not being called on every frame
* refactor: major reworks!
* renamed DrawBagleSector to DrawAnnulusSector
* Remove strange indexing
* Regularize math
* refactor: re-orienting segment elements to be Y-mirrored
* refactor: extracted radial menu radius multiplier property, changed color pallet for radial menu button
* refactor: removed icon backgrounds on textures used in current radial menu buttons with sectors, RadialContainer Radius renamed and now actually changed control radius.
* refactor: in RadialMenuTextureButtonWithSector all sector colors are converted to and from sRGB in property getter-setters
* refactor: renamed srgb to include Srgb suffix so devs gonna see that its srgb clearly
* fix: enabled any functional keys pressed when pushing radial menu buttons
* fix: radial menu sector now scales with UIScale
* fix: accept only one event when clicking on radial menu ContextualButton
* fix: now radial menu buttons accepts only click/alt-click, now clicks outside menu closes menu always
---------
Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>
* Automatic changelog update
* Return Drozd full-auto and semi-auto firing modes (#34604)
return drozd full auto and firerate, arrange available modes in alphabetical order
* Automatic changelog update
* added missing allowed department to the restricted severity (#34558)
* added missing allow job to the base restricted severity
* no need to make a list
* no more linq in ContrabandTest
* less nesting in ContrabandTest
* Automatic changelog update
* C4 Helmet (#34076)
* worn bomb
* Update meta.json
* Update meta.json
* Automatic changelog update
* Make radioactive material radioactive (#34436)
* Make radioactive material radioactive
* Increase the slopes of item uranium
No free power for engineering
* Glowing uranium
* Revert "Increase the slopes of item uranium"
This reverts commit 2acbda26
* Nerf Wall Rocks
* Automatic changelog update
* Small fixes for Meta station (#34613)
* Fixed a few minor things, removed salvage's shuttle parts (sorry), added more equipment to armory.
* Added back salvage shuttle equipment, now in a crate
* Fix
* replace all instances of "department-{id}" with department.name (#34607)
replace all instances of "department-{id}" with department.name"
* Renaming sexy mime and clown mask (#34258)
* Renamed sexy clown and mime mask and removed lusty xenomorph poster.
* removing odd file changes. not sure why these were edited at all.
* gaaaahhh
* removed some of the old templates
* Renaming sexy mime and clown instances.
* removed unwanted gitignore edit
* Renaming sexy clown and sexy mime mask and
Removing lusty exomorph poster.
* Remove lusty xenomorph poster.
* reverted changes to maps files, actually. Other contrib is learning, appologies for excessive commits
* requested changes
* lusty migration removal
* dirty hanging whitespace
* correct date format comment
---------
Co-authored-by: NathanielJ14 <nathanielalbert1202@gmail.com>
* Automatic changelog update
* Moved Cyborg Recharging Circuit Board from Lathe to Circuit Imprinter (#34612)
Moved Cyborg Recharging Cirbuit Board from Lathe to Circuit Imprinter
* Automatic changelog update
* Replace starter borg brain with Positronic (#34614)
THE FLESH IS WEAK
* Automatic changelog update
* Elkridge Depot fixes and changes (#34539)
* fixed grav gen room, gave atmos room to branch off, replaced AME controller crate with AME controller
* added rust to maints, expanded atmos, expanded bar, expanded cap bedroom, fixed some tiles under doors, removed some gamer loot
* removed interrogator lamp and some more gamer loot
* fixed some more tiles under doors, replaced intercomall with intercomcommand in bridge and vault
* added clothing drobes to arrivals, added bin to HoP, more stuff i forgot
* i forgot to move the file from /bin to /resources...
* delete radstorm locale (#34630)
* display the current version in the changelog window (#34556)
* just works first try
* introduce more magic numbers into the codebase
* idiot doesnt know the difference between AND/OR
* Update Credits (#34644)
Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>
* New solar sprites, new solar panel upgrades, and some solar panel fixes. (#29224)
* New solar sprites, new solar panel upgrades, and some solar panel fixes.
This adds and changes a few things for solar panels!
* New sprites for all solar panels and all related states.
* Move from xform.WorldRotation to _xformSystem.SetWorldRotation within
the solar code.
* Few random fixes that Rider suggested as warnings.
* Solar Tracker Electronics was using what looks like to be the airlock
controller electronics, so that's now updated to something a bit more
realistic. It also uses the engineering circuit sprite instead of the
generic
* New Solar Panels! Adds Plasma and Uranium Glass solar panels. These
can be constructed by adding the respective glass to the panel. Plasma
is a slight increase of power and health, and uranium is double the
power and health of glass. Thus giving engineers something to update
if they want to use solar panels and possibly giving small outposts
a way to make a bit more power without a large and complex power
setup.
* Add in solar sprites that were not in the meta file.
* Updated sprites based on feedback.
* Fix the rotation of the solar panel sprites.
* Automatic changelog update
* Added Unused HoS's Flask to HoS locker (#34658)
added hos flask to locker spawn
* Automatic changelog update
* Fland Fix (#34670)
Update fland.yml
* Reroute Meta station power, engineering cosmetic changes, minor fixes (#34669)
* reroute meta power plus cosmetic fixes
* fix a lot of other things
* make changes from conflict
* Amber Station Changes (#34656)
* various changes
* Increased player limit
* slight modification
* Followed proper yaml formatting, increased lawyers
* Box Station Changes (#34655)
* Various changes
* Implemented a bunch of changes Emisse wanted, finished up all my atmos changes I wanted to make as well
* Added reporter to prototype, and fixed dirt
* Resolved outstanding issues
* Fixed a floating camera
* Added cameras to TEG, and some minor changes
* Fix mv cable crate typo (#34673)
fix mv cable crate typo
* Plasma station patch 1 (#34602)
* Plasma Station initial commit
* Map fixes 1
Expanded science's SMES array
Added advanced SMES
Redone stamped documents with custom stamps
Expanded atmospherics with more storage tanks
Added status displays
Add missing beacons to solars
Replaced the passive gates in science with valves
Removed protolathe in engineering
Added guitar to CE office
Replaced throngler plushie with weh cloak
Add a lattice tile outside the atmos burn chamber and storange tanks
Added atmos network monitor in bridge
* Add cargo and emergency shuttle
* Updated maps
* Add plasma to map testing list
* Map fixes 2
Reworked pipenets to not go under walls
Redid salvage and disposals
Reworked the bar to include a new bar extension facing the pool
Replaced arrivals cryo with an arcade
Replaced the toilets in the service plaza with cryo
Removed the cryo in dorms
Added more details to hallways
Redid tools room to include a front desk for the janitor closet
Reconnected sci to power roundstart
Removed some unideal spawns
Expanded the TEG airlock to be 2x3 instead of 1x3
Reduced the size of the SMES bank from 10 to 6
Disabled the plasma miners (downstreams or admins can re-enable them)
Replaced illegal maint items
* Fixes a 6 pack destroying the universe
Ok maybe cracking a cold one with the boys wasn't a great idea.
* Map fixes 3
* Quick research assistant fix
* Map fixes 4
* Map fixes 5
* webedit go brrrt
* Map fixes 6
* Map fixes 7
* Map fixes 8
* Fixes non-existent object
It's amazing this game runs at all
* Map fixes 9
* update pools
* Map fixes 10
* forgot to clear my multitool
I love mapping I love mapping I love mapping I love mapping I love mapping
* Tweaked player counts
* Update population caps
Removed population cap of 60 players to make plasma into a highpop map - it's that easy!
* Map fixes 11
* Map fixes 12
* Map fixes 13
* Map fixes 14
Now it's personal
* Map fixes 15
---------
Co-authored-by: jbox1 <40789662+jbox144@users.noreply.github.com>
Co-authored-by: Emisse <99158783+Emisse@users.noreply.github.com>
* Automatic changelog update
* add a chem dispenser to the nukie planet (#34674)
* add a chem dispenser to the nukie planet
* begone test fail
* Adds better description to pneumatic valve and build menu description (#32655)
* adds description to pneumatic valve and build menu description
* Change one atmosphere to kPa
* Automatic changelog update
* fixrotations - Modified Targetted Entities (#34638)
* Fix match box (#34632)
FixMatchBox
Now you can't put anything but matches in a box of matches.
Co-authored-by: Helm4142 <Helm4142@users.noreply.github.com>
* Automatic changelog update
* Hi-viz vest now actually hi-viz (#34087)
* 27-12-2024-light-hi-viz
* 28-12-2024-meta-fix
* Storage UI V2 (#33045)
* Automatic changelog update
* Added Pain Numbness Trait (#34538)
* added pain-numbness component and system
* added numb as a trait that pulls the pain numbness component
* removed new event as mob threshold event as already being fired
* checked for MobThresholdsComponent first before running VerifyThresholds
* refacted force say to using LocalizedDatasetPrototype and added numb messages
* added severity check alert
* added comment for BeforeForceSayEvent
* removed space formatting
* changed Cancelled to CancelUpdate, fixed spacing and added two more damage-force-say-numb
* changed prefix damage-force-say-numb to 5 (whoops)
* Automatic changelog update
* Update submodule to 241.0.0 (#34678)
* Add puddle drawdepth (#32369)
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Automatic changelog update
* Revert "Fix match box" (#34681)
Revert "Fix match box (#34632)"
This reverts commit 88456a4a8c95af3574f2e873dcfe73e32840da44.
* update .editorconfig (#34677)
* Make crew monitor update blips at consistent rates (#32555)
* Added the ability for pAIs and station maps to be stored in engineering belts (#33048)
Co-authored-by: august-sun <45527070+august.sun@users.noreply.github.com>
* Automatic changelog update
* Engineering guidebook megaupdate v2 (#33062)
Significantly updates the Engineering guidebook (more explicitly the Atmos section) to have a lot more relevant and useful information.
Right now engineering has been getting update after update with no real change to the relevant guidebook entry. This has lead to a lot of out of date information and bad practices being prevalent in the guidebook, something that pains me to read.
* Automatic changelog update
* Omega: fix cryo pipe (#34663)
fixed the freezer pipe in cryo room
* Add more escape pods on Packed (#34628)
* add escape pods north and south of station
* move south escape pod a bit to the east
* Storage sidebar fix (#34680)
* Add conditional camera offset based on cursor - Hristov Rework, Part 1 (#31626)
* Automatic changelog update
* Amber Station Stuff (#34686)
* Removed salv upper docking airlock, gave south west solars some uranium glass.
* Routed HV wire through maints more, gave disposal blast doors a lever, added beacons and signs to escape pods
* Fake mindshield componentry and Implanter (#34079)
* Fake Mindshield (With some bad sprites)
- Add FakeMindshield System and Component
- Add FakeMindsheildImplantSystem and Component
- modify ShowMindShieldIconsSystem to check for FakeMindshields
- add all supporting yaml for the Implants, action and uplink
- add loc file stuff
- add unfinished sprites
* Cleanup, add to thief toolbox, remove metagame
- Move Implant sameness check to AFTER the implant DoAfter
to prevent instant identification of Deception Implants
- cleanup the systems and components
- add the fake mindshield to the Thief toolbox
* part 1 of fixing the folder problem
* Make the fakemindshield sprite folder lowercase
* CR - Move ImplantCheck into shared, cleanup
- Moved ImplantCheck and eventsubscription into Shared
- Remove Client/Server extensions of FakeMindshieldImplantSystem and
FakeMindShieldSystem and make shared Sealed
- make OnToggleMindshield Private, use the event!
* CR - Cleanup extra lines, fix some Prototype
- cleaned up extra liens in ImplanterSystem and
SharedFakeMindshieldSystem from when i was developing
- Uplink catalog no longer lists the implant in 2 spots,
only implants now, also uses the On state action icon
- added a comment about why it's reraising the action event
rather than directly interacting with the FakeMindshield Component
* Fake Mindshield CR:
- Added a comment about IsEnabled
- moved OnFakeMindShieldToggle to Entity<> from Uid, Comp
- fixed some formatting in uplink_catalog
* CR - Add a bit more comment
* Automatic changelog update
* reworking the chunked telecomms salv ruin (#34529)
* aaa
* bbb
* ccc
* ddd
* switched to grid
* pain
---------
Co-authored-by: TytosB <duanlaintytos@yahoo.com>
* loop update (#34688)
loop loot gone
* bagel update (#34690)
* bagel update
* fixe
* move tesla gen
* Fix airsensors not having a nitrogen threshold (#34689)
* Buff frezon to acceptable values, pending a frezon rework (#34049)
buff frezon
* Automatic changelog update
* Stun baton precise attack thrust animation (#34693)
use weaponarcthrust instead of wide swing on single attack
* Automatic changelog update
* Add disposal units to marathon chapelroid (#34709)
add disposal units to marathon chapelroid
* Oasis: add some emergency O2/N2 lockers (#34715)
Added O2, N2, and Fire lockers to Oasis station as per discussions in the issue thread
Co-authored-by: Orange-Winds <sebastian.pelka@hotmail.com>
* Removes radioactive suppermatter from Plasma Station (#34726)
Removes radioactive suppermatter
Literally 1984 can't have shit on SS14 e.t.c. e.t.c.
Co-authored-by: jbox1 <40789662+jbox144@users.noreply.github.com>
* New salvage ruin: the ruined prison ship (#34651)
* aaa
* little tweaks
* changed to grid and added to protos
* ccc
* we dont talk about it
* ddd
---------
Co-authored-by: TytosB <dunalintytos@yahoo.com>
* Buff savlage vault-medium-1's loot (#34732)
* aaa
* little tweaks
* changed to grid and added to protos
* ccc
* we dont talk about it
* ddd
* aaa
---------
Co-authored-by: TytosB <dunalintytos@yahoo.com>
* drozd visual update (#34574)
* drozd visual update
* fix wielded sprotes
* update sprotes
* Automatic changelog update
* Nuke Timer MinimumTime (#34734)
* Implemented the thing
* Made requested changes
* Automatic changelog update
* Fix thrust animation rotation (#34713)
* Fix thrust animation rotation
* directly update sprite instead
* Automatic changelog update
* Fix vulture spawning additional salvage debris (#34593)
fix vulture spawning additional salvage debris
* Nukie briefing fix (#34737)
payloadpayloadpayloadpayloadpayloadpayload
* Sentient medibot now can inject (#32110)
medibot player injection
Co-authored-by: YourUsername <you@example.com>
* Criminal Records Computer Better UX + Filtering (#32352)
* First pass at new Criminal Records Computer
need buttons to highlight.
* Filter status tabs/buttons now activate correctly via UpdateState
* Removed unneeded Directives
* Fix typo + undo VSCode changes
* Implement Emo Feedback
Loc NA and use inject deps
Cannot use inject deps on sprite system.
* try to undo vscode launch.json change
* Added requests + Filter dropdown list + jobs
Fixed maintainer fix requests,
Added Job to announcement channel output
Removed toggle buttons in-place of a dropdown list
* Fixed missed merge conflict
+ fixed an bug with filterstatus not showing on re-open ui
* Update criminal-records.ftl
Fixed lint error. whoops.
* Update Content.Server/CriminalRecords/Systems/CriminalRecordsConsoleSystem.cs
typo
Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com>
* impliment chromiumboy feedback
hopefully this will do it....
---------
Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com>
* Added some more borg names (#32502)
added a handful of new names
* Automatic changelog update
* Update ScalingViewport for Engine PR (#28786)
* Update submodule to 242.0.0 (#34739)
* fix stop bleeding popup (#34729)
* fix stop bleeding popup
* add identity
* Fix RoleTimeRequirement localization (#34735)
* fix job restriction localization
* Update Content.Shared/Roles/JobRequirement/RoleTimeRequirement.cs
* Update Content.Shared/Roles/JobRequirement/RoleTimeRequirement.cs
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* reworking chem and adding psychology to loop (#34749)
* aaa
* little tweaks
* changed to grid and added to protos
* ccc
* we dont talk about it
* ddd
* aaa
* psychology real
---------
Co-authored-by: TytosB <dunalintytos@yahoo.com>
* Fix shuttle console angular velocity (#34748)
* Syndicate and CentComm Radio Implanters (#33533)
* Add Syndicate Radio Implant
* Fix description grammar
* remove unused var
* Update - Small fixes
* Un mess with imports
* Remove unused tag
* Correction
* Clear lists instead of remove
* Update 0 check
* Add Centcomm implant
* Correct centcom channel
* Correct params
* No more crying
* Update Content.Shared/Implants/Components/RadioImplantComponent.cs
* Update Content.Server/Implants/RadioImplantSystem.cs
* Update Content.Server/Implants/RadioImplantSystem.cs
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Automatic changelog update
* New Highpop map: Convex recreational complex (#33346)
* start ig
* command work +AI
* finished bridge, added signs to departments
* engi partly done
* finish engi + atmos except for cams
* added med yippie
* carGODO
* nerd department finished
* se(x)c finish
* courtroom + service power
* man im tweaking out
* service propa done
* hallways
* added cams everywhere and named all the doors :pain:
* arrivals maints + exterior catwalk
* more maints
* voxob
* draft done
* holopadpilled + gaspipesensor based
* added convex name everywhere it needed to be
* nvm i guess we dont do oxford comma
* redid ALL THE HGOLOPADS FAAAAAAAAAAAAAAAAAAAAA
* Fix conflicts?
* ok let me try something
* this works right?
* atmos updated + jani lights
* uniform hallway tiles +roundstart TEG
* fixed some hidden atmos stuff
* Update map_attributions.txt
* :finnadie: no map review ...
* the fog is coming
* maints theater redone
* light dirt and the murder of most trims
* :broken_heart:
* decal based and tileoverlay pilled
* updated arrivals/library
* bungus
* yvgh
* 6 hours later...
* finished for real?
* Automatic changelog update
* Update cigarette.yml (#34756)
simple change to one of Dan's Smokes that fixes a typo.
* Seperate EMAG into EMAG and Authentication Disruptor (#34337)
* Automatic changelog update
* Astro Asteroid Sand (#34463)
* Added astro asteroid sand
* fixed the stack name
* adjusted tile sprites for asteroid and ice
* Adjusted meta.json
* Realized the other tile sprites all have solid lines on their perimeters
* Update Resources/Prototypes/Stacks/floor_tile_stacks.yml
that works
Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com>
* Update tiles.yml
* Update Resources/Locale/en-US/tiles/tiles.ftl
Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com>
* adjusted the snow sprite
* Update meta.json
---------
Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com>
* Automatic changelog update
* The Goliath Hardsuit (#34721)
* Entities for hardsuit and helmet, graph and crafting recipe; modifies goliath hide drop rate
* Added hardsuit sprites, corrected some crafting YAML
* fixed crafting recipe, adjusted resource requirements
* Added durathread material req
---------
Co-authored-by: august-sun <45527070+august.sun@users.noreply.github.com>
* Automatic changelog update
* make RefreshOverlay default to the player session (#32354)
* Loop station minor tweaks (#34758)
* small fixes
* eee
* Juice that makes you go boom (#34730)
* Juice that makes you go boom
* moved explosive juice to fun yml - fixed ExplosionReactionEffect.cs not having TileBreakScale parameter - made Drazil plushie major contraband (they are evil!!!!!)
* removed JASON!!!! JASOOON!!! JASON!!!
* don't do commits at 1am
* Update fun.yml
fix ident
* no more bullying the server (only 1 explosion)
* Automatic changelog update
* Adjust inventory size of ginormous scrap (#33454)
Adjusts the size of ginormous scrap to fit in bags of holding
* Automatic changelog update
* After getting banned, you now have to re-read the rules! (#33270)
* first commit
* opps
* Reset cooldown instead
* Added ccvar
* Not replicated!
* More robust Particle Accelerator menu (retry) (#34037)
Particle Acceleratir fixed
Co-authored-by: VideoKompany <135313844+VlaDOS1408@users.noreply.github.com>
* Serializable emag flags (#34766)
* serializable idk
* guh
* Fix Double Muzzle Flash (#33981)
* Pass user to effects to properly fix double muzzle flash.
* Use gun when user is null.
* Update MuzzleFlashEvent.cs
* Update MuzzleFlashEvent.cs
* Update GunSystem.cs
* Update SharedGunSystem.cs
* Update MuzzleFlashEvent.cs
* Update SharedGunSystem.cs
* Update SharedGunSystem.cs
* Update Content.Shared/Weapons/Ranged/Systems/SharedGunSystem.cs
Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com>
---------
Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com>
* Automatic changelog update
* fix BankClientComponent never updating (#33123)
* fix
* oh right
* Add history tab to bounty console (#33932)
* Add struct for holding historical data on cargo bounties
* Add localisation strings for bounty history
* Add new XAML entry for display bounty history
* Expand cargo bounty menu to include tabs
* Ensure station databases hold historical bounty data
* Add to the bounty history when removing one from active
* Feed bounty history into cargo's bounty system
* Move tab title setting to constructor
* Remove redundant access specifications
* Remove un-needed override
* Fixup BountyHistoryEntry backing code
* Fix formatting in CargoBountyMenu
* Reformat BountyHistoryData
* Rework TryRemoveBounty to use new Entity type
* Add Enum for showing bounty results
* Rework look and feel of History tab
* Add visible text when no bounties have been completed yet
* Remove control
* Swap default to null
* Reverse ordering of bounties so last entry comes first
* Remove redundant Visible
* Move enum docs into the enum
* Automatic changelog update
* Minor shotgun changes and comments for future changes (#33512)
* kammerer ammo, firerate and comment
* bulldog description
* enforcer description and comment
* DB and sawn-off firerate parity, sawn-off comment
* description changes
* reduce kammerer firerate again
* Automatic changelog update
* Fixed: Ore now correctly drops the right amount of ore (#34557)
Fixed bug
* Automatic changelog update
* Implement mrp rule changes pursuant to community votes (#34772)
* #34771 Fix door system assuming all door layer states are in single RSIs (#34775)
* #34771 Fix door system assuming all door layer states are in single RSIs
* Delta confirmed monarch of sloggery
* Do a dirty, rotten web edit
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* HOTFIX update staging submodule to 242.0.1 (#34833)
* HOTFIX revert lecter visual update #34589 (#34826)
* Allowed windows to be properly clicked on (#34751)
* Fix hitting through directional windows (and more!) (#34793)
* Revert "Add taped logo back for 10th anniversary" (#34831)
* Hristov & .60 changes - Hristov Rework, Part 2 (#31662)
* Initial commit
* Updated values to reflect new resistances
* Review fixes
* Review fixes
* LINQ BEGONETH
* revert engine
* Revert "Storage sidebar fix (#34680)"
This reverts commit 3e091c4dfaf2c23dd469c3d2b8e0e66b292a596f.
* Revert "Storage UI V2 (#33045)"
This reverts commit fd25dac720b6e7e98336e63a1cc4fa7fb831aa53.
* Revert "Update ScalingViewport for Engine PR (#28786)"
This reverts commit 3ad83378bbc2118b3c2235d368050a7751bf2046.
* Update physical.yml
* Update CP14SharpeningSystem.cs
---------
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2025-02-06 13:57:14 +03:00
2025-04-19 07:41:35 -07:00
# 2025-01-06
2025-04-24 19:29:16 -07:00
BorgModuleRadiationDetection : null
BorgModuleGPS : null
BorgModuleLightReplacer : BorgModuleCustodial
BorgModuleAdvancedTreatment : null
Upstream sync (#846)
* Additional Ionstorm Law Updates (#34197)
* Added a couple entires, removed the references to IRL countries, and fixed a grammar mistake on "Telecomunications Equipment"
* Fixed another awkward grammar situation
* Commented out a bunch of law elements I felt weren't good for discussion, added some new ones to help fill in the missing areas
* Reverted pylons, and added more entries to help fill out the lists more
* reverted all deletions
* implemented feedback, also realized the IonStormActions section was rather short, so I added a bunch there
* realized I didn't remove the extra resources line, also added more things, and fixed one grammatical error
* Removed Portugal again, added more Musts since that list was the new shortest one.
* Automatic changelog update
* Add option to disable bwoink sound. (#33782)
* Add option to disable bwoink sound.
* Now it's working only with active admin status.
* No bwoink, only "notification sound"
* Moar changes
* Another one
* Automatic changelog update
* Pride Scarves (#34448)
* More scarfs (#216)
* Sprites + Colored Scarf Implimentation
Doesn't include into quickthreads or other clothing vendors
* File Paths are important
* Metas, items exist, winterdrobe
I'm iffy on them being in the winterdrobe but the other option is quickthreads so idk
* File Path Fix
* Typo fix
* Resolved merge conflict
* Moved scarves around
* Moved scarf textures out of the _CD directory
* Removed final CD folder
* Removed extra scarfs
* Removed extra scarfs, again
* Replaced ClothingNeckBase with ClothingScarfBase
---------
Co-authored-by: PursuitInAshes <91865152+PursuitInAshes@users.noreply.github.com>
Co-authored-by: TakoDragon <69509841+BackeTako@users.noreply.github.com>
* Automatic changelog update
* Replace the djstation intercoms with freelance intercoms (#34478)
* Add Freelance intercom prototype, and replace the djstation ruin with them instead of three master keys
* removed a new line
* Update nix flake for .NET 9 (#34480)
* Automatic changelog update
* Holopad networking rework (#34112)
* Initial commit
* Finalizing main changes
* Addressed reviews
* Fixed a few issues
* Switched to using global overrides
* Removed unnecessary references
* Make GasMixture enumerable
I noticed that enumerating gases is frequently done in an annoying way with Enum.GetValues. So I made it better. Now GasMixture is IEnumerable<(Gas gas, float moles)> and it just works.
* Improve canister admin logs.
1. Now clearly says "opened"/"closed" when changing the release valve.
2. Clearly says whether the valve was opened while a canister was inserted or not.
3. When a tank is ejected, logs if the valve is open and the ejection started spilling into the environment.
Fixes #34488
* Optimize & clean up RadiationSystem (#34459)
* Optimize & clean up RadiationSystem
* comments
* Update Content.Server/Radiation/Systems/RadiationSystem.GridCast.cs
Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com>
---------
Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com>
* Update engine to v240.0.1 (#34497)
* Various Locale Typo Fixes (and spaces) (#34483)
Random spelling error and FTL linting (+PowersinkSystem because there was an misspelt locale for that)
* Space lizard plushie can now be worn on your head (#33809)
* space weh can now be work on top of head
* space weh can now be worn on top of head
* trim out unnecessary comps
* Automatic changelog update
* Adds bullet collision to wall mounted cameras (#34500)
* Automatic changelog update
* Change MaskComponent to accommodate sprites namings (#33451)
Co-authored-by: Winkarst <74284083+Winkarst-cpu@users.noreply.github.co>
* Automatic changelog update
* Add a 10u vial of plasma to the chemical locker (#33871)
Add 10u plasma to the chemistry locker so the chemists stop stealing tables.
* Automatic changelog update
* Rarer Highcaps (#34469)
* Removed highcap from seclite
* Changed cyborg starting battery to highcap, reduced seclite wattage to make it last as long as it used to.
* Gave cyborgs back their medcap
* Rounded seclite wattage down to 0.5
* Automatic changelog update
* New dry fire sound (#34447)
* new empty.ogg
* source to tg commit
* Automatic changelog update
* CentComm Map Updates (#34475)
* Bandage fix denied animations playing on devices without them
* CentComm blast door prototype
* CentComm button
* CentComm window shutters
* CC Updates
* Save as grid
* Remove an extra detective figurine
I like them better in the interrogation room
* Remove paramed locker, let pumps shut off
* Fix wrong HOP locker prototype
* Automatic changelog update
* Cog power setup fix (#34188)
* many changes
* contentingregrationtests
* serialized invalid removed
* blank
* "Changes and fixes as suggested"
* blank
* blank
* added desk bells
* engi rework rework rework
* added gate to content integration
* tweaks
* aaa
* bbb
* added holopads
* ccc
* Update default.yml
* hotfix
* aaa
* bbb
* many many tweaks and fixes
* aaa
* decals and maints
* aaa
* bbb
* ccc
* cog power setup was bad
* made it artsy
---------
Co-authored-by: Emisse <99158783+Emisse@users.noreply.github.com>
* Add Airlocks with Bar and Kitchen access (#33821)
* Add kitchen access to Bar-Cafeteria airlocks on Cog
* Fix merge conflict
* Remove mapping changes
* Add Glass and Maints versions
* Fixed minor spelling mistake in Noir Trenchcoat description. (#34519)
Update coats.yml
* Update Credits (#34507)
Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>
* Make storage implant drop items on gibbing (#33493)
* Make storage implant drop items on gib/removal
* Better way
* Fix error
* Forgotten trash
* Cleanup
* Unused var
* Update Content.Server/Implants/ImplantedSystem.cs
Co-authored-by: 0x6273 <0x40@keemail.me>
---------
Co-authored-by: Winkarst <74284083+Winkarst-cpu@users.noreply.github.co>
Co-authored-by: 0x6273 <0x40@keemail.me>
* Automatic changelog update
* Fix `emergency_elkridge` being saved as a map (#34496)
Save `emergency_elkridge` as a grid
* Update engine to v240.1.0 (#34524)
* Fixes some mobs not being able to honk/weh (#33777)
* fixes some mobs not being able to honk/weh
* addresss review
* Automatic changelog update
* Welding gas mask toggleable with action (#32691)
welding mask removable
* Automatic changelog update
* Update engine to v240.1.1 (#34527)
* Automatic changelog update
* Plasma Dirt Fix (#34534)
did the dirt thing
* Plasma station population tweak (#34549)
* Plasma Station initial commit
* Map fixes 1
Expanded science's SMES array
Added advanced SMES
Redone stamped documents with custom stamps
Expanded atmospherics with more storage tanks
Added status displays
Add missing beacons to solars
Replaced the passive gates in science with valves
Removed protolathe in engineering
Added guitar to CE office
Replaced throngler plushie with weh cloak
Add a lattice tile outside the atmos burn chamber and storange tanks
Added atmos network monitor in bridge
* Add cargo and emergency shuttle
* Updated maps
* Add plasma to map testing list
* Map fixes 2
Reworked pipenets to not go under walls
Redid salvage and disposals
Reworked the bar to include a new bar extension facing the pool
Replaced arrivals cryo with an arcade
Replaced the toilets in the service plaza with cryo
Removed the cryo in dorms
Added more details to hallways
Redid tools room to include a front desk for the janitor closet
Reconnected sci to power roundstart
Removed some unideal spawns
Expanded the TEG airlock to be 2x3 instead of 1x3
Reduced the size of the SMES bank from 10 to 6
Disabled the plasma miners (downstreams or admins can re-enable them)
Replaced illegal maint items
* Fixes a 6 pack destroying the universe
Ok maybe cracking a cold one with the boys wasn't a great idea.
* Map fixes 3
* Quick research assistant fix
* Map fixes 4
* Map fixes 5
* webedit go brrrt
* Map fixes 6
* Map fixes 7
* Map fixes 8
* Fixes non-existent object
It's amazing this game runs at all
* Map fixes 9
* update pools
* Map fixes 10
* forgot to clear my multitool
I love mapping I love mapping I love mapping I love mapping I love mapping
* Tweaked player counts
* Update population caps
Removed population cap of 60 players to make plasma into a highpop map - it's that easy!
---------
Co-authored-by: jbox1 <40789662+jbox144@users.noreply.github.com>
Co-authored-by: Emisse <99158783+Emisse@users.noreply.github.com>
* Automatic changelog update
* Job contraband rework (#33385)
* contraband system rework to allow restriction by job, not just department
* Fixing detective trenchcoat inheritance
* removing unnecessary using declarations
* trying to fix testing error by re-adding diagnostics using declaration
* removing unecessary dependency, making allowedJobs nullable
* Adding all of slarti's requested changes except for the hacky job icon method fix
* removing accidental whitespace
* choosing to use the non-localized version because we're comparing the string against the AllowedJobs field, and the contraband classes that fill that field are written in english
* removing unneeded using dec, fixing nesting logic problem
* didn't remove the old nesting, doing that now
* using localized job title and localizing the allowed jobs string, removing usages of JobTitle field. Also networked the _jobTitle field instead.
* rewrite some stuff
* fixes
* fix energy pen
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Automatic changelog update
* Electrified doors/windoors now spark, new tips to deal with doors without access or when electrified (#34502)
* new tips to open doors (throwing PDA/ID, dragging body)
* electrified door sprite for players
* tooltip to reset AI electrified doors
* windoor electrified sprite
* highsec electrified visual
* increase tip dataset to 138
* corrected square bracket convention in this commit
* removed door corpse tip from prior commit
* Automatic changelog update
* Blueprint double emergency tank (#34232)
* blueprint
* NitrogenTank
* description
* Automatic changelog update
* Add system to kick people if they connect to multiple servers at once. (#34563)
* Automatic changelog update
* bagel update (#34572)
* bagel update
* Decal fault tolerance
* Also fix writes
* fix mv cable, decal issues, yar
* fix a floor tile and some other shit
---------
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
* remove tropico from devmap (#34585)
* Update wizden config to disallow multiple connections to multiple wizden servers (#34584)
* Give the chef access to cloth boxes (#34403)
* Give the chef access to fiber bags
* Update Resources/Prototypes/Entities/Objects/Consumable/Food/Containers/box.yml
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Automatic changelog update
* lecter visual update (#34589)
* Automatic changelog update
* Box Station - Update (#34605)
* Various changes
* Implemented a bunch of changes Emisse wanted, finished up all my atmos changes I wanted to make as well
* Added reporter to prototype, and fixed dirt
* Resolved outstanding issues
* Fixed a floating camera
* pluralize the job name in the contra description (#34559)
* pluralize the job name in the contra description
* pluralization specific to contraband descriptions
* Automatic changelog update
* Feature/make radial menu great again (#32653)
* it works! kinda
* so it works now
* minor cleanup
* central button now is useful too
* more cleanup
* minor cleanup
* more cleanup
* refactor: migrated code from toolbox (as it was rejected as too specific)
* feat: moved border drawing for radial menu into RadialMenuTextureButton. Radial menu position setting into was moved to OverrideArrange to not being called on every frame
* refactor: major reworks!
* renamed DrawBagleSector to DrawAnnulusSector
* Remove strange indexing
* Regularize math
* refactor: re-orienting segment elements to be Y-mirrored
* refactor: extracted radial menu radius multiplier property, changed color pallet for radial menu button
* refactor: removed icon backgrounds on textures used in current radial menu buttons with sectors, RadialContainer Radius renamed and now actually changed control radius.
* refactor: in RadialMenuTextureButtonWithSector all sector colors are converted to and from sRGB in property getter-setters
* refactor: renamed srgb to include Srgb suffix so devs gonna see that its srgb clearly
* fix: enabled any functional keys pressed when pushing radial menu buttons
* fix: radial menu sector now scales with UIScale
* fix: accept only one event when clicking on radial menu ContextualButton
* fix: now radial menu buttons accepts only click/alt-click, now clicks outside menu closes menu always
---------
Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>
* Automatic changelog update
* Return Drozd full-auto and semi-auto firing modes (#34604)
return drozd full auto and firerate, arrange available modes in alphabetical order
* Automatic changelog update
* added missing allowed department to the restricted severity (#34558)
* added missing allow job to the base restricted severity
* no need to make a list
* no more linq in ContrabandTest
* less nesting in ContrabandTest
* Automatic changelog update
* C4 Helmet (#34076)
* worn bomb
* Update meta.json
* Update meta.json
* Automatic changelog update
* Make radioactive material radioactive (#34436)
* Make radioactive material radioactive
* Increase the slopes of item uranium
No free power for engineering
* Glowing uranium
* Revert "Increase the slopes of item uranium"
This reverts commit 2acbda26
* Nerf Wall Rocks
* Automatic changelog update
* Small fixes for Meta station (#34613)
* Fixed a few minor things, removed salvage's shuttle parts (sorry), added more equipment to armory.
* Added back salvage shuttle equipment, now in a crate
* Fix
* replace all instances of "department-{id}" with department.name (#34607)
replace all instances of "department-{id}" with department.name"
* Renaming sexy mime and clown mask (#34258)
* Renamed sexy clown and mime mask and removed lusty xenomorph poster.
* removing odd file changes. not sure why these were edited at all.
* gaaaahhh
* removed some of the old templates
* Renaming sexy mime and clown instances.
* removed unwanted gitignore edit
* Renaming sexy clown and sexy mime mask and
Removing lusty exomorph poster.
* Remove lusty xenomorph poster.
* reverted changes to maps files, actually. Other contrib is learning, appologies for excessive commits
* requested changes
* lusty migration removal
* dirty hanging whitespace
* correct date format comment
---------
Co-authored-by: NathanielJ14 <nathanielalbert1202@gmail.com>
* Automatic changelog update
* Moved Cyborg Recharging Circuit Board from Lathe to Circuit Imprinter (#34612)
Moved Cyborg Recharging Cirbuit Board from Lathe to Circuit Imprinter
* Automatic changelog update
* Replace starter borg brain with Positronic (#34614)
THE FLESH IS WEAK
* Automatic changelog update
* Elkridge Depot fixes and changes (#34539)
* fixed grav gen room, gave atmos room to branch off, replaced AME controller crate with AME controller
* added rust to maints, expanded atmos, expanded bar, expanded cap bedroom, fixed some tiles under doors, removed some gamer loot
* removed interrogator lamp and some more gamer loot
* fixed some more tiles under doors, replaced intercomall with intercomcommand in bridge and vault
* added clothing drobes to arrivals, added bin to HoP, more stuff i forgot
* i forgot to move the file from /bin to /resources...
* delete radstorm locale (#34630)
* display the current version in the changelog window (#34556)
* just works first try
* introduce more magic numbers into the codebase
* idiot doesnt know the difference between AND/OR
* Update Credits (#34644)
Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>
* New solar sprites, new solar panel upgrades, and some solar panel fixes. (#29224)
* New solar sprites, new solar panel upgrades, and some solar panel fixes.
This adds and changes a few things for solar panels!
* New sprites for all solar panels and all related states.
* Move from xform.WorldRotation to _xformSystem.SetWorldRotation within
the solar code.
* Few random fixes that Rider suggested as warnings.
* Solar Tracker Electronics was using what looks like to be the airlock
controller electronics, so that's now updated to something a bit more
realistic. It also uses the engineering circuit sprite instead of the
generic
* New Solar Panels! Adds Plasma and Uranium Glass solar panels. These
can be constructed by adding the respective glass to the panel. Plasma
is a slight increase of power and health, and uranium is double the
power and health of glass. Thus giving engineers something to update
if they want to use solar panels and possibly giving small outposts
a way to make a bit more power without a large and complex power
setup.
* Add in solar sprites that were not in the meta file.
* Updated sprites based on feedback.
* Fix the rotation of the solar panel sprites.
* Automatic changelog update
* Added Unused HoS's Flask to HoS locker (#34658)
added hos flask to locker spawn
* Automatic changelog update
* Fland Fix (#34670)
Update fland.yml
* Reroute Meta station power, engineering cosmetic changes, minor fixes (#34669)
* reroute meta power plus cosmetic fixes
* fix a lot of other things
* make changes from conflict
* Amber Station Changes (#34656)
* various changes
* Increased player limit
* slight modification
* Followed proper yaml formatting, increased lawyers
* Box Station Changes (#34655)
* Various changes
* Implemented a bunch of changes Emisse wanted, finished up all my atmos changes I wanted to make as well
* Added reporter to prototype, and fixed dirt
* Resolved outstanding issues
* Fixed a floating camera
* Added cameras to TEG, and some minor changes
* Fix mv cable crate typo (#34673)
fix mv cable crate typo
* Plasma station patch 1 (#34602)
* Plasma Station initial commit
* Map fixes 1
Expanded science's SMES array
Added advanced SMES
Redone stamped documents with custom stamps
Expanded atmospherics with more storage tanks
Added status displays
Add missing beacons to solars
Replaced the passive gates in science with valves
Removed protolathe in engineering
Added guitar to CE office
Replaced throngler plushie with weh cloak
Add a lattice tile outside the atmos burn chamber and storange tanks
Added atmos network monitor in bridge
* Add cargo and emergency shuttle
* Updated maps
* Add plasma to map testing list
* Map fixes 2
Reworked pipenets to not go under walls
Redid salvage and disposals
Reworked the bar to include a new bar extension facing the pool
Replaced arrivals cryo with an arcade
Replaced the toilets in the service plaza with cryo
Removed the cryo in dorms
Added more details to hallways
Redid tools room to include a front desk for the janitor closet
Reconnected sci to power roundstart
Removed some unideal spawns
Expanded the TEG airlock to be 2x3 instead of 1x3
Reduced the size of the SMES bank from 10 to 6
Disabled the plasma miners (downstreams or admins can re-enable them)
Replaced illegal maint items
* Fixes a 6 pack destroying the universe
Ok maybe cracking a cold one with the boys wasn't a great idea.
* Map fixes 3
* Quick research assistant fix
* Map fixes 4
* Map fixes 5
* webedit go brrrt
* Map fixes 6
* Map fixes 7
* Map fixes 8
* Fixes non-existent object
It's amazing this game runs at all
* Map fixes 9
* update pools
* Map fixes 10
* forgot to clear my multitool
I love mapping I love mapping I love mapping I love mapping I love mapping
* Tweaked player counts
* Update population caps
Removed population cap of 60 players to make plasma into a highpop map - it's that easy!
* Map fixes 11
* Map fixes 12
* Map fixes 13
* Map fixes 14
Now it's personal
* Map fixes 15
---------
Co-authored-by: jbox1 <40789662+jbox144@users.noreply.github.com>
Co-authored-by: Emisse <99158783+Emisse@users.noreply.github.com>
* Automatic changelog update
* add a chem dispenser to the nukie planet (#34674)
* add a chem dispenser to the nukie planet
* begone test fail
* Adds better description to pneumatic valve and build menu description (#32655)
* adds description to pneumatic valve and build menu description
* Change one atmosphere to kPa
* Automatic changelog update
* fixrotations - Modified Targetted Entities (#34638)
* Fix match box (#34632)
FixMatchBox
Now you can't put anything but matches in a box of matches.
Co-authored-by: Helm4142 <Helm4142@users.noreply.github.com>
* Automatic changelog update
* Hi-viz vest now actually hi-viz (#34087)
* 27-12-2024-light-hi-viz
* 28-12-2024-meta-fix
* Storage UI V2 (#33045)
* Automatic changelog update
* Added Pain Numbness Trait (#34538)
* added pain-numbness component and system
* added numb as a trait that pulls the pain numbness component
* removed new event as mob threshold event as already being fired
* checked for MobThresholdsComponent first before running VerifyThresholds
* refacted force say to using LocalizedDatasetPrototype and added numb messages
* added severity check alert
* added comment for BeforeForceSayEvent
* removed space formatting
* changed Cancelled to CancelUpdate, fixed spacing and added two more damage-force-say-numb
* changed prefix damage-force-say-numb to 5 (whoops)
* Automatic changelog update
* Update submodule to 241.0.0 (#34678)
* Add puddle drawdepth (#32369)
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Automatic changelog update
* Revert "Fix match box" (#34681)
Revert "Fix match box (#34632)"
This reverts commit 88456a4a8c95af3574f2e873dcfe73e32840da44.
* update .editorconfig (#34677)
* Make crew monitor update blips at consistent rates (#32555)
* Added the ability for pAIs and station maps to be stored in engineering belts (#33048)
Co-authored-by: august-sun <45527070+august.sun@users.noreply.github.com>
* Automatic changelog update
* Engineering guidebook megaupdate v2 (#33062)
Significantly updates the Engineering guidebook (more explicitly the Atmos section) to have a lot more relevant and useful information.
Right now engineering has been getting update after update with no real change to the relevant guidebook entry. This has lead to a lot of out of date information and bad practices being prevalent in the guidebook, something that pains me to read.
* Automatic changelog update
* Omega: fix cryo pipe (#34663)
fixed the freezer pipe in cryo room
* Add more escape pods on Packed (#34628)
* add escape pods north and south of station
* move south escape pod a bit to the east
* Storage sidebar fix (#34680)
* Add conditional camera offset based on cursor - Hristov Rework, Part 1 (#31626)
* Automatic changelog update
* Amber Station Stuff (#34686)
* Removed salv upper docking airlock, gave south west solars some uranium glass.
* Routed HV wire through maints more, gave disposal blast doors a lever, added beacons and signs to escape pods
* Fake mindshield componentry and Implanter (#34079)
* Fake Mindshield (With some bad sprites)
- Add FakeMindshield System and Component
- Add FakeMindsheildImplantSystem and Component
- modify ShowMindShieldIconsSystem to check for FakeMindshields
- add all supporting yaml for the Implants, action and uplink
- add loc file stuff
- add unfinished sprites
* Cleanup, add to thief toolbox, remove metagame
- Move Implant sameness check to AFTER the implant DoAfter
to prevent instant identification of Deception Implants
- cleanup the systems and components
- add the fake mindshield to the Thief toolbox
* part 1 of fixing the folder problem
* Make the fakemindshield sprite folder lowercase
* CR - Move ImplantCheck into shared, cleanup
- Moved ImplantCheck and eventsubscription into Shared
- Remove Client/Server extensions of FakeMindshieldImplantSystem and
FakeMindShieldSystem and make shared Sealed
- make OnToggleMindshield Private, use the event!
* CR - Cleanup extra lines, fix some Prototype
- cleaned up extra liens in ImplanterSystem and
SharedFakeMindshieldSystem from when i was developing
- Uplink catalog no longer lists the implant in 2 spots,
only implants now, also uses the On state action icon
- added a comment about why it's reraising the action event
rather than directly interacting with the FakeMindshield Component
* Fake Mindshield CR:
- Added a comment about IsEnabled
- moved OnFakeMindShieldToggle to Entity<> from Uid, Comp
- fixed some formatting in uplink_catalog
* CR - Add a bit more comment
* Automatic changelog update
* reworking the chunked telecomms salv ruin (#34529)
* aaa
* bbb
* ccc
* ddd
* switched to grid
* pain
---------
Co-authored-by: TytosB <duanlaintytos@yahoo.com>
* loop update (#34688)
loop loot gone
* bagel update (#34690)
* bagel update
* fixe
* move tesla gen
* Fix airsensors not having a nitrogen threshold (#34689)
* Buff frezon to acceptable values, pending a frezon rework (#34049)
buff frezon
* Automatic changelog update
* Stun baton precise attack thrust animation (#34693)
use weaponarcthrust instead of wide swing on single attack
* Automatic changelog update
* Add disposal units to marathon chapelroid (#34709)
add disposal units to marathon chapelroid
* Oasis: add some emergency O2/N2 lockers (#34715)
Added O2, N2, and Fire lockers to Oasis station as per discussions in the issue thread
Co-authored-by: Orange-Winds <sebastian.pelka@hotmail.com>
* Removes radioactive suppermatter from Plasma Station (#34726)
Removes radioactive suppermatter
Literally 1984 can't have shit on SS14 e.t.c. e.t.c.
Co-authored-by: jbox1 <40789662+jbox144@users.noreply.github.com>
* New salvage ruin: the ruined prison ship (#34651)
* aaa
* little tweaks
* changed to grid and added to protos
* ccc
* we dont talk about it
* ddd
---------
Co-authored-by: TytosB <dunalintytos@yahoo.com>
* Buff savlage vault-medium-1's loot (#34732)
* aaa
* little tweaks
* changed to grid and added to protos
* ccc
* we dont talk about it
* ddd
* aaa
---------
Co-authored-by: TytosB <dunalintytos@yahoo.com>
* drozd visual update (#34574)
* drozd visual update
* fix wielded sprotes
* update sprotes
* Automatic changelog update
* Nuke Timer MinimumTime (#34734)
* Implemented the thing
* Made requested changes
* Automatic changelog update
* Fix thrust animation rotation (#34713)
* Fix thrust animation rotation
* directly update sprite instead
* Automatic changelog update
* Fix vulture spawning additional salvage debris (#34593)
fix vulture spawning additional salvage debris
* Nukie briefing fix (#34737)
payloadpayloadpayloadpayloadpayloadpayload
* Sentient medibot now can inject (#32110)
medibot player injection
Co-authored-by: YourUsername <you@example.com>
* Criminal Records Computer Better UX + Filtering (#32352)
* First pass at new Criminal Records Computer
need buttons to highlight.
* Filter status tabs/buttons now activate correctly via UpdateState
* Removed unneeded Directives
* Fix typo + undo VSCode changes
* Implement Emo Feedback
Loc NA and use inject deps
Cannot use inject deps on sprite system.
* try to undo vscode launch.json change
* Added requests + Filter dropdown list + jobs
Fixed maintainer fix requests,
Added Job to announcement channel output
Removed toggle buttons in-place of a dropdown list
* Fixed missed merge conflict
+ fixed an bug with filterstatus not showing on re-open ui
* Update criminal-records.ftl
Fixed lint error. whoops.
* Update Content.Server/CriminalRecords/Systems/CriminalRecordsConsoleSystem.cs
typo
Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com>
* impliment chromiumboy feedback
hopefully this will do it....
---------
Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com>
* Added some more borg names (#32502)
added a handful of new names
* Automatic changelog update
* Update ScalingViewport for Engine PR (#28786)
* Update submodule to 242.0.0 (#34739)
* fix stop bleeding popup (#34729)
* fix stop bleeding popup
* add identity
* Fix RoleTimeRequirement localization (#34735)
* fix job restriction localization
* Update Content.Shared/Roles/JobRequirement/RoleTimeRequirement.cs
* Update Content.Shared/Roles/JobRequirement/RoleTimeRequirement.cs
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* reworking chem and adding psychology to loop (#34749)
* aaa
* little tweaks
* changed to grid and added to protos
* ccc
* we dont talk about it
* ddd
* aaa
* psychology real
---------
Co-authored-by: TytosB <dunalintytos@yahoo.com>
* Fix shuttle console angular velocity (#34748)
* Syndicate and CentComm Radio Implanters (#33533)
* Add Syndicate Radio Implant
* Fix description grammar
* remove unused var
* Update - Small fixes
* Un mess with imports
* Remove unused tag
* Correction
* Clear lists instead of remove
* Update 0 check
* Add Centcomm implant
* Correct centcom channel
* Correct params
* No more crying
* Update Content.Shared/Implants/Components/RadioImplantComponent.cs
* Update Content.Server/Implants/RadioImplantSystem.cs
* Update Content.Server/Implants/RadioImplantSystem.cs
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Automatic changelog update
* New Highpop map: Convex recreational complex (#33346)
* start ig
* command work +AI
* finished bridge, added signs to departments
* engi partly done
* finish engi + atmos except for cams
* added med yippie
* carGODO
* nerd department finished
* se(x)c finish
* courtroom + service power
* man im tweaking out
* service propa done
* hallways
* added cams everywhere and named all the doors :pain:
* arrivals maints + exterior catwalk
* more maints
* voxob
* draft done
* holopadpilled + gaspipesensor based
* added convex name everywhere it needed to be
* nvm i guess we dont do oxford comma
* redid ALL THE HGOLOPADS FAAAAAAAAAAAAAAAAAAAAA
* Fix conflicts?
* ok let me try something
* this works right?
* atmos updated + jani lights
* uniform hallway tiles +roundstart TEG
* fixed some hidden atmos stuff
* Update map_attributions.txt
* :finnadie: no map review ...
* the fog is coming
* maints theater redone
* light dirt and the murder of most trims
* :broken_heart:
* decal based and tileoverlay pilled
* updated arrivals/library
* bungus
* yvgh
* 6 hours later...
* finished for real?
* Automatic changelog update
* Update cigarette.yml (#34756)
simple change to one of Dan's Smokes that fixes a typo.
* Seperate EMAG into EMAG and Authentication Disruptor (#34337)
* Automatic changelog update
* Astro Asteroid Sand (#34463)
* Added astro asteroid sand
* fixed the stack name
* adjusted tile sprites for asteroid and ice
* Adjusted meta.json
* Realized the other tile sprites all have solid lines on their perimeters
* Update Resources/Prototypes/Stacks/floor_tile_stacks.yml
that works
Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com>
* Update tiles.yml
* Update Resources/Locale/en-US/tiles/tiles.ftl
Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com>
* adjusted the snow sprite
* Update meta.json
---------
Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com>
* Automatic changelog update
* The Goliath Hardsuit (#34721)
* Entities for hardsuit and helmet, graph and crafting recipe; modifies goliath hide drop rate
* Added hardsuit sprites, corrected some crafting YAML
* fixed crafting recipe, adjusted resource requirements
* Added durathread material req
---------
Co-authored-by: august-sun <45527070+august.sun@users.noreply.github.com>
* Automatic changelog update
* make RefreshOverlay default to the player session (#32354)
* Loop station minor tweaks (#34758)
* small fixes
* eee
* Juice that makes you go boom (#34730)
* Juice that makes you go boom
* moved explosive juice to fun yml - fixed ExplosionReactionEffect.cs not having TileBreakScale parameter - made Drazil plushie major contraband (they are evil!!!!!)
* removed JASON!!!! JASOOON!!! JASON!!!
* don't do commits at 1am
* Update fun.yml
fix ident
* no more bullying the server (only 1 explosion)
* Automatic changelog update
* Adjust inventory size of ginormous scrap (#33454)
Adjusts the size of ginormous scrap to fit in bags of holding
* Automatic changelog update
* After getting banned, you now have to re-read the rules! (#33270)
* first commit
* opps
* Reset cooldown instead
* Added ccvar
* Not replicated!
* More robust Particle Accelerator menu (retry) (#34037)
Particle Acceleratir fixed
Co-authored-by: VideoKompany <135313844+VlaDOS1408@users.noreply.github.com>
* Serializable emag flags (#34766)
* serializable idk
* guh
* Fix Double Muzzle Flash (#33981)
* Pass user to effects to properly fix double muzzle flash.
* Use gun when user is null.
* Update MuzzleFlashEvent.cs
* Update MuzzleFlashEvent.cs
* Update GunSystem.cs
* Update SharedGunSystem.cs
* Update MuzzleFlashEvent.cs
* Update SharedGunSystem.cs
* Update SharedGunSystem.cs
* Update Content.Shared/Weapons/Ranged/Systems/SharedGunSystem.cs
Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com>
---------
Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com>
* Automatic changelog update
* fix BankClientComponent never updating (#33123)
* fix
* oh right
* Add history tab to bounty console (#33932)
* Add struct for holding historical data on cargo bounties
* Add localisation strings for bounty history
* Add new XAML entry for display bounty history
* Expand cargo bounty menu to include tabs
* Ensure station databases hold historical bounty data
* Add to the bounty history when removing one from active
* Feed bounty history into cargo's bounty system
* Move tab title setting to constructor
* Remove redundant access specifications
* Remove un-needed override
* Fixup BountyHistoryEntry backing code
* Fix formatting in CargoBountyMenu
* Reformat BountyHistoryData
* Rework TryRemoveBounty to use new Entity type
* Add Enum for showing bounty results
* Rework look and feel of History tab
* Add visible text when no bounties have been completed yet
* Remove control
* Swap default to null
* Reverse ordering of bounties so last entry comes first
* Remove redundant Visible
* Move enum docs into the enum
* Automatic changelog update
* Minor shotgun changes and comments for future changes (#33512)
* kammerer ammo, firerate and comment
* bulldog description
* enforcer description and comment
* DB and sawn-off firerate parity, sawn-off comment
* description changes
* reduce kammerer firerate again
* Automatic changelog update
* Fixed: Ore now correctly drops the right amount of ore (#34557)
Fixed bug
* Automatic changelog update
* Implement mrp rule changes pursuant to community votes (#34772)
* #34771 Fix door system assuming all door layer states are in single RSIs (#34775)
* #34771 Fix door system assuming all door layer states are in single RSIs
* Delta confirmed monarch of sloggery
* Do a dirty, rotten web edit
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* HOTFIX update staging submodule to 242.0.1 (#34833)
* HOTFIX revert lecter visual update #34589 (#34826)
* Allowed windows to be properly clicked on (#34751)
* Fix hitting through directional windows (and more!) (#34793)
* Revert "Add taped logo back for 10th anniversary" (#34831)
* Hristov & .60 changes - Hristov Rework, Part 2 (#31662)
* Initial commit
* Updated values to reflect new resistances
* Review fixes
* Review fixes
* LINQ BEGONETH
* revert engine
* Revert "Storage sidebar fix (#34680)"
This reverts commit 3e091c4dfaf2c23dd469c3d2b8e0e66b292a596f.
* Revert "Storage UI V2 (#33045)"
This reverts commit fd25dac720b6e7e98336e63a1cc4fa7fb831aa53.
* Revert "Update ScalingViewport for Engine PR (#28786)"
This reverts commit 3ad83378bbc2118b3c2235d368050a7751bf2046.
* Update physical.yml
* Update CP14SharpeningSystem.cs
---------
Co-authored-by: Southbridge <7013162+southbridge-fur@users.noreply.github.com>
Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>
Co-authored-by: c4llv07e <igor@c4llv07e.xyz>
Co-authored-by: PursuitInAshes <91865152+PursuitInAshes@users.noreply.github.com>
Co-authored-by: TakoDragon <69509841+BackeTako@users.noreply.github.com>
Co-authored-by: Minemoder5000 <minemoder50000@gmail.com>
Co-authored-by: Tobias Berger <toby@tobot.dev>
Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com>
Co-authored-by: PJB3005 <pieterjan.briers+git@gmail.com>
Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com>
Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com>
Co-authored-by: Partmedia <kevinz5000@gmail.com>
Co-authored-by: Mono <182929384+Monotheonist@users.noreply.github.com>
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
Co-authored-by: Spessmann <156740760+Spessmann@users.noreply.github.com>
Co-authored-by: Myra <vasilis@pikachu.systems>
Co-authored-by: Winkarst <74284083+Winkarst-cpu@users.noreply.github.com>
Co-authored-by: Winkarst <74284083+Winkarst-cpu@users.noreply.github.co>
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Co-authored-by: K-Dynamic <20566341+K-Dynamic@users.noreply.github.com>
Co-authored-by: War Pigeon <54217755+minus1over12@users.noreply.github.com>
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Co-authored-by: Emisse <99158783+Emisse@users.noreply.github.com>
Co-authored-by: Alfred Baumann <93665570+CheesePlated@users.noreply.github.com>
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Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
Co-authored-by: compilatron <40789662+Compilatron144@users.noreply.github.com>
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Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>
Co-authored-by: JustinWinningham <justinmwinningham@gmail.com>
Co-authored-by: NathanielJ14 <nathanielalbert1202@gmail.com>
Co-authored-by: Velken <8467292+Velken@users.noreply.github.com>
Co-authored-by: Deerstop <edainturner@gmail.com>
Co-authored-by: lzk <124214523+lzk228@users.noreply.github.com>
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2025-02-06 13:57:14 +03:00
ClothingMaskSexyClown : ClothingMaskBlushingClown
ClothingMaskSexyMime : ClothingMaskBlushingMime
2025-02-10 22:18:22 +03:00
2025-02-01 16:20:01 +01:00
# 2025-01-27
FoodCondimentPacketFrostoil : FoodCondimentPacketColdsauce
2025-02-06 00:39:26 +12:00
2025-04-19 07:41:35 -07:00
# 2025-02-05
2025-02-06 00:39:26 +12:00
WeaponSubMachineGunVector : null
WeaponSubMachineGunVectorRubber : null
2025-02-20 20:28:15 +01:00
2025-04-19 07:41:35 -07:00
# 2025-02-11
WallShuttleInterior : WallShuttle
2025-04-25 01:44:54 +02:00
# 2025-02-18
PosterContrabandLustyExomorph : PosterContrabandRealExomorph
PosterContrabandBustyBackdoorExoBabes6 : PosterContrabandRouny
2025-02-20 20:28:15 +01:00
# 2025-02-20
MagazineBoxAntiMaterielBig : null
MagazineBoxCaselessRifle10x24 : null
MagazineBoxCaselessRifleBig : null
MagazinePistolHighCapacityRubber : null
2025-03-23 13:24:55 +01:00
# 2025-03-18
EpinephrineChemistryBottle : ChemistryBottleEpinephrine
RobustHarvestChemistryBottle : ChemistryBottleRobustHarvest
EZNutrientChemistryBottle : ChemistryBottleEZNutrient
Left4ZedChemistryBottle : ChemistryBottleLeft4Zed
UnstableMutagenChemistryBottle : ChemistryBottleUnstableMutagen
PotassiumChemistryBottle : ChemistryBottlePotassium
NocturineChemistryBottle : ChemistryBottleNocturine
NitrogenChemistryBottle : ChemistryBottleNitrogen
EphedrineChemistryBottle : ChemistryBottleEphedrine
PhosphorusChemistryBottle : ChemistryBottlePhosphorus
OmnizineChemistryBottle : ChemistryBottleOmnizine
HydrogenChemistryBottle : ChemistryBottleHydrogen
CognizineChemistryBottle : ChemistryBottleCognizine
EthanolChemistryBottle : ChemistryBottleEthanol
PaxChemistryBottle : ChemistryBottlePax
MuteToxinChemistryBottle : ChemistryBottleMuteToxin
LeadChemistryBottle : ChemistryBottleLead
ToxinChemistryBottle : ChemistryBottleToxin
2025-04-14 13:38:21 -04:00
2025-04-11 00:22:17 +02:00
# 2025-03-29
ClothingBackpackDuffelSyndicateRaidBundle : ClothingBackpackSyndicateRaidBundle
2025-04-14 13:38:21 -04:00
# 2025-04-14
MailRobustToolsSpam : MailSpamLetter
MailNanotrasenSpam : MailSpamLetter
MailSyndicateSpam : MailSpamLetter
MailAlternativeDimensionSpam : MailSpamLetter
MailNarsieCultSpam : MailSpamLetter
MailRageCageSpam : MailSpamLetter
MailVoyageAdvertisementSpam : MailSpamLetter
MailScienceSpiderClanSpam : MailSpamLetter
MailAllAccessSpam : MailSpamLetter
MailCentcommRetributionSpam : MailSpamLetter
MailEvilLizardSpam : MailSpamLetter
MailParentsNeedMoneySpam : MailSpamLetter
2025-04-15 18:38:26 -04:00
# 2025-04-15
SimpleXenoArtifact : ComplexXenoArtifact
MediumXenoArtifact : ComplexXenoArtifact
SimpleXenoArtifactItem : ComplexXenoArtifactItem
MediumXenoArtifactItem : ComplexXenoArtifactItem
VariedXenoArtifactItem : ComplexXenoArtifactItem
2025-04-26 22:06:45 -04:00
2025-05-03 12:07:57 -03:00
# 2025-04-19
2025-05-03 12:06:35 -04:00
ClothingOuterHardsuitSyndicate : ClothingOuterEVASuitSyndicate
2025-05-03 12:07:57 -03:00
AirlockMaintCommonLocked : AirlockMaintLocked
AirlockMaintIntLocked : AirlockMaintLocked
2025-04-26 22:06:45 -04:00
# 2025-04-26
ComputerCargoShuttle : ComputerShuttleCargo
CargoShuttleComputerCircuitboard : CargoShuttleConsoleCircuitboard
2025-05-12 19:27:26 -04:00
# 2025-05-02
CigPackMixedNasty : CigPackMixed
CigPackMixedMedical : CigPackMixed
CigaretteIpecac : CigaretteNutriment
CigarettePax : CigaretteSaline
CigaretteTHC : CigaretteRobustHarvest
CigaretteMuteToxin : CigaretteSodiumPolyacrylate
CigaretteSpaceDrugs : CigaretteLipolicide
CigaretteMilk : CigaretteHaloperidol
CigaretteBread : CigaretteBbqSauce
2025-05-17 02:15:29 -04:00
# 2025-05-09
ClothingOuterHardsuitBasic : ClothingOuterHardsuitEVA
ClothingHeadHelmetHardsuitBasic : null
SuitStorageBasic : SuitStorageEVA
2025-05-18 02:40:59 -04:00
# 2025-05-18
ClothingNeckCloakMiner : null
2025-05-27 13:47:49 +02:00
# 2025-05-22
MatterBinStockPart : MicroManipulatorStockPart
CapacitorStockPart : MicroManipulatorStockPart
2025-05-30 12:07:00 +12:00
2025-06-05 19:24:02 -04:00
# 2025-05-26 Turrets
WeaponEnergyTurretStation : WeaponEnergyTurretSecurity
WeaponEnergyTurretStationControlPanel : WeaponEnergyTurretSecurityControlPanel
WeaponEnergyTurretStationMachineCircuitboard : WeaponEnergyTurretSecurityMachineCircuitboard
2025-05-30 12:07:00 +12:00
# 2025-05-30
SpawnHonkBot : SpawnMobHonkBot
2025-06-03 12:01:07 -04:00
# 2025-06-01
CrateFoodPizzaLarge : CrateFoodPizza
CrateFoodSoftdrinksLarge : CrateFoodSoftdrinks
2025-06-10 00:02:31 +02:00
2025-07-10 05:36:18 -07:00
# 2025-06-06
MagazineLightRifleMaxim : null
MagazineLightRiflePkBox : null
MagazineCaselessRifle10x24 : null
BaseMagazineCaselessRifleShort : null
MagazineCaselessRifleShort : null
MagazineCaselessRifleShortPractice : null
BaseMagazineMagnumSubMachineGun : null
MagazineMagnumSubMachineGunEmpty : null
MagazineMagnumSubMachineGun : null
MagazineMagnumSubMachineGunPractice : null
MagazineMagnumSubMachineGunUranium : null
MagazineMagnumSubMachineGunPiercing : null
BoxMagazineMagnumSubMachineGun : null
BoxMagazineMagnumSubMachineGunPractice : null
2025-06-10 00:02:31 +02:00
# 2025-06-09
BarSignAlignTile : BarSign
BarSignComboCafeAlignTile : BarSignComboCafe
BarSignEmergencyRumPartyAlignTile : BarSignEmergencyRumParty
BarSignLV426AlignTile : BarSignLV426
BarSignMaidCafeAlignTile : BarSignMaidCafe
BarSignMalteseFalconAlignTile : BarSignMalteseFalcon
BarSignOfficerBeerskyAlignTile : BarSignOfficerBeersky
BarSignRobustaCafeAlignTile : BarSignRobustaCafe
BarSignTheAleNathAlignTile : BarSignTheAleNath
BarSignTheBirdCageAlignTile : BarSignTheBirdCage
BarSignTheCoderbusAlignTile : BarSignTheCoderbus
BarSignTheDrunkCarpAlignTile : BarSignTheDrunkCarp
BarSignEngineChangeAlignTile : BarSignEngineChange
BarSignTheHarmbatonAlignTile : BarSignTheHarmbaton
BarSignTheLightbulbAlignTile : BarSignTheLightbulb
BarSignTheLooseGooseAlignTile : BarSignTheLooseGoose
BarSignTheNetAlignTile : BarSignTheNet
BarSignTheOuterSpessAlignTile : BarSignTheOuterSpess
BarSignTheSinguloAlignTile : BarSignTheSingulo
BarSignTheSunAlignTile : BarSignTheSun
BarSignWiggleRoomAlignTile : BarSignWiggleRoom
BarSignZocaloAlignTile : BarSignZocalo
BarSignEmprahAlignTile : BarSignEmprah
BarSignSpacebucksAlignTile : BarSignSpacebucks
BarSignMaltroachAlignTile : BarSignMaltroach
BarSignWhiskeyEchoesAlignTile : BarSignWhiskeyEchoes
2025-06-28 16:01:28 +02:00
# 2025-06-21
ClothingNeckHeadphones : ClothingMultipleHeadphones
2025-08-01 16:58:32 +05:00
2025-08-31 15:54:45 +03:00
# 2025-07-17
RipleyChassis : null
HonkerChassis : null
HamtrChassis : null
VimChassis : null
2025-08-01 16:58:32 +05:00
# 2025-08-01
FoodDonutJellySlugcat : FoodDonutJellyScurret
2025-08-18 07:15:38 +12:00
# 2025-08-11
ClothingUniformJumpsuitChiefEngineerNT : ClothingUniformJumpsuitChiefEngineer
ClothingUniformJumpsuitParamedicNT : ClothingUniformJumpsuitParamedic
2025-09-01 17:24:37 +02:00
# 2025-08-29
PrefilledSyringe : Syringe