comasqw
fff4287ad5
ревёрт "demiplane modifiers", всё же нужно делать биом
2024-12-12 01:07:35 +04:00
comasqw
d1e4501b6f
Merge branch 'master' into MagicWands
2024-12-12 00:59:47 +04:00
comasqw
fc4f51f0dd
demiplane modifiers
2024-12-12 00:58:55 +04:00
Ed
c42b77d0c9
Merge pull request #658 from crystallpunk-14/ed-11-12-2024-upstream
...
Upstream sync
2024-12-11 21:18:17 +03:00
Ed
6c8b0a07f3
yep
2024-12-11 21:17:43 +03:00
comasqw
06cb93fb1d
recipes for workbench
2024-12-11 16:34:09 +04:00
Ed
af918c1253
Update audio_music.yml
2024-12-11 14:53:49 +03:00
Ed
be15a4097c
Update cp14-ignoredPrototypes.yml
2024-12-11 14:49:44 +03:00
Ed
cd736e4fd4
Merge remote-tracking branch 'upstream/stable' into ed-11-12-2024-upstream
...
# Conflicts:
# Content.IntegrationTests/Tests/PostMapInitTest.cs
# Content.Shared/Lock/LockSystem.cs
# Resources/Maps/oasis.yml
# Resources/Prototypes/Maps/Pools/default.yml
# Resources/Prototypes/audio.yml
2024-12-11 14:49:02 +03:00
Ed
576bbe91d0
Roofs ( #657 )
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* simple roo system
* tweaks
* roof sprite update
* transparent roof
* wooden roof sprite
* remove weather: false from all tiles
* stone roof + roofs crafting
* final shtrix, maps update
* fuck
* fix checks
* reagent auto vaporize tweaks
* Update base.yml
2024-12-11 14:44:16 +03:00
comasqw
14dbb5d3ed
added all modular parts
2024-12-11 13:27:33 +04:00
comasqw
337d248884
added magic crystals for all spells
2024-12-11 00:15:19 +04:00
Ed
e4b60b31c0
Ed 10 12 2024 aah ( #656 )
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* fix ghost zlevel moving
* stairways autorotation
* ladders sprite update
* slow space swimming
* fix wrong wood spawn
* deadly ocean
* Update zLevels.yml
2024-12-10 21:24:06 +03:00
comasqw
596c329c96
new staff
2024-12-10 17:37:43 +04:00
comasqw
bae34b8318
bup
2024-12-10 01:58:47 +04:00
comasqw
e7e4e61972
magic artifacts
2024-12-10 01:57:41 +04:00
Ed
99786342fb
Comoss sewers (zlevels added) ( #655 )
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* comoss zlevel sewers
* Update biome_template_caves.yml
* Update GhostSystem.cs
* Update GhostSystem.cs
2024-12-10 00:43:30 +03:00
Ed
22b0f46890
Roundleave ship clean up ( #653 )
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* cryo shuttle rework
* Update entities.ftl
2024-12-09 20:39:56 +03:00
Ed
bec8d7a7d4
Ghost z-levels move actions + mapping z-levels combine command ( #654 )
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* some setup
* fast ghost zlevels-moving
* zlevel combine command for mapping
2024-12-09 20:39:46 +03:00
comasqw
fc90485838
Merge branch 'master' into MagicWands
2024-12-09 21:35:22 +04:00
comasqw
ac5579c7fd
added base old magic scroll
2024-12-09 21:34:28 +04:00
comasqw
cd618efc31
update crystals modalrPart structure
2024-12-09 20:59:59 +04:00
ScarKy0
3844352fee
Derelict icon hotfix ( #33768 )
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whoops
2024-12-09 13:56:25 +01:00
Ed
5384adb2b3
Blacksmith again ( #652 )
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* golden and copper sword
* copper sickle
* maces
* shovels
* modular axes
* fixes
2024-12-09 00:40:27 +03:00
Vasilis The Pikachu
8472603b76
Revert "Simplify separated screen top menu ( #33047 )"
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This reverts commit f27fa1ed30 .
2024-12-08 21:36:48 +01:00
Ed
c2b7c5146d
second blacksmith
2024-12-08 14:43:12 +03:00
Ed
61454e351c
Another blacksmith minor update ( #648 )
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* modular golden sickle
* anvil and furnace resprite
* Update comoss.yml
2024-12-08 14:17:48 +03:00
Ed
dc5333ee18
localization update
2024-12-08 01:19:57 +03:00
Ed
0662299120
Aftertest tweaks ( #647 )
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* fix #641
* fix #639
* add copper, bloodflowers and wild sage into comoss island
* remove additional alchemist and blacksmithes roles
* more roundstart resources for alchemist and blacksmith
* disable footprints system
* cryo shuttle mechanic
* update cargo ship
* veryy magical
* tips update
* fix #635
* green cloak
* Update T0_cure_poison.yml
2024-12-08 00:52:35 +03:00
Ed
80be633aa1
Update ContentLocalizationManager.cs
2024-12-07 20:55:30 +03:00
Ed
264ef809bd
Update personal_objectives.yml
2024-12-07 20:49:51 +03:00
Ed
ccc97f0e70
Update CP14SandboxRU.xml
2024-12-07 15:04:28 +03:00
Ed
15017b7c4f
personal key loadout
2024-12-07 14:49:02 +03:00
Ed
2d54561a31
Update ContentLocalizationManager.cs
2024-12-07 12:41:51 +03:00
Nim
417668b88b
Crayon ( #634 )
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* crayon
* add crayon into loots
---------
Co-authored-by: Ed <edwardxperia2000@gmail.com >
2024-12-07 00:50:54 +03:00
Ed
52a0f44aa1
Bank progression mechanic ( #633 )
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* bank progression mechanic
* loc fix
* minor random fixes
* minor tweaks
* lighthouse
* Vladimirs Alerts!
* offset alerts
* lighthouse
2024-12-07 00:39:05 +03:00
deltanedas
3300ff2a06
clean up random lathe recipes ( #31525 )
...
Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
2024-12-06 16:45:01 +01:00
MilenVolf
b66fd98514
Localize ai dataset names ( #33608 )
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Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
2024-12-06 16:38:00 +01:00
K-Dynamic
e244472546
Samurai dogi is now major contraband ( #33699 )
2024-12-06 16:36:26 +01:00
0tito
de19418126
Add Sprite changes to Logic Gates to show the input/output state ( #33277 )
2024-12-06 16:35:48 +01:00
beck
6add781c4a
Added several variables to make ClumsyComponent more modular for developers. ( #33715 )
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Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
2024-12-06 16:31:31 +01:00
Ed
02cbeee6dc
Demiplane fixes ( #632 )
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* limit demiplace wshwooshing by interaction range, fix global gibbing
* Update base.yml
* fix #521
2024-12-06 17:16:38 +03:00
PJBot
d6d95f1a7a
Automatic changelog update
2024-12-06 10:16:30 +00:00
Ed
7d410d6094
Fix debris chunks loot spawning ( #33747 )
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Update DungeonJob.PostGenBiome.cs
2024-12-06 11:15:23 +01:00
Errant
2d6e52b21c
vox guidebook update poison regen ( #33739 )
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* vox guidebook regen update
* damage number
* skreee
2024-12-06 09:43:11 +01:00
Southbridge
623a35b3fe
Amber Station - Added Evac Shuttle ( #33743 )
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* Added evac shuttle and fixed various issues brought up during playtests
* Updated Amber with playtest feedback, removed waste loop and firelocks from evac shuttle
2024-12-06 01:39:25 -07:00
PJBot
94090f7403
Automatic changelog update
2024-12-06 06:23:45 +00:00
ScarKy0
274c3ab0b9
Derelict Borg Revival ( #33433 )
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* Derelictn'tn't Borg!
* Clean *sparkles*
* Removed "S: Awaiting Changes"
2024-12-06 00:22:38 -06:00
PJBot
38c8ffb9b5
Automatic changelog update
2024-12-06 05:28:59 +00:00
Winkarst
52a886947f
Add a maintenance panel to bar signs ( #33467 )
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* Add a maintenance panel to bar signs
* Update Resources/Locale/en-US/wires/wire-names.ftl
* AI interactions
---------
Co-authored-by: Winkarst <74284083+Winkarst-cpu@users.noreply.github.co >
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
2024-12-05 23:27:52 -06:00
MilenVolf
d6ba7598bd
Fix name duplications ( #33740 )
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* Fix name duplication
* Apply requested changes
2024-12-05 23:19:27 -06:00
Velcroboy
207c849e2d
Adds Station Anchor Beacon ( #33711 )
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Co-authored-by: Velcroboy <velcroboy333@hotmail.com >
2024-12-05 22:56:34 -06:00
PJBot
cd1177d9ba
Automatic changelog update
2024-12-06 04:53:08 +00:00
IProduceWidgets
3e0b93d071
fix a station event weighting bug ( #33584 )
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* fractional weights dont work in StationEvents
* force-int
* sure why not, we can keep floats I guess.
2024-12-05 22:52:02 -06:00
Ed
64df860b50
Salary for the guards ( #631 )
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* public API
* salary init
* salary finish
* Update entities.ftl
* Update salary.yml
2024-12-06 00:59:37 +03:00
PJBot
0e6ec2e1af
Automatic changelog update
2024-12-05 21:40:46 +00:00
IProduceWidgets
8f3973b2eb
set n2 survival box sprite layers ( #33733 )
2024-12-05 22:39:39 +01:00
PJBot
97ece026d5
Automatic changelog update
2024-12-05 21:18:37 +00:00
Pieter-Jan Briers
dc8b859916
Give vox health regen for poison below 20 damage ( #33722 )
2024-12-05 22:17:27 +01:00
Ed
ce34c6f2a0
Update lockTypes.yml
2024-12-05 21:25:34 +03:00
Ed
8252418fdc
Update personalHouse.yml
2024-12-05 18:19:10 +03:00
Winkarst
ce672acf91
Fix meteor's ArithmeticException ( #33556 )
...
Co-authored-by: Winkarst <74284083+Winkarst-cpu@users.noreply.github.co >
2024-12-05 13:20:27 +01:00
Ed
094fbc445f
localization sync
2024-12-05 14:43:43 +03:00
Ed
319cd18ee8
demiplane closing - adventurers tp out and gib ( #629 )
2024-12-05 12:35:38 +03:00
Leon Friedrich
6f51aa4b15
More device configurator serialization fixes ( #33664 )
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More device configurator invalid entity serialization fixes
2024-12-05 09:36:49 +01:00
Spessmann
59bce41390
Cog vox box removal ( #33730 )
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removed vox box ggggggggggggg
2024-12-04 20:01:56 -07:00
Southbridge
bcf2b9afeb
Box Station - Removed Vox Box ( #33729 )
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* Removed vox box and removed nearby fuel tank as well
* made all dirt decals consistent
2024-12-04 19:54:59 -07:00
Emisse
90c8776a60
bagel update ( #33726 )
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* bagel update
* remove invalid
* remove invalid
2024-12-04 19:54:45 -07:00
Southbridge
da68ae94c1
Amber Station - Removed Vox Box ( #33725 )
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Removed Vox Box
2024-12-04 17:02:36 -07:00
Ed
304e1a268a
Balance pack ( #628 )
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* map fixes, move crystalls from houses into startgear
* fix lock types
* fix item throwing, reduce lock powers, add lockpick into anvil
* new store positions
* restruct swords
* nerf skeleton, bone halberd
2024-12-05 00:29:14 +03:00
comasqw
6b41aa71ca
change ManacostModify
2024-12-05 01:23:47 +04:00
comasqw
a4395f2066
Merge branch 'master' into MagicWands
2024-12-05 00:46:27 +04:00
comasqw
685a9616ab
много чего
2024-12-05 00:41:23 +04:00
PJBot
fbfcccbe16
Automatic changelog update
2024-12-04 16:51:01 +00:00
keronshb
82528dce37
Adds Store on Collide and Wand of the Locker ( #33710 )
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* Adds wand of locker and locker projectile
* Adds IsOpen method to check if storage is open
* Adds store on collide
* Adds Store On Collide to Wizard Locker
* Adds Lock API
* Adds locking support
* Adds resist override and custom visual layers
* Fixes decursed states, adds comment for a future visualizer
* adds locker wand visuals and descriptions
* shrinks locker radius, moves TODO for throw support
* Adds whitelist and moves storage and lock logic into their own methods
* Adds support to disable store on collide after the first open. Fixes prediction issues with disabling.
* Adds wand of locker to the grimoire
* Adds wizard access prototype
* Adds Wizard to universal access
* Moves Lock on collide to on collide method
* Comments
* Changes layer order
* Fixes prediction issues when locking.
* Adds Wiz access to universal ID
2024-12-04 17:49:54 +01:00
A.Ne.
e6a6900719
Prototypes for Guard ( #616 )
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* Prototypes for Guard
* imperial laws
* merge
* yml clean up
* flags + change in imperial laws
* map update
* guard clothing resprite
* cool guard helmet
* guards grip and halberd
* fill cabinets, add guard commander stamp
* key and keyring fix
* Update arenas.yml
* Update migration.yml
* tapestry fix
* guidebook spacing
* Update meta.json
* add bold tags
* Update flags_wallmount.yml
---------
Co-authored-by: Ed <edwardxperia2000@gmail.com >
2024-12-04 18:11:33 +03:00
Hreno
152cf3388b
Add cooldown to buttons in borg's laws UI ( #31490 )
2024-12-04 21:16:41 +11:00
Tap
2e26ca786d
Fix for towels not having a cooldown for cleaning ( #33700 )
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Added a delay to cleaning with the towel
2024-12-04 21:14:59 +11:00
PJBot
fc8f7fb0ba
Automatic changelog update
2024-12-04 10:14:29 +00:00
Pieter-Jan Briers
c10a72be39
Fix layout on wires UI ( #33714 )
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Layout would break for machines with >6 lights because the column count was hardcoded. Uncap the UI width and fix the rows count instead.
Lights with less than 4 characters of text weren't aligned right, now they are.
2024-12-04 21:13:22 +11:00
PJBot
7ffd8012f6
Automatic changelog update
2024-12-04 02:43:25 +00:00
Partmedia
cf202e805d
Fix sinks and toilets not draining ( #33691 )
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* Fix AutoDrain
Per the system comments, AutoDrain is designed to automatically move
puddles into the drain (like a floor drain). Drains without AutoDrain
are still supposed to gradually empty the buffer, but not remove puddles
(like sinks and toilets).
However, a logic error in the original implementation causes drains with
AutoDrain set to false to simply not work. Hence sinks never emptied.
* Update documentation
2024-12-04 03:42:16 +01:00
Southbridge
87182635b6
Amber Improvements ( #33707 )
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* Various changes (see PR)
* variantized, fixedgridatmos, tiledwalls
2024-12-03 16:59:16 -07:00
Ed
0e88b6dc6f
Table fences ( #626 )
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* collision fucks
* map update
2024-12-03 16:21:07 +03:00
Ed
f6630e1ec9
Key distribution system ( #625 )
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* data restruct
* yay
* Update arenas.yml
* fixes
* auto labeling
* shuffle
2024-12-03 12:34:07 +03:00
Southbridge
2c2a435dbd
Amber Station Seasonal Update ( #33698 )
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Made some modifications requested by reviewers prior to and after map merge, also added holiday decorations!
2024-12-02 21:58:02 -07:00
PJBot
bfd005a37f
Automatic changelog update
2024-12-03 03:00:54 +00:00
CheddaCheez
e50c98c618
Add missing nacho recipes ( #33637 )
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* Nacho recipes, nutrition, and trash
In meal_recipes.yml: Add recipes for Nachos, Cheesy Nachos, and Cuban Nachos.
In meals.yml: Add a solutions container to regular nachos so it lines up with the others, and add a small plate as trash to each one.
* Volumes, nutritional tweaks, and flavor
In meals.yml: Lowered maxVol on nachos to leave 5 units of space. Nachos nutriment and vitamin lowered for costing so little. A cheese wedge is 3.75 nutriment, so cheesy having 4 more total nutritional value lines up nicely to me.
Cuban nachos had too little volume to fit its reagents in the first place, so increased maxVol by 10. Chili peppers are 4 nutri / 4 vitamin and ketchup has a touch of tomato, so bumped to 8 and 5. Capsaicin lowered partly to make it an even 20u. Ketchup dilutes I guess. Also they don't have cheese so I changed the flavor profile to tomato instead.
In meal_recipes.yml: Cuban Nachos recipe tweaked to require one less pepper. Given above numbers, this fits the nutritional value imo.
2024-12-02 20:59:47 -06:00
Luiz Costa
029b0374e9
Juiceable slimeballs ( #33660 )
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adds extractable component to slimeball prototype
2024-12-02 20:51:00 -06:00
Velcroboy
c1491e91b8
Adds a morgue locked maints airlock ( #33693 )
...
Co-authored-by: Velcroboy <velcroboy333@hotmail.com >
2024-12-02 20:46:55 -06:00
SpaceRox1244
2e31eb32cb
Makes kukri not use combat knife's storage sprite ( #33661 )
2024-12-02 20:41:42 -06:00
PJBot
f0829a6652
Automatic changelog update
2024-12-03 02:25:45 +00:00
Southbridge
e4e84aea74
New Low-Mid Pop Station - Amber Station ( #33441 )
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* Initial Commit with two departments done
* Checkpointing work
* Added most of service and science
* Started work on medbay
* Modified TEG setup and set up atmos pipes for engineering
* Re-added medbay, added chapel and janitorial, started routing disposals and generally the final layout of the map is coming together
* Plenty of additions, too many to list in a commit message
* Major update
* Nearly done with the map, just have to do decals and emergency lights
* Added all decals, only thing missing is department signs
* Toned back the dirt decals a bunch, added hallway signs and other decorations
* Finishing touches on the map before testing.
* Fixed invalids
* Renamed the station to Amber, and made a couple adjustments
* Completely redid cargo, added maints around sec
* Added Amber to the map post init integration test
* Many small updates addressing issues.
* Ran a script to update all the camera names, also ran fixgridatmos, fixrotations, tilewalls, and variantize
* Started addressing some of the issues brough up by Emisse and others
* Addressed all issues mentioned by reviewers. Added mail system.
* Wrapped up meeting all the issues raised by reviewers, also did a bunch of testing and resolved issues found during those tests
* Addressed additional requested changes, and nabbed some ship designs from Frontier. Redesigned south east maints and surrounding meteor nets based off of those designs
* Making a couple more requested changes
* Reduced the amount of Nitrogen Closets, made several small adjustments. Ready for review again!
* Removed invalids!
* web edit lmao
---------
Co-authored-by: Emisse <99158783+Emisse@users.noreply.github.com >
2024-12-02 19:24:37 -07:00
SpaceManiac
b800d98260
Fix lobby countdown not showing hours ( #33685 )
2024-12-02 13:29:44 -08:00
PJBot
cc804bf316
Automatic changelog update
2024-12-02 19:45:08 +00:00
JIPDawg
638a1dc489
Fixed ghost role rules for some syndicate familiars ( #32457 )
...
* fix ghost role rules for some syndicate familiars
* change from monkey rules to Team Antag rules.
* Resolve reviews + Fix rules for LoneOp and Xenos
* ghostrole rules
---------
Co-authored-by: JIPDawg <JIPDawg93@gmail.com >
Co-authored-by: Errant <35878406+Errant-4@users.noreply.github.com >
2024-12-02 20:43:59 +01:00
dylanstrategie
7f966ab9b1
Touching up Bagel Security Brig ( #33680 )
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* Touching up Bagel Security Brig
* Added a few missing door names
* Last door name I promise
* Address feedback
* Forgot to delete old shutter button
---------
Co-authored-by: dylanstrategie <188926747+dylanstrategie@users.noreply.github.com ~>
2024-12-02 04:29:45 -07:00
comasqw
86168288a3
Merge branch 'master' into MagicWands
2024-12-02 12:34:39 +04:00
comasqw
81dd06ac2c
init
2024-12-02 12:31:07 +04:00
PJBot
560fd8dd77
Automatic changelog update
2024-12-01 22:10:41 +00:00
MilenVolf
b3841e8414
Fix BuckleSystem always marking InteractHandEvent as Handled ( #33602 )
...
* Add check before marking event as handled
* Update Content.Shared/Buckle/SharedBuckleSystem.Interaction.cs
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
* Cleanup
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
2024-12-01 23:09:34 +01:00
Ed
7e6e4709c4
Ed 01 12 2024 rapier ( #623 )
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* Rapier blade
* file restruct
* golden garde
* iron sharp garde
* copper garde
2024-12-02 00:08:23 +03:00
MilenVolf
d4067bcaab
Fix wrong system usage ( #33679 )
...
Fix wrong system using
2024-12-01 11:34:18 -08:00
Ed
c6ac192dfb
Gold & Copper modular parts 1 ( #621 )
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* gold & copper daggers
* copper and gold short grip
* gold & copper grips
* golden pickaxe
* copper pickaxe
* Update anvil.yml
2024-12-01 20:11:59 +03:00
PJBot
237324e268
Automatic changelog update
2024-12-01 06:31:13 +00:00
IProduceWidgets
bf312f2306
Update Snowasis ( #33364 )
...
* Update Snowasis
* Appease test gods
* Woops had the leftward animation backwards. Fixed.
* add santa suits and envelopes to chapel
* It looks worse unscaled but whatever.
* fix ghost role
* examines
2024-11-30 23:30:01 -07:00
MilenVolf
5fdf03c216
Replace obsolete GetTilesIntersecting methods ( #32455 )
...
* Remove usage of obsolete GetTilesIntersecting round 1
* Oop wrong uids
* Remove usage of obsolete GetLocalTilesIntersecting round 2
* Remove usage of obsolete GetLocalTilesIntersecting final round
* weh
* Fix using `SharedMapSystem` in `StencilOverlay`
2024-12-01 12:56:47 +11:00
Nikolai Korolev
2d405c9652
Fix formatting IDE0055 warnings in VS Code ( #33669 )
2024-12-01 12:51:26 +11:00
github-actions[bot]
3984f0aa0a
Update Credits ( #33670 )
...
Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com >
2024-12-01 12:51:12 +11:00
PJBot
a46323d9f9
Automatic changelog update
2024-11-30 20:12:50 +00:00
Token
061b1b8adb
Fix makeghostroleraffle command where 4 arguments ( #31836 )
...
Fix makeghostroleraffle command with 4 arguments
2024-11-30 21:11:44 +01:00
PJBot
44ef60a642
Automatic changelog update
2024-11-30 19:32:46 +00:00
Preston Smith
efb35d7953
Require Wield To Activate Double-bladed ESword ( #32869 )
...
* Add MeleeRequiresWield component
* Prevent world activation
2024-11-30 20:31:40 +01:00
PJBot
720fccf3f3
Automatic changelog update
2024-11-30 17:26:15 +00:00
Winkarst
ab36b15080
Fix borgs not getting names on roundstart ( #33578 )
...
* Fix borgs not getting names on roundstart
* Glory to the NT
* Allow riggable to take in multiple reagents
* Revert
---------
Co-authored-by: Winkarst <74284083+Winkarst-cpu@users.noreply.github.co >
2024-11-30 18:25:09 +01:00
PJBot
766389a66b
Automatic changelog update
2024-11-30 16:24:33 +00:00
Plykiya
fb76cd952e
Fix for inspecting entities in the stripping window ( #33644 )
...
Handle it
2024-11-30 17:23:26 +01:00
PJBot
3d984603f1
Automatic changelog update
2024-11-30 16:15:45 +00:00
Plykiya
450bf813b8
Fix for inspecting entities in hand ( #33642 )
...
Actually inspect entity in hands
2024-11-30 17:14:39 +01:00
PJBot
973f42b3b2
Automatic changelog update
2024-11-30 16:00:03 +00:00
Plykiya
021c9832ef
Fix for handcuffing someone more than once ( #33646 )
...
* Fix for over-cuffing someone
* comment
2024-11-30 16:58:56 +01:00
Ed
bb43b37fd8
Bugfixes ( #619 )
...
* clean up
* Update empire_orders.yml
2024-11-30 14:16:48 +03:00
PJBot
86791583f9
Automatic changelog update
2024-11-30 06:24:58 +00:00
compilatron
08db47cb28
Cog/Marathon: Airlock fixes ( #33621 )
...
* Fixes the TEG airlock on marathon
* Fixes the atmos external airlock on cog
2024-11-29 23:23:50 -07:00
lunarcomets
b45c9d5129
fix PermanentBlindnessComponent to be not so permanent ( #33292 )
...
* adjust min blindness back to 0 when PermanentBlindnessComponent is removed
* mapinit changes
* remove OnRemove, move changes to OnShutdown
* goodbye event
* dependency removal
* final adjustment
---------
Co-authored-by: lunarcomets <luanrcomets2@gmail,com>
2024-11-30 13:56:52 +11:00
PJBot
e9ef00f475
Automatic changelog update
2024-11-30 02:55:44 +00:00
VideoKompany
54a9dce68d
add locale to Shuttle Console Map tab ( #33651 )
...
fixed
2024-11-30 13:54:37 +11:00
PJBot
17a224c86a
Automatic changelog update
2024-11-30 02:49:12 +00:00
Gansu
9236e9e5b9
Fix for arrivals deleting nuke ( #33659 )
...
Adds FTLSmashImmune to nuke prototype to stop it from arrival smashing
Adds a comment in FasterThanLight to indicate where the FTLSmashImmuneComponent is checked
Co-authored-by: aa5g21 <aa5g21@soton.ac.uk >
2024-11-30 13:48:04 +11:00
MilenVolf
6c86d7b32b
Cleanup some Client atmos systems ( #33634 )
...
* Cleanup `ScrubberControl.xaml.cs`
* Minor cleanups
* Another pile of minor cleanups
* Apply requested changes
* Rename "which" into "bound". Add whitespace after "if"
2024-11-30 02:33:29 +01:00
Ed
373d3a892b
New Comoss island map ( #618 )
...
* Create island_new.yml
* first map state
2024-11-30 01:08:44 +03:00
PJBot
f99331aa00
Automatic changelog update
2024-11-29 12:52:21 +00:00
MossyGreySlope
87d6b0b79b
Rename nitrogen internals crate ( #33545 )
...
* rename nitrogen internals crate
* nitrogen internals crate description
* migrate CrateNitrogenInternals ID
2024-11-29 13:51:15 +01:00
PJBot
bbdadd7144
Automatic changelog update
2024-11-29 09:47:31 +00:00
DrSmugleaf
3ad227a904
Add admin log for ghost warping ( #33636 )
2024-11-29 10:46:24 +01:00
Myra
422d1a9d32
Remove grasshopper from the panic bunker message ( #33638 )
...
Can be retargetted to stable if preferred, which will then be a hotfix
2024-11-29 20:27:14 +11:00
PJBot
2e340578ff
Automatic changelog update
2024-11-29 08:15:22 +00:00
Alice "Arimah" Heurlin
360f6982f4
Display GPS coordinates on their own line ( #33625 )
2024-11-29 11:14:14 +03:00
Alpha-Two
93bdd813c4
Fix gender, maybe ( #33631 )
...
Co-authored-by: Alpha-Two <alpha2.5232@gmail.com >
2024-11-29 08:54:46 +01:00
Ed
109edeb4b5
Modular weapon crafting WIP ( #611 )
...
* data initalizing
* modular assembling
* grips and blades sprites
* first prototypes
* jewerly decoration
* disassemble modular weapon
* grip start stats
* blade modifiers
* inhand sprites generation
* resprites inhand, add sickle, add attempt modify size
* auto inhand sprite parsing
* icon default parsing
* spear blade
* mace ball
* sword blade
* sharedization + autonetwork hotswipe
* wielding sprite support!
* iron long grip
* wielded sickle, fix ERROR sprite if state not added
* Update grips.yml
* wielded spear + ruby rework
* wielding damage bonus modifier
* modular size fix
* fix storedOffset rotation
* parts offset
* fix inheriting modifiers
* some bugfix and balance tweaks
* DPS Meter
* fix dividing by zero
* rebalance
* replace baseknife to modular knife. Delete ice knife spell
* sickle and mace modular replace
* modular spear & sword replacement. add wielded icons
* Update CP14DPSMeterSystem.cs
* back to serverization
* grip disassemble drop again
* clothing sprite generation code
* back slot long grips and mace
* remove jewerly slot, add more clothing states
* finish clothing states
* shovel modular
* YEEEEE
* anvil modular craft
* bugfixes
* more integration check fixes
2024-11-29 01:31:42 +03:00
Myra
b53c8ea60e
Approval labeler fix electric boogaloo ( #33633 )
...
Nik told me to not name this "nya"
2024-11-28 21:54:01 +01:00
Nikolai Korolev
4a21ed87db
Update Content.PatreonParser to use net8.0 TargetFramework ( #33559 )
...
Update Content.PatreonParse to use net8.0 targetframework
2024-11-28 20:13:26 +01:00
PJBot
6463e7e08e
Automatic changelog update
2024-11-28 13:42:10 +00:00
beck-thompson
a790955b76
Light verb is now predicted ( #33622 )
...
Fix
2024-11-29 00:41:01 +11:00
SpaceRox1244
f6813e39c7
Makes knives fly straight when thrown ( #33615 )
...
Gives knives a thrown angle
2024-11-28 16:09:47 +03:00
SpaceManiac
a206acc220
Fix swapped uniform printer east/west sprites ( #33442 )
...
Fix uniform printer sprites rotating the wrong way
2024-11-28 21:38:33 +11:00
Mifia
de613e45f8
Fix gauze eyepatch flying pixel ( #33564 )
...
boo
2024-11-28 21:34:43 +11:00
AlexUm
ac65c5a55d
Fix version for electril_grill meta.json ( #33611 )
...
fix
fixing the version thing in meta json for electril grill textures
Co-authored-by: Arthur Kustenko <arthur.kustenko@learnet.se >
2024-11-28 21:30:13 +11:00
ScarKy0
9704ed7a00
Added Oppenhopper poster to the game. ( #33588 )
...
* o7
* -
* oppenhopper v2
* Update Resources/Prototypes/Entities/Structures/Wallmounts/Signs/posters.yml
* Update Resources/Prototypes/Entities/Structures/Wallmounts/Signs/posters.yml
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
2024-11-28 11:08:43 +01:00
Flareguy
56fd7cbb6f
Removes burnt tiles ( #33422 )
...
remove burnt tiles
2024-11-28 09:49:41 +03:00
Myra
1bc65624c8
Merge stable into master: Hotfix the randomly occurring DeleteAllThenGhost test failures ( #33593 )
2024-11-27 09:05:31 +00:00
PJBot
1b6c9e866b
Automatic changelog update
2024-11-27 05:56:21 +00:00
slarticodefast
8ea388b309
Fix windoor and high security door not showing electrocution HUD ( #33551 )
2024-11-27 16:55:14 +11:00
PJBot
6187675c27
Automatic changelog update
2024-11-27 05:33:46 +00:00
slarticodefast
c861c56a69
Fix space ambient music ( #33594 )
2024-11-27 16:32:39 +11:00
Errant
eb9540364e
Hotfix the randomly occurring DeleteAllThenGhost test failures ( #33582 )
...
* clear mindrole on component shutdown
* let it go
2024-11-27 00:56:35 +01:00
dylanstrategie
ab7221efad
Added two N2 lockers to Reach ( #33409 )
...
Co-authored-by: dylanstrategie <188926747+dylanstrategie@users.noreply.github.com ~>
2024-11-26 13:04:34 -07:00
PJBot
dfc3562bfc
Automatic changelog update
2024-11-26 13:51:29 +00:00
Winkarst
41d2cf166d
Make shuttle airlocks not snapcardinals ( #33557 )
...
* Make shuttle airlocks not snapcardinals
* Update Resources/Prototypes/Entities/Structures/Doors/Airlocks/shuttle.yml
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
* Update Resources/Prototypes/Entities/Structures/Doors/Airlocks/shuttle.yml
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
---------
Co-authored-by: Winkarst <74284083+Winkarst-cpu@users.noreply.github.co >
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
2024-11-27 00:51:13 +11:00
slarticodefast
470c869ce2
Greytide Virus station event ( #33547 )
...
* proof of concept
* full implementation
* I commited a crime
* t
* min players increase
2024-11-27 00:50:20 +11:00
Intoxicating-Innocence
d5225d1f46
Ghost role drop-down alignment ( #33397 )
...
* dropdown shares margin width with children
* removed dependency that rider added for some reason
* reduced vertical margin from 8 to 2
2024-11-26 09:28:31 +01:00
PJBot
a69fc39fc0
Automatic changelog update
2024-11-26 01:00:41 +00:00
metalgearsloth
f27fa1ed30
Simplify separated screen top menu ( #33047 )
2024-11-26 01:59:34 +01:00
slarticodefast
e9eca826d8
minor AI cleanup ( #33555 )
...
* minor cleanup
* to
2024-11-26 09:39:04 +11:00
Vasilis
f0e9de8489
"Borgimorph" Release 2024-11-22 ( #33544 )
2024-11-25 15:25:04 +00:00
Flareguy
b8c8f7d0f8
Adds more diona names ( #33066 )
...
* adds more diona names
* more stuff
* AHHHHHHHHHHHHHHHHHHHHHHH
* further additions
* removes depression + adds comment
* fixes + remove some weird stuff + more stuff
* remove haste
2024-11-25 14:51:41 +01:00
PJBot
b8466d8321
Automatic changelog update
2024-11-25 12:36:20 +00:00
Niels Huylebroeck
49724a9b9d
Turn off PointLights on VendingMachines when broken or off. ( #33513 )
...
The light itself should already turn off due to `LitOnPowered`
component, but the broken state of a VendingMachine did not.
Fixes #33382
2024-11-25 13:35:14 +01:00
PJBot
ae576abe1f
Automatic changelog update
2024-11-25 12:25:04 +00:00
Minemoder5000
45cf4ec340
Shark plushies now goes rawr on hit. ( #33540 )
...
Shark goes rawr more
2024-11-25 13:23:57 +01:00
Nikolai Korolev
ea7f5433ac
Fix RA0003 warning for ChatBox ( #33531 )
2024-11-25 22:53:12 +11:00
Ben
32f48d974f
removed obsolete netmessage creator ( #33542 )
...
removed opsolete netmessage createor
2024-11-25 22:39:10 +11:00
Errant
14103e7a86
Hotfix babyproof arrivals terminal and arrivals shuttle ( #33538 )
2024-11-25 12:12:11 +01:00
PJBot
da9b2e6a10
Automatic changelog update
2024-11-25 07:21:39 +00:00
Schrödinger
f53e3ec3c1
[BUGFIX] "Ghost" in the lobby lets you see the whole chat ( #33529 )
...
* fix bug, in ghost command lobby
* fix
* Fix build
2024-11-25 10:20:31 +03:00
IProduceWidgets
9a898bb98e
babyproof arrivals shuttle ( #33284 )
...
* babyproof arrivals shuttle
* always powered lights
* uncuttable cables from terminal PR.
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
2024-11-25 07:59:37 +01:00
IProduceWidgets
86a3d1636f
baby proof the terminal ( #33281 )
...
* baby proof the terminal
* Make a couple exceptions for items that you might take with you.
* alwayspoweredlights
* Uncuttable cables since cablecomp is a snowflake construction system
* chairs and vendors
* rerun heisentests
* rerun tests again
2024-11-25 07:59:01 +01:00
PJBot
ed2cd23309
Automatic changelog update
2024-11-25 04:28:02 +00:00
slarticodefast
3c6c5ab6c9
fix airlocks inconsistently auto-closing after unbolting ( #33524 )
...
fix door auto close timer
2024-11-25 15:26:54 +11:00
kosticia
d642ee7707
Delete HOS headset from warden's locker ( #33234 )
...
* add headset
* Add icons
* Meta change
* fix
* Revert + delete headset from locker
2024-11-25 01:46:33 +01:00
Ed
8057fad4d3
Skeleton demiplane antag ( #609 )
...
* skeletons! ack
* nerf skeletons
2024-11-24 22:08:05 +03:00
mubururu_
cae49ae0d2
various material & ore inhands ( #33342 )
...
* begin
* bones + pyrotten + goliath hide inhands
* Update Resources/Prototypes/Entities/Objects/Materials/materials.yml
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
* Update Resources/Textures/Objects/Materials/materials.rsi/meta.json
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
* Update Resources/Textures/Objects/Materials/materials.rsi/meta.json
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
* Update Resources/Textures/Objects/Materials/materials.rsi/meta.json
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
* pyrottOn
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
2024-11-24 17:24:13 +01:00
Ed
191112a8a8
Tampestry ( #607 )
...
* Update T0_cure_heat.yml
* tampestry
* palisade wip
2024-11-24 18:27:18 +03:00
A.Ne.
406f22de3f
closed door interact popup, resolve #564 ( #600 )
...
* closed door interact popup, resolve #564
* tweak
* uh
* removed old comment
* Update attributions.yml
* fix
* Update CP14SharedDoorInteractionPopupSystem.cs
* fixes
---------
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com >
Co-authored-by: Ed <edwardxperia2000@gmail.com >
2024-11-24 15:54:42 +03:00
Nim
b72c2bfb7b
Mosquitoes ( #593 )
...
* mos
* more fix
* spawner
* balance review
---------
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com >
Co-authored-by: Ed <edwardxperia2000@gmail.com >
2024-11-24 15:22:35 +03:00
A.Ne.
dbc2fd689a
follow on use inhand ( #606 )
2024-11-24 14:36:35 +03:00
Ed
897a9cf683
localization sync ( #597 )
...
* localization sync
* init
* Update entities.ftl
* внезапный респрайт лома
2024-11-24 14:33:02 +03:00
A.Ne.
b37113f7f2
add multiple parents supproting ( #598 )
...
* add multiple parents supproting
* change yaml path for parsing
* Update yaml_parser.py
* Update localization_helper.py
* fix
2024-11-24 13:40:20 +03:00
Ed
42127c4682
Guards roles and clothings ( #608 )
...
* white-blue chainmails for guard
* steal cloaks from mercenaryes to guards
* loadouts
* guard cloak resprite
* job spawners
* skills
* Update migration.yml
* Update crates.yml
* remove recipes
* Update jobs.yml
* Update migration.yml
2024-11-24 13:39:53 +03:00
PJBot
91b9d4a7f0
Automatic changelog update
2024-11-24 08:50:37 +00:00
deltanedas
e436a50c36
fix exped caves generation ( #32890 )
...
Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-11-24 09:49:31 +01:00
PJBot
84df2b857e
Automatic changelog update
2024-11-24 08:12:54 +00:00
MilenVolf
aa80a88cc4
Allow shuttles on planets to make FTL jump ( #33507 )
...
This check conflicts with an attempt to FTL from the planet before expedition ends
2024-11-24 11:11:47 +03:00
PJBot
2229a6a04b
Automatic changelog update
2024-11-24 04:21:08 +00:00
Winkarst
f706170ee1
Draw muzzle flash below mobs ( #33465 )
...
* Draw muzzle flash below mobs
* Better naming
---------
Co-authored-by: Winkarst <74284083+Winkarst-cpu@users.noreply.github.co >
2024-11-24 15:20:00 +11:00
github-actions[bot]
ef89d5cc21
Update Credits ( #33503 )
...
Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com >
2024-11-24 12:56:18 +11:00
PJBot
e958c0c9b0
Automatic changelog update
2024-11-23 16:54:04 +00:00
metalgearsloth
11dbf50ed6
Add delay to AutoOrient ( #33479 )
...
It functions identically to how V1 of orientation worked and it's incredibly annoying.
2024-11-23 17:52:58 +01:00
PJBot
8522ffe8ce
Automatic changelog update
2024-11-23 15:15:19 +00:00
IProduceWidgets
fab9993a3b
babyproof arrivals shuttle ( #33284 )
...
* babyproof arrivals shuttle
* always powered lights
* uncuttable cables from terminal PR.
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
2024-11-23 16:14:13 +01:00
PJBot
4cecf99e65
Automatic changelog update
2024-11-23 11:42:43 +00:00
goet
855547a2d4
Ensure wires can always be cut ( #32447 )
...
ensure wires are always cut
2024-11-23 12:41:37 +01:00
PJBot
45af6a13fc
Automatic changelog update
2024-11-23 11:21:05 +00:00
metalgearsloth
11dae2ff93
Don't show drag-drop outline if climbing ( #33477 )
...
It won't actually do anything.
2024-11-23 12:19:59 +01:00
Ed
ae01ebda0e
Merge pull request #595 from crystallpunk-14/ed-20-11-2024-upstream-sync
...
Upstream sync
2024-11-23 13:44:10 +03:00
PJBot
bde85858a3
Automatic changelog update
2024-11-23 09:32:14 +00:00
metalgearsloth
c3786a56dc
Fix door animations mispredicting if closing is interrupted ( #33481 )
...
* Fix door animations mispredicting if closing is interrupted
On master it will flicker states a little bit partially due to it not being predicted.
Instead we'll just set it straight back to opening (no animation is ever played anyway).
* no log
2024-11-23 10:31:07 +01:00
eoineoineoin
bdf4a46edf
Minor improvements & fixes to Shuttle Console UI ( #31623 )
...
* Fix grids and docks being culled from display prematurely
* Fix inconsistent disabling of "Undock" buttons
* Add a radar icon to indicate where the controlling console is
* Tidy up math
Remove lots of sketchy transforms-of-transforms, which should have been
as single matrix multiply. Assign proper names to matrices. Remove some
redundant calculations.
* Feedback
2024-11-23 17:55:09 +11:00
MetalSage
a42bacd3a9
Fix startingGear storage ( #33394 )
...
* fix starting gear storage
* removal of unused
---------
Co-authored-by: MetalSage <metalsage.official@gmail.com >
2024-11-23 17:54:35 +11:00
PJBot
1e93e12330
Automatic changelog update
2024-11-23 06:42:34 +00:00
Winkarst
0a587c9ccc
Disable submit admin note button on switch to note ( #33456 )
...
Co-authored-by: Winkarst <74284083+Winkarst-cpu@users.noreply.github.co >
2024-11-23 17:41:28 +11:00
PJBot
7feafcbe95
Automatic changelog update
2024-11-23 06:38:21 +00:00
metalgearsloth
5409815be9
Allow AI and observers to see electrified doors ( #33466 )
2024-11-23 17:37:14 +11:00
PJBot
d8ecf12fca
Automatic changelog update
2024-11-23 02:54:55 +00:00
metalgearsloth
616907009d
Fix salvage vendor inventory ( #33437 )
2024-11-23 13:53:47 +11:00
Ed
fff97fa819
adapt
2024-11-23 03:12:45 +03:00
PJBot
6bc205484f
Automatic changelog update
2024-11-22 22:51:50 +00:00
IProduceWidgets
a28adf4ae4
baby proof the terminal ( #33281 )
...
* baby proof the terminal
* Make a couple exceptions for items that you might take with you.
* alwayspoweredlights
* Uncuttable cables since cablecomp is a snowflake construction system
* chairs and vendors
* rerun heisentests
* rerun tests again
2024-11-22 23:50:41 +01:00
Ed
677e5194d6
Merge remote-tracking branch 'upstream/master' into ed-20-11-2024-upstream-sync
...
# Conflicts:
# Content.Server/Chemistry/EntitySystems/InjectorSystem.cs
# Content.Server/Traits/TraitSystem.cs
# Content.Shared/CCVar/CCVars.cs
# Content.Shared/Inventory/InventorySystem.Relay.cs
# Resources/Maps/box.yml
# Resources/Maps/core.yml
2024-11-23 01:48:24 +03:00
slarticodefast
de516905f0
another rename
2024-11-22 23:39:05 +01:00
slarticodefast
306277afe0
rename
2024-11-22 23:05:36 +01:00
slarticodefast
08bfb43feb
cleanup
2024-11-22 23:02:59 +01:00
slarticodefast
5a9a2d463b
Merge branch 'master' into powerhud
2024-11-22 19:38:55 +01:00
slarticodefast
09ca45a621
Merge staging into master ( #33462 )
2024-11-22 18:32:30 +01:00
Pieter-Jan Briers
b4ec946bd9
Fix sandbox error with new HWID code. ( #33461 )
...
Oops
2024-11-22 18:14:46 +01:00
c4llv07e
646d41d3a7
Add telegram to the server info-links ( #33459 )
2024-11-22 16:38:41 +01:00
Ed
a6c7bc5993
haha
2024-11-22 14:49:48 +03:00
Ed
66fe15f8c7
Balance tweaks ( #604 )
...
* x2 damage
* Update CP14MagicWeaknessSystem.cs
* split cure burn
* split blood purification
* extinguish torch by interact
* Update torch.yml
* Update T0_cure_heat.yml
* fix fireSpread
2024-11-22 14:14:22 +03:00
Vasilis
94ac0b1399
Modern HWID integration ( #33265 )
2024-11-22 11:08:51 +00:00
PJBot
a3edf04dd3
Automatic changelog update
2024-11-22 03:47:17 +00:00
chromiumboy
403528cbf3
Gas pipe sensors ( #33128 )
...
* Initial commit
* Monitored pipe node is now referenced by name
* Review changes
* Simplified construction
* Tweaked deconstruction to match other binary atmos devices
* Helper function removal
* Updated attribution
2024-11-21 21:46:10 -06:00
PJBot
38c70d6c9b
Automatic changelog update
2024-11-22 02:57:12 +00:00
DrSmugleaf
5a751a820a
Fix admin ghosts not being able to see items in pockets or interact with them ( #31076 )
...
* Fix admin ghosts not being able to see items in pouches or interact with them
* fix
* oops
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
2024-11-22 03:56:05 +01:00
slarticodefast
3758715bdc
electrification hud
2024-11-22 00:43:02 +01:00
Ed
8ad951183c
Merge branch 'master' into ed-20-11-2024-upstream-sync
2024-11-21 22:50:28 +03:00
Ed
548433baca
Torch craft ( #603 )
...
* fix
* Update crates.yml
* loadout torch, flint craft workbench
2024-11-21 22:48:14 +03:00
Ed
96fc06a443
Fire update ( #602 )
...
* fire spread fixes and optimization
* fix liquid drops nefty and suffix
* some sharedization
* melee fire extinguish
* clean up fireSpread system
* caution popup
* cuffable zombies
* fix zombie AI
* lighter
* torch integration attempt
* fix torch igniting
* yml tweaks
* bonus flammable damage
2024-11-21 22:01:14 +03:00
Vasilis
4f703ae9ce
Fix approval labeler ( #33440 )
...
* Fix approval labeler
* Update labeler-review.yml
* Update labeler-review.yml
2024-11-21 17:51:18 +01:00
PJBot
11ee2f9a37
Automatic changelog update
2024-11-21 14:21:21 +00:00
IProduceWidgets
f5930bb566
Coal presents and chrimmas tree options. Presents no longer itemify ( #33147 )
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* Dont ensure ItemComp because it could lead to weirds, and also PickupOrDrop handles non-items already.
* presents and tree
* woops
* reviews a
2024-11-21 15:20:11 +01:00
ThatGuyUSA
0f0b141f21
Syndicate item fix ups ( #33435 )
...
tweaks and fixes
2024-11-21 14:22:57 +01:00
Pieter-Jan Briers
75a096b6bd
Merge remote-tracking branch 'upstream/master' into 24-10-29-modern-hwid
2024-11-21 01:26:01 +01:00
metalgearsloth
beeffdb5e1
Update to Robust v237.2.0 ( #33436 )
2024-11-21 11:16:55 +11:00
Pieter-Jan Briers
5c0a32b8b8
Update to Robust v237.2.0
2024-11-21 00:07:12 +01:00
MissKay1994
c02a027cf1
Update salvage.yml
2024-11-20 18:06:19 -05:00
MissKay1994
e96e80bc95
Update salvage.yml
2024-11-20 18:05:01 -05:00
A.Ne.
4fcfab972d
demiplane crates fix #589 ( #599 )
...
* demiplane crates fix #589
* change component to MapGridComponent
* simplification
* Update CP14DemiplanSystem.Generation.cs
---------
Co-authored-by: Ed <edwardxperia2000@gmail.com >
2024-11-20 23:37:44 +03:00
A.Ne.
4abd793ef9
lockkey system tweak ( #601 )
...
* lockkey system tweak
* Update SharedCP14LockKeySystem.cs
---------
Co-authored-by: Ed <edwardxperia2000@gmail.com >
2024-11-20 23:16:00 +03:00
MissKay1994
f23b6522b2
Update cargo_vending.yml
2024-11-20 04:44:33 -05:00
MissKay1994
693e5f1fad
Update salvage.yml
2024-11-20 03:40:54 -05:00
metalgearsloth
cb246f5d7d
Set airlock unlit layers as invisible ( #32484 )
...
Doesn't really affect anything due to appearance bulldozing this but this aligns with their actual normal states so.
2024-11-20 11:10:05 +03:00
PJBot
f9533a637a
Automatic changelog update
2024-11-20 07:56:20 +00:00
metalgearsloth
98caf50626
Ion storm refactor ( #33311 )
2024-11-20 18:55:12 +11:00
metalgearsloth
a9be561ea7
Merge branch 'master' into ion-storm-refactor
2024-11-20 18:22:08 +11:00
PJBot
4f3ac3ea68
Automatic changelog update
2024-11-20 07:19:45 +00:00
metalgearsloth
59b09383ca
Capacitor Crafting Change ( #31966 )
2024-11-20 18:18:37 +11:00
PJBot
a7003acd77
Automatic changelog update
2024-11-20 05:57:05 +00:00
metalgearsloth
a818c2a134
Temporarily make singularity a bit harder to loose as non-antag ( #33358 )
2024-11-20 16:55:58 +11:00
metalgearsloth
8acbf87d8f
Move PlayerBeforeSpawnEvent and PlayerSpawnCompleteEvent to Shared ( #33428 )
2024-11-20 16:53:18 +11:00
DrSmugleaf
f5d0e955e3
Fix imports
2024-11-19 21:16:49 -08:00
DrSmugleaf
b8b33b97af
Move PlayerBeforeSpawnEvent and PlayerSpawnCompleteEvent to Shared
2024-11-19 21:15:15 -08:00
Saphire
44db676b24
Actually make the emagging popup work properly
2024-11-20 09:32:50 +06:00
PJBot
1b3672e095
Automatic changelog update
2024-11-20 02:06:21 +00:00
metalgearsloth
75acce0d62
Fix: Examine Damage now specifies no damage ( #33064 )
2024-11-20 13:05:15 +11:00
PJBot
a13a4f7a99
Automatic changelog update
2024-11-20 02:00:37 +00:00
metalgearsloth
b177a1d019
Coloured Light Cost Reduction ( #33376 )
2024-11-20 12:59:31 +11:00
metalgearsloth
0ec23362fe
Merge into master: Increase softcap back to 80 ( #33400 ) ( #33419 )
2024-11-20 12:56:29 +11:00
PJBot
7e8e2c7212
Automatic changelog update
2024-11-20 01:55:55 +00:00
qwerltaz
e98383d572
Construction menu grid view ( #32577 )
...
* button
* implement populate grid view
* tweak min width
* Make grid button toggle visible
* tweak min window size
* fix missing recipe button when mirroring item
* make grid buttons toggleable
* align button texture vertically
* selected grid item has plain color background
* tweak window width so all buttons look good
* rename select method, defer colouring
* get icon better
* whoops
* simpler button toggle
* spritesys frame0, move spritesys
* delete old sprite system refs
2024-11-20 12:54:49 +11:00
beck-thompson
1fa1975e60
Fix toggle verbs ( #32138 )
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First commit
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
2024-11-20 12:53:52 +11:00
Saphire
9c666457c2
Move some of the new singularity code into shared
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Hopefully without explosions yay
2024-11-20 07:53:10 +06:00
SlamBamActionman
6e53cd98a4
Add emag functionality
2024-11-20 07:53:10 +06:00
PJBot
35e2c641c1
Automatic changelog update
2024-11-20 01:06:27 +00:00
Plykiya
fdf3df9fbd
Crew monitoring crate updated to contain flatpacks, science access instead of engi ( #33417 )
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* Make a crew monitoring crate with flatpacks
* fix image
* migration
2024-11-20 12:05:20 +11:00
Saphire Lattice
eebf06d9d6
Automatically add "Approved" to maintainer PRs ( #33337 )
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* Add an Approved labeler for maintainer PRs
* Be extra safe with conditions
2024-11-20 12:03:52 +11:00
PJBot
ed1ae96fa2
Automatic changelog update
2024-11-20 01:01:45 +00:00
SlamBamActionman
89392e2424
Remove drag & drop dropping items from containers ( #32706 )
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* Initial commit
* Update based on maintainer discussion
* Forgot to remove this woops
2024-11-20 12:00:38 +11:00
PJBot
efa28fc650
Automatic changelog update
2024-11-20 00:58:08 +00:00
MilenVolf
2002de9bb0
Localize planet dataset names ( #33398 )
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* Localize planet names (borer)
* DatasetPrototype -> LocalizedDatasetPrototype
* Apply requested changes
2024-11-20 11:57:43 +11:00
Plykiya
7f5bae99bb
Fix security riot crate ( #33415 )
...
* move riot crate from security to armory category
* Move riot crate to armory, actually make it require armory access to unlock
2024-11-20 11:57:01 +11:00
Pieter-Jan Briers
c4e2eb9d02
.NET 9 forward compatibility changes ( #33421 )
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This doesn't switch the projects over to .NET 9, but it does make them work on .NET 9 when we decide to switch in the future.
2024-11-20 11:17:45 +11:00
Ed
ed638c94a8
Merge remote-tracking branch 'upstream/stable' into ed-20-11-2024-upstream-sync
...
# Conflicts:
# Resources/Maps/cog.yml
2024-11-20 00:34:51 +03:00
Ed
e79b046c4a
Magic redesign ( #594 )
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* water spell textures
* water creation spell
* mana consume, and mana glove
* remove mana transfer ring
* Update migration.yml
* copy Wizden loadout PR
* add sprite component to all spells
* spell dummy loadouts
* delete spell traits
* really give spells from loadouts
* update crates fill and demiplane spawners
* beer creation spell, fix passivedamage
* Update PassiveDamageSystem.cs
2024-11-20 00:23:44 +03:00
A.Ne.
ec278dc98f
LocaleHelperRefactor ( #592 )
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* refactor
* refactor Prototype class init
2024-11-20 00:22:42 +03:00
PJBot
42ee90e53e
Automatic changelog update
2024-11-19 20:32:47 +00:00
ArZarLordOfMango
a949cf33e9
Toggle clothing fix ( #32826 )
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* toggle clothing fix
* some adding
2024-11-19 21:31:37 +01:00
nikthechampiongr
895648aa2c
Increase softcap back to 80 ( #33400 )
2024-11-19 13:13:02 +01:00
PJBot
0e2e6a001f
Automatic changelog update
2024-11-19 05:08:09 +00:00
ScarKy0
437a586906
Welded secret doors no longer say they are welded shut. ( #33365 )
...
Init
2024-11-18 23:07:02 -06:00
PJBot
10ee37a47c
Automatic changelog update
2024-11-19 03:00:50 +00:00
Ilya246
909235cdbe
fix viewing nav slowing shuttle down ( #32381 )
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fix
2024-11-19 03:59:42 +01:00
Spessmann
dffece473a
Cog update ( #33410 )
...
removed fun
2024-11-18 19:17:57 -07:00
Saphire
68eaf6ff25
Bump the failsafe timer down
2024-11-19 08:11:10 +06:00
Spanky
96d2fe477d
Service Worker Job Icon Change ( #33361 )
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* Changes the Server Worker job icon to a bowtie.
* Removes grey from icon to better fit existing art.
* Updated ID card sprite.
* Edit respective meta.json files.
2024-11-18 23:37:34 +01:00
faint
79ff990ddf
Replace direct uses of GameTicker dictionary with TryGetValue ( #33222 )
...
Fix station events schedulers, antag selection and possibly other systems acting weird in a rare scenario
2024-11-18 21:57:50 +03:00
Ed
d67f7619c4
Edgefication ( #590 )
...
* bloat
* bloat 2
* bloat 3
* final bloat
* Update icon.ico
* Create integration_test_run.bat
* Arggh
* Disable some tests
* revert roomfill clearexisting changes
2024-11-18 14:40:52 +03:00
SpaceManiac
647db6aa87
Shift air alarm sprites to better reflect their direction ( #33379 )
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* Shift Air Alarm sprites to better reflect their direction
* Fix two frames of west-facing sprite being one pixel off
* Indicate that sprites are no longer exactly tgstation's
2024-11-18 03:51:08 -06:00
PJBot
b0fd9d5a55
Automatic changelog update
2024-11-18 06:33:17 +00:00
Ubaser
824efd4b25
Dim light bulbs ( #33383 )
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add
2024-11-17 23:32:07 -07:00
Justice League
97be261631
Reduced cost of coloured light fixtures
2024-11-17 18:55:57 -05:00
ThatGuyUSA
31d5a66866
Chemical synthesis kit tweak ( #33345 )
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* butcherable surgery caps
* readded cardboard box
* butcherable now?
* butcherable now?
* one day ill figure this out
* changed label of hyperzine syringe
* removed the thing in hats.yml that wasn't supposed to be here
* Update Resources/Prototypes/Entities/Objects/Specific/Medical/healing.yml
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
2024-11-17 23:08:20 +01:00
ScarKy0
e290588624
Changes + Cleanup
2024-11-17 20:23:45 +01:00
ActiveMammmoth
22987fc77f
Wizard Summon Guns/Magic ( #32692 )
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* mostly done but there's a bug with spawning
* RandomGlobalSpawnSpellEvent now actually works
* Summon Guns/Magic is working
* Added sound, cap gun, and auto pick up
* Added all requested changes/fixes from reviews
* Halving cooldowns
2024-11-17 17:46:31 +01:00
Spanky
c7f83523ef
Packed Update (Christmas Edition) ( #33356 )
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Christmasified Packed station.
2024-11-16 23:35:57 -07:00
Spanky
f484118e2d
Omega Update (Christmas Edition) ( #33357 )
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* Christmasift Omega station.
* Add cryosleeper to bridge.
2024-11-16 23:35:41 -07:00
PJBot
96b9d1a714
Automatic changelog update
2024-11-17 03:28:38 +00:00
SpaceRox1244
d9c677e91b
Adds paper label visuals to closets and lockers ( #33318 )
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* Modifies label sprites and adds label visuals to closets
* Removes redundant GenericVisualizer component
2024-11-16 21:27:29 -06:00
github-actions[bot]
0991b6bbe8
Update Credits ( #33360 )
...
Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com >
2024-11-17 13:03:59 +11:00
ThatGuyUSA
5cd92431b9
Throwing Knife description tweak ( #33349 )
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changed description
2024-11-16 19:03:14 -06:00
Saphire
476f90df09
Fix the component defaults
2024-11-17 04:31:41 +06:00
Saphire
01d6df3d0a
Fix Fluent string ID copypaste fail
2024-11-17 04:18:00 +06:00
Saphire
a68c6cb29e
Temporarily make singularity a bit harder to loose as non-antag
2024-11-17 04:01:38 +06:00
Ed
ef6f23e4b8
Remove demiplan fun ( #587 )
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* disable roomfills
* demiplan examination random disable
2024-11-16 17:37:06 +03:00
Ed
06308961ed
Revert "Revert "Added personal signature system"" ( #586 )
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* Revert "Revert "Added personal signature system (#382 )" (#471 )"
This reverts commit 9f93931057 .
* Update pen.yml
2024-11-16 17:30:38 +03:00
Emisse
bdab41248d
bagel christmas update ( #33347 )
2024-11-16 01:42:33 -07:00
Southbridge
f071bf65e0
Marathon holiday update ( #33335 )
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* Added holiday decorations, and modified emergency lights to have a better layout.
* Added a couple more emergency lights after finding a couple spots that were wway too dark during testing, also gave the warden a crew monitor
2024-11-15 23:35:23 -07:00
Southbridge
f5b63b8393
Box Holiday Update ( #33340 )
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Added holiday decorations with presents and various fixes
2024-11-15 23:29:23 -07:00
Spessmann
d9a5ffbef4
Cog christmas update ( #33344 )
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christmas updoot
2024-11-15 23:29:09 -07:00
PJBot
47f94d1139
Automatic changelog update
2024-11-16 05:10:35 +00:00
dffdff2423
2c82a2dfc0
Add admin remarks button to lobby ( #31761 )
2024-11-15 23:09:29 -06:00
PJBot
7077b930f2
Automatic changelog update
2024-11-16 04:31:53 +00:00
K-Dynamic
4f659b9d6d
Solar assembly crate buff ( #33019 )
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* more flatpacks + glass
* solar crate price increase
* price increase
* 1250 spesos
* Update Resources/Prototypes/Catalog/Fills/Crates/engines.yml
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
2024-11-15 22:30:47 -06:00
MossyGreySlope
11963e50b1
Fix server crash when the seed extractor is used on the dev map ( #33312 )
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handle event when using seed extractor
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
2024-11-15 21:57:33 -06:00
PJBot
6bcfe6fb3d
Automatic changelog update
2024-11-16 03:40:25 +00:00
Saphire Lattice
1f5eb6a08b
Fix utensils not being thrown away ( #33326 )
2024-11-15 21:39:19 -06:00
PJBot
c4e8751ee6
Automatic changelog update
2024-11-16 03:27:57 +00:00
Southbridge
862c2ac858
BRB sign in the Bureaucracy Crate ( #33341 )
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Added the brb sign to the Bureaucracy Crate
2024-11-15 21:26:47 -06:00
PJBot
4426bbe784
Automatic changelog update
2024-11-16 03:26:15 +00:00
Saphire Lattice
e7e1d96051
Improve crayon UI to not be stuck in 1996 ( #33101 )
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* Improve crayon UI to not be stuck in 1996
* Make a horrifying crayon spaghetti
* Crayon
* Undeprecate the crayon, describe the crayon
2024-11-15 21:25:06 -06:00
ScarKy0
3173a3461e
S: Awaiting Changes
2024-11-16 02:06:52 +01:00
ScarKy0
7d82a7bf5c
Merge branch 'space-wizards:master' into ion-storm-refactor
2024-11-16 00:50:48 +01:00
PJBot
abdefbd622
Automatic changelog update
2024-11-15 23:47:08 +00:00
beck-thompson
da4fa9bea9
Clumsy system refactor ( #31147 )
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* First commit
* Fixes
* Added the noise
* Renames
* Timespan
* Fixed space
* entity -> ent
* This shouldn't work
* opps....
* Datafield name change
* Better comments
* small comment
* Personal skill issue
* Event renames and stuff
* Couple fixes
* Defib ref fixes (Silly me)
* Added clumsy back!
* no hard code clumsy!
* Identity fix
* Event name change
* Comment change
* Function name change
* opp
* Update names
* Damage stuff!
* Fixes!
* Fixes
* opps
* This was hidden away!!
* negative diff feeds me
2024-11-16 00:46:01 +01:00
SpaceRox1244
09d0565413
Adds gorilla gauntlet storage sprite and updates hit sound ( #33167 )
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* Adds storage sprite for gorilla gauntlet
* Specifies a heavier hitsound for gorilla gauntlet
* Modifies gauntlet icon and storage sprite
* Updates credit to my new username
2024-11-15 16:48:28 -06:00
PJBot
6683dc9037
Automatic changelog update
2024-11-15 21:22:14 +00:00
lzk
089f190266
Add succumb action 10 sec delay ( #32985 )
...
* Add succumb action 10 sec delay
* add somthing
* add delay to last words as well
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
2024-11-15 22:21:08 +01:00
Ed
7a0fb9fc15
fix wallmounted ( #585 )
2024-11-15 23:54:58 +03:00
PJBot
3a6ae97566
Automatic changelog update
2024-11-15 20:53:26 +00:00
RedBookcase
4fc7a4c56e
Edited Snow White reaction to output proper amount of drink. ( #33331 )
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Co-authored-by: RedBookcase <Usualmoves@gmail.com >
2024-11-16 02:52:19 +06:00
Ubaser
cf96679d0b
New ruin variant ( #33332 )
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add
2024-11-15 12:18:44 -07:00
Ubaser
97ce69fef6
Command external airlocks ( #33333 )
...
add
2024-11-15 14:40:52 +01:00
PJBot
e3b611085b
Automatic changelog update
2024-11-15 06:56:00 +00:00
Preston Smith
465170f1e1
Prevent Digiboard recycling ( #33315 )
...
* add `HighRiskItem` tag
* Correct tags
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
2024-11-15 13:54:53 +07:00
Ubaser
b4e0362ed4
Update Core ( #33325 )
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add
2024-11-14 21:59:35 -07:00
Saphire
f75be07a05
Merge hotfix #33287 from "stable" into "master"
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- Rule amendment - Remove role abandonment aHelp requirement. (#33287 )
- Merges PR #33324
2024-11-15 10:11:54 +06:00
PJBot
606d44bcb0
Automatic changelog update
2024-11-15 03:25:36 +00:00
beck-thompson
dfda557d4b
Note expiry time is now relative instead of using timestamps ( #33262 )
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* Add the stuff
* Loc fix
* fixes
* Change
2024-11-15 10:24:27 +07:00
Repo
530a741b7b
Rule amendment - Remove role abandonment aHelp requirement. ( #33287 )
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* Role abandonment aHelp requirement.
* disable roundstart chat message
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
2024-11-15 13:54:20 +11:00
scrivoy
d205d17ba3
Meta Station: Add a fully functional TEG room ( #32941 )
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* initial commit
* delete WIP-marker.md
* add TEG room, move gas chambers up
* remove outside burn chamber button, add naming to APC, SMES, Substation
* add HV below TEG Substation
* removed invalids
2024-11-14 18:04:14 -07:00
scrivoy
2c9f2279d6
Marathon Station: Added air alarms to CMO, Surgery, Security Checkpoint ( #33213 )
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* add air alarms to sec checkpoint, cmo and western surgery
* decals and cleanup
2024-11-14 14:30:16 -07:00
ScarKy0
3b9365160c
or was it
2024-11-14 18:32:02 +01:00
ScarKy0
9a5c49b961
epic empty commit
2024-11-14 18:31:50 +01:00
ScarKy0
53ce812356
slash
2024-11-14 18:18:39 +01:00
PJBot
0437ec6d56
Automatic changelog update
2024-11-14 17:09:42 +00:00
Pieter-Jan Briers
1bebb3390c
Borg type switching. ( #32586 )
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* Borg type switching.
This allows borgs (new spawn or constructed) to select their chassis type on creation, like in SS13. This removes the need for the many different chassis types, and means round-start borgs can actually play the game immediately instead of waiting for science to unlock everything.
New borgs have an additional action that allows them to select their type. This opens a nice window with basic information about the borgs and a select button. Once a type has been selected it is permanent for that borg chassis.
These borg types also immediately start the borg with specific modules, so they do not need to be printed. Additional modules can still be inserted for upgrades, though this is now less critical. The built-in modules cannot be removed, but are shown in the UI.
The modules that each borg type starts with:
* Generic: tools
* Engineering: advanced tools, construction, RCD, cable
* Salvage: Grappling gun, appraisal, mining
* Janitor: cleaning, light replacer
* Medical: treatment
* Service: music, service, clowning
Specialized borgs have 3 additional module slots available on top of the ones listed above, generic borgs have 5.
Borg types are specified in a new BorgTypePrototype. These prototypes specify all information about the borg type. It is assigned to the borg entity through a mix of client side, server, and shared code. Some of the involved components were made networked, others are just ensured they're set on both sides of the wire.
The most gnarly change is the inventory template prototype, which needs to change purely to modify the borg hat offset. I managed to bodge this in with an API that *probably* won't explode for specifically for this use case, but it's still not the most clean of API designs.
Parts for specific borg chassis have been removed (so much deleted YAML) and specialized borg modules that are in the base set of a type have been removed from the exosuit fab as there's no point to printing those.
The ability to "downgrade" a borg so it can select a new chassis, like in SS13, is something that would be nice, but was not high enough priority for me to block the feature on. I did keep it in mind with some of the code, so it may be possible in the future.
There is no fancy animation when selecting borg types like in SS13, because I didn't think it was high priority, and it would add a lot of complex code.
* Fix sandbox failure due to collection expression.
* Module tweak
Fix salvage borg modules still having research/lathe recipes
Engie borg has regular tool module, not advanced.
* Fix inventory system breakage
* Fix migrations
Some things were missing
* Guidebook rewordings & review
* MinWidth on confirm selection button
2024-11-14 11:08:35 -06:00
PJBot
669bc148f9
Automatic changelog update
2024-11-14 16:57:29 +00:00
CheddaCheez
815e37e512
Fix mime broken vow alert ( #33303 )
...
Swap VowAlert and VowBrokenAlert on lines 149 and 150 so that the proper alerts are cleared and shown
2024-11-14 19:56:21 +03:00
ScarKy0
ace158df0e
Yippee!
2024-11-14 17:53:15 +01:00
ScarKy0
0f30639cf2
progress
2024-11-14 17:21:03 +01:00
ScarKy0
5dbea42751
derelicn't for real
2024-11-14 15:05:14 +01:00
ScarKy0
c86201308a
guh
2024-11-14 15:01:04 +01:00
SlamBamActionman
75ec546550
Update Label workflows to use new labels ( #33310 )
...
* Update labeler.yml
* Update labeler-needsreview.yml
* Update labeler-staging.yml
* Update labeler-stable.yml
* Update labeler-untriaged.yml
* Create labeler-size.yml
* Update labeler-size.yml
* Update labeler-size.yml
* Update conflict-labeler.yml
* Rename conflict-labeler.yml to labeler-conflict.yml
2024-11-14 14:57:05 +01:00
ScarKy0
e9c66cfe98
Merge branch 'ion-storm-refactor' of https://github.com/ScarKy0/space-station-14 into ion-storm-refactor
2024-11-14 14:55:24 +01:00
ScarKy0
4f754b814b
derelictn't (for now)
2024-11-14 14:55:01 +01:00
ScarKy0
755f322e29
Merge branch 'master' into ion-storm-refactor
2024-11-14 14:45:55 +01:00
keronshb
5e54536141
Hotfix 33160 ( #33302 )
2024-11-14 00:22:10 -05:00
keronshb
f2b7743bdd
Half Revert #31978 ( #33160 )
...
Hotfix
2024-11-13 23:54:31 -05:00
PJBot
b91c977f7a
Automatic changelog update
2024-11-13 23:37:44 +00:00
keronshb
fa3a04a527
Ethereal Jaunt Spell for Wizard & Jaunt ECS ( #33201 )
...
* Act
* Adds Jaunt ECS and related prototypes
* Adds jaunt sounds
* Adds enter and exit sound support to polymorphs
* Updates jaunt description
* Adds jaunt action sprite and changes jaunt polymorph to use it
* Adds Jaunt and upgrade to the wizard grimoire
* Makes base mob jaunt parent off of incorporeal and basemob, adds blue ghost sprite for ethereal jaunt
* Update Resources/Locale/en-US/store/spellbook-catalog.ftl
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
* Update Resources/Prototypes/Entities/Mobs/Player/jaunt_mobs.yml
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
* Update Resources/Prototypes/Entities/Mobs/Player/jaunt_mobs.yml
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
* Update Resources/Prototypes/Entities/Mobs/Player/jaunt_mobs.yml
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
* Update Content.Shared/Polymorph/PolymorphPrototype.cs
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
* Update Content.Shared/Polymorph/PolymorphPrototype.cs
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
* removes meta changes
* removes other meta changes
* adds context menu and a description to basemobjaunt
* comments for jaunt component and adds on component shutdown method
* Update Content.Shared/Jaunt/JauntComponent.cs
* Update Content.Shared/Jaunt/JauntComponent.cs
* Update Content.Shared/Jaunt/JauntComponent.cs
* Update Resources/Prototypes/Catalog/spellbook_catalog.yml
---------
Co-authored-by: lzk <124214523+lzk228@users.noreply.github.com >
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
2024-11-14 00:36:37 +01:00
PJBot
9643598c70
Automatic changelog update
2024-11-13 23:28:39 +00:00
dffdff2423
51d2b51ad0
tag:with toolshed command ( #31751 )
2024-11-14 06:27:31 +07:00
Vasilis
6f7066eda8
Separate CCVars into separate files ( #33268 )
2024-11-13 18:27:55 +00:00
Ed
5bcc378bbe
Clean up, increase build stability ( #583 )
...
* Update base.yml
* bandit -> sociopath
* some fixes
* syringe
* vaults
* Update ContentAudioSystem.CP14AmbientLoop.cs
2024-11-13 17:56:07 +03:00
PJBot
c978eefedb
Automatic changelog update
2024-11-13 12:31:47 +00:00
Ubaser
8cf279e200
Window sprite tweaks ( #33282 )
...
* add
* yes
2024-11-13 13:30:40 +01:00
Spessmann
99b4604d50
Cog fixes ( #33285 )
...
fixed the map (for real this time)
2024-11-12 20:07:47 -07:00
PJBot
52c1708117
Automatic changelog update
2024-11-13 03:00:54 +00:00
August Sun
bd2d0ee5e5
Added the ability to microwave inert flesh anomaly cores to turn into an anomalous meat mass ( #33223 )
...
* First round of anomaly core functionalities added
* Added sliceTime to anom meat mass and cooked version
* Adds SmokeOnUse component, system and shared system, adds new functions to inert electrical anom core
* Added more functions
* Final touches to branch
* Cleaning up some of the metadata for sprites and component definitions
* PR_Changes_v2_rev.0_Final_FINALFORREALTHISTIME.yml
* Lol jk these goddamn tests why me
* Quick updates based on feedback
* more changes to improve
* additional fixes and edits
* Changed tech core functionality
* added magboot functionality to grav core
* fixed issue with bluespace core sizing
* Reverting changes per request
* extra file to be deleted
* File cleanup
* Update chemicals.ftl
* Update cores.yml
* Update cores.yml
* Update meta.json
* Update chemicals.yml
* Update Resources/Prototypes/Entities/Objects/Consumable/Food/meat.yml
Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com >
* Update meal_recipes.yml
* Update cores.yml
---------
Co-authored-by: august-sun <45527070+august.sun@users.noreply.github.com >
Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com >
2024-11-12 20:59:47 -06:00
cohanna
21074bd98d
oops
2024-11-12 19:14:28 -07:00
cohanna
e9f6a02f18
un-reverted fixes
2024-11-12 19:05:56 -07:00
SpaceRox1244
af3593a3b7
Adds new sprites for shotgun shell boxes ( #33176 )
...
* Adds new sprites for shotgun shell boxes
* Adds second set of mag visuals for slug and uranium casings
* Fixes yaml that I messed up
* Changes credit to new username before merging happens
2024-11-12 17:45:59 -06:00
PJBot
cc3712be0c
Automatic changelog update
2024-11-12 21:04:21 +00:00
Repo
ef51700094
Fix unban/editing role bans placed in groups. ( #30659 )
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* On editing a roleban, get all the bans with the same time.
* forgoten newline
* Update to check for player ID too.
2024-11-12 22:03:13 +01:00
MilenVolf
8b154899b5
Allow editing angle of the fired projectile ( #33254 )
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Add Angle datafield to `ProjectileComponent`. It allows to change the angle of the fired projectile
2024-11-12 20:11:02 +01:00
PJBot
8776c71e59
Automatic changelog update
2024-11-12 12:07:50 +00:00
Preston Smith
70e3650246
Make Droppers Respect Closed/Sealed Containers ( #33011 )
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* Make droppers respect closed/sealed
* Combine nested
* Optimize conditions a bit
2024-11-12 19:06:43 +07:00
Ed
df4900e148
Demiplan examination ( #578 )
...
* demiplan examining
* cargo demiplanes update
* Update positions_buy.ftl
* Update crates.yml
2024-11-12 13:33:19 +03:00
Ed
b106554cfe
Prototypes work ( #579 )
...
* wrench
* station crates
* bottles
* barrel openable
* Update crates.yml
* mop fix
* broom fix
* crossbolt size fix
* bottles fix
* Update closets.yml
* Update anvil.yml
* Update crates.yml
2024-11-12 12:42:45 +03:00
Ed
a1966d8671
improve BiomeDunGen ( #33113 )
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* improve BiomeDunGen
* forgot lol
* Update DungeonJob.PostGenBiome.cs
* Update DungeonJob.PostGenBiome.cs
2024-11-11 23:19:54 -06:00
Simon
806e1e46cb
Separate CCVars into separate files
2024-11-12 03:10:25 +01:00
Pieter-Jan Briers
4f3db43696
Integrate Modern HWID into content
...
This should be the primary changes for the future-proof "Modern HWID" system implemented into Robust and the auth server.
HWIDs in the database have been given an additional column representing their version, legacy or modern. This is implemented via an EF Core owned entity. By manually setting the column name of the main value column, we can keep DB compatibility and the migration is just adding some type columns.
This new HWID type has to be plumbed through everywhere, resulting in some breaking changes for the DB layer and such.
New bans and player records are placed with the new modern HWID. Old bans are still checked against legacy HWIDs.
Modern HWIDs are presented with a "V2-" prefix to admins, to allow distinguishing them. This is also integrated into the parsing logic for placing new bans.
There's also some code cleanup to reduce copy pasting around the place from my changes.
Requires latest engine to support ImmutableArray<byte> in NetSerializer.
2024-11-12 01:51:54 +01:00
Pieter-Jan Briers
36aceb178c
Database SnakeCaseNaming fixes
...
Fixes formatting of owned entity type property names. These are normally named "FooBar_Baz" by EF Core, but the snake case thing was turning them into "foo_bar__baz". The double underscore is now fixed.
We don't *yet* have any EF Core owned entity in use, but I am planning to add one. I don't know if downstreams are using any so this should still be marked as a breaking change.
Also fixed it creating and dropping a Compiled Regex instance for every name, the regex is now cached (and pregenerated).
2024-11-12 01:51:54 +01:00
PJBot
37958378cb
Automatic changelog update
2024-11-11 22:59:38 +00:00
Andrew Montagne
1136200dc8
BUGFIX: Fix APEs being able to be turned on without power ( #32493 )
...
Add a check to see the APC is powered before turning the emitter on.
2024-11-11 23:58:31 +01:00
Vasilis
bbdbad5691
Merge Shell Gun Hotfix into Master ( #33260 )
2024-11-11 18:14:15 +00:00
BramvanZijp
991bbc2d4f
Merge branch 'stable' of https://github.com/space-wizards/space-station-14 into HotFixtoMaster
2024-11-11 18:52:49 +01:00
PJBot
b9c2b0c41b
Automatic changelog update
2024-11-11 16:13:45 +00:00
BramvanZijp
a138fede2b
Make the Flare Gun & Security Shell Gun be unbolted by default. ( #33248 )
2024-11-11 17:12:36 +01:00
Ed
0196f6158a
update ( #577 )
2024-11-11 12:05:23 +03:00
BramvanZijp
197d9e68dc
HOTFIX: Fix Security Shell Gun being uncraftable. ( #33247 )
...
* Sec Shell Gun Craftability Hotfix
* Capital Fix
2024-11-10 21:22:03 -06:00
leonidussaks
21979a7b5f
Fix vape use without check if doafter cancelled ( #33245 )
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vape small fix
2024-11-10 21:17:03 -06:00
Ed
ae4fa34b90
New demiplan location, MORE ZOMBIES ( #576 )
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* new location, increase zombie spawnrate
* new caves demiplan location
2024-11-10 22:59:02 +03:00
Psycrow
45dc4739fd
Update drinks_cups.yml ( #570 )
...
* Update drinks_cups.yml
* Testing
* Revert "не то жмал"
* Пришлось мне пройти через это
* mug -> vial
* test
* Делаем мир легче
2024-11-10 22:08:24 +03:00
Jaraten
caee7c1f97
stone & wooden decals ( #574 )
...
* stone & wooden decals
* typo
* fucken github
2024-11-10 22:07:13 +03:00
Ed
6f0bb473d2
Simple resurrection spell ( #575 )
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* resurrection spell
* Update spawners.yml
2024-11-10 19:17:04 +03:00
Ed
84e07c1ded
Next spellStorage experiment ( #572 )
...
* scroll spells
* refactor magic system
* Update spawners.yml
* safe use
* Update magic-spells.ftl
* fix magic containers
* fix mole
* all scrolls
* remove shadow step ring
* fix scrolls
2024-11-10 16:15:08 +03:00
Vasilis The Pikachu
63f2c8491c
Merge remote-tracking branch 'upstream/staging' into stable-test
2024-11-10 14:10:53 +01:00
scrivoy
9b7200607b
Omega Station: Fix Air Alarm in CMO office ( #33216 )
...
move air alarm and link devices
2024-11-10 04:40:02 -07:00
Shaddap1
1c8992ffbe
Goliath rebalance ( #31492 )
...
Update asteroid.yml
2024-11-10 04:28:55 -07:00
Preston Smith
2801ebea8d
Optimization!
2024-11-10 00:45:54 -06:00
PJBot
9396ce302a
Automatic changelog update
2024-11-10 04:27:57 +00:00
IProduceWidgets
33b780fd1f
tweak: weather command tooltip ( #33130 )
...
clear weather tip
2024-11-09 22:26:51 -06:00
Armok
d939e991bb
Removed bola stam damage ( #32989 )
2024-11-09 22:32:54 -05:00
github-actions[bot]
d1c66d71e7
Update Credits ( #33237 )
...
Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com >
2024-11-10 01:46:58 +01:00
PJBot
675e42df24
Automatic changelog update
2024-11-09 19:30:38 +00:00
ScarKy0
287a9a07de
Intellicards now have a doAfter. ( #33198 )
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* init
* cleanup
* Oops! Forgot something
* addressing changes
* guh
* guh 2.0
* some cleanup
* all bless the intellicard
* Yippee
* small locale thing
* changes + small bugfix
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
2024-11-09 13:29:29 -06:00
Ed
c8ab937cf0
Spell scrolls ( #571 )
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* scroll spells
* refactor magic system
* Update spawners.yml
* safe use
* Update magic-spells.ftl
2024-11-09 17:55:16 +03:00
Ed
6147740f3e
Try fix master constantly fails ( #567 )
...
* try to fix
* Update entities.ftl
* Update entities.ftl
* Update entities.ftl
* Update entities.ftl
* Update entities.ftl
* Update entities.ftl
2024-11-09 13:07:12 +03:00
Flareguy
40044203e6
The Jumpsuit Re-Detailening ( #33096 )
...
* jumpsuit detailening
* jumpskirt stuff
* meta.json
* update meta.json
* meta.json fix fix
* meta.json fix fix fix
2024-11-09 16:56:16 +11:00
SlamBamActionman
1e368ae300
Add a Walking alert ( #32954 )
...
* Initial commit
* Review feedback changes
* ProtoId
* TempCommit
* First attempt to have client alerts
* Review changes
2024-11-08 18:28:24 -06:00
Errant
b9685850fa
Label workflow - staging ( #33221 )
2024-11-08 22:59:38 +01:00
Errant
41b84fc29d
Label workflow - stable ( #33220 )
2024-11-08 22:59:27 +01:00
Psycrow
2f91247fa2
Fix stone breeds ( #559 )
...
* Fix Stone Breeds
* Fix 1
* FIx 2
* Fix 3
* Round 4
* Final Fix
2024-11-08 21:33:19 +03:00
PJBot
6ed2ab9e85
Automatic changelog update
2024-11-08 14:51:26 +00:00
Boaz1111
fea5769cc5
dark green jumpsuit recolor, casual green jumpsuits added ( #31710 )
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* green
* fix material arbitrage
* lighter
2024-11-08 15:50:14 +01:00
Jezithyr
84338686a3
Stable Merge ( #33218 )
2024-11-08 03:46:22 -08:00
Psycrow
8013b883c1
Add throwing tomatoes and fix ( #548 )
...
* Add throwing tomatoes and fix
Tomatoes like in real life
* Update produce.yml
* Update produce.yml
2024-11-08 14:15:45 +03:00
deltanedas
80e148c265
cham projector fixes/rewrite ( #27111 )
...
* cant disguise to thing in a container
* copy cigarette visualiser
* prevent aghost throwing an error
* make disguises die in space
* fuck it rewrite it to not use polymorph
* fix action troll
* oop
* add vebr
* add access to the components
* 2/3
* fix
* relay damage from disguise to user
* fix integrity
* :trollface:
* :trollface:
* m
* kill integrity
* fix a bug
* review
* remove them from component
* relay flash effect to the disguise
* fix icon being weird
* change method since multiple systems cant handle same network event
* :trollface:
* actually network Disguise real
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-11-08 12:15:41 +01:00
Psycrow
682b0f7b78
Delete structures on workbench ( #549 )
...
* Transfer of crafting barrels
* Sorry, error fix
* Come on, Work!
2024-11-08 13:29:02 +03:00
deltanedas
667daa168f
pass Actor to cartridge messages ( #33210 )
...
* pass Actor to cartridge messages
* NonSerialized gaming
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-11-08 10:38:41 +01:00
Nim
c7b230857f
Royal pumpkin ( #547 )
...
* royal pumpkin
* Secret zombie fix
---------
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com >
2024-11-08 10:26:08 +03:00
Nim
e062d386fc
Herbal bandages and gauze ( #545 )
...
* gauze and bandage
* fix
* spawn
* dele
* doAfter buff
---------
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com >
Co-authored-by: Ed <edwardxperia2000@gmail.com >
2024-11-08 09:26:31 +03:00
FN
012855475e
Fix cursed mask bug ( #33014 )
...
* One line fix
* Removed redundant using
* Allocation improvement
2024-11-07 20:59:05 -06:00
SolStar
261c18f764
Fix research disk crash ( #33205 )
...
* Fix reserach disk crash
* remove extra whitespace
* removed args.handled where args are not handled
2024-11-07 18:29:03 -06:00
Emisse
6a1d631b14
fix invalids core ( #33215 )
...
fix invalids
2024-11-07 16:23:28 -07:00
scrivoy
9ee47b927b
Core Station: Telecoms air alarm connection to atmos devices ( #33214 )
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link air alarm in coms room
2024-11-07 16:18:12 -07:00
PJBot
03723afee6
Automatic changelog update
2024-11-07 22:03:35 +00:00
PopGamer46
d13765fa5c
Fixes Lambordeere bolt buttons not being connected ( #33065 )
...
* fix
* oops, used savemap instead of savegrid
2024-11-07 15:02:24 -07:00
K-Dynamic
8257dc87de
Meta map: remove arrivals chair, changed maints shotgun to beanbag rounds ( #32981 )
...
remove chair + changed maints db to rubber
2024-11-07 15:01:57 -07:00
Spessmann
fc0d85b487
Cog update (fixes) ( #33202 )
...
fixed cog again
2024-11-07 15:01:35 -07:00
Ed
87dc3f9fa5
Order board ( #546 )
...
* orders board! work for the Witcher
* stamps
* wtf
* Update closets.yml
2024-11-08 00:10:59 +03:00
Nim
12a838ac8e
Zombies on style ( #531 )
...
* zombie styl
* random
* randomrandom
* random3
* random4
* random5
* Random6
* random7
* mega zombie nerf
* Update zombie.yml
---------
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com >
Co-authored-by: Ed <edwardxperia2000@gmail.com >
2024-11-07 23:20:03 +03:00
Ed
ab7296ff4a
Demiplan ruins ( #544 )
...
* ruins
* Update spawners.yml
2024-11-07 17:45:21 +03:00
Ed
ebac4a2eec
Spellcasting upgrade ( #543 )
...
* move to gurps magic types
* spell traits, categorize spells
* Update TraitSystem.cs
* magic spells item provider
* Update twoHandedStaffs.yml
* Update CP14MagicManacostModifySystem.cs
* Update CP14SpellStorageSystem.cs
* some funny shit
* fix problems 1
* FIX
* more funny broken shit
* predict slowdown, fixes funny
* EntityTarget action
* fixes
* Update T1_sphere_of_light.yml
* fix demiplan loot centering
* predict movement!
2024-11-07 16:04:49 +03:00
ScarKy0
379fb4cb6a
AI can now speak once more. ( #33196 )
...
Yippee
2024-11-07 11:25:16 +01:00
cohanna
6c7336b0a8
oops reverted too much
2024-11-06 22:01:10 -07:00
cohanna
18971f2705
Reverted #31978
2024-11-06 21:39:02 -07:00
Ed
7e4fb90e02
Spell T0 traits, recategorize magic ( #540 )
...
* move to gurps magic types
* spell traits, categorize spells
* Update TraitSystem.cs
* magic spells item provider
* Update twoHandedStaffs.yml
* Update CP14MagicManacostModifySystem.cs
* Update CP14SpellStorageSystem.cs
2024-11-06 18:02:37 +03:00
PJBot
5b0761dab2
Automatic changelog update
2024-11-06 14:40:22 +00:00
SlamBamActionman
b15d5a7f27
Changes to "Burst" firemode; Drozd, WT550 and C20-r ( #31292 )
...
* Initial commit
* Change burst fire variable to be a set value rather than a multiplier
2024-11-06 15:39:16 +01:00
PJBot
e72d63e8a9
Automatic changelog update
2024-11-06 14:28:17 +00:00
BramvanZijp
d588409909
Rework the Flare Gun & add a Security Shell Gun. ( #32829 )
...
* Rework flaregun and add security shell gun
* Make flare gun twice as likely to appear in emergency lockers
* Security shell gun can now fire lethal shells like the flare gun used to be able to.
* Rebalance the sec shell gun material cost to primarily be steel instead of plastic
* Define the ShellShotgunLight tag in tags.yml
* Leave the no lethal shells for normal flareguns to a different PR.
* Move a comment to re-run checks.
* Bye bye lethal shells from plastic guns.
* Fix weird whitespace issue.
* Make the sec shell gun inherit the normal flare gun.
* Remove the rack verb and update the sec shell gun description
* Remove the ability to fire lethals from flare guns, pending blowing up the gun
---------
Co-authored-by: SlamBamActionman <slambamactionman@gmail.com >
2024-11-06 15:27:10 +01:00
Plykiya
ed865ae973
make admeme mouse eternally hungry and thirsty by increasing decay rate ( #33153 )
...
* make admeme mouse eternally hungry and thirsty by increasing decay rate
* no starving slowdown, fix unnecessary declarations
* REVERTUS DELETUS
2024-11-06 15:19:02 +01:00
Ed
0f091b4cdf
Merge pull request #542 from crystallpunk-14/ed-06-11-2024-upstream
...
Ed 06 11 2024 upstream
2024-11-06 17:06:40 +03:00
Ed
955145a9a5
Merge remote-tracking branch 'upstream/master' into ed-06-11-2024-upstream
...
# Conflicts:
# Resources/Changelog/Changelog.yml
# Resources/Credits/GitHub.txt
# Resources/Prototypes/Entities/Mobs/Player/silicon.yml
2024-11-06 16:53:24 +03:00
Ed
ae27cf7e08
Revert "Merge remote-tracking branch 'upstream/master' into ed-06-11-2024-upstream"
...
This reverts commit 1579da881a , reversing
changes made to a9bdab0705 .
2024-11-06 16:52:08 +03:00
Ed
1579da881a
Merge remote-tracking branch 'upstream/master' into ed-06-11-2024-upstream
2024-11-06 16:51:42 +03:00
PJBot
24e6b9f42c
Automatic changelog update
2024-11-06 13:21:12 +00:00
slarticodefast
8ddc5435a6
remove wanted list cartridge from captain PDA ( #33084 )
...
remove wanted list from captain PDA
2024-11-06 14:20:05 +01:00
Ed
a9bdab0705
Magic types, magic clothing ( #539 )
...
* magic types + auto magic spell description
* manacost calculation event
* manacost ffect clothing
* Update orbs.yml
* magic type not required
2024-11-06 08:44:03 +03:00
PJBot
d18dba982b
Automatic changelog update
2024-11-06 03:30:07 +00:00
Baptr0b0t
bcfacec287
Fix AI in Intelicard can see through walls ( #33177 )
...
setdrawfov added
2024-11-05 21:28:58 -06:00
slarticodefast
1ded8e7f03
fix artifact debug assert ( #33171 )
...
* fix artifact debug assert
* do the same for EffectBigIron
* 1 tab less
2024-11-05 23:12:35 +01:00
PJBot
2382162d72
Automatic changelog update
2024-11-05 18:19:35 +00:00
Errant
da19abdc76
Don't show Reinforcement codewords on round end ( #33181 )
...
Don't show unused codeword sets
2024-11-05 19:18:28 +01:00
Errant
3972a25258
HOTFIX latejoin traitor activations ( #33180 )
2024-11-05 19:03:14 +01:00
PJBot
564606a532
Automatic changelog update
2024-11-05 16:59:31 +00:00
Kirus59
cb59826dcb
Hunger and thirst huds fix ( #32832 )
...
* Hunger and thirst huds fix
* delete poor caching
2024-11-05 17:58:23 +01:00
Ed
b5df675187
Spellcaster slowdown, mole nerf, new shoulder slot, healing staff ( #538 )
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* healing staff sprite
* new back slot and move all big things to whis slot
* replace ring to staff
* caster sowdown! Mole rebalance
* loadouts fix
* fix weapon rotation
* Update spawners.yml
2024-11-05 19:05:40 +03:00
Ed
c3d4303270
directional windows fix ( #537 )
2024-11-05 13:26:34 +03:00
Ed
120386bb2d
Windows + weapon shiny ( #536 )
...
* add wooden window crafting
* weapon resprite
* Update anvil.yml
* Update walls.yml
2024-11-05 12:12:21 +03:00
PJBot
aef7dd514b
Automatic changelog update
2024-11-05 00:13:37 +00:00
DrSmugleaf
8f87bad83c
Fix DisplayVotes doing nothing for a vote ( #33170 )
2024-11-05 01:12:29 +01:00
Nim
26cf6dc01a
petting ( #535 )
2024-11-04 18:35:56 +03:00
Ed
54c7a40967
Blacksmith role ( #534 )
...
* disable crowbar door prying
* blacksmith role
* finish role
* map update
* more recipes to anvil
* Update arenas.yml
* glass!
* ores rebalance
2024-11-04 16:25:19 +03:00
PJBot
01ac967640
Automatic changelog update
2024-11-04 11:24:18 +00:00
Zachary Higgs
a3f10ccfbb
Add Silicon Law cues to Every method a Silicon can have their laws change ( #32887 )
...
* Silicon Law Sound cue refactor
- Added CueEntityMind to Silicon Law system to more uniformally
send sounds to minds
- Switch all previous MindPlaySound to instead call to the new method
* Change SiliconLawEui to cue the mind
* CR: TryGetComponent and Change the Documentation
- Remove GetComponentOrNull for _entityManager.TryGetComponent
- Change SiliconLawProviderComponent.LawUploadSound to be more general
rather than just referencing lawboards
* Update Content.Server/Silicons/Laws/SiliconLawEui.cs
* Update Content.Shared/Silicons/Laws/Components/SiliconLawProviderComponent.cs
* Silicon-law-cue-refactor - CR:
- Roll the cuing into NotifyLawsChanged via an optional variable for the
cue
- Modify "SetLaws" to take in an optional soundProvider for the cue
- modify Emagged, Ion, Eui and SetLaws to instead send the sound cue via
NotifyLawsChanged
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
2024-11-04 12:23:12 +01:00
Ed
c21dd891f3
Endscreen message + command objectives updadte ( #533 )
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* add simple end screen common goals
* finish common objectives endscreen
* personal objectives endscreen
* Update personal_objectives.yml
* new empire objectives
2024-11-04 13:41:09 +03:00
cohanna
69c0f8773f
we hate powergaming
2024-11-04 03:10:29 -07:00
PJBot
4ba8e351fe
Automatic changelog update
2024-11-04 03:34:57 +00:00
Preston Smith
5b4f4237a3
Fix: Web Clothing Butcher Issues ( #33121 )
...
* Make boot web cost equal to one cloth
* Make boots and coat butcher into web
* Remove unneeded default
2024-11-03 21:33:51 -06:00
PJBot
75dd790aa6
Automatic changelog update
2024-11-04 03:25:28 +00:00
Boolean-Buckeye
ad78b30ca3
make emergency lights (de)constructable ( #32945 )
...
* add an emergency light node to the LightFixture construction graph
* add a recipe entry to the construction menu for emergency light
* make emergency light entity at the emergency light node on the graph
* Make emergency light destroy to 1 steel and 1 glass shard to match
the construction recipe
Co-authored-by: BooleanBuckeye <booleanbuckeye@gmail.com >
2024-11-03 21:24:22 -06:00
Tr1bute
f5fac7c5f2
Made the SpeciesChange mutation no longer transfer with Sterile Swabs. ( #33126 )
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Made the SpeciesChange mutation no longer persist.
There was an issue where swabbing a mutated plant species: I.e Blood Tomato to a regular Tomato sapling would transfer the species mutation. It would not actually get the effect, which is probably why it went under the radar. This change makes it so that the SpeciesChange mutation cannot be transferred via swabbing.
2024-11-03 21:09:07 -06:00
Michael Krebs
5d9acb7643
fix: Remove duplicate light blue towel from misc loadout ( #33145 )
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remove duplicate towel from misc loadout
2024-11-03 21:06:52 -06:00
PJBot
b8b958dfdb
Automatic changelog update
2024-11-04 00:57:47 +00:00
Tr1bute
83f7d3f3df
Added Popup for the Ligneous plant mutation when using hands. ( #33136 )
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* Added Popup for the Ligneous plant mutation when using hands.
There was some confusion for players with the Ligneous mutation which makes the plant harvestable only with sharp tools. Adding a popup with the message "The plant is too tough." to give them a hint to use something other than just their hands.
I decided to only put the message when attempting to harvest using hands, as the intent is clear that the player just wanted to harvest, but wasn't able to. Using any other tools like a crowbar or a screwdriver will not trigger the popup.
* Update Resources/Locale/en-US/botany/components/plant-holder-component.ftl
Co-authored-by: SlamBamActionman <83650252+SlamBamActionman@users.noreply.github.com >
---------
Co-authored-by: SlamBamActionman <83650252+SlamBamActionman@users.noreply.github.com >
2024-11-04 01:56:41 +01:00
PJBot
9a5152832a
Automatic changelog update
2024-11-04 00:50:49 +00:00
MilenVolf
cc3a19c212
Collapsible ghost roles menu ( #32717 )
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* Make ghost roles collapsible
* Save `BodyVisible` state of each `Collapsible` box
* Make ghost role collapsible only when group has more than 1 role
* Make it a little prettier
* Make only ghost role buttons collapsible
* Apply requested changes
* Typo
* Small cleanup
* Store in list, instead of iterating
* Make unique ids more unique
* Move it out of the cycle
* Make _collapsibleBoxes into dictionary and use key instead of Collapsible boxes names
Added TODO. So after the problem will be fixed in `GhostRolesEui`, it should be mirrored and fixed here too.
* Put TODO in GhostRolesEui. I guess Issue must be made for this
* Use HashSet instead of Dictionary as suggested. Invert the HashSet, so being present means it uncollapsed
I decided to invert HashSet to _uncollapsedStates, because players surely will have more collapsed buttons than opened, so we optimise memory usage a little bit.
* Remove extra space from ghost roles window
* Add buttons stretching. Size 3:1
2024-11-04 01:49:42 +01:00
Ed
16a0b99daf
Magic crystal lanterns + Aftertest balance ( #532 )
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* lamp visual update
* deleete ice floor spell
* mana gift spell
* magic lantern
* wallmount crystal lamps
* QoL
* crafting
* Update StyleNano.cs
* examining simplify
* rings name
* remove snakes modifier
* trinkets update
* remove snakes, add boars and rabbits to demiplans
* Update flashlight.yml
* fix
* Update test.yml
* Update migration.yml
* ыы
2024-11-04 00:55:15 +03:00
Nim
98854c01d7
Mole and small hydra ( #527 )
...
* mobs
* fix sprite
* fix f
2024-11-03 19:39:33 +03:00
Ed
53df2848c4
Demiplan polishing v4 ( #530 )
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* Wizden PR copy
* sync
* Update DungeonJob.PostGenBiome.cs
* Update DungeonJob.PostGenBiome.cs
* some rebalance
* required exits and enters!
* room fill fix
* snakes nerf
* enable En-US localization for playtest
* guidebook update
* hotfix!!!
* anchoring deletion
* trying fix caves
* Update RoomFillSystem.cs
* disable locations for test
* Update CP14SpawnRandomDemiplaneJob.cs
* Update required_layers.yml
* Revert "Update required_layers.yml"
This reverts commit 2dd33db282 .
* finally
* Update ContentLocalizationManager.cs
* Update spawners.yml
* Update test.yml
* fix
2024-11-03 14:40:21 +03:00
PJBot
a0ef431255
Automatic changelog update
2024-11-03 11:26:38 +00:00
Plykiya
912ac2c069
Bugfix: Wielding now uses identity system. ( #33134 )
...
Make wielding system use identity
2024-11-03 12:25:30 +01:00
github-actions[bot]
d2a487dc9e
Update Credits ( #33125 )
...
Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com >
2024-11-03 02:21:44 +01:00
Flareguy
d993582d00
Fix broken computer white shadows ( #33103 )
...
fix broken computer white shadows
2024-11-03 00:16:18 +01:00
Flareguy
4a39341e46
Delete conveyor_old.rsi ( #33102 )
2024-11-02 23:23:40 +01:00
RiceMar1244
0ba3350c7e
Combat and survival knife storage/inhand sprites ( #33111 )
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* Adds storage sprites for combat knife and survival knife. Replaces inhand sprites.
* Fixes meta.json copyright
2024-11-02 14:55:15 -05:00
Milon
6f1eeba191
change ShowHealthBars and ShowHealthIcons to use protoId ( #32355 )
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use protoId
2024-11-02 17:59:38 +01:00
Errant
190d965c52
Hotfix add debug info to traitor activation ( #33119 )
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* Add debug messages to traitor activation
* more debug
2024-11-02 17:49:44 +01:00
Scribbles0
65462d8ca5
Cardboard Box Capacity 4 -> 5 ( #32743 )
...
* capacity upgrade
* comment update
2024-11-02 17:21:35 +01:00
PJBot
a3ce9b0db4
Automatic changelog update
2024-11-02 15:13:31 +00:00
joshepvodka
8c1281adf7
Adds headphones to loadouts ( #33067 )
...
added headphones to trinkets
2024-11-02 16:12:25 +01:00
PJBot
db4b2e0a6f
Automatic changelog update
2024-11-02 15:05:28 +00:00
Centronias
e7ca4b8f2f
Intercoms and Radios both pick up proximate speech ( #32737 )
...
* Deduping of recent messages should consider the channel it's being sent to
* rerun actions
2024-11-02 16:04:22 +01:00
Ed
51f4ec84d5
Demiplan polishing v3 ( #529 )
...
* Wizden PR copy
* sync
* Update DungeonJob.PostGenBiome.cs
* Update DungeonJob.PostGenBiome.cs
* some rebalance
* required exits and enters!
* room fill fix
* snakes nerf
* enable En-US localization for playtest
* guidebook update
* hotfix!!!
2024-11-02 17:46:19 +03:00
PJBot
7614c2fba7
Automatic changelog update
2024-11-02 13:25:14 +00:00
deltanedas
11f0dc420f
clean up tools lathe recipes ( #31521 )
...
* clean up tools lathe recipes
* add medical and cooking tools
* add result
* add result to others
* review
* engine
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-11-02 14:24:08 +01:00
PJBot
131e492e6f
Automatic changelog update
2024-11-02 13:22:16 +00:00
nikthechampiongr
9520e829de
Allow for the ai's laws to be changed from its core and eye ( #32461 )
...
* Allow for the ai's laws to be changed from its core and eye
* Address reviews
2024-11-02 14:21:10 +01:00
PJBot
d1ab60f7bb
Automatic changelog update
2024-11-02 13:20:40 +00:00
AftrLite
4f68315584
Adds a new AME sound effect! ( #33097 )
...
* Changes the AME sound effect to not be the default MetalThud.
* Was told on discord to make a minor change to autorerun the tests due to the Build & Test Debug failing!
* Attribution and licensing, as requsted by deathride58
* Fixes the high-pitched squeak audible to some people!
* Audio file tweaked by SlamBamActionMan to eliminate a weird squeak they were still able to hear. Thanks!
2024-11-02 14:19:33 +01:00
PJBot
2a6314bf90
Automatic changelog update
2024-11-02 10:08:58 +00:00
Ubaser
1c2fd6a11b
Service workers antagonist fix. ( #31359 )
...
* add
* Revert "add"
This reverts commit 25da34b0fead5812fe5800c9bf5dd7b10ef48d7d.
* antagonism allowed™️
2024-11-02 05:07:51 -05:00
PJBot
fcbf515203
Automatic changelog update
2024-11-02 09:54:25 +00:00
K-Dynamic
b000a3e387
Hasten handcraft gauze recipe & decrease techfab gauze cost ( #32744 )
...
* med lathe gauze price reduction
* gauze craft doafter time
* 3 second doafter craft
2024-11-02 10:53:18 +01:00
PJBot
7276fff9c1
Automatic changelog update
2024-11-02 09:52:51 +00:00
K-Dynamic
05ae40400c
Pills are explosion resistant (partially reverts #15851 ) ( #32458 )
...
* idk how to revert a pr so I just deleted some lines
* pill destructible with explosion resistance
* comment for explosion resist
* "and" to "but"
---------
Co-authored-by: SlamBamActionman <83650252+SlamBamActionman@users.noreply.github.com >
2024-11-02 20:51:44 +11:00
PJBot
51b8101dc2
Automatic changelog update
2024-11-02 09:30:23 +00:00
metalgearsloth
1c8eed8b45
Add on-call functionality for adminning ( #30443 )
...
* Add on-call functionality for adminning
The first time an ahelp gets SOS it gets relayed to the specified channel with the specified ping. Every time after that it doesn't until it gets a non-SOS response received.
* Remove redundant name
Pretty sure this already gets chucked on the name of the msg itself I think it just didn't show in screenshot because they were subsequent.
* Update Content.Server/Administration/Systems/BwoinkSystem.cs
Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com >
---------
Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com >
Co-authored-by: deathride58 <deathride58@users.noreply.github.com >
2024-11-02 10:29:16 +01:00
PJBot
2537bff7ba
Automatic changelog update
2024-11-02 01:34:34 +00:00
Vasilis
957b8de89b
Add cvars to votekick to customize requirements for the initiator. ( #32490 )
2024-11-01 21:34:23 -04:00
Brandon Li
26194e2f41
Fix ItemSlotSystem popup Logic ( #28856 )
...
* move popup call out of `CanInsert` into `OnInteractUsing`
* im stupid and `reason` is completely unnecessary
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com >
* return early when `itemSlots.Slots.Count == 0`
* tweak logic for triggering popups
* change popup logic again
* Consolidate whitelist check
* Get any popup message not just last failed slot
* Apply suggestions from code review
Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com >
* yoink
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com >
---------
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com >
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com >
Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com >
2024-11-01 20:33:26 -05:00
Preston Smith
146ae8a6a6
Give Nukies a Hand Labeler ( #33053 )
...
* Add hand-labeler to nukie planet
* Rearrange nukie chem table
2024-11-02 01:44:15 +01:00
UBlueberry
3382743086
Minor antagonist guidebook changes ( #32824 )
...
* took a two month nap. accidentally pushed too many buttons. let's try this again. added thieves to antagonists.xml
* even after that nap, i don't feel well-rested at all.
* please don't kill me for using webedit
* capitalization, typo
* Apply suggestions from code review (more period moving)
Thanks Evan, very cool
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
* guess you could say im not pro-proper noun
* typo
* Update Resources/ServerInfo/Guidebook/Antagonist/Nuclear Operatives.xml
* ok
Co-authored-by: SlamBamActionman <83650252+SlamBamActionman@users.noreply.github.com >
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
Co-authored-by: SlamBamActionman <83650252+SlamBamActionman@users.noreply.github.com >
2024-11-02 01:42:20 +01:00
Ed
2b9d949eea
Demiplan polishing 2 ( #528 )
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* wizden PR copy
* starter rooms
* grass geode location, new modifiers
2024-11-02 00:59:55 +03:00
Ed
3b520ac69c
Demiplan modifiers ( #526 )
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* simple modifiers
* modifier tag filtering
* Update CP14DemiplanSystem.Generation.cs
* Update rocks.yml
* move loot to modifier
* move enemies to modificators
* fix filtering
* modifier rariry
* reward and difficulty limits
* rebalance and optimize calculation
* Update test.yml
* wizden PR copy
* move all alchemy reagents to modifiers
2024-11-01 18:08:57 +03:00
Jaraten
7124eb5335
galasass ( #525 )
2024-11-01 14:45:53 +03:00
Nim
ac732c6180
Pig and boar ( #507 )
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* pig and boar
* boar
* speed
* tweak
2024-11-01 10:48:50 +03:00
PJBot
844a92026f
Automatic changelog update
2024-11-01 06:23:45 +00:00
Ed
f9fea9e6ed
Demiplan polishing ( #524 )
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* 10 -> 20 sharpening stone durability
* auto destroy demiplans try 2 (better)
* start demiplan protection time
* buying demiplan key
* increase island size
2024-11-01 09:23:22 +03:00
Minemoder5000
b8a98de784
Remove CargoPallet component from the cargo pallet ( #33022 )
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* Change cargo shuttle pallets to catwalks.
* Remove CargoPallet component from the cargo pallet.
* Undo cargo shuttle changes.
2024-11-01 09:22:38 +03:00
metalgearsloth
d7a1753c7d
Add CanLoad for biomes ( #33050 )
...
CPUJob to come later.
2024-10-31 23:18:06 -04:00
deltanedas
c9cd778133
add IsMemberOfAny to faction system ( #32975 )
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* add IsMemberOfAny to faction system
* pro
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-10-31 21:34:27 -05:00
PJBot
c8259c6c0f
Automatic changelog update
2024-11-01 02:33:34 +00:00
ScarKy0
e17d152838
Borgs can no longer see mindshield + AI can no longer toggle off seeing job icons ( #33069 )
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* :(
* Removed the sprite + updated RSI
2024-10-31 21:32:28 -05:00
PJBot
b1a8eee52f
Automatic changelog update
2024-11-01 02:07:53 +00:00
RumiTiger
6ce80d914d
Muffins ( #29318 )
...
* Update meta.json
* Add files via upload
* Update misc.yml
* Update meal_recipes.yml
* Update meta.json
* Add files via upload
* Update plate.yml
* Update food_baked_single.yml
* Update dinnerware.yml
* Update cooking.yml
* Update misc.yml
* Add files via upload
* Delete Resources/Textures/Objects/Consumable/Food/Baked/misc.rsi/muffin-cherry.png
* Add files via upload
* Update meta.json
* Update misc.yml
* Update meal_recipes.yml
* Update meta.json
* Fix meta.json
* Fix meta.json again
* Update misc.yml
* Update misc.yml
* Update misc.yml
* Update misc.yml
* Update meta.json
* Update meta.json
* Update misc.yml
* Update meal_recipes.yml
* Update Resources/Prototypes/Entities/Objects/Consumable/Food/Baked/misc.yml
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
* Update dinnerware.yml
* Delete cherry
* Add files via upload
* Delete banana
* Add banana
* Delete chocolate
* Add chocolate
* lathe recipe fix
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
2024-10-31 22:06:46 -04:00
PJBot
25b3898b28
Automatic changelog update
2024-11-01 02:05:15 +00:00
PopGamer46
d708a150e1
Fixes bolt lights of previously unpowered bolted doors ( #33063 )
...
fix
2024-10-31 22:04:08 -04:00
PJBot
973aeb1aaa
Automatic changelog update
2024-11-01 01:54:01 +00:00
SlamBamActionman
06da4fcc60
Allow votekicks to be initiated in the lobby ( #32528 )
...
Initial commit
2024-10-31 21:52:55 -04:00
SlamBamActionman
b3190b8935
Lower in-round votekick requirements ( #32953 )
...
Initial commit
2024-10-31 21:47:59 -04:00
PJBot
59f1287aa3
Automatic changelog update
2024-11-01 01:44:18 +00:00
Khoa Nguyen
835d0b4d4a
Fixed trash not being spawned when throwing pies ( #33013 )
...
* Fixed trash not being spawned when throwing pies
* Completely removed trash component flag check prior to the spawn loop
2024-10-31 21:43:11 -04:00
Moomoobeef
cf0d6c482e
ExaminableDamage now puts its message at the bottom and in color ( #32820 )
...
* the examineableDamage component now puts its messages at the bottom, and in color
* god help us if something is priority -100 :godo:
2024-11-01 01:21:05 +01:00
deathride58
a399c1ec7c
Fixes tailthump breaking positional audio by making it mono ( #33092 )
2024-10-31 22:33:06 +01:00
PJBot
45aa782ec4
Automatic changelog update
2024-10-31 21:32:04 +00:00
deathride58
56d62311b1
Fixes tailthump breaking positional audio by making it mono ( #33092 )
2024-10-31 22:30:58 +01:00
Vasilis
2282e3c352
Revert #28358 ( #33090 )
2024-10-31 19:51:44 +01:00
PJBot
d2baf18759
Automatic changelog update
2024-10-31 18:47:26 +00:00
SlamBamActionman
4626904fa8
[ #20285 fix] Carp Plush and Rehydratables can now be put into mop bucket ( #33079 )
...
* Make shark plush janitor-bucketable
* fix bucketed grey shark texture
* Make sprites less shiny and adapt copyright notice
* Made shark way way less shiny
* Allow carp plush and rehydratables in mop bucket.
* Remove old mop bucket shark sprites
* Fix post-merge bugs
* Fix errors
* Move ReactiveContainer stuff to shared
That should mean it is now predicted.
* Custom eject verb for the mop bucket
* Fixes OnSolutionChange, removes pop-up as there already is one.
* .ftl is not necessary as the custom pop-up was removed
* Review fixes
* Update Content.Shared/Chemistry/Components/ReactiveContainerComponent.cs
* Update Content.Shared/Chemistry/EntitySystems/ReactiveContainerSystem.cs
---------
Co-authored-by: Psychpsyo <psychpsyo@gmail.com >
Co-authored-by: Psychpsyo <60073468+Psychpsyo@users.noreply.github.com >
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
2024-10-31 19:46:19 +01:00
SpaceLizard
1c2a96590b
Fixed spelling mistake in water blaster description. ( #33087 )
...
Fixed minor spelling mistake
2024-10-31 19:07:29 +01:00
Justice League
33516b77ed
Fixed minor spelling mistake
2024-10-31 13:28:17 -04:00
Ed
5c4b5d1572
Demiplans expeditions ( #523 )
...
* simple expedition generation
* add simple test key
* expedition map component
* some funny procedural testing
* refactor expeditions from planetbiome to islanddungeons
* some work
* fix: grid dungeon, not map planet dungeon
* unhardcode map components
* finish T1 expedition generation
* Update preset.yml
* indestructable stone
* mob water occlusion
* caves T1 expedition
* Update CP14SpawnExpeditionJob.cs
* Delete shared MissionParams
* rename to demiplans
* pass mapid into job
* demiplan connections
* demiplan exits
* random entry points
* Update config.yml
* some cleanup and renaming
* radius one-time teleport
* rename connections to exitPoint
* merge entry and exit point into rift component
* demipan closing - all rifts deletion
* demiplanEEEEEE
* fixes
* delete floating visuals
* Update CP14DemiplaneTravelingSystem.cs
* intro and outro demiplan music
* rift cores and flashing
* pulling support
* pulling fix + generatordata fix?
* auto destrot demiplans??
2024-10-31 19:13:44 +03:00
Vasilis
d446a3e8e9
Potencially fix approved labeler ( #33083 )
2024-10-31 16:05:42 +01:00
PJBot
bca8d95191
Automatic changelog update
2024-10-31 14:54:44 +00:00
BramvanZijp
a08da9d31f
More pda space ( #32601 )
...
* Rebalance the max programs that a PDA can hold
* Give Caps PDA more programs too.
* Make the max programs a static 8
* I forgor sec and med
* CaseCase
* Empty commit to re-run checks
* The final change, I hope.
2024-10-31 15:53:38 +01:00
PJBot
872adb5c93
Automatic changelog update
2024-10-31 14:13:33 +00:00
SlamBamActionman
55861b4fcf
[ #28722 fix] Add notification for dependent wearables being dropped ( #33078 )
...
* add notification for dependent wearables being dropped
* fix dropped item popup redundancy
- did a check to see if any item was dropped, instead of making a notification for each item being dropped.
* change popup to client-only variant
* fix redundant messages, add plural locale string
* fix conventions, fix locale input to be more intuitive
---------
Co-authored-by: Justin <justinbrick1@gmail.com >
2024-10-31 15:12:26 +01:00
PJBot
a875bf3c64
Automatic changelog update
2024-10-31 13:27:53 +00:00
Jarmer123
4261698371
Add a spare bible to PietyVend ( #32363 )
...
Update chapel.yml
2024-10-31 14:26:45 +01:00
AJCM-git
f5e5646400
New workflow to apply the pr approved label ( #28358 )
...
* New workflow to apply the pr approved label
* Maybe fix permissions
2024-10-31 12:22:13 +01:00
PJBot
826bd1ab45
Automatic changelog update
2024-10-31 10:57:15 +00:00
Boaz1111
a3dc0eb75a
Pill Bottles can only store pills now ( #33074 )
...
* no longer absurd
* Update Resources/Prototypes/Entities/Objects/Specific/chemistry.yml
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
2024-10-31 11:56:07 +01:00
PJBot
fdd713a0f0
Automatic changelog update
2024-10-30 09:16:36 +00:00
Alzore
4b467685b2
Nukie med bundle now costs 24 tc and contains a unique defibrillator ( #32720 )
...
* a-few-injectors
* comment
* defib-ops-when
2024-10-30 10:15:30 +01:00
PJBot
827d00eb18
Automatic changelog update
2024-10-30 07:42:56 +00:00
Alzore
6834bc1fbd
Add 3 bottle boxes to nanomed plus ( #33018 )
...
three bottle boxes in nanomed plus
2024-10-30 01:41:51 -06:00
PJBot
0f1e11c356
Automatic changelog update
2024-10-30 07:41:40 +00:00
Alzore
010638d0e9
Make the security belt contain more useful items by default ( #32291 )
...
* replace tear gas and flashbang with holobarrier and sec radio
* holobarrier-belt-fix
2024-10-30 01:40:33 -06:00
PJBot
d4db338ec6
Automatic changelog update
2024-10-30 07:39:27 +00:00
Alzore
0aa46f6a2a
Give proto-kinetic crushers, glaives, and daggers better inhands. Update the crusher and glaive icons. ( #32212 )
...
* inhands
* better inhands
* indent
2024-10-30 01:38:19 -06:00
Preston Smith
03843734e4
Add no damage phrase and logic
2024-10-29 22:25:42 -05:00
Flareguy
3d70cdf23c
Various Vaugely Connected Sprite Updates™: Encryption Keys, Station Map, Brig Timer ( #32786 )
...
* various resprites (encryption keys + signal screens + station map)
* brig timer update
* fixes n shit
2024-10-30 14:12:49 +11:00
Milon
440da3c640
fix chameleon projector bot whitelist ( #33055 )
...
fix
2024-10-30 02:03:06 +01:00
Preston Smith
907a9cef10
Fix: Make Plushie Damage Unexaminable ( #33061 )
...
Set hidden to true
2024-10-30 01:52:43 +01:00
Ed
16e23098db
Merge pull request #520 from crystallpunk-14/ed-29-10-2024-upstream
...
Stable upstream sync
2024-10-29 15:15:14 +03:00
Ed
4e2af32ebe
Merge pull request #522 from crystallpunk-14/ed-29-10-2024-guides-and-skills
...
Ed 29 10 2024 guides and skills
2024-10-29 14:55:50 +03:00
Ed
60f8c2c56f
remove cvar!
2024-10-29 14:41:41 +03:00
Ed
df53f9a01f
remove ship target point
2024-10-29 14:18:27 +03:00
Ed
2f57f11771
Cargo namespace
2024-10-29 12:18:35 +03:00
Ed
e6bbc3900f
Delete CP14ExpeditionSystem
2024-10-29 12:15:16 +03:00
Ed
f5503352b9
add GuideHelp to alchemy equipment
2024-10-29 12:06:23 +03:00
Ed
817c53d98f
Merge branch 'master' into ed-29-10-2024-upstream
2024-10-29 11:51:03 +03:00
Ed
cc80518d2f
World minor changes ( #519 )
...
* x2 weather time
* remove alchemy test and battle royale maps, add simple island map
* island map + ocean parallax
* map floor occluder sys
* undercliff test
* update sand and ocean sprite
* Revert "undercliff test"
This reverts commit c484fe630a .
* more experiments
* Revert "more experiments"
This reverts commit a7f30fd608 .
* Update default.yml
* Update debug.yml
2024-10-29 11:48:52 +03:00
Ed
ae3cbd6092
Merge remote-tracking branch 'upstream/stable' into ed-29-10-2024-upstream
...
# Conflicts:
# Content.Server/Chat/Managers/ChatSanitizationManager.cs
# Content.Server/Temperature/Systems/TemperatureSystem.cs
# Content.Shared/Localizations/ContentLocalizationManager.cs
2024-10-29 11:16:56 +03:00
PJBot
a8c512c769
Automatic changelog update
2024-10-29 05:09:03 +00:00
metalgearsloth
94e686ca9c
Fix separated game screen bumping ( #33046 )
...
I don't really understand why RecordedSplitContainer exists but removing it looks identical and fixes the panel bumping occasionally.
2024-10-29 16:07:57 +11:00
PJBot
a5a5840ee0
Automatic changelog update
2024-10-29 05:01:37 +00:00
deltanedas
63f8aba359
fix lava expeds ( #33042 )
...
Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-10-29 00:00:28 -05:00
Moomoobeef
6236d1abb3
Updated an incorrect sprite in the smite menu ( #33043 )
...
changed the synth sprite used in the icon for the instrumentify smite out for the more accurate supersynth sprite
2024-10-28 23:35:48 +01:00
lzk
dc3a2f6d28
add StartDelay bool to actions ( #33026 )
...
* add StartDelay bool to actions
* forgot summary
2024-10-28 23:21:14 +01:00
joshepvodka
7ac2d9a8bd
Adds beacon to core station's vox box ( #33004 )
...
* added vox beacon
* changed name to vox break room
* added vox box station beacon
* fixes messed up diff
2024-10-28 16:05:01 -06:00
joshepvodka
dbef6cbecc
Adds beacon to oasis station's vox box ( #33003 )
...
* added vox beacon
* changed name to vox break room
* added vox box station beacon
2024-10-28 16:04:49 -06:00
joshepvodka
e900ad7742
Adds beacon to bagel station's vox box ( #33002 )
...
* added vox beacon
* changed name to vox break room
* added voxbox station beacon
2024-10-28 16:04:37 -06:00
joshepvodka
93315d4695
Adds beacon to box station's vox box ( #33001 )
...
* added vox beacon
* changed name to vox break room
* added vox box station beacon
2024-10-28 16:04:10 -06:00
joshepvodka
30017bc2d8
Adds beacon to cog station vox box ( #33000 )
...
* added vox beacon
* changed name to vox break room
* added vox box station beacon
2024-10-28 16:03:13 -06:00
PJBot
1ef5b2226a
Automatic changelog update
2024-10-28 21:26:41 +00:00
August Sun
67332502c1
Extends the minimum round time for meteor swarm events ( #32876 )
...
* adjusted minimum timers in meteorswarms.yml
* Updated timer minimum from 20 to 15 minutes
* Reduced minimum timer to 10 minutes as a result of other meteor changes
---------
Co-authored-by: august-sun <45527070+august.sun@users.noreply.github.com >
2024-10-28 22:25:33 +01:00
PJBot
f86798792b
Automatic changelog update
2024-10-28 18:01:10 +00:00
Stalen
0468c0f6bb
Fix playtime formatting ( #32974 )
2024-10-28 19:00:37 +01:00
Stalen
24f79c3ecc
Fix playtime formatting ( #32974 )
2024-10-28 19:00:00 +01:00
BramvanZijp
a4717556e1
Fix loneop spawnrate by reverting it to not use the shuttle event system. ( #32942 )
...
Fix loneop spawnrate by reverting it to not use the custom shuttle event system.
2024-10-28 18:52:21 +01:00
Theodore Lukin
ee445c4938
make ai speak robotically ( #33025 )
2024-10-28 18:36:35 +01:00
FluffMe
08d0077719
Fix TestSuicideByHeldItem and TestSuicideByHeldItemSpreadDamage ( #33030 )
2024-10-28 11:52:49 +01:00
Ed
b14c75390c
biological weapon ( #518 )
2024-10-28 13:05:01 +03:00
Vasilis
7e526da521
Fix Bug With Uppercase Radio Keys ( #32997 ) (master) ( #33031 )
...
Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com >
2024-10-28 00:35:23 +01:00
Thomas
4fbe50ab28
Fix Bug With Uppercase Radio Keys ( #32997 )
2024-10-27 11:41:29 -07:00
Ed
3e43d0695f
Some tile update + dayflin resprite ( #517 )
...
* foundtion update
* dirt from grass and seedbed craft rebalance
* crowbar, tile prying
* fix high fence
* yellow dayflin sprite update
* fix currency calculation bug
* Update sewing_table.yml
2024-10-27 21:37:15 +03:00
Ed
2850665e33
Tavern map update ( #516 )
...
* recursive currency calculation
* map update
* fix
2024-10-27 17:09:06 +03:00
Nim
c2404d6c0c
Zombies climbing in and other things ( #515 )
...
* hehe
* tweak
2024-10-27 14:42:11 +03:00
PJBot
a1c36dcb79
Automatic changelog update
2024-10-27 04:27:02 +00:00
slarticodefast
4252fdffb9
fix pie throwing sound not playing ( #33017 )
2024-10-27 15:25:54 +11:00
github-actions[bot]
6486cdf183
Update Credits ( #33016 )
...
Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com >
2024-10-27 15:24:45 +11:00
Ed
546e1d8fa1
Tomatoes + farming trading ( #513 )
...
* farm trading
* ruond prices
* add tomatoes sprites
* TOMATOES
* Update tomatoes.yml
2024-10-27 01:26:22 +03:00
Moomoobeef
9d6e6257bd
Removed the name "Hujsak" ( #32998 )
...
removed hujsak
2024-10-26 12:29:40 -05:00
PJBot
427817e237
Automatic changelog update
2024-10-26 17:23:15 +00:00
Saphire Lattice
a95c8baf28
Add health analyzer unrevivability warning ( #32636 )
...
* Add health analyzer unrevivability warning
* Remove errornous comment
2024-10-26 19:22:08 +02:00
Ed
08a4c4340d
Bank implementation ( #512 )
...
* get currency refactor
* bank work
* finish vault markers
* add bank doors
* map update
* loadouts
* Update CP14StationTravelingStoreShipTargetComponent.cs
* oopsie
2024-10-26 18:18:30 +03:00
PJBot
dcb615d678
Automatic changelog update
2024-10-26 04:01:56 +00:00
Moomoobeef
97ef4637fd
bowls now make drinking sounds ( #32819 )
2024-10-25 23:00:49 -05:00
Ilya246
5a10bf0954
add atmosia to devmap ( #32460 )
...
change
2024-10-25 22:04:27 -05:00
PJBot
988b62074f
Automatic changelog update
2024-10-26 02:17:52 +00:00
BramvanZijp
66432c5cd8
Fix loneop spawnrate by reverting it to not use the shuttle event system. ( #32942 )
...
Fix loneop spawnrate by reverting it to not use the custom shuttle event system.
2024-10-26 13:16:45 +11:00
PJBot
6998fa83a4
Automatic changelog update
2024-10-25 22:48:20 +00:00
slarticodefast
e3f442e790
Add flash reaction effect ( #32377 )
...
add flash reaction effect
2024-10-26 00:47:11 +02:00
Vasilis The Pikachu
9b0ae98836
Merge branch 'staging' of ssh://github.com/space-wizards/space-station-14 into staging
2024-10-25 21:11:20 +02:00
Jezithyr
ae1c5572fc
Applying Fix from #32764 to staging
2024-10-25 21:09:56 +02:00
Vasilis The Pikachu
c28665c7d3
Merge branch 'staging' of ssh://github.com/space-wizards/space-station-14 into staging
2024-10-25 20:33:08 +02:00
chromiumboy
1307733c4b
Make atmos alert computer colors private variables ( #32992 )
2024-10-24 23:34:52 -07:00
chromiumboy
5ff5a72a7c
Fix multiplying colors of differing nullabilities ( #32991 )
2024-10-24 21:06:38 -07:00
Ed
c31f1ad130
Banker and commandant outfit + fix purchase bugs ( #509 )
...
* reaname QM to commandant, and merchant to banker
* Update game_presets.yml
* add bureaucracy crate
* fix buying
* bowler hats
* reorganize shirt folders
* cloak refactor, add commandant cloak
* Update battle_royale_temp.yml
* Update migration.yml
2024-10-25 00:23:35 +03:00
Ed
0f6dd2905d
Bandit antag ( #508 )
...
* remove default antags
* simple bandit antag
* greetings audio and gear
* fixes
* Update AntagPreferenceTest.cs
* gamemodes
* Update game_presets.yml
2024-10-24 18:19:14 +03:00
Ed
f2b8713dc2
Clouds overlay fix + Syringe + Localization visuals ( #506 )
...
* fix cloud
* add syringes to alchemist
* remove barrel crafting
* Revert "remove barrel crafting"
This reverts commit d3c5a26136 .
* add localization visuals
2024-10-24 14:11:15 +03:00
Ed
4e3c70a9d1
Iron doors ( #505 )
...
* iron doors
* shirt desc partial fix
* fix
2024-10-24 12:38:12 +03:00
Thomas
d4da9923ea
Fix Emote Chat Sanitizer ( #32940 )
...
* Fix bug?
* Fix :)
* aaaa
* AAAA!!!
* comment
* Nicer code
* What's a pull requestWhat's a pull request?
2024-10-24 16:10:13 +11:00
PJBot
79c35e0a41
Automatic changelog update
2024-10-24 03:42:11 +00:00
hyphenationc
5a86b88f8f
adds Meat Tag to FoodMeatSnake ( #32965 )
2024-10-23 22:41:03 -05:00
Spanky
92c49afcf2
Packed Update ( #32971 )
...
Packed map update, significantly changes arrivals, perma, AI core, and misc other QOL.
2024-10-23 16:19:35 -06:00
Ed
0652c3f0b4
Prazat jewelry stones ( #504 )
...
* marble floor
* fix
* bank wallpaper, marble floor resprite
* marble window
* rename whitebrick wall to marble wall, delete iron walls
* job desc fix
* jewelry
* Update jewelry.yml
2024-10-23 21:25:58 +03:00
Nim
1d43bad57f
Dinosaur - Yumkaraptor ( #492 )
...
* dino
* sprite
* fix
* ForkFiltered
* Yumkaraptor
* Update meta.json
* Update meta.json
---------
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com >
2024-10-23 21:25:49 +03:00
FN
1ebe48978e
Fix ( #503 )
2024-10-23 19:44:07 +03:00
PJBot
05a00515ed
Automatic changelog update
2024-10-23 12:51:06 +00:00
chromiumboy
d2216835d8
Visualized regions for NavMapControl ( #31910 )
...
* Atmospheric alerts computer
* Moved components, restricted access to them
* Minor tweaks
* The screen will now turn off when the computer is not powered
* Bug fix
* Adjusted label
* Updated to latest master version
* Initial commit
* Tidy up
* Add firelocks to the nav map
* Add nav map regions to atmos alerts computer
* Added support for multiple region overlay sets per grid
* Fixed issue where console values were not updating correctly
* Fixing merge conflict
* Fixing merge conflicts
* Finished all major features
* Removed station map regions (to be re-added in a separate PR)
* Improved clarity
* Adjusted the color saturation of the regions displayed on the atmos alerts computer
2024-10-23 14:49:58 +02:00
PJBot
3b0d8e63a1
Automatic changelog update
2024-10-22 23:52:55 +00:00
UBlueberry
c1d5e6fc4d
In-hand apprasial tool sprite ( #32849 )
...
* golden apprasial tool when
* thanks evan. very cool
2024-10-23 10:51:49 +11:00
PJBot
445cad4955
Automatic changelog update
2024-10-22 23:37:58 +00:00
BramvanZijp
ee8dedea9c
Several Ninja Suit power cell upgrade fixes. ( #32902 )
...
* Fix several jank issues with space ninja cell upgrades.
* Rework the code to comply with maintainer request.
* Fix some naming convention & formatting errors.
* Change from a custom check to an item whitelist to avoid power cages from fitting.
* Make the EntityUid of GetCellScore non nullable.
* Remove a line from a previous solution to the above problem I forgot to remove.
* Fix the magic number issue.
2024-10-23 10:36:51 +11:00
nikthechampiongr
2b02545f97
Hotfix server config changes for playercap and Levi bunker ( #32925 )
...
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
2024-10-23 00:34:11 +02:00
PJBot
8f52a3448e
Automatic changelog update
2024-10-22 17:02:25 +00:00
Southbridge
5d6ec18b2a
Add Nuclear Cola centrifuge recipe ( #32441 )
...
* Initial implementation
* currently it crashes on load, don't know why, maybe changing the products will provide some insight
* I was overlooking part of the yaml formatting.
2024-10-22 19:01:18 +02:00
PJBot
5e637aa7bf
Automatic changelog update
2024-10-22 13:50:46 +00:00
ScarKy0
9873efd514
Adding intellicard functionality. ( #32347 )
...
* init
* im so confused
* clean
* sprite update
* :|
* further attempts
* be blessed for it works
* Very prestigious pAI
* cleaning up
* Intellicard in RD locker
* PAIn't
* .Clear()n't
* .Clear()n't for real this time
* Cleaning up
* Whoopsie Daisy
2024-10-22 15:49:39 +02:00
PJBot
fc2bb79ef3
Automatic changelog update
2024-10-22 13:04:49 +00:00
ScarKy0
62f5a31c4a
Syringe gun! ( #32112 )
...
* Init testing
* copyright
* oops
* Tracking the embed entity uid
* testing stuff for gradual injection
* work
* weh
* god save me
* bleh
* Yippee!
* Again
* Mini syringe ammo
* cleaning up
* mini syringes have a texture for fill amount
* -3 cool points :(
* hitboxes
* init cleanup
* much needed fixes
* Fixes
2024-10-23 00:03:42 +11:00
PJBot
94bbf7262c
Automatic changelog update
2024-10-22 09:01:37 +00:00
Moomoobeef
5f1b848c08
Ammo boxes now have sprites for being parially filled! ( #32930 )
...
Initial Commit
Created new sprites for all the partial fills and modified the ammo-case ymls to accomodate the new stages
2024-10-22 11:00:28 +02:00
Spessmann
8142ac007f
Cog sec maints updated ( #32948 )
...
updated sec maints
2024-10-22 00:30:31 -06:00
PJBot
7d91bcba3e
Automatic changelog update
2024-10-22 05:40:44 +00:00
Southbridge
a227c3bb42
Box Station - Resolved #32771 , #32949 , and #32921 ( #32950 )
...
* Resolved #32771 , #32949 , and #32921
* Resolved build issue
2024-10-21 23:39:34 -06:00
Ed
dacac22663
Marble ( #502 )
...
* marble floor
* fix
* bank wallpaper, marble floor resprite
* marble window
* rename whitebrick wall to marble wall, delete iron walls
2024-10-21 23:35:06 +03:00
PJBot
afd4c73bec
Automatic changelog update
2024-10-21 12:45:49 +00:00
No Elka
8a5d9a3321
Let station AI use long range fax machines ( #32929 )
...
* Change stuff
* Gotcha boss
2024-10-21 14:44:43 +02:00
Ed
41d3ccab8b
Locks update ( #501 )
...
* massive code refactor
* fix
* ftl fix
* rider pet pet
* hacking doAfter
* Update SharedCP14LockKeySystem.cs
* optimization
* Update migration.yml
* Update migration.yml
2024-10-21 14:20:05 +03:00
PJBot
04e422bd3f
Automatic changelog update
2024-10-21 03:51:13 +00:00
MendaxxDev
b5687e4c73
prevent typing sound from playing when AI interacts with consoles ( #32906 )
...
* prevent typing sound from playing when AI interacts with consoles
* cleanup
2024-10-20 22:50:05 -05:00
PJBot
1d2ad3c335
Automatic changelog update
2024-10-21 03:44:23 +00:00
Stomf
0b8d6a1bd5
Mutetoxin buff ( #32915 )
...
* Fixes smile's ghost role to not need a raffle, very nice
* a simplier solution
* Mute toxin buffed to be more like glue
* buffed the toxin even more
* Update Resources/Prototypes/Entities/Mobs/NPCs/pets.yml
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
2024-10-20 22:43:14 -05:00
Ed
8c06677ff4
Ru localization update ( #500 )
...
* Update entities.ftl
* fix
* Update entities.ftl
2024-10-20 23:27:33 +03:00
Ed
85463d380f
Bank preparation ( #499 )
...
* TownSend condition
* personal objectives update
* add common objectives
* add common objectives
* tweaks
* quartermaster and merchant
* job spawner icons
* add merchants to tavern map
2024-10-20 21:20:16 +03:00
Pieter-Jan Briers
c221ef06b9
System to automatically restart server after certain uptime. ( #32814 )
2024-10-20 16:46:22 +02:00
nikthechampiongr
eec533cb77
Reduce player softcap for wizden servers and panic bunker wizden Levi ( #32908 )
...
* Reduce player softcap for wizden servers and panic bunker wizden Leviathan
* Fix bunker message
* Make sure it actually activates by default and make it turn off when an admin joins
* Update Resources/ConfigPresets/WizardsDen/wizardsDen.toml
The voices
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
2024-10-20 12:13:51 +02:00
Spessmann
4c3fd3130d
Cog small update ( #32922 )
...
based sigma
2024-10-19 22:17:10 -06:00
Jajsha
8cf5f93b9f
Fix starting gear multiple storage fills and tests ( #32718 )
...
* fix things
* maybe fix everything
2024-10-20 14:43:17 +11:00
PJBot
628f51bb3d
Automatic changelog update
2024-10-20 03:42:50 +00:00
Calecute
b7bd7c1d68
Blunt damage will do stamina damage on wide attacks ( #32422 )
...
Fix: blunt damage will now do stamina damage on wide attacks.
2024-10-20 14:41:44 +11:00
PJBot
088ec569fe
Automatic changelog update
2024-10-20 02:47:38 +00:00
beck-thompson
69849bfb30
MMIs and positronic brains now talk like pAIs in plushies ( #32914 )
...
* commit
* spacing fix
2024-10-19 21:46:31 -05:00
github-actions[bot]
a62ddf2f99
Update Credits ( #32916 )
...
Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com >
2024-10-20 02:38:14 +02:00
Pieter-Jan Briers
928877f0ef
HOTFIX (stable) submodule update ( #32900 )
...
Update submodule
This fixes an important memory leak.
2024-10-19 18:05:48 +02:00
PJBot
a4750b3a9e
Automatic changelog update
2024-10-19 15:32:52 +00:00
Łukasz Lindert
0a105213b4
Fix for low zombie blood ( #32532 )
...
fix for low zombie blood
Co-authored-by: Łuaksz <test@test.com >
2024-10-19 17:31:45 +02:00
PJBot
77a2907535
Automatic changelog update
2024-10-19 14:52:37 +00:00
Pieter-Jan Briers
73a82d5615
HOTFIX submodule update ( #32897 )
...
Update submodule
This fixes an important memory leak.
2024-10-19 16:51:29 +02:00
MendaxxDev
109e0bcf96
exponential backoff for admin logs db update ( #32865 )
...
* exponential backoff for admin logs db update
* Update Content.Server/Database/ServerDbBase.cs
---------
Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com >
2024-10-19 12:28:49 +02:00
PJBot
7e0e6416a7
Automatic changelog update
2024-10-19 02:41:23 +00:00
beck-thompson
c4233cc0a4
Scalpels now cut like knives ( #32858 )
...
* im so tired
* silly me
* yeah
* Update Resources/Prototypes/Entities/Objects/Specific/Medical/surgery.yml
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
2024-10-18 21:40:17 -05:00
Ed
78e94b1623
Airship + Unittest ( #496 )
...
* wings
* update cargo shuttle
* update goblin sound
* add new unit test
* Update CP14EntityTest.cs
* Update CP14RitualTest.cs
* add buy and sell hints
* paper reading
* hardwork
* clean task
* body forkfiltered
* Update crystal.yml
* more fork flitered
* Update basic.yml
* Update wild.yml
* Update CP14EntityTest.cs
* realise pusharing
* pusharing alchemical vials
* coin disappear works
* Fix
2024-10-19 01:09:15 +03:00
PJBot
bf14b3cdaa
Automatic changelog update
2024-10-18 19:21:12 +00:00
Pieter-Jan Briers
22938a9a56
Allow strip removing items if you're holding something ( #32750 )
...
You were already able to strip more items at once from somebody than you could hold, and they would drop to the floor. This matched the behavior in SS13.
Annoyingly, however, you were not allowed to *start* a stripping action if you're holding something. This just feels like an annoying paper cut, so this is no longer a thing.
2024-10-18 21:20:04 +02:00
IProduceWidgets
091e4c1cb0
Add Towels ( #32235 )
...
* Towels
* make smoler
* Huh, wonder why that didnt fail locally. The curse of CaPiTaLiZaTiOn
* Teal swapped for LightBlue for medical.
* Appease the linter?
* magic?
* mimery
* lefthandedness
2024-10-18 17:24:43 +02:00
Errant
b137b0caa2
HOTFIX Plushies no longer delete items when recycled ( #32882 )
...
Fix: Plushies no longer delete items when recycled (#32838 )
fix
Co-authored-by: beck-thompson <107373427+beck-thompson@users.noreply.github.com >
2024-10-18 16:59:50 +02:00
PJBot
758c9e464e
Automatic changelog update
2024-10-18 13:43:20 +00:00
Ilya246
fca95ef250
ghost locator maints loot ( #32323 )
...
* implement
* react to revenants/AI eye
* rare maints loot
* sprite
* description
* review
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
* do changes
* stats
* networked
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
2024-10-18 15:42:13 +02:00
Errant
cf1b3b0913
Merge spider clan charges can be armed again ( #32866 ) to Master ( #32881 )
...
HOTFIX spider clan charges can be armed again (#32866 )
* fix ninja bomb component check
* remove TryGetRole
2024-10-18 15:38:16 +02:00
Errant
e04e3a6250
HOTFIX spider clan charges can be armed again ( #32866 )
...
* fix ninja bomb component check
* remove TryGetRole
2024-10-18 15:17:18 +02:00
PJBot
304d1d5934
Automatic changelog update
2024-10-18 12:59:14 +00:00
beck-thompson
15290486dc
Fix: Plushies no longer delete items when recycled ( #32838 )
...
fix
2024-10-18 14:58:07 +02:00
PJBot
7fc27a18f6
Automatic changelog update
2024-10-18 12:56:51 +00:00
Errant
23e4f81b30
Traitor activation fix for missing PDA ( #30359 )
...
* Implant the uplink if no PDA is found
* comments
* tidy up loose ends
* Whoops usually I start with the namespace, how did I forget it, shame shame
* Consistent data type for starting TC balance, misc changes
* Implant briefing, guidebook
* Update AutoTraitor, add uplink, codeword and briefing parameters to TraitorRuleComponent, no pda for reinforcements
* engine 5c0ce43
* pass pda to AddUplink
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
* nicer string handling
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
* case typo 1
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
* case typo 2
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
* case typo 3
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
* minor layout changes
* removed redundant implant check
* minor cleanup
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
2024-10-18 14:55:43 +02:00
Ed
f14177bf86
Alchemist update ( #497 )
...
* rebalance alchemy resource
* lockers alternative
* map update
2024-10-18 14:56:01 +03:00
beck-thompson
338781c243
Fix: Radio jammer now doesn't show setting changes to other players ( #32817 )
...
* fix
* Other fix
2024-10-18 12:04:45 +02:00
PJBot
3da9e93b3d
Automatic changelog update
2024-10-18 10:04:18 +00:00
JIPDawg
c606f7144c
Set Salamander round restart time to 5 minutes ( #32776 )
...
Set round restart time to 5 minutes
Edited the .toml to allow people 5 minutes on centcom for extended RP.
2024-10-18 12:03:12 +02:00
PJBot
103c1dc221
Automatic changelog update
2024-10-18 09:44:12 +00:00
Theodore Lukin
c78b5ae83d
Fix warden being and qm being not considered head for tot kill head objective ( #32721 )
...
* fixed warden being and qm being not considered head for traitor kill head objective
* fixed hypothetical warden traitor not getting disk objective
* change suggested by deltanedas
* cleanup
* cleanup
* fix
* changed as suggested
* removed a dot in the comment
* removed an empty line
* reformulation
2024-10-18 11:43:05 +02:00
Leon Friedrich
adb7aee831
Fix PlantHolder interactions & InteractionSystem assert ( #32874 )
2024-10-18 16:40:36 +11:00
PJBot
ab86745c4e
Automatic changelog update
2024-10-18 03:29:36 +00:00
Plykiya
ea19a159f8
Remove flares and shotgun flares from lathe options ( #32563 )
...
Remove flares and shotgun flares from lathe recipes
2024-10-17 22:28:30 -05:00
PJBot
0bdc57dce8
Automatic changelog update
2024-10-18 03:09:39 +00:00
Catofquestionableethics
22749db3fe
Added relevant tags to several cakes, and changed chem in Spacemans cake ( #32830 )
2024-10-17 22:08:32 -05:00
PJBot
aac3d73456
Automatic changelog update
2024-10-18 02:43:56 +00:00
Stomf
73b2b36243
Fixes smile's ghost role to not need a raffle, very nice ( #32837 )
...
* Fixes smile's ghost role to not need a raffle, very nice
* a simplier solution
2024-10-17 21:42:49 -05:00
Spessmann
81c654ddce
Cog update (engi buff) ( #32875 )
...
krill issue
2024-10-17 19:46:06 -06:00
PJBot
ac120f7ce9
Automatic changelog update
2024-10-17 21:34:06 +00:00
slarticodefast
1518dc94a3
fix playtime stats window ( #32856 )
2024-10-17 23:32:59 +02:00
Scribbles0
48f8aac732
Fland AI core LV change ( #32770 )
...
small ai core lv change
2024-10-17 12:18:43 -06:00
PJBot
3b3a7a6a73
Automatic changelog update
2024-10-17 14:02:41 +00:00
Thomas
876c44cd66
Sanitize shorthand emotes throughought the whole message ( #28645 )
...
* Rename ChatSanitizationManager to ChatEmoteSanitizationManager
The prior name was kind of confusing as there's a emote one and
then now there's also chat expansion happening in the accent system,
so knowing which I actually need to edit is useful.
So, I just need to keep myself not confused.
* Rename smileyToEmote and remove punctuation duplicates
The name SmileyToEmote is just... Bad.
Plus, I needed to remove the punctuation duplicates as that would
break any kind of regex parsing that I tried.
* Switch to regex from checking end of string
I also changed from System.Globalization to ILocalizationManager.
Writing that regex was definitely an experience.
* Document regex and the manager
* Rename it back
* Simplify regex
2024-10-17 16:01:32 +02:00
PJBot
ea96e8a1cf
Automatic changelog update
2024-10-17 11:07:15 +00:00
Vasilis
a739b21b04
Change the window titlebar to show the joined server ( #32547 )
...
* Change the window titlebar to show the joined server
Requires https://github.com/space-wizards/RobustToolbox/pull/5475/
* Totally not a webedit
* Can you tell what cvar I copied?
* And this kids is why we don't webedit
* Reviews
---------
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2024-10-17 13:06:07 +02:00
Ed
9a8d30022a
Wallpaper update + paper folder ( #495 )
...
* paper folders
* Update CP14WorkbenchSystem.cs
* wallpaper update
* Update walls.yml
* remove cable sprites
* Update migration.yml
2024-10-17 13:08:36 +03:00
scrivoy
b3c61530bf
Enhance Vending Machine UI: Adjust Minimum Height for better User Experience ( #32851 )
...
set FancyWindow MinHeight to 210
2024-10-16 23:34:31 -05:00
PJBot
ddec2fff70
Automatic changelog update
2024-10-17 04:01:58 +00:00
Callmore
7039f87bd4
Fix saving prefered quick store item locations ( #32480 )
...
this was just copypasted without any context wasn't it
2024-10-16 23:00:52 -05:00
PJBot
9889f8db9d
Automatic changelog update
2024-10-17 03:42:13 +00:00
Zachary Higgs
79a23d3e0b
Give AI a Sound Cue when an Antimov board is inserted ( #32625 )
...
* Subversion Board Insertion Audio Notification
Add Subversion flag and SubversionSound to SiliconLawProviderComponent
Add new Method (OnSubversionInserted)
to SiliconLawSystem to handle a Subversive
SiliconLawProviderComponent and play it's SubversionSound
Add Check for Subversive law provider to OnUpdaterInsert that
calls OnSubversionInserted if the SiliconLawProviderComponent is
Subversive
* Fix subversion Sound
- Change out Weh sound used to test that subversion sounds can be
changed by prototype for a a not yet present Antimov subversion sound
* Make it not just subversive
- Remove OnSubversionInserted and move the MindPlaySound in the
OnUpdaterInsert so long as LawUploadSound exists
- Modify SubversionSound into LawUploadSound
- Remove the Subversion flag
- Just use emagged_borg.ogg until the better one is made
* Remove errant spaces and a errant namespace
* CR Fixes - Add generic Lawboard insert cue
- Combine the If statements per /pull/32625#discussion_r1786926400
inside OnUpdaterInsert
- Remove the ViewVariables(VVAccess.ReadWrite) per
pull/32625#discussion_r1786924433
- Add Cryo_warning.ogg from TGStation, the sound utilized for Law Upload
cue, Attribution.
* CR Add a placeholder Antimov notification sound
- Add a new sound kitbashed from the cryo_sound used for uploading
and the emagged noise
* Add self referential source attribution
- also fix an errant space
* Add more bespoke Sound by ps3moira + attributions
2024-10-16 22:41:06 -05:00
PJBot
fae5c89ef7
Automatic changelog update
2024-10-17 03:22:10 +00:00
lzk
e891838d4b
Fix holosignsystem popup ( #32808 )
2024-10-16 22:21:04 -05:00
PJBot
dccd00999c
Automatic changelog update
2024-10-17 03:13:36 +00:00
deltanedas
18c8a803ff
enable ejecting in biogenerator UI ( #32854 )
...
* enable ejecting in biogenerator UI
* allow inserting too
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-10-16 22:12:30 -05:00
PJBot
8b74244ae9
Automatic changelog update
2024-10-17 01:58:49 +00:00
SlamBamActionman
1c49c638d8
Added new Microphone instrument style "Kweh" ( #32848 )
...
* Initial commit
* Attribution
2024-10-17 12:57:42 +11:00
scrivoy
0bee22e7e2
Fix Reagent Description for Bananium ( #32810 )
...
* changed bananium desc
* removed bananium name and desc ftl string
2024-10-16 20:45:36 -05:00
LittleNyanCat
c027919618
Several small SFX tweaks ( #28897 )
...
* Several small sfx tweaks
* fix small yml oopsie
* Redo the basin code to use events
* now uses an event for when the transfer is successful, not when there's just an attempt
* forgot to remove this
* Update Content.Server/Botany/Components/PlantHolderComponent.cs
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com >
* Update Content.Server/Botany/Systems/PlantHolderSystem.cs
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com >
* adds sound variations to shoes as well
* variations on honkbots and the H.O.N.K mech
* Update Content.Server/Botany/Systems/PlantHolderSystem.cs
* Update Content.Server/Botany/Systems/PlantHolderSystem.cs
* fix compile issue
* oops forgot to delete this
* cleanup
---------
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com >
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
2024-10-16 20:38:02 -05:00
PJBot
dec9ff69ec
Automatic changelog update
2024-10-16 22:33:38 +00:00
IProduceWidgets
05ac74dfcd
FTL coordinate disk command for admins: ftldisk ( #28075 )
...
* Add robo control comp, also de-reinforce a lot of walls.
* Revert "Add robo control comp, also de-reinforce a lot of walls."
This reverts commit b6be6b616aa9732b81e02bed76e3c9ae103cf7cb.
* FTLdiskburner command to make FTL disks.
* Elegant failure on mistyped ID.
* even more more eleganter failures.
* foo
* bar
* I have reached completion
* prevent id confusion
* I'm givin' her all she's got captain!
* a bit more hug boxing for safe destinations.
* comments for foo
* extra thoughts.
* cleanup
* continuen't
* Improve feedback strings
* reviewer QOL
* Reviewer QOL 2
* handle easy reviews
* Add comments to clarify reviews
* howdoicode to the rescue.
* ftldisk in hand
* ftl.ftl
* funny disk case
* loc
* unusing
2024-10-17 00:33:08 +02:00
deltanedas
cc17acbda8
fix grappling hooks getting bricked ( #32738 )
...
Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-10-17 09:32:32 +11:00
PJBot
8aac87a2fe
Automatic changelog update
2024-10-16 22:25:38 +00:00
IProduceWidgets
8cafd7261d
Fix omega cursed smite code. ( #32844 )
...
* le fixo smotes
* CURSE OF BLINDNESS
* Guh
2024-10-17 09:24:31 +11:00
lzk
f387f66387
Fix uplink name ( #32846 )
2024-10-17 09:23:25 +11:00
Ed
ebca84d28f
Minor fixes ( #494 )
...
* minor loadout tweaks
* wooden counter
* fix parry predicting
* tables crafting simplify
2024-10-16 17:32:41 +03:00
PJBot
2a22964e51
Automatic changelog update
2024-10-16 10:06:03 +00:00
Minemoder5000
17319c7fc0
New reptile sounds ( #32064 )
...
* Adds emotes to the Reptilian species: Tailthump, Hiss
Todo: Huff
* Adds emotes to the Reptilian species: Tailthump, Hiss
Todo: Huff
* Added ReptilianBodyEmotes to speech_emote_sounds.yml, yada yada yada
* added sound and changed volume
* fix thingies
* fixed bug with reptilians not being able to do default emotes
* lowered the volume of the hiss and huff
* reformat the yml
* Add sigh keywords to the huff
* Undo changes to BuildChecker.csproj
* Add icons to the emotes
* Remove sigh triggers from the huff emote since it breaks normal sighing.
* Remove the Huff and Hiss since i cant find good audio for it
* i forgor
* Changed attribution
* Credit Sarahon for the tailslap
---------
Co-authored-by: nicho <nicholasnewsom577@gmail.com >
2024-10-16 12:04:55 +02:00
PJBot
81a8646c4d
Automatic changelog update
2024-10-16 03:58:37 +00:00
slarticodefast
87981f3886
Fix plant holder double solution transfer ( #32813 )
2024-10-15 20:57:30 -07:00
Ed
5b4a7f6edc
Ed 15 10 2024 entity hided ( #493 )
...
* test
* hide ss14 ents
* Update basic_cloak.yml
2024-10-15 16:53:54 +03:00
Ed
a83d6f0d87
locale ( #491 )
...
* locale
* delete ss14 items generated locales
2024-10-15 16:21:07 +03:00
Ed
5d89812abc
Merge pull request #490 from crystallpunk-14/ed-15-10-2024-upstream
...
Ed 15 10 2024 upstream
2024-10-15 15:41:02 +03:00
Ed
31d39b36ae
Update CP14ExpeditionSystem.cs
2024-10-15 15:28:16 +03:00
Ed
dc47bb2283
Merge remote-tracking branch 'upstream/stable' into ed-15-10-2024-upstream
...
# Conflicts:
# Content.Server/Station/Systems/StationSpawningSystem.cs
2024-10-15 15:25:44 +03:00
Ed
d259191d3d
Cargo system ( #487 )
...
* simple storeship arriving
* pupu
* ship cycling
* buy positions prototypes
* i hate UI
* PriceControl
* second tab ui
* baloon! pallets!
* update shop in town
* setup billboard timer
* split to sell and buy categories
* renaming gaming
* actually selling
* fix infinity selling
* improve timer
* move description too rigt part UI
* bar selling
* iron cabinet
* purge currency categories
* remove town balance, add money box
* special proposal, FTLImmune anchor
* fix UI
* remove tests buying
* Update CP14StoreWindow.xaml.cs
* currency converter
* currency clean up
* Update CP14CargoSystem.cs
* clean up part 2
* rider petpet
* coins audio
* coin improvment
* Update coins.yml
* translate
* more coins roundstart
* Update wallet.yml
* Update wallet.yml
* generate coin problem fix
* refactor proto reading
* fixes
* huh
* shuttle logshit fix, add to tavern map
* Update CP14StationTravelingStoreShipTargetComponent.cs
2024-10-15 15:22:06 +03:00
PJBot
d871313899
Automatic changelog update
2024-10-15 08:29:36 +00:00
K-Dynamic
7e2c6ea3ea
Adds nitrogen to engi tank dispenser ( #32565 )
...
nitrogen to engi tank dispenser
2024-10-15 10:28:28 +02:00
PJBot
7532d6f26e
Automatic changelog update
2024-10-14 22:00:15 +00:00
Ada
a7741fe9e2
Arcade Prize Additions ( #32309 )
...
* rearranged existing arcade rewards for clarity and added more
* removed tesla toy
* removed plushie throngler
* removed singularity toy, readded tesla toy
* removed tesla toy again :(
* Readded accidentally removed PlushieRainbowLizard
2024-10-14 23:59:07 +02:00
mubururu_
6654e00411
organ sprite touch-ups ( #32762 )
...
* does work?
* fix
* shrunk organs to normal size of small
* made brains and liver look better
* made stomach slightly less bright
* unique sprite for diona lungs + inhands
* unique sprite for vox lungs + inhands
2024-10-14 13:32:32 +02:00
scrivoy
8c17624896
Marathon: Add EVA Helmets to Perma and add Disposal Unit front of Atmos ( #32799 )
...
add: EVA helmets to perma, disposals bin atmos
2024-10-14 05:23:41 -06:00
Errant
519a6b2474
HOTFIX: Fix tech anomaly nexttimer ( #32805 ) ( #32807 )
...
Fix tech anomaly nexttimer (#32805 )
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
2024-10-14 11:41:31 +02:00
Ed
4425b77c90
Return RU lang
2024-10-14 11:39:12 +03:00
PJBot
f5ab4f5cb6
Automatic changelog update
2024-10-14 07:07:25 +00:00
metalgearsloth
573f490896
Fix tech anomaly nexttimer ( #32805 )
2024-10-14 18:06:18 +11:00
ScarKy0
5be82d2a7f
Cyborg module action icons ( #32505 )
...
* Init
* added jani and medical
* + sci and service modules
* + syndi modules
* fixing up
* geiger counter stuff
2024-10-14 18:05:40 +11:00
PJBot
a7339a5bf9
Automatic changelog update
2024-10-14 05:56:54 +00:00
Kevin Matuschzik
906913563e
Fixed portal artifacts targeting the Ai ( #32677 )
...
* Added checks to not target AIs and people in containers
* made the change to use IsEntityInContainer. Much Better!
* returned old Mindquerry and removed wrong use of admin logger
* guard statment
* removed unnecessery refs and fixed position swap
* Minor change
---------
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2024-10-14 16:55:46 +11:00
Джексон Миссиссиппи
9b71757c07
cleanup melee ( #32486 )
...
* it removes warns ig
* Quick fix
---------
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2024-10-14 16:40:59 +11:00
Leon Friedrich
97f6097dad
Add IsQueuedForDeletion checks to interaction system ( #32526 )
2024-10-14 15:13:35 +11:00
Leon Friedrich
30ada26315
Remove inaccurate admin log when moving a held item ( #32525 )
...
Remove inaccurate admin log when switching held item
2024-10-14 15:05:40 +11:00
PJBot
dd6433c44b
Automatic changelog update
2024-10-14 03:55:38 +00:00
metalgearsloth
71c9894903
Jobreq format ( #32806 )
...
* Format job requirements as hours and minutes
* Use TimeSpan.ToString for playtime instead of custom method
* wehflicts
---------
Co-authored-by: jmcb <joelsgp@protonmail.com >
2024-10-14 14:54:31 +11:00
OnyxTheBrave
d79b34de9a
Fix Industrial Reagent Grinder sprite ( #32758 )
...
Updated to reflect the RecyclerVisualLayers no longer having a forward reverse or off visual effect.
2024-10-14 14:53:56 +11:00
PJBot
59490d8259
Automatic changelog update
2024-10-14 03:31:38 +00:00
Pieter-Jan Briers
4a5178a538
Fix role ban loading bugs ( #32725 )
...
This code was a mess. Now it's less of a mess and user UserDbDataManager now.
Fixes the following bugs:
* If you connect to a server, restart your client, connect again in the same round, you role bans would not be visible in the client.
* If you role ban somebody who is not connected to the server, then they connect within the round, they will only have the recently-applied ban.
Likely fixes #24781 , #27282
2024-10-14 14:30:31 +11:00
lzk
9ceb971535
ping emisse for shuttle changes ( #32768 )
2024-10-14 14:06:32 +11:00
Leon Friedrich
2d60a4684c
Hide role entities in the spawn menu ( #32798 )
2024-10-14 14:05:49 +11:00
Leon Friedrich
4e0018697f
Add role prototype validation tests ( #32801 )
...
* Add role prototype validation test
* Rejig GetPrototypesWithComponent
* More tests n stuff
2024-10-14 14:05:25 +11:00
PJBot
870eb439f3
Automatic changelog update
2024-10-13 22:52:54 +00:00
K-Dynamic
0bec8af824
rainbow lizard plushie ( #32564 )
...
* rainbow weh
* plushie loot table
* arcade loot pool
* remove from plushie crate
* fuk
2024-10-14 00:51:46 +02:00
TeaMaki
076c692878
Warden Hat Texture Change ( #32253 )
2024-10-14 00:36:56 +02:00
Pieter-Jan Briers
796764d755
Fix some rounds failing to end due to mind roles ( #32792 ) ( #32793 )
...
* Fix some rounds failing to end due to mind roles
Fixes #32791
This is caused by ShowRoundEndScoreboard running into a bug trying to display antags: some player is showing up as antag with MindIsAntagonist(), but has no antag roles listed in MindGetAllRoleInfo().
This was caused by one of the roles of the player having the Antag boolean set, but having no AntagPrototype set.
The responsible mind role appeared to be MindRoleSubvertedSilicon which is missing a set for the SubvertedSilicon antag prototype.
I also added resilience to the round-end code to make it so that an exception showing the scoreboard (and sending the Discord message) would not cause the round end logic to completely abort from an exception.
I am planning to add an integration test to cover this bug (no prototype in mind roles), but I'll leave that for not-the-immediate-hotfix.
* At least one maintainer approved this tiny PR without reading it, not naming names.
2024-10-13 23:00:40 +02:00
Pieter-Jan Briers
c7b0d5a27c
Fix some rounds failing to end due to mind roles ( #32792 )
...
* Fix some rounds failing to end due to mind roles
Fixes #32791
This is caused by ShowRoundEndScoreboard running into a bug trying to display antags: some player is showing up as antag with MindIsAntagonist(), but has no antag roles listed in MindGetAllRoleInfo().
This was caused by one of the roles of the player having the Antag boolean set, but having no AntagPrototype set.
The responsible mind role appeared to be MindRoleSubvertedSilicon which is missing a set for the SubvertedSilicon antag prototype.
I also added resilience to the round-end code to make it so that an exception showing the scoreboard (and sending the Discord message) would not cause the round end logic to completely abort from an exception.
I am planning to add an integration test to cover this bug (no prototype in mind roles), but I'll leave that for not-the-immediate-hotfix.
* At least one maintainer approved this tiny PR without reading it, not naming names.
2024-10-13 22:55:15 +02:00
github-actions[bot]
56ba3fdf09
Update Credits ( #32774 )
...
Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com >
2024-10-13 18:06:40 +02:00
Errant
e5ad32fe93
Fix random test fail in DeleteAllThenGhost ( #32753 )
...
It's simple. We kill the heisentest
2024-10-13 17:31:38 +02:00
Errant
30effd5ccd
Fix random test fail in DeleteAllThenGhost ( #32753 )
...
It's simple. We kill the heisentest
2024-10-13 17:28:26 +02:00
Ed
648505dc15
Switch to ENG language
2024-10-13 15:02:57 +03:00
PJBot
0e3f3536ff
Automatic changelog update
2024-10-13 11:26:56 +00:00
SlamBamActionman
9bf7c44585
Add poster about the SSD term ( #32736 )
...
* moff
* Attribution
2024-10-13 22:25:49 +11:00
PJBot
7af913ad13
Automatic changelog update
2024-10-13 08:23:11 +00:00
SkaldetSkaeg
8093a49943
Block emotes for sleeping ( #32779 )
...
* Block emotes
* typing issue
* Update Content.Shared/Bed/Sleep/SleepingSystem.cs
Co-authored-by: MilenVolf <63782763+MilenVolf@users.noreply.github.com >
---------
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
Co-authored-by: MilenVolf <63782763+MilenVolf@users.noreply.github.com >
2024-10-13 19:22:05 +11:00
PJBot
52937a2e64
Automatic changelog update
2024-10-13 06:39:39 +00:00
BramvanZijp
2e3db0e2c5
Increase AI Playtime Requirements ( #32007 )
...
* Increase AI Playtime Requirement
* Change silicon supervisor message
* Slightly lower AI time requirement and change borg supervisor to be just its laws for now.
* Leave the supervisor to another PR
* Comply with maintainer request
* Comply with another maintainer request because they forgor.
2024-10-13 17:38:32 +11:00
Jezithyr
af72f2e17c
Applying Fix from #32764 to staging
2024-10-12 22:21:44 -07:00
John
7c6ff536eb
Fixing Thief Beacon Role Check Logic (to use new mindrole system) ( #32764 )
2024-10-12 22:20:03 -07:00
PJBot
1f6bab7957
Automatic changelog update
2024-10-13 04:57:00 +00:00
Golinth
561d55e7a4
Firebot Tweaks ( #32629 )
...
Removed random sentience and some other minor tweaks
2024-10-13 15:55:51 +11:00
Theodore Lukin
7f42c0a531
Qm external access ( #32631 )
...
gave qm external access
2024-10-13 15:55:12 +11:00
Nim
40959cf422
fix resp ( #488 )
2024-10-13 02:09:41 +03:00
KingFroozy
214a20da8e
Changes to CE's suits ( #29850 )
...
* Changes to ce sprites
* Adjustments
* More changes i guess
* Love life, get skirt
* Bitlessdark
* fkingforcepush
* upd №?
2024-10-12 21:13:39 +02:00
lzk
b999752e88
Update omega evac ( #32748 )
...
- rename to evac omega
- add screens
2024-10-12 13:03:55 -06:00
Scribbles0
561297495f
Marathon AI tweaks ( #32756 )
...
* camera tweaks
* add intercoms
2024-10-12 13:03:31 -06:00
slarticodefast
4704309b4e
Fix SpawnAndDeleteAllEntitiesInTheSameSpot heisentest ( #32330 )
...
What happened was that the new tech anomaly randomly triggered a signal sink on the portable generator, which is currently broken and throws an error if the that sink is activated.
The resolve needed logMissing = false because it does not expect the ActiveGeneratorRevvingComponent to exist.
2024-10-12 11:54:48 -07:00
slarticodefast
d6d8c55d57
Don't error on missing component in ChangeHeat ( #32451 )
2024-10-12 11:52:05 -07:00
Nim
a6fc5e6ace
Rabbit ( #486 )
...
* rabbit
* meat
* гладить
* тоже гладить
2024-10-12 20:01:13 +03:00
eoineoineoin
70b7747fdd
Make APC UI work correctly with multiple users ( #32465 )
...
* Make APC UI work correctly with multiple users
* Check access only on client, when constructing UI
* Do TODO (Thanks, Robust 236.1)
---------
Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es >
2024-10-12 19:21:43 +11:00
Errant
a9ecf805e5
Fix random test fail in DeleteAllThenGhost ( #32753 )
...
It's simple. We kill the heisentest
2024-10-11 21:17:01 +02:00
Saphire Lattice
729de28844
Fix Centcom cloning scanner ( #32746 )
...
* Fix Centcom cloning scanner
* Fix uid conflict
2024-10-11 03:00:54 -06:00
lzk
7a4cefa8ac
update fland ( #32747 )
...
add captain id card
2024-10-11 02:35:46 -06:00
scrivoy
e98af125dc
Fixed capitalization in Interface description ( #32739 )
2024-10-10 21:40:41 +02:00
PJBot
bc64676747
Automatic changelog update
2024-10-10 14:36:43 +00:00
nikthechampiongr
e7b7e2270d
Fix bounties(and potentially other things) running out of ids ( #32700 )
...
* Make NameIdentifier Ids get refreshed after round restarts
Before this commit the existing values would just get shuffled.
This means that eventually the server would run out of ids to give to
new entities for different groups. As a result everything would get id 0
* Comply with what seemingly is the convention for sawmills
* Make it impossible to insert a bounty with a duplicate id
* Reduce duplication
* Remove unused sawmill
* Fix rustbrain and skill issue
* Aaaa
* Apply suggestions from code review
---------
Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com >
2024-10-10 16:35:35 +02:00
PJBot
740288eb96
Automatic changelog update
2024-10-10 08:50:05 +00:00
Errant
93c7bdc134
Mind Role Entities ( #31318 )
...
* Mind Role Entities wip
* headrev count fix
* silicon stuff, cleanup
* exclusive antag config, cleanup
* jobroleadd overwerite
* logging stuff
* MindHasRole cleanup, admin log stuff
* last second cleanup
* ocd
* minor cleanup
* remove createdTime datafield
* now actually using the event replacement I made for role time tracking
* weh
2024-10-10 10:48:56 +02:00
Pieter-Jan Briers
3e078ab3e0
Fix error log when recycling something with small material counts. ( #32723 )
...
* Fix error log when recycling something with small material counts.
MaterialStorageSystem.SpawnMultipleFromMaterial now doesn't call StackSystem.SpawnMultiple if it tries to spawn zero. This happens because the recycler calls SpawnMultipleFromMaterial for everything recycled, even if the amount it has stored is < the amount for one sheet.
* Update Content.Server/Materials/MaterialStorageSystem.cs
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
2024-10-10 03:29:26 +02:00
PJBot
ac16a05fef
Automatic changelog update
2024-10-09 18:02:38 +00:00
beck-thompson
327466a6e2
Plushies can now have pAIs stuffed into them (v2)! ( #30805 )
...
* First commit
* I forgot silly me
* Actually added comments
* spellin
* fixes
* more blacklists
* Minor fixes
* Speech Verb also changes now
* Simple name stuff
* Other fixes
* remove one line of whitespace
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
2024-10-09 20:01:32 +02:00
chavonadelal
6d99597349
Job title localization ( #32338 )
...
* Job title localization
* Correcting fields
2024-10-09 17:05:36 +02:00
Ed
844b4d4616
underworld ( #485 )
2024-10-09 16:19:38 +03:00
PJBot
fc1c709d44
Automatic changelog update
2024-10-09 12:45:45 +00:00
beck-thompson
5a41cc81b3
Decrease price of radio jammer from 4 tc -> 3 tc ( #32472 )
...
* First commit
* increase price by one tc
2024-10-09 14:44:38 +02:00
lzk
d450b613d6
fix typo ( #32712 )
2024-10-09 14:41:07 +02:00
PJBot
b657aba2e1
Automatic changelog update
2024-10-09 11:56:57 +00:00
SlamBamActionman
ddaa0e83c6
Add admin log for codewords ( #32531 )
...
* initial commit
* Delta review
2024-10-09 13:55:48 +02:00
Pieter-Jan Briers
1dbbf315c7
Update submodule to v236.1.0 ( #32704 )
2024-10-09 13:41:03 +02:00
Ed
b9df2a495a
some blacksmith bandage ( #483 )
...
* anvil
* iron and copper ore walls + procedural cave update
* vladimirs rocks
* furnace
* Revert "furnace"
This reverts commit f378e4fb85 .
* Revert "vladimirs rocks"
This reverts commit b2c6a193fc .
* Revert "iron and copper ore walls + procedural cave update"
This reverts commit dc6d70b10e .
* Revert "anvil"
This reverts commit 3ab1649992 .
* Reapply "anvil"
This reverts commit 91c226d18d .
* huh
* fuck anvil
* Revert "fuck anvil"
This reverts commit 3c3a87c25e .
* Revert "huh"
This reverts commit 7fb44b4908 .
* fix comment
* Reapply "iron and copper ore walls + procedural cave update"
This reverts commit 891c3ba0aa .
* Reapply "vladimirs rocks"
This reverts commit 4f2eaef6c1 .
* Reapply "furnace"
This reverts commit 9d7e042ddf .
* Update anvil.yml
* Update workbenchs.yml
* Update workbenchs.yml
* Update workbenchs.yml
* Update workbenchs.yml
* Update workbenchs.yml
* Update workbenchs.yml
* Update workbenchs.yml
* Update workbenchs.yml
* Update workbenchs.yml
* EVIL anvil
* Update workbenchs.yml
2024-10-09 13:40:06 +03:00
PJBot
357e998cbb
Automatic changelog update
2024-10-08 23:30:49 +00:00
beck-thompson
384ff7e8f6
Add pumpkin pie! ( #32623 )
...
* first commit
* Licence fix
* rosysyntax licence change (permission granted!)
* simplify
* Better wording
2024-10-09 10:29:41 +11:00
Nim
1ca7456363
AI Factions ( #481 )
...
* factions
* CP14
* Update ai_factions.yml
---------
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com >
2024-10-08 22:52:46 +03:00
PJBot
dc2899c274
Automatic changelog update
2024-10-08 18:30:44 +00:00
K-Dynamic
6f9b4f4226
CHIMP and APE particle speed increase ( #32690 )
...
* swap omega and delta particle colours
* remove upgrade doafter
* explicit syndicate chip description
* Syndicate CHIMP stealth
* fast projectile speed
* 10 to 12 shots
* buff heat dmg
* upgrade chip mentions omega particle
* Revert "remove upgrade doafter"
This reverts commit 8a321980b7a384daca06215656494e0c116e7333.
* Revert "explicit syndicate chip description"
This reverts commit c803c773739a61fc5b3a6cb90810622a6d5846c9.
* Revert "Syndicate CHIMP stealth"
This reverts commit 698a108580892addabf8d51494a72e1ee651b8e6.
* Revert "10 to 12 shots"
This reverts commit 858ac0392be0549eb0a288648413d1020cabae1a.
* Revert "swap omega and delta particle colours"
This reverts commit 4c000b2f110a5d35f317cb61cb5b03ea32841ad5.
* Revert "buff heat dmg"
This reverts commit 02a8690dafbd41631b098e51ef9afba5b6ee6ac4.
2024-10-08 20:29:37 +02:00
PJBot
28f576dae8
Automatic changelog update
2024-10-08 09:54:56 +00:00
Plykiya
1366f6b405
Replace the Librarian's round-start D10 with a D20 ( #32648 )
...
Replace D10 with a D20
2024-10-08 11:53:50 +02:00
averystarbit
0e0887bd49
Added proper capitalisation for supervisors when entering the game ( #32683 )
...
changed punctuation for jobs, added proper capitalization and comma usa
2024-10-08 11:52:46 +02:00
PJBot
1f04117edf
Automatic changelog update
2024-10-08 09:52:31 +00:00
shamp
922dd0bce6
Fix cloth dupe ( #32685 )
...
Update curtains.yml
2024-10-08 11:51:23 +02:00
lzk
33042b00d0
Fix cryo locale again ( #32654 )
...
* Fix cryo locale again
* yeep
2024-10-08 11:50:54 +02:00
Ubaser
38fd54a1bf
Update Core ( #32665 )
...
* add
* remove invalids
* fix
* yes
2024-10-07 19:59:06 -06:00
PJBot
34df781668
Automatic changelog update
2024-10-07 22:43:51 +00:00
Saphire Lattice
f22f9e39c5
Change minibomb to be explosion resistant and start timer on damage ( #32429 )
...
* Make minibomb explosion resistant and trigger timer on damage
* Tune damage behaviour and threshold for minibomb
2024-10-08 00:42:42 +02:00
Pieter-Jan Briers
eecbfb63a0
Move client dumpentities command to "DEBUG" ( #32687 )
2024-10-07 19:19:42 +02:00
Scribbles0
6b10e00da4
oasis update ( #32679 )
...
sec apcs and ai core wiring
2024-10-06 19:24:44 -06:00
Ed
d2c5aa74b4
Ritualizm ( #474 )
...
* ritual cucumber setup
* entities requirements
* try graph???
* Revert "try graph???"
This reverts commit c90c6353cb .
* pipyau
* fixes
* yay, it works
* spawn effect
* regex lower message restrictions
* unique speakers support
* apply entity effect ritual
* ritual chalk
* Update SpawnEntity.cs
* ritual stability
* stability event
* add guidebook description to all ritual actions
* Readability added
* Update RequiredResource.cs
* finish describer
* clean up describer
* Update triggers.ftl
* cave ambient loop
* parry sound update
* rituals end start
* magic ambience add
* global sharedization
* Update phases.yml
* daytime requirement
* Update phases.yml
* start ritual
* fixes
* more ambient work
* rritual visualizer
* end ritual
* magic orbs!
* required orbs
* orbs design
* consume orbs
* setup neutral cluster triggers and edges
* listener proxy
* restucture graph
* fix time triggers
* healing cluster
* fixes
* Create CP14RitualTest.cs
* test errors for check test
* YEEEE
* Fuck triggers, its broken now, YAY
* triggers redo
* fix
* fix test
* Update CP14RitualTest.cs
* Update neutral_cluster.yml
* Update CP14RitualSystem.Triggers.cs
* clean up, documentation
* redo triggers again
* and another one
* species sacrifice trigger
* whitelist trigger
* fix
* describer refactor
* fix memory leaking + hyperlinks
* dd
2024-10-06 18:04:18 +03:00
Nim
a6532a2801
fix ( #480 )
2024-10-06 17:12:31 +03:00
PJBot
a6c468b697
Automatic changelog update
2024-10-06 13:34:08 +00:00
Golinth
46a2eb545e
Fully Revert Clown Waddling ( #32652 )
...
Fully revert Clown Waddling (revival of #29161 )
A sad day, see #29156 for discussion
2024-10-06 15:33:02 +02:00
PJBot
35fc1b4037
Automatic changelog update
2024-10-06 12:49:56 +00:00
Арт
867efe8b5b
Add flowers to loadout ( #32097 )
...
* Add_Poppy&Lily
* Add_FlowerWreath
* Add_Headflowers
Sprites, meta, prototype
* Id_Changes
* Changes
* Update_Sprite
* Desc_Change
* Scale_Change
* Sprite_Scaling
2024-10-06 14:48:49 +02:00
Spessmann
126c1786de
Cog update fix ( #32657 )
...
* fixes for cog
* ok fixed that
2024-10-05 20:30:10 -06:00
PJBot
386e59b462
Automatic changelog update
2024-10-05 18:45:55 +00:00
slarticodefast
eb4e422cb0
fix light bulbs not fitting into the trash bag ( #32452 )
...
fix trash
2024-10-05 12:44:47 -06:00
Spessmann
2287df13bd
Cog engineering DIY update ( #32651 )
...
engineers forced to do work, sobbing
2024-10-05 12:08:39 -06:00
The Canned One
b0c5023fda
Fix comments in StartIonStormedComponent.cs
2024-10-05 16:48:45 +02:00
The Canned One
b35d2902d4
Fixed cyborgs with the StartIonStormedComponent (which is just the Derelict Cyborg right now) not showing up as 'antag' in the admin player overlay.
2024-10-05 15:09:36 +02:00
TakoDragon
db64ad9c4d
Marathon Removed double walls and a wrong cable ( #32603 )
...
removed double walls and cable fucks
2024-10-04 17:18:46 -06:00
NotSoDamn
644d7ab682
BaseAdvancedPen migration (#32638 )
...
* Update migration.yml
* Update Resources/migration.yml
Co-authored-by: lzk <124214523+lzk228@users.noreply.github.com >
---------
Co-authored-by: lzk <124214523+lzk228@users.noreply.github.com >
2024-10-04 23:13:30 +03:00
Nim
98c921aa94
Zombie and old lamp ( #467 )
...
* zombie
* fix
* spawner fix
* license
* woman parts
* male parts
* 122
* 123
* 124
* HideSpawnMenu
* damn
* requested
* fixxxx
* gooo
2024-10-04 21:24:17 +03:00
Nim
21ea4290a5
Paintings ( #479 )
...
* oppa
* fix
* Update Resources/Textures/_CP14/Structures/Wallmount/wallmount_painting.rsi/meta.json
---------
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com >
2024-10-04 21:18:01 +03:00
Ed
c55241355e
Update wild.yml
2024-10-04 19:48:18 +03:00
Ed
35baaacbce
Blue amanita flower, mana potions! ( #478 )
...
* merge bloodgrass and red flowers
* delete sprites
* add blue amanita sprites
* restruct alchemy reactions folders
* mana heal and damage reagent
* add gatherable to worldgen
* fixes
* Update sewing_table.yml
* Update Alchemy.xml
* Update Alchemy.xml
* Update migration.yml
2024-10-04 19:19:13 +03:00
PJBot
ec4acdebbf
Automatic changelog update
2024-10-04 09:35:55 +00:00
Saphire Lattice
94c8018ff3
Change the syndicate charge to start a timer on signal ( #32423 )
...
* Change the syndicate charge to start a timer on signal
* Actually add the component in question
* Add default link for TimerStart signal
2024-10-04 11:34:48 +02:00
PJBot
fbb6f17add
Automatic changelog update
2024-10-04 08:44:51 +00:00
Saphire Lattice
88f060d51a
Make the explosions throw the container/item they originated from ( #32428 )
...
Extra fun if it's something that can trigger multiple times
2024-10-04 10:43:45 +02:00
The Canned One
d7ed5b4386
remove whitespace.
2024-10-04 08:35:16 +02:00
The Canned One
581a4d14fc
minor Derelict Cyborg code changes.
2024-10-04 08:31:55 +02:00
PJBot
8b65186bfa
Automatic changelog update
2024-10-04 05:40:57 +00:00
SoulFN
9e054c1f9d
Give dragon pull ability ( #32568 )
2024-10-04 15:39:50 +10:00
PJBot
423d394af1
Automatic changelog update
2024-10-04 02:56:43 +00:00
Plykiya
295e63193c
Two additional checks to prevent FTLing stations ( #32558 )
...
Add two additional checks to prevent FTLing
2024-10-04 12:55:36 +10:00
Jezithyr
570c166517
Disable Auto-Publish ( #32627 )
...
disable auto publish
2024-10-04 03:16:32 +02:00
PJBot
7edd1c6d52
Automatic changelog update
2024-10-04 01:14:09 +00:00
Southbridge
c0d67429ab
Box Station - Connected Recycler, rerouted power for Singlo Substation, added law boards to AI upload room ( #32608 )
...
* Fixed #32443 and #30375
* Fixed duplicate ID issue, and added lawboards to resolve #32581
* Removed Overlord board and added Crewsimov
* Removed invalid UserInterface component
2024-10-03 19:12:59 -06:00
Ed
41cf2b22ff
Merge pull request #477 from crystallpunk-14/ed-03-10-2024-upstream
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Ed 03 10 2024 upstream
2024-10-03 17:47:23 +03:00
Ed
ab1e071fdf
Merge remote-tracking branch 'upstream/master' into ed-03-10-2024-upstream
...
# Conflicts:
# Resources/Prototypes/Entities/Mobs/Customization/Markings/human_hair.yml
2024-10-03 17:34:08 +03:00
PJBot
1c41d3381f
Automatic changelog update
2024-10-03 14:02:07 +00:00
eoineoineoin
a8982b88af
Allow users to drag-reorder action bar ( #32552 )
...
* Avoid rebuilding all buttons on action state change
Allows for drag events to continue when actions change
* Remove excess action buttons
---------
Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es >
2024-10-03 16:01:01 +02:00
The Canned One
d863e3c5ca
Derelict Cyborg no longer appears on the endround 'Game Information' screen. It still appears in the Player Manifest.
2024-10-03 14:03:14 +02:00
The Canned One
00aaffbc00
removed whitespace
2024-10-03 13:51:38 +02:00
The Canned One
3aff20173c
Removed 1 line of whitespace.
2024-10-03 13:26:29 +02:00
The Canned One
9dc90a258e
Changed DerelictCyborgSpawn event's frequency from 6 to 5, even though i didn't want to.
2024-10-03 12:43:51 +02:00
PJBot
568fb235fa
Automatic changelog update
2024-10-03 10:33:16 +00:00
The Canned One
4b633fde9c
Fixed IonStorms sometimes affecting the laws of the current AI and future Cyborgs and AI's, including those in subsequent rounds.
2024-10-03 12:32:50 +02:00
Vasilis
bc76cd876f
Remove sentience from clean and medi bot ( #32383 )
...
There is no point in these silicon being sentient, they have basically zero role play potential and are not meant to be controlled by players. The janibot can be played somewhat but at that point we have janitor borgs which are way better at this. You can only clean floors and even then it does a terrible job at doing that and only that. A player playing as a janibot will get bored quickly. No amount of RP will save you.
A player taking over a mediborg just makes it useless as you cant inject anymore. And again, medical borg. There's no point in adding the feature. It's too much work then its worth when we have borgs.
They don't have ghost role info for a reason. They are not meant to be played.
2024-10-03 03:32:10 -07:00
PJBot
3e85d28e9d
Automatic changelog update
2024-10-03 10:03:05 +00:00
ArtisticRoomba
c68e5a667c
Various item contraband fixes ( #32614 )
...
* fixes current contraband issues: xray cannon, hos's trench coats, stinger grenades
* yet another contraband addition
2024-10-03 12:01:58 +02:00
The Canned One
963009a440
Changes IonStorm related code with no gameplay changes.
2024-10-03 11:34:24 +02:00
SpaceCat
b603233480
change sound ( #476 )
2024-10-03 09:28:50 +03:00
PJBot
052d7c4d2e
Automatic changelog update
2024-10-03 00:13:04 +00:00
Pieter-Jan Briers
2d644095e3
Fix borg hands showing up in stripping menu ( #32606 )
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* Fix borg hands showing up in stripping menu
Borgs can't drop their items anyways, and the amount of hands borgs have causes the UI to just bug out.
* Add more checks
2024-10-03 02:11:56 +02:00
PJBot
440742f8f7
Automatic changelog update
2024-10-02 13:53:20 +00:00
Pieter-Jan Briers
719f78956b
Disable bioluminescence plant mutations because it breaks the engine ( #32561 )
...
No fun allowed
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
2024-10-02 15:52:14 +02:00
Flareguy
4ad4fd42b1
Steel tile variantization fix ( #32596 )
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steel tile variantization fix
2024-10-02 14:14:44 +02:00
PJBot
58c8a07d2c
Automatic changelog update
2024-10-02 12:01:37 +00:00
FluffMe
8961dd35a5
Fix accidental erase of paper contents by spamming save action ( #32598 )
...
Fix spammable paper save issue
2024-10-02 14:00:31 +02:00
PJBot
9b4df5b452
Automatic changelog update
2024-10-02 11:45:17 +00:00
deltanedas
8b14e2534d
fix instigator not existing ( #32597 )
...
Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-10-02 13:44:11 +02:00
lzk
c55e311c7e
Cleanup pins.yml ( #32593 )
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* Cleanup pins.yml
* oh my
* forgor
2024-10-02 13:23:32 +02:00
PJBot
612732fb84
Automatic changelog update
2024-10-02 10:54:25 +00:00
lzk
edc83b2fab
cleanup and fix dinky star ( #32594 )
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* cleanup dinky star
* fix
* oh
2024-10-02 12:53:19 +02:00
PJBot
7b39d146d3
Automatic changelog update
2024-10-02 09:38:55 +00:00
Toly65
ea3b14faac
Bandaid fix to entityeffects on plant trays ( #32576 )
...
prevented the bioluminescent and slippery effects from being applied to the plant (and thus the plant tray)
2024-10-02 11:37:49 +02:00
PJBot
5a229e7a2b
Automatic changelog update
2024-10-02 06:19:03 +00:00
ArchRBX
dd12ac1f8a
MedTek Cartridge ( #32450 )
...
* initial commit
* adds cartridge to cmo's locker
* tidies up yml, adds default scanner sound, makes it so the silent property silences the scanner sound too
* fixes ert medic pda not having it preinstalled
* adds attribution
* removes redundant dependencies
* fix agent pda
---------
Co-authored-by: archrbx <punk.gear5260@fastmail.com >
2024-10-01 23:17:57 -07:00
PJBot
c4c786f08d
Automatic changelog update
2024-10-02 05:36:54 +00:00
TakoDragon
542817807d
Red circuit floor ( #32557 )
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* red circuit added
* index colour begone
2024-10-01 23:35:48 -06:00
PJBot
b364894228
Automatic changelog update
2024-10-02 05:34:42 +00:00
TakoDragon
936917cd05
Hydroponics doors ( #32575 )
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* spriting done
* yml hydro updates
* Named wrong thing and forgot it inherets
2024-10-01 23:33:35 -06:00
Preston Smith
2df61e4e71
Added LV cables to Marathon SMES room ( #32574 )
...
Added LV cables to SMES room, powering light and computers.
2024-10-01 23:30:58 -06:00
PJBot
95f20f13dc
Automatic changelog update
2024-10-02 05:28:07 +00:00
Plykiya
2a07e4666a
Fix quick-swap stacks of items ( #32560 )
...
* remove picking up stack on quick swap
* better
2024-10-02 15:27:01 +10:00
PJBot
cfc723e3f8
Automatic changelog update
2024-10-02 05:01:54 +00:00
metalgearsloth
4ca2a2bb8f
Fix sensors blocking doors ( #32591 )
2024-10-01 23:00:48 -06:00
PJBot
b050e8332e
Automatic changelog update
2024-10-02 03:23:15 +00:00
slarticodefast
360585276d
fix voice mask chameleon menu ( #32546 )
2024-10-01 21:22:09 -06:00
PJBot
c0d8d58629
Automatic changelog update
2024-10-02 02:57:55 +00:00
Zylofan
42a1e02261
Seismic charge now craftable ( #32459 )
...
* when tryInsertBlueprint is called it now also calls UpdateMaterialWhitelist on the ent so that it can accept new materials if needed.
* Changed the previous commit to now just have sharedMaterialStorageSystem subscribe to TechnologyDatabaseModifiedEvent which will call UpdateMaterialWhitelist.
* Empty-Commit
2024-10-01 20:56:49 -06:00
Scribbles0
20aa14e4f7
Cog update ( #32585 )
...
* ai core upgrades
* fix distro color
2024-10-01 19:45:54 -06:00
github-actions[bot]
8833cf624a
Update Credits ( #32516 )
...
Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com >
2024-10-02 01:29:00 +02:00
Zylofan
ec8b7b238a
fixed it so blue bandana head and mask sprite is not reversed on vox ( #32569 )
2024-10-01 23:55:56 +02:00
PJBot
24f2d4c317
Automatic changelog update
2024-10-01 21:45:55 +00:00
TakoDragon
f3fe5af240
Reinforced walls sprite see throu top ( #32578 )
...
fixed a gap
2024-10-01 23:44:47 +02:00
PJBot
bfb2f60090
Automatic changelog update
2024-10-01 21:08:56 +00:00
TakoDragon
23f4bc1d7a
Gay Boykissers ( #32584 )
2024-10-01 23:07:48 +02:00
The Canned One
08de5aeae1
Derelict cyborg minor yaml changes.
2024-10-01 18:07:41 +02:00
PJBot
d82c666e80
Automatic changelog update
2024-10-01 15:15:06 +00:00
BramvanZijp
f79de12509
Prevent borgs from being able to be briefly toggled off. ( #32485 )
...
* Prevent borgs from being able to be briefly toggled off.
* Use the pre-existing component instead of making an unneccesary duplicate.
2024-10-02 01:13:59 +10:00
Jaraten
6c08ca60f3
frame & table ( #464 )
...
* frame & table
* rem superfluous sprite
* merge conflict
* duplicate_ID
---------
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com >
2024-10-01 16:32:14 +03:00
The Canned One
d0114d9738
added a code summary
2024-10-01 14:04:33 +02:00
The Canned One
7169788e16
changed very minor stuff with no gameplay alterations.
2024-10-01 11:23:19 +02:00
The Canned One
36390b23d1
Small changes - hopefully good ones.
2024-10-01 11:11:58 +02:00
The Canned One
c6fe5682c2
changed almost nothing
2024-10-01 10:57:51 +02:00
The Canned One
1abc60b995
moved a bit of IonStorm code elsewhere
2024-10-01 10:42:52 +02:00
The Canned One
834b6ebaaa
Cleaned up a bit of the Derelict Cyborg code.
2024-10-01 10:02:25 +02:00
PJBot
6a1815aeaf
Automatic changelog update
2024-10-01 04:04:43 +00:00
ScarKy0
ba68fb2ddb
Update binary key to use AI icon ( #32327 )
...
* Init
* uplink icon
2024-10-01 14:03:37 +10:00
PJBot
a73780bc57
Automatic changelog update
2024-10-01 03:14:22 +00:00
Golinth
3b682d4d68
Added Firebots - Real ( #32482 )
...
* Add Firebots
Had to add OnActivateInWorld to the spray system to get the bot to work. Checks for the flammable component and if the onFire boolean is true.
* Make SpraySystem actually use useDelay
got rid of that TODO
* Added firebot speech
Fire detected!
2024-09-30 20:13:16 -07:00
PJBot
edc110907e
Automatic changelog update
2024-09-30 22:41:38 +00:00
kosticia
5681db31a9
Changing the thief's objective to stealing ID cards. ( #32411 )
...
* Changed thief ID objection
* Update Resources/Prototypes/Objectives/thief.yml
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
2024-10-01 00:40:31 +02:00
PJBot
64e637905a
Automatic changelog update
2024-09-30 22:25:44 +00:00
pofitlo
bad7359aeb
Add camera bug ( #30250 )
...
* Add camera bug
* Update camera_bug.png
* fix
* change
* Update Resources/Prototypes/Entities/Objects/Devices/Syndicate_Gadgets/camera_bug.yml
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
* Update Resources/Prototypes/Catalog/uplink_catalog.yml
---------
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com >
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
2024-10-01 00:24:36 +02:00
pofitlo
2f286afd95
Syndicate business card ( #32162 )
...
* add card
* Update Resources/Locale/en-US/paper/syndicate-business-card.ftl
Co-authored-by: lzk <124214523+lzk228@users.noreply.github.com >
* fix
* Update Resources/Prototypes/Entities/Objects/Misc/business card.yml
Co-authored-by: Эдуард <36124833+Ertanic@users.noreply.github.com >
* add logo
* swap the "funny 'c'"
* improve logo (a little) and also fight with the funny 'c'
* fix
* oh... i think... mabe i done with this?...
* add
* smaller cards
* fix
* Update synicate_card.png
* fix typo
* fix
* fix
* Update Resources/Prototypes/Entities/Objects/Misc/business_card.yml
---------
Co-authored-by: lzk <124214523+lzk228@users.noreply.github.com >
Co-authored-by: Эдуард <36124833+Ertanic@users.noreply.github.com >
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
2024-09-30 22:44:44 +02:00
Charlie
55ae02f320
fix index stepping to avoid pushing front layers into back layers ( #32553 )
...
Co-authored-by: charlie <charlie.sc.wong@veiwsonic.com >
2024-09-30 22:27:33 +03:00
PJBot
db198d2813
Automatic changelog update
2024-09-30 17:39:29 +00:00
BramvanZijp
38f59d2038
Swap the advanced tool borg modules omnitool for jaws and a power drill ( #32487 )
2024-09-30 19:38:22 +02:00
Golden Can
eaa6017ada
Update Resources/Prototypes/Entities/Mobs/Cyborgs/base_borg_chassis.yml
...
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
2024-09-30 18:32:47 +02:00
Golden Can
e75a71d7d3
Update Content.Server/Silicons/Laws/StartIonStormedSystem.cs
...
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
2024-09-30 18:31:36 +02:00
Golden Can
0cc1f32b3b
Update Resources/Textures/Mobs/Silicon/chassis.rsi/meta.json
...
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
2024-09-30 18:28:39 +02:00
Golden Can
a4e7ad008c
Update Resources/Prototypes/Entities/Mobs/Player/silicon.yml
...
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
2024-09-30 18:24:38 +02:00
Golden Can
eb1168a831
Update Resources/Prototypes/Entities/Mobs/Player/silicon.yml
...
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
2024-09-30 18:24:28 +02:00
The Canned One
4c8a235e61
Minor alterations to the Derelict Cyborg and its ghostrole description
2024-09-30 12:12:10 +02:00
PJBot
717f82f9da
Automatic changelog update
2024-09-30 09:57:11 +00:00
qwerltaz
bc059f0b6d
AI can use fire alarm ( #32467 )
...
* ai can use fire alarm
* ai wire
2024-09-30 11:56:05 +02:00
The Canned One
f226f28e52
Derelict Cyborgs are now very likely to be affected by ion storms.
2024-09-30 10:03:21 +02:00
PJBot
c419e58300
Automatic changelog update
2024-09-30 05:15:13 +00:00
drakewill-CRL
7cf04dcb20
Use archived gas mixture in gas exchange comparison ( #32088 )
...
The comparison for doing gas exchange used current and not archived
moles. This could lead to update order-dependent gas spreading effects.
To fix this, convert TileAtmosphere's MolesArchived and
TemperatureArchived to a AirArchived, and use that in the comparison
method.
---------
Co-authored-by: PraxisMapper <praxismapper@gmail.com >
Co-authored-by: Kevin Zheng <kevinz5000@gmail.com >
2024-09-29 22:14:07 -07:00
PJBot
dd15a6862c
Automatic changelog update
2024-09-29 22:37:53 +00:00
Celene
5c0b127456
Execution System uses the identity of an entity; added "the" to execution message ( #32536 )
...
* Exec.System now uses IdentityManagement; added the where necessary
* Included attacker in check for Identity
---------
Co-authored-by: Celene <maurice_riepert94@web.de >
2024-09-30 00:36:47 +02:00
slarticodefast
16325007d5
Fix mutation system debug assert ( #32530 )
2024-09-29 13:37:31 -08:00
The Canned One
bad25e3397
Split part of IonStormRule into IonStormSystem. Added StartIonStormed which also uses IonStormSystem. Added StartIonStormedComponent. Changed stuff related to the Derelict Cyborg. Derelict Cyborg now spawns with a randomized lawset.
2024-09-29 19:01:59 +02:00
PJBot
f6ceaa7d10
Automatic changelog update
2024-09-29 15:19:15 +00:00
Ilya246
4aed728207
make conveyor belt assemblies cheaper ( #32444 )
...
cheapening
2024-09-29 17:18:09 +02:00
Ed
3f94c73bdb
Magic update ( #473 )
...
* magic system update
* fix
2024-09-29 16:44:17 +03:00
SlamBamActionman
d0c4d5a93a
Add webhook for votekicks ( #32513 )
...
* Initial commit
* Localization
2024-09-29 15:23:53 +02:00
PJBot
cc9202bbb2
Automatic changelog update
2024-09-29 12:24:03 +00:00
ArtisticRoomba
1dc9541aed
Fixes HoS's energy shotgun not being marked as restricted contraband ( #32521 )
...
* the 12^21th contraband marking fix
one step closer to release
* sometimes you just make mistakes
2024-09-29 14:22:57 +02:00
PJBot
6bc383c0ef
Automatic changelog update
2024-09-29 12:20:08 +00:00
Leon Friedrich
f1f1fc1dc3
Add interaction rate limits ( #32527 )
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* Move PlayerRateLimitManager to shared
* Add interaction rate limits
* uncap tests
2024-09-29 22:19:00 +10:00
PJBot
6b49a510d1
Automatic changelog update
2024-09-29 12:14:30 +00:00
Leon Friedrich
d806db264a
Fix currency duplication bug ( #32524 )
2024-09-29 22:13:22 +10:00
Ed
4cd9e41469
Mist + Lampposts ( #472 )
...
* lamppost
* mist weather
* maps update
* Update weather.yml
* Update meta.json
2024-09-29 13:07:30 +03:00
nikthechampiongr
a5840b925b
Fix RA0032 ( #32514 )
2024-09-29 02:25:21 +02:00
MilenVolf
1b9d77a760
Replace obsolete Tile Access methods ( #32508 )
...
* Replace obsolete SetTile
* Remove obsolete GetTileRef & GetAllTiles
* Forgor
* Apply suggested `GetMapOrInvalid`
2024-09-29 01:27:47 +02:00
metalgearsloth
0a7b23cd4d
Update submodule to 236.0.0 ( #32500 )
2024-09-28 19:31:27 +10:00
PJBot
8b692d118d
Automatic changelog update
2024-09-28 09:03:49 +00:00
metalgearsloth
bed968465c
Fix multiple door issues ( #32483 )
...
* Fix multiple door issues
- Doors should no longer cycle open-and-closed anymore (at least nowhere near as easily).
- Door sprites shouldn't flicker as much (needs my engine PRs to remove all but one of them).
* woops conversion
2024-09-28 19:02:43 +10:00
The Canned One
964ef33fc7
Fixed accidental removal of something from a meta.json file.
2024-09-28 10:50:33 +02:00
The Canned One
c3fa1b45d0
Added Derelict Cyborg midround event.
2024-09-28 10:18:40 +02:00
PJBot
9f5b6af82d
Automatic changelog update
2024-09-28 06:08:57 +00:00
Futuristic-OK
a371de16d3
Some new hairstyles! ( #31010 )
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* Add files via upload
png of hairs
* Update meta.json
hairs meta
* Update human_hair.yml
hairs yml
* Update human-hair.ftl
hairs named
* second try
* fix meta
* Add files via upload
* Add files via upload
fix again
* Add files via upload
again again
* Add files via upload
again again fix again
* Add files via upload
i hate yourself
* Add files via upload
fixxxxx!
* Add files via upload
aaagaaaaiiin
* dd
dddddd
* Add files via upload
fix again
* Add files via upload
ddsdssddssddsdsds
* Update human-hair.ftl
* Update human-hair.ftl
screw this im just going to update it myself
webops time
* Update human_hair.yml
* Update meta.json
* Rename capsdaughter.png to longbow.png
* Rename artist.png to shaped.png
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Co-authored-by: Ubaser <134914314+UbaserB@users.noreply.github.com >
2024-09-28 16:07:51 +10:00
metalgearsloth
dd376e4e84
Optimise drains ( #32230 )
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* Optimise drains
If it's still a problem then we do what I did for rmc14 and just dump all the active drains onto a job to getentitiesinrange in parallel.
* Fixes
2024-09-28 15:16:54 +10:00
PJBot
caac678fa6
Automatic changelog update
2024-09-28 04:41:31 +00:00
beck-thompson
7485411ab2
Predict appraisal tool verb! ( #32496 )
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* First commit
* Network :(
2024-09-28 14:40:24 +10:00
PJBot
b5a7326160
Automatic changelog update
2024-09-27 19:05:30 +00:00
deltanedas
7d4ea967e0
remove thief figurine objective ( #32413 )
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* make figurine objective just 1
* remove the objective entirely
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Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-09-27 21:04:22 +02:00
The Canned One
602541b548
minor changes to the Derelict Cyborg
2024-09-27 20:11:04 +02:00
The Canned One
30018a3ab1
added Derelict Cyborgs with basic functionality.
2024-09-27 18:10:51 +02:00
PJBot
4e860952d7
Automatic changelog update
2024-09-27 10:05:01 +00:00
LittleNorthStar
bbf84d0346
Feature/grey trenchcoat for detective loadout ( #32380 )
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* Detective grey coat available in loadout
* Revert "Detective grey coat available in loadout"
This reverts commit 3697e15518b300cbc110872dc92d7905b7ef2605.
* Reapply "Detective grey coat available in loadout"
This reverts commit 8e5f43a035d70a7076ba26d43ed683b135af1d99.
* Hoping I got this right?
* Fixing a oversight
* Update Resources/Prototypes/Entities/Clothing/OuterClothing/coats.yml
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
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Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
2024-09-27 12:03:54 +02:00
PJBot
88ccc191b9
Automatic changelog update
2024-09-27 07:23:24 +00:00
Fildrance
4bcf3c3c0e
Station AI ability to electricute doors ( #32012 )
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* Boom! Emergency access!
* Emergency access sound
* locale
* Updated sounds
* bleh
* Door electrify base
* feat: popups on attempt to activate AI action when wires cut
* refactor: use SharedApcPowerReceiverComponent to check if AI can interact with door
* refactor: added icon and sound for door overcharge
* meta.json should use tabs not spaces
* refactor: extracted sounds for airlock overcharge to static field in system
* refactor: cleanup, ScarKy0 mentions for resources
* refactor: removed unused textures
* feat: now notification is displayed when AI attempting to interact with door which have wire cut
* StationAiWhitelistComponent is properly gating BUI OnMessageAttempt, SharedPowerReceiverSystem.IsPowered is now used to check if device powered
* refactor: use PlayLocal to play electrify sound only for AI player
* refactor: SetBoltsDown now uses TrySetBoltDown, checks for power.
* bolts now check for power using SharedPowerReceiverSystem
* electrify localization and louder electrify sounds
* extracted ShowDeviceNotRespondingPopup, reverted airlocks not opening/closing when ai wire was cut
* refactor: cleanup
* New sprites and fixes
* Copyright
* even more sprite changes
* refactore: cleanup, rename overcharge => electrify
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Co-authored-by: ScarKy0 <scarky0@onet.eu >
Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru >
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
2024-09-27 17:22:17 +10:00
TheWaffleJesus
daf674e37b
changed capacitor yaml for substation and memory cell
2024-09-08 10:01:08 +01:00
TheWaffleJesus
1f22dfda7b
changed from tag to material and added icon for capacitor
2024-09-08 09:34:08 +01:00