Ed
fd3f222e7d
Update CP14BiomeSpawnerSystem.cs
2024-07-30 13:21:06 +03:00
Ed
1f587c10b8
Update LICENSE.TXT
2024-07-30 11:48:50 +03:00
Ed
22bb0ae283
Energy pilons WIP ( #326 )
...
* split partial magic system
* add debug sprited pilons
* some energy pilons interactions
* Update CP14MagicEnergySystem.Relay.cs
* spupers (#322 )
* spupers
* meta
* aura nodes + aura scanners
* scanner sprites
* maid dress
* reverse pilon logic
* relay delete, code clean up
* delete content
* Update basic.yml
* Update shirt.yml
* Update crystal.yml
---------
Co-authored-by: Jaraten <116667537+Jaraten@users.noreply.github.com >
2024-07-29 21:01:36 +03:00
Gagarinten-Noverdo
c69cb0320e
Biome spawner update. Round seed system ( #359 )
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* Biome spawner update. Round seed system
* Format fix
* Round seed M I T
* Error to Warning
* Test fix #2
* Test fix #3
* VV
* Del out of body
2024-07-29 19:16:55 +03:00
Ed
02c5e03ae7
Merge pull request #362 from crystallpunk-14/ed-28-07-2024-upstream
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Upstream sync
2024-07-28 22:22:55 +03:00
Ed
cc5f27c057
ignore traits
2024-07-28 21:04:45 +03:00
Ed
fb40f8cd25
Merge remote-tracking branch 'upstream/master' into ed-28-07-2024-upstream
...
# Conflicts:
# Resources/Prototypes/Maps/core.yml
# Resources/Prototypes/Maps/train.yml
# Resources/Prototypes/Traits/categories.yml
# Resources/Prototypes/Traits/disabilities.yml
2024-07-28 20:58:48 +03:00
Ed
0d345c33b9
Update dev_map.yml ( #361 )
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* Update dev_map.yml
* Disable FTL test
* DisableEvacTest
2024-07-28 20:56:05 +03:00
Ed
9011aab26b
Add 3 roles (without gameplay, alas) ( #356 )
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* add role icons
* add roles prototype
* Update job.yml
2024-07-28 18:22:50 +03:00
Jaraten
cf6b42d20c
Stone-brick wall crushed ( #336 )
2024-07-28 17:27:24 +03:00
Ed
655b32b720
Magic spells backend ( #358 )
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* add EntityEffect aability support
* delayed actions
* renaming
* delayed projectile spells
* spawn on self + entityEffect on self spells
* spawn on point spell
* rename
* clean up base species components
* magic alert
* move magic energy to Shared, add manacost to spells
* magic recoil
* improve magic recoil
* verbal aspect
* somatic aspect
* add simple vfx proto and sprites
* add casting VFX
* add TODO
2024-07-28 17:26:47 +03:00
PJBot
fce5269fc0
Automatic changelog update
2024-07-28 08:33:32 +00:00
Jona-K
2951ea2bee
Adjustet MobBaseAncestor class ( #30424 )
2024-07-28 01:32:26 -07:00
Plykiya
79fa810b9c
Update stomach removal and lung removal smite to not use Component.Owner ( #29927 )
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* Update stomach removal and lung removal smite
* New function makes things simple
---------
Co-authored-by: plykiya <plykiya@protonmail.com >
2024-07-28 01:25:40 -07:00
PJBot
ab84eee083
Automatic changelog update
2024-07-28 06:18:12 +00:00
Plykiya
1d55a439ff
Make NoSlip component networked ( #30425 )
...
Co-authored-by: plykiya <plykiya@protonmail.com >
2024-07-27 23:17:06 -07:00
Brandon Hu
4a9bd17a86
tweak(geras): Add a confirmation popup for gera transformation ( #29215 )
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* tweak(geras): Add a confirmation popup for gera transformation
* remove abstract parent
2024-07-28 14:13:15 +10:00
PJBot
d9286dd6d9
Automatic changelog update
2024-07-28 03:50:12 +00:00
lzk
e1e2d26969
Fix pancakes stacks ( #30270 )
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Fix pancakes
2024-07-28 13:49:06 +10:00
deathride58
3a10ffa030
Makes the labeller automatically label PRs with shader changes ( #30316 )
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adds shader label to git labeller
2024-07-28 13:46:22 +10:00
metalgearsloth
404743f073
Fix examine threading issues ( #30160 )
2024-07-28 13:43:59 +10:00
IProduceWidgets
925d1e3ac8
Prevent gridfill from leaking ( #30395 )
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dont forget to set the airtights when the tights are aired
2024-07-28 13:20:29 +10:00
Plykiya
7f9e06501f
Update SharedDoorSystem.cs to not use Component.Owner ( #29963 )
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* Update SharedDoorSystem.cs
* comment
* empty space
---------
Co-authored-by: plykiya <plykiya@protonmail.com >
2024-07-28 13:18:12 +10:00
PJBot
255b7f3b7a
Automatic changelog update
2024-07-28 03:15:24 +00:00
metalgearsloth
093054f7e3
Move vgroid much closer ( #29943 )
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* Move vgroid much closer
General feedback is map spam + it takes too long to get to. This is somewhat "close" (considering 1/4 of the distance is the vgroid itself) but without a jetpack / shuttle it's going to be an endeavour.
* Decrease max
* Tweaks
* godzilla
* Update Content.Server/Shuttles/Components/GridSpawnComponent.cs
2024-07-28 13:14:18 +10:00
github-actions[bot]
e3d7c1bd6e
Update Credits ( #30420 )
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Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com >
2024-07-27 21:36:00 -04:00
PJBot
845fa31419
Automatic changelog update
2024-07-27 23:12:34 +00:00
Spessmann
34a7aa70ce
Thief objectives for figurines and stamps ask for less items ( #30390 )
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Makes thief objective for stealing figures and stamps easier
2024-07-28 02:11:26 +03:00
Brandon Hu
3283424ba8
tweak(Radiation Suits): Increase damage taken by 1000% ( #30392 )
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wtf is 0.9% anyways
2024-07-28 02:10:07 +03:00
Brandon Hu
54e42cc4e5
tweak(NuclearBomb Keg): Give the nuclear bomb keg a hit box ( #30415 )
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* bleh
* Bugs spread disease :(
* they are reproducing
* no lore
2024-07-27 21:45:53 +01:00
Flareguy
9bd623a927
Makes security a bit brighter ( #30369 )
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makes sec more red
2024-07-27 13:51:10 -06:00
Brandon Hu
d846a621e5
tweak(Core_map_Jobslots): Increase round start chemist slots from 1 to 2 ( #30408 )
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that is odd
2024-07-27 13:49:05 -06:00
Brandon Hu
dc1be42b8f
tweak(Chemical Dispenser): Give the chemical dispenser a hitbox ( #30412 )
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weh
2024-07-27 21:47:38 +03:00
PJBot
6a1efebb6a
Automatic changelog update
2024-07-27 15:09:56 +00:00
BombasterDS
de7df2a760
Some plant mutations ( #28993 )
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* Some new plants mutations
* glasstle inhand
* gapple trico increase ↑
1-10 to 3-16
* replace trico with doc delight
2024-07-27 18:08:49 +03:00
Errant
f49fc5a89c
Do not duplicate Job Greeting on antag selection ( #30407 )
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Silence MindAddRoles in AntagSelectionSystem
2024-07-27 07:58:19 -07:00
deltanedas
f67f7034b9
fix ninja not showing in round end ( #30405 )
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fix ninja not showing in round ned
Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-07-27 05:08:12 -07:00
Chief-Engineer
b66c286ecb
Include whitelisting location in baby jail deny message ( #30373 )
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include whitelist locating in baby jail deny message
2024-07-27 04:49:02 -05:00
PJBot
9f6e5e8d60
Automatic changelog update
2024-07-27 07:28:28 +00:00
Plykiya
1146f2fefe
Fix thieves rule not selecting more than one thief ( #30393 )
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More thieves
Co-authored-by: plykiya <plykiya@protonmail.com >
2024-07-27 00:27:21 -07:00
IProduceWidgets
b9090e84f7
Update Evac-Accordia ( #30389 )
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Update accordia atmos systems
2024-07-26 23:40:39 -06:00
IProduceWidgets
45a481de47
Oasis updoot ( #30388 )
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updoot!
2024-07-26 23:39:43 -06:00
PJBot
5485ae25e0
Automatic changelog update
2024-07-27 04:10:29 +00:00
Golden Can
1149290825
Security Clown Mask ( #30249 )
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Added Security Clown Mask available from hacked SecDrobes.
2024-07-27 00:09:23 -04:00
PJBot
d5d8c14ced
Automatic changelog update
2024-07-27 01:55:44 +00:00
metalgearsloth
8f250581be
Fix VGRoid grid spam ( #29946 )
...
Specifically if a grid splits under the cvar size it doesn't get a label. This also stops stuff like shuttles splitting in half creating new entries for the new grids. Splitting code leaves the largest grid as the existing one so this will always prefer to keep it large (but if there's multiple splits it won't adjust).
2024-07-27 11:54:38 +10:00
PJBot
e7aa7791b4
Automatic changelog update
2024-07-26 18:49:09 +00:00
themias
7c7f4a9f25
Fix zombie uncuffing ( #30321 )
...
* Fix zombie uncuffing
* PlaceNextTo() and rename vars
2024-07-26 14:48:03 -04:00
chavonadelal
582e6d2010
Localization of the title of the job ( #30353 )
2024-07-26 14:47:07 -04:00
Brandon Hu
b1d5436bcd
fix(ExtinguisherCabinet): Fix cabinet whitelist to allow fire extinguishers again ( #30371 )
...
ugh
Co-authored-by: Avery Dobbins <avery.dobbins@gmail.com >
2024-07-26 14:46:40 -04:00
PJBot
18506e1f3b
Automatic changelog update
2024-07-26 17:31:57 +00:00
themias
e72393df71
Fix arcade machines ( #30376 )
2024-07-26 10:30:49 -07:00
Errant
eab5030c39
Add vox naming convention to Rules ( #30284 )
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vox naming conventions
2024-07-26 10:19:12 -05:00
PJBot
811da0e3d6
Automatic changelog update
2024-07-26 13:00:50 +00:00
Errant
a7fa66e956
Replayspawn logic fix (yes, again) ( #30273 )
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* Fix replayghost spawn
* missed a spot
2024-07-26 13:59:42 +01:00
PJBot
f083d080f5
Automatic changelog update
2024-07-26 06:48:26 +00:00
Moomoobeef
5905767ce7
changed some radio colors to be more distinguishable ( #30133 )
...
* changed some radio colors to be more distinguishable
* changed sec, supply, and engineering in order to provide more accessability to deuteranomaly
* the previous commit made engi and supply hard to distinguish again. so I fixed it
2024-07-25 23:47:20 -07:00
Brandon Hu
a99ae6211d
fix(cmd-Jobwhitelistadd): Fixed typo in Loc.GetString ( #30355 )
...
LET ME IN THE BAR LET ME IN THE BAR LET ME IN THE BAR. IM 18 I SWEAR PLEASE PPLEASE NOOOO I SWEAR PLEASE PLEASE I WANNA GET CRUNK
2024-07-25 23:55:44 -06:00
PJBot
76096b21f1
Automatic changelog update
2024-07-26 05:27:11 +00:00
Cojoke
333bb386d9
Add Identity Blocker to a Couple Things ( #30305 )
2024-07-25 23:26:04 -06:00
Brandon Hu
4e1fe975ec
tweak(StatusIcons): Hide revolutionary icons in the dark. ( #30367 )
...
Wilma? eye harley no er
2024-07-25 23:25:33 -06:00
Brandon Hu
44199991bf
twek(BoxStation): Reorganize atmos TEG room to be more user friendly. ( #30368 )
...
ugh
2024-07-25 23:06:31 -06:00
PJBot
af47cbd7b0
Automatic changelog update
2024-07-25 23:39:00 +00:00
Ilya246
d5236d8236
give nukie reinforcements full operative gear ( #30173 )
...
* rebase master
* free fish
* introduce recommended changes
* fix prototypes
* fix protos yet again
* fkhsdjbhehbo;ehb
* rafle
2024-07-25 16:37:54 -07:00
PJBot
ff581d4275
Automatic changelog update
2024-07-25 23:27:14 +00:00
Plykiya
0a07203121
Lets atmos build gas pipes in walls ( #28707 )
...
Co-authored-by: plykiya <plykiya@protonmail.com >
2024-07-25 16:26:06 -07:00
lzk
818f43b005
Update Meta ( #30348 )
...
fans
hardsuits
2024-07-25 15:58:39 -06:00
lzk
d1663cade4
Update Omega ( #30356 )
...
* Update Omega
fans
external airlocks
tree escape pods
* remove invalid
2024-07-25 13:48:06 -06:00
lzk
769967ac36
Update Packed ( #30358 )
...
fans
external airlocks
2024-07-25 13:15:50 -06:00
lzk
6f7719011a
Update Saltern ( #30357 )
...
fans
2024-07-25 13:15:28 -06:00
lzk
e161a021c4
fix the bigest news admin notification typo in the game ( #30349 )
...
Fix typo
2024-07-25 15:02:15 +01:00
Plykiya
2a7883b92e
Update vomit organ smite to not use Component.owner ( #29926 )
...
* Update vomit organ smite to not use Component.owner
* is this what you want...?
* am I winning, dad?
* update the comment
* we love entity<t>
---------
Co-authored-by: plykiya <plykiya@protonmail.com >
2024-07-25 05:24:40 -07:00
Plykiya
7388b91ef5
Replace noSpawn: true with categories: [ HideSpawnMenu ] ( #30100 )
...
* NOW THAT'S A LOT OF FILES
* categorization
---------
Co-authored-by: plykiya <plykiya@protonmail.com >
2024-07-25 05:24:00 -07:00
Ed
6f2e1d6d9f
Update CP14StationAdditionalMapComponent.cs
2024-07-25 15:07:12 +03:00
PJBot
e95aaef839
Automatic changelog update
2024-07-25 10:53:26 +00:00
timur2011
bcd7a7ad00
Space adder now butcherable, snake drops snake meat ( #29629 )
2024-07-25 03:52:18 -07:00
lzk
f56e4f6624
Replace some to do with TODO ( #30346 )
...
Replace to do with TODO
2024-07-25 11:04:03 +03:00
Ed
99854edc93
MIT BiomeSpawner
2024-07-25 10:59:36 +03:00
Brandon Hu
50ba20c766
fix(bounties): Make winter counts count as a single warm item. ( #30306 )
...
https://news.stanford.edu/stories/2020/05/veil-darkness-reduces-racial-bias-traffic-stops
2024-07-24 23:33:22 -06:00
deltanedas
8de6b74e08
fix borg light being on by default ( #30342 )
...
Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-07-24 23:30:17 -06:00
Brandon Hu
2d124c5c29
fix(train): Anchor botany machine, add second artifact spawner. ( #30309 )
...
https://www.peoplesworld.org/article/free-college-was-once-the-norm-all-over-america/
2024-07-24 23:29:50 -06:00
PJBot
61efd1201e
Automatic changelog update
2024-07-25 05:24:58 +00:00
themias
b0cc97fb04
Fix Ripley control panel ( #30325 )
2024-07-24 23:23:52 -06:00
PJBot
0d12ce54d4
Automatic changelog update
2024-07-25 03:55:58 +00:00
deltanedas
8f6326c3e0
prevent borgs unlocking eachother and robotics console ( #27888 )
...
* prevent borgs from using locks
* e
* bru
* a
* blacklist borgs and robotics console
* frogro
* add IsAllowed to EntityWhitelistSystem
* use IsAllowed
* move thing to new LockingWhitelistSystem
* :trollface:
* review
* use renamed CheckBoth in locking whitelist
* remove unused stuff and add more to doc
* Use target entity instead to remove self check
* Rename to _whitelistSystem
* Add deny lock toggle popup
* Prevent duplicate checks and popups
* Fix wrong entity in popup when toggling another borg
* Make new event
* Update comment to user for new event
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com >
2024-07-25 13:54:51 +10:00
marbow
b6811d3570
Medical borg add chem glasses ( #27843 )
...
* Update borg_chassis.yml
* Update borg_chassis.yml
* fix
* Removing unnecessary components and adapting changes (#28391 ) for the syndicate
---------
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com >
2024-07-25 13:49:32 +10:00
IProduceWidgets
06d136698c
Perma escape crate fills and spawner ( #29497 )
...
* perma escape crate fills and spawner
* also include maints closets because thats easy.
* oopsie daisys
* green glowsticks
* mindshield
* base folder
* mob traps.
* I skill issued a ctrl+F and wrote garabge into yml
* re work syndicate gift crate, remove ability to get syndicate guns randomly.
* Do mob traps differently to hopefully appease tests.
* mindshield probability decrease.
* lower mob chance since I forgor there are crabs in the walls
* Suffixes
* mob chance was definitely too low.
* still too low
* still a bit low
* that feels right.
* too many mk's
* increase hatchet chance since you need a cutting impliment to logs.
* alphabetize
2024-07-24 20:31:54 -06:00
Ed
50e042011d
direct
2024-07-25 00:09:58 +03:00
PJBot
54e760088a
Automatic changelog update
2024-07-24 20:58:54 +00:00
Cojoke
620aed5939
Fix QSI Link Range ( #30332 )
2024-07-24 13:57:45 -07:00
lzk
f210325460
Update Atlas ( #30331 )
...
* Update Atlas
connect missed atmos devices (part of #29025 )
replace fans in fridge
* remove invalid
2024-07-24 14:52:34 -06:00
lzk
9def96d762
Update Box ( #30329 )
...
* Update Box
replace missed tiny fans with directional
* add two more security hardsuits
2024-07-24 14:17:29 -06:00
lzk
687e2c5844
Update Fland ( #30330 )
...
replace tiny fans with directional
connect missed external airlocks
2024-07-24 14:12:55 -06:00
lzk
bd4020bdfc
Update Cluster ( #30327 )
...
replace tiny fans in fridge
2024-07-24 14:12:28 -06:00
lzk
ee641c2dff
Update Marathon ( #30328 )
...
fans
external airlocks
one escape pod
more airlocks in arrivals
2024-07-24 14:12:21 -06:00
lzk
4536a527df
Update Bagel ( #30326 )
...
replace tiny fans
fix #29482
2024-07-24 14:11:42 -06:00
Brandon Hu
492fb529df
fix(Meta): Resolve every issue. ( #30308 )
...
* https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4369587/
* https://www.epa.gov/indoor-air-quality-iaq/what-epas-position-childrens-exposure-secondhand-smokeaerosol
2024-07-24 14:01:24 -06:00
osjarw
aa886ca494
Make NeedHand modifiable for injectorSystem ( #29870 )
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* Get needhand from yml
* MovementThreshold modifiable + inheritdoc
2024-07-24 12:26:52 -07:00
Ed
08f1aa9fa1
Crew goals update ( #355 )
...
* randomization goals support
* maps update
2024-07-24 20:52:05 +03:00
Nim
bb20f3a1bc
fix Mannequin ( #354 )
2024-07-24 19:14:18 +03:00
Brandon Hu
c4dcc90972
tweak(GunRequiresWield): State the requirement for gun wielding in the description. ( #30301 )
...
* https://en.wikipedia.org/wiki/List_of_LASD_deputy_gangs
* https://knock-la.com/tradition-of-violence-lasd-gang-history/
* https://coc.lacounty.gov/deputy-gangs/
2024-07-24 08:33:14 -04:00
Killerqu00
688a46f903
Move some disabilities traits into a new category ( #30102 )
...
split traits into disabilities and quirks
2024-07-24 06:50:19 -04:00
Ed
9c84ce9be0
Currency collect goal ( #352 )
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* simple currency comp
* stack support + weapon cost dnd port
* add collect currency objective conditions
* clean up
2024-07-24 13:28:27 +03:00
Brandon Hu
343496faf8
tweak(chameleon): Add clown suit to chameleon tech ( #29307 )
2024-07-24 02:04:20 -07:00
PJBot
fc0954085f
Automatic changelog update
2024-07-24 08:58:11 +00:00
BombasterDS
8b27ef8a78
Fix: Shelfs and Mannequin disassemble ( #30313 )
...
fix shelfs
2024-07-24 01:57:03 -07:00
Ed
bf93349b73
Female bodies support ( #350 )
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* port female parts
* boobs support!
* tiefling boobs confirmed
* Update female_shirt.png
* Update female_shirt.png
2024-07-24 09:11:31 +03:00
mkanke-real
e1f3bdc748
Add spicy rock pizza ( #30116 )
...
* Added all the parts to implement spicy rock pizza
* Added sprites for pizza
* Fixed coma formatting in meta.json for pizzas
* Fix formatting and rebalance reagent quantities in pizza.yml
* Flipped Uranium and Radium values to be the correct ratio
* Updated meta.json file to have credit for sprite
2024-07-23 16:22:11 -07:00
PJBot
4f8b634f38
Automatic changelog update
2024-07-23 21:03:13 +00:00
Benjamin Velliquette
a32f9ff711
Fix Reagent Grinder being able to do work without being powered ( #30267 )
...
* Check if grinder is powered before doing work
* Use existing extention method.
2024-07-23 14:02:07 -07:00
Ed
c5a6f75def
Merge pull request #348 from crystallpunk-14/ed-23-07-2024-upstream
...
Ed 23 07 2024 upstream
2024-07-23 22:01:51 +03:00
Ed
8c477a67c1
Update centcomm.yml
2024-07-23 21:50:00 +03:00
Ed
3b5e0003c3
Create centcomm.yml
2024-07-23 21:45:41 +03:00
Ed
ea753e5227
Update PostMapInitTest.cs
2024-07-23 21:17:41 +03:00
PJBot
ec071ceca7
Automatic changelog update
2024-07-23 17:48:15 +00:00
Scribbles0
7381df4335
Handless mobs can no longer wipe devices ( #30149 )
...
add check for hands
2024-07-23 10:47:07 -07:00
Ko4ergaPunk
e7aa97645b
Change drawdepth of some wall-mounted objects ( #30274 )
...
drawdepth
2024-07-23 17:41:15 +03:00
Ed
3187006641
disable NukeOps test
2024-07-23 14:19:28 +03:00
Ed
526238bac5
fix
2024-07-23 14:04:13 +03:00
Ed
f348213750
Update arenas.yml
2024-07-23 13:46:57 +03:00
Ed
ed3e896cb8
Update debug.yml
2024-07-23 13:40:19 +03:00
Ed
0190e366a3
maps fix
2024-07-23 13:27:58 +03:00
Ed
9826b9ff38
Update goblin.yml
2024-07-23 13:16:49 +03:00
Tornado Tech
86b746217d
Fix all shit
2024-07-23 20:12:10 +10:00
Ed
17d0e6326e
Create cp14-ignoredPrototypes.yml
2024-07-23 12:51:48 +03:00
Ed
ab8655040b
Update InventoryComponent.cs
2024-07-23 12:34:48 +03:00
Ed
f71dffb746
update displacements
2024-07-23 12:30:49 +03:00
Ed
2367085160
Merge remote-tracking branch 'upstream/master' into ed-23-07-2024-upstream
...
# Conflicts:
# .github/PULL_REQUEST_TEMPLATE.md
# Content.Client/Clothing/ClientClothingSystem.cs
# Content.Client/Hands/Systems/HandsSystem.cs
# Content.IntegrationTests/Tests/PostMapInitTest.cs
# Content.Shared/Hands/Components/HandsComponent.cs
# Content.Shared/Inventory/InventoryComponent.cs
# Content.Shared/Storage/StorageComponent.cs
# Resources/Prototypes/Accents/word_replacements.yml
# Resources/Prototypes/Entities/Mobs/Player/human.yml
# Resources/Prototypes/Maps/Pools/default.yml
# Resources/Prototypes/Maps/fland.yml
# Resources/Prototypes/Maps/oasis.yml
# Resources/Prototypes/Maps/packed.yml
# Resources/Prototypes/Maps/saltern.yml
2024-07-23 12:24:42 +03:00
Ed
918709cb47
Displacement maps big update ( #30093 )
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* split logic into own system
* add support for different size displacement maps
* some clothes may not use displacement maps
* displacement maps spport hand sprites
* Update DisplacementMapSystem.cs
* rename things
* fuck stencilmask
* fix bugs
* no masks
* Update jumpsuits.yml
* fix species specific sprites
* Update ClothingSystem.cs
* shoes + ears displacement, some bugfix
* Update DisplacementMapSystem.cs
2024-07-23 12:04:09 +03:00
Tornado Tech
e806655c9d
Wave shader WIP ( #288 )
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* Created wave shader
* more to _CP14 folders
* add to tree
* fix
* pipiipi
* Provided shader uniform to component fields
* Fixed wave shader shit
* goodies
---------
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com >
Co-authored-by: Ed <edwardxperia2000@gmail.com >
2024-07-23 11:27:09 +03:00
lzk
4ff34458cf
Lowercase some prototypes names ( #29990 )
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* Lowercase some prototypes names
* huh
* return altar
* apply
* meta map
2024-07-23 11:16:11 +03:00
PJBot
629cd432b9
Automatic changelog update
2024-07-23 08:14:25 +00:00
TheKittehJesus
1f29a5ad36
Fix: Syndie borg can now wield DEsword ( #30229 )
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* Syndie borg can now wield DEsword
* Made child of EnergySwordDouble for borgs
* Made ESword borg module use this new borg DESword
* Removed name property of CyborgDESword so that it now inherits from DESword and added a suffix to differentiate the two in spawn menu
2024-07-23 01:13:18 -07:00
Ed
9f1b4fc51c
Melting molds ( #347 )
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* temp tweak
* add metall bars
* melting molds
* add sawing molds table
* sawing sounds
* fix
2024-07-23 10:29:41 +03:00
PJBot
046aa54d0d
Automatic changelog update
2024-07-23 06:37:13 +00:00
Errant
eb861d173f
Wrong magazine popup ( #29046 )
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* wrong magazine
* a single typo
* removed GunSystem solution
* magazine misfit warnings
2024-07-22 23:36:05 -07:00
PJBot
99c3341dc9
Automatic changelog update
2024-07-23 03:24:10 +00:00
Cojoke
3ab6d5daff
Makes the QSI Popup Nicer ( #30265 )
2024-07-22 20:23:04 -07:00
PJBot
d65c78746e
Automatic changelog update
2024-07-23 02:34:47 +00:00
Cojoke
2d4aaa414f
telescreen and television require vision + Move eye to shared ( #30260 )
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* telescreen and television require vision
* Move Content.Server.Eye to Shared
* fix popups
* Filthy
2024-07-22 19:33:41 -07:00
Plykiya
851a0e15a7
fix crayon ( #30263 )
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Co-authored-by: plykiya <plykiya@protonmail.com >
2024-07-23 12:22:59 +10:00
PJBot
768aeb28ec
Automatic changelog update
2024-07-23 02:19:39 +00:00
Flareguy
8376881cdf
Minor vox headwear update ( #30150 )
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* vox sprites minor updates
* the tax
* kid named paper sack
2024-07-23 12:18:32 +10:00
PJBot
064b52a5ed
Automatic changelog update
2024-07-22 22:25:32 +00:00
Cojoke
e039e92016
Fix Freezing on throwing jetpack ( #30223 )
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* Fix Freezing on throwing jetpack
* bweep(requested stuff)
2024-07-22 18:24:26 -04:00
PJBot
6bd1604194
Automatic changelog update
2024-07-22 21:42:48 +00:00
Cojoke
88cc6753ea
Adds the Volume of a Gas Tank to its Examine Text ( #29771 )
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* Adds the Volume of a Gas Tank to its Examine Text
* Put Volume in description
* Put Volume in description
* work please?
* Hit space bar
2024-07-22 14:41:42 -07:00
Jezithyr
99492e3e3f
Added fixedpoint 4 ( #29834 )
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* Added fixedpoint 4, which is basically just fixedpoint2 but with 4 points of precision and using a long instead of an int to store values.
2024-07-22 14:07:31 -07:00
PJBot
65f9cc3155
Automatic changelog update
2024-07-22 19:33:36 +00:00
Errant
bf1450fdc8
Fix replayghost spawning location ( #30252 )
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Fix replayghost spawn
2024-07-22 20:32:30 +01:00
MerrytheManokit
61fd8167e0
Istg, rq, and dw ( #30216 )
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* Update word_replacements.yml
* Update speech-chatsan.ftl
2024-07-22 19:53:34 +01:00
GrandApothecary19
fee5cc25ce
Deleting all CP14 guns proto ( #346 )
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* Deleting all CP14 guns proto
* sprites deleting to
2024-07-22 19:11:07 +03:00
Ed
a81465f0d9
Rock and stone mini update ( #344 )
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* ore resprite
* tools restruct, ore repath, add pickaxr
* fixes
* localizattion sync
* fixes
* Update migration.yml
2024-07-22 18:46:26 +03:00
PJBot
b6f3545c8c
Automatic changelog update
2024-07-22 10:21:42 +00:00
osjarw
d8433a8f86
Make delay incurred from additional syringe contents modifiable + tiny syringe buff/fix ( #29825 )
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* Make delay incurred by transfer amount modifiable
* No unintentional negative delay please
* Use more fixedpoint, hope I didn't break anything
* merge review suggestion
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com >
---------
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com >
2024-07-22 03:20:36 -07:00
lzk
cac867fa6d
improve info about 🆑 symbol in pr template ( #30204 )
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* Improve PR template
* fix typo
2024-07-22 12:56:48 +03:00
3nderall
159a7413a7
Stops foam counting as a connection for walls ( #30236 )
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Stops walls from connecting to foam
Co-authored-by: 3nderall <3nderall@gmail.com >
2024-07-22 12:55:44 +03:00
PJBot
1c43f85ffe
Automatic changelog update
2024-07-22 09:55:21 +00:00
Plykiya
edd9bb6e74
Quieter bag sounds ( #30225 )
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Co-authored-by: plykiya <plykiya@protonmail.com >
2024-07-22 12:54:15 +03:00
PJBot
183d26f001
Automatic changelog update
2024-07-22 09:34:08 +00:00
IProduceWidgets
9bc9b6b696
Amend spacelaw to allow zookeepers to have tranq shotguns. ( #30237 )
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In loving memory of Harambe May 27, 1999 – May 28, 2016
2024-07-22 04:33:02 -05:00
PJBot
28c8eba330
Automatic changelog update
2024-07-22 09:19:03 +00:00
Gagarinten-Noverdo
cb3c6b555a
Selfdamage for melee ( #85 ) ( #342 )
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* Selfdamage for melee.
* Update base.yml
---------
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com >
2024-07-22 12:18:08 +03:00
Plykiya
1aa2410f4e
Eating and Drinking Doafter Change ( #30060 )
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My lawyer told me to do this
Co-authored-by: plykiya <plykiya@protonmail.com >
2024-07-22 02:17:57 -07:00
Ed
f91a642428
Workbench ( #341 )
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* craft prototype
* comp + empty system
* simple crafting
* 2 crafts!
* craft dound + delay
* ingredient waste
* verb message
* stack support
* sprite + collision + real crafts
* workbench craft
* fuck
* Update CP14WorkbenchSystem.cs
* fuck ItemPlacer, _lookup lets go
2024-07-22 12:16:32 +03:00
PJBot
4e34fb66ec
Automatic changelog update
2024-07-22 05:40:03 +00:00
LankLTE
395b296d68
Darts can now pop balloons. ( #30088 )
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Basic implementation.
2024-07-21 22:38:56 -07:00
PJBot
1fa91e2785
Automatic changelog update
2024-07-22 03:56:42 +00:00
slarticodefast
4eed2fd973
fix borgs being unable to state laws with an active flashlight ( #30183 )
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fix borg laws
2024-07-22 13:55:34 +10:00
justdie12
290542534a
Update water.yml ( #29596 )
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* Update water.yml
Water should put out the fire. That's why now the water tiles are extinguishing you.
* Update water.yml
2024-07-22 12:53:10 +10:00
slarticodefast
a0aafdfedd
vital clown bugfix PR ( #30243 )
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vital bugfix
2024-07-21 19:50:21 -07:00
Ed
4a6a76fc06
Merge pull request #343 from Pelemonk/test
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Добавление нового питомца "Железный защитник"
2024-07-22 02:00:52 +03:00
Pelemonk
f8428d636d
irondog
2024-07-21 20:59:34 +03:00
Pelemonk
05e676fb98
Update pets.yml
2024-07-21 20:53:39 +03:00
Pelemonk
5cef8ca104
Revert "Update dwarf.yml"
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This reverts commit fda3af5030 .
2024-07-21 20:52:02 +03:00
Pelemonk
faeb3f1b91
Revert "Update dwarf.yml"
...
This reverts commit 88b6b457df .
2024-07-21 20:51:41 +03:00
Pelemonk
177112b216
Заменен Walter на Doggi
2024-07-21 20:43:14 +03:00
PJBot
73024fc69f
Automatic changelog update
2024-07-21 17:18:04 +00:00
Sphiral
1e89c07573
The Shelfs Update ( #27858 )
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* goofed up
* wip, mostly test sprites
* Nearly done, just need to fix storage locks
* everything done to my knowledge
* Alright, construction tested and working, and updated health spread
* remove a single comment I forgot. Pending sprite changes.
* Update sprites and add chemistry locked preset
* Forgot to remove a comment
2024-07-21 11:16:58 -06:00
Pelemonk
88b6b457df
Update dwarf.yml
2024-07-21 19:44:36 +03:00
Pelemonk
fda3af5030
Update dwarf.yml
2024-07-21 19:32:53 +03:00
PJBot
b66afb572e
Automatic changelog update
2024-07-21 16:21:15 +00:00
slarticodefast
d5bdada430
fix microwave construction ( #30232 )
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* fix microwave construction
* retry
2024-07-21 12:20:09 -04:00
Tayrtahn
3e3cfdb948
Fix error when manually adding ChasingWalkComponent to an entity ( #30207 )
2024-07-21 12:17:03 -04:00
PJBot
d1ecd84972
Automatic changelog update
2024-07-21 10:47:39 +00:00
Cojoke
1119bc01cf
Prevent Dragon Body from Despawning ( #29842 )
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* Prevent Dragon Body from Despawning + Make Dragon Unrevivable
* Requested changes
* Meh, nobody wanted this anyways and it was not really an issue
2024-07-21 20:46:33 +10:00
PJBot
06654c3158
Automatic changelog update
2024-07-21 10:33:32 +00:00
Plykiya
aded74a88a
Syndicate Reinforcement Specializations: Medic, Spy, Thief ( #29853 )
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* Syndicate thief, spy, medic
* Fixes description for nukies
* update description for uplink
* Implement the radial menu
* forgot these were necessary to push lol
---------
Co-authored-by: plykiya <plykiya@protonmail.com >
2024-07-21 20:32:25 +10:00
PJBot
bd302a0ee9
Automatic changelog update
2024-07-21 07:45:25 +00:00
Ed
c407f7c473
Train map fix ( #30145 )
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* train fix
* Update train.yml
* Update train.yml
* Add files via upload
* Revert "Add files via upload"
This reverts commit 9c6c2caae32899e7bef9c45db1ff4317a0dae529.
* Update train.yml
2024-07-21 01:44:18 -06:00
lzk
ddc3e3110e
Update Bagel ( #30191 )
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replace tiny fans with derectional fans
link not linked external airlocks to bolting and closing
2024-07-21 01:43:16 -06:00
PJBot
fcf8943c82
Automatic changelog update
2024-07-21 07:29:43 +00:00
osjarw
644736b382
NPCs no longer consider anchored pipes as weapons ( #30061 )
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* Anchored pipes are no longer considered weapons
* Switch to overload utilizing a TransformQuery
2024-07-21 17:28:37 +10:00
IProduceWidgets
c7ff647cb3
Nukie Outpost is no longer a station map ( #30090 )
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* I dunno, break shit I guess.
* Actually fix some shit for once.
* test flakey or me flakey?
* Test were not flakey, they just didnt make any sense anymore.
* more stationy tests
* undo abuncha shit I can set in yml instead
* forgor an assert
* unneeded usings
* 1984
* I made github angy
* yoink
* the end is never the end is never the end is never the end is never the end is never the end is never the
* Im going to commit sudoku
2024-07-21 01:26:30 -06:00
PJBot
564199f0c7
Automatic changelog update
2024-07-21 07:25:35 +00:00
IProduceWidgets
ac53e1d0a0
add an arabian lamp. ( #27270 )
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* add an arabian lamp
* yoink solutionitemstatus since it already displays fuel remaining.
* add comments
* fix containerception?
* Yeah sure, pray- I mean rubable.
* fix one flame frame
* Fixed emag behavior
* me when lexidysia.
* limit capacity of entitystorage and add some more comments about why it be the way it do.
* test fake?
* Holy fuck its a bug fix now? Based.
2024-07-21 01:24:28 -06:00
metalgearsloth
56de41e8a7
Hide escape pods on shuttle map ( #29758 )
2024-07-21 17:23:44 +10:00
Pissachu
0cb86d7aae
Fixing Botanist role numbers in various stations - V2 ( #29581 )
2024-07-21 01:23:27 -06:00
PJBot
17be5c9782
Automatic changelog update
2024-07-21 07:23:10 +00:00
lzk
673cd8accd
Update Cluster and evac ( #30003 )
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* Update Cluster
replace dirty tiles with dirt decals
less visual noise in xenoarch
less visual noise in kitchen
less visual noise in botany
give one more table in kitchen
add screens
close cow crate in kitchen
better floor in cargo
changed floor in bridge conf room
remove few stacked pipes
* Update Cluster Evac
white steel tile under med airlock
* Update Cluster
replace tiny fans with derectional fans
link not linked external airlocks to bolting
2024-07-21 01:23:01 -06:00
Winkarst
ee2e94a204
Fix servers ambience sound ( #30091 )
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* Fix servers ambience
* I'm silly
* Clean up
2024-07-21 17:22:02 +10:00
lzk
354228c4b9
Update Atlas ( #30192 )
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replace tiny fans with derectional fans
link not linked external airlocks to bolting
2024-07-21 01:20:54 -06:00
lzk
40a73db91f
Update Box ( #30190 )
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replace tiny fans with derectional fans
link not linked external airlocks to bolting and closing
2024-07-21 01:20:43 -06:00
metalgearsloth
e77ebaf325
Fix war declarator ( #30221 )
2024-07-21 17:17:59 +10:00
PJBot
170c070443
Automatic changelog update
2024-07-21 07:05:39 +00:00
Alzore
c8725825be
Replace the machete and laser in the borg weapons module with an e-dagger and recharging viper ( #26947 )
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* no more lasers for you, borg.
* downgrade
* echis
* echis
* itemtoggleupdate
* daggerparenting
* fixtypo
* more bullet per bullet
2024-07-21 17:04:33 +10:00
PJBot
c22906205e
Automatic changelog update
2024-07-21 06:39:50 +00:00
metalgearsloth
b41c6a28fe
Reset ghost role menu scroll upon search ( #30159 )
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Quality of life so it doesn't sit on your old spot anymore.
2024-07-21 02:38:45 -04:00
PJBot
5cb0442b75
Automatic changelog update
2024-07-21 06:14:34 +00:00
metalgearsloth
aca878c9f7
Set input coords to invalid if mouse off-screen ( #30164 )
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This may be a breaking change for some stuff, I only tested basic combat stuff + throwing.
This fixes the coordinates setting an off-screen position to the top-left pixel and blocks throw attempts as a result.
2024-07-21 02:13:28 -04:00
PJBot
2c8dd58ad8
Automatic changelog update
2024-07-21 06:10:22 +00:00
metalgearsloth
b4ec629b9f
Fix muzzle flash tracking ( #30163 )
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* Fix muzzle flash tracking
User was never set on the networked event but we don't really need it anyway.
* Also this one
2024-07-21 02:09:16 -04:00
PJBot
6bbbba5702
Automatic changelog update
2024-07-21 05:50:54 +00:00
Crude Oil
6c6ae35cf8
Add ability to show stack visuals on closed containers ( #29309 )
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* add ability to show stack visuals on closed containers
* remove container stack visuals logic from sharedstoragesystem
* improve comments a bit
* move logic for open/closed containers into itemcountersystem
* move behavior to storage component
* remove unused import
* remove old comment
* fix comments
* fix wrong property name
* Update Content.Shared/Storage/EntitySystems/SharedStorageSystem.cs
* Rename variable for clarity
---------
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com >
2024-07-20 22:49:48 -07:00
PJBot
b0c4c45bc5
Automatic changelog update
2024-07-21 05:28:24 +00:00
Nemanja
0b5fe2a9ac
PA ui cleanup + bugfixes ( #28750 )
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* ui and visual aspect + radio
* finish jank ui shit and finish radio
* remove radio
* send it
---------
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2024-07-21 15:27:18 +10:00
metalgearsloth
edb05e36bb
Reapply "Remove some BUI boilerplate" ( #30214 ) ( #30219 )
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* Reapply "Remove some BUI boilerplate" (#30214 )
This reverts commit cb0ba66be3 .
* Fix gas tank
* Fix PA
* Fix microwave
* Comms console underwrap
* Fix rcd
* log wehs
2024-07-21 14:48:13 +10:00
PJBot
87e52e50b4
Automatic changelog update
2024-07-21 03:30:29 +00:00
buntobaggins
6b57cf2020
Spationaut Hardsuit Light buff ( #30049 )
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Buffed the light on the Spationaut Hardsuit
Co-authored-by: buntobaggins <email.com>
2024-07-20 20:29:21 -07:00
Nemanja
cb0ba66be3
Revert "Remove some BUI boilerplate" ( #30214 )
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Revert "Remove some BUI boilerplate (#28399 )"
This reverts commit cbf329a82d .
2024-07-20 20:42:27 -04:00
Chief-Engineer
6d664c9157
Add debug logs to baby jail and fix playtime logic ( #30158 )
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* add debug logs
* Update Model.cs
* fix playtime logic for null playtime
* remove unnecessary condition
* either me or the compiler is having a C# skill issue
2024-07-21 01:28:43 +02:00
chavonadelal
c89186a26f
Localization of encryption keys ( #30172 )
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* Localization of encryption keys
* Localization of encryption keys update
2024-07-20 19:14:41 +03:00
DrSmugleaf
297baaca23
Add user to AttemptMeleeEvent, add ThrowItemAttemptEvent ( #30193 )
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* Add user to AttemptMeleeEvent, add ThrowItemAttemptEvent
* Add xmldoc
2024-07-20 18:06:52 +10:00
JIPDawg
1208928564
Added missing builld components to RCD [empty] ( #30177 )
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* Added missing stuff to rcd[empty]
* do the smart thing
---------
Co-authored-by: JIP <jipdawg93@gmail.com >
2024-07-20 02:23:07 -04:00
IProduceWidgets
3a30eea640
Update oasis ( #30182 )
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* Update oasis
* unpause map. We really need a test for that.
* lv cables
* magic or gate airlock
2024-07-20 00:22:47 -06:00
metalgearsloth
53eb9421c2
Update submodule to 229.0.0 ( #30186 )
2024-07-20 15:56:34 +10:00
lzk
8d5792efd7
Remove HighImpassable from TableTopLayer ( #29455 )
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* uhmm
* Update CollisionGroup.cs
2024-07-20 15:56:21 +10:00
PJBot
0cbc2e8d43
Automatic changelog update
2024-07-20 05:55:05 +00:00
Aiden
4997f92e18
MassHallucinationsRule Minor Refactor ( #28748 )
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* Update MassHallucinationsRule.
* Update Content.Server/StationEvents/Events/MassHallucinationsRule.cs
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com >
* Update Content.Server/StationEvents/Events/MassHallucinationsRule.cs
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com >
* Update Content.Server/StationEvents/Events/MassHallucinationsRule.cs
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com >
* MGS Change
* Update Content.Server/StationEvents/Events/MassHallucinationsRule.cs
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
* Update Content.Server/StationEvents/Events/MassHallucinationsRule.cs
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
* Move affectedentities to component, remove masshallucinationscomponent as its no longer needed to track entities.
* Apply suggested changes.
* No double checks
---------
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com >
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
2024-07-20 15:53:57 +10:00
metalgearsloth
cbf329a82d
Remove some BUI boilerplate ( #28399 )
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* Remove some BUI boilerplate
- The disposals overrides got removed due to the helper method handling it.
- Replace window creation with CreateWindow helper.
- Fixed some stinky code which would cause exceptions.
* More
* moar
* weh
* done
* More BUIs
* More updates
* weh
* moar
* look who it is
* weh
* merge
* weh
* fixes
2024-07-20 15:40:16 +10:00
DrSmugleaf
4aba9ec131
Fix NPC line of sight not working if trying to ranged target a blocking entity ( #30055 )
2024-07-20 13:58:33 +10:00
eoineoineoin
1783e0e4c2
Add a background for OptionsButton popup ( #29792 )
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Add a reasonable background for OptionsButton popup
Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es >
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com >
2024-07-20 13:54:36 +10:00
CaasGit
b04f98513c
fix(FaxVisualsSystem): Fax can Play() when a anim key has been added. ( #30013 )
...
Adds a check to see if a faxecute animation is being played before
playing another animation. The old code can thrown an exception which
I've seen on live while ghosting.
2024-07-20 13:36:22 +10:00
deltanedas
8be13bf495
fix fish petting misprediction ( #30175 )
...
* make fish petting ignore use delay
* m
* troll
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-07-20 13:23:46 +10:00
SlamBamActionman
6972bc26a7
Directional Fans ( #27772 )
...
* Initial commit
* Description update
* Updated texture
2024-07-20 13:18:34 +10:00
DrSmugleaf
78f3ffc2a4
Make ActionsSystem.UpdateAction public ( #30056 )
2024-07-19 23:03:43 -04:00
PJBot
a2b021dffb
Automatic changelog update
2024-07-20 03:01:35 +00:00
Plykiya
7683acab5e
Fix Chameleon Scarf menu being blank ( #30156 )
...
fixa the scarfa
Co-authored-by: plykiya <plykiya@protonmail.com >
2024-07-19 23:00:28 -04:00
JIPDawg
aedf52f8ec
Removed references to pipestacking and changed example setup in Guidebook ( #30181 )
...
Removed references to pipestacking and changed example setup
Co-authored-by: JIP <jipdawg93@gmail.com >
2024-07-19 23:00:00 -04:00
Ghagliiarghii
e6b171645c
Give NukeOps Reinforcements an ID Card (in a PDA) ( #28088 )
...
* Give NukeOps Reinforcements an ID Card (in a PDA)
* add warning comment
* create syndicateoperativegeatreinforcementnukeops in traitor.yml
* revert fun/misc_startinggear.yml
2024-07-20 12:59:31 +10:00
PJBot
93eeab2d10
Automatic changelog update
2024-07-20 02:32:34 +00:00
themias
5dfca4c2dc
Fix mailing unit UI ( #30174 )
2024-07-20 12:31:26 +10:00
PJBot
3c7d14ad50
Automatic changelog update
2024-07-19 14:19:45 +00:00
DakotaGay
f2b9cd7a25
Fix Markup Tags in Station News ( #30169 )
...
* Fix (hopefully)
* Fixed Spelling Mistake and minor Code Cleanup
* Revert "Fixed Spelling Mistake and minor Code Cleanup" due to Pull Request Guidelines
This reverts commit cee3e0226b349187bd8fd8b639e161fb877e8bdb.
2024-07-19 10:18:39 -04:00
PJBot
58e5a7a668
Automatic changelog update
2024-07-19 09:44:04 +00:00
slarticodefast
eaace152ae
Fix EmbeddableProjectileComponent and ThrowingAngleComponent interaction ( #30112 )
...
* fix embeddable offset with throwing angle
* number
2024-07-19 19:42:58 +10:00
PJBot
e7911c3720
Automatic changelog update
2024-07-19 09:39:32 +00:00
Alzore
93dc22b67d
Add the Syndicate Raid Suit ( #29845 )
...
* Syndicate Raid Suit
* Raid suit speed and whitelist
* Fix copyright for the syndicate raid helmet
2024-07-19 12:38:26 +03:00
PJBot
c4b6917cfc
Automatic changelog update
2024-07-19 09:05:50 +00:00
deepdarkdepths
b8ee458188
Remove geras description in Slime Person guidebook page ( #30140 )
...
remove entry
2024-07-19 12:04:43 +03:00
Ed
a7f1dfaec4
Merge pull request #338 from crystallpunk-14/ed-19-07-2024-upstream-walls
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Ed 19 07 2024 upstream walls
2024-07-19 11:35:48 +03:00
Ed
ca843bd84a
Merge remote-tracking branch 'upstream/master' into ed-19-07-2024-upstream-walls
...
# Conflicts:
# Content.Server/Damage/Systems/DamageOtherOnHitSystem.cs
2024-07-19 11:23:38 +03:00
Ed
c8a90a74c0
Update ContentLocalizationManager.cs
2024-07-19 11:20:34 +03:00
Ed
d6e0114126
randomize iconSmoothing ( #28158 )
...
* randomize iconSmoothing
* Revert "randomize iconSmoothing"
This reverts commit 094356f975737c0af24ce39d849aec7852b9af6e.
* try 2
* trying work with client-server communication
* still dont work
* Tayrtahn good suggestion
* remove outdated code
* Fix!
* move data to Appearance
* Update RandomIconSmoothComponent.cs
2024-07-19 18:13:35 +10:00
metalgearsloth
6005a9f4cb
Fix door access in mapping mode ( #30030 )
...
Fix shouldn't break anythingTM.
2024-07-19 16:19:15 +10:00
PJBot
56ee4da535
Automatic changelog update
2024-07-19 01:10:01 +00:00
Plykiya
6d18dff33d
Fix for thrown items dealing damage twice to first target ( #30115 )
...
* FUCK YOU
* fine
---------
Co-authored-by: plykiya <plykiya@protonmail.com >
2024-07-18 21:08:52 -04:00
Cojoke
b57174007c
Remove all Assigned Values that are Never Used ( #30110 )
...
Remove all Assigned Values that are never used
2024-07-18 20:22:23 -04:00
Plykiya
84fe6bcde4
Fix arrow pointing animation ( #30134 )
...
Fixa the arrows
Co-authored-by: plykiya <plykiya@protonmail.com >
2024-07-18 20:21:01 -04:00
PJBot
d30b45f23f
Automatic changelog update
2024-07-18 22:37:59 +00:00
portfiend
3ef5f521e2
fix: give reptilians species mask sprites in lobby ( #30095 )
2024-07-19 01:36:53 +03:00
PJBot
0c2b569622
Automatic changelog update
2024-07-18 22:35:26 +00:00
Smirnov Peter
2fb2cde125
Add item checking for moth food ( #30019 )
...
* Add ContainerContainer component checking for moth food
* Use ItemSlotsComponent checking on food item
2024-07-19 01:34:18 +03:00
Ed
2bf17fdc35
Content pack ( #337 )
...
* added rope
* black shirt replace
* Update migration.yml
* more berets
* loadout update
* captain role and jacket
* bruhh captain cap
* add one-handed sword
* shield!
* Update entities.ftl
2024-07-19 00:03:08 +03:00
Ed
dec6a1c2ca
Ru localization update ( #335 )
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* Update entities.ftl
* Update ContentLocalizationManager.cs
* Update ContentLocalizationManager.cs
* Update entities.ftl
2024-07-18 23:40:06 +03:00
Ed
437fc936a2
LatheSystem independently of energy ( #30148 )
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* Update LatheSystem.cs
* Emo
2024-07-18 22:29:20 +03:00
slarticodefast
a94f1f0fe0
Correct .editorconfig to use no space after casting ( #30132 )
2024-07-18 10:43:20 -08:00
Jaraten
77b1113d5d
Walls upd ( #333 )
...
* wewe
* oops
* oooopsss 2
2024-07-18 16:11:59 +03:00
Brandon Hu
73111b5170
fix(dev_map): resave dev map ( #30098 )
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fix(dev_map): Resave devmap
Co-authored-by: 4llv07e <igor@c4llv07e.xyz >
2024-07-18 10:17:57 +03:00
PJBot
58a2a4c932
Automatic changelog update
2024-07-18 00:49:15 +00:00
Plykiya
961a553fa2
Fix stun batons using excess charges when thrown ( #30136 )
...
Fix stun batons
Co-authored-by: plykiya <plykiya@protonmail.com >
2024-07-18 10:48:08 +10:00
PJBot
d7b2e72882
Automatic changelog update
2024-07-18 00:42:02 +00:00
slarticodefast
3f014e84eb
minor SharedInteractionSystem cleanup ( #30139 )
...
cleanup SharedInteractionSystem
2024-07-18 10:41:15 +10:00
Cojoke
95b56ad4ce
Prevent Quantum Spin Inverter from Teleporting Things into Microwaves ( #29200 )
...
* Prevent Quantum Spin Inverter from Teleporting Things into Microwaves
* Simplifies code, GetTeleportingEntity instead of TryGet, adds failed teleport message
* remove using Linguini.Syntax.Ast;
* capital...
* re-add CanInsert and Fixes microwave issue
* beb
* beeb
2024-07-18 10:40:54 +10:00
kbailey-git
c7ea0490a6
Updated slime storage capacity text in guidebook ( #30121 )
2024-07-17 15:54:08 -07:00
Ed
e1f429b6b3
DungeonSystem.Rooms bugfix ( #30125 )
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Update DungeonSystem.Rooms.cs
2024-07-17 18:37:03 -04:00
PJBot
2d5bb92f46
Automatic changelog update
2024-07-17 22:05:58 +00:00
Errant
ef02f8c18c
Temporarily remove Vox from space ninja and Unknown Shuttle ghostroles ( #30099 )
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* no vox ninjas
* blacklist vox from UnknownShuttleEvent
2024-07-18 01:04:51 +03:00
Ed
eba7d2de0d
Merge pull request #331 from crystallpunk-14/ed-17-07-2024-upstream
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Ed 17 07 2024 upstream
2024-07-17 23:46:05 +03:00
Ed
fb7ca28b9a
update locales
2024-07-17 23:35:22 +03:00
Ed
02275a0237
Merge remote-tracking branch 'upstream/master' into ed-17-07-2024-upstream
2024-07-17 23:25:31 +03:00
slarticodefast
6f5077803b
Fix formatting warnings ( #30122 )
2024-07-17 10:25:19 -08:00
PJBot
be9acaea35
Automatic changelog update
2024-07-17 13:51:32 +00:00
Winkarst
ba2c5fcded
Make the super door remote to be able to control Syndicate doors ( #30033 )
...
* Make the super door remote to be able to control Syndicate doors
* Fix
2024-07-17 09:50:24 -04:00
Flareguy
b20fd4fbd0
Vox displacement updates ( #29824 )
...
* more vox displacement maps
* A
* remove vox insuls sprites
* sci magboots
* Update vox.yml
* Update meta.json
---------
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com >
2024-07-17 10:43:11 +03:00
PJBot
0e02c50548
Automatic changelog update
2024-07-17 06:27:16 +00:00
lzk
6443c53a8c
Little saw debuff ( #29995 )
2024-07-17 09:26:10 +03:00
PJBot
1ac7739564
Automatic changelog update
2024-07-17 06:20:20 +00:00
lzk
1fd8369a9c
Add examine for caustic and cold damage ( #29989 )
...
* Examinable cold damage
* lightblue
* update grammar
* caustic
2024-07-17 09:19:13 +03:00
Ed
d8ab4982ad
Character menu issuer localization ( #29840 )
...
* Update CharacterUIController.cs
* TODO Burn this shit
* huh?
* huh!
---------
Co-authored-by: lzk <124214523+lzk228@users.noreply.github.com >
2024-07-17 08:47:50 +03:00
PJBot
11320f4d2c
Automatic changelog update
2024-07-17 04:36:25 +00:00
Nemanja
13bec7a0e9
Sign Resprite ( #29806 )
...
* Redone signage
* Signs
* ok this thing now
* alright ig?
* big data
* cryo sign
* new sign
2024-07-17 14:35:18 +10:00
PJBot
8d99961a00
Automatic changelog update
2024-07-16 23:27:09 +00:00
K-Dynamic
8db252e7dc
Nerf & standardised slip times ( #27879 )
...
* standardised slip times
* puddle and gib soap
* banana peels
* cleaned yaml by shifting to component
* error slip
* error slip intersect
* intersect ratio return
* error and omega soap changes
* SlipocalypseClusterSoap 2 tc cost
2024-07-17 09:26:02 +10:00
PJBot
21d48ca5c4
Automatic changelog update
2024-07-16 22:51:25 +00:00
Jezithyr
93e4bfcfb3
Remove Geras from Slimes to address combat balance ( #29731 )
...
Removed Geras
Removed Geras
2024-07-16 15:50:17 -07:00
Plykiya
db3f304f4b
Replace EntityPrototype.NoSpawn with EntityPrototype.HideSpawnMenu ( #30082 )
...
NoSpawn
Co-authored-by: plykiya <plykiya@protonmail.com >
2024-07-17 00:29:31 +10:00
Nemanja
2e3d2db97e
Revert "Change wristwatch meta description" ( #30070 )
...
Revert "Change wristwatch meta description (#30036 )"
This reverts commit 919b3ac9e6 .
2024-07-17 00:27:37 +10:00
Cojoke
927cf7799f
Remove uses of AllObjectives ( #30077 )
...
Remove the uses of AllObjectives
2024-07-16 10:17:18 +03:00
Simon
911a94dba9
Add missing command description to replay_toggleui ( #30071 )
2024-07-16 11:04:31 +10:00
Ed
8cbd26ae2f
Farming WIP ( #269 )
...
* setup planting doafter
* spawn plants after use seed
* some work
* move comps to separate folder
* public check daylight
* daylight plant energy regeneration
* some fixes
* bruh, im thinking
* added ingame soil
* added hoe
* attaching plants
* hoe system
* block plant dublicating
* some planting refactor
* shovel as pant + soil remover
* plant growing visualizer
* soil resprite
* split farming system to second partial class
* update throught event refactor
* tring sync update plant with update visuals
* finish visual sync
* plants growing
* more partial splitting, naming work, clean up
* Update FARMINGTEST.yml
* Update FARMINGTEST.yml
* fix typo
* prototype value validating
* Оно бухает воду!
* solution visualizer in soil
* forgot some fix
* part of Tornado review fix
* destroy RemovePlantComponent
* more fixes
* simple harvesting
* refactor plant component values changing
* harvest redo
* gather on destroyByTool
* sickle resprite
* plant fading
* fading per minute!
* wheat sprites
* YML restruct
* fixes
* auto root plants
* add comments
* move sprites
* split structures from object textures
* wheat farming!
* Update CP14FarmingSystem.Interactions.cs
* seedbed (#297 )
seedbed :^)
* a
* Update soil.yml
---------
Co-authored-by: Jaraten <116667537+Jaraten@users.noreply.github.com >
2024-07-15 23:58:03 +03:00
Ed
2de26baebd
Ambient loops ( #323 )
...
* ambient loop systems
* audio content
* Update ContentAudioSystem.CP14AmbientLoop.cs
* Update attributions.yml
* limit frequency
* Update CP14AmbientLoopPrototype.cs
* Create IsDaylight.cs
* fix problem
2024-07-15 23:18:14 +03:00
Ed
c69fff0bb9
Merge pull request #328 from crystallpunk-14/ed-15-07-2024-upstream
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Ed 15 07 2024 upstream
2024-07-15 22:21:51 +03:00
PJBot
09a05955d7
Automatic changelog update
2024-07-15 19:19:40 +00:00
Winkarst
33a303236c
Make addgamerule command process only valid game rules ( #29912 )
...
* addgamerule command processes only valid rules
* Update
* English moment
2024-07-15 21:18:33 +02:00
Simon
b35539db4a
Fix some markup related obsolete warnings in research and anomaly related systems ( #30072 )
...
Fix some Markup related obsolete warnings in Research and Anomaly related systems
2024-07-15 22:14:37 +03:00
Ed
dbc8c1b4d7
disable test
2024-07-15 22:10:53 +03:00
Pieter-Jan Briers
c0593fb328
Fix invalid UI hover/click sounds breaking client ( #30067 )
...
fixes #29561
2024-07-15 16:55:05 +02:00
Pieter-Jan Briers
eb3b2ae01a
Update host key for changelog RSS ( #30068 )
2024-07-15 16:32:12 +02:00
Ed
028c1ee478
Merge remote-tracking branch 'upstream/master' into ed-15-07-2024-upstream
2024-07-15 12:58:23 +03:00
Pieter-Jan Briers
b7d3964c56
Fix AccessLevelControl breaking ( #30045 )
...
#29987 did an oopsie
This broke the ID computer, station records, and maybe some others too.
2024-07-15 00:07:48 +02:00
PJBot
17c23f11c5
Automatic changelog update
2024-07-14 15:13:31 +00:00
lzk
3b85b1e43e
make scarves eatable again ( #29959 )
2024-07-15 01:12:25 +10:00
deltanedas
35cd013e88
make ninja shoes magboots ( #28586 )
...
Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-07-15 01:11:40 +10:00
PJBot
f6d827f5d9
Automatic changelog update
2024-07-14 14:10:48 +00:00
CookieMasterT
b6115b672a
Add petting cyborgs ( #30037 )
...
added petting borgs, adjusted interactions
2024-07-15 00:09:41 +10:00
themias
a0052c5b09
Prevent virtual item storage and popups ( #30020 )
...
* Prevent virtual item storage and popups
* fix typo
* add comment
2024-07-15 00:08:39 +10:00
Ed
1c74ffb8e4
Ambient music rules refactor ( #29921 )
...
* refactor
* dutypo
2024-07-14 23:58:48 +10:00
osjarw
7d9653fff7
Fix HTN/NPC better plan selection ( #30017 )
...
* recording commit
* Remove debugging/recording content
2024-07-14 20:28:46 +10:00
PJBot
f90538cca7
Automatic changelog update
2024-07-14 10:28:02 +00:00
Winkarst
07535e8ecf
Clumsy proof grappling gun ( #29904 )
...
Make grappling gun clumsy proof
2024-07-14 20:26:56 +10:00
SlamBamActionman
4f479b6c85
Fix RGB toys color when worn/in-hand ( #30023 )
...
rgbeeeeeeee
2024-07-14 20:26:34 +10:00
lzk
919b3ac9e6
Change wristwatch meta description ( #30036 )
2024-07-14 20:25:57 +10:00
lzk
011250f35e
Fix AGhostCommand naming ( #29945 )
2024-07-14 20:25:18 +10:00
Winkarst
960cc806cc
Update AccessLevelControl.xaml.cs to use ISawmill ( #29987 )
...
* Update AccessLevelControl.xaml.cs to use ISawmill
* Update
* Silly me
* Update
2024-07-14 20:24:26 +10:00
ShadowCommander
bdf7293cfb
Clean itemmapper ( #29983 )
...
* File scoped namespace
* Format file
* Fix param name in doc comment
* Reflow doc comment
---------
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
2024-07-14 13:27:39 +10:00
osjarw
922be64290
NPC exits MeleeOperator on invalid EntityUid ( #30005 )
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EntityUid 0 problem fix
2024-07-14 13:26:38 +10:00
Winkarst
5d1702d280
Update MainMenu.cs to use ISawmill ( #29988 )
...
* Update MainMenu.cs to use ISawmill
* Update
* Error
2024-07-14 13:05:39 +10:00
PJBot
68982953f3
Automatic changelog update
2024-07-14 03:00:52 +00:00
Luiz Costa
87467a358b
Fix lizards losing snouts when equipping a head bandana ( #29979 )
...
* say goodbye to no-snout lizards
* remove snout from plague doctor hat HideLayerClothing component
2024-07-14 12:59:45 +10:00
github-actions[bot]
a06309b964
Update Credits ( #30026 )
...
Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com >
2024-07-13 20:26:39 -04:00
Pieter-Jan Briers
85fba9809a
Update changelog RSS configuration ( #30024 )
...
New server
2024-07-14 01:18:12 +02:00
Winkarst
f687124312
Update IdExaminableSystem.cs to use TryFromMarkup ( #29957 )
...
* Change FromMarkup to TryFromMarkup method in IdExaminableSystem.cs
* Update
2024-07-14 01:17:15 +02:00
Plykiya
b7aa97e203
Replace obsolete EntityCoordiates.InRange() with TransformSystem.InRange() ( #29993 )
...
* Replace EntityCoordiates.InRange() with TransformSystem.InRange()
* nullspace
* I figured it out
* man I have no clue how client side sutff works
* please have mercy
* remove RadiationPulseOverlay changes
* nullspace
---------
Co-authored-by: plykiya <plykiya@protonmail.com >
2024-07-13 23:25:51 +02:00
Plykiya
a03b88979e
Replace obsolete xform.ToMap() with xformSystem.ToMapCoordinates() ( #30010 )
...
* Get rid of a bunch of obsolete usages
* position
---------
Co-authored-by: plykiya <plykiya@protonmail.com >
2024-07-13 23:05:22 +02:00
Pieter-Jan Briers
c1915c9d73
Remove outdated steps from Test Packaging workflow ( #30018 )
...
gen build info was removed in 5e800e0ece but I didn't realize this workflow also tested it. Gone now.
2024-07-13 22:36:20 +02:00
Pieter-Jan Briers
5e800e0ece
New CDN publish workflow ( #30009 )
...
* LET'S SEE IF THIS WORKS
* I forgot the chmod +x
* I forgot the shebang
2024-07-13 19:34:17 +02:00
Winkarst
bf4ef62ab3
Update RadiationPulseOverlay.cs to have 0 warnings ( #30004 )
2024-07-13 18:45:34 +02:00
Ed
dcb3443b35
Vgroid diamonds hotfix ( #29999 )
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vgroid diamonds
2024-07-13 15:45:35 +03:00
PJBot
22a9290c5b
Automatic changelog update
2024-07-13 12:17:05 +00:00
Ed
1b0c434a9f
Shiny Diamonds ( #25750 )
...
* shiny
* add
* reresprite
* rereresprite
* Add files via upload
* Update ore.yml
2024-07-13 15:15:57 +03:00
Plykiya
87c82ff114
Update SpawnAfterInteractSystem.cs to not use Component.Owner ( #29968 )
...
* Update SpawnAfterInteractSystem.cs
* what the fuck is that condition
---------
Co-authored-by: plykiya <plykiya@protonmail.com >
2024-07-13 21:50:21 +10:00
Plykiya
6c1d1057d5
Replace DetachParentToNull() with DetachEntity() ( #29992 )
...
DETACH PARENT TO ENTITY
Co-authored-by: plykiya <plykiya@protonmail.com >
2024-07-13 20:59:33 +10:00
CaasGit
ac768fe9f1
fix(SharedGunSystem): Return and debug log on CreateEffect. ( #29656 )
...
Sometimes CreateEffect is called on a Invalid Entity. This now causes
that to check, thus returning out and printing some hopefully helpful
logs to try to track down the real source of this issue.
2024-07-13 16:12:57 +10:00
deltanedas
87f7ea8aa9
make cargo balance ui updating its own component ( #28295 )
...
* add BankClientComponent and event
* query BankClient instead of hardcoded CargoOrderConsole for updating
* add BankClient to all ordering consoles
* :trollface:
* add Balance field to BankClient
* forgor
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com >
* m
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com >
2024-07-13 16:11:14 +10:00
PJBot
044d84142c
Automatic changelog update
2024-07-13 06:10:25 +00:00
slarticodefast
eb4ce85354
Remove imagesharp and StatusEffectAddedEvent from FlashOverlay ( #28930 )
...
remove imagesharp and StatusEffectAddedEvent from FlashOverlay
2024-07-13 16:10:04 +10:00
Nemanja
49096cf14f
Watches ( #29550 )
...
* watches
* rename
* add it into loot pools
2024-07-13 16:09:19 +10:00
Errant
361ec59412
Dummy vox deserves a proper vox name ( #29789 )
...
SKREEEEEeeeeeeee
2024-07-13 16:05:57 +10:00
metalgearsloth
f969fd2bfb
Update submodule to 228.0.0 ( #29947 )
...
* Update submodule to 228.0.0
* Fix every single test
* Also this one
2024-07-13 16:05:32 +10:00
Plykiya
cb98b659ad
Update SalvageSystem.Magnet to not use Component.Owner ( #29961 )
...
* Update SalvageSystem.Magnet.cs
* Update SalvageSystem.Magnet.cs the right way
---------
Co-authored-by: plykiya <plykiya@protonmail.com >
2024-07-13 14:20:17 +10:00
deltanedas
7b590122b6
fire extinguisher using item toggle ( #29906 )
...
* move SprayAttemptEvent to shared
* add SolutionTransferredEvent
* replace FireExtinguisher with SpraySafety
* update fire extinguisher yml
* invert visuals
* always handle event in solution transfer, it makes popups
* instantly fill it
* untroll
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-07-13 14:17:10 +10:00
PJBot
87fa6075b6
Automatic changelog update
2024-07-13 04:15:36 +00:00
Tayrtahn
3388c0dcaa
Fix antag objectives always overshooting MaxDifficulty (and kill tries20) ( #29830 )
...
* The death of try20
* Add integration test for traitor gamerule
* Fix max difficulty being overshot
* Check at least one objective is assigned
* EntProtoId
2024-07-13 14:14:30 +10:00
Plykiya
de2ab29f34
Update SmokingSystem.SmokingPipe.cs to not use Component.Owner ( #29967 )
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Update SmokingSystem.SmokingPipe.cs
Co-authored-by: plykiya <plykiya@protonmail.com >
2024-07-13 14:06:54 +10:00
Winkarst
e11f1e6cf6
Update ActionAlertTooltip.cs to use TryFromMarkup ( #29975 )
2024-07-13 14:05:51 +10:00
Plykiya
3acc100ae5
Update ShuttleDockControl.xaml.cs to not use Component.Owner ( #29966 )
...
Update ShuttleDockControl.xaml.cs
Co-authored-by: plykiya <plykiya@protonmail.com >
2024-07-13 14:05:31 +10:00
ShadowCommander
b94b52396e
Add doc comments to target action components ( #29982 )
2024-07-13 14:04:53 +10:00
PJBot
1b360ac914
Automatic changelog update
2024-07-13 04:04:22 +00:00
lzk
55a50d0426
Use reinforced glass damage modifier for secure windoors ( #29941 )
...
* Use Rglass damage modifier for reinforced windoors
* i actually can remove this line since inherited
2024-07-13 14:03:16 +10:00
ShadowCommander
162348e02d
Change whitelist to pass when null ( #29981 )
2024-07-13 13:43:07 +10:00
Plykiya
8ed9ea1586
Update TriggerSystem.TimedCollide.cs to not use Component.Owner ( #29970 )
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Update TriggerSystem.TimedCollide.cs
Co-authored-by: plykiya <plykiya@protonmail.com >
2024-07-12 20:12:46 -07:00
Plykiya
5fa0844f3c
Update UtensilSystem.cs to not use Component.Owner ( #29971 )
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Update UtensilSystem.cs
Co-authored-by: plykiya <plykiya@protonmail.com >
2024-07-12 20:00:34 -07:00
PJBot
a1000587cf
Automatic changelog update
2024-07-12 15:01:46 +00:00
Jonathan Argo
2e694f109d
Centered hard hat sprites ( #29953 )
2024-07-12 18:00:40 +03:00
Ed
97aa8ff701
Merge pull request #327 from crystallpunk-14/ed-12-07-2024-upstream
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Ed 12 07 2024 upstream
2024-07-12 16:23:06 +03:00
Plykiya
c94c72785d
Updates GasTankSystem and InternalsSystem to not use Component.Owner ( #29934 )
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* blah, setup
* Updates GasTankSystem and InternalsSystem to not use Component.Owner
* squish the diff
* Fixa the rest
---------
Co-authored-by: plykiya <plykiya@protonmail.com >
2024-07-12 21:44:45 +10:00
PJBot
e3697c6fda
Automatic changelog update
2024-07-12 11:40:04 +00:00
themias
a314a967c2
Fix timer deconstruction ( #29917 )
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Fix deconstruction for timers
2024-07-12 21:38:58 +10:00
osjarw
3ee7d7bc35
Implement Health Consideration for NPCs ( #29922 )
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Implement TargetHealthCon
2024-07-12 21:37:47 +10:00
lzk
7ce3a1f27f
Fix supplybot movement state ( #29944 )
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Fix supplybot movement sprite
2024-07-12 21:36:40 +10:00
PJBot
caf8776d07
Automatic changelog update
2024-07-12 10:33:53 +00:00
slarticodefast
560df6ed97
Throwing system hotfix ( #29935 )
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throwing system hotfix
2024-07-12 20:32:47 +10:00
Ed
4f24b30b22
Update base.yml
2024-07-12 13:10:02 +03:00
Ed
2ef4402068
Update base.yml
2024-07-12 12:57:02 +03:00
Ed
0931c9e7d1
Merge remote-tracking branch 'upstream/master' into ed-12-07-2024-upstream
...
# Conflicts:
# Resources/Prototypes/Maps/cluster.yml
# Resources/Prototypes/Maps/europa.yml
2024-07-12 12:53:42 +03:00
PJBot
b5e49c9c07
Automatic changelog update
2024-07-12 09:25:44 +00:00
chavonadelal
f53d0143ae
Localization of dungeon direction ( #29911 )
2024-07-12 19:24:37 +10:00
Plykiya
a8cae6f3e6
Fixes dropping item in container ( #29900 )
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* Items droped in containers will end up in containers
* Adds integration test for dropping entity while inside container
* comment
* comment
* trim the diff
---------
Co-authored-by: plykiya <plykiya@protonmail.com >
2024-07-12 19:24:08 +10:00
Plykiya
160364e100
Update BiomeSystem.cs to not use Component.Owner ( #29939 )
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Update BiomeSystem.cs
Co-authored-by: plykiya <plykiya@protonmail.com >
2024-07-12 19:22:24 +10:00
Plykiya
b6672f087f
Update MapScreen.xaml.cs to not use Component.Owner ( #29938 )
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Update MapScreen.xaml.cs
Co-authored-by: plykiya <plykiya@protonmail.com >
2024-07-12 19:21:54 +10:00
Plykiya
65ccd6e033
Update RCDSystem.cs to not use Component.Owner ( #29940 )
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Update RCDSystem.cs
Co-authored-by: plykiya <plykiya@protonmail.com >
2024-07-12 19:20:41 +10:00
PJBot
00ec83af0f
Automatic changelog update
2024-07-12 09:20:31 +00:00
slarticodefast
f125dda677
Make stun batons be thrown like a throwing weapon ( #29883 )
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* make stun batons be thrown like a throwing weapon
* stun prods too
* pies too
2024-07-12 19:19:24 +10:00
themias
3a9b1eaa16
Allow notice boards to be built on walls ( #29851 )
2024-07-12 12:18:32 +03:00
PJBot
cd90b414df
Automatic changelog update
2024-07-12 09:17:29 +00:00
Jonathan Argo
00a2c6a234
Made musket wieldable. ( #29910 )
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* Made musket wieldable.
* Updated musket rsi meta.json copyright.
* Copyright adjustment again.
2024-07-12 12:16:21 +03:00
Ed
e87994ae40
Localization clean up + temp eng switch ( #325 )
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* Update ContentLocalizationManager.cs
* Update battle_royale_temp.yml
* Update basic-effect-reagent.ftl
2024-07-12 08:34:08 +03:00
Plykiya
4945e6a61c
Update FloorTileSystem to not use Component.Owner() ( #29930 )
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* Update FloorTileSystem to use EntityUid
* missed a variable
---------
Co-authored-by: plykiya <plykiya@protonmail.com >
2024-07-12 00:44:19 +02:00
lzk
e3bb2771d6
Update cluster evac ( #29885 )
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* Update cluster evac
* forgot tiny fans
* the change
2024-07-11 15:03:51 -06:00
PJBot
8fd35e8e44
Automatic changelog update
2024-07-11 14:04:28 +00:00
Winkarst-cpu
bb67364900
Better admin note popups text visibility ( #29909 )
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* Better admin note popup text visibility
* Bring buttons closer to the border
2024-07-12 00:03:21 +10:00
chavonadelal
9a17154d83
Аnnouncement sender localization ( #29907 )
2024-07-12 00:02:53 +10:00
metalgearsloth
03f0257ae9
Revert "Picking a ghostrole as an admin will now deadmin you. ( #29790 )" ( #29901 )
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This reverts commit 1a50760e67 .
2024-07-11 17:04:10 +10:00
Tayrtahn
e6f55fafb4
Fix AtmosDeviceSystem debug assert Heisenbug ( #29752 )
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Fix AtmosDeviceSystem debug assertion Heisenbug
2024-07-11 16:14:34 +10:00
deltanedas
02636386b5
item toggling giga rework + full ninja refactor ( #28039 )
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* item toggle refactoring and some new systems
* add ToggleClothing component/system
* unhardcode magboots gravity logic
* make magboots and speedboots use ItemToggle and stuff
* remove now useless clothing components
* update client/server magboots systems
* add note to use ItemToggledEvent in ToggleActionEvent doc
* refactor PowerCellDraw to use ItemToggle for ui open/close control
* add TryUseCharges, refactor charges system
* update magboot trigger code
* make borg use ItemToggle, network SelectedModule instead of now removed Activated
* add AccessToggle for borg
* the giga ninja refactor
* update ninja yml
* update ItemToggle usage for some stuff
* fix activatableui requires power
* random fixing
* yaml fixing
* nuke ItemToggleDisarmMalus
* make defib use ItemToggle
* make things that use power not turn on if missing use charge
* pro
* fix sound prediction
* bruh
* proximity detector use ItemToggle
* oop
* big idiot syndrome
* fix ninja spawn rule and make it generic
* fix ninja spawn rule yml
* move loading profiles into AntagLoadProfileRule
* more ninja refactor
* ninja yml fixes
* the dreaded copy paste ops
* remove useless NinjaRuleComponent and ue AntagSelection for greeting
* fix invisibility
* move IsCompleted to SharedObjectivesSystem
* ability fixes
* oop fix powercell instantly draining itself
* sentient speedboots gaming
* make reflect use ItemToggle
* fix other test
* loadprofilerule moved into its own pr
* remove conflict with dragon refactor
* remove all GenericAntag code from ninja
* )
* probably
* remove old enabled
* great language bravo vince
* GREAT LANGUAGE
* who made this language
* because it stinks
* reparent blood-red magboots to magboots probbbly works
* most of the review stuff
* hasGrav doesnt mean what i thought it did
* make health analyzer use itemtoggle, not fail test
* fix mag/speed boots being wacky
* UNTROLL
* add ItemToggle to the random health analyzers
* a
* remove unused obsolete borg func
* untrolling
* :trollface:
* fix test
* fix
* g
* untroll
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-07-11 15:55:56 +10:00
PJBot
e45f55e36d
Automatic changelog update
2024-07-11 05:54:21 +00:00
MFMessage
1a50760e67
Picking a ghostrole as an admin will now deadmin you. ( #29790 )
...
* @forcibly deadmins you
* Added checks for AdminDeadminOnJoin
2024-07-11 15:53:14 +10:00
PJBot
1ea7e3e71f
Automatic changelog update
2024-07-11 05:34:27 +00:00
Cojoke
eae04129cf
Glass Airlocks In Spray Painter ( #29869 )
2024-07-11 15:33:20 +10:00
PJBot
3ebfe468ca
Automatic changelog update
2024-07-11 05:15:55 +00:00
Cojoke
19a06b6cc0
Fix the ability to shoot out of crates ( #28961 )
...
* Fix the ability to shoot out of crates
* Makes it check what inventory the player is in
* use IsEntityOrParentInContainer
* Fix Issues Github had
* gaahhh... Prevents lasers from being shot out of crates
* gaahhh... Prevents lasers from being shot out of crates
* Fix laser?
* hmmm... this is better looking I think?
* Uncook indentation
* Rerun tests?
2024-07-11 15:14:49 +10:00
Chief-Engineer
6371a04621
Fix baby jail ( #29896 )
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* Revert "Revert Baby Jail (#29891 )"
This reverts commit 24a2866747 .
* the fix
2024-07-11 15:14:01 +10:00
PJBot
e01af4d602
Automatic changelog update
2024-07-11 04:49:06 +00:00
ShadowCommander
4d4f67132c
Allow attack while pulling ( #29703 )
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* Make VirtualItem not block attacking
* Remove unneeded usings
2024-07-11 14:48:00 +10:00
Vasilis
24a2866747
Revert Baby Jail ( #29891 )
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* Revert "SS14-28662 Add Baby Jail: a Jail for Babies (inverse panic bunker) (#28763 )"
This reverts commit 3ceb92a0c4 .
* Revert configs
* Oops
2024-07-11 10:33:47 +10:00
PJBot
8340686078
Automatic changelog update
2024-07-11 00:25:44 +00:00
Winkarst-cpu
adcbe8d0be
Character menu asks if you want to save your character on exit ( #29875 )
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* Character menu asks if you want to save your character on exit
* Fix
* Another fix, little mistake by me
* Update Content.Client/Lobby/UI/CharacterSetupGuiSavePanel.xaml.cs
---------
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
2024-07-11 10:24:37 +10:00
Tayrtahn
2df65f10f5
Replace ProtoId<EntityPrototype> uses with EntProtoId ( #29892 )
2024-07-11 02:01:30 +02:00
Ubaser
b014d4d0e0
Update Core ( #29880 )
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add
2024-07-10 11:42:45 -06:00
Tunguso4ka
939f0f4b27
Fixed jobwhitelist locale ( #29878 )
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Fixed whitelist locale
2024-07-10 15:27:44 +02:00
PJBot
6f6bc38a55
Automatic changelog update
2024-07-10 10:33:36 +00:00
Winkarst-cpu
ee59ae91ec
Custom solution transfer volume popup and item status panel fix ( #29852 )
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* Fix for custom solution transfer volume
* Dirty call to prevent issues
* Another fix, git issue
---------
Co-authored-by: Winkarst-cpu <Winkarst@users.noreply.github.com >
2024-07-10 12:32:30 +02:00
PJBot
8aecd663f8
Automatic changelog update
2024-07-10 05:52:53 +00:00
saga3152
a5ec01792b
Crafting pizza boxes. ( #29680 )
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* We can now craft pizza boxes
* Fixing errors
2024-07-10 15:52:33 +10:00
beck-thompson
91740ef5be
Fix typing indicators! ( #29492 )
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* First commit
* Removed pause stuff
* Make the event better
* Forgot to add the comment
* Proto id stuff
* cool comments
* serializer
* Added the time stuff
2024-07-10 15:51:47 +10:00
Ghagliiarghii
56fb8c832e
books bag tabletop ( #29863 )
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* books bag tabletop
* Update Resources/Prototypes/Entities/Objects/Specific/Librarian/books_bag.yml
---------
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
2024-07-10 15:51:01 +10:00
PJBot
a1f2df0b2c
Automatic changelog update
2024-07-10 05:29:42 +00:00
dffdff2423
e8b3042a38
Add an option to the admin fax menu to lock papers such that they can't be edited by cybersun pens ( #28972 )
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* Add option to adminfax for locking papers.
* Replace dummy control with margin
2024-07-10 15:28:36 +10:00
PJBot
8d48096c57
Automatic changelog update
2024-07-10 05:27:40 +00:00
Ivan
a0165773a4
Add scarf to warm clothing bounty ( #29779 )
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* Add scarf to warm clothing bounty
* Added ClothingScarfBase prototype and assigned to all of the scarves
2024-07-10 15:26:33 +10:00
Moomoobeef
3f2793c179
fixed missing characters in OwO accent ( #29047 )
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replaced two characters with ones that actually show up ingame
2024-07-10 15:25:24 +10:00
Ed
eef6f92012
Steal Objective Condition now support stacks ( #29843 )
...
* Update StealConditionSystem.cs
* Update StealConditionSystem.cs
2024-07-10 15:24:25 +10:00
PJBot
d3642c7383
Automatic changelog update
2024-07-09 23:50:02 +00:00
Winkarst-cpu
c57009b646
Fix borg's popup spam ( #29861 )
...
Fix borg popup spam
Co-authored-by: Winkarst-cpu <Winkarst@users.noreply.github.com >
2024-07-10 01:48:56 +02:00
PJBot
7a66da31c7
Automatic changelog update
2024-07-09 23:29:16 +00:00
Boaz1111
d3495fc51c
made the guitars be able to be worn on suitstorage ( #29048 )
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* made the guitars be able to be worn on suitstorage
* minor fix
2024-07-10 09:28:10 +10:00
lzk
93197b6cce
Fix colornetwork desc and help ( #29856 )
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* Fix colornetwork description
* suggested changes
* forgor
* done
* ok now it IS done
2024-07-10 09:24:38 +10:00
PJBot
edf8c6cb4a
Automatic changelog update
2024-07-09 23:13:46 +00:00
Plykiya
2349fb485e
Stop eating food if you drop it ( #29854 )
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* Stop eating food if you drop it
* woops, unused param
* comments
---------
Co-authored-by: plykiya <plykiya@protonmail.com >
2024-07-10 09:12:40 +10:00
lzk
742290c606
Update map changes labeler ( #29858 )
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Update labeler.yml
2024-07-09 23:35:31 +02:00
lzk
bb82b4cd6f
Change Cluster evac ( #29828 )
2024-07-09 15:14:25 -06:00
Ed
1ac9ec85c5
Some mobs pvs-based systems ( #321 )
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* outPVS despawn component
* Update CP14HelperPvsSystem.cs
* experimental constrained spawners
2024-07-09 23:05:19 +03:00
Jaraten
82f1ed1493
upd cliffs ( #320 )
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* upd cliffs
* localize
* Update marker_base.yml
* Update entities.ftl
---------
Co-authored-by: Ed <edwardxperia2000@gmail.com >
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com >
2024-07-09 21:31:36 +03:00
Errant
49128ba9d3
Aghosts can now /ghost ( #29360 )
...
I will not be subjected to criminal abuse
2024-07-09 18:55:47 +02:00
chavonadelal
b511d8e180
Nozzle Direction Localization ( #29849 )
2024-07-09 18:11:07 +02:00
chavonadelal
c9be1ef96b
Localization of the threat level in an emergency lamp ( #29847 )
2024-07-09 16:57:36 +02:00
lzk
245c99cc78
Fix lobby time typo ( #29841 )
2024-07-09 23:51:03 +10:00
PJBot
8c598799b4
Automatic changelog update
2024-07-09 13:47:27 +00:00
Cojoke
62d8665484
Let Pacifists Use Certain Guns(Foam Weapons) ( #29835 )
...
Let Pacifists Use Certain Guns(foam)
2024-07-09 23:46:21 +10:00
PJBot
7bf77beb9e
Automatic changelog update
2024-07-09 13:40:53 +00:00
slarticodefast
7e087a6eb8
fix passive vent sprite in construction menu ( #29820 )
2024-07-09 23:39:47 +10:00
chavonadelal
04cb2657bf
Action menu localization ( #29839 )
2024-07-09 23:37:00 +10:00
chavonadelal
f3342c5155
localization and change of appearance of the phrase about the remaining time ( #29844 )
2024-07-09 23:36:33 +10:00
lzk
061ec432ff
Add popup for health analyzer target ( #29803 )
...
* Add popup for health analyzer target
* addition
* fix showing popup to all
2024-07-09 04:42:35 -04:00
lzk
74d9ac7241
Add popup for healing target ( #29804 )
...
* Add popup for healing target
* hop
* huh
* fix one
* fix showing popup to all
2024-07-09 04:41:47 -04:00
Ed
ba03872c57
Expedition goals ( #318 )
...
* forgot this one
* disable dinosaurus
* expedition collect objective condition
* Update CP14ExpeditionSystem.cs
* add expedition objectives
* auto-issue of objectives to all expedition participants
* delete cp14playtest gamemode
* Update CP14ExpeditionObjectivesRule.cs
2024-07-09 08:31:24 +03:00
PJBot
9bf3c33cca
Automatic changelog update
2024-07-09 04:24:14 +00:00
Cojoke
08b12f34b3
Fix Shotgun Spam Loading ( #29827 )
2024-07-09 14:23:08 +10:00
PJBot
8bd8787819
Automatic changelog update
2024-07-09 04:15:58 +00:00
Whisper
8dde49db95
all toggle light actions have a 1 second use delay ( #29833 )
2024-07-09 14:14:51 +10:00
Chief-Engineer
c7f752dc96
Restore a panic bunker cvar in wizardsDen.toml ( #29832 )
...
Update wizardsDen.toml
2024-07-09 14:14:18 +10:00
PJBot
f12b395f2a
Automatic changelog update
2024-07-09 00:29:39 +00:00
Errant
149b6a89ca
Vox guidebook entry ( #29713 )
...
* vox guidebook entry
* skreee
* Removed incorrect diet reference
2024-07-09 10:28:33 +10:00
metalgearsloth
40f735acb1
Don't treat vgroid as station grid ( #29811 )
...
Forgot I added this toggle.
2024-07-08 12:05:01 -06:00
Ed
f42546e0c6
Some round beginning preparation ( #317 )
...
* gamepresets filter
* addgamerule cp14 filter
* shuttle dropping
* long time FTL
* FTL map tweaks
* Update ShuttleSystem.FasterThanLight.cs
* handle player ship spawning (not tested yet)
* typo
* test elemental shit (ship)
* player spawn handling (real this time)
* FTL map gravity
* clean up 1
* clean up 2
* instant FTL
* Update CP14ExpeditionSystem.cs
2024-07-08 17:39:04 +03:00
ravage
451d04d759
Add beards ( #312 )
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* :neckbeard:
borodi
* :neckbeard: v2
a
2024-07-08 14:21:56 +03:00
PJBot
d6c4ebdd37
Automatic changelog update
2024-07-08 09:04:59 +00:00
slarticodefast
92e2980534
Improve throwing precision ( #29726 )
...
* improve throwing precision
* remove debugging logs
* minor fixes
* f
* Update Content.Shared/Throwing/LandAtCursorComponent.cs
---------
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
2024-07-08 19:03:53 +10:00
JIPDawg
c8a87ceaab
Fixed the guide book entry for Diona's blood type ( #29805 )
...
Fixed the entry for Diona's blood type
Co-authored-by: JIP <jipdawg93@gmail.com >
2024-07-08 18:30:41 +10:00
PJBot
f6d093ef5c
Automatic changelog update
2024-07-08 03:34:24 +00:00
Tayrtahn
8c3e72c8c8
Silence ringtones on admin PDAs ( #29801 )
...
* Silence ringtones on invisible PDAs
* Revert "Silence ringtones on invisible PDAs"
This reverts commit afc1041f31eebe82e83630a856a8856b877a9826.
* Literally just this
* Add an admin announcement for news article publishing
2024-07-08 13:33:17 +10:00
KittenColony
5ae2590667
removed Goblin lastname ( #314 )
2024-07-07 21:00:02 +03:00
PJBot
eab93cb09e
Automatic changelog update
2024-07-07 14:29:18 +00:00
Plykiya
04249e8682
Removes max damage threshold on healing for hyperzine ( #29712 )
...
* Removes max damage threshold for hyperzine
* the description...
---------
Co-authored-by: plykiya <plykiya@protonmail.com >
2024-07-08 00:28:13 +10:00
Nemanja
ed7f00692e
The real AME nerf ( #29587 )
...
* The real AME nerf
* oh the real change
* Update AmeNodeGroup.cs
2024-07-08 00:27:52 +10:00
Nemanja
21d0f85cc2
metal foam grenades ( #29428 )
...
* metal foam grenades
* wow okay
* meh
* bruh
* test
* push
2024-07-08 00:26:58 +10:00
PJBot
ff93070d25
Automatic changelog update
2024-07-07 14:23:44 +00:00
Brandon Hu
70b56136aa
fix(hardsuits): Give the carp suit and hardsuit a suit storage slot ( #29322 )
...
* fix(hardsuits): Give the carp hardsuit suit storage
* Both carpsuits have suit slots
2024-07-08 00:23:03 +10:00
NotSoDamn
437f6f451a
Slicing food with Swords ( #29005 )
...
* added utensil component
* BaseSword added
2024-07-08 00:22:38 +10:00
Verm
13b84870ec
Bartending+: Shaking and Stirring ( #29243 )
...
* Shaking and Stirring
* Remove shake message
* Switch if order a bit
* Add doafter supprot for reactionmixer
* Fix nullability
* Timespan zero
* Forgot to remove loc string
* Reorganize usings
* Remove unneeded usings, fix b52 needing to be shaken
2024-07-08 00:21:53 +10:00
PJBot
71b7dddb59
Automatic changelog update
2024-07-07 14:20:16 +00:00
Nemanja
0e9ed36b85
Intercom buffs and fixes ( #29580 )
...
* Intercom buffs and fixes
* remove unused bui state
* mild sec intercom buff
* reinforce sec intercoms
2024-07-08 00:19:10 +10:00
PJBot
063c5de985
Automatic changelog update
2024-07-07 13:07:30 +00:00
Simon
f50488d7e3
Raise ratking migration minimum players to 30 from 15 ( #29737 )
2024-07-07 23:06:24 +10:00
lzk
c9c721be16
Add supplybot moving states ( #29795 )
...
* Add supplybot moving states
* forgor
2024-07-07 23:05:09 +10:00
Ed
8e1547e616
Update attributions.yml
2024-07-07 14:06:48 +03:00
Ed
20d6ccffdb
Scythe ( #311 )
...
* Scythe
* Update entities.ftl
2024-07-07 12:55:03 +03:00
PJBot
336f264c77
Automatic changelog update
2024-07-07 06:21:59 +00:00
Tayrtahn
23887d5bd9
Improve buckling's interactions with standing state ( #29741 )
2024-07-07 16:20:53 +10:00
PJBot
d9be666e8a
Automatic changelog update
2024-07-07 03:53:24 +00:00
beck-thompson
18df27d8e7
Spilling reagents on mutliple entities at once fix ( #29763 )
...
* Fixed!
* That could have been bad this is why I'm glad I check the diff xD
2024-07-07 13:52:18 +10:00
github-actions[bot]
0098d71717
Update Credits ( #29784 )
...
Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com >
2024-07-07 13:50:12 +10:00
themias
60ef7848fb
Fix wielding while pulling ( #29781 )
2024-07-07 13:49:55 +10:00
PJBot
fa6d6806d1
Automatic changelog update
2024-07-06 17:34:30 +00:00
JIPDawg
5cd7cf182a
Added cryosleep UnitSpawner and UnitSpawnerLate to the map Origin ( #29761 )
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Added cryosleep UnitSpawner and UnitSpawnerLate
Co-authored-by: JIP <jipdawg93@gmail.com >
2024-07-06 11:33:20 -06:00
Ed
b6d6e2de8c
haha!
2024-07-06 12:19:32 +03:00
Ed
b4b63ed898
revert sublicense, its not working
2024-07-06 12:08:50 +03:00
Ed
d9ed4a63df
sublicense
2024-07-06 11:56:18 +03:00
Ed
f8b6bc7243
Update battle_royale.yml
2024-07-06 11:27:38 +03:00
Ed
205aae364c
Battle royale playtest map ( #309 )
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* setup balance
* more preparation
* Update arenas.yml
* Update battle_royale.yml
* pop
* Update arenas.yml
2024-07-06 11:22:36 +03:00
Errant
b418338af7
Phoronman 1984 ( #29747 )
...
No more.
2024-07-06 14:17:32 +10:00
MFMessage
34f36665a6
Fixes a minor typo for the base gingerbread body part ( #29717 )
...
"Fixes a minor typo in the gingerbread bodypart prototype"
2024-07-06 14:04:59 +10:00
Killerqu00
7ae3e353ea
You no longer get deleted when cuffed and buckled ( #29718 )
...
fix
2024-07-06 14:01:51 +10:00
themias
7b99d1f851
Don't allow toggling internals while asleep ( #29753 )
2024-07-06 13:55:58 +10:00
PJBot
12edad89e8
Automatic changelog update
2024-07-06 03:53:02 +00:00
metalgearsloth
4c5c6a84dc
Shuttle map button tweaks ( #29757 )
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- Avoids adding pending objects we can never show so the list should fill much faster.
2024-07-06 13:51:55 +10:00
end
84ff5e334b
nuke biochem ( #29751 )
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Nuke biomchem again
2024-07-06 00:52:27 +03:00
AndreyCamper
24c47c805d
Fire Axe resprite 45 degrees v3 ( #28866 )
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Rotating Fire Axe 45 deg
2024-07-06 00:37:29 +03:00
DrSmugleaf
11034a0986
Fix showing the inventory button on entities without any inventory slots ( #29728 )
2024-07-06 00:25:23 +10:00
lzk
b0ae7d5725
Add summary comments for ElectrifiedComponent fields ( #29733 )
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add summaries for ElectrifiedComponent
2024-07-05 09:01:39 -04:00
Ed
cc9e5f68da
Update entities.ftl ( #307 )
2024-07-05 14:00:56 +03:00
PJBot
ead0c375f6
Automatic changelog update
2024-07-05 08:00:24 +00:00
Jezithyr
8adcb37964
Re-enabling nukie species(except vox), added antag species blacklisting
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* Revert "Make all Nukies humans (#29693 )"
This reverts commit 3e3e050aaf .
* Implemented species blacklist
* Re-enabled all species as Nukies except for Vox because loadouts don't support breathing alternative gases yet.
2024-07-05 00:59:16 -07:00
Ed
01f97a8aaa
+3 berets ( #306 )
2024-07-05 08:56:38 +03:00
Ed
d9fc93e0c5
+2 lobby track ( #304 )
2024-07-04 23:35:53 +03:00
Ed
3182447fbf
Grass update v2 ( #303 )
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* high bush
* update worldgen
2024-07-04 23:25:22 +03:00
nikthechampiongr
8e05e1cfed
Move checking code for BlacklistedRange to the right place in sqlite ( #29389 )
2024-07-04 21:02:53 +02:00
jmcb
bc7c121713
Fix typo in pineapple pizza description ( #29714 )
2024-07-04 14:30:33 -04:00
Ed
9280ca8830
Merge pull request #301 from crystallpunk-14/ed-05-07-2024-upstream
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Upstream sync
2024-07-04 19:46:27 +03:00
Jaraten
b7e2d66557
wood&paper walls ( #299 )
2024-07-04 19:46:10 +03:00
Jaraten
a9cb687899
resprite decals ( #302 )
2024-07-04 19:45:24 +03:00
Ed
b1a2aaf1f5
remove vox
2024-07-04 18:25:23 +03:00
Ed
bd011bf418
Merge remote-tracking branch 'upstream/master' into ed-05-07-2024-upstream
...
# Conflicts:
# Content.IntegrationTests/Tests/Round/JobTest.cs
# Resources/Prototypes/Traits/speech.yml
2024-07-04 18:14:21 +03:00
Ed
38cd8ad6a1
Fix Vox clothing in character creation menu ( #29709 )
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Update vox.yml
2024-07-04 22:55:00 +10:00
Brandon Hu
96ff998d18
fix(packed): Fix a couple of issues ( #29422 )
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* fix(packed): Fix a couple of issues
* Name the signal button for bar
2024-07-04 03:02:02 -06:00
Brandon Hu
fb9c03186c
fix(marathon): Fixing more issues ( #29411 )
2024-07-04 03:01:31 -06:00
PJBot
2cf42bf7a4
Automatic changelog update
2024-07-04 08:03:49 +00:00
Pieter-Jan Briers
8d015f5c9f
Fix animation looping bugs. ( #29457 )
...
Summary of the problem is in the corresponding engine commit: a4ea5a4620
This commit requires engine master right now.
I think #29144 is probably the most severe one, but I touched Jittering and RotatingLight too since they seemed sus too.
Fixes #29144
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2024-07-04 18:02:43 +10:00
PJBot
bc7907728c
Automatic changelog update
2024-07-04 07:18:53 +00:00
JIPDawg
1471bd5b53
Added Health Analyzer to basic treatment module. ( #29696 )
...
Removed dropped, added Health Analyzer to Basic Treatment Module
Co-authored-by: JIP <jipdawg93@gmail.com >
2024-07-04 17:17:47 +10:00
PJBot
acf186490c
Automatic changelog update
2024-07-04 07:12:08 +00:00
metalgearsloth
2988ac3839
Make vox roundstart ( #29704 )
...
* Make vox roundstart
I believe all the issues are fixed.
* Click detection bandaid
2024-07-04 17:11:01 +10:00
PJBot
97d39e0c28
Automatic changelog update
2024-07-04 02:30:32 +00:00
Nemanja
3e3e050aaf
Make all nukies humans ( #29693 )
2024-07-04 12:29:26 +10:00
Errant
223ade9b3f
Starting gear for vox crewmembers ( #29685 )
...
* tank harness
* weh
* Suit Storage Whitelist
* Revert "Suit Storage Whitelist"
This reverts commit b1f503573c2936642a2d7627c4852153ec71ce79.
* suit storage filter
* vox spawn gear
* weh
2024-07-04 12:01:03 +10:00
PJBot
0d80021433
Automatic changelog update
2024-07-04 01:52:52 +00:00
Plykiya
62fcb6bd96
Makes portable flashers destructable ( #29564 )
...
Makes portable flashers destructible
Co-authored-by: plykiya <plykiya@protonmail.com >
2024-07-04 11:51:46 +10:00
PJBot
406cf7adcd
Automatic changelog update
2024-07-04 01:30:13 +00:00
Plykiya
48ae8ce0a8
Fixes objects changing physics behavior after being pulled ( #29694 )
...
* Fixes pull rotation logic
* cleaner condition
* even less code
* I CHANGED MY MIND
* first one
* second one
---------
Co-authored-by: plykiya <plykiya@protonmail.com >
2024-07-04 11:29:07 +10:00
PJBot
143151f284
Automatic changelog update
2024-07-04 01:26:31 +00:00
Rinary
9120f5fada
Dynamic Radial Menus ( #29678 )
...
* fix
* Clean Some Code
* Some Commentaries
* Update Content.Client/UserInterface/Controls/RadialContainer.cs
* Update Content.Client/UserInterface/Controls/RadialContainer.cs
---------
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
2024-07-04 11:25:25 +10:00
Nemanja
e612ccda92
add apc power draw to stat value command ( #29701 )
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add apc stat value
2024-07-04 11:13:49 +10:00
Interrobang01
5198c87597
improved wrench description ( #29700 )
...
Lefty latchy, righty removey
2024-07-03 20:43:42 -04:00
PJBot
5c1aa578ef
Automatic changelog update
2024-07-03 17:00:36 +00:00
ArkiveDev
54c659f4aa
Allow construction of rotated railings ( #29687 )
...
* Remove southRotation from railing structures
* Curly Braces
2024-07-03 12:59:29 -04:00
Alex Pavlenko
ac87f7a977
feat: allow developers to customize vscode settings, closes #29285 ( #29294 )
2024-07-03 11:37:40 -04:00
PJBot
833320a34a
Automatic changelog update
2024-07-03 15:15:47 +00:00
Ed
a981f99b06
New anomaly behaviour: Invisibility ( #29120 )
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* invisible anomaly
* good luck
2024-07-03 11:14:39 -04:00
Ed
7477b7c869
Cloud shadows ( #298 )
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* not worked
* fix
* Update CP14CloudShadowsComponent.cs
* more params in component
2024-07-03 17:33:38 +03:00
metalgearsloth
a2f99cc69e
VGRoid support ( #27659 )
...
* Dungeon spawn support for grid spawns
* Recursive dungeons working
* Mask approach working
* zack
* More work
* Fix recursive dungeons
* Heap of work
* weh
* the cud
* rar
* Job
* weh
* weh
* weh
* Master merges
* orch
* weh
* vgroid most of the work
* Tweaks
* Tweaks
* weh
* do do do do do do
* Basic layout
* Ore spawning working
* Big breaking changes
* Mob gen working
* weh
* Finalising
* emo
* More finalising
* reverty
* Reduce distance
2024-07-03 22:23:11 +10:00
Token
d54d27cda4
stuttering on bloodloss and electricity damage ( #294 )
2024-07-03 14:17:34 +03:00
Ed
e9aab2b722
World borders ( #296 )
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* world edge mechanic
* visual fog
2024-07-03 14:06:32 +03:00
Leon Friedrich
1faa1b5df6
Allow zoom command to modify an eye's PVS range ( #29245 )
...
Allow zoom command to modify an eye's PVS range
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
2024-07-03 16:44:55 +10:00
PJBot
a2a3233f5e
Automatic changelog update
2024-07-03 05:28:41 +00:00
eoineoineoin
a05d05088e
Make artifact analyzer obey laws of physics ( #28117 )
2024-07-03 01:27:33 -04:00
DrSmugleaf
347bed8be5
Make camera recoil system only refresh offset when its values change ( #29673 )
2024-07-03 15:16:18 +10:00
DrSmugleaf
c6d718d126
Fix camera recoil system overriding all other eye offsets ( #29146 )
2024-07-02 19:51:16 -07:00
PJBot
ae4cff4982
Automatic changelog update
2024-07-03 00:32:44 +00:00
nikthechampiongr
7defc4b87d
Nerf the elite hardsuit ( #29429 )
2024-07-03 10:31:38 +10:00
PJBot
7b3140fbb3
Automatic changelog update
2024-07-03 00:03:05 +00:00
Plykiya
c56f495cf1
Thieving glove pickups actually stealthy ( #29665 )
...
Co-authored-by: plykiya <plykiya@protonmail.com >
2024-07-03 10:01:59 +10:00
Tayrtahn
cfc0247e5c
Code Cleanup: Integration Tests ( #29584 )
...
* Cleanup PuddleTest
* Cleanup GravityGridTest
* Cleanup PowerTest
* Cleanup SaveLoadMapTest
* Cleanup Body tests
* Cleanup ContainerOcclusionTest
* Cleanup AirlockTest
* Cleanup DamageableTest
* Cleanup EntityTest
* Cleanup FluidSpillTest
* Cleanup FollowerSystemTest
* Cleanup HandCuffTest
* Cleanup InteractionSystemTests
* Cleanup InRangeUnobstructed
* Cleanup SimplePredictReconcileTest
* Cleanup PostMapInitTest
* Cleanup SalvageTest
* Cleanup SaveLoadSaveTest
* Cleanup ShuttleTest
* Cleanup MaterialArbitrageTest
* Cleanup PrototypeSaveTest
* Fix ShuttleTest
* Bunch of small ones
* Move JobTests to Station directory
* More small fixes
* Cleanup InteractionTest.Helpers
Had to change a method signature, so some callers were modified too.
* Missed one
2024-07-03 10:01:37 +10:00
lzk
58d46ddd46
Fix GhostCommand naming ( #29671 )
2024-07-03 10:01:17 +10:00
Ed
074ec3e17d
Goblin species ( #295 )
...
* Create CP14HandDisplacementMapComponent.cs
* idk if it works, we need goblin first
* some clean up
* add goblin species sprites
* basic goblic species prototype
* hairs, ears
* typo
* hand displacement maps
* shoes displacement
* shirt displacement
* head displacement. Add support different size maps
* +dummy
* eyes displacement
* pants displacement
* gloves displacements
* cloak and mask displacement (final)
* belt displacement!
* add nose customization
* +2 ears customization
2024-07-03 01:09:57 +03:00
Token
b0ceeb19c3
fix CP14IronGrilleGate sound to chainy metall sound collection ( #293 )
2024-07-02 23:21:43 +03:00
Mervill
4ec15c84fa
Clean up gas miners ( #29657 )
...
Separate the environment check from CapSpawnAmount into GetValidEnvironment to make the code a little cleaner, and also makes these two checks independent.
CapSpawnAmount and GetValidEnvironment now both have zero side-effects
Broken renamed Idle to reflect its use. Broken in my mind implies that there's some method for fixing.
---------
Co-authored-by: Partmedia <kevinz5000@gmail.com >
2024-07-02 12:18:56 -08:00
PJBot
542e1db913
Automatic changelog update
2024-07-02 15:29:55 +00:00
Ko4ergaPunk
59ce9e6dc7
pipetka) ( #29667 )
2024-07-02 18:28:49 +03:00
Brandon Hu
95f76efd80
fix(greenshift): remove meteors from greenshift ( #29271 )
2024-07-02 09:51:25 -04:00
PJBot
d89ea4dac7
Automatic changelog update
2024-07-02 13:34:55 +00:00
lzk
c0a1e6ea15
space law book ( #29392 )
...
* Space Law Book
* crate
2024-07-02 09:33:48 -04:00
lzk
2a6b7dbaf9
Add ability to add additional friendly and hostile factions in prototypes ( #29636 )
...
* Make friendly and hostile factions in NpcFactionMemberComponent datafiels
* :trollface:
* :trollface:
2024-07-02 09:32:21 -04:00
PJBot
5c8962823e
Automatic changelog update
2024-07-02 13:05:23 +00:00
slarticodefast
daae8253c6
Fix MouseRotator on rotated grids ( #29663 )
...
* fix harm mode rotation
* cleanup
* -pi to pi
2024-07-02 23:04:15 +10:00
Chief-Engineer
763a25e934
add more info to entity json in logs ( #18672 )
...
* add more info to entity json in logs
* replace TryGetSessionById
* remove unused dependency
* get admin status from the entity
* group values by component
* alphabetize
* I've discovered that my original plans may be bad for performance
2024-07-02 11:09:24 +02:00
PJBot
cab2ea757d
Automatic changelog update
2024-07-02 03:31:59 +00:00
Tayrtahn
b565258f12
Fixed buckled players thrashing while speaking in beds ( #29653 )
...
* Fix characters thrashing when talking while lying down
* Remove weird design choice
2024-07-01 23:30:53 -04:00
PJBot
2f1bc7ab93
Automatic changelog update
2024-07-01 22:24:42 +00:00
Tayrtahn
340332cf5b
Fix nukeops ending early if an operative dies at base ( #29642 )
...
Fix nukeops ending early if an operative died at base
2024-07-01 18:23:36 -04:00
PJBot
854762092d
Automatic changelog update
2024-07-01 21:15:44 +00:00
Cojoke
fe7dbb42b3
Allow Flares to light cigarettes ( #29476 )
...
* Allow Flares to light cigarettes
* !IsHot check
* nicer looking(and I think the right way to do that...)
* heh, whoops
* Adds IgnitionEvent, IgnitionSource now functions as IsHot when Ignited
* Fixes + remove redundancy
* Hows this?
* press enter
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com >
* Flare is not forever hot anymore
* Formatting fixes
* Make IgnitionEvent readonly
---------
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com >
2024-07-01 14:14:38 -07:00
c4llv07e
73ea9197c5
Do not ignite zero coordinates because of items inside containers. ( #292 )
...
Items inside containers have zero coordinates so we shouldn't use them
in the fire spread system.
Fixes #277
2024-07-01 20:17:40 +03:00
jmcb
ed2789a0e4
Remove outdated NotNullWhen annotation ( #29641 )
...
A previous version of this function returned a bool. Since this no longer does that, remove the annotation.
2024-07-01 09:10:49 -08:00
PJBot
732489ee4a
Automatic changelog update
2024-07-01 16:28:55 +00:00
jmcb
ca87fb8bc5
Fix showing tips on the login screen from the localized tip dataset ( #29640 )
...
Regression introduced in #28285
2024-07-01 12:27:49 -04:00
PJBot
e0697763f8
Automatic changelog update
2024-07-01 15:40:11 +00:00
Plykiya
7032499e2a
Fixes gravity wells ( #29617 )
...
* Fixes gravity wells
* thank you slarticodefast
* Minor nitpicks addressed
* NITPICKS UNDONE
* REDO THE NITPICK, WE LOVE MATRIX MULTIPLCATION
* Revert "REDO THE NITPICK, WE LOVE MATRIX MULTIPLCATION"
This reverts commit c782eee1a1c7bda90c7ca686928019cc5f25c8cf.
* NITPICK REDO
---------
Co-authored-by: plykiya <plykiya@protonmail.com >
2024-07-01 11:39:05 -04:00
Ed
9eb86caa82
CC-BY-SA-3.0 for some assets ( #290 )
...
* Update meta.json
* Update attribution.yml
* Update attribution.yml
* Update attribution.yml
* Update meta.json
* Update attribution.yml
* Update attribution.yml
* Update meta.json
* Update meta.json
2024-07-01 12:32:59 +03:00
PJBot
cb87787ffb
Automatic changelog update
2024-07-01 06:12:36 +00:00
metalgearsloth
b6cf2ce524
Add FTL arrival visuals ( #29402 )
...
* Add FTL arrival visuals
* weh
* Update Content.Shared/Shuttles/Components/FTLComponent.cs
Co-authored-by: Tayrtahn <tayrtahn@gmail.com >
---------
Co-authored-by: Tayrtahn <tayrtahn@gmail.com >
2024-07-01 16:11:30 +10:00
metalgearsloth
5543689c14
Update submodule to 227.0.0 ( #29634 )
2024-07-01 16:09:41 +10:00
PJBot
a5ccf97a64
Automatic changelog update
2024-07-01 05:34:15 +00:00
Cojoke
7555952738
Add Slowdown to Dragging Items that Slow when Held ( #29364 )
...
* Add slowdown to dragging Items that slow when held
* Heh, fancy
* Heh, fancy
* rename SetMovementSpeedModifiers to GetHeldMovementSpeedModifiers because it was not setting anything
2024-07-01 15:33:08 +10:00
PJBot
195a1c1810
Automatic changelog update
2024-07-01 03:07:34 +00:00
Nemanja
84282ca016
Remove blurry vision examine mispredict ( #29633 )
...
remove blurry vision examine mispredict
2024-07-01 13:06:28 +10:00
TurboTracker
4039488654
comment out Exterminator reference in Ion Laws ( #29628 )
...
1984'ed via pull/26978 but was likely missed.
2024-06-30 23:01:53 -04:00
PJBot
a3db80af04
Automatic changelog update
2024-06-30 17:57:37 +00:00
Hmeister-real
7140d01336
CE hardsuit is fireproof again ( #29516 )
...
* helm fireproofing
* suit fireproofing
* Update hardsuit-helmets.yml
* Update hardsuits.yml
2024-06-30 10:56:31 -07:00
PJBot
a029925818
Automatic changelog update
2024-06-30 16:22:04 +00:00
Nemanja
162913ccd0
Selectable Bar Signs ( #29068 )
...
* make bar sign selectable
* ajcm strongest soldier
* AJCM comes down hard for round 2
* good shit
* ok ballin
* bless'ed be the webedit
2024-07-01 02:20:57 +10:00
Plykiya
f6bb10503f
Removes obsolete AnchorEntity() functions ( #28613 )
...
Obsolete anchor entity functions
Co-authored-by: plykiya <plykiya@protonmail.com >
2024-07-01 00:32:48 +10:00
PJBot
af1acf6e60
Automatic changelog update
2024-06-30 13:52:39 +00:00
deltanedas
379013a5da
show sleeper agents in round end summary ( #29468 )
...
fix sleeper agents not showing in summary
Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-06-30 09:51:33 -04:00
~DreamlyJack~
881f3e4255
New Color Dress ( #29473 )
...
* add dress
* add dress
* add dress
* add dress
* add dress
* add dress
* add dress
* add dress
* add dress yml
* add dress in dresser
2024-06-30 09:49:35 -04:00
PJBot
715e027183
Automatic changelog update
2024-06-30 13:48:27 +00:00
Partmedia
f4c7339870
Auto-scale sensor monitoring graph ( #29559 )
2024-06-30 09:48:20 -04:00
metalgearsloth
ab268b6e77
Make accentless cost 2 points ( #29603 )
...
Not an easy way to do this so if someone wants the default to be better be my guest.
2024-06-30 09:47:22 -04:00
Plykiya
7e2157fbed
Borgs can no longer be freely locked/unlocked when emagged ( #29605 )
...
Co-authored-by: plykiya <plykiya@protonmail.com >
2024-06-30 09:46:45 -04:00
PJBot
de50a985b4
Automatic changelog update
2024-06-30 13:43:46 +00:00
Plykiya
fb1740f208
Give skeletons flash immunity ( #29604 )
...
Co-authored-by: plykiya <plykiya@protonmail.com >
2024-06-30 23:42:40 +10:00
PJBot
b426d87d82
Automatic changelog update
2024-06-30 12:29:06 +00:00
Plykiya
c8bb4e961c
Change the price of traitor reinforcements to 14, nukie reinforcements to 35 ( #29557 )
...
Prices traitor reinforcements to 14, nukie reinforcements to 35
Co-authored-by: plykiya <plykiya@protonmail.com >
2024-06-30 22:28:00 +10:00
PJBot
6c7f6a425e
Automatic changelog update
2024-06-30 12:27:47 +00:00
Chief-Engineer
0c9a0707ce
Disable ame unsafe admin alert ( #29582 )
...
disable ame unsafe admin alert
2024-06-30 22:26:41 +10:00
Plykiya
1eb3a3e6d1
Fixes lathe usage of EntityPrototypeView ( #29608 )
...
Co-authored-by: plykiya <plykiya@protonmail.com >
2024-06-30 21:45:43 +10:00
Ed
8e084267fa
Merge pull request #289 from crystallpunk-14/ed-30-06-2024-upstream
...
Ed 30 06 2024 upstream sync
2024-06-30 12:40:08 +03:00
Ed
7abf678bbe
fix inverse effect
2024-06-30 12:02:40 +03:00
Ed
7e6be7feac
fix lava + affectTemp reagent effect
2024-06-30 11:49:51 +03:00
Ed
dbdb81381b
Merge remote-tracking branch 'upstream/master' into ed-30-06-2024-upstream
...
# Conflicts:
# Resources/Prototypes/Maps/box.yml
# Resources/Prototypes/Maps/meta.yml
# Resources/Prototypes/Maps/oasis.yml
# Resources/Prototypes/Maps/origin.yml
# Resources/Prototypes/lobbyscreens.yml
2024-06-30 11:18:30 +03:00
Plykiya
6f8369ed6b
Fixes colored gloves appearing incorrectly in chameleon menu ( #29607 )
...
Co-authored-by: plykiya <plykiya@protonmail.com >
2024-06-30 03:28:17 -04:00
PJBot
92491c90e0
Automatic changelog update
2024-06-30 04:35:13 +00:00
ShadowCommander
afe9f3ae85
Fix ItemMapper whitelist mispredict when inserting or removing items ( #29461 )
...
* Fix ItemMapper whitelist mispredict when inserting or removing items
Makes the ItemMapper MapLayerData available on client so that the client
can predict whether an inserted/removed item changes the visibility of
a sprite layer.
* review
---------
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2024-06-30 14:34:06 +10:00
PJBot
3aa6270de6
Automatic changelog update
2024-06-30 04:29:56 +00:00
metalgearsloth
8985a48a34
Fix unlimited MaxTraitPoints for traits ( #29600 )
...
-1 is a silly API because now you have to handle it everywhere manually instead of using nullability.
2024-06-30 14:28:49 +10:00
PJBot
0974149c82
Automatic changelog update
2024-06-30 03:47:38 +00:00
MureixloI
fef679846c
Fix some job's drobes point light ( #29590 )
...
* Fix some job's drobes point light
* Fix some job's drobes point light
2024-06-30 13:46:31 +10:00
SlamBamActionman
b9fa941ca6
Turn ReagentEffects into generic EntityEffects ( #28168 )
...
* Oh the possibilities
* Merge fixes
* Forgot to remote LavaSystem oops
* Changed EntityEffectArgs to EntityEffectBaseArgs and EntityEffectReagentArgs
* Throw exception for unimplemented effectargs
* Remove Json and overrideable datafields
* Fix test issues
* Actually fix the compiling issue
* Fix comments and remove EntityEffectArgs (no longer used, replaced with EntityEffectBaseArgs)
2024-06-30 13:43:43 +10:00
DrSmugleaf
250109f0b4
Fix armor speed examine giving you every single decimal place ( #29597 )
2024-06-29 21:39:31 -04:00
github-actions[bot]
af78c75d66
Update Credits ( #29594 )
...
Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com >
2024-06-29 20:31:18 -04:00
Chief-Engineer
e6e7a29b68
Fix Farm Grass Hopper config for real this time ( #29583 )
...
Update wizardsDenGateway.toml
2024-06-29 22:18:06 +02:00
Guillaume E
83e048ee45
Improve gas miner's output bounds checks ( #29569 )
...
Miners now can produce a fraction of their SpawnAmount corresponding
to the "remaining space" available in their environment according to
their MaxExternalPressure and MaxExternalAmount.
2024-06-29 11:44:32 -07:00
Nemanja
eda8028dd6
fix explosion resistance showing 0 values ( #29572 )
...
* fix explosion resistance showing 0 values
* markup
2024-06-29 13:21:47 -04:00
osjarw
6af418663e
Limit air lost by wrenching/breaking pipes ( #29574 )
...
Gas lost via wrench/breaking capped
2024-06-29 09:06:25 -07:00
PJBot
e8ee3bc1ad
Automatic changelog update
2024-06-29 15:24:09 +00:00
Pieter-Jan Briers
2a7bdd9b08
Revert "plutonium core steal objective" ( #29578 )
...
Revert "plutonium core steal objective (#26786 )"
This reverts commit f6ce07289a .
2024-06-30 01:23:03 +10:00
PJBot
325d64b5ed
Automatic changelog update
2024-06-29 05:41:03 +00:00
metalgearsloth
6937857446
Ensure trait groups get validated ( #28730 )
...
* Ensure trait groups get validated
The only validation being done was on the UI. I also made the "Default" group match the PascalCase naming schema so might be a slight breaking change but the original PR only got merged a few days ago.
* overwatch
2024-06-29 15:39:57 +10:00
IProduceWidgets
3e7c0a086b
Oasis Atmos department rework ( #29549 )
...
* Atmos department rework
* move paperwork back to library
* Would you believe I forgot a valve?
* camer and fore extinguisher wallmounts in new room.
2024-06-28 23:35:14 -06:00
PJBot
190a051ee9
Automatic changelog update
2024-06-29 05:03:54 +00:00
slarticodefast
cd2968d849
Add sprite for vent under-pressure lock-out ( #29527 )
2024-06-28 22:02:48 -07:00
slarticodefast
ebd6104c63
Fix air vent and scrubber not requiring power ( #29544 )
2024-06-28 21:41:49 -07:00
PJBot
9ee66892a0
Automatic changelog update
2024-06-29 04:12:38 +00:00
deltanedas
f6ce07289a
plutonium core steal objective ( #26786 )
...
* add textures
* add SealingCabinet system
* add StoreUnlocker/ObjectiveUnlock system
* add plutonium core and nuke core container
* make nuke deconstructable
* add steal core objective
* add core extraction toolbox to new category
* typo ops wrench fuel
* use queries and resolve, have it resolve instead of using Comp
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-06-29 14:11:31 +10:00
PJBot
1c66e1d27d
Automatic changelog update
2024-06-29 04:11:07 +00:00
Artjom
881c2323fd
Favorites tab for the construction menu ( #26347 )
...
* Added fovarite button
* Some fixes in xaml
* added some events for favorite recipes
* set methods for presenter
* fixes for presenter
* added translates
* reset seach when you select any category
* added some margins
* some fixes from compared
* fixed PR notes about arrays
* deleted controls & margins
* did simpleer with arrays
* review
---------
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2024-06-29 14:10:00 +10:00
PJBot
64af03042a
Automatic changelog update
2024-06-29 03:35:02 +00:00
metalgearsloth
9032231300
Predict typing indicator ( #29551 )
...
It greatly annoys me in the rare instance I do play.
2024-06-29 13:33:56 +10:00
PJBot
4cc37a74dc
Automatic changelog update
2024-06-29 03:29:53 +00:00
Token
f7e92980ab
Mechs now destructable ( #29338 )
...
Add Destructible component to BaseMech
So all mechs are destructable now
2024-06-29 13:28:46 +10:00
DrSmugleaf
e3896e45fc
Move GameTicker.RoundDuration to Shared ( #29425 )
2024-06-28 22:42:58 -04:00
Pieter-Jan Briers
797aebb161
Fix bugs resulting in quantum APC visual states ( #29475 )
...
There were TWO bugs here
FIRST, APCs *did* update their visual state on initialization, but at that point the relevant power state hasn't been initialized yet, so it always returns a bogus result. There aren't guaranteed to be subsequent power updates that actually trigger the APC to update so this can get it stuck.
Fixed by just deferring the on-init update to be after the first update tick, which is itself ordered to be after power update.
SECOND: Once I fixed that, I ran into the issue that APCs created at *server startup* also fail to update, because the throttling system (to prevent frequent APC updates) thinks the LastChargeStateTime was at server startup.
Fixed by making that variable nullable so it defaults to null.
Also removed the useless datafields on the "last update" fields. These are all just used to cache and throttle updates, something that should not be persisted to a map file.
2024-06-28 22:07:00 -04:00
Moomoobeef
cb6aeb4f96
Fixed the pipe in the TEG sprite ( #29543 )
...
fixed sprites
2024-06-28 22:03:45 -04:00
Brandon Hu
21a93eb6e8
tweak(oasis): Swap floppa and paperwork spawns ( #29495 )
...
tweak(oasis): Swap floppa and paperworkspawns
2024-06-28 19:24:46 -06:00
PJBot
aa1900d8dd
Automatic changelog update
2024-06-28 23:29:33 +00:00
T-Stalker
692a6067e9
Remove rads from bananium ( #29545 )
...
webedit ops
2024-06-28 19:28:27 -04:00
PJBot
1e027de3e1
Automatic changelog update
2024-06-28 21:22:43 +00:00
Plykiya
dac09679a5
Fixes Chameleon menu icons appearing incorrectly ( #29539 )
...
EntityPrototypeView my beloved
Co-authored-by: plykiya <plykiya@protonmail.com >
2024-06-28 17:21:36 -04:00
Guillaume E
c38859b77a
Make miners respect AtmosDeviceUpdateEvent.dt ( #29522 )
...
Miners' prototype have been changed to reflect this (I read
somewhere that we have about 1 atmos tick/0.5s, my tests show more
like 1/0.53 but that looks close enough).
This also means that miner's spawnAmount is now expressed in mol/s.
See: #18781
2024-06-28 10:49:39 -08:00
Errant
9e4b8077f3
suit storage whitelist code ( #29332 )
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suit storage whitelist
2024-06-28 11:11:43 -04:00
Pieter-Jan Briers
6409004244
WATTAGE IS NOT A UNIT OF STORED ENERGY ( #29538 )
2024-06-28 17:00:45 +02:00
PJBot
315aac9aab
Automatic changelog update
2024-06-28 12:34:09 +00:00
slarticodefast
418fc79698
Give passive vents the correct sprite ( #29536 )
...
give passive vents the correct sprite
2024-06-28 08:33:03 -04:00
Ed
1dbe308527
Entity ru localization sync ( #285 )
...
* first use
* LOCALIZAAATION
* and again
* Update fire.yml
* Update entities.ftl
* Update main.py
* Update main.py
* delete wrong locales
* battle staff locale
* Update main.py
* more remove
* Update wielded-inhand-right.png
2024-06-28 12:25:20 +03:00
PJBot
e99e65929e
Automatic changelog update
2024-06-28 03:35:30 +00:00
Plykiya
1f6e140eb6
Hide doafters if you're in a container ( #29487 )
...
* Hide doafters if you're in a container
* Out of the loop
---------
Co-authored-by: plykiya <plykiya@protonmail.com >
2024-06-28 13:34:24 +10:00
PJBot
1d17e4051f
Automatic changelog update
2024-06-28 03:34:04 +00:00
Repo
4a728fa3c6
Fix Admin Object tab sorting and search - Part 2 ( #28681 )
...
* admin Object tab sorting and searchable
* Fix for showing disconnected players on player admin tab
* Fix namespace and search bar location.
* Change linq to loop.
* No more Linq to sort
* Fix item click vv menu
* Added refresh button and refresh on opening tab.
* Clear spaces.
* Move tab magic numbers to enums
* Get rid of old unused xaml
* Fix code style issues and button event type.
* Merge in baby jail
* More style cleanup and move cast around.
* Make the localization a little more easy to read, same loc var names.
* Missed Loc for label
* Fix class field order
* Over zelous delete.
* Small updates.
* Min syntax issues fix
2024-06-28 13:32:57 +10:00
PJBot
496860e254
Automatic changelog update
2024-06-28 00:24:23 +00:00
JIPDawg
bb50087dd0
Fixed the sound of pulling back a foam crossbow from a flash sound to a bow pull sound. ( #29508 )
...
Fixed foam Crossbow making a flash sound to just a bow pull sound
Co-authored-by: JIP <jipdawg93@gmail.com >
2024-06-27 20:23:17 -04:00
PJBot
7fa081e884
Automatic changelog update
2024-06-28 00:09:15 +00:00
Nemanja
c7fcbe8c16
map renderer fixes ( #29523 )
...
* map renderer fixes
* remove useless casts
2024-06-28 10:09:05 +10:00
metalgearsloth
bc1703323e
Revert "Make wearing an Ushanka also apply accent to your name" ( #29524 )
...
Revert "Make wearing an Ushanka also apply accent to your name (#29111 )"
This reverts commit e5a85e2a13 .
2024-06-28 10:08:09 +10:00
ArkiveDev
d5b5dafb3a
Still immovable rods are now actually still ( #29518 )
...
Set the still rod's max velocity to 0 so it gets a 0 mangintude impulse on init
2024-06-27 18:07:12 -04:00
Ed
54ecb1b23e
added battle staff ( #286 )
2024-06-27 23:29:27 +03:00
Jaraten
dcfd3f6aa5
New tiles ( #274 )
...
* New tiles
* fix yaml & resprite
* migration fix
* ftl fix
* fix typo
* fix typo +1
* fix C# typo
---------
Co-authored-by: Ed <edwardxperia2000@gmail.com >
2024-06-27 22:16:05 +03:00
comasqw
b592842a66
fix localization helper & protos descriptions in ftl ( #282 )
...
* fix localization helper & protos descriptions in ftl
* Update main.py
* Update objects.ftl
* добавил ярлык напрямую к файлу локализации
* megasuperduperpuperTWEAK
* Update yml_parser.py
* Update yml_parser.py
* Update yml_parser.py
* Update yml_parser.py
* Update main.py
* tweak
---------
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com >
Co-authored-by: Ed <edwardxperia2000@gmail.com >
2024-06-27 22:07:25 +03:00
PJBot
2ed32be514
Automatic changelog update
2024-06-27 15:12:39 +00:00
KonstantinAngelov
64192b3506
CookBook name,id and description changed to not be "meta" ( #29467 )
...
* CookBook name,id and description changed
* Id isues with CookBook fixed
* Maps not added
2024-06-27 11:11:33 -04:00
PJBot
331c0fe326
Automatic changelog update
2024-06-27 14:59:02 +00:00
Pieter-Jan Briers
ced15b7934
Fix coords monitor in replays ( #29512 )
...
The F3 coords manager is blocked if you're not an admin. This check happened even when playing a replay, where you actually aren't. There's now a check to make sure you are actually server-connected-to-game before running the logic.
Also moved it to a manager because this *shouldn't be a bloody entity system in the first place*.
2024-06-27 16:58:51 +02:00
Pieter-Jan Briers
45cc19f315
Add InteractUsing admin logs. ( #29514 )
...
Apparently we did not have these.
2024-06-27 16:58:42 +02:00
Pieter-Jan Briers
0896edf06c
Remove placing items on tabletop boards. ( #29513 )
...
This feature should never have been merged, it can be trivially abused to break the entire server.
It's behind a CVar because honestly that's the easiest way to 1984 the feature.
2024-06-27 16:57:55 +02:00
Partmedia
849a790617
Increase lockout threshold ( #29504 )
2024-06-27 01:05:27 -07:00
PJBot
4ec2966f47
Automatic changelog update
2024-06-27 02:10:04 +00:00
Tayrtahn
f1e7b4c499
Fix double labels on pills and pill canisters ( #29499 )
2024-06-26 22:08:56 -04:00
PJBot
fb705ab3ef
Automatic changelog update
2024-06-26 14:26:49 +00:00
Doomsdrayk
441325347c
Fix disposals being effective nuclear bunkers ( #29438 )
...
Make disposals report their contents to the explosion system
2024-06-27 00:25:42 +10:00
Plykiya
4a0c637ee8
Fixes magic mirror interactions ( #29491 )
...
* Fix for magic mirror interaction
* Works for all cases
* swap the order, works
---------
Co-authored-by: plykiya <plykiya@protonmail.com >
2024-06-27 00:25:11 +10:00
DrSmugleaf
58efe4fdd1
Fix storages bugging out if an open storage has its component removed ( #29485 )
...
* Fix storages bugging out if an open storage has its component removed
* Fix error on close
2024-06-27 00:11:51 +10:00
PJBot
063011ec8d
Automatic changelog update
2024-06-26 13:44:50 +00:00
Chief-Engineer
c81ba6e4a9
Alert shared connections ( #29405 )
...
* add admin alert for active shared connections
* update wizden config
* review
2024-06-26 15:43:43 +02:00
Tayrtahn
1a67ab8c95
Forcemap can be cleared with empty string again ( #29472 )
2024-06-26 16:41:31 +10:00
PJBot
c34fb39cf3
Automatic changelog update
2024-06-26 03:28:05 +00:00
VeritableCalamity
4241ad34b6
Give moldy food the "Trash" tag ( #29380 )
...
Make moldy food items have the "Trash" tag, so they can be collected.
2024-06-25 23:26:59 -04:00
PJBot
7ee2b6f397
Automatic changelog update
2024-06-26 02:28:17 +00:00
lzk
a540d1ab17
Make blood less satiate hunger ( #29433 )
2024-06-25 22:27:11 -04:00
DieselMohawk
90c33da521
Security Webbing Resprite ( #29441 )
2024-06-25 22:00:16 -04:00
Джексон Миссиссиппи
33dd7d4965
Fix dragon ghost role rules ( #29474 )
...
q
2024-06-26 11:20:45 +10:00
PJBot
06e21aae6e
Automatic changelog update
2024-06-26 00:49:35 +00:00
Pieter-Jan Briers
37fffca615
Cut low pressure damage to 1/4 ( #29478 )
2024-06-25 20:48:26 -04:00
Snicket
231e180ff3
reclaimer-lobby-art ( #29343 )
...
* reclaimer-lobby-art
* fixed attribution from my part-Snicket
* fixed atributions this this time fr
* man
* Grobletombus
2024-06-25 15:28:37 +02:00
IProduceWidgets
d2eff3efa3
Oasis update ( #29440 )
...
* very minor things, mostly issue resolutions.
* purge invalids
2024-06-25 00:44:09 -06:00
PJBot
866ca966b1
Automatic changelog update
2024-06-25 06:29:54 +00:00
Tayrtahn
3009687326
Fix internals not auto-activating for entities spawned in space ( #29213 )
...
* Add organs before trying to breathe
* Add tests for auto-internals
* EntMan to the rescue
2024-06-25 16:28:48 +10:00
PJBot
84a54406dc
Automatic changelog update
2024-06-25 03:57:52 +00:00
Elysium206
8c7fc9890c
Increase of riot shield durability ( #29239 )
2024-06-24 23:56:46 -04:00
DrSmugleaf
a4d93362c3
Attempt to fix random test fail by undeleted AlertControl._spriteViewEntity ( #29424 )
2024-06-25 11:31:38 +10:00
Vasilis
27665e44a9
Fix filter yml names in the lobby so they actually work ( #29435 )
...
Fix filter yml names so they actually work
2024-06-25 02:53:16 +02:00
Pieter-Jan Briers
ebbe3c9144
Revert "TEG can power itself when turned on" ( #29434 )
...
Revert "TEG can power itself when turned on (#29072 )"
This reverts commit 9f9cf08d72 .
2024-06-25 10:38:06 +10:00
PJBot
56c4e60e45
Automatic changelog update
2024-06-24 22:41:26 +00:00
deathride58
bd3508d803
Colorblind friendly thermomachine LED colors ( #29397 )
...
Colorblind friendly thermomachines
2024-06-24 15:40:19 -07:00
Tayrtahn
8aea47a7ee
Fix forcemap not bypassing requirements ( #29426 )
...
* Fix forcemap not bypassing requirements
* Add integration test for forcemap
2024-06-24 18:29:44 -04:00
PJBot
0822284cba
Automatic changelog update
2024-06-24 22:04:11 +00:00
Emisse
7453f459c9
hardsuit fireproof nerf ( #29416 )
...
hardsuit nerf
2024-06-24 18:03:05 -04:00
PJBot
5aaac8b774
Automatic changelog update
2024-06-24 21:57:35 +00:00
Chief-Engineer
fd0511144a
Use moderator perms for grant_connect_bypass ( #29406 )
...
use moderator perms for grant_connect_bypass
2024-06-24 23:56:29 +02:00
Pieter-Jan Briers
c1ad5cded0
Fix gay nuke layering ( #29410 )
...
I fucked up while exporting from aseprite whoops.
2024-06-24 20:01:24 +02:00
Pieter-Jan Briers
3df7309dbf
Hotfix examine ( #29408 )
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#55328 was failing tests and shouldn't have been merged, it broke examine.
The problem is that for some reason, client-side examine system doesn't call base Initialize. So my entity query change (that I did not test) broke.
By the way, this same "not calling base" meant that group examine system wasn't predicting properly when it totally could've. Incredible.
2024-06-24 18:02:43 +02:00
PJBot
f068687306
Automatic changelog update
2024-06-24 15:38:00 +00:00
Pieter-Jan Briers
e7bcb270e4
Ghosts can now always see examine details ( #29404 )
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* Ghosts can now always see examine details
This means they bypass range and occlusion checks for getting extra detail, like the charge on an SMES.
* EntityQuery
2024-06-24 17:36:52 +02:00
ArkiveDev
d9506ce3a6
Force map confirmation ( #29391 )
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* Add map check to forcemap command
* remove debug line
* remove accidental newline
2024-06-24 13:56:21 +03:00
metalgearsloth
c6e5b2339e
Network BaseEmitSoundComponent ( #29400 )
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* Network BaseEmitSoundComponent
* high intelligence
2024-06-24 19:55:28 +10:00
MureixloI
6888511e03
Fix cargo and salvage's computer point light ( #29384 )
2024-06-23 18:17:59 -04:00
PJBot
c41558aa6e
Automatic changelog update
2024-06-23 19:34:18 +00:00
DrEnzyme
659010993f
Add bagels ( #24799 )
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Bagels are made by using a rolling pin on a dough slice to make a dough rope, then cooking the dough rope in a microwave for 5 seconds. There are two types: a normal bagel and a poppyseed bagel. The poppyseed bagel requires a poppy and a dough rope and has a small (5u) quantity of Bicaridine inside of it in addition to its nutriment.
Co-authored-by: Kevin Zheng <kevinz5000@gmail.com >
2024-06-23 12:33:12 -07:00
PJBot
08352151e3
Automatic changelog update
2024-06-23 17:32:41 +00:00
Tayrtahn
ac1bdd2c84
Fix unlabeled jugs in ChemVend ( #29178 )
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* Spawn dummy entities on client for vending machine UI
* Asked sloth, and we kinda need this pr
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Co-authored-by: Vasilis <vasilis@pikachu.systems >
2024-06-23 19:31:34 +02:00
mhamster
ba164f9e48
ContainmentFieldComponent's garbage destruction can now be disabled ( #29376 )
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* Garbage Vaporizer 3000
+ DestroyGarbage bool property
+ DestroyGarbage property check when dealing with incoming trash
* Update ContainmentFieldComponent.cs
Co-authored-by: Tayrtahn <tayrtahn@gmail.com >
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Co-authored-by: Tayrtahn <tayrtahn@gmail.com >
2024-06-23 11:34:32 -04:00
Pieter-Jan Briers
0c34eb6138
Ban template system ( #29365 )
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To help out admins, so they can easily fill out datacenter bans and stuff. Supports ban exemption flags and everything.
This is for use with SS14.Admin so it's just DB models here.
2024-06-23 17:33:54 +02:00
Nemanja
19bc6f961d
ironrock ores ( #29381 )
2024-06-24 01:02:16 +10:00
PJBot
6385c8c530
Automatic changelog update
2024-06-23 14:53:38 +00:00
eoineoineoin
2762470096
Add "Structure" tag to switches, buttons, and levers ( #29378 )
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Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es >
2024-06-23 10:52:30 -04:00
Errant
ba39b6f551
Survival box loadout group cleanup ( #29379 )
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cleanup
2024-06-23 08:41:34 -04:00
Brandon Hu
e8a4808f16
fix(atlas): Replace mindshield crate with implanter crate ( #29184 )
2024-06-23 02:04:31 -06:00
Brandon Hu
93eded4803
fix: Adds a missing defribilator to nukie planet ( #28362 )
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* fix: Adds a missing defribilator to nukie planet
* Fix: unpause nukie map
* What changes?
2024-06-23 02:04:09 -06:00
Brandon Hu
801c4f9181
tweak(medical): Reduce chemist slots ( #28711 )
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* tweak(medical): Reduce chemist slots
* tweak(medical): roundstart chemists slot set to 2 on some maps
* tweak(fland): Chemist slots to 3
fland is target to 80-100 players
2024-06-23 02:03:00 -06:00
Brandon Hu
7399c758d3
fix(oasis): Replace mindshield crate with implanter crate ( #29181 )
2024-06-23 02:02:21 -06:00
Brandon Hu
33baf418cd
fix(cluster): Replace mindshield crate with implanter crate ( #29182 )
2024-06-23 02:02:08 -06:00
Brandon Hu
8573eda852
fix(origin): Replace mindshield crate with implanter crate ( #29183 )
2024-06-23 02:01:54 -06:00
Brandon Hu
00e7aa4976
tweak(marathon): Fix some stuff ( #29256 )
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* tweak(marathon): Add cargo request computer to bridge
* fix everything else
2024-06-23 02:01:11 -06:00
Brandon Hu
32e2a4e9ce
tweak(meta): Swap around some of the computers in bridge ( #29263 )
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* tweak(meta): Swap around some of the computers in bridge
* tweak(meta): unpause map
2024-06-23 02:00:42 -06:00
Brandon Hu
6ba2df7fa4
tweak(fland): Add radiation shutters to front of PA ( #29265 )
2024-06-23 02:00:13 -06:00
Brandon Hu
9455d0da7f
tweak(emergency_box): Swap out Salvage Material crate with Engineering crate ( #29269 )
2024-06-23 01:59:57 -06:00
Brandon Hu
b1955f72d7
tweat(emergency_delta): Add screens around the evacuation shuttle ( #29267 )
2024-06-23 01:59:37 -06:00
Brandon Hu
252a3e6be4
tweak(saltern): Place a red phone in bridge meeting room, add another artifact spawn ( #29359 )
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* tweak(saltern): Place a red phone in bridge meeting room
* add artifact spawn
2024-06-23 01:59:07 -06:00
Brandon Hu
bada3bc75b
fix(omega): Connect the disposal unit in medbay to the disposal "network" ( #29305 )
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fix(omega): Connect the disposal unit in medbay to the disposal pipe system
2024-06-23 01:57:20 -06:00
Brandon Hu
de22f659e8
fix(packed): Fill the medical lockers in medbay ( #29319 )
2024-06-23 01:57:04 -06:00
Nemanja
c90c065431
swap siren ( #29369 )
2024-06-23 00:38:41 -04:00
Tayrtahn
c2f8984e6c
Apply RoleLoadout MinLimit fix to EnsureValid too ( #29358 )
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Apply MinLimit fix to EnsureValid too
2024-06-23 12:17:28 +10:00
metalgearsloth
0546c9bf64
Revert "Weapon Reflection Movement Mechanic ( #27219 )" ( #29326 )
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* Revert "Weapon Reflection Movement Mechanic (#27219 )"
This reverts commit b90373356e .
# Conflicts:
# Content.Shared/Alert/AlertType.cs
# Content.Shared/Weapons/Reflect/ReflectSystem.cs
* Add myself to codeowners
* Add myself to codeowners
* Also the alerts
2024-06-22 22:16:08 -04:00
PJBot
089cdcf777
Automatic changelog update
2024-06-23 01:47:38 +00:00
WarMechanic
9f9cf08d72
TEG can power itself when turned on ( #29072 )
2024-06-22 18:46:31 -07:00
github-actions[bot]
f15ccea6dd
Update Credits ( #29363 )
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Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com >
2024-06-23 02:29:52 +02:00
PJBot
dbe283cb1f
Automatic changelog update
2024-06-23 00:29:26 +00:00
Cojoke
966aca437c
Add the ability to put hats on medibots ( #28584 )
2024-06-22 20:28:20 -04:00
PJBot
627b19c8fb
Automatic changelog update
2024-06-22 23:47:25 +00:00
Floofi
3284c24ece
add lemon juice and fix bad sprite allocation ( #27465 )
2024-06-22 19:46:19 -04:00
Pieter-Jan Briers
f582e690eb
Remove robotics and supermatter lobby images ( #29355 )
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They don't look good, we have way better ones now.
2024-06-22 17:00:09 -04:00
Vasilis
ae84889235
Don't add untriage lable if it has been labeled at issue creation ( #29356 )
2024-06-22 21:47:59 +02:00
PJBot
640115d646
Automatic changelog update
2024-06-22 17:50:56 +00:00
nikthechampiongr
6aced66406
Firelocks are no longer pryable by hand if they are powered ( #29221 )
2024-06-22 10:49:50 -07:00
PJBot
061445ef6e
Automatic changelog update
2024-06-22 15:48:08 +00:00
lzk
325ab97a7d
Prying reinforced tile now will give you back metal rod ( #29084 )
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* Reinforced tile can we welded back into metal rod
* more changes
* weh
* fix
---------
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
2024-06-23 01:47:02 +10:00
PJBot
b9172a7823
Automatic changelog update
2024-06-22 15:45:24 +00:00
K-Dynamic
2a6fc45ab5
Thief toolbox minor rebalance & description clean-up ( #27771 )
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* thief clean-up
* anatomy set description change
* description changes
2024-06-23 01:44:18 +10:00
PJBot
f954970db8
Automatic changelog update
2024-06-22 15:23:12 +00:00
Partmedia
8112063a8b
Add air alarm hysteresis ( #29223 )
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Add firelock hysteresis
2024-06-23 01:22:17 +10:00
Partmedia
02fb432b05
Adjust some gas thresholds ( #29331 )
2024-06-23 01:22:06 +10:00
PJBot
4d6da0017c
Automatic changelog update
2024-06-22 15:14:04 +00:00
deltanedas
475c2a0b42
add access reader log wire ( #29094 )
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* add LoggingDisabled to AccessReader
* add LogWireAction
* -m give everything besides high-security door a log wire
* make LogAccess public and support string arg
* add log when pulsing
* m
* l
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Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-06-23 01:12:58 +10:00
PJBot
092cad4ba1
Automatic changelog update
2024-06-22 15:10:48 +00:00
marbow
5ee79b51ca
Sound Station 14 like a nukie song ( #29345 )
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Nukie song!!
2024-06-23 01:09:41 +10:00
Flareguy
45a4596e8b
Disk """resprite""" ( #29277 )
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* disk ""resprite""
* fix holodisk
2024-06-22 23:06:17 +10:00
MetalSage
061c1f520c
Admin UI localization ( #29340 )
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admin ui localization
Co-authored-by: MetalSage <metalsage.official@gmail.com >
2024-06-22 23:05:33 +10:00
PJBot
df5c4df894
Automatic changelog update
2024-06-22 10:44:24 +00:00
Errant
c418758a3a
Fix for missing survival boxes ( #29336 )
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storagefill order fix
2024-06-22 20:43:18 +10:00
Partmedia
dfe01c7bb1
Fix comments ( #29330 )
2024-06-21 23:02:06 -07:00
ArkiveDev
b5f6aa0c9d
Pacifist messages use target's identity name instead of entity name ( #29325 )
2024-06-22 15:19:40 +10:00
Partmedia
bb61f44d92
Move air sensor components into abstract base prototype ( #29261 )
2024-06-21 21:57:14 -07:00
PJBot
104881763c
Automatic changelog update
2024-06-22 04:16:27 +00:00
Nemanja
be7ffd89e2
AME Deconstruction Changes ( #29317 )
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* AME deconstruction complexity
* review
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Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2024-06-22 14:15:21 +10:00
metalgearsloth
892263302f
Update submodule to 226.3.0 ( #29323 )
2024-06-22 14:13:11 +10:00
Pieter-Jan Briers
07fe1a6b5a
Rewrite the options menu ( #28389 )
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* Basic attempt at rewriting how the options menu works, move accessibility settings into their own tab.
* Audio tab uses the new options system.
* Rewrite Misc tab
* Clean up heading styling
* Rewrite options tab and other minor cleanup all over the place.
* Documentation comments and minor cleanup.
---------
Co-authored-by: AJCM <AJCM@tutanota.com >
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2024-06-22 14:11:14 +10:00
Doomsdrayk
e0a6604d06
Fix pistols not displaying ammo count in-hand ( #29289 )
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* Make Drozd and C-20r not unwield on use
* Fix wielding mispredict
* add AmmoCounter to pistols
2024-06-22 11:46:51 +10:00
Ko4ergaPunk
6aa7e2edce
Fix noticeboard drawdepth ( #29262 )
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darwdepth added
2024-06-22 11:45:33 +10:00
PJBot
0ff144af73
Automatic changelog update
2024-06-22 01:12:48 +00:00
Alex Evgrashin
b7c088fbf3
Fix SSD indicator for scaled humanoids ( #29310 )
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Fix ssd
2024-06-22 11:11:40 +10:00