Compare commits

...

4392 Commits

Author SHA1 Message Date
Ed
b028f1fcff Update comoss_d.yml 2025-05-21 12:46:40 +03:00
Ed
bc88dc3c55 Merge branch 'ed-14-04-2025-content' of https://github.com/crystallpunk-14/crystall-punk-14 into ed-14-04-2025-content 2025-05-21 11:55:02 +03:00
Ed
552b996319 Update Frigid_Coast.yml 2025-05-21 11:54:46 +03:00
Red
c10a62b37b Merge branch 'master' into ed-14-04-2025-content 2025-05-21 00:59:35 +03:00
Ed
9e26d985a5 Update roles.yml 2025-05-21 00:33:20 +03:00
Ed
58edb8783b test with joinqueue 2025-05-21 00:31:04 +03:00
Red
1d093c3919 Critical bugfixes (#1291)
* fix modifier duplication

* fix scrap melting
2025-05-21 00:30:16 +03:00
TheKittehJesus
726a078b95 added hideCaution to BaseSmokingPipe (#1290) 2025-05-21 00:02:44 +03:00
Red
7b7a837cf8 City Gate fix + Comoss update (#1289)
* city gate fix

* Update comoss.yml

* fix

* Update migration.yml
2025-05-20 22:36:43 +03:00
TheKittehJesus
2fc1384780 Proofreading changes [EN] (#1288)
* First batch of text fixes

* Tweaks

* that the tavern

---------

Co-authored-by: TheKittehJesus <29379890+SamGithubAccount@users.noreply.github.com>
2025-05-20 22:22:43 +03:00
github-actions[bot]
a92e07fc20 @TheKittehJesus has signed the CLA in crystallpunk-14/crystall-punk-14#1288 2025-05-20 18:35:33 +00:00
Ed
ab619ad840 Merge branch 'master' of https://github.com/crystallpunk-14/crystall-punk-14 2025-05-19 21:45:33 +03:00
Red
f4caea3c6c Garbage delete (#1284)
* fuck this

* and this

* aaand this

* content fix

* Update base.yml

* Update physical.yml

* kill bob
2025-05-19 14:53:00 +03:00
Alexsey Bezyuk
bd2f2e14d9 Wheat gather increase (#1283)
* wheat increase

* requirment bread count decrease

* Revert "wheat increase"

This reverts commit 9a7ecedcdc.

* Time decrease
2025-05-19 12:32:00 +03:00
Alexsey Bezyuk
f250f2b986 Gathering Seeds (#1282) 2025-05-19 12:13:29 +03:00
Alexsey Bezyuk
3472feefea Increase WorkbenchRadius (#1281) 2025-05-19 10:38:19 +03:00
github-actions[bot]
3a89698faa @PhantornRU has signed the CLA in crystallpunk-14/crystall-punk-14#1281 2025-05-19 07:31:20 +00:00
Ed
72976a9f3a ро 2025-05-19 00:59:40 +03:00
github-actions[bot]
c0ccb2d392 @DeLTaAlarm0 has signed the CLA in crystallpunk-14/crystall-punk-14#1275 2025-05-18 18:16:01 +00:00
Ed
e70e64011f Update CP14BloodMoonCurseRule.cs 2025-05-18 16:59:39 +03:00
Ed
fd6965efe0 skimimimi 2025-05-18 15:36:28 +03:00
Ed
db222c01c2 Update Dev.toml 2025-05-18 15:35:03 +03:00
Ed
1cd20edecf Workshop resprite pack (#1279)
* Jaraten resprite pack

* stamina TTomattT

* shrooms jaraten

* cloak fix

* passport resprite
2025-05-18 01:24:07 +03:00
Ed
0274826e32 Species free innate skill (#1277)
* innate free job skills

* returns species magic buff + unlock all skill

* Update tiefling.yml

* fix
2025-05-18 00:37:04 +03:00
Ed
5cd70ae1e9 fix achemist 2025-05-17 16:57:15 +03:00
Ed
5629a916a0 Update Dev.toml 2025-05-17 16:52:53 +03:00
Ed
23c9e11019 Blood moon part 2 (#1272)
* som tweaks

* fixing all

* bloodlust spell

* atatat
2025-05-17 14:12:49 +03:00
Viator-MV
74707a98c3 emiplane ghostrole fix (#1271)
* fine

* fix

* Update Content.Server/_CP14/DemiplaneTraveling/CP14StationDemiplaneMapSystem.cs

Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>

* Update Resources/Prototypes/_CP14/Procedural/Demiplane/Modifiers/GhostRoleDanger/misc.yml

Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>

* Update Resources/Prototypes/_CP14/Procedural/Demiplane/Modifiers/GhostRoleDanger/misc.yml

Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>

* Update Resources/Prototypes/_CP14/Procedural/Demiplane/Modifiers/GhostRoleDanger/misc.yml

Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>

---------

Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
2025-05-16 15:26:02 +03:00
Ed
132d1db37b search of life spell (#1273) 2025-05-16 00:58:48 +03:00
Ed
e0a4f5592f Blood moon (#1270)
* some setup

* fix dayccle events, add basic gamerules

* carcat guidebook update

* pfpf

* wawa

* fnish
2025-05-15 17:32:26 +03:00
Ed
26e4088cdd Silva Photosynthes returns + Carcat guidebook page (#1269)
* f

* restore silva feature

* carcat guidebook

* day cycle
2025-05-15 00:37:42 +03:00
Ed
e361125549 Update blacksmith.yml 2025-05-14 22:34:49 +03:00
Ed
14d0c1f6ea Update skimitar.yml 2025-05-14 19:12:43 +03:00
Ed
8c47af421f balance pass 2025-05-14 18:22:05 +03:00
Viator-MV
80d668361c Mana trance (#1216)
* That's it, Ed.

* skill

* CleanDisposed.

* now heal

* remake

* bruh rechek

* slowing

* Update metamagic.yml

* some ingame test and balance

---------

Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
2025-05-14 14:56:27 +03:00
Ed
c2c66e77c1 Shrimp progression (#1268)
* Ore modifier category

* roundstart adventurer weapon equip

* forgot about guard

* Update adventure.yml
2025-05-14 14:22:33 +03:00
creamybag
edecdc3701 PackOmsoyk (#1267) 2025-05-14 13:53:56 +03:00
Ed
be495f274c Skill progression system (#1263)
* delete skill trees

* Revert "delete skill trees"

This reverts commit 9d7fae73c4.

* learning refactor

* UI tweaks

* sword mastery skill

* telegraphy

* rapier mastery

* research table ui

* finish studing

* polish UI researching

* pyrokinetic

* more skill tree working

* heat adapt

* alchemist and metamagic update

* skill multiple effects support + metamagic bugg manapool

* impossible 😢

* skimitar gaming

* skimidi

* blacksmithing branch

* remove research restrictions

* remove species magic buff

* fix loc

* Update thaumaturgy.yml

* pip

* Delete skill_tree.yml
2025-05-14 12:43:43 +03:00
Ed
9e409a1eaf Update Dev.toml 2025-05-11 17:05:32 +03:00
Nim
abd69892c5 Myconide (#1265) 2025-05-11 17:04:52 +03:00
Nim
3164cb5b94 Fixing issues (#1258)
* fix

* gib frog

* zombie

* not damage
2025-05-10 21:45:11 +03:00
Ed
a243d2f8cd Update Dev.toml 2025-05-10 14:11:32 +03:00
paige404
ebaa57133f Slime Crown (#1257)
* Add slime crown, an admin-spawn artifact hat that makes all slimes friendly with the wearer.

* Add slime crown sprites
2025-05-10 14:11:09 +03:00
Viator-MV
44f1c03e34 Spells extension (#1202)
* fire

* trance_compression_distoration

* scroll loot

* fix

* myeh

* again mb?

* compression fix

* crystal fix

* disorion debuff

* delete all it

* final?

* nah

* not mine

* fix

* fix

* mmmm

* mana trance rebalance

* relocate trance

* fix

* blyat

* no compression

* delete all

* fix

* Update modifier_sets.yml

* Update heat.yml

* Update heat.yml

---------

Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
2025-05-10 13:28:33 +03:00
Nim
6e86a54a88 meat cooked (#1261) 2025-05-10 12:21:55 +03:00
Militore
aa2e080e31 Guard bell (#1242)
* add Guard Bell

* revert vanila changes, add same functionality

* revert more vanila changes, replace .ogg, fix locale and locale usage

* Update GuardBell.yml

* Update base.yml

* add attributions.yml for alerts

* try changing to proper license

---------

Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
2025-05-09 15:07:05 +03:00
github-actions[bot]
d9c2bd8e09 @paige404 has signed the CLA in crystallpunk-14/crystall-punk-14#1257 2025-05-08 08:40:48 +00:00
Ed
448cd605c4 bye frigid 2025-05-06 20:36:08 +03:00
Nim
d8e360367e Well and new bed, aristocratic cloak (#1228)
* well and bed

* aristocratic cloak

* fix

* GuardCommander

* fix2

* nop merchant

* bed resp

* fix well visual

---------

Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
Co-authored-by: Ed <edwardxperia2000@gmail.com>
2025-05-06 09:47:46 +03:00
Nim
89c737f37d Перевод на RU (#1231)
* translated

* end

* review desert

* review 2

* fix
2025-05-06 09:46:46 +03:00
Nim
6dca95de7b Ребаланс выпадения руды (#1244)
* ore

* revert
2025-05-06 09:46:04 +03:00
Viator-MV
95471fcb51 yeah.... (#1255) 2025-05-06 09:45:27 +03:00
Ed
0fc9e28637 Demiplane maps aftertest tweaks (#1256)
* admin info panel in demiplane map

* fix core chasm destruction

* dimensit resource, more resources in demiplanes

* more fixes
2025-05-06 08:29:09 +03:00
Ed
aeedff5caa Demiplane exploration map (#1251)
* dehardcode nodeTreeControl part 1

* finish

* demiplane map system setup

* link map entity with station data!

* random demiplane map generation

* redesign demiplane map node tree

* center

* map generate v2

* location generation

* modifier generation

* missing location icons

* ui polish

* data refactor

* fix line color

* ejectabling

* split demiplane component into two

* blocker attempt

* revoking

* fix frontier calculation

* dimensit

* demiplane core room spawning

* demiplane cool destruction

* Update round_end.yml

* progression works now!

* Update CP14NodeTree.cs

* Update CP14NodeTree.cs

* documentation pass

* fix abusing, some balance pass

* demiplane naming fix

* см

* location names

* delete old keys

* Update buy.yml

* Update migration.yml

* fix guidebook

* Update misc.yml

* Update misc.yml
2025-05-05 15:19:44 +03:00
4g10w
63a2248201 Medieval Screwdriver (#1253)
* Medieval Screwdriver
Prototye & Texture

Added: screwdriver.rsi
- in hand textures
- main texture (with major help from omsoyk, tysm!)
- meta file
As opposed to vanilla SS14 screwdriver, this one only has one main texture.

Changed: screwdriver.yml prototype
- added all components from vanilla SS14 screwdriver (can be found in tools.yml prototype),
except for RandomSprite component that gives random color
- changed parent attribute from Screwdriver to BaseItem since we're making brand new screwdriver
- all components from initial prototype remained

* removed unused components

* Screwdriver recipe

Removed:
- Screwdriver recipe from anvil (iron bar)
Added:
- Screwdriver recipe to workbench (wooden grip + iron bolt)

To fit more with updated screwdriver visuals, recipe is updated too.
2025-05-04 22:29:34 +03:00
Ed
5dc41e4189 Update Dev.toml 2025-05-04 17:01:51 +03:00
Viator-MV
3bbf692da5 Ultraskeletom Revmech Update (#1145)
* help me

* reinforced swords

* skill tree

* fix

* T2 fix

* components

* fix 2

* fix

* halberd fix

* other variant

* recheck it please

* fix

* deskill

* deslikk++

* skel physical buffs

* bad fix

* fix

* extended life time

* fix

* fix

* fix

* heal from death

* sword fix

* fix

* try to fix

* valid crashout?

idk

* It's not my fault.

* fix

* fix

* fix

* review fix

* forgot

* fix

* ашч

* meh

* reequipment

* wrong agony

* fix

* gripfix

* fix

* looking for result

* coment remove

* some fixes

* ok

* aaaaaaaaaaaaaaaaa

---------

Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
2025-05-03 16:51:25 +03:00
Ed
0b994d2e1f en 2025-05-03 16:37:09 +03:00
github-actions[bot]
ec1a938097 @4g10w has signed the CLA in crystallpunk-14/crystall-punk-14#1253 2025-05-02 22:22:30 +00:00
Ed
e792440c19 Gob hairs (#1250)
* renorma

* gobhairs
2025-04-30 22:14:13 +03:00
Ed
df4f49b551 Merge pull request #1249 from crystallpunk-14/ed-30-04-2025-upstream-sync
Upstream sync
2025-04-30 21:17:50 +03:00
Ed
d09386c990 fix 2025-04-30 21:03:50 +03:00
Ed
518b439c0f integrate 2025-04-30 20:50:03 +03:00
Ed
ef6d973301 Merge remote-tracking branch 'upstream/stable' into ed-30-04-2025-upstream-sync
# Conflicts:
#	Content.Client/Parallax/ParallaxControl.cs
#	Content.Client/UserInterface/Systems/Storage/Controls/ItemGridPiece.cs
#	Content.IntegrationTests/Tests/PostMapInitTest.cs
#	Content.Server/Chat/Managers/ChatManager.cs
#	Content.Server/Fluids/EntitySystems/PuddleSystem.Evaporation.cs
#	Content.Server/Labels/Label/LabelSystem.cs
#	Content.Shared/Actions/SharedActionsSystem.cs
#	Content.Shared/Fluids/Components/EvaporationComponent.cs
#	Content.Shared/Labels/EntitySystems/SharedLabelSystem.cs
#	README.md
#	Resources/Prototypes/Entities/Mobs/Player/admin_ghost.yml
#	Resources/Prototypes/Maps/Pools/deathmatch.yml
#	Resources/Prototypes/Maps/arenas.yml
2025-04-30 20:31:50 +03:00
Ed
0c8735f6df some hotfixes 2 2025-04-30 19:44:38 +03:00
Ed
818c7f5aa6 some hotgix 2025-04-30 18:57:13 +03:00
Ed
7f9e11be39 tornado blyat 2025-04-30 18:06:55 +03:00
Ed
9908710dae Update sewing_table.yml 2025-04-30 18:03:55 +03:00
Ed
2358bc46d6 Torches + Cotton (#1246)
* torches add, wallmount crystals deletion

* cotton

* Update buy.yml

* craftis

* delete elemental quartz

* energy crystal resprite and rewamp

* fix

* Update misc.yml

* а

* delete rituals

* riat

* Update migration.yml

* Delete CP14ClientRitualSystem.cs

* Update statues.yml

* fix

* Update wallmount_lamp.yml

* fix
2025-04-30 17:28:38 +03:00
Tornado Tech
ad2fc18356 Dimensional (#1140)
* add: Temporamancy tree with new shadow swap spell

* feat: Increased tempo loadout to 2

* feat: Remove most popups from swap spell

* fix: Swap with no mob entities

* feat: Add CanCast to spell effect

* fix: Handeling cancaled event & swap state

* feat: Add UseCustomCastConditions

* feat: Add swap to magic shadow staff

* feat: Add tempo essence & magic type

* feat: Add Tempo type to all dimension spells

* fix: Magic shadow staff tempo manacost modify

* fix: Spell type local

* feat: Add touhou lore

* fix: Review

* feat: Add target dead block component

* feat: Remove checking access

* feat: Add RequireCanInteract

* feat: Remove essence

* fix: Review

* fuck

* fuck part 2

* Update Content.Shared/_CP14/MagicSpell/CP14SharedMagicSystem.DelayedActions.cs

* Update dimension.png

* minor nitpick

* fix

---------

Co-authored-by: Tornado Tech <54727692+Tornado-Technology@users.noreply.github.com>
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
Co-authored-by: Ed <edwardxperia2000@gmail.com>
2025-04-30 17:25:10 +03:00
slarticodefast
0e586e3fae Hotfix: Fix item toggling crashing the client for slimes (#37054)
fix item toggling crashing the server for slimes
2025-04-30 02:19:07 +02:00
Princess Cheeseballs
84178dd534 Puddle code hotfix 2 (#37046) 2025-04-29 21:10:00 +01:00
ActiveMammmoth
a8ff930763 Staff of Animation Fixes & Recharging (#37021) 2025-04-29 20:40:49 +01:00
Milon
b9b854e179 ringer bugfixes (#36936)
AAAAAAAAAA
2025-04-29 19:08:23 +02:00
Ed
b4ea0f69f5 Update tiefling.yml (#1245) 2025-04-29 18:11:36 +03:00
Ed
8cc50ea3a4 Update tiefling.yml 2025-04-29 17:20:25 +03:00
Ed
c3b6938388 unicorns 2025-04-29 17:14:05 +03:00
Ed
612ffb90cb Update ores.yml 2025-04-29 13:10:43 +03:00
Ed
354d633134 Merge branch 'master' into ed-14-04-2025-content 2025-04-29 10:49:16 +03:00
keronshb
0a394d4af5 Wizard Teleport Scroll (Teleport Location ECS) (#36424) 2025-04-28 19:42:24 +02:00
Myra
f6bae21184 Cherrypick #36955 into staging (#37002) 2025-04-28 19:40:56 +02:00
Nemanja
d4e40ae44b Revert "Add new color turtlenecks in WinterDrobe" (#36983)
Revert "Add new color turtlenecks in WinterDrobe (#32920)"

This reverts commit 34cc49c175.
2025-04-28 19:38:43 +02:00
github-actions[bot]
391230cd4b @Militore has signed the CLA in crystallpunk-14/crystall-punk-14#1242 2025-04-28 15:27:14 +00:00
metalgearsloth
fe3fe95dfa Fix autorecharge 2025-04-28 15:53:40 +02:00
Nemanja
4509821f0e [HOTFIX] Revert "Updated air scrubber and air vent sprites." (#36992)
Revert "Updated air scrubber and air vent sprites. (#34223)"

This reverts commit 3957bbb97d.
2025-04-28 11:45:19 +02:00
ScarKy0
14cca7990a [HOTFIX] Fix maroon objective, change the text (#36990)
* test

* text

* capital C

* guh
2025-04-28 11:31:42 +02:00
Leon Friedrich
fba07c69a9 Update staging to engine v255.0.0 (#36916)
Updatee engine to v255.0.0
2025-04-28 12:11:48 +10:00
Ed
991d2fbf74 Update Dev.toml 2025-04-27 17:01:16 +03:00
Viator-MV
39c6544dc9 visionCorrector (#1230) 2025-04-27 13:24:52 +03:00
Deserty0
8089be4596 Loc fix (#1229)
* fun

* Revert "fun"

This reverts commit 419b4e9e8f.

* fix
2025-04-27 13:11:23 +03:00
Ed
e7e55cdb5e fix viator 2025-04-26 18:09:44 +03:00
Ed
a1153843a2 Storage durability rebalance + Fuck nails (#1225)
* fix storage

* bye nails

* Update target.yml

* f

* Update migration.yml

* Update migration.yml
2025-04-26 17:20:52 +03:00
Ed
cff9dc6fcf Wendigo renamed to Lurker (#1213)
* Добавлены изменения для создания пулл реквеста

* Update Step.yml

* rename!

* fix

* interrupting toggleable spells
2025-04-26 16:38:54 +03:00
ArZarLordOfMango
07132cdbd8 [Fix]Roof (#1147)
* roof

* why you dont work...

* fix and locale

* weh check

* Update no-roof-in-tile.ftl

* Update no-roof-in-tile.ftl

* Update roofs.yml

---------

Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
Co-authored-by: Ed <edwardxperia2000@gmail.com>
2025-04-26 15:23:11 +03:00
Ed
7941be4490 dungeon walls resprite, fix TOSTRING problem from C4viwlle 2025-04-26 13:29:23 +03:00
Ed
1ee7b9b76c fixes 2025-04-26 13:07:04 +03:00
Viator-MV
834fad0533 fixes (#1223) 2025-04-26 12:21:01 +03:00
Ed
8fbcaf496a some bugfixes 2025-04-25 23:17:06 +03:00
creamybag
72d8767a6d recoloring (#1221) 2025-04-25 18:27:07 +03:00
Tornado Tech
67912d2c44 fix: mistakes in legal.md (#1220) 2025-04-25 14:51:55 +03:00
Ed
23e276b886 Update caves.yml 2025-04-25 14:22:05 +03:00
Ed
5484557c6d demiplane minor rebalance 2025-04-25 14:19:33 +03:00
Ed
a8b1b0ed37 sphere of light redesign 2025-04-25 14:11:36 +03:00
Ed
62cdf9e1c5 Bugfixes + QoL (#1218)
* fix keyring

* fix #1209

* fix #1116

* fix water, test reenable ambient loop

* recipe categories in workbecnhes

* Update CP14StoreWindow.xaml

* refactor: review

* Update CP14WorkbenchWindow.xaml.cs

* Update SharedCP14MagicEnergySystem.cs

* categorizize all recipes + some UI fix

* Update round_end.yml

---------

Co-authored-by: Tornado Tech <54727692+Tornado-Technology@users.noreply.github.com>
2025-04-25 13:39:20 +03:00
Ed
93b748fc4d Merge branch 'master' into ed-14-04-2025-content 2025-04-25 13:12:46 +03:00
themias
bce195b53e Fix disposal unit flush animation (#30677)
* Fix disposal unit flush animation

* Revert "Fix disposal unit flush animation"

This reverts commit a596ecfd5f5368f87ef52cfb27884a8e000185c6.

* control by setting layer visibility rather than overwriting

* restore changes
2025-04-24 18:59:39 -04:00
ScarKy0
56ee29ab41 Turnstiles lower volume + access reader (#36900)
fixes
2025-04-25 00:14:47 +02:00
Nemanja
abb9e373bd Fix storage ui hovering over the hotbar (#36770) 2025-04-25 00:10:43 +02:00
slarticodefast
2b1161c8a6 Revert "Added warning when attempting to run RUN_THIS on a zip repo download" (#36899)
Revert "Added warning when attempting to run RUN_THIS on a zip repo download …"

This reverts commit d4c3ff3de4.
2025-04-24 23:44:28 +02:00
PJBot
407f0d5433 Automatic changelog update 2025-04-24 21:19:33 +00:00
Nemanja
f9b3d59a53 Fix QSI bringing people into paused maps (#36834) 2025-04-24 14:18:26 -07:00
slarticodefast
b3b6d47310 Disable shadows for observer pointlight (#36897)
no shadows
2025-04-24 22:42:21 +02:00
Myra
d4c3ff3de4 Added warning when attempting to run RUN_THIS on a zip repo download (#36896) 2025-04-24 22:39:33 +02:00
PJBot
31b5365ae0 Automatic changelog update 2025-04-24 19:48:53 +00:00
ScarKy0
a16504fa42 Tearable Deliveries V2 (#36815)
* Add new fields to DeliveryComponent for #36636

* Setting the baseSpesoPenalty for currently available deliveries

* Small fixes

* Basic delivery penalization

* Penalty and reward multiplier calculation in place

Also fixes an issue in SharedCargoSystem when opening a delivery in dev server due to trying to allocate cargo twice.

* Calling penalty no longer happens on opening

* Extract multiplier getting

* Removing unused include

* Changing method description. \n\n Not actually sure what I meant by the first one

* Localising default delivery messages

* Unused include removal

* init or smth

* minor tweaks

* I KEEP MERGE CONFLICTING MYSELF

* comments

* no icon

* slight increase

* slarti changes

* forgot

* stuffs

* yippee

* Locn't

* doc

* partial review

* message

* review

* pain

* stuff

---------

Co-authored-by: Lmorgan89 <billsmith116@gmail.com>
2025-04-24 21:47:46 +02:00
Southbridge
6a567cbcb8 Amber Station - Silo (#36764) 2025-04-24 11:24:07 -07:00
PJBot
435affce7e Automatic changelog update 2025-04-24 17:43:03 +00:00
Southbridge
3f588a1bb1 New Spawners, Modified Spawners, new Service/Theatre Airlock, and new Colorful Light Crate (#36750)
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
2025-04-24 10:41:55 -07:00
ScarKy0
9fd5ed6d05 Meta Silo n Dept Economy (#36885) 2025-04-24 10:28:50 -07:00
Nemanja
68881ac030 Fix small misc. turnstile issues (#36893)
* Fix small misc. turnstile issues

* more missing things

* quieter
2025-04-24 19:02:12 +02:00
J
1f722bcc44 Delivery system now has the possibility of penalisation (#36660)
* Add new fields to DeliveryComponent for #36636

* Setting the baseSpesoPenalty for currently available deliveries

* Small fixes

* Basic delivery penalization

* Penalty and reward multiplier calculation in place

Also fixes an issue in SharedCargoSystem when opening a delivery in dev server due to trying to allocate cargo twice.

* Calling penalty no longer happens on opening

* Extract multiplier getting

* Removing unused include

* Changing method description. \n\n Not actually sure what I meant by the first one

* Localising default delivery messages

* Unused include removal

* minor tweaks

* slarti changes

* forgot

* stuffs

* yippee

* Locn't

* doc

* Apply suggestions from code review

---------

Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
Co-authored-by: ScarKy0 <scarky0@onet.eu>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-04-24 18:05:32 +02:00
PJBot
5371dbe9a7 Automatic changelog update 2025-04-24 14:33:18 +00:00
Nemanja
dc9844edd1 Genpop Closets & IDs (#36392)
* Genpop IDs and Lockers

* placeholder generation, no ui yet.

* UI

* Fix time offset

* fix meta.jsons

* big speller

* Scarkyo review

* Add turnstile prototypes

* make IDs recyclable

---------

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
2025-04-24 16:32:11 +02:00
Ed
4bb614981f Keys & Locks crafting (#1207)
* keeye

* random locks for demiplanes

* blank keys, material keys

* craft blank keys

* key file

* fix skill tree UIScaling

* fix audio and sounds and prediction

* delete crowbar, merge its into pickaxe

* QoL key shaping

* lock introdusing

* QoL progress lockpicking

* examinable lock

* lock insert

* mithril lockkpick

* Update wall_dirt.yml
2025-04-24 17:10:52 +03:00
PJBot
896f73c59d Automatic changelog update 2025-04-24 11:40:47 +00:00
Nemanja
712954f1c4 Turnstiles (#36313)
* construction rotation fix

* Turnstiles

* renaming

* review-slarticodefast-1

* mild attempts to fix (sorry sloth)

* move some more shit

* Remove engine dependency

* grid agnostic

* remove debug string

* fix json

* Update Content.Shared/Movement/Pulling/Systems/PullingSystem.cs

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>

* Update Content.Shared/Movement/Pulling/Systems/PullingSystem.cs

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>

* remove pass delay for mispredict reasons.

* most minor of changes

* Give directional indicator on examine

---------

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
2025-04-24 13:39:40 +02:00
Leon Friedrich
0deb35000f Remove beaker from the MaterialArbitrageTest whitelist (#36876) 2025-04-24 11:58:30 +02:00
PJBot
aed40f8e47 Automatic changelog update 2025-04-24 03:46:34 +00:00
SG6732
b0edf7106f Meat Patty (#34896)
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
2025-04-23 20:45:27 -07:00
PJBot
cb53647748 Automatic changelog update 2025-04-24 03:25:44 +00:00
Smith
8478125fe8 Cotton Grilled Cheese Sandwich (#36135)
* Working entity.

* New sprite by MadeOfHeartAndStone

* Removed deadspace, changed attribution in meta.json

* review

---------

Co-authored-by: Milon <milonpl.git@proton.me>
2025-04-24 05:24:37 +02:00
Milon
1d14d6b468 fix NoCargoOrderArbitrage fail (#36878)
whoopsie
2025-04-24 05:09:59 +02:00
PJBot
408a70f68c Automatic changelog update 2025-04-24 03:02:36 +00:00
RedBookcase
9a646634d4 Removed syndicate surgery duffel, added advanced circular saw to Medical Doctor uplink. (#35915)
* Removed syndicate surgery duffel, added advanced circular saw to Medical Doctor uplink.

* Update Resources/Prototypes/Entities/Objects/Specific/Medical/surgery.yml

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>

---------

Co-authored-by: RedBookcase <Usualmoves@gmail.com>
Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
2025-04-24 05:01:29 +02:00
beck-thompson
186cef25ca Put items inside cakes! (#31015)
* First commit

* I'm silly

* Please be it

* Some more fixes

* Cleanup

* fine!

* removed = false

* review

---------

Co-authored-by: Milon <milonpl.git@proton.me>
2025-04-24 05:00:50 +02:00
PJBot
7fded8c8c5 Automatic changelog update 2025-04-24 02:59:00 +00:00
Coolsurf6
b7a0bce4a4 Updated Syndicate and Ammo Contraband (#35102)
Co-authored-by: RedBookcase <crazykid1590@gmail.com>
2025-04-23 19:57:53 -07:00
Samuka-C
6ef03b082f Xenoborgs part 1 (#36830)
Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
2025-04-23 19:38:10 -07:00
PJBot
fc50922187 Automatic changelog update 2025-04-24 02:29:41 +00:00
Princess Cheeseballs
dca704c52c Moths can eat pills (#35609) 2025-04-23 19:28:34 -07:00
PotRoastPiggy
82269075bd Adds shorts/pants to ClothesMate vending machine (#35361)
* Clothesmate shorts

* matches price of vend to the new contents
2025-04-24 04:12:48 +02:00
PJBot
bb5ea2ff81 Automatic changelog update 2025-04-24 01:22:43 +00:00
No Elka
a8f05f5547 Make toy sword less obvious (#34199)
* YAML fuckery

* Remove toy_sword.rsi

Not a webedit btw
2025-04-24 03:21:35 +02:00
PJBot
fa622eac50 Automatic changelog update 2025-04-23 23:56:45 +00:00
Southbridge
a7b2b0bf0f New Salvage Ruin - Hydro Outpost (#36826) 2025-04-23 16:56:31 -07:00
ArchRBX
8045373197 pAI Software Catalog (#36857)
* initial commit

* add the shop and make it work

* add existing pai actions to the software shop

* added power monitor app

* killed the power and crew monitor software, too powercreepy

* fix test failures

* fix more test failures

* fix merge conflicts

* code changes to conform with review

* fix unintentional submodule update

* submodule update

* remove unused currency prototype ref

---------

Co-authored-by: archrbx <punk.gear5260@fastmail.com>
2025-04-23 16:55:35 -07:00
Tayrtahn
3313c648fe Fix warnings in ServerDbManager (#36871)
Fix warnings in ServerDbManager
2025-04-24 01:48:27 +02:00
Tayrtahn
acee0e53f7 Cleanup warnings in SpawnSalvageMissionJob (#36866)
* DoMapInitialize and SetMapPaused

* GridTileToLocal

* Formatting

* Remove unused variables

* Update Content.Server/Salvage/SpawnSalvageMissionJob.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-04-24 01:33:30 +02:00
Tayrtahn
44106d5570 Move guardian sounds to component (#36870) 2025-04-24 01:29:49 +02:00
Tayrtahn
b3d761921f Cleanup warnings in WorldgenConfigSystem (#36864)
Fix warnings in WorldgenConfigSystem
2025-04-24 00:39:17 +02:00
Tayrtahn
02814e1e8d Cleanup warnings in PolymorphSystem.Map (#36869)
Fix warnings in PolymorphSystem.Map
2025-04-24 00:25:13 +02:00
Tayrtahn
411b563b1f Cleanup warnings in CableSystem.Placer (#36868)
* Fix warnings in CableSystem.Placer

* Formatting
2025-04-23 18:14:50 -04:00
Tayrtahn
43d9365abf Cleanup warnings in SharedCryostorageSystem (#36863)
Fix warnings in SharedCryostorageSystem
2025-04-24 00:05:10 +02:00
Tayrtahn
5ede1f7b4e Cleanup warning in EmptyAllContainersBehaviour (#36860)
Fix warning in EmptyAllContainersBehaviour
2025-04-23 20:33:18 +02:00
Tayrtahn
6d88dd910d Modernize GhostComponent & Ghost API (#36858)
* Move CanReturnToBody to system

* Move CanGhostInteract to system

* Cleanup redundant datafields and viewvariables

* Document datafields

* Document component

* Add SetTimeOfDeath Entity<T> overload, obsolete old version

* Document public methods

* Cleanup obsoleted method calls
2025-04-23 20:28:10 +02:00
Tayrtahn
a7b9694d10 Cleanup warnings in NinjaSuitSystem (#36861)
Fix warnings in NinjaSuitSystem
2025-04-23 20:24:21 +02:00
Tayrtahn
88d8458b5d Remove redundant fields from MovementSpeedModifierComponent (#36859)
Delete _baseWalkSpeedVV and _baseSprintSpeedVV
2025-04-23 19:54:49 +02:00
lzk
09c1189571 cleanup + add names to some entities (#36856) 2025-04-23 18:11:19 +02:00
PJBot
9418d29a59 Automatic changelog update 2025-04-23 11:09:09 +00:00
Saphire Lattice
49ff1b5e51 Remove steel sheet hull fixing (#33443)
* Remove steel sheet hull fixing

It's unintuitive that it's wasteful, there's not really any systems to NOT make it wasteful, and it's a UX trap. No this is not "noob trap", no. It's an UX issue because if hundreds of people do it over and over again without noticing anything wrong, well, something fails to properly note that there's an issue with what they are doing. Aka user experience issue. Aka not a problem with the user but the design.

Also could be a shitty doafter action that makes you wonder if something's wrong

* Why was this testing using steel of all things
2025-04-23 21:08:02 +10:00
T-Stalker
bad79973f2 Add 1 dragon name (#36846)
* this is a commit you cannot skip

* why do you have to add a count why
2025-04-23 20:11:34 +10:00
Ed
4839610435 Merge branch 'master' into ed-14-04-2025-content 2025-04-23 12:58:23 +03:00
Tayrtahn
a48e975ea3 Fix warning CS9107 (#36845) 2025-04-23 11:42:08 +02:00
Tayrtahn
e529bc6196 Improve LocalizedDataset test to check for low Count (#36848)
* Improve LocalizedDataset test to check for low Count

* Fix missing entries for FigurinesFootsoldier
2025-04-23 11:29:13 +02:00
Winkarst
3ac8bc71f1 Cleanup: Move folders out of bureaucracy.rsi and paper.yml (#35108)
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
2025-04-22 23:31:42 -07:00
PJBot
c387bdb136 Automatic changelog update 2025-04-23 05:38:16 +00:00
Smith
82bc2a728c Four new food crates for the ATS (#33286)
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
2025-04-22 22:37:09 -07:00
kosticia
2076e8b02d Moth-pockets (#34517)
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
2025-04-22 22:36:54 -07:00
lzk
638ee7aa2c elemental.yml & asteroid.yml cleanup (#36448) 2025-04-22 21:42:08 -07:00
PJBot
bfe18059f1 Automatic changelog update 2025-04-23 01:59:49 +00:00
Vladislav Suchkov
00af8f96f6 Fix construction orientation being ignored for some objects (#36488)
* fixes

* removed empty "SnapToGrid"s and parent "completed"s
2025-04-22 21:58:42 -04:00
Princess Cheeseballs
db922024be Give Admins "Tails" (#36842)
One line yaml change
2025-04-22 21:25:12 -04:00
PJBot
0256fb5a4f Automatic changelog update 2025-04-22 23:54:48 +00:00
poklj
7e63b397cf Nerf Firelock electronic prices (#33469)
* Nerf Firelock electronic prices

- make firelock electronics price half of the input cost to make one
(27) rounded up

* Why does firelock make glass?

- remove the Physical composition of glass from
FirelockElectronics as the input does not contain glass
and the output cannot contain half a steel and plastic

---------

Co-authored-by: Milon <milonpl.git@proton.me>
2025-04-22 19:53:42 -04:00
Tayrtahn
441083e906 Fix warning CS0414 instances (#36832)
Fix warning cs0414 instances
2025-04-23 01:36:49 +02:00
IProduceWidgets
4fa808ace5 Simulate command in minutes for real (#36808)
* 60
2025-04-22 18:20:45 -04:00
catlord
14b5496c33 Update MinorAntagonists.xml (#36836) 2025-04-23 00:04:20 +02:00
Tayrtahn
37f2c29559 Fix warning CS8524 instances (#36837) 2025-04-22 23:48:30 +02:00
Hanz
6cc53e3e1c Ashtray staticPack fix (#36835)
Ashes to Ashes

God I love staticPacks
2025-04-22 13:34:29 -07:00
PJBot
45938f2fae Automatic changelog update 2025-04-22 19:47:45 +00:00
Southbridge
1e794a30d0 Cherry Pick Round-start Solar Variation (#36825)
* Roundstart Variation for Solar Panels (#86)

* Added roundstart variation for solar panels

* Removed HV cable spawner since i don't want to bother with mapping them

* Solar Panel Variation Pass Fix (#96)

Added a second variation pass for regular solar assemblies, since otherwise they would spawn both it and the broken variety

* Reorganized everything to no longer be in the _Moffstation subdirectory

* Removed a forgotten tag for Moffstation

* Removed the moffstation namespace settings

* Update Content.Server/GameTicking/Rules/VariationPass/Components/SolarPanelReplaceVariationPassComponent.cs

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>

* Update Content.Server/GameTicking/Rules/VariationPass/Components/ReplacementMarkers/SolarPanelReplacementMarkerComponent.cs

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>

---------

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
2025-04-22 15:46:38 -04:00
Hanz
bd1f2af691 Ashtray Resprite and Fix (#31643)
* The meat and potatoes

Yup

* Stupid recycler

bruh

* guh

guh
2025-04-22 15:34:39 -04:00
Ed
a2ed3154bb Update natural.yml 2025-04-22 22:05:24 +03:00
Zachary Yona
063bbfa77c Ashen hud item status slot fix (#31411)
* new patchMargin variable added, horizontals fixed

* All sides now work, system is fully integarated

---------

Co-authored-by: Zachary Yona <magicalusf@gmail.com>
2025-04-22 14:40:58 -04:00
PJBot
7ae7def1fb Automatic changelog update 2025-04-22 18:39:42 +00:00
Ilya246
2f8809c74c downprice many cargo orders (#32375)
* atmos repricing

* emitter crate

* materials

* lasers

* revert gun prices
2025-04-22 14:38:32 -04:00
PJBot
3aa5eb5a21 Automatic changelog update 2025-04-22 18:36:50 +00:00
Golden Can
106a31410f Command uniform (#32103)
* Added generic command jumpskirt, jumpsuit and cap, and made them available in the HoP's clothing printer.

* fixed generic command jumpskirt and jumpsuit.

* Updated generic command jumpskirt/-suit textures, added generic command beret.

* Fixed game-breaking bug in previous commit relating to the command beret.

* altered generic command soft cap/baseball cap sprites.

* Update Resources/Prototypes/Entities/Clothing/Head/hats.yml

Co-authored-by: SlamBamActionman <83650252+SlamBamActionman@users.noreply.github.com>

* Update Resources/Prototypes/Entities/Clothing/Uniforms/jumpskirts.yml

Co-authored-by: SlamBamActionman <83650252+SlamBamActionman@users.noreply.github.com>

* Update Resources/Prototypes/Entities/Clothing/Uniforms/jumpsuits.yml

Co-authored-by: SlamBamActionman <83650252+SlamBamActionman@users.noreply.github.com>

* review

* whoopsie

---------

Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
Co-authored-by: SlamBamActionman <83650252+SlamBamActionman@users.noreply.github.com>
Co-authored-by: Milon <milonpl.git@proton.me>
2025-04-22 14:35:43 -04:00
PJBot
9f49404e70 Automatic changelog update 2025-04-22 18:16:20 +00:00
Tayrtahn
b8a894bfd1 Banana cream pie loc improvements (#36829)
* CAPITALIZE(THE($owner))

* Rename "thrower" to "thrown"; use THE($thrown)

* "the banana cream pie" -> "a banana cream pie"

* Simplify filter
2025-04-22 20:15:39 +02:00
godisdeadLOL
ebf9f4a38e Fingerprint taking improvements (#31864)
* now using event to check access to fingerprint

* Opps actually commiting the changes

---------

Co-authored-by: YourUsername <you@example.com>
Co-authored-by: beck-thompson <beck314159@hotmail.com>
2025-04-22 14:15:12 -04:00
PJBot
44c8004cfe Automatic changelog update 2025-04-22 12:36:01 +00:00
pathetic meowmeow
907f4b39cd Make funding allocation computer more configurable (#36790)
* Make funding allocation computer more configurable

* admin logging

* unused

* ccvar enabled

---------

Co-authored-by: ScarKy0 <scarky0@onet.eu>
2025-04-22 08:34:53 -04:00
Tornado Tech
037c760096 fix: codeowners (#1208) 2025-04-22 15:22:16 +03:00
Nim
b70af8848c Modular helmet (#1206)
* modular helmet

* fix

* del Bascinet
2025-04-22 14:12:41 +03:00
Ed
0996413d72 Structure Durability rebalance - Part 1 (#1205)
* walls rebalance pass

* windows and fence fix

* doors rebalance

* doors tweaks

* door construction rebalance

* Update WallWood.yml

* Update WallDirt.yml

* stone wall sfx

* ore rebalance

* Я не удержался и снес половину репы

* fix rsi

* Update windows.yml

* stonebrick constructions

* Update stonebrick.yml

* Update migration.yml

* Delete cargo_shuttle.yml

* Delete wall_marble.yml

* fix

* Update wooden.yml
2025-04-22 13:22:28 +03:00
PJBot
1197d9b038 Automatic changelog update 2025-04-22 06:34:06 +00:00
mubururu_
1e3f73a0e0 dragons can now pry doors (#36811) 2025-04-21 23:32:59 -07:00
PJBot
b64b24ef7f Automatic changelog update 2025-04-22 05:52:27 +00:00
K-Dynamic
43451f82c5 Metal foam grenade rework, small tweaks to grenade timers (#34579) 2025-04-21 22:51:21 -07:00
Spessmann
939a732236 Added more salvage ruins (#36822) 2025-04-21 22:30:20 -07:00
PJBot
2e3371f8ff Automatic changelog update 2025-04-22 03:24:03 +00:00
Michael
1707037964 Tweak Security protection values (#30212)
* Tweak Hardsuits

* HoS/Ward Coats change

* Whoopsie wrong number

god why am i doing this its 1:33 AM and i made a silly mistake...

* Adress Review

Revert Warden hardsuit slowdown to 30% again
Decreased Security hardsuit heat protection down to 20%
2025-04-21 23:22:56 -04:00
Nemanja
fa6c97bf50 Fix vox hair (#36816)
* Fix vox hair

* remove CL
2025-04-21 21:24:37 -04:00
PJBot
38aee7fcfa Automatic changelog update 2025-04-22 01:04:43 +00:00
Ghagliiarghii
5b18f99b8d Fix Animal Versions of Captain Uniform (#36804)
* scienceevasuit

* update money uniforms

* update meta.json files and hamster hats

* revert scienceevasuit

* revert accidental prisoner eva change
2025-04-21 21:03:36 -04:00
Nemanja
907aecb0ae Fix identity grammar (#36817)
Fix identity
2025-04-22 02:26:29 +02:00
PJBot
3e4c28c038 Automatic changelog update 2025-04-21 22:50:49 +00:00
lzk
00cd08231a Fix bots parenting, emotes (#29949)
* Bots overhaul

* fix

* change speech sound to pai

* purge a lot

* i forgor :trollface:

* adjust

* that aswell
2025-04-21 18:49:43 -04:00
PJBot
f2817f39bb Automatic changelog update 2025-04-21 22:40:35 +00:00
ShadowCommander
1bfa303f36 Firelock temperature and pressure warning lights (#28339)
* Add temperature and pressure lights to firelocks

* Replace sprites with new pressure and temperature light versions

* Remove obsolete deny and locked sprites

* Add SpriteSync for warning light animation synchronization

* Teal lights

* Partial animation implementation

* fixup! Teal lights

* Temperature lights

* Adjusted firelock light heights and added final warning light sprites

* Fix colors

* Testing colors

* Update light sprites

* updated sprites

---------

Co-authored-by: EmoGarbage404 <retron404@gmail.com>
2025-04-21 18:39:28 -04:00
Tayrtahn
17813825da Remove non-functional ninja exemption from SpawnAndDeleteEntityCountTest (#36813)
Remove non-functional ninja exemption from SpawnAndDeleteEntityCountTest
2025-04-21 23:46:07 +02:00
PJBot
1a8d4c9717 Automatic changelog update 2025-04-21 20:16:26 +00:00
lzk
9e39f99a92 Fix some locale strings and make some code for them looks better (#32003)
* Fix a lot locale strings

add functions using
fix identity for meat spike and creaming

* comma

* fixes for fixes

* yeah

* fuck
2025-04-21 22:15:20 +02:00
J
ded94ebc3d Various sharedsystem spring cleaning (#36200)
* Various shared system warnings cleanup

* More shared system warnings cleanup

* Rearranging changes

* Using correct transform for unbuckle

* Small changes

* Revert buckle change

* Update Content.Shared/Ghost/SharedGhostSystem.cs

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-04-21 20:40:31 +02:00
Verm
dd308c6d2d Makes EventRole Ids properly set ID names. (#28958)
* Add id binding system

* Change so it activates when added too

* Add to eventhumanoid

* Add PDA binding, try to fix some things

* Still not fixed, PDA is working right

* Move to server, add on mind instead

* Implement suggestions

* Fix things

* Finish review stuff

* Messed up cluwne

* Remove after only changing id too

---------

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
2025-04-21 14:25:22 -04:00
PJBot
e8ee73dd33 Automatic changelog update 2025-04-21 17:55:57 +00:00
ScarKy0
13e546a0a6 Station AI Name Identifier (#36801)
init
2025-04-21 19:54:51 +02:00
PJBot
44133075e4 Automatic changelog update 2025-04-21 17:47:40 +00:00
T
cc80f8d782 Added a semi-functional genderfluid pin. (#35854)
* Added a semi-function GenderfluidPin

* Update pins.yml

fix bug

* Fix meta.json under the newly merged "fix as you go" policy

* Update pin description

---------

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
2025-04-21 13:46:33 -04:00
PJBot
6f27a9ec74 Automatic changelog update 2025-04-21 17:25:35 +00:00
Ed
68f1bc408f Update Dev.toml 2025-04-21 20:24:48 +03:00
K-Dynamic
b3725ef855 Increase thief to player ratio (#36531)
* reduce max number of traitors, increase thief to player ratio

* revert traitor max back to 8
2025-04-21 19:24:28 +02:00
PJBot
22dcd52bf3 Automatic changelog update 2025-04-21 17:17:31 +00:00
Hrosts
ae8b5c6097 Add rehydratable mop bucket cube, refactor the rehydratable yml (#34586)
* Refactor rehydratable items

* Finish main refactor

* Add mop bucket cube

* Move cube sprite and item size to RehydratableAnimalCube

* Fix sprite attribution

* Make it follow the conventions

* Refactor wrapped cube, leave MonkeyCube tag only on the cube and the Syndie Sponge

* Fix DehydratedSpaceCarp inheritance overwriting needed components

* no need for this comment

* remove whitespace

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* indentation

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Restore lost description

* reorder stuff

* line

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-04-21 13:16:25 -04:00
lzk
15f862a807 fix some datasets (#36806) 2025-04-21 18:59:11 +02:00
PJBot
60c87d1198 Automatic changelog update 2025-04-21 15:51:14 +00:00
Łukasz Lindert
04ea0b5e5a Solution drag and drop now checks if container is closed and drainable (#34683)
drainable fix
2025-04-21 17:50:07 +02:00
PJBot
dfd0745db0 Automatic changelog update 2025-04-21 15:39:29 +00:00
āda
4acb92791a hotplate, kitcken grille bugfixes (#34776)
* commit

* cleanup
2025-04-21 17:38:23 +02:00
TytosB
92a9740081 new salv ruins (#36798) 2025-04-21 07:25:26 -07:00
PJBot
14b9973f1b Automatic changelog update 2025-04-21 12:08:40 +00:00
Phooooooooooooooooooooooooooooooosphate
a83402f382 Add the medical HUDs to medical's loadouts (except chem) (#32847)
Added the medical HUD and eyepatch to the medical (CMO, doctor, paramed and intern) loadout to let them choose between. Also gives the option for the regular glasses.
2025-04-21 14:07:33 +02:00
PJBot
9fd70dd6d4 Automatic changelog update 2025-04-21 10:33:21 +00:00
ScarKy0
467fe23795 Further Allocation Tweaks (#36800)
* init

* fix lockboxes
2025-04-21 12:32:14 +02:00
Thomas
df5e6a2b5c Add RGA/RSI to Credits (#36704)
* Add RGA and RSI to Credits

* Move to thread + add directory field
2025-04-21 12:24:44 +02:00
PJBot
b83cb209fe Automatic changelog update 2025-04-21 09:33:27 +00:00
ScarKy0
2fdfb4b14a Reworked Mail Spawning (#36774)
* init

* stuff
2025-04-21 11:32:18 +02:00
Deserty0
850111f469 Entity 0 fix (#1204)
* fix

* Update scattering_grenades.yml

* Update EntityTest.cs
2025-04-21 12:20:26 +03:00
Nim
5bbf0df340 Bell (#1185)
* bell

* soundCollection

* sound

* bell sound

* bell short

* surrendering
2025-04-21 11:46:58 +03:00
Leon Friedrich
e1c70882ef Fix NRE in GasTileOverlaySystem (#36793) 2025-04-21 15:06:54 +10:00
Spessmann
d792908e56 Add more ruins (#36785) 2025-04-20 19:16:52 -07:00
IProduceWidgets
98511d1b21 Binomial Number Selector for EntityTables (#36783)
* binomial dist

* lol initialize the int tho idiot

* xml docs my forgotten

* ditto
2025-04-21 02:57:20 +02:00
Tayrtahn
d4dfbcc853 Cleanup warnings in SharedPortalSystem (#36747)
* Cleanup warnings in SharedPortalSystem

* Formatting while we're here

* Replace uses of !Any() with Count == 0

* AnyEntitiesIntersecting
2025-04-21 02:32:34 +02:00
PJBot
915f8cca8c Automatic changelog update 2025-04-20 22:28:56 +00:00
āda
f52445ec4e Reorder electronics recipe file, add filter categories (#35713)
* electronics split

* split base recipe and category

* all but machines

* machine shuffle

* reorder

* delete unused recipes

* rename cargo to supply

* git weirdness

* git weirdness 2
2025-04-20 18:27:49 -04:00
dffdff2423
592530593d Remove MK ULTRA ai name (#35726)
* Remove bad AI names

* Fine, I won't try to sneak this in here.
2025-04-20 17:42:49 -04:00
PJBot
40afc6f58a Automatic changelog update 2025-04-20 21:39:36 +00:00
Entvari
dee1db4113 Wizard Headset (#35732)
* wizardcomms

* wizheadset

* Addressed requested changes and axed wizard channel due to redundancy.

* oops overlooked this, dont tell anyone

* another mistake fixed

* removed wiz encryption key due to redundancy

* accidentally left some punctuation in a now unrelated meta.json
2025-04-20 17:38:30 -04:00
PJBot
9ab3bd6792 Automatic changelog update 2025-04-20 21:35:26 +00:00
Jackson Langley
256b6b88fb Require traitors to maroon their objective no matter what (#35825)
* jesus

* okay.

* OOPS

* ok

* ok

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* ok

* Update Resources/Prototypes/Objectives/paradoxClone.yml

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Resources/Prototypes/Objectives/base_objectives.yml

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* m

* ok

* ok

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-04-20 17:34:19 -04:00
PJBot
1ba2dfa10e Automatic changelog update 2025-04-20 21:28:42 +00:00
uhbg
94b46a9edc The Bartender can now make Eggnog (#34065)
* Preliminary eggnog changes (egg in shaker crashes?)

* Fixed eggnog reagent name and description

* added - to flavor

* deleted a space

* Added eggnog glass sprite

* changed fill levels to match rsi

* Added two more fill levels to eggnog

* Removed fizziness, changed physical description, and fixed rsi

---------

Co-authored-by: uhbg <29674581+uhbg@users.noreply.github.com>
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
2025-04-20 17:27:35 -04:00
Princess Cheeseballs
251cfbd8be Puddle Code Slipping Cleanup (#35845)
* Init Commit

* windows yelling at me to update commit

* working commit, need prediciton and more dehardcoding

* Project 0 warnings

* Working Commit (Near Final)

* ryder got confused commit

* I love Merge Conflicts :)

* Working commit, no prediction

* Forgot the yaml changes

* Comments and typos

* Apparently while the reduced launch mult of lube was initialized it was never used so I revered back to default

* Fixed an incorrect divisor

* bit of cleanup

* Prediciton fixed, and puddles now affect all entities

* FORGOT TO RENAME A VERY IMPORTANT VARIABLE OOPS

* Really big I forgor moment

* Even bigger I forgor moment

* four more merge conflicts to fix four more oopsies

* fixed actual divide by zero moment and also im very dumb

* Even bigger I forgor moment

* four more merge conflicts to fix four more oopsies

* fixed actual divide by zero moment and also im very dumb

* Fix all test fails

* code cleanup

* Webedit whitespace

* Code cleaup

* whitespace webedit

* whitespace webedit

* whitespace webedit

* whitespace removal

* Comments and cleanup

* Re-Added 20 warnings as per Ork's request

* Cleanups

* Spacing fix

* bugfixes and cleanup

* Small bugfix

* Actually dirty the slipComp for real

* Added Friction field to Reagent Prototype per design discussion

* Sliding system is kill
2025-04-20 17:27:12 -04:00
PJBot
c2857c5247 Automatic changelog update 2025-04-20 21:18:18 +00:00
Banedon
aeb53a302b Santa hat with a foldable beard (#36510)
* Added foldable component to santa hat

* Modified sprites, modified YAML. YAML is cursed

* Changed santa hat description to mention the beard fold

* Removed HideLayerClothing since it doesnt work

* Changed the prefix from "beard" to "nobeard" to match with the fold/unfold verb

* Credits for sprite changes

---------

Co-authored-by: Lanedon <matth.galvez@gmail>
2025-04-20 17:17:12 -04:00
PJBot
3f2b161277 Automatic changelog update 2025-04-20 21:16:40 +00:00
UBlueberry
1220b8c4c7 Adds beanies to the WinterDrobe! (#32946)
* sprites

* messing with the ymls

* new sprites

* that's a lotta yaml

* make the sprites gooder

* color adjustment

* to the winterdrobe with you

* layering fix
2025-04-20 17:15:34 -04:00
PJBot
1fadb31f47 Automatic changelog update 2025-04-20 21:10:07 +00:00
Booblesnoot42
b7dfd60517 Resprite main altars (#35685)
* resprite main altars

* updated meta.json
2025-04-20 17:09:00 -04:00
PJBot
5fa93d6974 Automatic changelog update 2025-04-20 21:02:56 +00:00
Ed
f6a29e24a2 Markings overhaul (#35938)
* markings displacement setup

* ok i got it!

* fix map updating

* remove trackingLayers

* markings clean up and modernizize

* marking disabling displacements

* markings restriction

* dehihienize

* dehihiniezize 2

* aa

* nice
2025-04-20 17:01:50 -04:00
PJBot
f3a33fefc2 Automatic changelog update 2025-04-20 20:56:49 +00:00
RedBookcase
aea474d4a9 Pirate Gear Tweaks. (#35986)
* Tweaked pirate gear to be in-line with similar items.

* Added attribution for flashlight sprites, made hardsuits Major Contraband

* Added empty versions of the pirate revolver and flintlock.

* Test fail fix hopefully?

* Test fail fix hopefully V2.0

* Test fail fix hopefully V3.0

* Test fail fix hopefully V4.0

---------

Co-authored-by: RedBookcase <Usualmoves@gmail.com>
2025-04-20 16:55:42 -04:00
Prole
58fb282023 The Beverage Jug Can Now Look Open (#36070)
* GenJug-Changes

Signed-off-by: Prole <172158352+Prole0@users.noreply.github.com>

* Guh

Signed-off-by: Prole <172158352+Prole0@users.noreply.github.com>

* Support For the Rest

Signed-off-by: Prole <172158352+Prole0@users.noreply.github.com>

* New Sprites

Signed-off-by: Prole <172158352+Prole0@users.noreply.github.com>

* Newest Sprites

Signed-off-by: Prole <172158352+Prole0@users.noreply.github.com>

---------

Signed-off-by: Prole <172158352+Prole0@users.noreply.github.com>
2025-04-20 16:36:22 -04:00
lzk
63350853f0 change MV cable outline (#36751)
* change MV cable outline

* zamn
2025-04-20 16:30:37 -04:00
YoungThug
d8ea0a39fe Wizard Figure Voiceline Fix #36771 (#36779)
DA WIZARDgit add -A
2025-04-20 16:30:04 -04:00
Tayrtahn
bd40cb9fa5 Restore LimitedChargesComponent.MaxCharges default value to 3 (#36778) 2025-04-20 12:20:57 -07:00
PJBot
314ced1bf9 Automatic changelog update 2025-04-20 19:09:47 +00:00
Tayrtahn
ca33d6bb70 Add marker components for admin shenanigans (#36776) 2025-04-20 21:08:41 +02:00
Tayrtahn
1bad0980ee Use non-generic TryComp in StationSpawningSystem (#36769)
Use non-generic TryComp in StationSpawningSystem
2025-04-21 01:00:33 +10:00
Ed
74cafc7584 Merge branch 'master' of https://github.com/crystallpunk-14/crystall-punk-14 2025-04-20 17:38:51 +03:00
Ed
3affdaf167 Update Dev.toml 2025-04-20 17:38:32 +03:00
Ed
cd0fcb8b47 Global Fence update (#1186)
* small wooden fence new

* birch and stonebrick fences

* big wooden fence

* birch big

* iron fence

* iron fence gate

* fence iron window

* fix

* fix
2025-04-20 17:37:56 +03:00
PJBot
ae41b6547e Automatic changelog update 2025-04-20 14:09:09 +00:00
K-Dynamic
d11a10d5ea Nonlethal throwables crate (#35808) 2025-04-20 07:08:02 -07:00
PJBot
17cdb4393f Automatic changelog update 2025-04-20 14:07:21 +00:00
Hyper B
cd6130ce22 Fire protection for ERT engineering hardsuit (#34949) 2025-04-20 07:06:14 -07:00
Kyle Tyo
a711912cba Unused dependency cleanup. (#36760)
* take 2! fight!!!

* final touches

* reeeeeee
2025-04-20 15:56:39 +02:00
PJBot
0d0ac82484 Automatic changelog update 2025-04-20 13:56:30 +00:00
ScarKy0
2d94045995 Decrease amount of mail, increase profits (#36767)
init
2025-04-20 15:55:23 +02:00
Ed
25fd73fec9 Update DiscordAuthManager.cs 2025-04-20 16:41:55 +03:00
Kyle Tyo
f77f000b93 Replace GetEntitiesInTile with EntityLookupSystem equivalent (#36756)
* commit GET!!

* minor cleanup
2025-04-20 22:57:53 +10:00
PJBot
d35c9ac17c Automatic changelog update 2025-04-20 12:20:18 +00:00
Hyper B
09f3d7f5eb Departmental shelves whitelist expansion (Attempt №3) (#34292)
* Expand-Shelves-Whitelist

Made departmental shelves hold a wider variety of items.

* Accidentally included "Packet" twice
2025-04-20 14:19:11 +02:00
PJBot
006f1aea3b Automatic changelog update 2025-04-20 12:04:52 +00:00
TakoDragon
056b25d01a Salvage Airlock (#36375)
* Salvage

* atmos a

* more muted colours

* Mapping Related to AI

* Fixed small naming inconsistency

* Revert "Fixed small naming inconsistency"

This reverts commit 985e1fd46a09e521c11dc345f470228e7907fbb9.

* Revert "Mapping Related to AI"

This reverts commit 5d5ae4feb819396c5c2a7413399ab5ce34f8683b.

* Revert "atmos a"

This reverts commit 529831e2584df27fa102ee1c970948fa3b6bab56.

* indent

---------

Co-authored-by: Milon <milonpl.git@proton.me>
2025-04-20 14:03:46 +02:00
Pgriha
097aff5e58 Heterochromia for Moth (#36061)
* 1

* Fix local

* formatting

---------

Co-authored-by: Milon <milonpl.git@proton.me>
2025-04-20 14:03:37 +02:00
PJBot
2bd3f6ce20 Automatic changelog update 2025-04-20 12:02:14 +00:00
Alice4267
a8b954fb0c Fix glass duplication with beakers (#34441)
Update chemistry.yml

Fixing glass dupe.
2025-04-20 14:01:08 +02:00
PJBot
c063f98f22 Automatic changelog update 2025-04-20 11:54:49 +00:00
PJBot
3f8e3f70b0 Automatic changelog update 2025-04-20 11:53:43 +00:00
RedBookcase
05d79667bb Makes more items recyclable. (#35800)
* Makes more items recyclable.

* Added newlines

* Fixed material issues which were NOT MY FAULT

---------

Co-authored-by: RedBookcase <Usualmoves@gmail.com>
2025-04-20 13:53:37 +02:00
PJBot
6622dcafb5 Automatic changelog update 2025-04-20 11:52:37 +00:00
Pgriha
8be4abc3fc Fix head markings under some helmets (#36074)
* 1

* 2
2025-04-20 13:52:31 +02:00
Nox
f4e7601dc9 Descriptions for .35 auto (#36085)
* Initial commit.

* added SMG descriptions

* Update Resources/Prototypes/Entities/Objects/Weapons/Guns/SMGs/smgs.yml

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>

* Updated descriptions to incorporate Roomba's feedback.

* Slightly changed Viper description

* Minor formatting change

* Updated Atreides description

* Fixed a minor convention mistake in magazines

* Slightly changed the Viper's description to not reveal its manufacturer.

* Updated Drozd description.

* Rerun test

* Updated descriptions in accordance with Roomba's suggestions!

* Updated Viper description!

* Shit I forgot to remove the cartridge length, did it now!

* More smart changes by Roomba

* Tests gaslighting me

* Update Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/pistol.yml

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>

* Updated WT550 description

---------

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
2025-04-20 13:51:27 +02:00
Nox
9d4c97701d Fix some SMG magazines fitting 35 rounds (#34782)
All SMG magazines are now 30 round, rather than half being 35 round.
2025-04-20 13:33:31 +02:00
PJBot
d46c54bde0 Automatic changelog update 2025-04-20 09:33:09 +00:00
Helm
edc57cab16 Fix soup (#34633)
Co-authored-by: Helm4142 <Helm4142@users.noreply.github.com>
2025-04-20 11:32:02 +02:00
Spessmann
1c3bdd5ba5 Small ruin fixes (#36763) 2025-04-20 01:54:01 -07:00
PJBot
79a76e418c Automatic changelog update 2025-04-20 07:01:40 +00:00
Cass
39bf2469ad Plurality pin addition (now not on master branch) (#36744) 2025-04-20 00:00:33 -07:00
PJBot
0768f1f33f Automatic changelog update 2025-04-20 06:02:34 +00:00
ArtisticRoomba
8d8398e60d kill filing cabinet heisentests (#36757) 2025-04-20 02:01:28 -04:00
PJBot
99364dc4de Automatic changelog update 2025-04-20 05:59:48 +00:00
chromiumboy
6bebde9959 Bugfix to sync emergency broadcast cooldowns on holopad UIs (#34115)
* Initial commit

* Bug fix

* Included check for gaining power

* Addressed reviews
2025-04-20 15:58:41 +10:00
PJBot
d5252d9808 Automatic changelog update 2025-04-20 05:58:08 +00:00
Alzore
d7c244293c Aquatic tail and back fin markings for lizards (#33219)
* shark tail and back fin for lizards

* credit me
2025-04-20 15:57:01 +10:00
TytosB
394c0c5414 loop lairlock lattice fix (#36758)
* sinful

* funeralofdeadbutterflies

* butterfly

* lattice fix
2025-04-19 23:51:13 -06:00
TytosB
5ad02a0844 New salv ruin- butterfly funeral (#36755) 2025-04-19 22:22:04 -07:00
TytosB
739917641d Salvage ruins- the deadly sins (#36754) 2025-04-19 21:32:19 -07:00
Spessmann
1aa397bcd6 Add More Ruins (#36752) 2025-04-19 21:27:20 -07:00
Tayrtahn
31cf0505c9 Convert NameIdentifier to use NameModifierSystem (#36736)
Convert NameIdentifier to use NameModifierSystem
2025-04-20 14:16:59 +10:00
Kyle Tyo
2c54ec10c6 replace obsolete IsGrid calls with HasComp<MapGridComponent> (#36729)
* replace obsolete IsGrid calls with HasComp<MapGridComponent>

* remove IMapManager dependency

* well would you look at that

* just look at it
2025-04-20 14:14:58 +10:00
Emisse
a6d2b1f0b8 Terrarium ruin (#36739) 2025-04-19 21:03:34 -06:00
PJBot
89d0eb140e Automatic changelog update 2025-04-20 02:42:30 +00:00
ArtisticRoomba
44925b9be7 Fix spray nozzle not cleaning reagents properly (#35950)
* init, god help us all

* further refining

* final round of bugfixes

* whoopsies

* To file scoped namespace

* first review

* oopsie

* oopsie woopsie

* pie is on my face

* persistence

* datafieldn't

* make PreviousTileRef nullable

* change component to file scoped namespace

* Minor tweaks:

- We clamp the reaction amount to a minimum value because when working with percentages and dividing, we approach numbers like 0.01 and never actually properly delete the entity (because we check for zero). This allows us to react with a minimum amount and cleans things up nicely.
- Minor clarification to comments.
- Rebalancing of the spray nozzle projectile.

* the scug lies!!!!

* undo file scoped namespace in system

* kid named warning

---------

Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
2025-04-19 22:41:24 -04:00
shibe
a90c16b8d1 Add one word to the dragon summon announcement (#36749)
terror!!!!
2025-04-20 12:26:10 +10:00
Nemanja
07e21c6516 Fix artifact spawns parenting to players (#36745) 2025-04-20 11:00:49 +10:00
Nemanja
f04f19a7aa Fix ore silo clients showing up when out of range (#36741) 2025-04-20 11:00:23 +10:00
github-actions[bot]
5b3a72e9b5 Update Credits (#36748)
Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>
2025-04-19 20:41:15 -04:00
PJBot
642e3a6042 Automatic changelog update 2025-04-20 00:18:47 +00:00
SeamLesss
511467f94a Scarf Resprite (#35446)
* guh???

* Merge branch 'master' of https://github.com/SeamLesss/space-station-14

* all of em

* better scarfs
2025-04-19 20:17:38 -04:00
TytosB
10ca6cb179 fixgridatmos 2025-04-19 16:19:08 -05:00
Velcroboy
a327a59cb2 Smuggler follow up (#36456)
* Fix Overfilling satchels

* Add notes

* Clearer

* remove line :/

* Reduce by 1 cigars/booze

* fix typo

---------

Co-authored-by: Velcroboy <velcroboy333@hotmail.com>
2025-04-19 23:07:49 +02:00
TytosB
e561836a03 terrarium 2025-04-19 15:42:59 -05:00
PJBot
aed81bf82e Automatic changelog update 2025-04-19 20:35:01 +00:00
ScarKy0
20841d402f Give salvage borgs a tool module. (#33336)
Init
2025-04-19 16:33:54 -04:00
PJBot
74f68fa634 Automatic changelog update 2025-04-19 20:33:24 +00:00
MilenVolf
6f475741b2 [#30096 Fix] Dumping a RefillableSolution into a DumpableSolution now requires CanComplexInteract (#33350)
* dumping containers now require having at least one hand

* Cleanup

* Better

* Apply suggested changes

* Cleanup

---------

Co-authored-by: Luiz Costa <luiz@mavromati.com>
2025-04-19 16:32:17 -04:00
PJBot
cb5a0fbbb3 Automatic changelog update 2025-04-19 20:21:41 +00:00
c4llv07e
52323a8972 Better PowerCharge menu wrapping (retry) (#34036)
* fixed

* Move wattage to the power button

---------

Co-authored-by: VideoKompany <135313844+VlaDOS1408@users.noreply.github.com>
2025-04-19 16:20:32 -04:00
Emisse
83db0689d6 Plasma ore silos and department eco (#36715) 2025-04-19 12:56:46 -06:00
Emisse
c9c94bb407 Elkridge - Silo (#36716) 2025-04-19 12:56:21 -06:00
Emisse
54242c6982 Fland Silo (#36724) 2025-04-19 12:56:11 -06:00
Emisse
313e48f911 Packed Silo (#36722) 2025-04-19 12:31:39 -06:00
Emisse
e93bfff6b0 Omega Silo (#36718) 2025-04-19 12:31:28 -06:00
Emisse
492ff9dbd7 Oasis Silo (#36720) 2025-04-19 12:31:12 -06:00
Emisse
85c6ef0fef Convex Silo (#36734) 2025-04-19 12:21:39 -06:00
Emisse
a94404b06b Loop Silo (#36733) 2025-04-19 12:21:28 -06:00
Emisse
30174276e5 Marathon Silo (#36732) 2025-04-19 12:21:15 -06:00
Emisse
03cabf91f6 Box Silo (#36723) 2025-04-19 12:21:01 -06:00
Emisse
8028c304ba Bagel Silo (#36721) 2025-04-19 12:19:05 -06:00
ScarKy0
66b65314d0 Fix silo rotation (#36737)
Update silo.yml
2025-04-19 14:00:31 -04:00
ScarKy0
e168f2007b init 2025-04-19 19:28:25 +02:00
ScarKy0
de8deaf6ad init 2025-04-19 19:18:22 +02:00
ScarKy0
efafd4f98d init 2025-04-19 19:11:17 +02:00
slarticodefast
51e2607a12 cleanup RingerSystem (#36731)
cleanup ringersystem
2025-04-19 19:11:08 +02:00
PJBot
f3429615a6 Automatic changelog update 2025-04-19 17:08:30 +00:00
Fildrance
b36169c58f fixing spessman getting teleported inside artifact (#36719)
* fixing spessman getting teleported inside artifact

* refactor: move XAEPortal comp to server

* refactor: replace Spawn and coord logic with with TrySpawnNextTo

---------

Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
2025-04-19 13:07:23 -04:00
Kyle Tyo
8dc2cb8874 Minor dependency and variable cleanup. (#36730)
removal of misc unused or extra dependency definitions.
2025-04-19 18:11:34 +02:00
PJBot
1daac6d86b Automatic changelog update 2025-04-19 15:32:44 +00:00
Minemoder5000
5097ae5e6f Rebalance and reduce playtime requirements for most roles. (#36666) 2025-04-19 11:31:38 -04:00
PJBot
d866d61b56 Automatic changelog update 2025-04-19 14:42:41 +00:00
Ps3Moira
d984259db6 Removed Interior Shuttle Walls (#34261)
* Removed Interior Shuttle Walls

* Update migration.yml

* Update walls.yml

* Update girder.yml

* Fix Migration

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
2025-04-19 10:41:35 -04:00
pathetic meowmeow
8e24308714 Make two inventories not dance around as much when opening/closing them (#35041)
* Make two inventories not dance around as much when opening/closing them

* Use .Any
2025-04-19 10:40:49 -04:00
PJBot
c813891342 Automatic changelog update 2025-04-19 14:38:51 +00:00
metalgearsloth
39aefa0441 Fix detailed examine mispredicts (#33814)
So:
- Shared examine like armour, adds the button incorrectly and mispredicts it.
- Server-only like damage, doesn't add it (correct) and no mispredict.

We'll just prune any verbs if the server sends them in unless the verb is client-only and it should fix it unless there's client-side code not flagging it as clientexclusive.
2025-04-19 10:37:45 -04:00
PJBot
63eb99d57c Automatic changelog update 2025-04-19 14:30:43 +00:00
claustro305
2201eae899 Removed collision from wall mounted lights and security cameras (#35908)
* Removed collision from wall mounted lights and security cameras

* Updated because I'm dumb and didn't realise the collision groups were case sensitive
2025-04-19 16:29:36 +02:00
Winkarst
8982956a6b Cleanup: Superbonk cleanup (#35104)
* SuperBonk cleanup

* Update

* Comment changes

* Update

* Changes

* EnsureComp
2025-04-19 10:26:56 -04:00
PJBot
3075d55506 Automatic changelog update 2025-04-19 14:26:15 +00:00
GrownSamoyedDog
36999e5a06 Gave Bartender Pineapple Juice Cartons (#34769)
pineapple juice core pina colada maxxed
2025-04-19 10:25:09 -04:00
Ed
f787bb5ea4 Ice bow artifact (#1200)
* pvs

* fix tradepost

* ice bow artifact
2025-04-19 17:24:57 +03:00
creamybag
000a064140 Modular Palette (#1199) 2025-04-19 17:22:58 +03:00
PJBot
de7a34a18c Automatic changelog update 2025-04-19 14:13:01 +00:00
ArtisticRoomba
d9e9afed1e DetGadget hat fixes (#35658)
* """Refactors""" extraction code, fixes bug with labeled items

* second line of fixes

* Enhance label handling and add label retrieval method (its more preformant I swear)

* Cleanup

---------

Co-authored-by: beck-thompson <beck314159@hotmail.com>
2025-04-19 16:11:55 +02:00
Southbridge
aa5d344a57 ERT Janitor Weapon - Hydra (#34416)
* checkpointing work

* Got this fully working and all sprites done

* Exchanged my sprites with the ones made by AugustSun

* Changed the name to Hydra Launcher, and adjusted it to function like a revolver instead.

* Modified the hydra to be a revolver

* fixed container issue

* Swapped in even newer sprites

* review

---------

Co-authored-by: Milon <milonpl.git@proton.me>
2025-04-19 16:03:05 +02:00
Milon
6138fcdce9 Predict and cleanup RingerComponent (#35907)
* clean up most stuff

* move to shared

* works

* shuffle shit around

* oops! access

* fixes

* todo: everything

* SUFFERING

* curse you
2025-04-19 15:55:05 +02:00
PJBot
e214eb7a28 Automatic changelog update 2025-04-19 13:44:12 +00:00
Benjamin Velliquette
bd79d09939 Fix Long Produce Time After De-aging A Plant with cryoxadone. (#34668)
Update LastProduce when deaging plant from cryoxadone
2025-04-19 09:43:05 -04:00
Ed
b8ee816b4b Update CP14EdSystem.cs 2025-04-19 16:40:37 +03:00
Zokkie
35fc2013e3 Flippo Engraved Lighter is now in detective locker (#35165)
Makes the Flipp Engraved Lighter from the detective less obscure to find.
2025-04-19 15:28:30 +02:00
PJBot
f815825d1e Automatic changelog update 2025-04-19 13:11:49 +00:00
Boaz1111
b435d0f2e6 Reduces handheld security radios range for picking people's messages up. (#34878)
weh
2025-04-19 15:10:43 +02:00
Ed
026a17be57 Raids (#1198)
* simpliest undead raid

* map fix

* Comoss big update

* fix raids

* Update demiplane_rifts.yml

* fix

* Update mobs.yml
2025-04-19 15:47:06 +03:00
Kyle Tyo
e9b49b00ef Fix a minor warning in BatterySystem.cs (#36726)
change timing from protected to private, rename, and adjust references.
2025-04-19 14:37:10 +02:00
Leon Friedrich
49da5c540b Try fix RestartTest (#36725) 2025-04-19 22:17:03 +10:00
ScarKy0
5c1cee58ba init 2025-04-19 13:30:30 +02:00
ScarKy0
92106c52b6 init 2025-04-19 13:21:07 +02:00
ScarKy0
25a73ce3eb init 2025-04-19 13:13:05 +02:00
ScarKy0
9bdba76f67 init 2025-04-19 12:48:50 +02:00
ScarKy0
d48948aae9 init 2025-04-19 12:17:09 +02:00
ScarKy0
61c3f944f0 init 2025-04-19 12:07:50 +02:00
Ed
c1e5ee6f82 Update Dev.toml 2025-04-19 11:57:14 +03:00
Ed
7802a61b4c fix lang problem 2025-04-19 11:56:38 +03:00
Deerstop
b09c3f1e56 added silo, moved service request console 2025-04-19 18:54:29 +10:00
jbox1
919425911e Ore silos and department eco 2025-04-19 18:51:53 +10:00
PJBot
c45f291425 Automatic changelog update 2025-04-19 08:50:09 +00:00
metalgearsloth
bffd951867 Fix charges (#36714)
We have the absolute value so use that.
2025-04-19 18:49:02 +10:00
Ed
a87364541e Update Dev.toml 2025-04-19 11:47:32 +03:00
metalgearsloth
9bdd7307fd Predicted multihanded component (#36712)
* Predicted multihanded component

* Refview

* reh
2025-04-19 18:05:20 +10:00
metalgearsloth
64cd180556 Update submodule to 254.1.0 (#36711)
* Update submodule to 254.1.0

* API update
2025-04-19 17:29:32 +10:00
PJBot
694190f2a4 Automatic changelog update 2025-04-19 06:52:19 +00:00
metalgearsloth
4682149e74 Predict virtual hands and co (#36617)
These are the easy ones anything else gets slightly spicier.
2025-04-19 16:51:12 +10:00
metalgearsloth
63dfd21b14 Predict dumping (#32394)
* Predict dumping

- This got soaped really fucking hard.
- Dumping is predicted, this required disposals to be predicte.d
- Disposals required mailing (because it's tightly coupled), and a smidge of other content systems.
- I also had to fix a compnetworkgenerator issue at the same time so it wouldn't mispredict.

* Fix a bunch of stuff

* nasty merge

* Some reviews

* Some more reviews while I stash

* Fix merge

* Fix merge

* Half of review

* Review

* re(h)f

* lizards

* feexes

* feex
2025-04-19 16:20:40 +10:00
PJBot
f1f431e720 Automatic changelog update 2025-04-19 05:15:57 +00:00
Ko4ergaPunk
34cc49c175 Add new color turtlenecks in WinterDrobe (#32920) 2025-04-18 22:14:50 -07:00
PJBot
5fad0e0745 Automatic changelog update 2025-04-19 05:13:17 +00:00
SharkSnake98
9599f582f3 New Drinks (#36287)
Co-authored-by: RedBookcase <crazykid1590@gmail.com>
Co-authored-by: SharkSnake98 <sharksnake87@gmail.com>
2025-04-18 22:12:10 -07:00
metalgearsloth
be8fa724a7 Fix import (#36706) 2025-04-19 12:31:21 +10:00
SlamBamActionman
b6e101b96f Prevent certain foldable items from being unfolded on structures (#36687)
initial commit
2025-04-19 12:17:13 +10:00
PJBot
4d25907ba4 Automatic changelog update 2025-04-19 01:49:48 +00:00
metalgearsloth
72372dc77d Predict gas volume pumps (#33835)
* Predict gas volume pumps

* Also this one

* Review
2025-04-19 11:48:41 +10:00
PJBot
84fe396480 Automatic changelog update 2025-04-19 01:39:28 +00:00
metalgearsloth
8ab0e59db6 Refactor disarms (#36546)
* Refactor disarms

- Move client stuff to shared
- Cleanup a bunch of stuff
- Ref events
- Fix the swing sound mispredict (I noticed it on target dummies).

* Revert this change

* minor review

* Rebiew

---------

Co-authored-by: Milon <milonpl.git@proton.me>
2025-04-19 11:38:22 +10:00
PJBot
1dbc40f051 Automatic changelog update 2025-04-19 01:25:04 +00:00
Coolsurf6
369eef146f Fixed Attachbodypart Console Command (#34577)
* remade command for attachbodypart

* fixed up WriteError
2025-04-19 11:23:58 +10:00
PJBot
b034a1053f Automatic changelog update 2025-04-19 01:03:47 +00:00
SlamBamActionman
a44baec417 Fix forensics not being applied to held items (#30609)
* Initial commit

* Fix merge changes

* sloth comment: bitmask

* fix MIA parameter

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: EmoGarbage404 <retron404@gmail.com>
2025-04-18 21:02:41 -04:00
PJBot
00c4833c9a Automatic changelog update 2025-04-19 00:58:23 +00:00
Booblesnoot42
9317bbf653 Fix Airlock Crushing Animation (#34523)
fixed issue
2025-04-18 20:57:17 -04:00
PJBot
46b13897ab Automatic changelog update 2025-04-19 00:39:40 +00:00
IProduceWidgets
d69738a9f4 Fix two zombie bugs (#34472)
* fix two zombie bugs

* add comment
2025-04-18 20:38:33 -04:00
Preston Smith
cfda91e0f0 Correct mobster suffix (#33240)
Correct mob grammar
2025-04-18 20:33:14 -04:00
PJBot
f23851a30d Automatic changelog update 2025-04-19 00:27:30 +00:00
August Sun
d0c2a64436 Resprited the Chief Engineer's mantle/manica (#36697)
* Swapped sprites, updated JSON and name/description of item

* Change RSI meta.json spacing

---------

Co-authored-by: august-sun <45527070+august.sun@users.noreply.github.com>
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
2025-04-19 02:26:23 +02:00
PJBot
7b78feb308 Automatic changelog update 2025-04-19 00:25:36 +00:00
ScarKy0
d569c3b73c Make artifact module actually useful. (#33338)
Init
2025-04-18 20:25:29 -04:00
Alpaccalypse
07c1a6fd45 Change 'Irish slammer' to 'Grenade Penguin' (#34181)
* Changed irish slammer to grenade penguin.

* changed DrinkGlass suffix to grenade penguin

* Fixed typo

* Added penguin squawk to reaction

* Added comment as ID differs from localisation

* Minor, post merge fix
2025-04-18 20:24:26 -04:00
Aaron
56feab4e0b Add PreventFTLComponent and changed FTL check (#34077)
* Add PreventFTLComponent and changed FTL check

* Remove component body.

---------

Co-authored-by: Milon <milonpl.git@proton.me>
2025-04-18 20:14:44 -04:00
Jajsha
a6741e42c1 Un-Hardcode water evaporation & mopping behavior (#33399)
* Un-harcode slipperiness

* Make it actually work

* Prettyfy

* Cleanup GetEvaporatingReagents

* Fix mopping with space lube + wrong solutions in absorbance

* Remove LINQ and rename parameters

* Change evaporation speed to fixedpoint2

* Add evaporating speed functionality

* Remove unused imports

* Swap around reagent evaporation speed and puddle evaporation speed.

---------

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
2025-04-18 20:11:28 -04:00
PJBot
181bb27797 Automatic changelog update 2025-04-19 00:05:50 +00:00
OneZerooo0
37f16c3abd Modular Grenades now fit in security belts/carriers (#34169)
* Added PayloadCase component to secbelt whitelist

* Replaced PayloadCase type whitelist with a tag

* fucking hell

* Add HandGrenade tag to all grenades
Grenades are so unbelievably cooked right now. I've counted about 4 separate baseitems that they inherit from whenever they feel like it. Why? They're all the same.

---------

Co-authored-by: Milon <milonpl.git@proton.me>
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
2025-04-18 17:04:44 -07:00
PJBot
297a9a8762 Automatic changelog update 2025-04-18 23:44:24 +00:00
Nemanja
f8ff7aee92 Local Material Silo (#36492)
* Material Silo

* fix board, fix copyright

* a bit of review.... for the vibe....

* a tiny bit of review

* 4 spaced

* sloths no good very tiny nitpick

* fix ui flickers

* oops

* slightly lower range

* Sloth Review

---------

Co-authored-by: ScarKy0 <scarky0@onet.eu>
2025-04-19 09:43:17 +10:00
PJBot
667bda28df Automatic changelog update 2025-04-18 23:36:05 +00:00
ScarKy0
3957bbb97d Updated air scrubber and air vent sprites. (#34223)
* vents

* slower animation

* formatting fix

* scrubber
2025-04-18 19:34:59 -04:00
PJBot
4547da9660 Automatic changelog update 2025-04-18 23:27:51 +00:00
Skye
5a1dd9de42 Fix Speedloader Partial Reload (#32396) 2025-04-18 19:26:44 -04:00
PJBot
280a21733e Automatic changelog update 2025-04-18 23:20:11 +00:00
YoungThug
44b8b3e5ce New Speech Indicators for species that don't have any. (#36126)
* DionaAndGingerbread

* DionaSpeechTweaks

* FixGingerbread

* IfYourReadingThisYouMatter
2025-04-19 09:19:04 +10:00
PJBot
646baebea9 Automatic changelog update 2025-04-18 22:53:16 +00:00
lzk
b96fa3dcfa Fix space wind layer removal (#33888)
* Fix space wind layer removal

* apply review

* Update MovedByPressureComponent.cs

* remove this
2025-04-19 00:52:09 +02:00
PJBot
fbf7dd9fba Automatic changelog update 2025-04-18 22:46:29 +00:00
Ilya246
615584e7e4 extend hotbar hotkeys to 20 keys via shift (#33872)
shift+ keys in hotbar
2025-04-18 18:45:20 -04:00
Milon
3fc9bcbbbe remove Session from MindComponent (#34753)
* yummy

* fix tests
2025-04-19 00:23:01 +02:00
Nemanja
ba6d8f5376 Cargo Funds Exception (#36694) 2025-04-19 08:21:01 +10:00
deltanedas
14d9a35116 ciggie sounds (#32426)
* add sounds

* change _active to BurningComponent

* play sound when lighting and snuffing a cigar

* network it

* mono

* attribution

* doc

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2025-04-19 00:01:52 +02:00
Minemoder5000
dd35318a87 Fix slime hand gradient not showing on the opposite side of the body (#36543)
fix gradient color not showing on other side of body
2025-04-18 17:41:30 -04:00
Tayrtahn
69f8fe393f Remove redundant admin flag check in AdminVerbSystem.Tools (#36122)
* Remove redundant admin flag check

* Formatting
2025-04-18 22:06:27 +02:00
PJBot
9a05bf138d Automatic changelog update 2025-04-18 19:58:03 +00:00
Nox
5285eac443 Agent -> Corpsman (#34627) 2025-04-18 12:56:57 -07:00
PJBot
862a704ab0 Automatic changelog update 2025-04-18 19:53:18 +00:00
āda
dbf1363195 Increase base amount of egg in egg-plant (#36693) 2025-04-18 12:52:12 -07:00
Ed
b437be5cf8 Random bullfix go! (#1197)
* some fixes for AI pathfinding

* cobblestone tile

* stonebrick update

* fix #1194

* fix #1193

* Update stonebricks_square_carved.png
2025-04-18 22:47:17 +03:00
PJBot
4c7ad68866 Automatic changelog update 2025-04-18 17:39:03 +00:00
IProduceWidgets
f833c5675a Update filing cabinet inventories (#36185)
* Entity tables, more folders, 1984 whitelist.

* add easter eggs

* oops typo

* undent

* adjust ranges

* absolute instead of relative prob

* woops forgot to 1984 a selector
2025-04-18 19:37:56 +02:00
PJBot
e796b83341 Automatic changelog update 2025-04-18 17:13:44 +00:00
Centronias
98f9149883 Add inhand sprites for the drink shaker (#36382)
* Add inhand sprites for the drink shaker

* Update Resources/Textures/Objects/Consumable/Drinks/shaker.rsi/meta.json

oop that's not actually their discord name

* Co-Authored-By: Failed <158702813+failed5@users.noreply.github.com>
2025-04-18 10:12:37 -07:00
YoungThug
370a3a7fa3 Grammar Consistency In All Instances of 'S (#36422)
* Bacchusdlajsnwajdoks

* FSP CHANGE
2025-04-18 10:05:11 -07:00
PJBot
5d3ea9d1b5 Automatic changelog update 2025-04-18 16:43:57 +00:00
K-Dynamic
4585a17744 Remove egg-plant from MegaSeed Servitor (#36579)
remove eggy
2025-04-18 09:42:50 -07:00
Tayrtahn
c155740ac5 Cleanup warnings in SimpleRadialMenu (#36690) 2025-04-18 18:28:24 +02:00
PJBot
45fdf5cf4d Automatic changelog update 2025-04-18 16:11:19 +00:00
IProduceWidgets
73f3016758 sec holobarrier charge increase (#34473)
more charges
2025-04-18 18:10:12 +02:00
Viator-MV
a57f613d91 all in 1 (#1192) 2025-04-18 18:00:21 +03:00
J
a89af44f56 Weapons warnings cleanup (#36164)
* Weapons warnings cleanup

* Changes to audio on Reflection stuff
2025-04-19 00:28:40 +10:00
PJBot
d068075c81 Automatic changelog update 2025-04-18 14:13:32 +00:00
Minemoder5000
bfba10b96e Disable point light on rainbow weed (#36479)
* botanists can no longer destroy the lighting engine

* unshaded

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-04-19 00:12:26 +10:00
ScarKy0
3f9895cb38 Slightly tweak base funding allocations. (#36688)
init
2025-04-18 23:37:58 +10:00
metalgearsloth
e838667d87 Predict blocking examine + fix blocking breaking persistence (#36619)
* Predict blocking examine

No idea why this was blocked.

* Fix blocking

* remove nullcheck that made no sense

* predict popups

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-04-18 14:57:23 +02:00
PJBot
f2232e2ffb Automatic changelog update 2025-04-18 12:27:55 +00:00
slarticodefast
a9720f2149 Fix powered lights electrocuting you despite having insulated gloves V2 (#36686)
fix light insulation
2025-04-18 22:26:47 +10:00
PJBot
f017b7dbaf Automatic changelog update 2025-04-18 12:25:45 +00:00
Errant
80ec149955 setgamepreset command rework (take two) (#30812)
* gameticker.gamepreset namespace

* setgamepreset now has a finite duration

* comments, cleanup
2025-04-18 22:24:39 +10:00
PJBot
c30728a1f1 Automatic changelog update 2025-04-18 12:10:56 +00:00
Tayrtahn
14cdb0adf7 Improve messages for pointing at items in inventories (#36252)
* Show different messages for pointing at items in someone's inventory

* Improve search for inventory (requires engine PR)

* Add comments explaining each GetString

* Better loc ids

* Add comment about using innermost inventory

* Swap conditions for named variables

* Remove POSS-NOUN uses

* Add missing THE
2025-04-18 08:09:49 -04:00
Gagarinten-Noverdo
e1326c00b1 sharpness reduce on throw hit (#1164)
* sharpness reduce on throw hit

* kill me please, submod update

---------

Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
2025-04-18 13:51:15 +03:00
metalgearsloth
259ac00c29 Update submodule to 254.0.0 (#36681) 2025-04-18 19:30:50 +10:00
Leon Friedrich
e4f3d19094 Make MappingDataNode use string keys (#36111)
* MappingDataNode string keys

* a

* poke
2025-04-18 19:28:22 +10:00
metalgearsloth
644cce2b9f Revert "Fix auto-updates of RobustToolbox on Windows" (#36671)
Revert "Fix auto-updates of RobustToolbox on Windows (#33323)"

This reverts commit b1c1cb96b5.
2025-04-18 10:45:56 +02:00
osjarw
cca5a88be4 Make HTN constantly replanning optional (#33023)
Make constant replanning optional
And apply it to our most expensive NPCs
2025-04-18 18:16:26 +10:00
PJBot
90359e407c Automatic changelog update 2025-04-18 07:45:35 +00:00
IProduceWidgets
42cb3ccb5b StationEvent Toolshed Command fixes. (#32200)
* toolshed makes me want to take a long walk off a short pier.

* fuck it everything is in seconds.

* catch rounding error

* reviews

* lsprobtheoretical to mins

* Git please.

* Git Please.

* GIT PLEASE.

* unchange file

* take2

* empty line?

* new new lines?

* idk 1000 commits I guess

* spacius maximus
2025-04-18 17:44:29 +10:00
PJBot
8d1cd9a3aa Automatic changelog update 2025-04-18 07:44:06 +00:00
metalgearsloth
812e9c24b2 Revert this cl (#36675)
I forgor the procedure but if doesn't work i'm gonna be mad.
2025-04-18 17:43:12 +10:00
Ciarán Walsh
ab1bcfe391 Implement client-side theming for OutputPanel scroll-down button. (#35913)
* Implement client-side theming for OutputPanel scroll-down button.

* Use OutputPanel constant for button class name

* Remove unused string

* Enable scroll button for ChatBox

* Update RobustToolbox

* Update to merged RT version
2025-04-18 17:42:59 +10:00
PJBot
f7d925d972 Automatic changelog update 2025-04-18 04:51:22 +00:00
Fildrance
7d81d63aa0 fix: return deconstruct to the top level option of radial menu (#36486)
feat: now RCD can have recepies that are placed on the top level of radial menu - 'Main' category name is reserved for this

Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
2025-04-17 23:50:15 -05:00
Tayrtahn
e00e2ba407 Add PopupPredictedCursor and fix doubled popups on vending machines (#36655)
* Add PopupCursorPredicted method

* Fix doubled popups on vending machine restock failures

* Rename to match existing pattern
2025-04-18 14:01:46 +10:00
Tayrtahn
725522c183 Partial cleanup of ExplosionSystem (#36098)
* Cleanup warnings in ExplosionSystem.TileFill

* Formatting in ExplosionSystem.TileFill

* Cleanup warning in ExplosionSystem

* Formatting for ExplosionSystem

* Switch from MapChangedEvent to MapRemovedEvent

* Fix 1 warning in ExplosionSystem.Processing

* Fix 1 warning in ExplosionSystem.Visuals

* Fix 1 warning in ExplosionSystem.GridMap

* Fix 2 warnings in ExplosionSystem.Airtight

* Clear _grids
2025-04-18 13:55:09 +10:00
PJBot
0da27d3371 Automatic changelog update 2025-04-18 03:53:11 +00:00
āda
44435a42ef Reorganize security lathe recipes, add category filters (#35594)
* split

* touchup

* touchup

* double check

* minor rename
2025-04-18 13:52:04 +10:00
Andrew Montagne
f404ea039d Adds Test & Integration Test commands to the Visual Studio Code configuration (#32705)
Adds the test commands to the vscode configuration.
2025-04-18 13:49:36 +10:00
Spessmann
3676bf3617 Removed the periodic table from the poster spawner (#36402)
removed the periodic table from the legit/any poster spawner
2025-04-17 23:47:43 -04:00
J
fa24960445 Storage warnings cleanup (#36196)
* Storage warnings cleanup

* Setting audio params on component
2025-04-18 13:47:17 +10:00
metalgearsloth
7d2ef2bd47 Action charges refactor (#33993)
* Action charges refactor

- Fixes the slight godmoding of baseactioncomponent.
- Gets back 1ms of server time.

* chorg

* Remove FrameUpdate

* Fixes

* More fixes

* Combine

* Fixes

* Updates

* weh

* Last fixes

* weh

* Fix naughty

* YAML fixes

* This one too

* Merge conflicts

* This thing

* Review

* Fix this as well

* Icon fix

* weh

* Review

* Review

* seamless

* Review
2025-04-18 13:45:48 +10:00
PJBot
424f153142 Automatic changelog update 2025-04-18 03:42:33 +00:00
slarticodefast
e1a1150257 Allow fire extinguishers and sprays to push grids you are standing on (#31754)
* allow fire extinguishers and sprays to push grids

* add cvar and reduce pushback

* EmoGarbage Review - Resolve Conflicts

* Ensure grid parenting

---------

Co-authored-by: EmoGarbage404 <retron404@gmail.com>
2025-04-18 13:41:27 +10:00
PJBot
638187c253 Automatic changelog update 2025-04-18 02:39:40 +00:00
T-Stalker
4d457db9e9 Add Experiment plushie (#36663)
* Plushie

* Add to fills and fix license

* minor spelling issue
2025-04-18 12:38:34 +10:00
PJBot
2a3171a59d Automatic changelog update 2025-04-18 02:33:09 +00:00
lzk
8ff7767c85 Allow clown mime and borg customize names (#35170)
* Allow clown mime and borg customize name

* how

* uh

* 3

* good commit
2025-04-18 12:32:03 +10:00
Nemanja
c3e43a78f3 Fix another storedSprite bug (#36662) 2025-04-18 12:15:31 +10:00
AL-S?
a70f513c0f Update README.md (#33528)
* Update README.md

* New edits, new links

* I returned everything to a more standard appearance.

You can say now it's just updating links(=

* Last minor change

* Update README.md

Removed the "---"

---------

Co-authored-by: Vasilis <vasilis@pikachu.systems>
2025-04-18 12:14:23 +10:00
PJBot
5e96f16f43 Automatic changelog update 2025-04-18 02:12:37 +00:00
metalgearsloth
e1a21728e7 Storage fixes (#36533)
* Storage fixes

- Add size event.
- Fix reclaim not running always.

* Block the toggles

* Standardise and popup explaining

* Disable item toggles in bags

* Fix verb popping up even if we can't activate

* Conflicts

* Validate

* Stop drags if source closes

* Really fixes

* Real fix

* Revert this
2025-04-18 12:11:31 +10:00
Ethan_k
5e10bd91e3 Remove clone of dragon faction (#36667)
PLEASE WORK
2025-04-18 12:08:39 +10:00
Nemanja
57bbf76ec6 Fix inability to engage with economic Cargonia (#36668)
Fix inability to engage with cargo supremacy
2025-04-18 12:06:29 +10:00
PJBot
1af3c599c5 Automatic changelog update 2025-04-18 02:00:48 +00:00
mjarduk
fb912b3d5c Added the ability to refuel torches (and other expendable lights) (#36209)
* Added expendable light source refueling. Also fixed it to use the name modifier system so attributes like glue show up.

* Removed a duplicate line of code.

* Replaced TryGetComponent with TryComp, changed a variable name to be a little more clear.

* Removed the removed field "spentDesc" in flares and glowsticks

* Fixed to comply with slarticodefast's review. Name modifiers don't work yet (fixing that tmr)

* Fixed the localization!!!! :DDDD
2025-04-17 21:59:41 -04:00
gus
2c60d6b27f RCD Refactor (#34781)
* fixed prediction (hopefully), removed caching of prototype, sealed the class, removed any and count

* erroneus using statement

* removed unused timing, removed obsolete method of getting gridUid

* nuked mapgriddata

* code cleanup

* cleanup

* this has to be a string without me rewriting more code than i want to in this moment

* kill

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2025-04-17 21:34:38 -04:00
PJBot
944aa57907 Automatic changelog update 2025-04-18 01:24:08 +00:00
Killerqu00
e0308d0913 Contraband examine changes (again) (#36032)
* g

* no one caught it in review, damn
2025-04-18 11:23:02 +10:00
PJBot
4f24b25cf9 Automatic changelog update 2025-04-18 01:16:33 +00:00
archee1
40a999d6db Allowing Cats to walk (#36542)
* Adds the ability for Syndicats to walk

* Moved walking speed modifier to the base MobCat from MobCatSyndy

* Fixes Cak's flipped sprinting/walking speeds
2025-04-18 11:15:25 +10:00
PJBot
8f729b01ef Automatic changelog update 2025-04-17 21:06:23 +00:00
mubururu_
8f68d7c7a2 random names for space dragons (#36656)
* raoooaoaouurrr

* forgot to save before initial

* title changes

* new format who dis

* forgot i made 30
2025-04-17 23:05:14 +02:00
Ed
39ca6175e6 Simple sponsorship system (#1189)
* simple sponsorship system

* priority Join

* OOC Sponsor Color

* Update CP14SponsorRolePrototype.cs

* loadout sponsorship

* bruh

* refactor to interfaces

* Update CP14ClientSponsorManager.cs

* finish loadout option

* role pass
2025-04-17 19:55:25 +03:00
PJBot
fe140a1e6a Automatic changelog update 2025-04-17 14:06:34 +00:00
Alexandre Courtin
6c1b350c12 Banjo can now be worn on your back. (#34057)
* Banjo can now be worn on your back

* Added banjo backpack sprite

* Reduced banjo backpack sprite size

* Added my username to copyright

* 2nd try banjo backpack sprite

* 3rd banjo backpack sprite

* EmoGarbage Review - Adjust Strap Color

---------

Co-authored-by: Hoodie <hoodie>
Co-authored-by: EmoGarbage404 <retron404@gmail.com>
2025-04-17 16:05:27 +02:00
PJBot
d1abf36111 Automatic changelog update 2025-04-17 13:44:51 +00:00
Jacktastic09
e16365d1bf Add Solid Headband (#36650)
* Added The Solid Headband, avaliable from hacked clothesmates

* Added The Solid Headband, avaliable from hacked clothesmates
2025-04-17 09:43:44 -04:00
Nim
1a0136c21f a variety of fixes (#1191) 2025-04-17 16:12:04 +03:00
osjarw
700cb02d5e Fix HTN task ordering bug (#32909)
* first, bad ordering

* fix

* Revert "first, bad ordering", recording artifacts

This reverts commit 22307675d79b417371775a0558c39781f59423d6.
2025-04-17 22:42:31 +10:00
PJBot
7be3811413 Automatic changelog update 2025-04-17 12:34:38 +00:00
Centronias
f72604bf92 Make tank harness smaller in inventories and craftable at lathes (#35590)
* Make tank harness smaller in inventories and craftable at lathes

* pr comment
2025-04-17 22:33:31 +10:00
eoineoineoin
05ae563e29 Fix exception when telepad system plays beam animations (#33010)
Fix exception when order sent to telepad

Co-authored-by: Milon <milonpl.git@proton.me>
2025-04-17 21:52:38 +10:00
Nikolai Korolev
b1c1cb96b5 Fix auto-updates of RobustToolbox on Windows (#33323)
* Fix auto-updates of RobustToolbox on Windows

* Also fix hooks

* Upgrade version of hooks in git_helper script
2025-04-17 21:45:35 +10:00
Tayrtahn
db40bce58f SpawnAndDeleteEntityCountTest improvements (#34069)
* Minor improvements to SpawnAndDeleteEntityCountTest Assert messages

* * Now lists added/removed entities on test failure.
* Wrapped entity loop in MultipleAsync so all failing ents are reported.
* Removed Multiple wrappers on client/server pairs, as they made result formatting ugly.

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2025-04-17 21:43:28 +10:00
metalgearsloth
9b7af5dfcf Fix hunger + thirst mispredicts (#36549)
* Fix hunger + thirst mispredicts

* Review
2025-04-17 21:43:16 +10:00
slarticodefast
a85370cc81 minor MindShieldSystem cleanup (#35905)
clean up MindShieldSystem
2025-04-17 21:38:53 +10:00
Velken
d8281c7d2d New component: change alert level on trigger (#36581)
* adds component that lets change alert level on trigger

* oops, put stuff on wrong folder

* missclick, forgor a file

* slarti finds ways to improve code

* Apply suggestions from code review

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-04-17 21:35:27 +10:00
PJBot
a46ab100ff Automatic changelog update 2025-04-17 11:25:54 +00:00
Errant
9b1a7dea1d Geiger counters can now be heard by everyone nearby (#30463)
* haha geiger counter go brrrrrrr

* move hardcoded values to datafields

* syntax cleanup
2025-04-17 21:24:47 +10:00
Leon Friedrich
f46bb301fb Fix lathe arbitrage test (#34449)
* Fix lathe arbitrage test

* Add refinables

* nullable

* nullable2

* Fix merge

* Ignore failures
2025-04-17 21:07:51 +10:00
lzk
9b3f37f5af Improve solar panels descriptions a little (#34925)
* improve solar panels descriptions a little

* Apply suggestions from code review

Co-authored-by: Whatstone <166147148+whatston3@users.noreply.github.com>

---------

Co-authored-by: Whatstone <166147148+whatston3@users.noreply.github.com>
2025-04-17 20:42:39 +10:00
Ben Bryant
73e3e90198 Skip unnecessary MaterialStorageControl updates (#32662)
Remove unnecessary dictionary copying
2025-04-17 20:41:15 +10:00
lzk
0ad56dfddd Fix simple hostile (#32898) 2025-04-17 20:39:45 +10:00
PJBot
34ac758bf9 Automatic changelog update 2025-04-17 10:39:07 +00:00
Callmore
c979370d57 Make borgs require prying to open instead of screwing (#32796)
make borgs require prying to open instead of screwing...
2025-04-17 20:38:00 +10:00
PJBot
ab477606ab Automatic changelog update 2025-04-17 10:37:30 +00:00
beck-thompson
28b4fd9763 Fix trash bag visuals (#32386)
* First commit

* Dont even look what I did at first I'm silly

* more negative diff!!
2025-04-17 20:36:23 +10:00
Morb
4692d3ae48 Remove test maps from MapRender (#32649)
Remove test map prototypes from render list
2025-04-17 20:34:41 +10:00
eoineoineoin
2fc8cdff00 Fix UI issues with Camera Monitor (#31809)
* Fix jumpy camera monitor UI

Basically copy-pasted same solution from #30292

* Remove duplicate code; use shared ItemList method to sync items
2025-04-17 20:15:35 +10:00
PJBot
6c05477ca3 Automatic changelog update 2025-04-17 10:13:21 +00:00
Leon Friedrich
779fdefa7e Fix explosion visuals (#36644) 2025-04-17 20:12:13 +10:00
Tayrtahn
64327326fd Make AllComponentsOneToOneDeleteTest skip components with Required fields (#30582) 2025-04-17 20:10:23 +10:00
PJBot
26db5cbe3a Automatic changelog update 2025-04-17 10:09:17 +00:00
Kyle Tyo
7d64599d2d Action buttons are now usable in the action window. (#35642)
* Update ActionUIController.cs

* renamed some inconsistent arguments.

* removed a redundant check.

* revert some variable renames to reduce the diff.
2025-04-17 20:08:09 +10:00
TytosB
68a1e5156a loop minor pipe fix (#36646)
pipe
2025-04-16 22:48:48 -07:00
PJBot
b1a3c62b25 Automatic changelog update 2025-04-17 03:15:23 +00:00
Nemanja
cc7df12996 Fix artifact point extraction going into negatives (#36642) 2025-04-16 23:14:17 -04:00
Callmore
eed374ffee Fix assert when trying to get TEG circuit component (#33071)
* Fix crash that was happening while testing nukeops

* Update Content.Server/Power/Generation/Teg/TegSystem.cs

Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com>

* Fix incorrect review

---------

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com>
Co-authored-by: EmoGarbage404 <retron404@gmail.com>
2025-04-16 21:36:20 -04:00
beck-thompson
b41ee53dbd Cleanup various admin buttons (#36312)
cleanup
2025-04-17 03:02:41 +02:00
Ed
5a69877fe7 storedOffset bugfix (#33606)
* Update ItemGridPiece.cs

* Update SharedItemSystem.cs

* Update ItemGridPiece.cs

* EmoGarbage Review

---------

Co-authored-by: EmoGarbage404 <retron404@gmail.com>
2025-04-16 20:42:22 -04:00
PJBot
54e7b762e3 Automatic changelog update 2025-04-16 23:52:07 +00:00
ScarKy0
bfe739e0af Hydroponic trays can now be bought (#36630) 2025-04-16 16:51:00 -07:00
PJBot
8f45639661 Automatic changelog update 2025-04-16 23:37:03 +00:00
SpaceRox1244
6ef5f8e2f1 Adds handheld artifact container to cargo orders (#33327)
* Adds handheld artifact container

* Adds inhands and missing details

* Reduces use delay on unlocking and opening hand arti container

* Adds handheld arti container to cargo orders

* Fixes build error i think

* Removes extra whitespace

* Adds static price to handheld arti container
2025-04-16 19:35:57 -04:00
PJBot
4c43e8263e Automatic changelog update 2025-04-16 23:15:34 +00:00
Mercer Bray
31185fbff3 Added Junkeys (#34121)
* Added Junkeys

Monkeys can now tote the syndicate Juggernaut suit! With a nifty little sprite.

Update meta.json

Update Equipped-HELMET-monkey.png

Delete Equipped-HELMET-monkey.png

Create equipped-HELMET-monkey.png

* Update meta.json

Credit attributed.

* Update meta.json

Credited edit.
2025-04-16 19:14:28 -04:00
PJBot
a0672a2ad7 Automatic changelog update 2025-04-16 23:00:43 +00:00
Errant
a23b5fb502 add subtype to admin notice (#36640) 2025-04-17 00:59:36 +02:00
PJBot
d318cc2663 Automatic changelog update 2025-04-16 22:16:44 +00:00
SeamLesss
557e5b3a10 Standardize In-hand Sprites for Gloves (#35997)
* guh???

* Merge branch 'master' of https://github.com/SeamLesss/space-station-14

* glove inhands

* wrong side

* attribution hell

* slight tweaks

---------

Co-authored-by: ScarKy0 <scarky0@onet.eu>
2025-04-17 00:15:37 +02:00
mubururu_
2b845c70c7 space adder sprite cleanup (#36584) 2025-04-16 15:14:48 -07:00
Tayrtahn
f4f9f7ea7b Cleanup warnings in ScreenshotHook (#36637) 2025-04-16 23:51:38 +02:00
Tayrtahn
aec8e7f8d9 Add self message variants for starting/finishing vending machine restocking (#36633)
* Add self message variants for starting/finishing restock

* Identity
2025-04-16 23:33:02 +02:00
PJBot
705cbe1541 Automatic changelog update 2025-04-16 21:15:24 +00:00
Ciarán Walsh
a16097fa33 Fix duplicate suit signals (#35918)
* Include the suit owner’s UID in suit sensor status updates.

* Show a single monitoring entry per crew member

* Rewrite sensor collection using a dictionary
2025-04-16 23:14:05 +02:00
github-actions[bot]
11f68df6f5 @Abiergo has signed the CLA in crystallpunk-14/crystall-punk-14#1196 2025-04-16 20:27:55 +00:00
PJBot
a28a12140e Automatic changelog update 2025-04-16 20:27:32 +00:00
Linkbro
0d70d6bfdf New Sprites for cables (#34955)
* initial textures

* Makes it have layers because Milon wanted it

* Makes it have layers because Milon wanted it

* in do NOT understand github

* tested, works

* Update Content.Client/Power/Visualizers/CableVisualizerComponent.cs

Co-authored-by: lzk <124214523+lzk228@users.noreply.github.com>

* Update Content.Client/Power/Visualizers/CableVisualizerComponent.cs

Co-authored-by: lzk <124214523+lzk228@users.noreply.github.com>

* remove extra newline

* EmoGarbage Review - Adjust MV cables to use orange stripes

---------

Co-authored-by: lzk <124214523+lzk228@users.noreply.github.com>
Co-authored-by: Milon <milonpl.git@proton.me>
Co-authored-by: EmoGarbage404 <retron404@gmail.com>
2025-04-16 16:26:25 -04:00
Emisse
89526cfa01 Box but I finally fix the armory power (#36632) 2025-04-16 14:11:41 -06:00
Nox38
aec0edfd64 Miscounted by one 2025-04-16 12:50:27 -07:00
Nox38
4e60387bd1 Fixed armory power! 2025-04-16 12:49:01 -07:00
metalgearsloth
468d1424ec Vending machine popup prediction (#36622)
Title.
2025-04-16 15:39:14 -04:00
PJBot
0cbd7549b2 Automatic changelog update 2025-04-16 19:30:33 +00:00
pathetic meowmeow
5d38ae56de Add chatty lathes (#34959) 2025-04-16 21:29:25 +02:00
PJBot
be5bbd4dc3 Automatic changelog update 2025-04-16 19:21:45 +00:00
ScarKy0
56412d4b4e Basic Resources Crate (#36419)
* init

* 1660

* I never webedit

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>

---------

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
2025-04-16 15:20:36 -04:00
Tayrtahn
a0d5d85019 Cleanup warnings in GunSystem (#36629)
* Cleanup warnings in GunSystem

* Remove _transform and use shared's TransformSystem instead

* Missed one
2025-04-16 21:01:54 +02:00
PJBot
c0aa3189c7 Automatic changelog update 2025-04-16 18:22:52 +00:00
UpAndLeaves
1c7e6592e9 Zombification resistance rework (#36485)
* initial commit

* Commit cuz beck said so 👍

* Implement balance changes, and revert some stuff

* fix yaml test real

* Added full stop, ensured display of infection chance, buffed biosuit speed

* Maint reviews, I commit

* Review completed, winter coats nerfed, CMO bio suit removed for future PR

* Final-final commit-REAL (2)-COPY
2025-04-16 14:21:45 -04:00
PJBot
c183231834 Automatic changelog update 2025-04-16 17:59:41 +00:00
ArtisticRoomba
a94f64d942 New Arsenal T3: Temperature Gun Revitalization (#35447)
* tempgun real

* fixin shit

* Warios Couch

* fix tests. i hope

* add to lathes

* tests begone

* RIP svalinn

* maintainer for the project btw

---------

Co-authored-by: Flareguy <woaj9999@outlook.com>
Co-authored-by: Flareguy <78941145+Flareguy@users.noreply.github.com>
2025-04-16 13:58:35 -04:00
PJBot
5dc012374e Automatic changelog update 2025-04-16 17:05:54 +00:00
Errant
fb388d2265 Role subtypes (#35359) 2025-04-16 19:04:48 +02:00
PJBot
7aa0c7562e Automatic changelog update 2025-04-16 14:13:37 +00:00
SlamBamActionman
cbf0f6fdd0 Remove fixture MachineLayer from pet carriers (#36627)
Initial commit
2025-04-16 16:12:30 +02:00
Nim
63993e221f skeleton ModifierSet (#1190) 2025-04-16 15:46:11 +03:00
PJBot
c9964a61b2 Automatic changelog update 2025-04-16 12:24:47 +00:00
metalgearsloth
a436032963 Fix tippy speech time (#36616) 2025-04-16 08:23:40 -04:00
PJBot
de33ed7f02 Automatic changelog update 2025-04-16 11:55:49 +00:00
SlamBamActionman
0da8984431 Fix certain foldable items not being possible to store in crates/lockers (#36625)
Remove OnStoreThisAttempt
2025-04-16 13:54:42 +02:00
J
b1c08582d5 Various system spring cleaning (#36206)
* Various systems warnings cleanup

* Last changes before submitting PR

* Add guard for transform component, fix failing test

* Small corrections

* Audio params to specifiers datafields

* Using audio params on components and configs
2025-04-16 13:08:22 +02:00
J
2a80540b70 Construction spring cleaning (#36163)
* Construction warnings cleanup

* More construction warnings cleanup

* Fix failing ITests - Remove unnecessary casts and dodgy anchroing implementation.

* Checking anchor status before setting

* Reusing shared system call

* inlining anchor setting
2025-04-16 13:02:41 +02:00
metalgearsloth
0a750fd6db Blindness networking (#36623)
* Blindness networking

Nothing actually sets this.

* Update Content.Shared/Traits/Assorted/PermanentBlindnessComponent.cs

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-04-16 12:27:25 +02:00
metalgearsloth
7e3f3a7ca3 Combat mode prediction thing (#36620)
Was written before predicted popups prolly
2025-04-16 12:27:10 +02:00
PJBot
14cc8f7a50 Automatic changelog update 2025-04-16 10:13:30 +00:00
RedBookcase
ca1e5e0942 Blueprint tweaks. (#36609)
* Blueprint tweaks.

* Inhand fixes.

---------

Co-authored-by: RedBookcase <Usualmoves@gmail.com>
2025-04-16 12:12:22 +02:00
Emisse
9cbcdabcfa Meta: Fix unintended wizard robes in dorm room (#36248) 2025-04-16 01:25:57 -06:00
Emisse
76fd2d0648 Elkridge - i forgot the funding allocation console (#36574) 2025-04-16 01:25:26 -06:00
PJBot
59327bdc61 Automatic changelog update 2025-04-16 02:27:26 +00:00
Samuka-C
cb7bb7623a Add bluespace flash effect (#36607) 2025-04-16 12:26:19 +10:00
PJBot
a77ecd0c36 Automatic changelog update 2025-04-16 01:34:46 +00:00
Flareguy
92b0f62500 New Experimental Science T3: Desynchronizer (#35752)
* desynchronizer real

* yaml stuff from slarti branch

* C# stuff

* oops

* review

* improve

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-04-16 11:33:39 +10:00
PJBot
68cfd1c798 Automatic changelog update 2025-04-15 22:51:05 +00:00
Nemanja
83c2fdb619 Restore Artifexium Effect (#36595)
* Restore Artifexium

* popup

* small tweaks
2025-04-16 00:49:58 +02:00
IProduceWidgets
a3b68f7181 Oasis update, request comps etc. (#36582) 2025-04-15 15:48:44 -07:00
PJBot
fe6f2235a2 Automatic changelog update 2025-04-15 22:39:33 +00:00
Nemanja
bbc0a09493 XenoArch Rebalancing (#36604)
* Miscellaneous XenoArch Rebalancing

* Miscellaneous XenoArch Rebalancing

* 1 durability anomaly node

* better version
2025-04-16 00:38:26 +02:00
PJBot
3ded6b537a Automatic changelog update 2025-04-15 22:26:05 +00:00
Nemanja
22468b4d40 Sentient Artifacts Can Self-Activate Again (#36598)
Sentient Artifacts
2025-04-16 08:24:58 +10:00
Fildrance
98d951008a fix: mode scanner footer now is not jumping up and down on scanning artifact (#36599)
fix: scanner footer now is not jumping up and down on scanning artifact

Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
2025-04-16 00:05:36 +02:00
PJBot
ecbbc41bcc Automatic changelog update 2025-04-15 21:40:26 +00:00
Minemoder5000
28e3660e37 Remove elite and juggernaut hardsuits from traitor uplink, add elite webvest (#36225) 2025-04-15 14:39:18 -07:00
Ed
b40cbfb5d7 Automatic Open tests (#1142)
* auto eng obt

* Update CP14RoundEndSystem.CBT.cs

* Update CP14EdSystem.cs

* cbt cbt!

* Update CP14RoundEndSystem.CBT.cs
2025-04-15 23:09:49 +03:00
Ed
c61a76fa69 Merge pull request #1004 from crystallpunk-14/ed-11-03-2025-discord-auth
Discord Auth expanse
2025-04-15 22:50:08 +03:00
Tayrtahn
e0870d0cd2 Cleanup: ExtensionCableSystem (#36052)
* Use Entity<T> and avoid Owner

* Use SharedMapSystem
2025-04-15 21:01:40 +02:00
PJBot
968fd94bce Automatic changelog update 2025-04-15 18:28:40 +00:00
Crazydave91920
10e37f7e50 Contraband Fix - ZooKeeper - Double barrel shotgun (#36583)
* Contraband Fix

* Update base_contraband.yml

---------

Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
2025-04-15 20:27:29 +02:00
ScarKy0
cfbc54d154 Box Dept Economy (#36587)
init
2025-04-15 10:06:32 -07:00
ScarKy0
c6c502d45d Fland Dept Economy (#36589)
init
2025-04-15 10:05:20 -07:00
ScarKy0
c0adeee9e2 Marathon Dept Economy (#36592)
init
2025-04-15 10:03:59 -07:00
Kirby
16617f0ec6 AgriChem kit "handing" typo fix (#36588)
Handing typo fix
2025-04-15 13:55:29 +02:00
ScarKy0
1d7ad04905 Omega Dept Economy (#36559)
init
2025-04-14 22:14:26 -07:00
ScarKy0
7f75645959 Bagel Dept Economy (#36556)
* init

* lockboxes
2025-04-14 22:13:41 -07:00
TheProNoob678
f611b6ea5e Inhand sprites for figurines (#36017)
* figurine sprite update

* Updated meta.json to credit inhand sprites

* Update meta.json to credit inhand sprites

* Updated meta.json because crlf check

* potentially fixing CRLF issues in meta.json + consistent spacing

* Fix CRLF, maybe?

* properly credited myself for all my amazing work in the community

* Reformat meta.json as per the newly merged "fix as you go" procedure.

---------

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
2025-04-14 21:15:49 -07:00
Spessmann
542ac16a14 Convex update (#36575)
conbex updoot
2025-04-14 21:15:18 -07:00
Nemanja
bf84924067 Fix shadow anomalies dropping stacks of artifact fragments (#36578) 2025-04-14 20:44:09 -07:00
PJBot
518e091e61 Automatic changelog update 2025-04-15 03:39:38 +00:00
Nemanja
07b7d839cb Fix skeletons not becoming skulls on gib (#36571) 2025-04-14 20:38:31 -07:00
TytosB
f73d721aa5 loop station dept request pcs (#36566)
* request pcs

* forgor lockboxes

* allocation pc
2025-04-14 18:47:02 -07:00
Deerstop
b0f2e4dc26 changed theatre doors back to theatre access, moved some wallmounts in engi locker 2025-04-15 11:05:28 +10:00
PJBot
3f35b0d296 Automatic changelog update 2025-04-15 00:36:00 +00:00
Fildrance
d38042a0c0 3mo xeno archeology (first phase) (#33370)
* DAG Adjacency Matrix & Tests

* Fix sandbox type errors

* First pass on procgen

* Procgen adjustments

* Networking

* Cruft and god and beauty and analysis console

* convert to data types that dont make me want to kill myself

* starting work on console UI

* drawing nodes n shit

* damn that ui FUCKS

* XAT

* Add a bunch of basic triggers

* Fix trigger gen

* Add node info into the analysis console UI

* Add node unlocking

* more trigger cuz thats pretty cool

* final triggers + incorporate gnostic faith

* some ui changes, mostly

* Fix orphaned procgen segments

* its not random dipshit

* yeah... this one will make pjb happy....

* we call it a day for the UI

* imagine... shared power code...

* extraction WIP but we gotta sidequest momentarily

* oh hey would you look at that its the actual functionality

* distrotrased

* Small departure for randomness.

* ok yep yep indeed that is an effect very cool.

* thanos snap oldcode

* fuck it we ball

* feat: node scanner now displays triggered nodes. Removed unused old artifact systems and related code (most of it). xml-doc and minor fixups.

* refactor: most of preparations, cleanup and groundwork. also segment-related tests

* feature: all basic effects returning

* feat: finished effects lits, created weight lists for struct and handheld artifacts, fixed throw trigger and music ApplyComponent artifact effects not working

* feat: prevent non-first-time-predicted calls in shared artifact effect systems

* fix: remove gun effect from artifact effects - as it interferes with 'activate artefact' action

* fix: foam reagent selection, neat ApplyComponents art effect scenarios, handheld art is RadiationReceiver again

* fix: moved spawn/ pry&throw effect systems back to server part of code - entity duplication bugs were not quite fun

* refactor: fix protos

* refactor: fix linter

* fix: fix old artifact component names in yml

* fix: no more throwing error on artifact spawn with empty XAEFoamComponent.Reagents

* fix: removed old component usage in maps

* fix: remove more deleted components from map

* fix: ContainerContainer is now part of initial artifact entity, it won't be affecting UninitializedSaveTest

* refactor: fix tests, add loc description to toolshed commands

* Changed node scanner to tell the whole story about current artifact state

* refactor: remove excessive get of EntityCoordinates in XAE systems, removed Value access in NodeScannerDisplay

* fix: turned off TriggerInteraction, removed XAESpawn usage and system, EmpSystem now can use EntityCoordinates,

* fix: moved SharedXenoArtifactSystem.CancelUnlockingOnGraphStructureChange into RebuildXenoArtifactMetaData to lessen code coupling

* fix: XenoArtifactEffectJunkSpawn moved invalid rolls declaration

* refactor: set default value for XenoArtifactComponent.EffectsTable for tests

* fix: now explosions XAE can be activated for effect

* refactor: added some usedelay so artifactuse would'nt be spammed

* refactor: artifact-related hints improvements

* fix: artifact no longer spawns fauna into itself

* refactor: xml-doc and minor refactoring

* refactor: xml-doc for Xeno Artifact systems, renaming of questionable XAT systems

* map for playtest, TODO REVERT THIS

* fix: magboots trigger art from a mile

* refactor: bind artifact animation to unlocking state

* feat: radiation dmg now have reference to source (and artifacts won't irradiate themselves)

* fix: random artifact node durability now is rolled for max and not current value

* refactor: gas effects are more rare, hand-held artifact effects are filtered properly now, rad dmg trigger now requires only 20 dmg for activation

* feat: animations and sound effects for artifact force-use and failed finish of unlocking phase

* use only 1 file with art use animation

* refactor: minor artifact dmg triggers tuning

* feat: now nodes that CAN be unlocked are displayed with specific color in console.

* feat: now unlocking stage time is dynamic and it depends on amount of triggers player activated correctly. Failed one stops incrementing

* feat: now non-active unlocked nodes return more points if durability was not wasted

* feat: now puddle/foam effects change description of node

* fix: fix test failure

* refactor: renamed phasing effect, fixed failing test for elkridge

* minor balance changes

* refactor: split rare materials into separate effects

* feat: unlocked nodes without successor wont listen to unlocks, node unlock is not activating node

* fix: removed OnIrradiatedEvent duplicate c-tor

* revert changes of reach for playtest

* revert last row empty line removal on reach.yml

* fix: fix PVS bug, born from attempt to relay event to art nodes that were not synced yet to the client

* fix: fix elkridge for tests (again)

* refactor: xml-doc, more stuff predicted, allocation optimization in XAE/XAT systems

* refactor: naming

* refactor: extract variable refactor for XAEApplyComponentsSystem.OnActivated insides

* fix: duplicate xeno artifact unlocking sound fixed

* feat: CreatePuddle xeno artifact effect now can have min and max borders for chamicals to be drafted, minor XAECreatePuddleSystem refactor

* feat: networking for shared XAE components + xml-doc leftovers

* refactor: more xml-doc, fix XAEApplyComponentsComponent.Components not being serializable but trying to be

* refactor: xml-docs and XAEThrowThingsAroundSystem now uses circle and not box for prying tiles

* refactor: xml-docs, minor refactors

* revert XenoArtifactCommand.ArtifactPrototype being PrototId

* refactor: simplify the way ExtractionResearchLabel works

---------

Co-authored-by: EmoGarbage404 <retron404@gmail.com>
Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
2025-04-15 10:34:53 +10:00
Deerstop
264017a25e adds funding allocation console cos i forgot 2025-04-15 09:44:13 +10:00
PJBot
e9d13ea565 Automatic changelog update 2025-04-14 23:28:53 +00:00
Will-Oliver-Br
1a95418e94 Now you can see if there's a beaker in the chemmaster (#36472)
* fix

* fix

* Update Resources/Prototypes/Entities/Structures/Machines/chem_master.yml

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-04-14 16:27:46 -07:00
Nemanja
ed3e4c7d4e Fix station income instantly accumulating roundstart (#36572)
Fix station money accumulating roundstart
2025-04-15 01:00:34 +02:00
Token
ace3682de3 Item HeldPrefix and Clothing EquippedPrefix toggler (#33054)
* Item and clothes prefix toggler
Handles Item.HeldPrefix and ClothingComponent.EquippedPrefix respectively

* stunbaton and magboots sprites activations to Toggler yml

* review

---------

Co-authored-by: Milon <milonpl.git@proton.me>
2025-04-14 15:50:21 -07:00
Ed
61edcf69df Update Dev.toml 2025-04-15 01:45:15 +03:00
MilenVolf
fc12739df0 Fix the ability to kill clumsy mobs by force climbing (#33844)
* Make clumsy work only when dragged by owner entity & Check for reclaimer comp

* Revert "Make clumsy work only when dragged by owner entity & Check for reclaimer comp"

This reverts commit 7ff984bbc2e53f7070580a4cc4b1b43f8f0461d0.

* Remove check that passes if somebody forces us to climb
2025-04-15 00:04:56 +02:00
Ed
40daccc703 Upstream sync (#1187)
* Mob movement rewrite (#35931)

* Conveyor optimisations

- Optimise movement for moving stuff. Better flags + less resolves + slapped parallelrobustjob on it.
- Sleeping for entities getting conveyed into walls.

* Blocker version

* Finish

* Final

* Fix conveyor power mispredict

* Bagel save

* Revert "Bagel save"

This reverts commit 1b93fda81fb852d89b89b0beae0b80f8a61165f2.

* Conveyor resave

* Fix prediction

* Mob movement rewrite

* Bandaid

* Working version

* Tentatively working

* Friction to fix cornering

* More fixes

* Revert bagel

* Revert this

* a

* Reviewed

* Funky re-save

* Fix velocity

* Table fix

* Review

* a

* Automatic changelog update

* Unhardcode role type names and colors within localization text (#36096)

* localize role type names within localization text

* also unhardcode colors

* comment

* typo

* Fix gas pressure pump prediction (#35865)

* ACTUALLY predict gas pumps

* generic fake

* aaaaaaaaaaaaa

* Fix embedded projectile deletion not being tracked by container (#36123)

* Remove deleted projectiles from the container tracking them

* Gotta dirty the container

* Remove the container component when all embedded projectiles are gone

* Add test

* No clientside deletion of networked entities

* Move cleanup logic before deletion

* Make ContainerFillSystem print contents on failure (#36128)

* Make ContainerFill/EntityTableContainerFill print current contents when failing to spawn an entity

* List each entry on a new line; add fallback for empty

* convex update

* update emergency_courser

* update emergency_meta

* update man-o-war shuttle

* remove warden stamp mapped on meta

* me waiting

* update fland

* sure

* update box

* another one

* le heisentest au chocolat

* oops

* Death Nettle changes (#25253)

* Added ThornyComponent, ThornyImmuneComponent, and ThornySystem, as well as changed Botanists glove's to have the ThornyImmuneComponent, and for Death Nettle to have the ThornyComponent.

* Added heat damage to the player if they pickup nettle without gloves. Also displays a popup message .

* Revised OnHandPickUp method and reduced whitespace

* Touching death nettle without gloves now does damage split between heat and caustic, and does more damage.

* File-scoped namespace adherence

* Code revisions, and removal of old file.

* Removed thornyImmune key from botanist's gloves in gloves.yml for cleanup / yaml linter

* Adds new generic DamageOnPickup, still very WIP

* Starting on localization, removed _Notes.txt, adds immunity component

* Added OnPickupDamageImmune component to botanists gloves

* Removed botany specific components/system, moved to generic DamageOnPickup. Added code comments. Extra checks in component for whether to toss an item, damage an entity. Still WIP.

* changes to audio and popups

* Removes my system/component/ftl in favor of DamageOnInteract, tweaking values

* me stupid

* Death nettle will 'wilt' after 5 hits

* added interaction delay to stop spam clicking, added a 10% stun (paralyze) chance

* minor changes/cleanup

* more minor changes and cleanup

* Reduced maximum amatoxin within fly amanita spores.

* Readjusted to allow more than 5 amatoxin above 50 potency

* Remove Debug.Log statement from system

* Mark Death Nettle as major contraband.

* Automatic changelog update

* "I'm Weh-cellent" Cap (#28573)

* copy pasted fishcap.rsi

* added the sprites

* credited myself

* added it to the hats.yml list

* meh, make the spites look nicer

* hopefully this fixes that

* yeah that makes sense

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>

* that too

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>

---------

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>

* new courtroom, better signage, fixed uncleanable dirt, more

* Delete AccessReaderTest.TestTags (#36153)

* Sentry turrets - Part 4: The sentry turret and its primary systems (#35123)

* Initial commit

* Removed mention of StationAiTurretComponent (for now)

* Prep for moving out of draft

* Fixing merge conflict

* Re-added new net frequencies to AI turrets

* Removed turret control content

* Removed unintended change

* Final tweaks

* Fixed incorrect file name

* Improvement to fire mode handling

* Addressed review comments

* Updated how turret wire panel auto-closing is handled

* Ranged NPCs no longer waste shots on stunned targets

* Fixed bug in tracking broken state

* Addressed review comments

* Bug fix

* Removed unnecessary event call

* Automatic changelog update

* Shove down a person on uncuff if harm mode is on (#35193)

* stamdamage on uncuff while buckled

* pro tip

* 99 -> 100 stamdmg and don't count self-uncuffs

* review implementation

* tip update

* guidebook update

* merg

* Automatic changelog update

* Mapping warnings cleanup (#36168)

* Mapping warnings cleanup

* Redo

* Remove warnings from cargo system (#36159)

* Remove warnings from cargo system

* Guard statement early exit and cleaner object instantiation

* Whitespace

* Add AnimationPlayer as a component of telepads

* Fix some atmos warnings (#36157)

* Update Credits (#36172)

Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>

* Draw depth bug fix for sentry turrets (#36175)

Initial commit

* Update oasis

* Better jetpack emitter (#36093)

* Better jetpack emitter

Still need particles this just tilts me whenever I see it.

* Update Resources/Prototypes/Entities/Objects/Tools/jetpacks.yml

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Automatic changelog update

* Implement field-deltas for melee (#33977)

* Implement field-deltas for melee

* Review

* One day Im gonna snap and fix a bug

* Fix LoadGameMap running MapInit sometimes (#35241)

The map loadpath keeps it as not being mapinit but the grid one does not so this standardises them slightly.

* More responsive votekick system (reduce timer and successive timeout) (#36044)

* reduce votekick timer from 60 to 20 seconds

* votekick timeout from 120 to 30 seconds

* votekick timer duration from 20 seconds to 45, successive votekick timeout from 30 to 60 seconds

* Examine warnings cleanup (#36162)

* Examine warnings cleanup

* Revert unnecessary change

* SpriteSystem naming conventions

* Chemistry warnings cleanup (#36160)

* Chemistry warnings cleanup

* Fixing failed ITest

* Better entity instantiation

* Caching spritesystem and entity instantiation improvement

* Correcting naming conventions

* Rearranging dependency caching

* Movement systems warning cleanup (#36161)

* Movement systems warning cleanup

* Revert unnecessary change

* Reverting variable removal and changing entity query

* Reverting VV removals

* LocalEntity does in fact exist

* Anomaly warnings cleanup (#36188)

* use manual component state for BaseEmitSoundComponent (#35030)

* why

* cursed

* Gameticking warnings cleanup (#36193)

* Cleanup and small update to the stethoscope! (#36210)

* First commit

* Address most of the review!

* Automatic changelog update

* refactor: simple radial menu for easier creation (#34639)

* it works! kinda

* so it works now

* minor cleanup

* central button now is useful too

* more cleanup

* minor cleanup

* more cleanup

* refactor: migrated code from toolbox (as it was rejected as too specific)

* feat: moved border drawing for radial menu into RadialMenuTextureButton. Radial menu position setting into was moved to OverrideArrange to not being called on every frame

* refactor: major reworks!

* renamed DrawBagleSector to DrawAnnulusSector

* Remove strange indexing

* Regularize math

* refactor: re-orienting segment elements to be Y-mirrored

* refactor: extracted radial menu radius multiplier property, changed color pallet for radial menu button

* refactor: removed icon backgrounds on textures used in current radial menu buttons with sectors, RadialContainer Radius renamed and now actually changed control radius.

* refactor: in RadialMenuTextureButtonWithSector all sector colors are converted to and from sRGB in property getter-setters

* refactor: renamed srgb to include Srgb suffix so devs gonna see that its srgb clearly

* fix: enabled any functional keys pressed when pushing radial menu buttons

* fix: radial menu sector now scales with UIScale

* fix: accept only one event when clicking on radial menu ContextualButton

* fix: now radial menu buttons accepts only click/alt-click, now clicks outside menu closes menu always

* feat: simple radial menu prototype for easier creation

* refactor: cleanup, restored emote filtering, button models now have class hierarchy

* refactor: remove usage of closure from 'outside code'

* refactor: remove non existing type from UiControlTest

* refactor: remove unused using

* refactor: revert ability to declare radial menu layers in xaml, scale 32px sprites using scale in radial menu

* refactor: whitespaces

* refactor: subscribe for dispose on existing radial menus

* feat: now simple radial menu button models can have custom color for each sector background (and hover background color). Also added OpenOverMouseScreenPosition inside SimpleRadialMenu

* fix: AI door menu now can be closed by verb if it gets unpowered

* refactor: simplify hiding border, extended xml-doc for simple radial menu settings

* refactor: remove linq

* fix: fix AI radial action serialization using invalid type

* refactor: fix duplicate ShowDeviceNotRespondingPopup for AI by properly checking if it can interact

* refactor: whitespaces, changed list to array in simple radial button preparing methods

---------

Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>

* delete PolymorphOnCollideComponent (#36227)

delete component

* Light warnings cleanup (#36195)

* Light warnings cleanup

* Using EntitySystem Proxy overrides

* New TryComp guards for light animations

* Reverting guards when not wanted

* Holoparasite injector fix (#36109)

* HoloParaTextFix

* PleaseSpeedMergeLmao

* ThankYouOrks

* Update Resources/Locale/en-US/guardian/guardian.ftl

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>

* Update Content.Server/Guardian/GuardianSystem.cs

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>

* Update Content.Server/Guardian/GuardianSystem.cs

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>

---------

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>

* Localize and colorize grill temperature settings (#36236)

* Make it easier to localize grill heat level settings

* Change examine text color based on setting

* Trailing periods

* Use Fluent terms to reduce duplication

* Rework the way held items scatter when holder is knocked down (#36232)

* Redo drop held items math

* Don't assume the holder has a PhysicsComponent

* Assume infinite mass for held items with no PhysicsComponent

* Switch to EntityQuery for PhysicsComponent

* The micro-est of optimizations

* use NextAngle

* Might as well do that outside the loop

* Automatic changelog update

* Undetermined thieving satchel (#36201)

* yippee!

* no toolboxes allowed

* sprite, descriptions

* Automatic changelog update

* more maints, new AI, xenobiology, etc, ect

* Add prediction to electric grills (#36241)

* Prediction for EntityHeaterSystem

* Switch to Entity<T>

* meh

* Move popup inside ChangeSetting

* Fix grill visually turning on when changing setting while power is off

* Add note about my failed quest

* Why isn't this an IDE warning?

* Move comment above switch expression in SettingPower

* Automatic changelog update

* Move medical locker fills to entityTables (#36249)

* Added tables + moved things to EntityTableContainerFill

* YAML convention

* Rotation warnings cleanup (#36197)

* Rotation warnings cleanup

* Naming convention fix

* Adding component that we already have

* New food recipe: World Peazza (#35191)

* added world peazza

* fixed a comma in the pizza sprite json

* changed attribution comment on ArtisticRoomba's suggestion

* restored accidentally deleted line, thanks Tayrtahn

* Automatic changelog update

* Fix KeyNotFoundException that sometimes happens on server shutdown (#36221)

* Fix "other player points at you" message formatting (#36253)

Fix "other player points at you" message's Fluent functions

* Light replacer description typo fix (#36256)

Replacer description typo fix

* fix: re-add missing RCD deconstruct action #36243 (#36255)

Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>

* Automatic changelog update

* add: Dragon rift color changes based on charge (#36216)

* use dragon rift sprite colours

* Entity<T>

* Automatic changelog update

* :3

This is so we can publish stable again

* Convert AgentIDCard message to use a Fluent selector (#36263)

Convert AgentIDCard message to use a selector

* NPC Warnings cleanup (#36189)

* NPC Warnings cleanup

* Reverting unnecessary changes

* Reverting unnecessary changes, missed

* Using entity GetGrid override instead

* Fix entities burning to ash not using identity, and bad formatting (#36268)

* Make burning to ash use identity

* CAPITALIZE(THE())

* Localize air alarm states (#36266)

* Fix a few loc bugs with magic mirror/scissors (#36269)

* Use identity for magic mirror popups

* THE()

* Use correct pronouns in blocked-by-hat message

* Add autocomplete to controlmob (#36234)

Expensive for what it is just really annoying in debug to not have it. Worst case I just make it debug only and we don't add it for release.

* Change the name and description of the templar helmet. (#36258)

Changed the name and description of the knight helmet.

Co-authored-by: Flesh <N/A>

* Diphenhydramine causes drowsiness (#36212)

* nap time in medbay

* suggested changes

* fake test fail

* Automatic changelog update

* Improve sprite fading behaviour (#35863)

* Click through faded sprites

* Count the mouse position for which sprites to fade

* Automatic changelog update

* Recipes for curtains and tables using carpets now respect stacks. (#33721)

* Carpet curtain/table recipes now respect stacks

* remove unused colour carpet tags

* Remove the tags outright

* Automatic changelog update

* Stop ghosts from being logged to Airlocks (#36261)

* stop ghosts from being logged

* thanks rider for the random import

* add new tag PreventAccessLogging

* once again removing random auto imports

* inverted if for code readability

* switch to ProtoId<> usage

* Automatic changelog update

* Fix loc issues with syringes (#36285)

Fix injector loc issues

* [Hotfix] Change ID card console admin log severity to Medium (#36283)

It's that simple

* Fix loc issues with suicide popup (#36284)

* Add PKA and PTK-800 shuttle gun recipes to sec techfab (#34566)

* add Magboots and PKA to sec lathe

* add kinetic shuttle gun to sec lathe

* use pack recipe

* remove magboot from prior commit

* Automatic changelog update

* Mob collisions (#34580)

* Conveyor optimisations

- Optimise movement for moving stuff. Better flags + less resolves + slapped parallelrobustjob on it.
- Sleeping for entities getting conveyed into walls.

* Blocker version

* Finish

* Final

* Mob collisions

* impulses

* Collision smoothing

* Locked in

* 30tps working

* r

* fixes

* Best

* Fixes + CVars

* CVars in place

* Pushies

* Opt attempt 1

* Revert "Opt attempt 1"

This reverts commit 5ccd72dcbea09261a992aa1f7f05df169a1ce676.

* Fix mispredicts

* Ready-ish

* better

* Cleanup

* Fix conveyor power mispredict

* Forgetting to actually do deltas

* Fix buckle pushes

* Bagel save

* Revert "Bagel save"

This reverts commit 1b93fda81fb852d89b89b0beae0b80f8a61165f2.

* Conveyor resave

* Fix prediction

* Mob movement rewrite

* Bandaid

* Working version

* Tentatively working

* Friction to fix cornering

* More fixes

* Revert bagel

* Revert this

* Bad parity

* Working

* Fixes

* Woops

* Doc comments

* Pen cap cvar

* StandingState cleanup and sub

* Fix downed mobs

* fish

* client

* Disable pushing on tests

* More variables

* Movement mods

* Mass diff

* 1 more tweak

* Cvar

* Mob collision tweaks (#36296)

* Mob collision tweaks

- Remove the dot product default so moving also pops it.
- Cleanup the cvars so admins can adjust

* Gas canister revert

* fix implanting borgs and bots (#36218)

* fix implanting borgs

* fix

* Automatic changelog update

* Rotate Adv Mineral Scanner in Inventory (#36294)

* Automatic changelog update

* Fix ninjas not being able to hack criminal records (#36299)

Index reason placeholders prototype as a LocalizedDataset

* Automatic changelog update

* Remove embed mispredict (#36297)

* Remove embed mispredict

I don't know why this is here but it doesn't seem to cause issues and transforms should be fully predicted so if there are bugs I will deal with them as they come up.

* a

* IPIntel now rounds to 2 decimal points (#36298)

* IPIntel now rounds to 2 decimal points

* Nvm i understood what pjb wanted now

* Antagonist roles now require 1h playtime. (#36276)

* init

* whitespace

* Automatic changelog update

* Extracts magic strings from Tag calls (#36305)

* Extracts magic strings from Tag calls

When #36281 gets merged, the `TagSystem` methods will all give warnings. Let's fix those warnings before they even happen!

* Adds missing libraries

* Remove not yet implemented TagSystem changes

* Fix tag spelling error

Genuinely surprised there was only 1!

* Styling and proper type changes

* Styling

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>

---------

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>

* Fix shutter construction ghost rotation (#36082)

* Fixed shutter construction frame not aligning with construction ghost

* removed metadata change that should be in a different PR

* Add 10u of plasma to SyndieJuice (#36280)

Gift for the agent

* Automatic changelog update

* maints insuls, more meteor shielding

* Typo fix in Syndicate agent locale resources (#36318)

* "discretely" corrected to "discreetly"

* how did it happen twice

* removed mapinit and mappaused components

* Remove "SHUTTLES" from the allergy list in ion_storm.yml (#36317)

with accordance pull 35751, removes the "SHUTTLES" as a possible allergy to prevent possible round stall

* Reduce storage implant to a 2x L shape/6 slots (#36272)

Change subdermal implant

* Automatic changelog update

* Add additional Biome Markers. (#36300)

* init

* slight value tweaks

* few more

* move DeviceLinking events to shared (#36307)

move events

* Displacement Map Visualizer update (#35952)

Update Displacement Map Visualizer.lua

* remove evil shitcode from randommetadata (#36324)

* remove evil

* fix non-localizeddataset uses

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>

* Centcomm death rattle implant (#36113)

* behold!

* minor name change 👍

* Remove fields 👍

* Changes it to parent off DeathRattleImplant

* Adds implants round start and fixes hypothetical bug

* Update Resources/Prototypes/Entities/Mobs/Player/humanoid.yml

As per slarticodefast's suggestion

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Remove toxins from the chemical synthesis kit description (#36323)

Alter the description of the chemical synthesis kit to no longer include any false hopes of toxins

* Automatic changelog update

* Fix blocked UI interaction on unpowered devices (#36319)

init

* Automatic changelog update

* Update Credits (#36337)

Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>

* Salvage melee weapon tweaks (#35914)

* Minor salvage melee tweaks.

* Minor salvage melee tweaks.

---------

Co-authored-by: RedBookcase <Usualmoves@gmail.com>

* Automatic changelog update

* Make Health Analyzer scan range nullable and adjust admin PDA (#36347)

* Modify .cs and admin pda

* enhance comment

* Automatic changelog update

* Allow Aghosts to load biomes. (#36325)

* init

* review

* Automatic changelog update

* Make `RandomMetadata` properly support localization (#36343)

* Make _outputSegments readonly

* Remove mystery character

* Use Fluent instead of string concatenation

* Adjust format

* Convert existing content

* Don't need these anymore

* Docs

* predict IgnitionSourceComponent (#36310)

* PREDICTION

* comment

* don't overwrite event args

* totally not a web edit

* intn't

* Make spam delivery headers easier to reuse (#36332)

Convert nanotrasen, syndicate, and alternate timeline nanotrasen headers into reusable terms

* Make FlammableTileReaction additive instead of multiplicative. (#36387)

Make FlammableTileReaction additive

* New security box fills, renamed and replaced sechud box icon (#35057)

* secglasses and sechud icons, new box fills

* sunglasses box

* fixes indentation

* Automatic changelog update

* Allow sound to play at the start of anomaly supercritical animation (#36260)

* Add datafield to AnomalyComponent to play a sound when an anomaly enters supercriticality

* use Entity<T> pattern

* use implicit default for nullable

* don't forget to resolve the AnomalyComponent...

* Add comment for StartSupercriticalEvent "ent" parameter

* use implicit casts from Entity<T> to EntityUid

* StartSupercriticalEvent requires AnomalyComponent to resolve

* Printable vials (#36380)

* add vial recipe

* adding vial to lathe recipes

* adjusted vial production cost

* Reduced glass cost for vials

* Automatic changelog update

* DocumentParsingManager: Ignore XML comments in guidebook pages (#35506)

* Parse XML comments

* Use var instead of typed for variable declaration

---------

Co-authored-by: Simon <63975668+Simyon264@users.noreply.github.com>

* fix rmobjective command and add completion options (#36396)

fix rmobjective command

* Automatic changelog update

* Fix `lsobjectives` target player logic (#36398)

* Fix lsobjectives target player logic

* Logic 3.0

* Fix matchstick prediction issues (#31418)

* First commit

* Minor fixes please ymal error begone

* If this fixes it

* Last chance

* How

* Forgot

* First fixes

* Added correct component tags

* Minor cleanup

* Address review!

* Namespace change

* Fix yaml yelling

* Changes

* Update namespace

* Removed the unneeded files

* Add inhands for Holoprojectors, labelers, cone, brb sign, fartbag (#36036)

* Add inhands for Holoprojectors, labelers, cone, brb sign, whoopie cushion

* Update Resources/Textures/Objects/Devices/Holoprojectors/atmos.rsi/meta.json

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>

---------

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>

* Automatic changelog update

* Replaced Sterile Swabs in NutriMax with a Swab Dispenser (#36399)

Replaced Sterile Swabs with Swab Dispenser in NutriMax

* Automatic changelog update

* convex fixes

* Mark the spider clan explosive as major contraband (#36421)

Even though it's an unsanctioned explosive device, it's currently
not considered contraband. This patch adds BaseMajorContraband to it.

* Automatic changelog update

* job counts for each map

* remove duplicate CE entry

* Predict inflatable barriers verb (#32420)

* First commit

* evil

* Made it not do weird things

* address review!

* Automatic changelog update

* Feature/shader radial menu (#35152)

* it works! kinda

* so it works now

* minor cleanup

* central button now is useful too

* more cleanup

* minor cleanup

* more cleanup

* refactor: migrated code from toolbox (as it was rejected as too specific)

* feat: moved border drawing for radial menu into RadialMenuTextureButton. Radial menu position setting into was moved to OverrideArrange to not being called on every frame

* refactor: major reworks!

* renamed DrawBagleSector to DrawAnnulusSector

* Remove strange indexing

* Regularize math

* refactor: re-orienting segment elements to be Y-mirrored

* refactor: extracted radial menu radius multiplier property, changed color pallet for radial menu button

* refactor: removed icon backgrounds on textures used in current radial menu buttons with sectors, RadialContainer Radius renamed and now actually changed control radius.

* refactor: in RadialMenuTextureButtonWithSector all sector colors are converted to and from sRGB in property getter-setters

* refactor: renamed srgb to include Srgb suffix so devs gonna see that its srgb clearly

* fix: enabled any functional keys pressed when pushing radial menu buttons

* fix: radial menu sector now scales with UIScale

* fix: accept only one event when clicking on radial menu ContextualButton

* fix: now radial menu buttons accepts only click/alt-click, now clicks outside menu closes menu always

* feat: simple radial menu prototype for easier creation

* refactor: cleanup, restored emote filtering, button models now have class hierarchy

* refactor: remove usage of closure from 'outside code'

* refactor: remove non existing type from UiControlTest

* refactor: remove unused using

* refactor: revert ability to declare radial menu layers in xaml, scale 32px sprites using scale in radial menu

* refactor: whitespaces

* refactor: subscribe for dispose on existing radial menus

* feat: now simple radial menu button models can have custom color for each sector background (and hover background color). Also added OpenOverMouseScreenPosition inside SimpleRadialMenu

* fix: AI door menu now can be closed by verb if it gets unpowered

* overlay and its registration

* radial menu shader but it requires wierd offset

* remove unused file

* smol cleanup

* remove unused code

* neat internal subsctors in radial menu shaders

* refactor finalize visual style

* comments, simplify, extract variable and other minor refactors on radial-menu shader

* refactor: extract more data from radial menu with sector to radial container for shader drawing

* replaced DrawSeparators for RadialMenuTextureButtonWithSector with DrawBorder (no reason to make them separate), also now colors are properly applied

* refactor: simplify hiding border, extended xml-doc for simple radial menu settings

* refactor: remove duplication of radial menu shaders, use ValueList to collect ClearExistingChildrenRadialButtons buttons to remove

* refactor: remove linq

* fix: fix AI radial action serialization using invalid type

* refactor: fix duplicate ShowDeviceNotRespondingPopup for AI by properly checking if it can interact

* refactor: removed *if* blocks from shader, replaced with branchless logic

* refactor: whitespaces, changed list to array in simple radial button preparing methods

* fix: merge duplicated code

---------

Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>

* Fixed the empty mass scanner still being a normal item, whoops. (#36340)

* Fixed the empty mass scanner still being a normal item, whoops.

* Fixed parenting duplication and issues with item state.

---------

Co-authored-by: RedBookcase <Usualmoves@gmail.com>

* remove mind roles from EntityWhitelist (#36089)

* remove mind roles from EntityWhitelist

* remove redundant dependency

* Automatic changelog update

* Various UI warnings cleanup (#36169)

* Various UI warnings cleanup

* Revert unnecessary change

* Redoing SpriteSystem as it's non-injectable

* Missed one

* Better entity instantiation

* General cleanup of warnings changes

* Wrong class name!

* Lower minimum size of absorbent item status (#35804)

80f2dc6dd3 fixed BoxContainer so that the actual specified MinimumSize gets used. This is a problem because for the absorbent item status it's way too high so it looks silly.

* Update submodule to 251.0.0 (#36435)

* Fix power cells/cages counting for laser weapon bounties (#36431)

fix cargo bounty bug

* Automatic changelog update

* Holopad fixtures bugfix (#36341)

Initial commit

* Automatic changelog update

* Add cooked dragon steak and cutlets (#36273)

* Add cooked dragon steak and cutlets

* If it's worse for you it's even more of a delicacy

* Attribution

* Automatic changelog update

* Disable mob pushing

Part of maint meeting

* Revert "Feature/shader radial menu" due to shader issue (#36470)

* Hotfix for water/fuel tank fixtures (#36527)

Sharing the same fixture layer as walls causes dragged water/fuel tanks to be blocked by things that they really shouldn't be, such as lights and holopads

Being PRed as a hotfix in order to fully finalize #36341

* [HOTFIX] Sprite fade review #36509 (#36552)

cherry-picked

* Clarify "purple text" characters in rules & readd Space Law non-restricted item seizure (#36414)

Initial commit

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>
Co-authored-by: Errant <35878406+Errant-4@users.noreply.github.com>
Co-authored-by: Milon <milonpl.git@proton.me>
Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
Co-authored-by: Emisse <99158783+Emisse@users.noreply.github.com>
Co-authored-by: James <40279265+ViceEmargo@users.noreply.github.com>
Co-authored-by: UBlueberry <161545003+UBlueberry@users.noreply.github.com>
Co-authored-by: Deerstop <edainturner@gmail.com>
Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com>
Co-authored-by: Killerqu00 <47712032+Killerqu00@users.noreply.github.com>
Co-authored-by: J <billsmith116@gmail.com>
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: Avery Dobbins <avery.dobbins@gmail.com>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
Co-authored-by: K-Dynamic <20566341+K-Dynamic@users.noreply.github.com>
Co-authored-by: Myra <vasilis@pikachu.systems>
Co-authored-by: beck-thompson <107373427+beck-thompson@users.noreply.github.com>
Co-authored-by: Fildrance <fildrance@gmail.com>
Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>
Co-authored-by: YoungThug <ramialanbagy@gmail.com>
Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
Co-authored-by: Radezolid <snappednexus@gmail.com>
Co-authored-by: MisterImp <101299120+MisterImp@users.noreply.github.com>
Co-authored-by: Kirby <205904127+154942@users.noreply.github.com>
Co-authored-by: qwerltaz <msmarcinpl@gmail.com>
Co-authored-by: Polter <62557990+PolterTzi@users.noreply.github.com>
Co-authored-by: āda <ss.adasts@gmail.com>
Co-authored-by: pathetic meowmeow <uhhadd@gmail.com>
Co-authored-by: Whatstone <166147148+whatston3@users.noreply.github.com>
Co-authored-by: Luna "YuNii" Henrich <yuniivrc+github@proton.me>
Co-authored-by: SlamBamActionman <83650252+SlamBamActionman@users.noreply.github.com>
Co-authored-by: lzk <124214523+lzk228@users.noreply.github.com>
Co-authored-by: TheBlueYowie <the.blue.yowie@hotmail.com>
Co-authored-by: BWTCK <193008538+BWTCK@users.noreply.github.com>
Co-authored-by: Super <84590915+SuperGDPWYL@users.noreply.github.com>
Co-authored-by: KamTheSythe <kamil.dolowiec01@gmail.com>
Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com>
Co-authored-by: UpAndLeaves <92269094+Alpha-Two@users.noreply.github.com>
Co-authored-by: Phil <91200802+PhilIngham@users.noreply.github.com>
Co-authored-by: RedBookcase <crazykid1590@gmail.com>
Co-authored-by: RedBookcase <Usualmoves@gmail.com>
Co-authored-by: Minemoder5000 <minemoder50000@gmail.com>
Co-authored-by: Quantum-cross <7065792+Quantum-cross@users.noreply.github.com>
Co-authored-by: Nyxilath <colton.malone@gmail.com>
Co-authored-by: Simon <63975668+Simyon264@users.noreply.github.com>
Co-authored-by: Tiniest Shark <head.rebel@yahoo.com>
Co-authored-by: Spessmann <156740760+Spessmann@users.noreply.github.com>
Co-authored-by: Alex Parrill <alex.parrill@col32.net>
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2025-04-15 01:00:51 +03:00
Brassica Prime
05ee55fa3e Edited the elite hardsuit description to be more accurate (#33900) 2025-04-14 14:46:07 -07:00
Ed
5420469d62 Merge remote-tracking branch 'upstream/stable' into ed-upstream-sync
# Conflicts:
#	Content.Shared/Weapons/Melee/MeleeWeaponComponent.cs
2025-04-15 00:44:29 +03:00
PJBot
c753ec660c Automatic changelog update 2025-04-14 21:03:55 +00:00
ArtisticRoomba
6c2c5935ed fix RangeNumberSelector to actually be inclusive (#36155)
* fix RangeNumberSelector to actually be inclusive

* Convert all random number stuff to randomint and prune unused code

* another heisentest???

* another heisentest after a heisentest. im going to lose it.
2025-04-14 17:02:49 -04:00
PJBot
0de0ef6065 Automatic changelog update 2025-04-14 20:46:44 +00:00
SlamBamActionman
61fd345214 Increase chest rig explosive resistance (#35889)
Improve chest rig explosive resistance
2025-04-14 22:45:38 +02:00
PJBot
3301adf6e1 Automatic changelog update 2025-04-14 20:24:18 +00:00
SlamBamActionman
140963852a Remove deathrattle functionality from tracking implants (#35995)
De-rattle
2025-04-14 22:23:11 +02:00
metalgearsloth
3cc544705c Use approx NPC steering checks (#36110)
Much faster lookup and shouldn't affect final result.
2025-04-14 22:15:16 +02:00
J
22639a3cdf Ghost spring cleaning (#36194)
* Ghost warnings cleanup

* Undo incorrect changes

* Removing whitespace
2025-04-14 22:12:04 +02:00
PJBot
3be4322d1b Automatic changelog update 2025-04-14 19:11:17 +00:00
metalgearsloth
9d03081fda Predict DamagePopup (#36547)
* Predict DamagePopup

Pretty easy one.

* cleanup and localize

* oops

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-04-14 21:10:09 +02:00
ScarKy0
ec31847e9e Packed Dept Economy (#36560) 2025-04-14 12:06:16 -07:00
PJBot
04e5896345 Automatic changelog update 2025-04-14 18:58:56 +00:00
Southbridge
1947b47d92 Amber Station - Small Improvements (#36335) 2025-04-14 11:58:21 -07:00
Голубь
3dfaac808a Add the knock spell to the grimoire (#36562) 2025-04-14 14:57:47 -04:00
Emisse
d10a35df11 Elkridge - Department Request Consoles and Rebuilt AI Core (#36534) 2025-04-14 11:54:34 -06:00
Tayrtahn
110ed2736f Convert spam letters to a LocalizedDataset (#36393)
* Convert spam letters to a LocalizedDataset

* Error -> warning

* Comments

* Add migrations for old spam mail entities
2025-04-14 19:38:21 +02:00
Milon
e7dfb66def update editorconfig docstring indentation (#36511)
* Update .editorconfig

* webedit ops
2025-04-14 19:07:21 +02:00
PJBot
6350aef4f5 Automatic changelog update 2025-04-14 16:51:49 +00:00
SlamBamActionman
18bedfec0a Add implant names to implanters (#36555)
* Initial commit

* Add tips!
2025-04-14 18:50:42 +02:00
PJBot
4df6212b19 Automatic changelog update 2025-04-14 16:00:01 +00:00
SlamBamActionman
69f9d531f9 Add SolutionContainerVisuals to the hypospray (#30703)
* Hypovisuals

* Syndie hypo

* Include attribution
2025-04-14 08:58:55 -07:00
PJBot
b079af1192 Automatic changelog update 2025-04-14 15:57:20 +00:00
Ben
b01ca8e57e fix #31963: Stopped climbing movent while in containers (#32033)
* hack to resolve offset issues while in locker

* moved movment cancel from lerp to init

* Added DoAfter canceling for buckling and stowing

* changed container event & removed inventory check from climb initation

* resolved integration test fail

* style

---------

Co-authored-by: Milon <milonpl.git@proton.me>
2025-04-14 17:56:14 +02:00
PJBot
c4b4063cb9 Automatic changelog update 2025-04-14 15:39:05 +00:00
eoineoineoin
7c4b34c1de Command to open chatbox in a new window (#33548)
* Command to open chatbox in a new window

* Add command for users with AdminChat permission

* Add command button to admin tools window
2025-04-14 17:37:58 +02:00
PJBot
a1439c5637 Automatic changelog update 2025-04-14 15:28:32 +00:00
BramvanZijp
cf14cb3eb5 The long overdue downfall of stun meta - Stamina resists on Nukie & ERT Suits. (#35580)
* Add stamina damage resistance

* Probably starting a civil war within the community.

* Tweak some values, my chart was outdated.

* Tone down the values

* Allow a way to bypass the resistances, which forks downstream can use.

* Apply suggestions from code review

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Comment out the changes to non-deathsquad suits.

* minor text fix e

* review

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
Co-authored-by: SlamBamActionman <slambamactionman@gmail.com>
Co-authored-by: Milon <milonpl.git@proton.me>
2025-04-14 17:27:26 +02:00
slarticodefast
8700d10f98 Stable merge (#36557) 2025-04-14 17:06:45 +02:00
PJBot
58df742a64 Automatic changelog update 2025-04-14 15:03:33 +00:00
Alfred Baumann
5e74afc72c Fix IDs without station records not being able to have nonstandard contents (#34921)
* fix ID console resetting to passenger

* review

* whoopsie! whitespace

---------

Co-authored-by: Milon <milonpl.git@proton.me>
2025-04-14 17:02:27 +02:00
PJBot
3cc917f1a8 Automatic changelog update 2025-04-14 14:47:05 +00:00
slarticodefast
f1d938ceb6 fix inspect mind verb (#36558) 2025-04-14 16:45:57 +02:00
PJBot
69aa245428 Automatic changelog update 2025-04-14 14:35:27 +00:00
metalgearsloth
dfa5ccf625 Fix shuttle arrival visualizer (#35772)
* Fix shuttle arrival visualizer

It was at a fixed spot but if the target is rotating it wasn't handled.

* hew

* Fixes
2025-04-15 00:34:18 +10:00
Tornado Tech
52f31e4403 refactor: Magic system (#1138)
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
2025-04-14 17:32:41 +03:00
creamybag
e7cd69e383 Carcat sprites fix (#1176)
* CarcatSpritesFix

* fix
2025-04-14 17:16:08 +03:00
Ed
5cb4fa0544 Update PostMapInitTest.cs 2025-04-14 17:13:09 +03:00
SlamBamActionman
961d2cfdef Clarify "purple text" characters in rules & readd Space Law non-restricted item seizure (#36414)
Initial commit
2025-04-14 16:12:03 +02:00
SlamBamActionman
3b04d5a66c [HOTFIX] Sprite fade review #36509 (#36552)
cherry-picked
2025-04-14 16:00:03 +02:00
Ed
613dc050d6 Update PostMapInitTest.cs 2025-04-14 16:48:45 +03:00
Nim
b7e4fbb74a Amulets are jewellery (#1126)
* amulets are jewellery

* transfer textures
2025-04-14 14:50:07 +03:00
Nim
85204144fb magic modifier (#1103) 2025-04-14 14:45:36 +03:00
metalgearsloth
595b1f5073 Fix autosave path (#36352)
Asserts on debug due to non-standard path.
2025-04-14 13:41:41 +03:00
creamybag
f2520fd468 beards 2.0 (#1182) 2025-04-14 13:18:38 +03:00
Deerstop
e7d20275d3 fixed some cameras, removed apc from xenobio 2025-04-14 19:49:02 +10:00
PJBot
dc8120b02b Automatic changelog update 2025-04-14 09:01:54 +00:00
Pieter-Jan Briers
843d79be5f Fire extinguishers can now extinguish items, including when held/worn (#36267)
* Fire extinguishers now put out candles

This did not actually require any changes to flammable or extinguishers directly, the only necessary changes were to make the collision actually work.

Vapor entities (also used for fire extinguishers) now have a collision layer, so they can hit items.

Added a new FlammableSetCollisionWake component to actually enable collision on candles while they are lit, because otherwise CollisionWake on entities gets in the way too.

* Extinguishing items is now relayed to held/worn items

This means held candles get extinguished too.

Involved moving the core logic of ExtinguishReaction into an event so that it can be relayed via the existing hand/inventory relay logic.

* Add helper functions for subscribing to relayed events.

Use these in FlammableSystem

* Make extinguishers work on cigarettes too

A bunch of renaming to make the rest of my code work with SmokableComponent

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2025-04-14 19:00:47 +10:00
PJBot
d0b4f4744c Automatic changelog update 2025-04-14 08:59:48 +00:00
K-Dynamic
25902b5dd0 Change colour tone of blue and green crayons (#36532)
* change crayon lightblue to blue

* recolour both green and blue to match crayons
2025-04-14 18:58:41 +10:00
PJBot
b7a630f06d Automatic changelog update 2025-04-14 06:35:26 +00:00
YoungThug
dc41bd33f3 Binocular Neck Slots! (#35759)
* binoculartweaks

* WhoNeedsArtApprovalQuestionMark

* Roomba Can You Merge Now?
2025-04-13 23:34:20 -07:00
PJBot
e54f8c43df Automatic changelog update 2025-04-14 05:38:58 +00:00
K-Dynamic
ae3918c268 Adds 10% slowdown to syndicate commander hardsuit (#35805)
commander hardsuit slowdown
2025-04-13 22:37:51 -07:00
Deerstop
9ce1cac393 added department request consoles, rebuilt AI core 2025-04-14 15:24:33 +10:00
chromiumboy
87b6eb55e5 Hotfix for water/fuel tank fixtures (#36527)
Sharing the same fixture layer as walls causes dragged water/fuel tanks to be blocked by things that they really shouldn't be, such as lights and holopads

Being PRed as a hotfix in order to fully finalize #36341
2025-04-13 22:02:29 -07:00
Leon Friedrich
4f8f2de561 Remove invalid error logging in HideLayerClothingSystem (#36529) 2025-04-14 14:56:37 +10:00
metalgearsloth
ed9958d838 Update submodule to 253.0.0 (#36528) 2025-04-14 14:27:20 +10:00
J
7e4045d274 Admin spring cleaning (#36190)
* Cleanup warnings in administration

* Job command cleanup

* Reverting already implemented changes
2025-04-14 14:06:36 +10:00
J
2024a29c60 Changes ParallaxGenerator to use FastNoiseLite (#36214)
Instead of the NoiseGenerator we use FastNoiseLite
If I'm correct, after this we'll be able to remove NoiseGenerator and FastNoise from the codebase entirely!
2025-04-14 14:03:49 +10:00
J
8fea9cc30b Entity effects warnings cleanup (#36166) 2025-04-14 13:58:53 +10:00
J
afb0d7efca Worldgen spring cleaning (#36199)
* Worldgen warnings cleanup

* DebrisFeaturePlacerSystem general cleanup
2025-04-14 13:36:54 +10:00
PJBot
5cd38188bb Automatic changelog update 2025-04-14 01:34:11 +00:00
TeenSarlacc
1be56fedf2 Added a crate of shark plushies to cargo (#36338)
* shark time

* cargo

* unfucked a typo maybe

* unfucked a fuckup

---------

Co-authored-by: TeenSarlacc <baddiepro123@gmail.com>
2025-04-14 03:33:04 +02:00
PJBot
fe2c40f105 Automatic changelog update 2025-04-14 01:23:00 +00:00
Unisol
021ad0f8e0 New deathmatch map: DM01 Entryway (#31533)
* added plastitanium walls and windows

* Added DM01 Entryway to pool of deathmatch arenas

* replaced non-occluding walls with occluding ones

* added more details and fluff to empty rooms and hallways; added floor drains around the map

* Fixed failing integration test

* fixed YML syntax error causing test failures. What kind of retard thought that using whitespace as structural syntax is a good idea?

* minor map changes

---------

Co-authored-by: Unisol <pavelyakushevich@gmail.com>
2025-04-13 18:21:53 -07:00
Myra
b7a05d7c76 Stable merge (#36520) 2025-04-14 00:24:24 +02:00
metalgearsloth
16c78aa8ee Sprite fade review (#36509)
* Sprite fade review

* Skip non-hard fixtures

Probably fine.
2025-04-14 01:22:05 +03:00
Pieter-Jan Briers
7bb35889ce Revert "Feature/shader radial menu" due to shader issue (#36470) 2025-04-13 23:55:27 +02:00
Ed
5df9a526f0 new horns 2025-04-13 23:27:24 +03:00
Myra
c9d71a4e45 Disable mob pushing (Stable -> Master) (#36519) 2025-04-13 22:07:18 +02:00
Myra
1741f40f8a Disable mob pushing
Part of maint meeting
2025-04-13 22:04:52 +02:00
Ed
4a98d86330 wastelands (#1181) 2025-04-13 22:43:47 +03:00
Errant
8e911d96f9 antag role placeholder loc text (#36514) 2025-04-13 20:15:21 +02:00
Ed
aef6eb155e back to ru cbt 2025-04-13 21:06:44 +03:00
Ed
78c61c3094 ssss 2025-04-13 21:02:25 +03:00
PJBot
3a6085a10a Automatic changelog update 2025-04-13 17:24:41 +00:00
K-Dynamic
232ade99a9 Remove flash payload from stinger grenades (#36394)
Remove flash payload from stinger
2025-04-13 19:23:35 +02:00
Ed
5646e419bc Update Fear.yml 2025-04-13 19:51:20 +03:00
PJBot
66f1316616 Automatic changelog update 2025-04-13 16:11:02 +00:00
Leon Friedrich
6af4a4d9b8 Fix user interface interaction validation (#36480) 2025-04-14 02:09:56 +10:00
deltanedas
b619d4fae1 add some error logging to exped generation (#32867)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2025-04-13 18:03:13 +02:00
PJBot
7da4804ffb Automatic changelog update 2025-04-13 15:52:42 +00:00
beck-thompson
05f9e6d28e ID card computer bug fixed (And made it more fun!) (#32308)
* First commit

* More feature yay

* comments

* good

* silly me

* review

---------

Co-authored-by: Milon <milonpl.git@proton.me>
2025-04-13 17:51:35 +02:00
PJBot
022a383a58 Automatic changelog update 2025-04-13 15:30:19 +00:00
ArchRBX
d2bfa2fdda Examining now shows Coords on Handheld GPS, Coord readout update frequency increased (#31814)
* initial commit

* fixed LoadSaveTicksSaveBagel failure

* fixes issues raised in beck's review, yay!

* remove redundant variable

* removed delay on coordinate update, removed system update loop

* changed delay from 0.2s to 0.5s as travelling at high speeds would make it kinda illegible

* 0.35s seems to be the sweet-spot

* fixes merge conflicts

* remove unused dependencies

* review

---------

Co-authored-by: archrbx <punk.gear5260@fastmail.com>
Co-authored-by: Milon <milonpl.git@proton.me>
2025-04-13 11:29:13 -04:00
PJBot
7d1ab10da4 Automatic changelog update 2025-04-13 15:23:01 +00:00
ScarKy0
cfbf620e3f Condensed gases can now be metabolized. (#31648)
* Condensed gasses can now be metabolized.

* Made condensed frezon weaker

* Liquid frezon nerf
2025-04-13 17:21:55 +02:00
Verm
8084f48328 Fix sometimes still not dropping pulls after crit/death (#31637) 2025-04-13 16:52:25 +02:00
PJBot
cebc73fe0c Automatic changelog update 2025-04-13 14:25:18 +00:00
K-Dynamic
701f480051 Neutralised anomaly infections drop inert cores (#36503)
adds inert core prototypes
2025-04-13 17:24:11 +03:00
PJBot
bb09920174 Automatic changelog update 2025-04-13 13:23:44 +00:00
Nemanja
12b75beeab Departmental Economy (#36445)
* Cargo Accounts, Request Consoles, and lock boxes

* Funding Allocation Computer

* final changes

* test fix

* remove dumb code

* ScarKy0 review

* first cour

* second cour

* Update machines.yml

* review

---------

Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
Co-authored-by: Milon <milonpl.git@proton.me>
2025-04-13 15:22:36 +02:00
Ed
5f78b72763 ParallaxControl UI Dehardcode (#36071)
* Parallax Control Improve

* Update MainMenuControl.xaml

* PJBControl.cs
2025-04-13 22:44:44 +10:00
Ed
6f665266c4 s (#1179) 2025-04-13 15:37:00 +03:00
Ed
ac541b63ef new round leave system (#1178)
* round leave

* maps update
2025-04-13 15:36:41 +03:00
Viator-MV
0f37c24df0 fix (#1177) 2025-04-13 14:48:33 +03:00
ruddygreat
f61bbebb7f Fixes hitscan weapons not respecting reflectTypes (#34203)
* removes otherwise unused events that broke reflectType

* that last one broke everything. this actually fixes it

* minor cleanup

* move some stuff around for optimisation

---------

Co-authored-by: Ruddygreat <ruddygreat1@gmail.com>
2025-04-13 21:42:03 +10:00
PJBot
555c0d3437 Automatic changelog update 2025-04-13 10:36:37 +00:00
KingFroozy
736a51962e Skirt of Life resprite + white shoes to paramedic loadout (#32227)
* skirt rises

* white shoes

* remove from loadout
2025-04-13 12:35:28 +02:00
Ed
e968c7a9b8 wendigo tweak 2025-04-13 12:34:03 +03:00
PJBot
0940f58cc3 Automatic changelog update 2025-04-13 06:30:12 +00:00
metalgearsloth
83aaa73f0e Fix docks clipping on shuttle nav (#36348)
* Fix docks clipping on shuttle nav

UI scale casualty.

* review
2025-04-13 16:29:05 +10:00
github-actions[bot]
f7ad043239 Update Credits (#36499)
Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>
2025-04-13 03:52:03 +02:00
Super
38daa81754 Changed misleading line in the Traitors guidebook (#36416)
fym sec can access it it's against the rules to use an uplink as command/sec
2025-04-13 02:25:16 +02:00
PJBot
15fdb01895 Automatic changelog update 2025-04-12 23:28:06 +00:00
Quantum-cross
4d41e720bb Fix for anomaly double explosion sound and sprite scaling flicker before removal (#36489)
* Fix anomaly supercrit explosion sound playing twice.

* Fix so that the supercritical anomaly doesn't scale back to normal visually before removal.
2025-04-13 01:27:00 +02:00
Ed
26d81b684b Weather refill (#1175)
* refillable by weather

* fix
2025-04-13 01:01:22 +03:00
UpAndLeaves
fa09c540a2 Dehardcode zombie damage values (#36494)
* Quick, send it!

* no spaces, no fun

* Noooo I have to adhere to good code standards
2025-04-12 13:43:31 -07:00
PJBot
ba6995fa82 Automatic changelog update 2025-04-12 20:01:54 +00:00
Errant
0c6e21dec2 PlayerPanel Follow button (#36466)
* Follow button

* remove event stuff
2025-04-12 22:00:46 +02:00
Ed
51b3492cea Update wendigo.yml 2025-04-12 22:01:14 +03:00
Ed
517bc5418b Wendigo demiplane antag (#1174)
* wendigo

* ritual3

* Update sky_lightning.yml
2025-04-12 17:32:53 +03:00
Tayrtahn
76e72893c9 Add warnings when TagSystem methods are called with string literals (#36281)
Apply ForbidLiteralAttribute to all appropriate TagSystem methods
2025-04-12 16:18:31 +02:00
PJBot
a6a29e2554 Automatic changelog update 2025-04-12 13:38:15 +00:00
slarticodefast
fca83f9924 add debug verb for inspecting mind entities (#36474)
* mind verb

* new line
2025-04-12 15:37:07 +02:00
Viator-MV
ee30ae1341 frigid coast (#1173)
* frigid coast

* fix

* Update snow.yml

* Update default.yml

* Update Frigid_Coast.yml

---------

Co-authored-by: Ed <edwardxperia2000@gmail.com>
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
2025-04-12 16:35:41 +03:00
PJBot
4e5a73a447 Automatic changelog update 2025-04-12 09:06:22 +00:00
Pieter-Jan Briers
453e85a899 Lobby duration is now 5 minutes on wizden (#36476)
The default value is 2 minutes 30 seconds, which was set many years ago. The game is different now, people need time to stretch their legs or get some water.

This was prompted by an internal discussion about unhealthy playing habits in the game.
2025-04-12 11:05:13 +02:00
Ed
3c27e0ed99 Revert "Another Try" (#1170)
* Revert "Another Try (#1167)"

This reverts commit 355fc410a3.

* Update EntityTest.cs

* Revert "Update EntityTest.cs"

This reverts commit 1f75981e59.
2025-04-12 12:03:18 +03:00
Ed
e64c8f3d4f Dead tree (#1172)
* farming rebalance

* Update base.yml

* Update CP14FarmingSystem.Resourse.cs

* dead tree

* Update scattering_grenades.yml
2025-04-12 11:43:45 +03:00
Emisse
0b48cbe5e4 Increase Bagel's secoff job slots to 6 (#36434) 2025-04-12 01:37:50 -06:00
Pieter-Jan Briers
e6e60dead4 Revert "Feature/shader radial menu" due to shader issue (#36470) 2025-04-11 23:30:52 +02:00
PJBot
86620dbe6c Automatic changelog update 2025-04-11 21:05:44 +00:00
Errant
4ecdc17bb8 PlayerPanel username copy fix (#36468)
weh
2025-04-11 23:04:37 +02:00
Ed
da5190ae60 Farming rebalance (#1171)
* farming rebalance

* Update base.yml

* Update CP14FarmingSystem.Resourse.cs
2025-04-11 23:45:03 +03:00
Tayrtahn
f7850a3c0b Fix ninja battery drain debug assertion (#36461)
Fix ninja battery drain using wrong uid
2025-04-11 19:42:54 +02:00
Silicon14
054a58d199 Fixed phalanxamines guidebook entry. (#36458)
* fixed phalanxamines guidebook entry

* Update Resources/Locale/en-US/reagents/meta/medicine.ftl

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>

---------

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
2025-04-11 19:02:53 +02:00
Ed
355fc410a3 Another Try (#1167)
* tick

* Update simple.yml

* revert deep

* revert straw

* revert surko

* revert fix

* revert beards

* Revert "revert surko"

This reverts commit 9ea597414a.

* Revert "revert fix"

This reverts commit 910da9d6e6.

* Revert "revert beards"

This reverts commit a941a41788.

* Revert "revert deep"

This reverts commit 8dd25a4b96.

* Reapply "revert deep"

This reverts commit cbde613021.
2025-04-11 19:53:00 +03:00
metalgearsloth
6b96fb45a6 Update submodule to 252.0.0 (#36462) 2025-04-12 02:10:54 +10:00
Milon
3a6441932e Directional BoundUserInterfaceMessageAttempt content edition (#36320) 2025-04-12 01:33:32 +10:00
TakoDragon
dc37ab7c6d RD Windoor (#36377)
rd-windoor
2025-04-11 15:13:17 +02:00
lunarcomets
fd7413f51a predict borg selection (#36430)
do the thing
2025-04-11 14:17:11 +02:00
Damn Feds
edb5dd0b30 fixes removed annotations 2025-04-11 22:43:11 +12:00
Damn Feds
d66c59d38d Merge branch 'master' into bagel-sec-count 2025-04-11 22:41:46 +12:00
Nemanja
1540880eb2 Predict Labels (#36406)
* Predict Labels

* nitpicks
2025-04-10 22:19:48 -07:00
PJBot
b812045d64 Automatic changelog update 2025-04-11 04:59:40 +00:00
Nox
680544a53a Descriptions for .45 magnum (#36383)
* Initial commit: added descriptions to revolvers, N1984, speedloaders, cartridges, and ammo boxes.

* Updated descriptions in accordance with Slarti and Roomba's suggestions.

* Oops, did a misclick!

* Updated Mateba description slightly

* Slightly updated pirate revolver description

* Updated Mateba description

* Updated Mateba description again

* Fixed a last occurence of restricted in AP bullets
2025-04-10 21:58:33 -07:00
PJBot
3a27de3f7e Automatic changelog update 2025-04-11 02:16:33 +00:00
Nox
4006914e35 Descriptions for .25 caseless (#36385)
* Initial commit: added descriptions to ammo boxes, cartridges, and magazines, and modified the cobra pistol's description.

* Updated magazine descriptions slightly

* Updated descriptions according to Roomba's feedback

* Minor updates

* Minor fixes

* Minor touch-up

* I should stop making tiny changes.

* Update Resources/Prototypes/Entities/Objects/Weapons/Guns/Pistols/pistols.yml

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>

---------

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
2025-04-11 04:15:26 +02:00
PJBot
6d2f5a6844 Automatic changelog update 2025-04-11 02:11:10 +00:00
Dinner
3f0ca9b786 Fix gas mixers and pneumatic valves being hidden by floor tiles (#36428)
fix gas mixers and pneumatics valves being hidden by floor tiles
2025-04-11 04:10:03 +02:00
PJBot
b2c05b807d Automatic changelog update 2025-04-11 02:07:53 +00:00
YoungThug
97e8c4d506 Wizard added in all at once! (#36408)
SpeedMergePlease
2025-04-10 19:06:47 -07:00
Tobias Berger
812d47bb2d Choose correct state when rendering entities (#36409) 2025-04-11 03:56:02 +02:00
lzk
262e7ae904 fix cargo products (#36447) 2025-04-11 03:15:20 +02:00
PJBot
1100807944 Automatic changelog update 2025-04-11 01:13:20 +00:00
Ethan_k
0977b74294 Zombies can no longer Suicide take 2 (#36453)
* I did it right

* Update Content.Server/Zombies/ZombieSystem.Transform.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-04-11 03:12:13 +02:00
PJBot
55bc0058f4 Automatic changelog update 2025-04-11 00:58:48 +00:00
RedBookcase
05785e7d45 Made the mosin major contraband, fixed uplink name. (#36446)
Co-authored-by: RedBookcase <Usualmoves@gmail.com>
2025-04-11 02:57:41 +02:00
PJBot
be6753a9c3 Automatic changelog update 2025-04-11 00:55:32 +00:00
Nemanja
2769de7b5d Add Aluminum Source (Cans) (#36449)
* aluminium cans

* shhhhh
2025-04-11 02:54:24 +02:00
Tiniest Shark
d50703d7a4 Hypospray Inhand Fix (#36452)
* fixed the cmo hypospray inhands

* whoops it was the gorlex one too
2025-04-11 02:53:31 +02:00
PJBot
3c5877edb6 Automatic changelog update 2025-04-10 22:23:24 +00:00
SlamBamActionman
5975853447 Decrease Syndicate raid suit size, add bundle backpack (#35890)
Decreased Syndicate raid suit size, add bundle backpack
2025-04-10 15:22:17 -07:00
Myra
a96fd7e08f New "PR made on master" message (#36441)
* New "PR made on master" message

* Update close-master-pr.yml

* Sponsored by languagetool

* Update close-master-pr.yml

* Update close-master-pr.yml
2025-04-10 13:10:26 -07:00
Silicon14
ddaa62c685 Change ambuzol plus guidebook entry to match recipe. (#36444)
change ambuzol plus guidebook entry to match recipe
2025-04-10 22:04:10 +02:00
Kirby
ee90926ccd Changes the name of the Detectives suitskirts from "... suit" to "... suitskirt" (#36436)
* Changes the name of the detectives skirts

* Whoops. Didn't mean to delete that
2025-04-10 12:34:48 -07:00
Ed
948d711336 Bunch of bugfixes (#1165)
* watcher fix

* fix #1162

* fix #1111

* make watcher move smoothly

* s

* Delete test_xeno.yml
2025-04-10 22:28:50 +03:00
Emisse
418b931ab8 Job count annotation for each map yml file (#36433) 2025-04-10 11:43:52 -06:00
PJBot
32e6203a9d Automatic changelog update 2025-04-10 16:00:25 +00:00
SlamBamActionman
7f6756135b Add cooked dragon steak and cutlets (#36273)
* Add cooked dragon steak and cutlets

* If it's worse for you it's even more of a delicacy

* Attribution
2025-04-10 08:59:18 -07:00
PJBot
08679be702 Automatic changelog update 2025-04-10 14:19:42 +00:00
chromiumboy
00ab7775d0 Holopad fixtures bugfix (#36341)
Initial commit
2025-04-10 16:18:36 +02:00
PJBot
4862f072c2 Automatic changelog update 2025-04-10 13:56:20 +00:00
ArtisticRoomba
c6581e655c Fix power cells/cages counting for laser weapon bounties (#36431)
fix cargo bounty bug
2025-04-10 15:55:13 +02:00
metalgearsloth
4b5b7a19a1 Update submodule to 251.0.0 (#36435) 2025-04-10 21:49:14 +10:00
Pieter-Jan Briers
25b620de23 Lower minimum size of absorbent item status (#35804)
80f2dc6dd3 fixed BoxContainer so that the actual specified MinimumSize gets used. This is a problem because for the absorbent item status it's way too high so it looks silly.
2025-04-10 20:48:13 +10:00
J
3c307f3b36 Various UI warnings cleanup (#36169)
* Various UI warnings cleanup

* Revert unnecessary change

* Redoing SpriteSystem as it's non-injectable

* Missed one

* Better entity instantiation

* General cleanup of warnings changes

* Wrong class name!
2025-04-10 20:47:05 +10:00
PJBot
48004bfad7 Automatic changelog update 2025-04-10 10:45:17 +00:00
slarticodefast
f6bfce38da remove mind roles from EntityWhitelist (#36089)
* remove mind roles from EntityWhitelist

* remove redundant dependency
2025-04-10 20:45:12 +10:00
RedBookcase
dc6ed30ec8 Fixed the empty mass scanner still being a normal item, whoops. (#36340)
* Fixed the empty mass scanner still being a normal item, whoops.

* Fixed parenting duplication and issues with item state.

---------

Co-authored-by: RedBookcase <Usualmoves@gmail.com>
2025-04-10 20:44:06 +10:00
Fildrance
56710697a9 Feature/shader radial menu (#35152)
* it works! kinda

* so it works now

* minor cleanup

* central button now is useful too

* more cleanup

* minor cleanup

* more cleanup

* refactor: migrated code from toolbox (as it was rejected as too specific)

* feat: moved border drawing for radial menu into RadialMenuTextureButton. Radial menu position setting into was moved to OverrideArrange to not being called on every frame

* refactor: major reworks!

* renamed DrawBagleSector to DrawAnnulusSector

* Remove strange indexing

* Regularize math

* refactor: re-orienting segment elements to be Y-mirrored

* refactor: extracted radial menu radius multiplier property, changed color pallet for radial menu button

* refactor: removed icon backgrounds on textures used in current radial menu buttons with sectors, RadialContainer Radius renamed and now actually changed control radius.

* refactor: in RadialMenuTextureButtonWithSector all sector colors are converted to and from sRGB in property getter-setters

* refactor: renamed srgb to include Srgb suffix so devs gonna see that its srgb clearly

* fix: enabled any functional keys pressed when pushing radial menu buttons

* fix: radial menu sector now scales with UIScale

* fix: accept only one event when clicking on radial menu ContextualButton

* fix: now radial menu buttons accepts only click/alt-click, now clicks outside menu closes menu always

* feat: simple radial menu prototype for easier creation

* refactor: cleanup, restored emote filtering, button models now have class hierarchy

* refactor: remove usage of closure from 'outside code'

* refactor: remove non existing type from UiControlTest

* refactor: remove unused using

* refactor: revert ability to declare radial menu layers in xaml, scale 32px sprites using scale in radial menu

* refactor: whitespaces

* refactor: subscribe for dispose on existing radial menus

* feat: now simple radial menu button models can have custom color for each sector background (and hover background color). Also added OpenOverMouseScreenPosition inside SimpleRadialMenu

* fix: AI door menu now can be closed by verb if it gets unpowered

* overlay and its registration

* radial menu shader but it requires wierd offset

* remove unused file

* smol cleanup

* remove unused code

* neat internal subsctors in radial menu shaders

* refactor finalize visual style

* comments, simplify, extract variable and other minor refactors on radial-menu shader

* refactor: extract more data from radial menu with sector to radial container for shader drawing

* replaced DrawSeparators for RadialMenuTextureButtonWithSector with DrawBorder (no reason to make them separate), also now colors are properly applied

* refactor: simplify hiding border, extended xml-doc for simple radial menu settings

* refactor: remove duplication of radial menu shaders, use ValueList to collect ClearExistingChildrenRadialButtons buttons to remove

* refactor: remove linq

* fix: fix AI radial action serialization using invalid type

* refactor: fix duplicate ShowDeviceNotRespondingPopup for AI by properly checking if it can interact

* refactor: removed *if* blocks from shader, replaced with branchless logic

* refactor: whitespaces, changed list to array in simple radial button preparing methods

* fix: merge duplicated code

---------

Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>
2025-04-10 20:42:53 +10:00
PJBot
2172eaa492 Automatic changelog update 2025-04-10 10:40:21 +00:00
beck-thompson
149c42f385 Predict inflatable barriers verb (#32420)
* First commit

* evil

* Made it not do weird things

* address review!
2025-04-10 20:39:13 +10:00
Damn Feds
a8e347c606 increase sec count to 6 2025-04-10 22:17:38 +12:00
Damn Feds
e2296f6d58 remove duplicate CE entry 2025-04-10 22:06:10 +12:00
Damn Feds
829f8199e0 job counts for each map 2025-04-10 21:55:45 +12:00
github-actions[bot]
de5ec12791 @noverd has signed the CLA in crystallpunk-14/crystall-punk-14#1164 2025-04-10 08:40:55 +00:00
Ed
41b84f43eb Delete Factoria (#1156)
* bue

* Update PostMapInitTest.cs
2025-04-10 11:10:04 +03:00
PJBot
728603f714 Automatic changelog update 2025-04-09 22:34:06 +00:00
Alex Parrill
74ca51dac8 Mark the spider clan explosive as major contraband (#36421)
Even though it's an unsanctioned explosive device, it's currently
not considered contraband. This patch adds BaseMajorContraband to it.
2025-04-10 00:32:57 +02:00
Ed
0decd375e4 Birch tree (#1154)
* birch

* wooden birch log and planks

* birch tile crafting

* add birch to worldgen

* Update grasslands.yml

* wooden planks (any)

* universal wood crafting

* birch wall
2025-04-09 15:54:38 +03:00
Emisse
cc167b0c2f Convex update (#36401) 2025-04-08 17:51:41 -06:00
Spessmann
2d25c1266a convex fixes 2025-04-08 15:38:28 -07:00
PJBot
394affeb95 Automatic changelog update 2025-04-08 21:55:10 +00:00
TheBlueYowie
517aeb6486 Replaced Sterile Swabs in NutriMax with a Swab Dispenser (#36399)
Replaced Sterile Swabs with Swab Dispenser in NutriMax
2025-04-08 17:54:04 -04:00
PJBot
b4c460752f Automatic changelog update 2025-04-08 21:28:14 +00:00
Tiniest Shark
bfac77b53f Add inhands for Holoprojectors, labelers, cone, brb sign, fartbag (#36036)
* Add inhands for Holoprojectors, labelers, cone, brb sign, whoopie cushion

* Update Resources/Textures/Objects/Devices/Holoprojectors/atmos.rsi/meta.json

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>

---------

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
2025-04-08 23:27:07 +02:00
beck-thompson
3135b2ab3e Fix matchstick prediction issues (#31418)
* First commit

* Minor fixes please ymal error begone

* If this fixes it

* Last chance

* How

* Forgot

* First fixes

* Added correct component tags

* Minor cleanup

* Address review!

* Namespace change

* Fix yaml yelling

* Changes

* Update namespace

* Removed the unneeded files
2025-04-08 23:00:57 +02:00
Tayrtahn
048dcd9eeb Fix lsobjectives target player logic (#36398)
* Fix lsobjectives target player logic

* Logic 3.0
2025-04-08 21:42:38 +02:00
PJBot
d9115f8bcc Automatic changelog update 2025-04-08 14:55:20 +00:00
slarticodefast
b276524468 fix rmobjective command and add completion options (#36396)
fix rmobjective command
2025-04-08 16:54:13 +02:00
creamybag
d201dc0695 Beards (#1153)
* beards

* fix

---------

Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
2025-04-08 17:40:01 +03:00
Ed
5b3688fc89 deep Comoss ocean (#1150)
* deep Comoss ocean

* Update migration.yml
2025-04-08 17:39:23 +03:00
Ed
f7b5e40f23 fix master (#1152) 2025-04-08 17:24:56 +03:00
Viator-MV
d0a185cca0 Empties (#1151)
добавлены пустые пресеты карт 2 биомов со всеми нужными компонентами
2025-04-08 16:04:45 +03:00
Whatstone
e6ea77d21b DocumentParsingManager: Ignore XML comments in guidebook pages (#35506)
* Parse XML comments

* Use var instead of typed for variable declaration

---------

Co-authored-by: Simon <63975668+Simyon264@users.noreply.github.com>
2025-04-08 14:44:55 +02:00
PJBot
73863d3304 Automatic changelog update 2025-04-08 09:38:19 +00:00
Nyxilath
8d3b89ca9b Printable vials (#36380)
* add vial recipe

* adding vial to lathe recipes

* adjusted vial production cost

* Reduced glass cost for vials
2025-04-08 11:37:11 +02:00
Quantum-cross
716c0ef51f Allow sound to play at the start of anomaly supercritical animation (#36260)
* Add datafield to AnomalyComponent to play a sound when an anomaly enters supercriticality

* use Entity<T> pattern

* use implicit default for nullable

* don't forget to resolve the AnomalyComponent...

* Add comment for StartSupercriticalEvent "ent" parameter

* use implicit casts from Entity<T> to EntityUid

* StartSupercriticalEvent requires AnomalyComponent to resolve
2025-04-08 19:11:32 +10:00
PJBot
5cc8b01e64 Automatic changelog update 2025-04-08 08:24:22 +00:00
K-Dynamic
5b4e3b46a6 New security box fills, renamed and replaced sechud box icon (#35057)
* secglasses and sechud icons, new box fills

* sunglasses box

* fixes indentation
2025-04-08 10:23:12 +02:00
Radezolid
8da64c127a Make FlammableTileReaction additive instead of multiplicative. (#36387)
Make FlammableTileReaction additive
2025-04-08 09:44:52 +03:00
Tayrtahn
3e98f1699d Make spam delivery headers easier to reuse (#36332)
Convert nanotrasen, syndicate, and alternate timeline nanotrasen headers into reusable terms
2025-04-08 00:33:10 +02:00
Ed
f7f7feb837 Marble update (#1146)
* all marble resprite

* Update meta.json

* marble table

* marble natural wall

* marble cave floor

* marble material

* marble small floor bricks

* marble in demiplanes
2025-04-07 21:27:20 +03:00
creamybag
06863d9986 StrawHat (#1132) 2025-04-07 17:15:56 +03:00
creamybag
d5ce5d9f37 Syurko update (#1148)
* Syurko\

* Translation editsЭ

* fix
2025-04-07 17:15:21 +03:00
slarticodefast
50bbb1c101 predict IgnitionSourceComponent (#36310)
* PREDICTION

* comment

* don't overwrite event args

* totally not a web edit

* intn't
2025-04-06 17:54:47 -07:00
Ed
56299c62d6 fix 2025-04-07 01:36:55 +03:00
Ed
e77645d9d6 old tiles YES (#1144) 2025-04-07 01:34:45 +03:00
Tayrtahn
8d8c1e4dae Make RandomMetadata properly support localization (#36343)
* Make _outputSegments readonly

* Remove mystery character

* Use Fluent instead of string concatenation

* Adjust format

* Convert existing content

* Don't need these anymore

* Docs
2025-04-06 11:12:39 -07:00
Ed
d81dbe4c20 Update tiefling.yml 2025-04-06 20:32:52 +03:00
Nim
d3be599ccb carcat tail (#1141) 2025-04-06 17:26:36 +03:00
PJBot
e88371b23b Automatic changelog update 2025-04-06 12:11:24 +00:00
ScarKy0
9e299a1053 Allow Aghosts to load biomes. (#36325)
* init

* review
2025-04-06 14:10:17 +02:00
Ed
4efbb6f307 Update sell.yml 2025-04-06 15:04:18 +03:00
Ed
b4ab1a714c Update CP14SharedFarmingSystem.Interactions.cs 2025-04-06 14:05:04 +03:00
Ed
b04b95cae4 farm buff 2025-04-06 13:59:50 +03:00
PJBot
92c9653801 Automatic changelog update 2025-04-06 08:32:13 +00:00
Minemoder5000
7c84ff1a93 Make Health Analyzer scan range nullable and adjust admin PDA (#36347)
* Modify .cs and admin pda

* enhance comment
2025-04-06 10:31:06 +02:00
PJBot
fe7814c94b Automatic changelog update 2025-04-06 06:49:26 +00:00
RedBookcase
b5616d22a9 Salvage melee weapon tweaks (#35914)
* Minor salvage melee tweaks.

* Minor salvage melee tweaks.

---------

Co-authored-by: RedBookcase <Usualmoves@gmail.com>
2025-04-05 23:48:18 -07:00
github-actions[bot]
87c7305c41 Update Credits (#36337)
Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>
2025-04-06 02:37:26 +02:00
PJBot
45c9e10d20 Automatic changelog update 2025-04-05 21:06:49 +00:00
ArtisticRoomba
9b86624d30 Fix blocked UI interaction on unpowered devices (#36319)
init
2025-04-05 23:05:42 +02:00
PJBot
7f96f82603 Automatic changelog update 2025-04-05 20:22:18 +00:00
Phil
f7b32d9226 Remove toxins from the chemical synthesis kit description (#36323)
Alter the description of the chemical synthesis kit to no longer include any false hopes of toxins
2025-04-05 22:21:10 +02:00
Emisse
0a8072db30 Elkridge - AI update and maints expansion + fixes (#36151) 2025-04-05 11:30:13 -06:00
UpAndLeaves
d083842f1f Centcomm death rattle implant (#36113)
* behold!

* minor name change 👍

* Remove fields 👍

* Changes it to parent off DeathRattleImplant

* Adds implants round start and fixes hypothetical bug

* Update Resources/Prototypes/Entities/Mobs/Player/humanoid.yml

As per slarticodefast's suggestion

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-04-05 09:21:10 -07:00
deltanedas
67a9809a5e remove evil shitcode from randommetadata (#36324)
* remove evil

* fix non-localizeddataset uses

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2025-04-05 17:56:22 +02:00
Ed
e6180da35c Displacement Map Visualizer update (#35952)
Update Displacement Map Visualizer.lua
2025-04-05 15:51:59 +03:00
slarticodefast
aa24066450 move DeviceLinking events to shared (#36307)
move events
2025-04-05 14:20:14 +02:00
ScarKy0
890d4339d1 Add additional Biome Markers. (#36300)
* init

* slight value tweaks

* few more
2025-04-05 14:03:19 +02:00
Viator-MV
32b077af63 update (#1137) 2025-04-05 14:42:51 +03:00
Ed
52c06249ea f (#1136) 2025-04-05 13:46:23 +03:00
Ed
bb2fbd1baf Update secret_weights.yml 2025-04-05 12:43:46 +03:00
PJBot
371e28f22f Automatic changelog update 2025-04-05 09:40:07 +00:00
SlamBamActionman
cb03ea3d0b Reduce storage implant to a 2x L shape/6 slots (#36272)
Change subdermal implant
2025-04-05 11:38:58 +02:00
KamTheSythe
0a229f5abf Remove "SHUTTLES" from the allergy list in ion_storm.yml (#36317)
with accordance pull 35751, removes the "SHUTTLES" as a possible allergy to prevent possible round stall
2025-04-05 11:00:19 +02:00
Deerstop
ccb884f141 removed mapinit and mappaused components 2025-04-05 18:59:19 +11:00
Super
033712e34b Typo fix in Syndicate agent locale resources (#36318)
* "discretely" corrected to "discreetly"

* how did it happen twice
2025-04-05 09:36:00 +02:00
Emisse
ce988bfe7c Update Oasis (#36178) 2025-04-05 01:24:54 -06:00
Deerstop
c2fc62e3b3 maints insuls, more meteor shielding 2025-04-05 17:35:21 +11:00
Deerstop
aa6cfa40a6 Merge branch 'space-wizards:master' into elk-new 2025-04-05 16:37:06 +11:00
PJBot
a4ba5ff408 Automatic changelog update 2025-04-05 03:23:21 +00:00
āda
f66fd152cf Add 10u of plasma to SyndieJuice (#36280)
Gift for the agent
2025-04-04 20:22:12 -07:00
BWTCK
6ed0644fc0 Fix shutter construction ghost rotation (#36082)
* Fixed shutter construction frame not aligning with construction ghost

* removed metadata change that should be in a different PR
2025-04-04 20:00:47 -07:00
J
af9526197a Extracts magic strings from Tag calls (#36305)
* Extracts magic strings from Tag calls

When #36281 gets merged, the `TagSystem` methods will all give warnings. Let's fix those warnings before they even happen!

* Adds missing libraries

* Remove not yet implemented TagSystem changes

* Fix tag spelling error

Genuinely surprised there was only 1!

* Styling and proper type changes

* Styling

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>

---------

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
2025-04-04 20:20:19 -04:00
Ed
e308eec703 Hoe dirt preparing (#1135)
* seedbed returns

* modular hoe!

* hoe gameplay

* remove onion seeds
2025-04-05 01:00:39 +03:00
PJBot
e58ab56e42 Automatic changelog update 2025-04-04 20:25:11 +00:00
ScarKy0
9993cf8227 Antagonist roles now require 1h playtime. (#36276)
* init

* whitespace
2025-04-04 22:24:04 +02:00
Myra
fe1664b46d IPIntel now rounds to 2 decimal points (#36298)
* IPIntel now rounds to 2 decimal points

* Nvm i understood what pjb wanted now
2025-04-04 20:42:13 +02:00
metalgearsloth
d844ec250e Remove embed mispredict (#36297)
* Remove embed mispredict

I don't know why this is here but it doesn't seem to cause issues and transforms should be fully predicted so if there are bugs I will deal with them as they come up.

* a
2025-04-04 19:49:21 +02:00
PJBot
be809b9f65 Automatic changelog update 2025-04-04 17:48:06 +00:00
Tayrtahn
6000855bb2 Fix ninjas not being able to hack criminal records (#36299)
Index reason placeholders prototype as a LocalizedDataset
2025-04-04 19:46:59 +02:00
PJBot
b72674e738 Automatic changelog update 2025-04-04 15:57:37 +00:00
TheBlueYowie
21bad6ade1 Rotate Adv Mineral Scanner in Inventory (#36294) 2025-04-04 08:56:30 -07:00
PJBot
ed4d709c9e Automatic changelog update 2025-04-04 15:37:35 +00:00
lzk
4e33a288d2 fix implanting borgs and bots (#36218)
* fix implanting borgs

* fix
2025-04-04 17:36:28 +02:00
metalgearsloth
b501026dcd Mob collision tweaks (#36296)
* Mob collision tweaks

- Remove the dot product default so moving also pops it.
- Cleanup the cvars so admins can adjust

* Gas canister revert
2025-04-04 17:14:04 +02:00
Nim
d5e54ce744 minor edits (#1130) 2025-04-04 17:30:41 +03:00
Nim
c91a6c3f59 Adapted watchers (#1129)
* watcher

* co

* sadly
2025-04-04 17:30:26 +03:00
metalgearsloth
593804b517 Mob collisions (#34580)
* Conveyor optimisations

- Optimise movement for moving stuff. Better flags + less resolves + slapped parallelrobustjob on it.
- Sleeping for entities getting conveyed into walls.

* Blocker version

* Finish

* Final

* Mob collisions

* impulses

* Collision smoothing

* Locked in

* 30tps working

* r

* fixes

* Best

* Fixes + CVars

* CVars in place

* Pushies

* Opt attempt 1

* Revert "Opt attempt 1"

This reverts commit 5ccd72dcbea09261a992aa1f7f05df169a1ce676.

* Fix mispredicts

* Ready-ish

* better

* Cleanup

* Fix conveyor power mispredict

* Forgetting to actually do deltas

* Fix buckle pushes

* Bagel save

* Revert "Bagel save"

This reverts commit 1b93fda81fb852d89b89b0beae0b80f8a61165f2.

* Conveyor resave

* Fix prediction

* Mob movement rewrite

* Bandaid

* Working version

* Tentatively working

* Friction to fix cornering

* More fixes

* Revert bagel

* Revert this

* Bad parity

* Working

* Fixes

* Woops

* Doc comments

* Pen cap cvar

* StandingState cleanup and sub

* Fix downed mobs

* fish

* client

* Disable pushing on tests

* More variables

* Movement mods

* Mass diff

* 1 more tweak

* Cvar
2025-04-05 00:33:52 +11:00
PJBot
ba2a89ecfc Automatic changelog update 2025-04-04 13:13:11 +00:00
K-Dynamic
dfbcfaf45d Add PKA and PTK-800 shuttle gun recipes to sec techfab (#34566)
* add Magboots and PKA to sec lathe

* add kinetic shuttle gun to sec lathe

* use pack recipe

* remove magboot from prior commit
2025-04-04 15:12:04 +02:00
Tayrtahn
d295aed791 Fix loc issues with suicide popup (#36284) 2025-04-04 11:41:21 +02:00
ScarKy0
14b9afff67 Stable merge (#36291) 2025-04-04 11:30:40 +02:00
SlamBamActionman
444ef029bc [Hotfix] Change ID card console admin log severity to Medium (#36283)
It's that simple
2025-04-04 11:18:02 +02:00
Ed
b66ee390a6 Dynamic demiplane weather + farming hotfix (#1131)
* dynamic demiplane weather

* add skeleton sprite

* hotfix farming

* Update wheat.yml
2025-04-04 10:35:48 +03:00
Tayrtahn
5a25ef08b1 Fix loc issues with syringes (#36285)
Fix injector loc issues
2025-04-03 18:28:26 -07:00
PJBot
5d8e0bf954 Automatic changelog update 2025-04-03 22:25:39 +00:00
Luna "YuNii" Henrich
db62336618 Stop ghosts from being logged to Airlocks (#36261)
* stop ghosts from being logged

* thanks rider for the random import

* add new tag PreventAccessLogging

* once again removing random auto imports

* inverted if for code readability

* switch to ProtoId<> usage
2025-04-04 00:24:30 +02:00
scrivoy
748e4719eb Merge branch 'master' into meta-remove-wizard-robes 2025-04-03 23:17:14 +02:00
PJBot
f2391cbcc9 Automatic changelog update 2025-04-03 14:46:11 +00:00
Whatstone
983cf150e0 Recipes for curtains and tables using carpets now respect stacks. (#33721)
* Carpet curtain/table recipes now respect stacks

* remove unused colour carpet tags

* Remove the tags outright
2025-04-03 17:45:04 +03:00
Nim
e125605f25 fix constructions (#1125) 2025-04-03 17:13:39 +03:00
creamybag
dd9aea718c The guildmaster's rapier was not given out in the round. (#1123)
* fix

* fix2
2025-04-03 15:34:35 +03:00
Ed
48831380b4 Give some love to farming (#1124)
* give some love to farming

* Queryptimization

* Fuck soil!!!

* fuck soil in prototypes!

* seeds improve

* partial merge wild and farm

* some strange fix

* plant kills refactor, add compost

* fix compost

* Update migration.yml

* rain can watering plants

* sage update

* Update seeds.yml

* sage smoking update

* Update seeds.yml
2025-04-03 15:29:08 +03:00
creamybag
16c4f8be53 Furcoat carcat (#1122)
* FurcoatCat

* fix
2025-04-03 10:00:27 +03:00
PJBot
c877941aba Automatic changelog update 2025-04-03 06:59:12 +00:00
pathetic meowmeow
e9b89a1c6b Improve sprite fading behaviour (#35863)
* Click through faded sprites

* Count the mouse position for which sprites to fade
2025-04-03 09:58:05 +03:00
scrivoy
5d62d60749 add two fake wizard hats 2025-04-03 08:35:22 +02:00
scrivoy
cea942db7f Merge branch 'master' into meta-remove-wizard-robes 2025-04-03 08:32:40 +02:00
PJBot
ce53629f1d Automatic changelog update 2025-04-03 06:31:00 +00:00
āda
4c73dcc2c8 Diphenhydramine causes drowsiness (#36212)
* nap time in medbay

* suggested changes

* fake test fail
2025-04-02 23:29:52 -07:00
Polter
b2f7196e26 Change the name and description of the templar helmet. (#36258)
Changed the name and description of the knight helmet.

Co-authored-by: Flesh <N/A>
2025-04-02 23:03:36 -07:00
metalgearsloth
8ad7c9c281 Add autocomplete to controlmob (#36234)
Expensive for what it is just really annoying in debug to not have it. Worst case I just make it debug only and we don't add it for release.
2025-04-03 05:32:14 +02:00
Tayrtahn
8007a4ebf7 Fix a few loc bugs with magic mirror/scissors (#36269)
* Use identity for magic mirror popups

* THE()

* Use correct pronouns in blocked-by-hat message
2025-04-03 05:30:30 +02:00
Tayrtahn
e4d7f164f6 Localize air alarm states (#36266) 2025-04-02 19:38:26 -07:00
Tayrtahn
bb864f2b56 Fix entities burning to ash not using identity, and bad formatting (#36268)
* Make burning to ash use identity

* CAPITALIZE(THE())
2025-04-03 04:02:09 +02:00
J
7e4cf87820 NPC Warnings cleanup (#36189)
* NPC Warnings cleanup

* Reverting unnecessary changes

* Reverting unnecessary changes, missed

* Using entity GetGrid override instead
2025-04-02 17:12:25 -07:00
Tayrtahn
7f781e7bda Convert AgentIDCard message to use a Fluent selector (#36263)
Convert AgentIDCard message to use a selector
2025-04-02 16:26:36 -07:00
Myra
5d37e77e57 [Stable merge] :3 (#36264) 2025-04-02 23:57:33 +02:00
Vasilis The Pikachu
933984fe6f :3
This is so we can publish stable again
2025-04-02 23:55:10 +02:00
PJBot
b72a9170b0 Automatic changelog update 2025-04-02 18:38:43 +00:00
qwerltaz
b204fd9b0e add: Dragon rift color changes based on charge (#36216)
* use dragon rift sprite colours

* Entity<T>
2025-04-02 14:37:34 -04:00
PJBot
e920558bb6 Automatic changelog update 2025-04-02 16:12:41 +00:00
Fildrance
3f8deb7aa4 fix: re-add missing RCD deconstruct action #36243 (#36255)
Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
2025-04-02 18:11:34 +02:00
Nim
879792be09 Fix mana damage (#1106)
* fix mana damage

* mana potion

* fix rev

* ehh

* hmm

* nop

* Update target_effect_creation_on_water.yml

---------

Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
2025-04-02 16:11:48 +03:00
Kirby
8548e062ed Light replacer description typo fix (#36256)
Replacer description typo fix
2025-04-02 12:42:05 +02:00
Deerstop
c78b8a806a Merge branch 'space-wizards:master' into elk-new 2025-04-02 17:12:10 +11:00
Tayrtahn
93df56ac16 Fix "other player points at you" message formatting (#36253)
Fix "other player points at you" message's Fluent functions
2025-04-01 22:40:49 -07:00
Tayrtahn
593a8fe869 Fix KeyNotFoundException that sometimes happens on server shutdown (#36221) 2025-04-01 23:11:15 -04:00
PJBot
3dba0d2159 Automatic changelog update 2025-04-01 23:28:01 +00:00
MisterImp
899d318f01 New food recipe: World Peazza (#35191)
* added world peazza

* fixed a comma in the pizza sprite json

* changed attribution comment on ArtisticRoomba's suggestion

* restored accidentally deleted line, thanks Tayrtahn
2025-04-01 16:26:53 -07:00
J
3192a7fde5 Rotation warnings cleanup (#36197)
* Rotation warnings cleanup

* Naming convention fix

* Adding component that we already have
2025-04-01 23:56:37 +02:00
Radezolid
4cf14211f9 Move medical locker fills to entityTables (#36249)
* Added tables + moved things to EntityTableContainerFill

* YAML convention
2025-04-01 23:55:43 +02:00
scrivoy
be50544252 remove wizard robes 2025-04-01 22:30:38 +02:00
Ed
fa7aacc103 Update Dev.toml 2025-04-01 23:08:46 +03:00
Ed
937851a72c Update Dev.toml 2025-04-01 21:50:20 +03:00
Ed
504adb6738 Fools day end (#1115)
* Revert "April fools fix (#1113)"

This reverts commit e2dec03cbb.

* Revert "April fools fix (#1113)"

This reverts commit e2dec03cbb.

* Revert "Update secret_weights.yml"

This reverts commit 256476b576.

* Update Dev.toml
2025-04-01 21:40:43 +03:00
PJBot
2cc93e23e2 Automatic changelog update 2025-04-01 16:44:28 +00:00
Tayrtahn
c8fe3651e5 Add prediction to electric grills (#36241)
* Prediction for EntityHeaterSystem

* Switch to Entity<T>

* meh

* Move popup inside ChangeSetting

* Fix grill visually turning on when changing setting while power is off

* Add note about my failed quest

* Why isn't this an IDE warning?

* Move comment above switch expression in SettingPower
2025-04-01 09:43:19 -07:00
Deerstop
212cafcf14 more maints, new AI, xenobiology, etc, ect 2025-04-01 23:29:02 +11:00
Nim
b9d191c7e4 Fix bandage (#1112)
* CP14Biological

* storePositionBuy
2025-04-01 11:26:17 +03:00
Ed
1573d1ee81 ru 2025-04-01 11:16:33 +03:00
Deserty0
e2dec03cbb April fools fix (#1113)
* fix

* fuck

* фы
2025-04-01 08:41:35 +03:00
PJBot
3c24f21607 Automatic changelog update 2025-03-31 22:33:39 +00:00
ScarKy0
115313dded Undetermined thieving satchel (#36201)
* yippee!

* no toolboxes allowed

* sprite, descriptions
2025-03-31 15:32:31 -07:00
PJBot
2688a867df Automatic changelog update 2025-03-31 22:01:13 +00:00
Tayrtahn
d2ad6cdcaa Rework the way held items scatter when holder is knocked down (#36232)
* Redo drop held items math

* Don't assume the holder has a PhysicsComponent

* Assume infinite mass for held items with no PhysicsComponent

* Switch to EntityQuery for PhysicsComponent

* The micro-est of optimizations

* use NextAngle

* Might as well do that outside the loop
2025-03-31 15:00:04 -07:00
Tayrtahn
d6dad24db8 Localize and colorize grill temperature settings (#36236)
* Make it easier to localize grill heat level settings

* Change examine text color based on setting

* Trailing periods

* Use Fluent terms to reduce duplication
2025-03-31 14:56:06 -07:00
YoungThug
f01c6e9b37 Holoparasite injector fix (#36109)
* HoloParaTextFix

* PleaseSpeedMergeLmao

* ThankYouOrks

* Update Resources/Locale/en-US/guardian/guardian.ftl

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>

* Update Content.Server/Guardian/GuardianSystem.cs

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>

* Update Content.Server/Guardian/GuardianSystem.cs

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>

---------

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
2025-03-31 17:18:21 -04:00
Ed
6e96943df5 Merge branch 'master' of https://github.com/crystallpunk-14/crystall-punk-14 2025-04-01 00:11:16 +03:00
Ed
256476b576 Update secret_weights.yml 2025-04-01 00:10:51 +03:00
Ed
655cba7674 April 2025 fool (#1109)
* Новый геймплей кузнеца и алхимика (#1084)

* anvilvat

Vat is now anvil

* deleted layers

* я даун

* тесты скажите что не так

* fuck documentation

* finally ok

* Alloys

* test not give up

* fix tests mk2 and anvil rename

* anvilgril

* FUCK TABS

* cattle

* meow

* the чистка

* armor

* fuck

* Update tags.yml

* ДА КАК ЭТО Я ВООБЩЕ БЛЯТЬ МОГ СДЕЛАТЬ НАХУЙ

* garde

* yes

* сохранить забыл

* голова потекла

* упс

* b

---------

Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>

* Viator's april fools (#1091)

* uno reverse

* comos!

* desery special

---------

Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>

* [April Fools] Mob Pumpkin King!!! (#1092)

* MobPumpkinKing

* generation

---------

Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>

* asdsasdd (#1110)

* wait what???

* some fixes

* Поправка локализации на завтра (#1108)

* локаль

* упс

* Create TOPSECRET.xml

* Update entry.yml

* Update TOPSECRET.xml

* ч

---------

Co-authored-by: Deserty0 <86846189+Deserty0@users.noreply.github.com>
Co-authored-by: Viator-MV <egor44148@gmail.com>
Co-authored-by: Nim <128169402+Nimfar11@users.noreply.github.com>
2025-04-01 00:05:46 +03:00
Ed
edc67dd280 Storm nerf (#1107)
* weather lightning nerf

* port storm weather to gamerule events

* fix
2025-03-31 23:46:21 +03:00
creamybag
05de87e9e9 Merge pull request #1090 from creamybag/toadslippers
Frogerge
2025-03-31 23:01:14 +03:00
J
3c3cf1d867 Light warnings cleanup (#36195)
* Light warnings cleanup

* Using EntitySystem Proxy overrides

* New TryComp guards for light animations

* Reverting guards when not wanted
2025-03-31 20:25:00 +02:00
github-actions[bot]
e4bd418c45 @kvant8 has signed the CLA in crystallpunk-14/crystall-punk-14#1105 2025-03-31 17:52:57 +00:00
slarticodefast
b980c509f9 delete PolymorphOnCollideComponent (#36227)
delete component
2025-03-31 17:45:18 +02:00
Ed
d6943c762c Merge pull request #1102 from ArZarLordOfMango/water
[Fix]CP14FloorWaterOptimized fix
2025-03-31 15:48:31 +03:00
ArZarLordOfMango
6ac00528e9 fix 2025-03-31 14:05:17 +02:00
ArZarLordOfMango
5ae9df1f0b water 2025-03-31 13:36:48 +02:00
Ed
41433d1414 Merge pull request #1100 from crystallpunk-14/ed-311-03-2025-upstream-2
Stable upstream sync
2025-03-31 13:15:22 +03:00
creamybag
4d1094cd6b scars (#1094) 2025-03-31 13:05:03 +03:00
Nim
2e85ac0263 Magic damage (#1047)
* magic damage

* mana-healing potion

* slimes

* ManaDepletion

* Examinable

* color
2025-03-31 13:03:42 +03:00
Fildrance
19f3497b35 refactor: simple radial menu for easier creation (#34639)
* it works! kinda

* so it works now

* minor cleanup

* central button now is useful too

* more cleanup

* minor cleanup

* more cleanup

* refactor: migrated code from toolbox (as it was rejected as too specific)

* feat: moved border drawing for radial menu into RadialMenuTextureButton. Radial menu position setting into was moved to OverrideArrange to not being called on every frame

* refactor: major reworks!

* renamed DrawBagleSector to DrawAnnulusSector

* Remove strange indexing

* Regularize math

* refactor: re-orienting segment elements to be Y-mirrored

* refactor: extracted radial menu radius multiplier property, changed color pallet for radial menu button

* refactor: removed icon backgrounds on textures used in current radial menu buttons with sectors, RadialContainer Radius renamed and now actually changed control radius.

* refactor: in RadialMenuTextureButtonWithSector all sector colors are converted to and from sRGB in property getter-setters

* refactor: renamed srgb to include Srgb suffix so devs gonna see that its srgb clearly

* fix: enabled any functional keys pressed when pushing radial menu buttons

* fix: radial menu sector now scales with UIScale

* fix: accept only one event when clicking on radial menu ContextualButton

* fix: now radial menu buttons accepts only click/alt-click, now clicks outside menu closes menu always

* feat: simple radial menu prototype for easier creation

* refactor: cleanup, restored emote filtering, button models now have class hierarchy

* refactor: remove usage of closure from 'outside code'

* refactor: remove non existing type from UiControlTest

* refactor: remove unused using

* refactor: revert ability to declare radial menu layers in xaml, scale 32px sprites using scale in radial menu

* refactor: whitespaces

* refactor: subscribe for dispose on existing radial menus

* feat: now simple radial menu button models can have custom color for each sector background (and hover background color). Also added OpenOverMouseScreenPosition inside SimpleRadialMenu

* fix: AI door menu now can be closed by verb if it gets unpowered

* refactor: simplify hiding border, extended xml-doc for simple radial menu settings

* refactor: remove linq

* fix: fix AI radial action serialization using invalid type

* refactor: fix duplicate ShowDeviceNotRespondingPopup for AI by properly checking if it can interact

* refactor: whitespaces, changed list to array in simple radial button preparing methods

---------

Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>
2025-03-31 12:57:47 +03:00
Ed
9d6e023bd0 Merge remote-tracking branch 'upstream/stable' into ed-311-03-2025-upstream-2
# Conflicts:
#	Content.Client/Administration/AdminNameOverlay.cs
#	Content.Client/Administration/UI/Bwoink/BwoinkControl.xaml
#	Content.Client/Guidebook/Controls/GuideReagentReaction.xaml
#	Content.Client/Options/UI/Tabs/KeyRebindTab.xaml.cs
#	Content.Client/SubFloor/SubFloorHideSystem.cs
#	Content.Server/Administration/Systems/AdminVerbSystem.Antags.cs
#	Content.Server/Antag/AntagSelectionSystem.cs
#	Content.Server/Cloning/CloningSystem.cs
#	Content.Server/GameTicking/Rules/Components/ParadoxCloneRuleComponent.cs
#	Content.Server/GameTicking/Rules/ParadoxCloneRuleSystem.cs
#	Content.Server/Roles/ParadoxCloneRoleComponent.cs
#	Content.Shared.Database/LogType.cs
#	Content.Shared/CCVar/CCVars.Interface.cs
#	Content.Shared/Cloning/CloningEvents.cs
#	Content.Shared/Cloning/CloningSettingsPrototype.cs
#	Content.Shared/Humanoid/NamingSystem.cs
#	Content.Shared/Humanoid/Prototypes/SpeciesPrototype.cs
#	Content.Shared/Light/Components/SunShadowCycleComponent.cs
#	Content.Shared/Storage/StorageComponent.cs
#	Resources/Changelog/Admin.yml
#	Resources/Changelog/Changelog.yml
#	Resources/Credits/GitHub.txt
#	Resources/Locale/en-US/paradox-clone/role.ftl
#	Resources/Maps/bagel.yml
#	Resources/Maps/loop.yml
#	Resources/Prototypes/Chemistry/mixing_types.yml
#	Resources/Prototypes/Datasets/Names/last.yml
#	Resources/Prototypes/Entities/Effects/puddle.yml
#	Resources/Prototypes/Entities/Mobs/Player/clone.yml
#	Resources/Prototypes/Entities/Mobs/Species/base.yml
#	Resources/Prototypes/Entities/Objects/Deliveries/deliveries_tables.yml
#	Resources/Prototypes/Entities/Objects/Devices/pda.yml
#	Resources/Prototypes/Entities/Objects/Tools/handheld_mass_scanner.yml
#	Resources/Prototypes/GameRules/events.yml
#	Resources/Prototypes/Maps/Pools/default.yml
#	Resources/Prototypes/Objectives/paradoxClone.yml
#	Resources/Prototypes/Reagents/Consumable/Drink/alcohol.yml
#	Resources/Textures/Clothing/Eyes/Glasses/jensen.rsi/equipped-EYES-arachnid.png
2025-03-31 12:41:37 +03:00
PJBot
86e4365438 Automatic changelog update 2025-03-31 02:28:17 +00:00
beck-thompson
fc0a6dfdb3 Cleanup and small update to the stethoscope! (#36210)
* First commit

* Address most of the review!
2025-03-30 22:27:08 -04:00
Ed
987f00a493 s (#1096) 2025-03-30 20:31:37 +03:00
J
66e2b0ab64 Gameticking warnings cleanup (#36193) 2025-03-30 18:29:32 +02:00
Myra
3fbc50f787 Stable merge (#36192) 2025-03-30 17:44:14 +02:00
Ed
8a479c4e5e Update weather.yml 2025-03-30 18:43:07 +03:00
Ed
011e90a5d1 Weather gameplay effects (#1089)
* pipa

* Weather effects

* Weather in demiplanes!

* demiplane enter roofs

* Demiplane ruins

* Update weather.yml

* Update paper.yml

* Update paper.yml
2025-03-30 17:27:05 +03:00
Milon
89e59b391d use manual component state for BaseEmitSoundComponent (#35030)
* why

* cursed
2025-03-31 00:41:11 +11:00
J
47f8aefc25 Anomaly warnings cleanup (#36188) 2025-03-30 15:16:46 +02:00
J
4f848e814f Movement systems warning cleanup (#36161)
* Movement systems warning cleanup

* Revert unnecessary change

* Reverting variable removal and changing entity query

* Reverting VV removals

* LocalEntity does in fact exist
2025-03-30 15:06:20 +02:00
J
504e70be2b Chemistry warnings cleanup (#36160)
* Chemistry warnings cleanup

* Fixing failed ITest

* Better entity instantiation

* Caching spritesystem and entity instantiation improvement

* Correcting naming conventions

* Rearranging dependency caching
2025-03-30 14:07:34 +02:00
J
0180a9db50 Examine warnings cleanup (#36162)
* Examine warnings cleanup

* Revert unnecessary change

* SpriteSystem naming conventions
2025-03-30 14:06:43 +02:00
K-Dynamic
1f1cf06978 More responsive votekick system (reduce timer and successive timeout) (#36044)
* reduce votekick timer from 60 to 20 seconds

* votekick timeout from 120 to 30 seconds

* votekick timer duration from 20 seconds to 45, successive votekick timeout from 30 to 60 seconds
2025-03-30 14:00:43 +02:00
metalgearsloth
085e28dd00 Fix LoadGameMap running MapInit sometimes (#35241)
The map loadpath keeps it as not being mapinit but the grid one does not so this standardises them slightly.
2025-03-30 09:06:24 +02:00
Avery Dobbins
918e7c33f8 One day Im gonna snap and fix a bug 2025-03-30 02:39:46 -04:00
metalgearsloth
0ff70fdb40 Implement field-deltas for melee (#33977)
* Implement field-deltas for melee

* Review
2025-03-30 16:02:45 +11:00
PJBot
b1f542a54c Automatic changelog update 2025-03-30 04:07:08 +00:00
metalgearsloth
ef11f96344 Better jetpack emitter (#36093)
* Better jetpack emitter

Still need particles this just tilts me whenever I see it.

* Update Resources/Prototypes/Entities/Objects/Tools/jetpacks.yml

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-03-30 15:06:01 +11:00
Avery Dobbins
9d023c305f Update oasis 2025-03-29 23:59:11 -04:00
chromiumboy
d9b8c0a28f Draw depth bug fix for sentry turrets (#36175)
Initial commit
2025-03-30 14:58:05 +11:00
github-actions[bot]
0ea3792c56 Update Credits (#36172)
Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>
2025-03-30 03:29:30 +02:00
J
6a79c247e3 Fix some atmos warnings (#36157) 2025-03-29 18:12:14 -07:00
J
2f58fdf1e1 Remove warnings from cargo system (#36159)
* Remove warnings from cargo system

* Guard statement early exit and cleaner object instantiation

* Whitespace

* Add AnimationPlayer as a component of telepads
2025-03-30 03:11:04 +02:00
J
99e675c506 Mapping warnings cleanup (#36168)
* Mapping warnings cleanup

* Redo
2025-03-30 03:05:22 +02:00
PJBot
41f4d93a15 Automatic changelog update 2025-03-29 20:10:41 +00:00
Killerqu00
8d7b21988b Shove down a person on uncuff if harm mode is on (#35193)
* stamdamage on uncuff while buckled

* pro tip

* 99 -> 100 stamdmg and don't count self-uncuffs

* review implementation

* tip update

* guidebook update

* merg
2025-03-29 21:09:34 +01:00
Ed
abdd46c7d5 Random bugfixes and balance (#1088)
* shared magic energy examine

* fix #1067

* fix #984

* nerf slimes

* fireSpread nerf

* slimes demiplane examine + remove whistler
2025-03-29 22:08:58 +03:00
metalgearsloth
0c98ad8b38 Fix 1x1 storage windows (#35985) 2025-03-29 19:57:28 +01:00
PJBot
6102d3f0ed Automatic changelog update 2025-03-29 17:57:06 +00:00
chromiumboy
dfd3e36a0a Sentry turrets - Part 4: The sentry turret and its primary systems (#35123)
* Initial commit

* Removed mention of StationAiTurretComponent (for now)

* Prep for moving out of draft

* Fixing merge conflict

* Re-added new net frequencies to AI turrets

* Removed turret control content

* Removed unintended change

* Final tweaks

* Fixed incorrect file name

* Improvement to fire mode handling

* Addressed review comments

* Updated how turret wire panel auto-closing is handled

* Ranged NPCs no longer waste shots on stunned targets

* Fixed bug in tracking broken state

* Addressed review comments

* Bug fix

* Removed unnecessary event call
2025-03-29 12:55:58 -05:00
ScarKy0
89ea21bc31 Fix admeme hand teleproter. (#36147)
* init

* changes
2025-03-29 17:51:46 +03:00
Tayrtahn
587afe7598 Delete AccessReaderTest.TestTags (#36153) 2025-03-29 15:45:37 +01:00
ArZarLordOfMango
f81f7a836e mana-fix (#1082) 2025-03-29 16:57:13 +03:00
F8ctor
03e0d66083 No life mobs (#1072)
* Slimeeeee!

* SimpleSpaceMobNoLifeBase

* No-no-no mr. Skeletik, you not alive

* Delete "bug"

* Revert "Delete "bug""

This reverts commit 4ce64f1cbc.

* Revert "No-no-no mr. Skeletik, you not alive"

This reverts commit f0c878c6a3.

* return, I'll see what's wrong

* Fix

* [ ] Work complete
2025-03-29 16:53:34 +03:00
Ed
fddbb010cf Skill requirements (#1085)
* prerequites refactor

* tiefling only spells

* metamagic update

* sort trying

* goblin speed port
2025-03-29 16:50:14 +03:00
Deerstop
9e9fdc0b07 new courtroom, better signage, fixed uncleanable dirt, more 2025-03-30 00:28:06 +11:00
UBlueberry
489f91dafd "I'm Weh-cellent" Cap (#28573)
* copy pasted fishcap.rsi

* added the sprites

* credited myself

* added it to the hats.yml list

* meh, make the spites look nicer

* hopefully this fixes that

* yeah that makes sense

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>

* that too

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>

---------

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
2025-03-29 12:59:43 +01:00
ScarKy0
87be2dde27 Fix codermins appearing as red in-game OOC (#36148)
init
2025-03-29 12:33:25 +01:00
Ed
2248e2ad5c Merge branch 'master' of https://github.com/crystallpunk-14/crystall-punk-14 2025-03-29 14:24:31 +03:00
Ed
6706a14163 secret polymorph spell 2025-03-29 14:22:53 +03:00
PJBot
73bae8408c Automatic changelog update 2025-03-29 09:36:27 +00:00
James
a8e99ff65c Death Nettle changes (#25253)
* Added ThornyComponent, ThornyImmuneComponent, and ThornySystem, as well as changed Botanists glove's to have the ThornyImmuneComponent, and for Death Nettle to have the ThornyComponent.

* Added heat damage to the player if they pickup nettle without gloves. Also displays a popup message .

* Revised OnHandPickUp method and reduced whitespace

* Touching death nettle without gloves now does damage split between heat and caustic, and does more damage.

* File-scoped namespace adherence

* Code revisions, and removal of old file.

* Removed thornyImmune key from botanist's gloves in gloves.yml for cleanup / yaml linter

* Adds new generic DamageOnPickup, still very WIP

* Starting on localization, removed _Notes.txt, adds immunity component

* Added OnPickupDamageImmune component to botanists gloves

* Removed botany specific components/system, moved to generic DamageOnPickup. Added code comments. Extra checks in component for whether to toss an item, damage an entity. Still WIP.

* changes to audio and popups

* Removes my system/component/ftl in favor of DamageOnInteract, tweaking values

* me stupid

* Death nettle will 'wilt' after 5 hits

* added interaction delay to stop spam clicking, added a 10% stun (paralyze) chance

* minor changes/cleanup

* more minor changes and cleanup

* Reduced maximum amatoxin within fly amanita spores.

* Readjusted to allow more than 5 amatoxin above 50 potency

* Remove Debug.Log statement from system

* Mark Death Nettle as major contraband.
2025-03-29 10:35:16 +01:00
Emisse
8f65144bb8 update box (#36144) 2025-03-29 01:20:13 -06:00
Emisse
d35259fe52 update fland (#36141) 2025-03-29 01:19:55 -06:00
Emisse
809dd07859 remove warden stamp mapped on meta (#36140) 2025-03-29 01:19:16 -06:00
Emisse
afdba66246 update man-o-war shuttle (#36139) 2025-03-29 01:18:33 -06:00
Emisse
2f7ec5c020 update emergency_meta (#36138) 2025-03-29 01:18:22 -06:00
Emisse
20a6027108 update emergency_courser (#36137) 2025-03-29 01:18:07 -06:00
Emisse
a036becc08 convex update (#36136) 2025-03-29 01:17:58 -06:00
ArtisticRoomba
9c110e1384 oops 2025-03-28 22:14:12 -07:00
ArtisticRoomba
903f502f23 le heisentest au chocolat 2025-03-28 22:02:26 -07:00
ArtisticRoomba
18e9859a73 another one 2025-03-28 22:00:42 -07:00
ArtisticRoomba
653aabe91a update box 2025-03-28 21:49:48 -07:00
ArtisticRoomba
feb3d599a7 sure 2025-03-28 21:11:27 -07:00
ArtisticRoomba
626832b11c update fland 2025-03-28 20:57:36 -07:00
ArtisticRoomba
1a4f6d43dd me waiting 2025-03-28 20:39:59 -07:00
ArtisticRoomba
8ab9ddf603 remove warden stamp mapped on meta 2025-03-28 20:28:09 -07:00
ArtisticRoomba
b9b48ec918 update man-o-war shuttle 2025-03-28 20:20:50 -07:00
ArtisticRoomba
16c426904e update emergency_meta 2025-03-28 20:10:37 -07:00
ArtisticRoomba
9617553f50 update emergency_courser 2025-03-28 20:04:09 -07:00
ArtisticRoomba
b5b30e4dbf convex update 2025-03-28 18:27:29 -07:00
Deserty0
baa48eb0e5 the aer attack (#1081) 2025-03-28 20:15:36 +03:00
Tayrtahn
99484ad744 Make ContainerFillSystem print contents on failure (#36128)
* Make ContainerFill/EntityTableContainerFill print current contents when failing to spawn an entity

* List each entry on a new line; add fallback for empty
2025-03-28 16:37:34 +01:00
Ed
d3f70aee7e Minor Skill Tree rebalance (#1080)
* save: no for visual effect

* some tweaks

* Update healing.yml
2025-03-28 17:45:19 +03:00
ArZarLordOfMango
f337fde3d9 paper fix (#1079) 2025-03-28 16:14:12 +03:00
Tayrtahn
b9517fcbe8 Fix embedded projectile deletion not being tracked by container (#36123)
* Remove deleted projectiles from the container tracking them

* Gotta dirty the container

* Remove the container component when all embedded projectiles are gone

* Add test

* No clientside deletion of networked entities

* Move cleanup logic before deletion
2025-03-28 11:43:13 +03:00
Link
b9fad6cbd4 Mana no longer regenerates after death (#1027)
* Update CP14MagicEnergySystem.Draw.cs

* :nerd:

* Update CP14MagicEnergySystem.Draw.cs

* Update CP14MagicEnergySystem.Draw.cs

* oops...

---------

Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
2025-03-28 11:10:42 +03:00
Nim
532f44eb3c coloured chainmail (#1077) 2025-03-28 11:09:39 +03:00
Milon
92a3fd99ca Fix gas pressure pump prediction (#35865)
* ACTUALLY predict gas pumps

* generic fake

* aaaaaaaaaaaaa
2025-03-28 10:42:16 +11:00
Errant
ea785da1b2 Unhardcode role type names and colors within localization text (#36096)
* localize role type names within localization text

* also unhardcode colors

* comment

* typo
2025-03-28 00:34:20 +01:00
PJBot
b38a341ac9 Automatic changelog update 2025-03-27 22:30:10 +00:00
metalgearsloth
948588399c Mob movement rewrite (#35931)
* Conveyor optimisations

- Optimise movement for moving stuff. Better flags + less resolves + slapped parallelrobustjob on it.
- Sleeping for entities getting conveyed into walls.

* Blocker version

* Finish

* Final

* Fix conveyor power mispredict

* Bagel save

* Revert "Bagel save"

This reverts commit 1b93fda81fb852d89b89b0beae0b80f8a61165f2.

* Conveyor resave

* Fix prediction

* Mob movement rewrite

* Bandaid

* Working version

* Tentatively working

* Friction to fix cornering

* More fixes

* Revert bagel

* Revert this

* a

* Reviewed

* Funky re-save

* Fix velocity

* Table fix

* Review

* a
2025-03-28 09:29:02 +11:00
PJBot
e98df217e2 Automatic changelog update 2025-03-27 17:44:04 +00:00
lzk
8f049f174d make admin interacts with storages silent (#35417)
* make admin interacts with storages silent

* review

* silent insert and transfer

* i love code

---------

Co-authored-by: ScarKy0 <scarky0@onet.eu>
2025-03-27 18:42:57 +01:00
PJBot
f9320aacd7 Automatic changelog update 2025-03-27 17:20:43 +00:00
SlamBamActionman
5c505958a7 Add a new poster (#36104)
* Poster

* THAT tortilla...

* roombareview
2025-03-27 18:19:36 +01:00
Chaoticaa
db65e3241e Updates to Hydroponic sprites (#35004)
* changes to some hydroponics plant sprites

* tomato changes

* added tomatoes and further changes

* added tomatoes and adjustments

* added tomatoes and adjustments

* added apples and meatwheat

* watermelon + adjustments

* sugarcane

* blood tomatoes & pumpkin harvest

* final changes for a while

* poppy harvest repaint

* smoller melon + holy melon stages

* final changes + attributions added to json files

* oops

* changes

* changes x2

* egg success + tree changes and additions

* bagel mistake

* lemon lime garlic fly

* grapes and stuff

* Potate

* peas and attributes

* more veg while my monitor flashbangs me repeatedly trying to find source links

* soyyyyyyy

* eggplant and berries yuuumm

* corn life

* grape disaster

* my computer is slow

* Pray

---------

Co-authored-by: Your Name <[you@example.com])>
Co-authored-by: beck-thompson <beck314159@hotmail.com>
2025-03-27 10:11:02 -07:00
PJBot
56e0cb642a Automatic changelog update 2025-03-27 17:05:33 +00:00
slarticodefast
7c44038f63 Add paradox clone to admin antag control (#36105)
* make paradox clone receive the original's objectives

* antag control verb

* rename verb
2025-03-27 10:04:25 -07:00
Ed
2a524b4b4b Update CP14ClientSkillSystem.cs 2025-03-27 18:24:26 +03:00
Ed
735b4f5c7b Merge branch 'master' of https://github.com/crystallpunk-14/crystall-punk-14 2025-03-27 17:59:30 +03:00
Ed
4b13d876e8 Update skill_tree.yml 2025-03-27 17:53:25 +03:00
Nim
afea64252b Wrench sprite and fix mask (#1075)
* wrench

* stored

---------

Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
2025-03-27 16:37:11 +02:00
Ed
1e36a61339 Skill progression system [Draft] (#1056)
* fuck all

* clean up

* remove knowledge books

* Update base.yml

* cl

* fix #991

* fix

* Update subgamemodes.yml

* manual migration + recipes fix

* Update comoss.yml

* setup data

* setup skills systems

* more blacksmithing skills

* Update base.yml

* Create CP14SkillEffectAction.cs

* skill button returns

* base graph UI window

* skill tree drawing

* UI improve

* pyro setup

* skill trees selection, dragging control

* refactor skill system: rename Skills to LearnedSkills, add experience tracking and learning logic

* Create available.png

* skill description generation setup

* auto parsing skill names and descriptions

* Hydrosophistry

* water light fire and metamagic ported to skill tre

* ice dagger spell returns

* Update ice_dagger.yml

* delete old files

* Update modular_garde.yml

* ice arrow spell

* link graph with parallax

* show experience counter

* polish

* puf

* p

* pipap

* finally ready to merg?

* fix

* fix 2
2025-03-27 17:20:20 +03:00
creamybag
6a6350a827 Blacksmith's gloves (#1045)
* gloves

* fix
2025-03-27 17:02:52 +03:00
creamybag
9271500fe4 mime (#1074) 2025-03-27 17:02:35 +03:00
PJBot
f4adb0bdb3 Automatic changelog update 2025-03-27 06:27:21 +00:00
Centronias
f45794002b Raw meatball cooks into cooked meatball (#36003)
meatballs can be cooked on their own
2025-03-26 23:26:13 -07:00
metalgearsloth
da2c9510b2 Update submodule to v250.0.0 (#36108) 2025-03-27 15:29:14 +11:00
Errant
e4a5043d4e Overlay stack sorting fix (#36103)
* round float before sorting

* weh
2025-03-26 21:40:13 +01:00
ScarKy0
5bedf1761a 1984 the unsafe gift from smuggler stashes (#36102)
1984
2025-03-26 20:42:08 +01:00
Tayrtahn
bf17f85ced Cleanup AdminVerbSystem (#36099)
* Fix 3 warnings in AdminVerbSystem.Tools

* Fix 3 warnings in AdminVerbSystem.Smites

* Use SetMapCoordinates directly
2025-03-26 19:36:29 +01:00
PJBot
18cc899897 Automatic changelog update 2025-03-26 16:14:09 +00:00
slarticodefast
c8494dd5c9 Improve paradox clone item copying (#35993)
* even better item copying for the paradox clone

* copy paper

* fix

* blacklist implanter

* string.Empty

---------

Co-authored-by: ScarKy0 <scarky0@onet.eu>
2025-03-26 17:13:02 +01:00
PJBot
f31a568ccc Automatic changelog update 2025-03-26 15:35:27 +00:00
slarticodefast
f838e6730d Fix faction icons for paradox clones (#35910)
* fix nukie icon

* add revs to cloning pod again
2025-03-26 16:34:17 +01:00
PJBot
e066dd3abe Automatic changelog update 2025-03-26 15:31:21 +00:00
slarticodefast
9ff43f344e Show paradox clones in deadchat (#35940)
show clones in deadchat
2025-03-26 16:30:14 +01:00
PJBot
6d63e3c1f4 Automatic changelog update 2025-03-26 15:21:22 +00:00
Velcroboy
b7b3167302 Add smuggler stashes (#19460)
* Add smuggler stashes

* Prevent anchor/collision test fail

* Enabled = false

* Oops, missed one

* NYAH!1984

* Split/Rebalance loot pools and fix test fail

* Errg, still with the canCollide thing

* Removed notes, additional balance tweaking, removed some blank lines

* Replace generator IDs

* Adjust briefcase fill

* Node moved

* Use noSpawn

* Goldschlonger

* Adjusts fills for grid-inv

* Replace removed items

* Replace removed items part 2

* Add empty satchel to clothesmate contraband inventory

* Merge master and switch spawning to roundstart event

* Cleaned up and converted to entity spawn tables + Added funny clown satchel

* Adds comp to prevent stacking bags

* Inital cleanup

* More changes

* ff

* Some fixes but yaml needs to be organized and a few bugs remain

* Final fixes

* Cleanup

* good

* One more

* minor tweaks

* Rename

* Combine dupe fields

* address review

* review

* make linter happy

* names, contraband status

* uplink

* small bugfix

---------

Co-authored-by: Jeff <velcroboy333@hotmail.com>
Co-authored-by: beck-thompson <beck314159@hotmail.com>
Co-authored-by: Milon <milonpl.git@proton.me>
Co-authored-by: ScarKy0 <scarky0@onet.eu>
2025-03-26 16:20:15 +01:00
github-actions[bot]
615af0b116 @F8ctor has signed the CLA in crystallpunk-14/crystall-punk-14#1072 2025-03-26 14:57:07 +00:00
Tayrtahn
9b28aedbc5 Cleanup TabletopSystem.Map (#36097)
* Add SharedMapSystem dependency

* IMapManager.MapExists -> SharedMapSystem.MapExists

* IMapManager.CreateMap & IMapManager.GetMapEntityId -> SharedMapSystem.CreateMap

* IMapManager.DeleteMap -> SharedMapSystem.DeleteMap

* Remove IMapManager dependency
2025-03-26 15:17:28 +01:00
Milon
b97de9d603 add predicted popups with PVS filtering (#36092)
add
2025-03-26 12:45:29 +01:00
Ed
87d757de45 Update furnace.yml 2025-03-26 14:29:49 +03:00
Ed
fd2c59f4bb Update spells.yml 2025-03-26 12:17:19 +03:00
Errant
2f30fe3ceb adminnotes command cleanup (#36086)
localize adminnotes command, autocomplete
2025-03-25 22:42:17 -07:00
Tayrtahn
462519b7da Cleanup WarpCommand (#36088)
* EntityCoordinates.GetGridUid -> SharedTransformSystem.GetGrid

* EntityCoordinates.GetMapId -> SharedTransformSystem.GetMapId

* Hey look, there's been a bug here this whole time

* TransformComponent.Coordinates.set -> SharedTransformSystem.SetCoordinates

* Now actually working!

* Formatting why not

* Remove unneeded GetComponent
2025-03-26 03:17:46 +01:00
BWTCK
9ca6353dcd Add code comment to antifreeze reagent (#36065)
* Recolored the metamorphic glass antifreeze sprite to reflect the actual color of the chemical

* Added recolor credit in meta.json

* The antifreeze shall be blue!

* removed weird fill-5 change
2025-03-26 00:06:04 +01:00
Tayrtahn
7270988961 Cleanup BiomeSystem.Commands (#36084)
* _mapManager.GetMapEntityId -> _mapSystem.GetMapOrInvalid

* _mapManager.MapExists -> _mapSystem.MapExists

* Unused using
2025-03-25 23:30:06 +01:00
Tayrtahn
1364bfd422 Cleanup SpecialRespawnSystem (#36087)
* grid.TileIndicesFor -> _map.TileIndicesFor

* coords.ToMap -> _transform.ToMapCoordinates

* grid.TryGetTileRef -> _map.TryGetTileRef

* grid.GridTileToWorldPos -> _map.GridTileToWorldPos

* grid.WorldToTile -> _map.WorldToTile

* grid.GridTileToLocal -> _map.GridTileToLocal

* Formatting why not
2025-03-25 23:16:48 +01:00
ArZarLordOfMango
33970b0429 syringe fix (#1071) 2025-03-26 00:57:37 +03:00
Tayrtahn
8dfa2e8f95 Cleanup PathfindingSystem (#36083)
* EntityCoordinates.GetMapUid -> SharedTransformSystem.GetMap

* EntityCoordinates.GetGridUid -> SharedTransformSystem.GetGrid

* EntityCoordinates.ToMapPos -> SharedTransformSystem.ToMapCoordinates().Position

* Formatting why not
2025-03-25 21:51:11 +01:00
PJBot
1732579c22 Automatic changelog update 2025-03-25 20:16:30 +00:00
Errant
c82d531a8f Admin Overlay stacking and ghost hiding (#35622)
* ghostbuster mouse and overlay stacks

* variable adjustment

* use map coords for distance check

* vertical stack ordering, and cvars

* skreee

* fix stack merge 'sidedness' issue

* overlays no longer try to stack to overlays at the wrong coordinates

* options slider for stack merge distance

* admin option sliders for ghost fade/hide

* Update AdminOptionsTab.xaml.cs

---------

Co-authored-by: ScarKy0 <scarky0@onet.eu>
2025-03-25 21:15:22 +01:00
TheProNoob678
098e594161 A Bunch of New Figurine Voicelines (#36039)
* Add a bunch of figurine voicelines and reduces delay

* Added footsoldier figurine voicelines

* Fixed voiceline count.

* Fixed Queen Xeno figurine formatting issues

* Fixed my terrible fucking grammar
2025-03-25 21:14:34 +01:00
PJBot
9148c21b2b Automatic changelog update 2025-03-25 18:42:03 +00:00
ScarKy0
c3d0b93ddf Fix admin "Spawn here" verb (#36080)
* init

* review

* review

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-03-25 19:40:54 +01:00
Pieter-Jan Briers
981eb42979 Enable parallel Pow3r solver on Vulture (#36079)
See if it still causes issues.
2025-03-25 18:53:19 +01:00
Pieter-Jan Briers
ecf590f223 Remove unused PowerConsumer from grilles (#36077)
This caused tons of completely wasted processing in the power system. Incredible.
2025-03-25 18:47:49 +01:00
Pieter-Jan Briers
290bffceec Make pow3r validation logic available on release (#36075)
I want to run this on live servers. It's behind a power_validate command, it still doesn't automatically get ran outside debug otherwise.
2025-03-25 10:02:39 -07:00
PJBot
9243d65e6f Automatic changelog update 2025-03-25 16:05:08 +00:00
Errant
72141abf8a Admin playerlist antag presentation rework (#35538)
* refactor(src): Minor refactor of Draw in "AdminNameOverlay. And new info about playtime player

* fix(src): Add configure classic admin owerlay

* fix

* antag status indication rework

* the cvars are free, you can just take them

* update playerlist on cvar change

* more overlay options

* tweak(src): Use _antagLabelClassic and tweak style

* tweak(src): Add config display overlay for startingJob and playTime

* tweak(src): Vector2 is replaced by var

* tweak(src): return to the end of the list

* add new option checkboxes

* passing ConfigurationManager through constructor, some format changes

* made sorting values more futureproof

* comments

* labels

* no point commenting this out when the overlay stack PR will uncomment it again anyway

* sorting prototype

* localize symbols because why not

* symmetry

* Revert "localize symbols because why not"

This reverts commit 922d4030300285a45777d62fcfd9c74b25fe7a60.

* layout and formatting stuff

* fix errant space

---------

Co-authored-by: Schrödinger <132720404+Schrodinger71@users.noreply.github.com>
2025-03-25 17:03:59 +01:00
creamybag
ee2846613a guildmaster's rapier (#1070) 2025-03-25 17:47:44 +03:00
ArZarLordOfMango
0bcc5ace8c [Fix]Updating the Alchemist's guidebook (#1069)
* first-ru

* ru-2

* en-1
2025-03-25 16:19:08 +03:00
Nim
0d3be998a0 Deleted trade amulet (#1066)
* deleted trade amulet

* comm
2025-03-25 09:37:23 +03:00
āda
1b74de6dbb Fix Wizard/Librarian PDA flashlight visual (#36064)
the other light
2025-03-25 02:21:59 +01:00
Tayrtahn
0096dedb18 Fix error when disconnecting the client while a projectile is embedded (#36048)
* Add test for disconnecting the client while a projectile is embedded

* Add check for non-terminating grid or map

* Add test that an embeddable detaches when the target is deleted.

* Remove Explicit tag from TestDisconnectWhileEmbedded
2025-03-25 01:16:13 +01:00
āda
2bc3561868 Fix misplaced pixel on Wizard/Librarian PDA (#36060)
* nudge that pixel

* new base

* whoops, leftovers
2025-03-25 01:11:04 +01:00
PJBot
99e62b4a49 Automatic changelog update 2025-03-24 23:56:24 +00:00
slarticodefast
9502ca0d23 Fix thermal regulation this time for real (#36062) 2025-03-24 16:55:16 -07:00
Partmedia
37c88debb5 Fix comment (#36054) 2025-03-24 20:47:48 +01:00
Tayrtahn
ae07c5d841 Allow NukeOps test to function with multiple RuleGrids (#36049) 2025-03-24 19:59:13 +01:00
Tayrtahn
67b76d81e5 Fix SpeakOnTrigger not working for messages starting with '.' (#36053) 2025-03-24 11:19:29 -07:00
PJBot
c9f567956a Automatic changelog update 2025-03-24 16:37:57 +00:00
Emisse
b1af9ac89e Relic improvements (#35507) 2025-03-24 10:36:44 -06:00
metalgearsloth
4f23016c72 Fix TrayScannerUser (#35959)
* Fix TrayScannerUser

* Ignore

* Update Content.Shared/SubFloor/TrayScannerUserComponent.cs

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-03-24 16:35:22 +01:00
Nim
b2095a01cc Trade orders (#1037)
* orders

* sprite

* fix orders

* different

* layers

* scrolls

* flora

* loot

* groups

* entity-group

---------

Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
2025-03-24 17:15:44 +03:00
creamybag
b5a2508ebc Maid Update (#1064)
* MaidUpdate

* fix
2025-03-24 17:15:29 +03:00
Nim
44b775b308 Request editing (#1063)
* request editing

* skeleton

* no bank

* job
2025-03-24 17:07:48 +03:00
Ed
2dbc3e7a4d Back to Ru CBT + Bugfixes (#1065)
* Update Dev.toml

* fix #1059

* fix #1061

* fix #1060

* fix #1058
2025-03-24 17:06:09 +03:00
Vortebo
4530749f1d lol im dum 2025-03-23 20:05:55 -05:00
Tayrtahn
7c9e344cd2 Fix changelog entries with brackets crashing the client (#36033) 2025-03-24 00:46:34 +01:00
Vortebo
3e36b2c1f7 more touchups 2025-03-23 18:19:14 -05:00
Vortebo
4f1b8ea65d small touchups 2025-03-23 17:53:04 -05:00
Vortebo
b566eef796 pickup truck and beds 2025-03-23 16:56:30 -05:00
Killerqu00
fbf0679650 Fix admin changelog hard-crash (#36029)
fix changelog
2025-03-23 21:37:58 +01:00
Deserty0
b325a80a61 Фикс гайдбука (#1057)
* Update Alchemy.xml

* Звучит фигово

* Update Resources/ServerInfo/_CP14/Guidebook_RU/JobsTabs/AlchemistTabs/Alchemy.xml

---------

Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
2025-03-23 22:32:31 +03:00
ScarKy0
c8f5b480cb Package loot tables part 2: Engineering (#36026)
* MAIL!!!!

* changes
2025-03-23 19:46:58 +01:00
Vortebo
35a619b1d5 aaaa the atmosphere the atmosphere 2025-03-23 13:10:11 -05:00
Myra
f4c5253f9c Increase IPIntel bad rating score & Enable warnings (#36021)
Admin requested change
2025-03-23 17:42:00 +01:00
Ed
4083b79217 Update Dev.toml 2025-03-23 17:07:21 +03:00
ScarKy0
9e1a150829 Package loot tables part 1: Medical (#35895)
* :3

* oops

* moved file, comments
2025-03-23 14:53:02 +01:00
ArZarLordOfMango
28d30571ca locale-fix (#1055) 2025-03-23 16:28:54 +03:00
Myra
57e3f0494e Upgrade GitHub actions in Workfows to node20 (#33668) 2025-03-23 13:54:56 +01:00
Ed
8656a7e1f0 Update floorLava.yml 2025-03-23 15:45:41 +03:00
ScarKy0
1859975ae6 Chemistry bottle cleanup (#35911)
* init

* clean

* god save me

* fuck relic

* i HATE HATE  HATE relic

* make it stop

* please make it stop

* CEASE

* PLEASE

* Revert "PLEASE"

This reverts commit 47d34f3c1e657adf869d84a5349f9c18fc33bfea.

* Revert "CEASE"

This reverts commit 147ab6697807b98e24b0e1ee05571a1995f3c41c.

* Revert "please make it stop"

This reverts commit f2a4f63e5f5b017f2b4ad3511e8c77700abed58b.

* Revert "make it stop"

This reverts commit b10c6344bd9e9e3f1989b29fc46a8de7829e382e.

* Revert "i HATE HATE  HATE relic"

This reverts commit a05d60c0055fa003f7746be7aec2ebf4acd6e136.

* Revert "fuck relic"

This reverts commit e44f3368bc8aa5938095dc5a60e9390fbaf8aba3.
2025-03-23 13:24:55 +01:00
Ed
29278ca98b localization (#1054) 2025-03-23 15:00:18 +03:00
Viator-MV
9c5662d7f5 Skeleton upgrade (#1053)
* skeleton upgrade

* armor upgradde

* skelute

* true, not real

* fix
2025-03-23 14:27:14 +03:00
Ed
eaf9c009c1 Slimes mob (#1049)
* import sprites

* pipia

* 3 slime types

* Delete generic_magic_effects.yml

* Update scrolls.yml

* demiplane integration

* Update fire.yml

* Update crystals.yml

* local

* Update fire.yml

* fix AI stuck

* Update base.yml

* loot

* Update mobs.yml
2025-03-23 14:14:08 +03:00
ArZarLordOfMango
5512e1a665 barrel (#1052) 2025-03-23 13:32:03 +03:00
Tayrtahn
d4c8ddb0ac Fix migrations not being applied to PostMapInitTest (#35933)
* Fix migrations not being applied to PostMapInitTest

* formatting

* Raise the event outside the loop so it only happens once
2025-03-23 21:07:01 +11:00
Emisse
c42d0913cb Fix bagel engineering power (#36018) 2025-03-23 02:26:14 -06:00
ArtisticRoomba
3f2befca9e fix bagel power 2025-03-23 01:04:49 -07:00
github-actions[bot]
dac6c53aa1 Update Credits (#36015)
Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>
2025-03-23 01:42:14 +01:00
PJBot
b5f142b568 Automatic changelog update 2025-03-23 00:22:38 +00:00
RedBookcase
64faddf77a Fixed some unintended salvage changes. (#36013)
* Fixed some unintended salvage changes.

* Update Resources/Prototypes/Entities/Objects/Tools/handheld_mass_scanner.yml

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

---------

Co-authored-by: RedBookcase <Usualmoves@gmail.com>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-03-23 01:21:29 +01:00
Vortebo
7773b77a91 grilles 2025-03-22 18:31:42 -05:00
Vortebo
f2562aad06 mail teleporter 2025-03-22 17:48:55 -05:00
Vortebo
113e335ca8 Merge remote-tracking branch 'upstream/master' into relic-improvements
need to merge
2025-03-22 15:08:21 -05:00
ArZarLordOfMango
42e3f7ce97 bone mask fix (#1050) 2025-03-22 22:52:03 +03:00
github-actions[bot]
8da5776a4e @ArZarLordOfMango has signed the CLA in crystallpunk-14/crystall-punk-14#1050 2025-03-22 19:42:23 +00:00
Vortebo
923f147d9d working, authentic emergency shuttle (no gamekit) 2025-03-22 12:16:57 -05:00
PJBot
17424e2eb6 Automatic changelog update 2025-03-22 14:43:27 +00:00
Boaz1111
559d22c86c unrevivable lets you be cloned again (#36008)
weh
2025-03-22 15:42:20 +01:00
PJBot
38f3238b1d Automatic changelog update 2025-03-22 11:42:23 +00:00
metalgearsloth
a9a6b98f99 Fix alerts mispredict + log spam (#36004)
tstalker alerted me to it and noticed the classic case of shallow copies.
2025-03-22 12:41:16 +01:00
YoungThug
c2963d47a0 Prisoner Jumpsuit Description (#36005)
* PrisonerJumpsuitFix

* Update jumpskirts.yml
2025-03-22 00:39:33 -07:00
SlamBamActionman
71ae9257f7 Remove serverside StandingStateSystem (#35999)
Refactor system
2025-03-22 16:00:21 +11:00
Killerqu00
dacf0d915c Hover examine buttons (#35206)
* hover examine verbs (not aligned to the left yet)

* handle click hovers and align them to the left

* revert contrabandsystem changes (this is for another PR)

* add support for markup tags
2025-03-22 13:22:01 +11:00
PJBot
4027115e0c Automatic changelog update 2025-03-21 23:22:40 +00:00
SlamBamActionman
6856440084 Add antag notice to admin chat alerts (#35994)
Add antag notice to admin chat pop-ups
2025-03-22 00:21:32 +01:00
Vortebo
3f62dfe0b5 technically playable 2025-03-21 17:14:38 -05:00
Viator-MV
dd6d3f8bc7 Factoria upd (#1044)
* Update factoria.yml

* fact_dung

* Update Factoria.yml

* planetarize factoria

* Update factoria.yml

* Update factoria.yml

* Update factoria_d.yml

* meh

---------

Co-authored-by: Ed <edwardxperia2000@gmail.com>
2025-03-21 22:20:12 +03:00
Vortebo
3d873c6600 the ultimate lifeform, lightswitches 2025-03-21 08:55:40 -05:00
Ed
52e6e9b28f Carcat night vision (#1046)
* carcat night vision

* Update nightVision.yml
2025-03-21 16:53:59 +03:00
YoungThug
1b26a98d7f Arachnid Jensen Googles Fix. (#35987)
pleasespeedmerge
2025-03-21 13:00:23 +01:00
beck-thompson
97d0f14dae Predict pipe anchoring and unanchroing (#35977)
* yay prediction

* Added cool popups

* bruh

* this is better!
2025-03-21 12:43:35 +03:00
PJBot
2b6c0e296d Automatic changelog update 2025-03-21 09:41:42 +00:00
āda
2dc7236a71 Recolor some machine boards (#35715)
* recolor

* Revert for easier review

This reverts commit 20709a6e1f1ac9c99cb030ee56156c8ed4bcc291.

* spacing

* colors

* Revert "spacing"

This reverts commit 92d2d4fc6ee918d13cc8f1f82ce720b94e25d4a8.
2025-03-21 12:40:35 +03:00
TeenSarlacc
6e82ac9f81 Add a crate with foam force weapons to the cargo catalog (#35824)
* made up a nice lil crate

* changed rifle count to 4, added to cargo console

---------

Co-authored-by: TeenSarlacc <baddiepro123@gmail.com>
2025-03-21 12:39:54 +03:00
PJBot
9cba450a19 Automatic changelog update 2025-03-21 09:38:08 +00:00
Tiniest Shark
e72a086815 Grenade + Throwable Inhands (#35974)
* Added inhands to grenades, bolas, ninja stars, and some bombs.

* whoops bolas were wrong hands

* Couple more quick fixes whoops
2025-03-21 12:37:02 +03:00
ArtisticRoomba
280ac8b3ed Fix thermoregulation (#35981)
* fix thermoregulation

* req
2025-03-21 12:36:16 +03:00
PJBot
a5566b1bfa Automatic changelog update 2025-03-21 08:49:13 +00:00
Moomoobeef
534f9e771f Redid Singularity Generator Sprite (#31500)
changed singularity generator sprite
2025-03-21 11:48:06 +03:00
Dakota
a8a73a611e feat: Ghost Role Button only turns red when new ghost roles are added (#35970)
* feat: Ghost Role Button only turns red when new ghost roles are added

* fix: Make _prevNumberRoles private
2025-03-21 11:15:39 +11:00
PJBot
4a234923ad Automatic changelog update 2025-03-21 00:14:07 +00:00
K-Dynamic
8a3ae8e5ca dragon ai faction fix (#35578)
* dragon ai faction fix

* xeno faction
2025-03-21 01:13:00 +01:00
PJBot
d504357aab Automatic changelog update 2025-03-20 23:02:42 +00:00
SlamBamActionman
85a6ac90ba Add stamina and mob damage playtest modifiers (#35599)
* Add stamina and mob damage playtest modifiers

* Fix typo

* Add FTL

* Review fixes

* Update Content.Shared/Mobs/Systems/MobStateSystem.Subscribers.cs

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-03-21 00:01:35 +01:00
PJBot
09901e6551 Automatic changelog update 2025-03-20 22:41:39 +00:00
slarticodefast
4d50a5a903 Fix thermal regulation (#35971) 2025-03-20 23:40:31 +01:00
PJBot
1535fe731a Automatic changelog update 2025-03-20 21:47:58 +00:00
SonicHDC
4415c2448d More coat zips! (#35029)
* Update meta.json

* Sprites Exp

* Update meta.json

* More zips for coats
2025-03-20 22:46:51 +01:00
PJBot
7174195208 Automatic changelog update 2025-03-20 21:03:04 +00:00
Tayrtahn
8da4f9765e Fix erased paper sprites looking written (#35967) 2025-03-20 22:01:57 +01:00
Tayrtahn
b780b74bbd Validate some SpeciesPrototype fields (#35965)
* Convert SpeciesPrototype strings to ProtoIds

* Simplify protoman indexing calls
2025-03-20 21:15:30 +01:00
Tayrtahn
ecf22daff7 Fix wrong assert message in DeviceLinkingTest (#35964) 2025-03-20 20:58:09 +01:00
PJBot
5dd1cd4bdb Automatic changelog update 2025-03-20 19:57:58 +00:00
SlamBamActionman
43d08100b9 "New player" admin logging improvements (#35961)
* Initial commit

* Adjust a whoooole bunch of logs

* Also spears

* Track going crit

* Review fix

* Review fixes
2025-03-20 20:56:51 +01:00
Ed
07a8a02522 vox inhands displacements (#35947)
vox inhands
2025-03-20 18:01:39 +01:00
PJBot
f5b8b248f2 Automatic changelog update 2025-03-20 16:40:06 +00:00
Tobias Berger
0d04f541d2 Fix LatheMenu DefaultProductionAmount getting ignored (#35951) 2025-03-20 17:38:59 +01:00
PJBot
09c7c6b7b4 Automatic changelog update 2025-03-20 16:34:54 +00:00
psykana
98730a5485 C4 helmet unequip delay (#35922) 2025-03-20 09:33:47 -07:00
metalgearsloth
4009cea235 Update engine to 249.0.0 (#35956) 2025-03-21 01:05:55 +11:00
metalgearsloth
9292e3a43c Sloth's subfloor vismask adventure (#35347)
* Add a subfloor vismask

Significantly cuts down on sent entity count.

* More optimisations

* Fix command

* Fixes

* namespace cleanup

* Review

* Vismasks

* Content update

* Bandaid

* awewa

* Revert these

* reh

* Update Content.Shared/SubFloor/TrayScannerComponent.cs

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-03-21 00:57:04 +11:00
paige404
2e7f01b99e Fix broken layer hiding on clothes with multiple equipment slots (#34080)
* Fix broken layer hiding on clothes with multiple equipment slots

* Refactor ToggleVisualLayers, HideLayerClothingComponent, and ClothingComponent to allow more
precise layer hide behavior and more CPU efficient layer toggling.

* Adjust HumanoidAppearaceSystem to track which slots are hiding a given layer (e.g. gas mask and welding mask)
Add documentation
Change gas masks to use the new HideLayerClothingComponent structure as an example of its usage

* Fix the delayed snout bug

* Misc cleanup

* Make `bool permanent` implicit from SlotFlags

any non-permanent visibility toggle with `SlotFlags.None` isn't supported with how its set up. And similarly, the slot flags argument does nothing if permanent = true. So IMO it makes more sense to infer it from a nullable arg.

* Split into separate system

Too much pasta

* Remove (hopefully unnecessary) refresh

* Fisk mask networking

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

* Keep old behaviour, use clearer names?

I'm just guessing at what this was meant to do

* english

* Separate slot name & flag

* dirty = true

* fix comment

* Improved SetLayerVisibility with dirtying logic suggested by @ElectroJr

* Only set mask toggled if DisableOnFold is true

* FoldableClothingSystem fixes

* fix bandana state

* Better comment

---------

Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
2025-03-21 00:30:47 +11:00
claustro305
65f393bb14 Fixed Wizard Thrust (#35948)
fixed wizard thruster
2025-03-20 12:54:59 +01:00
Ed
52a145f7f1 Support separate displacement maps for left and right hand (#35820)
* Update HandsSystem.cs

* Update HandsComponent.cs
2025-03-20 00:06:55 -07:00
PJBot
6351398bb6 Automatic changelog update 2025-03-20 02:19:07 +00:00
SeamLesss
a0c78e7b18 Medical Item In-Hand Sprites (#34984)
* Bruizepack fix and Gauze

* tourniquet sprites added

* medipen sprites

* bodybag sprites

* handheld crew moniter sprites

* implanter sprites

* rollerbed sprites

* health analyzer sprite

* bloodpack sprite

* small rollerbed change

* attributuions + spacing fix

* fixed?

* RAAAAAGH ITS DONE

* actually good code

* Update Resources/Textures/Objects/Specific/Medical/handheldcrewmonitor.rsi/meta.json

* Update Resources/Textures/Objects/Specific/Medical/healthanalyzer.rsi/meta.json
2025-03-19 22:18:01 -04:00
PJBot
115492e9bd Automatic changelog update 2025-03-20 02:16:50 +00:00
Errant
ba56fe8ebc fix uncuff popups (#35743)
* fix uncuff popups

* them too
2025-03-19 19:15:44 -07:00
PJBot
887edf2d7b Automatic changelog update 2025-03-20 01:51:25 +00:00
GaussiArson
672c96ef6c Removed the heat damage from disablers and disabler SMGs (#35834)
removed the heat damage from disablers and disabler SMGs
2025-03-19 18:50:18 -07:00
Tayrtahn
e2097d473c Fix strip menu revealing true identity (#35862)
* Fix strip menu revealing true identity

* Ghosts don't see through identity
2025-03-20 02:44:01 +01:00
mubururu_
d3ee9f8bc5 some robotics inhands (#33676)
* real

* spacing stuff and fix tiny issue
2025-03-19 21:43:00 -04:00
PJBot
b9f56be959 Automatic changelog update 2025-03-20 01:33:46 +00:00
Velken
003b667aa6 Mail Bag (#35702)
* mail bag

* fix

* cute envelope in the bag sprite

* Update Resources/Textures/Objects/Specific/Cargo/mail_bag.rsi/meta.json

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-03-19 18:32:39 -07:00
PJBot
ed9bbd9fff Automatic changelog update 2025-03-20 01:05:48 +00:00
SeamLesss
4bb1a62f22 Add In-hand Sprites for miscellaneous items (#35433)
* guh???

* Merge branch 'master' of https://github.com/SeamLesss/space-station-14

* incomplete baseball bat

* bling

* attribution

* camera bug

* damp rag

* cap cap

* centcom cap

* Update Resources/Textures/Clothing/Head/Hats/capcap.rsi/meta.json
2025-03-19 21:04:41 -04:00
PJBot
fc544d713b Automatic changelog update 2025-03-20 00:54:55 +00:00
mubururu_
eb5610b745 inhand sprites for Produce (#35151)
* awakening

* fix test fail

* attribution fix

* tomater killer inhandered

* extrorange inhand spin rate nerfed

* fuck webedit
2025-03-19 20:53:48 -04:00
PJBot
791d7c8f98 Automatic changelog update 2025-03-20 00:36:41 +00:00
MisterImp
7a539b3568 Fix recipe and animation for copypasta (#35925)
* Fixed animation and recipe for Copypasta

* Update Resources/Prototypes/Entities/Objects/Consumable/Food/noodles.yml

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-03-19 17:35:34 -07:00
mubururu_
752477bff3 consistent grapes (#35125)
* grape

* seedtributions
2025-03-19 20:09:50 -04:00
PJBot
7909f87d00 Automatic changelog update 2025-03-19 23:15:25 +00:00
Tiniest Shark
b1c89d059c snake can now be seen inhand and worn on neck like friend (#35323)
* snake can now be seen inhand and worn like friend

* Roomba's additions

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>

* Update Resources/Textures/Objects/Fun/toys.rsi/meta.json

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>

* Spacing adjustment

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>

---------

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
2025-03-19 16:14:17 -07:00
PJBot
97c32d0d70 Automatic changelog update 2025-03-19 22:34:11 +00:00
āda
ef9c896972 Donk Co. Microwave heats twice as fast (#35937)
hot donk!
2025-03-19 15:33:02 -07:00
slarticodefast
988cb08760 Add a code comment to the trait prototype files (#35936)
code comment
2025-03-19 15:25:53 -07:00
Emisse
6f1642eb9a loop station minor evac fix (#35912) 2025-03-19 15:40:49 -06:00
TytosB
a4eac94670 Merge branch 'don' of https://github.com/TytosB/space-station-14-loop into don 2025-03-19 15:56:18 -05:00
TytosB
d0ce213b50 maints firelocks 2025-03-19 15:55:58 -05:00
Tayrtahn
86aa82f2b6 Cleanup: Remove redundant prototype name specifications (#35793)
* Remove redundant prototype name specifications

* These can stay
2025-03-19 19:30:31 +01:00
PJBot
916661944b Automatic changelog update 2025-03-19 17:50:05 +00:00
Errant
8394753c30 lock bwoinkwindow bottom bar height (#35896) 2025-03-19 18:48:58 +01:00
Errant
150f58a6a5 lock bwoinkwindow bottom bar height (#35896) 2025-03-19 18:43:13 +01:00
SlamBamActionman
1d4ff1b0d1 Metagame improvements to antag-before-job selection system (#35830)
* Initial commit

* Update the selection to only count for people who have one of the preferences assigned; latejoin on delay no longer applies pre-selection.
2025-03-19 18:28:25 +01:00
Tayrtahn
398d92a064 Fix artifacts swapping places with ghosts (#35074)
* Prevent artifacts swapping position with ghosts

* Filter for MobStateComponent instead

* Update Content.Server/Xenoarchaeology/XenoArtifacts/Effects/Systems/PortalArtifactSystem.cs

* bluh
2025-03-19 12:11:53 -04:00
PJBot
5b08838420 Automatic changelog update 2025-03-19 15:08:42 +00:00
claustro305
2516868bdc Adjust small light hitbox (#35920) 2025-03-19 16:07:35 +01:00
Ed
a951193dba Merge branch 'master' of https://github.com/crystallpunk-14/crystall-punk-14 2025-03-19 14:04:35 +03:00
Ed
4002b0a41c Update CP14SellWhitelistService.cs 2025-03-19 13:45:59 +03:00
Арт
709b78080f Weapon Sharpening System Update & Bread Slicing Fix (#915)
* SharpeningUpdate

* BreadSlicingFix

Before that, bread slices could be cut endlessly into new bread slices.

---------

Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
2025-03-19 13:36:46 +03:00
creamybag
d71fd8ef80 jager2 (#1042) 2025-03-19 12:58:30 +03:00
Ed
1867903c46 Planetarization (#1040)
* tiers to level demiplanes

* Update demiplane_keys.yml

* demiplane on planets

* migrate to wizden dayCycle + planetarize Comoss

* Update comoss_d.yml

* Update audio_music.yml

* Update dev_map.yml

* add shadows to demiplanes

* remove outdated systems

* fix silvas

* silva fix

* Update factoria.yml

* Update island.yml
2025-03-19 12:52:37 +03:00
Tayrtahn
e76b81d291 Remove non-networked Dirty call in GuardianSystem (#35916) 2025-03-18 21:37:14 -04:00
YoungThug
097b93886b Renaming the "Mime Cap" to "White Cap" (#35901)
* MimeCapRename

* FixedTheName

* FIXITAGAIN
2025-03-18 16:54:02 -07:00
PJBot
e27d4b9459 Automatic changelog update 2025-03-18 23:46:27 +00:00
Smith
a5027e430c Smite Vendor Restock and General Soda Machine Balance (#35144)
* Inventory Buff and Enabling Restock

* Smite rebalance

* Rebalance and swapping contraband inventory positions

* Yet another rebalance

* Spaceup rebalanced, removed Smite from machine.
2025-03-18 16:45:19 -07:00
TytosB
0eb30d522b Merge branch 'space-wizards:master' into don 2025-03-18 16:44:59 -05:00
TytosB
196eb0327c evac fix 2025-03-18 16:44:21 -05:00
PJBot
cbcd1091d5 Automatic changelog update 2025-03-18 20:08:15 +00:00
slarticodefast
943d703685 Paradox Clones spawn with their suit sensors off (#35909)
* sensors off

* remove import

* Update Content.Server/Medical/SuitSensors/SuitSensorSystem.cs

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>

---------

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
2025-03-18 16:07:06 -04:00
creamybag
d7c4bc0a5c A set of "jagermeister" clothes. (#1039)
* jagermeister

* fix
2025-03-18 17:26:39 +03:00
Nim
e4eea533a5 Decorative sprite pack (#1009)
* cobweb

* statue

* demiplan fun

* flowers

* head

* head

---------

Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
2025-03-18 16:33:11 +03:00
PJBot
0a166e2af0 Automatic changelog update 2025-03-18 08:01:51 +00:00
slarticodefast
c72fd448cd Killer tomatos take damage from weedkiller and plantbgone (#35898)
* tomatobgone

* formatting
2025-03-18 11:00:44 +03:00
Nim
08bc5289cd Перевод на RU (#1034)
* translated 3

* fix

* fixxxx

* c

---------

Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
2025-03-18 09:15:33 +03:00
Nim
eef078111d bone mask and armor (#1025)
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
2025-03-18 09:13:52 +03:00
Link
1448d41e10 maybe it works (#1018)
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
2025-03-18 09:12:00 +03:00
PJBot
47dbbabe3e Automatic changelog update 2025-03-18 05:23:04 +00:00
slarticodefast
6c46fe5307 Paradox Clones receive the implants the original has (#35906)
* copy implants to paradox clones

* Minor fixes

---------

Co-authored-by: beck-thompson <beck314159@hotmail.com>
2025-03-17 22:21:56 -07:00
Tayrtahn
95055b43bf Add a test to verify that all device signal sink ports can trigger (#35891)
* Add test of all device link sink ports

* Revert the fixed problem to prove that the test works.
Revert "Fix SpawnAndDeleteAllEntitiesInTheSameSpot heisentest (#32330)"

This reverts commit 4704309b4e.

* Revert "Revert the fixed problem to prove that the test works."

This reverts commit cf0dbe797243552d8a63afefced2acd6829c3887.

* Assert that test devices aren't deleted between port triggers

* Test each port on a different map too

* Convert Linq to guard clauses

* Update Content.IntegrationTests/Tests/DeviceLinking/DeviceLinkingTest.cs

* More informative failure message

* Delete map after each test

* Don't bother sorting by ID

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-03-18 00:44:38 +01:00
Ed
8e1f531767 Trying to fix check fails (#1036)
* Update unique_loot.yml

* test

* slarti help

* test omega
2025-03-18 00:41:43 +03:00
PJBot
0c73b24da8 Automatic changelog update 2025-03-17 18:40:13 +00:00
beck-thompson
15a5cebdcd Chameleon vests now act like winter coats (#34929)
First commit
2025-03-17 19:39:04 +01:00
PJBot
1367ae5703 Automatic changelog update 2025-03-17 18:00:03 +00:00
SlamBamActionman
dc4e8a2972 Increase storage size of Syndicate Backpack (#35888) 2025-03-17 10:58:56 -07:00
PJBot
55f70f9d2c Automatic changelog update 2025-03-17 16:28:15 +00:00
Errant
2b83d9bf89 add missing unknown shuttle ghostrole mindroles (#35892) 2025-03-17 17:27:08 +01:00
Ed
a6250d7491 Update demiplane.yml 2025-03-17 15:36:52 +03:00
Ed
4bca807cd9 back to ru cbt 2025-03-17 14:57:37 +03:00
Ed
a3392e33db Update base.yml 2025-03-17 14:45:04 +03:00
Ed
0a46df78ea Upstream sync (#1035)
* Add new implants to deimplant list (#35563)

Initial commit

* Doxarubixadone Description Fix (#35568)

Changed medicine.ftl for Doxa.

* Reptilians Can Eat Chicken Nuggets (#35569)

Added meat tag to misc.yml for chicken nuggets.

* Automatic changelog update

* Unheck Admin Smites (#35348)

* Fix admin verb names

Fixed admin verb names.

* Add antag verb names

* Adjust antag verb icons

* Amber Station - A Couple Changes (#35548)

* [ADMIN] Minor Refactor AdminNameOverlay (#35520)

* refactor(src): Minor refactor of Draw in "AdminNameOverlay. And new info about playtime player

* fix(src): Add configure classic admin owerlay

* fix

* tweak(src): Use _antagLabelClassic and tweak style

* tweak(src): Add config display overlay for startingJob and playTime

* tweak(src): Vector2 is replaced by var

* tweak(src): return to the end of the list

* Automatic changelog update

* Wizard PDA (#35572)

* wizard PDA

* colour change to brown

* Automatic changelog update

* Increase line spacing of the admin overlay (#35591)

line spacing

* make slime hair less transparent (#35158)

* blabl blump or something

* +0.3

* blimpuf

* Automatic changelog update

* Fix being able to write on/stamp/fax paper scrap (#35596)

* init

* item

* requested changes

* Apply suggestions from code review

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Automatic changelog update

* Changed Pride to Hubris in ion_storm.yml (#35602)

Update ion_storm.yml

* Sentry turrets - Part 3: Turret AI (#35058)

* Initial commit

* Updated Access/command.yml

* Fix for Access/AccessLevelPrototype.cs

* Added silicon access levels to admin items

* Included self-recharging battery changes

* Revert "Included self-recharging battery changes"

* Addressed reviewers comments

* Additional reviewer comments

* DetGadget Hat Revitalization (#35438)

* DetGadget Hat

* uh... half-assed item description

* Reduce hat range to one tile, you have to stand on someone to steal their hat items

* Fix Integration Errors

* Only the wearer can access voice commands

* init work - handscomp is unable to be pulled

* second bit of progress

* basic working implementation

* nuke storageslots and add adminlogging

* disallow trolling nukies or hiding objective items

* remove unnecessary tags additions

* finish nuking unused tags

* death to yamllinter

* int tests be damned

* milon is a furry

* address review

* upd desc

* address reviews part 2

* address more reviews

* remove unused refs

* fix order of dependencies

* add ShowVerb to SharedStorageSystem.cs

This will allow or disallow showing the "Open Storage" verb if defined on the component.

* orks is a nerd

* add proper locale, fix adminlogging

* orks is a nerd 2

---------

Co-authored-by: Coenx-flex <coengmurray@gmail.com>

* Automatic changelog update

* Fingerprint Reader System (#35600)

* init

* public api

* stuff

* weh

* Remove cellular resistance for slimes (#35583)

* Remove cellular resistance for slimes

* Update guidebook

* Automatic changelog update

* Give the station map inhand sprites (#35605)

map has inhands

* Reagent guidebook reactions UI dividers (#35608)

* Update GuideReagentReaction.xaml

* Update Content.Client/Guidebook/Controls/GuideReagentReaction.xaml

Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com>

* Update Content.Client/Guidebook/Controls/GuideReagentReaction.xaml

Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com>

---------

Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com>

* fix cluwne pda pen slot (#35611)

Co-authored-by: deltanedas <@deltanedas:kde.org>

* Revert "Make radioactive material radioactive" (#35330)

* Automatic changelog update

* Predict vending machine UI (#33412)

* Automatic changelog update

* #32209 changelog (#35619)

Since it was merged into staging no changelog was made, but we should at least have it for next release. (And vulture)

* Automatic changelog update

* Cloning Refactor and bugfixes (#35555)

* cloning refactor

* cleanup and fixes

* don't pick from 0

* give dwarves the correct species

* fix dna and bloodstream reagent data cloning

* don't copy helmets

* be less redundant

* Automatic changelog update

* centcomm update (#35627)

* Better Insectoid Glasses (#31812)

Sprites and file changes

Adds the variants for arachnid and moth glasses, adds the code for those in the meta.json files, and adds the speciesID tag in both arachnid and moth prototype files.

* Automatic changelog update

* Add GetBaseName method to NameModifierSystem (#35633)

* Add GetBaseName method to NameModifierSystem

* Use Name

* Save Space Station 14 from the Toilet Gibber Forever (#35587)

* The evil is defeated

* Tag body bags

* uwu, cwush me cwusher-chan

* absolute 18+ sloggery

* botos binted? 👽

* Automatic changelog update

* Changed Damage Overlay to check Burn Damage (#34535)

* updated BruteLevel to be PainLevel with burn damage checks in DamageOverlayUiController.cs

* dehardcoded pain level by adding damage groups to paindamagegroups to affect

* re-added the name for painDamageGroups

* fixed overlay default and added minimum limit to component check first

* renamed to PainDamageGroups and removed obsolete tag

* Automatic changelog update

* Wizard's Magical Pen (#35623)

* wizard pen

* description change

* Automatic changelog update

* Added decelerator percentage drain (#35643)

* Added variable PercentageDrain to SinguloFoodComponent

* Set percentageDrain to 0.03 (3%) for anti particles

* Added percentageDrain logic in public OnConsumed

* Simplify SinguloFoodComponent and set percentageDrain to negative

* EnergyFactor now applies to positive values too

* Better commenting on EnergyFactor

* Update Content.Server/Singularity/Components/SinguloFoodComponent.cs

* Documentation of EnergyFactor

* Fixing spelling mistake

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Automatic changelog update

* Made butter require less milk (#35650)

made butter take less milk

* Automatic changelog update

* Delete SolutionContainerVisualsComponent.InitialName (#35654)

* Fix name of cotton dough rope (#35657)

changed in-game name of cotton dough rope to differentiate from normal dough rope

* CVar - Toggle display of round-end greentext (#35651)

* hide greentext if cvar false

* change IFs around a lil

* reviews

* Open State for cowtools (#35666)

Open State

* Make implants unshielded (#35667)

* Add undergarments & "Censor Nudity" toggle to options (#33185)

* Initial commit

* Attribution

* Review changes

* Added comment for upstream

* Automatic changelog update

* centcomm update (#35674)

* More scars! (#35644)

* :3

* whitespace, stomach scar

* Automatic changelog update

* Lathe menu UI displays a count of available recipes (#35570)

* commit

* jumped the gun

* changes

* Players with unknown playtimes now are tagged as new players, take 2 (#35648)

* your commit? our commit.

* skreee

* show joined players before lobby players; comments

* comments

* playerinfo retains playtime data after disconnect

* new connection status symbols

* Automatic changelog update

* Add firelocks and locked external airlocks to ATS (#35516)

* Add firelocks and locked airlocks to ATS

* Add fire alarms

* Elkridge Tesla and TEG Improvements + Other stuff (#35684)

* better tesla, better TEG, better sci maints, chef gets chef closet

* added storage room for tesla parts, added captain bathroom, changed vault so nuke can be armed

* ran fixgridatmos and added some vacuum markers

* unflatpacked containment shit

* Cargo Mail System (#35429)

* shitcode init

* biocoding, SpawnTableOnUse, Moving shit to shared

* server :(

* fixes

* ok works

* Discard changes to Content.Shared/Interaction/Events/GettingUsedAttemptEvent.cs

* Discard changes to Content.Shared/Forensics/Components/FingerprintMaskComponent.cs

* Discard changes to Content.Shared/Forensics/Components/FingerprintComponent.cs

* Discard changes to Content.Server/Forensics/Systems/ForensicsSystem.cs

* Discard changes to Content.Server/StationRecords/Systems/StationRecordsSystem.cs

* Discard changes to Content.Server/Storage/EntitySystems/SpawnItemsOnUseSystem.cs

* Discard changes to Content.Shared/Interaction/Events/GettingUsedAttemptEvent.cs

* big stuff

* preperation

* temperory spawning thing for testing

* Update CargoDeliveryDataComponent.cs

* kinda proper spawning idk god save me

* cleanup (kinda)

* preparation 2.0

* stuff i think

* entity table work

* renames

* spawn ratio based on players

* comment

* letter tables

* more spam

* package tables

* comment

* biocodedn't

* builds correctly

* cleaning

* Update deliveries_tables.yml

* labels

* package sprites

* mail teleporter

* revert testing value

* fix test

* fix other test

* i love tests

* mail teleporter enabled by default

* random cooldowns

* fixtures

* Discard changes to Content.Shared/FingerprintReader/FingerprintReaderComponent.cs

* Discard changes to Content.Shared/FingerprintReader/FingerprintReaderSystem.cs

* Discard changes to Content.Shared/Interaction/Events/GettingUsedAttemptEvent.cs

* Discard changes to Resources/Locale/en-US/fingerprint-reader/fingerprint-reader.ftl

* clean

* fuck paper scrap

* oops

* fuck SpawnTableOnUse

* mail teleporter board in QM locker + addressed review

* oops

* clean

* sound on delivery spawn

* address review

* partial review address

* partial review addressing

* addressing partial review

* pratarial revivew address

* misprediction hell

* stuff

* more stuff

* unrelated

* TODO

* link

* partial review

* DirtyField

---------

Co-authored-by: Milon <milonpl.git@proton.me>

* Automatic changelog update

* Add AssertMultiple to ContrabandTest (#35662)

* add AssertMultiple to ContrabandTest

* do the same for magazine visuals test

* :trollface:

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>

* add forceghost admin command (#35518)

* add forceghost admin command

* sweep linq under the rug

* braces

* ûse LocalizedEntityCommands

* Automatic changelog update

* Text related keybinds can now be changed in Controls (#35630)

* Add ability to rebind text related keybinds

* fix placement of locales

* Automatic changelog update

* Update b2dynamictree (#30630)

* Update submodule to 248.0.0 (#35720)

* Add sun shadows (planet lighting stage 2) (#35145)

* Implements a Dynamic Lighting System on maps.

* Edit: the night should be a little bit brighter and blue now.

* Major edit: everything must be done on the client side now, with certain datafield replicated.
Changes were outlined in the salvage to accommodate the new lighting system.

* Edit: The offset is now serverside, this makes the time accurate in all situations.

* Removing ununsed import

* Minor tweaks

* Tweak in time precision

* Minor tweak + Unused import removed

* Edit: apparently RealTime is better for what I'm looking for

* Fix: Now the time is calculated correctly.

* Minor tweaks

* Adds condition for when the light should be updated

* Add planet lighting

* she

* close-ish

* c

* bittersweat

* Fixes

* Revert "Merge branch '22719' into 2024-09-29-planet-lighting"

This reverts commit 9f2785bb16aee47d794aa3eed8ae15004f97fc35, reversing
changes made to 19649c07a5fb625423e08fc18d91c9cb101daa86.

* Europa and day-night

* weh

* rooves working

* Clean

* Remove Europa

* Fixes

* fix

* Update

* Fix caves

* Update for engine

* Add sun shadows (planet lighting v2)

For now mostly targeting walls and having the shadows change over time. Got the basic proof-of-concept working just needs a hell of a lot of polish.

* Documentation

* a

* Fixes

* Move blur to an overlay

* Slughands

* Fixes

* Apply RoofOverlay per-grid not per-map

* Fix light render scales

* sangas

* Juice it a bit

* Better angle

* Fixes

* Add color support

* Rounding bandaid

* Wehs

* Better

* Remember I forgot to do this when writing docs

---------

Co-authored-by: DoutorWhite <thedoctorwhite@gmail.com>

* Automatic changelog update

* Omega Mail Teleporter (#35705)

Mail!

* Packed Mail Teleporter (#35706)

Mail!

* Box Mail Teleporter (#35707)

Mail!

* Oasis Mail Teleporter (#35708)

Mail!

* Meta Mail Teleporter (#35709)

Mail!

* Marathon Mail Teleporter (#35710)

Mail!

* Fland Mail Teleporter (#35711)

Mail!

* Plasma fixes 4 (#35716)

Fixes 15

Co-authored-by: jbox1 <40789662+jbox144@users.noreply.github.com>

* Aroace pride pin, scarf, and cloak (#35718)

cloak, pin, and scarf added yayyyy

* Automatic changelog update

* [Part of #32893] Localize silicon dataset names (#33352)

* Localize ai names

* Apply requested changes

* Localize autoborg

* Localize borg names

* Localize atv names

* Correct prototypes ids to follow naming conventions

* Remove AI localization (Moved to another PR)

* Weh

* [Part of #32893] Localize arachnid dataset names (#33353)

* Localize arachnid dataset names

* Correct prototype ids to follow naming conventions

* Combine arachnid_first.yml and arachnid_last.yml

* Upstream names

* [Part of #32893] Localize summonable creatures dataset names (#33392)

* Localize clown names

* Localize golem names

* Localize hologram names

* Correct prototype ids to follow naming conventions

* Update Resources/Locale/en-US/datasets/names/golem.ftl

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* [Part of #32893] Localize antagonists dataset names (#33393)

* Localize fake human names

* Localize ninja names

* Localize operation names

* Localize regalrat names

* Localize revenant names

* Localize syndicate names

* Localize wizard names

* Correct prototype ids to follow naming conventions

* Combine fake_human_first.yml and fake_human_last.yml

* Move contents of ninja_title.yml into ninja.yml

* Combine Operation_prefix.yml and Operation_suffix.yml

* Combine wizard_first.yml and wizard_last.yml

* Upstream names

* fix wizard

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* [Part of #32893] Localize humanoid species dataset names (#33395)

* Localize diona names

* Localize moth names

* Localize mushman names

* Localize reptilian names

* Localize skeleton names

* Upstream diona names

* names-moth-male/female-first-dataset -> names-moth-first-male/female-dataset

* Correct prototype ids to follow naming conventions

* NamesSkeletonFirst -> NamesSkeleton

* Combine moth_first_female.yml, moth_first_male.yml and moth_last.yml

* Forgot about skeleton prototype

* Upstream names

* Update Resources/Locale/en-US/datasets/names/diona_last.ftl

* Update Resources/Locale/en-US/datasets/names/diona_last.ftl

* keep first name for skeleton

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* [Part of #32893] Localize vox dataset names (#33396)

* Localize vox names

* Correct prototype id to follow naming conventions

* Upstream names

* [Part of #32893] Localize first & last dataset names (#33401)

* Localize first names

* Localize last names

* Correct prototype ids to follow naming conventions

* Combine first.yml and last.yml into base.yml

* Forgot about = in last

* [Part of #32893] Localize first male & female dataset names (#33402)

* Localize first_name

* Localize first_female

* names-male/female-first-dataset -> names-first-male/female-dataset

* Correct prototype ids to follow naming conventions

* Combine first_male.yml and first_female.yml into base_gendered.yml

* [Part of #32893] Localize misc dataset names (#33404)

* Localize cargo_shuttle names

* Localize death_commando names

* Localize fortunes

* Localize military names

* Localize rollie names

* fortunes.ftl -> cookie_fortune.ftl

* Correct prototype ids to follow naming conventions

* Localize all dataset names (#32893)

* Use `LocalizedDatasetPrototype` instead of `DatasetPrototype` in `RoleLoadoutPrototype`

* Localize ai names

* Replace to `LocalizedDatasetPrototype` in `NamingSystem`

* Localize arachnid first and last names

* Localize atv names

* Localize autoborg names

* Forgot to change type to localizedDataset

* Localize borer names

* Localize borg names

* Localize cargo shuttle names

* Localize clown names

* Localize death_commando names

* Localize diona names

* Localize fake_human names

* Localize first and last names

* Localize first male and female names

* Localize fortunes descriptions

* Forgot about equal sign

* Localize golem names

* Localize hologram names

* Localize military names

* Localize moth first male and female names

* Localize moth last names

* Fix autoborg name error

* Localize mushman first and last names

* Localize ninja names

* Localize operation names

* Localize regalrat names

* Fix mushman_first

* Forgot about `Loc.GetString`

* Move comments into comment section & fix names

* Localize reptilian male and female names

* Localize revenant names

* Fix locale word order in operation

* Localize rollie (btw it was never used and was added as "for the futuгe" long time ago)

* Localize skeleton_first names

* Localize syndicate names

* Localize vox names

* Localize wizard first and last names

* `{owner}-name-dataset` -> `names-{owner}-dataset`

* Change `DatasetPrototype` to `LocalizedDatasetPrototype` and make sure it works properly

GetFTLName is no more the static method, we need it to be able to use `Loc.GetString`

* I hate those mothname comments

* Combine name datasets prototypes

* Move every ftl from` /en-US/names` to ` /en-US/datasets/names`

* Remove ftl files

* Get every dataset yml back

* Remove changes for planets. Move it in another PR

* Revert these changes (Moved to another PR)

* How

* Apply suggested changes

* Fix integration tests (#35727)

* test

* fix names

* fix more

* Initial delivery balance changes (#35728)

* init

* small balance

* guess not

* Update Content.Server/Delivery/CargoDeliveryDataComponent.cs

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Fixed delivery popups (#35724)

* :)

* cool stuff

* Remove a bonus Loc.GetString (#35731)

oops

* Bagel Engineering Improvements (#35717)

* woe, better engineering be upon ye

* im going to lose it

* radical plan

* oopsie

* Revert "oopsie"

This reverts commit 45ab057f55b46acd795e58257c3cc5967e5cb946.

* Revert "radical plan"

This reverts commit 57b1ae081725a47aef3ae03111cecbc91b4f47a8.

* Revert "im going to lose it"

This reverts commit e7b4afaf5d9a10a42e89831ffc9294d3b9bd96d4.

* Revert "woe, better engineering be upon ye"

This reverts commit 471dc3716b58a39631aa8bee00de79e981391d63.

* complete revamp

* revision

* oops 2 electric boogaloo

* another one

* every time i push to fix a minor mistake i found in walking around i get closer to my limit

* Update Credits (#35733)

Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>

* Loop mail teleporter (#35729)

* latejoin

* youve got mail

* Core mail update (#35719)

* core mail update

* empty

* derotate core (#35740)

Update default.yml

* Elkridge Mail Update (#35738)

add mail teleporter and mailing unit system

* Automatic changelog update

* Plasma Mail Teleporter (#35741)

Mail!

* Convex Mail Teleporter (#35742)

Mail!

* Remove unneeded Loc.GetString (#35739)

* Steal the mail thieving objective (#35746)

* mail theft

* networked

* Automatic changelog update

* fix UpdateBankAccount (#35749)

* trolled

* fun

* fuck me

* Slightly better letter loot table (#35748)

* init

* review

---------

Co-authored-by: Milon <milonpl.git@proton.me>

* Python Suit Storage Visual  (#35593)

* Python-SUITSTORAGE-Visuals

Signed-off-by: Prole <172158352+Prole0@users.noreply.github.com>

* REVised Sprite

Signed-off-by: Prole <172158352+Prole0@users.noreply.github.com>

* Copyright

Signed-off-by: Prole <172158352+Prole0@users.noreply.github.com>

* Update Resources/Textures/Objects/Weapons/Guns/Revolvers/python.rsi/meta.json

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>

---------

Signed-off-by: Prole <172158352+Prole0@users.noreply.github.com>
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>

* fix nukeops commander name (#35753)

* bagel update (#35754)

* Predict some power PowerReceiver stuff (#33834)

* Predict some power PowerReceiver stuff

Need it for some atmos device prediction.

* Also this

* Localize traitor codeverbs datasets (#35737)

* Localize verbs dataset

* Localize adjectives dataset

* Localize corporations dataset

* Update TraitorRuleSystem to use LocalizedDatasetPrototype instead of DatasetPrototype

* Fix sun shadows in ANGLE (#35757)

I think I fat-fingered a ctrl-Z on this at some point but the intermediate blur is necessary.

* Automatic changelog update

* Tweak sun shadow rotations (#35758)

Won't use the entity's rotation for the matrix, I just forgot to do this. Means shadows will always point in the same direction and the points will correctly adjust as the entity rotates.

* Automatic changelog update

* Fix Ahelp window playerlist resize (#35747)

reorganize bwoink window layout

* Automatic changelog update

* Ensure speech bubble cap is always respected (#32223)

Ensure speech bubble cap is respected, even when messages are sent very fast

* Cleanup: Fix ``PaperWriteEvent`` in ``PaperSystem`` (#35763)

* Cleanup + fix

* Revert

* Cleanup: Add missing locale ``cmd-planet-map-prototype`` (#35766)

Cleanup

* Added New Cocktails and new fill level sprites to existing drinks. (#33570)

* Added New Cocktails and new fill level sprites to existing drinks

* Updated copyright info and fixed recipies for Caipirinha/Mojito.

---------

Co-authored-by: RedBookcase <Usualmoves@gmail.com>

* Automatic changelog update

* Performer's Wig (#35764)

* miku wig

* fix to correct json convention

Co-authored-by: Winkarst <74284083+Winkarst-cpu@users.noreply.github.com>

---------

Co-authored-by: Winkarst <74284083+Winkarst-cpu@users.noreply.github.com>

* Automatic changelog update

* Merge showsubfloorforever into showsubfloor (#33682)

* convex fix

* Removable mindshields and revolutionary tweaks. (#35769)

* I fucking hate revs

* Update preset-revolutionary.ftl

* fixy fix

* Automatic changelog update

* Mail Resprite (#35776)

* init commit

* init commit

* delete those

* added github to copyright info

* Fix Chameleon PDAs renaming the user in station records (#35782)

* Automatic changelog update

* Restore the order of admin overlay elements (#35783)

admin overlay order fix

* Automatic changelog update

* Fixes and refactoring to discord changelog script (#33859)

* Fixes and refactoring to discord changelog script

Upstreamed from https://github.com/impstation/imp-station-14/pull/1023

* Add some prints back in

* Update to borg ion storms (#35751)

* Updates ion storms for borgs.

* Remove additional ion laws into future PR

* Automatic changelog update

* TriggerSystem improvements (#35762)

* desynchronizer real

* yaml stuff from slarti branch

* C# stuff

* oops

* fix triggers

* atomize PR

---------

Co-authored-by: Flareguy <woaj9999@outlook.com>

* Roleban command error handling (#35784)

roleban command jobid fail handling

* Localize news dataset (#35774)

* Localize news dataset

* Remove the `"`

* Localize rat king commands datasets (#35780)

* Added mail room

* Update submodule to 248.0.2 (#35787)

* Update Space Law to reflect Implant changes (#35701)

* Change implanter Space Law

* Add clarification regarding unidentified implanter vs. unidentified implant sentensing

* Add support for antag-before-job selection (#35789)

* Add support for antag-before-job selection

* Include logging

* forensics cleanup (#35795)

* polymorph popup fixes (#35796)

polymorph fixes

* fix more syndicate names (#35788)

* New Feature: Warden job rolls before security officer/cadet/detective (#35313)

Commit

* Automatic changelog update

* Fix anomaly doublelogging (#34297)

cull doublelogging

* Add wallmount N2 closets, Revived (#34042)

* Add standard, wallmount and improvised N2 closets, Revived

* remove improvised locker

* Parent>ID

* Undo sprite replacement

* Update meta.json

---------

Co-authored-by: Velcroboy <velcroboy333@hotmail.com>
Co-authored-by: Milon <milonpl.git@proton.me>

* Cryo and grinder cleanup (#34842)

* cryopod and grinder cleanup

* lower case name

* 4 spaces

* prototype clean

* looks like there is some kind of test that prevents removing this

* grinder too

* both should be empty

* cleanup

* Add Gold and Coal Rock Anomalies (#34809)

* This commit adds 2 new Rock Anomaly types, Coal and Gold. It also adds Resource Crabs, colored crystals, and lights for both.

* Added crafting recipes for yellow and black light tubes. Somehow I forgot that the first time.

* Sorted tags.yml alphabetically this time instead of not doing that.

* Updated Texture Copyright information

* Attempted to fix Merge Conflict

* Added bulb light variants for both yellow and black crystals.

* Automatic changelog update

* Tools/Devices: In-hand Sprites (#33689)

* Adds in-hand sprites to the barber scissors.

* adds in-hand sprites to the floodlight.

* adds in-hand sprites to the gas analyzer.

* adds in-hand sprites to the gps.

* Update copyright wording, linting

* resprite gps inhand sprites.

* adds in-hand sprites to the mass scanner.

* adds in-hand sprites to the spray_painter.

* resprite in-hand sprites to the mass_scanner.

* fix in-hand sprites to the mass_scanner.

* Resprite mass_scanner in-hand sprites.

* Automatic changelog update

* IconSmooth additional smoothing keys (#35790)

* additionalKeys

* Update lava.yml

* Update Content.Client/IconSmoothing/IconSmoothComponent.cs

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Locks nitrous oxide canisters (#35785)

lock nitrous oxide canisters

* Automatic changelog update

* Cleanup Objective files, add PickSpecificPersonComponent (#35802)

* cleanup objectives

* remove unrelated access restriction

* review

* Adds popup when firing gun while gun has no ammo (#34816)

* Adds popup when firing gun while gun has no ammo

* simplify

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Automatic changelog update

* Add the ability to pet the mail teleporter (#35819)

good mailbox

* Automatic changelog update

* Whitehole/Singularity grenade price adjustments + whitehole grenade fix (#35821)

* prices + adjustments

* teehee

* Automatic changelog update

* Update Lobby Music Attribtions (#35817)

Biggest change is updating the attributions and links for Sunbeamstress' to reflect the changes in their online profile as the previous link is now a dead link.
Updated Comet Haley's link to go directly to Stellardrone's Bandcamp instead of diverting to Free Music Archive
Fixed a double the in the comment for Space Asshole

* Paradox Clone (#35794)

* polymorph fixes

* paradox clone

* forensics cleanup

* bump doors

* 4

* attribution

* polymorphn't

* clean up objectives

* Update Resources/ServerInfo/Guidebook/Antagonist/MinorAntagonists.xml

* review

* add virtual items to blacklist

* allow them to roll sleeper agent

* Automatic changelog update

* Improvements to antag-before-job selection system (#35822)

* Fix the latejoin-antag-deficit bug, add datafield, add logging

* Fix multiple roles being made for single-role defs,

* HOTFIX: Fix paradox clone event (#35858)

fix paradox clone event

* Update CP14TownSendConditionSystem.cs

---------

Signed-off-by: Prole <172158352+Prole0@users.noreply.github.com>
Co-authored-by: SlamBamActionman <83650252+SlamBamActionman@users.noreply.github.com>
Co-authored-by: Smith <182301147+AgentSmithRadio@users.noreply.github.com>
Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>
Co-authored-by: Pancake <Pangogie@users.noreply.github.com>
Co-authored-by: Southbridge <7013162+southbridge-fur@users.noreply.github.com>
Co-authored-by: Schrödinger <132720404+Schrodinger71@users.noreply.github.com>
Co-authored-by: Velken <8467292+Velken@users.noreply.github.com>
Co-authored-by: Errant <35878406+Errant-4@users.noreply.github.com>
Co-authored-by: LaCumbiaDelCoronavirus <90893484+LaCumbiaDelCoronavirus@users.noreply.github.com>
Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
Co-authored-by: FungiFellow <151778459+FungiFellow@users.noreply.github.com>
Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com>
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
Co-authored-by: Coenx-flex <coengmurray@gmail.com>
Co-authored-by: hivehum <ketchupfaced@gmail.com>
Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com>
Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: Myra <vasilis@pikachu.systems>
Co-authored-by: Emisse <99158783+Emisse@users.noreply.github.com>
Co-authored-by: HTML/Crystal <152909599+HTMLSystem@users.noreply.github.com>
Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
Co-authored-by: Hannah Giovanna Dawson <karakkaraz@gmail.com>
Co-authored-by: Coolsurf6 <coolsurf24@yahoo.com.au>
Co-authored-by: rokudara-sen <160833839+rokudara-sen@users.noreply.github.com>
Co-authored-by: DuckManZach <144298822+DuckManZach@users.noreply.github.com>
Co-authored-by: MisterImp <101299120+MisterImp@users.noreply.github.com>
Co-authored-by: Killerqu00 <47712032+Killerqu00@users.noreply.github.com>
Co-authored-by: Ps3Moira <113228053+ps3moira@users.noreply.github.com>
Co-authored-by: nikthechampiongr <32041239+nikthechampiongr@users.noreply.github.com>
Co-authored-by: Boaz1111 <149967078+Boaz1111@users.noreply.github.com>
Co-authored-by: āda <ss.adasts@gmail.com>
Co-authored-by: War Pigeon <54217755+minus1over12@users.noreply.github.com>
Co-authored-by: Deerstop <edainturner@gmail.com>
Co-authored-by: Milon <milonpl.git@proton.me>
Co-authored-by: Łukasz Mędrek <lukasz@lukaszm.xyz>
Co-authored-by: DoutorWhite <thedoctorwhite@gmail.com>
Co-authored-by: compilatron <40789662+Compilatron144@users.noreply.github.com>
Co-authored-by: jbox1 <40789662+jbox144@users.noreply.github.com>
Co-authored-by: Momo <Rsnesrud@gmail.com>
Co-authored-by: MilenVolf <63782763+MilenVolf@users.noreply.github.com>
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: TytosB <54259736+TytosB@users.noreply.github.com>
Co-authored-by: Prole <172158352+Prole0@users.noreply.github.com>
Co-authored-by: Evelyn Gordon <evelyn.gordon20@gmail.com>
Co-authored-by: Winkarst <74284083+Winkarst-cpu@users.noreply.github.com>
Co-authored-by: RedBookcase <crazykid1590@gmail.com>
Co-authored-by: RedBookcase <Usualmoves@gmail.com>
Co-authored-by: SpaceManiac <tad@platymuus.com>
Co-authored-by: Spessmann <156740760+Spessmann@users.noreply.github.com>
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
Co-authored-by: imcb <irismessage@protonmail.com>
Co-authored-by: valquaint <57813693+valquaint@users.noreply.github.com>
Co-authored-by: Flareguy <woaj9999@outlook.com>
Co-authored-by: ninruB <ninrub@tuta.io>
Co-authored-by: Velcroboy <107660393+IamVelcroboy@users.noreply.github.com>
Co-authored-by: Velcroboy <velcroboy333@hotmail.com>
Co-authored-by: Łukasz Lindert <lukasz.lindert@protonmail.com>
Co-authored-by: Firewars763 <35506916+Firewars763@users.noreply.github.com>
Co-authored-by: onesch <118821520+onesch@users.noreply.github.com>
Co-authored-by: K-Dynamic <20566341+K-Dynamic@users.noreply.github.com>
Co-authored-by: Plykiya <58439124+Plykiya@users.noreply.github.com>
Co-authored-by: Crude Oil <124208219+CroilBird@users.noreply.github.com>
Co-authored-by: Lusatia <ultimate_doge@outlook.com>
2025-03-17 11:54:43 +03:00
slarticodefast
08cd8d0543 Merge stable into master (#35883) 2025-03-17 01:03:47 +01:00
slarticodefast
e4864ac423 Hotfix: Fix AntagRandomSpawn location preview (#35864)
fix AntagRandomSpawn location preview
2025-03-17 00:50:23 +01:00
MilenVolf
f8ccff1363 Localize criminal records reason placeholder dataset (#35810)
* Localize criminal records reason placeholder dataset

* Forgor
2025-03-16 19:43:37 -04:00
PJBot
bf59896922 Automatic changelog update 2025-03-16 22:25:54 +00:00
slarticodefast
197ee78bfa make paradox clone receive the original's objectives (#35829)
* make paradox clone receive the original's objectives

* remove redundant indexing

* Minor comment change

* fix ninja objectives

---------

Co-authored-by: beck-thompson <beck314159@hotmail.com>
2025-03-16 15:24:47 -07:00
PJBot
03dc35ac92 Automatic changelog update 2025-03-16 22:12:37 +00:00
Errant
29cbc4a190 Mark all hostile mind roles as antag (#35832)
* dummy antag prototypes

* I'll deal with YOU later!

* remove redundant soloantag definitions

* doctor, we left the scalpel in the patient

* minor cleanup
2025-03-16 23:11:31 +01:00
PJBot
1b34884823 Automatic changelog update 2025-03-16 22:03:26 +00:00
slarticodefast
d8ed9fe152 Paradox clones get all storage items the original has. (#35838)
* recursive storage copying

* include slime storage

* future proofing

* remove survival box
2025-03-16 15:02:19 -07:00
Tayrtahn
deb3ed3ed2 Let LocalizedDatasetPrototypeTest report multiple failures (#35876) 2025-03-16 22:32:08 +01:00
Tayrtahn
04b9088c85 Add viewer parameter to Identity.Entity (#35861)
* Add viewer parameter to Identity.Entity

* Docs
2025-03-16 14:07:46 -07:00
Vortebo
a7f6ceec58 bridge and security have gone byond the impossible 2025-03-16 14:42:34 -05:00
Vortebo
71f2cf4d54 garbage. in the disposal. 2025-03-16 13:48:28 -05:00
Tayrtahn
4b9d9da074 Fix development and debug configurations for tests (#35625)
* Move settings from debug.toml to development.toml

* Don't force disable dev config for integration tests

* Force on instead?

* Remove change to PoolManager
2025-03-16 19:17:45 +01:00
PJBot
eabd0b7f24 Automatic changelog update 2025-03-16 18:16:49 +00:00
Tayrtahn
6ee3ae80a5 Fix salvage sites ejecting borg brains when they despawn (#35855)
* Fix salvage sites ejecting borg brains when they despawn

* Extra check in while loop

* Move mobStateQuery to InitializeMagnet
2025-03-16 19:15:39 +01:00
Tayrtahn
af36b3983c Make NukeOpsTest list RuleGrids on failure (#35873) 2025-03-16 12:20:13 -04:00
Myra
e0a8718f78 Stable merge (#35870) 2025-03-16 15:12:19 +01:00
Vasilis The Pikachu
1a756a6574 Merge remote-tracking branch 'upstream/staging' into stable 2025-03-16 15:09:05 +01:00
Nim
1a12df0d2f zombi pacified (#1033) 2025-03-16 15:59:11 +03:00
PJBot
6cd9c3e16d Automatic changelog update 2025-03-16 00:42:57 +00:00
Kyle Tyo
b378c5e455 Fix holopads phasing through walls. (#34300)
* change holopad mask from subfloormask lowimpassable to tabletopmachinemask opaque

* change masks to prevent laser collisions

followed the artifact analyzer for this one. I don't quite understand how fixtures work so I'm a bit perplexed by this.

* Boolean I command you: LOWERCASE
2025-03-16 01:41:50 +01:00
github-actions[bot]
411a89ce31 Update Credits (#35860)
Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>
2025-03-16 01:40:44 +01:00
slarticodefast
d5372db359 Merge staging into master (#35859) 2025-03-15 23:25:04 +01:00
slarticodefast
b878e80929 HOTFIX: Fix paradox clone event (#35858)
fix paradox clone event
2025-03-15 23:10:24 +01:00
Ed
45593b1db7 Puddles on the floor sticking to the walls (#35856)
Update puddle.yml
2025-03-15 17:35:49 -04:00
saga3152
36f6438c8e Light replacer is back on the menu (#35857)
Lights on
2025-03-15 17:26:38 -04:00
Milon
7f4672f963 clear buyer conditions in StoreDiscountAndRefundTest (#35847)
* fun

* Update Content.IntegrationTests/Tests/StoreTests.cs

Co-authored-by: Hannah Giovanna Dawson <karakkaraz@gmail.com>

* Update Content.IntegrationTests/Tests/StoreTests.cs

Co-authored-by: Hannah Giovanna Dawson <karakkaraz@gmail.com>

---------

Co-authored-by: Hannah Giovanna Dawson <karakkaraz@gmail.com>
2025-03-15 21:58:13 +01:00
Ed
e6f9b2f099 Update puddle.yml 2025-03-15 23:15:24 +03:00
Ed
ff98037854 English OBT + Bugfixes (#1029)
* ts

* Test - without spawning at all

* Update coffin.yml

* Update CP14UniqueLootSystem.cs
2025-03-15 20:12:38 +03:00
PJBot
8848d74ccc Automatic changelog update 2025-03-15 16:44:56 +00:00
K-Dynamic
222331cb49 Take 2: Rename ammunition box (.50), Liberation Station .50 stock (#35326)
ammunition box (.50), .50 shell pellet

also die robust toolbox commits
2025-03-15 09:43:49 -07:00
PJBot
11cac44bc4 Automatic changelog update 2025-03-15 16:25:31 +00:00
pathetic meowmeow
4576555e5b NanoTask (#34095) 2025-03-15 09:24:23 -07:00
PJBot
c7022ae7c5 Automatic changelog update 2025-03-15 15:58:46 +00:00
K-Dynamic
2fe53c3722 Reduce base electrocution stun time from 8 to 5 seconds (#34578)
* reduce shock time from 8 to 3 seconds

* shocktime 5 second, 1.25 mv time multiplier, 1.5 hv time mulitplier
2025-03-15 16:57:35 +01:00
Nim
41f33bf005 Potions pouch (#1026)
* pouch

* loadout

* fix

* fix name

* fix name duo

* loadouts2
2025-03-15 16:30:40 +02:00
creamybag
b5edb27623 Working with armor sprites. (#1028)
* ChainMail

* fix
2025-03-15 15:54:19 +03:00
Tayrtahn
5efcccc81f Add interaction tests for vending machines (#35801)
* Add interaction test for vending machines

* Add test of UI basic UI interactions

* Added test for dispensing an item

* Simplify and internalize test yaml

* Add check for restocking with wrong restock box

* Add test for breaking and repairing
2025-03-15 17:07:04 +11:00
Tayrtahn
23d7cd0a29 Fix thrown item prediction weirdness (#35843)
Don't predict thrown item landing/stopping
2025-03-15 17:06:00 +11:00
PJBot
5c5dc1207a Automatic changelog update 2025-03-14 20:23:38 +00:00
Centronias
b980c94d89 Moths can eat lizard plushes again (#35835)
* tags back

* Update Resources/Prototypes/Entities/Objects/Fun/toys.yml

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-03-14 21:22:30 +01:00
Vortebo
9ca4254e1a station is now moth-friendly 2025-03-14 14:29:14 -05:00
PJBot
e7719518c0 Automatic changelog update 2025-03-14 15:32:18 +00:00
Quantum-cross
fd59427cb5 Corrupt borg speech if they are damaged or low power (#35318)
* - Corrupt borg speech the more damaged they are
- Corrupt long borg messages if battery is low or empty

* twiddle values

* Remove RNG based loop, hardcode repeating values for p=0.25 up to 10 repeats.

* Make sure that DamagedSiliconAccentSystem is AFTER ReplacementAccentSystem

* add missing base initializer call

* use Entity<T> pattern for event listener and clarify default values

* Move corruption parameters to datafields

* Add datafields to enable and disable the two types of corruption, and add datafields to override damage values and charge levels to support entities that don't have damageable components or power cells.

* Use nullables for override values

* Move DamagedSiliconAccentComponent to Shared and make it networked

* Add DamagedSiliconAccent to cloning whitelist
2025-03-15 02:31:09 +11:00
Ed
f989980df3 Carcats species [Draft] (#1023)
* body parts

* proto setup

* inhand displacements

* carcat cloak

* eyes

* gloves

* pants carcat

* pants

* shirt

* markings nose + ears

* Update 5.png

* shoes + naming

* helmet adapt

* carcat sounds

* Update sewing_table.yml

* s

* Update comoss.yml

* Update factoria.yml

* s
2025-03-14 14:11:41 +03:00
PJBot
50525a11be Automatic changelog update 2025-03-14 06:50:33 +00:00
Coolsurf6
5d296d2dbb Added Bacchus' Blessing Drink (#35306)
* added start to bacchus blessing with few more things left to do

* added sprites and trying to get the empty sprite to work

* fixed empty sprite will fill layer

* added missing fill image

* made flavor, physical description, recipe reaction and tweaked reagent threshold

* fixed fill levels

* removed name from drinks.yml, updated suffix instead

* delay is weird and broken, removing the difference

* updated copyright
2025-03-13 23:49:26 -07:00
PJBot
0ed1f84f45 Automatic changelog update 2025-03-13 20:22:50 +00:00
SlamBamActionman
22ecd58083 Enable antag-before-job rolling for roundstart antags (#35823)
Enable antag-before-job rolling for certain antags
2025-03-13 21:21:42 +01:00
SlamBamActionman
1945c7d7c6 Improvements to antag-before-job selection system (#35822)
* Fix the latejoin-antag-deficit bug, add datafield, add logging

* Fix multiple roles being made for single-role defs,
2025-03-13 19:07:52 +01:00
PJBot
33edf9692b Automatic changelog update 2025-03-13 17:10:14 +00:00
slarticodefast
bce9b4b05b Paradox Clone (#35794)
* polymorph fixes

* paradox clone

* forensics cleanup

* bump doors

* 4

* attribution

* polymorphn't

* clean up objectives

* Update Resources/ServerInfo/Guidebook/Antagonist/MinorAntagonists.xml

* review

* add virtual items to blacklist

* allow them to roll sleeper agent
2025-03-13 10:09:07 -07:00
Link
6c7933cd7f Fixing TagResource (Meat Pies) and coffins (#1024)
* Update coffin.yml

* PierogI
2025-03-13 17:19:04 +03:00
Lusatia
1b2d3d6ab9 Update Lobby Music Attribtions (#35817)
Biggest change is updating the attributions and links for Sunbeamstress' to reflect the changes in their online profile as the previous link is now a dead link.
Updated Comet Haley's link to go directly to Stellardrone's Bandcamp instead of diverting to Free Music Archive
Fixed a double the in the comment for Space Asshole
2025-03-13 17:00:23 +03:00
PJBot
4a4d3d6a07 Automatic changelog update 2025-03-13 13:13:34 +00:00
ScarKy0
d4b7a6d582 Whitehole/Singularity grenade price adjustments + whitehole grenade fix (#35821)
* prices + adjustments

* teehee
2025-03-13 14:12:27 +01:00
PJBot
66a02010f2 Automatic changelog update 2025-03-13 12:50:33 +00:00
Crude Oil
90dc674c96 Add the ability to pet the mail teleporter (#35819)
good mailbox
2025-03-13 13:49:24 +01:00
creamybag
44c9897893 dress (#1022) 2025-03-13 15:30:18 +03:00
Ed
47ea85ba21 back to ru + fix (#1021) 2025-03-13 13:30:52 +03:00
PJBot
0b1e25b68e Automatic changelog update 2025-03-13 07:22:33 +00:00
Plykiya
96501f4966 Adds popup when firing gun while gun has no ammo (#34816)
* Adds popup when firing gun while gun has no ammo

* simplify

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-03-13 10:21:24 +03:00
slarticodefast
48a4aa3929 Cleanup Objective files, add PickSpecificPersonComponent (#35802)
* cleanup objectives

* remove unrelated access restriction

* review
2025-03-13 01:41:50 +01:00
PJBot
3f8be60a8d Automatic changelog update 2025-03-13 00:31:24 +00:00
K-Dynamic
e1762d91fa Locks nitrous oxide canisters (#35785)
lock nitrous oxide canisters
2025-03-12 17:30:16 -07:00
Ed
63ecf4241a IconSmooth additional smoothing keys (#35790)
* additionalKeys

* Update lava.yml

* Update Content.Client/IconSmoothing/IconSmoothComponent.cs

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-03-13 00:51:48 +01:00
PJBot
f9a48463ba Automatic changelog update 2025-03-12 22:48:05 +00:00
onesch
b3482fd737 Tools/Devices: In-hand Sprites (#33689)
* Adds in-hand sprites to the barber scissors.

* adds in-hand sprites to the floodlight.

* adds in-hand sprites to the gas analyzer.

* adds in-hand sprites to the gps.

* Update copyright wording, linting

* resprite gps inhand sprites.

* adds in-hand sprites to the mass scanner.

* adds in-hand sprites to the spray_painter.

* resprite in-hand sprites to the mass_scanner.

* fix in-hand sprites to the mass_scanner.

* Resprite mass_scanner in-hand sprites.
2025-03-13 01:46:58 +03:00
PJBot
e4b268088a Automatic changelog update 2025-03-12 22:46:29 +00:00
Firewars763
212bf99688 Add Gold and Coal Rock Anomalies (#34809)
* This commit adds 2 new Rock Anomaly types, Coal and Gold. It also adds Resource Crabs, colored crystals, and lights for both.

* Added crafting recipes for yellow and black light tubes. Somehow I forgot that the first time.

* Sorted tags.yml alphabetically this time instead of not doing that.

* Updated Texture Copyright information

* Attempted to fix Merge Conflict

* Added bulb light variants for both yellow and black crystals.
2025-03-13 01:45:22 +03:00
Łukasz Lindert
8f81e55711 Cryo and grinder cleanup (#34842)
* cryopod and grinder cleanup

* lower case name

* 4 spaces

* prototype clean

* looks like there is some kind of test that prevents removing this

* grinder too

* both should be empty

* cleanup
2025-03-13 01:44:05 +03:00
Velcroboy
9005183e6e Add wallmount N2 closets, Revived (#34042)
* Add standard, wallmount and improvised N2 closets, Revived

* remove improvised locker

* Parent>ID

* Undo sprite replacement

* Update meta.json

---------

Co-authored-by: Velcroboy <velcroboy333@hotmail.com>
Co-authored-by: Milon <milonpl.git@proton.me>
2025-03-13 01:42:15 +03:00
ninruB
b7759cccbd Fix anomaly doublelogging (#34297)
cull doublelogging
2025-03-13 01:39:42 +03:00
PJBot
28ff4eddf5 Automatic changelog update 2025-03-12 22:37:50 +00:00
Winkarst
0d16bd5d2b New Feature: Warden job rolls before security officer/cadet/detective (#35313)
Commit
2025-03-13 01:36:41 +03:00
slarticodefast
ccc8837b69 fix more syndicate names (#35788) 2025-03-12 15:16:16 -04:00
slarticodefast
d8ac1524ef polymorph popup fixes (#35796)
polymorph fixes
2025-03-12 19:48:45 +01:00
slarticodefast
45e5fbfcdf forensics cleanup (#35795) 2025-03-12 18:57:06 +01:00
Ed
dcacd8f8da bugfixes and ENG OBT preparation (#1015)
* bugfixes and OBT preparation

* Update CP14CargoSystem.cs
2025-03-12 20:14:50 +03:00
Nim
18373b65ac fix tag food (#1013) 2025-03-12 19:43:20 +03:00
SlamBamActionman
2ff59f153e Add support for antag-before-job selection (#35789)
* Add support for antag-before-job selection

* Include logging
2025-03-12 16:48:39 +01:00
SlamBamActionman
02aec8fe54 Update Space Law to reflect Implant changes (#35701)
* Change implanter Space Law

* Add clarification regarding unidentified implanter vs. unidentified implant sentensing
2025-03-12 15:33:33 +01:00
Ed
55dd261f13 palisaade (#1012) 2025-03-12 17:32:48 +03:00
metalgearsloth
44c8e05d1f Update submodule to 248.0.2 (#35787) 2025-03-12 23:47:28 +11:00
Ed
0616d552f2 demiplane hints (#1011)
* demiplane hints

* lava update

* water resprite

* Update demiplane_hint.yml
2025-03-12 15:22:14 +03:00
Emisse
d12e0b8ddf Amber Station - Added Mail Room (#35786) 2025-03-12 02:50:23 -06:00
Southbridge
06ee81d1fe Added mail room 2025-03-12 04:34:06 -04:00
MilenVolf
5db89ab7e9 Localize rat king commands datasets (#35780) 2025-03-11 22:49:32 -07:00
MilenVolf
b5728c228d Localize news dataset (#35774)
* Localize news dataset

* Remove the `"`
2025-03-11 22:44:19 -07:00
Errant
3d898ed25a Roleban command error handling (#35784)
roleban command jobid fail handling
2025-03-11 22:41:01 -07:00
slarticodefast
175f5e6c2f TriggerSystem improvements (#35762)
* desynchronizer real

* yaml stuff from slarti branch

* C# stuff

* oops

* fix triggers

* atomize PR

---------

Co-authored-by: Flareguy <woaj9999@outlook.com>
2025-03-11 22:31:33 -07:00
PJBot
a384cbed89 Automatic changelog update 2025-03-12 01:23:08 +00:00
valquaint
4baaff2a23 Update to borg ion storms (#35751)
* Updates ion storms for borgs.

* Remove additional ion laws into future PR
2025-03-12 02:21:59 +01:00
Vortebo
3276deeca0 pipes. done. maybe 2025-03-11 16:57:53 -05:00
Ed
93ed28d34c Trading content (#1010)
* reroll positions

* more trading content

* bugfixes

* more content

* guidebook uodate

* Update buy.yml
2025-03-12 00:51:58 +03:00
imcb
231847a36d Fixes and refactoring to discord changelog script (#33859)
* Fixes and refactoring to discord changelog script

Upstreamed from https://github.com/impstation/imp-station-14/pull/1023

* Add some prints back in
2025-03-11 20:14:40 +01:00
PJBot
0575a3afd6 Automatic changelog update 2025-03-11 16:48:10 +00:00
Errant
a6d66e682f Restore the order of admin overlay elements (#35783)
admin overlay order fix
2025-03-11 17:47:03 +01:00
Ed
56f4012a49 Lava + Chest resprite (#1007)
* simple lava

* add into demiplanes

* Update meta.json

* wooden chest update

* Update migration.yml

* Update dev_map.yml

* manual migration

* Update factoria.yml
2025-03-11 17:39:46 +03:00
PJBot
9c84acdd92 Automatic changelog update 2025-03-11 13:53:45 +00:00
SlamBamActionman
ab72f682ce Fix Chameleon PDAs renaming the user in station records (#35782) 2025-03-11 14:52:38 +01:00
Princess Cheeseballs
81a1ae1623 Mail Resprite (#35776)
* init commit

* init commit

* delete those

* added github to copyright info
2025-03-11 13:44:32 +01:00
PJBot
6d99887746 Automatic changelog update 2025-03-11 09:42:20 +00:00
ScarKy0
4d98b9d621 Removable mindshields and revolutionary tweaks. (#35769)
* I fucking hate revs

* Update preset-revolutionary.ftl

* fixy fix
2025-03-11 10:41:13 +01:00
Nim
41e9e9f6ef Mannequin slot (#1003)
* mannequin slot

* pos
2025-03-11 10:55:40 +03:00
Link
0168dbabbb Separated mana modifiers (#1001)
* brainrot

* Update test_armor.yml
2025-03-11 10:23:09 +03:00
Link
540def6650 Update skeleton.yml (#1005) 2025-03-11 10:22:20 +03:00
Emisse
314b64226c Convex random maints fix (#35777) 2025-03-11 00:16:54 -06:00
Spessmann
de98dbb400 convex fix 2025-03-10 22:40:16 -07:00
SpaceManiac
38615b72e5 Merge showsubfloorforever into showsubfloor (#33682) 2025-03-11 11:01:11 +11:00
PJBot
3b31b72ed0 Automatic changelog update 2025-03-10 23:18:32 +00:00
Velken
4e37bcc40e Performer's Wig (#35764)
* miku wig

* fix to correct json convention

Co-authored-by: Winkarst <74284083+Winkarst-cpu@users.noreply.github.com>

---------

Co-authored-by: Winkarst <74284083+Winkarst-cpu@users.noreply.github.com>
2025-03-10 19:17:23 -04:00
PJBot
12a3a67ca9 Automatic changelog update 2025-03-10 23:09:33 +00:00
RedBookcase
80e674a9ae Added New Cocktails and new fill level sprites to existing drinks. (#33570)
* Added New Cocktails and new fill level sprites to existing drinks

* Updated copyright info and fixed recipies for Caipirinha/Mojito.

---------

Co-authored-by: RedBookcase <Usualmoves@gmail.com>
2025-03-10 19:08:23 -04:00
TytosB
a8d5e08d69 Merge branch 'space-wizards:master' into don 2025-03-10 17:41:46 -05:00
Nim
2ce913dd2d fix (#1002) 2025-03-10 19:02:31 +03:00
Winkarst
ca60f22c4d Cleanup: Add missing locale `cmd-planet-map-prototype` (#35766)
Cleanup
2025-03-10 16:34:27 +01:00
Vortebo
f4873e9c56 cowdoy in the city TWO 2025-03-10 10:16:38 -05:00
Winkarst
8d93eebceb Cleanup: Fix `PaperWriteEvent in PaperSystem` (#35763)
* Cleanup + fix

* Revert
2025-03-10 15:52:57 +01:00
Ed
dd26640465 fix #980 2025-03-10 17:03:59 +03:00
Ed
e7fc6bc652 some weapon balance 2025-03-10 17:01:39 +03:00
Nim
74fa1251c7 Modular armour 1 (#936)
* armor

* fix

* fix color

* migra

* + *

* balance

* caustic

* presets

* migr2

* plate

* chainmail

* fix speed

* ehh

* ehh2

* ehh3

* fix layers

* mask craft

---------

Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
2025-03-10 16:24:10 +03:00
Deserty0
7806e2234f Update cleaner.yml (#1000)
* Update cleaner.yml

* Update cleaner.yml
2025-03-10 16:18:51 +03:00
github-actions[bot]
83770b3432 @Deserty0 has signed the CLA in crystallpunk-14/crystall-punk-14#1000 2025-03-10 12:37:20 +00:00
Evelyn Gordon
e0d6944822 Ensure speech bubble cap is always respected (#32223)
Ensure speech bubble cap is respected, even when messages are sent very fast
2025-03-10 13:28:08 +01:00
Nim
391cc8e7a5 Green salad (#999)
* green salad

* maxvol

* duplicate
2025-03-10 15:18:36 +03:00
Ed
10b38f04ce 129 Dinazewwr hairstyles (#717)
* first pass

* Sync new sprites

* ru loc

* chatgpt moment

* clean up

* Update human-hair.ftl
2025-03-10 13:06:18 +03:00
PJBot
d1b714bcf8 Automatic changelog update 2025-03-10 09:41:43 +00:00
Errant
c7d9a45dab Fix Ahelp window playerlist resize (#35747)
reorganize bwoink window layout
2025-03-10 20:40:36 +11:00
PJBot
2742429341 Automatic changelog update 2025-03-10 04:39:39 +00:00
metalgearsloth
70fca49063 Tweak sun shadow rotations (#35758)
Won't use the entity's rotation for the matrix, I just forgot to do this. Means shadows will always point in the same direction and the points will correctly adjust as the entity rotates.
2025-03-10 15:38:33 +11:00
PJBot
71ac80eb6c Automatic changelog update 2025-03-10 04:19:00 +00:00
metalgearsloth
b8b6634c0f Fix sun shadows in ANGLE (#35757)
I think I fat-fingered a ctrl-Z on this at some point but the intermediate blur is necessary.
2025-03-10 15:17:53 +11:00
MilenVolf
b1ddc1a20d Localize traitor codeverbs datasets (#35737)
* Localize verbs dataset

* Localize adjectives dataset

* Localize corporations dataset

* Update TraitorRuleSystem to use LocalizedDatasetPrototype instead of DatasetPrototype
2025-03-09 22:20:05 -04:00
metalgearsloth
75a7407e33 Predict some power PowerReceiver stuff (#33834)
* Predict some power PowerReceiver stuff

Need it for some atmos device prediction.

* Also this
2025-03-10 13:00:49 +11:00
Emisse
6689cae5a1 bagel update (#35754) 2025-03-09 19:30:42 -06:00
slarticodefast
84792f88d6 fix nukeops commander name (#35753) 2025-03-10 02:21:56 +01:00
Vortebo
38faab470b removed some stuff 2025-03-09 16:52:35 -05:00
Vortebo
008e51a5f2 more accurate emergency shuttle 2025-03-09 16:40:48 -05:00
Prole
b5b92d5f3d Python Suit Storage Visual (#35593)
* Python-SUITSTORAGE-Visuals

Signed-off-by: Prole <172158352+Prole0@users.noreply.github.com>

* REVised Sprite

Signed-off-by: Prole <172158352+Prole0@users.noreply.github.com>

* Copyright

Signed-off-by: Prole <172158352+Prole0@users.noreply.github.com>

* Update Resources/Textures/Objects/Weapons/Guns/Revolvers/python.rsi/meta.json

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>

---------

Signed-off-by: Prole <172158352+Prole0@users.noreply.github.com>
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
2025-03-09 22:06:21 +01:00
ScarKy0
469a4196e3 Slightly better letter loot table (#35748)
* init

* review

---------

Co-authored-by: Milon <milonpl.git@proton.me>
2025-03-09 21:54:10 +01:00
Milon
8e10ff1f08 fix UpdateBankAccount (#35749)
* trolled

* fun

* fuck me
2025-03-09 21:50:24 +01:00
Ed
66058ffc49 Auto CBT (#997)
* auto doggy

* fix

* fix
2025-03-09 23:29:20 +03:00
PJBot
03a8dee379 Automatic changelog update 2025-03-09 19:43:02 +00:00
slarticodefast
7a6b947e60 Steal the mail thieving objective (#35746)
* mail theft

* networked
2025-03-09 20:41:53 +01:00
Ed
759260c2ba unique loot rework 2025-03-09 18:48:48 +03:00
creamybag
a0337843ac baff (#995) 2025-03-09 17:48:41 +03:00
Vortebo
47c3dc65fa big bang little bang 2025-03-09 09:12:05 -05:00
MilenVolf
bcf3390c88 Remove unneeded Loc.GetString (#35739) 2025-03-09 11:06:11 +01:00
ScarKy0
39a8bae2d2 Convex Mail Teleporter (#35742)
Mail!
2025-03-09 03:40:58 -06:00
ScarKy0
ddc5758d00 Plasma Mail Teleporter (#35741)
Mail!
2025-03-09 03:38:15 -06:00
PJBot
66f89cece6 Automatic changelog update 2025-03-09 08:50:04 +00:00
Deerstop
217845b7ae Elkridge Mail Update (#35738)
add mail teleporter and mailing unit system
2025-03-09 01:49:33 -07:00
Emisse
4ed99ca367 derotate core (#35740)
Update default.yml
2025-03-09 01:48:55 -07:00
ArtisticRoomba
fc1c149820 Core mail update (#35719)
* core mail update

* empty
2025-03-09 01:47:43 -07:00
TytosB
f753bb9af4 Loop mail teleporter (#35729)
* latejoin

* youve got mail
2025-03-09 01:47:20 -07:00
github-actions[bot]
7215ae2d5c Update Credits (#35733)
Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>
2025-03-09 02:18:00 +01:00
ArtisticRoomba
2de3c58145 Bagel Engineering Improvements (#35717)
* woe, better engineering be upon ye

* im going to lose it

* radical plan

* oopsie

* Revert "oopsie"

This reverts commit 45ab057f55b46acd795e58257c3cc5967e5cb946.

* Revert "radical plan"

This reverts commit 57b1ae081725a47aef3ae03111cecbc91b4f47a8.

* Revert "im going to lose it"

This reverts commit e7b4afaf5d9a10a42e89831ffc9294d3b9bd96d4.

* Revert "woe, better engineering be upon ye"

This reverts commit 471dc3716b58a39631aa8bee00de79e981391d63.

* complete revamp

* revision

* oops 2 electric boogaloo

* another one

* every time i push to fix a minor mistake i found in walking around i get closer to my limit
2025-03-08 18:08:35 -07:00
ScarKy0
9d7cf27469 Remove a bonus Loc.GetString (#35731)
oops
2025-03-08 23:30:48 +01:00
ScarKy0
e57325b797 Fixed delivery popups (#35724)
* :)

* cool stuff
2025-03-08 22:08:41 +01:00
ScarKy0
6f39ee8688 Initial delivery balance changes (#35728)
* init

* small balance

* guess not

* Update Content.Server/Delivery/CargoDeliveryDataComponent.cs

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-03-08 21:48:02 +01:00
Viator-MV
d6a2c5f9f6 Commos upate 8.03.25 (#994)
* personal house fix comoss.yml

* Update comoss.yml

* Update comoss_d.yml

* MaGiC sPlItInG
2025-03-08 23:26:14 +03:00
TytosB
c64a6b03a3 youve got mail 2025-03-08 14:10:24 -06:00
TytosB
52d7479c50 Merge branch 'space-wizards:master' into don 2025-03-08 13:46:37 -06:00
slarticodefast
4735097385 Fix integration tests (#35727)
* test

* fix names

* fix more
2025-03-08 20:38:18 +01:00
MilenVolf
1abd2d3a08 Localize all dataset names (#32893)
* Use `LocalizedDatasetPrototype` instead of `DatasetPrototype` in `RoleLoadoutPrototype`

* Localize ai names

* Replace to `LocalizedDatasetPrototype` in `NamingSystem`

* Localize arachnid first and last names

* Localize atv names

* Localize autoborg names

* Forgot to change type to localizedDataset

* Localize borer names

* Localize borg names

* Localize cargo shuttle names

* Localize clown names

* Localize death_commando names

* Localize diona names

* Localize fake_human names

* Localize first and last names

* Localize first male and female names

* Localize fortunes descriptions

* Forgot about equal sign

* Localize golem names

* Localize hologram names

* Localize military names

* Localize moth first male and female names

* Localize moth last names

* Fix autoborg name error

* Localize mushman first and last names

* Localize ninja names

* Localize operation names

* Localize regalrat names

* Fix mushman_first

* Forgot about `Loc.GetString`

* Move comments into comment section & fix names

* Localize reptilian male and female names

* Localize revenant names

* Fix locale word order in operation

* Localize rollie (btw it was never used and was added as "for the futuгe" long time ago)

* Localize skeleton_first names

* Localize syndicate names

* Localize vox names

* Localize wizard first and last names

* `{owner}-name-dataset` -> `names-{owner}-dataset`

* Change `DatasetPrototype` to `LocalizedDatasetPrototype` and make sure it works properly

GetFTLName is no more the static method, we need it to be able to use `Loc.GetString`

* I hate those mothname comments

* Combine name datasets prototypes

* Move every ftl from` /en-US/names` to ` /en-US/datasets/names`

* Remove ftl files

* Get every dataset yml back

* Remove changes for planets. Move it in another PR

* Revert these changes (Moved to another PR)

* How

* Apply suggested changes
2025-03-08 20:04:26 +01:00
MilenVolf
b1fabb5a1a [Part of #32893] Localize misc dataset names (#33404)
* Localize cargo_shuttle names

* Localize death_commando names

* Localize fortunes

* Localize military names

* Localize rollie names

* fortunes.ftl -> cookie_fortune.ftl

* Correct prototype ids to follow naming conventions
2025-03-08 20:04:01 +01:00
MilenVolf
3ccd9e4b6d [Part of #32893] Localize first male & female dataset names (#33402)
* Localize first_name

* Localize first_female

* names-male/female-first-dataset -> names-first-male/female-dataset

* Correct prototype ids to follow naming conventions

* Combine first_male.yml and first_female.yml into base_gendered.yml
2025-03-08 20:03:51 +01:00
MilenVolf
9200a24dcf [Part of #32893] Localize first & last dataset names (#33401)
* Localize first names

* Localize last names

* Correct prototype ids to follow naming conventions

* Combine first.yml and last.yml into base.yml

* Forgot about = in last
2025-03-08 20:03:38 +01:00
MilenVolf
7806afb284 [Part of #32893] Localize vox dataset names (#33396)
* Localize vox names

* Correct prototype id to follow naming conventions

* Upstream names
2025-03-08 20:03:24 +01:00
MilenVolf
177a323fd4 [Part of #32893] Localize humanoid species dataset names (#33395)
* Localize diona names

* Localize moth names

* Localize mushman names

* Localize reptilian names

* Localize skeleton names

* Upstream diona names

* names-moth-male/female-first-dataset -> names-moth-first-male/female-dataset

* Correct prototype ids to follow naming conventions

* NamesSkeletonFirst -> NamesSkeleton

* Combine moth_first_female.yml, moth_first_male.yml and moth_last.yml

* Forgot about skeleton prototype

* Upstream names

* Update Resources/Locale/en-US/datasets/names/diona_last.ftl

* Update Resources/Locale/en-US/datasets/names/diona_last.ftl

* keep first name for skeleton

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-03-08 20:03:07 +01:00
MilenVolf
0480e1554f [Part of #32893] Localize antagonists dataset names (#33393)
* Localize fake human names

* Localize ninja names

* Localize operation names

* Localize regalrat names

* Localize revenant names

* Localize syndicate names

* Localize wizard names

* Correct prototype ids to follow naming conventions

* Combine fake_human_first.yml and fake_human_last.yml

* Move contents of ninja_title.yml into ninja.yml

* Combine Operation_prefix.yml and Operation_suffix.yml

* Combine wizard_first.yml and wizard_last.yml

* Upstream names

* fix wizard

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-03-08 20:02:46 +01:00
MilenVolf
7242a1d69d [Part of #32893] Localize summonable creatures dataset names (#33392)
* Localize clown names

* Localize golem names

* Localize hologram names

* Correct prototype ids to follow naming conventions

* Update Resources/Locale/en-US/datasets/names/golem.ftl

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-03-08 20:02:36 +01:00
MilenVolf
28174a5062 [Part of #32893] Localize arachnid dataset names (#33353)
* Localize arachnid dataset names

* Correct prototype ids to follow naming conventions

* Combine arachnid_first.yml and arachnid_last.yml

* Upstream names
2025-03-08 20:02:22 +01:00
MilenVolf
965bd1c5ac [Part of #32893] Localize silicon dataset names (#33352)
* Localize ai names

* Apply requested changes

* Localize autoborg

* Localize borg names

* Localize atv names

* Correct prototypes ids to follow naming conventions

* Remove AI localization (Moved to another PR)

* Weh
2025-03-08 20:02:12 +01:00
PJBot
804addfff7 Automatic changelog update 2025-03-08 15:22:34 +00:00
Momo
2412b4f634 Aroace pride pin, scarf, and cloak (#35718)
cloak, pin, and scarf added yayyyy
2025-03-08 16:21:21 +01:00
Ed
2be52084d6 Update CP14SharedDayCycleSystem.cs 2025-03-08 15:43:27 +03:00
Ed
c06323374f fix sun inside storage 2025-03-08 14:55:37 +03:00
Ed
978f9cf4b9 vampire buff 2025-03-08 14:46:13 +03:00
Ed
fc0e41c562 Update subgamemodes.yml 2025-03-08 14:31:42 +03:00
Nim
990a498e0d tweak meat rabbit (#993) 2025-03-08 12:34:52 +03:00
compilatron
bc083f9d49 Plasma fixes 4 (#35716)
Fixes 15

Co-authored-by: jbox1 <40789662+jbox144@users.noreply.github.com>
2025-03-08 01:47:49 -07:00
ScarKy0
315f5a21a9 Fland Mail Teleporter (#35711)
Mail!
2025-03-08 01:47:41 -07:00
ScarKy0
a1487c21bb Marathon Mail Teleporter (#35710)
Mail!
2025-03-08 01:47:15 -07:00
ScarKy0
8d6cc7b2a0 Meta Mail Teleporter (#35709)
Mail!
2025-03-08 01:47:03 -07:00
ScarKy0
d8b020ca54 Oasis Mail Teleporter (#35708)
Mail!
2025-03-08 01:46:55 -07:00
ScarKy0
6c4d1acb35 Box Mail Teleporter (#35707)
Mail!
2025-03-08 01:46:43 -07:00
ScarKy0
9f3ae33e77 Packed Mail Teleporter (#35706)
Mail!
2025-03-08 01:46:32 -07:00
ScarKy0
4c9199dd59 Omega Mail Teleporter (#35705)
Mail!
2025-03-08 01:46:20 -07:00
PJBot
2c40dde9bc Automatic changelog update 2025-03-08 05:08:48 +00:00
metalgearsloth
f51b9bc86e Add sun shadows (planet lighting stage 2) (#35145)
* Implements a Dynamic Lighting System on maps.

* Edit: the night should be a little bit brighter and blue now.

* Major edit: everything must be done on the client side now, with certain datafield replicated.
Changes were outlined in the salvage to accommodate the new lighting system.

* Edit: The offset is now serverside, this makes the time accurate in all situations.

* Removing ununsed import

* Minor tweaks

* Tweak in time precision

* Minor tweak + Unused import removed

* Edit: apparently RealTime is better for what I'm looking for

* Fix: Now the time is calculated correctly.

* Minor tweaks

* Adds condition for when the light should be updated

* Add planet lighting

* she

* close-ish

* c

* bittersweat

* Fixes

* Revert "Merge branch '22719' into 2024-09-29-planet-lighting"

This reverts commit 9f2785bb16aee47d794aa3eed8ae15004f97fc35, reversing
changes made to 19649c07a5fb625423e08fc18d91c9cb101daa86.

* Europa and day-night

* weh

* rooves working

* Clean

* Remove Europa

* Fixes

* fix

* Update

* Fix caves

* Update for engine

* Add sun shadows (planet lighting v2)

For now mostly targeting walls and having the shadows change over time. Got the basic proof-of-concept working just needs a hell of a lot of polish.

* Documentation

* a

* Fixes

* Move blur to an overlay

* Slughands

* Fixes

* Apply RoofOverlay per-grid not per-map

* Fix light render scales

* sangas

* Juice it a bit

* Better angle

* Fixes

* Add color support

* Rounding bandaid

* Wehs

* Better

* Remember I forgot to do this when writing docs

---------

Co-authored-by: DoutorWhite <thedoctorwhite@gmail.com>
2025-03-08 16:07:42 +11:00
metalgearsloth
db96cc7881 Update submodule to 248.0.0 (#35720) 2025-03-08 15:51:29 +11:00
metalgearsloth
a695a527f0 Update b2dynamictree (#30630) 2025-03-08 14:49:13 +11:00
PJBot
31a45a427c Automatic changelog update 2025-03-08 02:43:56 +00:00
Łukasz Mędrek
0be41cebb9 Text related keybinds can now be changed in Controls (#35630)
* Add ability to rebind text related keybinds

* fix placement of locales
2025-03-08 13:42:50 +11:00
PJBot
67f2c1ed58 Automatic changelog update 2025-03-08 02:40:11 +00:00
slarticodefast
531f5619be add forceghost admin command (#35518)
* add forceghost admin command

* sweep linq under the rug

* braces

* ûse LocalizedEntityCommands
2025-03-08 13:39:04 +11:00
deltanedas
cca537fb33 Add AssertMultiple to ContrabandTest (#35662)
* add AssertMultiple to ContrabandTest

* do the same for magazine visuals test

* :trollface:

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2025-03-08 13:37:26 +11:00
Vortebo
3fb80927cf clown gone 2025-03-07 17:02:46 -06:00
Ed
d1587d31b5 mimimi (#992) 2025-03-07 17:17:27 +03:00
Viator-MV
71e6b90f1a Skeleton update (#986)
* Literally everything

Как будто я не должен был делать всё в 1 коммит

* фиксы

маленькие изменения по запросу Эда

* fix

HideSpawnMenu

* fix2

fix

* final fix

final fix

* real final fix

* spell fix

* fix
2025-03-07 17:15:17 +03:00
Link
15798a44df Update CP14MagicManacostModifySystem.cs (#987) 2025-03-07 17:14:29 +03:00
creamybag
d0602d7d1d Jaster update! (#990)
* hihihi

* hihihi 32x32
2025-03-07 17:13:52 +03:00
github-actions[bot]
d97d7f6fc4 @LinkF2kkk has signed the CLA in crystallpunk-14/crystall-punk-14#987 2025-03-07 13:53:33 +00:00
PJBot
00fec734f3 Automatic changelog update 2025-03-07 13:52:18 +00:00
ScarKy0
3281f408eb Cargo Mail System (#35429)
* shitcode init

* biocoding, SpawnTableOnUse, Moving shit to shared

* server :(

* fixes

* ok works

* Discard changes to Content.Shared/Interaction/Events/GettingUsedAttemptEvent.cs

* Discard changes to Content.Shared/Forensics/Components/FingerprintMaskComponent.cs

* Discard changes to Content.Shared/Forensics/Components/FingerprintComponent.cs

* Discard changes to Content.Server/Forensics/Systems/ForensicsSystem.cs

* Discard changes to Content.Server/StationRecords/Systems/StationRecordsSystem.cs

* Discard changes to Content.Server/Storage/EntitySystems/SpawnItemsOnUseSystem.cs

* Discard changes to Content.Shared/Interaction/Events/GettingUsedAttemptEvent.cs

* big stuff

* preperation

* temperory spawning thing for testing

* Update CargoDeliveryDataComponent.cs

* kinda proper spawning idk god save me

* cleanup (kinda)

* preparation 2.0

* stuff i think

* entity table work

* renames

* spawn ratio based on players

* comment

* letter tables

* more spam

* package tables

* comment

* biocodedn't

* builds correctly

* cleaning

* Update deliveries_tables.yml

* labels

* package sprites

* mail teleporter

* revert testing value

* fix test

* fix other test

* i love tests

* mail teleporter enabled by default

* random cooldowns

* fixtures

* Discard changes to Content.Shared/FingerprintReader/FingerprintReaderComponent.cs

* Discard changes to Content.Shared/FingerprintReader/FingerprintReaderSystem.cs

* Discard changes to Content.Shared/Interaction/Events/GettingUsedAttemptEvent.cs

* Discard changes to Resources/Locale/en-US/fingerprint-reader/fingerprint-reader.ftl

* clean

* fuck paper scrap

* oops

* fuck SpawnTableOnUse

* mail teleporter board in QM locker + addressed review

* oops

* clean

* sound on delivery spawn

* address review

* partial review address

* partial review addressing

* addressing partial review

* pratarial revivew address

* misprediction hell

* stuff

* more stuff

* unrelated

* TODO

* link

* partial review

* DirtyField

---------

Co-authored-by: Milon <milonpl.git@proton.me>
2025-03-07 14:51:08 +01:00
Nim
228258e575 Dice (#989)
* dice

* wallet

* crate
2025-03-07 15:36:58 +03:00
Ed
6aac9d6447 Update wizard.yml 2025-03-07 14:53:58 +03:00
Ed
0b5712ce97 Vampire antag (#988)
* new blood types

* vampire systems setup

* death under sun

* vampire blood nutrition

* alerts

* autolearn skills

* base bite actions

* suck blood spell

* polish

* Update blood.yml

* unshitcode

* vampire hunger visual

* nerf speed

* hypnosis + map update

* darkness demiplane warning
2025-03-07 14:52:43 +03:00
Deerstop
5c12c1bf08 Elkridge Tesla and TEG Improvements + Other stuff (#35684)
* better tesla, better TEG, better sci maints, chef gets chef closet

* added storage room for tesla parts, added captain bathroom, changed vault so nuke can be armed

* ran fixgridatmos and added some vacuum markers

* unflatpacked containment shit
2025-03-07 01:25:05 -07:00
War Pigeon
fdb3082b90 Add firelocks and locked external airlocks to ATS (#35516)
* Add firelocks and locked airlocks to ATS

* Add fire alarms
2025-03-06 11:58:44 -07:00
Nim
cea7d93d12 Fixes (#975)
* fixs

* not
2025-03-06 16:33:10 +03:00
Tornado Tech
4a11cf9c53 Merge pull request #977 from crystallpunk-14/skill-remaster
Knowledge refactor
2025-03-06 22:29:36 +10:00
github-actions[bot]
19e9b3bc40 @SpyDev14 has signed the CLA in crystallpunk-14/crystall-punk-14#976 2025-03-06 10:38:37 +00:00
Tornado Tech
1ad686f42e feature: add to adghost CP14AllKnowing 2025-03-06 19:59:33 +10:00
Tornado Tech
06697abcdb fix: Books\knowledge.yml 2025-03-06 19:57:04 +10:00
Tornado Tech
1265355260 fix: CP14AddKnowledgeSpecial usings 2025-03-06 19:48:20 +10:00
github-actions[bot]
b1e985d0ad @Tornado-Technology has signed the CLA in crystallpunk-14/crystall-punk-14#977 2025-03-06 09:46:28 +00:00
Tornado Tech
ce0ec78e8d fix: CP14AddKnowledgeSpecial namespace 2025-03-06 19:43:04 +10:00
Tornado Tech
e6a28307a4 refactor: server CP14KnowledgeSystem 2025-03-06 19:42:20 +10:00
Ed
c1acf81541 NewTrade (#969)
* trading portal replace traveling storeship

* clean up content

* clean up content 2

* seel and buy realization

* fixes

* Update migration.yml

* Update migration.yml

* Update dev_map.yml

* Update dev_map.yml

* thats work correctly now

* bugfies and visual

* factions

* faction restruct + name reduce

* unnesting sell cargo positions

* unnesting cargo positions

* more cargo content

* Update buy.yml

* improve tradeportal visual

* Update migration.yml

* Bank ad Commandant removal

* merchant objectives

* finish

* clean up content

* Update migration.yml

* fix goal calculation

* Update comoss.yml

* Update dev_map.yml
2025-03-06 12:01:43 +03:00
Tornado Tech
7b5283b35b fix: Knowledge events usings (I hate Rider) 2025-03-06 18:56:06 +10:00
Tornado Tech
45a6919994 fix: KnowledgeRequired 2025-03-06 18:46:51 +10:00
Viator-MV
0d23f79eb6 Обновление скелетов (#971)
* Literally everything

Как будто я не должен был делать всё в 1 коммит

* фиксы

маленькие изменения по запросу Эда

* fix

HideSpawnMenu

* fix2

fix

* final fix

final fix
2025-03-06 11:40:30 +03:00
Tornado Tech
35e6bae5fe refactor: Add AllKnowing comp, separate paper and events 2025-03-06 18:40:17 +10:00
Tornado Tech
44f4c17266 refactor: Orthographic and obsolete in Knowledge 2025-03-06 18:22:01 +10:00
Vortebo
e82bf065dc lightz 2025-03-05 20:06:10 -06:00
Vortebo
821baa0900 one hundred per cent historically authentic 2025-03-05 12:38:14 -06:00
PJBot
0a232908a4 Automatic changelog update 2025-03-05 16:26:49 +00:00
Errant
6f23e10495 Players with unknown playtimes now are tagged as new players, take 2 (#35648)
* your commit? our commit.

* skreee

* show joined players before lobby players; comments

* comments

* playerinfo retains playtime data after disconnect

* new connection status symbols
2025-03-05 08:25:42 -08:00
Nim
e54e8a95ee Sheep (#972)
* sheep

* demi mod
2025-03-05 17:30:06 +03:00
creamybag
d9a5869504 Merge pull request #973 from creamybag/GuildmasterHat
Guildmaster hat
2025-03-05 17:28:41 +03:00
āda
b57b534380 Lathe menu UI displays a count of available recipes (#35570)
* commit

* jumped the gun

* changes
2025-03-05 23:31:48 +11:00
PJBot
657899f8b5 Automatic changelog update 2025-03-05 10:27:39 +00:00
Boaz1111
3bf38a4d46 More scars! (#35644)
* :3

* whitespace, stomach scar
2025-03-05 11:26:31 +01:00
Emisse
4c0ebb7f32 centcomm update (#35674) 2025-03-05 02:22:05 -07:00
PJBot
74e02022d6 Automatic changelog update 2025-03-05 09:15:11 +00:00
SlamBamActionman
27cfc0939c Add undergarments & "Censor Nudity" toggle to options (#33185)
* Initial commit

* Attribution

* Review changes

* Added comment for upstream
2025-03-05 10:14:01 +01:00
Vortebo
d3e1718da5 evacuate the dance floor 2025-03-04 17:04:12 -06:00
slarticodefast
8785085be6 Merge stable into master (#35669) 2025-03-04 22:24:29 +01:00
nikthechampiongr
e8c13fe325 Make implants unshielded (#35667) 2025-03-04 21:56:44 +01:00
Ps3Moira
0d01bb8894 Open State for cowtools (#35666)
Open State
2025-03-04 21:38:33 +01:00
Killerqu00
2d32e08bee CVar - Toggle display of round-end greentext (#35651)
* hide greentext if cvar false

* change IFs around a lil

* reviews
2025-03-04 08:59:44 -08:00
Vortebo
346bd8dd8b lights out 2025-03-04 09:24:51 -06:00
Vortebo
e67c7a7409 engineering walls more accurate 2025-03-04 09:24:16 -06:00
Ed
f9ff91d74b Update default.yml 2025-03-04 13:56:12 +03:00
MisterImp
5774b71b9b Fix name of cotton dough rope (#35657)
changed in-game name of cotton dough rope to differentiate from normal dough rope
2025-03-04 03:56:48 +01:00
Vortebo
14c94968fc is this better? i cannot tell if it is better 2025-03-03 19:31:29 -06:00
Tayrtahn
50f7846bb1 Delete SolutionContainerVisualsComponent.InitialName (#35654) 2025-03-03 23:58:04 +01:00
PJBot
67b8f35a3c Automatic changelog update 2025-03-03 22:05:32 +00:00
DuckManZach
ff6c212335 Made butter require less milk (#35650)
made butter take less milk
2025-03-03 23:04:26 +01:00
Vortebo
f41c98b053 i dont have anything clever to say for this one 2025-03-03 15:08:23 -06:00
Ed
b7b52e664d Update Dev.toml 2025-03-03 23:59:32 +03:00
Ed
b202897c36 Merge pull request #968 from crystallpunk-14/ed-2025-03-03-upstream-stable-2
Stable upstream sync
2025-03-03 23:40:02 +03:00
Ed
acc9886242 Merge remote-tracking branch 'upstream/stable' into ed-2025-03-03-upstream-stable-2
# Conflicts:
#	Content.Client/Options/UI/OptionsMenu.xaml
#	Content.IntegrationTests/Tests/PostMapInitTest.cs
2025-03-03 23:23:40 +03:00
Nim
2855cc906b Мелкий фикс перевода (#966)
* fix

* a

* ehh

* yep
2025-03-03 23:17:00 +03:00
Ed
81b9cdfff7 Alchemy integration test (#967)
* Update TryAllReactionsTest.cs

* test drive

* fix traveling ship roundremove

* Update CP14RoundRemoveShuttleSystem.cs

* Dev map update
2025-03-03 23:15:40 +03:00
PJBot
3f7a9cad7c Automatic changelog update 2025-03-03 16:38:35 +00:00
rokudara-sen
8b7f175f84 Added decelerator percentage drain (#35643)
* Added variable PercentageDrain to SinguloFoodComponent

* Set percentageDrain to 0.03 (3%) for anti particles

* Added percentageDrain logic in public OnConsumed

* Simplify SinguloFoodComponent and set percentageDrain to negative

* EnergyFactor now applies to positive values too

* Better commenting on EnergyFactor

* Update Content.Server/Singularity/Components/SinguloFoodComponent.cs

* Documentation of EnergyFactor

* Fixing spelling mistake

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-03-03 11:37:28 -05:00
PJBot
69115870ea Automatic changelog update 2025-03-03 15:55:50 +00:00
Velken
7a89fe5d33 Wizard's Magical Pen (#35623)
* wizard pen

* description change
2025-03-03 16:54:43 +01:00
Ed
3fb7cc0cd7 minor balance tweak 2025-03-03 18:43:44 +03:00
Ed
a0b190fd97 Update vials.yml 2025-03-03 16:55:12 +03:00
Ed
719ee50c96 CP14AreaEffectBehavior 2025-03-03 16:07:19 +03:00
Ed
c7c2e7265b Update essence_collector.yml 2025-03-03 14:37:13 +03:00
PJBot
ee690d9ee4 Automatic changelog update 2025-03-03 11:13:05 +00:00
Coolsurf6
913894a041 Changed Damage Overlay to check Burn Damage (#34535)
* updated BruteLevel to be PainLevel with burn damage checks in DamageOverlayUiController.cs

* dehardcoded pain level by adding damage groups to paindamagegroups to affect

* re-added the name for painDamageGroups

* fixed overlay default and added minimum limit to component check first

* renamed to PainDamageGroups and removed obsolete tag
2025-03-03 12:11:58 +01:00
Ed
bef78c62c0 Alchemical bomb (#965)
* smoke bomb system

* collector fixes

* bomb integration

* fix

* tweak
2025-03-03 14:06:50 +03:00
PJBot
f42c1bc933 Automatic changelog update 2025-03-03 10:05:42 +00:00
Hannah Giovanna Dawson
78b2b361e8 Save Space Station 14 from the Toilet Gibber Forever (#35587)
* The evil is defeated

* Tag body bags

* uwu, cwush me cwusher-chan

* absolute 18+ sloggery

* botos binted? 👽
2025-03-03 11:04:33 +01:00
VideoKompany
bab794e68f Added 'arrow' to the names of the arrowheads (#964)
Co-authored-by: VideoKompany <135313844+VlaDOS1408@users.noreply.github.com>
2025-03-03 10:37:36 +03:00
Errant
184edfe71d Merge stable to master (#35640) 2025-03-03 08:04:07 +01:00
Errant
3d9ce10f58 Revert "[HOTFIX] - Players with unknown playtimes now are tagged as new players" (#35639)
Revert "[HOTFIX] - Players with unknown playtimes now are tagged as new playe…"

This reverts commit 4dfd3e5740.
2025-03-03 07:49:13 +01:00
Nim
9ea547d8be Перевод на RU (#949)
* translate

* fix

* yee

* qwerty

* fix

* Signal

* Skeleton

* arrow

* fix
2025-03-03 09:38:09 +03:00
Tayrtahn
7e7d12d437 Add GetBaseName method to NameModifierSystem (#35633)
* Add GetBaseName method to NameModifierSystem

* Use Name
2025-03-03 02:03:16 +01:00
PJBot
36021f1702 Automatic changelog update 2025-03-02 20:59:22 +00:00
HTML/Crystal
8fc78f63d9 Better Insectoid Glasses (#31812)
Sprites and file changes

Adds the variants for arachnid and moth glasses, adds the code for those in the meta.json files, and adds the speciesID tag in both arachnid and moth prototype files.
2025-03-02 15:58:15 -05:00
Emisse
5b078e3978 centcomm update (#35627) 2025-03-02 13:53:56 -07:00
slarticodefast
6f1df2b62f Merge stable into master (#35626) 2025-03-02 21:36:14 +01:00
beck-thompson
4dfd3e5740 [HOTFIX] - Players with unknown playtimes now are tagged as new players (#35564)
* Players with unknown playtimes now are tagged as new players

* Fix

* I'm silly it was in the same file

* Cavar update
2025-03-02 20:45:54 +01:00
Errant
7bf09bfdb5 add altered silicon to rules (#35455)
* add altered silicon to rules

* skreee

Co-authored-by: crazybrain23 <44417085+crazybrain23@users.noreply.github.com>

---------

Co-authored-by: crazybrain23 <44417085+crazybrain23@users.noreply.github.com>
2025-03-02 20:41:07 +01:00
SlamBamActionman
08cb26dbf0 Hotfix: Fix uplinks allowing buying conditionally restricted items (#35334)
* Initial commit

* I just compressed the code

* Actually address review
2025-03-02 20:40:57 +01:00
creamybag
a16dd2fd3e Shirts in pants #2 (#934)
* New shirt, all fix

* merchant,chainmail
2025-03-02 22:16:34 +03:00
PJBot
469bb1a9ec Automatic changelog update 2025-03-02 15:51:20 +00:00
slarticodefast
ceff2bea00 Cloning Refactor and bugfixes (#35555)
* cloning refactor

* cleanup and fixes

* don't pick from 0

* give dwarves the correct species

* fix dna and bloodstream reagent data cloning

* don't copy helmets

* be less redundant
2025-03-02 16:50:12 +01:00
creamybag
8bbb0dad84 lute (#962) 2025-03-02 17:03:40 +03:00
Myra
02d3595faa Stable merge (#35620) 2025-03-02 13:58:59 +01:00
PJBot
ce7bb813d2 Automatic changelog update 2025-03-02 12:56:18 +00:00
Myra
51754f09ce #32209 changelog (#35619)
Since it was merged into staging no changelog was made, but we should at least have it for next release. (And vulture)
2025-03-02 13:55:10 +01:00
Myra
98cca7b0f8 Change Phalanximine to be more complex, increase Arithrazine damage (#32209) 2025-03-02 13:47:11 +01:00
Ed
8652e71b39 Essence nodes (#961)
* essence nodes

* Update essence_nodes.yml
2025-03-02 15:13:21 +03:00
Ed
9a787bc7b8 Thaumaturgic alchemy refactor WIP (#955)
* essences thaumaturgy refactor

* migrate structure crystals

* shard migrate

* bruh

* fix migration

* fixes

* 1 combining

* Create essence_brewing.yml

* Update magic.yml

* stack essence support

* FUCK THIIA ALL, DELETE ALL

* redesign counter spell

* Update precurser.yml

* magic splitting solution

* precurser splitting

* Praecantatio

* Update cleaner.yml

* add potions recipe

* fuck alchemy guidebook

* guidebook update

* fixes

* energia fix

* Update migration.yml

* fixes

* Update Alchemy.xml

* fix

* medium vial

* fixes?

* Update essence_combining.yml

* Update target_effect_creation_water.yml

* alchemist Comoss update

* Update closets.yml

* mana opertion glove

* Update migration.yml

* Update vials.yml

* Update GuideReagentReaction.xaml

* try to fix

* manual migration

* Update comoss_d.yml

* fix

* manual migration 2

* precursor admixture

* Update heater.yml
2025-03-02 13:28:13 +03:00
PJBot
7ea586cc1c Automatic changelog update 2025-03-02 02:49:00 +00:00
metalgearsloth
a8ebcac5c9 Predict vending machine UI (#33412) 2025-03-02 13:47:52 +11:00
PJBot
ba1504d0d6 Automatic changelog update 2025-03-02 02:31:03 +00:00
metalgearsloth
d9e86b3e81 Revert "Make radioactive material radioactive" (#35330) 2025-03-02 13:29:54 +11:00
deltanedas
66e926843f fix cluwne pda pen slot (#35611)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2025-03-02 00:33:24 +01:00
Vortebo
4a937edd27 goodbye salvage, you dont exist at all. no more salvage. my map cant account for having to deal with you so you arent real now 2025-03-01 16:53:33 -06:00
Ed
0563e0d67e Reagent guidebook reactions UI dividers (#35608)
* Update GuideReagentReaction.xaml

* Update Content.Client/Guidebook/Controls/GuideReagentReaction.xaml

Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com>

* Update Content.Client/Guidebook/Controls/GuideReagentReaction.xaml

Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com>

---------

Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com>
2025-03-01 16:21:33 -06:00
hivehum
a926c53979 Give the station map inhand sprites (#35605)
map has inhands
2025-03-01 21:31:44 +01:00
PJBot
bb0c4c66fa Automatic changelog update 2025-03-01 20:26:00 +00:00
SlamBamActionman
9c970d203d Remove cellular resistance for slimes (#35583)
* Remove cellular resistance for slimes

* Update guidebook
2025-03-01 21:24:54 +01:00
ScarKy0
a54960eb81 Fingerprint Reader System (#35600)
* init

* public api

* stuff

* weh
2025-03-01 10:41:37 -08:00
PJBot
5bdc93b102 Automatic changelog update 2025-03-01 18:04:34 +00:00
ArtisticRoomba
deea33a36a DetGadget Hat Revitalization (#35438)
* DetGadget Hat

* uh... half-assed item description

* Reduce hat range to one tile, you have to stand on someone to steal their hat items

* Fix Integration Errors

* Only the wearer can access voice commands

* init work - handscomp is unable to be pulled

* second bit of progress

* basic working implementation

* nuke storageslots and add adminlogging

* disallow trolling nukies or hiding objective items

* remove unnecessary tags additions

* finish nuking unused tags

* death to yamllinter

* int tests be damned

* milon is a furry

* address review

* upd desc

* address reviews part 2

* address more reviews

* remove unused refs

* fix order of dependencies

* add ShowVerb to SharedStorageSystem.cs

This will allow or disallow showing the "Open Storage" verb if defined on the component.

* orks is a nerd

* add proper locale, fix adminlogging

* orks is a nerd 2

---------

Co-authored-by: Coenx-flex <coengmurray@gmail.com>
2025-03-01 19:03:27 +01:00
chromiumboy
10c868011e Sentry turrets - Part 3: Turret AI (#35058)
* Initial commit

* Updated Access/command.yml

* Fix for Access/AccessLevelPrototype.cs

* Added silicon access levels to admin items

* Included self-recharging battery changes

* Revert "Included self-recharging battery changes"

* Addressed reviewers comments

* Additional reviewer comments
2025-03-01 18:42:33 +01:00
FungiFellow
e8c812f90f Changed Pride to Hubris in ion_storm.yml (#35602)
Update ion_storm.yml
2025-03-01 18:19:19 +01:00
PJBot
212e942d21 Automatic changelog update 2025-03-01 14:09:40 +00:00
ScarKy0
5169ad4e8f Fix being able to write on/stamp/fax paper scrap (#35596)
* init

* item

* requested changes

* Apply suggestions from code review

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-03-01 15:08:34 +01:00
Ed
2225de9ce4 switch to ru CBT 2025-03-01 14:13:46 +03:00
PJBot
e540f9cd50 Automatic changelog update 2025-03-01 09:57:36 +00:00
LaCumbiaDelCoronavirus
aa05cbb49b make slime hair less transparent (#35158)
* blabl blump or something

* +0.3

* blimpuf
2025-03-01 20:56:29 +11:00
Errant
1b20121114 Increase line spacing of the admin overlay (#35591)
line spacing
2025-03-01 03:17:07 +01:00
PJBot
6b84315928 Automatic changelog update 2025-03-01 02:13:31 +00:00
Velken
30a6ebdb26 Wizard PDA (#35572)
* wizard PDA

* colour change to brown
2025-03-01 03:12:24 +01:00
Nim
2d4ace0b10 Tip sprite (#954)
* tip sprite

* fix

* heh

* solution
2025-03-01 01:26:36 +03:00
PJBot
01e4029a11 Automatic changelog update 2025-02-28 20:52:39 +00:00
Schrödinger
8ea888d821 [ADMIN] Minor Refactor AdminNameOverlay (#35520)
* refactor(src): Minor refactor of Draw in "AdminNameOverlay. And new info about playtime player

* fix(src): Add configure classic admin owerlay

* fix

* tweak(src): Use _antagLabelClassic and tweak style

* tweak(src): Add config display overlay for startingJob and playTime

* tweak(src): Vector2 is replaced by var

* tweak(src): return to the end of the list
2025-02-28 21:51:30 +01:00
Vortebo
e60318e59f this was annoying me 2025-02-28 13:30:37 -06:00
Vortebo
2a7c9ed267 its the tiny details that make a map feel finished 2025-02-28 12:21:30 -06:00
Ed
b8c2d662b6 English OBT setup (#956)
* fix

* Update Dev.toml
2025-02-28 20:18:28 +03:00
Vortebo
7462f9a376 lil flower shop 2025-02-28 09:01:02 -06:00
Nim
310c711adf tweak (#953) 2025-02-28 17:03:23 +03:00
Ed
3fd47443ae Essence collector (#952)
* collector attract essence

* collector

* Update magic-essence.yml

* Update essence_collelctor.yml
2025-02-28 15:55:47 +03:00
Southbridge
0c6db4db18 Amber Station - A Couple Changes (#35548) 2025-02-27 23:48:18 -07:00
Vortebo
63a6ffaa52 the walls, they move 2025-02-27 21:22:43 -06:00
Pancake
4442d5e277 Unheck Admin Smites (#35348)
* Fix admin verb names

Fixed admin verb names.

* Add antag verb names

* Adjust antag verb icons
2025-02-28 01:05:34 +01:00
PJBot
d8838e31d5 Automatic changelog update 2025-02-27 23:37:00 +00:00
Smith
38d72434fb Reptilians Can Eat Chicken Nuggets (#35569)
Added meat tag to misc.yml for chicken nuggets.
2025-02-28 00:35:52 +01:00
Smith
6b6ac9ac53 Doxarubixadone Description Fix (#35568)
Changed medicine.ftl for Doxa.
2025-02-28 00:18:36 +01:00
SlamBamActionman
1047e32944 Add new implants to deimplant list (#35563)
Initial commit
2025-02-27 20:23:59 +01:00
ActiveMammmoth
cec05d697e Staff of Animation Fixes (#35491)
* staff of animation fixes and system

* requested changes

* size back to normal

* Update AnimateSpellSystem.cs

---------

Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
2025-02-27 20:11:57 +01:00
slarticodefast
3c20f63292 fix subwizard gamerule (#35562) 2025-02-27 14:01:20 -05:00
PJBot
439e1c6dc0 Automatic changelog update 2025-02-27 17:58:34 +00:00
SlamBamActionman
41c51e2905 Implanter draw rework (#32136)
* Initial commit

* Clean-up

* Fix ftl, new damage

* ftl fix for real

* Updates based on feedback

* Child implant fix

* Make the UI only open when implanter is in draw mode

* Review fixes

* shunting
2025-02-27 18:57:28 +01:00
PJBot
5fdf702e3c Automatic changelog update 2025-02-27 17:45:02 +00:00
SlamBamActionman
c7b9a76342 Prevent crates, pet carriers and other things from going into disposals (#35557)
* Initial commit

* Solve underlying bug, readd to disposals

* Apply suggestions from code review

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-02-27 18:43:56 +01:00
PJBot
19c23682b0 Automatic changelog update 2025-02-27 17:26:20 +00:00
Aisu9
2db57f11ac Sap-Syrup balance (#32996)
Sap-Pancake balance

Change the conversion rate from 12:1 to 2:1
2025-02-27 09:25:12 -08:00
Vortebo
98c7010b16 Recklessly deleted power cables and atmos, excited to see what I accidentally broke in two weeks 2025-02-27 09:50:23 -06:00
Ed
f2c9fb6503 ballade balance 2025-02-27 17:30:39 +03:00
PJBot
3f014d2b77 Automatic changelog update 2025-02-27 13:48:23 +00:00
deltanedas
7520d8a2c8 add button to print logprobe logs (#32255)
* add EntityName at the bottom of LogProbe

* pass User into CartridgeMessageEvent

* add button to print logprobe logs

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2025-02-27 14:47:16 +01:00
PJBot
4d0e63caeb Automatic changelog update 2025-02-27 12:45:17 +00:00
āda
f80f305d1d Add filters to uniform printer (#34316)
* uniform

* missing category

* lint

* bedsheets

* carpets

* typo

* indent
2025-02-27 13:44:10 +01:00
PJBot
e705d04a12 Automatic changelog update 2025-02-27 12:41:05 +00:00
kosticia
a5aab8b8a1 Fire resist now can be examined. (#35183) 2025-02-27 23:39:55 +11:00
slarticodefast
0c6081fe10 Fix egg cooking and make microwave code a little less bad (#35459) 2025-02-27 23:39:06 +11:00
Ed
3d398e89ab integration whistler poison into alchemy (#950) 2025-02-27 15:12:30 +03:00
āda
3127f73c48 Multiple categories for lathe recipes (#34315)
* first

* lint

* changes

* change null comparison

* linq

* indent

* fix indent

---------

Co-authored-by: Milon <milonpl.git@proton.me>
2025-02-27 12:33:39 +01:00
Dora
53dc27cb1e Adding sorting to chem master (#34763)
* Adding sorting to chem master

* Chem Master can now sort based on following categories
 - Alphabetical
 - Quantity
 - Time Added to Machine

* Sorting is disabled by default and persist in the machine for everyone

* Removed some pointless code from Chem Master's UI

* Changed None and Time Added's text to reflect what they do better

* Minor adjustments to the code requested by maintainers
2025-02-27 12:19:52 +01:00
Nim
15d9657139 Invisible whistler (#941)
* invisible whistler

* Parts

* spike

* flavor

* flavor

* filter

* sprite

* demiplan
2025-02-27 14:02:30 +03:00
Ed
5524e029f4 Essence splitter (#948)
* disable rotting

* pipipi

* essence storage

* energy splitter

* Update essence_splitter.yml

* Update impact.png

* visual fixes

* sound fix

* Update twoHandedStaffs.yml

* unhardcode

* Update meta.json

* fix
2025-02-27 13:48:38 +03:00
PJBot
c20fb21ac1 Automatic changelog update 2025-02-27 10:47:17 +00:00
qwerltaz
7b0b401312 t-ray reveal for entities and draw depth fix (#33012)
* t-rays show above catwalk

* a

* RevealSubfloorComponent

* revealSubfloorOnScan, add it to catwalk

* TrayScanReveal sys and comp

* Rr

* handle anchoring

* use tile indices for vector2i

* fix IsUnderRevealingEntity reset on pvs pop in reanchor

* fix exception on TrayScanRevealComponent remove

* fix IsUnderRevealingEntity not updating on pvs enter

* update to ent

* make subfloor retain respect for their relative draw depth

* fix carpets not revealing subfloor on plating

* chapel carpet

* ??

* draw depth gap for subfloor entities.

* revert alpha change

* remove abs from draw depth difference

* move TrayScanReveal to client

* delete old refactor

* let's show them above puddles too

* Remove superfluous component classes

---------

Co-authored-by: SlamBamActionman <slambamactionman@gmail.com>
2025-02-27 11:46:09 +01:00
PJBot
9a12bfd4e8 Automatic changelog update 2025-02-27 10:06:37 +00:00
MilenVolf
1c62e335b9 Add breakdown recipes for Insect and Ammonia blood (#33614) 2025-02-27 11:05:29 +01:00
PJBot
7351a9d1bd Automatic changelog update 2025-02-27 08:27:38 +00:00
Brassica Prime
f850b69e89 Wizard Stamp (#35552)
* First go around adds everything necessary to work

* fixes issues with attribution and a whitespace

* Update Resources/Textures/Objects/Misc/bureaucracy.rsi/meta.json

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>

* Update Resources/Textures/Objects/Misc/stamps.rsi/meta.json

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>

---------

Co-authored-by: Pumkin69 <judeb@DESKTOP-M4B8G5D>
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
2025-02-27 11:26:30 +03:00
Emisse
16c377a05b bagel update (#35550) 2025-02-26 20:48:47 -07:00
Emisse
9d62e8c0e7 centcomm update (#35549) 2025-02-26 20:41:51 -07:00
PJBot
3557be1cff Automatic changelog update 2025-02-26 23:38:38 +00:00
DieselMohawk
7bd98b9075 Old Rollie Name Integration (#35544) 2025-02-26 15:37:31 -08:00
PJBot
6c3dbbccfe Automatic changelog update 2025-02-26 22:33:50 +00:00
Errant
c698b163b6 Admin Options tab (#35543)
* admin options tab initial

* make admin tab only visible to admins
2025-02-26 23:32:42 +01:00
Vortebo
ac7f99d46e atmos themed nightclub 2025-02-26 14:41:16 -06:00
Tobias Berger
8f164cffe4 Add libicu to shell.nix (#35540)
Add libicu to Nix shell

I'm not sure if it's just me but without this, the C# debugger in VSCode
simply does not work
2025-02-26 19:54:33 +01:00
ScarKy0
058d9fec09 Wizard robes allow you to wear gas tanks (#35537)
Update misc.yml
2025-02-26 18:41:42 +01:00
Ed
c6cc4daa3f Magical ballade (#946)
* mana ballade

* mana gift + consume merged in 1 loadout option

* Update T0_mana_gift.yml
2025-02-26 17:23:53 +03:00
ScarKy0
7c6028bc80 Wizard ID (#35530)
* init

* comment

* agentless

* sprite changes
2025-02-26 15:06:18 +01:00
Ed
9440115087 Fire ballade (#945) 2025-02-26 14:49:32 +03:00
Ed
1542459864 Books and bookshelf (#944)
* guidebooks

* guard spawns

* books restruct

* bookshelf

* Update crates.yml
2025-02-26 14:38:22 +03:00
slarticodefast
7283f9b6dc fix delta state in SharedGunSystem (#35510) 2025-02-26 22:11:17 +11:00
SpeltIncorrectyl
e86770f5a0 Mime can no longer write on paper without breaking their vow (#35043)
Co-authored-by: Simon <63975668+Simyon264@users.noreply.github.com>
2025-02-26 10:11:59 +01:00
Ed
aed7e0994a pax bard (#943) 2025-02-26 12:01:14 +03:00
Ed
d0f1bba9d8 speed up ballade (#942) 2025-02-26 10:51:23 +03:00
PJBot
08a274dc28 Automatic changelog update 2025-02-26 05:35:17 +00:00
keronshb
68de58eb66 THE WIZARD (#35406)
* Adds Survivor Antag

* Adds Survivor Role

* Adds Survivor Rule ECS, adds a survivor role event, adds make antagonist to  random global spawn spell

* Moves Survivor Ensurecomp to event handler. Makes Add Survivor Role a broadcast. Adds Survivor Component. Removes redundant briefing.

* Adds Survivor Antagonist role type for admins to keep track of this easier, adds it to Survivor.

* Adds access to survivor game rule system

* Adds Survivor Rule

* Adds end of round survivor text

* Adds end of round reporting logic. Adds logic to start the survivor rule.

* Changes desc from centcomm to shuttle

* survivor (S)

* Checks if they're alive on the shuttle instead of centcomm.

* ftl text selection based on number of survivors.

* Removed Survivor Antagonist, replaced it with Free Agent.

* Adds InvalidForGlobalSpawnSpell tag, checks for it on spawnspell, and adds it to a zombified person.

* Changes logic so we launch the game rule if it hasnt launched yet. Moves rule logic starting to server. Moved survivor rule logic out of event and into Start method.

* Fixes invalid entity issue

* Descs for Survivor Rule and Survivor comps

* Moves Survivor Rule to its own yml

* Checks for dead survivors, changes survivor checks for mind. Adds survivor comp to mind to fix any mindswap issues. Same for invalid survivor tag

* Changes shuttle xform call to just mapid

* Protoid fix

* THE WIZARD

* Wizard spawner

* adds the correct state

* Wizard preset and weight

* Fixes wizard rule

* Weight back to 100%

* Adds Random Metadata

* Wizard locs

* Puts requirements in the right place

* Adds wiz ghost spawner and mob

* wizard spawnpoint fix + shuttle mapping

* wizard loadout + fix wizard spawning + wizard random name

* comment

* Adds Wizard testing

* FIXES SHUTTLE ISSUE BASED REI

* THE WIZARD LOBBY SONG. Special thanks to song creator Chris Remo for allowing us to use this.

* Free Objective ECS + Base Free Objective

* Space Wizard Federation for Wiz Obj issuer.

* Wizard Objectives

* Moves wizard shuttle to base wizard rule. Gives Wizard their objectives. Removes WizardRule

* Renames midround to subgamemodes. Adds wizard sub game mode.

* Adds SubWizard to SubGameModesRule. Adds a SubGameMode with no wizard. Adds No SubGamemodeRule for Wizard preset

* Wizard midround event

* Fixes wizard midround

* Wizard Guidebook

* Removes todo

* Fixes text

* Removes wizard rule ECS, not needed

* Wizard jetpack

---------

Co-authored-by: ScarKy0 <scarky0@onet.eu>
Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
2025-02-25 22:34:07 -07:00
Spessmann
6ea742d4b4 Convex update (#35513) 2025-02-25 20:20:03 -07:00
ToastEnjoyer
11dd26e08e Made forensic scanner classified as contraband. (#35512)
Update forensic_scanner.yml
2025-02-25 18:22:20 -08:00
PJBot
6e269c65d8 Automatic changelog update 2025-02-26 02:19:49 +00:00
Momo
f65ff0bd37 Lizard Plushie Slippers (#35381)
* added the lizard plushie slippers yippeegit status

* fixed attributions so that the links arent broken

* update meta.json links

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>

* four spacing in meta.json

---------

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
2025-02-25 18:18:42 -08:00
PJBot
d949feeacf Automatic changelog update 2025-02-26 01:22:52 +00:00
Brassica Prime
9615bc64f8 Engineers can now choose to wear no head piece (#35508)
fixes engi loadout

Co-authored-by: Pumkin69 <judeb@DESKTOP-M4B8G5D>
2025-02-25 20:21:45 -05:00
Vortebo
213e88820a it hurts 2025-02-25 18:23:03 -06:00
Vortebo
30bdcd58fb Bridge window wall adjusted. 2025-02-25 16:33:35 -06:00
Vortebo
d364efb886 Bridge is now separated from the greytide only by a thin sheet of glass. 2025-02-25 15:57:37 -06:00
Ed
ba901d5e0e Crystals Update (#925)
* portal frame

* resprited sharpening stone

* portal frame entity

* darkness -> dimension magic type

* thaumaturgy platforms, some refactor

* magic energy refactor

* Update AirlockPryingTest.cs

* transfering tweaks

* fixed magic manipulation
2025-02-25 23:37:05 +03:00
Vortebo
c781fde830 Addressed several playtest issues. 2025-02-25 11:04:05 -06:00
Sparlight
9f4a4b81ac Add species-specific code for ToggleableLightVisuals (#35482) 2025-02-25 09:00:37 -08:00
PJBot
f165223a5e Automatic changelog update 2025-02-25 16:41:46 +00:00
pathetic meowmeow
ab9c78b066 Make escape key work as expected with multiple open inventories (#35040) 2025-02-25 17:40:39 +01:00
PJBot
92006deede Automatic changelog update 2025-02-25 16:01:28 +00:00
noirogen
263f915671 Adds new speech bubble opacity sliders to the accessibility menu. (#35346)
* Adds new accessibility slider for speech bubble text opacity.
Adds new accessibility slider for speech bubble background opacity.
Adds new Cvars to track speech bubble text and background opacity settings.

* Adds a separate option slider for the opacity of the speaker's name on speech bubbles.

* Changes text and speaker default opacity to 100%, as it was before.

* Apply suggestions from code review

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-02-25 17:00:12 +01:00
Ed
4e62a0efcc Update gob_way.webp 2025-02-25 18:14:47 +03:00
PJBot
183ea1043b Automatic changelog update 2025-02-25 14:44:09 +00:00
spderman3333
7ddad07118 Unbreakable bar sign fix. (#35490)
* Fixed bar signs being indestructable

* Apply suggestions from code review

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-02-25 15:43:03 +01:00
Nim
6fb28fae4f sack craft (#937) 2025-02-25 17:34:04 +03:00
Ed
a370182cb6 Spell icons folder restruct (#940)
* spell icon sprite restruct

* proto edit

* Update T1_fire_rune.yml
2025-02-25 17:33:20 +03:00
creamybag
ba6ceac7ef DismasHair (#939)
* DismasHair

* new rsi, new meta, new name
2025-02-25 17:32:45 +03:00
PJBot
594811a686 Automatic changelog update 2025-02-25 14:26:56 +00:00
ScarKy0
afe83e1231 [ADMIN] Admin IDs now have Agent ID properties (#35345)
init
2025-02-25 15:25:48 +01:00
PJBot
8265fb215b Automatic changelog update 2025-02-25 13:46:27 +00:00
Theodore Lukin
7f67ff4b26 borgs don't scream (#33038)
* borgs don't scream

* revert that
2025-02-25 14:45:19 +01:00
Ed
3e26334c53 healing bard spell (#938) 2025-02-25 15:44:22 +03:00
Nim
3a0a4c17ea Сrafting changes (#932)
* crafting

* tweak
2025-02-25 10:31:59 +03:00
PJBot
e761ab5815 Automatic changelog update 2025-02-25 03:53:14 +00:00
slarticodefast
920df98f76 fix mousetraps (#35486)
fix mousetrap
2025-02-24 19:52:05 -08:00
Winkarst
1e435822c7 Cleanup: Fix formatting in `CCVars.Game` (#35483)
Cleanup
2025-02-25 00:42:15 +01:00
Vortebo
daccf98cca hotplate 2025-02-24 17:23:09 -06:00
PJBot
309d21bb4c Automatic changelog update 2025-02-24 23:22:39 +00:00
Errant
285decd734 Make the version watermark less annoying (#35484)
* make version watermark less annoying

* skreee
2025-02-25 00:21:33 +01:00
Winkarst
5eeba30211 Cleanup: Make `EyeCursorOffsetSystem` sealed (#35481)
Cleanup
2025-02-24 17:46:04 -05:00
lzk
237df1c9a1 fix ion storm code readability (#35337)
fix ion storm readability
2025-02-25 08:36:56 +11:00
PJBot
02f5015830 Automatic changelog update 2025-02-24 21:36:48 +00:00
Vortebo
52df2dbe15 Custom arrivals shuttle for Relic (#35194)
* Custom arrivals shuttle for Relic.

* Added shuttle APU

* Saved it as a grid the way I now see the mapping guide said I was supposed to do it

* Relic arrivals hallway more historically accurate.

* Removed invalid configurator
2025-02-24 14:35:41 -07:00
PJBot
1a76e4fd52 Automatic changelog update 2025-02-24 21:30:13 +00:00
Schrödinger
2958706e04 [ADMIN minor update] Add Autocompletion for Player Usernames in SetMind Command (#35477)
* add(src): Add getCompletion player for setmind command

* tweak(src): Fulfilling review requirements. used CompletionHelper.SessionNames()

* tweak(loc): Add localization

* fix(srs): smail
2025-02-24 22:29:05 +01:00
Winkarst
004e54af51 Cleanup: Use `SoundCollectionSpecifier instead of string literals in BibleSystem` (#35448)
* Cleanup

* Update
2025-02-25 08:23:50 +11:00
Winkarst
ebc1bff4cb Cleanup: Use `SoundCollectionSpecifier instead of string literals in PowerGridCheckRule` (#35449)
* Cleanup

* Update

* .

* Volume
2025-02-25 08:16:10 +11:00
Winkarst
c899ae7649 Cleanup: Use `MapSystem.DeleteMap instead of IMapManager.DeleteMap in SalvageSystem.Magnet` (#35475)
Cleanup
2025-02-24 21:29:12 +01:00
Winkarst
08bc8436a5 Cleanup: Use `MapSystem.DeleteMap instead of IMapManager.DeleteMap in StartingGearPrototypeStorageTest` (#35474)
* Cleanup

* Fix
2025-02-24 21:26:40 +01:00
Winkarst
4d72a2d5f3 Cleanup: Use `MapSystem.DeleteMap instead of IMapManager.DeleteMap in MindTests` (#35473)
* Cleanup

* Fix
2025-02-24 21:26:04 +01:00
Winkarst
16787a0281 Cleanup: Use `MapSystem.DeleteMap instead of IMapManager.DeleteMap in MaterialPrototypeSpawnsStackMaterialTest` (#35472)
* Cleanup

* Fix
2025-02-24 21:12:25 +01:00
Winkarst
e22c3b1eeb Cleanup: Use `MapSystem.DeleteMap instead of IMapManager.DeleteMap in MaterialArbitrageTest` (#35471)
Cleanup
2025-02-24 21:11:33 +01:00
Winkarst
5fbe217db3 Cleanup: Use `MapSystem.DeleteMap instead of IMapManager.DeleteMap in InteractionTest` (#35470)
Cleanup
2025-02-24 21:10:59 +01:00
Winkarst
059c64a75f Cleanup: Use `MapSystem.DeleteMap instead of IMapManager.DeleteMap in HumanInventoryUniformSlotsTest` (#35469)
* Cleanup

* Fix
2025-02-24 21:10:09 +01:00
Winkarst
363eec1465 Cleanup: Use `MapSystem.DeleteMap instead of IMapManager.DeleteMap in HandTests` (#35468)
* Cleanup

* Update

* Fix
2025-02-24 21:09:24 +01:00
Winkarst
d1415d9dcb Cleanup: Use `MapSystem.DeleteMap instead of IMapManager.DeleteMap in CargoTest` (#35467)
* Cleanup

* Update

* Fix
2025-02-24 21:04:54 +01:00
Winkarst
7fc8dcb811 Cleanup: Pass in `IComponentFactory in EntityPrototype.TryGetComponent calls inside SharedChameleonProjectorSystem` (#35465)
* Cleanup

* Yes
2025-02-24 20:45:17 +01:00
Winkarst
670791ac49 Cleanup: Remove redundant checks from `SharedWieldableSystem` (#35466)
Cleanup
2025-02-24 20:22:19 +01:00
ScarKy0
51104a7316 TryGetRandomRecord in StationRecordsSystem (#35452)
* init

* requested changes

* stuff
2025-02-24 19:05:32 +01:00
Winkarst
bb110b376e Cleanup: Pass in `IComponentFactory in EntityPrototype.TryGetComponent calls inside SharedStackSystem` (#35464)
Cleanup
2025-02-24 18:59:06 +01:00
Winkarst
02f0190c35 Cleanup: Pass in `IComponentFactory in EntityPrototype.TryGetComponent calls inside SharedMaterialStorageSystem` (#35463)
Cleanup
2025-02-24 18:58:25 +01:00
Winkarst
45e7891706 Cleanup: Pass in `IComponentFactory in EntityPrototype.TryGetComponent calls inside ImmovableRodRule` (#35462)
Cleanup
2025-02-24 18:57:39 +01:00
Winkarst
22398ea342 Cleanup: Fix field naming rule violation in `GhostComponent` (#35454)
* Fix

* Update Content.Shared/Ghost/GhostComponent.cs

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-02-24 18:48:32 +01:00
Winkarst
0148c441e6 Cleanup: Pass in `IComponentFactory in EntityPrototype.TryGetComponent calls inside EventManagerSystem` (#35460)
Cleanup
2025-02-24 18:45:00 +01:00
Winkarst
615d548021 Cleanup: Pass in `IComponentFactory in EntityPrototype.TryGetComponent calls inside MaterialStorageSystem` (#35458)
* Cleanup

* Update
2025-02-24 18:38:40 +01:00
Winkarst
969e7bdd39 Cleanup: Pass in `IComponentFactory in EntityPrototype.TryGetComponent calls inside FlatpackSystem` (#35457)
* Cleanup

* Update
2025-02-24 18:37:50 +01:00
Winkarst
c71e6e67aa Cleanup: Pass in `IComponentFactory in EntityPrototype.TryGetComponent calls inside ChemistryGuideDataSystem` (#35456)
* Cleanup

* Update
2025-02-24 18:36:17 +01:00
ScarKy0
88308356db Move FingerprintComponent and FingerprintMaskComponent to shared (#35451)
* init

* review

* whoopsie
2025-02-24 17:23:11 +01:00
ScarKy0
c3784a3005 GettingUsedAttemptEvent (#35450)
* init

* review

* doc

* Update Content.Shared/Interaction/Events/GettingUsedAttemptEvent.cs

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-02-24 17:21:17 +01:00
Winkarst
f4fab85e34 Cleanup: Use `SoundSpecifier instead of string literals in EyeClosingComponent` (#35425)
* Cleanup

* Update

* Update

* Update
2025-02-24 17:10:23 +01:00
Viator-MV
186a1a04bf Merge pull request #933 from Viator-MV/Comoss_update_22.02.25
Comoss update 22.02.25
2025-02-24 18:48:38 +03:00
PJBot
6fa4767b4c Automatic changelog update 2025-02-24 09:44:51 +00:00
metalgearsloth
ac9c8b8275 Fix arrivals (#35439) 2025-02-24 20:43:43 +11:00
metalgearsloth
5385683b7e Fix admin test arena (#35444)
* Fix admin test arena

* Add to GridsLoadableTest

* QueueDel map, remove nullable

---------

Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
2025-02-24 17:05:59 +11:00
Pieter-Jan Briers
05de5bd3eb Fix bogus AdminNameOverlay Rider error (#35432) 2025-02-24 15:37:54 +11:00
Tayrtahn
6f925dd610 Fix prototypes so they pass analyzer checks (#35435) 2025-02-24 15:21:59 +11:00
PJBot
0d84d25067 Automatic changelog update 2025-02-23 23:31:07 +00:00
Tiniest Shark
b7c86cae71 Put Neckwear above Backpacks (#35322)
Puts Neck layer on top of Back.
2025-02-24 00:29:59 +01:00
Ed
37ff029956 return black roofs 2025-02-24 01:07:03 +03:00
Ed
a847b9be71 Merge branch 'master' into Comoss_update_22.02.25 2025-02-24 00:55:25 +03:00
Winkarst
fa73217b52 Cleanup: Use `SoundSpecifier instead of string literals in VomitSystem` (#35426)
* Cleanup

* Update

* Update
2025-02-23 22:53:04 +01:00
Winkarst
91f2c46f56 Fix: Admin-only messages still show "(S)" on Discord (#35431)
Fix
2025-02-23 22:43:14 +01:00
Ed
7cc9eb9ab2 Merge pull request #935 from crystallpunk-14/ed-23-02-2025-upstream
Upstream room sync
2025-02-24 00:38:31 +03:00
Ed
ae5b1118d8 Update shield.yml 2025-02-24 00:17:41 +03:00
Ed
c60f65c901 Update CP14DemiplaneSystem.Echoes.cs 2025-02-24 00:09:19 +03:00
Ed
b8575aba8f roofs update 2025-02-23 23:29:45 +03:00
Ed
07e0606ecf Merge remote-tracking branch 'upstream/master' into ed-23-02-2025-upstream
# Conflicts:
#	Content.Server/Damage/Systems/DamageOtherOnHitSystem.cs
#	Content.Server/Nutrition/EntitySystems/CreamPieSystem.cs
#	Resources/Prototypes/Entities/Mobs/Player/admin_ghost.yml
2025-02-23 23:07:55 +03:00
PJBot
1404095f27 Automatic changelog update 2025-02-23 20:04:17 +00:00
No Elka
9fb5517afa Make holoparasite's damage transfer ignore the host's armor (#35418)
Change stuff
2025-02-23 21:03:11 +01:00
PJBot
408c6ab443 Automatic changelog update 2025-02-23 19:30:21 +00:00
deltanedas
3e7450802b fix chameleon projector ripley bug (#35070)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2025-02-23 20:29:15 +01:00
PJBot
9f4d6abd30 Automatic changelog update 2025-02-23 19:02:23 +00:00
Errant
cc74880061 version watermark (#35284)
* version watermark

* force version watermarks on vulture
2025-02-23 20:01:17 +01:00
PJBot
40fbbe3ae4 Automatic changelog update 2025-02-23 18:49:44 +00:00
pathetic meowmeow
fdf19c6a90 Add a tertiary header parser to the guidebook document parser (#35315) 2025-02-23 19:48:38 +01:00
pathetic meowmeow
cbecc4cc4b Use new engine APIs for setting the scroll target of views (#35401) 2025-02-23 18:47:13 +01:00
keronshb
3192914fc5 Fix/Addition - Wizard Survivor Antag Status (#35226) 2025-02-23 12:24:36 -05:00
Viator-MV
8de115e7d2 Merge branch 'crystallpunk-14:master' into Comoss_update_22.02.25 2025-02-23 19:55:35 +03:00
Viator-MV
aace9aafd1 Update comoss_d.yml
Atmos fix
2025-02-23 19:55:19 +03:00
PJBot
326bd7f93a Automatic changelog update 2025-02-23 15:25:51 +00:00
pathetic meowmeow
b7414d85b4 Add microwave recipes to the guidebook (#34105) 2025-02-23 16:24:44 +01:00
slarticodefast
55e22b6a94 Remove disablers from emagged lathe (#35423) 2025-02-23 10:05:23 -05:00
metalgearsloth
1d004f4945 Sentry review (#35424)
Co-authored-by: chromiumboy <chromium.boy@gmail.com>
Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com>
2025-02-24 00:57:27 +11:00
Tayrtahn
9cb6503319 Add interaction tests for prying airlocks (#35409) 2025-02-24 00:46:59 +11:00
chromiumboy
066c773965 Sentry turrets - Part 2: Basic prototype (#35031) 2025-02-24 00:39:44 +11:00
PJBot
b742afbe2c Automatic changelog update 2025-02-23 13:02:12 +00:00
ScarKy0
fad0b6a137 Swap price of EMAG and AD. (#35354)
init
2025-02-23 14:01:06 +01:00
PJBot
fd4988e3c5 Automatic changelog update 2025-02-23 12:59:04 +00:00
metalgearsloth
634c4a7780 Fix window positions not saving (#35055)
Co-authored-by: Kevin Zheng <kevinz5000@gmail.com>
2025-02-23 23:57:57 +11:00
pathetic meowmeow
fabfdd0673 Refactor audio system to send collection IDs over the network (#33610) 2025-02-23 23:14:56 +11:00
PJBot
1d210b52e0 Automatic changelog update 2025-02-23 11:44:22 +00:00
K-Dynamic
17218b7277 Lattice tiles footsteps now sound like catwalks (#35421)
change lattice from FootstepPlating to FootstepCatwalk
2025-02-23 12:43:15 +01:00
Pieter-Jan Briers
c956f26d9f Update submodule (#35411) 2025-02-23 22:35:23 +11:00
Deerstop
f65183edb9 Elkridge Science 2.0 + misc fixes (#35392)
* added radationblockercontainer component to pacman fuel crate so it doesnt leak rads, also more rad suits

* reworked science, misc fixes and changes
2025-02-23 01:35:36 -07:00
Southbridge
f9c9ffadcc Amber Station Improvements (#35384)
* Redid TEG, minor fixes around

* Ran fixgridatmos, variantize, fixrotations, tileswalls
2025-02-23 01:31:04 -07:00
metalgearsloth
a457551108 Roof data rework (#35388) 2025-02-23 18:23:00 +11:00
PJBot
cb0d2b3472 Automatic changelog update 2025-02-23 02:02:39 +00:00
lzk
b8806759fd make opening storage on verb or on interact not silent (#35413)
* make storage make sound

* remove

Co-authored-by: Winkarst <74284083+Winkarst-cpu@users.noreply.github.com>

---------

Co-authored-by: Winkarst <74284083+Winkarst-cpu@users.noreply.github.com>
2025-02-22 18:01:33 -08:00
Pieter-Jan Briers
e6d45961ac Update nuget packages (#34595) 2025-02-23 02:17:59 +01:00
Pieter-Jan Briers
f5c7809890 Stable merge for hotfix backport (#35412) 2025-02-23 02:15:34 +01:00
PJBot
54e0931836 Automatic changelog update 2025-02-23 01:01:18 +00:00
GrownSamoyedDog
91678f75da Fixed Guidebook Sorting / Ordering (#34960)
* fixed all yml and cs

* Subjective Rearranging

* fixed my accidentally removed xml endline

* Accidentally included for a different PR

* Added .ThenBy and cleaned up newplayer.yml
2025-02-23 02:00:10 +01:00
Errant
1d655f6712 [HOTFIX] Altered Silicon removal fails to trigger role update (#35399)
minor sharedrolesystem refactor
2025-02-23 01:52:48 +01:00
ScarKy0
a6861b0461 [HOTFIX] Borg emag notification and sound fix (#35394)
epic stuff
2025-02-23 01:49:58 +01:00
github-actions[bot]
a6d2948f75 Update Credits (#35410)
Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>
2025-02-23 01:46:28 +01:00
keronshb
c922b4f843 Wizard: Smoke Spell (#35403)
* Adds smoke spell for wizard

* Adds the actual sprites oops

* Removes repulse attract change

* Removes change again?
2025-02-22 15:04:42 -08:00
PJBot
1bd3887fa7 Automatic changelog update 2025-02-22 21:35:38 +00:00
Sparlight
e631fa893e Give dogs speech noises (#35383) 2025-02-22 22:34:29 +01:00
PJBot
a33189feb9 Automatic changelog update 2025-02-22 17:46:57 +00:00
Winkarst
b912dedbfc New Feature: Admin Only messages in AHelp (#35283)
* Feature

* Update

* Update

* Update

* Update Resources/Locale/en-US/administration/bwoink.ftl

Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>

* Yes

---------

Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
2025-02-22 09:45:50 -08:00
Pieter-Jan Briers
1ef28203ea Comment out broken guidebook test speech code (#35398)
This code blatantly doesn't work and causes compile failures with https://github.com/space-wizards/RobustToolbox/pull/5540. It's only used for testing purposes, so we're just removing it.

Basically taken from https://github.com/space-wizards/space-station-14/pull/33610 in another PR, so I can merge this first separately.
2025-02-22 17:17:14 +01:00
keronshb
ee31a1f293 Wizard: Repulse Spell (#35377) 2025-02-22 10:56:54 -05:00
Nim
d383d329c1 Reduces gauze (#928)
* size

* ref

* hmm
2025-02-22 17:28:32 +03:00
Viator-MV
79967a0ad3 Update comoss_d.yml 2025-02-22 17:21:33 +03:00
Viator-MV
05042d3bf3 Update comoss.yml 2025-02-22 17:20:28 +03:00
metalgearsloth
f32ca4efef Minor SpriteFade stuff (#35385) 2025-02-23 00:37:00 +11:00
Ed
1020288d12 Epic alchemy buff (#931)
* alchemy update

* damage heat
2025-02-22 12:45:55 +03:00
PJBot
879234c576 Automatic changelog update 2025-02-22 09:21:51 +00:00
metalgearsloth
5b1a5272ee Merge stable into master (#35387) 2025-02-22 20:21:39 +11:00
themias
30f673793b Fix sink draining sound (#34173) 2025-02-22 20:20:44 +11:00
Pieter-Jan Briers
732d9dc2b7 Fix prying shut unpowered doors (#35380) 2025-02-22 14:05:22 +11:00
Ed
36916b0952 returns ru CBT 2025-02-22 00:51:50 +03:00
Milon
f5eafc7ed3 make the detailed examine verb predicted (#35362)
can we stop predicting things
2025-02-21 11:30:06 -08:00
PJBot
17f3db1936 Automatic changelog update 2025-02-21 18:02:40 +00:00
Boaz1111
54bb2a31b7 Adds Colored Light Bulbs (#35333)
* goober

* changes parenting
2025-02-21 19:01:31 +01:00
Ed
1c433ed581 Eng OBT (#930)
* fuck sociopath and grass seel position

* Update PostMapInitTest.cs

* fix

* en obt
2025-02-21 20:29:37 +03:00
lzk
b41a348ebf fix rubber hammer attack rotation (#35357) 2025-02-21 11:01:29 -05:00
KittenColony
93350c80e8 Alchemy Remaster - Foundation (T0 / T1) (#827)
* Ported from broken repo

* Missed something

* Unfucks the port

* RU locale + EN typo fixes

* Simple solvent & Dye temperature / orgnization

* cleansing salt + reactions

* Healing solution stems bleeding

* Removed biological.yml duplicate

* Guidebook updating

* Update dye_brewing.yml

* Single character typos

* missed typos

* Salt dehydrating

* Dye now needs water (catalyst) to form

* Biological > Organic, Archaic > Arcane / Alchemized,+ RU Locale

* Adjusting & patches

* Chromium in Arcane

* Removed 0.1u empty from purification

* Update chromium_slime.yml

* test commenting out

* Uncommenting InverseEffect

* Revert "Uncommenting InverseEffect"

This reverts commit 19aaaa9246.

* Potential solution

* Revert Potential solution

* This might fix it.

* Suffering

---------

Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
2025-02-21 17:58:40 +03:00
Nim
a39ea84e78 aprons (#926) 2025-02-21 17:38:03 +03:00
spderman3333
d6cc167506 Fixed Veggie pizza slice having 40u of reagent space (#35343)
* Fixed Veg pizza slice having 40u of reagent space

* Changed FoodPizzaVegetableSlice to hold 10u rather than 6u

* Fixed donk pocket slice having 50u reagent space.
2025-02-20 20:50:30 -08:00
keronshb
a9054c5e9c Mjollnir and Singularity Hammer for Wizard (#34446) 2025-02-20 18:38:52 -05:00
Errant
f3c681153a Merge stable into master (#35340) 2025-02-20 20:51:38 +01:00
Errant
cb822fdb1a Merge branch 'stable' into master-merge 2025-02-20 20:29:44 +01:00
lzk
ddeda2eb15 fix migration.yml (#35339)
https://github.com/space-wizards/space-station-14/pull/34293
2025-02-20 20:28:15 +01:00
lzk
53c82ebdd6 2 lines yaml cleanup (#35338) 2025-02-20 20:24:21 +01:00
nikthechampiongr
09f75394be Require hwid (#35331)
* Make cvar to require that the client has a modern hwid

* Ignore guests and don't disable cvar on dev

* Rename and add docs
2025-02-20 19:04:45 +01:00
Errant
7f8f1bfb94 HOTFIX General storage fixes (#34845) (#35329) 2025-02-20 18:33:31 +01:00
PJBot
93021c4879 Automatic changelog update 2025-02-20 16:52:12 +00:00
metalgearsloth
abb20c0256 Remove storage hotbar GUI bandaid (#35054)
* Remove storage hotbar GUI bandaid

With BUI deferred opens it also happened to fix this issue which is nice.

* Update Content.Client/Storage/StorageBoundUserInterface.cs
2025-02-20 17:51:01 +01:00
Deserty0
b8cc4c8c20 Fix (#922) 2025-02-20 19:22:29 +03:00
Deserty0
225d9b27f9 fix (#923) 2025-02-20 19:21:50 +03:00
PJBot
5e9e1518e5 Automatic changelog update 2025-02-20 16:14:06 +00:00
Zokkie
580f908ca2 Fix to make all corpses butcher able and better disposable (#33727)
* Made all corpses disposable. Argocytes, Mimics, Butterflies, Bees, Space Kangaroos, Laser Raptors and Watchers their corpses can now be butchered.

* Accidentally removed a line break. restored it.

* Removed a dash that did not belong there.

* Changed mimic giving a "Changeling Sting Can" when butchered instead of normal meat.
2025-02-20 17:12:55 +01:00
metalgearsloth
fa35c9623d Revert "Purge uses of TransformComponent.Anchored.set. Also adds parentheses." (#35332) 2025-02-21 00:12:12 +11:00
creamybag
d32ed931b3 lightgreendress (#919)
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
2025-02-20 15:44:45 +03:00
TemporalOroboros
a4001fba1b Purge uses of TransformComponent.Anchored.set. Also adds parentheses. (#34938) 2025-02-20 23:06:39 +11:00
Kyle Tyo
c8dce26dbb Replace obsolete FromMap calls with ToCoordinates (#35304) 2025-02-20 23:03:42 +11:00
metalgearsloth
5e0a1d8581 Fix missing errorOnMissing arg being passed thru (#35328) 2025-02-20 12:19:26 +01:00
metalgearsloth
7e6e237277 General storage fixes (#34845)
* Fix storage stars

* Fix some more storage bugs

- Fix positions not saving.
- Fix the 1-tick delay between parent and child storage UIs opening / closing.
- Fix BackButton being visible sometimes when it shouldn't be.

* milon is a furry
2025-02-20 11:10:54 +01:00
Sigil
3ce81d35be Added a component that lets ranged weapons make melee attacks. (#29484) 2025-02-20 18:52:28 +11:00
Leon Friedrich
1079da4600 Update engine to v247.1.0 (#35324) 2025-02-20 14:32:45 +11:00
PJBot
112d7c320f Automatic changelog update 2025-02-20 01:13:13 +00:00
Winkarst
3e449f755f Fix: Toys sounds (#33449)
Co-authored-by: Winkarst <74284083+Winkarst-cpu@users.noreply.github.co>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-02-20 12:12:06 +11:00
PJBot
8b50ac722b Automatic changelog update 2025-02-20 00:28:40 +00:00
FungiFellow
f189bdcf6e Removed Contraband Status from Flares (#34705)
* Update shotgun.yml

* Update shotgun.yml

* Update shotgun.yml
2025-02-19 16:27:34 -08:00
creamybag
b29cfaf2a8 Winter is coming... (#918) 2025-02-20 02:12:17 +03:00
Nim
88462e5a1b Modular arrows (#906)
* arrow

* sprite

* slots

* migration

* fix

* fix2

* del

---------

Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
2025-02-19 22:36:21 +03:00
SeamLesss
33b9149a56 Space Lizard Plushie In-hands (#35295)
* space lizard

* attributions

* attribution fix
2025-02-19 20:27:57 +01:00
PJBot
201ec61ce0 Automatic changelog update 2025-02-19 19:26:27 +00:00
robinthedragon
22254a14e6 ports two barsigns from frontier (#35296)
* adds two new barsigns

* webedit to fix a typo

* the typo was in two locations

* reformatted meta.json and added attribution links
2025-02-19 20:25:17 +01:00
Nim
dfd1603b64 meat and damag (#916)
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
2025-02-19 22:16:35 +03:00
Nim
275cff86b7 New crossbolt (#912)
* bolt

* eee

* closets

---------

Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
2025-02-19 22:15:39 +03:00
Ed
224d96bd34 Sociopath delete (#917)
* fuck sociopath and grass seel position

* Update PostMapInitTest.cs

* fix
2025-02-19 21:56:29 +03:00
MilenVolf
cc18ba72a6 Fix ExaminableHunger spelling (#35309)
Fix ExaminableHunger spelling mistake
2025-02-19 09:23:53 -05:00
PJBot
bc1c82ac60 Automatic changelog update 2025-02-19 13:47:22 +00:00
Booblesnoot42
9bde78a25f Fixing intercom encryption key dropping (#34582)
* Added optional param to PickupOrDrop to allow the item to be moved next to the owner of the hand component

* cleanup placement code
2025-02-19 14:46:16 +01:00
PJBot
353e988520 Automatic changelog update 2025-02-19 13:14:29 +00:00
Winkarst
9b7339e497 Make OuterClothing hide PDA and belt sprites under it. (#33448)
Make OuterClothing hide the PDA sprite
2025-02-19 14:13:21 +01:00
PJBot
5148e2f86d Automatic changelog update 2025-02-19 11:35:48 +00:00
K-Dynamic
5f41726cc9 Returns Explosive Technology recipes to Protolathes (#35303)
add scienceexplosives to dynamic pack
2025-02-19 06:34:40 -05:00
Absotively
2beac0254c Make CharacterPickerButton the same height for dwarves as for non-dwarves (#35297)
Character picker button height equality for dwarves
2025-02-19 11:44:17 +01:00
PJBot
c62ed86854 Automatic changelog update 2025-02-19 06:06:53 +00:00
SpaceLizard
5642d7c252 Saxophone fix (#35257)
Saxophone-Fix
2025-02-18 22:05:47 -08:00
lzk
2a124adcc3 Fix some emotes not respecting pronounces (#35289)
* guys let's not allow those things

* fix those too
2025-02-19 00:14:44 -05:00
Emisse
60306ddc40 centcomm update (#35293) 2025-02-18 21:38:12 -07:00
TytosB
eefed62828 loop latejoin hotfix (#35260)
latejoin
2025-02-18 21:38:04 -07:00
PJBot
ff78940921 Automatic changelog update 2025-02-19 01:48:17 +00:00
Cooper Wallace
e0d911bc47 Wizard Recall shows Disappearing text at Coordinate (#35272)
* Add prediction for coordinate based popups

* Remove use of deprecated EntityCoordinates.ToMap

* RecallItem displays disppearing text at entity coordinates

* Update Content.Shared/ItemRecall/SharedItemRecallSystem.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Content.Shared/Popups/SharedPopupSystem.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Add ItemRecall message for witnesses

* Update Content.Shared/ItemRecall/SharedItemRecallSystem.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Resources/Locale/en-US/item-recall/item-recall.ftl

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Fix namespace issues

* Fix Loc string

* Dont fixstuff tired..

* Prefix THE

* Filter around the entity, and remove recipient if needed

* Alphabetical imports

* Update Content.Client/Popups/PopupSystem.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* fixup

* Better handling.

---------

Co-authored-by: Cooper Wallace <CooperWallace@users.noreply.github.com>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-02-18 20:47:10 -05:00
PJBot
543b4825f6 Automatic changelog update 2025-02-18 22:24:39 +00:00
lizelive
b3cea81863 add ShowJobIcons to AiHeldIntellicard (#35282)
so crew is still crew when you are icard
2025-02-18 23:23:32 +01:00
PJBot
73796b120c Automatic changelog update 2025-02-18 15:17:55 +00:00
Pronana
0df6bfb0e9 Crusher Dagger Knife Component (#35259)
* Added Knife Component to Crusher dagger, allowing
it to be used in a few new crafting recipes such
as baseball bats.

* Changed BaseKnife to CombatKnife, reordered parents

* now inherits from baseknife, throwing and disarm added manually
2025-02-18 16:16:47 +01:00
creamybag
fa21ad93ff added (#914)
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
2025-02-18 17:41:41 +03:00
Ed
72c0a51f60 Master fix (#913)
* loadmap fixes

* Update PostMapInitTest and CP14StationZLevelsSystem to enhance map whitelisting and initialization

* fix #907

* Update PostMapInitTest.cs
2025-02-18 16:49:57 +03:00
PJBot
20efb948fa Automatic changelog update 2025-02-18 13:08:17 +00:00
BramvanZijp
b85253df01 Fix contraband parenting defaulting to security. (#35281)
Fix an issue with contraband parenting that made janitor restricted gear available to security.
2025-02-18 14:07:09 +01:00
Winkarst
6b265b400a Remove inaccessible code from SharedDoAfterSystem (#35089) 2025-02-19 00:02:25 +11:00
PJBot
bfd824b8ff Automatic changelog update 2025-02-18 12:57:20 +00:00
War Pigeon
c0e5c18d7d Add radiation shielding to metal crates (#35168) 2025-02-18 23:56:14 +11:00
Leon Friedrich
e8199c5421 Remove unnecessary prototype reloading in integration tests (#35199) 2025-02-18 23:48:41 +11:00
Winkarst
63f640dcdb Make `ShuttleGunBase child of BaseStructure` (#35085) 2025-02-18 23:47:50 +11:00
lzk
f39587c390 Small loadout window improvement (#35171)
Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
2025-02-18 23:36:49 +11:00
Kyle Tyo
aca846c6ad Fix build ghosts not being placeable on a new round. (#35097) 2025-02-18 23:34:15 +11:00
PJBot
556c36fd26 Automatic changelog update 2025-02-18 12:34:01 +00:00
Ignaz "Ian" Kraft
6d1cdd8639 Added a test for the MagazineVisualsComponent and fixed found issues (#34491) 2025-02-18 23:32:54 +11:00
Errant
834e11a482 fix observer ghost spawn error (#35253) 2025-02-18 23:28:54 +11:00
slarticodefast
d171057680 UseInHandEvent cleanup (#35231) 2025-02-18 23:27:30 +11:00
Leon Friedrich
e09ef5aa6f Fix MappingCommand grid loading (#35233) 2025-02-18 23:25:14 +11:00
PJBot
6bb19d8f1d Automatic changelog update 2025-02-18 11:34:15 +00:00
Killerqu00
239634269c [Bugfix] ContrabandSystem checks jobs correctly (#35228)
* make it work lol

* index protos only once
2025-02-18 12:33:08 +01:00
PJBot
deef592d9d Automatic changelog update 2025-02-18 10:27:16 +00:00
Simon
eff25810c5 [ChangeCVarCommand] Mapping Command (#35239)
[ChangeCVarCommand] MappingCommand
2025-02-18 11:26:08 +01:00
PJBot
0f4ab0e84e Automatic changelog update 2025-02-18 09:05:46 +00:00
Myra
42ce0837fb Add CentComm Comms Console + Change admin announcement color (#35248) 2025-02-18 10:04:37 +01:00
PJBot
66a1b80864 Automatic changelog update 2025-02-18 07:29:49 +00:00
SlamBamActionman
3200ba88a5 Add ability for +VVEDIT users to scale damage/healing in the game (#35255)
* Initial commit

* Add universal modifier for all damage/heals, make guidebooks work.

* help text
2025-02-18 08:28:42 +01:00
chromiumboy
2764638763 Minor station AI code cleanup (#34476) 2025-02-18 16:26:02 +11:00
ScarKy0
918767bcc5 Magical contraband type (#35254)
* init

* really ponderous
2025-02-18 01:21:49 +01:00
TytosB
b788d15da7 latejoin 2025-02-17 16:21:16 -06:00
PJBot
6b8ac708d6 Automatic changelog update 2025-02-17 22:00:40 +00:00
lzk
3d7e7e8320 Make AllowedEmotes bypass whitelists and fix syndiborg ability to laugh (#31510) 2025-02-17 22:59:33 +01:00
PJBot
5ccea54299 Automatic changelog update 2025-02-17 20:54:29 +00:00
Zachary Higgs
241d0e12e2 Fix SuperSlippery And StepTriggers persisting when UpdateSlip is called (#34525)
* Fix superSlippery and stepTrigger values persist

- made values in SpillTileReaction's public so we can query the
prototype

- made the default values for slippery component and
StepTriggerComponent based on default constants
for easier resetting

- added a calculation and check in UpdateSlips to check
if a super slip is present as well as Update
relevant steptrigger and slip values based on the contents of the
solution

* The worlds biggest change

---------

Co-authored-by: Myra <vascreeper@yahoo.com>
2025-02-17 21:53:23 +01:00
PJBot
a9b487e628 Automatic changelog update 2025-02-17 20:40:19 +00:00
Winkarst
03c56efa00 New Feature: Votekick bans distinguish themselves as votekicks (#35258)
* Feature

* Localization
2025-02-17 21:39:12 +01:00
ScarKy0
eb930f5b7a blue 2025-02-17 20:13:29 +01:00
Ed
7a3ff80c88 Merge pull request #905 from crystallpunk-14/ed-16-02-2025-planet-light-upstream
Ed 16 02 2025 planet light upstream
2025-02-17 17:35:23 +03:00
Nim
41b392035f fix (#910) 2025-02-17 17:35:06 +03:00
Emisse
fc673967ee Centcomm 3: Beyond Thunderdome Update (#35251)
* centcomm update

* eef freef
2025-02-17 06:50:27 -07:00
PJBot
88a98dfee2 Automatic changelog update 2025-02-17 12:57:55 +00:00
Sparlight
2069f14e05 Re-implement world gen (space debris) across all servers (#34795)
* Re-implement world gen (space debris) across all servers

* Move server-specific worldgen config change to base config

---------

Co-authored-by: Simon <63975668+Simyon264@users.noreply.github.com>
2025-02-17 13:56:47 +01:00
ScarKy0
5ffe14e2ab i cant decide 2025-02-17 13:52:26 +01:00
ScarKy0
d71b469922 slightly lighter 2025-02-17 13:46:50 +01:00
ScarKy0
c1b3577e6c init 2025-02-17 13:23:57 +01:00
Ed
ce93413a17 Merge branch 'master' into ed-16-02-2025-planet-light-upstream 2025-02-17 14:51:41 +03:00
Viator-MV
2d6b39868f Comoss update 17.02.25 (#911)
* Update comoss.yml

* Update comoss_d.yml
2025-02-17 14:50:53 +03:00
Emisse
183438c182 centcomm fix (#35244) 2025-02-17 03:09:39 -07:00
Myra
879a3e9257 Fix role timer string formatting. (#35227) 2025-02-17 10:41:09 +01:00
Ed
a827e9faff Update PostMapInitTest.cs 2025-02-17 12:24:14 +03:00
Ed
596d9e808b arenas fix 2025-02-17 11:57:01 +03:00
PJBot
ee534f1a3b Automatic changelog update 2025-02-17 08:52:54 +00:00
Emisse
4118e7010a Centcomm 3: Beyond Thunderdome (#35240)
centcomm update
2025-02-17 01:51:44 -07:00
Ed
57e8991799 Update PostMapInitTest.cs 2025-02-17 11:43:41 +03:00
Errant
890ad4508a Don't count lobby players for latejoin antag ratio (#35209)
pass playercount to midround antag calculation
2025-02-17 11:27:39 +03:00
metalgearsloth
cf38814515 General storage fixes (#34845)
* Fix storage stars

* Fix some more storage bugs

- Fix positions not saving.
- Fix the 1-tick delay between parent and child storage UIs opening / closing.
- Fix BackButton being visible sometimes when it shouldn't be.

* milon is a furry
2025-02-17 19:24:34 +11:00
Nim
970dc7bb1f Sack new (#822)
* new

* tag

---------

Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
2025-02-17 10:46:09 +03:00
Kyle Tyo
1d360956a7 made requested changes. 2025-02-17 01:58:40 -05:00
PJBot
b55ef7dd56 Automatic changelog update 2025-02-17 06:18:03 +00:00
psykana
1c05108ce1 ConfirmableAction for DNA Scrambler implant (#35232) 2025-02-16 22:16:54 -08:00
Kyle Tyo
0fbacd7dcb Update ContentLocalizationManager.cs 2025-02-16 23:06:28 -05:00
Tayrtahn
04c88e86b3 Fix debug assert in ScoopableSolution (#35225)
* Fix debug assert in ScoopableSolution

* Don't stomp the old Handled value
2025-02-17 01:29:30 +01:00
PJBot
a7bebeffb3 Automatic changelog update 2025-02-16 22:31:52 +00:00
PicklOH
a9809229f6 Replaced Bulldog beanbag drum with lethals drum (#34945)
* Replaced Bulldog beanbag drum with lethals drum

* Update Resources/Locale/en-US/store/uplink-catalog.ftl

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>

* Update duffelbag.yml bulldog bundle description.

---------

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
2025-02-16 23:30:46 +01:00
PJBot
732bd20980 Automatic changelog update 2025-02-16 21:52:10 +00:00
ScarKy0
3628161716 [ADMIN] Adds missing accesses to universal access config (#35229)
init
2025-02-16 22:51:03 +01:00
Ed
eb7e0961f1 Update SharedProjectileSystem.cs 2025-02-16 23:56:08 +03:00
Ed
2d9f67c354 DoNotMap category 2025-02-16 23:54:55 +03:00
Kyle Tyo
f6fda97b72 I'm gonna do something drastic I swear. 2025-02-16 15:40:30 -05:00
Kyle Tyo
5ecb623e45 Update ContentLocalizationManager.cs 2025-02-16 15:35:44 -05:00
keronshb
7bf33ffaa9 Wizard Fix - Summon Ghost Event no longer shows Admin Ghosts or Revenants (#34994)
* Prevents admin ghosts from being shown with ghost event

* Changes summon ghost tooltip to permanently visible

* Adds AllowGhostShownByEvent tag, adds it to regular observers, removes ghost hands check & revenant check and replaces it with a tag check.
2025-02-16 21:29:10 +01:00
Ed
7d6d02c523 throw spells now detach embeddables 2025-02-16 23:12:31 +03:00
Ed
82d6fe07fe roof adapt 2025-02-16 22:56:10 +03:00
Simon
489876af8b Change visualize command perms to VarEdit instead of Admin (#35221)
People with VarEdit can use VV but can't use visualize, makes no sense. 

Has headmin approval here: https://canary.discord.com/channels/310555209753690112/1193403928096821358/1340756276371787827
2025-02-16 20:06:53 +01:00
PJBot
a6956162b1 Automatic changelog update 2025-02-16 18:48:47 +00:00
slarticodefast
a82b234d0e fix use in hand for uplink items (#35218) 2025-02-16 19:47:41 +01:00
PJBot
904c933f09 Automatic changelog update 2025-02-16 18:44:28 +00:00
Velken
5fb60f3fd8 fix sync issue with paramed siren (#35203)
fix sync issue with paramed siren

Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
2025-02-16 19:43:20 +01:00
Ed
9e32136cd0 Update Dev.toml 2025-02-16 20:57:17 +03:00
Myra
aa7f26bc11 Stable merge (#35216) 2025-02-16 18:55:12 +01:00
Vasilis The Pikachu
95908c6357 Stable merge 2025-02-16 18:50:14 +01:00
PJBot
3d5943a947 Automatic changelog update 2025-02-16 16:15:10 +00:00
Leon Friedrich
ca9479fe69 Fix hitscan visuals (#34515)
* Fix hitscan visuals

* remove unnecessary changes

* rename `mapDirection`
2025-02-16 17:14:04 +01:00
PJBot
4f14871045 Automatic changelog update 2025-02-16 15:56:47 +00:00
metalgearsloth
1984235f0f Ignore weather on rooved tiles (#35214)
Might want more flexibility in future but weather needs some polish and this is fine for now.
2025-02-16 16:55:41 +01:00
PJBot
7eebb96e1e Automatic changelog update 2025-02-16 15:36:31 +00:00
metalgearsloth
bc3517f848 Uncomment blur (#35213)
Was used for debug but stable now.
2025-02-17 02:35:24 +11:00
Ed
01900bf2ec Update comoss_d.yml 2025-02-16 18:06:20 +03:00
Ed
f776770164 Update T0_counter_spell.yml 2025-02-16 16:55:07 +03:00
Ed
bc53ed4aa5 Merge remote-tracking branch 'upstream/master' into ed-16-02-2025-planet-light-upstream
# Conflicts:
#	Content.IntegrationTests/Tests/PostMapInitTest.cs
#	Resources/Prototypes/Maps/centcomm.yml
2025-02-16 16:39:26 +03:00
Ed
31f02b3de3 Update Dev.toml 2025-02-16 16:30:13 +03:00
PJBot
8a685483e7 Automatic changelog update 2025-02-16 13:30:11 +00:00
Ed
6d13f4280f alchemy buff 2025-02-16 16:29:14 +03:00
metalgearsloth
ead32b5770 Apply RoofOverlay per-grid not per-map + fix lighting quality (#35207)
* Apply RoofOverlay per-grid not per-map

* Fix light render scales
2025-02-16 16:29:03 +03:00
Leon Friedrich
a9f900c397 "DO NOT MAP" items integration test (#34711) 2025-02-17 00:02:05 +11:00
ElectroJr
b43cb069e9 Expand whitelist 2025-02-17 01:45:14 +13:00
ElectroJr
81ff9bdda0 Fix merge conflict 2025-02-17 01:38:32 +13:00
ElectroJr
afc41947a7 Merge branch 'master' of https://github.com/space-wizards/space-station-14 into pr/34711 2025-02-17 01:16:22 +13:00
Leon Friedrich
4169a6d855 Update engine to v247.0.0 (#35204) 2025-02-16 22:26:00 +11:00
ElectroJr
7d42b2ba51 Update engine to v247.0.0 2025-02-17 00:22:53 +13:00
Ed
d6a0ce95a1 Update CP14RoofSystem.cs 2025-02-16 14:10:59 +03:00
Viator-MV
5f107d176e Comoss update for obt 16.02.25 (#904)
* Update comoss.yml

* Update comoss_d.yml
2025-02-16 14:10:00 +03:00
Leon Friedrich
bcb82fc4ad Update permissions for engine toolshed PR (#34029) 2025-02-16 21:54:59 +11:00
ElectroJr
a556f03808 Merge branch 'master' of https://github.com/space-wizards/space-station-14 into toolshed-eng-pr 2025-02-16 23:43:27 +13:00
Leon Friedrich
2bd7bb17f2 Refactor map loading & saving (#34020) 2025-02-16 21:36:35 +11:00
Saphire Lattice
d4911309cd Add health analyzer unrevivability warning (#32636)
* Add health analyzer unrevivability warning

* Remove errornous comment
2025-02-16 13:10:39 +03:00
Ed
d75b30b2a6 Merge remote-tracking branch 'upstream/master' into ed-16-02-2025-planet-light-upstream 2025-02-16 12:55:34 +03:00
Leon Friedrich
3551eb0411 [STAGING] Update submodule to 245.1.0 (#35198) (#35201) 2025-02-16 20:28:50 +11:00
Simon
29029d2586 Add ability for admins to change certain cvars via command. (#35105)
* Add ability for admins to change certain cvars via command.

* Cleanup

* More cleanup.

* Even more cleanup.

* WAITER! WAITER! ONE MORE COMMIT PLEASE!

* Remove requirement for Admin AdminFlag

Not needed as the command checks for the perms.

* Add search function to CVars and help text

* Move to controller instead.

* Add another cvar for testing

* Remove unused comment

* Move to Post Server Initialize

LoC does not work at the earlier stages of server initalization

* Remove unneeded comment

We clear out list so its no longer needed
2025-02-16 10:06:13 +01:00
Ed
7328f3449c Merge remote-tracking branch 'upstream/master' into ed-16-02-2025-planet-light-upstream
# Conflicts:
#	Content.IntegrationTests/Tests/EntityTest.cs
#	Content.IntegrationTests/Tests/PostMapInitTest.cs
#	Content.Server/Medical/HealthAnalyzerSystem.cs
#	Content.Server/Procedural/DungeonSystem.Rooms.cs
#	Content.Server/Procedural/RoomFillComponent.cs
#	Content.Server/Procedural/RoomFillSystem.cs
#	Content.Shared/Inventory/InventorySystem.Relay.cs
#	Content.Shared/Projectiles/SharedProjectileSystem.cs
#	Content.Shared/Storage/EntitySystems/SharedStorageSystem.cs
#	Resources/Prototypes/Maps/Pools/default.yml
#	Resources/migration.yml
2025-02-16 11:58:47 +03:00
metalgearsloth
5e2015e342 Update submodule to 246.0.0 (#35202) 2025-02-16 19:48:59 +11:00
Ed
ffa565484c Modular weapon inlay (#903)
* slots lists

* blade inlay

* tadam
2025-02-16 11:41:43 +03:00
PJBot
46b816975d Automatic changelog update 2025-02-16 08:36:41 +00:00
metalgearsloth
b6ee183dc6 Add planet lighting (#32522)
* Implements a Dynamic Lighting System on maps.

* Edit: the night should be a little bit brighter and blue now.

* Major edit: everything must be done on the client side now, with certain datafield replicated.
Changes were outlined in the salvage to accommodate the new lighting system.

* Edit: The offset is now serverside, this makes the time accurate in all situations.

* Removing ununsed import

* Minor tweaks

* Tweak in time precision

* Minor tweak + Unused import removed

* Edit: apparently RealTime is better for what I'm looking for

* Fix: Now the time is calculated correctly.

* Minor tweaks

* Adds condition for when the light should be updated

* Add planet lighting

* she

* close-ish

* c

* bittersweat

* Fixes

* Revert "Merge branch '22719' into 2024-09-29-planet-lighting"

This reverts commit 9f2785bb16aee47d794aa3eed8ae15004f97fc35, reversing
changes made to 19649c07a5fb625423e08fc18d91c9cb101daa86.

* Europa and day-night

* weh

* rooves working

* Clean

* Remove Europa

* Fixes

* fix

* Update

* Fix caves

* Update for engine

* Add sun shadows (planet lighting v2)

For now mostly targeting walls and having the shadows change over time. Got the basic proof-of-concept working just needs a hell of a lot of polish.

* Documentation

* a

* Fixes

* Move blur to an overlay

* Slughands

* Fixes

* Remove v2 work

* Finalise

---------

Co-authored-by: DoutorWhite <thedoctorwhite@gmail.com>
2025-02-16 19:35:32 +11:00
metalgearsloth
3668e55ebf Update submodule to 245.1.0 (#35198)
Reh
2025-02-16 18:53:06 +11:00
ElectroJr
e3a636a98e fix relic 2025-02-16 17:16:57 +13:00
metalgearsloth
19dee8a029 Update submodule to 245.1.0 (#35198)
Reh
2025-02-16 15:12:54 +11:00
ElectroJr
eedc992d57 Merge branch 'master' of https://github.com/space-wizards/space-station-14 into map-load-refactor 2025-02-16 16:52:51 +13:00
metalgearsloth
fb1d180c7d Docking allocs reduc (#34965)
Stuff I had unstaged.
2025-02-16 03:10:39 +01:00
github-actions[bot]
5e45de0143 Update Credits (#35196)
Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>
2025-02-16 03:06:32 +01:00
Milon
e97d6870cc remove usages of obsolete EntityUid method variants (#35106)
eughhhhh
2025-02-16 03:06:23 +01:00
Kyle Tyo
831dbef591 move a colon to the localization string (#35192)
* move the colon to the localization string

* remove a redundancy

* beck suggested this per how its done elsewhere.

* comply with requested changes.
2025-02-16 03:01:58 +01:00
Ed
a3849c8aa9 pressure plate (#902) 2025-02-16 00:39:36 +03:00
Leon Friedrich
d798d4d3f5 Update StaticFieldValidationTest (#34287) 2025-02-15 20:52:47 +01:00
Ed
37fd4d887f FIXES 2025-02-15 20:25:04 +03:00
keronshb
0cb11241d7 Store Refund - Add more disable scenerios & time to disable refund. (#34671)
* Puts disable refund logic into a helper method. Removes action check. Disables refund on action use.

* Adds check if refund is disabled for the store already

* Adds a way to disable refunds based on time

* Checks if the ent is on the starting map and the end time is below the current time before disabling refund

* Replaces instances of component.RefundAllowed = false with DisableRefund for more consistency and easier tracking

* Adds methods to handle inhand and shooting events

* Removes gamestates

---------

Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
2025-02-15 17:17:29 +01:00
Ed
02379e37f7 Leaf maze demiplane + crayon update (#901)
* crayons update

* Update workbench.yml

* leaf maze demiplane

* Update t2_leaf_maze.yml
2025-02-15 17:49:05 +03:00
Ed
f839ffec0d Update mobs.yml 2025-02-15 15:18:26 +03:00
Ed
4a641c3957 Update guildmaster.yml 2025-02-15 15:03:48 +03:00
Simon
71b5133a53 Fix colornetwork command not checking for correct permissions (#35180)
Fix colornetwork command not checking for correct permissions.

What is shell.IsClient even??
2025-02-15 10:01:46 +01:00
PJBot
97d6111614 Automatic changelog update 2025-02-15 06:08:21 +00:00
Kyle Tyo
4474727886 Fix air devices ignoring settings after power cycle (#34887)
* add powered variable to vent components

* add checks for powered to vent systems

also corrected onpowerchanged methods to update powered arg.

* removed powered from components

* Use ApcPowerReceieverComponent for power state.

* removed unneeded code from OnPowerChanged

* document what enabled is used for in components

* only you can prevent oopsie daisies.

* add check for powered in OnGasVentPumpUpdated

* apcPowerReceiverComponent BEGONE

* CODE RED EVERYTHINGS ON FIRE wait we're fine now.
2025-02-15 07:07:15 +01:00
Simon
3d1970fc44 Merge staging into master, bump engine to v245.0.0 on master (#35154) 2025-02-15 05:32:32 +01:00
PJBot
9042827d45 Automatic changelog update 2025-02-15 04:30:47 +00:00
Tayrtahn
51a56e013c Separate Udder examine into ExamineableHunger (#35164)
* Separate udder hunger examine into ExamineableHunger

* Fluent grammar improvements

* Add ExamineableHunger to chickens and ducks.

* Use starving message as "dead" message
2025-02-15 05:29:40 +01:00
PJBot
b45613ad33 Automatic changelog update 2025-02-15 04:00:27 +00:00
ArtisticRoomba
ef4f5cf0a1 Engineering guidebook improvements (#34695)
* engineering guidebook improvements

* whoops

* Changes

* this game is en-US, so it shall be gasses, not gases

* make changes to AccessConfigurator.xml, SolarPanels.xml, TeslaEngine.xml

---------

Co-authored-by: ScarKy0 <scarky0@onet.eu>
2025-02-14 19:59:19 -08:00
Ed
2c5daec98c leaf wall (#900) 2025-02-14 23:14:27 +03:00
Plykiya
862a2a744e Predicted dice rolls (#34863)
* Predicted dice rolls

* Removed server-side dice system, make Shared no longer abstract, move visual code to client-side system

* cleanup

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-02-14 16:46:25 +01:00
PJBot
63b9255e71 Automatic changelog update 2025-02-14 15:02:50 +00:00
keronshb
db732a2581 Supermatter Grenade Rework (#35122)
* Renames Supermatter grenade to singularity grenade. Removes explosion from Singularity Grenade.

* Adjusts Singularity Grenade to account for engine changes, small buff to max range

* Adjusts further

* fix order

---------

Co-authored-by: Milon <milonpl.git@proton.me>
2025-02-14 16:01:40 +01:00
Ed
6a3ea22543 Update comoss_d.yml 2025-02-14 17:51:23 +03:00
Milon
498440d369 make chameleon verb predicted (#35156)
* ok but what if we just predicted EVERYTHING

* cleanup
2025-02-14 15:35:27 +01:00
Ed
244d7a629e Fix embeddable projectiles dissapearing (reopening) (#35153) 2025-02-15 01:23:35 +11:00
Ed
a2fa880820 bugg ice shards and add it to loadouts (#899) 2025-02-14 16:19:33 +03:00
Winkarst
0227afec4c Fix: showfluids command activates for everyone (#35155)
Fix
2025-02-14 13:23:27 +01:00
slarticodefast
c55e6aa771 HOTFIX Vote kicks now ban the target's ip (#35131) (#35139) 2025-02-14 12:20:53 +01:00
Ed
c038c021f8 Bank returns (#898)
* cursed

* update
2025-02-14 14:09:04 +03:00
Ed
fdf2c53c5c Update TagResource.cs 2025-02-14 11:57:49 +03:00
Nim
249cad63ee fix (#896) 2025-02-14 11:51:10 +03:00
Ed
909dc36158 Spells content (#897)
* modifiers

* counter spell, and 2 new spell scrolls

* Update magical_acceleration.yml

* Update T0_counter_spell.yml
2025-02-14 11:50:57 +03:00
Leon Friedrich
782b9798af Update staging engine to v245.0.0 (#35147)
Update engine to v245.0.0
2025-02-14 14:41:40 +11:00
Leon Friedrich
26deb4cdf9 Update engine to v245.0.0 (#35146) 2025-02-14 14:14:43 +11:00
slarticodefast
3b142890cd minor thruster system cleanup (#35143) 2025-02-14 00:44:27 +01:00
PJBot
b07633de1c Automatic changelog update 2025-02-13 22:37:06 +00:00
Centronias
12105234fe High Heel Boots do the Clicky Clacky (#35083)
* click clack

* fix quote marks

Co-authored-by: Hannah Giovanna Dawson <karakkaraz@gmail.com>

---------

Co-authored-by: Errant <35878406+Errant-4@users.noreply.github.com>
Co-authored-by: Hannah Giovanna Dawson <karakkaraz@gmail.com>
2025-02-13 23:35:59 +01:00
nikthechampiongr
cdf5069254 Vote kicks now ban the target's ip (#35131)
* Make vote kicks ban the target's ip address

* Make it stop crashing my game
2025-02-13 23:08:27 +01:00
PJBot
dcfcd8916c Automatic changelog update 2025-02-13 22:05:03 +00:00
nikthechampiongr
562a41c00e Vote kicks now ban the target's ip (#35131)
* Make vote kicks ban the target's ip address

* Make it stop crashing my game
2025-02-13 23:03:55 +01:00
Ed
04aa7504fb Update SharedEntityStorageComponent.cs 2025-02-13 23:38:00 +03:00
MossyGreySlope
7056c6051b Fix dev server crashes caused by putting pills in drinks, depositing spesos, making burgers (#33431)
* combine TrySpike into OnInteractUsing

* mark spike drink event as handled

* mark speso insertion event as handled

* mark food sequence event as handled

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-02-13 15:31:38 -05:00
PJBot
35aa544ae4 Automatic changelog update 2025-02-13 20:14:04 +00:00
themias
a8046286b4 Fix fax spamming (#35135)
* Fix fax spamming

* Also prevent copy spam
2025-02-13 21:12:56 +01:00
Джексон Миссиссиппи
c0dd8edc09 Move the soles of the feet on the backward facing part of the RD's vox hardsuit sprite to the left by 1 pixel (#35134)
ok
2025-02-13 21:09:06 +01:00
Tayrtahn
fcc668863a Filter prototypes checked by NoStaticPriceAndStackPrice test and skip spawning (#35136)
* Filter NoStaticPriceAndStackPrice ents for StaticPriceComponent

* Remove redundant TryComp

* Use dependency shortcuts

* hol' up

* This filter is redundant

* Don't need EntityManager now
2025-02-13 21:01:43 +01:00
PJBot
3e179955cb Automatic changelog update 2025-02-13 19:53:28 +00:00
Velken
7495081c40 Paramedic Void Suit update (#34657)
* Made paramedic void suit into proper hardsuit (was softsuit before)
Added light to the paramedic void suit helmet
Added siren with light to the paramedic void suit

* Changed paramed helmet flashlight icon and textures

* fixed siren action icon

* BigAction

* updated icon-siren.png

* fixed not being able to add it to containers (like when it parented off eva suit)

* changed light to cyan, made it less brighter and reduced siren volume

* changed ambulancesiren.ogg to a different one (hopefully less hard on the ears)

* created ClothingHeadEVAHelmetWithLightBase in base_clothinghead.yml
replaced ambulancesiren.ogg (again, this time with better fading on the audio loop)
credited myself for the siren icon art
reverted parents to original (but kept it in hardsuits yml, since void suits are light hardsuits) - [ the adoption was revoked 😢 ]
fixed indentations
removed un-used sprite and sprite state

* final final siren sound change (for real this time?)

* fixed license type

* final FINAL final (for real this time, please?) ambulancesiren.ogg change

* ContainerContainerContainerContainerContainerContainerContainerContainerContainerContainerContainerContainerContainerContainer

* attributions updated (turns out, i have to give myself credit when i make stuff);
fixed identation;
moved action to Action/types.yml.

* hopefully fixed everything this time

* sync shenanigans

* final final final final final for real final ambulancesiren.ogg change pinky promise this time and if you don't like it, make a new PR yourself and offer a new sound

* typo

* done the suggested changes

* cleaning up some forgotten stuff :p

* oops, cleaned up a bit too much

* aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa

* Update Resources/Prototypes/Entities/Clothing/Head/eva-helmets.yml

* Update Resources/Prototypes/Entities/Clothing/Head/eva-helmets.yml

* Update attributions.yml

* evil web edit never again

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
Co-authored-by: beck-thompson <107373427+beck-thompson@users.noreply.github.com>
2025-02-13 20:52:21 +01:00
PJBot
ba472d441b Automatic changelog update 2025-02-13 19:32:42 +00:00
Booblesnoot42
be8702ef3f Fix intercom key deletion but for real this time (#34911)
fixes intercom issues
2025-02-13 20:31:33 +01:00
PJBot
2caf5944d3 Automatic changelog update 2025-02-13 19:28:40 +00:00
Winkarst
0c4e8f6b86 Fix thrusters not dealing damage (#35088)
* Fix thrusters not dealing damage

* Fixes

* Update

* Update

* Update
2025-02-13 20:27:33 +01:00
PJBot
eb8b265238 Automatic changelog update 2025-02-13 19:27:08 +00:00
themias
87f2071ba1 Make experimental welding tool less harmful to eyes (#34792)
code
2025-02-13 11:26:01 -08:00
Ed
66a4cbd498 Update Factoria.yml 2025-02-13 22:13:07 +03:00
Viator-MV
4caef5ac74 Factoria added (#893)
* Add files via upload

* Create Factoria.yml

* Update factoria.yml

variantize

* fix

* Update Factoria.yml

* Update Factoria.yml

* fix gravity and atmos

* guards spawnpoints

---------

Co-authored-by: Ed <edwardxperia2000@gmail.com>
2025-02-13 18:48:26 +03:00
Ed
af83322c90 Glass showcase (#891)
* glass showcase

* fixes

* Update closets.yml

* Update closets.yml
2025-02-13 18:12:17 +03:00
github-actions[bot]
c27438306d @Viator-MV has signed the CLA in crystallpunk-14/crystall-punk-14#893 2025-02-13 14:58:48 +00:00
creamybag
90813074f4 Neckerchief (#892)
* neckerchief

* neckerchief№2

---------

Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
2025-02-13 17:24:05 +03:00
Nim
19c29e126d Onion and pepper (#889)
* onion and pepper

* flavor

* crates
2025-02-13 15:21:41 +03:00
Nim
460f438bb2 Various meats (#865)
* meat

* color fix

* recipe

---------

Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
2025-02-13 11:29:19 +03:00
Simon
2515371c8c Fix "Manage Laws" button appearing with insufficient permissions (#35120) 2025-02-13 09:20:13 +01:00
PJBot
6fe531dcd1 Automatic changelog update 2025-02-13 08:01:45 +00:00
Smith
3c8fb2e865 Grilled Cheese Sandwich Entity and Recipe (#33807)
* Grilled Cheese Prototype

* Typos

* Removed butter reagent to test flavour changes.

* Flavour corrections.

* CC-BY-SA-3.0 attribution

* Fixing meta.json

* I lost an hour of my life to a missing comma in meta.json

* Merge Conflict Rebase and Test Fixing

* Cook time to 10 seconds.

* Sandwich nutritional balance

* Grilled cheese sprite fixed, found the actual original source for copyright.
2025-02-13 00:00:38 -08:00
PJBot
d44d48ef96 Automatic changelog update 2025-02-13 07:56:11 +00:00
Minemoder5000
8f96c77de5 Slime plushie now squishes (#33554)
* Slime plushie now squishes

* Remove useSound
2025-02-13 08:55:04 +01:00
Milon
f6a1fd5de8 add missing base calls to several BUIs (#35124) 2025-02-13 01:41:30 -05:00
PJBot
25de99ec99 Automatic changelog update 2025-02-13 05:52:37 +00:00
Saphire Lattice
382cd710a7 Use screen local north for buckling/unbuckling layering, plus #31625 (#33447)
* Fix sprite layering upon strapping/unstrapping

* switch from strap to buckle events

* Use screen-local North for the checks instead

Build on top of PR #31625, but I'm not wanting to just push to someone's older PR without a warning.

---------

Co-authored-by: themias <themias5@gmail.com>
2025-02-12 21:51:28 -08:00
ActiveMammmoth
9fad86342f Wizard Staff of Animation (#34649) 2025-02-12 23:46:02 -05:00
Ed
007249b675 Master fix + Bank removal (#888)
* bugfix

* bank removal

* red and blue carpet

* Update carpets.yml
2025-02-12 22:36:19 +03:00
PJBot
0bb6f1979d Automatic changelog update 2025-02-12 18:43:05 +00:00
Ghagliiarghii
859918f1bd light brown fibers (#35111) 2025-02-12 13:41:57 -05:00
Ed
73b4060c65 passport (#886) 2025-02-12 17:20:50 +03:00
Ed
47cb8a0b08 RoomSpawner mask (#33110)
* RoolFill can now spaw rooms with any size

* tile ignoring

* upgrade interior

* simplify

* Update DungeonSystem.Rooms.cs

* center rooms

* Update RoomFillComponent.cs

* Update RoomFillComponent.cs

* Update DungeonSystem.Rooms.cs

* Remove roomfillcoponent from integration test

* Update EntityTest.cs

* remove nullable size, replaced with minsize and maxsize

* clear existing logic refactor

* delete this one
2025-02-12 15:47:48 +03:00
Winkarst
0d33e6182c Split `ReplacementAccentPrototype and ReplacementAccentComponent` in different files (#35107)
* Split ReplacementAccentPrototype  and ReplacementAccentComponent

* Fixes

* Fixes

* inheritdoc
2025-02-12 12:21:12 +01:00
Partmedia
773159d6db Add datafield comments to PlantHolderComponent (#35099) 2025-02-12 10:59:40 +01:00
PJBot
107f4729ee Automatic changelog update 2025-02-12 08:59:14 +00:00
Milon
0d7ff79d23 update the announce command (#34889) 2025-02-12 19:58:05 +11:00
ArtisticRoomba
75727db3a3 Add new freezer atmos devices and fix freezer fixgridatmos marker (#34991) 2025-02-12 18:32:18 +11:00
metalgearsloth
5c98da40cd Update submodule to 244.0.0 (#35094) 2025-02-12 13:48:12 +11:00
PJBot
c5884983d8 Automatic changelog update 2025-02-12 00:44:16 +00:00
Nox
129bcdfeb7 Deathsquad revolver ammo fix (#34910)
* Added AP version of mateba, and put it in the deathsquad starting equipment.

* Update Resources/Prototypes/Entities/Objects/Weapons/Guns/Revolvers/revolvers.yml

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Resources/Prototypes/Entities/Objects/Weapons/Guns/Revolvers/revolvers.yml

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-02-11 16:43:10 -08:00
Winkarst
5b394c2f5a Fix energy katana resolve error (#35082) 2025-02-11 16:37:39 -08:00
PJBot
4dfe1c1b29 Automatic changelog update 2025-02-12 00:30:20 +00:00
beck-thompson
daad17c97d Add fultons as a T2 research (#34567)
* commit

* fixed
2025-02-11 16:29:13 -08:00
PJBot
4e39481555 Automatic changelog update 2025-02-11 23:14:09 +00:00
Tayrtahn
4603b47778 Limit maximum capacity of fillable cluster grenades (#34281)
* Limit maximum capacity of fillable cluster grenades

* Swap GrenadeCount method for component property
2025-02-12 00:13:00 +01:00
robinthedragon
a849d2c989 ancient jumpsuit copyright info (#35061)
* update meta.json with copyright info

* unblob

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>

---------

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
2025-02-11 15:06:53 -08:00
Spessmann
bf20b6bb6e Convex update (#35086)
convex update #5
2025-02-11 14:44:18 -07:00
Ed
811104ada8 JoinQueue (#883)
* JoinQueue stalker port

* fix queues

---------

Co-authored-by: JerryImMouse <toperkas@gmail.com>
2025-02-12 00:35:54 +03:00
PJBot
072d2f4834 Automatic changelog update 2025-02-11 21:35:31 +00:00
Tayrtahn
46b19291ea Fix followers getting sent to nullspace when target is polymorphed (#33878)
* Add an event for polymorph actions

* Subscribe FollowerSystem to the event

* Add check that unfollow target is actually current target.

* Make followers try to follow on state update; Dirty follower on follow.
2025-02-11 22:34:24 +01:00
github-actions[bot]
33495266b4 @JerryImMouse has signed the CLA in crystallpunk-14/crystall-punk-14#883 2025-02-11 21:17:54 +00:00
Ed
aa069d1fa7 unrandomize prices (#885) 2025-02-11 23:46:46 +03:00
PJBot
fa020ceef3 Automatic changelog update 2025-02-11 19:06:41 +00:00
Terraspark4941
2c728dcca9 Make Advanced Spray more tolerable to use (#34209)
* initial commit

* Fixed the eject order

* FINALLY got a new sprite, its ready to merge!

* I FORGOT THE ATTRIBUTIONS DAMMIT

* Remove extra whitespace

* Sprite update!
2025-02-11 11:05:34 -08:00
justdie12
78c951c790 Fixed trooper uniform sprite (#35065) 2025-02-11 10:04:42 -08:00
PJBot
5c598ae90f Automatic changelog update 2025-02-11 17:49:33 +00:00
Theodore Lukin
7b38a99d23 give CE atmos gas mask (#35063) 2025-02-11 09:48:27 -08:00
Winkarst
0b2d70088c Update BuildChecker.csproj (#35072) 2025-02-11 18:32:05 +01:00
metalgearsloth
15b28936df Add loadout names (#31303)
* Add loadout names

Did it for AI, breaking change for pgsql + migrations in general. Nothing atm uses it.

* the box

* Spawning cherry pick

* Fix nit

* revert

* Final cleanup

* Real

* Name UI fix

* Migrations

* a

* Review

* Re-run migrations

---------

Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2025-02-11 18:30:24 +01:00
PJBot
c197d3db37 Automatic changelog update 2025-02-11 16:16:21 +00:00
Theodore Lukin
527f4ae6f2 make interrogator lamp security contraband (#35064) 2025-02-11 11:15:13 -05:00
creamybag
ef3629d85d Rework dresses + long leather boots #2 (#882)
* dress finally

* dress, really

* swap layers

* no, that way

* and this one

* fixes and belt remove

* Update general.yml

---------

Co-authored-by: Ed <edwardxperia2000@gmail.com>
2025-02-11 17:49:59 +03:00
Killerqu00
a62ffdc740 Move contraband text to a separate examine tab (#32250) 2025-02-12 01:06:22 +11:00
PJBot
c699bd9cd8 Automatic changelog update 2025-02-11 12:18:40 +00:00
T
0feeaba0bd Increase the price of bulletproof armor. (#34541)
Update cargo_security.yml
2025-02-11 13:17:33 +01:00
War Pigeon
9db50c9ee2 Add additional holiday gear to jobs (#34207)
* Jobs react to more holidays

* Replace taser with Weh auto-injector

* Give cargo techs a box on box(ing) day
2025-02-11 12:47:19 +01:00
qwerltaz
b0cacc7f14 fix conveyor belt default linking (#32688) 2025-02-11 11:44:11 +01:00
TemporalOroboros
dc67a5a0ba Purges uses of TransformComponent.WorldMatrix and TransformComponent.InvWorldMatrix (#34944) 2025-02-11 21:06:43 +11:00
deltanedas
5eceaf3e33 Remove batong etc from emagged autolathe (#35014)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2025-02-11 21:01:59 +11:00
SpaceManiac
4122310735 Fix 38 non-obsolete warnings (#33794) 2025-02-11 20:59:50 +11:00
PJBot
dbcd86a983 Automatic changelog update 2025-02-11 09:37:52 +00:00
Theodore Lukin
8d51a1fc15 buff python (#33306) 2025-02-11 20:36:45 +11:00
PJBot
e023c78c34 Automatic changelog update 2025-02-11 06:36:13 +00:00
Nox
16149f17a7 Put screwdrivers in the vendomat (#35059)
Increased vendomat Wirecutter stock from 1 to 2. Increased vendomat Screwdriver stock from 0 to 2.
2025-02-11 07:35:05 +01:00
chromiumboy
a2ac503201 Sentry turrets - Part 1: Art assets (#35025)
* Initial commit

* Updated sprites

* Updated base.png and base_shadow.png

* Updated meta file
2025-02-11 00:25:30 -06:00
TemporalOroboros
66ff1aa37d Fix references to obsolete TryGetContainingContainer override (#34912) 2025-02-11 06:08:17 +01:00
PJBot
224a95b103 Automatic changelog update 2025-02-11 03:30:44 +00:00
themias
eb1f84600d Pulled item interaction fix (#34587) 2025-02-11 14:29:37 +11:00
PJBot
a393c15f92 Automatic changelog update 2025-02-11 03:24:18 +00:00
K-Dynamic
1f0d68c24e Grenade resprites part 1, stinger sound change, projectile grenade animation fix (#34421)
* flashbang resprite

* emp grenade resprite

* smoke grenade resprite

* tear gas resprite

* stinger grenade resprite

* adds missing animations for projectile grenades
2025-02-10 19:23:11 -08:00
TemporalOroboros
a30fe603c3 Purge uses of TransformComponent.GetWorldPositionRotation... variants (#34942) 2025-02-11 14:22:41 +11:00
TemporalOroboros
08e5362f43 Purges uses of TransformComponent.WorldRotation (#34946) 2025-02-11 14:16:20 +11:00
ShadowCommander
976172b85e Replace DoorVisuals.Powered with PowerDeviceVisuals.Powered (#34646) 2025-02-11 13:54:35 +11:00
PJBot
0cfcbdeccd Automatic changelog update 2025-02-11 02:53:33 +00:00
themias
d351f32230 Fix multiple research consoles exploit (#34334) 2025-02-11 13:52:26 +11:00
PJBot
a8715dc6a7 Automatic changelog update 2025-02-11 02:38:04 +00:00
Tayrtahn
4abadf9f99 Display radio frequencies with a decimal place (#35046) 2025-02-11 13:36:58 +11:00
PJBot
371a513d9a Automatic changelog update 2025-02-11 02:16:43 +00:00
pathetic meowmeow
05608344d4 Don't force-show storage windows when their contents change (#35048) 2025-02-11 13:15:36 +11:00
SpaceManiac
d849a0434b Fix character menu button not untoggling when window closes (#33712) 2025-02-11 11:45:52 +11:00
PJBot
724f87e62a Automatic changelog update 2025-02-10 22:19:07 +00:00
themias
36bf554352 Fix pacified players attacking with mechs (#34954) 2025-02-10 17:17:57 -05:00
keronshb
2219487df2 Wizard Fix - Rod Polymorph - Prevent gibbing & slows speed (#34992) 2025-02-10 17:13:17 -05:00
Nox
4b58d7a09f Fland Armory Restock (#35044)
* Upped cyborgs from 2 to 5, updated armory stock, did some button QOL, gave warden a enforcer.

* Fixed a few more buttons
2025-02-10 13:45:42 -07:00
ToxicSonicFan04
dc1edbe3b5 Amber Armory Restock (#35045) 2025-02-10 13:45:32 -07:00
Errant
54aeceb96c Vulture test server config (#35005)
* Test Vulture server config

* skreee

* weh

* color!

* comment

* Update Resources/ConfigPresets/WizardsDen/vulture.toml

Co-authored-by: Hannah Giovanna Dawson <karakkaraz@gmail.com>

* Update Resources/ConfigPresets/WizardsDen/vulture.toml

Co-authored-by: Hannah Giovanna Dawson <karakkaraz@gmail.com>

---------

Co-authored-by: Hannah Giovanna Dawson <karakkaraz@gmail.com>
2025-02-10 21:13:15 +01:00
Ed
a5de1b72e2 Create TagResource.cs 2025-02-10 23:02:20 +03:00
Арт
21592c24bc New construction recipes (#872)
* FilesSort

* NewCrafts

* Locale

* Doors&Tomb

* RemFrames&SmallFixes

* Grilles

* BarrelsBenchPalletCurtains

* EditLocale

* BarrelIconSprite

* Fix_ResDuplicates

* Res_Fix

---------

Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
2025-02-10 22:18:22 +03:00
Ed
4f4d24ac5b Balance bugtweak (#881)
* Update CP14UniqueLootSystem.cs

* some demiplane balance

* rings undepants

* fix #870

* fix #868

* Update CP14ClientWallpaperSystem.cs
2025-02-10 22:07:25 +03:00
Ed
c78bc23c06 Update CP14UniqueLootSystem.cs (#877) 2025-02-10 20:45:53 +03:00
omsoyk
72606bda02 Fix cave stone iron (#880) 2025-02-10 20:39:20 +03:00
github-actions[bot]
9e9eb62315 @omsoyk has signed the CLA in crystallpunk-14/crystall-punk-14#880 2025-02-10 17:18:48 +00:00
Zachary Higgs
9d48f66a61 Create a Armor CoeffientQuery (#35024)
* Create a Armor CoeffientQuery

- add Armor Coefficent Query Event for InventoryRelay system

* CR - cleanup, comments and fix typos

* CR - Remove Whitespace

* typos

* on't

---------

Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
2025-02-10 15:51:44 +01:00
Арт
c678e96fbc New vests (#862)
* Sprites&Meta

* Add_Vests

* Belt

* Loadouts&Fixes

* Rem_RedVest_FromGuildmaster
2025-02-10 17:47:40 +03:00
Nim
469aa2a6a4 density (#873) 2025-02-10 17:46:43 +03:00
metalgearsloth
96cb951555 Tweak viewport nullspace check (#35037)
* Tweak viewport nullspace check

WorldPos being 0,0 is sussy-a.

* a
2025-02-10 12:58:05 +01:00
TemporalOroboros
e4fe9c4638 Purge the one remaining use of TransformComponent.AttachParent (#34941) 2025-02-10 22:46:27 +11:00
ArtisticRoomba
b6ec43035a remove redundant rainbowcarpplush yaml lines (#35033) 2025-02-10 22:45:41 +11:00
TemporalOroboros
3b3c286669 Purges the one remaining use of TransformComponent.WorldPosition in content. (#34943) 2025-02-10 22:40:25 +11:00
Ed
7abb9a9716 Update DungeonSystem.Rooms.cs 2025-02-10 13:32:56 +03:00
PJBot
b18c5ff980 Automatic changelog update 2025-02-10 09:06:31 +00:00
lzk
a280009bbb Cleanup and fix disposal pipes (#34986) 2025-02-10 20:05:19 +11:00
metalgearsloth
a269850a73 Gravity well improvements (#35027)
* Gravity well improvements

- Fixed persistence
- Removed dummy fields
- Performance

* Update Content.Server/Singularity/Components/GravityWellComponent.cs

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-02-10 06:18:24 +01:00
Myra
0bb1dfc582 Put robust toolbox back to a versioned commit (#35011) 2025-02-10 15:54:30 +11:00
Zachary Higgs
1c8e7443ae Move DnaComponent to shared (#35012)
* Move DnaComponent to shared

- Add Using statements to AdminSystem and StationRecordsSystem to point
to Content.Shared.Forensics

* Proper namespacing

* Revert an un-intended change

* Add Networking to DNA Component

* CR - Remove ("dna")

* CR - add back ("dna") tag
2025-02-10 04:36:01 +01:00
Zachary Higgs
8b46538e3f Move CloneAppearance to Shared (#35017)
* Move CloneAppearance

- Move CloneAppearance from HumanoidAppearanceSystem
to SharedHumanoidAppearanceSystem

* CR - Fix the sins of the past
2025-02-10 04:13:27 +01:00
GaussiArson
03bab30fc6 Wooden Grip for Antique Laser Pistol (#34886)
* wooden grip on antique laser, changes description to match.

* darker grip

* update meta.json

* redesigned shape similar to ps3moira, edited mag to match, changed lights colors to match each other

* fixing an only SLIGHTLY catastrophic fuckup with an experimental inhand sprite that I didn't mean to save and sleepily added to the previous commit

* I DID IT AGAIN

---------

Co-authored-by: gaussiarson-admin <stephenkitchens0306@gmail.com>
2025-02-09 19:33:55 -07:00
PJBot
2f30bc3c0d Automatic changelog update 2025-02-10 01:25:18 +00:00
IProduceWidgets
fe064adaec Allows pacifists to throw Items with DamageOnLand (#31060) 2025-02-09 20:24:10 -05:00
Deerstop
2e2a3a9cb1 Elkridge Tweaks 2 (#34757)
* bigger TEG, moved EVA, moved engi and med substations, maints loot, increased pop to 15-45

* tweaked some job numbers around for higher pop

* holy shit i forgot the o2 and n2 miners

* fixed unwired substation

* made the TEG worse >:)

* added southbridge's pride-o-mat cos i kept forgetting

* fixed evac timer display, resolves #34850

* removed pridevend for testing

* nvm it was the shuttle, not the pridevend, oops
2025-02-09 18:07:10 -07:00
Spessmann
eeb689261b Convex update (#35023)
convex update
2025-02-09 18:06:32 -07:00
ArtisticRoomba
e1aff4dd98 Rebalance Relic station power + misc fixes (#35022)
Rebalance Relic station power
2025-02-09 17:51:29 -07:00
compilatron
21b3f23938 Plasma fixes 3 (#35021)
Co-authored-by: jbox1 <40789662+jbox144@users.noreply.github.com>
2025-02-09 17:47:21 -07:00
ArtisticRoomba
27e54832d9 Misc Loop improvements (#34997)
* misc loop improvements

* fixgridatmos

* god help me
2025-02-09 16:41:13 -07:00
PJBot
d8db4a66fd Automatic changelog update 2025-02-09 23:25:20 +00:00
Vortebo
3ab1db99c1 Relic station (#34988)
* General structure mostly complete.

* I thiiiiiink I am done with air alarms. And pipes. Maybe.

* Decals, shuttle, rust.

* Small fixes.

* Shuttle more or less where I want it.

* Security is prettier, spawns are more fun.

* Shuttle done. Almost done with one checklist.

* Map renders now.

* Checklists done.

* Adjusted min player count.

* Should pass the Build & Test Debug check now.
2025-02-09 16:24:13 -07:00
Zachary Higgs
6cb30b3092 Make UnrevivableComponent shared, give the component reason messages and if it shows up on the analyzer (#35013)
* Make UnrevivableComponent shared

- Move UnrevivableComponent to shared

- add reason messages and if the status shows up in a health analyzer

* Update Content.Shared/Traits/Assorted/UnrevivableComponent.cs

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>

* Make UnrevivableComponent networked

* Update Content.Shared/Traits/Assorted/UnrevivableComponent.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

---------

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-02-10 00:16:21 +01:00
PJBot
cb723b0cdb Automatic changelog update 2025-02-09 22:17:23 +00:00
Джексон Миссиссиппи
0024f3fa0d Add loungewear to uniform printer (#35008)
* Update clothing.yml

* Update clothing.yml
2025-02-09 23:16:17 +01:00
PJBot
c1f64c591d Automatic changelog update 2025-02-09 21:02:38 +00:00
Spessmann
afede7d4d0 Removes Cog station (#34996)
freedom!!!
2025-02-09 14:01:31 -07:00
Pieter-Jan Briers
360794eb3a Publishing workflow for Vulture Test server (#35009)
* Publishing workflow for Vulture Test server

* Remove dep install from workflow

Not necessary since changelogs don't happen
2025-02-09 20:48:10 +01:00
PJBot
082b1f8979 Automatic changelog update 2025-02-09 15:11:18 +00:00
Boaz1111
3b621a0245 long bacon scarf (#34950)
* went to the long bacon store.

* obtainable :3
2025-02-09 16:10:10 +01:00
Ed
72c9cb9014 Unstable demiplane update (#866)
* replace heat trigger to unsafe damage trigger

* end demiplane music

* timed demiplane modifier

* unhardcode some values

* demiplane crystal destruction waves

* time limit

* fixes

* Update CP14UniqueLootSystem.cs

* Update unstable_rift.yml

* tweks

* Update unstable_rift.yml
2025-02-09 17:18:24 +03:00
PJBot
7be6659933 Automatic changelog update 2025-02-09 12:16:54 +00:00
rokudara-sen
f37b851810 Fixed rotating anchored shuttle consoles (#35000)
Fixed rotation shuttle consoles when anchored
2025-02-09 13:15:44 +01:00
Milon
9963416c1d improve GetInStation filter (#33405)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2025-02-09 20:45:11 +11:00
TytosB
b4b4db73d1 Loop station i added a paper tray and brb sign to hop and tinyfans to the freezer (#34872)
* small fixes

* eee

* let me get uhhh
2025-02-09 01:24:18 -07:00
ArtisticRoomba
a8c32aba88 Misc Cog Station fixes (#34993)
* misc cog fixes

* added air alarm stuff to botany gearroom

* fix unlinked atmos devices in botany

* fortify botany against le meteors at emisse request
2025-02-09 01:00:14 -07:00
ArtisticRoomba
a7690843dc Add screens to oasis evac shuttle (#34995)
add screens to oasis evac
2025-02-09 00:44:53 -07:00
ArtisticRoomba
a5c76324e2 Misc Marathon fixes (#34990)
misc marathon fixes
2025-02-09 00:26:16 -07:00
ArtisticRoomba
4a479d7bb0 Misc Bagel station fixes (#34989)
* fix meta

* fix that one door in ready room that had the wrong access
2025-02-09 00:24:54 -07:00
metalgearsloth
ba1fd6c5f3 Make ReactionResults an array (#34967)
* Make ReactionResults an array

We're making the dictionaries fixed-size anyway.
Alternatively could use a frozendictionary but not sure on the perf difference. Worst case whoever adds another reactionresult makes a minor adjustment

* apply conventions

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-02-09 03:13:47 +01:00
github-actions[bot]
01cbe31872 Update Credits (#34985)
Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>
2025-02-09 02:05:01 +01:00
PJBot
ab6a340d7c Automatic changelog update 2025-02-09 00:13:53 +00:00
August Sun
e650bbce23 Lecter + Magazine Resprite (#34974)
* Full resprite of lecter and associated magazine

* Minor fixes

* More fixes

* fixed meta.json indentation

* More meta.json fixes

* Attribution fixes

* Update Resources/Textures/Objects/Weapons/Guns/Rifles/lecter.rsi/meta.json

---------

Co-authored-by: august-sun <45527070+august.sun@users.noreply.github.com>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-02-09 01:12:47 +01:00
PJBot
1077d2dfb2 Automatic changelog update 2025-02-08 23:17:13 +00:00
Ignaz "Ian" Kraft
36b59c69f4 allow paper labels on seeds (#34450)
* allow paper labels on seeds

* added the components required by PaperLabel to the SeedBase

* localize insert/eject for PaperLabel

* visualize the paper label on seeds

* new paper layer for seeds

* eject the seed label on use

* different looking paper label

* forgot to turn on a layer
2025-02-08 15:16:06 -08:00
PJBot
5e3d744233 Automatic changelog update 2025-02-08 23:03:08 +00:00
lzk
50ba607bf5 add straight ally pin (#34977) 2025-02-08 18:02:00 -05:00
Nox
9ed7fab2d3 Bagel Armory Restock (V2) (#34917)
* Updated armory fills, fixed a few connection errors, and removed the original sin

* Added a box of .35 magazines, corrected the starting state of the switches
2025-02-08 15:42:01 -07:00
Nox
3d34b8e752 Meta tweaks (#34957)
* Added back warden's enforcer, added spare mk58 magazines to blue armory.

* Various QOL.
2025-02-08 15:37:30 -07:00
ScarKy0
bf6fd4d581 Wizard Item Recall Spell (#34411) 2025-02-08 16:56:08 -05:00
PJBot
1ef6e0bd57 Automatic changelog update 2025-02-08 21:17:55 +00:00
YoungThug
bc3de0fcd8 Fix: The SyndicateVisitor now has Free Agent mind role. (#34827) (#34836)
SyndieRefugeeRoleTypeFix
2025-02-08 22:16:48 +01:00
Nim
ec6b5b4b93 say (#864) 2025-02-09 00:06:28 +03:00
Арт
bd45567599 Small Fixes (#861)
* Rem_HairHiding_GuardsHelmet

* Rem_electrified_CrystalShardElectro

* Locale_Fix
2025-02-08 21:39:17 +03:00
Ed
9dad3eccc6 Update Dev.toml 2025-02-08 21:13:53 +03:00
ScarKy0
f6c0e6d3d2 Wizard shuttle preperation (#34932)
FIREBALL MOTHERF-
2025-02-08 16:37:46 +01:00
github-actions[bot]
a50a0a28d8 @JustArt1m has signed the CLA in crystallpunk-14/crystall-punk-14#861 2025-02-08 14:50:41 +00:00
Ed
88c1569266 Unique artifacts (#859)
* unique artifacts

* Update demiplane_keys.yml

* shadow staff

* fixes

* rename solution

* Update CP14UniqueLootSystem.cs

* try fix

* Update CP14UniqueLootSystem.cs
2025-02-08 17:29:29 +03:00
metalgearsloth
d7e978274a Make Ignite tryget flammablecomp (#34970)
The flammable effect does it but we don't do it here for reasons. Sometimes this heisentests.
2025-02-08 11:56:44 +01:00
GaussiArson
87a868459f Drozd Colors for Kammerer (#34930)
* wooden grip on antique laser, changes description to match.

* darker grip

* update meta.json

* redesigned shape similar to ps3moira, edited mag to match, changed lights colors to match each other

* fixing an only SLIGHTLY catastrophic fuckup with an experimental inhand sprite that I didn't mean to save and sleepily added to the previous commit

* I DID IT AGAIN

* red kammerer bottom text

* killed the cap laser things (hopefully)

---------

Co-authored-by: gaussiarson-admin <stephenkitchens0306@gmail.com>
2025-02-08 01:15:00 -07:00
PJBot
64654130a5 Automatic changelog update 2025-02-08 07:25:08 +00:00
Chaboricks
1caea8a759 Paper door (#34857)
* Add paper door sound

* Update attributions yml

* Update material_doors.yml

* Update attributions.yml
2025-02-07 23:24:01 -08:00
metalgearsloth
e971d6e077 Revert engine reverties (#34968) 2025-02-08 17:17:55 +11:00
PJBot
80bd01b936 Automatic changelog update 2025-02-08 06:14:08 +00:00
pathetic meowmeow
524a2182b0 Round up playtime minutes (#34961) 2025-02-08 07:12:58 +01:00
KittenColony
9ed582d7e4 Revert "EN playtest toggle (#851)" (#860)
This reverts commit fa989c7a22.
2025-02-08 16:46:26 +13:00
KittenColony
fa989c7a22 EN playtest toggle (#851)
* EN locale

* whitelist disable / locale readyup
2025-02-08 16:33:38 +13:00
compilatron
d7d77ff3d4 Plasma fixes 2 (#34962)
Update plasma.yml

Co-authored-by: jbox1 <40789662+jbox144@users.noreply.github.com>
2025-02-07 17:31:37 -07:00
Ed
78e690f38a Unstable demiplanes (#858)
* events

* heartbeat ambient

* Update unstable_rift.yml
2025-02-08 01:09:48 +03:00
Nim
a264f97282 fix (#857) 2025-02-08 00:14:41 +03:00
deltanedas
1f5fab5761 move lathe recipes into packs (easier for forks and maintaining) (#33095)
* add LatheRecipePackPrototype

* change Lathe and EmagLathe to use packs

* add AddRecipesFromPacks helper to SharedLatheSystem

* update lathe logic to work with packs and clean up some stuff

* migrate individual recipes to recipe packs

* update client

* remove node/artifact scanner from techs

* :trollface:

* fix test and make it include emag recipes

* add test that every dynamic recipe must be researched

* pro

* fix

* fix

* fix all tests, genuinely good test i wonder who made it

* add unused uranium and incendiary drozd mags to tech and lathe

* add recipes

* add incendiary prototype

* undo some changes

* troll

* :trollface:

* true

Co-authored-by: pathetic meowmeow <uhhadd@gmail.com>

* shitmed real

Co-authored-by: pathetic meowmeow <uhhadd@gmail.com>

* update funny test

* :trollface:

* :trollface:

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: pathetic meowmeow <uhhadd@gmail.com>
2025-02-07 19:22:49 +01:00
Ed
cb583d6897 Ru localization sync (#854)
* localization sync

* Update entities.ftl

* Update entities.ftl
2025-02-07 17:12:54 +03:00
Ed
3fd780bc8e Bank rename (#855)
* job renamings

* Job proto rename to merchant

* loadout renaming

* clothing rename

* Update migration.yml

* catalog

* more folders rename

* fix wood abuse

* add selling ores

* refolder

* fix icons

* herbals selling
2025-02-07 15:28:31 +03:00
TemporalOroboros
f37d5c9f0f Purge uses of TransformComponent.AttachToGridOrMap (#34940)
Switches over all extant uses of TransformComponent.AttachToGridOrMap to use SharedTransformSystem.AttachToGridOrMap
2025-02-07 12:49:22 +01:00
Ed
558c199a29 Fix spells (#853)
* fix kick

* fix some spells

* Update ice_ghost.yml
2025-02-07 09:51:22 +03:00
Spessmann
14d96e0716 Convex fixes (#34934)
fixed
2025-02-06 18:31:06 -07:00
PJBot
c5d1aba8f0 Automatic changelog update 2025-02-06 23:08:33 +00:00
themias
ed01ad772d Buff the Combat Bakery Kit uplink item (#34927)
* Buff the Combat Bakery Kit uplink item

* whitespace
2025-02-06 15:07:26 -08:00
Nim
49a502cc25 Bacinet (#852)
* yep

* fix
2025-02-07 01:02:59 +03:00
github-actions[bot]
68f0543f5d @Nimfar11 has signed the CLA in crystallpunk-14/crystall-punk-14#852 2025-02-06 20:33:52 +00:00
PJBot
727935c0f7 Automatic changelog update 2025-02-06 19:18:04 +00:00
GrownSamoyedDog
8ff90a6d20 Guide Control Button Now Redirects Properly (#34914)
fixed control button - a single line of code
2025-02-06 11:16:57 -08:00
PJBot
d204480be3 Automatic changelog update 2025-02-06 19:11:06 +00:00
12rabbits
b6ccbef147 DNA scrambler examine fixes (#34920)
* Remove custom character description after using DNA scrambler

* Mark grammar as dirty when updating identity

* Update Content.Server/Implants/SubdermalImplantSystem.cs

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-02-06 11:09:59 -08:00
lzk
64ebcb5277 cleanup not needed locale string (#34922)
* cleanup not needed locale string

* Update Resources/Prototypes/Actions/types.yml

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-02-06 10:42:57 -08:00
slarticodefast
3940d22076 Merge stable into master (#34924) 2025-02-06 16:35:48 +01:00
slarticodefast
11e5d59171 HOTFIX: fix minibomb implant and syndicats not exploding (#34923)
fix minibomb implant not exploding
2025-02-06 16:17:58 +01:00
ShadowCommander
cd91effefb HOTFIX: Fix lineedit focus (#34621)
* Test entered tree fix

* Use Opened override

* Fix keyboard focus on window open for DialogWindow

This affects Phone, Pray, Rename, and multiple other admin verbs.

* Clean up
2025-02-06 16:14:55 +01:00
PJBot
6c7170e482 Automatic changelog update 2025-02-06 13:46:20 +00:00
deltanedas
e675ea4273 hide icons for invisible entities (#34825)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2025-02-06 14:45:13 +01:00
Ed
2cfe92489a Merge pull request #850 from crystallpunk-14/ed-06-02-2025-upstream-sync-fix
Upstream sync squash fix
2025-02-06 15:00:10 +03:00
PJBot
5020cfac5c Automatic changelog update 2025-02-06 11:46:42 +00:00
SG6732
16aad5a168 Swapped butter w/ olive oil for making spaghetti (#34904)
* > Swapped the butter in boiled spaghetti with olive oil

* Update meal_recipes.yml

---------

Co-authored-by: beck-thompson <107373427+beck-thompson@users.noreply.github.com>
2025-02-06 12:45:33 +01:00
Ed
5c391b753f Merge remote-tracking branch 'upstream/stable' into ed-06-02-2025-upstream-sync-fix
# Conflicts:
#	Content.IntegrationTests/Tests/PostMapInitTest.cs
#	Content.Shared/Wieldable/Components/IncreaseDamageOnWieldComponent.cs
#	Resources/Maps/Test/dev_map.yml
#	Resources/Prototypes/Maps/Pools/default.yml
2025-02-06 14:38:00 +03:00
Ed
f83505cfba Update cla.json 2025-02-06 14:12:15 +03:00
Ed
55f93d88d6 Update cla.json 2025-02-06 14:08:32 +03:00
Ed
ebde8d6873 Update cla.json 2025-02-06 14:07:42 +03:00
Ed
5e4df7ac87 Merge branch 'master' of https://github.com/crystallpunk-14/crystall-punk-14 2025-02-06 14:07:05 +03:00
Ed
d294c0129f Update cla.yml 2025-02-06 14:05:58 +03:00
Ed
a0a827ea5a Upstream sync (#846)
* Additional Ionstorm Law Updates (#34197)

* Added a couple entires, removed the references to IRL countries, and fixed a grammar mistake on "Telecomunications Equipment"

* Fixed another awkward grammar situation

* Commented out a bunch of law elements I felt weren't good for discussion, added some new ones to help fill in the missing areas

* Reverted pylons, and added more entries to help fill out the lists more

* reverted all deletions

* implemented feedback, also realized the IonStormActions section was rather short, so I added a bunch there

* realized I didn't remove the extra resources line, also added more things, and fixed one grammatical error

* Removed Portugal again, added more Musts since that list was the new shortest one.

* Automatic changelog update

* Add option to disable bwoink sound. (#33782)

* Add option to disable bwoink sound.

* Now it's working only with active admin status.

* No bwoink, only "notification sound"

* Moar changes

* Another one

* Automatic changelog update

* Pride Scarves  (#34448)

* More scarfs (#216)

* Sprites + Colored Scarf Implimentation

Doesn't include into quickthreads or other clothing vendors

* File Paths are important

* Metas, items exist, winterdrobe

I'm iffy on them being in the winterdrobe but the other option is quickthreads so idk

* File Path Fix

* Typo fix

* Resolved merge conflict

* Moved scarves around

* Moved scarf textures out of the _CD directory

* Removed final CD folder

* Removed extra scarfs

* Removed extra scarfs, again

* Replaced ClothingNeckBase with ClothingScarfBase

---------

Co-authored-by: PursuitInAshes <91865152+PursuitInAshes@users.noreply.github.com>
Co-authored-by: TakoDragon <69509841+BackeTako@users.noreply.github.com>

* Automatic changelog update

* Replace the djstation intercoms with freelance intercoms (#34478)

* Add Freelance intercom prototype, and replace the djstation ruin with them instead of three master keys

* removed a new line

* Update nix flake for .NET 9 (#34480)

* Automatic changelog update

* Holopad networking rework (#34112)

* Initial commit

* Finalizing main changes

* Addressed reviews

* Fixed a few issues

* Switched to using global overrides

* Removed unnecessary references

* Make GasMixture enumerable

I noticed that enumerating gases is frequently done in an annoying way with Enum.GetValues. So I made it better. Now GasMixture is IEnumerable<(Gas gas, float moles)> and it just works.

* Improve canister admin logs.

1. Now clearly says "opened"/"closed" when changing the release valve.
2. Clearly says whether the valve was opened while a canister was inserted or not.
3. When a tank is ejected, logs if the valve is open and the ejection started spilling into the environment.

Fixes #34488

* Optimize & clean up RadiationSystem (#34459)

* Optimize & clean up RadiationSystem

* comments

* Update Content.Server/Radiation/Systems/RadiationSystem.GridCast.cs

Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com>

---------

Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com>

* Update engine to v240.0.1 (#34497)

* Various Locale Typo Fixes (and spaces) (#34483)

Random spelling error and FTL linting (+PowersinkSystem because there was an misspelt locale for that)

* Space lizard plushie can now be worn on your head (#33809)

* space weh can now be work on top of head

* space weh can now be worn on top of head

* trim out unnecessary comps

* Automatic changelog update

* Adds bullet collision to wall mounted cameras (#34500)

* Automatic changelog update

* Change MaskComponent to accommodate sprites namings (#33451)

Co-authored-by: Winkarst <74284083+Winkarst-cpu@users.noreply.github.co>

* Automatic changelog update

* Add a 10u vial of plasma to the chemical locker (#33871)

Add 10u plasma to the chemistry locker so the chemists stop stealing tables.

* Automatic changelog update

* Rarer Highcaps (#34469)

* Removed highcap from seclite

* Changed cyborg starting battery to highcap, reduced seclite wattage to make it last as long as it used to.

* Gave cyborgs back their medcap

* Rounded seclite wattage down to 0.5

* Automatic changelog update

* New dry fire sound (#34447)

* new empty.ogg

* source to tg commit

* Automatic changelog update

* CentComm Map Updates (#34475)

* Bandage fix denied animations playing on devices without them

* CentComm blast door prototype

* CentComm button

* CentComm window shutters

* CC Updates

* Save as grid

* Remove an extra detective figurine

I like them better in the interrogation room

* Remove paramed locker, let pumps shut off

* Fix wrong HOP locker prototype

* Automatic changelog update

* Cog power setup fix (#34188)

* many changes

* contentingregrationtests

* serialized invalid removed

* blank

* "Changes and fixes as suggested"

* blank

* blank

* added desk bells

* engi rework rework rework

* added gate to content integration

* tweaks

* aaa

* bbb

* added holopads

* ccc

* Update default.yml

* hotfix

* aaa

* bbb

* many many tweaks and fixes

* aaa

* decals and maints

* aaa

* bbb

* ccc

* cog power setup was bad

* made it artsy

---------

Co-authored-by: Emisse <99158783+Emisse@users.noreply.github.com>

* Add Airlocks with Bar and Kitchen access (#33821)

* Add kitchen access to Bar-Cafeteria airlocks on Cog

* Fix merge conflict

* Remove mapping changes

* Add Glass and Maints versions

* Fixed minor spelling mistake in Noir Trenchcoat description. (#34519)

Update coats.yml

* Update Credits (#34507)

Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>

* Make storage implant drop items on gibbing (#33493)

* Make storage implant drop items on gib/removal

* Better way

* Fix error

* Forgotten trash

* Cleanup

* Unused var

* Update Content.Server/Implants/ImplantedSystem.cs

Co-authored-by: 0x6273 <0x40@keemail.me>

---------

Co-authored-by: Winkarst <74284083+Winkarst-cpu@users.noreply.github.co>
Co-authored-by: 0x6273 <0x40@keemail.me>

* Automatic changelog update

* Fix `emergency_elkridge` being saved as a map (#34496)

Save `emergency_elkridge` as a grid

* Update engine to v240.1.0 (#34524)

* Fixes some mobs not being able to honk/weh (#33777)

* fixes some mobs not being able to honk/weh

* addresss review

* Automatic changelog update

* Welding gas mask toggleable with action (#32691)

welding mask removable

* Automatic changelog update

* Update engine to v240.1.1 (#34527)

* Automatic changelog update

* Plasma Dirt Fix (#34534)

did the dirt thing

* Plasma station population tweak (#34549)

* Plasma Station initial commit

* Map fixes 1

Expanded science's SMES array
Added advanced SMES
Redone stamped documents with custom stamps
Expanded atmospherics with more storage tanks
Added status displays
Add missing beacons to solars
Replaced the passive gates in science with valves
Removed protolathe in engineering
Added guitar to CE office
Replaced throngler plushie with weh cloak
Add a lattice tile outside the atmos burn chamber and storange tanks
Added atmos network monitor in bridge

* Add cargo and emergency shuttle

* Updated maps

* Add plasma to map testing list

* Map fixes 2

Reworked pipenets to not go under walls
Redid salvage and disposals
Reworked the bar to include a new bar extension facing the pool
Replaced arrivals cryo with an arcade
Replaced the toilets in the service plaza with cryo
Removed the cryo in dorms
Added more details to hallways
Redid tools room to include a front desk for the janitor closet
Reconnected sci to power roundstart
Removed some unideal spawns
Expanded the TEG airlock to be 2x3 instead of 1x3
Reduced the size of the SMES bank from 10 to 6
Disabled the plasma miners (downstreams or admins can re-enable them)
Replaced illegal maint items

* Fixes a 6 pack destroying the universe

Ok maybe cracking a cold one with the boys wasn't a great idea.

* Map fixes 3

* Quick research assistant fix

* Map fixes 4

* Map fixes 5

* webedit go brrrt

* Map fixes 6

* Map fixes 7

* Map fixes 8

* Fixes non-existent object

It's amazing this game runs at all

* Map fixes 9

* update pools

* Map fixes 10

* forgot to clear my multitool

I love mapping I love mapping I love mapping I love mapping I love mapping

* Tweaked player counts

* Update population caps

Removed population cap of 60 players to make plasma into a highpop map - it's that easy!

---------

Co-authored-by: jbox1 <40789662+jbox144@users.noreply.github.com>
Co-authored-by: Emisse <99158783+Emisse@users.noreply.github.com>

* Automatic changelog update

* Job contraband rework (#33385)

* contraband system rework to allow restriction by job, not just department

* Fixing detective trenchcoat inheritance

* removing unnecessary using declarations

* trying to fix testing error by re-adding diagnostics using declaration

* removing unecessary dependency, making allowedJobs nullable

* Adding all of slarti's requested changes except for the hacky job icon method fix

* removing accidental whitespace

* choosing to use the non-localized version because we're comparing the string against the AllowedJobs field, and the contraband classes that fill that field are written in english

* removing unneeded using dec, fixing nesting logic problem

* didn't remove the old nesting, doing that now

* using localized job title and localizing the allowed jobs string, removing usages of JobTitle field. Also networked the _jobTitle field instead.

* rewrite some stuff

* fixes

* fix energy pen

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Automatic changelog update

* Electrified doors/windoors now spark, new tips to deal with doors without access or when electrified (#34502)

* new tips to open doors (throwing PDA/ID, dragging body)

* electrified door sprite for players

* tooltip to reset AI electrified doors

* windoor electrified sprite

* highsec electrified visual

* increase tip dataset to 138

* corrected square bracket convention in this commit

* removed door corpse tip from prior commit

* Automatic changelog update

* Blueprint double emergency tank (#34232)

* blueprint

* NitrogenTank

* description

* Automatic changelog update

* Add system to kick people if they connect to multiple servers at once. (#34563)

* Automatic changelog update

* bagel update (#34572)

* bagel update

* Decal fault tolerance

* Also fix writes

* fix mv cable, decal issues, yar

* fix a floor tile and some other shit

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>

* remove tropico from devmap (#34585)

* Update wizden config to disallow multiple connections to multiple wizden servers (#34584)

* Give the chef access to cloth boxes (#34403)

* Give the chef access to fiber bags

* Update Resources/Prototypes/Entities/Objects/Consumable/Food/Containers/box.yml

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Automatic changelog update

* lecter visual update (#34589)

* Automatic changelog update

* Box Station - Update (#34605)

* Various changes

* Implemented a bunch of changes Emisse wanted, finished up all my atmos changes I wanted to make as well

* Added reporter to prototype, and fixed dirt

* Resolved outstanding issues

* Fixed a floating camera

* pluralize the job name in the contra description (#34559)

* pluralize the job name in the contra description

* pluralization specific to contraband descriptions

* Automatic changelog update

* Feature/make radial menu great again (#32653)

* it works! kinda

* so it works now

* minor cleanup

* central button now is useful too

* more cleanup

* minor cleanup

* more cleanup

* refactor: migrated code from toolbox (as it was rejected as too specific)

* feat: moved border drawing for radial menu into RadialMenuTextureButton. Radial menu position setting into was moved to OverrideArrange to not being called on every frame

* refactor: major reworks!

* renamed DrawBagleSector to DrawAnnulusSector

* Remove strange indexing

* Regularize math

* refactor: re-orienting segment elements to be Y-mirrored

* refactor: extracted radial menu radius multiplier property, changed color pallet for radial menu button

* refactor: removed icon backgrounds on textures used in current radial menu buttons with sectors, RadialContainer Radius renamed and now actually changed control radius.

* refactor: in RadialMenuTextureButtonWithSector all sector colors are converted to and from sRGB in property getter-setters

* refactor: renamed srgb to include Srgb suffix so devs gonna see that its srgb clearly

* fix: enabled any functional keys pressed when pushing radial menu buttons

* fix: radial menu sector now scales with UIScale

* fix: accept only one event when clicking on radial menu ContextualButton

* fix: now radial menu buttons accepts only click/alt-click, now clicks outside menu closes menu always

---------

Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>

* Automatic changelog update

* Return Drozd full-auto and semi-auto firing modes (#34604)

return drozd full auto and firerate, arrange available modes in alphabetical order

* Automatic changelog update

* added missing allowed department to the restricted severity (#34558)

* added missing allow job to the base restricted severity

* no need to make a list

* no more linq in ContrabandTest

* less nesting in ContrabandTest

* Automatic changelog update

* C4 Helmet (#34076)

* worn bomb

* Update meta.json

* Update meta.json

* Automatic changelog update

* Make radioactive material radioactive (#34436)

* Make radioactive material radioactive

* Increase the slopes of item uranium

No free power for engineering

* Glowing uranium

* Revert "Increase the slopes of item uranium"

This reverts commit 2acbda26

* Nerf Wall Rocks

* Automatic changelog update

* Small fixes for Meta station (#34613)

* Fixed a few minor things, removed salvage's shuttle parts (sorry), added more equipment to armory.

* Added back salvage shuttle equipment, now in a crate

* Fix

* replace all instances of "department-{id}" with department.name (#34607)

replace all instances of "department-{id}" with department.name"

* Renaming sexy mime and clown mask (#34258)

* Renamed sexy clown and mime mask and removed lusty xenomorph poster.

* removing odd file changes. not sure why these were edited at all.

* gaaaahhh

* removed some of the old templates

* Renaming sexy mime and clown instances.

* removed unwanted gitignore edit

* Renaming sexy clown and sexy mime mask and
Removing lusty exomorph poster.

* Remove lusty xenomorph poster.

* reverted changes to maps files, actually. Other contrib is learning, appologies for excessive commits

* requested changes

* lusty migration removal

* dirty hanging whitespace

* correct date format comment

---------

Co-authored-by: NathanielJ14 <nathanielalbert1202@gmail.com>

* Automatic changelog update

* Moved Cyborg Recharging Circuit Board from Lathe to Circuit Imprinter (#34612)

Moved Cyborg Recharging Cirbuit Board from Lathe to Circuit Imprinter

* Automatic changelog update

* Replace starter borg brain with Positronic (#34614)

THE FLESH IS WEAK

* Automatic changelog update

* Elkridge Depot fixes and changes (#34539)

* fixed grav gen room, gave atmos room to branch off, replaced AME controller crate with AME controller

* added rust to maints, expanded atmos, expanded bar, expanded cap bedroom, fixed some tiles under doors, removed some gamer loot

* removed interrogator lamp and some more gamer loot

* fixed some more tiles under doors, replaced intercomall with intercomcommand in bridge and vault

* added clothing drobes to arrivals, added bin to HoP, more stuff i forgot

* i forgot to move the file from /bin to /resources...

* delete radstorm locale (#34630)

* display the current version in the changelog window (#34556)

* just works first try

* introduce more magic numbers into the codebase

* idiot doesnt know the difference between AND/OR

* Update Credits (#34644)

Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>

* New solar sprites, new solar panel upgrades, and some solar panel fixes. (#29224)

* New solar sprites, new solar panel upgrades, and some solar panel fixes.

This adds and changes a few things for solar panels!

* New sprites for all solar panels and all related states.
* Move from xform.WorldRotation to _xformSystem.SetWorldRotation within
  the solar code.
* Few random fixes that Rider suggested as warnings.
* Solar Tracker Electronics was using what looks like to be the airlock
  controller electronics, so that's now updated to something a bit more
  realistic. It also uses the engineering circuit sprite instead of the
  generic
* New Solar Panels! Adds Plasma and Uranium Glass solar panels. These
  can be constructed by adding the respective glass to the panel. Plasma
  is a slight increase of power and health, and uranium is double the
  power and health of glass. Thus giving engineers something to update
  if they want to use solar panels and possibly giving small outposts
  a way to make a bit more power without a large and complex power
  setup.

* Add in solar sprites that were not in the meta file.

* Updated sprites based on feedback.

* Fix the rotation of the solar panel sprites.

* Automatic changelog update

* Added Unused HoS's Flask to HoS locker (#34658)

added hos flask to locker spawn

* Automatic changelog update

* Fland Fix (#34670)

Update fland.yml

* Reroute Meta station power, engineering cosmetic changes, minor fixes  (#34669)

* reroute meta power plus cosmetic fixes

* fix a lot of other things

* make changes from conflict

* Amber Station Changes (#34656)

* various changes

* Increased player limit

* slight modification

* Followed proper yaml formatting, increased lawyers

* Box Station Changes (#34655)

* Various changes

* Implemented a bunch of changes Emisse wanted, finished up all my atmos changes I wanted to make as well

* Added reporter to prototype, and fixed dirt

* Resolved outstanding issues

* Fixed a floating camera

* Added cameras to TEG, and some minor changes

* Fix mv cable crate typo (#34673)

fix mv cable crate typo

* Plasma station patch 1 (#34602)

* Plasma Station initial commit

* Map fixes 1

Expanded science's SMES array
Added advanced SMES
Redone stamped documents with custom stamps
Expanded atmospherics with more storage tanks
Added status displays
Add missing beacons to solars
Replaced the passive gates in science with valves
Removed protolathe in engineering
Added guitar to CE office
Replaced throngler plushie with weh cloak
Add a lattice tile outside the atmos burn chamber and storange tanks
Added atmos network monitor in bridge

* Add cargo and emergency shuttle

* Updated maps

* Add plasma to map testing list

* Map fixes 2

Reworked pipenets to not go under walls
Redid salvage and disposals
Reworked the bar to include a new bar extension facing the pool
Replaced arrivals cryo with an arcade
Replaced the toilets in the service plaza with cryo
Removed the cryo in dorms
Added more details to hallways
Redid tools room to include a front desk for the janitor closet
Reconnected sci to power roundstart
Removed some unideal spawns
Expanded the TEG airlock to be 2x3 instead of 1x3
Reduced the size of the SMES bank from 10 to 6
Disabled the plasma miners (downstreams or admins can re-enable them)
Replaced illegal maint items

* Fixes a 6 pack destroying the universe

Ok maybe cracking a cold one with the boys wasn't a great idea.

* Map fixes 3

* Quick research assistant fix

* Map fixes 4

* Map fixes 5

* webedit go brrrt

* Map fixes 6

* Map fixes 7

* Map fixes 8

* Fixes non-existent object

It's amazing this game runs at all

* Map fixes 9

* update pools

* Map fixes 10

* forgot to clear my multitool

I love mapping I love mapping I love mapping I love mapping I love mapping

* Tweaked player counts

* Update population caps

Removed population cap of 60 players to make plasma into a highpop map - it's that easy!

* Map fixes 11

* Map fixes 12

* Map fixes 13

* Map fixes 14

Now it's personal

* Map fixes 15

---------

Co-authored-by: jbox1 <40789662+jbox144@users.noreply.github.com>
Co-authored-by: Emisse <99158783+Emisse@users.noreply.github.com>

* Automatic changelog update

* add a chem dispenser to the nukie planet (#34674)

* add a chem dispenser to the nukie planet

* begone test fail

* Adds better description to pneumatic valve and build menu description (#32655)

* adds description to pneumatic valve and build menu description

* Change one atmosphere to kPa

* Automatic changelog update

* fixrotations - Modified Targetted Entities (#34638)

* Fix match box (#34632)

FixMatchBox

Now you can't put anything but matches in a box of matches.

Co-authored-by: Helm4142 <Helm4142@users.noreply.github.com>

* Automatic changelog update

* Hi-viz vest now actually hi-viz (#34087)

* 27-12-2024-light-hi-viz

* 28-12-2024-meta-fix

* Storage UI V2 (#33045)

* Automatic changelog update

* Added Pain Numbness Trait (#34538)

* added pain-numbness component and system

* added numb as a trait that pulls the pain numbness component

* removed new event as mob threshold event as already being fired

* checked for MobThresholdsComponent first before running VerifyThresholds

* refacted force say to using LocalizedDatasetPrototype and added numb messages

* added severity check alert

* added comment for BeforeForceSayEvent

* removed space formatting

* changed Cancelled to CancelUpdate, fixed spacing and added two more damage-force-say-numb

* changed prefix damage-force-say-numb to 5 (whoops)

* Automatic changelog update

* Update submodule to 241.0.0 (#34678)

* Add puddle drawdepth (#32369)

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Automatic changelog update

* Revert "Fix match box" (#34681)

Revert "Fix match box (#34632)"

This reverts commit 88456a4a8c.

* update .editorconfig (#34677)

* Make crew monitor update blips at consistent rates (#32555)

* Added the ability for pAIs and station maps to be stored in engineering belts (#33048)

Co-authored-by: august-sun <45527070+august.sun@users.noreply.github.com>

* Automatic changelog update

* Engineering guidebook megaupdate v2 (#33062)

Significantly updates the Engineering guidebook (more explicitly the Atmos section) to have a lot more relevant and useful information.

Right now engineering has been getting update after update with no real change to the relevant guidebook entry. This has lead to a lot of out of date information and bad practices being prevalent in the guidebook, something that pains me to read.

* Automatic changelog update

* Omega: fix cryo pipe (#34663)

fixed the freezer pipe in cryo room

* Add more escape pods on Packed (#34628)

* add escape pods north and south of station

* move south escape pod a bit to the east

* Storage sidebar fix (#34680)

* Add conditional camera offset based on cursor - Hristov Rework, Part 1 (#31626)

* Automatic changelog update

* Amber Station Stuff (#34686)

* Removed salv upper docking airlock, gave south west solars some uranium glass.

* Routed HV wire through maints more, gave disposal blast doors a lever, added beacons and signs to escape pods

* Fake mindshield componentry and Implanter (#34079)

* Fake Mindshield (With some bad sprites)

- Add FakeMindshield System and Component

- Add FakeMindsheildImplantSystem and Component

- modify ShowMindShieldIconsSystem to check for FakeMindshields

- add all supporting yaml for the Implants, action and uplink

- add loc file stuff

- add unfinished sprites

* Cleanup, add to thief toolbox, remove metagame

- Move Implant sameness check to AFTER the implant DoAfter
to prevent instant identification of Deception Implants

- cleanup the systems and components

- add the fake mindshield to the Thief toolbox

* part 1 of fixing the folder problem

* Make the fakemindshield sprite folder lowercase

* CR - Move ImplantCheck into shared, cleanup

- Moved ImplantCheck and eventsubscription into Shared

- Remove Client/Server extensions of FakeMindshieldImplantSystem and
FakeMindShieldSystem and make shared Sealed

- make OnToggleMindshield Private, use the event!

* CR - Cleanup extra lines, fix some Prototype

- cleaned up extra liens in ImplanterSystem and
SharedFakeMindshieldSystem from when i was developing

- Uplink catalog no longer lists the implant in 2 spots,
only implants now, also uses the On state action icon

- added a comment about why it's reraising the action event
rather than directly interacting with the FakeMindshield Component

* Fake Mindshield CR:

- Added a comment about IsEnabled

- moved OnFakeMindShieldToggle to Entity<> from Uid, Comp

- fixed some formatting in uplink_catalog

* CR - Add a bit more comment

* Automatic changelog update

* reworking the chunked telecomms salv ruin (#34529)

* aaa

* bbb

* ccc

* ddd

* switched to grid

* pain

---------

Co-authored-by: TytosB <duanlaintytos@yahoo.com>

* loop update (#34688)

loop loot gone

* bagel update (#34690)

* bagel update

* fixe

* move tesla gen

* Fix airsensors not having a nitrogen threshold (#34689)

* Buff frezon to acceptable values, pending a frezon rework (#34049)

buff frezon

* Automatic changelog update

* Stun baton precise attack thrust animation (#34693)

use weaponarcthrust instead of wide swing on single attack

* Automatic changelog update

* Add disposal units to marathon chapelroid (#34709)

add disposal units to marathon chapelroid

* Oasis: add some emergency O2/N2 lockers (#34715)

Added O2, N2, and Fire lockers to Oasis station as per discussions in the issue thread

Co-authored-by: Orange-Winds <sebastian.pelka@hotmail.com>

* Removes radioactive suppermatter from Plasma Station (#34726)

Removes radioactive suppermatter

Literally 1984 can't have shit on SS14 e.t.c. e.t.c.

Co-authored-by: jbox1 <40789662+jbox144@users.noreply.github.com>

* New salvage ruin: the ruined prison ship (#34651)

* aaa

* little tweaks

* changed to grid and added to protos

* ccc

* we dont talk about it

* ddd

---------

Co-authored-by: TytosB <dunalintytos@yahoo.com>

* Buff savlage vault-medium-1's loot (#34732)

* aaa

* little tweaks

* changed to grid and added to protos

* ccc

* we dont talk about it

* ddd

* aaa

---------

Co-authored-by: TytosB <dunalintytos@yahoo.com>

* drozd visual update (#34574)

* drozd visual update

* fix wielded sprotes

* update sprotes

* Automatic changelog update

* Nuke Timer MinimumTime (#34734)

* Implemented the thing

* Made requested changes

* Automatic changelog update

* Fix thrust animation rotation (#34713)

* Fix thrust animation rotation

* directly update sprite instead

* Automatic changelog update

* Fix vulture spawning additional salvage debris (#34593)

fix vulture spawning additional salvage debris

* Nukie briefing fix (#34737)

payloadpayloadpayloadpayloadpayloadpayload

* Sentient medibot now can inject (#32110)

medibot player injection

Co-authored-by: YourUsername <you@example.com>

* Criminal Records Computer Better UX + Filtering (#32352)

* First pass at new Criminal Records Computer

need buttons to highlight.

* Filter status tabs/buttons now activate correctly via UpdateState

* Removed unneeded Directives

* Fix typo + undo VSCode changes

* Implement Emo Feedback

Loc NA and use inject deps
Cannot use inject deps on sprite system.

* try to undo vscode launch.json change

* Added requests + Filter dropdown list + jobs

Fixed maintainer fix requests,
Added Job to announcement channel output
Removed toggle buttons in-place of a dropdown list

* Fixed missed merge conflict

+ fixed an bug with filterstatus not showing on re-open ui

* Update criminal-records.ftl

Fixed lint error. whoops.

* Update Content.Server/CriminalRecords/Systems/CriminalRecordsConsoleSystem.cs

typo

Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com>

* impliment chromiumboy feedback

hopefully this will do it....

---------

Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com>

* Added some more borg names (#32502)

added a handful of new names

* Automatic changelog update

* Update ScalingViewport for Engine PR (#28786)

* Update submodule to 242.0.0 (#34739)

* fix stop bleeding popup (#34729)

* fix stop bleeding popup

* add identity

* Fix RoleTimeRequirement localization (#34735)

* fix job restriction localization

* Update Content.Shared/Roles/JobRequirement/RoleTimeRequirement.cs

* Update Content.Shared/Roles/JobRequirement/RoleTimeRequirement.cs

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* reworking chem and adding psychology to loop (#34749)

* aaa

* little tweaks

* changed to grid and added to protos

* ccc

* we dont talk about it

* ddd

* aaa

* psychology real

---------

Co-authored-by: TytosB <dunalintytos@yahoo.com>

* Fix shuttle console angular velocity (#34748)

* Syndicate and CentComm Radio Implanters (#33533)

* Add Syndicate Radio Implant

* Fix description grammar

* remove unused var

* Update - Small fixes

* Un mess with imports

* Remove unused tag

* Correction

* Clear lists instead of remove

* Update 0 check

* Add Centcomm implant

* Correct centcom channel

* Correct params

* No more crying

* Update Content.Shared/Implants/Components/RadioImplantComponent.cs

* Update Content.Server/Implants/RadioImplantSystem.cs

* Update Content.Server/Implants/RadioImplantSystem.cs

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Automatic changelog update

* New Highpop map: Convex recreational complex (#33346)

* start ig

* command work +AI

* finished bridge, added signs to departments

* engi partly done

* finish engi + atmos except for cams

* added med yippie

* carGODO

* nerd department finished

* se(x)c finish

* courtroom + service power

* man im tweaking out

* service propa done

* hallways

* added cams everywhere and named all the doors :pain:

* arrivals maints + exterior catwalk

* more maints

* voxob

* draft done

* holopadpilled + gaspipesensor based

* added convex name everywhere it needed to be

* nvm i guess we dont do oxford comma

* redid ALL THE HGOLOPADS FAAAAAAAAAAAAAAAAAAAAA

* Fix conflicts?

* ok let me try something

* this works right?

* atmos updated + jani lights

* uniform hallway tiles +roundstart TEG

* fixed some hidden atmos stuff

* Update map_attributions.txt

* :finnadie: no map review ...

* the fog is coming

* maints theater redone

* light dirt and the murder of most trims

* 💔

* decal based and tileoverlay pilled

* updated arrivals/library

* bungus

* yvgh

* 6 hours later...

* finished for real?

* Automatic changelog update

* Update cigarette.yml (#34756)

simple change to one of Dan's Smokes that fixes a typo.

* Seperate EMAG into EMAG and Authentication Disruptor (#34337)

* Automatic changelog update

* Astro Asteroid Sand (#34463)

* Added astro asteroid sand

* fixed the stack name

* adjusted tile sprites for asteroid and ice

* Adjusted meta.json

* Realized the other tile sprites all have solid lines on their perimeters

* Update Resources/Prototypes/Stacks/floor_tile_stacks.yml

that works

Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com>

* Update tiles.yml

* Update Resources/Locale/en-US/tiles/tiles.ftl

Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com>

* adjusted the snow sprite

* Update meta.json

---------

Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com>

* Automatic changelog update

* The Goliath Hardsuit (#34721)

* Entities for hardsuit and helmet, graph and crafting recipe; modifies goliath hide drop rate

* Added hardsuit sprites, corrected some crafting YAML

* fixed crafting recipe, adjusted resource requirements

* Added durathread material req

---------

Co-authored-by: august-sun <45527070+august.sun@users.noreply.github.com>

* Automatic changelog update

* make RefreshOverlay default to the player session (#32354)

* Loop station minor tweaks (#34758)

* small fixes

* eee

* Juice that makes you go boom (#34730)

* Juice that makes you go boom

* moved explosive juice to fun yml - fixed ExplosionReactionEffect.cs not having TileBreakScale parameter - made Drazil plushie major contraband (they are evil!!!!!)

* removed JASON!!!! JASOOON!!! JASON!!!

* don't do commits at 1am

* Update fun.yml

fix ident

* no more bullying the server (only 1 explosion)

* Automatic changelog update

* Adjust inventory size of ginormous scrap (#33454)

Adjusts the size of ginormous scrap to fit in bags of holding

* Automatic changelog update

* After getting banned, you now have to re-read the rules! (#33270)

* first commit

* opps

* Reset cooldown instead

* Added ccvar

* Not replicated!

* More robust Particle Accelerator menu (retry) (#34037)

Particle Acceleratir fixed

Co-authored-by: VideoKompany <135313844+VlaDOS1408@users.noreply.github.com>

* Serializable emag flags (#34766)

* serializable idk

* guh

* Fix Double Muzzle Flash (#33981)

* Pass user to effects to properly fix double muzzle flash.

* Use gun when user is null.

* Update MuzzleFlashEvent.cs

* Update MuzzleFlashEvent.cs

* Update GunSystem.cs

* Update SharedGunSystem.cs

* Update MuzzleFlashEvent.cs

* Update SharedGunSystem.cs

* Update SharedGunSystem.cs

* Update Content.Shared/Weapons/Ranged/Systems/SharedGunSystem.cs

Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com>

---------

Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com>

* Automatic changelog update

* fix BankClientComponent never updating (#33123)

* fix

* oh right

* Add history tab to bounty console (#33932)

* Add struct for holding historical data on cargo bounties

* Add localisation strings for bounty history

* Add new XAML entry for display bounty history

* Expand cargo bounty menu to include tabs

* Ensure station databases hold historical bounty data

* Add to the bounty history when removing one from active

* Feed bounty history into cargo's bounty system

* Move tab title setting to constructor

* Remove redundant access specifications

* Remove un-needed override

* Fixup BountyHistoryEntry backing code

* Fix formatting in CargoBountyMenu

* Reformat BountyHistoryData

* Rework TryRemoveBounty to use new Entity type

* Add Enum for showing bounty results

* Rework look and feel of History tab

* Add visible text when no bounties have been completed yet

* Remove control

* Swap default to null

* Reverse ordering of bounties so last entry comes first

* Remove redundant Visible

* Move enum docs into the enum

* Automatic changelog update

* Minor shotgun changes and comments for future changes (#33512)

* kammerer ammo, firerate and comment

* bulldog description

* enforcer description and comment

* DB and sawn-off firerate parity, sawn-off comment

* description changes

* reduce kammerer firerate again

* Automatic changelog update

* Fixed: Ore now correctly drops the right amount of ore (#34557)

Fixed bug

* Automatic changelog update

* Implement mrp rule changes pursuant to community votes (#34772)

* #34771 Fix door system assuming all door layer states are in single RSIs (#34775)

* #34771 Fix door system assuming all door layer states are in single RSIs

* Delta confirmed monarch of sloggery

* Do a dirty, rotten web edit

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* HOTFIX update staging submodule to 242.0.1 (#34833)

* HOTFIX revert lecter visual update #34589 (#34826)

* Allowed windows to be properly clicked on (#34751)

* Fix hitting through directional windows (and more!) (#34793)

* Revert "Add taped logo back for 10th anniversary" (#34831)

* Hristov & .60 changes - Hristov Rework, Part 2 (#31662)

* Initial commit

* Updated values to reflect new resistances

* Review fixes

* Review fixes

* LINQ BEGONETH

* revert engine

* Revert "Storage sidebar fix (#34680)"

This reverts commit 3e091c4dfa.

* Revert "Storage UI V2 (#33045)"

This reverts commit fd25dac720.

* Revert "Update ScalingViewport for Engine PR (#28786)"

This reverts commit 3ad83378bb.

* Update physical.yml

* Update CP14SharpeningSystem.cs

---------

Co-authored-by: Southbridge <7013162+southbridge-fur@users.noreply.github.com>
Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>
Co-authored-by: c4llv07e <igor@c4llv07e.xyz>
Co-authored-by: PursuitInAshes <91865152+PursuitInAshes@users.noreply.github.com>
Co-authored-by: TakoDragon <69509841+BackeTako@users.noreply.github.com>
Co-authored-by: Minemoder5000 <minemoder50000@gmail.com>
Co-authored-by: Tobias Berger <toby@tobot.dev>
Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com>
Co-authored-by: PJB3005 <pieterjan.briers+git@gmail.com>
Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com>
Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com>
Co-authored-by: Partmedia <kevinz5000@gmail.com>
Co-authored-by: Mono <182929384+Monotheonist@users.noreply.github.com>
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
Co-authored-by: Spessmann <156740760+Spessmann@users.noreply.github.com>
Co-authored-by: Myra <vasilis@pikachu.systems>
Co-authored-by: Winkarst <74284083+Winkarst-cpu@users.noreply.github.com>
Co-authored-by: Winkarst <74284083+Winkarst-cpu@users.noreply.github.co>
Co-authored-by: Nox <nebulousnox38@gmail.com>
Co-authored-by: K-Dynamic <20566341+K-Dynamic@users.noreply.github.com>
Co-authored-by: War Pigeon <54217755+minus1over12@users.noreply.github.com>
Co-authored-by: TytosB <54259736+TytosB@users.noreply.github.com>
Co-authored-by: Emisse <99158783+Emisse@users.noreply.github.com>
Co-authored-by: Alfred Baumann <93665570+CheesePlated@users.noreply.github.com>
Co-authored-by: Tezzaide <ewankayne@hotmail.co.uk>
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: 0x6273 <0x40@keemail.me>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
Co-authored-by: compilatron <40789662+Compilatron144@users.noreply.github.com>
Co-authored-by: jbox1 <40789662+jbox144@users.noreply.github.com>
Co-authored-by: John <35928781+sporkyz@users.noreply.github.com>
Co-authored-by: Nim <128169402+Nimfar11@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
Co-authored-by: Errant <35878406+Errant-4@users.noreply.github.com>
Co-authored-by: pathetic meowmeow <uhhadd@gmail.com>
Co-authored-by: Ignaz "Ian" Kraft <ignaz.k@live.de>
Co-authored-by: Fildrance <fildrance@gmail.com>
Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>
Co-authored-by: JustinWinningham <justinmwinningham@gmail.com>
Co-authored-by: NathanielJ14 <nathanielalbert1202@gmail.com>
Co-authored-by: Velken <8467292+Velken@users.noreply.github.com>
Co-authored-by: Deerstop <edainturner@gmail.com>
Co-authored-by: lzk <124214523+lzk228@users.noreply.github.com>
Co-authored-by: Milon <milonpl.git@proton.me>
Co-authored-by: CaasGit <87243814+CaasGit@users.noreply.github.com>
Co-authored-by: Coolsurf6 <coolsurf24@yahoo.com.au>
Co-authored-by: SlimSlam <73899110+SlimmSlamm@users.noreply.github.com>
Co-authored-by: Dinner <180707738+DinnerCalzone@users.noreply.github.com>
Co-authored-by: Helm4142 <158806576+Helm4142@users.noreply.github.com>
Co-authored-by: Helm4142 <Helm4142@users.noreply.github.com>
Co-authored-by: kosticia <kosticia46@gmail.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: August Sun <45527070+august-sun@users.noreply.github.com>
Co-authored-by: august-sun <45527070+august.sun@users.noreply.github.com>
Co-authored-by: NakataRin <45946146+NakataRin@users.noreply.github.com>
Co-authored-by: SlamBamActionman <83650252+SlamBamActionman@users.noreply.github.com>
Co-authored-by: Zachary Higgs <compgeek223@gmail.com>
Co-authored-by: TytosB <duanlaintytos@yahoo.com>
Co-authored-by: Orange-Winds <orange.wind@outlook.com>
Co-authored-by: Orange-Winds <sebastian.pelka@hotmail.com>
Co-authored-by: TytosB <dunalintytos@yahoo.com>
Co-authored-by: themias <89101928+themias@users.noreply.github.com>
Co-authored-by: godisdeadLOL <169250097+godisdeadLOL@users.noreply.github.com>
Co-authored-by: YourUsername <you@example.com>
Co-authored-by: James Simonson <jamessimo89@gmail.com>
Co-authored-by: darkdan <145926356+Starbuckss14@users.noreply.github.com>
Co-authored-by: Preston Smith <92108534+thetolbean@users.noreply.github.com>
Co-authored-by: DR-DOCTOR-EVIL-EVIL <hudsonirwin11@icloud.com>
Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
Co-authored-by: SpaceRox1244 <138547931+SpaceRox1244@users.noreply.github.com>
Co-authored-by: beck-thompson <107373427+beck-thompson@users.noreply.github.com>
Co-authored-by: VideoKompany <135313844+VlaDOS1408@users.noreply.github.com>
Co-authored-by: sleepyyapril <123355664+sleepyyapril@users.noreply.github.com>
Co-authored-by: BarryNorfolk <barrynorfolkman@protonmail.com>
Co-authored-by: nikthechampiongr <32041239+nikthechampiongr@users.noreply.github.com>
Co-authored-by: Hannah Giovanna Dawson <karakkaraz@gmail.com>
Co-authored-by: pubbi <63283968+impubbi@users.noreply.github.com>
2025-02-06 13:57:14 +03:00
github-actions[bot]
55a8fc4049 @Toby222 has signed the CLA in crystallpunk-14/crystall-punk-14#846 2025-02-06 10:43:07 +00:00
Ed
b5eb3a3dc1 Kick stamina spell (#844)
* kick spell

* kick fix
2025-02-06 12:38:20 +03:00
Emisse
4cc5b5bec1 bagel fix hos locker (#34919)
bagel update
2025-02-06 01:38:08 -07:00
PJBot
6d2e0f57c1 Automatic changelog update 2025-02-06 05:50:48 +00:00
centcomofficer24
a0fe21ac2f Added Genderqueer pin! (Properly this time.) (#34561)
* Added Genderqueer pin! (Properly this time.)

* Update meta.json
2025-02-05 21:49:41 -08:00
PJBot
43da2cc31f Automatic changelog update 2025-02-06 05:11:29 +00:00
Palladinium
001d61c6d5 Add air alarm admin logs (#33426) 2025-02-05 21:10:21 -08:00
Myra
434d1584fc ~~Stable~~ Staging merge for the grinch (#34909) 2025-02-06 01:35:57 +01:00
Vasilis The Pikachu
0c2baf91f3 Update engine properly 2025-02-06 01:18:03 +01:00
Vasilis The Pikachu
36e42fb4b2 Merge branch 'master' of ssh://github.com/space-wizards/space-station-14 into staging 2025-02-06 01:11:50 +01:00
Myra
6824ab4292 Emisse told me I can name it the grinch (#34905) 2025-02-06 00:45:01 +01:00
PJBot
3a3268bad3 Automatic changelog update 2025-02-05 23:13:15 +00:00
keronshb
f964908756 Sec Balance Part 1: Buffs Disabler and Disabler SMG (#34890)
* Increases Disabler Bolt to 47 stamina damage per. Increases fire rate to 3 and lowers shot cost by 50 for practice and disabler

* lowers stam per shot to 40

* increases disabler proj speed to 35

* ACTUALLY 4 shot

* Reverts disabler projectile to be 33 stamina damage per again. decreased disabler fire rate to 2.5 and increased projectile speed to 35. decrease disabler smg fire rate to 3.5

* Fire rate back down to 2
2025-02-06 00:12:07 +01:00
Ed
60737dc36e Freeze spell (#843)
* freeze spell

* Update T0_freeze.yml
2025-02-05 23:48:27 +03:00
Ed
35303d7d80 Guildmaster 2 spells (#842)
* merge movement and gate magic types into darkness new

* demiplane infiltration spell

* Update CP14SharedDemiplanSytem.cs

* finish

* locale
2025-02-05 22:52:50 +03:00
Plykiya
0d9f9e9615 Make hacking energy swords predicted (#34877)
* Make hacking energy swords predicted

* Fix up component, add dirty call

* access

* Dirty Entity<T>

* false
2025-02-05 20:48:28 +01:00
Nim
fed38041e0 pie pumpkin (#841) 2025-02-05 22:39:30 +03:00
PJBot
efa067c126 Automatic changelog update 2025-02-05 16:50:11 +00:00
Farrellka
d0bdbc875e Elf Ears (#33572)
* Elf Supremacy

* Delete old ears

* Review Fix
2025-02-05 08:49:04 -08:00
PJBot
1e7b4140a4 Automatic changelog update 2025-02-05 14:55:52 +00:00
hyperDelegate
54d5ef93ad Reduce NukeOps Reinforcement price from 35TC to 30TC (#34675)
* Reduce NukeOps Reinforcement to 25TC from 35TC

* price adjustment to 30

* Revert "price adjustment to 30"

This reverts commit f337f5a178a344db34a414a47283f43242ea531f.

* revert "price adjustment to 30"

This reverts commit f337f5a178a344db34a414a47283f43242ea531f.
submodule?! YAML preserve me...

* Revert "price adjustment to 30"

This reverts commit f337f5a178a344db34a414a47283f43242ea531f.
submodule!?!? yaml save me

* attempt #2 at changing to 30
2025-02-05 15:54:45 +01:00
PJBot
4964aae503 Automatic changelog update 2025-02-05 14:47:28 +00:00
Booblesnoot42
ded6b46b80 Remove instant cryobed insertion (#34619)
* added optional delay to DragInsertContainerComponent

* comments

* Change EntryDelay on DragInsertContainerComponent to use TimeSpan + cleanup

* changed drag insert container comp to match naming conventions
2025-02-05 15:46:21 +01:00
Nim
bf46e6b5e8 Smoking pipe new (#823)
* pipe

* fix delayed smoke ignition

* sage

---------

Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
Co-authored-by: Ed <edwardxperia2000@gmail.com>
2025-02-05 17:44:34 +03:00
Errant
f2c74ef9d4 Revert "Update ScalingViewport for Engine PR (#28786)"
This reverts commit 3ad83378bb.
2025-02-05 14:15:22 +01:00
Errant
fc80a18c35 Revert "Storage UI V2 (#33045)"
This reverts commit fd25dac720.
2025-02-05 14:13:06 +01:00
Errant
d6a9ddd9e0 Revert "Storage sidebar fix (#34680)"
This reverts commit 3e091c4dfa.
2025-02-05 14:12:52 +01:00
PJBot
214fb2422f Automatic changelog update 2025-02-05 13:09:59 +00:00
Gavin TC
13be8de848 Changed utensil sprites to appear smaller. (#34277)
* Changed utensil sprites to appear smaller.

* Added self to author section

* Added my name and update to copyright section

* Adjusted plastic spoon sprite

* Adjusted spoon sprite
2025-02-05 14:08:53 +01:00
Errant
eb2aa083cc revert engine 2025-02-05 14:00:49 +01:00
K-Dynamic
e9c0338884 Remove Vector assets and renames Vector SMG magazines (#34603)
* remove vector and assets

* reverts vector magazine removal; vector magazines renamed to SMG magazine (.45 magnum)

* remove vector from suspicion loot table

* vector migration set to null
2025-02-05 13:39:26 +01:00
Ed
5e80f98242 Update elemental.yml 2025-02-05 14:24:12 +03:00
Ed
d100ed765b Echoes of voices from the demiplanes (#840)
* split lightdarkness type magic to 2

* signal lights

* finish spells

* demiplane voices echoes

* Update closets.yml

* spells impact relay

* sprite fix
2025-02-05 14:21:12 +03:00
PJBot
16b91ce2ec Automatic changelog update 2025-02-05 08:43:33 +00:00
DuckManZach
2cea673610 Expand variety of strange pills (#34843)
* Added da pills

* Revert "Added da pills"

This reverts commit 3d6b8fce3386107ac4c46543252fc31764a0c1c7.

* Updated to use existing weights, added larger chem variety

* Reweighed charcoal

* Rebalance of certain quantities

* Removed grey matter, weight balancing changes

* corrected comment

* adjusted balance for lead
2025-02-05 00:42:27 -08:00
Nim
4becbd2c12 Frogs (#831)
* frogs

* uee

* yep
2025-02-05 10:51:50 +03:00
PJBot
a725de1477 Automatic changelog update 2025-02-05 03:24:37 +00:00
Whatstone
5092681729 HealingSystem: check blood restoration, staunching (#33526)
* HealingSystem: check blood restoration, staunching

* Milon's suggestions

* beck-thompson's requests
2025-02-05 04:23:30 +01:00
github-actions[bot]
f52116ba3b Update Credits (#34815)
Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>
2025-02-05 01:58:38 +01:00
PJBot
5b41728863 Automatic changelog update 2025-02-04 23:27:12 +00:00
Winkarst
265de76c9a Add clientside personal pointlight for observers (#33607)
* Observer personal pointlight

* Bigger light

* combine actions

---------

Co-authored-by: Winkarst <74284083+Winkarst-cpu@users.noreply.github.co>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-02-05 00:26:06 +01:00
PJBot
7478af2d2a Automatic changelog update 2025-02-04 22:59:38 +00:00
Spessmann
26d9f222c4 Adds randomized maintenance rooms to convex station (#34866)
added maints
2025-02-04 15:58:30 -07:00
ToxicSonicFan04
8482767109 Omega Armory Restock (#34810) 2025-02-04 15:57:47 -07:00
Dinner
d9d451d3d8 Fix Oasis evac timer (#34849)
fix oasis evac timer
2025-02-04 15:57:13 -07:00
compilatron
26cff2c980 Plasma evac shuttle timer fix (#34847)
Update emergency_plasma.yml

Co-authored-by: jbox1 <40789662+jbox144@users.noreply.github.com>
2025-02-04 15:56:57 -07:00
Menshin
5af55bbf2b Dehardcoded Space Heaters UI window title (#34884) 2025-02-04 23:56:42 +01:00
SlamBamActionman
e58d031300 Hristov & .60 changes - Hristov Rework, Part 2 (#31662)
* Initial commit

* Updated values to reflect new resistances

* Review fixes

* Review fixes

* LINQ BEGONETH
2025-02-04 22:55:09 +01:00
PJBot
b5125f040c Automatic changelog update 2025-02-04 21:47:58 +00:00
slarticodefast
8035455022 Add binoculars (#34687)
* add binoculars

* tabs evil

* give one to warden

* buff
2025-02-04 22:46:49 +01:00
creamybag
11a4ed5439 creamy shyba (#839) 2025-02-04 23:35:48 +03:00
github-actions[bot]
a406b919f2 @TheShuEd has signed the CLA in crystallpunk-14/crystall-punk-14#839 2025-02-04 20:25:52 +00:00
Ed
e077ddefaf Update Dev.toml 2025-02-04 22:57:15 +03:00
Ed
b2234b7c4a Discord authentification (#819)
* Auth setup

* fixes

* messages

* adapt to new auth

* cvar fix

* generating link setup

* new version adapt

* fix

* Update DiscordAuthManager.cs
2025-02-04 22:44:22 +03:00
Ed
dd6ddf840b Merge branch 'master' of https://github.com/crystallpunk-14/crystall-punk-14 2025-02-04 19:42:24 +03:00
Ed
a2cd7754f7 Update Dev.toml 2025-02-04 19:40:21 +03:00
Ed
d1cb8584bc Update Dev.toml 2025-02-04 19:37:35 +03:00
ActiveMammmoth
6a017ef17b Mind Swap Fix (#33553)
* Stores owned by mind instead of body

* Requested changes, traitor uplink fixed

* Store, listings fixed and now use Entity<MindComponent>

* Removed duplicate code

* test change

* test change 2

* back to mind entityuid

* MilonPL requested minor changes

* ScarKy0 requested changes
2025-02-04 17:25:54 +01:00
PJBot
1d5b01190d Automatic changelog update 2025-02-04 16:12:55 +00:00
pubbi
a71a79d785 Fixed bola effect stacking (#34723) 2025-02-04 11:11:46 -05:00
Ed
543d45ee04 Normal quartz returns (#838)
* return of normal quartz

* Update furnace.yml
2025-02-04 17:57:05 +03:00
Killerqu00
e876befe0e Merge branch 'master' into DONOTMAPTEST 2025-02-04 12:56:47 +01:00
PJBot
d531a9db9c Automatic changelog update 2025-02-04 07:53:17 +00:00
Ps3Moira
b2a6d5c1b0 Cabinetification (#34293)
* Resprite Boxes and Icons + Remove Boxes

* Update Meta

* Update Flatpacks

* Update Shotgun Ammo Boxes

* Remove Leftover Ammo Box Icons

* Update Donk Pocket Boxes

* Update Briefcase

* Update Happyhonk + Remove Open Sprites

* Update Medal Case

* Update Cigarette Packs

* Update Cigarette Cartons

* Update Medkits

* fix positioning for medkits

* Update Junk Medkit

* Update Present

* Tweak Rad and Burn Medkits

* Tweak Briefcase

* Update Toolboxes

* Update Decoy Boxes

* Fix Meta for Healing toolbox

* Update Cow tool box

* Update Donut Box

* Removal of left over rubber bullet sprites and duplicate ammo box sprites

* Removal of Duplicate Ammo Boxes

* Update .20 rifle ammo box

* Update .35 ammo box + fix meta

* Update .45 magnum ammo box Sprites

* Update .25 caseless ammo

* Remove leftover box

* Update cargo_service.yml

* Fix Icon Cigs

* fix big .20 ammo box

* Update Black Cigs Pack

* Update Cig Placement

* Update Blue Cigs

* Update Cig Packs

* Re-Add Big Ammo box for the USA guns vending machine lol

* Remove 10x24 mention in migration.yml

* Update Big Cig Cartons

* Remove Toolbox Changes
2025-02-04 00:52:10 -07:00
PJBot
df56b67ba8 Automatic changelog update 2025-02-03 23:34:21 +00:00
Smith
2ffe539ba2 contrabandInventory Changes (Fixed) (#32934)
* Reimport of .yml files, edit to medidrobe.yml

* Fixed typo for "Richard" in AutoDrobe contrabandInventory

* contrabandInventory Revision

* Add a spare bible to PietyVend (#32363)

Update chapel.yml

* Bible to normal inventory, not contraband

* Balance changes based on maintainer feedback.

* VendoMat change to Proximity Sensor and Borg Arm.

* Revert "VendoMat change to Proximity Sensor and Borg Arm."

This reverts commit 44c68daaaedeea26f9376db7f65d1e01771a761e.

* PR Rebase, Fixing Reversion

* seeds.yml Bungo Seeds swapped for Tobacco Seeds.

---------

Co-authored-by: Jarmer123 <148848017+Jarmer123@users.noreply.github.com>
2025-02-03 15:33:14 -08:00
ActiveMammmoth
ca4e99b819 Store Test Change (#34844) 2025-02-03 17:11:06 -05:00
UpAndLeaves
a4599f6d60 fixed effect string typos (#34858)
fixed typos
2025-02-03 22:29:43 +01:00
PJBot
4476b1e64b Automatic changelog update 2025-02-03 21:23:30 +00:00
keronshb
3d6188c921 DSword Replacement - the Hypereutactic Blade (#32414)
* hypereutactic textures

* adds hypereutactic blade

* adjusts attack speed and damage

* adjust attack speed and adds movement modifier

* Adds structural damage

* Readjusts the attack rate to be 0.8

* Adds Hypereutactic blade to the upliink

* Adds use delay and structural damage, fixes disappearing wielded sprite

* Changes wideAngleAnimation to 180 and range to 2.5

* Adds copyright. Changes range to 2.0

* Required wield

* Changes reflect chance to 100%

* Comments for future todos

* Description update

* Removes duplicate mapping

* removes from uplink

* Reorder and remove indents
2025-02-03 22:22:21 +01:00
Ed
344d99dabb hunger damage experiment 2025-02-03 17:36:56 +03:00
Ed
3227459231 Merge branch 'master' of https://github.com/crystallpunk-14/crystall-punk-14 2025-02-03 17:36:23 +03:00
Ed
478b927e2b copper prices fix 2025-02-03 17:32:47 +03:00
Ed
4aea4b853c Minor procedural fixes pack (#837)
* demiplanE

* Update EntityTest.cs

* Update DungeonSystem.Rooms.cs

* Update EntityTest.cs
2025-02-03 17:09:09 +03:00
PJBot
f8c203ba0a Automatic changelog update 2025-02-03 01:05:11 +00:00
DieselMohawk
8b56f6f1e9 Security Shield Naming Structure Inconsistency Change (#34841) 2025-02-02 20:04:04 -05:00
slarticodefast
87fa6a3b74 Revert "Add taped logo back for 10th anniversary" (#34831) 2025-02-02 23:33:02 +01:00
SlamBamActionman
f25720124a Fix hitting through directional windows (and more!) (#34793) 2025-02-02 23:03:31 +01:00
pubbi
82bd0a291d Allowed windows to be properly clicked on (#34751) 2025-02-02 23:02:24 +01:00
Errant
f34233a074 HOTFIX revert lecter visual update #34589 (#34826) 2025-02-02 22:59:45 +01:00
Errant
7579620459 HOTFIX update staging submodule to 242.0.1 (#34833) 2025-02-02 22:56:16 +01:00
UpAndLeaves
20f5cbf3fd Fixed Wehxplosion yaml error (#34837) 2025-02-02 22:31:32 +01:00
PJBot
c52ff59e96 Automatic changelog update 2025-02-02 20:01:35 +00:00
ScarKy0
8d1a300b57 [Admin] Omni Accent Smite (#34824)
gods forgive me
2025-02-02 21:00:27 +01:00
Plykiya
75e469738c Fixes debug assertion crash when inserting cash (#34812) 2025-02-02 20:39:23 +01:00
Plykiya
28709fdc72 Fixes debug assertion thrown when chopping logs (#34814) 2025-02-02 20:39:02 +01:00
Plykiya
95b863dd2b Fixes debug assertion thrown when spiking with pills (#34813) 2025-02-02 20:38:34 +01:00
keronshb
c82f77ef07 Wizard Touch Spells (Smite, Cluwne's Curse, Slippery Slope) (#34531)
* Renames Smite Spells yml to Touch Spells and Renames Smite Spells region to the same

* Adds wizard clothes requirement to Smite. Adds Cluwne spell. Adds EnsureCompOnTouchSpellEvent and implements it in the magicsystem

* Adds Smite and Cluwne to the grimore and loc for them

* Adds Slippery Slope spell and SlipOnCollide

* Adds handled for comp spell event

* Removes super slippery

* Removes EnsureCompOnTouchSpell it was redundant with ChangeComponentsSpellEvent

* Makes requirement-free action for smite

* checks if we should be slipping what we touch

* Removes SlipOnCollide, adds negative speed for steptrigger

* Removes slip on collide adds negative speed for steptrigger
2025-02-02 20:23:41 +01:00
Utmanarn
2991f1ad40 Reworded the "SAY HEY LISTEN" silicon law (#34819)
* Changed law

Changed a must always law to have wording that does not encourage message spamming.

* Fixed a mistake

Forgot to remove the "YOU MUST ALWAYS" from the commit.

* Reworded the law

Reworded the law to be more open the other potential options.
2025-02-02 20:13:58 +01:00
Tayrtahn
eeccdbf038 Fix diona plushie bloom visuals (#34832) 2025-02-02 20:12:23 +01:00
Ed
c0275238ac Update CP14DemiplaneGeneratorDataComponent.cs 2025-02-02 15:30:34 +03:00
Ed
3437830a78 admin demiplanes catcher (#835) 2025-02-02 15:24:34 +03:00
Ed
445fd1e1b9 Update CP14ModularCraftPartPrototype.cs 2025-02-02 13:23:57 +03:00
Ed
b2a20da722 some sprite patch 2025-02-02 13:07:50 +03:00
metalgearsloth
26f6a15fbb Update submodule to 242.0.1 (#34817) 2025-02-02 13:44:53 +11:00
PJBot
67e66644f1 Automatic changelog update 2025-02-02 01:39:09 +00:00
Tayrtahn
a238f71540 Ghost orbit jitter fix (#34797)
* Only randomize orbit parameters once

* Revert "Only randomize orbit parameters once"

This reverts commit e828c51e66600bf11b66308169da1d1daf7501e3.

* Derive orbit properties from current time

* Derive orbit progress from current time

* Remove now-unused orbit animation

* Remove OrbitVisualsComponent.Orbit as it is no longer used

* Update AnimationPlayerSystem method calls to Entity<T> versions
2025-02-02 02:38:02 +01:00
PJBot
4864d4770e Automatic changelog update 2025-02-02 01:01:38 +00:00
Minty642
4aaa7baa7f Add Reagent gold and silver solification with frost oil (#33239)
* Add Reagent gold and silver solification with frost oil

* Update Resources/Prototypes/Recipes/Reactions/fun.yml

* Update Resources/Prototypes/Recipes/Reactions/fun.yml

* edit frostOil value

* Update Resources/Prototypes/Recipes/Reactions/fun.yml

* Update Resources/Prototypes/Recipes/Reactions/fun.yml

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-02-02 02:00:31 +01:00
Ed
a6262a471d Resprites + Satchels (#834)
* magic essence experiment

* demiplane key resprite

* some resprites

* guard commander cape

* vat and cauldron resprite

* flint resprite

* satchels!
2025-02-02 03:29:55 +03:00
PJBot
3fa83d8dad Automatic changelog update 2025-02-01 21:20:34 +00:00
ToxicSonicFan04
763136f09e Armory Packed update. (#34808) 2025-02-01 14:19:28 -07:00
Spessmann
6beb8e4d35 Randomized maints rooms (#33619)
* became real

* should fix it

* added moar
2025-02-01 17:52:32 +01:00
PJBot
ce10a1b8c6 Automatic changelog update 2025-02-01 15:21:08 +00:00
Boaz1111
db1b0a9144 Separates frost oil into coldsauce and frost oil (#34458) 2025-02-01 09:20:01 -06:00
Ed
8e1d310a8e Guildmaster YML implementation + Clothing pack (#832)
* banker clothing resprite

* dinazewwr

* commandant cape resprite

* guildmaster cloak

* Guildmaster loadout

* guildmaster job icon

* key locks work

* map update

* guildmaster keys

* guildmaster stamp

* update guildmaster house

* track demiplanes

* player death track

* localization

* guildmaster objective

* Update empire_orders.yml

* fix

* fix map
2025-02-01 17:52:01 +03:00
PJBot
c139701830 Automatic changelog update 2025-02-01 12:11:28 +00:00
NazrinNya
207aa5fb38 Replacing protein with razorium in flesh kudzu (#32821)
* Update kudzu.yml

* FleshKudzu also contains a little of protein now

* oop-

* add meat tag

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-02-01 13:10:20 +01:00
PJBot
79ef8a51d5 Automatic changelog update 2025-02-01 06:36:42 +00:00
ToxicSonicFan04
59e53dc025 Box Chemistry change (#34803) 2025-01-31 23:35:36 -07:00
PJBot
efa77f4f2a Automatic changelog update 2025-02-01 06:33:48 +00:00
Nox
9e9c9b94eb Marathon Armory Restock (#34798)
* Initial commit

* fixed a issue

* finished
2025-01-31 23:32:41 -07:00
PJBot
b61b24db47 Automatic changelog update 2025-01-31 23:40:28 +00:00
Nox
36225188d7 Rename shields (#34794) 2025-01-31 18:39:21 -05:00
PJBot
b33590c4b5 Automatic changelog update 2025-01-31 17:42:58 +00:00
themias
b2299bf0fa Update shutter sounds (#34774) 2025-01-31 18:41:51 +01:00
Ed
ca2e378c8a Update furnace.yml 2025-01-31 18:40:49 +03:00
Ed
3f70d8600c Fixes (#824)
* delete round seed

* delete worldEdge locale

* Update CP14BiomeSpawnerSystem.cs

* nails to 50 max stack

* wood planks stack increase

* flora material stack edit

* Update EntityTest.cs

* Update EntityTest.cs
2025-01-31 18:24:54 +03:00
āda
6a5a5c74cc Criminal records bugfix (#34747)
commit
2025-01-31 15:56:55 +01:00
Jessey van Hoeijen
c8c0821a23 Fix stunbaton component namespace (#34790)
* Fixed incorrect namespace

* .Components was weird so I removed it
2025-01-31 15:43:07 +01:00
slarticodefast
d45b713258 Merge staging into master (#34788) 2025-01-31 14:29:41 +01:00
Hannah Giovanna Dawson
60f531b637 #34771 Fix door system assuming all door layer states are in single RSIs (#34775)
* #34771 Fix door system assuming all door layer states are in single RSIs

* Delta confirmed monarch of sloggery

* Do a dirty, rotten web edit

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-01-31 13:46:35 +01:00
PJBot
9edfaa66b6 Automatic changelog update 2025-01-31 12:00:45 +00:00
SlamBamActionman
b07327cc2f Tweak pill eat delays (#34764)
Initial commit
2025-01-31 12:59:38 +01:00
Ed
b3eed32588 Workbench Refactor (#826)
* Workbench refactor

* fixes

* update all recipes protos

* scrap resprite

* scrap melting

* scrap weapon drop

* demiplane loot update

* weapon parts melting

* fix

* boilerplate

* material localization
2025-01-31 14:47:51 +03:00
FungiFellow
60c3c8f147 Removed MoMMI from AI name list (#34785)
Update ai.ftl
2025-01-31 13:53:30 +03:00
PJBot
1110397b30 Automatic changelog update 2025-01-31 07:24:11 +00:00
Nox
ef238200f5 Box Armory Restock (#34750)
* initial commit

* Initial commit

* fixed some things

* Finished changes
2025-01-31 00:23:03 -07:00
Nox
aa71ace43f Meta Station - Armory restock + fixes (#34717)
* Initial commit

* Updated

* Finished changes

* made the minefield signs outside sec much more visible to stop your skill issue.
2025-01-31 00:22:52 -07:00
github-actions[bot]
d2dd818b33 @KittenColony has signed the CLA in crystallpunk-14/crystall-punk-14#827 2025-01-31 01:19:14 +00:00
PJBot
b7d3c08ca5 Automatic changelog update 2025-01-31 00:11:43 +00:00
keronshb
6565ba52b2 Void's Applause (#34591)
* Adds single clap emote

* Adds missing single clap loc

* Adds void blink effects, sound, and sprite

* Adds VoidApplauseEvent and implements it into the Magic System and Grimoire

* Removes commented Spawn code in Shared Magic System. Adds comments to replace pointlight with a negative light in the future.

* Makes spells Mono

* Changes to swap positions.

* Makes Void Applause target body only

* Update Content.Shared/Magic/Events/VoidApplauseSpellEvent.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Content.Client/Magic/MagicSystem.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Resources/Audio/Effects/Emotes/attributions.yml

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Resources/Prototypes/SoundCollections/emotes.yml

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Content.Shared/Magic/Events/VoidApplauseSpellEvent.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Removes duplicate effect spawning from server

* Puts Void Applause effect on server, lets lizards hear clap

* Adds single clap to diona

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-01-31 01:10:35 +01:00
Zachary Higgs
abcd68273b Fake Mindshield Implant cleans itself up on draw (#34718)
* Implant cleans itself up on draw

- add an event to relay to an implant that it's being drawn,
to tell it to clean itself up

- Give Fake mindshield a cleanup method, to remove the component added
fixing a problem where the icon persists after implant draw

* Remove extra whitespace

* CR Switch to using ContainerRemovedMessage
2025-01-30 20:14:53 +01:00
nikthechampiongr
aa83689b1b Implement mrp rule changes pursuant to community votes (#34772) 2025-01-30 20:06:42 +01:00
PJBot
6b62257d32 Automatic changelog update 2025-01-30 17:49:17 +00:00
beck-thompson
dd252e6277 Fixed: Ore now correctly drops the right amount of ore (#34557)
Fixed bug
2025-01-30 18:48:11 +01:00
PJBot
992d69549d Automatic changelog update 2025-01-30 17:37:18 +00:00
K-Dynamic
1cbfc7d652 Minor shotgun changes and comments for future changes (#33512)
* kammerer ammo, firerate and comment

* bulldog description

* enforcer description and comment

* DB and sawn-off firerate parity, sawn-off comment

* description changes

* reduce kammerer firerate again
2025-01-30 09:36:12 -08:00
PJBot
5fbda2ab32 Automatic changelog update 2025-01-30 17:28:43 +00:00
BarryNorfolk
18592148f7 Add history tab to bounty console (#33932)
* Add struct for holding historical data on cargo bounties

* Add localisation strings for bounty history

* Add new XAML entry for display bounty history

* Expand cargo bounty menu to include tabs

* Ensure station databases hold historical bounty data

* Add to the bounty history when removing one from active

* Feed bounty history into cargo's bounty system

* Move tab title setting to constructor

* Remove redundant access specifications

* Remove un-needed override

* Fixup BountyHistoryEntry backing code

* Fix formatting in CargoBountyMenu

* Reformat BountyHistoryData

* Rework TryRemoveBounty to use new Entity type

* Add Enum for showing bounty results

* Rework look and feel of History tab

* Add visible text when no bounties have been completed yet

* Remove control

* Swap default to null

* Reverse ordering of bounties so last entry comes first

* Remove redundant Visible

* Move enum docs into the enum
2025-01-30 09:27:36 -08:00
Milon
5be5ee9832 fix BankClientComponent never updating (#33123)
* fix

* oh right
2025-01-30 17:49:03 +01:00
PJBot
d7d91ebf63 Automatic changelog update 2025-01-30 13:35:11 +00:00
sleepyyapril
5af13ae807 Fix Double Muzzle Flash (#33981)
* Pass user to effects to properly fix double muzzle flash.

* Use gun when user is null.

* Update MuzzleFlashEvent.cs

* Update MuzzleFlashEvent.cs

* Update GunSystem.cs

* Update SharedGunSystem.cs

* Update MuzzleFlashEvent.cs

* Update SharedGunSystem.cs

* Update SharedGunSystem.cs

* Update Content.Shared/Weapons/Ranged/Systems/SharedGunSystem.cs

Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com>

---------

Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com>
2025-01-30 14:34:05 +01:00
ScarKy0
ca297f576e Serializable emag flags (#34766)
* serializable idk

* guh
2025-01-30 14:15:01 +01:00
Ed
176267ef7b OOC Relay experiment (#821) 2025-01-30 15:42:03 +03:00
c4llv07e
dbbfab14dc More robust Particle Accelerator menu (retry) (#34037)
Particle Acceleratir fixed

Co-authored-by: VideoKompany <135313844+VlaDOS1408@users.noreply.github.com>
2025-01-30 13:24:55 +01:00
beck-thompson
bc1d6420af After getting banned, you now have to re-read the rules! (#33270)
* first commit

* opps

* Reset cooldown instead

* Added ccvar

* Not replicated!
2025-01-30 13:09:31 +01:00
PJBot
cd46a39358 Automatic changelog update 2025-01-30 12:07:48 +00:00
SpaceRox1244
cccdd8875e Adjust inventory size of ginormous scrap (#33454)
Adjusts the size of ginormous scrap to fit in bags of holding
2025-01-30 13:06:41 +01:00
PJBot
21ed0da697 Automatic changelog update 2025-01-30 11:35:39 +00:00
Velken
c360a97e3b Juice that makes you go boom (#34730)
* Juice that makes you go boom

* moved explosive juice to fun yml - fixed ExplosionReactionEffect.cs not having TileBreakScale parameter - made Drazil plushie major contraband (they are evil!!!!!)

* removed JASON!!!! JASOOON!!! JASON!!!

* don't do commits at 1am

* Update fun.yml

fix ident

* no more bullying the server (only 1 explosion)
2025-01-30 12:34:32 +01:00
Ed
8c42cdbbdf Stackable ore (#820)
* ore stacks

* Update ores.yml
2025-01-30 13:48:42 +03:00
TytosB
036bf9e857 Loop station minor tweaks (#34758)
* small fixes

* eee
2025-01-30 00:12:30 -07:00
Milon
3a51f11cb2 make RefreshOverlay default to the player session (#32354) 2025-01-30 16:09:25 +11:00
PJBot
f4c648f316 Automatic changelog update 2025-01-30 04:47:02 +00:00
August Sun
4085fe70e8 The Goliath Hardsuit (#34721)
* Entities for hardsuit and helmet, graph and crafting recipe; modifies goliath hide drop rate

* Added hardsuit sprites, corrected some crafting YAML

* fixed crafting recipe, adjusted resource requirements

* Added durathread material req

---------

Co-authored-by: august-sun <45527070+august.sun@users.noreply.github.com>
2025-01-29 20:45:56 -08:00
PJBot
163a55c1ff Automatic changelog update 2025-01-30 04:43:05 +00:00
Southbridge
1af53b1e8d Astro Asteroid Sand (#34463)
* Added astro asteroid sand

* fixed the stack name

* adjusted tile sprites for asteroid and ice

* Adjusted meta.json

* Realized the other tile sprites all have solid lines on their perimeters

* Update Resources/Prototypes/Stacks/floor_tile_stacks.yml

that works

Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com>

* Update tiles.yml

* Update Resources/Locale/en-US/tiles/tiles.ftl

Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com>

* adjusted the snow sprite

* Update meta.json

---------

Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com>
2025-01-29 20:41:58 -08:00
PJBot
a13eaa37f2 Automatic changelog update 2025-01-30 04:06:53 +00:00
ScarKy0
253a9fbdf1 Seperate EMAG into EMAG and Authentication Disruptor (#34337) 2025-01-29 23:05:47 -05:00
DR-DOCTOR-EVIL-EVIL
60e83376ef Update cigarette.yml (#34756)
simple change to one of Dan's Smokes that fixes a typo.
2025-01-29 20:42:22 -07:00
PJBot
e286baa3fa Automatic changelog update 2025-01-30 02:45:52 +00:00
Spessmann
a07df05858 New Highpop map: Convex recreational complex (#33346)
* start ig

* command work +AI

* finished bridge, added signs to departments

* engi partly done

* finish engi + atmos except for cams

* added med yippie

* carGODO

* nerd department finished

* se(x)c finish

* courtroom + service power

* man im tweaking out

* service propa done

* hallways

* added cams everywhere and named all the doors :pain:

* arrivals maints + exterior catwalk

* more maints

* voxob

* draft done

* holopadpilled + gaspipesensor based

* added convex name everywhere it needed to be

* nvm i guess we dont do oxford comma

* redid ALL THE HGOLOPADS FAAAAAAAAAAAAAAAAAAAAA

* Fix conflicts?

* ok let me try something

* this works right?

* atmos updated + jani lights

* uniform hallway tiles +roundstart TEG

* fixed some hidden atmos stuff

* Update map_attributions.txt

* :finnadie: no map review ...

* the fog is coming

* maints theater redone

* light dirt and the murder of most trims

* 💔

* decal based and tileoverlay pilled

* updated arrivals/library

* bungus

* yvgh

* 6 hours later...

* finished for real?
2025-01-29 19:44:45 -07:00
PJBot
54ce3d7d46 Automatic changelog update 2025-01-30 00:15:09 +00:00
Preston Smith
84328eee6b Syndicate and CentComm Radio Implanters (#33533)
* Add Syndicate Radio Implant

* Fix description grammar

* remove unused var

* Update - Small fixes

* Un mess with imports

* Remove unused tag

* Correction

* Clear lists instead of remove

* Update 0 check

* Add Centcomm implant

* Correct centcom channel

* Correct params

* No more crying

* Update Content.Shared/Implants/Components/RadioImplantComponent.cs

* Update Content.Server/Implants/RadioImplantSystem.cs

* Update Content.Server/Implants/RadioImplantSystem.cs

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-01-30 01:14:00 +01:00
slarticodefast
e938512713 Fix shuttle console angular velocity (#34748) 2025-01-30 10:24:46 +11:00
TytosB
9319e09984 reworking chem and adding psychology to loop (#34749)
* aaa

* little tweaks

* changed to grid and added to protos

* ccc

* we dont talk about it

* ddd

* aaa

* psychology real

---------

Co-authored-by: TytosB <dunalintytos@yahoo.com>
2025-01-29 15:07:46 -07:00
Ed
2383bfdf08 fix roles folders 2025-01-29 21:23:28 +03:00
Ed
0546a08087 Update mobs.yml 2025-01-29 21:10:28 +03:00
Ed
af2466f0fa Update mobs.yml 2025-01-29 17:47:09 +03:00
Nim
0463798b33 fix (#818) 2025-01-29 17:17:35 +03:00
Ed
da75258f9f Fix RoleTimeRequirement localization (#34735)
* fix job restriction localization

* Update Content.Shared/Roles/JobRequirement/RoleTimeRequirement.cs

* Update Content.Shared/Roles/JobRequirement/RoleTimeRequirement.cs

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-01-29 14:23:34 +01:00
lzk
467b68690b fix stop bleeding popup (#34729)
* fix stop bleeding popup

* add identity
2025-01-29 14:13:50 +01:00
metalgearsloth
5fe94f8811 Update submodule to 242.0.0 (#34739) 2025-01-30 00:01:21 +11:00
Killerqu00
32f7ea6c29 slight text adjustment 2025-01-29 13:24:14 +01:00
Leon Friedrich
3ad83378bb Update ScalingViewport for Engine PR (#28786) 2025-01-29 22:48:21 +11:00
Killerqu00
d15a770078 convert it to entity category 2025-01-29 12:22:38 +01:00
PJBot
786d3be881 Automatic changelog update 2025-01-29 10:36:29 +00:00
darkdan
c3f1f7158b Added some more borg names (#32502)
added a handful of new names
2025-01-29 13:35:22 +03:00
James Simonson
b9424386c7 Criminal Records Computer Better UX + Filtering (#32352)
* First pass at new Criminal Records Computer

need buttons to highlight.

* Filter status tabs/buttons now activate correctly via UpdateState

* Removed unneeded Directives

* Fix typo + undo VSCode changes

* Implement Emo Feedback

Loc NA and use inject deps
Cannot use inject deps on sprite system.

* try to undo vscode launch.json change

* Added requests + Filter dropdown list + jobs

Fixed maintainer fix requests,
Added Job to announcement channel output
Removed toggle buttons in-place of a dropdown list

* Fixed missed merge conflict

+ fixed an bug with filterstatus not showing on re-open ui

* Update criminal-records.ftl

Fixed lint error. whoops.

* Update Content.Server/CriminalRecords/Systems/CriminalRecordsConsoleSystem.cs

typo

Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com>

* impliment chromiumboy feedback

hopefully this will do it....

---------

Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com>
2025-01-29 13:34:49 +03:00
godisdeadLOL
aea4e3cdbd Sentient medibot now can inject (#32110)
medibot player injection

Co-authored-by: YourUsername <you@example.com>
2025-01-29 13:34:01 +03:00
Errant
a480c22381 Nukie briefing fix (#34737)
payloadpayloadpayloadpayloadpayloadpayload
2025-01-29 13:25:50 +03:00
slarticodefast
55ee0a44e0 Fix vulture spawning additional salvage debris (#34593)
fix vulture spawning additional salvage debris
2025-01-29 13:12:36 +03:00
PJBot
ebf045e3a3 Automatic changelog update 2025-01-29 10:12:14 +00:00
themias
8a12017cfd Fix thrust animation rotation (#34713)
* Fix thrust animation rotation

* directly update sprite instead
2025-01-29 13:11:08 +03:00
PJBot
f743ec14b1 Automatic changelog update 2025-01-29 09:05:54 +00:00
Southbridge
55bffa864a Nuke Timer MinimumTime (#34734)
* Implemented the thing

* Made requested changes
2025-01-29 10:04:45 +01:00
PJBot
1f57f0566e Automatic changelog update 2025-01-29 08:42:53 +00:00
Emisse
bde4e32734 drozd visual update (#34574)
* drozd visual update

* fix wielded sprotes

* update sprotes
2025-01-29 01:41:45 -07:00
TytosB
bb99ff2f9d Buff savlage vault-medium-1's loot (#34732)
* aaa

* little tweaks

* changed to grid and added to protos

* ccc

* we dont talk about it

* ddd

* aaa

---------

Co-authored-by: TytosB <dunalintytos@yahoo.com>
2025-01-28 23:26:56 -07:00
TytosB
565ba4ad85 New salvage ruin: the ruined prison ship (#34651)
* aaa

* little tweaks

* changed to grid and added to protos

* ccc

* we dont talk about it

* ddd

---------

Co-authored-by: TytosB <dunalintytos@yahoo.com>
2025-01-28 22:14:39 -07:00
compilatron
67812cefad Removes radioactive suppermatter from Plasma Station (#34726)
Removes radioactive suppermatter

Literally 1984 can't have shit on SS14 e.t.c. e.t.c.

Co-authored-by: jbox1 <40789662+jbox144@users.noreply.github.com>
2025-01-28 19:21:02 -07:00
Ed
ad9813cace ice caves demiplane (#817)
* ice caves demiplane

* more things can spawn on snow

* Update base.yml

* fix guidebook quartz

* ice island demiplane

* xeno turret demiplane mobs
2025-01-29 00:48:11 +03:00
Orange-Winds
d1c98b0399 Oasis: add some emergency O2/N2 lockers (#34715)
Added O2, N2, and Fire lockers to Oasis station as per discussions in the issue thread

Co-authored-by: Orange-Winds <sebastian.pelka@hotmail.com>
2025-01-28 13:48:56 -07:00
Alfred Baumann
afb884b407 Add disposal units to marathon chapelroid (#34709)
add disposal units to marathon chapelroid
2025-01-28 13:44:57 -07:00
PJBot
b422d08cc9 Automatic changelog update 2025-01-28 18:56:16 +00:00
K-Dynamic
c71a995555 Stun baton precise attack thrust animation (#34693)
use weaponarcthrust instead of wide swing on single attack
2025-01-28 19:55:08 +01:00
PJBot
f69f5c1d01 Automatic changelog update 2025-01-28 17:32:19 +00:00
ArtisticRoomba
2e03ef1dfb Buff frezon to acceptable values, pending a frezon rework (#34049)
buff frezon
2025-01-28 18:31:10 +01:00
Ed
63e03ae7af unique quartz energy crystals 2025-01-28 20:29:50 +03:00
Killerqu00
02f7dad6f3 Thou shall not map items with "do not map" suffix 2025-01-28 17:42:17 +01:00
Ed
2bb465cb8b Different crystals type update (#816)
* crystals update

* fixes

* fixes

* hehehe
2025-01-28 18:05:15 +03:00
Ed
42627a0c33 Random content (#815)
* demiplane crystal sprite update

* fix demiplane astral haze vanilla

* fix infinity money stacking

* rabbits outbreak!

* fix meta

* fix rga

* fix CLRF

* move subterranean leap action to actions folder

* Update audio.yml

* Update natural.yml

* restore lzk commit

* fix endscreen text

* fix goblin displacement, fix #809

* Update kudzu.yml
2025-01-28 13:04:10 +03:00
ArtisticRoomba
bd34568411 Fix airsensors not having a nitrogen threshold (#34689) 2025-01-28 10:44:56 +01:00
Emisse
6287cd86af bagel update (#34690)
* bagel update

* fixe

* move tesla gen
2025-01-27 22:00:57 -07:00
Emisse
7594ed5ae2 loop update (#34688)
loop loot gone
2025-01-27 20:30:14 -07:00
TytosB
3d3b95a1eb reworking the chunked telecomms salv ruin (#34529)
* aaa

* bbb

* ccc

* ddd

* switched to grid

* pain

---------

Co-authored-by: TytosB <duanlaintytos@yahoo.com>
2025-01-27 19:48:06 -07:00
PJBot
f42ed326a6 Automatic changelog update 2025-01-28 02:38:52 +00:00
Zachary Higgs
c5045883ac Fake mindshield componentry and Implanter (#34079)
* Fake Mindshield (With some bad sprites)

- Add FakeMindshield System and Component

- Add FakeMindsheildImplantSystem and Component

- modify ShowMindShieldIconsSystem to check for FakeMindshields

- add all supporting yaml for the Implants, action and uplink

- add loc file stuff

- add unfinished sprites

* Cleanup, add to thief toolbox, remove metagame

- Move Implant sameness check to AFTER the implant DoAfter
to prevent instant identification of Deception Implants

- cleanup the systems and components

- add the fake mindshield to the Thief toolbox

* part 1 of fixing the folder problem

* Make the fakemindshield sprite folder lowercase

* CR - Move ImplantCheck into shared, cleanup

- Moved ImplantCheck and eventsubscription into Shared

- Remove Client/Server extensions of FakeMindshieldImplantSystem and
FakeMindShieldSystem and make shared Sealed

- make OnToggleMindshield Private, use the event!

* CR - Cleanup extra lines, fix some Prototype

- cleaned up extra liens in ImplanterSystem and
SharedFakeMindshieldSystem from when i was developing

- Uplink catalog no longer lists the implant in 2 spots,
only implants now, also uses the On state action icon

- added a comment about why it's reraising the action event
rather than directly interacting with the FakeMindshield Component

* Fake Mindshield CR:

- Added a comment about IsEnabled

- moved OnFakeMindShieldToggle to Entity<> from Uid, Comp

- fixed some formatting in uplink_catalog

* CR - Add a bit more comment
2025-01-27 18:37:46 -08:00
Southbridge
c212273301 Amber Station Stuff (#34686)
* Removed salv upper docking airlock, gave south west solars some uranium glass.

* Routed HV wire through maints more, gave disposal blast doors a lever, added beacons and signs to escape pods
2025-01-27 17:54:48 -07:00
PJBot
18cc84a4a8 Automatic changelog update 2025-01-27 23:21:52 +00:00
SlamBamActionman
5c782d3028 Add conditional camera offset based on cursor - Hristov Rework, Part 1 (#31626) 2025-01-28 00:20:45 +01:00
metalgearsloth
3e091c4dfa Storage sidebar fix (#34680) 2025-01-28 10:09:52 +11:00
Alfred Baumann
69eccc4e92 Add more escape pods on Packed (#34628)
* add escape pods north and south of station

* move south escape pod a bit to the east
2025-01-27 16:03:40 -07:00
NakataRin
cab98717ed Omega: fix cryo pipe (#34663)
fixed the freezer pipe in cryo room
2025-01-27 16:02:45 -07:00
PJBot
0b78e17c30 Automatic changelog update 2025-01-27 19:43:34 +00:00
ArtisticRoomba
98c606d760 Engineering guidebook megaupdate v2 (#33062)
Significantly updates the Engineering guidebook (more explicitly the Atmos section) to have a lot more relevant and useful information.

Right now engineering has been getting update after update with no real change to the relevant guidebook entry. This has lead to a lot of out of date information and bad practices being prevalent in the guidebook, something that pains me to read.
2025-01-27 11:42:27 -08:00
PJBot
24486da85b Automatic changelog update 2025-01-27 18:49:55 +00:00
August Sun
be5b20e416 Added the ability for pAIs and station maps to be stored in engineering belts (#33048)
Co-authored-by: august-sun <45527070+august.sun@users.noreply.github.com>
2025-01-27 19:48:44 +01:00
eoineoineoin
b1f83fb707 Make crew monitor update blips at consistent rates (#32555) 2025-01-27 18:37:35 +01:00
Milon
d1b2884028 update .editorconfig (#34677) 2025-01-27 18:10:26 +01:00
Ed
d3a5d232ac Update blacksmith.yml 2025-01-27 18:42:44 +03:00
Ed
25fba3036a Revert "Fix match box" (#34681)
Revert "Fix match box (#34632)"

This reverts commit 88456a4a8c.
2025-01-27 17:27:58 +03:00
Ed
af182db79e Another assets relicense (#814)
* TheShuEd assets relicensing

* Max Gab mass relicensing

* omsoyk mass relicensing

* Prazat mass relicense

* Jaraten mass relicensing

* Update meta.json

* jaraten part 2

* finalize

* validation

* unrelated fixes

* Revert "jaraten part 2"

This reverts commit b39ee0cdb9.

* Revert "Jaraten mass relicensing"

This reverts commit 44febae380.

* Revert "validation"

This reverts commit 3d2f388f47.

* Revert "finalize"

This reverts commit 775f21a18d.

* final fix
2025-01-27 16:03:13 +03:00
PJBot
cf40804fb8 Automatic changelog update 2025-01-27 12:45:23 +00:00
metalgearsloth
5733b47f06 Add puddle drawdepth (#32369)
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-01-27 23:44:16 +11:00
metalgearsloth
79f8ea0572 Update submodule to 241.0.0 (#34678) 2025-01-27 21:53:30 +11:00
PJBot
66d979462c Automatic changelog update 2025-01-27 10:35:27 +00:00
Coolsurf6
012c835559 Added Pain Numbness Trait (#34538)
* added pain-numbness component and system

* added numb as a trait that pulls the pain numbness component

* removed new event as mob threshold event as already being fired

* checked for MobThresholdsComponent first before running VerifyThresholds

* refacted force say to using LocalizedDatasetPrototype and added numb messages

* added severity check alert

* added comment for BeforeForceSayEvent

* removed space formatting

* changed Cancelled to CancelUpdate, fixed spacing and added two more damage-force-say-numb

* changed prefix damage-force-say-numb to 5 (whoops)
2025-01-27 11:34:20 +01:00
PJBot
1b9d84a16e Automatic changelog update 2025-01-27 10:30:57 +00:00
metalgearsloth
fd25dac720 Storage UI V2 (#33045) 2025-01-27 21:29:51 +11:00
kosticia
276ec745fe Hi-viz vest now actually hi-viz (#34087)
* 27-12-2024-light-hi-viz

* 28-12-2024-meta-fix
2025-01-27 01:08:59 -08:00
PJBot
5388414da7 Automatic changelog update 2025-01-27 08:31:38 +00:00
Helm4142
88456a4a8c Fix match box (#34632)
FixMatchBox

Now you can't put anything but matches in a box of matches.

Co-authored-by: Helm4142 <Helm4142@users.noreply.github.com>
2025-01-27 19:30:31 +11:00
Southbridge
bbad147973 fixrotations - Modified Targetted Entities (#34638) 2025-01-27 18:48:16 +11:00
PJBot
f9c74f3622 Automatic changelog update 2025-01-27 07:41:29 +00:00
ArtisticRoomba
3e346019ff Adds better description to pneumatic valve and build menu description (#32655)
* adds description to pneumatic valve and build menu description

* Change one atmosphere to kPa
2025-01-27 08:40:22 +01:00
ArtisticRoomba
c1456e0508 add a chem dispenser to the nukie planet (#34674)
* add a chem dispenser to the nukie planet

* begone test fail
2025-01-27 00:10:22 -07:00
PJBot
5b6ef128dd Automatic changelog update 2025-01-27 07:08:51 +00:00
compilatron
8ba419320f Plasma station patch 1 (#34602)
* Plasma Station initial commit

* Map fixes 1

Expanded science's SMES array
Added advanced SMES
Redone stamped documents with custom stamps
Expanded atmospherics with more storage tanks
Added status displays
Add missing beacons to solars
Replaced the passive gates in science with valves
Removed protolathe in engineering
Added guitar to CE office
Replaced throngler plushie with weh cloak
Add a lattice tile outside the atmos burn chamber and storange tanks
Added atmos network monitor in bridge

* Add cargo and emergency shuttle

* Updated maps

* Add plasma to map testing list

* Map fixes 2

Reworked pipenets to not go under walls
Redid salvage and disposals
Reworked the bar to include a new bar extension facing the pool
Replaced arrivals cryo with an arcade
Replaced the toilets in the service plaza with cryo
Removed the cryo in dorms
Added more details to hallways
Redid tools room to include a front desk for the janitor closet
Reconnected sci to power roundstart
Removed some unideal spawns
Expanded the TEG airlock to be 2x3 instead of 1x3
Reduced the size of the SMES bank from 10 to 6
Disabled the plasma miners (downstreams or admins can re-enable them)
Replaced illegal maint items

* Fixes a 6 pack destroying the universe

Ok maybe cracking a cold one with the boys wasn't a great idea.

* Map fixes 3

* Quick research assistant fix

* Map fixes 4

* Map fixes 5

* webedit go brrrt

* Map fixes 6

* Map fixes 7

* Map fixes 8

* Fixes non-existent object

It's amazing this game runs at all

* Map fixes 9

* update pools

* Map fixes 10

* forgot to clear my multitool

I love mapping I love mapping I love mapping I love mapping I love mapping

* Tweaked player counts

* Update population caps

Removed population cap of 60 players to make plasma into a highpop map - it's that easy!

* Map fixes 11

* Map fixes 12

* Map fixes 13

* Map fixes 14

Now it's personal

* Map fixes 15

---------

Co-authored-by: jbox1 <40789662+jbox144@users.noreply.github.com>
Co-authored-by: Emisse <99158783+Emisse@users.noreply.github.com>
2025-01-27 00:07:44 -07:00
Dinner
06a2dca695 Fix mv cable crate typo (#34673)
fix mv cable crate typo
2025-01-27 07:58:40 +01:00
Southbridge
61cd1f6880 Box Station Changes (#34655)
* Various changes

* Implemented a bunch of changes Emisse wanted, finished up all my atmos changes I wanted to make as well

* Added reporter to prototype, and fixed dirt

* Resolved outstanding issues

* Fixed a floating camera

* Added cameras to TEG, and some minor changes
2025-01-26 23:30:36 -07:00
Southbridge
cc4f9dd4b0 Amber Station Changes (#34656)
* various changes

* Increased player limit

* slight modification

* Followed proper yaml formatting, increased lawyers
2025-01-26 23:30:25 -07:00
ArtisticRoomba
65fb71e53a Reroute Meta station power, engineering cosmetic changes, minor fixes (#34669)
* reroute meta power plus cosmetic fixes

* fix a lot of other things

* make changes from conflict
2025-01-26 23:30:12 -07:00
SlimSlam
e464736ae6 Fland Fix (#34670)
Update fland.yml
2025-01-26 23:29:45 -07:00
PJBot
7d0b1357cd Automatic changelog update 2025-01-26 23:40:34 +00:00
Coolsurf6
6240b9d774 Added Unused HoS's Flask to HoS locker (#34658)
added hos flask to locker spawn
2025-01-27 00:39:27 +01:00
Ed
0e6082cd9f spells mini tweak 2025-01-26 21:11:13 +03:00
github-actions[bot]
b92de3d768 @TheShuEd has signed the CLA in crystallpunk-14/crystall-punk-14#734 2025-01-26 14:43:02 +00:00
github-actions[bot]
d549098641 @Nimfar11 has signed the CLA in crystallpunk-14/crystall-punk-14#813 2025-01-26 14:14:04 +00:00
PJBot
f0652d8e9a Automatic changelog update 2025-01-26 14:02:42 +00:00
CaasGit
2a632b21b0 New solar sprites, new solar panel upgrades, and some solar panel fixes. (#29224)
* New solar sprites, new solar panel upgrades, and some solar panel fixes.

This adds and changes a few things for solar panels!

* New sprites for all solar panels and all related states.
* Move from xform.WorldRotation to _xformSystem.SetWorldRotation within
  the solar code.
* Few random fixes that Rider suggested as warnings.
* Solar Tracker Electronics was using what looks like to be the airlock
  controller electronics, so that's now updated to something a bit more
  realistic. It also uses the engineering circuit sprite instead of the
  generic
* New Solar Panels! Adds Plasma and Uranium Glass solar panels. These
  can be constructed by adding the respective glass to the panel. Plasma
  is a slight increase of power and health, and uranium is double the
  power and health of glass. Thus giving engineers something to update
  if they want to use solar panels and possibly giving small outposts
  a way to make a bit more power without a large and complex power
  setup.

* Add in solar sprites that were not in the meta file.

* Updated sprites based on feedback.

* Fix the rotation of the solar panel sprites.
2025-01-26 15:01:34 +01:00
Ed
011104816a Update cla.yml 2025-01-26 16:21:02 +03:00
Ed
00eedea77e Update cla.yml 2025-01-26 16:14:12 +03:00
Ed
a9a2372ba8 Update cla.json 2025-01-26 16:09:39 +03:00
Ed
14930094d7 Merge branch 'master' of https://github.com/crystallpunk-14/crystall-punk-14 2025-01-26 16:05:23 +03:00
Ed
b0189002e8 Update cla.yml 2025-01-26 16:04:48 +03:00
Ed
c670b79fd0 Update guildmaster.yml (#810) 2025-01-26 15:57:44 +03:00
github-actions[bot]
d43b67c6d4 @TheShuEd has signed the CLA in crystallpunk-14/crystall-punk-14#810 2025-01-26 12:54:43 +00:00
github-actions[bot]
58db8c4699 Creating file for storing CLA Signatures 2025-01-26 12:53:32 +00:00
Ed
12edd8f023 Create cla.yml 2025-01-26 15:49:12 +03:00
Ed
852e19601a license part 2 2025-01-26 15:34:52 +03:00
Ed
e5c8256cfa license part 1 2025-01-26 15:33:18 +03:00
github-actions[bot]
2214857809 Update Credits (#34644)
Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>
2025-01-26 03:11:00 +01:00
Ed
2201bb70dd end OBT 2025-01-26 00:10:08 +03:00
Ed
72279cee6b english OBT 2025-01-25 19:51:24 +03:00
Ed
f2bfeefcae Guildmaster + Comoss update (#808)
* setup guildmaster job

* divide artisans and adventurer departments

* comoss tavern update

* Update comoss.yml
2025-01-25 17:47:17 +03:00
Nim
918c7d1e3b Pies (#794)
* pie

* qwe

* recipe

* Solution

* dough

* some tweaks

* fix crafting bugs

---------

Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
Co-authored-by: Ed <edwardxperia2000@gmail.com>
2025-01-25 14:40:16 +03:00
Milon
ff27555b47 display the current version in the changelog window (#34556)
* just works first try

* introduce more magic numbers into the codebase

* idiot doesnt know the difference between AND/OR
2025-01-25 12:21:52 +01:00
lzk
d41072849b delete radstorm locale (#34630) 2025-01-25 12:57:53 +03:00
Ed
65faa9ae63 fix ice wall sprite 2025-01-25 02:43:16 +03:00
Ed
62658f5017 ice block window 2025-01-25 01:40:05 +03:00
Deerstop
e1291d035f Elkridge Depot fixes and changes (#34539)
* fixed grav gen room, gave atmos room to branch off, replaced AME controller crate with AME controller

* added rust to maints, expanded atmos, expanded bar, expanded cap bedroom, fixed some tiles under doors, removed some gamer loot

* removed interrogator lamp and some more gamer loot

* fixed some more tiles under doors, replaced intercomall with intercomcommand in bridge and vault

* added clothing drobes to arrivals, added bin to HoP, more stuff i forgot

* i forgot to move the file from /bin to /resources...
2025-01-24 13:24:46 -07:00
Ed
2de94ea8b2 Update SharedProjectileSystem.cs 2025-01-24 23:18:26 +03:00
Ed
2ee1716a85 fix role restriction 2025-01-24 22:43:04 +03:00
Ed
fb604d1e08 fix CLA licensing 2025-01-24 22:02:46 +03:00
Ed
403344fd46 Ice spectre mob + jobs playtime requirement increase (#806)
* increase roles playtime requirements

* ice spectre
2025-01-24 21:56:30 +03:00
PJBot
0707ee5fa3 Automatic changelog update 2025-01-24 06:59:40 +00:00
Errant
052be81f2e Replace starter borg brain with Positronic (#34614)
THE FLESH IS WEAK
2025-01-23 22:58:34 -08:00
Ed
fdca66be06 update species guidebook 2025-01-24 09:58:16 +03:00
PJBot
cc24164520 Automatic changelog update 2025-01-24 04:31:54 +00:00
Velken
613e710c76 Moved Cyborg Recharging Circuit Board from Lathe to Circuit Imprinter (#34612)
Moved Cyborg Recharging Cirbuit Board from Lathe to Circuit Imprinter
2025-01-23 21:30:47 -07:00
PJBot
05ed43fcfc Automatic changelog update 2025-01-24 03:57:41 +00:00
JustinWinningham
2580a21471 Renaming sexy mime and clown mask (#34258)
* Renamed sexy clown and mime mask and removed lusty xenomorph poster.

* removing odd file changes. not sure why these were edited at all.

* gaaaahhh

* removed some of the old templates

* Renaming sexy mime and clown instances.

* removed unwanted gitignore edit

* Renaming sexy clown and sexy mime mask and
Removing lusty exomorph poster.

* Remove lusty xenomorph poster.

* reverted changes to maps files, actually. Other contrib is learning, appologies for excessive commits

* requested changes

* lusty migration removal

* dirty hanging whitespace

* correct date format comment

---------

Co-authored-by: NathanielJ14 <nathanielalbert1202@gmail.com>
2025-01-23 19:56:33 -08:00
Ignaz "Ian" Kraft
371b1f8012 replace all instances of "department-{id}" with department.name (#34607)
replace all instances of "department-{id}" with department.name"
2025-01-23 19:46:32 -08:00
Nox
5e7cc99555 Small fixes for Meta station (#34613)
* Fixed a few minor things, removed salvage's shuttle parts (sorry), added more equipment to armory.

* Added back salvage shuttle equipment, now in a crate

* Fix
2025-01-23 16:26:48 -07:00
PJBot
7f02efc858 Automatic changelog update 2025-01-23 21:40:06 +00:00
War Pigeon
7168de6a20 Make radioactive material radioactive (#34436)
* Make radioactive material radioactive

* Increase the slopes of item uranium

No free power for engineering

* Glowing uranium

* Revert "Increase the slopes of item uranium"

This reverts commit 2acbda26

* Nerf Wall Rocks
2025-01-23 22:39:00 +01:00
PJBot
0402149801 Automatic changelog update 2025-01-23 21:12:38 +00:00
Ed
f7928371e9 C4 Helmet (#34076)
* worn bomb

* Update meta.json

* Update meta.json
2025-01-24 00:11:31 +03:00
Ed
cc924a2478 Fix some bugs (#805)
* fix buckling from fences

* fix #804
2025-01-23 22:47:49 +03:00
Ed
3f84a19ff0 Elf mana spell rework + magic damage popups (#802)
* fix #793

* safe elf mana. Fix #728
2025-01-23 17:20:03 +03:00
PJBot
b248921972 Automatic changelog update 2025-01-23 14:02:51 +00:00
Ignaz "Ian" Kraft
033f8444ba added missing allowed department to the restricted severity (#34558)
* added missing allow job to the base restricted severity

* no need to make a list

* no more linq in ContrabandTest

* less nesting in ContrabandTest
2025-01-23 09:01:45 -05:00
PJBot
bc5812dd7b Automatic changelog update 2025-01-23 13:02:29 +00:00
K-Dynamic
9bd8b8950b Return Drozd full-auto and semi-auto firing modes (#34604)
return drozd full auto and firerate, arrange available modes in alphabetical order
2025-01-23 14:01:18 +01:00
PJBot
713d4515d6 Automatic changelog update 2025-01-23 12:18:05 +00:00
Fildrance
68b0dfbc02 Feature/make radial menu great again (#32653)
* it works! kinda

* so it works now

* minor cleanup

* central button now is useful too

* more cleanup

* minor cleanup

* more cleanup

* refactor: migrated code from toolbox (as it was rejected as too specific)

* feat: moved border drawing for radial menu into RadialMenuTextureButton. Radial menu position setting into was moved to OverrideArrange to not being called on every frame

* refactor: major reworks!

* renamed DrawBagleSector to DrawAnnulusSector

* Remove strange indexing

* Regularize math

* refactor: re-orienting segment elements to be Y-mirrored

* refactor: extracted radial menu radius multiplier property, changed color pallet for radial menu button

* refactor: removed icon backgrounds on textures used in current radial menu buttons with sectors, RadialContainer Radius renamed and now actually changed control radius.

* refactor: in RadialMenuTextureButtonWithSector all sector colors are converted to and from sRGB in property getter-setters

* refactor: renamed srgb to include Srgb suffix so devs gonna see that its srgb clearly

* fix: enabled any functional keys pressed when pushing radial menu buttons

* fix: radial menu sector now scales with UIScale

* fix: accept only one event when clicking on radial menu ContextualButton

* fix: now radial menu buttons accepts only click/alt-click, now clicks outside menu closes menu always

---------

Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>
2025-01-23 13:16:58 +01:00
PJBot
f186838544 Automatic changelog update 2025-01-23 10:09:47 +00:00
Ignaz "Ian" Kraft
39c1737902 pluralize the job name in the contra description (#34559)
* pluralize the job name in the contra description

* pluralization specific to contraband descriptions
2025-01-23 11:08:40 +01:00
Ed
a91f3c8793 safe zones 2025-01-23 12:17:17 +03:00
Southbridge
9944076227 Box Station - Update (#34605)
* Various changes

* Implemented a bunch of changes Emisse wanted, finished up all my atmos changes I wanted to make as well

* Added reporter to prototype, and fixed dirt

* Resolved outstanding issues

* Fixed a floating camera
2025-01-23 02:12:22 -07:00
PJBot
7db3595fbc Automatic changelog update 2025-01-23 06:03:56 +00:00
Emisse
cb5e79809e lecter visual update (#34589) 2025-01-23 17:02:49 +11:00
juliangiebel
26fe0292c4 Update da packages 2025-01-23 01:16:07 +01:00
PJBot
b4fa49af55 Automatic changelog update 2025-01-22 23:55:12 +00:00
pathetic meowmeow
85da2351c8 Give the chef access to cloth boxes (#34403)
* Give the chef access to fiber bags

* Update Resources/Prototypes/Entities/Objects/Consumable/Food/Containers/box.yml

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-01-23 00:54:03 +01:00
Myra
741514968d Update wizden config to disallow multiple connections to multiple wizden servers (#34584) 2025-01-23 00:39:13 +01:00
Ed
86811a93b2 healing staff remove from loadouts 2025-01-23 00:10:30 +03:00
Ed
cc7fadf45f fix 2025-01-23 00:05:21 +03:00
Ed
2962085b9a Modular hammers (#792)
* modular hammer

* QoL modular assemble

* remove gattle big hammer

* crossbow crafting
2025-01-22 23:53:36 +03:00
Errant
ee7f98a1a7 remove tropico from devmap (#34585) 2025-01-22 20:20:08 +01:00
Ed
fc14c111aa Update demiplane.yml 2025-01-22 17:53:47 +03:00
Ed
e08705535f Update iron_grille.yml 2025-01-22 16:44:39 +03:00
Ed
12225eb37b comoss update, quiver in loadouts 2025-01-22 16:34:35 +03:00
Ed
1bffc4b6aa Merge pull request #784 from Nimfar11/bow-and-quiver
Bow and sprite quiver
2025-01-22 14:31:42 +03:00
Nimfar11
19d23e26ba craft 2025-01-22 13:21:52 +02:00
Ed
4e62349c0d Update anvil.yml 2025-01-22 13:54:52 +03:00
Ed
4aebd6ff98 Merge pull request #789 from crystallpunk-14/ed-22-01-2025-workbench-many
Workbench support multiple result
2025-01-22 13:53:03 +03:00
Ed
37ad1ee518 Merge pull request #790 from crystallpunk-14/ed-22-01-2025-double-upstream
Fix upstream
2025-01-22 13:52:46 +03:00
Ed
7d26a26547 Merge remote-tracking branch 'upstream/stable' into ed-22-01-2025-double-upstream
# Conflicts:
#	Content.IntegrationTests/Tests/PostMapInitTest.cs
#	Content.Server/Administration/Systems/AdminSystem.cs
#	Content.Server/GameTicking/GameTicker.Spawning.cs
#	Content.Shared/Preferences/HumanoidCharacterProfile.cs
#	LICENSE.TXT
#	Resources/Locale/ru-RU/administration/commands/babyjail.ftl
#	Resources/Maps/Shuttles/emergency_elkridge.yml
#	Resources/Prototypes/Entities/Mobs/Customization/Markings/human_hair.yml
#	Resources/Prototypes/Maps/Pools/default.yml
2025-01-22 13:46:46 +03:00
Ed
32e00d38a1 Update workbenchs.yml 2025-01-22 13:22:56 +03:00
Ed
84edd8ea03 multiple workbench results 2025-01-22 13:14:47 +03:00
Emisse
3499b47465 bagel update (#34572)
* bagel update

* Decal fault tolerance

* Also fix writes

* fix mv cable, decal issues, yar

* fix a floor tile and some other shit

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2025-01-21 22:48:41 -07:00
slarticodefast
20acef16ee Merge stable into master (#34564) 2025-01-22 00:53:05 +01:00
PJBot
ef24e4b070 Automatic changelog update 2025-01-21 23:24:53 +00:00
Pieter-Jan Briers
71c9dfc9ea Add system to kick people if they connect to multiple servers at once. (#34563) 2025-01-22 00:23:47 +01:00
Errant
ae213066b1 HOTFIX Admin playerlist character update fix (#34560)
fix IdentityChangedEvent subscription
2025-01-21 23:48:07 +01:00
Nim
988ab82208 Apple (#787)
* bread

* apple

* sprite

* no bread

* eee
2025-01-22 00:06:31 +03:00
Ed
ca1281fcb3 Merge branch 'master' into bow-and-quiver 2025-01-22 00:01:44 +03:00
Ed
f298396fe4 Upstream sync (#786)
* Box Station - Dechristmassified (#34135)

* dechrismassified

* removed camera from shower

* Marathon Station - Dechristmassified (#34136)

* dechristmassified

* further dechristmassified

* Loop Station Decal and maints additions (#34103)

* many changes

* contentingregrationtests

* serialized invalid removed

* blank

* "Changes and fixes as suggested"

* blank

* blank

* added desk bells

* engi rework rework rework

* added gate to content integration

* tweaks

* aaa

* bbb

* added holopads

* ccc

* Update default.yml

* hotfix

* aaa

* bbb

* many many tweaks and fixes

* aaa

* decals and maints

* aaa

* bbb

* ccc

---------

Co-authored-by: Emisse <99158783+Emisse@users.noreply.github.com>

* Rename cryobed yml file (#34134)

renamed cryopod.yml to cryogenic_sleep_unit.yml

* Cog update (not very merry) (#34144)

removed christmas merry

* bagel update (#34145)

* Add hair pulato (#34117)

* add sprite pulato

* update

* add pulato hair

* add pulato hair

* add pulato hair

* update meta "pulato"

* Automatic changelog update

* Holopad UI tweak for incoming calls (#34137)

* Initial commit

* Update

* Comment correction

* Minor margin increase

* Holopads no longer log broadcasted speech and emotes in the chat (#34114)

Initial commit

* Automatic changelog update

* Fixes borgs not being able to check their laws in crit (#34133)

* fix

* fix2

* Add contraband parent to laser gun safe (#34132)

* Automatic changelog update

* Add Holopad Circuit Board to A/V Communication Technology (#34150)

Added the holopad circuit board to the AV Communication technology and circuit imprinter lathe.

* Automatic changelog update

* Fix disposal signal routers sprites (#34139)

* Fix disposal signal routers sprites

* Remove old shitcode

* Automatic changelog update

* Meta station overhaul (#33506)

* added mail, moved some things around, and fixed a lot of APCs

* fixed my mistakes

* Fixed a few mistakes and AI camera names

* Redid south medbay and more wiring

* Finished sci overhaul, and fixed all issues that I could find.

* rebuilt botany, removed vox box, fixed all known issues.

* Overhauled security

* Minor commit as I prepare to update my copy

* Rebalanced role counts

* Final changes, ready for review!

* Emisse and other people fixed issues with the station

* Finalized changes (for real this time)!

* Standardize shotgun ammo in storagefills (#34156)

shotgun ammo changes

* Automatic changelog update

* meta update (#34158)

* Amber Station Adjustments (#34126)

* Made a couple fixes to various decals, cleaned up some entities, gave the clown their bag and the bartender a handlabeler

* Several changes, more cameras, lighting fixes, adjusted hydro a bit, gave sec a bunch of shutters

* Added new random spawners for science and added them to Amber

* fixed the science spawners and modified amber slightly

* Fixed the random instrument entry

* Fix friendly vent spiders (#34153)

Swapped order of parents for MobGiantSpiderAngry

* Removed UseDelay component from RCD (#34149)

* Automatic changelog update

* Decrease hp for rusted walls (#34043)

* Automatic changelog update

* FIX: Thief beacon doubled steal targets (#33750)

* Automatic changelog update

* remove nukemass song (#34066)

* Automatic changelog update

* Corrected all ghost role names to title case. (#34155)

* Corrected all ghost role names to title case.

* Removes full stop from Hamlet's title.

* Updated ghost role names not in the main ghost roles .ftl

* Two capitals corrections

* Packed Update (Remove Christmas & New Evac) (#34168)

* Packed update (remove christmas, new shuttle)

* Fix invalid

* the voices

* Omega Update (Remove Christmas) (#34174)

omega soap

* Renamed "Irish Car Bomb" drink to "Irish Slammer" (#34107)

* Renamed "Irish Car Bomb" drink to "Irish Slammer", due to concerns over insensitivity.

* Fixing some missed references

* Added prototype id changes to migration.yml. Removed any reference to the troubles (and corrected ale to stout for flavour text).

* Corrected description back to "Irish Cream"

* Removed non-entities from migration.yml

* Automatic changelog update

* Bugfix for the AI player's eye getting stuck when their broadcast is interrupted (#34093)

Initial commit

* Speech is relayed by holopad holograms (#33978)

* Initial commit

* Corrected a field attribute

* Make JPEG a PNG (#34176)

Make 3.png a PNG

* Removed Undesirable Ion Storm Verbs (#34175)

* Remove Undesirable Laws

* empty

* added basic admin logs for PDA notekeeper notes (#34118)

* added basic admin logs for PDA notekeeper notes

* formatting

* added new LogType 'PdaInteract' and changed PDA notekeeper logs to it

---------

Co-authored-by: dylanhunter <dylan2.whittingham@live.uwe.ac.uk>

* Automatic changelog update

* Sprites defined for all non-generic computer boards. Added new syndicate computer board sprite. (#34104)

* Defined sprites for non-generic computer boards. Added new syndicate computer board sprite.

* Added new sprite to meta.json and updated attribution.

* Reformatted module.rsi meta.json to match other meta file styles.

* Syndicate board sprite made less yellow/gold, changed outer chips to black. Using grey/silver for CPU centre, akin to syndie agent PDA theme, and to keep distinctive from security board.

* Corrected indentation spacing for currently edited entities.

* Update Resources/Prototypes/Entities/Objects/Devices/Circuitboards/computer.yml

* add pr link to attribution

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
Co-authored-by: Errant <35878406+Errant-4@users.noreply.github.com>

* Added pricegun sound (#34119)

added pricegun sound

Co-authored-by: dylanhunter <dylan2.whittingham@live.uwe.ac.uk>

* Automatic changelog update

* Separate Tables n' Counters  (#32673)

* Update tables.yml

* Remove Extra base: state_

* Update tables.yml

* Automatic changelog update

* Add Chameleon PDA (#30514)

* V1 commit

* Remove PDA name and unnecessary pda state

* Adds PDA to Chameleon backpack & thief toolbox

* Change to use AppearanceDataInit

* Add basic PDA state to ensure there's always a sprite before AppearanceData can be applied

* Revert PDA name (this will be changed to another way later)

* Update PDA name updating to new system

* Fix yaml, and fix Agent ID chameleon

* Updated based on review

* Automatic changelog update

* Add some ion storm actions to replace removed ones (#34180)

* Add some ion storm actions to replace removed ones

* Remove other country references, replace

* Some more tuning of the storm values, removing real-world countries

* boldy basics

* Automatic changelog update

* Amber Station and Science Spawner Tweaks (#34187)

* Modified science spawners a bit since I realized including maints loot was undesireable

* Linked Medical doors to buttons, redesigned the floor of the dining area a bit, placed more science spawners

* Somehow I overlooked that I was importing the maints loot table instead of the sci loot table

* Gave sci an EOD closet

* named the evac shuttle

* Core update (#34201)

add

* Elkridge Depot (The station formerly known as Cell) (#34085)

* named apcs, doors, air alarms, cameras, fire alarms, substations, SMESs

* updated PostMapInitTest.cs to include Cell

* added psychologist spawn

* fixed scanner console link, fixed disposals conveyors, and more

* added janitor service lights, maints firelocks, and more

* added more fun maint rooms

* improved head offices, kitchen, psych. added maints between science and arrivals

* fixed spawners placed over solid objects

* added unique evac shuttle, the Cilium

* evac shuttle is now orientated correctly

* added unique cargo shuttle

* updated kitchen area

* renamed Cell Station to Elkridge Depot, removed most main hall airlocks for smoother travel

* general last-minute touch-ups around the bridge and sec

* changed station name in PostMapInitTest.cs

* Add Elkridge Depot into Map Rotation (#34206)

* named apcs, doors, air alarms, cameras, fire alarms, substations, SMESs

* updated PostMapInitTest.cs to include Cell

* added psychologist spawn

* fixed scanner console link, fixed disposals conveyors, and more

* added janitor service lights, maints firelocks, and more

* added more fun maint rooms

* improved head offices, kitchen, psych. added maints between science and arrivals

* fixed spawners placed over solid objects

* added unique evac shuttle, the Cilium

* evac shuttle is now orientated correctly

* added unique cargo shuttle

* updated kitchen area

* renamed Cell Station to Elkridge Depot, removed most main hall airlocks for smoother travel

* general last-minute touch-ups around the bridge and sec

* changed station name in PostMapInitTest.cs

* added Elkridge to default map pool

* added myself to map_attribution.yml credits

* Automatic changelog update

* Packed Update (#34208)

Packed Update (decals mostly)

* Apply forensics when loading with an ammo box (#32280)

* Automatic changelog update

* Update Credits (#34220)

Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>

* Fix rainbow lizard plushie inhands (#34128)

* fix rainbow plushie inhands

* address requested changes

* attribute sprites

* wielding refactor/fixes (#32188)

* refactor wieldable events

* fix inconsitency with wielding and use updated events

* wieldable cosmetic refactoring

* Update Content.Shared/Wieldable/Events.cs

Co-authored-by: Centronias <charlie.t.santos@gmail.com>

* real

Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: Centronias <charlie.t.santos@gmail.com>
Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>

* Automatic changelog update

* Lobby chat width and custom lobby titles (#33783)

* lobby name cvar

* panel width

* skrek

* server name localization fix

* comment format fix

Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com>

* remove redundant newline

Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com>

* string.empty

Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com>

* use SetWidth

* Update Resources/Locale/en-US/lobby/lobby-gui.ftl

---------

Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Automatic changelog update

* Adds bullet collision to station lights (#34070)

Adds collision with bullets to lights

* Automatic changelog update

* Oasis Update (#34245)

santa is keel.

* Amber Station - Minor Fixes (#34246)

* Moved the stand clear decal in front of the janitor's shutters up two pixels

* added tech maints under most maints doors, fixed power issues in cargo, and fixed a couple minor issues

* Make station anchor hitbox less insufferable (#34217)

* Automatic changelog update

* Remove kessler and zombeteors gamemodes from the secret pool (#34051)

* Remove kessler, zombeteors gameodes

* Probably should keep the protos in case an admin wants to torture players secretly

* address slart review

* Automatic changelog update

* Added distinct ad and bye chatter to Dr. Gibb vending (#34182)

* Added distinct ad and bye chatter to Dr. Gibb vending

* Correcting revert mistake

* Changed ad pack names to better match naming convention

* Implement approved rule changes (#34233)

* Special reagents now appear in the guidebook (#34265)

* Special reagents now appear in the guidebook

* Improved guidebook wording for reagent category

* Automatic changelog update

* Implement approved rule changes (#34233)

* Fix compilation errors in tests from update (#34272)

Required for https://github.com/space-wizards/RobustToolbox/pull/5590 to not cause compile fails, but can be merged on its own

* Fix portable scrubber appearing powered on spawn (#34274)

* [HOTFIX] Fix chameleon PDAs renaming IDs (#34249)

Fix chameleon PDA

* [HOTFIX] Fix Meta station power (#34256)

* hotfix meta power

* fixed AME

* add missing cargo shuttle pilot console to cargo

* Update vessel_warning.ogg (#34263)

* Update vessel_warning.ogg

Remove DC offset and apply short fade out.

* Update attributions.yml

* Update attributions.yml

* Add bleating accent to goats (#34273)

* Automatic changelog update

* Happy New Year (#34288)

happy new year

* Amber Station - Balance Improvements (#34294)

changed the center area in med bay to a garden, weakened meteor shielding in some areas, also general touch ups around the station

* Fixed Loop Station's southern solar array unlinked airlocks  (#34296)

Fixed Southern solar external airlock door bolts

* Fix empty lines in adminwho with stealthmins. (#34122)

Don't print newline if admin is hidden.

* Automatic changelog update

* Added missing cameras to Loop Station (#34308)

* Added missing cameras

* Added missing cameras

* Amber Station - Fixes and Warm Lights (#34324)

* Added warm lights, placed them around the map, also fixed an issue with the MV wire in the cafeteria

* Fixed lv wiring in caf, and adjusted a couple things

* Empty commit to force checks to rerun

* Automatic changelog update

* change locking to use ComplexInteraction (#34326)

Co-authored-by: deltanedas <@deltanedas:kde.org>

* Automatic changelog update

* Drink titles and soda vendor consistency (#34178)

* Made capitalisation of proper names consistent.

* Roy Rogers is presumably a proper name.

* Second pass at distinguishing proper names only.

* Two nitpicking/minor changes

* Fixed some overlooked can brand names. Matched case with descriptions.

* Switched generic sodas with brands for SodaInventory

* Removed commonly available branded cans

* Matched case consistency used elsewhere. Minor SPAG corrections.

* Added "nothing" and some missing alcohol bottles to RandomSpawner

* Added distinct ad and bye chatter to Dr. Gibb machines.

* Revert "Added distinct ad and bye chatter to Dr. Gibb machines."

This reverts commit f90b8a470556de05aca81255db8b6b03596ae944.

* Revert "Removed commonly available branded cans"

This reverts commit 43b82168dac1f73b187b7677f34ecdd33b6bb81a.

* Revert "Switched generic sodas with brands for SodaInventory"

This reverts commit f1790f0ce61ef135c79068de6a741e8bb50d85d3.

* Lowercased DrinkGlass suffix. Moved alcoholic drinks from drinks to alcohol.

* Renamed energy drink to Red Bool. Corrected and added some jug descriptions.

* Added reagent names for all bottles except poison-wine

* Revision of title case for cocktails

* SPAG and fixed the only brand reagen with unbranded name.

* Possibly controversial, shortened some bran names to better fit the UI.

* Fixed some inconsistencies in naming

* Matched brand localisation change

* Two name style edits

* Fixed Smite bottle name

* Minor, punctuation

* Blank line to end of file

* Upgraded descriptive names to title case

* Banana Mama

* reverts change, moved to another PR to avoid conflict.

* Removed caffeine reference.

* Minor, corrected some more inconsistencies

* Removed Bottle of Nothing from random spawner.

* Automatic changelog update

* Fix access configurator debug assert (#34330)

* fix

* greytide fix

* fix admin log

* Dirty

* Renamed water melon juice to watermelon juice (#34341)

* Fix battery charging stopping just short of being full (#34028)

* Add copy threshold button to air alarms (#34346)

* Automatic changelog update

* Oasis updoot the dimmining (#34347)

updooty

* Fland Station - Dirt Fix (#34352)

Fland

* Omega Station - Dirt Fix (#34353)

omega

* Marathon Station - Dirt Fix (#34354)

* Marathon

* Rerunning tests

* Cog Station - Dirt Fix (#34355)

Cog

* Box Station - Dirt Fix (#34356)

Box

* Bagel Station - Dirt Fix (#34357)

Bagel

* Packed Station - Dirt Fix (#34351)

* packed

* Rerunning tests

* Replace some sound PlayEntity with PlayPvs (#34317)

* Fixed Forensic Gloves to be Security Contraband  (#34193)

* added BaseRestrictedContraband to forensic gloves

* moved from id to parent

* Automatic changelog update

* add large instruments to the cargo request computer (#34240)

* added the church organ to the cargo console (will add more in this PR, assuming i did this right (HOW DO YOU BUY CARGO ORDERS IN DEV ENVIROMENT???? *sobs))

* added other structure instruments to cargo Catalog

* fixed an epic copy/paste fail

* changed prices

* fixed epic copy/paste fail #2

---------

Co-authored-by: TeenSarlacc <baddiepro123@gmail.com>

* Automatic changelog update

* Fix crayon losing durability on stamped paper (#34202)

* Automatic changelog update

* Adds a border to Oppenhopper poster (#34219)

* border

* Update meta.json

* Update Resources/Textures/Structures/Wallmounts/posters.rsi/meta.json

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Trim trailing newlines from examine messages (#33381)

* Trim trailing newlines from examine messages

* TrimTrailingNewlines -> TrimEnd

* Add a popup message when ghost Boo action does nothing (#34369)

* fix ghost_component.ftl locale grammar (#34372)

fix ghost component locale grammar

* Let ghosts sometimes make certain devices say creepy things (#34368)

* Add SpookySpeaker component/system

* Shuffle Boo action targets before trying to activate them

* Add SpookySpeaker to vending machines

* Fix chatcode eating messages starting with "..."

* Add SpookySpeaker to recycler

* Oops

* Decrease speak probability for vending machines

* Add spooky speaker to arcade machines

* Automatic changelog update

* Add directional escape pod sign (#34367)

* Make indestructible tiles not breakable by explosions (#34339)

* No more Ai Spacing

* Move guard into earlier guard statement

* Automatic changelog update

* Arachnid stomach organ yaml fix (#34298)

Arachnid stomach yaml fix

Arachnids had their stomach `updateInterval` set to 1.5, 50% slower than
normal. But this doesn't actually slow down the speed that the stomach
digests things, only the rate at which it updates to check if enough
time has passed. (See 23f0b304f2/Content.Server/Body/Systems/StomachSystem.cs (L57) )

This PR changes arachnid stomachs to have a `digestionDelay` of 30 (20
is default) to achive the desired effect.

Stasis beds are also bugged in a similar manner. They are intended to
slow down the digestion speed, but similarly all they do is change the
update rate. But fixing that requires actual code changes and is out of
scope for this commit.

* Automatic changelog update

* Bended radiator (#34251)

* Automatic changelog update

* Remove Entity<T> data-fields (#34083)

* Update submodule, .NET 9 (#34320)

* Role Types (#33420)

* mindcomponent namespace

* wip MindRole stuff

* admin player tab

* mindroletype comment

* mindRolePrototype redesign

* broken param

* wip RoleType implementation

* basic role type switching for antags

* traitor fix

* fix AdminPanel update

* the renameningTM

* cleanup

* feature uncreeping

* roletypes on mind roles

* update MindComponent.RoleType when MindRoles change

* ghostrole configuration

* ghostrole config improvements

* live update of roleType on the character window

* logging stuff and notes

* remove thing no one asked for

* weh

* Mind Role Entities wip

* headrev count fix

* silicon stuff, cleanup

* exclusive antag config, cleanup

* jobroleadd overwerite

* logging stuff

* MindHasRole cleanup, admin log stuff

* last second cleanup

* ocd

* move roletypeprototype to its own file, minor note stuff

* remove Roletype.Created

* log stuff

* roletype setup for ghostroles and autotraitor reinforcements

* ghostrole type configs

* adjustable admin overlay

* cleanup

* fix this in its own PR

* silicon antagonist

* borg stuff

* mmi roletype handling

* spawnable borg roletype handling

* weh

* ghost role cleanup

* weh

* RoleEvent update

* polish

* log stuff

* admin overlay config

* ghostrolecomponent cleanup

* weh

* admin overlay code cleanup

* minor cleanup

* Obsolete MindRoleAddedEvent

* comment

* minor code cleanup

* MindOnDoGreeting fix

* Role update message

* fix duplicate job greeting for cyborgs

* fix emag job message dupe

* nicer-looking role type update

* crew aligned

* syndicate assault borg role fix

* fix test fail

* fix a merge mistake

* fix LoneOp role type

* Update Content.Client/Administration/AdminNameOverlay.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Content.Shared/Roles/SharedRoleSystem.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* comment formatting

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* change logging category

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* fix a space

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* use MindAddRoles

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* get MindComponent from TryGetMind

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* move var declaration outside loop

* remove TryComp

* take RoleEnum behind the barn

* don't use ensurecomp unnecessarily

* cvar comments

* toggleableghostrolecomponent documentation

* skrek

* use EntProtoId

* mindrole config

* merge baserolecomponent into basemindrolecomponent

* ai and borg silicon role tweaks

* formatting

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* I will end you (the color)

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* use LocId type for a locale id

* update RoleEvent documentation

* update RoleEvent documentation

* remove obsolete MindRoleAddedEvent

* refine MindRolesUpdate()

* use dependency

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* inject dependency

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* roleType.Name no longer required

* reformatted draw code logic

* GhostRoleMarkerRoleComponent comment

* minor SharedRoleSystem cleanup

* StartingMindRoleComponent, unhardcode roundstart silicon

* Update Content.Shared/Roles/SharedRoleSystem.cs

* remove a whitespace

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Automatic changelog update

* Update Credits (#34389)

Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>

* Elkridge Depot Improvements (#34377)

* updates decals

* more decal work, more dinginess in certain areas

* added decals under doors

* Fix force-feeding Loc strings not using target's gender (#34276)

* HOTFIX Tweaked air alarm default settings for nitrogen breathing crew (#34198)

air alarm default settings modified for anaerobic crew

* #33571 Bomb defusal lockers always should have tools (#34394)

* Automatic changelog update

* [HOTFIX] fix holopads with multiple ai cores dying (#34289)

change return to continue

Co-authored-by: deltanedas <@deltanedas:kde.org>

* Reduce Panic Bunker Minimum Playtime to 2 hours (#34401)

* Add IPIntel API support. (#33339)

Co-authored-by: PJB3005 <pieterjan.briers+git@gmail.com>

* Automatic changelog update

* Fland Reporters Room (#34408)

changed the command checkpoint to a reporters room.

* Automatic changelog update

* Add a high-capacity water tank to the janitor's closet of Oasis (#34366)

added high capacity water tank

* Darkened Service job interface icons for better contrast (#34270)

* Darkened Service job interface icons for better contrast

* Fixed Botanist job interface icon dark handle hole

* Change to new, darker, service color in all resource yml files

* Revert Map file service color changes

* Use new darker service color on id cards

* Revert Service color change in mapping_actions.yml

* Revert salvage difficulties service color

* Redo service ID and job colors to match advanced palette

* Revert all service color yml file changes

* Switch icons to use existing service pallete colors from advanced pallete

* Update meta.json for darkened service icons

---------

Co-authored-by: Erskin Cherry <frobnic8@gmail.com>

* Amber Station - Moved Vents Around (#34410)

* Moved all vents around, made some small changes

* Finished work

* Removed insuls spawner since they're not merged yet

* Insuls Spawner (#34407)

* Added insuls spawner, time to test

* adjusted whitespace since that was causing issues

* Update Resources/Prototypes/Entities/Markers/Spawners/Random/maintenance.yml

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Manual Valves Resprite (#34378)

* resprited manual valves to be colourblind friendly

* Update Resources/Textures/Structures/Piping/Atmospherics/pump.rsi/meta.json

Co-authored-by: Errant <35878406+Errant-4@users.noreply.github.com>

---------

Co-authored-by: Errant <35878406+Errant-4@users.noreply.github.com>

* Automatic changelog update

* loop station door access fixes and air sink (#34414)

small fixes

* Raise syndicate kobold reinforcement HP crit threshold from 75 to 100 to match monkey. (#34409)

kobold ops have 100 health

* Anomaly dragging exploit fix and QOL changes (#34280)

* Wood wall is now built from barricade congraph and on top of a barricade instead of using rods

* APE dragging exploit fix

* Fixed doors being blocked with mousetraps, and other Collidable items (#34045)

* Changed SharedDoorSystem.GetColliding() to allow non-LowImpassible mask entities to stay in the door while it closes

* Update Content.Shared/Doors/Systems/SharedDoorSystem.cs

Clarifies comment of how the mask is used

Co-authored-by: Centronias <charlie.t.santos@gmail.com>

---------

Co-authored-by: Centronias <charlie.t.santos@gmail.com>

* Fixed Jazz Instrument for Electric Guitars (#33363)

* fixed jazz midi program byte

* swapped around jazz and clean in instrumentList

* Automatic changelog update

* Porting Pride-O-Mat to Upstream (#34412)

* Pride-O-Mat (#1322)

* Added Pride-O-Mat

* Yep

* Updated license to the correct one

* Added more lines, reconfigured settings a bit, also added cloaks to inventory, set coder socks to emag inventory

* Removed bunny ears, fixed typo

* Made requested changes 

Webedit lmao

---------

Co-authored-by: Dorragon <101672978+Dorragon@users.noreply.github.com>

* Automatic changelog update

* Oasis Power Rebalance + Misc fixes (#34425)

* balance oasis power as a stopgap

* change waste color to proper waste color

* Fix IPIntel causing frequent errors with the cleanup job. (#34428)

Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>

* craftable pet carrier (#34431)

* craftable pet carrier

* epic integration test fail

* Update Resources/Prototypes/Recipes/Crafting/improvised.yml

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Resources/Prototypes/Recipes/Crafting/Graphs/storage/pet_carrier.yml

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Resources/Prototypes/Recipes/Crafting/Graphs/storage/pet_carrier.yml

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Resources/Prototypes/Entities/Objects/Misc/pet_carrier.yml

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* extra tab begone

* epic linter fail

* how did linter not see this???

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Automatic changelog update

* Adds omnisexual pin (#34439)

* Make important change (#7)

This is to help julian test his bot

* Omnibus

* Remove random test file from testing a gh bot

* Add pin to vendor, spawners and loadout

---------

Co-authored-by: nikthechampiongr <32041239+nikthechampiongr@users.noreply.github.com>

* Fix bad Rider analysis error in AccessOverriderWindow.xaml.cs (#34213)

* Disable meta-atlas for big rare RSIs (#33643)

* Persist deadmin to database, add admin suspension system (#34048)

* Automatic changelog update

* STAThread client content start (#34212)

* Minor client packaging changes (#33787)

* Fix muzzle accent (#34419)

* Automatic changelog update

* Add Discord webhook on watchlist connection (#33483)

* Automatic changelog update

* Fixed Thief starting gear failing on specific bag inventories. (#34430)

Fixed it yayyy

* Added missing details from worn capes to head of department beadsheets (#34396)

* Added key and missing details from worn cape to HOP bedsheet

* Corrected canvas size for sprite

* Subtle tweak to shading to reduce color blurring at pillow edge

* Matched Hue and tone to cape

* Tweak chekered pattern marks for gold trim

* Removed accidental palette inclusion

* Clearer wording and corrected attribution name.

* Tweaked shading on key image to fit in better with bed aesthetics

* Added CE cape icon to bedsheet

* Added cape image to HOP bedsheet. Made gold trim better match cape visuals

* RD cape icon added. Colour tweaked to better match cape.

* Updates json

* Tweaks to gold trim shading to match bed aesthetics

* Added better shading for HOP sheet side. Halved file size.

* Optimised HOS RD and CE sheet sprites

* Corrected sprite title in attribution

* Replace ERT Medic's Advanced Medkits with 2 Combat Medkits (#34380)

Replaced Adv kits with 2 combat kits

* Fix nonsensical RegEx for name restriction (#34375)

* Fixed nonsense RegEx

"-" character is a range, caused an error.
No need for "," to repeat so much, it's not a separator.
"\\" - just why?

* Further optimized RegEx structure

Added:
"@" delimiter for consistency
"/" to escape "-" for good and to avoid further problems

* Remove the ability to print the station anchor circuit board (#34358)

remove the ability to print the station anchor circuit board

* Automatic changelog update

* Meta hotfix (#34306)

* Fixed major issues with power, cargo shuttle docking, etc.

* remove serialized invalids

* Finished fixing the critical issues, ready for merge?

* Empty commit

* Added new break room to sci (they deserve it)

* Fixed up other minor issues

* if this map isnt PERFECT Emisse has permission to gib me and turn me into a cyborg

* added Roomba's changes

---------

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>

* Make Mime PDA interactions silent (#34426)

* make insert and eject datafields in ItemSlotsComponent.cs nullable, make mime PDA silent

* make it so that you can't fit wirecutters into the slots, among other various things

* Automatic changelog update

* Smite vending machine (#34420)

* Added smite machine to YAML

* Added smite ads and inventory

* Added smite vendor sprites

* Changed the description of the machine to not repeat and ad line.

* Added newline to end of inventory .yml

* Corrected erroneous edit.

* Tweaked all sprites

* Added tesla toy to contraband. Reduced number of drinks available

* Reduced soda varieties but increased can numbers.

* Removed tesla toy from contraband inventory

* Removed speech component from vending machines that already inherit it

* Moved Sprite component to top of list

* Added Smite vendors to random spanwers

* Alphabetised spawn prototypes, commented where name is unclear

* Automatic changelog update

* Printable bedsheets (#34034)

* Bedsheets

* that one fixes yellow bedsheet and delete american bedsheet

* Automatic changelog update

* Update RT to v239.0.1 (#34454)

* Remove christmas anomaly spawn (#34053)

Update anomaly.yml

* Automatic changelog update

* Remove baby jail (#34443)

* Remove baby jail

Closes #33893

* Test fail fix.

* Add a CCVar to allow from hiding admins in the reported player count. (#34406)

Good for:
- Keeping admins hidden
- Not confuse players seeing 84/80 players

Nicely pairs up with the ``admin.admins_count_for_max_players`` ccvar

* Automatic changelog update

* Fix Mixed puddles not updating slips when evap (#34303)

* Fix Mixed puddles not updating slips when evap

* Remove Comment that isn't needed

Co-authored-by: Centronias <charlie.t.santos@gmail.com>

* CR - use SolutionContainerSystem.UpdateChemicals

* CR - cleanup unused imports

---------

Co-authored-by: Centronias <charlie.t.santos@gmail.com>

* Automatic changelog update

* WizDen config update for IPIntel (#34457)

* Fix DNA scrambler updating station record (#34091)

* Fix DNA scrambler updating station record

* Update Content.Server/Implants/SubdermalImplantSystem.cs

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Automatic changelog update

* New and Modified Map Spawners (#34424)

* Added spanwers and modified others

* adjusted values to be more in line with what I want

* this comment may have caused that test fail

* oh my god another typo

* Modified door crate to be engineering flavored

* reduced the pride vendor odds

Webedit lmao

* Elkridge Depot Fixes Again (#34461)

fixes evac shuttle, fix north solars, fix vents and scrubbers

* Space Ruins Variant (#34445)

* Space Ruins Variant

* Updated File

* Added Goliaths/Removed some mobs

* Plasma Station (#33991)

* Plasma Station initial commit

* Map fixes 1

Expanded science's SMES array
Added advanced SMES
Redone stamped documents with custom stamps
Expanded atmospherics with more storage tanks
Added status displays
Add missing beacons to solars
Replaced the passive gates in science with valves
Removed protolathe in engineering
Added guitar to CE office
Replaced throngler plushie with weh cloak
Add a lattice tile outside the atmos burn chamber and storange tanks
Added atmos network monitor in bridge

* Add cargo and emergency shuttle

* Updated maps

* Add plasma to map testing list

* Map fixes 2

Reworked pipenets to not go under walls
Redid salvage and disposals
Reworked the bar to include a new bar extension facing the pool
Replaced arrivals cryo with an arcade
Replaced the toilets in the service plaza with cryo
Removed the cryo in dorms
Added more details to hallways
Redid tools room to include a front desk for the janitor closet
Reconnected sci to power roundstart
Removed some unideal spawns
Expanded the TEG airlock to be 2x3 instead of 1x3
Reduced the size of the SMES bank from 10 to 6
Disabled the plasma miners (downstreams or admins can re-enable them)
Replaced illegal maint items

* Fixes a 6 pack destroying the universe

Ok maybe cracking a cold one with the boys wasn't a great idea.

* Map fixes 3

* Quick research assistant fix

* Map fixes 4

* Map fixes 5

* webedit go brrrt

* Map fixes 6

* Map fixes 7

* Map fixes 8

* Fixes non-existent object

It's amazing this game runs at all

* Map fixes 9

* update pools

* Map fixes 10

* forgot to clear my multitool

I love mapping I love mapping I love mapping I love mapping I love mapping

---------

Co-authored-by: Emisse <99158783+Emisse@users.noreply.github.com>

* Automatic changelog update

* Plasma station population tweak (#34462)

* Plasma Station initial commit

* Map fixes 1

Expanded science's SMES array
Added advanced SMES
Redone stamped documents with custom stamps
Expanded atmospherics with more storage tanks
Added status displays
Add missing beacons to solars
Replaced the passive gates in science with valves
Removed protolathe in engineering
Added guitar to CE office
Replaced throngler plushie with weh cloak
Add a lattice tile outside the atmos burn chamber and storange tanks
Added atmos network monitor in bridge

* Add cargo and emergency shuttle

* Updated maps

* Add plasma to map testing list

* Map fixes 2

Reworked pipenets to not go under walls
Redid salvage and disposals
Reworked the bar to include a new bar extension facing the pool
Replaced arrivals cryo with an arcade
Replaced the toilets in the service plaza with cryo
Removed the cryo in dorms
Added more details to hallways
Redid tools room to include a front desk for the janitor closet
Reconnected sci to power roundstart
Removed some unideal spawns
Expanded the TEG airlock to be 2x3 instead of 1x3
Reduced the size of the SMES bank from 10 to 6
Disabled the plasma miners (downstreams or admins can re-enable them)
Replaced illegal maint items

* Fixes a 6 pack destroying the universe

Ok maybe cracking a cold one with the boys wasn't a great idea.

* Map fixes 3

* Quick research assistant fix

* Map fixes 4

* Map fixes 5

* webedit go brrrt

* Map fixes 6

* Map fixes 7

* Map fixes 8

* Fixes non-existent object

It's amazing this game runs at all

* Map fixes 9

* update pools

* Map fixes 10

* forgot to clear my multitool

I love mapping I love mapping I love mapping I love mapping I love mapping

* Tweaked player counts

---------

Co-authored-by: Emisse <99158783+Emisse@users.noreply.github.com>

* Automatic changelog update

* Fix inconsistent borg flashlight state (#33027)

* Fix borg light being stuck on if no cell is inserted

* Fix HandheldLightComponent.Activted becoming out of sync with SharedPointLightComponent.Enabled

* Fix for entities which don't have a handheld light component

* FIX: Uranium, Cak, and BreadDog are not garbage! (#34192)

* FIX: Uranium, Cak, and BreadDog are not garbage!

* Fixed bread typo for spacegarbage change.

* Style: moved ediblebase

* Update Resources/Prototypes/Entities/Objects/Consumable/Food/Baked/bread.yml

* Update Resources/Prototypes/Entities/Objects/Consumable/Food/Baked/cake.yml

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Automatic changelog update

* Fix the HoS mantle metashield break (#33831)

Changes 'nukies' to 'syndicate agents' in the HoS mantle's description.

* fix for climbable pianos (#33690)

fix for climable pianos

Co-authored-by: aa5g21 <aa5g21@soton.ac.uk>

* Automatic changelog update

* BorgChassis transfer their mind to a dropped BorgBrain fix (#34464)

Fix

* Staging: Add taped logo back for 10th anniversary (#34486)

* Update engine to v240.0.1 (#34497)

* mind roles

* partial ritual serialization fix

* Update CP14RoundEndSystem.cs

* delete worldEdge system

* Delete StencilOverlay.WorldEdge.cs

* Update CP14MagicEffectComponent.cs

* delete rituals system

* fix demiplane serialization

* mapdamage fix serialization

* common objectives fix

* remove failed personal goals endscreen

* fix special selling, fix serialization

* more fixes

* more fixes x2

* final bruh

* fix

---------

Co-authored-by: Southbridge <7013162+southbridge-fur@users.noreply.github.com>
Co-authored-by: TytosB <54259736+TytosB@users.noreply.github.com>
Co-authored-by: Emisse <99158783+Emisse@users.noreply.github.com>
Co-authored-by: Booblesnoot42 <108703193+Booblesnoot42@users.noreply.github.com>
Co-authored-by: Spessmann <156740760+Spessmann@users.noreply.github.com>
Co-authored-by: ~DreamlyJack~ <148849095+DreamlyJack@users.noreply.github.com>
Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>
Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com>
Co-authored-by: PopGamer46 <yt1popgamer@gmail.com>
Co-authored-by: crazybrain23 <44417085+crazybrain23@users.noreply.github.com>
Co-authored-by: amatwiedle <amatwiedle@gmail.com>
Co-authored-by: justdie12 <125140938+justdie12@users.noreply.github.com>
Co-authored-by: Nox <nebulousnox38@gmail.com>
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
Co-authored-by: lzk <124214523+lzk228@users.noreply.github.com>
Co-authored-by: ReeZer2 <63300653+ReeZer2@users.noreply.github.com>
Co-authored-by: Errant <35878406+Errant-4@users.noreply.github.com>
Co-authored-by: Alpaccalypse <21291379+Alpaccalypse@users.noreply.github.com>
Co-authored-by: Spanky <scott@wearejacob.com>
Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com>
Co-authored-by: Dylan Hunter Whittingham <45404433+DylanWhittingham@users.noreply.github.com>
Co-authored-by: dylanhunter <dylan2.whittingham@live.uwe.ac.uk>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
Co-authored-by: Ps3Moira <113228053+ps3moira@users.noreply.github.com>
Co-authored-by: SlamBamActionman <83650252+SlamBamActionman@users.noreply.github.com>
Co-authored-by: Hannah Giovanna Dawson <karakkaraz@gmail.com>
Co-authored-by: Ubaser <134914314+UbaserB@users.noreply.github.com>
Co-authored-by: Deerstop <edainturner@gmail.com>
Co-authored-by: themias <89101928+themias@users.noreply.github.com>
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com>
Co-authored-by: Centronias <charlie.t.santos@gmail.com>
Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
Co-authored-by: SpaceRox1244 <138547931+SpaceRox1244@users.noreply.github.com>
Co-authored-by: IProduceWidgets <107586145+IProduceWidgets@users.noreply.github.com>
Co-authored-by: nikthechampiongr <32041239+nikthechampiongr@users.noreply.github.com>
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
Co-authored-by: Pancake <Pangogie@users.noreply.github.com>
Co-authored-by: Piras314 <p1r4s@proton.me>
Co-authored-by: flymo5678 <86871317+flymo5678@users.noreply.github.com>
Co-authored-by: c4llv07e <igor@c4llv07e.xyz>
Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com>
Co-authored-by: Coolsurf6 <coolsurf24@yahoo.com.au>
Co-authored-by: TeenSarlacc <46608342+TeenSarlacc@users.noreply.github.com>
Co-authored-by: TeenSarlacc <baddiepro123@gmail.com>
Co-authored-by: SpaceManiac <tad@platymuus.com>
Co-authored-by: War Pigeon <54217755+minus1over12@users.noreply.github.com>
Co-authored-by: Zachary Higgs <compgeek223@gmail.com>
Co-authored-by: 0x6273 <0x40@keemail.me>
Co-authored-by: Floxington <florian.decker@mailbox.org>
Co-authored-by: Myra <vasilis@pikachu.systems>
Co-authored-by: SlimSlam <73899110+Stewie523@users.noreply.github.com>
Co-authored-by: frobnic8 <erskin@eldritch.org>
Co-authored-by: Erskin Cherry <frobnic8@gmail.com>
Co-authored-by: hyperDelegate <zachary1064@gmail.com>
Co-authored-by: JustinWinningham <justinmwinningham@gmail.com>
Co-authored-by: zHonys <69396539+zHonys@users.noreply.github.com>
Co-authored-by: Dorragon <101672978+Dorragon@users.noreply.github.com>
Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
Co-authored-by: Killerqu00 <47712032+Killerqu00@users.noreply.github.com>
Co-authored-by: Julian Giebel <juliangiebel@live.de>
Co-authored-by: Palladinium <patrick.chieppe@hotmail.com>
Co-authored-by: Alpha-Two <92269094+Alpha-Two@users.noreply.github.com>
Co-authored-by: Hyper B <137433177+HyperB1@users.noreply.github.com>
Co-authored-by: kosticia <kosticia46@gmail.com>
Co-authored-by: compilatron <40789662+jbox144@users.noreply.github.com>
Co-authored-by: eoineoineoin <github@eoinrul.es>
Co-authored-by: Patrik Caes-Sayrs <heartofgoldfish@gmail.com>
Co-authored-by: ApolloVector <149586366+ApolloVector@users.noreply.github.com>
Co-authored-by: Gansu <68031780+GansuLalan@users.noreply.github.com>
Co-authored-by: aa5g21 <aa5g21@soton.ac.uk>
2025-01-21 23:57:12 +03:00
Ed
312f2ae14c Великая жарка мяса (#788)
* temperature transform

* Update CP14TemperatureSystem.cs

* fix heating entities

* cooking!

* fix cooking

* aaa

* foodsequence remove

* fix

* fix
2025-01-21 23:03:50 +03:00
PJBot
1031d2a6c1 Automatic changelog update 2025-01-21 16:09:27 +00:00
Nimfar11
258cb7bd4e fix sprite 2025-01-21 18:08:37 +02:00
Nim
0da6a9995a Blueprint double emergency tank (#34232)
* blueprint

* NitrogenTank

* description
2025-01-21 17:08:21 +01:00
slarticodefast
07ad21dead Merge salamander whitelist hotfix #34532 into master (#34551) 2025-01-21 11:48:57 +01:00
PJBot
14aff1c49d Automatic changelog update 2025-01-21 10:40:22 +00:00
K-Dynamic
24219cb97b Electrified doors/windoors now spark, new tips to deal with doors without access or when electrified (#34502)
* new tips to open doors (throwing PDA/ID, dragging body)

* electrified door sprite for players

* tooltip to reset AI electrified doors

* windoor electrified sprite

* highsec electrified visual

* increase tip dataset to 138

* corrected square bracket convention in this commit

* removed door corpse tip from prior commit
2025-01-21 11:39:15 +01:00
ArtisticRoomba
9950648bba [HOTFIX] Fix MRP whitelist auto denying people with any medium severity notes in 14 days (#34532)
* fix mrp whitelist auto denying people with warning

* make headmin requested changes

* godo
2025-01-21 11:24:50 +01:00
PJBot
1f6e041e05 Automatic changelog update 2025-01-21 09:52:34 +00:00
John
796f599172 Job contraband rework (#33385)
* contraband system rework to allow restriction by job, not just department

* Fixing detective trenchcoat inheritance

* removing unnecessary using declarations

* trying to fix testing error by re-adding diagnostics using declaration

* removing unecessary dependency, making allowedJobs nullable

* Adding all of slarti's requested changes except for the hacky job icon method fix

* removing accidental whitespace

* choosing to use the non-localized version because we're comparing the string against the AllowedJobs field, and the contraband classes that fill that field are written in english

* removing unneeded using dec, fixing nesting logic problem

* didn't remove the old nesting, doing that now

* using localized job title and localizing the allowed jobs string, removing usages of JobTitle field. Also networked the _jobTitle field instead.

* rewrite some stuff

* fixes

* fix energy pen

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-01-21 10:51:27 +01:00
PJBot
f092ddcb43 Automatic changelog update 2025-01-21 04:57:55 +00:00
compilatron
04c081719a Plasma station population tweak (#34549)
* Plasma Station initial commit

* Map fixes 1

Expanded science's SMES array
Added advanced SMES
Redone stamped documents with custom stamps
Expanded atmospherics with more storage tanks
Added status displays
Add missing beacons to solars
Replaced the passive gates in science with valves
Removed protolathe in engineering
Added guitar to CE office
Replaced throngler plushie with weh cloak
Add a lattice tile outside the atmos burn chamber and storange tanks
Added atmos network monitor in bridge

* Add cargo and emergency shuttle

* Updated maps

* Add plasma to map testing list

* Map fixes 2

Reworked pipenets to not go under walls
Redid salvage and disposals
Reworked the bar to include a new bar extension facing the pool
Replaced arrivals cryo with an arcade
Replaced the toilets in the service plaza with cryo
Removed the cryo in dorms
Added more details to hallways
Redid tools room to include a front desk for the janitor closet
Reconnected sci to power roundstart
Removed some unideal spawns
Expanded the TEG airlock to be 2x3 instead of 1x3
Reduced the size of the SMES bank from 10 to 6
Disabled the plasma miners (downstreams or admins can re-enable them)
Replaced illegal maint items

* Fixes a 6 pack destroying the universe

Ok maybe cracking a cold one with the boys wasn't a great idea.

* Map fixes 3

* Quick research assistant fix

* Map fixes 4

* Map fixes 5

* webedit go brrrt

* Map fixes 6

* Map fixes 7

* Map fixes 8

* Fixes non-existent object

It's amazing this game runs at all

* Map fixes 9

* update pools

* Map fixes 10

* forgot to clear my multitool

I love mapping I love mapping I love mapping I love mapping I love mapping

* Tweaked player counts

* Update population caps

Removed population cap of 60 players to make plasma into a highpop map - it's that easy!

---------

Co-authored-by: jbox1 <40789662+jbox144@users.noreply.github.com>
Co-authored-by: Emisse <99158783+Emisse@users.noreply.github.com>
2025-01-20 21:56:47 -07:00
slarticodefast
b0c9c79297 Merge stable into master (#34547) 2025-01-21 00:12:49 +01:00
Errant
671ab10be2 [HOTFIX] Admin Menu player jobs (#34545)
update job info on spawn
2025-01-20 23:30:00 +01:00
Errant
60ed142c3c Cherry-pick to stable: Fix emergency_elkridge being saved as a map (#34496) (#34526) 2025-01-20 21:35:30 +01:00
Ed
5aeae56092 Update T1_resurrection.yml 2025-01-20 21:07:45 +03:00
Ed
8699a6843b Update CP14RoundEndSystem.cs 2025-01-20 20:24:03 +03:00
Ed
9615798d7b Update CP14RoundEndSystem.cs 2025-01-20 16:48:30 +03:00
Ed
d7733cab56 fix round end 2025-01-20 16:36:42 +03:00
Southbridge
6361a121d5 Plasma Dirt Fix (#34534)
did the dirt thing
2025-01-20 03:10:51 -07:00
Nimfar11
b19b5c9bb6 bow and quiver 2025-01-20 03:45:37 +02:00
PJBot
6b6dc13664 Automatic changelog update 2025-01-20 01:25:46 +00:00
Leon Friedrich
c4ed3fc275 Update engine to v240.1.1 (#34527) 2025-01-20 12:24:40 +11:00
Leon Friedrich
64689b4cc8 Fix emergency_elkridge being saved as a map (#34496)
Save `emergency_elkridge` as a grid

(cherry picked from commit ef50219455)
2025-01-19 16:51:19 -08:00
PJBot
a84b67a686 Automatic changelog update 2025-01-20 00:33:51 +00:00
K-Dynamic
6ed60fecde Welding gas mask toggleable with action (#32691)
welding mask removable
2025-01-20 01:32:45 +01:00
PJBot
9485cb6eb8 Automatic changelog update 2025-01-20 00:22:32 +00:00
ArtisticRoomba
ed44f3263f Fixes some mobs not being able to honk/weh (#33777)
* fixes some mobs not being able to honk/weh

* addresss review
2025-01-20 01:21:25 +01:00
Leon Friedrich
40f9170078 Update engine to v240.1.0 (#34524) 2025-01-20 11:07:19 +11:00
Leon Friedrich
ef50219455 Fix emergency_elkridge being saved as a map (#34496)
Save `emergency_elkridge` as a grid
2025-01-20 10:59:42 +11:00
PJBot
c0fcf4b93b Automatic changelog update 2025-01-19 19:50:07 +00:00
Winkarst
b09cd1ca8c Make storage implant drop items on gibbing (#33493)
* Make storage implant drop items on gib/removal

* Better way

* Fix error

* Forgotten trash

* Cleanup

* Unused var

* Update Content.Server/Implants/ImplantedSystem.cs

Co-authored-by: 0x6273 <0x40@keemail.me>

---------

Co-authored-by: Winkarst <74284083+Winkarst-cpu@users.noreply.github.co>
Co-authored-by: 0x6273 <0x40@keemail.me>
2025-01-19 11:48:58 -08:00
Ed
9ef68fccf9 Update Dev.toml 2025-01-19 21:07:44 +03:00
Ed
6a82d72e0c eeee 2025-01-19 21:05:49 +03:00
github-actions[bot]
2894f49c4c Update Credits (#34507)
Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>
2025-01-19 15:54:27 +01:00
Tezzaide
a83fd7b916 Fixed minor spelling mistake in Noir Trenchcoat description. (#34519)
Update coats.yml
2025-01-19 14:34:46 +01:00
Ed
2544315427 Update Dev.toml 2025-01-19 14:29:01 +03:00
Ed
94ab0fc94b Bugfixes (#783)
* fix force evaporation

* knowledge book in bank

* music in loadouts

* Update general.yml

* localization sync

* fix round leave and manifest

* ship sound replacement

* fix traveling ship gravity

* forgot this role knowledge
2025-01-19 14:23:53 +03:00
Ed
090c4d5eb0 Update demiplane.yml 2025-01-19 11:28:23 +03:00
Alfred Baumann
bf59371656 Add Airlocks with Bar and Kitchen access (#33821)
* Add kitchen access to Bar-Cafeteria airlocks on Cog

* Fix merge conflict

* Remove mapping changes

* Add Glass and Maints versions
2025-01-18 22:42:01 -07:00
TytosB
c917bcc2a9 Cog power setup fix (#34188)
* many changes

* contentingregrationtests

* serialized invalid removed

* blank

* "Changes and fixes as suggested"

* blank

* blank

* added desk bells

* engi rework rework rework

* added gate to content integration

* tweaks

* aaa

* bbb

* added holopads

* ccc

* Update default.yml

* hotfix

* aaa

* bbb

* many many tweaks and fixes

* aaa

* decals and maints

* aaa

* bbb

* ccc

* cog power setup was bad

* made it artsy

---------

Co-authored-by: Emisse <99158783+Emisse@users.noreply.github.com>
2025-01-18 22:39:02 -07:00
PJBot
5fb8ebbe61 Automatic changelog update 2025-01-19 05:33:40 +00:00
War Pigeon
b471c1094d CentComm Map Updates (#34475)
* Bandage fix denied animations playing on devices without them

* CentComm blast door prototype

* CentComm button

* CentComm window shutters

* CC Updates

* Save as grid

* Remove an extra detective figurine

I like them better in the interrogation room

* Remove paramed locker, let pumps shut off

* Fix wrong HOP locker prototype
2025-01-18 22:32:33 -07:00
PJBot
a2df7719b1 Automatic changelog update 2025-01-19 01:48:01 +00:00
K-Dynamic
2f8f536601 New dry fire sound (#34447)
* new empty.ogg

* source to tg commit
2025-01-18 17:46:54 -08:00
PJBot
428fcd65a7 Automatic changelog update 2025-01-18 22:57:48 +00:00
Nox
993b5c46b5 Rarer Highcaps (#34469)
* Removed highcap from seclite

* Changed cyborg starting battery to highcap, reduced seclite wattage to make it last as long as it used to.

* Gave cyborgs back their medcap

* Rounded seclite wattage down to 0.5
2025-01-18 14:56:42 -08:00
Ed
6bef560e85 Merge branch 'master' of https://github.com/crystallpunk-14/crystall-punk-14 2025-01-19 00:43:07 +03:00
Ed
4e59cff88e Update ContentLocalizationManager.cs 2025-01-19 00:41:26 +03:00
Ed
3221056384 fix eng loc 2025-01-19 00:40:54 +03:00
Nim
f7c7c54a7e More harvest and other little things (#780)
* harvest

* fix potato
2025-01-19 00:12:13 +03:00
Nim
2dd5c48c75 cut clothes (#781)
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
2025-01-19 00:10:56 +03:00
Ed
85793e181e Bank Special sell positions (bounty system?) (#782)
* fix round end

* remove closet skeleton event

* special positions
2025-01-19 00:09:30 +03:00
PJBot
4a015d133d Automatic changelog update 2025-01-18 18:28:54 +00:00
Minemoder5000
1840160fdc Add a 10u vial of plasma to the chemical locker (#33871)
Add 10u plasma to the chemistry locker so the chemists stop stealing tables.
2025-01-18 10:27:46 -08:00
PJBot
5d06ee2894 Automatic changelog update 2025-01-18 16:59:59 +00:00
Winkarst
86cf3a46e2 Change MaskComponent to accommodate sprites namings (#33451)
Co-authored-by: Winkarst <74284083+Winkarst-cpu@users.noreply.github.co>
2025-01-18 08:58:51 -08:00
Myra
026d65dc43 Staging -> Master merge (#34489) 2025-01-18 16:26:08 +01:00
Leon Friedrich
f3324b458c Update engine to v240.0.1 (#34497) 2025-01-18 16:11:53 +01:00
Ed
4979b0a5d0 Simple round end redesign (#723)
* round end monolith system

* disable default evac

* auto close demiplanes, and block its opening when no monolith mana

* Update CP14RoundEndSystem.cs

* enable default evac code (its disabled viaa cvar)

* apply brainstorm monolith changes

* comoss update
2025-01-18 17:55:41 +03:00
PJBot
fb38bf3d24 Automatic changelog update 2025-01-18 13:42:36 +00:00
Spessmann
343f59f602 Adds bullet collision to wall mounted cameras (#34500) 2025-01-18 14:41:29 +01:00
Ed
68ab77d4d4 Knowledge UI (#779)
* knowledge button in HUD

* ui controller

* bugfixes

* finish

* all-knowing ghosts

* Create knowledge-ui.ftl
2025-01-18 14:43:11 +03:00
PJBot
17464ffe2b Automatic changelog update 2025-01-18 09:03:49 +00:00
ArtisticRoomba
7f0ff0b121 Space lizard plushie can now be worn on your head (#33809)
* space weh can now be work on top of head

* space weh can now be worn on top of head

* trim out unnecessary comps
2025-01-18 10:02:40 +01:00
Mono
c78717e4e2 Various Locale Typo Fixes (and spaces) (#34483)
Random spelling error and FTL linting (+PowersinkSystem because there was an misspelt locale for that)
2025-01-17 23:37:37 -08:00
Leon Friedrich
c4542ee252 Update engine to v240.0.1 (#34497) 2025-01-18 14:59:53 +11:00
ElectroJr
b13ccfefd6 poke tests 2025-01-18 16:50:50 +13:00
ElectroJr
0d8d50de92 Fix elk and add new test 2025-01-18 16:29:21 +13:00
Partmedia
970b4a687d Improve canister admin logs (#34495) 2025-01-17 17:37:40 -08:00
Leon Friedrich
9d4e60068b Optimize & clean up RadiationSystem (#34459)
* Optimize & clean up RadiationSystem

* comments

* Update Content.Server/Radiation/Systems/RadiationSystem.GridCast.cs

Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com>

---------

Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com>
2025-01-18 12:07:20 +11:00
PJB3005
f63eb691f0 Improve canister admin logs.
1. Now clearly says "opened"/"closed" when changing the release valve.
2. Clearly says whether the valve was opened while a canister was inserted or not.
3. When a tank is ejected, logs if the valve is open and the ejection started spilling into the environment.

Fixes #34488
2025-01-18 00:51:32 +01:00
PJB3005
0e840d816a Make GasMixture enumerable
I noticed that enumerating gases is frequently done in an annoying way with Enum.GetValues. So I made it better. Now GasMixture is IEnumerable<(Gas gas, float moles)> and it just works.
2025-01-18 00:50:22 +01:00
chromiumboy
efd5d644e8 Holopad networking rework (#34112)
* Initial commit

* Finalizing main changes

* Addressed reviews

* Fixed a few issues

* Switched to using global overrides

* Removed unnecessary references
2025-01-17 14:09:59 -06:00
Ed
734d12cfac Slots separate (#778)
* fix #67

* more all armor to new slot

* smart skeletons
2025-01-17 22:15:54 +03:00
PJBot
464f68dad0 Automatic changelog update 2025-01-17 17:27:12 +00:00
Tobias Berger
2fa4f0a286 Update nix flake for .NET 9 (#34480) 2025-01-17 18:26:04 +01:00
Pieter-Jan Briers
b07fe8ee10 Staging: Add taped logo back for 10th anniversary (#34486) 2025-01-17 18:22:42 +01:00
ElectroJr
dc13744188 Merge branch 'master' of https://github.com/space-wizards/space-station-14 into map-load-refactor 2025-01-18 04:14:18 +13:00
Ed
bccd4c19be Water lilies, Air lily alchemy reagent (#771)
* water lilies

* air lily

* air lily achemy expand

* Update air_lily.yml

* water spawners

* swamp biome

* add air lilies into demiplanes, nerf mobs, remove xeno

* fix

* t1 swamps
2025-01-17 17:41:49 +03:00
Minemoder5000
50bb5e0c13 Replace the djstation intercoms with freelance intercoms (#34478)
* Add Freelance intercom prototype, and replace the djstation ruin with them instead of three master keys

* removed a new line
2025-01-17 14:01:06 +01:00
PJBot
ac04604b8a Automatic changelog update 2025-01-17 11:36:10 +00:00
Southbridge
8295bfbf8d Pride Scarves (#34448)
* More scarfs (#216)

* Sprites + Colored Scarf Implimentation

Doesn't include into quickthreads or other clothing vendors

* File Paths are important

* Metas, items exist, winterdrobe

I'm iffy on them being in the winterdrobe but the other option is quickthreads so idk

* File Path Fix

* Typo fix

* Resolved merge conflict

* Moved scarves around

* Moved scarf textures out of the _CD directory

* Removed final CD folder

* Removed extra scarfs

* Removed extra scarfs, again

* Replaced ClothingNeckBase with ClothingScarfBase

---------

Co-authored-by: PursuitInAshes <91865152+PursuitInAshes@users.noreply.github.com>
Co-authored-by: TakoDragon <69509841+BackeTako@users.noreply.github.com>
2025-01-17 12:35:03 +01:00
PJBot
40e049603e Automatic changelog update 2025-01-17 07:25:58 +00:00
c4llv07e
4809ee25ff Add option to disable bwoink sound. (#33782)
* Add option to disable bwoink sound.

* Now it's working only with active admin status.

* No bwoink, only "notification sound"

* Moar changes

* Another one
2025-01-17 10:24:50 +03:00
Nim
ca23fddd8a Lyre and flute (#759)
* music

* fix desc

* Update T1_fire_rune.yml

---------

Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
Co-authored-by: Ed <edwardxperia2000@gmail.com>
2025-01-17 01:26:39 +03:00
Ed
50c502f598 AOE Spells (#758)
* AoE gameplay

* Update T1_fire_rune.yml

* test

* add cool AoE visual
2025-01-17 01:01:44 +03:00
Ed
0783eb1380 Knowledge system (#770)
* remove all requirements

* clean up and renaming to knowledge

* update code

* add admin knowledge verbs

* move shoes under pants

* knowledge based recipes

* clean up

* sewing knowledges

* knowledge dependencies

* knowledge learning objects

* more knowledge

* metallforging skill

* knowledge books

* start knowledges, T1 and T2 books in demiplanes

* remove coins from demiplanes

* roundstart knowledge
2025-01-17 00:08:13 +03:00
PJBot
5d9311dff9 Automatic changelog update 2025-01-16 20:50:54 +00:00
Southbridge
06a1615605 Additional Ionstorm Law Updates (#34197)
* Added a couple entires, removed the references to IRL countries, and fixed a grammar mistake on "Telecomunications Equipment"

* Fixed another awkward grammar situation

* Commented out a bunch of law elements I felt weren't good for discussion, added some new ones to help fill in the missing areas

* Reverted pylons, and added more entries to help fill out the lists more

* reverted all deletions

* implemented feedback, also realized the IonStormActions section was rather short, so I added a bunch there

* realized I didn't remove the extra resources line, also added more things, and fixed one grammatical error

* Removed Portugal again, added more Musts since that list was the new shortest one.
2025-01-16 21:49:47 +01:00
ScarKy0
cec5816acf BorgChassis transfer their mind to a dropped BorgBrain fix (#34464)
Fix
2025-01-16 15:08:08 +01:00
PJBot
4e7c21fba3 Automatic changelog update 2025-01-16 12:26:14 +00:00
Gansu
3b39439945 fix for climbable pianos (#33690)
fix for climable pianos

Co-authored-by: aa5g21 <aa5g21@soton.ac.uk>
2025-01-16 13:25:07 +01:00
ApolloVector
1e35cfb11e Fix the HoS mantle metashield break (#33831)
Changes 'nukies' to 'syndicate agents' in the HoS mantle's description.
2025-01-16 13:04:22 +01:00
PJBot
b32c07c5d8 Automatic changelog update 2025-01-16 11:41:28 +00:00
Patrik Caes-Sayrs
de8a2775ec FIX: Uranium, Cak, and BreadDog are not garbage! (#34192)
* FIX: Uranium, Cak, and BreadDog are not garbage!

* Fixed bread typo for spacegarbage change.

* Style: moved ediblebase

* Update Resources/Prototypes/Entities/Objects/Consumable/Food/Baked/bread.yml

* Update Resources/Prototypes/Entities/Objects/Consumable/Food/Baked/cake.yml

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-01-16 12:40:21 +01:00
eoineoineoin
820517eb38 Fix inconsistent borg flashlight state (#33027)
* Fix borg light being stuck on if no cell is inserted

* Fix HandheldLightComponent.Activted becoming out of sync with SharedPointLightComponent.Enabled

* Fix for entities which don't have a handheld light component
2025-01-16 11:34:11 +01:00
PJBot
85b9f919af Automatic changelog update 2025-01-16 08:52:23 +00:00
compilatron
83eb5dc34b Plasma station population tweak (#34462)
* Plasma Station initial commit

* Map fixes 1

Expanded science's SMES array
Added advanced SMES
Redone stamped documents with custom stamps
Expanded atmospherics with more storage tanks
Added status displays
Add missing beacons to solars
Replaced the passive gates in science with valves
Removed protolathe in engineering
Added guitar to CE office
Replaced throngler plushie with weh cloak
Add a lattice tile outside the atmos burn chamber and storange tanks
Added atmos network monitor in bridge

* Add cargo and emergency shuttle

* Updated maps

* Add plasma to map testing list

* Map fixes 2

Reworked pipenets to not go under walls
Redid salvage and disposals
Reworked the bar to include a new bar extension facing the pool
Replaced arrivals cryo with an arcade
Replaced the toilets in the service plaza with cryo
Removed the cryo in dorms
Added more details to hallways
Redid tools room to include a front desk for the janitor closet
Reconnected sci to power roundstart
Removed some unideal spawns
Expanded the TEG airlock to be 2x3 instead of 1x3
Reduced the size of the SMES bank from 10 to 6
Disabled the plasma miners (downstreams or admins can re-enable them)
Replaced illegal maint items

* Fixes a 6 pack destroying the universe

Ok maybe cracking a cold one with the boys wasn't a great idea.

* Map fixes 3

* Quick research assistant fix

* Map fixes 4

* Map fixes 5

* webedit go brrrt

* Map fixes 6

* Map fixes 7

* Map fixes 8

* Fixes non-existent object

It's amazing this game runs at all

* Map fixes 9

* update pools

* Map fixes 10

* forgot to clear my multitool

I love mapping I love mapping I love mapping I love mapping I love mapping

* Tweaked player counts

---------

Co-authored-by: Emisse <99158783+Emisse@users.noreply.github.com>
2025-01-16 01:51:17 -07:00
PJBot
37bde33691 Automatic changelog update 2025-01-16 07:03:21 +00:00
compilatron
d0b2e46c7c Plasma Station (#33991)
* Plasma Station initial commit

* Map fixes 1

Expanded science's SMES array
Added advanced SMES
Redone stamped documents with custom stamps
Expanded atmospherics with more storage tanks
Added status displays
Add missing beacons to solars
Replaced the passive gates in science with valves
Removed protolathe in engineering
Added guitar to CE office
Replaced throngler plushie with weh cloak
Add a lattice tile outside the atmos burn chamber and storange tanks
Added atmos network monitor in bridge

* Add cargo and emergency shuttle

* Updated maps

* Add plasma to map testing list

* Map fixes 2

Reworked pipenets to not go under walls
Redid salvage and disposals
Reworked the bar to include a new bar extension facing the pool
Replaced arrivals cryo with an arcade
Replaced the toilets in the service plaza with cryo
Removed the cryo in dorms
Added more details to hallways
Redid tools room to include a front desk for the janitor closet
Reconnected sci to power roundstart
Removed some unideal spawns
Expanded the TEG airlock to be 2x3 instead of 1x3
Reduced the size of the SMES bank from 10 to 6
Disabled the plasma miners (downstreams or admins can re-enable them)
Replaced illegal maint items

* Fixes a 6 pack destroying the universe

Ok maybe cracking a cold one with the boys wasn't a great idea.

* Map fixes 3

* Quick research assistant fix

* Map fixes 4

* Map fixes 5

* webedit go brrrt

* Map fixes 6

* Map fixes 7

* Map fixes 8

* Fixes non-existent object

It's amazing this game runs at all

* Map fixes 9

* update pools

* Map fixes 10

* forgot to clear my multitool

I love mapping I love mapping I love mapping I love mapping I love mapping

---------

Co-authored-by: Emisse <99158783+Emisse@users.noreply.github.com>
2025-01-16 00:02:14 -07:00
SlimSlam
0c1608d2f0 Space Ruins Variant (#34445)
* Space Ruins Variant

* Updated File

* Added Goliaths/Removed some mobs
2025-01-15 23:14:40 -07:00
Deerstop
d0a2d7b232 Elkridge Depot Fixes Again (#34461)
fixes evac shuttle, fix north solars, fix vents and scrubbers
2025-01-15 21:48:54 -07:00
Southbridge
87ff3a2421 New and Modified Map Spawners (#34424)
* Added spanwers and modified others

* adjusted values to be more in line with what I want

* this comment may have caused that test fail

* oh my god another typo

* Modified door crate to be engineering flavored

* reduced the pride vendor odds

Webedit lmao
2025-01-16 01:56:12 +01:00
PJBot
e094b79ee4 Automatic changelog update 2025-01-15 22:50:59 +00:00
themias
6d218f2ad5 Fix DNA scrambler updating station record (#34091)
* Fix DNA scrambler updating station record

* Update Content.Server/Implants/SubdermalImplantSystem.cs

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-01-15 23:49:51 +01:00
Nim
5af56d4655 fiiiiiix (#766) 2025-01-16 01:42:20 +03:00
Pieter-Jan Briers
59a14b5329 WizDen config update for IPIntel (#34457) 2025-01-15 23:14:27 +01:00
PJBot
f01db3f276 Automatic changelog update 2025-01-15 21:22:27 +00:00
Zachary Higgs
c92c52fded Fix Mixed puddles not updating slips when evap (#34303)
* Fix Mixed puddles not updating slips when evap

* Remove Comment that isn't needed

Co-authored-by: Centronias <charlie.t.santos@gmail.com>

* CR - use SolutionContainerSystem.UpdateChemicals

* CR - cleanup unused imports

---------

Co-authored-by: Centronias <charlie.t.santos@gmail.com>
2025-01-15 22:21:20 +01:00
PJBot
a7d5c8ff43 Automatic changelog update 2025-01-15 21:12:01 +00:00
Myra
40fc4992e5 Add a CCVar to allow from hiding admins in the reported player count. (#34406)
Good for:
- Keeping admins hidden
- Not confuse players seeing 84/80 players

Nicely pairs up with the ``admin.admins_count_for_max_players`` ccvar
2025-01-15 22:10:54 +01:00
Myra
6041c828de Remove baby jail (#34443)
* Remove baby jail

Closes #33893

* Test fail fix.
2025-01-15 22:08:15 +01:00
PJBot
c6dbdc921a Automatic changelog update 2025-01-15 20:23:38 +00:00
Ed
484af256cd Remove christmas anomaly spawn (#34053)
Update anomaly.yml
2025-01-15 21:22:31 +01:00
Pieter-Jan Briers
fdb2f16701 Update RT to v239.0.1 (#34454) 2025-01-15 20:51:36 +01:00
PJBot
9ede1f3278 Automatic changelog update 2025-01-15 19:37:05 +00:00
kosticia
3dd9307cb7 Printable bedsheets (#34034)
* Bedsheets

* that one fixes yellow bedsheet and delete american bedsheet
2025-01-15 20:35:58 +01:00
PJBot
26910719f1 Automatic changelog update 2025-01-15 18:21:07 +00:00
Alpaccalypse
3cac75f117 Smite vending machine (#34420)
* Added smite machine to YAML

* Added smite ads and inventory

* Added smite vendor sprites

* Changed the description of the machine to not repeat and ad line.

* Added newline to end of inventory .yml

* Corrected erroneous edit.

* Tweaked all sprites

* Added tesla toy to contraband. Reduced number of drinks available

* Reduced soda varieties but increased can numbers.

* Removed tesla toy from contraband inventory

* Removed speech component from vending machines that already inherit it

* Moved Sprite component to top of list

* Added Smite vendors to random spanwers

* Alphabetised spawn prototypes, commented where name is unclear
2025-01-15 19:20:01 +01:00
PJBot
c4c00cdc7c Automatic changelog update 2025-01-15 18:04:57 +00:00
ArtisticRoomba
d6e55edb4a Make Mime PDA interactions silent (#34426)
* make insert and eject datafields in ItemSlotsComponent.cs nullable, make mime PDA silent

* make it so that you can't fit wirecutters into the slots, among other various things
2025-01-15 19:03:49 +01:00
ScarKy0
33c421bd6b Merge Meta hotfix (#34306) into master (#34451) 2025-01-15 18:43:57 +01:00
Nox
d86bf0652a Meta hotfix (#34306)
* Fixed major issues with power, cargo shuttle docking, etc.

* remove serialized invalids

* Finished fixing the critical issues, ready for merge?

* Empty commit

* Added new break room to sci (they deserve it)

* Fixed up other minor issues

* if this map isnt PERFECT Emisse has permission to gib me and turn me into a cyborg

* added Roomba's changes

---------

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
2025-01-15 18:24:34 +01:00
MetalSage
6e77b82da7 fix (#763)
Co-authored-by: MetalSage <metalsage.official@gmail.com>
2025-01-15 20:14:50 +03:00
PJBot
4d1581d377 Automatic changelog update 2025-01-15 16:27:26 +00:00
ArtisticRoomba
922251ad66 Remove the ability to print the station anchor circuit board (#34358)
remove the ability to print the station anchor circuit board
2025-01-15 17:26:19 +01:00
Hyper B
e752561d20 Fix nonsensical RegEx for name restriction (#34375)
* Fixed nonsense RegEx

"-" character is a range, caused an error.
No need for "," to repeat so much, it's not a separator.
"\\" - just why?

* Further optimized RegEx structure

Added:
"@" delimiter for consistency
"/" to escape "-" for good and to avoid further problems
2025-01-15 16:59:04 +01:00
Alpha-Two
d83b5acb22 Replace ERT Medic's Advanced Medkits with 2 Combat Medkits (#34380)
Replaced Adv kits with 2 combat kits
2025-01-15 16:49:55 +01:00
Alpaccalypse
e446889315 Added missing details from worn capes to head of department beadsheets (#34396)
* Added key and missing details from worn cape to HOP bedsheet

* Corrected canvas size for sprite

* Subtle tweak to shading to reduce color blurring at pillow edge

* Matched Hue and tone to cape

* Tweak chekered pattern marks for gold trim

* Removed accidental palette inclusion

* Clearer wording and corrected attribution name.

* Tweaked shading on key image to fit in better with bed aesthetics

* Added CE cape icon to bedsheet

* Added cape image to HOP bedsheet. Made gold trim better match cape visuals

* RD cape icon added. Colour tweaked to better match cape.

* Updates json

* Tweaks to gold trim shading to match bed aesthetics

* Added better shading for HOP sheet side. Halved file size.

* Optimised HOS RD and CE sheet sprites

* Corrected sprite title in attribution
2025-01-15 16:15:56 +01:00
Nim
02cfcd620c Inter-Monster tolerance (#761)
* Insects ai

* monster
2025-01-15 17:34:38 +03:00
Alpha-Two
332fc18aa5 Fixed Thief starting gear failing on specific bag inventories. (#34430)
Fixed it yayyy
2025-01-14 22:51:08 -08:00
PJBot
9d5ef57df8 Automatic changelog update 2025-01-15 00:33:30 +00:00
Palladinium
87779250ee Add Discord webhook on watchlist connection (#33483) 2025-01-15 01:32:24 +01:00
PJBot
bb1a3c42ed Automatic changelog update 2025-01-15 00:11:46 +00:00
themias
771278df54 Fix muzzle accent (#34419) 2025-01-15 01:10:39 +01:00
Pieter-Jan Briers
e885a8f1ce Minor client packaging changes (#33787) 2025-01-15 01:08:06 +01:00
Pieter-Jan Briers
2dead48280 STAThread client content start (#34212) 2025-01-15 01:07:24 +01:00
PJBot
99580e0118 Automatic changelog update 2025-01-14 23:47:51 +00:00
Pieter-Jan Briers
c2e050ced0 Persist deadmin to database, add admin suspension system (#34048) 2025-01-15 00:46:45 +01:00
Pieter-Jan Briers
47042cc8dd Disable meta-atlas for big rare RSIs (#33643) 2025-01-15 00:43:48 +01:00
Pieter-Jan Briers
ca96aeb0ec Fix bad Rider analysis error in AccessOverriderWindow.xaml.cs (#34213) 2025-01-15 00:31:50 +01:00
Julian Giebel
a967fc7486 Adds omnisexual pin (#34439)
* Make important change (#7)

This is to help julian test his bot

* Omnibus

* Remove random test file from testing a gh bot

* Add pin to vendor, spawners and loadout

---------

Co-authored-by: nikthechampiongr <32041239+nikthechampiongr@users.noreply.github.com>
2025-01-14 23:41:04 +01:00
PJBot
198dd820f1 Automatic changelog update 2025-01-14 22:35:12 +00:00
Killerqu00
786d4d5557 craftable pet carrier (#34431)
* craftable pet carrier

* epic integration test fail

* Update Resources/Prototypes/Recipes/Crafting/improvised.yml

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Resources/Prototypes/Recipes/Crafting/Graphs/storage/pet_carrier.yml

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Resources/Prototypes/Recipes/Crafting/Graphs/storage/pet_carrier.yml

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Resources/Prototypes/Entities/Objects/Misc/pet_carrier.yml

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* extra tab begone

* epic linter fail

* how did linter not see this???

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-01-14 23:34:04 +01:00
Ed
e6097da7cc Update CP14MagicEnergyPhotosynthesisComponent.cs 2025-01-15 01:05:28 +03:00
Ed
925738afc2 Workbench update (#760)
* fix workbench icons

* workbench search

* fix 1

* UI finalize

* fix material localization

* restore shard sprite

* Update sewing_table.yml
2025-01-15 00:34:08 +03:00
Myra
13edd308bf Fix IPIntel causing frequent errors with the cleanup job. (#34428)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
2025-01-14 21:38:26 +01:00
Ed
cf41cabcea Remove OP (#757)
* remove outdated content

* Update migration.yml

* Update twoHandedStaffs.yml
2025-01-14 14:36:10 +03:00
Ed
87d57df0e6 Omsoyk epic clothing pack (#756)
* new shirts

* pants and dresses

* blue cloak
2025-01-14 12:03:10 +03:00
ArtisticRoomba
8e7f440243 Oasis Power Rebalance + Misc fixes (#34425)
* balance oasis power as a stopgap

* change waste color to proper waste color
2025-01-14 00:59:15 -07:00
Ed
51a47eaffc Bunch of gameplay issues (#754)
* fix demiplane contetn filtering

* fix day demiplanes

* remove filled crystals from demiplanes

* remove armored zombies

* added candles in town crates

* remove 20% unefficient of mana moving spells

* fix #622

* revert random Viator commit

* Update demiplane_rifts.yml
2025-01-14 01:41:11 +03:00
Nim
c7c5b4dc4c bench fix (#755) 2025-01-13 23:24:33 +03:00
Nim
2644fe26ea Ashes and Russian translation edits with a couple of minor fixes (#735)
* ash++++

* fix

* по запросу
2025-01-13 23:01:34 +03:00
Nim
732bc267f7 Bench (#751)
* bench

* anchored
2025-01-13 22:59:57 +03:00
PJBot
2bebaa753a Automatic changelog update 2025-01-13 18:50:09 +00:00
Southbridge
6c41d967e5 Porting Pride-O-Mat to Upstream (#34412)
* Pride-O-Mat (#1322)

* Added Pride-O-Mat

* Yep

* Updated license to the correct one

* Added more lines, reconfigured settings a bit, also added cloaks to inventory, set coder socks to emag inventory

* Removed bunny ears, fixed typo

* Made requested changes 

Webedit lmao

---------

Co-authored-by: Dorragon <101672978+Dorragon@users.noreply.github.com>
2025-01-13 19:49:02 +01:00
Viator-MV
ddd61df7b8 изменение текстуры книги законов
текстура книги законов изменена на подходящую к новым книгам
2025-01-13 21:37:30 +03:00
Ed
025753e689 revert 2025-01-13 18:09:40 +03:00
PJBot
b308589428 Automatic changelog update 2025-01-13 10:08:40 +00:00
Coolsurf6
de78bedc5f Fixed Jazz Instrument for Electric Guitars (#33363)
* fixed jazz midi program byte

* swapped around jazz and clean in instrumentList
2025-01-13 13:07:33 +03:00
zHonys
25a01b00b6 Fixed doors being blocked with mousetraps, and other Collidable items (#34045)
* Changed SharedDoorSystem.GetColliding() to allow non-LowImpassible mask entities to stay in the door while it closes

* Update Content.Shared/Doors/Systems/SharedDoorSystem.cs

Clarifies comment of how the mask is used

Co-authored-by: Centronias <charlie.t.santos@gmail.com>

---------

Co-authored-by: Centronias <charlie.t.santos@gmail.com>
2025-01-13 13:07:18 +03:00
JustinWinningham
423e48a9f2 Anomaly dragging exploit fix and QOL changes (#34280)
* Wood wall is now built from barricade congraph and on top of a barricade instead of using rods

* APE dragging exploit fix
2025-01-13 13:06:57 +03:00
hyperDelegate
182f0c0bce Raise syndicate kobold reinforcement HP crit threshold from 75 to 100 to match monkey. (#34409)
kobold ops have 100 health
2025-01-13 13:06:30 +03:00
Ed
368839dd68 Bugixes (#750)
* fix #746

* fix #745

* fix #747

* fix #744

* fix #743

* fix #741

* fix #722
2025-01-13 12:54:46 +03:00
TytosB
9cf4cba346 loop station door access fixes and air sink (#34414)
small fixes
2025-01-13 00:17:08 -07:00
PJBot
f2cd615512 Automatic changelog update 2025-01-13 07:08:37 +00:00
Deerstop
ac0a8d1f60 Manual Valves Resprite (#34378)
* resprited manual valves to be colourblind friendly

* Update Resources/Textures/Structures/Piping/Atmospherics/pump.rsi/meta.json

Co-authored-by: Errant <35878406+Errant-4@users.noreply.github.com>

---------

Co-authored-by: Errant <35878406+Errant-4@users.noreply.github.com>
2025-01-13 08:07:29 +01:00
Southbridge
b00bf40e64 Insuls Spawner (#34407)
* Added insuls spawner, time to test

* adjusted whitespace since that was causing issues

* Update Resources/Prototypes/Entities/Markers/Spawners/Random/maintenance.yml

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-01-13 05:28:20 +01:00
Southbridge
5fff6bb1d2 Amber Station - Moved Vents Around (#34410)
* Moved all vents around, made some small changes

* Finished work

* Removed insuls spawner since they're not merged yet
2025-01-12 17:49:44 -07:00
frobnic8
91bc1f8cac Darkened Service job interface icons for better contrast (#34270)
* Darkened Service job interface icons for better contrast

* Fixed Botanist job interface icon dark handle hole

* Change to new, darker, service color in all resource yml files

* Revert Map file service color changes

* Use new darker service color on id cards

* Revert Service color change in mapping_actions.yml

* Revert salvage difficulties service color

* Redo service ID and job colors to match advanced palette

* Revert all service color yml file changes

* Switch icons to use existing service pallete colors from advanced pallete

* Update meta.json for darkened service icons

---------

Co-authored-by: Erskin Cherry <frobnic8@gmail.com>
2025-01-13 01:24:58 +01:00
Booblesnoot42
606e452433 Add a high-capacity water tank to the janitor's closet of Oasis (#34366)
added high capacity water tank
2025-01-12 16:40:22 -07:00
PJBot
8bc4c35aae Automatic changelog update 2025-01-12 23:33:58 +00:00
SlimSlam
72ddc50142 Fland Reporters Room (#34408)
changed the command checkpoint to a reporters room.
2025-01-12 16:32:50 -07:00
vladimir.s
f5edf03bf6 double hp and mana alerts (#749)
* double hp and mana alerts

* Update alerts.yml

---------

Co-authored-by: Ed <edwardxperia2000@gmail.com>
2025-01-12 23:05:19 +03:00
PJBot
9cc76d93bf Automatic changelog update 2025-01-12 19:42:35 +00:00
Myra
96d913b147 Add IPIntel API support. (#33339)
Co-authored-by: PJB3005 <pieterjan.briers+git@gmail.com>
2025-01-12 20:41:26 +01:00
Ed
b5f70616c3 New lobby art (#748)
* lobby

* back to rus
2025-01-12 22:39:33 +03:00
Myra
57442fc336 (Stable -> Master) Reduce Panic Bunker Minimum Playtime to 2 hours (#34401) (#34402) 2025-01-12 19:53:10 +01:00
crazybrain23
f85f80e093 Reduce Panic Bunker Minimum Playtime to 2 hours (#34401) 2025-01-12 19:51:25 +01:00
slarticodefast
e830ccebe5 merge stable into master (#34398) 2025-01-12 18:49:02 +01:00
deltanedas
ccff52a72f [HOTFIX] fix holopads with multiple ai cores dying (#34289)
change return to continue

Co-authored-by: deltanedas <@deltanedas:kde.org>
2025-01-12 11:19:58 -06:00
PJBot
7b8d51ceb4 Automatic changelog update 2025-01-12 16:39:49 +00:00
Floxington
83ce982f04 #33571 Bomb defusal lockers always should have tools (#34394) 2025-01-12 11:38:41 -05:00
Errant
8f4c49a41a HOTFIX Tweaked air alarm default settings for nitrogen breathing crew (#34198)
air alarm default settings modified for anaerobic crew
2025-01-12 16:46:36 +01:00
Tayrtahn
924f64e979 Fix force-feeding Loc strings not using target's gender (#34276) 2025-01-12 15:33:53 +01:00
Nim
e11d8a1c1a fix (#736) 2025-01-12 17:22:19 +03:00
Ed
3cce07be5a switch to eng 2025-01-12 17:10:27 +03:00
Nim
93c4e6068f Balance and fixes (#733)
* issue

* mosquitoes

* 👽
2025-01-12 17:00:35 +03:00
MetalSage
89b9a5c1fe Additive lighting (#685)
* Additive lighting

* adds options for all your optional needs

* one last tiny adjustment before we hit the create pr button

* spaghetti condensing

* add ccvar

* overlight correction

* fix requested changes

* cvar fix

* last fix

* nice

---------

Co-authored-by: deathride58 <deathride58@users.noreply.github.com>
Co-authored-by: MetalSage <metalsage.official@gmail.com>
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
Co-authored-by: Ed <edwardxperia2000@gmail.com>
2025-01-12 13:33:06 +03:00
MetalSage
a6847c08e8 Add "Mana Wasting" trait (#732)
* add trait

* Update Resources/Locale/ru-RU/_CP14/magicEnergy/magic-spells.ftl

* fix magic item using

---------

Co-authored-by: MetalSage <metalsage.official@gmail.com>
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
Co-authored-by: Ed <edwardxperia2000@gmail.com>
2025-01-12 13:10:45 +03:00
ElectroJr
5e47d25d7f Merge branch 'master' of https://github.com/space-wizards/space-station-14 into map-load-refactor 2025-01-12 20:19:04 +13:00
ElectroJr
7554a075a2 Merge branch 'master' of https://github.com/space-wizards/space-station-14 into toolshed-eng-pr 2025-01-12 20:16:16 +13:00
Deerstop
d9e4ed2056 Elkridge Depot Improvements (#34377)
* updates decals

* more decal work, more dinginess in certain areas

* added decals under doors
2025-01-11 23:34:52 -07:00
github-actions[bot]
ea0b04a663 Update Credits (#34389)
Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>
2025-01-12 01:57:36 +01:00
Ed
485ddaa739 map fix 2025-01-12 03:06:51 +03:00
Ed
f2ef46d90e New apprentice role / Новая роль подмастерья (#731)
* new role

* Update role_loadouts.yml

* Update jobs.yml

* Delete g.png
2025-01-12 03:05:47 +03:00
Nim
61897eae4f target (#730) 2025-01-12 02:01:53 +03:00
PJBot
e271a5a598 Automatic changelog update 2025-01-11 21:18:33 +00:00
Errant
46d58bf22a Role Types (#33420)
* mindcomponent namespace

* wip MindRole stuff

* admin player tab

* mindroletype comment

* mindRolePrototype redesign

* broken param

* wip RoleType implementation

* basic role type switching for antags

* traitor fix

* fix AdminPanel update

* the renameningTM

* cleanup

* feature uncreeping

* roletypes on mind roles

* update MindComponent.RoleType when MindRoles change

* ghostrole configuration

* ghostrole config improvements

* live update of roleType on the character window

* logging stuff and notes

* remove thing no one asked for

* weh

* Mind Role Entities wip

* headrev count fix

* silicon stuff, cleanup

* exclusive antag config, cleanup

* jobroleadd overwerite

* logging stuff

* MindHasRole cleanup, admin log stuff

* last second cleanup

* ocd

* move roletypeprototype to its own file, minor note stuff

* remove Roletype.Created

* log stuff

* roletype setup for ghostroles and autotraitor reinforcements

* ghostrole type configs

* adjustable admin overlay

* cleanup

* fix this in its own PR

* silicon antagonist

* borg stuff

* mmi roletype handling

* spawnable borg roletype handling

* weh

* ghost role cleanup

* weh

* RoleEvent update

* polish

* log stuff

* admin overlay config

* ghostrolecomponent cleanup

* weh

* admin overlay code cleanup

* minor cleanup

* Obsolete MindRoleAddedEvent

* comment

* minor code cleanup

* MindOnDoGreeting fix

* Role update message

* fix duplicate job greeting for cyborgs

* fix emag job message dupe

* nicer-looking role type update

* crew aligned

* syndicate assault borg role fix

* fix test fail

* fix a merge mistake

* fix LoneOp role type

* Update Content.Client/Administration/AdminNameOverlay.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Content.Shared/Roles/SharedRoleSystem.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* comment formatting

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* change logging category

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* fix a space

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* use MindAddRoles

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* get MindComponent from TryGetMind

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* move var declaration outside loop

* remove TryComp

* take RoleEnum behind the barn

* don't use ensurecomp unnecessarily

* cvar comments

* toggleableghostrolecomponent documentation

* skrek

* use EntProtoId

* mindrole config

* merge baserolecomponent into basemindrolecomponent

* ai and borg silicon role tweaks

* formatting

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* I will end you (the color)

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* use LocId type for a locale id

* update RoleEvent documentation

* update RoleEvent documentation

* remove obsolete MindRoleAddedEvent

* refine MindRolesUpdate()

* use dependency

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* inject dependency

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* roleType.Name no longer required

* reformatted draw code logic

* GhostRoleMarkerRoleComponent comment

* minor SharedRoleSystem cleanup

* StartingMindRoleComponent, unhardcode roundstart silicon

* Update Content.Shared/Roles/SharedRoleSystem.cs

* remove a whitespace

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-01-11 22:17:26 +01:00
Pieter-Jan Briers
3da354304d Update submodule, .NET 9 (#34320) 2025-01-11 21:22:47 +01:00
Leon Friedrich
1c315ba033 Remove Entity<T> data-fields (#34083) 2025-01-11 21:22:29 +01:00
PJBot
6be4fba792 Automatic changelog update 2025-01-11 20:04:10 +00:00
justdie12
afd5ce39ed Bended radiator (#34251) 2025-01-11 21:03:04 +01:00
PJBot
d5ce3e85fb Automatic changelog update 2025-01-11 19:31:01 +00:00
0x6273
2fcfc824b4 Arachnid stomach organ yaml fix (#34298)
Arachnid stomach yaml fix

Arachnids had their stomach `updateInterval` set to 1.5, 50% slower than
normal. But this doesn't actually slow down the speed that the stomach
digests things, only the rate at which it updates to check if enough
time has passed. (See 23f0b304f2/Content.Server/Body/Systems/StomachSystem.cs (L57) )

This PR changes arachnid stomachs to have a `digestionDelay` of 30 (20
is default) to achive the desired effect.

Stasis beds are also bugged in a similar manner. They are intended to
slow down the digestion speed, but similarly all they do is change the
update rate. But fixing that requires actual code changes and is out of
scope for this commit.
2025-01-11 20:29:54 +01:00
PJBot
458d3ffccb Automatic changelog update 2025-01-11 17:28:18 +00:00
Zachary Higgs
cfb23174ed Make indestructible tiles not breakable by explosions (#34339)
* No more Ai Spacing

* Move guard into earlier guard statement
2025-01-11 18:27:08 +01:00
Ed
4a2c3c9d59 clean up CVars 2025-01-11 13:01:53 +03:00
Ed
3d0f303930 Create Dev.toml 2025-01-11 12:37:03 +03:00
War Pigeon
3439b77023 Add directional escape pod sign (#34367) 2025-01-11 11:19:59 +03:00
PJBot
10b778fc8f Automatic changelog update 2025-01-11 02:49:21 +00:00
Tayrtahn
c6e4d19883 Let ghosts sometimes make certain devices say creepy things (#34368)
* Add SpookySpeaker component/system

* Shuffle Boo action targets before trying to activate them

* Add SpookySpeaker to vending machines

* Fix chatcode eating messages starting with "..."

* Add SpookySpeaker to recycler

* Oops

* Decrease speak probability for vending machines

* Add spooky speaker to arcade machines
2025-01-11 03:48:13 +01:00
ArtisticRoomba
5deab7d41f fix ghost_component.ftl locale grammar (#34372)
fix ghost component locale grammar
2025-01-11 01:17:12 +01:00
Tayrtahn
fdc0853053 Add a popup message when ghost Boo action does nothing (#34369) 2025-01-10 23:57:46 +01:00
SpaceManiac
bbb551a01b Trim trailing newlines from examine messages (#33381)
* Trim trailing newlines from examine messages

* TrimTrailingNewlines -> TrimEnd
2025-01-10 15:40:31 -05:00
Spessmann
f06ea5d0f3 Adds a border to Oppenhopper poster (#34219)
* border

* Update meta.json

* Update Resources/Textures/Structures/Wallmounts/posters.rsi/meta.json

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-01-10 15:26:31 -05:00
PJBot
45d47da584 Automatic changelog update 2025-01-10 15:38:18 +00:00
themias
fbe6168291 Fix crayon losing durability on stamped paper (#34202) 2025-01-10 16:37:11 +01:00
PJBot
0cd2d827ad Automatic changelog update 2025-01-10 15:14:30 +00:00
TeenSarlacc
d1f6531722 add large instruments to the cargo request computer (#34240)
* added the church organ to the cargo console (will add more in this PR, assuming i did this right (HOW DO YOU BUY CARGO ORDERS IN DEV ENVIROMENT???? *sobs))

* added other structure instruments to cargo Catalog

* fixed an epic copy/paste fail

* changed prices

* fixed epic copy/paste fail #2

---------

Co-authored-by: TeenSarlacc <baddiepro123@gmail.com>
2025-01-10 16:13:23 +01:00
PJBot
fa720a05ce Automatic changelog update 2025-01-10 15:02:11 +00:00
Coolsurf6
87e18b9d3a Fixed Forensic Gloves to be Security Contraband (#34193)
* added BaseRestrictedContraband to forensic gloves

* moved from id to parent
2025-01-10 16:00:59 +01:00
Leon Friedrich
7ae7821213 Replace some sound PlayEntity with PlayPvs (#34317) 2025-01-11 01:44:30 +11:00
Ed
0af7a7ec64 Alchemist content (#718)
* reinforced vials

* glass recipes

* roundstart alchemist potions
2025-01-10 16:17:32 +03:00
Southbridge
dff9abfe74 Packed Station - Dirt Fix (#34351)
* packed

* Rerunning tests
2025-01-10 02:07:53 -07:00
Southbridge
1c2fcf0e26 Bagel Station - Dirt Fix (#34357)
Bagel
2025-01-10 01:35:26 -07:00
Southbridge
65655e7eff Box Station - Dirt Fix (#34356)
Box
2025-01-10 01:35:17 -07:00
Southbridge
915234a043 Cog Station - Dirt Fix (#34355)
Cog
2025-01-10 01:35:09 -07:00
Southbridge
ad59eea64e Marathon Station - Dirt Fix (#34354)
* Marathon

* Rerunning tests
2025-01-10 01:35:00 -07:00
Southbridge
4b1b4c0114 Omega Station - Dirt Fix (#34353)
omega
2025-01-10 01:34:53 -07:00
Southbridge
869ecb2923 Fland Station - Dirt Fix (#34352)
Fland
2025-01-10 01:34:43 -07:00
IProduceWidgets
0bc17159ae Oasis updoot the dimmining (#34347)
updooty
2025-01-09 23:57:39 -07:00
PJBot
ac2eb887dc Automatic changelog update 2025-01-10 06:56:12 +00:00
Southbridge
edbc861c78 Add copy threshold button to air alarms (#34346) 2025-01-09 22:55:05 -08:00
Errant
0b1ed3ec7e Fix battery charging stopping just short of being full (#34028) 2025-01-10 17:54:55 +11:00
Alpaccalypse
b42a01580c Renamed water melon juice to watermelon juice (#34341) 2025-01-09 19:28:03 -05:00
ScarKy0
dd28f17b9a Fix access configurator debug assert (#34330)
* fix

* greytide fix

* fix admin log

* Dirty
2025-01-09 19:22:28 -05:00
PJBot
abf7f62e6f Automatic changelog update 2025-01-09 20:25:38 +00:00
Alpaccalypse
36cbd07c07 Drink titles and soda vendor consistency (#34178)
* Made capitalisation of proper names consistent.

* Roy Rogers is presumably a proper name.

* Second pass at distinguishing proper names only.

* Two nitpicking/minor changes

* Fixed some overlooked can brand names. Matched case with descriptions.

* Switched generic sodas with brands for SodaInventory

* Removed commonly available branded cans

* Matched case consistency used elsewhere. Minor SPAG corrections.

* Added "nothing" and some missing alcohol bottles to RandomSpawner

* Added distinct ad and bye chatter to Dr. Gibb machines.

* Revert "Added distinct ad and bye chatter to Dr. Gibb machines."

This reverts commit f90b8a470556de05aca81255db8b6b03596ae944.

* Revert "Removed commonly available branded cans"

This reverts commit 43b82168dac1f73b187b7677f34ecdd33b6bb81a.

* Revert "Switched generic sodas with brands for SodaInventory"

This reverts commit f1790f0ce61ef135c79068de6a741e8bb50d85d3.

* Lowercased DrinkGlass suffix. Moved alcoholic drinks from drinks to alcohol.

* Renamed energy drink to Red Bool. Corrected and added some jug descriptions.

* Added reagent names for all bottles except poison-wine

* Revision of title case for cocktails

* SPAG and fixed the only brand reagen with unbranded name.

* Possibly controversial, shortened some bran names to better fit the UI.

* Fixed some inconsistencies in naming

* Matched brand localisation change

* Two name style edits

* Fixed Smite bottle name

* Minor, punctuation

* Blank line to end of file

* Upgraded descriptive names to title case

* Banana Mama

* reverts change, moved to another PR to avoid conflict.

* Removed caffeine reference.

* Minor, corrected some more inconsistencies

* Removed Bottle of Nothing from random spawner.
2025-01-09 21:24:31 +01:00
Ed
c41927cdf2 Bugfixes (#716)
* job localization fix

* Update job.ftl

* metall scraps

* tomato seeds craft

* fix #105

* health alerts fixed

* bucket size fix

* hat fix
2025-01-09 22:28:39 +03:00
A.Ne.
c3976dd08d plants inspection, resolve #449 (#615)
* plants inspection, resolve #449

* Update farming.ftl

---------

Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
2025-01-09 22:05:22 +03:00
Nim
1af112aeb2 candle (#713) 2025-01-09 21:26:14 +03:00
Ed
9ab34417f4 More Bank positions (#715)
* add bank positions

* Update sell.yml
2025-01-09 17:23:35 +03:00
Nim
005a6012be sound (#714) 2025-01-09 16:40:18 +03:00
Ed
f1fc16c6f0 Update CP14IgnitionModifierComponent.cs 2025-01-09 15:27:28 +03:00
PJBot
66810ef257 Automatic changelog update 2025-01-09 11:24:44 +00:00
deltanedas
04984984fe change locking to use ComplexInteraction (#34326)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2025-01-09 12:23:37 +01:00
Ed
2b0fa46857 david balance pass (#712) 2025-01-09 13:13:35 +03:00
PJBot
fdbb3c8f39 Automatic changelog update 2025-01-09 08:55:16 +00:00
Southbridge
e0b2d000ef Amber Station - Fixes and Warm Lights (#34324)
* Added warm lights, placed them around the map, also fixed an issue with the MV wire in the cafeteria

* Fixed lv wiring in caf, and adjusted a couple things

* Empty commit to force checks to rerun
2025-01-09 09:54:04 +01:00
flymo5678
ba9eed7670 Added missing cameras to Loop Station (#34308)
* Added missing cameras

* Added missing cameras
2025-01-08 16:38:13 -07:00
Nim
4366e940cb armor (#710) 2025-01-09 00:46:53 +03:00
Nim
76d828e9fd Мелочи фидбека (#709)
* things

* chees

* hmm

* tag

---------

Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
2025-01-09 00:46:27 +03:00
Ed
00ecf1f4b6 Health alerts + Modular tools labeling renaming (#708)
* fix health alert

* grips label

* Update grips.yml
2025-01-08 23:22:58 +03:00
PJBot
60e1c6f515 Automatic changelog update 2025-01-08 15:24:42 +00:00
c4llv07e
904d75c8a9 Fix empty lines in adminwho with stealthmins. (#34122)
Don't print newline if admin is hidden.
2025-01-08 10:23:33 -05:00
Ed
815c031a16 localization sync 2025-01-08 15:31:17 +03:00
Ed
8248fcb07e Events tweaks (#707)
* mosquito + outbreak markers

* Update comoss.yml

* Update monster.yml
2025-01-08 14:16:38 +03:00
flymo5678
c1aaf64521 Fixed Loop Station's southern solar array unlinked airlocks (#34296)
Fixed Southern solar external airlock door bolts
2025-01-08 04:10:50 -07:00
Southbridge
8945ac3560 Amber Station - Balance Improvements (#34294)
changed the center area in med bay to a garden, weakened meteor shielding in some areas, also general touch ups around the station
2025-01-08 02:13:39 -07:00
Piras314
010924611d Happy New Year (#34288)
happy new year
2025-01-08 03:50:46 +01:00
PJBot
4d26ea619e Automatic changelog update 2025-01-08 01:01:30 +00:00
Tayrtahn
23f0b304f2 Add bleating accent to goats (#34273) 2025-01-08 02:00:20 +01:00
Pancake
90b46699f6 Update vessel_warning.ogg (#34263)
* Update vessel_warning.ogg

Remove DC offset and apply short fade out.

* Update attributions.yml

* Update attributions.yml
2025-01-08 03:51:53 +03:00
Ed
228a7226ff Random events (#706)
* first game event! Closet skeleton!

* demiplane outbreak gamerules

* Update game_presets.yml

* d
2025-01-08 02:55:54 +03:00
slarticodefast
45e0b9eb92 merge stable to master (#34279) 2025-01-08 00:22:02 +01:00
ArtisticRoomba
e0163fb022 [HOTFIX] Fix Meta station power (#34256)
* hotfix meta power

* fixed AME

* add missing cargo shuttle pilot console to cargo
2025-01-07 16:03:10 -07:00
Ed
5c21ec2774 fix 2025-01-07 23:41:42 +03:00
SlamBamActionman
3238c2e144 [HOTFIX] Fix chameleon PDAs renaming IDs (#34249)
Fix chameleon PDA
2025-01-07 20:31:54 +01:00
Tayrtahn
483ac50f5f Fix portable scrubber appearing powered on spawn (#34274) 2025-01-07 19:48:32 +01:00
Pieter-Jan Briers
af75c1a92b Fix compilation errors in tests from update (#34272)
Required for https://github.com/space-wizards/RobustToolbox/pull/5590 to not cause compile fails, but can be merged on its own
2025-01-07 19:27:54 +01:00
nikthechampiongr
4a3d3efd62 Implement approved rule changes (#34233) 2025-01-07 19:04:42 +01:00
PJBot
aa458a24ca Automatic changelog update 2025-01-07 17:46:10 +00:00
Alpaccalypse
b4e2a3693f Special reagents now appear in the guidebook (#34265)
* Special reagents now appear in the guidebook

* Improved guidebook wording for reagent category
2025-01-07 18:45:02 +01:00
nikthechampiongr
2d78b6c930 Implement approved rule changes (#34233) 2025-01-07 17:58:28 +01:00
Ed
35eb0c48c1 Graves and Tombstones (#705)
* dirt grave

* Update grave.yml

* tombstone

* Update grave.yml
2025-01-07 18:08:47 +03:00
Alpaccalypse
43db40c487 Added distinct ad and bye chatter to Dr. Gibb vending (#34182)
* Added distinct ad and bye chatter to Dr. Gibb vending

* Correcting revert mistake

* Changed ad pack names to better match naming convention
2025-01-07 09:10:16 -05:00
PJBot
02d89d9c5c Automatic changelog update 2025-01-07 00:20:04 +00:00
ArtisticRoomba
b6599d3844 Remove kessler and zombeteors gamemodes from the secret pool (#34051)
* Remove kessler, zombeteors gameodes

* Probably should keep the protos in case an admin wants to torture players secretly

* address slart review
2025-01-07 01:18:56 +01:00
Ed
676b85b22b Update Goblin.xml 2025-01-07 00:24:00 +03:00
Ed
5f2583fab0 Goblin gameplay (#704)
* silva fix

* goblinoids
2025-01-06 23:10:42 +03:00
Ed
8892d3913d Tiefling gameplay (#703)
* tiefling damage mana

* tiefling spell

* tweaks
2025-01-06 17:08:49 +03:00
PJBot
4882ba2274 Automatic changelog update 2025-01-06 12:33:49 +00:00
ArtisticRoomba
ea9954221c Make station anchor hitbox less insufferable (#34217) 2025-01-06 23:32:42 +11:00
Ed
71e6bd4f24 Elf (#702) 2025-01-06 14:05:46 +03:00
Southbridge
8083f88f4b Amber Station - Minor Fixes (#34246)
* Moved the stand clear decal in front of the janitor's shutters up two pixels

* added tech maints under most maints doors, fixed power issues in cargo, and fixed a couple minor issues
2025-01-06 00:41:26 -07:00
IProduceWidgets
87d1ed9258 Oasis Update (#34245)
santa is keel.
2025-01-06 00:24:12 -07:00
Ed
b647583b7b Silva species gameplay difference (#701)
* plant growth spell, silva photosyntesis

* playable species guidebook

* fixes
2025-01-06 03:31:59 +03:00
PJBot
eecdd82779 Automatic changelog update 2025-01-05 22:12:07 +00:00
SpaceRox1244
6b674e73d6 Adds bullet collision to station lights (#34070)
Adds collision with bullets to lights
2025-01-05 23:11:01 +01:00
PJBot
c536094c17 Automatic changelog update 2025-01-05 20:57:09 +00:00
Errant
a55dc4d3bb Lobby chat width and custom lobby titles (#33783)
* lobby name cvar

* panel width

* skrek

* server name localization fix

* comment format fix

Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com>

* remove redundant newline

Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com>

* string.empty

Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com>

* use SetWidth

* Update Resources/Locale/en-US/lobby/lobby-gui.ftl

---------

Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-01-05 21:56:01 +01:00
Ed
ed75beb0fb New species: Silva (#700)
* base silva species

* markings

* Update silva.yml
2025-01-05 23:23:18 +03:00
PJBot
6f16291557 Automatic changelog update 2025-01-05 19:07:19 +00:00
deltanedas
0aebc76feb wielding refactor/fixes (#32188)
* refactor wieldable events

* fix inconsitency with wielding and use updated events

* wieldable cosmetic refactoring

* Update Content.Shared/Wieldable/Events.cs

Co-authored-by: Centronias <charlie.t.santos@gmail.com>

* real

Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: Centronias <charlie.t.santos@gmail.com>
Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
2025-01-05 20:06:10 +01:00
Ed
fe43e51930 Elves are skinny now (#699)
* elf THICC

* Update elf.yml
2025-01-05 20:17:25 +03:00
Nim
9ea8111d9e angel statue (#696) 2025-01-05 19:10:33 +03:00
Ed
639db84a0b dayCycle prototipization (#694) 2025-01-05 19:08:35 +03:00
Ed
9f798b4f6c Sprint loadout action (#698)
* SpellStorage restruct

* Update CP14SpellStorageSystem.cs

* Sprint
2025-01-05 17:46:54 +03:00
ArtisticRoomba
0639a49390 Fix rainbow lizard plushie inhands (#34128)
* fix rainbow plushie inhands

* address requested changes

* attribute sprites
2025-01-05 02:34:51 +01:00
Ed
be3064b99c Modular sprites auto coloring (#697)
* axe and dagger update

* more blade processing

* shovel and sickle

* sword

* gardes

* grips

* modular presets

* blade material modifiers

* modular spear blade

* balance sharp garde, add sturdy garde

* Update sturdy.yml
2025-01-05 04:01:31 +03:00
github-actions[bot]
9532b613e0 Update Credits (#34220)
Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>
2025-01-05 01:32:19 +01:00
A.Ne.
9a8f66727f modular tool inspection (#683)
* modular tool inspection

* update
2025-01-04 23:43:51 +03:00
Nim
945e74b690 Holiday Gob (#691)
* gob

* festive system
2025-01-04 23:42:09 +03:00
Nim
fc1e9d2638 christmas hat (#695) 2025-01-04 23:34:59 +03:00
Ed
36d02fdf6e Magic spells code expansion (#692)
* split manacost in separate component

* stamina spells

* toggleable actions

* swap activeCasting on ActiveDoAfter

* remove dublication

* Update CP14SharedMagicSystem.ToggleableActions.cs

* EntityWoldTarget

* mana glove done

* fix spell scrolls interrupting

* fix cooldown problem

* clean up, edit stamina system
2025-01-04 21:35:59 +03:00
PJBot
41bcdd7c36 Automatic changelog update 2025-01-04 13:42:52 +00:00
themias
b2b3b22a04 Apply forensics when loading with an ammo box (#32280) 2025-01-04 14:41:45 +01:00
Spanky
357d365724 Packed Update (#34208)
Packed Update (decals mostly)
2025-01-04 01:05:20 -07:00
PJBot
983cfa8f48 Automatic changelog update 2025-01-04 00:42:03 +00:00
Deerstop
53a9e0997e Add Elkridge Depot into Map Rotation (#34206)
* named apcs, doors, air alarms, cameras, fire alarms, substations, SMESs

* updated PostMapInitTest.cs to include Cell

* added psychologist spawn

* fixed scanner console link, fixed disposals conveyors, and more

* added janitor service lights, maints firelocks, and more

* added more fun maint rooms

* improved head offices, kitchen, psych. added maints between science and arrivals

* fixed spawners placed over solid objects

* added unique evac shuttle, the Cilium

* evac shuttle is now orientated correctly

* added unique cargo shuttle

* updated kitchen area

* renamed Cell Station to Elkridge Depot, removed most main hall airlocks for smoother travel

* general last-minute touch-ups around the bridge and sec

* changed station name in PostMapInitTest.cs

* added Elkridge to default map pool

* added myself to map_attribution.yml credits
2025-01-03 17:40:54 -07:00
Deerstop
03b34f06cc Elkridge Depot (The station formerly known as Cell) (#34085)
* named apcs, doors, air alarms, cameras, fire alarms, substations, SMESs

* updated PostMapInitTest.cs to include Cell

* added psychologist spawn

* fixed scanner console link, fixed disposals conveyors, and more

* added janitor service lights, maints firelocks, and more

* added more fun maint rooms

* improved head offices, kitchen, psych. added maints between science and arrivals

* fixed spawners placed over solid objects

* added unique evac shuttle, the Cilium

* evac shuttle is now orientated correctly

* added unique cargo shuttle

* updated kitchen area

* renamed Cell Station to Elkridge Depot, removed most main hall airlocks for smoother travel

* general last-minute touch-ups around the bridge and sec

* changed station name in PostMapInitTest.cs
2025-01-03 12:32:46 -07:00
Ubaser
55ad6a74ee Core update (#34201)
add
2025-01-03 12:30:25 -07:00
Ed
a6a4a8da3f Merge pull request #687 from crystallpunk-14/ed-22-12-2024-upstream
Swap to RU lang, + Upstream sync
2025-01-03 18:38:23 +03:00
Ed
be6c2754f9 Update bagel.yml 2025-01-03 18:37:44 +03:00
Southbridge
a033abbfbe Amber Station and Science Spawner Tweaks (#34187)
* Modified science spawners a bit since I realized including maints loot was undesireable

* Linked Medical doors to buttons, redesigned the floor of the dining area a bit, placed more science spawners

* Somehow I overlooked that I was importing the maints loot table instead of the sci loot table

* Gave sci an EOD closet

* named the evac shuttle
2025-01-03 02:31:58 -07:00
ElectroJr
e5468982f5 Fix mark verb 2025-01-03 18:45:02 +13:00
PJBot
a13076bdc3 Automatic changelog update 2025-01-02 18:57:04 +00:00
Hannah Giovanna Dawson
edaf0a3820 Add some ion storm actions to replace removed ones (#34180)
* Add some ion storm actions to replace removed ones

* Remove other country references, replace

* Some more tuning of the storm values, removing real-world countries

* boldy basics
2025-01-02 19:55:57 +01:00
PJBot
c98a4b9607 Automatic changelog update 2025-01-02 18:24:35 +00:00
SlamBamActionman
21351df03a Add Chameleon PDA (#30514)
* V1 commit

* Remove PDA name and unnecessary pda state

* Adds PDA to Chameleon backpack & thief toolbox

* Change to use AppearanceDataInit

* Add basic PDA state to ensure there's always a sprite before AppearanceData can be applied

* Revert PDA name (this will be changed to another way later)

* Update PDA name updating to new system

* Fix yaml, and fix Agent ID chameleon

* Updated based on review
2025-01-02 19:23:28 +01:00
PJBot
34960c53cb Automatic changelog update 2025-01-02 16:50:36 +00:00
Ps3Moira
ecdcc9f6b3 Separate Tables n' Counters (#32673)
* Update tables.yml

* Remove Extra base: state_

* Update tables.yml
2025-01-02 17:49:30 +01:00
PJBot
65a463e666 Automatic changelog update 2025-01-02 16:47:21 +00:00
Dylan Hunter Whittingham
39ee853801 Added pricegun sound (#34119)
added pricegun sound

Co-authored-by: dylanhunter <dylan2.whittingham@live.uwe.ac.uk>
2025-01-02 17:46:13 +01:00
Alpaccalypse
1a5be80d04 Sprites defined for all non-generic computer boards. Added new syndicate computer board sprite. (#34104)
* Defined sprites for non-generic computer boards. Added new syndicate computer board sprite.

* Added new sprite to meta.json and updated attribution.

* Reformatted module.rsi meta.json to match other meta file styles.

* Syndicate board sprite made less yellow/gold, changed outer chips to black. Using grey/silver for CPU centre, akin to syndie agent PDA theme, and to keep distinctive from security board.

* Corrected indentation spacing for currently edited entities.

* Update Resources/Prototypes/Entities/Objects/Devices/Circuitboards/computer.yml

* add pr link to attribution

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
Co-authored-by: Errant <35878406+Errant-4@users.noreply.github.com>
2025-01-02 17:39:12 +01:00
PJBot
64a5473d53 Automatic changelog update 2025-01-02 16:17:51 +00:00
Dylan Hunter Whittingham
9af4e63a3b added basic admin logs for PDA notekeeper notes (#34118)
* added basic admin logs for PDA notekeeper notes

* formatting

* added new LogType 'PdaInteract' and changed PDA notekeeper logs to it

---------

Co-authored-by: dylanhunter <dylan2.whittingham@live.uwe.ac.uk>
2025-01-02 17:16:44 +01:00
Thomas
083d812e69 Removed Undesirable Ion Storm Verbs (#34175)
* Remove Undesirable Laws

* empty
2025-01-02 17:06:45 +01:00
Thomas
6f9d61f20d Make JPEG a PNG (#34176)
Make 3.png a PNG
2025-01-02 14:45:44 +01:00
chromiumboy
59a87ef2c8 Speech is relayed by holopad holograms (#33978)
* Initial commit

* Corrected a field attribute
2025-01-02 12:41:12 +01:00
chromiumboy
df487ea4fe Bugfix for the AI player's eye getting stuck when their broadcast is interrupted (#34093)
Initial commit
2025-01-02 12:27:18 +01:00
PJBot
13914497f2 Automatic changelog update 2025-01-02 09:47:37 +00:00
Alpaccalypse
f4e60ff96e Renamed "Irish Car Bomb" drink to "Irish Slammer" (#34107)
* Renamed "Irish Car Bomb" drink to "Irish Slammer", due to concerns over insensitivity.

* Fixing some missed references

* Added prototype id changes to migration.yml. Removed any reference to the troubles (and corrected ale to stout for flavour text).

* Corrected description back to "Irish Cream"

* Removed non-entities from migration.yml
2025-01-02 10:46:30 +01:00
Spanky
1bda7393ee Omega Update (Remove Christmas) (#34174)
omega soap
2025-01-01 21:03:53 -07:00
ElectroJr
48c13b32f4 Remove unused helper. Use EmplaceCommand instead 2025-01-02 17:00:45 +13:00
ElectroJr
f95fb450fd obsolete 2025-01-02 17:00:13 +13:00
Spanky
2e888c2fe9 Packed Update (Remove Christmas & New Evac) (#34168)
* Packed update (remove christmas, new shuttle)

* Fix invalid

* the voices
2025-01-01 16:50:35 -07:00
Alpaccalypse
1a632b2689 Corrected all ghost role names to title case. (#34155)
* Corrected all ghost role names to title case.

* Removes full stop from Hamlet's title.

* Updated ghost role names not in the main ghost roles .ftl

* Two capitals corrections
2025-01-01 21:43:46 +01:00
PJBot
7261b868d7 Automatic changelog update 2025-01-01 16:28:56 +00:00
Errant
b5f8343797 remove nukemass song (#34066) 2025-01-01 17:27:50 +01:00
PJBot
863dfcd369 Automatic changelog update 2025-01-01 16:26:54 +00:00
ReeZer2
4f2d609890 FIX: Thief beacon doubled steal targets (#33750) 2025-01-01 17:25:48 +01:00
PJBot
5afa96140c Automatic changelog update 2025-01-01 16:24:08 +00:00
lzk
28284415ea Decrease hp for rusted walls (#34043) 2025-01-01 17:23:01 +01:00
PJBot
88d13048d5 Automatic changelog update 2025-01-01 16:20:39 +00:00
Booblesnoot42
6b95494426 Removed UseDelay component from RCD (#34149) 2025-01-01 17:19:30 +01:00
Booblesnoot42
588e8c1919 Fix friendly vent spiders (#34153)
Swapped order of parents for MobGiantSpiderAngry
2025-01-01 17:18:52 +01:00
Southbridge
10d94ad336 Amber Station Adjustments (#34126)
* Made a couple fixes to various decals, cleaned up some entities, gave the clown their bag and the bartender a handlabeler

* Several changes, more cameras, lighting fixes, adjusted hydro a bit, gave sec a bunch of shutters

* Added new random spawners for science and added them to Amber

* fixed the science spawners and modified amber slightly

* Fixed the random instrument entry
2025-01-01 01:32:27 -07:00
Emisse
fe8eee6b92 meta update (#34158) 2024-12-31 17:49:49 -07:00
PJBot
c5e3f8644d Automatic changelog update 2024-12-31 23:09:32 +00:00
ArtisticRoomba
ed2d784655 Standardize shotgun ammo in storagefills (#34156)
shotgun ammo changes
2024-12-31 16:08:26 -07:00
Nox
b080c6f900 Meta station overhaul (#33506)
* added mail, moved some things around, and fixed a lot of APCs

* fixed my mistakes

* Fixed a few mistakes and AI camera names

* Redid south medbay and more wiring

* Finished sci overhaul, and fixed all issues that I could find.

* rebuilt botany, removed vox box, fixed all known issues.

* Overhauled security

* Minor commit as I prepare to update my copy

* Rebalanced role counts

* Final changes, ready for review!

* Emisse and other people fixed issues with the station

* Finalized changes (for real this time)!
2024-12-31 15:54:57 -07:00
PJBot
59b86d41c7 Automatic changelog update 2024-12-31 13:26:12 +00:00
justdie12
ad0d790f1f Fix disposal signal routers sprites (#34139)
* Fix disposal signal routers sprites

* Remove old shitcode
2024-12-31 08:25:06 -05:00
PJBot
cba500c9d4 Automatic changelog update 2024-12-31 13:21:14 +00:00
amatwiedle
adaa584720 Add Holopad Circuit Board to A/V Communication Technology (#34150)
Added the holopad circuit board to the AV Communication technology and circuit imprinter lathe.
2024-12-31 08:20:07 -05:00
PJBot
bdea33d866 Automatic changelog update 2024-12-31 11:11:56 +00:00
crazybrain23
b69212b49a Add contraband parent to laser gun safe (#34132) 2024-12-31 12:11:51 +01:00
PopGamer46
9158d76fc1 Fixes borgs not being able to check their laws in crit (#34133)
* fix

* fix2
2024-12-31 12:10:46 +01:00
PJBot
dc90fab006 Automatic changelog update 2024-12-31 10:53:15 +00:00
chromiumboy
8545c3a70e Holopads no longer log broadcasted speech and emotes in the chat (#34114)
Initial commit
2024-12-31 11:52:08 +01:00
chromiumboy
c1c4b1c9a4 Holopad UI tweak for incoming calls (#34137)
* Initial commit

* Update

* Comment correction

* Minor margin increase
2024-12-31 11:37:28 +01:00
PJBot
b51f750035 Automatic changelog update 2024-12-31 10:30:50 +00:00
~DreamlyJack~
94422e299b Add hair pulato (#34117)
* add sprite pulato

* update

* add pulato hair

* add pulato hair

* add pulato hair

* update meta "pulato"
2024-12-31 11:29:39 +01:00
Emisse
494cb1822b bagel update (#34145) 2024-12-30 22:07:43 -07:00
Spessmann
b31a183324 Cog update (not very merry) (#34144)
removed christmas merry
2024-12-30 21:49:09 -07:00
Booblesnoot42
ff08fb3160 Rename cryobed yml file (#34134)
renamed cryopod.yml to cryogenic_sleep_unit.yml
2024-12-31 02:46:01 +03:00
TytosB
a1c8ac3301 Loop Station Decal and maints additions (#34103)
* many changes

* contentingregrationtests

* serialized invalid removed

* blank

* "Changes and fixes as suggested"

* blank

* blank

* added desk bells

* engi rework rework rework

* added gate to content integration

* tweaks

* aaa

* bbb

* added holopads

* ccc

* Update default.yml

* hotfix

* aaa

* bbb

* many many tweaks and fixes

* aaa

* decals and maints

* aaa

* bbb

* ccc

---------

Co-authored-by: Emisse <99158783+Emisse@users.noreply.github.com>
2024-12-30 13:07:00 -07:00
Southbridge
def73da9f3 Marathon Station - Dechristmassified (#34136)
* dechristmassified

* further dechristmassified
2024-12-30 13:06:04 -07:00
Southbridge
3fb7ee4068 Box Station - Dechristmassified (#34135)
* dechrismassified

* removed camera from shower
2024-12-30 12:48:37 -07:00
Ed
86e74a0fc2 Merge branch 'ed-22-12-2024-upstream' of https://github.com/crystallpunk-14/crystall-punk-14 into ed-22-12-2024-upstream 2024-12-30 15:06:39 +03:00
Ed
a75ac73c70 Merge remote-tracking branch 'upstream/master' into ed-22-12-2024-upstream 2024-12-30 15:05:05 +03:00
Ed
4011de828f Merge branch 'master' into ed-22-12-2024-upstream 2024-12-30 15:01:14 +03:00
Ed
5c9ea3f428 fix (#690) 2024-12-30 15:00:02 +03:00
Ed
de6ddb52be pulato (#689) 2024-12-30 13:58:53 +03:00
Viator-MV
3b53c1abbb map update (#688)
* Update comoss.yml

* Update comoss_d.yml

* Update comoss_d.yml

* Update comoss_d.yml

---------

Co-authored-by: Ed <edwardxperia2000@gmail.com>
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
2024-12-30 13:58:06 +03:00
Southbridge
4acfec8e36 Amber Station Overhaul (#34113)
* Step 01: Remade arrivals

* Nearly finished, also added new beacons and a holopad

* Wrapped up all changes, also added a beacon for the docking arm
2024-12-30 00:37:05 -07:00
Dylan Hunter Whittingham
608b433da4 Added ID entry for captain on Bagel (#34120)
added id for captain

Co-authored-by: dylanhunter <dylan2.whittingham@live.uwe.ac.uk>
2024-12-29 13:23:18 -07:00
Velcroboy
c2ffc25970 Adds kitchen/botany-locked maints airlock (#34116)
Co-authored-by: Velcroboy <velcroboy333@hotmail.com>
2024-12-29 21:14:36 +03:00
lzk
072b973f3b fix interdimensional teleporter desc (#34108)
Update hand_teleporter.yml
2024-12-28 22:28:58 -05:00
PJBot
da8bb996b1 Automatic changelog update 2024-12-29 03:26:46 +00:00
Velcroboy
d6a9fe1c84 Rolling joints no longer requires a filter (#34106)
* Remove filters from joint crafting

* err

* hmmm

* guhhh

* yyyy

* whitespace

---------

Co-authored-by: Velcroboy <velcroboy333@hotmail.com>
2024-12-28 22:25:39 -05:00
PJBot
a7ca552dfc Automatic changelog update 2024-12-29 02:03:31 +00:00
ArtisticRoomba
e07609b3b3 New cotton baguette, crostini, chevre-chaud, bagel, and croissant foods for moffs (#33508)
* A looooooooot of new cotton foods for the moffs

* address slam's comments on the food for moffs not having any moff food in the food (the food that's intended for moffs)

* alternative sprites for bagel-cottondough.png, baguette-cotton.png, and croissant-cotton.png

* update requested sprites

* change requested sprites

* address part of sloth's review, awaiting response

* address second half of review, fix magical food nutriment mitosis bug
2024-12-29 03:02:24 +01:00
Booblesnoot42
2c41ed0939 Corrected Cotton Dough Recipe (#33988) 2024-12-29 02:56:23 +01:00
PJBot
4bb68c4bac Automatic changelog update 2024-12-29 01:51:56 +00:00
SolStar
bfb256f0ba Add a guaranteed cotton pizza to pizza crates (#33997)
* add guaranteed cotton pizza to pizza crates

* saner parenting

* Use clearer suffix on cotton pizza box
2024-12-29 02:50:49 +01:00
PJBot
9f9553b526 Automatic changelog update 2024-12-29 01:50:11 +00:00
zHonys
5d0d37161d Added support so that smile can use hats (#33924)
* Added support so that smile can use hats

Changed Prototypes/Entities/Mobs/NPCs/pets.yml
Added smile_inventory_template.yml in Resources/Prototypes/inventoryTemplates
Added dir smile_displacement.rsi inside Resources/Textures/Mobs/Pets/smile.rsi
Added smile_displacement.rsi/meta.json
Added smile_displacement.rsi/head.png

* Fixed sprite path in ProtoTypes/Entities/Mobs/NPCs/pets.yml mapping to wrong smile_displacement.rsi
Fixed smile_inventory_template.yml using uiWindowPos as 1,2 instead of 0,1

Moved Resources/Textures/Mobs/Pets/smile.rsi/ to .../Pets/smile/smile.rsi/
Moved Resources/Textures/Mobs/Pets/smile.rsi/smile_displacement.rsi to .../Pets/smile/smile_displacement.rsi

* Minor fixes: removing comments and change naming

Renamed Resources/Textures/Mobs/Pets/smile/smile.rsi To .../Mobs/Pets/Smile/smile.rsi

* Removed smile_inventory_template.yml and used head_inventory_template.yml instead
2024-12-29 02:49:05 +01:00
github-actions[bot]
3f84b04e4c Update Credits (#34109)
Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>
2024-12-29 01:39:04 +01:00
PJBot
4155440a1b Automatic changelog update 2024-12-28 23:34:22 +00:00
chromiumboy
6c465153ab UI improvements for holopads (#34055)
* Initial commit

* Minor update
2024-12-29 00:33:15 +01:00
PursuitInAshes
01980cb0bf Removes weh.txt from Textures/Parallaxes (#34097)
Removes Unneeded File
2024-12-28 17:52:27 +01:00
PJBot
1b478d46f5 Automatic changelog update 2024-12-28 14:50:11 +00:00
psykana
616d34102b Traitor can no longer get multiple objectives to save/help/kill the same person (#33704)
* Deduplicate traitor objectives

* Remove redundant check
2024-12-28 15:49:03 +01:00
PJBot
b24ab38992 Automatic changelog update 2024-12-28 10:14:21 +00:00
Alpaccalypse
a21d8099a9 Removed Power Monitoring Computer boards from research and lathe recipes. Added default engineering sprites for atmos computer boards. (#34078)
* Defined sprites for Atmospheric Alerts and Monitoring computer boards. Added research unlocks and lathe recipes for them.

* Defined default engineering sprite for atmospherics computer boards. Removed Power Monitoring Computer board from research and lathe recipes.

* Defined engineering sprite for atmos computer boards. Removed Power Monitoring Computer board from research and lathe recipes.
2024-12-28 11:13:13 +01:00
lzk
d92ed75703 Fix wagging action name and desc (#34089) 2024-12-28 13:00:12 +03:00
Leon Friedrich
97dd5513f5 Ignore audio entities in SpawnAndDeleteEntityCountTest (#34021) 2024-12-28 11:54:32 +11:00
PJBot
9acce42f92 Automatic changelog update 2024-12-27 13:35:38 +00:00
Plykiya
860052c383 Fix popup on handcuffing for person being handcuffed (#33639)
* Fix popup on handcuffing for person being handcuffed

* wrap onto newlines to appease the style gods
2024-12-27 16:34:32 +03:00
PJBot
ca0596e6f1 Automatic changelog update 2024-12-27 12:35:38 +00:00
crazybrain23
34e9979dc5 Arrivals blacklist for bluespace lockers and QSIs (#34072)
* Ensure Arrivals Blacklist in Bluespace Locker rule

* While I'm at it, stop the QSI too

* fix thing I broke somehow

* Every bluespace locker arrivals blacklisted

* Add ArrivalsBlacklist to the prototypes too
2024-12-27 13:34:30 +01:00
ElectroJr
74deed794e Eng changes 2024-12-27 15:47:32 +13:00
PJBot
fab5dd178d Automatic changelog update 2024-12-26 22:48:31 +00:00
ArtisticRoomba
bf727b0ab6 Reinforced tables require welding to construct/deconstruct (#33992) 2024-12-26 16:47:22 -06:00
Emisse
52d39aac46 bagel update (#34073) 2024-12-26 00:06:48 -07:00
Southbridge
4b34dd672e Amber Station - Fixed evac shuttle screens (#34071)
Added Devicenetwork component to ensure the screens work
2024-12-25 19:43:53 -07:00
TytosB
392046fc70 Loop Station update and fixes (#34067)
* many changes

* contentingregrationtests

* serialized invalid removed

* blank

* "Changes and fixes as suggested"

* blank

* blank

* added desk bells

* engi rework rework rework

* added gate to content integration

* tweaks

* aaa

* bbb

* added holopads

* ccc

* Update default.yml

* hotfix

* aaa

* bbb

* many many tweaks and fixes

* aaa

---------

Co-authored-by: Emisse <99158783+Emisse@users.noreply.github.com>
2024-12-25 12:16:58 -07:00
Emisse
7803254b6f bagel update (#34062)
* bagel update

* fixgridatmos

* fdsafds
2024-12-25 00:08:35 -07:00
War Pigeon
4064d554d6 Link Core cargo shuttle atmos devices (#34061)
* Link Core cargo shuttle atmos devices

* Remove configurator lines

This matches what the DeviceNetworks in core.yml look like now. Hopefully it works?
2024-12-24 23:21:39 -07:00
Ed
94186c4a6b Update twoHandedStaffs.yml 2024-12-25 09:04:43 +03:00
ElectroJr
ad317f79b1 Poke engine tests 2024-12-25 16:26:38 +13:00
ElectroJr
b555a6049e Even more engine changes 2024-12-24 21:00:53 +13:00
ElectroJr
a8cc0397c2 Moar engine changes 2024-12-24 18:57:52 +13:00
PJBot
c83532ec3f Automatic changelog update 2024-12-24 02:26:10 +00:00
lzk
1cbc8c1dcc Allow to paint multiple airlocks (#34001)
* Allow to paint multiple airlocks

* oh right
2024-12-24 03:25:03 +01:00
github-actions[bot]
31aec7385d Update Credits (#33998)
Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>
2024-12-24 03:15:26 +01:00
crazybrain23
4e9862d01f Add crazybrain23 to CODEOWNERS (#34038)
Add myself to CODEOWNERS

Basically just added myself where Nik was since I am also doing headmin things.
2024-12-24 03:14:42 +01:00
PJBot
8fcfca689f Automatic changelog update 2024-12-24 00:25:26 +00:00
Ed
1c33073af4 Multiple items in loadouts (#33193)
* loadouts update

* Update loadout_groups.yml

* darts to candles

* Update Resources/Prototypes/Loadouts/dummy_entities.yml

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2024-12-24 01:24:19 +01:00
August Sun
39b2ce8cef Adds more air alarms and sensors throughout Oasis, linked unlinked air devices (#34046)
Adds more air alarms and sensors throughout Oasis

Co-authored-by: august-sun <45527070+august.sun@users.noreply.github.com>
2024-12-23 17:22:37 -07:00
Pieter-Jan Briers
285e9349b6 Fix race condition causing disconnected admins to appear in adminwho (#34033) 2024-12-24 11:18:31 +11:00
August Sun
2c4be6be00 Increases Marathon cryosleep size, added meteor shielding to Marathon chapelroid (#34044)
Increases Marathon cryosleep size, added meteor shielding to chapelroid

Co-authored-by: august-sun <45527070+august.sun@users.noreply.github.com>
2024-12-23 16:34:01 -07:00
ElectroJr
eef7d02e11 Improve NoSavedPostMapInitTest 2024-12-24 12:27:33 +13:00
PJBot
843a5de809 Automatic changelog update 2024-12-23 23:26:02 +00:00
Booblesnoot42
2dd99b5669 Removed protolathe from cargo on Amber (#34027) 2024-12-23 16:24:54 -07:00
Booblesnoot42
5d8e916cb2 Remove cog cargo protolathe (#34026)
* Removed protolathe from cargo on Amber

* Removed protolathe from cargo on Cog

* Revert "Removed protolathe from cargo on Amber"

This reverts commit 422db6e34a54c9256e3e1aad2098b64ff4cf0f96.

revert commit that should have been done on another branch
2024-12-23 16:24:47 -07:00
PJBot
030f97b2be Automatic changelog update 2024-12-23 19:55:25 +00:00
amatwiedle
b82605b185 Fix borgs being able to drink from buckets and spray bottles. (#32964)
* Added a check for if the entity trying to drink is a borg.

* Fixed missing namespace issue.

* Improved code conciseness.

* Removed borg chassis check, added stomach check.

* Removed unused namespace

---------

Co-authored-by: dankeaj <andrewjdanke@gmail.com>
2024-12-23 13:54:18 -06:00
Pieter-Jan Briers
f98192daff Fix the sensor monitoring console (#34035)
Still isn't really suitable to just map but at least it doesn't outright NRE anymore.

Alternative to #34032
2024-12-23 20:23:03 +01:00
Ed
661e96831f bruh 2024-12-23 22:13:38 +03:00
slarticodefast
dfc0e0199a minor fix to "silent footsteps for ninja" (#34040)
minor fix
2024-12-23 21:25:03 +03:00
ElectroJr
9d05ea9f57 Poke tests 2024-12-24 04:01:17 +13:00
ElectroJr
f58baf0428 Update permissions for engine toolshed PR 2024-12-24 03:37:31 +13:00
PJBot
38bd2e5c1c Automatic changelog update 2024-12-23 14:25:20 +00:00
mubururu_
4ddd7d3c5f silent footsteps for ninja (#33280)
* waow

* nice suggestion

* nullable sound

* fix stuff

---------

Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2024-12-23 15:24:09 +01:00
ElectroJr
ef3d7396d4 fix other benchmarks 2024-12-23 18:13:49 +13:00
ElectroJr
43e6fd57d4 Fix MapLoadBenchmark 2024-12-23 18:02:58 +13:00
ElectroJr
d47e72d7c2 oops 2024-12-23 16:38:05 +13:00
ElectroJr
37c843328f Fix NoSavedPostMapInitTest 2024-12-23 14:23:58 +13:00
slarticodefast
c873f90f6b Train: fix problematic atmos setup (#34018)
fix atmos setup
2024-12-22 13:41:35 -07:00
ScarKy0
f28c8127e2 Localized holopads for Box (#34011)
I love holopads
2024-12-22 12:56:30 -07:00
Pieter-Jan Briers
1450c4cade Specify privacy policy for Wizard's Den (#34013) 2024-12-22 17:12:37 +01:00
ElectroJr
6242567aff Refactor map loading & saving 2024-12-23 02:42:17 +13:00
slarticodefast
2ff8238030 Merge stable into master (#34008) 2024-12-22 14:38:39 +01:00
Ed
4173d96d83 Merge remote-tracking branch 'upstream/staging' into ed-22-12-2024-upstream
# Conflicts:
#	Content.IntegrationTests/Tests/PostMapInitTest.cs
#	Content.IntegrationTests/Tests/ResearchTest.cs
#	Resources/Prototypes/Entities/Objects/Decoration/flora.yml
#	Resources/Prototypes/Entities/Objects/Misc/spaceshroom.yml
#	Resources/Prototypes/Maps/Pools/default.yml
2024-12-22 15:48:30 +03:00
Ed
6331379213 swap to RU 2024-12-22 15:45:16 +03:00
Errant
3358801b42 2024-12-20 Release "HoLoopad Holiday" (#34007) 2024-12-22 09:21:53 +01:00
Errant
58181c3412 adjust eshotgun recharge delay (#33996) 2024-12-22 09:02:55 +01:00
PJBot
1abe9db99c Automatic changelog update 2024-12-21 07:03:11 +00:00
Leon Friedrich
7baa1ae070 Update engine to v238.0.0 (#33980) 2024-12-21 18:02:04 +11:00
PJBot
b3551fb000 Automatic changelog update 2024-12-21 06:46:54 +00:00
Leon Friedrich
06e2bba8ab Toolshed refactor (#33598)
* Content changes for engine toolshed PR

* add contains command

* more permissive commands
2024-12-21 17:45:48 +11:00
metalgearsloth
b011dbb61e Update submodule to 237.4.0 (#33976) 2024-12-21 16:08:39 +11:00
metalgearsloth
9f4aa1ebe0 Implement some field-level deltas (#28242)
* Update GasTileOverlayState

* Update DecalGridState

* Update NavMapState

* poke

* poke2

* poke3

* Implement field deltas for guns

* Content done

* Update

---------

Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
2024-12-21 15:54:11 +11:00
PJBot
1f859167fd Automatic changelog update 2024-12-21 03:29:53 +00:00
JustinWinningham
12c5c7e91b Wood walls from barricades (#33902)
* Wood wall is now built from barricade congraph and on top of a barricade instead of using rods

* Fixed construction instructions for wooden wall

* Wood wall is now built from barricade congraph and on top of a barricade instead of using rods

* Fixed construction instructions for wooden wall

* fixed linter error

* Update Resources/Prototypes/Entities/Structures/Walls/walls.yml

Reasonable suggestion

Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com>

* Update Resources/Prototypes/Entities/Structures/Walls/walls.yml

spelling error

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* removed ability to build wall from 'junk' wood barrier'

* fixed ability to pry overlay barricades and not allow them to extend to full wood walls

* renamed incorrectly named entity

* fixed default entity graph so as to not complain for unit tests

* corrected my incorrect assumptions and fixed destroy cost

---------

Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2024-12-21 04:28:46 +01:00
PJBot
00f12e092a Automatic changelog update 2024-12-21 02:15:15 +00:00
ScarKy0
03a54e90f5 Increase syndicate uplink discount amount to 6. (#33950)
* Increase uplink discounts from 3 to 7

* nevermind, 6
2024-12-20 20:14:08 -06:00
PJBot
9a4f9561e6 Automatic changelog update 2024-12-20 22:35:50 +00:00
pocl v
3a917bcb56 Diona chirping & Nymph vocals (#32511)
* Adds chirping to adult diona

* Added vocals for diona nymph

* Nymphs now have a speechsound
2024-12-20 23:34:44 +01:00
PJBot
50cc90fb41 Automatic changelog update 2024-12-20 22:16:46 +00:00
lzk
919fdc0798 Add description of tool qualities to entity (#32436)
* Add description of tool qualities to entity

* LMAO I FORGOT FUCKING FTL FILE

* minor cleanup

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2024-12-20 23:15:40 +01:00
PJBot
bbceffac0e Automatic changelog update 2024-12-20 21:39:33 +00:00
AverageNotDoingAnythingEnjoyer
e4974cba25 Nanotrasen, Syndicate factions are now hostile to Dragons and Carps (#32515)
* Weh

Weh

* Now hostiles too!

Added Dragon to hostile factions for Hostiles

* Nah

Better not do this, I think
2024-12-20 22:38:27 +01:00
PJBot
a89d254425 Automatic changelog update 2024-12-20 21:28:04 +00:00
beck-thompson
a0a405768a Add clearer defib cooldowns! (#31251)
* First commit

* Fix silly test

* Swiched stuff up

* Update Content.Shared/Medical/DefibrillatorComponent.cs

* remove unneeded visuals

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2024-12-20 22:26:56 +01:00
PJBot
0e850ab370 Automatic changelog update 2024-12-20 20:36:01 +00:00
CaptainMaru
5a07413ef8 All hostile turret (#33970)
* All hostile turret

* Other factions are now hostile against "all hostile" too
2024-12-20 23:34:53 +03:00
Errant
1419b8868e combine licence files for StationEvents audio (#33972)
* merge licence files

* actual commit

* whoops
2024-12-20 21:51:03 +03:00
PJBot
f19377d6cb Automatic changelog update 2024-12-20 16:18:20 +00:00
VideoKompany
4c0a1348bd Fix communication console menu (#33655)
fix Communication console
2024-12-20 10:17:13 -06:00
PJBot
f4fd64756f Automatic changelog update 2024-12-20 14:37:03 +00:00
Piras314
34b906640f Remove Clearly Nuclear on Author's Request (#33971)
Revert "New Nukie Song (#25765)"

This reverts commit 806c0d162f.
2024-12-20 15:35:54 +01:00
metalgearsloth
a2912e3922 Add MovementSound (#31313)
Mainly useful for medicalborg so you can get a looping sound and not footsteps playing over and over.

Didn't actually update medborg because footsteps need updating.

Not needed for AI.
2024-12-20 14:51:17 +03:00
IProduceWidgets
864c2257b0 add man-o-war shuttle (#32105)
manowar
2024-12-20 14:36:23 +03:00
chromiumboy
39600f9516 Minor fixes for the holopad (#33969)
Initial commit
2024-12-20 13:51:00 +03:00
github-actions[bot]
7f2907a93a Update Credits (#33865)
Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>
2024-12-19 22:51:28 +01:00
August Sun
0462993153 Fixes/removes borg spawnpoint from Oasis Engineering, added one to Robotics (#33960)
removed borg spawnpoint from engineering, added one to robotics

Co-authored-by: august-sun <45527070+august.sun@users.noreply.github.com>
2024-12-19 13:02:35 -07:00
ArtisticRoomba
ee72cdacdc Update Fland for holopads (#33962)
* update fland for holopads

* fix duplicate holopad name
2024-12-19 12:55:41 -07:00
TytosB
fe69ef63f0 Loopstation hotfix (#33958)
Co-authored-by: Emisse <99158783+Emisse@users.noreply.github.com>
2024-12-19 20:26:14 +01:00
PJBot
ae5c1f5995 Automatic changelog update 2024-12-19 17:22:37 +00:00
Plykiya
7f6d55a1b6 Fix: Update armor crate description (#33414)
Update armor crate
2024-12-19 18:21:27 +01:00
chromiumboy
209c1769ee Tweaks for the holopad (#33928)
* Initial commit

* AIs get a warning when trying to answer long distance calls

* Better handling of ending telephone calls

* Fixed issue with duplicated holopad window when an AI answers a summons

* Changed how ranges are handled, added the bluespace holopad

* Bug fixes

* More bug fixes

* More bug fixes

* Update Resources/Prototypes/Entities/Structures/Machines/holopad.yml

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Resources/Prototypes/Entities/Structures/Machines/holopad.yml

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2024-12-19 18:20:20 +01:00
LevitatingTree
25980d8888 Remove plushie_lizard_mirrored.png (#33855)
* Remove plushie_lizard_mirrored.png

* Remove from meta.json

* Replace mirrored state from yml

---------

Co-authored-by: LevitatingTree <None>
2024-12-19 17:44:48 +01:00
PJBot
efa76be390 Automatic changelog update 2024-12-19 11:32:19 +00:00
Centronias
128721ee4e Logic Gate Compatibility with Non-Logic Signals bugfix (#33792)
:)
2024-12-19 12:31:13 +01:00
SpaceLizard
ef45c16667 Food Container Size Increase (#33842)
* Stuff

* hehe

* moar.
2024-12-19 13:15:48 +03:00
PJBot
2581c24bfe Automatic changelog update 2024-12-19 09:39:31 +00:00
TytosB
043510fb51 New mid pop station: Loop (#33697)
* many changes

* contentingregrationtests

* serialized invalid removed

* blank

* "Changes and fixes as suggested"

* blank

* blank

* added desk bells

* engi rework rework rework

* added gate to content integration

* tweaks

* aaa

* bbb

* added holopads

* ccc

* Update default.yml

---------

Co-authored-by: Emisse <99158783+Emisse@users.noreply.github.com>
2024-12-19 02:38:22 -07:00
ArtisticRoomba
66ea113eda Omega Power Rebalance (#33956)
* fix packed power

* Revert "fix packed power"

This reverts commit 4f44d0673e0a597bea39c594f5b7ace3069433ea.

* fic the entire thing again
2024-12-18 22:13:01 -07:00
ArtisticRoomba
c1b229aea5 Packed Power Rebalance + Gas Sensors Adjustments (#33955)
* fix packed power

* fix that

* fix that as well

* even more fixes

* fix power, again
2024-12-18 20:48:14 -07:00
ArtisticRoomba
28fa7cedc7 Meta Power Rebalance + Gas Pipe Sensors, Holopads (#33949)
power fixes, sensors, dim lights
2024-12-18 18:05:06 -07:00
Southbridge
943be3e75c Amber Statio - Localized Holopads and Balance Updates (#33948)
* Added loc versions of holopads to Amber, and made some adjustments given Acorn's feedback

* fixed the name of the gameroom

* Fixed it in the map file
2024-12-18 17:52:46 -07:00
Spanky
e7d5ab67ec Omega Update (Localized Holopads) (#33946)
* Omega Update (Localized Holopads)

Replaced all holopads with localized versions and a couple tiny misc

* Remove engi protolathe

* Forgot to rename engi fax whoops
2024-12-18 17:52:35 -07:00
PJBot
e70a3b8a21 Automatic changelog update 2024-12-19 00:47:43 +00:00
ArtisticRoomba
9de569d973 Show battery level for selected devices in Power Monitoring Console (#33854)
* Use class instead of out variables

* Show battery level in power monitoring console

* Better color contrast for battery level + localized string

* Add visualization to battery percentage

* Reverts random ChatSystem.cs whitespace change

* Address review

* Show BatteryLevel stats in child view when selecting devices

---------

Co-authored-by: Crotalus <crotalus@users.noreply.github.com>
2024-12-19 01:46:36 +01:00
Winkarst
f7bf694707 Comment LogTypes (#33497)
* Comment LogTypes

* Uncomment unused types

---------

Co-authored-by: Winkarst <74284083+Winkarst-cpu@users.noreply.github.co>
2024-12-19 01:18:04 +01:00
PJBot
383ecdd70f Automatic changelog update 2024-12-19 00:13:07 +00:00
Hannah Giovanna Dawson
c33d3350bd [Christmas] Y'all want a Smite Cranberry? (#33922)
* Add a festive lemon-lime soda variant: cranberry!

* Gave lemon-lime a brand name

* Make the CrateFoodSoftdrinksLarge slightly larger to accomodate the extra drinks.

* Extend the Christmas anomaly with extra jolliness

* Minor spelling mistake. Jollyness will not be denied.

* Removed redundant delay from meta file
2024-12-19 01:11:59 +01:00
Spanky
8f36d7d1c8 Reach/Cargo Update (Holopads & Atmos) (#33943)
* Reach/Cargo Update

Adds holopads and new atmos tech to Reach, and replaces cargo shuttle/ATS holopads with localized versions.

* Fix Invalid

invalidinvalidinvalidinvalidinvalidinvalid
2024-12-18 16:29:21 -07:00
ScarKy0
fa6de41ae9 Localized holopads + atmos network for Oasis (#33941)
Oasis stuff
2024-12-18 16:10:53 -07:00
Spanky
6f42ebf206 Packed Update (Holopads & Engi Stuff) (#33940)
Packed Holopad & Engi Update

Added holopads, atmos network monitor and sensors, advanced SMES, and revamped TEG setup.
2024-12-18 15:42:01 -07:00
ScarKy0
18de5ea986 Localized holopads for Bagel (#33934)
* Stuff

* Requested changes
2024-12-18 14:45:12 -07:00
ArtisticRoomba
52117fdc13 Marathon Power Rebalance + Gas Pipe Sensors, Holopads (#33938)
* fix marathon power

* add holopads

* add requested changes
2024-12-18 14:28:46 -07:00
ScarKy0
8a0edad886 Localized holopads for Cog (#33937)
* coggers

* Requested changes
2024-12-18 13:54:09 -07:00
PJBot
4fe69f2383 Automatic changelog update 2024-12-18 16:33:03 +00:00
ArtisticRoomba
345adcd5d0 New Drazil plushie (inverse lizard plushie) (#33776)
* Hew

* properly attribute hew.ogg

* add to maints locker plushie pool with low chance, clear up grammar

* shhhh nobody saw that linter failure

* adds localization support for Weh and Hew emotes

* fix capitalization error present since circa 2/25/2024

* resolve conflicts, fix sprite, add reversed inhands

* clear up cursed formatting
2024-12-18 17:31:55 +01:00
Ed
18fe8b9df0 Sprite Movement working with AI movement (#33494)
* FINALLY

* Update animals.yml
2024-12-18 17:15:34 +01:00
PJBot
b649517a17 Automatic changelog update 2024-12-18 15:14:46 +00:00
RedBookcase
c1558f689f Mercenary gear contraband tweaks. (#33647)
* Mercenary gear contraband tweaks.

* Fixed Mercenary Combat Gloves to have basic Combat Gloves as a parent again.

* Update Resources/Prototypes/Entities/Clothing/OuterClothing/vests.yml

---------

Co-authored-by: RedBookcase <Usualmoves@gmail.com>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2024-12-18 16:13:40 +01:00
PJBot
97a2e0deef Automatic changelog update 2024-12-18 15:06:22 +00:00
SlamBamActionman
659bc8f2de Replace Cellular Slime mob damage with Caustic (#33104)
Cellular gone
2024-12-18 16:05:15 +01:00
Nim
868699a219 More beer, wine and ale (#686)
* more beer

* ru

* comoss fix update, loc change to eng

* Update dwarf.yml

---------

Co-authored-by: Ed <edwardxperia2000@gmail.com>
2024-12-18 17:37:06 +03:00
PJBot
d01839a990 Automatic changelog update 2024-12-18 14:28:05 +00:00
MilenVolf
8359541706 Fix hugging buckled mobs instead of unbuckling (#33635)
* Check buckle.BuckledTo value before hugging interaction

* Make InteractHandEvent to be used by BuckleSystem before InteractionPopupSystem instead of after
2024-12-18 15:26:58 +01:00
PJBot
337ef6c5aa Automatic changelog update 2024-12-18 13:16:13 +00:00
slarticodefast
e7294bdf4f Only disable panicbunker for admins with AdminFlags.Admin (#33879)
* Only disable panicbunker for admins with AdminFlags.Admin

* nicer curly braces
2024-12-18 14:15:04 +01:00
Centronias
6b99493e80 Reduce network burden of the hunger system (#32986)
* reduce network burden of the hunger system

* explicit start + last updated

* remove auto reformat changes to otherwise untouched code

add clamp helper

* imagine making breaking changes, documenting them, and then not thinking to check the yaml

* comments

* Remove unused net manager in hunger system
Remove lastAuthoritativeHungerValue from prototypes
2024-12-18 14:06:02 +01:00
ScarKy0
87f39af1cf Holopad prototypes for mapping (#33931)
* Init

* fix

* Atmosn't

* ID fixes

* locale
2024-12-18 12:38:00 +01:00
PJBot
94594debf3 Automatic changelog update 2024-12-18 11:27:28 +00:00
lzk
6c925d2c82 Make safes craftable (#32694)
* Made the Armory Gun Safe craftable with 10 steel, 10 plasteel, and 5 LV cables.

* Changed gun safe price to 335, to match the cost of its material components. Changed gun safe to start with no accesses when constructed.

* adress the review

* yeah

* wrah

* test fail is not real

---------

Co-authored-by: Ty Ashley <42426760+TyAshley@users.noreply.github.com>
2024-12-18 12:26:19 +01:00
ArtisticRoomba
1c0db473bc Fland Power Rebalance + Gas Pipe Sensors (#33933)
fix fland power
2024-12-18 04:09:50 -07:00
ArtisticRoomba
9f0a8aac7d Cog Power Rebalance + Holopads, Gas Pipe Sensors (#33930)
* fix cog power

* double fix cog power

* trial 3

* fourth go

* i stopped counting
2024-12-18 02:52:21 -07:00
Spanky
50fddd0804 Cargo Shuttle/ATS Update (#33927)
Update Cargo Shuttle/ATS

Adds holopads to the cargo shuttle and ATS. Also replaces the blast door buttons on the cargo shuttle with locked variants.
2024-12-18 01:37:56 -07:00
ArtisticRoomba
42f7279f52 Box Power Rebalance + Holopads, Gas Pipe Sensors (#33929)
* fix power

* Rebalance power, add holopads, add pipenet sensors

* recolor that one pipe I missed + remove invalids

* resave map, if this fails tests one more time, no more cake
2024-12-18 01:17:48 -07:00
Spanky
8b0b822207 Omega Update (Holopads & Engi Stuff) (#33926)
Omega Update

Add holopads, atmospheric network monitors & sensors, and advanced SMES's.
2024-12-17 22:55:09 -07:00
ArtisticRoomba
91b85be1a4 Bagel Power Rebalance + Gas Pipe Sensors (#33925)
* Balances bagel power

* Adds gas pipe sensors

* remove invalids :)
2024-12-17 21:45:50 -07:00
Southbridge
122e307694 Amber Station - Added Holopads, Atmos Monitoring, and Advanced SMESes (#33923)
* Added holopads and atmos network monitoring.

* Added the advanced SMESes to the station and evac shuttle

* Removed an accidentally mapped vox air alarm

* Fixed invalids in the escape shuttle
2024-12-17 21:44:29 -07:00
PJBot
ecc2edea6d Automatic changelog update 2024-12-18 00:13:41 +00:00
slarticodefast
908e476643 Fix admins not being able to health scan slimes (#33884) 2024-12-18 01:12:35 +01:00
Tiniest Shark
aaec1e684e Ground Light Post Crafting Description Fix (#33920)
Updates ground light post's crafting description
2024-12-18 01:03:45 +01:00
PJBot
5863cfc78a Automatic changelog update 2024-12-18 00:00:00 +00:00
ArtisticRoomba
e7330ece9c Adds Advanced SMES, an SMES with higher capacity for mapping (#33757)
* Adds Advanced SMES machine and board to autolathe roundstart

* Make Advanced SMES T2 Advanced Powercells research, reduce cost, remove from random spawner, add sprites by augustsun

* fix attribution formatting

* Update smes.yml to address review

Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>

* add new sprites and change naming scheme, testing something

* address review, tested it a bit more, works ingame

---------

Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
2024-12-18 00:58:53 +01:00
PJBot
27cb17f865 Automatic changelog update 2024-12-17 23:57:11 +00:00
Golinth
a9cf54aca8 Fix AME power generation (#32825)
* Change AME power generation

* Fix negative power, change formula slightly
2024-12-18 00:56:02 +01:00
slarticodefast
984b29082d Update PR size labeler line counts (#33915)
new numbers
2024-12-18 00:40:49 +01:00
ScarKy0
a55d26eb8b Holopads + Atmos Network Console for Bagel (#33921)
Holopads!
2024-12-17 16:17:37 -07:00
Ed
8fbaffe2e7 Gate map: Holopads added (#33918)
Update gate.yml
2024-12-17 14:37:19 -07:00
Myra
77a4cda8bc Master merge: Fix horrible lag in Zombies mode (#33818) (#33917) 2024-12-17 20:19:31 +00:00
psykana
59e955a559 Fix horrible lag in Zombies mode (#33818) 2024-12-17 21:16:05 +01:00
Saphire
3fe576b4c9 Merge main and stable back together 2024-12-18 01:59:46 +06:00
Myra
fb6e85e87e Test can now run on stable prs (#33914)
Make tests also run on stable and staging
2024-12-17 20:40:57 +01:00
PJBot
616ddc1776 Automatic changelog update 2024-12-17 19:19:23 +00:00
chromiumboy
7780b867ac Holopads (#32711)
* Initial resources commit

* Initial code commit

* Added additional resources

* Continuing to build holopad and telephone systems

* Added hologram shader

* Added hologram system and entity

* Holo calls now have a hologram of the user appear on them

* Initial implementation of holopads transmitting nearby chatter

* Added support for linking across multiple telephones/holopads/entities

* Fixed a bunch of bugs

* Tried simplifying holopad entity dependence, added support for mid-call user switching

* Replaced PVS expansion with manually networked sprite states

* Adjusted volume of ring tone

* Added machine board

* Minor features and tweaks

* Resolving merge conflict

* Recommit audio attributions

* Telephone chat adjustments

* Added support for AI interactions with holopads

* Building the holopad UI

* Holopad UI finished

* Further UI tweaks

* Station AI can hear local chatter when being projected from a holopad

* Minor bug fixes

* Added wire panels to holopads

* Basic broadcasting

* Start of emergency broadcasting code

* Fixing issues with broadcasting

* More work on emergency broadcasting

* Updated holopad visuals

* Added cooldown text to emergency broadcast and control lock out screen

* Code clean up

* Fixed issue with timing

* Broadcasting now requires command access

* Fixed some bugs

* Added multiple holopad prototypes with different ranges

* The AI no longer requires power to interact with holopads

* Fixed some additional issues

* Addressing more issues

* Added emote support for holograms

* Changed the broadcast lockout durations to their proper values

* Added AI vision wire to holopads

* Bug fixes

* AI vision and interaction wires can be added to the same wire panel

* Fixed error

* More bug fixes

* Fixed test fail

* Embellished the emergency call lock out window

* Holopads play borg sounds when speaking

* Borg and AI names are listed as the caller ID on the holopad

* Borg chassis can now be seen on holopad holograms

* Holopad returns to a machine frame when badly damaged

* Clarified some text

* Fix merge conflict

* Fixed merge conflict

* Fixing merge conflict

* Fixing merge conflict

* Fixing merge conflict

* Offset menu on open

* AI can alt click on holopads to activate the projector

* Bug fixes for intellicard interactions

* Fixed speech issue with intellicards

* The UI automatically opens for the AI when it alt-clicks on the holopad

* Simplified shader math

* Telephones will auto hang up 60 seconds after the last person on a call stops speaking

* Added better support for AI requests when multiple AI cores are on the station

* The call controls pop up for the AI when they accept a summons from a holopad

* Compatibility mode fix for the hologram shader

* Further shader fixes for compatibility mode

* File clean up

* More cleaning up

* Removed access requirements from quantum holopads so they can used by nukies

* The title of the holopad window now reflects the name of the device

* Linked telephones will lose their connection if both move out of range of each other
2024-12-17 20:18:15 +01:00
Errant
bbf5369f14 Core - remove vox box (#33911)
remove Core vox box
2024-12-17 20:08:22 +01:00
Errant
332f870304 Oasis - remove vox box (#33912)
remove oasis vox box
2024-12-17 20:07:27 +01:00
slarticodefast
0fc2cca10c HOTFIX: Add [MRP] tag to the hostname for Salamander (#33909) 2024-12-17 14:37:53 +01:00
PJBot
ab8447956c Automatic changelog update 2024-12-17 13:36:36 +00:00
Tiniest Shark
32164c2ab8 Anomaly Scanner In-hand Sprites (#33427)
* Adds in-hand sprites to the Anomaly Scanner.

* Revert "Adds in-hand sprites to the Anomaly Scanner."

This reverts commit 257efd032a15d6459043f47106bd537abfe18fad.

im very stupid and need to undo my dumb commit.

* okay actually making sure these are committed this time like a smart boi

* Better version of the sprites based off of /tg station's health analyzer.

* Updated copyright to include link to sprite

* Updated copyright license and commit link

* Update Resources/Textures/Objects/Specific/Research/anomalyscanner.rsi/meta.json

Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com>

* Update Resources/Textures/Objects/Specific/Research/anomalyscanner.rsi/meta.json

Aeshus adjusted indentation to better match original file.

Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com>

---------

Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com>
2024-12-17 14:35:23 +01:00
PJBot
0d31b8c37a Automatic changelog update 2024-12-17 11:57:55 +00:00
Patrik Caes-Sayrs
8f2d16aabf Zombies keep their anomalies on zombification (#33867)
* Zombies keep their anomalies on zombification

* Refactor anombies to isolate anomalies and zombies

InnerBodyAnomalies now send an event when the host dies.
Zombies cancels this event if the host is turning into a zombie.

* Anomazombies: deprecate CancellableEntityEventArgs

CancellableEntityEventArgs is deprecated. Use structs
with bool Cancelled instead.
2024-12-17 14:56:47 +03:00
PJBot
67e5cc2104 Automatic changelog update 2024-12-17 10:07:40 +00:00
Ed
a77fcdec76 Gate map (#32032)
* import

* remove perma asteroid

* remove cyrillic

* ok

* Remove Chromite island, Move AI, add cameras

* remove mapped garbage

* add station anchors

* admeme teleporter

* remove wapr points, add nav beacons

* telecomm, camera servers, some atmos fix

* crew server

* remove white plating, fix MANY pipestacking

* playtest bugs fixing

* big update

* bunch minor fixes

* Update gate.yml

* out of rotation
2024-12-17 13:06:33 +03:00
Southbridge
d90f6ce086 Amber station updates (#33899)
* Fixed various issued identified during playtests.

* Fixed a firelock stuck closed

* Added more cameras and moved others

* Fixed an issue with disposals

* Modified the map a bit after watching some matches and listening to feedback

* Reworked sec some more. Moved perma out into its own separate ship (another design from Frontier) Also performed various improvements to the station.

* Added final touches, ready to PR

* Added some more loot rooms throughout the map

* Changed up some areas in maints that I didn't like

* Removed footprints outside detective's room and wrenched down the logic gates in the ship building airlock

* I totally didn't forget to add the lights
2024-12-16 23:43:55 -07:00
PJBot
038ba39b97 Automatic changelog update 2024-12-17 03:54:23 +00:00
chromiumboy
27e59d35fb Atmospheric network monitor (#32294)
* Updated to latest master version

* Added gas pipe analyzer

* Completed prototype

* Playing with UI display

* Refinement of the main UI

* Renamed gas pipe analyzer to gas pipe sensor

* Added focus network highlighting and map icons for gas pipe sensors

* Added construction graph for gas pipe sensor

* Improved efficiency of atmos pipe and focus pipe network data storage

* Added gas pipe sensor variants

* Fixed gas pipe sensor nav map icon not highlighting on focus

* Rendered pipe lines now get merged together

* Set up appearance handling for the gas pipe sensor, but setting the layers is bugged

* Gas pipe sensor lights turn off when the device is unpowered

* Renamed console

* The gas pipe sensor is now a pipe. Redistributed components between it and its assembly

* AtmosMonitors can now optionally monitor their internal pipe network instead of the surrounding atmosphere

* Massive code clean up

* Added delta states to handle pipe net updates, fixed entity deletion handling

* Nav map blip data has been replaced with prototypes

* Nav map blip fixes

* Nav map colors are now set by the console component

* Made the nav map more responsive to changes in focus

* Updated nav map icons

* Reverted unnecessary namespace changes

* Code tidy up

* Updated sprites and construction graph for gas pipe sensor

* Updated localization files

* Misc bug fixes

* Added missing comment

* Fixed issue with the circuit board for the monitor

* Embellished the background of the console network entries

* Updated console to account for PR #32273

* Removed gas pipe sensor

* Fixing merge conflict

* Update

* Addressing reviews part 1

* Addressing review part 2

* Addressing reviews part 3

* Removed unnecessary references

* Side panel values will be grayed out if there is no gas present in the pipe network

* Declaring colors at the start of some files

* Added a colored stripe to the side of the atmos network entries

* Fixed an issue with pipe sensor blip coloration

* Fixed delay that occurs when toggling gas sensors on/off
2024-12-17 04:53:17 +01:00
PJBot
f4765260cb Automatic changelog update 2024-12-16 19:24:38 +00:00
Ed
36c676741f Christmas anomaly (#33889)
* santa anomaly

* Update anomaly.yml

* injection

* Update anomaly.yml

* Update Resources/Locale/en-US/anomaly/inner_anomaly.ftl

Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>

* Update Resources/Textures/Structures/Specific/Anomalies/Cores/santa_core.rsi/meta.json

Co-authored-by: Errant <35878406+Errant-4@users.noreply.github.com>

* Update Resources/Textures/Structures/Specific/Anomalies/santa_anom.rsi/meta.json

Co-authored-by: Errant <35878406+Errant-4@users.noreply.github.com>

---------

Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
Co-authored-by: Errant <35878406+Errant-4@users.noreply.github.com>
2024-12-16 22:23:31 +03:00
Ed
af7e552d3c Flora clean up (#33839)
* first migrate

* clean up prototypes

* Update polymorph.yml

* Update flora.yml

* and this one

* and this one x2

* and this one x3

* Update migration.yml
2024-12-16 20:20:36 +01:00
PJBot
9eda08cd12 Automatic changelog update 2024-12-16 18:53:16 +00:00
beck-thompson
74e9576e66 Figures can now be activated remotely (#32769)
* First commit

* I'm silly

* weh

* will this work?

* Better design

* Fixes!

* rider :(

* L rider
2024-12-16 19:52:09 +01:00
PJBot
001b0edc7e Automatic changelog update 2024-12-16 17:54:45 +00:00
goet
db69ae67fe Spaceshroom grilling (#31872)
* make spaceshroom cookable on grill

* remove microwave recipe
2024-12-16 18:53:38 +01:00
Intoxicating-Innocence
2ccd471388 Chem master UI (#33328)
* chemmaster buffer has colors now

* I have saved chemists everywhere

* implimented panelcontainers instead of labels, slight visual rework

* added UI changes to input buffer

* fixed some unsightly indentation on brackets and removed redundant minheight specification from verticalstretch elements

* Formatting and code cleanup

* pills still not rendering correctly

* more tinkering, entities finally display correctly

* entities display correctly, pill fields default to max now

* fixed stripes

* fixed excess pillCount bug

* removed cache, fixed tab swapping

---------

Co-authored-by: Saphire <lattice@saphi.re>
2024-12-16 18:17:06 +01:00
PJBot
74f873a9f7 Automatic changelog update 2024-12-16 16:28:47 +00:00
Vexerot
17e3ef32b7 Add Explosion Resistance to SecBelts (#33253)
Added explosion resistance to secbelt
2024-12-16 17:27:40 +01:00
PJBot
c35505c6b4 Automatic changelog update 2024-12-16 15:34:39 +00:00
SlamBamActionman
95328dab68 Add Holy damage (#32755)
* Initial commit

* hoili moili

* now to add sherlock and doctor who

* funny stick

* Oops it was meant to be called metaphysical

* Attribution

* Even BETTER attribution
2024-12-16 16:33:32 +01:00
PJBot
046dde7717 Automatic changelog update 2024-12-16 15:26:13 +00:00
dragonryan06
1e80dd2891 Add the Zombie, a new cocktail (#32802) 2024-12-16 16:25:06 +01:00
PJBot
782a2978f0 Automatic changelog update 2024-12-16 14:20:21 +00:00
deathride58
d8afcdcdf0 Makes admins not count towards the playercount cap (#33424)
* Makes admins not count towards the playercount cap

* Update Content.Shared/CCVar/CCVars.Admin.cs (thx Aeshus

Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com>

* Actually fixes whitespace on the comments
Thanks VScode very good IDE

---------

Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com>
2024-12-16 17:19:15 +03:00
PJBot
1368092d43 Automatic changelog update 2024-12-16 14:15:57 +00:00
KieueCaprie
881e4d3432 Add an in-hand sprite for the lizard plushie (#32583)
* add hold sprites for lizard plushie

* make the lizard plushie sprites slightly chonkier for those who are not wearing winter clothes.

* me when i hit the noise button and pretend it's shading.

* lizard plushie is not legally-distinct green dinosaur with a long tongue™ (front sprite tongue has been shortened)

* update meta.json
2024-12-16 17:14:51 +03:00
PJBot
2a6800f354 Automatic changelog update 2024-12-16 14:10:28 +00:00
Preston Smith
01c1d8f824 Prevent pulling when teleporting (#33252)
* No more teleporting pulling

* pulled dash

* Update Content.Shared/Ninja/Systems/DashAbilitySystem.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Content.Server/Implants/SubdermalImplantSystem.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2024-12-16 17:09:17 +03:00
PJBot
852b3e9bb6 Automatic changelog update 2024-12-16 12:54:28 +00:00
Baa
1f42413416 Fix udder wooly reagent creation V2 (#32905)
* Changed comments to be more clear and uniform.
EggLayer uses NextGrowth instead of frame accumulation.
Egglayer uses much less energy to make eggs, and lay time is randomized for player and AI chicken.

* UdderComponent ReagentId can be changed now
UdderSystem and WoolySystem use SharedSolutionContainerSystem now

* Entities with udders can be examined to see a rough hunger level
udders and wooly stop reagent generation/extra nutrient usage once the solution container is full

* Moved stuff to Shared
AutoPausedField now

* Cleanup moving stuff to Shared

* Oops. Make UdderSystem sealed instead of abstract.

* Switch PopupEntity for PopupClient

* Didn't mean to delete Access

* new() instead of default! prototype
revert egglayer balance change
NextGrowth += timespan   in egglayer

* forgot [Datafield] for NextGrowth

* forgot NetworkedComponent again...

* Renaming Shared Animal to Shared Animals to match Server
Hopefully also resolve merge conflicts.

* Fix incorrect filename

* Update with requested changes
Put UdderSystem dependencies in alphabetical order.
Initialise NextGrowth for Udder and Wooly components on MapInitEvent.
Clean-up EggLayerSystem a little.
Re-write OnExamine function for UdderSystem, improving clarity.
Add full stops to end of udder examine locales.
And more :)

* Add some additional descriptions for cow hunger levels.

* Add Udder and Wooly quantity to AutoNetworkedField

* Account for less than starving threshold.

---------

Co-authored-by: sirionaut <sirionaut@gmail.com>
Co-authored-by: Sirionaut <148076704+Sirionaut@users.noreply.github.com>
Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
2024-12-16 13:53:21 +01:00
PJBot
d5323332a6 Automatic changelog update 2024-12-16 12:34:40 +00:00
Tayrtahn
cf738857fe Add a test to check that lathe recipes are possible (#33868)
* Add a test to check that all lathes accept the materials for all their recipesy

* Add check for storage limit

* Track total recipe material volume

* Check dynamic and emag recipes too

* Move AllLatheRecipesValidTest from ResearchTest to LatheTest

* Extremely minor modernization
2024-12-16 13:34:02 +01:00
beck-thompson
196782774b Add generator scrap (Plasma / uranium scrap) (#32198)
* First commit

* Forgot the shading!

* tweaked  values

* sprite update

* Radiation
2024-12-16 13:33:34 +01:00
metalgearsloth
386e431ea7 LightOnCollide entityquery (#33886) 2024-12-16 13:24:00 +01:00
deltanedas
2635888b6a add SpawnTableOnUse (#32620)
* add SpawnTableOnUse

* make BaseEmitSound more flexible and remove sound from spawntable

* add log

* :trollface:

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-12-16 15:23:14 +03:00
ActiveMammmoth
cd23805750 Wizard Mind Swap Spell (#33416)
* working mind swap spell

* Removing unncessary spacing

Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com>

* Changing mind swap speech

Co-authored-by: keronshb <54602815+keronshb@users.noreply.github.com>

* All requested changes in review

* Stores owned by mind instead of body

* Requested changes, traitor uplink fixed

* Revert "Requested changes, traitor uplink fixed"

This reverts commit 2ceac6733d6a28890f60d2ccef3dafa160a702fd.

* Revert "Stores owned by mind instead of body"

This reverts commit dfb72ab70ed66db50312617f2dce02d0a4e4dfce.

* Separate target and performer stun duration

---------

Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com>
Co-authored-by: keronshb <54602815+keronshb@users.noreply.github.com>
2024-12-16 15:12:45 +03:00
PJBot
612f8bedab Automatic changelog update 2024-12-16 12:09:14 +00:00
Plykiya
a4d6f09a4f Cluster grenade refactor and contra markings (#31108)
* Cluster grenade refactor

* oopsies on the name

* Solve client-side errors

* reviews addressed

* filling scattering grenades is now predicted

* reviews addressed
2024-12-16 13:08:07 +01:00
TGRCDev
1266b05b02 Bug fixes for Store UIs with multiple currencies (#33565)
Fixed stores with multiple currencies having bad formatting and non-functional withdraw screens
2024-12-16 14:57:11 +03:00
PJBot
51a45ae640 Automatic changelog update 2024-12-16 11:54:25 +00:00
PJBot
e0a1db6e45 Automatic changelog update 2024-12-16 11:53:18 +00:00
psykana
5e8db16660 Zombies can see Initial Infected (#33665)
* Zombies can see Initial Infected

* Update zombie character info text
2024-12-16 14:53:13 +03:00
Litraxx
46d288cc39 Rename Dungeon Master Laws to not run into copyright problems (#33678)
* Rename Dungeon Master Laws to not run into copyright problems

* Revert direct map changes

* Added renaming of DungeonMasterCircuitBoard to migration.yml

* Remove whitespace changes to oasis.yml

---------

Co-authored-by: Litrax <email@emal.com>
2024-12-16 14:52:03 +03:00
Nim
a248c176ae Crane barrel (#672)
* crane barrel

* fix

* sprite resize, file rename

---------

Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
2024-12-16 11:43:29 +03:00
Ed
862df73ff2 Demiplane modifiers groups & tiers (#678)
* data setup

* demiplanes modficators combine refactor

* generationProb

* demiplane tiers setup

* migration, and t2 loots

* t2 balance tweaks

* retags

* weather modifiers group

* maplight modifiers

* more passed checks

* wanderer buy positions localization fix

* fixes
2024-12-16 00:38:29 +03:00
Tayrtahn
5958801182 Separate RGlass recipe for autolathe and ore processor (#33876) 2024-12-15 22:02:32 +01:00
A.Ne.
57a795261f mithril and lucens modular parts (#682)
Co-authored-by: Ed <edwardxperia2000@gmail.com>
2024-12-15 22:40:05 +03:00
Ed
e102b5011e Merge remote-tracking branch 'origin/map-upate' 2024-12-15 22:17:29 +03:00
Viator-MV
35c45e70f6 Christmas map (#681)
* Update comoss.yml

* Update comoss_d.yml
2024-12-15 22:11:38 +03:00
A.Ne.
f655f74b03 mithril and lucens (#660)
* mithril and manarium

* Rename manarium to Lucens

* pointlight to tree

* lucens tile

* Update trees.yml

* logs sprite

* Update trees.yml

* delete acacia tiles, recolor lucen example

* tiles new palette

* Update ores.yml

Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>

* tiles update

* Update tiles.ftl

---------

Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
2024-12-15 12:53:31 +03:00
PJBot
102d4fbc95 Automatic changelog update 2024-12-14 16:04:27 +00:00
Nim
df7b9d1e04 Other colour of the binary channel (#33841)
* radio

* color 2

* console-announcement

* 5ed7aa
2024-12-14 17:03:18 +01:00
Southbridge
7d82d2d5da Amber station updates (#33845)
* Fixed various issued identified during playtests.

* Fixed a firelock stuck closed

* Added more cameras and moved others

* Fixed an issue with disposals

* Modified the map a bit after watching some matches and listening to feedback

* Reworked sec some more. Moved perma out into its own separate ship (another design from Frontier) Also performed various improvements to the station.

* Added final touches, ready to PR
2024-12-14 16:59:43 +01:00
Errant
a3fc690236 Cherry-pick to stable: Amber Station - Playtest Fixes (#33773) (#33811)
Amber Station - Playtest Fixes (#33773)

* Fixed various issued identified during playtests.

* Fixed a firelock stuck closed

* Added more cameras and moved others

* Fixed an issue with disposals

Co-authored-by: Southbridge <7013162+southbridge-fur@users.noreply.github.com>
2024-12-14 16:40:21 +01:00
Ed
58269bb65e Snowballs (#677)
* snowballs

* biome update

* fixes
2024-12-14 14:57:15 +03:00
PJBot
744b105fc6 Automatic changelog update 2024-12-13 23:01:52 +00:00
godisdeadLOL
06071a5d8a Secret stash wrench anchoring fix (#31779)
* secret stash wrench fix

* fix

* cleanup

---------

Co-authored-by: YourUsername <you@example.com>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2024-12-14 00:00:45 +01:00
Ed
d7d0977eb6 New year preparation (#674)
* garland

* presents filter

* vladimirs weather

* snowed tilebrick
2024-12-14 01:01:36 +03:00
Ed
4cea96f6eb Garland (#673)
* garland

* presents filter
2024-12-13 22:20:00 +03:00
Ed
e30c5848c5 Update crates.yml 2024-12-13 17:55:54 +03:00
Ed
c9d2b8fb2b remove footprints (#670) 2024-12-13 17:33:42 +03:00
PJBot
2c00abbcae Automatic changelog update 2024-12-13 14:25:41 +00:00
Southbridge
7eb714d38f Monospace Support for Rich Text (#33830)
* Initial Commit

* Moved all this to SS14 on it's own

* Added prototype validation
2024-12-13 15:24:34 +01:00
Ed
e1f67be2a8 Snowdrifts (#669)
* snowdrifts

* Update fire.png

* alerts sprite optimize

* Update wooden.png

* stone wall fix
2024-12-13 16:59:37 +03:00
PJBot
e704f4e9a8 Automatic changelog update 2024-12-13 13:55:04 +00:00
LevitatingTree
b46f487503 Add meat tag to Five Alarm Burger (#33848)
* Add meat tag to Five Alarm Burger

* Revert "Add meat tag to Five Alarm Burger"

This reverts commit e483b5effe63a8cbdcce81eeddc622f5555ae240.

* Re-add tag, but in notepad

* Move tag down to follow hierarchy

---------

Co-authored-by: LevitatingTree <None>
2024-12-13 14:53:56 +01:00
Ed
3f8757dec9 Update migration.yml 2024-12-13 15:06:10 +03:00
PJBot
9329fcf32e Automatic changelog update 2024-12-13 03:11:29 +00:00
lzk
115b3e0519 Increase war ops evac time (#33628) 2024-12-12 21:10:20 -06:00
Ed
eb76a9ef6a Ed 12 12 2024 bugfixes (#668)
* fix #665

* fix #664

* fix #661

* fix #666
2024-12-12 23:00:16 +03:00
Ed
93a49ca398 Snowy (#659)
* snow tiles

* snow trees (2\6)

* +1 tree

* third snow layer, and simple snow biome
2024-12-12 21:51:03 +03:00
onesch
9d7846ed72 Safari hat In-hand Sprites (#33464)
* adds in-hand sprites to the safari hat.

* Update copyright wording

* visual fix

* Resprite in-hand sprites.

* linting meta.json
2024-12-12 18:09:43 +01:00
lzk
18322ec76f fix ghost command error string (#33838) 2024-12-12 11:18:53 -05:00
PJBot
b959a64f2c Automatic changelog update 2024-12-12 14:25:41 +00:00
Winkarst
48f62da2dc Update APE guidebook to contain Sigma particles, Transformation and colors for effects (#33558)
* Update APE guidebook

* Lang error

* Update Resources/ServerInfo/Guidebook/Science/APE.xml

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Resources/ServerInfo/Guidebook/Science/APE.xml

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Resources/ServerInfo/Guidebook/Science/APE.xml

Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com>

* Update Resources/ServerInfo/Guidebook/Science/APE.xml

Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com>

---------

Co-authored-by: Winkarst <74284083+Winkarst-cpu@users.noreply.github.co>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com>
2024-12-12 15:24:34 +01:00
A.Ne.
2b3cc9e868 key rings fix (#620)
* key rings fix

* Update SharedCP14LockKeySystem.cs
2024-12-12 13:12:58 +03:00
onesch
842bbeb85f Warden headdresses In-hand Sprites (#33521)
* Adds in-hand sprites to the warden beret.

* Adds in-hand sprites to the warden cap.

* resprite in-hand sprites to the warden cap.
2024-12-12 02:44:48 +01:00
Ed
c42b77d0c9 Merge pull request #658 from crystallpunk-14/ed-11-12-2024-upstream
Upstream sync
2024-12-11 21:18:17 +03:00
Ed
6c8b0a07f3 yep 2024-12-11 21:17:43 +03:00
PJBot
67d444feb0 Automatic changelog update 2024-12-11 16:22:11 +00:00
BramvanZijp
ce9fc82382 Rework the HoS's Energy Shotgun (Varying energy consumption depending on fire-mode + re-adds a toned down self recharge.) (#32104)
* Rebalance HoS's Energy Shotgun

* SLIGHTLY Up the max charge so the gun properly recharges all of its charges, which matters a lot more with the self charge cooldown system.

* Prevent recharge cooldown if 0 power is used.

* Makes the clientside HUD actually update to reflect the changes in firecost and thus max/current charges.

* Properly fix that recharging to just under full issue instead of applying a budget fix to only the eshotgun.

* Clean up the client ammo UI fix.

* Update the self recharger component to comply with maintainer request.

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Remove code that was made redundant by a hotfix from another PR.

* Make the recharge pause on EMP, document things where needed, clean up code as per maintainer request, add a note to make the code better when power is moved to shared.

* Fix another internal issue

* Code cleanup + fix the rapid recharge verb to remove pause.

* cleanup

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-12-11 17:21:04 +01:00
PJBot
5ba868af79 Automatic changelog update 2024-12-11 15:59:10 +00:00
metalgearsloth
1a8e469c58 Fix battery self-recharge mispredicts (#33384) 2024-12-11 16:58:02 +01:00
Velcroboy
976cae9c78 Names camera routers (#33496)
Co-authored-by: Velcroboy <velcroboy333@hotmail.com>
2024-12-11 16:02:15 +01:00
PJBot
fc738b6690 Automatic changelog update 2024-12-11 14:31:38 +00:00
slarticodefast
c28f4fdc7f Fix greytide virus hitting other maps (#33806)
fix greytide virus hitting other maps
2024-12-11 15:30:29 +01:00
TGRCDev
89522e7144 Made anchor visuals generic (#33810)
Added a generic anchor visuals enum
2024-12-11 14:50:20 +01:00
Ed
af918c1253 Update audio_music.yml 2024-12-11 14:53:49 +03:00
Ed
be15a4097c Update cp14-ignoredPrototypes.yml 2024-12-11 14:49:44 +03:00
Ed
cd736e4fd4 Merge remote-tracking branch 'upstream/stable' into ed-11-12-2024-upstream
# Conflicts:
#	Content.IntegrationTests/Tests/PostMapInitTest.cs
#	Content.Shared/Lock/LockSystem.cs
#	Resources/Maps/oasis.yml
#	Resources/Prototypes/Maps/Pools/default.yml
#	Resources/Prototypes/audio.yml
2024-12-11 14:49:02 +03:00
Ed
576bbe91d0 Roofs (#657)
* simple roo system

* tweaks

* roof sprite update

* transparent roof

* wooden roof sprite

* remove weather: false from all tiles

* stone roof + roofs crafting

* final shtrix, maps update

* fuck

* fix checks

* reagent auto vaporize tweaks

* Update base.yml
2024-12-11 14:44:16 +03:00
Ed
e4b60b31c0 Ed 10 12 2024 aah (#656)
* fix ghost zlevel moving

* stairways autorotation

* ladders sprite update

* slow space swimming

* fix wrong wood spawn

* deadly ocean

* Update zLevels.yml
2024-12-10 21:24:06 +03:00
PJBot
7b681b66ae Automatic changelog update 2024-12-10 13:46:28 +00:00
metalgearsloth
2b487baea0 Fix blank newline on empty examine groups (#33813)
Construction always grants a blank newline even if it not currently constructing.
2024-12-10 14:45:20 +01:00
slarticodefast
7ed32f2c7d Merge into master: Derelict icon hotfix (#33768) (#33802) 2024-12-10 11:34:40 +01:00
PJBot
ee10fc246f Automatic changelog update 2024-12-10 10:01:27 +00:00
ArtisticRoomba
0e4728b6d4 Fix: SMES now has wirepanels visuals (#33808)
SMES now has wirepanels visuals
2024-12-10 11:00:17 +01:00
Ed
99786342fb Comoss sewers (zlevels added) (#655)
* comoss zlevel sewers

* Update biome_template_caves.yml

* Update GhostSystem.cs

* Update GhostSystem.cs
2024-12-10 00:43:30 +03:00
ArtisticRoomba
b1fca73f91 Meta station TEG power fixes + misc stuff (#33791)
* Fix Meta TEG power issues, give singulo more scaffold, give AI two cams in singulo containment like other stations

* remove serialized invalids because it happens to the best of us

* properly setup cameras, label substation and atmos APC while I'm here
2024-12-09 14:13:21 -07:00
Ed
22b0f46890 Roundleave ship clean up (#653)
* cryo shuttle rework

* Update entities.ftl
2024-12-09 20:39:56 +03:00
Ed
bec8d7a7d4 Ghost z-levels move actions + mapping z-levels combine command (#654)
* some setup

* fast ghost zlevels-moving

* zlevel combine command for mapping
2024-12-09 20:39:46 +03:00
PJBot
dd96f77faa Automatic changelog update 2024-12-09 17:14:04 +00:00
joshepvodka
9cb46d9343 Bar related tweaks (#33505)
* does everything

* beer flavor revert and linter fix

* Update Resources/Locale/en-US/flavors/flavor-profiles.ftl

Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com>

* fix misspelling

* fix yet another misspelling

Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com>

* english has weird spellings huh

* im starting to feel ashamed of myself

* this is shameful

---------

Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com>
2024-12-09 18:12:57 +01:00
PJBot
35b1c04494 Automatic changelog update 2024-12-09 16:11:20 +00:00
ScarKy0
60bf48ccce You can now pet the AI core. (#33788)
Pettable AI core
2024-12-09 17:10:13 +01:00
ScarKy0
3844352fee Derelict icon hotfix (#33768)
whoops
2024-12-09 13:56:25 +01:00
slarticodefast
8bb4c82890 add "Changes: Audio" label to labeler (#33790)
add audio label to labeler
2024-12-09 11:56:30 +01:00
PJBot
a7957ddf65 Automatic changelog update 2024-12-09 08:55:30 +00:00
deathride58
5ab8e467a5 Adds an introductory message to the user-facing ahelp chat window (#33348)
* Adds an introductory message to the user-facing ahelp chat window

* Update Resources/Locale/en-US/administration/bwoink.ftl

* Update Resources/Locale/en-US/administration/bwoink.ftl

---------

Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com>
2024-12-09 09:54:23 +01:00
dylanstrategie
38c35d8315 Major Marathon atmospherics rework (#33688)
* Major Marathon atmospherics rework

* More atmos changes

---------

Co-authored-by: dylanstrategie <188926747+dylanstrategie@users.noreply.github.com~>
2024-12-08 23:21:04 -07:00
sleepyyapril
7fd89806e2 Fix Disposals Ejections (#33468)
* Fix disposals.

* Rename properly

---------

Co-authored-by: sleepyyapril <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>
2024-12-08 22:08:07 -06:00
PJBot
1510e892f0 Automatic changelog update 2024-12-09 03:52:59 +00:00
Plykiya
8f2b19e103 Popup when being pulled shows who is pulling you (#33612)
* Popup when being pulled

* Update Content.Shared/Movement/Pulling/Systems/PullingSystem.cs

Co-authored-by: MilenVolf <63782763+MilenVolf@users.noreply.github.com>

* Update Resources/Locale/en-US/movement/pulling.ftl

Co-authored-by: MilenVolf <63782763+MilenVolf@users.noreply.github.com>

---------

Co-authored-by: MilenVolf <63782763+MilenVolf@users.noreply.github.com>
2024-12-08 21:51:53 -06:00
PJBot
a7e1adf395 Automatic changelog update 2024-12-09 03:42:17 +00:00
Errant
d57e731635 Signal timer duration limit (#33781)
* max duration

* comment
2024-12-08 21:41:11 -06:00
PJBot
670f1a8e28 Automatic changelog update 2024-12-08 23:21:10 +00:00
slarticodefast
ede8a1d377 Fix gas pipe leaking when unanchoring or breaking them (#33774)
* fix gas pipe unanchoring

* remove unneeded update

* revert popup change
2024-12-09 00:20:04 +01:00
PJBot
c4556fcbfe Automatic changelog update 2024-12-08 22:51:22 +00:00
ArtisticRoomba
34bfc59b18 Fix detective Vox spawning with their chosen outer clothing on the floor, force detective to have a selected outerclothing like all other sec roles (#33765)
fix detective vox spawning with their outer clothing on the floor
2024-12-08 23:50:14 +01:00
PJBot
98ad7a872f Automatic changelog update 2024-12-08 22:38:41 +00:00
Pieter-Jan Briers
f9da25881d Singularity equipment can now be activated with E interact (#33762)
These were coded to only listen to InteractHand, which doesn't follow our interaction model properly.
2024-12-08 23:37:32 +01:00
Ed
5384adb2b3 Blacksmith again (#652)
* golden and copper sword

* copper sickle

* maces

* shovels

* modular axes

* fixes
2024-12-09 00:40:27 +03:00
Errant
0c4dd9d1b9 Revert "Simplify separated screen top menu (#33047)" (Stable -> Master) (#33785) 2024-12-08 22:14:34 +01:00
Vasilis The Pikachu
8472603b76 Revert "Simplify separated screen top menu (#33047)"
This reverts commit f27fa1ed30.
2024-12-08 21:36:48 +01:00
Ed
c2b7c5146d second blacksmith 2024-12-08 14:43:12 +03:00
Ed
61454e351c Another blacksmith minor update (#648)
* modular golden sickle

* anvil and furnace resprite

* Update comoss.yml
2024-12-08 14:17:48 +03:00
Southbridge
73d5129644 Amber Station - Playtest Fixes (#33773)
* Fixed various issued identified during playtests.

* Fixed a firelock stuck closed

* Added more cameras and moved others

* Fixed an issue with disposals
2024-12-07 23:31:51 -07:00
PJBot
4661e9ef86 Automatic changelog update 2024-12-08 01:47:48 +00:00
Pieter-Jan Briers
299b13f21b Give silicons proper lobby/character editor previews (#33763)
* Give silicons proper lobby/character editor previews

No more naked dummies, properly show a borg/AI sprite now.

This means taking the JobEntity into account when spawning the dummy. For AIs I had to add a "JobPreviewEntity" field because they'd look like a posibrain otherwise. AI therefore uses a custom dummy entity I defined.

Also I had to add some margins to the UI, because otherwise the 32x32 sprite of the AI would look bad.

* Update Content.Shared/Roles/JobPrototype.cs

* Update Content.Client/Lobby/LobbyUIController.cs

* Update Resources/Prototypes/Entities/Mobs/Player/silicon.yml

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2024-12-08 02:46:41 +01:00
github-actions[bot]
3d53e748fa Update Credits (#33772)
Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>
2024-12-08 01:57:20 +01:00
Myra
337952dcb4 Codeowners cleanup (#33297) 2024-12-08 01:01:57 +01:00
Ed
dc5333ee18 localization update 2024-12-08 01:19:57 +03:00
Ed
0662299120 Aftertest tweaks (#647)
* fix #641

* fix #639

* add copper, bloodflowers and wild sage into comoss island

* remove additional alchemist and blacksmithes roles

* more roundstart resources for alchemist and blacksmith

* disable footprints system

* cryo shuttle mechanic

* update cargo ship

* veryy magical

* tips update

* fix #635

* green cloak

* Update T0_cure_poison.yml
2024-12-08 00:52:35 +03:00
Emisse
c85642d920 let bagel be played at max pop (#33769) 2024-12-07 14:24:16 -07:00
SpaceManiac
20be8298b7 Organize the Sandbox Panel window (#33684)
* Organize Sandbox Panel

* Map Editing -> Editing

* Unset ToggleMode on Suicide button. Can hardly un-suicide, no?

* Remove 'Link machines' button that has done nothing for 3 years

* Remember Sandbox window's position instead of forcing to center

* Shows Spawns -> Show Spawns

* Remove SandboxSystem.MachineLinking
2024-12-07 19:13:56 +01:00
Ed
80be633aa1 Update ContentLocalizationManager.cs 2024-12-07 20:55:30 +03:00
Ed
264ef809bd Update personal_objectives.yml 2024-12-07 20:49:51 +03:00
Ed
ccc97f0e70 Update CP14SandboxRU.xml 2024-12-07 15:04:28 +03:00
Ed
15017b7c4f personal key loadout 2024-12-07 14:49:02 +03:00
Ed
2d54561a31 Update ContentLocalizationManager.cs 2024-12-07 12:41:51 +03:00
Emisse
7f5c3cf751 infiltrator update (#33759) 2024-12-07 01:36:03 -07:00
Southbridge
cf73cd5ddc Box Station - Now more festive! (#33751)
Added more holiday decorations
2024-12-06 23:53:36 -07:00
PJBot
1a96a2bcc8 Automatic changelog update 2024-12-07 05:59:31 +00:00
Piras314
0d45dfada9 Christmas Nuke Song (#33752)
* 圣诞歌曲

* Update Resources/Audio/StationEvents/attributions.yml

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2024-12-06 23:58:23 -06:00
PJBot
44daf85566 Automatic changelog update 2024-12-07 03:41:00 +00:00
metalgearsloth
9365e3a99b Predicted gas pumps (#33717)
* Predicted gas pumps

I wanted to try out atmos and first thing I found.

* a

* Remove details range
2024-12-07 14:39:52 +11:00
Nim
417668b88b Crayon (#634)
* crayon

* add crayon into loots

---------

Co-authored-by: Ed <edwardxperia2000@gmail.com>
2024-12-07 00:50:54 +03:00
Winkarst
4beb1016cc Make unknown shuttle events trigger an announcement (#33450)
* Make unknown shuttle events trigger an announcement

* Call base at the end

---------

Co-authored-by: Winkarst <74284083+Winkarst-cpu@users.noreply.github.co>
2024-12-06 22:39:35 +01:00
Ed
52a0f44aa1 Bank progression mechanic (#633)
* bank progression mechanic

* loc fix

* minor random fixes

* minor tweaks

* lighthouse

* Vladimirs Alerts!

* offset alerts

* lighthouse
2024-12-07 00:39:05 +03:00
deltanedas
3300ff2a06 clean up random lathe recipes (#31525)
Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2024-12-06 16:45:01 +01:00
MilenVolf
b66fd98514 Localize ai dataset names (#33608)
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2024-12-06 16:38:00 +01:00
K-Dynamic
e244472546 Samurai dogi is now major contraband (#33699) 2024-12-06 16:36:26 +01:00
0tito
de19418126 Add Sprite changes to Logic Gates to show the input/output state (#33277) 2024-12-06 16:35:48 +01:00
beck
6add781c4a Added several variables to make ClumsyComponent more modular for developers. (#33715)
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2024-12-06 16:31:31 +01:00
Ed
02cbeee6dc Demiplane fixes (#632)
* limit demiplace wshwooshing by interaction range, fix global gibbing

* Update base.yml

* fix #521
2024-12-06 17:16:38 +03:00
PJBot
d6d95f1a7a Automatic changelog update 2024-12-06 10:16:30 +00:00
Ed
7d410d6094 Fix debris chunks loot spawning (#33747)
Update DungeonJob.PostGenBiome.cs
2024-12-06 11:15:23 +01:00
Errant
2d6e52b21c vox guidebook update poison regen (#33739)
* vox guidebook regen update

* damage number

* skreee
2024-12-06 09:43:11 +01:00
Southbridge
623a35b3fe Amber Station - Added Evac Shuttle (#33743)
* Added evac shuttle and fixed various issues brought up during playtests

* Updated Amber with playtest feedback, removed waste loop and firelocks from evac shuttle
2024-12-06 01:39:25 -07:00
PJBot
94090f7403 Automatic changelog update 2024-12-06 06:23:45 +00:00
ScarKy0
274c3ab0b9 Derelict Borg Revival (#33433)
* Derelictn'tn't Borg!

* Clean *sparkles*

* Removed "S: Awaiting Changes"
2024-12-06 00:22:38 -06:00
PJBot
38c8ffb9b5 Automatic changelog update 2024-12-06 05:28:59 +00:00
Winkarst
52a886947f Add a maintenance panel to bar signs (#33467)
* Add a maintenance panel to bar signs

* Update Resources/Locale/en-US/wires/wire-names.ftl

* AI interactions

---------

Co-authored-by: Winkarst <74284083+Winkarst-cpu@users.noreply.github.co>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2024-12-05 23:27:52 -06:00
MilenVolf
d6ba7598bd Fix name duplications (#33740)
* Fix name duplication

* Apply requested changes
2024-12-05 23:19:27 -06:00
Velcroboy
207c849e2d Adds Station Anchor Beacon (#33711)
Co-authored-by: Velcroboy <velcroboy333@hotmail.com>
2024-12-05 22:56:34 -06:00
PJBot
cd1177d9ba Automatic changelog update 2024-12-06 04:53:08 +00:00
IProduceWidgets
3e0b93d071 fix a station event weighting bug (#33584)
* fractional weights dont work in StationEvents

* force-int

* sure why not, we can keep floats I guess.
2024-12-05 22:52:02 -06:00
Ed
64df860b50 Salary for the guards (#631)
* public API

* salary init

* salary finish

* Update entities.ftl

* Update salary.yml
2024-12-06 00:59:37 +03:00
PJBot
0e6ec2e1af Automatic changelog update 2024-12-05 21:40:46 +00:00
IProduceWidgets
8f3973b2eb set n2 survival box sprite layers (#33733) 2024-12-05 22:39:39 +01:00
PJBot
97ece026d5 Automatic changelog update 2024-12-05 21:18:37 +00:00
Pieter-Jan Briers
dc8b859916 Give vox health regen for poison below 20 damage (#33722) 2024-12-05 22:17:27 +01:00
Ed
ce34c6f2a0 Update lockTypes.yml 2024-12-05 21:25:34 +03:00
Ed
8252418fdc Update personalHouse.yml 2024-12-05 18:19:10 +03:00
Winkarst
ce672acf91 Fix meteor's ArithmeticException (#33556)
Co-authored-by: Winkarst <74284083+Winkarst-cpu@users.noreply.github.co>
2024-12-05 13:20:27 +01:00
Ed
094fbc445f localization sync 2024-12-05 14:43:43 +03:00
Ed
319cd18ee8 demiplane closing - adventurers tp out and gib (#629) 2024-12-05 12:35:38 +03:00
Leon Friedrich
6f51aa4b15 More device configurator serialization fixes (#33664)
More device configurator invalid entity serialization fixes
2024-12-05 09:36:49 +01:00
Spessmann
59bce41390 Cog vox box removal (#33730)
removed vox box ggggggggggggg
2024-12-04 20:01:56 -07:00
Southbridge
bcf2b9afeb Box Station - Removed Vox Box (#33729)
* Removed vox box and removed nearby fuel tank as well

* made all dirt decals consistent
2024-12-04 19:54:59 -07:00
Emisse
90c8776a60 bagel update (#33726)
* bagel update

* remove invalid

* remove invalid
2024-12-04 19:54:45 -07:00
Southbridge
da68ae94c1 Amber Station - Removed Vox Box (#33725)
Removed Vox Box
2024-12-04 17:02:36 -07:00
Ed
304e1a268a Balance pack (#628)
* map fixes, move crystalls from houses into startgear

* fix lock types

* fix item throwing, reduce lock powers, add lockpick into anvil

* new store positions

* restruct swords

* nerf skeleton, bone halberd
2024-12-05 00:29:14 +03:00
PJBot
fbfcccbe16 Automatic changelog update 2024-12-04 16:51:01 +00:00
keronshb
82528dce37 Adds Store on Collide and Wand of the Locker (#33710)
* Adds wand of locker and locker projectile

* Adds IsOpen method to check if storage is open

* Adds store on collide

* Adds Store On Collide to Wizard Locker

* Adds Lock API

* Adds locking support

* Adds resist override and custom visual layers

* Fixes decursed states, adds comment for a future visualizer

* adds locker wand visuals and descriptions

* shrinks locker radius, moves TODO for throw support

* Adds whitelist and moves storage and lock logic into their own methods

* Adds support to disable store on collide after the first open. Fixes prediction issues with disabling.

* Adds wand of locker to the grimoire

* Adds wizard access prototype

* Adds Wizard to universal access

* Moves Lock on collide to on collide method

* Comments

* Changes layer order

* Fixes prediction issues when locking.

* Adds Wiz access to universal ID
2024-12-04 17:49:54 +01:00
A.Ne.
e6a6900719 Prototypes for Guard (#616)
* Prototypes for Guard

* imperial laws

* merge

* yml clean up

* flags + change in imperial laws

* map update

* guard clothing resprite

* cool guard helmet

* guards grip and halberd

* fill cabinets, add guard commander stamp

* key and keyring fix

* Update arenas.yml

* Update migration.yml

* tapestry fix

* guidebook spacing

* Update meta.json

* add bold tags

* Update flags_wallmount.yml

---------

Co-authored-by: Ed <edwardxperia2000@gmail.com>
2024-12-04 18:11:33 +03:00
Hreno
152cf3388b Add cooldown to buttons in borg's laws UI (#31490) 2024-12-04 21:16:41 +11:00
Tap
2e26ca786d Fix for towels not having a cooldown for cleaning (#33700)
Added a delay to cleaning with the towel
2024-12-04 21:14:59 +11:00
PJBot
fc8f7fb0ba Automatic changelog update 2024-12-04 10:14:29 +00:00
Pieter-Jan Briers
c10a72be39 Fix layout on wires UI (#33714)
Layout would break for machines with >6 lights because the column count was hardcoded. Uncap the UI width and fix the rows count instead.

Lights with less than 4 characters of text weren't aligned right, now they are.
2024-12-04 21:13:22 +11:00
PJBot
7ffd8012f6 Automatic changelog update 2024-12-04 02:43:25 +00:00
Partmedia
cf202e805d Fix sinks and toilets not draining (#33691)
* Fix AutoDrain

Per the system comments, AutoDrain is designed to automatically move
puddles into the drain (like a floor drain). Drains without AutoDrain
are still supposed to gradually empty the buffer, but not remove puddles
(like sinks and toilets).

However, a logic error in the original implementation causes drains with
AutoDrain set to false to simply not work. Hence sinks never emptied.

* Update documentation
2024-12-04 03:42:16 +01:00
Southbridge
87182635b6 Amber Improvements (#33707)
* Various changes (see PR)

* variantized, fixedgridatmos, tiledwalls
2024-12-03 16:59:16 -07:00
Ed
0e88b6dc6f Table fences (#626)
* collision fucks

* map update
2024-12-03 16:21:07 +03:00
Ed
f6630e1ec9 Key distribution system (#625)
* data restruct

* yay

* Update arenas.yml

* fixes

* auto labeling

* shuffle
2024-12-03 12:34:07 +03:00
Southbridge
2c2a435dbd Amber Station Seasonal Update (#33698)
Made some modifications requested by reviewers prior to and after map merge, also added holiday decorations!
2024-12-02 21:58:02 -07:00
PJBot
bfd005a37f Automatic changelog update 2024-12-03 03:00:54 +00:00
CheddaCheez
e50c98c618 Add missing nacho recipes (#33637)
* Nacho recipes, nutrition, and trash

In meal_recipes.yml: Add recipes for Nachos, Cheesy Nachos, and Cuban Nachos.

In meals.yml: Add a solutions container to regular nachos so it lines up with the others, and add a small plate as trash to each one.

* Volumes, nutritional tweaks, and flavor

In meals.yml: Lowered maxVol on nachos to leave 5 units of space. Nachos nutriment and vitamin lowered for costing so little. A cheese wedge is 3.75 nutriment, so cheesy having 4 more total nutritional value lines up nicely to me.

Cuban nachos had too little volume to fit its reagents in the first place, so increased maxVol by 10. Chili peppers are 4 nutri / 4 vitamin and ketchup has a touch of tomato, so bumped to 8 and 5. Capsaicin lowered partly to make it an even 20u. Ketchup dilutes I guess. Also they don't have cheese so I changed the flavor profile to tomato instead.

In meal_recipes.yml: Cuban Nachos recipe tweaked to require one less pepper. Given above numbers, this fits the nutritional value imo.
2024-12-02 20:59:47 -06:00
Luiz Costa
029b0374e9 Juiceable slimeballs (#33660)
adds extractable component to slimeball prototype
2024-12-02 20:51:00 -06:00
Velcroboy
c1491e91b8 Adds a morgue locked maints airlock (#33693)
Co-authored-by: Velcroboy <velcroboy333@hotmail.com>
2024-12-02 20:46:55 -06:00
SpaceRox1244
2e31eb32cb Makes kukri not use combat knife's storage sprite (#33661) 2024-12-02 20:41:42 -06:00
PJBot
f0829a6652 Automatic changelog update 2024-12-03 02:25:45 +00:00
Southbridge
e4e84aea74 New Low-Mid Pop Station - Amber Station (#33441)
* Initial Commit with two departments done

* Checkpointing work

* Added most of service and science

* Started work on medbay

* Modified TEG setup and set up atmos pipes for engineering

* Re-added medbay, added chapel and janitorial, started routing disposals and generally the final layout of the map is coming together

* Plenty of additions, too many to list in a commit message

* Major update

* Nearly done with the map, just have to do decals and emergency lights

* Added all decals, only thing missing is department signs

* Toned back the dirt decals a bunch, added hallway signs and other decorations

* Finishing touches on the map before testing.

* Fixed invalids

* Renamed the station to Amber, and made a couple adjustments

* Completely redid cargo, added maints around sec

* Added Amber to the map post init integration test

* Many small updates addressing issues.

* Ran a script to update all the camera names, also ran fixgridatmos, fixrotations, tilewalls, and variantize

* Started addressing some of the issues brough up by Emisse and others

* Addressed all issues mentioned by reviewers. Added mail system.

* Wrapped up meeting all the issues raised by reviewers, also did a bunch of testing and resolved issues found during those tests

* Addressed additional requested changes, and nabbed some ship designs from Frontier. Redesigned south east maints and surrounding meteor nets based off of those designs

* Making a couple more requested changes

* Reduced the amount of Nitrogen Closets, made several small adjustments. Ready for review again!

* Removed invalids!

* web edit lmao

---------

Co-authored-by: Emisse <99158783+Emisse@users.noreply.github.com>
2024-12-02 19:24:37 -07:00
SpaceManiac
b800d98260 Fix lobby countdown not showing hours (#33685) 2024-12-02 13:29:44 -08:00
PJBot
cc804bf316 Automatic changelog update 2024-12-02 19:45:08 +00:00
JIPDawg
638a1dc489 Fixed ghost role rules for some syndicate familiars (#32457)
* fix ghost role rules for some syndicate familiars

* change from monkey rules to Team Antag rules.

* Resolve reviews + Fix rules for LoneOp and Xenos

* ghostrole rules

---------

Co-authored-by: JIPDawg <JIPDawg93@gmail.com>
Co-authored-by: Errant <35878406+Errant-4@users.noreply.github.com>
2024-12-02 20:43:59 +01:00
dylanstrategie
7f966ab9b1 Touching up Bagel Security Brig (#33680)
* Touching up Bagel Security Brig

* Added a few missing door names

* Last door name I promise

* Address feedback

* Forgot to delete old shutter button

---------

Co-authored-by: dylanstrategie <188926747+dylanstrategie@users.noreply.github.com~>
2024-12-02 04:29:45 -07:00
PJBot
560fd8dd77 Automatic changelog update 2024-12-01 22:10:41 +00:00
MilenVolf
b3841e8414 Fix BuckleSystem always marking InteractHandEvent as Handled (#33602)
* Add check before marking event as handled

* Update Content.Shared/Buckle/SharedBuckleSystem.Interaction.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Cleanup

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2024-12-01 23:09:34 +01:00
Ed
7e6e4709c4 Ed 01 12 2024 rapier (#623)
* Rapier blade

* file restruct

* golden garde

* iron sharp garde

* copper garde
2024-12-02 00:08:23 +03:00
MilenVolf
d4067bcaab Fix wrong system usage (#33679)
Fix wrong system using
2024-12-01 11:34:18 -08:00
Ed
c6ac192dfb Gold & Copper modular parts 1 (#621)
* gold & copper daggers

* copper and gold short grip

* gold & copper grips

* golden pickaxe

* copper pickaxe

* Update anvil.yml
2024-12-01 20:11:59 +03:00
PJBot
237324e268 Automatic changelog update 2024-12-01 06:31:13 +00:00
IProduceWidgets
bf312f2306 Update Snowasis (#33364)
* Update Snowasis

* Appease test gods

* Woops had the leftward animation backwards. Fixed.

* add santa suits and envelopes to chapel

* It looks worse unscaled but whatever.

* fix ghost role

* examines
2024-11-30 23:30:01 -07:00
MilenVolf
5fdf03c216 Replace obsolete GetTilesIntersecting methods (#32455)
* Remove usage of obsolete GetTilesIntersecting round 1

* Oop wrong uids

* Remove usage of obsolete GetLocalTilesIntersecting round 2

* Remove usage of obsolete GetLocalTilesIntersecting final round

* weh

* Fix using `SharedMapSystem` in `StencilOverlay`
2024-12-01 12:56:47 +11:00
Nikolai Korolev
2d405c9652 Fix formatting IDE0055 warnings in VS Code (#33669) 2024-12-01 12:51:26 +11:00
github-actions[bot]
3984f0aa0a Update Credits (#33670)
Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>
2024-12-01 12:51:12 +11:00
Nikolai Korolev
ee0ce4b220 Empty commit to rerun tests 2024-11-30 22:54:41 +00:00
Nikolai Korolev
ecb6540c61 Upgrade Github actions in Workfows to node20 2024-11-30 22:35:11 +00:00
PJBot
a46323d9f9 Automatic changelog update 2024-11-30 20:12:50 +00:00
Token
061b1b8adb Fix makeghostroleraffle command where 4 arguments (#31836)
Fix makeghostroleraffle command with 4 arguments
2024-11-30 21:11:44 +01:00
PJBot
44ef60a642 Automatic changelog update 2024-11-30 19:32:46 +00:00
Preston Smith
efb35d7953 Require Wield To Activate Double-bladed ESword (#32869)
* Add MeleeRequiresWield component

* Prevent world activation
2024-11-30 20:31:40 +01:00
PJBot
720fccf3f3 Automatic changelog update 2024-11-30 17:26:15 +00:00
Winkarst
ab36b15080 Fix borgs not getting names on roundstart (#33578)
* Fix borgs not getting names on roundstart

* Glory to the NT

* Allow riggable to take in multiple reagents

* Revert

---------

Co-authored-by: Winkarst <74284083+Winkarst-cpu@users.noreply.github.co>
2024-11-30 18:25:09 +01:00
PJBot
766389a66b Automatic changelog update 2024-11-30 16:24:33 +00:00
Plykiya
fb76cd952e Fix for inspecting entities in the stripping window (#33644)
Handle it
2024-11-30 17:23:26 +01:00
PJBot
3d984603f1 Automatic changelog update 2024-11-30 16:15:45 +00:00
Plykiya
450bf813b8 Fix for inspecting entities in hand (#33642)
Actually inspect entity in hands
2024-11-30 17:14:39 +01:00
PJBot
973f42b3b2 Automatic changelog update 2024-11-30 16:00:03 +00:00
Plykiya
021c9832ef Fix for handcuffing someone more than once (#33646)
* Fix for over-cuffing someone

* comment
2024-11-30 16:58:56 +01:00
Ed
bb43b37fd8 Bugfixes (#619)
* clean up

* Update empire_orders.yml
2024-11-30 14:16:48 +03:00
PJBot
86791583f9 Automatic changelog update 2024-11-30 06:24:58 +00:00
compilatron
08db47cb28 Cog/Marathon: Airlock fixes (#33621)
* Fixes the TEG airlock on marathon

* Fixes the atmos external airlock on cog
2024-11-29 23:23:50 -07:00
lunarcomets
b45c9d5129 fix PermanentBlindnessComponent to be not so permanent (#33292)
* adjust min blindness back to 0 when PermanentBlindnessComponent is removed

* mapinit changes

* remove OnRemove, move changes to OnShutdown

* goodbye event

* dependency removal

* final adjustment

---------

Co-authored-by: lunarcomets <luanrcomets2@gmail,com>
2024-11-30 13:56:52 +11:00
PJBot
e9ef00f475 Automatic changelog update 2024-11-30 02:55:44 +00:00
VideoKompany
54a9dce68d add locale to Shuttle Console Map tab (#33651)
fixed
2024-11-30 13:54:37 +11:00
PJBot
17a224c86a Automatic changelog update 2024-11-30 02:49:12 +00:00
Gansu
9236e9e5b9 Fix for arrivals deleting nuke (#33659)
Adds FTLSmashImmune to nuke prototype to stop it from arrival smashing
Adds a comment in FasterThanLight to indicate where the FTLSmashImmuneComponent is checked

Co-authored-by: aa5g21 <aa5g21@soton.ac.uk>
2024-11-30 13:48:04 +11:00
MilenVolf
6c86d7b32b Cleanup some Client atmos systems (#33634)
* Cleanup `ScrubberControl.xaml.cs`

* Minor cleanups

* Another pile of minor cleanups

* Apply requested changes

* Rename "which" into "bound". Add whitespace after "if"
2024-11-30 02:33:29 +01:00
Ed
373d3a892b New Comoss island map (#618)
* Create island_new.yml

* first map state
2024-11-30 01:08:44 +03:00
PJBot
f99331aa00 Automatic changelog update 2024-11-29 12:52:21 +00:00
MossyGreySlope
87d6b0b79b Rename nitrogen internals crate (#33545)
* rename nitrogen internals crate

* nitrogen internals crate description

* migrate CrateNitrogenInternals ID
2024-11-29 13:51:15 +01:00
PJBot
bbdadd7144 Automatic changelog update 2024-11-29 09:47:31 +00:00
DrSmugleaf
3ad227a904 Add admin log for ghost warping (#33636) 2024-11-29 10:46:24 +01:00
Myra
422d1a9d32 Remove grasshopper from the panic bunker message (#33638)
Can be retargetted to stable if preferred, which will then be a hotfix
2024-11-29 20:27:14 +11:00
PJBot
2e340578ff Automatic changelog update 2024-11-29 08:15:22 +00:00
Alice "Arimah" Heurlin
360f6982f4 Display GPS coordinates on their own line (#33625) 2024-11-29 11:14:14 +03:00
Alpha-Two
93bdd813c4 Fix gender, maybe (#33631)
Co-authored-by: Alpha-Two <alpha2.5232@gmail.com>
2024-11-29 08:54:46 +01:00
Ed
109edeb4b5 Modular weapon crafting WIP (#611)
* data initalizing

* modular assembling

* grips and blades sprites

* first prototypes

* jewerly decoration

* disassemble modular weapon

* grip start stats

* blade modifiers

* inhand sprites generation

* resprites inhand, add sickle, add attempt modify size

* auto inhand sprite parsing

* icon default parsing

* spear blade

* mace ball

* sword blade

* sharedization + autonetwork hotswipe

* wielding sprite support!

* iron long grip

* wielded sickle, fix ERROR sprite if state not added

* Update grips.yml

* wielded spear + ruby rework

* wielding damage bonus modifier

* modular size fix

* fix storedOffset rotation

* parts offset

* fix inheriting modifiers

* some bugfix and balance tweaks

* DPS Meter

* fix dividing by zero

* rebalance

* replace baseknife to modular knife. Delete ice knife spell

* sickle and mace modular replace

* modular spear & sword replacement. add wielded icons

* Update CP14DPSMeterSystem.cs

* back to serverization

* grip disassemble drop again

* clothing sprite generation code

* back slot long grips and mace

* remove jewerly slot, add more clothing states

* finish clothing states

* shovel modular

* YEEEEE

* anvil modular craft

* bugfixes

* more integration check fixes
2024-11-29 01:31:42 +03:00
Myra
b53c8ea60e Approval labeler fix electric boogaloo (#33633)
Nik told me to not name this "nya"
2024-11-28 21:54:01 +01:00
Nikolai Korolev
4a21ed87db Update Content.PatreonParser to use net8.0 TargetFramework (#33559)
Update Content.PatreonParse to use net8.0 targetframework
2024-11-28 20:13:26 +01:00
PJBot
6463e7e08e Automatic changelog update 2024-11-28 13:42:10 +00:00
beck-thompson
a790955b76 Light verb is now predicted (#33622)
Fix
2024-11-29 00:41:01 +11:00
SpaceRox1244
f6813e39c7 Makes knives fly straight when thrown (#33615)
Gives knives a thrown angle
2024-11-28 16:09:47 +03:00
SpaceManiac
a206acc220 Fix swapped uniform printer east/west sprites (#33442)
Fix uniform printer sprites rotating the wrong way
2024-11-28 21:38:33 +11:00
Mifia
de613e45f8 Fix gauze eyepatch flying pixel (#33564)
boo
2024-11-28 21:34:43 +11:00
AlexUm
ac65c5a55d Fix version for electril_grill meta.json (#33611)
fix

fixing the version thing in meta json for electril grill textures

Co-authored-by: Arthur Kustenko <arthur.kustenko@learnet.se>
2024-11-28 21:30:13 +11:00
ScarKy0
9704ed7a00 Added Oppenhopper poster to the game. (#33588)
* o7

* -

* oppenhopper v2

* Update Resources/Prototypes/Entities/Structures/Wallmounts/Signs/posters.yml

* Update Resources/Prototypes/Entities/Structures/Wallmounts/Signs/posters.yml

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2024-11-28 11:08:43 +01:00
Flareguy
56fd7cbb6f Removes burnt tiles (#33422)
remove burnt tiles
2024-11-28 09:49:41 +03:00
Myra
1bc65624c8 Merge stable into master: Hotfix the randomly occurring DeleteAllThenGhost test failures (#33593) 2024-11-27 09:05:31 +00:00
PJBot
1b6c9e866b Automatic changelog update 2024-11-27 05:56:21 +00:00
slarticodefast
8ea388b309 Fix windoor and high security door not showing electrocution HUD (#33551) 2024-11-27 16:55:14 +11:00
PJBot
6187675c27 Automatic changelog update 2024-11-27 05:33:46 +00:00
slarticodefast
c861c56a69 Fix space ambient music (#33594) 2024-11-27 16:32:39 +11:00
Errant
eb9540364e Hotfix the randomly occurring DeleteAllThenGhost test failures (#33582)
* clear mindrole on component shutdown

* let it go
2024-11-27 00:56:35 +01:00
dylanstrategie
ab7221efad Added two N2 lockers to Reach (#33409)
Co-authored-by: dylanstrategie <188926747+dylanstrategie@users.noreply.github.com~>
2024-11-26 13:04:34 -07:00
PJBot
dfc3562bfc Automatic changelog update 2024-11-26 13:51:29 +00:00
Winkarst
41d2cf166d Make shuttle airlocks not snapcardinals (#33557)
* Make shuttle airlocks not snapcardinals

* Update Resources/Prototypes/Entities/Structures/Doors/Airlocks/shuttle.yml

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Resources/Prototypes/Entities/Structures/Doors/Airlocks/shuttle.yml

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

---------

Co-authored-by: Winkarst <74284083+Winkarst-cpu@users.noreply.github.co>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2024-11-27 00:51:13 +11:00
slarticodefast
470c869ce2 Greytide Virus station event (#33547)
* proof of concept

* full implementation

* I commited a crime

* t

* min players increase
2024-11-27 00:50:20 +11:00
Intoxicating-Innocence
d5225d1f46 Ghost role drop-down alignment (#33397)
* dropdown shares margin width with children

* removed dependency that rider added for some reason

* reduced vertical margin from 8 to 2
2024-11-26 09:28:31 +01:00
PJBot
a69fc39fc0 Automatic changelog update 2024-11-26 01:00:41 +00:00
metalgearsloth
f27fa1ed30 Simplify separated screen top menu (#33047) 2024-11-26 01:59:34 +01:00
slarticodefast
e9eca826d8 minor AI cleanup (#33555)
* minor cleanup

* to
2024-11-26 09:39:04 +11:00
Vasilis
f0e9de8489 "Borgimorph" Release 2024-11-22 (#33544) 2024-11-25 15:25:04 +00:00
Flareguy
b8c8f7d0f8 Adds more diona names (#33066)
* adds more diona names

* more stuff

* AHHHHHHHHHHHHHHHHHHHHHHH

* further additions

* removes depression + adds comment

* fixes + remove some weird stuff + more stuff

* remove haste
2024-11-25 14:51:41 +01:00
PJBot
b8466d8321 Automatic changelog update 2024-11-25 12:36:20 +00:00
Niels Huylebroeck
49724a9b9d Turn off PointLights on VendingMachines when broken or off. (#33513)
The light itself should already turn off due to `LitOnPowered`
component, but the broken state of a VendingMachine did not.

Fixes  #33382
2024-11-25 13:35:14 +01:00
PJBot
ae576abe1f Automatic changelog update 2024-11-25 12:25:04 +00:00
Minemoder5000
45cf4ec340 Shark plushies now goes rawr on hit. (#33540)
Shark goes rawr more
2024-11-25 13:23:57 +01:00
Nikolai Korolev
ea7f5433ac Fix RA0003 warning for ChatBox (#33531) 2024-11-25 22:53:12 +11:00
Ben
32f48d974f removed obsolete netmessage creator (#33542)
removed opsolete netmessage createor
2024-11-25 22:39:10 +11:00
Errant
14103e7a86 Hotfix babyproof arrivals terminal and arrivals shuttle (#33538) 2024-11-25 12:12:11 +01:00
PJBot
da9b2e6a10 Automatic changelog update 2024-11-25 07:21:39 +00:00
Schrödinger
f53e3ec3c1 [BUGFIX] "Ghost" in the lobby lets you see the whole chat (#33529)
* fix bug, in ghost command lobby

* fix

* Fix build
2024-11-25 10:20:31 +03:00
IProduceWidgets
9a898bb98e babyproof arrivals shuttle (#33284)
* babyproof arrivals shuttle

* always powered lights

* uncuttable cables from terminal PR.

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2024-11-25 07:59:37 +01:00
IProduceWidgets
86a3d1636f baby proof the terminal (#33281)
* baby proof the terminal

* Make a couple exceptions for items that you might take with you.

* alwayspoweredlights

* Uncuttable cables since cablecomp is a snowflake construction system

* chairs and vendors

* rerun heisentests

* rerun tests again
2024-11-25 07:59:01 +01:00
PJBot
ed2cd23309 Automatic changelog update 2024-11-25 04:28:02 +00:00
slarticodefast
3c6c5ab6c9 fix airlocks inconsistently auto-closing after unbolting (#33524)
fix door auto close timer
2024-11-25 15:26:54 +11:00
kosticia
d642ee7707 Delete HOS headset from warden's locker (#33234)
* add headset

* Add icons

* Meta change

* fix

* Revert + delete headset from locker
2024-11-25 01:46:33 +01:00
Ed
8057fad4d3 Skeleton demiplane antag (#609)
* skeletons! ack

* nerf skeletons
2024-11-24 22:08:05 +03:00
mubururu_
cae49ae0d2 various material & ore inhands (#33342)
* begin

* bones + pyrotten + goliath hide inhands

* Update Resources/Prototypes/Entities/Objects/Materials/materials.yml

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Resources/Textures/Objects/Materials/materials.rsi/meta.json

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Resources/Textures/Objects/Materials/materials.rsi/meta.json

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Resources/Textures/Objects/Materials/materials.rsi/meta.json

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* pyrottOn

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2024-11-24 17:24:13 +01:00
Ed
191112a8a8 Tampestry (#607)
* Update T0_cure_heat.yml

* tampestry

* palisade wip
2024-11-24 18:27:18 +03:00
A.Ne.
406f22de3f closed door interact popup, resolve #564 (#600)
* closed door interact popup, resolve #564

* tweak

* uh

* removed old comment

* Update attributions.yml

* fix

* Update CP14SharedDoorInteractionPopupSystem.cs

* fixes

---------

Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
Co-authored-by: Ed <edwardxperia2000@gmail.com>
2024-11-24 15:54:42 +03:00
Nim
b72c2bfb7b Mosquitoes (#593)
* mos

* more fix

* spawner

* balance review

---------

Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
Co-authored-by: Ed <edwardxperia2000@gmail.com>
2024-11-24 15:22:35 +03:00
A.Ne.
dbc2fd689a follow on use inhand (#606) 2024-11-24 14:36:35 +03:00
Ed
897a9cf683 localization sync (#597)
* localization sync

* init

* Update entities.ftl

* внезапный респрайт лома
2024-11-24 14:33:02 +03:00
A.Ne.
b37113f7f2 add multiple parents supproting (#598)
* add multiple parents supproting

* change yaml path for parsing

* Update yaml_parser.py

* Update localization_helper.py

* fix
2024-11-24 13:40:20 +03:00
Ed
42127c4682 Guards roles and clothings (#608)
* white-blue chainmails for guard

* steal cloaks from mercenaryes to guards

* loadouts

* guard cloak resprite

* job spawners

* skills

* Update migration.yml

* Update crates.yml

* remove recipes

* Update jobs.yml

* Update migration.yml
2024-11-24 13:39:53 +03:00
PJBot
91b9d4a7f0 Automatic changelog update 2024-11-24 08:50:37 +00:00
deltanedas
e436a50c36 fix exped caves generation (#32890)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-11-24 09:49:31 +01:00
PJBot
84df2b857e Automatic changelog update 2024-11-24 08:12:54 +00:00
MilenVolf
aa80a88cc4 Allow shuttles on planets to make FTL jump (#33507)
This check conflicts with an attempt to FTL from the planet before expedition ends
2024-11-24 11:11:47 +03:00
PJBot
2229a6a04b Automatic changelog update 2024-11-24 04:21:08 +00:00
Winkarst
f706170ee1 Draw muzzle flash below mobs (#33465)
* Draw muzzle flash below mobs

* Better naming

---------

Co-authored-by: Winkarst <74284083+Winkarst-cpu@users.noreply.github.co>
2024-11-24 15:20:00 +11:00
github-actions[bot]
ef89d5cc21 Update Credits (#33503)
Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>
2024-11-24 12:56:18 +11:00
PJBot
e958c0c9b0 Automatic changelog update 2024-11-23 16:54:04 +00:00
metalgearsloth
11dbf50ed6 Add delay to AutoOrient (#33479)
It functions identically to how V1 of orientation worked and it's incredibly annoying.
2024-11-23 17:52:58 +01:00
PJBot
8522ffe8ce Automatic changelog update 2024-11-23 15:15:19 +00:00
IProduceWidgets
fab9993a3b babyproof arrivals shuttle (#33284)
* babyproof arrivals shuttle

* always powered lights

* uncuttable cables from terminal PR.

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2024-11-23 16:14:13 +01:00
PJBot
4cecf99e65 Automatic changelog update 2024-11-23 11:42:43 +00:00
goet
855547a2d4 Ensure wires can always be cut (#32447)
ensure wires are always cut
2024-11-23 12:41:37 +01:00
PJBot
45af6a13fc Automatic changelog update 2024-11-23 11:21:05 +00:00
metalgearsloth
11dae2ff93 Don't show drag-drop outline if climbing (#33477)
It won't actually do anything.
2024-11-23 12:19:59 +01:00
Ed
ae01ebda0e Merge pull request #595 from crystallpunk-14/ed-20-11-2024-upstream-sync
Upstream sync
2024-11-23 13:44:10 +03:00
PJBot
bde85858a3 Automatic changelog update 2024-11-23 09:32:14 +00:00
metalgearsloth
c3786a56dc Fix door animations mispredicting if closing is interrupted (#33481)
* Fix door animations mispredicting if closing is interrupted

On master it will flicker states a little bit partially due to it not being predicted.

Instead we'll just set it straight back to opening (no animation is ever played anyway).

* no log
2024-11-23 10:31:07 +01:00
eoineoineoin
bdf4a46edf Minor improvements & fixes to Shuttle Console UI (#31623)
* Fix grids and docks being culled from display prematurely

* Fix inconsistent disabling of "Undock" buttons

* Add a radar icon to indicate where the controlling console is

* Tidy up math

Remove lots of sketchy transforms-of-transforms, which should have been
as single matrix multiply. Assign proper names to matrices. Remove some
redundant calculations.

* Feedback
2024-11-23 17:55:09 +11:00
MetalSage
a42bacd3a9 Fix startingGear storage (#33394)
* fix starting gear storage

* removal of unused

---------

Co-authored-by: MetalSage <metalsage.official@gmail.com>
2024-11-23 17:54:35 +11:00
PJBot
1e93e12330 Automatic changelog update 2024-11-23 06:42:34 +00:00
Winkarst
0a587c9ccc Disable submit admin note button on switch to note (#33456)
Co-authored-by: Winkarst <74284083+Winkarst-cpu@users.noreply.github.co>
2024-11-23 17:41:28 +11:00
PJBot
7feafcbe95 Automatic changelog update 2024-11-23 06:38:21 +00:00
metalgearsloth
5409815be9 Allow AI and observers to see electrified doors (#33466) 2024-11-23 17:37:14 +11:00
PJBot
d8ecf12fca Automatic changelog update 2024-11-23 02:54:55 +00:00
metalgearsloth
616907009d Fix salvage vendor inventory (#33437) 2024-11-23 13:53:47 +11:00
Ed
fff97fa819 adapt 2024-11-23 03:12:45 +03:00
PJBot
6bc205484f Automatic changelog update 2024-11-22 22:51:50 +00:00
IProduceWidgets
a28adf4ae4 baby proof the terminal (#33281)
* baby proof the terminal

* Make a couple exceptions for items that you might take with you.

* alwayspoweredlights

* Uncuttable cables since cablecomp is a snowflake construction system

* chairs and vendors

* rerun heisentests

* rerun tests again
2024-11-22 23:50:41 +01:00
Ed
677e5194d6 Merge remote-tracking branch 'upstream/master' into ed-20-11-2024-upstream-sync
# Conflicts:
#	Content.Server/Chemistry/EntitySystems/InjectorSystem.cs
#	Content.Server/Traits/TraitSystem.cs
#	Content.Shared/CCVar/CCVars.cs
#	Content.Shared/Inventory/InventorySystem.Relay.cs
#	Resources/Maps/box.yml
#	Resources/Maps/core.yml
2024-11-23 01:48:24 +03:00
slarticodefast
de516905f0 another rename 2024-11-22 23:39:05 +01:00
slarticodefast
306277afe0 rename 2024-11-22 23:05:36 +01:00
slarticodefast
08bfb43feb cleanup 2024-11-22 23:02:59 +01:00
slarticodefast
5a9a2d463b Merge branch 'master' into powerhud 2024-11-22 19:38:55 +01:00
slarticodefast
09ca45a621 Merge staging into master (#33462) 2024-11-22 18:32:30 +01:00
Pieter-Jan Briers
b4ec946bd9 Fix sandbox error with new HWID code. (#33461)
Oops
2024-11-22 18:14:46 +01:00
c4llv07e
646d41d3a7 Add telegram to the server info-links (#33459) 2024-11-22 16:38:41 +01:00
Ed
a6c7bc5993 haha 2024-11-22 14:49:48 +03:00
Ed
66fe15f8c7 Balance tweaks (#604)
* x2 damage

* Update CP14MagicWeaknessSystem.cs

* split cure burn

* split blood purification

* extinguish torch by interact

* Update torch.yml

* Update T0_cure_heat.yml

* fix fireSpread
2024-11-22 14:14:22 +03:00
Vasilis
94ac0b1399 Modern HWID integration (#33265) 2024-11-22 11:08:51 +00:00
PJBot
a3edf04dd3 Automatic changelog update 2024-11-22 03:47:17 +00:00
chromiumboy
403528cbf3 Gas pipe sensors (#33128)
* Initial commit

* Monitored pipe node is now referenced by name

* Review changes

* Simplified construction

* Tweaked deconstruction to match other binary atmos devices

* Helper function removal

* Updated attribution
2024-11-21 21:46:10 -06:00
PJBot
38c70d6c9b Automatic changelog update 2024-11-22 02:57:12 +00:00
DrSmugleaf
5a751a820a Fix admin ghosts not being able to see items in pockets or interact with them (#31076)
* Fix admin ghosts not being able to see items in pouches or interact with them

* fix

* oops

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2024-11-22 03:56:05 +01:00
slarticodefast
3758715bdc electrification hud 2024-11-22 00:43:02 +01:00
Ed
8ad951183c Merge branch 'master' into ed-20-11-2024-upstream-sync 2024-11-21 22:50:28 +03:00
Ed
548433baca Torch craft (#603)
* fix

* Update crates.yml

* loadout torch, flint craft workbench
2024-11-21 22:48:14 +03:00
Ed
96fc06a443 Fire update (#602)
* fire spread fixes and optimization

* fix liquid drops nefty and suffix

* some sharedization

* melee fire extinguish

* clean up fireSpread system

* caution popup

* cuffable zombies

* fix zombie AI

* lighter

* torch integration attempt

* fix torch igniting

* yml tweaks

* bonus flammable damage
2024-11-21 22:01:14 +03:00
Vasilis
4f703ae9ce Fix approval labeler (#33440)
* Fix approval labeler

* Update labeler-review.yml

* Update labeler-review.yml
2024-11-21 17:51:18 +01:00
PJBot
11ee2f9a37 Automatic changelog update 2024-11-21 14:21:21 +00:00
IProduceWidgets
f5930bb566 Coal presents and chrimmas tree options. Presents no longer itemify (#33147)
* Dont ensure ItemComp because it could lead to weirds, and also PickupOrDrop handles non-items already.

* presents and tree

* woops

* reviews a
2024-11-21 15:20:11 +01:00
ThatGuyUSA
0f0b141f21 Syndicate item fix ups (#33435)
tweaks and fixes
2024-11-21 14:22:57 +01:00
Pieter-Jan Briers
75a096b6bd Merge remote-tracking branch 'upstream/master' into 24-10-29-modern-hwid 2024-11-21 01:26:01 +01:00
metalgearsloth
beeffdb5e1 Update to Robust v237.2.0 (#33436) 2024-11-21 11:16:55 +11:00
Pieter-Jan Briers
5c0a32b8b8 Update to Robust v237.2.0 2024-11-21 00:07:12 +01:00
MissKay1994
c02a027cf1 Update salvage.yml 2024-11-20 18:06:19 -05:00
MissKay1994
e96e80bc95 Update salvage.yml 2024-11-20 18:05:01 -05:00
A.Ne.
4fcfab972d demiplane crates fix #589 (#599)
* demiplane crates fix #589

* change component to MapGridComponent

* simplification

* Update CP14DemiplanSystem.Generation.cs

---------

Co-authored-by: Ed <edwardxperia2000@gmail.com>
2024-11-20 23:37:44 +03:00
A.Ne.
4abd793ef9 lockkey system tweak (#601)
* lockkey system tweak

* Update SharedCP14LockKeySystem.cs

---------

Co-authored-by: Ed <edwardxperia2000@gmail.com>
2024-11-20 23:16:00 +03:00
MissKay1994
f23b6522b2 Update cargo_vending.yml 2024-11-20 04:44:33 -05:00
MissKay1994
693e5f1fad Update salvage.yml 2024-11-20 03:40:54 -05:00
metalgearsloth
cb246f5d7d Set airlock unlit layers as invisible (#32484)
Doesn't really affect anything due to appearance bulldozing this but this aligns with their actual normal states so.
2024-11-20 11:10:05 +03:00
PJBot
f9533a637a Automatic changelog update 2024-11-20 07:56:20 +00:00
metalgearsloth
98caf50626 Ion storm refactor (#33311) 2024-11-20 18:55:12 +11:00
metalgearsloth
a9be561ea7 Merge branch 'master' into ion-storm-refactor 2024-11-20 18:22:08 +11:00
PJBot
4f3ac3ea68 Automatic changelog update 2024-11-20 07:19:45 +00:00
metalgearsloth
59b09383ca Capacitor Crafting Change (#31966) 2024-11-20 18:18:37 +11:00
PJBot
a7003acd77 Automatic changelog update 2024-11-20 05:57:05 +00:00
metalgearsloth
a818c2a134 Temporarily make singularity a bit harder to loose as non-antag (#33358) 2024-11-20 16:55:58 +11:00
metalgearsloth
8acbf87d8f Move PlayerBeforeSpawnEvent and PlayerSpawnCompleteEvent to Shared (#33428) 2024-11-20 16:53:18 +11:00
DrSmugleaf
f5d0e955e3 Fix imports 2024-11-19 21:16:49 -08:00
DrSmugleaf
b8b33b97af Move PlayerBeforeSpawnEvent and PlayerSpawnCompleteEvent to Shared 2024-11-19 21:15:15 -08:00
Saphire
44db676b24 Actually make the emagging popup work properly 2024-11-20 09:32:50 +06:00
PJBot
1b3672e095 Automatic changelog update 2024-11-20 02:06:21 +00:00
metalgearsloth
75acce0d62 Fix: Examine Damage now specifies no damage (#33064) 2024-11-20 13:05:15 +11:00
PJBot
a13a4f7a99 Automatic changelog update 2024-11-20 02:00:37 +00:00
metalgearsloth
b177a1d019 Coloured Light Cost Reduction (#33376) 2024-11-20 12:59:31 +11:00
metalgearsloth
0ec23362fe Merge into master: Increase softcap back to 80 (#33400) (#33419) 2024-11-20 12:56:29 +11:00
PJBot
7e8e2c7212 Automatic changelog update 2024-11-20 01:55:55 +00:00
qwerltaz
e98383d572 Construction menu grid view (#32577)
* button

* implement populate grid view

* tweak min width

* Make grid button toggle visible

* tweak min window size

* fix missing recipe button when mirroring item

* make grid buttons toggleable

* align button texture vertically

* selected grid item has plain color background

* tweak window width so all buttons look good

* rename select method, defer colouring

* get icon better

* whoops

* simpler button toggle

* spritesys frame0, move spritesys

* delete old sprite system refs
2024-11-20 12:54:49 +11:00
beck-thompson
1fa1975e60 Fix toggle verbs (#32138)
First commit

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2024-11-20 12:53:52 +11:00
Saphire
9c666457c2 Move some of the new singularity code into shared
Hopefully without explosions yay
2024-11-20 07:53:10 +06:00
SlamBamActionman
6e53cd98a4 Add emag functionality 2024-11-20 07:53:10 +06:00
PJBot
35e2c641c1 Automatic changelog update 2024-11-20 01:06:27 +00:00
Plykiya
fdf3df9fbd Crew monitoring crate updated to contain flatpacks, science access instead of engi (#33417)
* Make a crew monitoring crate with flatpacks

* fix image

* migration
2024-11-20 12:05:20 +11:00
Saphire Lattice
eebf06d9d6 Automatically add "Approved" to maintainer PRs (#33337)
* Add an Approved labeler for maintainer PRs

* Be extra safe with conditions
2024-11-20 12:03:52 +11:00
PJBot
ed1ae96fa2 Automatic changelog update 2024-11-20 01:01:45 +00:00
SlamBamActionman
89392e2424 Remove drag & drop dropping items from containers (#32706)
* Initial commit

* Update based on maintainer discussion

* Forgot to remove this woops
2024-11-20 12:00:38 +11:00
PJBot
efa28fc650 Automatic changelog update 2024-11-20 00:58:08 +00:00
MilenVolf
2002de9bb0 Localize planet dataset names (#33398)
* Localize planet names (borer)

* DatasetPrototype -> LocalizedDatasetPrototype

* Apply requested changes
2024-11-20 11:57:43 +11:00
Plykiya
7f5bae99bb Fix security riot crate (#33415)
* move riot crate from security to armory category

* Move riot crate to armory, actually make it require armory access to unlock
2024-11-20 11:57:01 +11:00
Pieter-Jan Briers
c4e2eb9d02 .NET 9 forward compatibility changes (#33421)
This doesn't switch the projects over to .NET 9, but it does make them work on .NET 9 when we decide to switch in the future.
2024-11-20 11:17:45 +11:00
Ed
ed638c94a8 Merge remote-tracking branch 'upstream/stable' into ed-20-11-2024-upstream-sync
# Conflicts:
#	Resources/Maps/cog.yml
2024-11-20 00:34:51 +03:00
Ed
e79b046c4a Magic redesign (#594)
* water spell textures

* water creation spell

* mana consume, and mana glove

* remove mana transfer ring

* Update migration.yml

* copy Wizden loadout PR

* add sprite component to all spells

* spell dummy loadouts

* delete spell traits

* really give spells from loadouts

* update crates fill and demiplane spawners

* beer creation spell, fix passivedamage

* Update PassiveDamageSystem.cs
2024-11-20 00:23:44 +03:00
A.Ne.
ec278dc98f LocaleHelperRefactor (#592)
* refactor

* refactor Prototype class init
2024-11-20 00:22:42 +03:00
PJBot
42ee90e53e Automatic changelog update 2024-11-19 20:32:47 +00:00
ArZarLordOfMango
a949cf33e9 Toggle clothing fix (#32826)
* toggle clothing fix

* some adding
2024-11-19 21:31:37 +01:00
nikthechampiongr
895648aa2c Increase softcap back to 80 (#33400) 2024-11-19 13:13:02 +01:00
PJBot
0e2e6a001f Automatic changelog update 2024-11-19 05:08:09 +00:00
ScarKy0
437a586906 Welded secret doors no longer say they are welded shut. (#33365)
Init
2024-11-18 23:07:02 -06:00
PJBot
10ee37a47c Automatic changelog update 2024-11-19 03:00:50 +00:00
Ilya246
909235cdbe fix viewing nav slowing shuttle down (#32381)
fix
2024-11-19 03:59:42 +01:00
Spessmann
dffece473a Cog update (#33410)
removed fun
2024-11-18 19:17:57 -07:00
Saphire
68eaf6ff25 Bump the failsafe timer down 2024-11-19 08:11:10 +06:00
Spanky
96d2fe477d Service Worker Job Icon Change (#33361)
* Changes the Server Worker job icon to a bowtie.

* Removes grey from icon to better fit existing art.

* Updated ID card sprite.

* Edit respective meta.json files.
2024-11-18 23:37:34 +01:00
faint
79ff990ddf Replace direct uses of GameTicker dictionary with TryGetValue (#33222)
Fix station events schedulers, antag selection and possibly other systems acting weird in a rare scenario
2024-11-18 21:57:50 +03:00
Ed
d67f7619c4 Edgefication (#590)
* bloat

* bloat 2

* bloat 3

* final bloat

* Update icon.ico

* Create integration_test_run.bat

* Arggh

* Disable some tests

* revert roomfill clearexisting changes
2024-11-18 14:40:52 +03:00
SpaceManiac
647db6aa87 Shift air alarm sprites to better reflect their direction (#33379)
* Shift Air Alarm sprites to better reflect their direction

* Fix two frames of west-facing sprite being one pixel off

* Indicate that sprites are no longer exactly tgstation's
2024-11-18 03:51:08 -06:00
PJBot
b0fd9d5a55 Automatic changelog update 2024-11-18 06:33:17 +00:00
Ubaser
824efd4b25 Dim light bulbs (#33383)
add
2024-11-17 23:32:07 -07:00
Justice League
97be261631 Reduced cost of coloured light fixtures 2024-11-17 18:55:57 -05:00
ThatGuyUSA
31d5a66866 Chemical synthesis kit tweak (#33345)
* butcherable surgery caps

* readded cardboard box

* butcherable now?

* butcherable now?

* one day ill figure this out

* changed label of hyperzine syringe

* removed the thing in hats.yml that wasn't supposed to be here

* Update Resources/Prototypes/Entities/Objects/Specific/Medical/healing.yml

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2024-11-17 23:08:20 +01:00
ScarKy0
e290588624 Changes + Cleanup 2024-11-17 20:23:45 +01:00
ActiveMammmoth
22987fc77f Wizard Summon Guns/Magic (#32692)
* mostly done but there's a bug with spawning

* RandomGlobalSpawnSpellEvent now actually works

* Summon Guns/Magic is working

* Added sound, cap gun, and auto pick up

* Added all requested changes/fixes from reviews

* Halving cooldowns
2024-11-17 17:46:31 +01:00
Spanky
c7f83523ef Packed Update (Christmas Edition) (#33356)
Christmasified Packed station.
2024-11-16 23:35:57 -07:00
Spanky
f484118e2d Omega Update (Christmas Edition) (#33357)
* Christmasift Omega station.

* Add cryosleeper to bridge.
2024-11-16 23:35:41 -07:00
PJBot
96b9d1a714 Automatic changelog update 2024-11-17 03:28:38 +00:00
SpaceRox1244
d9c677e91b Adds paper label visuals to closets and lockers (#33318)
* Modifies label sprites and adds label visuals to closets

* Removes redundant GenericVisualizer component
2024-11-16 21:27:29 -06:00
github-actions[bot]
0991b6bbe8 Update Credits (#33360)
Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>
2024-11-17 13:03:59 +11:00
ThatGuyUSA
5cd92431b9 Throwing Knife description tweak (#33349)
changed description
2024-11-16 19:03:14 -06:00
Saphire
476f90df09 Fix the component defaults 2024-11-17 04:31:41 +06:00
Saphire
01d6df3d0a Fix Fluent string ID copypaste fail 2024-11-17 04:18:00 +06:00
Saphire
a68c6cb29e Temporarily make singularity a bit harder to loose as non-antag 2024-11-17 04:01:38 +06:00
Ed
ef6f23e4b8 Remove demiplan fun (#587)
* disable roomfills

* demiplan examination random disable
2024-11-16 17:37:06 +03:00
Ed
06308961ed Revert "Revert "Added personal signature system"" (#586)
* Revert "Revert "Added personal signature system (#382)" (#471)"

This reverts commit 9f93931057.

* Update pen.yml
2024-11-16 17:30:38 +03:00
Emisse
bdab41248d bagel christmas update (#33347) 2024-11-16 01:42:33 -07:00
Southbridge
f071bf65e0 Marathon holiday update (#33335)
* Added holiday decorations, and modified emergency lights to have a better layout.

* Added a couple more emergency lights after finding a couple spots that were wway too dark during testing, also gave the warden a crew monitor
2024-11-15 23:35:23 -07:00
Southbridge
f5b63b8393 Box Holiday Update (#33340)
Added holiday decorations with presents and various fixes
2024-11-15 23:29:23 -07:00
Spessmann
d9a5ffbef4 Cog christmas update (#33344)
christmas updoot
2024-11-15 23:29:09 -07:00
PJBot
47f94d1139 Automatic changelog update 2024-11-16 05:10:35 +00:00
dffdff2423
2c82a2dfc0 Add admin remarks button to lobby (#31761) 2024-11-15 23:09:29 -06:00
PJBot
7077b930f2 Automatic changelog update 2024-11-16 04:31:53 +00:00
K-Dynamic
4f659b9d6d Solar assembly crate buff (#33019)
* more flatpacks + glass

* solar crate price increase

* price increase

* 1250 spesos

* Update Resources/Prototypes/Catalog/Fills/Crates/engines.yml

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2024-11-15 22:30:47 -06:00
MossyGreySlope
11963e50b1 Fix server crash when the seed extractor is used on the dev map (#33312)
handle event when using seed extractor

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2024-11-15 21:57:33 -06:00
PJBot
6bcfe6fb3d Automatic changelog update 2024-11-16 03:40:25 +00:00
Saphire Lattice
1f5eb6a08b Fix utensils not being thrown away (#33326) 2024-11-15 21:39:19 -06:00
PJBot
c4e8751ee6 Automatic changelog update 2024-11-16 03:27:57 +00:00
Southbridge
862c2ac858 BRB sign in the Bureaucracy Crate (#33341)
Added the brb sign to the Bureaucracy Crate
2024-11-15 21:26:47 -06:00
PJBot
4426bbe784 Automatic changelog update 2024-11-16 03:26:15 +00:00
Saphire Lattice
e7e1d96051 Improve crayon UI to not be stuck in 1996 (#33101)
* Improve crayon UI to not be stuck in 1996

* Make a horrifying crayon spaghetti

* Crayon

* Undeprecate the crayon, describe the crayon
2024-11-15 21:25:06 -06:00
ScarKy0
3173a3461e S: Awaiting Changes 2024-11-16 02:06:52 +01:00
ScarKy0
7d82a7bf5c Merge branch 'space-wizards:master' into ion-storm-refactor 2024-11-16 00:50:48 +01:00
PJBot
abdefbd622 Automatic changelog update 2024-11-15 23:47:08 +00:00
beck-thompson
da4fa9bea9 Clumsy system refactor (#31147)
* First commit

* Fixes

* Added the noise

* Renames

* Timespan

* Fixed space

* entity -> ent

* This shouldn't work

* opps....

* Datafield name change

* Better comments

* small comment

* Personal skill issue

* Event renames and stuff

* Couple fixes

* Defib ref fixes (Silly me)

* Added clumsy back!

* no hard code clumsy!

* Identity fix

* Event name change

* Comment change

* Function name change

* opp

* Update names

* Damage stuff!

* Fixes!

* Fixes

* opps

* This was hidden away!!

* negative diff feeds me
2024-11-16 00:46:01 +01:00
SpaceRox1244
09d0565413 Adds gorilla gauntlet storage sprite and updates hit sound (#33167)
* Adds storage sprite for gorilla gauntlet

* Specifies a heavier hitsound for gorilla gauntlet

* Modifies gauntlet icon and storage sprite

* Updates credit to my new username
2024-11-15 16:48:28 -06:00
PJBot
6683dc9037 Automatic changelog update 2024-11-15 21:22:14 +00:00
lzk
089f190266 Add succumb action 10 sec delay (#32985)
* Add succumb action 10 sec delay

* add somthing

* add delay to last words as well

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2024-11-15 22:21:08 +01:00
Ed
7a0fb9fc15 fix wallmounted (#585) 2024-11-15 23:54:58 +03:00
PJBot
3a6ae97566 Automatic changelog update 2024-11-15 20:53:26 +00:00
RedBookcase
4fc7a4c56e Edited Snow White reaction to output proper amount of drink. (#33331)
Co-authored-by: RedBookcase <Usualmoves@gmail.com>
2024-11-16 02:52:19 +06:00
Ubaser
cf96679d0b New ruin variant (#33332)
add
2024-11-15 12:18:44 -07:00
Ubaser
97ce69fef6 Command external airlocks (#33333)
add
2024-11-15 14:40:52 +01:00
PJBot
e3b611085b Automatic changelog update 2024-11-15 06:56:00 +00:00
Preston Smith
465170f1e1 Prevent Digiboard recycling (#33315)
* add `HighRiskItem` tag

* Correct tags

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2024-11-15 13:54:53 +07:00
Ubaser
b4e0362ed4 Update Core (#33325)
add
2024-11-14 21:59:35 -07:00
Saphire
f75be07a05 Merge hotfix #33287 from "stable" into "master"
- Rule amendment - Remove role abandonment aHelp requirement. (#33287)
- Merges PR #33324
2024-11-15 10:11:54 +06:00
PJBot
606d44bcb0 Automatic changelog update 2024-11-15 03:25:36 +00:00
beck-thompson
dfda557d4b Note expiry time is now relative instead of using timestamps (#33262)
* Add the stuff

* Loc fix

* fixes

* Change
2024-11-15 10:24:27 +07:00
Repo
530a741b7b Rule amendment - Remove role abandonment aHelp requirement. (#33287)
* Role abandonment aHelp requirement.

* disable roundstart chat message

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2024-11-15 13:54:20 +11:00
scrivoy
d205d17ba3 Meta Station: Add a fully functional TEG room (#32941)
* initial commit

* delete WIP-marker.md

* add TEG room, move gas chambers up

* remove outside burn chamber button, add naming to APC, SMES, Substation

* add HV below TEG Substation

* removed invalids
2024-11-14 18:04:14 -07:00
scrivoy
2c9f2279d6 Marathon Station: Added air alarms to CMO, Surgery, Security Checkpoint (#33213)
* add air alarms to sec checkpoint, cmo and western surgery

* decals and cleanup
2024-11-14 14:30:16 -07:00
ScarKy0
3b9365160c or was it 2024-11-14 18:32:02 +01:00
ScarKy0
9a5c49b961 epic empty commit 2024-11-14 18:31:50 +01:00
ScarKy0
53ce812356 slash 2024-11-14 18:18:39 +01:00
PJBot
0437ec6d56 Automatic changelog update 2024-11-14 17:09:42 +00:00
Pieter-Jan Briers
1bebb3390c Borg type switching. (#32586)
* Borg type switching.

This allows borgs (new spawn or constructed) to select their chassis type on creation, like in SS13. This removes the need for the many different chassis types, and means round-start borgs can actually play the game immediately instead of waiting for science to unlock everything.

New borgs have an additional action that allows them to select their type. This opens a nice window with basic information about the borgs and a select button. Once a type has been selected it is permanent for that borg chassis.

These borg types also immediately start the borg with specific modules, so they do not need to be printed. Additional modules can still be inserted for upgrades, though this is now less critical. The built-in modules cannot be removed, but are shown in the UI.

The modules that each borg type starts with:

* Generic: tools
* Engineering: advanced tools, construction, RCD, cable
* Salvage: Grappling gun, appraisal, mining
* Janitor: cleaning, light replacer
* Medical: treatment
* Service: music, service, clowning

Specialized borgs have 3 additional module slots available on top of the ones listed above, generic borgs have 5.

Borg types are specified in a new BorgTypePrototype. These prototypes specify all information about the borg type. It is assigned to the borg entity through a mix of client side, server, and shared code. Some of the involved components were made networked, others are just ensured they're set on both sides of the wire.

The most gnarly change is the inventory template prototype, which needs to change purely to modify the borg hat offset. I managed to bodge this in with an API that *probably* won't explode for specifically for this use case, but it's still not the most clean of API designs.

Parts for specific borg chassis have been removed (so much deleted YAML) and specialized borg modules that are in the base set of a type have been removed from the exosuit fab as there's no point to printing those.

The ability to "downgrade" a borg so it can select a new chassis, like in SS13, is something that would be nice, but was not high enough priority for me to block the feature on. I did keep it in mind with some of the code, so it may be possible in the future.

There is no fancy animation when selecting borg types like in SS13, because I didn't think it was high priority, and it would add a lot of complex code.

* Fix sandbox failure due to collection expression.

* Module tweak

Fix salvage borg modules still having research/lathe recipes

Engie borg has regular tool module, not advanced.

* Fix inventory system breakage

* Fix migrations

Some things were missing

* Guidebook rewordings & review

* MinWidth on confirm selection button
2024-11-14 11:08:35 -06:00
PJBot
669bc148f9 Automatic changelog update 2024-11-14 16:57:29 +00:00
CheddaCheez
815e37e512 Fix mime broken vow alert (#33303)
Swap VowAlert and VowBrokenAlert on lines 149 and 150 so that the proper alerts are cleared and shown
2024-11-14 19:56:21 +03:00
ScarKy0
ace158df0e Yippee! 2024-11-14 17:53:15 +01:00
ScarKy0
0f30639cf2 progress 2024-11-14 17:21:03 +01:00
ScarKy0
5dbea42751 derelicn't for real 2024-11-14 15:05:14 +01:00
ScarKy0
c86201308a guh 2024-11-14 15:01:04 +01:00
SlamBamActionman
75ec546550 Update Label workflows to use new labels (#33310)
* Update labeler.yml

* Update labeler-needsreview.yml

* Update labeler-staging.yml

* Update labeler-stable.yml

* Update labeler-untriaged.yml

* Create labeler-size.yml

* Update labeler-size.yml

* Update labeler-size.yml

* Update conflict-labeler.yml

* Rename conflict-labeler.yml to labeler-conflict.yml
2024-11-14 14:57:05 +01:00
ScarKy0
e9c66cfe98 Merge branch 'ion-storm-refactor' of https://github.com/ScarKy0/space-station-14 into ion-storm-refactor 2024-11-14 14:55:24 +01:00
ScarKy0
4f754b814b derelictn't (for now) 2024-11-14 14:55:01 +01:00
ScarKy0
755f322e29 Merge branch 'master' into ion-storm-refactor 2024-11-14 14:45:55 +01:00
keronshb
5e54536141 Hotfix 33160 (#33302) 2024-11-14 00:22:10 -05:00
keronshb
f2b7743bdd Half Revert #31978 (#33160)
Hotfix
2024-11-13 23:54:31 -05:00
PJBot
b91c977f7a Automatic changelog update 2024-11-13 23:37:44 +00:00
keronshb
fa3a04a527 Ethereal Jaunt Spell for Wizard & Jaunt ECS (#33201)
* Act

* Adds Jaunt ECS and related prototypes

* Adds jaunt sounds

* Adds enter and exit sound support to polymorphs

* Updates jaunt description

* Adds jaunt action sprite and changes jaunt polymorph to use it

* Adds Jaunt and upgrade to the wizard grimoire

* Makes base mob jaunt parent off of incorporeal and basemob, adds blue ghost sprite for ethereal jaunt

* Update Resources/Locale/en-US/store/spellbook-catalog.ftl

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Resources/Prototypes/Entities/Mobs/Player/jaunt_mobs.yml

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Resources/Prototypes/Entities/Mobs/Player/jaunt_mobs.yml

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Resources/Prototypes/Entities/Mobs/Player/jaunt_mobs.yml

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Content.Shared/Polymorph/PolymorphPrototype.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Content.Shared/Polymorph/PolymorphPrototype.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* removes meta changes

* removes other meta changes

* adds context menu and a description to basemobjaunt

* comments for jaunt component and adds on component shutdown method

* Update Content.Shared/Jaunt/JauntComponent.cs

* Update Content.Shared/Jaunt/JauntComponent.cs

* Update Content.Shared/Jaunt/JauntComponent.cs

* Update Resources/Prototypes/Catalog/spellbook_catalog.yml

---------

Co-authored-by: lzk <124214523+lzk228@users.noreply.github.com>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2024-11-14 00:36:37 +01:00
PJBot
9643598c70 Automatic changelog update 2024-11-13 23:28:39 +00:00
dffdff2423
51d2b51ad0 tag:with toolshed command (#31751) 2024-11-14 06:27:31 +07:00
Vasilis
6f7066eda8 Separate CCVars into separate files (#33268) 2024-11-13 18:27:55 +00:00
Ed
5bcc378bbe Clean up, increase build stability (#583)
* Update base.yml

* bandit -> sociopath

* some fixes

* syringe

* vaults

* Update ContentAudioSystem.CP14AmbientLoop.cs
2024-11-13 17:56:07 +03:00
PJBot
c978eefedb Automatic changelog update 2024-11-13 12:31:47 +00:00
Ubaser
8cf279e200 Window sprite tweaks (#33282)
* add

* yes
2024-11-13 13:30:40 +01:00
Spessmann
99b4604d50 Cog fixes (#33285)
fixed the map (for real this time)
2024-11-12 20:07:47 -07:00
PJBot
52c1708117 Automatic changelog update 2024-11-13 03:00:54 +00:00
August Sun
bd2d0ee5e5 Added the ability to microwave inert flesh anomaly cores to turn into an anomalous meat mass (#33223)
* First round of anomaly core functionalities added

* Added sliceTime to anom meat mass and cooked version

* Adds SmokeOnUse component, system and shared system, adds new functions to inert electrical anom core

* Added more functions

* Final touches to branch

* Cleaning up some of the metadata for sprites and component definitions

* PR_Changes_v2_rev.0_Final_FINALFORREALTHISTIME.yml

* Lol jk these goddamn tests why me

* Quick updates based on feedback

* more changes to improve

* additional fixes and edits

* Changed tech core functionality

* added magboot functionality to grav core

* fixed issue with bluespace core sizing

* Reverting changes per request

* extra file to be deleted

* File cleanup

* Update chemicals.ftl

* Update cores.yml

* Update cores.yml

* Update meta.json

* Update chemicals.yml

* Update Resources/Prototypes/Entities/Objects/Consumable/Food/meat.yml

Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com>

* Update meal_recipes.yml

* Update cores.yml

---------

Co-authored-by: august-sun <45527070+august.sun@users.noreply.github.com>
Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com>
2024-11-12 20:59:47 -06:00
cohanna
21074bd98d oops 2024-11-12 19:14:28 -07:00
cohanna
e9f6a02f18 un-reverted fixes 2024-11-12 19:05:56 -07:00
SpaceRox1244
af3593a3b7 Adds new sprites for shotgun shell boxes (#33176)
* Adds new sprites for shotgun shell boxes

* Adds second set of mag visuals for slug and uranium casings

* Fixes yaml that I messed up

* Changes credit to new username before merging happens
2024-11-12 17:45:59 -06:00
PJBot
cc3712be0c Automatic changelog update 2024-11-12 21:04:21 +00:00
Repo
ef51700094 Fix unban/editing role bans placed in groups. (#30659)
* On editing a roleban, get all the bans with the same time.

* forgoten newline

* Update to check for player ID too.
2024-11-12 22:03:13 +01:00
MilenVolf
8b154899b5 Allow editing angle of the fired projectile (#33254)
Add Angle datafield to `ProjectileComponent`. It allows to change the angle of the fired projectile
2024-11-12 20:11:02 +01:00
PJBot
8776c71e59 Automatic changelog update 2024-11-12 12:07:50 +00:00
Preston Smith
70e3650246 Make Droppers Respect Closed/Sealed Containers (#33011)
* Make droppers respect closed/sealed

* Combine nested

* Optimize conditions a bit
2024-11-12 19:06:43 +07:00
Ed
df4900e148 Demiplan examination (#578)
* demiplan examining

* cargo demiplanes update

* Update positions_buy.ftl

* Update crates.yml
2024-11-12 13:33:19 +03:00
Ed
b106554cfe Prototypes work (#579)
* wrench

* station crates

* bottles

* barrel openable

* Update crates.yml

* mop fix

* broom fix

* crossbolt size fix

* bottles fix

* Update closets.yml

* Update anvil.yml

* Update crates.yml
2024-11-12 12:42:45 +03:00
Ed
a1966d8671 improve BiomeDunGen (#33113)
* improve BiomeDunGen

* forgot lol

* Update DungeonJob.PostGenBiome.cs

* Update DungeonJob.PostGenBiome.cs
2024-11-11 23:19:54 -06:00
Simon
806e1e46cb Separate CCVars into separate files 2024-11-12 03:10:25 +01:00
Pieter-Jan Briers
4f3db43696 Integrate Modern HWID into content
This should be the primary changes for the future-proof "Modern HWID" system implemented into Robust and the auth server.

HWIDs in the database have been given an additional column representing their version, legacy or modern. This is implemented via an EF Core owned entity. By manually setting the column name of the main value column, we can keep DB compatibility and the migration is just adding some type columns.

This new HWID type has to be plumbed through everywhere, resulting in some breaking changes for the DB layer and such.

New bans and player records are placed with the new modern HWID. Old bans are still checked against legacy HWIDs.

Modern HWIDs are presented with a "V2-" prefix to admins, to allow distinguishing them. This is also integrated into the parsing logic for placing new bans.

There's also some code cleanup to reduce copy pasting around the place from my changes.

Requires latest engine to support ImmutableArray<byte> in NetSerializer.
2024-11-12 01:51:54 +01:00
Pieter-Jan Briers
36aceb178c Database SnakeCaseNaming fixes
Fixes formatting of owned entity type property names. These are normally named "FooBar_Baz" by EF Core, but the snake case thing was turning them into "foo_bar__baz". The double underscore is now fixed.

We don't *yet* have any EF Core owned entity in use, but I am planning to add one. I don't know if downstreams are using any so this should still be marked as a breaking change.

Also fixed it creating and dropping a Compiled Regex instance for every name, the regex is now cached (and pregenerated).
2024-11-12 01:51:54 +01:00
PJBot
37958378cb Automatic changelog update 2024-11-11 22:59:38 +00:00
Andrew Montagne
1136200dc8 BUGFIX: Fix APEs being able to be turned on without power (#32493)
Add a check to see the APC is powered before turning the emitter on.
2024-11-11 23:58:31 +01:00
Vasilis
bbdbad5691 Merge Shell Gun Hotfix into Master (#33260) 2024-11-11 18:14:15 +00:00
BramvanZijp
991bbc2d4f Merge branch 'stable' of https://github.com/space-wizards/space-station-14 into HotFixtoMaster 2024-11-11 18:52:49 +01:00
PJBot
b9c2b0c41b Automatic changelog update 2024-11-11 16:13:45 +00:00
BramvanZijp
a138fede2b Make the Flare Gun & Security Shell Gun be unbolted by default. (#33248) 2024-11-11 17:12:36 +01:00
Ed
0196f6158a update (#577) 2024-11-11 12:05:23 +03:00
BramvanZijp
197d9e68dc HOTFIX: Fix Security Shell Gun being uncraftable. (#33247)
* Sec Shell Gun Craftability Hotfix

* Capital Fix
2024-11-10 21:22:03 -06:00
leonidussaks
21979a7b5f Fix vape use without check if doafter cancelled (#33245)
vape small fix
2024-11-10 21:17:03 -06:00
Ed
ae4fa34b90 New demiplan location, MORE ZOMBIES (#576)
* new location, increase zombie spawnrate

* new caves demiplan location
2024-11-10 22:59:02 +03:00
Psycrow
45dc4739fd Update drinks_cups.yml (#570)
* Update drinks_cups.yml

* Testing

* Revert "не то жмал"

* Пришлось мне пройти через это

* mug -> vial

* test

* Делаем мир легче
2024-11-10 22:08:24 +03:00
Jaraten
caee7c1f97 stone & wooden decals (#574)
* stone & wooden decals

* typo

* fucken github
2024-11-10 22:07:13 +03:00
Ed
6f0bb473d2 Simple resurrection spell (#575)
* resurrection spell

* Update spawners.yml
2024-11-10 19:17:04 +03:00
Ed
84e07c1ded Next spellStorage experiment (#572)
* scroll spells

* refactor magic system

* Update spawners.yml

* safe use

* Update magic-spells.ftl

* fix magic containers

* fix mole

* all scrolls

* remove shadow step ring

* fix scrolls
2024-11-10 16:15:08 +03:00
Vasilis The Pikachu
63f2c8491c Merge remote-tracking branch 'upstream/staging' into stable-test 2024-11-10 14:10:53 +01:00
scrivoy
9b7200607b Omega Station: Fix Air Alarm in CMO office (#33216)
move air alarm and link devices
2024-11-10 04:40:02 -07:00
Shaddap1
1c8992ffbe Goliath rebalance (#31492)
Update asteroid.yml
2024-11-10 04:28:55 -07:00
Preston Smith
2801ebea8d Optimization! 2024-11-10 00:45:54 -06:00
PJBot
9396ce302a Automatic changelog update 2024-11-10 04:27:57 +00:00
IProduceWidgets
33b780fd1f tweak: weather command tooltip (#33130)
clear weather tip
2024-11-09 22:26:51 -06:00
Armok
d939e991bb Removed bola stam damage (#32989) 2024-11-09 22:32:54 -05:00
github-actions[bot]
d1c66d71e7 Update Credits (#33237)
Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>
2024-11-10 01:46:58 +01:00
PJBot
675e42df24 Automatic changelog update 2024-11-09 19:30:38 +00:00
ScarKy0
287a9a07de Intellicards now have a doAfter. (#33198)
* init

* cleanup

* Oops! Forgot something

* addressing changes

* guh

* guh 2.0

* some cleanup

* all bless the intellicard

* Yippee

* small locale thing

* changes + small bugfix

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2024-11-09 13:29:29 -06:00
Ed
c8ab937cf0 Spell scrolls (#571)
* scroll spells

* refactor magic system

* Update spawners.yml

* safe use

* Update magic-spells.ftl
2024-11-09 17:55:16 +03:00
Ed
6147740f3e Try fix master constantly fails (#567)
* try to fix

* Update entities.ftl

* Update entities.ftl

* Update entities.ftl

* Update entities.ftl

* Update entities.ftl

* Update entities.ftl
2024-11-09 13:07:12 +03:00
Flareguy
40044203e6 The Jumpsuit Re-Detailening (#33096)
* jumpsuit detailening

* jumpskirt stuff

* meta.json

* update meta.json

* meta.json fix fix

* meta.json fix fix fix
2024-11-09 16:56:16 +11:00
SlamBamActionman
1e368ae300 Add a Walking alert (#32954)
* Initial commit

* Review feedback changes

* ProtoId

* TempCommit

* First attempt to have client alerts

* Review changes
2024-11-08 18:28:24 -06:00
Errant
b9685850fa Label workflow - staging (#33221) 2024-11-08 22:59:38 +01:00
Errant
41b84fc29d Label workflow - stable (#33220) 2024-11-08 22:59:27 +01:00
Psycrow
2f91247fa2 Fix stone breeds (#559)
* Fix Stone Breeds

* Fix 1

* FIx 2

* Fix 3

* Round 4

* Final Fix
2024-11-08 21:33:19 +03:00
PJBot
6ed2ab9e85 Automatic changelog update 2024-11-08 14:51:26 +00:00
Boaz1111
fea5769cc5 dark green jumpsuit recolor, casual green jumpsuits added (#31710)
* green

* fix material arbitrage

* lighter
2024-11-08 15:50:14 +01:00
Jezithyr
84338686a3 Stable Merge (#33218) 2024-11-08 03:46:22 -08:00
Psycrow
8013b883c1 Add throwing tomatoes and fix (#548)
* Add throwing tomatoes and fix

Tomatoes like in real life

* Update produce.yml

* Update produce.yml
2024-11-08 14:15:45 +03:00
deltanedas
80e148c265 cham projector fixes/rewrite (#27111)
* cant disguise to thing in a container

* copy cigarette visualiser

* prevent aghost throwing an error

* make disguises die in space

* fuck it rewrite it to not use polymorph

* fix action troll

* oop

* add vebr

* add access to the components

* 2/3

* fix

* relay damage from disguise to user

* fix integrity

* :trollface:

* :trollface:

* m

* kill integrity

* fix a bug

* review

* remove them from component

* relay flash effect to the disguise

* fix icon being weird

* change method since multiple systems cant handle same network event

* :trollface:

* actually network Disguise real

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-11-08 12:15:41 +01:00
Psycrow
682b0f7b78 Delete structures on workbench (#549)
* Transfer of crafting barrels

* Sorry, error fix

* Come on, Work!
2024-11-08 13:29:02 +03:00
deltanedas
667daa168f pass Actor to cartridge messages (#33210)
* pass Actor to cartridge messages

* NonSerialized gaming

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-11-08 10:38:41 +01:00
Nim
c7b230857f Royal pumpkin (#547)
* royal pumpkin

* Secret zombie fix

---------

Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
2024-11-08 10:26:08 +03:00
Nim
e062d386fc Herbal bandages and gauze (#545)
* gauze and bandage

* fix

* spawn

* dele

* doAfter buff

---------

Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
Co-authored-by: Ed <edwardxperia2000@gmail.com>
2024-11-08 09:26:31 +03:00
FN
012855475e Fix cursed mask bug (#33014)
* One line fix

* Removed redundant using

* Allocation improvement
2024-11-07 20:59:05 -06:00
SolStar
261c18f764 Fix research disk crash (#33205)
* Fix reserach disk crash

* remove extra whitespace

* removed args.handled where args are not handled
2024-11-07 18:29:03 -06:00
Emisse
6a1d631b14 fix invalids core (#33215)
fix invalids
2024-11-07 16:23:28 -07:00
scrivoy
9ee47b927b Core Station: Telecoms air alarm connection to atmos devices (#33214)
link air alarm in coms room
2024-11-07 16:18:12 -07:00
PJBot
03723afee6 Automatic changelog update 2024-11-07 22:03:35 +00:00
PopGamer46
d13765fa5c Fixes Lambordeere bolt buttons not being connected (#33065)
* fix

* oops, used savemap instead of savegrid
2024-11-07 15:02:24 -07:00
K-Dynamic
8257dc87de Meta map: remove arrivals chair, changed maints shotgun to beanbag rounds (#32981)
remove chair + changed maints db to rubber
2024-11-07 15:01:57 -07:00
Spessmann
fc0d85b487 Cog update (fixes) (#33202)
fixed cog again
2024-11-07 15:01:35 -07:00
Ed
87dc3f9fa5 Order board (#546)
* orders board! work for the Witcher

* stamps

* wtf

* Update closets.yml
2024-11-08 00:10:59 +03:00
Nim
12a838ac8e Zombies on style (#531)
* zombie styl

* random

* randomrandom

* random3

* random4

* random5

* Random6

* random7

* mega zombie nerf

* Update zombie.yml

---------

Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
Co-authored-by: Ed <edwardxperia2000@gmail.com>
2024-11-07 23:20:03 +03:00
Ed
ab7296ff4a Demiplan ruins (#544)
* ruins

* Update spawners.yml
2024-11-07 17:45:21 +03:00
Ed
ebac4a2eec Spellcasting upgrade (#543)
* move to gurps magic types

* spell traits, categorize spells

* Update TraitSystem.cs

* magic spells item provider

* Update twoHandedStaffs.yml

* Update CP14MagicManacostModifySystem.cs

* Update CP14SpellStorageSystem.cs

* some funny shit

* fix problems 1

* FIX

* more funny broken shit

* predict slowdown, fixes funny

* EntityTarget action

* fixes

* Update T1_sphere_of_light.yml

* fix demiplan loot centering

* predict movement!
2024-11-07 16:04:49 +03:00
ScarKy0
379fb4cb6a AI can now speak once more. (#33196)
Yippee
2024-11-07 11:25:16 +01:00
cohanna
6c7336b0a8 oops reverted too much 2024-11-06 22:01:10 -07:00
cohanna
18971f2705 Reverted #31978 2024-11-06 21:39:02 -07:00
Ed
7e4fb90e02 Spell T0 traits, recategorize magic (#540)
* move to gurps magic types

* spell traits, categorize spells

* Update TraitSystem.cs

* magic spells item provider

* Update twoHandedStaffs.yml

* Update CP14MagicManacostModifySystem.cs

* Update CP14SpellStorageSystem.cs
2024-11-06 18:02:37 +03:00
PJBot
5b0761dab2 Automatic changelog update 2024-11-06 14:40:22 +00:00
SlamBamActionman
b15d5a7f27 Changes to "Burst" firemode; Drozd, WT550 and C20-r (#31292)
* Initial commit

* Change burst fire variable to be a set value rather than a multiplier
2024-11-06 15:39:16 +01:00
PJBot
e72d63e8a9 Automatic changelog update 2024-11-06 14:28:17 +00:00
BramvanZijp
d588409909 Rework the Flare Gun & add a Security Shell Gun. (#32829)
* Rework flaregun and add security shell gun

* Make flare gun twice as likely to appear in emergency lockers

* Security shell gun can now fire lethal shells like the flare gun used to be able to.

* Rebalance the sec shell gun material cost to primarily be steel instead of plastic

* Define the ShellShotgunLight tag in tags.yml

* Leave the no lethal shells for normal flareguns to a different PR.

* Move a comment to re-run checks.

* Bye bye lethal shells from plastic guns.

* Fix weird whitespace issue.

* Make the sec shell gun inherit the normal flare gun.

* Remove the rack verb and update the sec shell gun description

* Remove the ability to fire lethals from flare guns, pending blowing up the gun

---------

Co-authored-by: SlamBamActionman <slambamactionman@gmail.com>
2024-11-06 15:27:10 +01:00
Plykiya
ed865ae973 make admeme mouse eternally hungry and thirsty by increasing decay rate (#33153)
* make admeme mouse eternally hungry and thirsty by increasing decay rate

* no starving slowdown, fix unnecessary declarations

* REVERTUS DELETUS
2024-11-06 15:19:02 +01:00
Ed
0f091b4cdf Merge pull request #542 from crystallpunk-14/ed-06-11-2024-upstream
Ed 06 11 2024 upstream
2024-11-06 17:06:40 +03:00
Ed
955145a9a5 Merge remote-tracking branch 'upstream/master' into ed-06-11-2024-upstream
# Conflicts:
#	Resources/Changelog/Changelog.yml
#	Resources/Credits/GitHub.txt
#	Resources/Prototypes/Entities/Mobs/Player/silicon.yml
2024-11-06 16:53:24 +03:00
Ed
ae27cf7e08 Revert "Merge remote-tracking branch 'upstream/master' into ed-06-11-2024-upstream"
This reverts commit 1579da881a, reversing
changes made to a9bdab0705.
2024-11-06 16:52:08 +03:00
Ed
1579da881a Merge remote-tracking branch 'upstream/master' into ed-06-11-2024-upstream 2024-11-06 16:51:42 +03:00
PJBot
24e6b9f42c Automatic changelog update 2024-11-06 13:21:12 +00:00
slarticodefast
8ddc5435a6 remove wanted list cartridge from captain PDA (#33084)
remove wanted list from captain PDA
2024-11-06 14:20:05 +01:00
Ed
a9bdab0705 Magic types, magic clothing (#539)
* magic types + auto magic spell description

* manacost calculation event

* manacost ffect clothing

* Update orbs.yml

* magic type not required
2024-11-06 08:44:03 +03:00
PJBot
d18dba982b Automatic changelog update 2024-11-06 03:30:07 +00:00
Baptr0b0t
bcfacec287 Fix AI in Intelicard can see through walls (#33177)
setdrawfov added
2024-11-05 21:28:58 -06:00
slarticodefast
1ded8e7f03 fix artifact debug assert (#33171)
* fix artifact debug assert

* do the same for EffectBigIron

* 1 tab less
2024-11-05 23:12:35 +01:00
PJBot
2382162d72 Automatic changelog update 2024-11-05 18:19:35 +00:00
Errant
da19abdc76 Don't show Reinforcement codewords on round end (#33181)
Don't show unused codeword sets
2024-11-05 19:18:28 +01:00
Errant
3972a25258 HOTFIX latejoin traitor activations (#33180) 2024-11-05 19:03:14 +01:00
PJBot
564606a532 Automatic changelog update 2024-11-05 16:59:31 +00:00
Kirus59
cb59826dcb Hunger and thirst huds fix (#32832)
* Hunger and thirst huds fix

* delete poor caching
2024-11-05 17:58:23 +01:00
Ed
b5df675187 Spellcaster slowdown, mole nerf, new shoulder slot, healing staff (#538)
* healing staff sprite

* new back slot and move all big things to whis slot

* replace ring to staff

* caster sowdown! Mole rebalance

* loadouts fix

* fix weapon rotation

* Update spawners.yml
2024-11-05 19:05:40 +03:00
Ed
c3d4303270 directional windows fix (#537) 2024-11-05 13:26:34 +03:00
Ed
120386bb2d Windows + weapon shiny (#536)
* add wooden window crafting

* weapon resprite

* Update anvil.yml

* Update walls.yml
2024-11-05 12:12:21 +03:00
PJBot
aef7dd514b Automatic changelog update 2024-11-05 00:13:37 +00:00
DrSmugleaf
8f87bad83c Fix DisplayVotes doing nothing for a vote (#33170) 2024-11-05 01:12:29 +01:00
Nim
26cf6dc01a petting (#535) 2024-11-04 18:35:56 +03:00
Ed
54c7a40967 Blacksmith role (#534)
* disable crowbar door prying

* blacksmith role

* finish role

* map update

* more recipes to anvil

* Update arenas.yml

* glass!

* ores rebalance
2024-11-04 16:25:19 +03:00
PJBot
01ac967640 Automatic changelog update 2024-11-04 11:24:18 +00:00
Zachary Higgs
a3f10ccfbb Add Silicon Law cues to Every method a Silicon can have their laws change (#32887)
* Silicon Law Sound cue refactor

- Added CueEntityMind to Silicon Law system to more uniformally
send sounds to minds

- Switch all previous MindPlaySound to instead call to the new method

* Change SiliconLawEui to cue the mind

* CR: TryGetComponent and Change the Documentation

- Remove GetComponentOrNull for  _entityManager.TryGetComponent

- Change SiliconLawProviderComponent.LawUploadSound to be more general
rather than just referencing lawboards

* Update Content.Server/Silicons/Laws/SiliconLawEui.cs

* Update Content.Shared/Silicons/Laws/Components/SiliconLawProviderComponent.cs

* Silicon-law-cue-refactor - CR:

- Roll the cuing into NotifyLawsChanged via an optional variable for the
cue

- Modify "SetLaws" to take in an optional soundProvider for the cue

- modify Emagged, Ion, Eui and SetLaws to instead send the sound cue via
NotifyLawsChanged

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2024-11-04 12:23:12 +01:00
Ed
c21dd891f3 Endscreen message + command objectives updadte (#533)
* add simple end screen common goals

* finish common objectives endscreen

* personal objectives endscreen

* Update personal_objectives.yml

* new empire objectives
2024-11-04 13:41:09 +03:00
cohanna
69c0f8773f we hate powergaming 2024-11-04 03:10:29 -07:00
PJBot
4ba8e351fe Automatic changelog update 2024-11-04 03:34:57 +00:00
Preston Smith
5b4f4237a3 Fix: Web Clothing Butcher Issues (#33121)
* Make boot web cost equal to one cloth

* Make boots and coat butcher into web

* Remove unneeded default
2024-11-03 21:33:51 -06:00
PJBot
75dd790aa6 Automatic changelog update 2024-11-04 03:25:28 +00:00
Boolean-Buckeye
ad78b30ca3 make emergency lights (de)constructable (#32945)
* add an emergency light node to the LightFixture construction graph
* add a recipe entry to the construction menu for emergency light
* make emergency light entity at the emergency light node on the graph
* Make emergency light destroy to 1 steel and 1 glass shard to match
  the construction recipe

Co-authored-by: BooleanBuckeye <booleanbuckeye@gmail.com>
2024-11-03 21:24:22 -06:00
Tr1bute
f5fac7c5f2 Made the SpeciesChange mutation no longer transfer with Sterile Swabs. (#33126)
Made the SpeciesChange mutation no longer persist.

There was an issue where swabbing a mutated plant species: I.e Blood Tomato to a regular Tomato sapling would transfer the species mutation. It would not actually get the effect, which is probably why it went under the radar. This change makes it so that the SpeciesChange mutation cannot be transferred via swabbing.
2024-11-03 21:09:07 -06:00
Michael Krebs
5d9acb7643 fix: Remove duplicate light blue towel from misc loadout (#33145)
remove duplicate towel from misc loadout
2024-11-03 21:06:52 -06:00
PJBot
b8b958dfdb Automatic changelog update 2024-11-04 00:57:47 +00:00
Tr1bute
83f7d3f3df Added Popup for the Ligneous plant mutation when using hands. (#33136)
* Added Popup for the Ligneous plant mutation when using hands.

There was some confusion for players with the Ligneous mutation which makes the plant harvestable only with sharp tools. Adding a popup with the message "The plant is too tough." to give them a hint to use something other than just their hands.

I decided to only put the message when attempting to harvest using hands, as the intent is clear that the player just wanted to harvest, but wasn't able to. Using any other tools like a crowbar or a screwdriver will not trigger the popup.

* Update Resources/Locale/en-US/botany/components/plant-holder-component.ftl

Co-authored-by: SlamBamActionman <83650252+SlamBamActionman@users.noreply.github.com>

---------

Co-authored-by: SlamBamActionman <83650252+SlamBamActionman@users.noreply.github.com>
2024-11-04 01:56:41 +01:00
PJBot
9a5152832a Automatic changelog update 2024-11-04 00:50:49 +00:00
MilenVolf
cc3a19c212 Collapsible ghost roles menu (#32717)
* Make ghost roles collapsible

* Save `BodyVisible` state of each `Collapsible` box

* Make ghost role collapsible only when group has more than 1 role

* Make it a little prettier

* Make only ghost role buttons collapsible

* Apply requested changes

* Typo

* Small cleanup

* Store in list, instead of iterating

* Make unique ids more unique

* Move it out of the cycle

* Make _collapsibleBoxes into dictionary and use key instead of Collapsible boxes names

Added TODO. So after the problem will be fixed in `GhostRolesEui`, it should be mirrored and fixed here too.

* Put TODO in GhostRolesEui. I guess Issue must be made for this

* Use HashSet instead of Dictionary as suggested. Invert the HashSet, so being present means it uncollapsed

I decided to invert HashSet to _uncollapsedStates, because players surely will have more collapsed buttons than opened, so we optimise memory usage a little bit.

* Remove extra space from ghost roles window

* Add buttons stretching. Size 3:1
2024-11-04 01:49:42 +01:00
Ed
16a0b99daf Magic crystal lanterns + Aftertest balance (#532)
* lamp visual update

* deleete ice floor spell

* mana gift spell

* magic lantern

* wallmount crystal lamps

* QoL

* crafting

* Update StyleNano.cs

* examining simplify

* rings name

* remove snakes modifier

* trinkets update

* remove snakes, add boars and rabbits to demiplans

* Update flashlight.yml

* fix

* Update test.yml

* Update migration.yml

* ыы
2024-11-04 00:55:15 +03:00
Nim
98854c01d7 Mole and small hydra (#527)
* mobs

* fix sprite

* fix f
2024-11-03 19:39:33 +03:00
Ed
53df2848c4 Demiplan polishing v4 (#530)
* Wizden PR copy

* sync

* Update DungeonJob.PostGenBiome.cs

* Update DungeonJob.PostGenBiome.cs

* some rebalance

* required exits and enters!

* room fill fix

* snakes nerf

* enable En-US localization for playtest

* guidebook update

* hotfix!!!

* anchoring deletion

* trying fix caves

* Update RoomFillSystem.cs

* disable locations for test

* Update CP14SpawnRandomDemiplaneJob.cs

* Update required_layers.yml

* Revert "Update required_layers.yml"

This reverts commit 2dd33db282.

* finally

* Update ContentLocalizationManager.cs

* Update spawners.yml

* Update test.yml

* fix
2024-11-03 14:40:21 +03:00
PJBot
a0ef431255 Automatic changelog update 2024-11-03 11:26:38 +00:00
Plykiya
912ac2c069 Bugfix: Wielding now uses identity system. (#33134)
Make wielding system use identity
2024-11-03 12:25:30 +01:00
github-actions[bot]
d2a487dc9e Update Credits (#33125)
Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>
2024-11-03 02:21:44 +01:00
Flareguy
d993582d00 Fix broken computer white shadows (#33103)
fix broken computer white shadows
2024-11-03 00:16:18 +01:00
Flareguy
4a39341e46 Delete conveyor_old.rsi (#33102) 2024-11-02 23:23:40 +01:00
RiceMar1244
0ba3350c7e Combat and survival knife storage/inhand sprites (#33111)
* Adds storage sprites for combat knife and survival knife. Replaces inhand sprites.

* Fixes meta.json copyright
2024-11-02 14:55:15 -05:00
Milon
6f1eeba191 change ShowHealthBars and ShowHealthIcons to use protoId (#32355)
use protoId
2024-11-02 17:59:38 +01:00
Errant
190d965c52 Hotfix add debug info to traitor activation (#33119)
* Add debug messages to traitor activation

* more debug
2024-11-02 17:49:44 +01:00
Scribbles0
65462d8ca5 Cardboard Box Capacity 4 -> 5 (#32743)
* capacity upgrade

* comment update
2024-11-02 17:21:35 +01:00
PJBot
a3ce9b0db4 Automatic changelog update 2024-11-02 15:13:31 +00:00
joshepvodka
8c1281adf7 Adds headphones to loadouts (#33067)
added headphones to trinkets
2024-11-02 16:12:25 +01:00
PJBot
db4b2e0a6f Automatic changelog update 2024-11-02 15:05:28 +00:00
Centronias
e7ca4b8f2f Intercoms and Radios both pick up proximate speech (#32737)
* Deduping of recent messages should consider the channel it's being sent to

* rerun actions
2024-11-02 16:04:22 +01:00
Ed
51f4ec84d5 Demiplan polishing v3 (#529)
* Wizden PR copy

* sync

* Update DungeonJob.PostGenBiome.cs

* Update DungeonJob.PostGenBiome.cs

* some rebalance

* required exits and enters!

* room fill fix

* snakes nerf

* enable En-US localization for playtest

* guidebook update

* hotfix!!!
2024-11-02 17:46:19 +03:00
PJBot
7614c2fba7 Automatic changelog update 2024-11-02 13:25:14 +00:00
deltanedas
11f0dc420f clean up tools lathe recipes (#31521)
* clean up tools lathe recipes

* add medical and cooking tools

* add result

* add result to others

* review

* engine

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-11-02 14:24:08 +01:00
PJBot
131e492e6f Automatic changelog update 2024-11-02 13:22:16 +00:00
nikthechampiongr
9520e829de Allow for the ai's laws to be changed from its core and eye (#32461)
* Allow for the ai's laws to be changed from its core and eye

* Address reviews
2024-11-02 14:21:10 +01:00
PJBot
d1ab60f7bb Automatic changelog update 2024-11-02 13:20:40 +00:00
AftrLite
4f68315584 Adds a new AME sound effect! (#33097)
* Changes the AME sound effect to not be the default MetalThud.

* Was told on discord to make a minor change to autorerun the tests due to the Build & Test Debug failing!

* Attribution and licensing, as requsted by deathride58

* Fixes the high-pitched squeak audible to some people!

* Audio file tweaked by SlamBamActionMan to eliminate a weird squeak they were still able to hear. Thanks!
2024-11-02 14:19:33 +01:00
PJBot
2a6314bf90 Automatic changelog update 2024-11-02 10:08:58 +00:00
Ubaser
1c2fd6a11b Service workers antagonist fix. (#31359)
* add

* Revert "add"

This reverts commit 25da34b0fead5812fe5800c9bf5dd7b10ef48d7d.

* antagonism allowed™️
2024-11-02 05:07:51 -05:00
PJBot
fcbf515203 Automatic changelog update 2024-11-02 09:54:25 +00:00
K-Dynamic
b000a3e387 Hasten handcraft gauze recipe & decrease techfab gauze cost (#32744)
* med lathe gauze price reduction

* gauze craft doafter time

* 3 second doafter craft
2024-11-02 10:53:18 +01:00
PJBot
7276fff9c1 Automatic changelog update 2024-11-02 09:52:51 +00:00
K-Dynamic
05ae40400c Pills are explosion resistant (partially reverts #15851) (#32458)
* idk how to revert a pr so I just deleted some lines

* pill destructible with explosion resistance

* comment for explosion resist

* "and" to "but"

---------

Co-authored-by: SlamBamActionman <83650252+SlamBamActionman@users.noreply.github.com>
2024-11-02 20:51:44 +11:00
PJBot
51b8101dc2 Automatic changelog update 2024-11-02 09:30:23 +00:00
metalgearsloth
1c8eed8b45 Add on-call functionality for adminning (#30443)
* Add on-call functionality for adminning

The first time an ahelp gets SOS it gets relayed to the specified channel with the specified ping. Every time after that it doesn't until it gets a non-SOS response received.

* Remove redundant name

Pretty sure this already gets chucked on the name of the msg itself I think it just didn't show in screenshot because they were subsequent.

* Update Content.Server/Administration/Systems/BwoinkSystem.cs

Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com>

---------

Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com>
Co-authored-by: deathride58 <deathride58@users.noreply.github.com>
2024-11-02 10:29:16 +01:00
PJBot
2537bff7ba Automatic changelog update 2024-11-02 01:34:34 +00:00
Vasilis
957b8de89b Add cvars to votekick to customize requirements for the initiator. (#32490) 2024-11-01 21:34:23 -04:00
Brandon Li
26194e2f41 Fix ItemSlotSystem popup Logic (#28856)
* move popup call out of `CanInsert` into `OnInteractUsing`

* im stupid and `reason` is completely unnecessary

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* return early when `itemSlots.Slots.Count == 0`

* tweak logic for triggering popups

* change popup logic again

* Consolidate whitelist check

* Get any popup message not just last failed slot

* Apply suggestions from code review

Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com>

* yoink

Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>

---------

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com>
2024-11-01 20:33:26 -05:00
Preston Smith
146ae8a6a6 Give Nukies a Hand Labeler (#33053)
* Add hand-labeler to nukie planet

* Rearrange nukie chem table
2024-11-02 01:44:15 +01:00
UBlueberry
3382743086 Minor antagonist guidebook changes (#32824)
* took a two month nap. accidentally pushed too many buttons. let's try this again. added thieves to antagonists.xml

* even after that nap, i don't feel well-rested at all.

* please don't kill me for using webedit

* capitalization, typo

* Apply suggestions from code review (more period moving)

Thanks Evan, very cool

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* guess you could say im not pro-proper noun

* typo

* Update Resources/ServerInfo/Guidebook/Antagonist/Nuclear Operatives.xml

* ok

Co-authored-by: SlamBamActionman <83650252+SlamBamActionman@users.noreply.github.com>

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
Co-authored-by: SlamBamActionman <83650252+SlamBamActionman@users.noreply.github.com>
2024-11-02 01:42:20 +01:00
Ed
2b9d949eea Demiplan polishing 2 (#528)
* wizden PR copy

* starter rooms

* grass geode location, new modifiers
2024-11-02 00:59:55 +03:00
Ed
3b520ac69c Demiplan modifiers (#526)
* simple modifiers

* modifier tag filtering

* Update CP14DemiplanSystem.Generation.cs

* Update rocks.yml

* move loot to modifier

* move enemies to modificators

* fix filtering

* modifier rariry

* reward and difficulty limits

* rebalance and optimize calculation

* Update test.yml

* wizden PR copy

* move all alchemy reagents to modifiers
2024-11-01 18:08:57 +03:00
SlamBamActionman
fe69de942f Updated values 2024-11-01 12:52:12 +01:00
Jaraten
7124eb5335 galasass (#525) 2024-11-01 14:45:53 +03:00
Nim
ac732c6180 Pig and boar (#507)
* pig and boar

* boar

* speed

* tweak
2024-11-01 10:48:50 +03:00
PJBot
844a92026f Automatic changelog update 2024-11-01 06:23:45 +00:00
Ed
f9fea9e6ed Demiplan polishing (#524)
* 10 -> 20 sharpening stone durability

* auto destroy demiplans try 2 (better)

* start demiplan protection time

* buying demiplan key

* increase island size
2024-11-01 09:23:22 +03:00
Minemoder5000
b8a98de784 Remove CargoPallet component from the cargo pallet (#33022)
* Change cargo shuttle pallets to catwalks.

* Remove CargoPallet component from the cargo pallet.

* Undo cargo shuttle changes.
2024-11-01 09:22:38 +03:00
metalgearsloth
d7a1753c7d Add CanLoad for biomes (#33050)
CPUJob to come later.
2024-10-31 23:18:06 -04:00
deltanedas
c9cd778133 add IsMemberOfAny to faction system (#32975)
* add IsMemberOfAny to faction system

* pro

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-10-31 21:34:27 -05:00
PJBot
c8259c6c0f Automatic changelog update 2024-11-01 02:33:34 +00:00
ScarKy0
e17d152838 Borgs can no longer see mindshield + AI can no longer toggle off seeing job icons (#33069)
* :(

* Removed the sprite + updated RSI
2024-10-31 21:32:28 -05:00
PJBot
b1a8eee52f Automatic changelog update 2024-11-01 02:07:53 +00:00
RumiTiger
6ce80d914d Muffins (#29318)
* Update meta.json

* Add files via upload

* Update misc.yml

* Update meal_recipes.yml

* Update meta.json

* Add files via upload

* Update plate.yml

* Update food_baked_single.yml

* Update dinnerware.yml

* Update cooking.yml

* Update misc.yml

* Add files via upload

* Delete Resources/Textures/Objects/Consumable/Food/Baked/misc.rsi/muffin-cherry.png

* Add files via upload

* Update meta.json

* Update misc.yml

* Update meal_recipes.yml

* Update meta.json

* Fix meta.json

* Fix meta.json again

* Update misc.yml

* Update misc.yml

* Update misc.yml

* Update misc.yml

* Update meta.json

* Update meta.json

* Update misc.yml

* Update meal_recipes.yml

* Update Resources/Prototypes/Entities/Objects/Consumable/Food/Baked/misc.yml

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update dinnerware.yml

* Delete cherry

* Add files via upload

* Delete banana

* Add banana

* Delete chocolate

* Add chocolate

* lathe recipe fix

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2024-10-31 22:06:46 -04:00
PJBot
25b3898b28 Automatic changelog update 2024-11-01 02:05:15 +00:00
PopGamer46
d708a150e1 Fixes bolt lights of previously unpowered bolted doors (#33063)
fix
2024-10-31 22:04:08 -04:00
PJBot
973aeb1aaa Automatic changelog update 2024-11-01 01:54:01 +00:00
SlamBamActionman
06da4fcc60 Allow votekicks to be initiated in the lobby (#32528)
Initial commit
2024-10-31 21:52:55 -04:00
SlamBamActionman
b3190b8935 Lower in-round votekick requirements (#32953)
Initial commit
2024-10-31 21:47:59 -04:00
PJBot
59f1287aa3 Automatic changelog update 2024-11-01 01:44:18 +00:00
Khoa Nguyen
835d0b4d4a Fixed trash not being spawned when throwing pies (#33013)
* Fixed trash not being spawned when throwing pies

* Completely removed trash component flag check prior to the spawn loop
2024-10-31 21:43:11 -04:00
Moomoobeef
cf0d6c482e ExaminableDamage now puts its message at the bottom and in color (#32820)
* the examineableDamage component now puts its messages at the bottom, and in color

* god help us if something is priority -100 :godo:
2024-11-01 01:21:05 +01:00
deathride58
a399c1ec7c Fixes tailthump breaking positional audio by making it mono (#33092) 2024-10-31 22:33:06 +01:00
PJBot
45aa782ec4 Automatic changelog update 2024-10-31 21:32:04 +00:00
deathride58
56d62311b1 Fixes tailthump breaking positional audio by making it mono (#33092) 2024-10-31 22:30:58 +01:00
Vasilis
2282e3c352 Revert #28358 (#33090) 2024-10-31 19:51:44 +01:00
PJBot
d2baf18759 Automatic changelog update 2024-10-31 18:47:26 +00:00
SlamBamActionman
4626904fa8 [#20285 fix] Carp Plush and Rehydratables can now be put into mop bucket (#33079)
* Make shark plush janitor-bucketable

* fix bucketed grey shark texture

* Make sprites less shiny and adapt copyright notice

* Made shark way way less shiny

* Allow carp plush and rehydratables in mop bucket.

* Remove old mop bucket shark sprites

* Fix post-merge bugs

* Fix errors

* Move ReactiveContainer stuff to shared

That should mean it is now predicted.

* Custom eject verb for the mop bucket

* Fixes OnSolutionChange, removes pop-up as there already is one.

* .ftl is not necessary as the custom pop-up was removed

* Review fixes

* Update Content.Shared/Chemistry/Components/ReactiveContainerComponent.cs

* Update Content.Shared/Chemistry/EntitySystems/ReactiveContainerSystem.cs

---------

Co-authored-by: Psychpsyo <psychpsyo@gmail.com>
Co-authored-by: Psychpsyo <60073468+Psychpsyo@users.noreply.github.com>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2024-10-31 19:46:19 +01:00
SpaceLizard
1c2a96590b Fixed spelling mistake in water blaster description. (#33087)
Fixed minor spelling mistake
2024-10-31 19:07:29 +01:00
Justice League
33516b77ed Fixed minor spelling mistake 2024-10-31 13:28:17 -04:00
Ed
5c4b5d1572 Demiplans expeditions (#523)
* simple expedition generation

* add simple test key

* expedition map component

* some funny procedural testing

* refactor expeditions from planetbiome to islanddungeons

* some work

* fix: grid dungeon, not map planet dungeon

* unhardcode map components

* finish T1 expedition generation

* Update preset.yml

* indestructable stone

* mob water occlusion

* caves T1 expedition

* Update CP14SpawnExpeditionJob.cs

* Delete shared MissionParams

* rename to demiplans

* pass mapid into job

* demiplan connections

* demiplan exits

* random entry points

* Update config.yml

* some cleanup and renaming

* radius one-time teleport

* rename connections to exitPoint

* merge entry and exit point into rift component

* demipan closing - all rifts deletion

* demiplanEEEEEE

* fixes

* delete floating visuals

* Update CP14DemiplaneTravelingSystem.cs

* intro and outro demiplan music

* rift cores and flashing

* pulling support

* pulling fix + generatordata fix?

* auto destrot demiplans??
2024-10-31 19:13:44 +03:00
Vasilis
d446a3e8e9 Potencially fix approved labeler (#33083) 2024-10-31 16:05:42 +01:00
PJBot
bca8d95191 Automatic changelog update 2024-10-31 14:54:44 +00:00
BramvanZijp
a08da9d31f More pda space (#32601)
* Rebalance the max programs that a PDA can hold

* Give Caps PDA more programs too.

* Make the max programs a static 8

* I forgor sec and med

* CaseCase

* Empty commit to re-run checks

* The final change, I hope.
2024-10-31 15:53:38 +01:00
PJBot
872adb5c93 Automatic changelog update 2024-10-31 14:13:33 +00:00
SlamBamActionman
55861b4fcf [#28722 fix] Add notification for dependent wearables being dropped (#33078)
* add notification for dependent wearables being dropped

* fix dropped item popup redundancy
- did a check to see if any item was dropped, instead of making a notification for each item being dropped.

* change popup to client-only variant

* fix redundant messages, add plural locale string

* fix conventions, fix locale input to be more intuitive

---------

Co-authored-by: Justin <justinbrick1@gmail.com>
2024-10-31 15:12:26 +01:00
PJBot
a875bf3c64 Automatic changelog update 2024-10-31 13:27:53 +00:00
Jarmer123
4261698371 Add a spare bible to PietyVend (#32363)
Update chapel.yml
2024-10-31 14:26:45 +01:00
AJCM-git
f5e5646400 New workflow to apply the pr approved label (#28358)
* New workflow to apply the pr approved label

* Maybe fix permissions
2024-10-31 12:22:13 +01:00
PJBot
826bd1ab45 Automatic changelog update 2024-10-31 10:57:15 +00:00
Boaz1111
a3dc0eb75a Pill Bottles can only store pills now (#33074)
* no longer absurd

* Update Resources/Prototypes/Entities/Objects/Specific/chemistry.yml

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2024-10-31 11:56:07 +01:00
PJBot
fdd713a0f0 Automatic changelog update 2024-10-30 09:16:36 +00:00
Alzore
4b467685b2 Nukie med bundle now costs 24 tc and contains a unique defibrillator (#32720)
* a-few-injectors

* comment

* defib-ops-when
2024-10-30 10:15:30 +01:00
PJBot
827d00eb18 Automatic changelog update 2024-10-30 07:42:56 +00:00
Alzore
6834bc1fbd Add 3 bottle boxes to nanomed plus (#33018)
three bottle boxes in nanomed plus
2024-10-30 01:41:51 -06:00
PJBot
0f1e11c356 Automatic changelog update 2024-10-30 07:41:40 +00:00
Alzore
010638d0e9 Make the security belt contain more useful items by default (#32291)
* replace tear gas and flashbang with holobarrier and sec radio

* holobarrier-belt-fix
2024-10-30 01:40:33 -06:00
PJBot
d4db338ec6 Automatic changelog update 2024-10-30 07:39:27 +00:00
Alzore
0aa46f6a2a Give proto-kinetic crushers, glaives, and daggers better inhands. Update the crusher and glaive icons. (#32212)
* inhands

* better inhands

* indent
2024-10-30 01:38:19 -06:00
Preston Smith
03843734e4 Add no damage phrase and logic 2024-10-29 22:25:42 -05:00
Flareguy
3d70cdf23c Various Vaugely Connected Sprite Updates™: Encryption Keys, Station Map, Brig Timer (#32786)
* various resprites (encryption keys + signal screens + station map)

* brig timer update

* fixes n shit
2024-10-30 14:12:49 +11:00
Milon
440da3c640 fix chameleon projector bot whitelist (#33055)
fix
2024-10-30 02:03:06 +01:00
Preston Smith
907a9cef10 Fix: Make Plushie Damage Unexaminable (#33061)
Set hidden to true
2024-10-30 01:52:43 +01:00
Ed
16e23098db Merge pull request #520 from crystallpunk-14/ed-29-10-2024-upstream
Stable upstream sync
2024-10-29 15:15:14 +03:00
Ed
4e2af32ebe Merge pull request #522 from crystallpunk-14/ed-29-10-2024-guides-and-skills
Ed 29 10 2024 guides and skills
2024-10-29 14:55:50 +03:00
Ed
60f8c2c56f remove cvar! 2024-10-29 14:41:41 +03:00
Ed
df53f9a01f remove ship target point 2024-10-29 14:18:27 +03:00
Ed
2f57f11771 Cargo namespace 2024-10-29 12:18:35 +03:00
Ed
e6bbc3900f Delete CP14ExpeditionSystem 2024-10-29 12:15:16 +03:00
Ed
f5503352b9 add GuideHelp to alchemy equipment 2024-10-29 12:06:23 +03:00
Ed
817c53d98f Merge branch 'master' into ed-29-10-2024-upstream 2024-10-29 11:51:03 +03:00
Ed
cc80518d2f World minor changes (#519)
* x2 weather time

* remove alchemy test and battle royale maps, add simple island map

* island map + ocean parallax

* map floor occluder sys

* undercliff test

* update sand and ocean sprite

* Revert "undercliff test"

This reverts commit c484fe630a.

* more experiments

* Revert "more experiments"

This reverts commit a7f30fd608.

* Update default.yml

* Update debug.yml
2024-10-29 11:48:52 +03:00
Ed
ae3cbd6092 Merge remote-tracking branch 'upstream/stable' into ed-29-10-2024-upstream
# Conflicts:
#	Content.Server/Chat/Managers/ChatSanitizationManager.cs
#	Content.Server/Temperature/Systems/TemperatureSystem.cs
#	Content.Shared/Localizations/ContentLocalizationManager.cs
2024-10-29 11:16:56 +03:00
PJBot
a8c512c769 Automatic changelog update 2024-10-29 05:09:03 +00:00
metalgearsloth
94e686ca9c Fix separated game screen bumping (#33046)
I don't really understand why RecordedSplitContainer exists but removing it looks identical and fixes the panel bumping occasionally.
2024-10-29 16:07:57 +11:00
PJBot
a5a5840ee0 Automatic changelog update 2024-10-29 05:01:37 +00:00
deltanedas
63f8aba359 fix lava expeds (#33042)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-10-29 00:00:28 -05:00
Moomoobeef
6236d1abb3 Updated an incorrect sprite in the smite menu (#33043)
changed the synth sprite used in the icon for the instrumentify smite out for the more accurate supersynth sprite
2024-10-28 23:35:48 +01:00
lzk
dc3a2f6d28 add StartDelay bool to actions (#33026)
* add StartDelay bool to actions

* forgot summary
2024-10-28 23:21:14 +01:00
joshepvodka
7ac2d9a8bd Adds beacon to core station's vox box (#33004)
* added vox beacon

* changed name to vox break room

* added vox box station beacon

* fixes messed up diff
2024-10-28 16:05:01 -06:00
joshepvodka
dbef6cbecc Adds beacon to oasis station's vox box (#33003)
* added vox beacon

* changed name to vox break room

* added vox box station beacon
2024-10-28 16:04:49 -06:00
joshepvodka
e900ad7742 Adds beacon to bagel station's vox box (#33002)
* added vox beacon

* changed name to vox break room

* added voxbox station beacon
2024-10-28 16:04:37 -06:00
joshepvodka
93315d4695 Adds beacon to box station's vox box (#33001)
* added vox beacon

* changed name to vox break room

* added vox box station beacon
2024-10-28 16:04:10 -06:00
joshepvodka
30017bc2d8 Adds beacon to cog station vox box (#33000)
* added vox beacon

* changed name to vox break room

* added vox box station beacon
2024-10-28 16:03:13 -06:00
PJBot
1ef5b2226a Automatic changelog update 2024-10-28 21:26:41 +00:00
August Sun
67332502c1 Extends the minimum round time for meteor swarm events (#32876)
* adjusted minimum timers in meteorswarms.yml

* Updated timer minimum from 20 to 15 minutes

* Reduced minimum timer to 10 minutes as a result of other meteor changes

---------

Co-authored-by: august-sun <45527070+august.sun@users.noreply.github.com>
2024-10-28 22:25:33 +01:00
PJBot
f86798792b Automatic changelog update 2024-10-28 18:01:10 +00:00
Stalen
0468c0f6bb Fix playtime formatting (#32974) 2024-10-28 19:00:37 +01:00
Stalen
24f79c3ecc Fix playtime formatting (#32974) 2024-10-28 19:00:00 +01:00
BramvanZijp
a4717556e1 Fix loneop spawnrate by reverting it to not use the shuttle event system. (#32942)
Fix loneop spawnrate by reverting it to not use the custom shuttle event system.
2024-10-28 18:52:21 +01:00
Theodore Lukin
ee445c4938 make ai speak robotically (#33025) 2024-10-28 18:36:35 +01:00
FluffMe
08d0077719 Fix TestSuicideByHeldItem and TestSuicideByHeldItemSpreadDamage (#33030) 2024-10-28 11:52:49 +01:00
Ed
b14c75390c biological weapon (#518) 2024-10-28 13:05:01 +03:00
Vasilis
7e526da521 Fix Bug With Uppercase Radio Keys (#32997) (master) (#33031)
Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com>
2024-10-28 00:35:23 +01:00
Thomas
4fbe50ab28 Fix Bug With Uppercase Radio Keys (#32997) 2024-10-27 11:41:29 -07:00
Ed
3e43d0695f Some tile update + dayflin resprite (#517)
* foundtion update

* dirt from grass and seedbed craft rebalance

* crowbar, tile prying

* fix high fence

* yellow dayflin sprite update

* fix currency calculation bug

* Update sewing_table.yml
2024-10-27 21:37:15 +03:00
Ed
2850665e33 Tavern map update (#516)
* recursive currency calculation

* map update

* fix
2024-10-27 17:09:06 +03:00
Nim
c2404d6c0c Zombies climbing in and other things (#515)
* hehe

* tweak
2024-10-27 14:42:11 +03:00
PJBot
a1c36dcb79 Automatic changelog update 2024-10-27 04:27:02 +00:00
slarticodefast
4252fdffb9 fix pie throwing sound not playing (#33017) 2024-10-27 15:25:54 +11:00
github-actions[bot]
6486cdf183 Update Credits (#33016)
Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>
2024-10-27 15:24:45 +11:00
Ed
546e1d8fa1 Tomatoes + farming trading (#513)
* farm trading

* ruond prices

* add tomatoes sprites

* TOMATOES

* Update tomatoes.yml
2024-10-27 01:26:22 +03:00
Moomoobeef
9d6e6257bd Removed the name "Hujsak" (#32998)
removed hujsak
2024-10-26 12:29:40 -05:00
PJBot
427817e237 Automatic changelog update 2024-10-26 17:23:15 +00:00
Saphire Lattice
a95c8baf28 Add health analyzer unrevivability warning (#32636)
* Add health analyzer unrevivability warning

* Remove errornous comment
2024-10-26 19:22:08 +02:00
Ed
08a4c4340d Bank implementation (#512)
* get currency refactor

* bank work

* finish vault markers

* add bank doors

* map update

* loadouts

* Update CP14StationTravelingStoreShipTargetComponent.cs

* oopsie
2024-10-26 18:18:30 +03:00
PJBot
dcb615d678 Automatic changelog update 2024-10-26 04:01:56 +00:00
Moomoobeef
97ef4637fd bowls now make drinking sounds (#32819) 2024-10-25 23:00:49 -05:00
Ilya246
5a10bf0954 add atmosia to devmap (#32460)
change
2024-10-25 22:04:27 -05:00
PJBot
988b62074f Automatic changelog update 2024-10-26 02:17:52 +00:00
BramvanZijp
66432c5cd8 Fix loneop spawnrate by reverting it to not use the shuttle event system. (#32942)
Fix loneop spawnrate by reverting it to not use the custom shuttle event system.
2024-10-26 13:16:45 +11:00
PJBot
6998fa83a4 Automatic changelog update 2024-10-25 22:48:20 +00:00
slarticodefast
e3f442e790 Add flash reaction effect (#32377)
add flash reaction effect
2024-10-26 00:47:11 +02:00
Vasilis The Pikachu
9b0ae98836 Merge branch 'staging' of ssh://github.com/space-wizards/space-station-14 into staging 2024-10-25 21:11:20 +02:00
Jezithyr
ae1c5572fc Applying Fix from #32764 to staging 2024-10-25 21:09:56 +02:00
Vasilis The Pikachu
c28665c7d3 Merge branch 'staging' of ssh://github.com/space-wizards/space-station-14 into staging 2024-10-25 20:33:08 +02:00
chromiumboy
1307733c4b Make atmos alert computer colors private variables (#32992) 2024-10-24 23:34:52 -07:00
chromiumboy
5ff5a72a7c Fix multiplying colors of differing nullabilities (#32991) 2024-10-24 21:06:38 -07:00
Ed
c31f1ad130 Banker and commandant outfit + fix purchase bugs (#509)
* reaname QM to commandant, and merchant to banker

* Update game_presets.yml

* add bureaucracy crate

* fix buying

* bowler hats

* reorganize shirt folders

* cloak refactor, add commandant cloak

* Update battle_royale_temp.yml

* Update migration.yml
2024-10-25 00:23:35 +03:00
Ed
0f6dd2905d Bandit antag (#508)
* remove default antags

* simple bandit antag

* greetings audio and gear

* fixes

* Update AntagPreferenceTest.cs

* gamemodes

* Update game_presets.yml
2024-10-24 18:19:14 +03:00
Ed
f2b8713dc2 Clouds overlay fix + Syringe + Localization visuals (#506)
* fix cloud

* add syringes to alchemist

* remove barrel crafting

* Revert "remove barrel crafting"

This reverts commit d3c5a26136.

* add localization visuals
2024-10-24 14:11:15 +03:00
Ed
4e3c70a9d1 Iron doors (#505)
* iron doors

* shirt desc partial fix

* fix
2024-10-24 12:38:12 +03:00
Thomas
d4da9923ea Fix Emote Chat Sanitizer (#32940)
* Fix bug?

* Fix :)

* aaaa

* AAAA!!!

* comment

* Nicer code

* What's a pull requestWhat's a pull request?
2024-10-24 16:10:13 +11:00
PJBot
79c35e0a41 Automatic changelog update 2024-10-24 03:42:11 +00:00
hyphenationc
5a86b88f8f adds Meat Tag to FoodMeatSnake (#32965) 2024-10-23 22:41:03 -05:00
Spanky
92c49afcf2 Packed Update (#32971)
Packed map update, significantly changes arrivals, perma, AI core, and misc other QOL.
2024-10-23 16:19:35 -06:00
Ed
0652c3f0b4 Prazat jewelry stones (#504)
* marble floor

* fix

* bank wallpaper, marble floor resprite

* marble window

* rename whitebrick wall to marble wall, delete iron walls

* job desc fix

* jewelry

* Update jewelry.yml
2024-10-23 21:25:58 +03:00
Nim
1d43bad57f Dinosaur - Yumkaraptor (#492)
* dino

* sprite

* fix

* ForkFiltered

* Yumkaraptor

* Update meta.json

* Update meta.json

---------

Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
2024-10-23 21:25:49 +03:00
FN
1ebe48978e Fix (#503) 2024-10-23 19:44:07 +03:00
PJBot
05a00515ed Automatic changelog update 2024-10-23 12:51:06 +00:00
chromiumboy
d2216835d8 Visualized regions for NavMapControl (#31910)
* Atmospheric alerts computer

* Moved components, restricted access to them

* Minor tweaks

* The screen will now turn off when the computer is not powered

* Bug fix

* Adjusted label

* Updated to latest master version

* Initial commit

* Tidy up

* Add firelocks to the nav map

* Add nav map regions to atmos alerts computer

* Added support for multiple region overlay sets per grid

* Fixed issue where console values were not updating correctly

* Fixing merge conflict

* Fixing merge conflicts

* Finished all major features

* Removed station map regions (to be re-added in a separate PR)

* Improved clarity

* Adjusted the color saturation of the regions displayed on the atmos alerts computer
2024-10-23 14:49:58 +02:00
PJBot
3b0d8e63a1 Automatic changelog update 2024-10-22 23:52:55 +00:00
UBlueberry
c1d5e6fc4d In-hand apprasial tool sprite (#32849)
* golden apprasial tool when

* thanks evan. very cool
2024-10-23 10:51:49 +11:00
PJBot
445cad4955 Automatic changelog update 2024-10-22 23:37:58 +00:00
BramvanZijp
ee8dedea9c Several Ninja Suit power cell upgrade fixes. (#32902)
* Fix several jank issues with space ninja cell upgrades.

* Rework the code to comply with maintainer request.

* Fix some naming convention & formatting errors.

* Change from a custom check to an item whitelist to avoid power cages from fitting.

* Make the EntityUid of GetCellScore non nullable.

* Remove a line from a previous solution to the above problem I forgot to remove.

* Fix the magic number issue.
2024-10-23 10:36:51 +11:00
nikthechampiongr
2b02545f97 Hotfix server config changes for playercap and Levi bunker (#32925)
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2024-10-23 00:34:11 +02:00
PJBot
8f52a3448e Automatic changelog update 2024-10-22 17:02:25 +00:00
Southbridge
5d6ec18b2a Add Nuclear Cola centrifuge recipe (#32441)
* Initial implementation

* currently it crashes on load, don't know why, maybe changing the products will provide some insight

* I was overlooking part of the yaml formatting.
2024-10-22 19:01:18 +02:00
PJBot
5e637aa7bf Automatic changelog update 2024-10-22 13:50:46 +00:00
ScarKy0
9873efd514 Adding intellicard functionality. (#32347)
* init

* im so confused

* clean

* sprite update

* :|

* further attempts

* be blessed for it works

* Very prestigious pAI

* cleaning up

* Intellicard in RD locker

* PAIn't

* .Clear()n't

* .Clear()n't for real this time

* Cleaning up

* Whoopsie Daisy
2024-10-22 15:49:39 +02:00
PJBot
fc2bb79ef3 Automatic changelog update 2024-10-22 13:04:49 +00:00
ScarKy0
62f5a31c4a Syringe gun! (#32112)
* Init testing

* copyright

* oops

* Tracking the embed entity uid

* testing stuff for gradual injection

* work

* weh

* god save me

* bleh

* Yippee!

* Again

* Mini syringe ammo

* cleaning up

* mini syringes have a texture for fill amount

* -3 cool points :(

* hitboxes

* init cleanup

* much needed fixes

* Fixes
2024-10-23 00:03:42 +11:00
PJBot
94bbf7262c Automatic changelog update 2024-10-22 09:01:37 +00:00
Moomoobeef
5f1b848c08 Ammo boxes now have sprites for being parially filled! (#32930)
Initial Commit

Created new sprites for all the partial fills and modified the ammo-case ymls to accomodate the new stages
2024-10-22 11:00:28 +02:00
Spessmann
8142ac007f Cog sec maints updated (#32948)
updated sec maints
2024-10-22 00:30:31 -06:00
PJBot
7d91bcba3e Automatic changelog update 2024-10-22 05:40:44 +00:00
Southbridge
a227c3bb42 Box Station - Resolved #32771, #32949, and #32921 (#32950)
* Resolved #32771, #32949,  and #32921

* Resolved build issue
2024-10-21 23:39:34 -06:00
Ed
dacac22663 Marble (#502)
* marble floor

* fix

* bank wallpaper, marble floor resprite

* marble window

* rename whitebrick wall to marble wall, delete iron walls
2024-10-21 23:35:06 +03:00
PJBot
afd4c73bec Automatic changelog update 2024-10-21 12:45:49 +00:00
No Elka
8a5d9a3321 Let station AI use long range fax machines (#32929)
* Change stuff

* Gotcha boss
2024-10-21 14:44:43 +02:00
Ed
41d3ccab8b Locks update (#501)
* massive code refactor

* fix

* ftl fix

* rider pet pet

* hacking doAfter

* Update SharedCP14LockKeySystem.cs

* optimization

* Update migration.yml

* Update migration.yml
2024-10-21 14:20:05 +03:00
PJBot
04e422bd3f Automatic changelog update 2024-10-21 03:51:13 +00:00
MendaxxDev
b5687e4c73 prevent typing sound from playing when AI interacts with consoles (#32906)
* prevent typing sound from playing when AI interacts with consoles

* cleanup
2024-10-20 22:50:05 -05:00
PJBot
1d2ad3c335 Automatic changelog update 2024-10-21 03:44:23 +00:00
Stomf
0b8d6a1bd5 Mutetoxin buff (#32915)
* Fixes smile's ghost role to not need a raffle, very nice

* a simplier solution

* Mute toxin buffed to be more like glue

* buffed the toxin even more

* Update Resources/Prototypes/Entities/Mobs/NPCs/pets.yml

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2024-10-20 22:43:14 -05:00
Ed
8c06677ff4 Ru localization update (#500)
* Update entities.ftl

* fix

* Update entities.ftl
2024-10-20 23:27:33 +03:00
Ed
85463d380f Bank preparation (#499)
* TownSend condition

* personal objectives update

* add common objectives

* add common objectives

* tweaks

* quartermaster and merchant

* job spawner icons

* add merchants to tavern map
2024-10-20 21:20:16 +03:00
Pieter-Jan Briers
c221ef06b9 System to automatically restart server after certain uptime. (#32814) 2024-10-20 16:46:22 +02:00
nikthechampiongr
eec533cb77 Reduce player softcap for wizden servers and panic bunker wizden Levi (#32908)
* Reduce player softcap for wizden servers and panic bunker wizden Leviathan

* Fix bunker message

* Make sure it actually activates by default and make it turn off when an admin joins

* Update Resources/ConfigPresets/WizardsDen/wizardsDen.toml

The voices

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2024-10-20 12:13:51 +02:00
Spessmann
4c3fd3130d Cog small update (#32922)
based sigma
2024-10-19 22:17:10 -06:00
Jajsha
8cf5f93b9f Fix starting gear multiple storage fills and tests (#32718)
* fix things

* maybe fix everything
2024-10-20 14:43:17 +11:00
PJBot
628f51bb3d Automatic changelog update 2024-10-20 03:42:50 +00:00
Calecute
b7bd7c1d68 Blunt damage will do stamina damage on wide attacks (#32422)
Fix: blunt damage will now do stamina damage on wide attacks.
2024-10-20 14:41:44 +11:00
PJBot
088ec569fe Automatic changelog update 2024-10-20 02:47:38 +00:00
beck-thompson
69849bfb30 MMIs and positronic brains now talk like pAIs in plushies (#32914)
* commit

* spacing fix
2024-10-19 21:46:31 -05:00
github-actions[bot]
a62ddf2f99 Update Credits (#32916)
Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>
2024-10-20 02:38:14 +02:00
Pieter-Jan Briers
928877f0ef HOTFIX (stable) submodule update (#32900)
Update submodule

This fixes an important memory leak.
2024-10-19 18:05:48 +02:00
PJBot
a4750b3a9e Automatic changelog update 2024-10-19 15:32:52 +00:00
Łukasz Lindert
0a105213b4 Fix for low zombie blood (#32532)
fix for low zombie blood

Co-authored-by: Łuaksz <test@test.com>
2024-10-19 17:31:45 +02:00
PJBot
77a2907535 Automatic changelog update 2024-10-19 14:52:37 +00:00
Pieter-Jan Briers
73a82d5615 HOTFIX submodule update (#32897)
Update submodule

This fixes an important memory leak.
2024-10-19 16:51:29 +02:00
MendaxxDev
109e0bcf96 exponential backoff for admin logs db update (#32865)
* exponential backoff for admin logs db update

* Update Content.Server/Database/ServerDbBase.cs

---------

Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
2024-10-19 12:28:49 +02:00
PJBot
7e0e6416a7 Automatic changelog update 2024-10-19 02:41:23 +00:00
beck-thompson
c4233cc0a4 Scalpels now cut like knives (#32858)
* im so tired

* silly me

* yeah

* Update Resources/Prototypes/Entities/Objects/Specific/Medical/surgery.yml

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2024-10-18 21:40:17 -05:00
Ed
78e94b1623 Airship + Unittest (#496)
* wings

* update cargo shuttle

* update goblin sound

* add new unit test

* Update CP14EntityTest.cs

* Update CP14RitualTest.cs

* add buy and sell hints

* paper reading

* hardwork

* clean task

* body forkfiltered

* Update crystal.yml

* more fork flitered

* Update basic.yml

* Update wild.yml

* Update CP14EntityTest.cs

* realise pusharing

* pusharing alchemical vials

* coin disappear works

* Fix
2024-10-19 01:09:15 +03:00
PJBot
bf14b3cdaa Automatic changelog update 2024-10-18 19:21:12 +00:00
Pieter-Jan Briers
22938a9a56 Allow strip removing items if you're holding something (#32750)
You were already able to strip more items at once from somebody than you could hold, and they would drop to the floor. This matched the behavior in SS13.

Annoyingly, however, you were not allowed to *start* a stripping action if you're holding something. This just feels like an annoying paper cut, so this is no longer a thing.
2024-10-18 21:20:04 +02:00
IProduceWidgets
091e4c1cb0 Add Towels (#32235)
* Towels

* make smoler

* Huh, wonder why that didnt fail locally. The curse of CaPiTaLiZaTiOn

* Teal swapped for LightBlue for medical.

* Appease the linter?

* magic?

* mimery

* lefthandedness
2024-10-18 17:24:43 +02:00
Errant
b137b0caa2 HOTFIX Plushies no longer delete items when recycled (#32882)
Fix: Plushies no longer delete items when recycled (#32838)

fix

Co-authored-by: beck-thompson <107373427+beck-thompson@users.noreply.github.com>
2024-10-18 16:59:50 +02:00
PJBot
758c9e464e Automatic changelog update 2024-10-18 13:43:20 +00:00
Ilya246
fca95ef250 ghost locator maints loot (#32323)
* implement

* react to revenants/AI eye

* rare maints loot

* sprite

* description

* review

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* do changes

* stats

* networked

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2024-10-18 15:42:13 +02:00
Errant
cf1b3b0913 Merge spider clan charges can be armed again (#32866) to Master (#32881)
HOTFIX spider clan charges can be armed again (#32866)

* fix ninja bomb component check

* remove TryGetRole
2024-10-18 15:38:16 +02:00
Errant
e04e3a6250 HOTFIX spider clan charges can be armed again (#32866)
* fix ninja bomb component check

* remove TryGetRole
2024-10-18 15:17:18 +02:00
PJBot
304d1d5934 Automatic changelog update 2024-10-18 12:59:14 +00:00
beck-thompson
15290486dc Fix: Plushies no longer delete items when recycled (#32838)
fix
2024-10-18 14:58:07 +02:00
PJBot
7fc27a18f6 Automatic changelog update 2024-10-18 12:56:51 +00:00
Errant
23e4f81b30 Traitor activation fix for missing PDA (#30359)
* Implant the uplink if no PDA is found

* comments

* tidy up loose ends

* Whoops usually I start with the namespace, how did I forget it, shame shame

* Consistent data type for starting TC balance, misc changes

* Implant briefing, guidebook

* Update AutoTraitor, add uplink, codeword and briefing parameters to TraitorRuleComponent,  no pda for reinforcements

* engine 5c0ce43

* pass pda to AddUplink

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* nicer string handling

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* case typo 1

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* case typo 2

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* case typo 3

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* minor layout changes

* removed redundant implant check

* minor cleanup

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2024-10-18 14:55:43 +02:00
Ed
f14177bf86 Alchemist update (#497)
* rebalance alchemy resource

* lockers alternative

* map update
2024-10-18 14:56:01 +03:00
beck-thompson
338781c243 Fix: Radio jammer now doesn't show setting changes to other players (#32817)
* fix

* Other fix
2024-10-18 12:04:45 +02:00
PJBot
3da9e93b3d Automatic changelog update 2024-10-18 10:04:18 +00:00
JIPDawg
c606f7144c Set Salamander round restart time to 5 minutes (#32776)
Set round restart time to 5 minutes

Edited the .toml to allow people 5 minutes on centcom for extended RP.
2024-10-18 12:03:12 +02:00
PJBot
103c1dc221 Automatic changelog update 2024-10-18 09:44:12 +00:00
Theodore Lukin
c78b5ae83d Fix warden being and qm being not considered head for tot kill head objective (#32721)
* fixed warden being and qm being not considered head for traitor kill head objective

* fixed hypothetical warden traitor not getting disk objective

* change suggested by deltanedas

* cleanup

* cleanup

* fix

* changed as suggested

* removed a dot in the comment

* removed an empty line

* reformulation
2024-10-18 11:43:05 +02:00
Leon Friedrich
adb7aee831 Fix PlantHolder interactions & InteractionSystem assert (#32874) 2024-10-18 16:40:36 +11:00
PJBot
ab86745c4e Automatic changelog update 2024-10-18 03:29:36 +00:00
Plykiya
ea19a159f8 Remove flares and shotgun flares from lathe options (#32563)
Remove flares and shotgun flares from lathe recipes
2024-10-17 22:28:30 -05:00
PJBot
0bdc57dce8 Automatic changelog update 2024-10-18 03:09:39 +00:00
Catofquestionableethics
22749db3fe Added relevant tags to several cakes, and changed chem in Spacemans cake (#32830) 2024-10-17 22:08:32 -05:00
PJBot
aac3d73456 Automatic changelog update 2024-10-18 02:43:56 +00:00
Stomf
73b2b36243 Fixes smile's ghost role to not need a raffle, very nice (#32837)
* Fixes smile's ghost role to not need a raffle, very nice

* a simplier solution
2024-10-17 21:42:49 -05:00
Spessmann
81c654ddce Cog update (engi buff) (#32875)
krill issue
2024-10-17 19:46:06 -06:00
PJBot
ac120f7ce9 Automatic changelog update 2024-10-17 21:34:06 +00:00
slarticodefast
1518dc94a3 fix playtime stats window (#32856) 2024-10-17 23:32:59 +02:00
Scribbles0
48f8aac732 Fland AI core LV change (#32770)
small ai core lv change
2024-10-17 12:18:43 -06:00
PJBot
3b3a7a6a73 Automatic changelog update 2024-10-17 14:02:41 +00:00
Thomas
876c44cd66 Sanitize shorthand emotes throughought the whole message (#28645)
* Rename ChatSanitizationManager to ChatEmoteSanitizationManager

The prior name was kind of confusing as there's a emote one and
then now there's also chat expansion happening in the accent system,
so knowing which I actually need to edit is useful.

So, I just need to keep myself not confused.

* Rename smileyToEmote and remove punctuation duplicates

The name SmileyToEmote is just... Bad.

Plus, I needed to remove the punctuation duplicates as that would
break any kind of regex parsing that I tried.

* Switch to regex from checking end of string

I also changed from System.Globalization to ILocalizationManager.

Writing that regex was definitely an experience.

* Document regex and the manager

* Rename it back

* Simplify regex
2024-10-17 16:01:32 +02:00
PJBot
ea96e8a1cf Automatic changelog update 2024-10-17 11:07:15 +00:00
Vasilis
a739b21b04 Change the window titlebar to show the joined server (#32547)
* Change the window titlebar to show the joined server

Requires https://github.com/space-wizards/RobustToolbox/pull/5475/

* Totally not a webedit

* Can you tell what cvar I copied?

* And this kids is why we don't webedit

* Reviews

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-10-17 13:06:07 +02:00
Ed
9a8d30022a Wallpaper update + paper folder (#495)
* paper folders

* Update CP14WorkbenchSystem.cs

* wallpaper update

* Update walls.yml

* remove cable sprites

* Update migration.yml
2024-10-17 13:08:36 +03:00
scrivoy
b3c61530bf Enhance Vending Machine UI: Adjust Minimum Height for better User Experience (#32851)
set FancyWindow MinHeight to 210
2024-10-16 23:34:31 -05:00
PJBot
ddec2fff70 Automatic changelog update 2024-10-17 04:01:58 +00:00
Callmore
7039f87bd4 Fix saving prefered quick store item locations (#32480)
this was just copypasted without any context wasn't it
2024-10-16 23:00:52 -05:00
PJBot
9889f8db9d Automatic changelog update 2024-10-17 03:42:13 +00:00
Zachary Higgs
79a23d3e0b Give AI a Sound Cue when an Antimov board is inserted (#32625)
* Subversion Board Insertion Audio Notification

Add Subversion flag and SubversionSound to SiliconLawProviderComponent

Add new Method (OnSubversionInserted)
to SiliconLawSystem to handle a Subversive
SiliconLawProviderComponent and play it's SubversionSound

Add Check for Subversive law provider to OnUpdaterInsert that
calls OnSubversionInserted if the SiliconLawProviderComponent is
Subversive

* Fix subversion Sound

- Change out Weh sound used to test that subversion sounds can be
changed by prototype for a a not yet present Antimov subversion sound

* Make it not just subversive

- Remove OnSubversionInserted and move the MindPlaySound in the
OnUpdaterInsert so long as LawUploadSound exists

- Modify SubversionSound into LawUploadSound

- Remove the Subversion flag

- Just use emagged_borg.ogg until the better one is made

* Remove errant spaces and a errant namespace

* CR Fixes - Add generic Lawboard insert cue

- Combine the If statements per /pull/32625#discussion_r1786926400
inside OnUpdaterInsert

- Remove the ViewVariables(VVAccess.ReadWrite) per
pull/32625#discussion_r1786924433

- Add Cryo_warning.ogg from TGStation, the sound utilized for Law Upload
cue, Attribution.

* CR Add a placeholder Antimov notification sound

- Add a new sound kitbashed from the cryo_sound used for uploading
and the emagged noise

* Add self referential source attribution

- also fix an errant space

* Add more bespoke Sound by ps3moira + attributions
2024-10-16 22:41:06 -05:00
PJBot
fae5c89ef7 Automatic changelog update 2024-10-17 03:22:10 +00:00
lzk
e891838d4b Fix holosignsystem popup (#32808) 2024-10-16 22:21:04 -05:00
PJBot
dccd00999c Automatic changelog update 2024-10-17 03:13:36 +00:00
deltanedas
18c8a803ff enable ejecting in biogenerator UI (#32854)
* enable ejecting in biogenerator UI

* allow inserting too

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-10-16 22:12:30 -05:00
PJBot
8b74244ae9 Automatic changelog update 2024-10-17 01:58:49 +00:00
SlamBamActionman
1c49c638d8 Added new Microphone instrument style "Kweh" (#32848)
* Initial commit

* Attribution
2024-10-17 12:57:42 +11:00
scrivoy
0bee22e7e2 Fix Reagent Description for Bananium (#32810)
* changed bananium desc

* removed bananium name and desc ftl string
2024-10-16 20:45:36 -05:00
LittleNyanCat
c027919618 Several small SFX tweaks (#28897)
* Several small sfx tweaks

* fix small yml oopsie

* Redo the basin code to use events

* now uses an event for when the transfer is successful, not when there's just an attempt

* forgot to remove this

* Update Content.Server/Botany/Components/PlantHolderComponent.cs

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>

* Update Content.Server/Botany/Systems/PlantHolderSystem.cs

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>

* adds sound variations to shoes as well

* variations on honkbots and the H.O.N.K mech

* Update Content.Server/Botany/Systems/PlantHolderSystem.cs

* Update Content.Server/Botany/Systems/PlantHolderSystem.cs

* fix compile issue

* oops forgot to delete this

* cleanup

---------

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2024-10-16 20:38:02 -05:00
PJBot
dec9ff69ec Automatic changelog update 2024-10-16 22:33:38 +00:00
IProduceWidgets
05ac74dfcd FTL coordinate disk command for admins: ftldisk (#28075)
* Add robo control comp, also de-reinforce a lot of walls.

* Revert "Add robo control comp, also de-reinforce a lot of walls."

This reverts commit b6be6b616aa9732b81e02bed76e3c9ae103cf7cb.

* FTLdiskburner command to make FTL disks.

* Elegant failure on mistyped ID.

* even more more eleganter failures.

* foo

* bar

* I have reached completion

* prevent id confusion

* I'm givin' her all she's got captain!

* a bit more hug boxing for safe destinations.

* comments for foo

* extra thoughts.

* cleanup

* continuen't

* Improve feedback strings

* reviewer QOL

* Reviewer QOL 2

* handle easy reviews

* Add comments to clarify reviews

* howdoicode to the rescue.

* ftldisk in hand

* ftl.ftl

* funny disk case

* loc

* unusing
2024-10-17 00:33:08 +02:00
deltanedas
cc17acbda8 fix grappling hooks getting bricked (#32738)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-10-17 09:32:32 +11:00
PJBot
8aac87a2fe Automatic changelog update 2024-10-16 22:25:38 +00:00
IProduceWidgets
8cafd7261d Fix omega cursed smite code. (#32844)
* le fixo smotes

* CURSE OF BLINDNESS

* Guh
2024-10-17 09:24:31 +11:00
lzk
f387f66387 Fix uplink name (#32846) 2024-10-17 09:23:25 +11:00
Ed
ebca84d28f Minor fixes (#494)
* minor loadout tweaks

* wooden counter

* fix parry predicting

* tables crafting simplify
2024-10-16 17:32:41 +03:00
PJBot
2a22964e51 Automatic changelog update 2024-10-16 10:06:03 +00:00
Minemoder5000
17319c7fc0 New reptile sounds (#32064)
* Adds emotes to the Reptilian species: Tailthump, Hiss
Todo: Huff

* Adds emotes to the Reptilian species: Tailthump, Hiss
Todo: Huff

* Added ReptilianBodyEmotes to speech_emote_sounds.yml, yada yada yada

* added sound and changed volume

* fix thingies

* fixed bug with reptilians not being able to do default emotes

* lowered the volume of the hiss and huff

* reformat the yml

* Add sigh keywords to the huff

* Undo changes to BuildChecker.csproj

* Add icons to the emotes

* Remove sigh triggers from the huff emote since it breaks normal sighing.

* Remove the Huff and Hiss since i cant find good audio for it

* i forgor

* Changed attribution

* Credit Sarahon for the tailslap

---------

Co-authored-by: nicho <nicholasnewsom577@gmail.com>
2024-10-16 12:04:55 +02:00
PJBot
81a8646c4d Automatic changelog update 2024-10-16 03:58:37 +00:00
slarticodefast
87981f3886 Fix plant holder double solution transfer (#32813) 2024-10-15 20:57:30 -07:00
Ed
5b4a7f6edc Ed 15 10 2024 entity hided (#493)
* test

* hide ss14 ents

* Update basic_cloak.yml
2024-10-15 16:53:54 +03:00
Ed
a83d6f0d87 locale (#491)
* locale

* delete ss14 items generated locales
2024-10-15 16:21:07 +03:00
Ed
5d89812abc Merge pull request #490 from crystallpunk-14/ed-15-10-2024-upstream
Ed 15 10 2024 upstream
2024-10-15 15:41:02 +03:00
Ed
31d39b36ae Update CP14ExpeditionSystem.cs 2024-10-15 15:28:16 +03:00
Ed
dc47bb2283 Merge remote-tracking branch 'upstream/stable' into ed-15-10-2024-upstream
# Conflicts:
#	Content.Server/Station/Systems/StationSpawningSystem.cs
2024-10-15 15:25:44 +03:00
Ed
d259191d3d Cargo system (#487)
* simple storeship arriving

* pupu

* ship cycling

* buy positions prototypes

* i hate UI

* PriceControl

* second tab ui

* baloon! pallets!

* update shop in town

* setup billboard timer

* split to sell and buy categories

* renaming gaming

* actually selling

* fix infinity selling

* improve timer

* move description too rigt part UI

* bar selling

* iron cabinet

* purge currency categories

* remove town balance, add money box

* special proposal, FTLImmune anchor

* fix UI

* remove tests buying

* Update CP14StoreWindow.xaml.cs

* currency converter

* currency clean up

* Update CP14CargoSystem.cs

* clean up part 2

* rider petpet

* coins audio

* coin improvment

* Update coins.yml

* translate

* more coins roundstart

* Update wallet.yml

* Update wallet.yml

* generate coin problem fix

* refactor proto reading

* fixes

* huh

* shuttle logshit fix, add to tavern map

* Update CP14StationTravelingStoreShipTargetComponent.cs
2024-10-15 15:22:06 +03:00
PJBot
d871313899 Automatic changelog update 2024-10-15 08:29:36 +00:00
K-Dynamic
7e2c6ea3ea Adds nitrogen to engi tank dispenser (#32565)
nitrogen to engi tank dispenser
2024-10-15 10:28:28 +02:00
PJBot
7532d6f26e Automatic changelog update 2024-10-14 22:00:15 +00:00
Ada
a7741fe9e2 Arcade Prize Additions (#32309)
* rearranged existing arcade rewards for clarity and added more

* removed tesla toy

* removed plushie throngler

* removed singularity toy, readded tesla toy

* removed tesla toy again :(

* Readded accidentally removed PlushieRainbowLizard
2024-10-14 23:59:07 +02:00
mubururu_
6654e00411 organ sprite touch-ups (#32762)
* does work?

* fix

* shrunk organs to normal size of small

* made brains and liver look better

* made stomach slightly less bright

* unique sprite for diona lungs + inhands

* unique sprite for vox lungs + inhands
2024-10-14 13:32:32 +02:00
scrivoy
8c17624896 Marathon: Add EVA Helmets to Perma and add Disposal Unit front of Atmos (#32799)
add: EVA helmets to perma, disposals bin atmos
2024-10-14 05:23:41 -06:00
Errant
519a6b2474 HOTFIX: Fix tech anomaly nexttimer (#32805) (#32807)
Fix tech anomaly nexttimer (#32805)

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2024-10-14 11:41:31 +02:00
Ed
4425b77c90 Return RU lang 2024-10-14 11:39:12 +03:00
PJBot
f5ab4f5cb6 Automatic changelog update 2024-10-14 07:07:25 +00:00
metalgearsloth
573f490896 Fix tech anomaly nexttimer (#32805) 2024-10-14 18:06:18 +11:00
ScarKy0
5be82d2a7f Cyborg module action icons (#32505)
* Init

* added jani and medical

* + sci and service modules

* + syndi modules

* fixing up

* geiger counter stuff
2024-10-14 18:05:40 +11:00
PJBot
a7339a5bf9 Automatic changelog update 2024-10-14 05:56:54 +00:00
Kevin Matuschzik
906913563e Fixed portal artifacts targeting the Ai (#32677)
* Added checks to not target AIs and people in containers

* made the change to use IsEntityInContainer. Much Better!

* returned old Mindquerry and removed wrong use of admin logger

* guard statment

* removed unnecessery refs and fixed position swap

* Minor change

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-10-14 16:55:46 +11:00
Джексон Миссиссиппи
9b71757c07 cleanup melee (#32486)
* it removes warns ig

* Quick fix

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-10-14 16:40:59 +11:00
Leon Friedrich
97f6097dad Add IsQueuedForDeletion checks to interaction system (#32526) 2024-10-14 15:13:35 +11:00
Leon Friedrich
30ada26315 Remove inaccurate admin log when moving a held item (#32525)
Remove inaccurate admin log when switching held item
2024-10-14 15:05:40 +11:00
PJBot
dd6433c44b Automatic changelog update 2024-10-14 03:55:38 +00:00
metalgearsloth
71c9894903 Jobreq format (#32806)
* Format job requirements as hours and minutes

* Use TimeSpan.ToString for playtime instead of custom method

* wehflicts

---------

Co-authored-by: jmcb <joelsgp@protonmail.com>
2024-10-14 14:54:31 +11:00
OnyxTheBrave
d79b34de9a Fix Industrial Reagent Grinder sprite (#32758)
Updated to reflect the RecyclerVisualLayers no longer having a forward reverse or off visual effect.
2024-10-14 14:53:56 +11:00
PJBot
59490d8259 Automatic changelog update 2024-10-14 03:31:38 +00:00
Pieter-Jan Briers
4a5178a538 Fix role ban loading bugs (#32725)
This code was a mess. Now it's less of a mess and user UserDbDataManager now.

Fixes the following bugs:

* If you connect to a server, restart your client, connect again in the same round, you role bans would not be visible in the client.
* If you role ban somebody who is not connected to the server, then they connect within the round, they will only have the recently-applied ban.

Likely fixes #24781, #27282
2024-10-14 14:30:31 +11:00
lzk
9ceb971535 ping emisse for shuttle changes (#32768) 2024-10-14 14:06:32 +11:00
Leon Friedrich
2d60a4684c Hide role entities in the spawn menu (#32798) 2024-10-14 14:05:49 +11:00
Leon Friedrich
4e0018697f Add role prototype validation tests (#32801)
* Add role prototype validation test

* Rejig GetPrototypesWithComponent

* More tests n stuff
2024-10-14 14:05:25 +11:00
PJBot
870eb439f3 Automatic changelog update 2024-10-13 22:52:54 +00:00
K-Dynamic
0bec8af824 rainbow lizard plushie (#32564)
* rainbow weh

* plushie loot table

* arcade loot pool

* remove from plushie crate

* fuk
2024-10-14 00:51:46 +02:00
TeaMaki
076c692878 Warden Hat Texture Change (#32253) 2024-10-14 00:36:56 +02:00
Pieter-Jan Briers
796764d755 Fix some rounds failing to end due to mind roles (#32792) (#32793)
* Fix some rounds failing to end due to mind roles

Fixes #32791

This is caused by ShowRoundEndScoreboard running into a bug trying to display antags: some player is showing up as antag with MindIsAntagonist(), but has no antag roles listed in MindGetAllRoleInfo().

This was caused by one of the roles of the player having the Antag boolean set, but having no AntagPrototype set.

The responsible mind role appeared to be MindRoleSubvertedSilicon which is missing a set for the SubvertedSilicon antag prototype.

I also added resilience to the round-end code to make it so that an exception showing the scoreboard (and sending the Discord message) would not cause the round end logic to completely abort from an exception.

I am planning to add an integration test to cover this bug (no prototype in mind roles), but I'll leave that for not-the-immediate-hotfix.

* At least one maintainer approved this tiny PR without reading it, not naming names.
2024-10-13 23:00:40 +02:00
Pieter-Jan Briers
c7b0d5a27c Fix some rounds failing to end due to mind roles (#32792)
* Fix some rounds failing to end due to mind roles

Fixes #32791

This is caused by ShowRoundEndScoreboard running into a bug trying to display antags: some player is showing up as antag with MindIsAntagonist(), but has no antag roles listed in MindGetAllRoleInfo().

This was caused by one of the roles of the player having the Antag boolean set, but having no AntagPrototype set.

The responsible mind role appeared to be MindRoleSubvertedSilicon which is missing a set for the SubvertedSilicon antag prototype.

I also added resilience to the round-end code to make it so that an exception showing the scoreboard (and sending the Discord message) would not cause the round end logic to completely abort from an exception.

I am planning to add an integration test to cover this bug (no prototype in mind roles), but I'll leave that for not-the-immediate-hotfix.

* At least one maintainer approved this tiny PR without reading it, not naming names.
2024-10-13 22:55:15 +02:00
github-actions[bot]
56ba3fdf09 Update Credits (#32774)
Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>
2024-10-13 18:06:40 +02:00
Errant
e5ad32fe93 Fix random test fail in DeleteAllThenGhost (#32753)
It's simple. We kill the heisentest
2024-10-13 17:31:38 +02:00
Errant
30effd5ccd Fix random test fail in DeleteAllThenGhost (#32753)
It's simple. We kill the heisentest
2024-10-13 17:28:26 +02:00
Ed
648505dc15 Switch to ENG language 2024-10-13 15:02:57 +03:00
PJBot
0e3f3536ff Automatic changelog update 2024-10-13 11:26:56 +00:00
SlamBamActionman
9bf7c44585 Add poster about the SSD term (#32736)
* moff

* Attribution
2024-10-13 22:25:49 +11:00
PJBot
7af913ad13 Automatic changelog update 2024-10-13 08:23:11 +00:00
SkaldetSkaeg
8093a49943 Block emotes for sleeping (#32779)
* Block emotes

* typing issue

* Update Content.Shared/Bed/Sleep/SleepingSystem.cs

Co-authored-by: MilenVolf <63782763+MilenVolf@users.noreply.github.com>

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: MilenVolf <63782763+MilenVolf@users.noreply.github.com>
2024-10-13 19:22:05 +11:00
PJBot
52937a2e64 Automatic changelog update 2024-10-13 06:39:39 +00:00
BramvanZijp
2e3db0e2c5 Increase AI Playtime Requirements (#32007)
* Increase AI Playtime Requirement

* Change silicon supervisor message

* Slightly lower AI time requirement and change borg supervisor to be just its laws for now.

* Leave the supervisor to another PR

* Comply with maintainer request

* Comply with another maintainer request because they forgor.
2024-10-13 17:38:32 +11:00
Jezithyr
af72f2e17c Applying Fix from #32764 to staging 2024-10-12 22:21:44 -07:00
John
7c6ff536eb Fixing Thief Beacon Role Check Logic (to use new mindrole system) (#32764) 2024-10-12 22:20:03 -07:00
PJBot
1f6bab7957 Automatic changelog update 2024-10-13 04:57:00 +00:00
Golinth
561d55e7a4 Firebot Tweaks (#32629)
Removed random sentience and some other minor tweaks
2024-10-13 15:55:51 +11:00
Theodore Lukin
7f42c0a531 Qm external access (#32631)
gave qm external access
2024-10-13 15:55:12 +11:00
Nim
40959cf422 fix resp (#488) 2024-10-13 02:09:41 +03:00
KingFroozy
214a20da8e Changes to CE's suits (#29850)
* Changes to ce sprites

* Adjustments

* More changes i guess

* Love life, get skirt

* Bitlessdark

* fkingforcepush

* upd №?
2024-10-12 21:13:39 +02:00
lzk
b999752e88 Update omega evac (#32748)
- rename to evac omega
- add screens
2024-10-12 13:03:55 -06:00
Scribbles0
561297495f Marathon AI tweaks (#32756)
* camera tweaks

* add intercoms
2024-10-12 13:03:31 -06:00
slarticodefast
4704309b4e Fix SpawnAndDeleteAllEntitiesInTheSameSpot heisentest (#32330)
What happened was that the new tech anomaly randomly triggered a signal sink on the portable generator, which is currently broken and throws an error if the that sink is activated.

The resolve needed logMissing = false because it does not expect the ActiveGeneratorRevvingComponent to exist.
2024-10-12 11:54:48 -07:00
slarticodefast
d6d8c55d57 Don't error on missing component in ChangeHeat (#32451) 2024-10-12 11:52:05 -07:00
Nim
a6fc5e6ace Rabbit (#486)
* rabbit

* meat

* гладить

* тоже гладить
2024-10-12 20:01:13 +03:00
eoineoineoin
70b7747fdd Make APC UI work correctly with multiple users (#32465)
* Make APC UI work correctly with multiple users

* Check access only on client, when constructing UI

* Do TODO (Thanks, Robust 236.1)

---------

Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>
2024-10-12 19:21:43 +11:00
Errant
a9ecf805e5 Fix random test fail in DeleteAllThenGhost (#32753)
It's simple. We kill the heisentest
2024-10-11 21:17:01 +02:00
Saphire Lattice
729de28844 Fix Centcom cloning scanner (#32746)
* Fix Centcom cloning scanner

* Fix uid conflict
2024-10-11 03:00:54 -06:00
lzk
7a4cefa8ac update fland (#32747)
add captain id card
2024-10-11 02:35:46 -06:00
scrivoy
e98af125dc Fixed capitalization in Interface description (#32739) 2024-10-10 21:40:41 +02:00
PJBot
bc64676747 Automatic changelog update 2024-10-10 14:36:43 +00:00
nikthechampiongr
e7b7e2270d Fix bounties(and potentially other things) running out of ids (#32700)
* Make NameIdentifier Ids get refreshed after round restarts

Before this commit the existing values would just get shuffled.
This means that eventually the server would run out of ids to give to
new entities for different groups. As a result everything would get id 0

* Comply with what seemingly is the convention for sawmills

* Make it impossible to insert a bounty with a duplicate id

* Reduce duplication

* Remove unused sawmill

* Fix rustbrain and skill issue

* Aaaa

* Apply suggestions from code review

---------

Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
2024-10-10 16:35:35 +02:00
PJBot
740288eb96 Automatic changelog update 2024-10-10 08:50:05 +00:00
Errant
93c7bdc134 Mind Role Entities (#31318)
* Mind Role Entities wip

* headrev count fix

* silicon stuff, cleanup

* exclusive antag config, cleanup

* jobroleadd overwerite

* logging stuff

* MindHasRole cleanup, admin log stuff

* last second cleanup

* ocd

* minor cleanup

* remove createdTime datafield

* now actually using the event replacement I made for role time tracking

* weh
2024-10-10 10:48:56 +02:00
Pieter-Jan Briers
3e078ab3e0 Fix error log when recycling something with small material counts. (#32723)
* Fix error log when recycling something with small material counts.

MaterialStorageSystem.SpawnMultipleFromMaterial now doesn't call StackSystem.SpawnMultiple if it tries to spawn zero. This happens because the recycler calls SpawnMultipleFromMaterial for everything recycled, even if the amount it has stored is < the amount for one sheet.

* Update Content.Server/Materials/MaterialStorageSystem.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2024-10-10 03:29:26 +02:00
PJBot
ac16a05fef Automatic changelog update 2024-10-09 18:02:38 +00:00
beck-thompson
327466a6e2 Plushies can now have pAIs stuffed into them (v2)! (#30805)
* First commit

* I forgot silly me

* Actually added comments

* spellin

* fixes

* more blacklists

* Minor fixes

* Speech Verb also changes now

* Simple name stuff

* Other fixes

* remove one line of whitespace

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2024-10-09 20:01:32 +02:00
chavonadelal
6d99597349 Job title localization (#32338)
* Job title localization

* Correcting fields
2024-10-09 17:05:36 +02:00
Ed
844b4d4616 underworld (#485) 2024-10-09 16:19:38 +03:00
PJBot
fc1c709d44 Automatic changelog update 2024-10-09 12:45:45 +00:00
beck-thompson
5a41cc81b3 Decrease price of radio jammer from 4 tc -> 3 tc (#32472)
* First commit

* increase price by one tc
2024-10-09 14:44:38 +02:00
lzk
d450b613d6 fix typo (#32712) 2024-10-09 14:41:07 +02:00
PJBot
b657aba2e1 Automatic changelog update 2024-10-09 11:56:57 +00:00
SlamBamActionman
ddaa0e83c6 Add admin log for codewords (#32531)
* initial commit

* Delta review
2024-10-09 13:55:48 +02:00
Pieter-Jan Briers
1dbbf315c7 Update submodule to v236.1.0 (#32704) 2024-10-09 13:41:03 +02:00
Ed
b9df2a495a some blacksmith bandage (#483)
* anvil

* iron and copper ore walls + procedural cave update

* vladimirs rocks

* furnace

* Revert "furnace"

This reverts commit f378e4fb85.

* Revert "vladimirs rocks"

This reverts commit b2c6a193fc.

* Revert "iron and copper ore walls + procedural cave update"

This reverts commit dc6d70b10e.

* Revert "anvil"

This reverts commit 3ab1649992.

* Reapply "anvil"

This reverts commit 91c226d18d.

* huh

* fuck anvil

* Revert "fuck anvil"

This reverts commit 3c3a87c25e.

* Revert "huh"

This reverts commit 7fb44b4908.

* fix comment

* Reapply "iron and copper ore walls + procedural cave update"

This reverts commit 891c3ba0aa.

* Reapply "vladimirs rocks"

This reverts commit 4f2eaef6c1.

* Reapply "furnace"

This reverts commit 9d7e042ddf.

* Update anvil.yml

* Update workbenchs.yml

* Update workbenchs.yml

* Update workbenchs.yml

* Update workbenchs.yml

* Update workbenchs.yml

* Update workbenchs.yml

* Update workbenchs.yml

* Update workbenchs.yml

* Update workbenchs.yml

* EVIL anvil

* Update workbenchs.yml
2024-10-09 13:40:06 +03:00
PJBot
357e998cbb Automatic changelog update 2024-10-08 23:30:49 +00:00
beck-thompson
384ff7e8f6 Add pumpkin pie! (#32623)
* first commit

* Licence fix

* rosysyntax licence change (permission granted!)

* simplify

* Better wording
2024-10-09 10:29:41 +11:00
Nim
1ca7456363 AI Factions (#481)
* factions

* CP14

* Update ai_factions.yml

---------

Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
2024-10-08 22:52:46 +03:00
PJBot
dc2899c274 Automatic changelog update 2024-10-08 18:30:44 +00:00
K-Dynamic
6f9b4f4226 CHIMP and APE particle speed increase (#32690)
* swap omega and delta particle colours

* remove upgrade doafter

* explicit syndicate chip description

* Syndicate CHIMP stealth

* fast projectile speed

* 10 to 12 shots

* buff heat dmg

* upgrade chip mentions omega particle

* Revert "remove upgrade doafter"

This reverts commit 8a321980b7a384daca06215656494e0c116e7333.

* Revert "explicit syndicate chip description"

This reverts commit c803c773739a61fc5b3a6cb90810622a6d5846c9.

* Revert "Syndicate CHIMP stealth"

This reverts commit 698a108580892addabf8d51494a72e1ee651b8e6.

* Revert "10 to 12 shots"

This reverts commit 858ac0392be0549eb0a288648413d1020cabae1a.

* Revert "swap omega and delta particle colours"

This reverts commit 4c000b2f110a5d35f317cb61cb5b03ea32841ad5.

* Revert "buff heat dmg"

This reverts commit 02a8690dafbd41631b098e51ef9afba5b6ee6ac4.
2024-10-08 20:29:37 +02:00
PJBot
28f576dae8 Automatic changelog update 2024-10-08 09:54:56 +00:00
Plykiya
1366f6b405 Replace the Librarian's round-start D10 with a D20 (#32648)
Replace D10 with a D20
2024-10-08 11:53:50 +02:00
averystarbit
0e0887bd49 Added proper capitalisation for supervisors when entering the game (#32683)
changed punctuation for jobs, added proper capitalization and comma usa
2024-10-08 11:52:46 +02:00
PJBot
1f04117edf Automatic changelog update 2024-10-08 09:52:31 +00:00
shamp
922dd0bce6 Fix cloth dupe (#32685)
Update curtains.yml
2024-10-08 11:51:23 +02:00
lzk
33042b00d0 Fix cryo locale again (#32654)
* Fix cryo locale again

* yeep
2024-10-08 11:50:54 +02:00
Ubaser
38fd54a1bf Update Core (#32665)
* add

* remove invalids

* fix

* yes
2024-10-07 19:59:06 -06:00
PJBot
34df781668 Automatic changelog update 2024-10-07 22:43:51 +00:00
Saphire Lattice
f22f9e39c5 Change minibomb to be explosion resistant and start timer on damage (#32429)
* Make minibomb explosion resistant and trigger timer on damage

* Tune damage behaviour and threshold for minibomb
2024-10-08 00:42:42 +02:00
Pieter-Jan Briers
eecbfb63a0 Move client dumpentities command to "DEBUG" (#32687) 2024-10-07 19:19:42 +02:00
Scribbles0
6b10e00da4 oasis update (#32679)
sec apcs and ai core wiring
2024-10-06 19:24:44 -06:00
Ed
d2c5aa74b4 Ritualizm (#474)
* ritual cucumber setup

* entities requirements

* try graph???

* Revert "try graph???"

This reverts commit c90c6353cb.

* pipyau

* fixes

* yay, it works

* spawn effect

* regex lower message restrictions

* unique speakers support

* apply entity effect ritual

* ritual chalk

* Update SpawnEntity.cs

* ritual stability

* stability event

* add guidebook description to all ritual actions

* Readability added

* Update RequiredResource.cs

* finish describer

* clean up describer

* Update triggers.ftl

* cave ambient loop

* parry sound update

* rituals end start

* magic ambience add

* global sharedization

* Update phases.yml

* daytime requirement

* Update phases.yml

* start ritual

* fixes

* more ambient work

* rritual visualizer

* end ritual

* magic orbs!

* required orbs

* orbs design

* consume orbs

* setup neutral cluster triggers and edges

* listener proxy

* restucture graph

* fix time triggers

* healing cluster

* fixes

* Create CP14RitualTest.cs

* test errors for check test

* YEEEE

* Fuck triggers, its broken now, YAY

* triggers redo

* fix

* fix test

* Update CP14RitualTest.cs

* Update neutral_cluster.yml

* Update CP14RitualSystem.Triggers.cs

* clean up, documentation

* redo triggers again

* and another one

* species sacrifice trigger

* whitelist trigger

* fix

* describer refactor

* fix memory leaking  + hyperlinks

* dd
2024-10-06 18:04:18 +03:00
Nim
a6532a2801 fix (#480) 2024-10-06 17:12:31 +03:00
PJBot
a6c468b697 Automatic changelog update 2024-10-06 13:34:08 +00:00
Golinth
46a2eb545e Fully Revert Clown Waddling (#32652)
Fully revert Clown Waddling (revival of #29161)

A sad day, see #29156 for discussion
2024-10-06 15:33:02 +02:00
PJBot
35fc1b4037 Automatic changelog update 2024-10-06 12:49:56 +00:00
Арт
867efe8b5b Add flowers to loadout (#32097)
* Add_Poppy&Lily

* Add_FlowerWreath

* Add_Headflowers

Sprites, meta, prototype

* Id_Changes

* Changes

* Update_Sprite

* Desc_Change

* Scale_Change

* Sprite_Scaling
2024-10-06 14:48:49 +02:00
Spessmann
126c1786de Cog update fix (#32657)
* fixes for cog

* ok fixed that
2024-10-05 20:30:10 -06:00
PJBot
386e59b462 Automatic changelog update 2024-10-05 18:45:55 +00:00
slarticodefast
eb4e422cb0 fix light bulbs not fitting into the trash bag (#32452)
fix trash
2024-10-05 12:44:47 -06:00
Spessmann
2287df13bd Cog engineering DIY update (#32651)
engineers forced to do work, sobbing
2024-10-05 12:08:39 -06:00
The Canned One
b0c5023fda Fix comments in StartIonStormedComponent.cs 2024-10-05 16:48:45 +02:00
The Canned One
b35d2902d4 Fixed cyborgs with the StartIonStormedComponent (which is just the Derelict Cyborg right now) not showing up as 'antag' in the admin player overlay. 2024-10-05 15:09:36 +02:00
TakoDragon
db64ad9c4d Marathon Removed double walls and a wrong cable (#32603)
removed double walls and cable fucks
2024-10-04 17:18:46 -06:00
NotSoDamn
644d7ab682 BaseAdvancedPen migration (#32638)
* Update migration.yml

* Update Resources/migration.yml

Co-authored-by: lzk <124214523+lzk228@users.noreply.github.com>

---------

Co-authored-by: lzk <124214523+lzk228@users.noreply.github.com>
2024-10-04 23:13:30 +03:00
Nim
98c921aa94 Zombie and old lamp (#467)
* zombie

* fix

* spawner fix

* license

* woman parts

* male parts

* 122

* 123

* 124

* HideSpawnMenu

* damn

* requested

* fixxxx

* gooo
2024-10-04 21:24:17 +03:00
Nim
21ea4290a5 Paintings (#479)
* oppa

* fix

* Update Resources/Textures/_CP14/Structures/Wallmount/wallmount_painting.rsi/meta.json

---------

Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
2024-10-04 21:18:01 +03:00
Ed
c55241355e Update wild.yml 2024-10-04 19:48:18 +03:00
Ed
35baaacbce Blue amanita flower, mana potions! (#478)
* merge bloodgrass and red flowers

* delete sprites

* add blue amanita sprites

* restruct alchemy reactions folders

* mana heal and damage reagent

* add gatherable to worldgen

* fixes

* Update sewing_table.yml

* Update Alchemy.xml

* Update Alchemy.xml

* Update migration.yml
2024-10-04 19:19:13 +03:00
PJBot
ec4acdebbf Automatic changelog update 2024-10-04 09:35:55 +00:00
Saphire Lattice
94c8018ff3 Change the syndicate charge to start a timer on signal (#32423)
* Change the syndicate charge to start a timer on signal

* Actually add the component in question

* Add default link for TimerStart signal
2024-10-04 11:34:48 +02:00
PJBot
fbb6f17add Automatic changelog update 2024-10-04 08:44:51 +00:00
Saphire Lattice
88f060d51a Make the explosions throw the container/item they originated from (#32428)
Extra fun if it's something that can trigger multiple times
2024-10-04 10:43:45 +02:00
The Canned One
d7ed5b4386 remove whitespace. 2024-10-04 08:35:16 +02:00
The Canned One
581a4d14fc minor Derelict Cyborg code changes. 2024-10-04 08:31:55 +02:00
PJBot
8b65186bfa Automatic changelog update 2024-10-04 05:40:57 +00:00
SoulFN
9e054c1f9d Give dragon pull ability (#32568) 2024-10-04 15:39:50 +10:00
PJBot
423d394af1 Automatic changelog update 2024-10-04 02:56:43 +00:00
Plykiya
295e63193c Two additional checks to prevent FTLing stations (#32558)
Add two additional checks to prevent FTLing
2024-10-04 12:55:36 +10:00
Jezithyr
570c166517 Disable Auto-Publish (#32627)
disable auto publish
2024-10-04 03:16:32 +02:00
PJBot
7edd1c6d52 Automatic changelog update 2024-10-04 01:14:09 +00:00
Southbridge
c0d67429ab Box Station - Connected Recycler, rerouted power for Singlo Substation, added law boards to AI upload room (#32608)
* Fixed #32443 and #30375

* Fixed duplicate ID issue, and added lawboards to resolve #32581

* Removed Overlord board and added Crewsimov

* Removed invalid UserInterface component
2024-10-03 19:12:59 -06:00
Ed
41cf2b22ff Merge pull request #477 from crystallpunk-14/ed-03-10-2024-upstream
Ed 03 10 2024 upstream
2024-10-03 17:47:23 +03:00
Ed
ab1e071fdf Merge remote-tracking branch 'upstream/master' into ed-03-10-2024-upstream
# Conflicts:
#	Resources/Prototypes/Entities/Mobs/Customization/Markings/human_hair.yml
2024-10-03 17:34:08 +03:00
PJBot
1c41d3381f Automatic changelog update 2024-10-03 14:02:07 +00:00
eoineoineoin
a8982b88af Allow users to drag-reorder action bar (#32552)
* Avoid rebuilding all buttons on action state change

Allows for drag events to continue when actions change

* Remove excess action buttons

---------

Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>
2024-10-03 16:01:01 +02:00
The Canned One
d863e3c5ca Derelict Cyborg no longer appears on the endround 'Game Information' screen. It still appears in the Player Manifest. 2024-10-03 14:03:14 +02:00
The Canned One
00aaffbc00 removed whitespace 2024-10-03 13:51:38 +02:00
The Canned One
3aff20173c Removed 1 line of whitespace. 2024-10-03 13:26:29 +02:00
The Canned One
9dc90a258e Changed DerelictCyborgSpawn event's frequency from 6 to 5, even though i didn't want to. 2024-10-03 12:43:51 +02:00
PJBot
568fb235fa Automatic changelog update 2024-10-03 10:33:16 +00:00
The Canned One
4b633fde9c Fixed IonStorms sometimes affecting the laws of the current AI and future Cyborgs and AI's, including those in subsequent rounds. 2024-10-03 12:32:50 +02:00
Vasilis
bc76cd876f Remove sentience from clean and medi bot (#32383)
There is no point in these silicon being sentient, they have basically zero role play potential and are not meant to be controlled by players. The janibot can be played somewhat but at that point we have janitor borgs which are way better at this. You can only clean floors and even then it does a terrible job at doing that and only that. A player playing as a janibot will get bored quickly. No amount of RP will save you.

A player taking over a mediborg just makes it useless as you cant inject anymore. And again, medical borg. There's no point in adding the feature. It's too much work then its worth when we have borgs.

They don't have ghost role info for a reason. They are not meant to be played.
2024-10-03 03:32:10 -07:00
PJBot
3e85d28e9d Automatic changelog update 2024-10-03 10:03:05 +00:00
ArtisticRoomba
c68e5a667c Various item contraband fixes (#32614)
* fixes current contraband issues: xray cannon, hos's trench coats, stinger grenades

* yet another contraband addition
2024-10-03 12:01:58 +02:00
The Canned One
963009a440 Changes IonStorm related code with no gameplay changes. 2024-10-03 11:34:24 +02:00
SpaceCat
b603233480 change sound (#476) 2024-10-03 09:28:50 +03:00
PJBot
052d7c4d2e Automatic changelog update 2024-10-03 00:13:04 +00:00
Pieter-Jan Briers
2d644095e3 Fix borg hands showing up in stripping menu (#32606)
* Fix borg hands showing up in stripping menu

Borgs can't drop their items anyways, and the amount of hands borgs have causes the UI to just bug out.

* Add more checks
2024-10-03 02:11:56 +02:00
PJBot
440742f8f7 Automatic changelog update 2024-10-02 13:53:20 +00:00
Pieter-Jan Briers
719f78956b Disable bioluminescence plant mutations because it breaks the engine (#32561)
No fun allowed

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2024-10-02 15:52:14 +02:00
Flareguy
4ad4fd42b1 Steel tile variantization fix (#32596)
steel tile variantization fix
2024-10-02 14:14:44 +02:00
PJBot
58c8a07d2c Automatic changelog update 2024-10-02 12:01:37 +00:00
FluffMe
8961dd35a5 Fix accidental erase of paper contents by spamming save action (#32598)
Fix spammable paper save issue
2024-10-02 14:00:31 +02:00
PJBot
9b4df5b452 Automatic changelog update 2024-10-02 11:45:17 +00:00
deltanedas
8b14e2534d fix instigator not existing (#32597)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-10-02 13:44:11 +02:00
lzk
c55e311c7e Cleanup pins.yml (#32593)
* Cleanup pins.yml

* oh my

* forgor
2024-10-02 13:23:32 +02:00
PJBot
612732fb84 Automatic changelog update 2024-10-02 10:54:25 +00:00
lzk
edc83b2fab cleanup and fix dinky star (#32594)
* cleanup dinky star

* fix

* oh
2024-10-02 12:53:19 +02:00
PJBot
7b39d146d3 Automatic changelog update 2024-10-02 09:38:55 +00:00
Toly65
ea3b14faac Bandaid fix to entityeffects on plant trays (#32576)
prevented the bioluminescent and slippery effects from being applied to the plant (and thus the plant tray)
2024-10-02 11:37:49 +02:00
PJBot
5a229e7a2b Automatic changelog update 2024-10-02 06:19:03 +00:00
ArchRBX
dd12ac1f8a MedTek Cartridge (#32450)
* initial commit

* adds cartridge to cmo's locker

* tidies up yml, adds default scanner sound, makes it so the silent property silences the scanner sound too

* fixes ert medic pda not having it preinstalled

* adds attribution

* removes redundant dependencies

* fix agent pda

---------

Co-authored-by: archrbx <punk.gear5260@fastmail.com>
2024-10-01 23:17:57 -07:00
PJBot
c4c786f08d Automatic changelog update 2024-10-02 05:36:54 +00:00
TakoDragon
542817807d Red circuit floor (#32557)
* red circuit added

* index colour begone
2024-10-01 23:35:48 -06:00
PJBot
b364894228 Automatic changelog update 2024-10-02 05:34:42 +00:00
TakoDragon
936917cd05 Hydroponics doors (#32575)
* spriting done

* yml hydro updates

* Named wrong thing and forgot it inherets
2024-10-01 23:33:35 -06:00
Preston Smith
2df61e4e71 Added LV cables to Marathon SMES room (#32574)
Added LV cables to SMES room, powering light and computers.
2024-10-01 23:30:58 -06:00
PJBot
95f20f13dc Automatic changelog update 2024-10-02 05:28:07 +00:00
Plykiya
2a07e4666a Fix quick-swap stacks of items (#32560)
* remove picking up stack on quick swap

* better
2024-10-02 15:27:01 +10:00
PJBot
cfc723e3f8 Automatic changelog update 2024-10-02 05:01:54 +00:00
metalgearsloth
4ca2a2bb8f Fix sensors blocking doors (#32591) 2024-10-01 23:00:48 -06:00
PJBot
b050e8332e Automatic changelog update 2024-10-02 03:23:15 +00:00
slarticodefast
360585276d fix voice mask chameleon menu (#32546) 2024-10-01 21:22:09 -06:00
PJBot
c0d8d58629 Automatic changelog update 2024-10-02 02:57:55 +00:00
Zylofan
42a1e02261 Seismic charge now craftable (#32459)
* when tryInsertBlueprint is called it now also calls UpdateMaterialWhitelist on the ent so that it can accept new materials if needed.

* Changed the previous commit to now just have sharedMaterialStorageSystem subscribe to TechnologyDatabaseModifiedEvent which will call  UpdateMaterialWhitelist.

* Empty-Commit
2024-10-01 20:56:49 -06:00
Scribbles0
20aa14e4f7 Cog update (#32585)
* ai core upgrades

* fix distro color
2024-10-01 19:45:54 -06:00
github-actions[bot]
8833cf624a Update Credits (#32516)
Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>
2024-10-02 01:29:00 +02:00
Zylofan
ec8b7b238a fixed it so blue bandana head and mask sprite is not reversed on vox (#32569) 2024-10-01 23:55:56 +02:00
PJBot
24f2d4c317 Automatic changelog update 2024-10-01 21:45:55 +00:00
TakoDragon
f3fe5af240 Reinforced walls sprite see throu top (#32578)
fixed a gap
2024-10-01 23:44:47 +02:00
PJBot
bfb2f60090 Automatic changelog update 2024-10-01 21:08:56 +00:00
TakoDragon
23f4bc1d7a Gay Boykissers (#32584) 2024-10-01 23:07:48 +02:00
The Canned One
08de5aeae1 Derelict cyborg minor yaml changes. 2024-10-01 18:07:41 +02:00
PJBot
d82c666e80 Automatic changelog update 2024-10-01 15:15:06 +00:00
BramvanZijp
f79de12509 Prevent borgs from being able to be briefly toggled off. (#32485)
* Prevent borgs from being able to be briefly toggled off.

* Use the pre-existing component instead of making an unneccesary duplicate.
2024-10-02 01:13:59 +10:00
Jaraten
6c08ca60f3 frame & table (#464)
* frame & table

* rem superfluous sprite

* merge conflict

* duplicate_ID

---------

Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
2024-10-01 16:32:14 +03:00
The Canned One
d0114d9738 added a code summary 2024-10-01 14:04:33 +02:00
The Canned One
7169788e16 changed very minor stuff with no gameplay alterations. 2024-10-01 11:23:19 +02:00
The Canned One
36390b23d1 Small changes - hopefully good ones. 2024-10-01 11:11:58 +02:00
The Canned One
c6fe5682c2 changed almost nothing 2024-10-01 10:57:51 +02:00
The Canned One
1abc60b995 moved a bit of IonStorm code elsewhere 2024-10-01 10:42:52 +02:00
The Canned One
834b6ebaaa Cleaned up a bit of the Derelict Cyborg code. 2024-10-01 10:02:25 +02:00
PJBot
6a1815aeaf Automatic changelog update 2024-10-01 04:04:43 +00:00
ScarKy0
ba68fb2ddb Update binary key to use AI icon (#32327)
* Init

* uplink icon
2024-10-01 14:03:37 +10:00
PJBot
a73780bc57 Automatic changelog update 2024-10-01 03:14:22 +00:00
Golinth
3b682d4d68 Added Firebots - Real (#32482)
* Add Firebots

Had to add OnActivateInWorld to the spray system to get the bot to work. Checks for the flammable component and if the onFire boolean is true.

* Make SpraySystem actually use useDelay

got rid of that TODO

* Added firebot speech

Fire detected!
2024-09-30 20:13:16 -07:00
PJBot
edc110907e Automatic changelog update 2024-09-30 22:41:38 +00:00
kosticia
5681db31a9 Changing the thief's objective to stealing ID cards. (#32411)
* Changed thief ID objection

* Update Resources/Prototypes/Objectives/thief.yml

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2024-10-01 00:40:31 +02:00
PJBot
64e637905a Automatic changelog update 2024-09-30 22:25:44 +00:00
pofitlo
bad7359aeb Add camera bug (#30250)
* Add camera bug

* Update camera_bug.png

* fix

* change

* Update Resources/Prototypes/Entities/Objects/Devices/Syndicate_Gadgets/camera_bug.yml

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Resources/Prototypes/Catalog/uplink_catalog.yml

---------

Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2024-10-01 00:24:36 +02:00
pofitlo
2f286afd95 Syndicate business card (#32162)
* add card

* Update Resources/Locale/en-US/paper/syndicate-business-card.ftl

Co-authored-by: lzk <124214523+lzk228@users.noreply.github.com>

* fix

* Update Resources/Prototypes/Entities/Objects/Misc/business card.yml

Co-authored-by: Эдуард <36124833+Ertanic@users.noreply.github.com>

* add logo

* swap the "funny 'c'"

* improve logo (a little) and also fight with the funny 'c'

* fix

* oh... i think... mabe i done with this?...

* add

* smaller cards

* fix

* Update synicate_card.png

* fix typo

* fix

* fix

* Update Resources/Prototypes/Entities/Objects/Misc/business_card.yml

---------

Co-authored-by: lzk <124214523+lzk228@users.noreply.github.com>
Co-authored-by: Эдуард <36124833+Ertanic@users.noreply.github.com>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2024-09-30 22:44:44 +02:00
Charlie
55ae02f320 fix index stepping to avoid pushing front layers into back layers (#32553)
Co-authored-by: charlie <charlie.sc.wong@veiwsonic.com>
2024-09-30 22:27:33 +03:00
PJBot
db198d2813 Automatic changelog update 2024-09-30 17:39:29 +00:00
BramvanZijp
38f59d2038 Swap the advanced tool borg modules omnitool for jaws and a power drill (#32487) 2024-09-30 19:38:22 +02:00
Golden Can
eaa6017ada Update Resources/Prototypes/Entities/Mobs/Cyborgs/base_borg_chassis.yml
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2024-09-30 18:32:47 +02:00
Golden Can
e75a71d7d3 Update Content.Server/Silicons/Laws/StartIonStormedSystem.cs
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2024-09-30 18:31:36 +02:00
Golden Can
0cc1f32b3b Update Resources/Textures/Mobs/Silicon/chassis.rsi/meta.json
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2024-09-30 18:28:39 +02:00
Golden Can
a4e7ad008c Update Resources/Prototypes/Entities/Mobs/Player/silicon.yml
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2024-09-30 18:24:38 +02:00
Golden Can
eb1168a831 Update Resources/Prototypes/Entities/Mobs/Player/silicon.yml
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2024-09-30 18:24:28 +02:00
The Canned One
4c8a235e61 Minor alterations to the Derelict Cyborg and its ghostrole description 2024-09-30 12:12:10 +02:00
PJBot
717f82f9da Automatic changelog update 2024-09-30 09:57:11 +00:00
qwerltaz
bc059f0b6d AI can use fire alarm (#32467)
* ai can use fire alarm

* ai wire
2024-09-30 11:56:05 +02:00
The Canned One
f226f28e52 Derelict Cyborgs are now very likely to be affected by ion storms. 2024-09-30 10:03:21 +02:00
PJBot
c419e58300 Automatic changelog update 2024-09-30 05:15:13 +00:00
drakewill-CRL
7cf04dcb20 Use archived gas mixture in gas exchange comparison (#32088)
The comparison for doing gas exchange used current and not archived
moles. This could lead to update order-dependent gas spreading effects.

To fix this, convert TileAtmosphere's MolesArchived and
TemperatureArchived to a AirArchived, and use that in the comparison
method.

---------

Co-authored-by: PraxisMapper <praxismapper@gmail.com>
Co-authored-by: Kevin Zheng <kevinz5000@gmail.com>
2024-09-29 22:14:07 -07:00
PJBot
dd15a6862c Automatic changelog update 2024-09-29 22:37:53 +00:00
Celene
5c0b127456 Execution System uses the identity of an entity; added "the" to execution message (#32536)
* Exec.System now uses IdentityManagement; added the where necessary

* Included attacker in check for Identity

---------

Co-authored-by: Celene <maurice_riepert94@web.de>
2024-09-30 00:36:47 +02:00
slarticodefast
16325007d5 Fix mutation system debug assert (#32530) 2024-09-29 13:37:31 -08:00
The Canned One
bad25e3397 Split part of IonStormRule into IonStormSystem. Added StartIonStormed which also uses IonStormSystem. Added StartIonStormedComponent. Changed stuff related to the Derelict Cyborg. Derelict Cyborg now spawns with a randomized lawset. 2024-09-29 19:01:59 +02:00
PJBot
f6ceaa7d10 Automatic changelog update 2024-09-29 15:19:15 +00:00
Ilya246
4aed728207 make conveyor belt assemblies cheaper (#32444)
cheapening
2024-09-29 17:18:09 +02:00
Ed
3f94c73bdb Magic update (#473)
* magic system update

* fix
2024-09-29 16:44:17 +03:00
SlamBamActionman
d0c4d5a93a Add webhook for votekicks (#32513)
* Initial commit

* Localization
2024-09-29 15:23:53 +02:00
PJBot
cc9202bbb2 Automatic changelog update 2024-09-29 12:24:03 +00:00
ArtisticRoomba
1dc9541aed Fixes HoS's energy shotgun not being marked as restricted contraband (#32521)
* the 12^21th contraband marking fix

one step closer to release

* sometimes you just make mistakes
2024-09-29 14:22:57 +02:00
PJBot
6bc383c0ef Automatic changelog update 2024-09-29 12:20:08 +00:00
Leon Friedrich
f1f1fc1dc3 Add interaction rate limits (#32527)
* Move PlayerRateLimitManager to shared

* Add interaction rate limits

* uncap tests
2024-09-29 22:19:00 +10:00
PJBot
6b49a510d1 Automatic changelog update 2024-09-29 12:14:30 +00:00
Leon Friedrich
d806db264a Fix currency duplication bug (#32524) 2024-09-29 22:13:22 +10:00
Ed
4cd9e41469 Mist + Lampposts (#472)
* lamppost

* mist weather

* maps update

* Update weather.yml

* Update meta.json
2024-09-29 13:07:30 +03:00
Ed
4d9e657f6f Split decal cleaner into Broom + Max Gab papers and hair (#470)
* add broom

* water fix

* new hair

* paper added

* feather pen

* some unfinished inkwell

* inkstorage

* Update meta.json

* fixes
2024-09-29 11:02:39 +03:00
nikthechampiongr
a5840b925b Fix RA0032 (#32514) 2024-09-29 02:25:21 +02:00
MilenVolf
1b9d77a760 Replace obsolete Tile Access methods (#32508)
* Replace obsolete SetTile

* Remove obsolete GetTileRef & GetAllTiles

* Forgor

* Apply suggested `GetMapOrInvalid`
2024-09-29 01:27:47 +02:00
Ed
9f93931057 Revert "Added personal signature system (#382)" (#471)
This reverts commit 0cd3a3c2d9.
2024-09-29 00:36:08 +03:00
Ed
0dc7982109 Footprints + Mop + Force undersky liquid evaporation (#469)
* all evaporation under sky

* footprints system

* puddle footprints

* split to holder and trailer

* mop added

* mop finish
2024-09-28 18:09:30 +03:00
metalgearsloth
0a7b23cd4d Update submodule to 236.0.0 (#32500) 2024-09-28 19:31:27 +10:00
PJBot
8b692d118d Automatic changelog update 2024-09-28 09:03:49 +00:00
metalgearsloth
bed968465c Fix multiple door issues (#32483)
* Fix multiple door issues

- Doors should no longer cycle open-and-closed anymore (at least nowhere near as easily).
- Door sprites shouldn't flicker as much (needs my engine PRs to remove all but one of them).

* woops conversion
2024-09-28 19:02:43 +10:00
The Canned One
964ef33fc7 Fixed accidental removal of something from a meta.json file. 2024-09-28 10:50:33 +02:00
The Canned One
c3fa1b45d0 Added Derelict Cyborg midround event. 2024-09-28 10:18:40 +02:00
PJBot
9f5b6af82d Automatic changelog update 2024-09-28 06:08:57 +00:00
Futuristic-OK
a371de16d3 Some new hairstyles! (#31010)
* Add files via upload

png of hairs

* Update meta.json

hairs meta

* Update human_hair.yml

hairs yml

* Update human-hair.ftl

hairs named

* second try

* fix meta

* Add files via upload

* Add files via upload

fix again

* Add files via upload

again again

* Add files via upload

again again fix again

* Add files via upload

i hate yourself

* Add files via upload

fixxxxx!

* Add files via upload

aaagaaaaiiin

* dd

dddddd

* Add files via upload

fix again

* Add files via upload

ddsdssddssddsdsds

* Update human-hair.ftl

* Update human-hair.ftl

screw this im just going to update it myself
webops time

* Update human_hair.yml

* Update meta.json

* Rename capsdaughter.png to longbow.png

* Rename artist.png to shaped.png

---------

Co-authored-by: Ubaser <134914314+UbaserB@users.noreply.github.com>
2024-09-28 16:07:51 +10:00
metalgearsloth
dd376e4e84 Optimise drains (#32230)
* Optimise drains

If it's still a problem then we do what I did for rmc14 and just dump all the active drains onto a job to getentitiesinrange in parallel.

* Fixes
2024-09-28 15:16:54 +10:00
PJBot
caac678fa6 Automatic changelog update 2024-09-28 04:41:31 +00:00
beck-thompson
7485411ab2 Predict appraisal tool verb! (#32496)
* First commit

* Network :(
2024-09-28 14:40:24 +10:00
Ed
dca61c009d 2 new Lobby image, some bugfix (#468)
* +2 lobby screens

* Update goblin.yml

* workbench recipes remove nesting

* tips update

* Update sewing_table.yml
2024-09-28 01:29:02 +03:00
PJBot
b5a7326160 Automatic changelog update 2024-09-27 19:05:30 +00:00
deltanedas
7d4ea967e0 remove thief figurine objective (#32413)
* make figurine objective just 1

* remove the objective entirely

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-09-27 21:04:22 +02:00
The Canned One
602541b548 minor changes to the Derelict Cyborg 2024-09-27 20:11:04 +02:00
The Canned One
30018a3ab1 added Derelict Cyborgs with basic functionality. 2024-09-27 18:10:51 +02:00
PJBot
4e860952d7 Automatic changelog update 2024-09-27 10:05:01 +00:00
LittleNorthStar
bbf84d0346 Feature/grey trenchcoat for detective loadout (#32380)
* Detective grey coat available in loadout

* Revert "Detective grey coat available in loadout"

This reverts commit 3697e15518b300cbc110872dc92d7905b7ef2605.

* Reapply "Detective grey coat available in loadout"

This reverts commit 8e5f43a035d70a7076ba26d43ed683b135af1d99.

* Hoping I got this right?

* Fixing a oversight

* Update Resources/Prototypes/Entities/Clothing/OuterClothing/coats.yml

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2024-09-27 12:03:54 +02:00
Ed
560c7acc52 Merge pull request #465 from crystallpunk-14/ed-27-09-2024-upstream
Ed 27 09 2024 upstream
2024-09-27 11:27:09 +03:00
Ed
34adcd5e2a Update cp14-ignoredPrototypes.yml 2024-09-27 10:48:56 +03:00
Ed
558b38e51d Update ContentAudioSystem.CP14AmbientLoop.cs 2024-09-27 10:46:15 +03:00
Ed
b9e90f50ca nospawn 2024-09-27 10:35:21 +03:00
PJBot
88ccc191b9 Automatic changelog update 2024-09-27 07:23:24 +00:00
Fildrance
4bcf3c3c0e Station AI ability to electricute doors (#32012)
* Boom! Emergency access!

* Emergency access sound

* locale

* Updated sounds

* bleh

* Door electrify base

* feat: popups on attempt to activate AI action when wires cut

* refactor: use SharedApcPowerReceiverComponent to check if AI can interact with door

* refactor: added icon and sound for door overcharge

* meta.json should use tabs not spaces

* refactor: extracted sounds for airlock overcharge to static field in system

* refactor: cleanup, ScarKy0 mentions for resources

* refactor: removed unused textures

* feat: now notification is displayed when AI attempting to interact with door which have wire cut

* StationAiWhitelistComponent is properly gating  BUI OnMessageAttempt, SharedPowerReceiverSystem.IsPowered is now used to check if device powered

* refactor: use PlayLocal to play electrify sound only for AI player

* refactor: SetBoltsDown now uses TrySetBoltDown, checks for power.

* bolts now check for power using SharedPowerReceiverSystem

* electrify localization and louder electrify sounds

* extracted ShowDeviceNotRespondingPopup, reverted airlocks not opening/closing when ai wire was cut

* refactor: cleanup

* New sprites and fixes

* Copyright

* even more sprite changes

* refactore: cleanup, rename overcharge => electrify

---------

Co-authored-by: ScarKy0 <scarky0@onet.eu>
Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2024-09-27 17:22:17 +10:00
Ed
1df3ed177b Merge remote-tracking branch 'upstream/master' into ed-27-09-2024-upstream
# Conflicts:
#	Content.Server/Explosion/EntitySystems/TriggerSystem.cs
2024-09-27 10:22:05 +03:00
PJBot
0d26bb0320 Automatic changelog update 2024-09-27 07:13:17 +00:00
metalgearsloth
bc461b91a5 Predict stripping (#32478)
* Predict stripping

Stops mob verbs from getting moved around again.

* Bola

* Fix ftl
2024-09-27 17:12:10 +10:00
PJBot
2e03787b6c Automatic changelog update 2024-09-27 07:10:24 +00:00
metalgearsloth
f46f5e2835 Fix storage area pickup sound playing multiple times (#32397) 2024-09-27 17:09:17 +10:00
PJBot
bee66eddef Automatic changelog update 2024-09-27 06:11:33 +00:00
metalgearsloth
b1e69ee84d Fix airlock autoclose mispredict (#32477)
* Fix airlock autoclose mispredict

It was hard to see this ingame due to animations masking it. The only way you'd notice currently is the light mispredicting.

* cudin
2024-09-27 16:10:27 +10:00
PJBot
b8d7733640 Automatic changelog update 2024-09-27 05:50:28 +00:00
august-sun
b9b0c10361 Fixed collision for gas and volumetric pumps (#32471)
Removed BaseMachinePowered from Gas and Volumetric pumps

Co-authored-by: august-sun <45527070+august.sun@users.noreply.github.com>
2024-09-27 15:49:20 +10:00
Spessmann
af3ea5253a Cog update (power fix/grav) (#32475)
* became real

* fixed 32456
2024-09-26 23:20:47 -06:00
Ed
c2704165d3 Loadout update (#461)
* some full species sprite

* floral wreath

* alchemist cloak, loadout restruct

* giant head clothing refactor

* Update entities.ftl

* backpacks loadout! yay

* trinkets

* Update general.yml

* oopsie

* Update general.yml

* fixes

* Delete test-ship.yml
2024-09-27 00:36:09 +03:00
PJBot
bf80f3abb8 Automatic changelog update 2024-09-26 16:57:07 +00:00
beck-thompson
fe2145d3b9 Voice Mask refactor (#30798)
* First commit

* Added base.Initialize()

* Voice wire fix (Electricty name)

* Various minor cleanups

* Localized default voice mask name

* Added VoiceOverride stuff

* Removed unused stuff

* Typo

* Better localized stuff

* Typo / spelling stuff / comments

* Blessed
2024-09-26 18:55:59 +02:00
PJBot
c2bc821e55 Automatic changelog update 2024-09-26 16:33:21 +00:00
SlamBamActionman
eeadc75b0a Add Votekick functionality (#32005) 2024-09-26 18:32:13 +02:00
Ed
038201bfde Ed 26 09 2024 server fix 2 (#460)
* fix server rules

* update tavern map, add arena

* Update exp_tavern.yml

* Update arenas.yml
2024-09-26 19:14:47 +03:00
Ed
622f1a23f3 fix Game map, set only Sandbox Gamemode, add game rules (#459)
* fix map and gamemod, add rule file

* move
2024-09-26 17:35:21 +03:00
Ed
d8263f0298 Shield Parry (#456)
* simple parry disarm

* idk, need testing

* parry fix
2024-09-26 16:59:22 +03:00
PJBot
4491550a5e Automatic changelog update 2024-09-26 12:47:24 +00:00
Ilya246
fd1f4a3929 lower frezon/n2o sale prices, make frezon take more trit (#32407)
* lower gas prices

* set trit ratio from 1:50 to 1:8
2024-09-26 14:46:17 +02:00
Ed
a92c623672 Fences update (#458)
* small fences update

* Update wooden_fence.yml

* reparent all fences, fix high fence

* iron grille fix

* migration

* Update migration.yml

* construction recipes

* Update migration.yml

* fix dev map

* Update migration.yml

* Update migration.yml

* Update migration.yml
2024-09-26 14:57:24 +03:00
Velcroboy
0f729bca0d Makes BaseAdvancedPen abstract (#32454)
Co-authored-by: Velcroboy <velcroboy333@hotmail.com>
2024-09-26 12:58:18 +02:00
PJBot
9c2fe85d47 Automatic changelog update 2024-09-25 17:40:55 +00:00
BramvanZijp
548973bc1f Fix Doctors Delight metabolism Rate (#32297)
* Fix Doctors Delight metabolism Rate

* Combine Drink and Medicine instead of halving their motabolism rate.

* Removed unintentional newline.

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Remove metabolismRate since it is setting it to the default.

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2024-09-25 19:39:49 +02:00
PJBot
5a585f70e5 Automatic changelog update 2024-09-25 17:28:36 +00:00
august-sun
b2dad9ff90 Makes the rolling pin craftable (#32285)
* Makes the rolling pin craftable

* Update Resources/Prototypes/Recipes/Crafting/Graphs/improvised/rolling_pin.yml

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

---------

Co-authored-by: august-sun <45527070+august.sun@users.noreply.github.com>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2024-09-25 19:27:30 +02:00
PJBot
92c5c873d4 Automatic changelog update 2024-09-25 16:50:51 +00:00
Vasilis
6459f7156b Remove binary channel access to silicons without laws. (#32385)
Mostly feature proofing but these should not have binary access. ESPECIALLY pais

Say we had malf ai and it was talking with other borgs about its plans. The owner of the pai (or any of these silicons) can just listen into this. Someone can just wake up a pai and ask it to monitor the binary channel. There's a reason the binary radio chip is a syndicate item.

Some of these also have no reason to be able to talk on binary, are you gonna ask the ai to bother someone to refill your vend stock? Are you gonna clown with the AI and other borgs as a clown borg and annoy them?
2024-09-25 18:49:43 +02:00
PJBot
d2ed93ed62 Automatic changelog update 2024-09-25 15:42:42 +00:00
themias
e0a3d3d91a Fix agent ID card unlimited range (#32445)
* Fix agent ID card unlimited range

* update order to be more optimized
2024-09-25 17:41:34 +02:00
keronshb
7168959929 Adds real-time charge & disabled action information to Actions (#31821) 2024-09-25 10:27:28 -04:00
Zylofan
0dedc9d91a Skull Helm Hand Sprite now turns (#32442)
Fixed a typo for the bone helmet that made it not rotate when held in the right hand.
2024-09-25 20:50:15 +10:00
Jaraten
693ba93e44 Content pack jr (#457)
* 24.09.24

* wallpapers

* backpack parenting setup

* goblin backpack

---------

Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
2024-09-25 12:31:31 +03:00
PJBot
31c45d6169 Automatic changelog update 2024-09-25 05:22:30 +00:00
goet
d1812c11fd Fix contraband never getting added to vend inventory (#32431)
* fix contraband never getting added to vend inventory

* Revert "fix contraband never getting added to vend inventory"

This reverts commit e7fb3a60c3cb6fcbf41d7f015f13dbc7b1c1901d.

* readd setter method to system

* fix again without reparenting
2024-09-25 15:21:24 +10:00
PJBot
52e85fe726 Automatic changelog update 2024-09-24 21:59:53 +00:00
Moomoobeef
55366dc594 Most papers are no longer trash (#32343)
most papers are not trash anymore
2024-09-24 23:58:46 +02:00
Brandon Hu
95a159f950 fix(BatterySelfRecharger): Fully charge BatterySelfRechargers (#30627) 2024-09-24 23:37:45 +02:00
Ed
6b6a96e8d6 Create CP14Publish.yml 2024-09-25 00:08:42 +03:00
PJBot
89dbef7461 Automatic changelog update 2024-09-24 20:44:08 +00:00
Pieter-Jan Briers
e36d735064 Fix cartesian explosion in pref loading (#32434)
Lol .AsSingleQuery().

Some people's preferences wouldn't load on Lizard. Turns out the entire preferences set is loaded with a morbillion joins in a single query and one person had 240,000 (!!!) rows returned for their preferences query. Yeah.
2024-09-24 22:43:02 +02:00
Ed
75bc6d4eac Doors update (#455)
* sprites

* mirrored + windowed wooden doors

* cooking table sprite

* craftable doors
2024-09-24 21:19:52 +03:00
PJBot
4bca634ff6 Automatic changelog update 2024-09-24 17:03:58 +00:00
ArchRBX
241be37185 AstroNav GPS Cartridge (#32194)
* initial commit

* adds astronav cartridge to QM locker

* changes requested in review

* fix merge conflicts

* fixes the statuscontrol disappearing if you eject the cartridge but still have it installed

* fix notificationsenabled on salv pda proto

* fixes lingering statuscontrol on eject while held

---------

Co-authored-by: archrbx <punk.gear5260@fastmail.com>
2024-09-24 19:02:51 +02:00
PJBot
f3e185c063 Automatic changelog update 2024-09-24 15:49:38 +00:00
Milon
042f0d3f47 fix paper staying on fire forever (#32412)
okay who did that
2024-09-24 17:48:32 +02:00
PJBot
057de0cb10 Automatic changelog update 2024-09-24 15:20:46 +00:00
lzk
87932bce57 craftable freezers (#32277)
* Craftable freezers

* oh i forgot that
2024-09-24 17:19:40 +02:00
PJBot
b883f79660 Automatic changelog update 2024-09-24 15:08:06 +00:00
LordEclipse
efd989435e Antimov in both Traitor & Nukie Uplinks (#31916)
Adds Antimov AI Lawboard to Uplinks Automatic changelog update

Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>
2024-09-24 17:06:58 +02:00
PJBot
49d4e4c465 Automatic changelog update 2024-09-24 14:24:56 +00:00
Dvir
50395e25cf Allow AreaInsert pickups for one item (#32153)
Update SharedStorageSystem.cs
2024-09-24 16:23:48 +02:00
Ed
07637bd691 Prototypes cleaning: destructable, flammable (#453)
* damage rethinking, bush fix

* flammable rethink

* trying to fix fire

* airtight false default

* autoignite

* Update fire.yml

* Update fire.yml

* Update fire.yml
2024-09-24 13:46:26 +03:00
Tornado Tech
f3e9209af5 Added CP14 options menu (#454) 2024-09-24 13:30:19 +03:00
spanky-spanky
9d75a228c0 Add missing LV cables in Omega atmos (#32417)
Adds missing LV wire in atmos burn chambers.
2024-09-23 22:48:14 -06:00
PJBot
dc4d638ce9 Automatic changelog update 2024-09-24 00:32:14 +00:00
Myra
f1bd0be772 Remove all command age requirements (#32340)
From what I can tell this was merged with this on accident.

Maintainers see the maint review thread on this.

The original pr also claimed this was as an example.

In my opinion wizden should not have an age requirement for command.
2024-09-24 02:31:08 +02:00
Pieter-Jan Briers
1450d76337 Fix OOC not re-enabling if restartroundnow is used (#32401)
The ChatSystem code for re-enabling OOC only ran during PostRound, which gets skipped over when doing restartroundnow. Now it does this on PreRoundLobby too.
2024-09-24 09:38:09 +10:00
eoineoineoin
594aad0fa9 Paper QOL improvements (#32418)
* Don't add newlines (fixes #32357)

* Improve UI around max paper length (Fixes #32344)

* Display a "fill progress" indicator so users know how close they are to filling it
* Don't allow users to save a paper which went over the limit, to avoid them losing data they want to keep.

---------

Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>
2024-09-24 09:36:05 +10:00
PJBot
d0bb408678 Automatic changelog update 2024-09-23 21:50:41 +00:00
lzk
95104de117 Fix cadet pda (#32399) 2024-09-23 23:49:34 +02:00
Brandon Hu
20bb9ede11 fix(contraband): Make contraband work with chameleon items (#30986)
* formatting

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2024-09-23 22:19:15 +02:00
spanky-spanky
5e9a0c9d9d Omega Minor Sec Update (#32410)
* Updated Omega armory and Warden office.

* Adjusted walls, a decal, and an air sensor.
2024-09-23 10:17:45 -06:00
Ed
468e3c9f69 Some issues (#452)
* possible UI theming fix

* gob blood

* filter guidebooks by Culture settings

* deleted lobby track
2024-09-23 18:34:04 +03:00
Ed
ecdb02650b Update README.md 2024-09-23 17:30:49 +03:00
PJBot
31db37e826 Automatic changelog update 2024-09-23 13:09:17 +00:00
Jophire
24140d8c8a VIM have Passenger Access. (#32302)
* Revert "Update mechs.yml"

This reverts commit 4a44065b11c427581462a9bfa46fc66ff8878cf4.

* Reapply "Update mechs.yml"

This reverts commit fb5db29f4ae58106180ac836d01f953b816e7a61.

* Revert "Reapply "Update mechs.yml""

This reverts commit c845b6bb3d3e6e80ce7a8aa290b10e2f71bca726.

* Reapply "Reapply "Update mechs.yml""

This reverts commit 41b8934fd100337c31b26fc5e269f65e1f459970.

* VIM Door Stuck Fix

Vim No longer gets stuck in doors.

* VIM has Passenger Access

Debug Tested on the wrong map. Much easier solution. Just give the mech Access tags.

* Moved tags to proper VIM.

Moved access tag to the non-admin VIM.
2024-09-23 15:08:10 +02:00
comasqw
8e27ef22ed Local helper update (#420)
* local helper update

* Delete entities.ftl

* Helper Refactor

* Revert "Helper Refactor"

This reverts commit 4aca315593.

* Helper Refactor

* Жееесть, я не знал про setdefault у словарей

* Update localization_helper.py

* Ревёрт "Жееесть, я не знал про setdefault у словарей"

Лучше бы я продолжал не знать о них

* чтооооо

* Update yml_parser.py

* Update entities.ftl

---------

Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
2024-09-23 15:43:02 +03:00
Ed
0456d40bef Content pack (#444)
* cable sprite

* steel plates

* iron wall

* vladimirs resprite

* resprite cables

* cable item

* lv cable finish

* round table

* curtains! (need resprite)

* plates + cucumbers

* more procedural cooking

* some tweaks

* fix test

* пипяу

* finish

* ah

* l

* pip

* some cool

* hide station ai

* revert localization

* Update crates.yml

* Update crates.yml

* red and blue curtains

* Update crates.yml

* Update crates.yml

* fix cupboard

* Update exp_tavern.yml

* fix sliceable recursion
2024-09-23 14:53:03 +03:00
PJBot
16c46af6c5 Automatic changelog update 2024-09-23 11:13:29 +00:00
lzk
aab423667e Fix guidebook books don't have damage (#32403) 2024-09-23 13:12:23 +02:00
PJBot
0a3273a436 Automatic changelog update 2024-09-23 10:52:54 +00:00
Errant
a7e29f2878 Computer wirepanel (#32273)
* Computer wirehacking

* Power wire now shocks

* deconstruction fix

* updated tests

* Better parenting

* maintenance panel sprite

* new sprite for maintenance panel open
2024-09-23 12:51:48 +02:00
PJBot
b6845defa0 Automatic changelog update 2024-09-23 07:29:48 +00:00
Leon Friedrich
caf34be616 Entity menu lookup changes (#32395) 2024-09-23 17:28:42 +10:00
PJBot
c4b8260f23 Automatic changelog update 2024-09-23 06:50:05 +00:00
Cojoke
3d2aadde1f L6 Fits in the Suit Storage Slot (#30525)
* L6 Fits in the Suit Storage Slot

* 5x4 item
2024-09-23 16:48:58 +10:00
PJBot
ad6c5a1ce9 Automatic changelog update 2024-09-23 04:56:38 +00:00
metalgearsloth
b2cb813f54 Include container ents in examine (#32267)
Mainly for closets but if it's like a mouse in a bag they can see what's in the bag type deal.
2024-09-23 14:55:30 +10:00
metalgearsloth
dd7884ed40 Predict vending machine BUI (#32376) 2024-09-23 12:10:22 +10:00
IProduceWidgets
5e162e776d Add the Syndicate Instigator Shuttle (#32083)
* Instigator

* sustenance
2024-09-22 17:27:48 -07:00
Killerqu00
8a2c69d18d reach update :3 (#32387) 2024-09-22 14:08:56 -06:00
PJBot
ee393a1cd8 Automatic changelog update 2024-09-22 20:01:02 +00:00
PotentiallyTom
d3ff4d5401 Makes it possible to disable the vent pressure lockout temporarily with a screwdriver (#31050)
* builds

* doesn't crash

* seems to work

* distance cap was dumb

* Requested changes

* can't find any issues from making the changes

* Check for anchor and minor optimisation

* Removed unnecessary usings

* Code less verbose and cleanup
2024-09-22 21:59:56 +02:00
PJBot
f8514e7815 Automatic changelog update 2024-09-22 15:16:18 +00:00
saga3152
1e466579fa Lemons, limes, and oranges can now be mutated into each other (#32306) 2024-09-22 17:15:12 +02:00
Soydium
932af69c31 added the ability for pigs to feed themselves (#32358)
* pigs can eat

* disable carcinisation
2024-09-22 14:26:55 +02:00
PJBot
b78156ac08 Automatic changelog update 2024-09-22 10:34:14 +00:00
ravage
1aea1ae76f Adding a holy watermelon helmet (#32272)
* lolkekhatholy

alalalla

* animationcreate

blelebleblbeleb
2024-09-22 12:33:08 +02:00
PJBot
8ed779bc02 Automatic changelog update 2024-09-22 08:22:48 +00:00
metalgearsloth
8f06155028 Make buckle mint (#32370)
- Fix the unbuckle mispredicts.
- Fix unbuckle offset existing.
- Fix interaction range not aligning with interactionoutline system.
2024-09-22 18:21:40 +10:00
AsnDen
72acce5200 AI now "can" use media console (#32334) 2024-09-22 18:20:49 +10:00
github-actions[bot]
4f5255bdcb Update Credits (#32362)
Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>
2024-09-22 13:19:38 +10:00
PJBot
49f177299e Automatic changelog update 2024-09-21 23:23:00 +00:00
Plykiya
1b81ce4b53 Rat kings can butcher things (#32232)
* rat kings can butcher things

* minor organization

* fix

* important comma
2024-09-22 01:21:52 +02:00
Ilya246
cd761eae69 fix cargo order scams, fix internals crate desc (#32350)
fix description, fix scams
2024-09-21 22:51:20 +02:00
PJBot
6a11dd04d4 Automatic changelog update 2024-09-21 19:56:02 +00:00
Ed
2ea54b1913 Flora anomaly seeds (#31987)
* content

* Update meta.json

* Update mobspawn.yml

* Update mobspawn.yml

* Update Resources/Prototypes/Entities/Objects/Consumable/Food/produce.yml

* Update Resources/Prototypes/Entities/Objects/Consumable/Food/produce.yml

* Update Resources/Prototypes/Entities/Objects/Specific/Hydroponics/seeds.yml

* Update Resources/Prototypes/Entities/Effects/mobspawn.yml

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2024-09-21 21:54:56 +02:00
voidnull000
3cc7fd405b Fix a spelling mistake in the DonutVend's advertisments (#32348)
change that one line so i never think about this again
2024-09-21 14:56:00 +02:00
lzk
5f5bed8fa7 Add skirt of life in contraband medidrobe (#32214) 2024-09-21 11:33:28 +02:00
PJBot
3501d49029 Automatic changelog update 2024-09-21 07:34:28 +00:00
TGRCDev
d32c42f754 Added a directory to station maps (#31156)
* Added directory to station maps

* Add null checks to map directory sorting/filtering

* Reworked station map directory to be more readable and responsive
2024-09-21 09:33:22 +02:00
PJBot
29e56becb8 Automatic changelog update 2024-09-21 05:55:56 +00:00
goet
24ed1f71f6 Fix medical PDA/health analyzer long range intel bug (#31879)
* hide spriteview from health analyzer while inactive

* add out of range indicator if analyzer becomes inactive

* hide out of range icon if there is no patient data
2024-09-21 15:54:48 +10:00
PJBot
c5d62ce751 Automatic changelog update 2024-09-20 22:28:49 +00:00
saga3152
3e92eb1910 Soda water and Vodka recipes (#32252)
* SodaWater and Vodka recipes

* Changed crystals recipe in fun.yml

* plasma is now a catalyst to create crystals

* Revert "plasma is now a catalyst to create crystals"

This reverts commit 1002d9927a3597f7a02611071ef3f706cd056a41.

* Revert "Changed crystals recipe in fun.yml"

This reverts commit 30b6b602228ec1b11a46e390c6a5868494e2b61f.

* Stir to make Vodka

* Shake to make soda water

* fix
2024-09-21 00:27:41 +02:00
Golden Can
2955dd5009 Security Clown Mask is now security restricted. (#32335)
made security clown masks security contraband.
2024-09-20 20:24:06 +02:00
PJBot
c4d12df04c Automatic changelog update 2024-09-20 14:44:03 +00:00
cohanna
e964e9c98e Psychologist's Stamp (#31881)
* added sprite and began implementation

* fixed sprite name, fixed meta files

* silly whitespace

* added paper-stamp file

* figured out where to add the componet, added 'credits'

* spelling is hard

* hmm

* GAHHHHH

* how did i do this again
2024-09-20 16:42:57 +02:00
eoineoineoin
6d5ac1e9b6 Fix disposal units flushing too soon after power-on (#32314)
* Don't flush disposals immediately on power-on

* Update Content.Server/Disposal/Unit/EntitySystems/DisposalUnitSystem.cs

---------

Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2024-09-20 21:58:26 +10:00
sativaleanne
1567af6f07 Rolebanlist command UI (#30827)
* rolebanlist command opens ui

* removed commented out section
2024-09-20 21:49:31 +10:00
eoineoineoin
a9b5e39fb0 Disable resizing of lobby character editor (#32313)
No resizing character editor

Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>
2024-09-20 21:47:29 +10:00
Ilya246
00002fa07f fix issues with proximity beeper (#32322)
implement
2024-09-20 21:37:06 +10:00
PJBot
99101f2e2c Automatic changelog update 2024-09-20 04:10:08 +00:00
JIPDawg
b81c7a478e Make small clamp use 2% battery instead of recharging 2% battery. (#32320)
Make small clamp user 2% battery instead of recharge 2% battery.

Co-authored-by: JIPDawg <JIPDawg93@gmail.com>
2024-09-19 22:09:00 -06:00
spanky-spanky
fba67979c8 Modifications to bring Omega up to date. (#32317) 2024-09-19 22:07:49 -06:00
Spessmann
2d42a6bf98 Cog update (Mail) (#32315)
make mailing better
2024-09-19 21:55:48 -06:00
PJBot
7aae8c0099 Automatic changelog update 2024-09-19 23:28:29 +00:00
PopGamer46
1a601c49a5 Makes the rat king's cheeseEm order more convenient to use (#32181)
more convenient cheeseem
2024-09-20 01:27:23 +02:00
PJBot
d74d44acff Automatic changelog update 2024-09-19 22:16:52 +00:00
Plykiya
24c412f16e Removes cockroach/mothroach melee damage (#32221)
no more cockroach and mothroach damage
2024-09-20 00:15:45 +02:00
PJBot
937940bcc7 Automatic changelog update 2024-09-19 19:18:28 +00:00
Saphire Lattice
3e1c067c41 Fland change - Add glasslocks to the Contiguous Fland Hallway Volume (#32264)
* Add glasslocks to the Contiguous Fland Hallway Volume

* Fix up the firelocks, hopefully!
2024-09-19 13:17:18 -06:00
PJBot
b32bdbf8e9 Automatic changelog update 2024-09-19 14:09:39 +00:00
Plykiya
d5d6fb51aa Allows you to buckle transfer person from bed to bed (#32089)
* unbuckle if the target is buckled

* better way to do it
2024-09-20 00:08:33 +10:00
PJBot
30ac40f088 Automatic changelog update 2024-09-19 14:03:00 +00:00
Winkarst
0093fce5b4 Dialog windows now grab the keyboard focus (#31294)
* Dialog windows now grab the keyboard focus

* Comment
2024-09-20 00:01:54 +10:00
PJBot
90d19367f8 Automatic changelog update 2024-09-19 13:56:37 +00:00
deltanedas
fdfbd74bcb increase thieving beacon range to 2 (#31340)
* increase thieving beacon range to 2

* add obstruction check

* review

* Entity<T?> strikes again

* webedit ops because github died or something

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-09-19 23:55:31 +10:00
lzk
e490b69b4e fix conjugate have in cryo locale string (#31993) 2024-09-19 15:50:59 +02:00
PJBot
bac7093f84 Automatic changelog update 2024-09-19 13:46:12 +00:00
deltanedas
9b9853439c make flare recipe roundstart instead of blueprint (#32303)
* make flare recipe roundstart instead of blueprint

* migrate it

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-09-19 07:45:03 -06:00
Spessmann
cd8ba1d6b3 Cog update (Engineering update) (#32263)
* updated cog atmos and engi

* fixed that

* updated
2024-09-19 07:37:28 -06:00
lzk
37a8c23f79 Update Fland (#32241) 2024-09-19 07:36:29 -06:00
lzk
2e37b1fb2f Update Meta (#32238) 2024-09-19 07:36:12 -06:00
lzk
67b34cf8cf Update Omega (#32237) 2024-09-19 07:35:57 -06:00
IProduceWidgets
3c0be539ec Oasis updoot. (#32133)
* updoooooooooooot

* had to change to closed shutters

* I press wrong button

* ngl logic gates kinda ass to work with

* get linked

* Why is it so easy to place entities twice!?

* camer
2024-09-19 07:35:39 -06:00
PJBot
eb9047982a Automatic changelog update 2024-09-19 10:24:51 +00:00
Errant
854bfd27cb Crew Monitor filter (#31659)
* crewmon filter

* string case matching

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2024-09-19 12:23:45 +02:00
PJBot
ccadcc9781 Automatic changelog update 2024-09-19 10:23:08 +00:00
Эдуард
1468cbdb8a Wanted list cartridge (#31223)
* WantedListCartridge has been added

* WantedListCartridge user interface works

* WantedListCartridge is added as standard in some PDAs

* The CriminalRecordsSystem can now also take into account who created the record

* Added offense history table

* Fix of missing loaderUid for a cartridge without installing the program

* Added personalized information about the target

* The crime history has been finalized

* Added StatusList

* The officer's name has been added to the automatic history

* WantedListCartridge has been added to the HOS locker

* WantedListCartridge has been removed from brigmedic's preset programs

* The StealConditionSystem now takes into account whether a cartridge is inserted or installed

* Added target to thief on WantedListCartridge

* Merge fix

* Removing copypaste

* Fix merge 2

* The sprite of WantedListCartridge has been changed

* Update pda.yml

* Fix scrollbar in the history table

* Upstream localization fix

* `StatusList` has been replaced by `ListContainer` with `TextureRect`

* Margin fix
2024-09-19 12:22:02 +02:00
PJBot
75ff65d108 Automatic changelog update 2024-09-19 08:42:31 +00:00
Boaz1111
59a8f4445d adds plasma and uranium arrows (#31241) 2024-09-19 10:41:24 +02:00
Tayrtahn
94ad76fd07 Fix Set Outfit command/verb (#29672)
* Filter Set Outfit menu to exclude loadout sets

* Apply loadouts to job outfits

* Use appropriate species for Urists

* squishy

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-09-19 18:02:37 +10:00
Willhelm53
3acf6b93a1 Padded ItemStatus Text (#29560)
* Back in the saddle again! <(8o)

* if you like my STYLE you should see my SHEETS ;-)

* stylesheet change works for ItemStatusNotHeld but broken for ItemStatus. Just using xaml for now.

* teehee

* beeg

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-09-19 17:51:33 +10:00
ShadowCommander
3fc9f96b75 Move PlaceableSurfaceComponent usages to PlaceableSurfaceSystem (#28384)
* Move placeable check to PlaceableSurfaceSystem

This check stops entities from being inserted into a storage entity
when it has a PlaceableSurfaceComponent.

The entity is instead placed on top of the entity like a table.

* Move SetPlaceable to PlaceableSurfaceSystem

* Update to transform system and consolidate code

* Fix interaction with storage that has a placeable component

* deadlock

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-09-19 17:42:49 +10:00
Leon Friedrich
bdd0561254 Make status effect networking not use TryAddStatusEffect (#28766)
* Make status effect networking not use `TryAddStatusEffect`

* a
2024-09-19 12:21:26 +10:00
IProduceWidgets
550c423181 Clean up solution regen and drain comps (#29777)
* clean up solution regen and drain comps

* Tape applied.

* Update Content.Server/Chemistry/Components/SolutionRegenerationComponent.cs

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>

* remain entity

* That has to be a rogue test fail.

---------

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
2024-09-19 12:17:13 +10:00
PJBot
b129629405 Automatic changelog update 2024-09-19 02:16:50 +00:00
Luiz Costa
9c905cd58f Fix TEG acting as infinite energy source on destruction (#29972)
* TEG now checks for power supply before checking for IsFullyBuilt

* Update Content.Server/Power/Generation/Teg/TegSystem.cs

Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
2024-09-19 12:15:44 +10:00
PJBot
c2f0626e02 Automatic changelog update 2024-09-19 01:26:53 +00:00
ArchRBX
1c3cfeeb35 Coordinates under IFF Label on Mass Scanners and Shuttle Consoles (#31501)
* adds coord label beneath iff label

* fixed wrong coordinate system being used

* changes the clamping on the label UI to instead normalise the UI's distance vector from the centre of the screen, fixes corner-hugging

* cleaned up if-statement by moving the calc ahead of it

* fixed clamping, fixed parenting issue, added draw cull on coord label

---------

Co-authored-by: archrbx <punk.gear5260@fastmail.com>
2024-09-19 11:25:47 +10:00
PJBot
0c5a053ae4 Automatic changelog update 2024-09-19 00:24:56 +00:00
Winkarst
c2a201d998 Make fire leave burnt decals on the tiles (#31939)
* Make fire leave burnt decals on the tiles

* License

* Yes

* Update

* Spelling error

* Prototypes reload support

* To array
2024-09-19 10:23:50 +10:00
SlamBamActionman
cc7e5e0150 Allow containment field generators to be enabled on mapinit (#31158)
* Initial commit

* review fix
2024-09-19 10:14:29 +10:00
ShadowCommander
6958789f37 Give prototype refactor (#29697)
* Update GivePrototype

* File scoped namespace

* Change to EntProtoId instead of ProtoId<> for better validation
2024-09-19 10:08:37 +10:00
metalgearsloth
4f77709eed Add flip button to mapping state (#30636) 2024-09-19 10:02:27 +10:00
deltanedas
1c839da604 move TriggerExplosion to shared (#30227)
* move component to shared

* add fake systems

* update server explosion system and remove duplicate transform query

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-09-19 10:01:40 +10:00
deltanedas
84062da128 let FlashArea be called from shared (#30343)
* let FlashArea be called from shared

* untroll

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-09-19 09:58:10 +10:00
PJBot
e6e166405d Automatic changelog update 2024-09-18 23:56:32 +00:00
ShadowCommander
7ceb2d2507 Add a method to get the first available ItemSlot (#29846)
* Add a method to get the first available ItemSlot

* Make TryInsertEmpty use TryGetAvailableSlot

* Add param doc comments
2024-09-19 09:55:53 +10:00
ShadowCommander
d4a5bc8d6b Fix unbuckling others when clicking on the strap entity (#29998)
* Add failing unbuckle InteractHand test

* Skip trybuckle if strap doesn't have space

* Unbuckle others not just user

* Fix test failing due to delay

* Change to raise event instead of calling OnInteractHand

* Add test for buckle and unbuckle on InteractHand

* Add tick delay

* Remove unneeded tick delay and clean up

* Comment code

* Cleanup

* Swap to fastest checks first

* Fix reading empty sequence when there are no buckled entities
2024-09-19 09:55:26 +10:00
PJBot
a8686b3597 Automatic changelog update 2024-09-18 23:01:54 +00:00
deltanedas
2c9a3020ab make epinephrine adrenaline (#32076)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-09-19 01:00:48 +02:00
deltanedas
8a924c84ae add interaction success/failure events (#32216)
* add interaction success/failure events

* pro

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-09-19 00:36:44 +02:00
chavonadelal
ba24ebfb4f Localization cooldown/remaining string in alerts (#32282)
Cooldown localization
2024-09-19 00:21:53 +02:00
PJBot
64aab9e41d Automatic changelog update 2024-09-18 22:00:05 +00:00
beck-thompson
58119bc3f7 Fix recycler eating materials (Salvage mains rejoice) (#32144)
first commit
2024-09-18 23:58:58 +02:00
Skarletto
55b7e3ce0e change jamjar glasses description (#32215)
nerds only please
2024-09-18 23:51:11 +02:00
chavonadelal
6d4177567e Localization of the shuttle call sender (#32286) 2024-09-18 21:16:47 +02:00
chavonadelal
9fad1ab14e Wires ui tooltip localization (#32284)
* Wires ui tooltip localization

* Corrections after review
2024-09-18 21:10:53 +02:00
PJBot
697f4f5ef9 Automatic changelog update 2024-09-18 15:16:42 +00:00
Calecute
ed83593948 Fix guidebook cakebatter recipe (#32276)
Bugfix: Add 5 milk to cake batter recipe in the guidebook to correctly reflect new recipe
2024-09-18 17:15:34 +02:00
AsnDen
489938cdb1 ghost-role-information-silicon-rules (#32275)
changes missing ghost-role-information-rules-default-silicon to ghost-role-information-silicon-rules
2024-09-18 16:54:00 +02:00
Pieter-Jan Briers
b55366cf9b chmod +x publish_multi_request.py (#32274)
Fuck.
2024-09-18 16:09:25 +02:00
Pieter-Jan Briers
8322b1c2d1 New publish workflow for Robust.Cdn (#32222)
This uses multiple API requests to directly send the publish to the CDN server, no more GitHub artifacts.

Faster, less moving parts.

Needs Robust.Cdn 2.2.0
2024-09-18 15:28:09 +02:00
lzk
a1237910c5 Fix bagel vox box (#32208)
Fix vox box on bagel
2024-09-18 10:37:35 +03:00
metalgearsloth
54e4cfecfe Update submodule to 235.0.0 (#32265) 2024-09-18 12:32:16 +10:00
Winkarst
2bceaad785 Use TurfSystem.IsTileBlocked instead of TurfHelpers (#32174)
* Use TurfSystem.IsTileBlocked instead of TurfHelpers

* !
2024-09-18 11:49:37 +10:00
Leon Friedrich
974c08596b Fix AudioSystem nullability checks for engine PR (#32233) 2024-09-18 11:43:30 +10:00
Ed
675a9197f2 Easy IconSmooth spriting (#32210)
* фыр

* Update IconSmoothingTemplate README.txt
2024-09-18 11:41:24 +10:00
Pieter-Jan Briers
eca63a4603 Fix borg defib module throwing an exception (#32260)
ToggleCellDraw was erroneously added to the parent prototype instead of the one that actually has a battery.
2024-09-18 11:40:24 +10:00
Ed
61089355f0 Fix Anomaly infections infinity growing after curing (#32259) 2024-09-18 00:19:34 +02:00
PJBot
870bacbcac Automatic changelog update 2024-09-17 22:11:01 +00:00
Moomoobeef
6fc4e9682c Added a number of new and very nerdy names for the AI (#31951)
* added many new names for AIs

* fixed mistakes

* removed Intel and AMD trademarks. Rip AI named Pentium.
2024-09-18 00:09:55 +02:00
PJBot
60887dd2e5 Automatic changelog update 2024-09-17 19:46:48 +00:00
drakewill-CRL
337af483ca Fix plant mutations carrying over to other plants and future rounds (#32257)
Lists are a reference type, so each component should get a new one, not point at the previous one.

Co-authored-by: PraxisMapper <praxismapper@gmail.com>
2024-09-17 11:45:42 -08:00
PJBot
9afc786573 Automatic changelog update 2024-09-17 16:06:45 +00:00
Ed
dce537df07 fix Tech anomaly loud sounds and superfast flickering (#32245)
Update TechAnomalySystem.cs
2024-09-17 12:05:38 -04:00
PJBot
21bd9df477 Automatic changelog update 2024-09-17 09:50:26 +00:00
Ed
92be69a5ab Anomalous infections (#31876)
* inner anomaly

* anomaly pulse action

* test anom mine

* Update anomalies.yml

* fix action cooldown

* pyro_eyes

* clientsystem

* experiments

* blya

* some telegraphy

* shock eyes!

* shadow eyes

* separate files

* frosty eyes

* fix

* flora eyes

* bluespace eyes

* flesh eyes

* redoing injction

* auto add layers

* пипяу

* new injector component

* stupid me

* nice marker injectors

* anomaly spawn on shutdown

* gravity anom

* dead anomaly spawning

* add VOX states

* sprite specific layers support

* technology anom infection

* auto detach anomalies that have moved away

* Update anomaly_injections.yml

* anomalyspawner integration

* rock anomaly!

* Update anomaly_injections.yml

* fix crash bug

* tag filter

* fix anom dublication spawns

* Update anomaly.yml

* Update InnerBodyAnomalyComponent.cs

* Update anomaly_injections.yml

* dont spawn anomalies after decay

* fix morb sprite, add end message

* gravity resprite

* admin logging, double injection fix

* make flesh and living light mobs friendly to anomaly hosts

* popups

* severity feedback

* sloth review

* A

* keep organs after gib

* punpun host

* sloth synchronization

* Update arachnid.yml

* increase infections spawnrate
2024-09-17 12:49:19 +03:00
SlamBamActionman
5794ecd28f Initial commit 2024-09-16 11:05:57 +02:00
TheWaffleJesus
daf674e37b changed capacitor yaml for substation and memory cell 2024-09-08 10:01:08 +01:00
TheWaffleJesus
1f22dfda7b changed from tag to material and added icon for capacitor 2024-09-08 09:34:08 +01:00
13283 changed files with 2185112 additions and 772158 deletions

View File

@@ -127,6 +127,7 @@ csharp_indent_braces = false
#csharp_indent_case_contents_when_block = true
#csharp_indent_labels = one_less_than_current
csharp_indent_switch_labels = true
xmldoc_indent_text = zeroindent
# Space preferences
csharp_space_after_cast = false
@@ -344,6 +345,9 @@ resharper_keep_existing_attribute_arrangement = true
resharper_wrap_chained_binary_patterns = chop_if_long
resharper_wrap_chained_method_calls = chop_if_long
resharper_csharp_trailing_comma_in_multiline_lists = true
resharper_csharp_qualified_using_at_nested_scope = false
resharper_csharp_prefer_qualified_reference = false
resharper_csharp_allow_alias = false
[*.{csproj,xml,yml,yaml,dll.config,msbuildproj,targets,props}]
indent_size = 2

5
.envrc
View File

@@ -1,4 +1,5 @@
if ! has nix_direnv_version || ! nix_direnv_version 3.0.4; then
source_url "https://raw.githubusercontent.com/nix-community/nix-direnv/3.0.4/direnvrc" "sha256-DzlYZ33mWF/Gs8DDeyjr8mnVmQGx7ASYqA5WlxwvBG4="
set -e
if ! has nix_direnv_version || ! nix_direnv_version 3.0.6; then
source_url "https://raw.githubusercontent.com/nix-community/nix-direnv/3.0.6/direnvrc" "sha256-RYcUJaRMf8oF5LznDrlCXbkOQrywm0HDv1VjYGaJGdM="
fi
use flake

68
.github/CODEOWNERS vendored
View File

@@ -1,64 +1,6 @@
# Last match in file takes precedence.
# TheShuEd
* @TheShuEd
# Sorting by path instead of by who added it one day :(
# this isn't how codeowners rules work pls read the first comment instead of trying to force a sorting order
/Resources/ConfigPresets/WizardsDen/ @Chief-Engineer
# Moony's Gargantuan List Of Things She Cares About, or MGLOTSCA for short.
# You need to add your name to these entries, not make a new one, if you care about them.
/Content.*/Toolshed/ @moonheart08
**/Toolshed/** @moonheart08
*Command.cs @moonheart08
/Content.*/Administration/ @moonheart08 @DrSmugleaf @Chief-Engineer
/Content.*/Station/ @moonheart08
/Content.*/Maps/ @moonheart08
/Content.*/GameTicking/ @moonheart08 @EmoGarbage404
/Resources/ServerInfo/ @moonheart08 @Chief-Engineer
/Resources/ServerInfo/Guidebook/ @moonheart08 @EmoGarbage404
/Resources/ServerInfo/Guidebook/ServerRules/ @Chief-Engineer
/Resources/engineCommandPerms.yml @moonheart08 @Chief-Engineer
/Resources/clientCommandPerms.yml @moonheart08 @Chief-Engineer
/Resources/Prototypes/Maps/ @Emisse
/Resources/Prototypes/Body/ @DrSmugleaf # suffering
/Resources/Prototypes/Entities/Mobs/Player/ @DrSmugleaf
/Resources/Prototypes/Entities/Mobs/Species/ @DrSmugleaf
/Resources/Prototypes/Guidebook/rules.yml @Chief-Engineer
/Content.*/Body/ @DrSmugleaf
/Content.YAMLLinter @DrSmugleaf
/Content.Shared/Damage/ @DrSmugleaf
/Content.*/Anomaly/ @EmoGarbage404 @TheShuEd
/Content.*/Lathe/ @EmoGarbage404
/Content.*/Materials/ @EmoGarbage404
/Content.*/Mech/ @EmoGarbage404
/Content.*/Research/ @EmoGarbage404
/Content.*/Stack/ @EmoGarbage404
/Content.*/Xenoarchaeology/ @EmoGarbage404
/Content.*/Zombies/ @EmoGarbage404
/Resources/Prototypes/Entities/Structures/Specific/anomalies.yml @EmoGarbage404 @TheShuEd
/Resources/Prototypes/Research/ @EmoGarbage404
/Content.*/Forensics/ @ficcialfaint
# SKREEEE
/Content.*.Database/ @PJB3005 @DrSmugleaf
/Content.Shared.Database/Log*.cs @PJB3005 @DrSmugleaf @Chief-Engineer
/Pow3r/ @PJB3005
/Content.Server/Power/Pow3r/ @PJB3005
# notafet
/Content.*/Atmos/ @Partmedia
/Content.*/Botany/ @Partmedia
#Jezi
/Content.*/Medical @Jezithyr
/Content.*/Body @Jezithyr
# Sloth
/Content.*/Audio @metalgearsloth
/Content.*/Movement @metalgearsloth
/Content.*/NPC @metalgearsloth
/Content.*/Shuttles @metalgearsloth
/Content.*/Weapons @metalgearsloth
# TornadoTechnology
*.cs @Tornado-Technology
*.xaml @Tornado-Technology

6
.github/labeler.yml vendored
View File

@@ -16,7 +16,11 @@
- changed-files:
- any-glob-to-any-file: '**/*.swsl'
"No C#":
"Changes: Audio":
- changed-files:
- any-glob-to-any-file: '**/*.ogg'
"Changes: No C#":
- changed-files:
# Equiv to any-glob-to-all as long as this has one matcher. If ALL changed files are not C# files, then apply label.
- all-globs-to-all-files: "!**/*.cs"

20
.github/workflows/CP14Publish.yml vendored Normal file
View File

@@ -0,0 +1,20 @@
name: Publish
concurrency:
group: publish
on:
workflow_dispatch:
jobs:
build:
runs-on: ubuntu-latest
steps:
- name: Send POST-request
uses: appleboy/ssh-action@master
with:
host: ${{ secrets.BUILD_HOST }}
username: ${{ secrets.BUILD_USER }}
password: ${{ secrets.BUILD_PASS }}
port: 22
script: sh update.sh &> /dev/null

View File

@@ -11,7 +11,7 @@ jobs:
name: Run Benchmarks
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v3.6.0
- uses: actions/checkout@v4.2.2
with:
submodules: 'recursive'
- name: Get Engine version

View File

@@ -8,7 +8,7 @@ jobs:
docfx:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v3.6.0
- uses: actions/checkout@v4.2.2
- name: Setup submodule
run: |
git submodule update --init --recursive
@@ -19,9 +19,9 @@ jobs:
cd RobustToolbox/
git submodule update --init --recursive
- name: Setup .NET Core
uses: actions/setup-dotnet@v3.2.0
uses: actions/setup-dotnet@v4.1.0
with:
dotnet-version: 8.0.x
dotnet-version: 9.0.x
- name: Install dependencies
run: dotnet restore

View File

@@ -2,11 +2,11 @@
on:
push:
branches: [ master, staging, trying ]
branches: [ master, staging, stable ]
merge_group:
pull_request:
types: [ opened, reopened, synchronize, ready_for_review ]
branches: [ master ]
branches: [ master, staging, stable ]
jobs:
build:
@@ -19,7 +19,7 @@ jobs:
steps:
- name: Checkout Master
uses: actions/checkout@v3.6.0
uses: actions/checkout@v4.2.2
- name: Setup Submodule
run: |
@@ -34,9 +34,9 @@ jobs:
git submodule update --init --recursive
- name: Setup .NET Core
uses: actions/setup-dotnet@v3.2.0
uses: actions/setup-dotnet@v4.1.0
with:
dotnet-version: 8.0.x
dotnet-version: 9.0.x
- name: Install dependencies
run: dotnet restore

View File

@@ -2,11 +2,11 @@ name: Build & Test Debug
on:
push:
branches: [ master, staging, trying ]
branches: [ master, staging, stable ]
merge_group:
pull_request:
types: [ opened, reopened, synchronize, ready_for_review ]
branches: [ master ]
branches: [ master, staging, stable ]
jobs:
build:
@@ -19,7 +19,7 @@ jobs:
steps:
- name: Checkout Master
uses: actions/checkout@v3.6.0
uses: actions/checkout@v4.2.2
- name: Setup Submodule
run: |
@@ -34,9 +34,9 @@ jobs:
git submodule update --init --recursive
- name: Setup .NET Core
uses: actions/setup-dotnet@v3.2.0
uses: actions/setup-dotnet@v4.1.0
with:
dotnet-version: 8.0.x
dotnet-version: 9.0.x
- name: Install dependencies
run: dotnet restore

View File

@@ -10,6 +10,6 @@ jobs:
if: github.event.pull_request.draft == false
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v3.6.0
- uses: actions/checkout@v4.2.2
- name: Check for CRLF
run: Tools/check_crlf.py

38
.github/workflows/cla.yml vendored Normal file
View File

@@ -0,0 +1,38 @@
name: "CLA Assistant"
on:
issue_comment:
types: [created]
pull_request_target:
types: [opened,closed,synchronize]
paths:
- '**CP14**'
# explicitly configure permissions, in case your GITHUB_TOKEN workflow permissions are set to read-only in repository settings
permissions:
actions: write
contents: write # this can be 'read' if the signatures are in remote repository
pull-requests: write
statuses: write
jobs:
CLAAssistant:
runs-on: ubuntu-latest
steps:
- name: "CLA Assistant"
if: ((github.event.comment.body == 'recheck' || github.event.comment.body == 'I have read the CLA Document and I hereby sign the CLA') || github.event_name == 'pull_request_target') && github.actor != 'TheShuEd'
uses: contributor-assistant/github-action@v2.6.1
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
# the below token should have repo scope and must be manually added by you in the repository's secret
# This token is required only if you have configured to store the signatures in a remote repository/organization
# PERSONAL_ACCESS_TOKEN: ${{ secrets.PERSONAL_ACCESS_TOKEN }}
with:
path-to-signatures: 'signatures/version1/cla.json'
path-to-document: 'https://github.com/crystallpunk-14/crystall-punk-14/blob/master/CLA.md' # e.g. a CLA or a DCO document
# branch should not be protected
branch: 'master'
allowlist: TheShuEd,bot*
# the followings are the optional inputs - If the optional inputs are not given, then default values will be taken
#custom-pr-sign-comment: 'The signature to be committed in order to sign the CLA'
#custom-allsigned-prcomment: 'pull request comment when all contributors has signed, defaults to **CLA Assistant Lite bot** All Contributors have signed the CLA.'

View File

@@ -12,7 +12,7 @@ jobs:
steps:
- uses: superbrothers/close-pull-request@v3
with:
comment: "Thank you for contributing to the Space Station 14 repository. Unfortunately, it looks like you submitted your pull request from the master branch. We suggest you follow [our git usage documentation](https://docs.spacestation14.com/en/general-development/setup/git-for-the-ss14-developer.html) \n\n You can move your current work from the master branch to another branch by doing `git branch <branch_name` and resetting the master branch."
comment: "Thank you for your contribution! It appears you created a PR from your master branch, this is [something you should avoid doing](https://jmeridth.com/posts/do-not-issue-pull-requests-from-your-master-branch/), and thus this PR has been automatically closed. \n \n We suggest you follow [our git usage documentation](https://docs.spacestation14.com/en/general-development/setup/git-for-the-ss14-developer.html). \n \n You can move your current work from the master branch to another branch by following [these commands](https://ohshitgit.com/#accidental-commit-master). And then you may recreate your PR using the new branch."
# If you prefer to just comment on the pr and not close it, uncomment the bellow and comment the above

View File

@@ -1,21 +0,0 @@
name: Check Merge Conflicts
on:
pull_request_target:
types:
- opened
- synchronize
- reopened
- ready_for_review
jobs:
Label:
if: ( github.event.pull_request.draft == false ) && ( github.actor != 'PJBot' )
runs-on: ubuntu-latest
steps:
- name: Check for Merge Conflicts
uses: eps1lon/actions-label-merge-conflict@v3.0.0
with:
dirtyLabel: "Merge Conflict"
repoToken: "${{ secrets.GITHUB_TOKEN }}"
commentOnDirty: "This pull request has conflicts, please resolve those before we can evaluate the pull request."

21
.github/workflows/labeler-conflict.yml vendored Normal file
View File

@@ -0,0 +1,21 @@
name: Check Merge Conflicts
on:
pull_request_target:
types:
- opened
- synchronize
- reopened
- ready_for_review
jobs:
Label:
if: ( github.event.pull_request.draft == false ) && ( github.actor != 'PJBot' )
runs-on: ubuntu-latest
steps:
- name: Check for Merge Conflicts
uses: eps1lon/actions-label-merge-conflict@v3.0.0
with:
dirtyLabel: "S: Merge Conflict"
repoToken: "${{ secrets.GITHUB_TOKEN }}"
commentOnDirty: "This pull request has conflicts, please resolve those before we can evaluate the pull request."

View File

@@ -10,7 +10,7 @@ jobs:
steps:
- uses: actions-ecosystem/action-add-labels@v1
with:
labels: "Status: Needs Review"
labels: "S: Needs Review"
- uses: actions-ecosystem/action-remove-labels@v1
with:
labels: "Status: Awaiting Changes"
labels: "S: Awaiting Changes"

23
.github/workflows/labeler-review.yml vendored Normal file
View File

@@ -0,0 +1,23 @@
name: "Labels: Approved"
on:
pull_request_review:
types: [submitted]
jobs:
add_label:
# Change the repository name after you've made sure the team name is correct for your fork!
if: ${{ (github.repository == 'space-wizards/space-station-14') && (github.event.review.state == 'APPROVED') }}
permissions:
contents: read
pull-requests: write
runs-on: ubuntu-latest
steps:
- uses: tspascoal/get-user-teams-membership@v3
id: checkUserMember
with:
username: ${{ github.actor }}
team: "content-maintainers,junior-maintainers"
GITHUB_TOKEN: ${{ secrets.LABELER_PAT }}
- if: ${{ steps.checkUserMember.outputs.isTeamMember == 'true' }}
uses: actions-ecosystem/action-add-labels@v1
with:
labels: "S: Approved"

20
.github/workflows/labeler-size.yml vendored Normal file
View File

@@ -0,0 +1,20 @@
name: "Labels: Size"
on: pull_request_target
jobs:
size-label:
runs-on: ubuntu-latest
steps:
- name: size-label
uses: "pascalgn/size-label-action@v0.5.5"
env:
GITHUB_TOKEN: "${{ secrets.GITHUB_TOKEN }}"
with:
# Custom size configuration
sizes: >
{
"0": "XS",
"10": "S",
"100": "M",
"1000": "L",
"5000": "XL"
}

16
.github/workflows/labeler-stable.yml vendored Normal file
View File

@@ -0,0 +1,16 @@
name: "Labels: Branch stable"
on:
pull_request_target:
types:
- opened
branches:
- 'stable'
jobs:
add_label:
runs-on: ubuntu-latest
steps:
- uses: actions-ecosystem/action-add-labels@v1
with:
labels: "Branch: Stable"

16
.github/workflows/labeler-staging.yml vendored Normal file
View File

@@ -0,0 +1,16 @@
name: "Labels: Branch staging"
on:
pull_request_target:
types:
- opened
branches:
- 'staging'
jobs:
add_label:
runs-on: ubuntu-latest
steps:
- uses: actions-ecosystem/action-add-labels@v1
with:
labels: "Branch: Staging"

View File

@@ -3,6 +3,8 @@
on:
issues:
types: [opened]
pull_request_target:
types: [opened]
jobs:
add_label:
@@ -11,4 +13,4 @@ jobs:
- uses: actions-ecosystem/action-add-labels@v1
if: join(github.event.issue.labels) == ''
with:
labels: "Status: Untriaged"
labels: "S: Untriaged"

45
.github/workflows/publish-testing.yml vendored Normal file
View File

@@ -0,0 +1,45 @@
name: Publish Testing
concurrency:
group: publish-testing
on:
workflow_dispatch:
schedule:
- cron: '0 10 * * *'
jobs:
build:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v3.6.0
with:
submodules: 'recursive'
- name: Setup .NET Core
uses: actions/setup-dotnet@v3.2.0
with:
dotnet-version: 9.0.x
- name: Get Engine Tag
run: |
cd RobustToolbox
git fetch --depth=1
- name: Install dependencies
run: dotnet restore
- name: Build Packaging
run: dotnet build Content.Packaging --configuration Release --no-restore /m
- name: Package server
run: dotnet run --project Content.Packaging server --platform win-x64 --platform linux-x64 --platform osx-x64 --platform linux-arm64
- name: Package client
run: dotnet run --project Content.Packaging client --no-wipe-release
- name: Publish version
run: Tools/publish_multi_request.py --fork-id wizards-testing
env:
PUBLISH_TOKEN: ${{ secrets.PUBLISH_TOKEN }}
GITHUB_REPOSITORY: ${{ vars.GITHUB_REPOSITORY }}

View File

@@ -5,8 +5,8 @@ concurrency:
on:
workflow_dispatch:
schedule:
- cron: '0 10 * * *'
# schedule:
# - cron: '0 10 * * *'
jobs:
build:
@@ -16,13 +16,13 @@ jobs:
- name: Install dependencies
run: sudo apt-get install -y python3-paramiko python3-lxml
- uses: actions/checkout@v3.6.0
- uses: actions/checkout@v4.2.2
with:
submodules: 'recursive'
- name: Setup .NET Core
uses: actions/setup-dotnet@v3.2.0
uses: actions/setup-dotnet@v4.1.0
with:
dotnet-version: 8.0.x
dotnet-version: 9.0.x
- name: Get Engine Tag
run: |
@@ -41,21 +41,10 @@ jobs:
- name: Package client
run: dotnet run --project Content.Packaging client --no-wipe-release
- name: Upload build artifact
id: artifact-upload-step
uses: actions/upload-artifact@v4
with:
name: build
path: release/*.zip
compression-level: 0
retention-days: 0
- name: Publish version
run: Tools/publish_github_artifact.py
run: Tools/publish_multi_request.py
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
PUBLISH_TOKEN: ${{ secrets.PUBLISH_TOKEN }}
ARTIFACT_ID: ${{ steps.artifact-upload-step.outputs.artifact-id }}
GITHUB_REPOSITORY: ${{ vars.GITHUB_REPOSITORY }}
- name: Publish changelog (Discord)
@@ -68,8 +57,3 @@ jobs:
run: Tools/actions_changelog_rss.py
env:
CHANGELOG_RSS_KEY: ${{ secrets.CHANGELOG_RSS_KEY }}
- uses: geekyeggo/delete-artifact@v5
if: always()
with:
name: build

View File

@@ -11,14 +11,14 @@ jobs:
runs-on: ubuntu-latest
steps:
- name: Checkout
uses: actions/checkout@v3.6.0
uses: actions/checkout@v4.2.2
- name: Get changed files
id: files
uses: Ana06/get-changed-files@v2.3.0
with:
format: 'space-delimited'
filter: |
filter: |
**.rsi
**.png

View File

@@ -2,7 +2,7 @@
on:
push:
branches: [ master, staging, trying ]
branches: [ master, staging, stable ]
paths:
- '**.cs'
- '**.csproj'
@@ -16,7 +16,7 @@ on:
merge_group:
pull_request:
types: [ opened, reopened, synchronize, ready_for_review ]
branches: [ master ]
branches: [ master, staging, stable ]
paths:
- '**.cs'
- '**.csproj'
@@ -34,7 +34,7 @@ jobs:
steps:
- name: Checkout Master
uses: actions/checkout@v3.6.0
uses: actions/checkout@v4.2.2
- name: Setup Submodule
run: |
@@ -49,9 +49,9 @@ jobs:
git submodule update --init --recursive
- name: Setup .NET Core
uses: actions/setup-dotnet@v3.2.0
uses: actions/setup-dotnet@v4.1.0
with:
dotnet-version: 8.0.x
dotnet-version: 9.0.x
- name: Install dependencies
run: dotnet restore

View File

@@ -4,19 +4,19 @@ on:
workflow_dispatch:
schedule:
- cron: 0 0 * * 0
jobs:
get_credits:
runs-on: ubuntu-latest
# Hey there fork dev! If you like to include your own contributors in this then you can probably just change this to your own repo
# Do this in dump_github_contributors.ps1 too into your own repo
if: github.repository == 'space-wizards/space-station-14'
steps:
- uses: actions/checkout@v3.6.0
- uses: actions/checkout@v4.2.2
with:
ref: master
- name: Get this week's Contributors
shell: pwsh
env:
@@ -25,25 +25,25 @@ jobs:
# TODO
#- name: Get this week's Patreons
# run: Tools/script2dumppatreons > Resources/Credits/Patrons.yml
# run: Tools/script2dumppatreons > Resources/Credits/Patrons.yml
# MAKE SURE YOU ENABLED "Allow GitHub Actions to create and approve pull requests" IN YOUR ACTIONS, OTHERWISE IT WILL MOST LIKELY FAIL
# For this you can use a pat token of an account with direct push access to the repo if you have protected branches.
# For this you can use a pat token of an account with direct push access to the repo if you have protected branches.
# Uncomment this and comment the other line if you do this.
# https://github.com/stefanzweifel/git-auto-commit-action#push-to-protected-branches
#- name: Commit new credit files
# uses: stefanzweifel/git-auto-commit-action@v4
# with:
# commit_message: Update Credits
# commit_author: PJBot <pieterjan.briers+bot@gmail.com>
# This will make a PR
- name: Set current date as env variable
run: echo "NOW=$(date +'%Y-%m-%dT%H-%M-%S')" >> $GITHUB_ENV
- name: Create Pull Request
uses: peter-evans/create-pull-request@v5
with:

View File

@@ -1,7 +1,7 @@
name: RGA schema validator
on:
push:
branches: [ master, staging, trying ]
branches: [ master, staging, stable ]
merge_group:
pull_request:
types: [ opened, reopened, synchronize, ready_for_review ]
@@ -12,7 +12,7 @@ jobs:
if: github.actor != 'PJBot' && github.event.pull_request.draft == false
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v3.6.0
- uses: actions/checkout@v4.2.2
- name: Setup Submodule
run: git submodule update --init
- name: Pull engine updates

View File

@@ -2,7 +2,7 @@ name: RSI Validator
on:
push:
branches: [ staging, trying ]
branches: [ master, staging, stable ]
merge_group:
pull_request:
paths:
@@ -13,7 +13,7 @@ jobs:
name: Validate RSIs
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v3.6.0
- uses: actions/checkout@v4.2.2
- name: Setup Submodule
run: git submodule update --init
- name: Pull engine updates

View File

@@ -1,7 +1,7 @@
name: Map file schema validator
on:
push:
branches: [ master, staging, trying ]
branches: [ master, staging, stable ]
merge_group:
pull_request:
types: [ opened, reopened, synchronize, ready_for_review ]
@@ -12,7 +12,7 @@ jobs:
if: github.actor != 'PJBot' && github.event.pull_request.draft == false
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v3.6.0
- uses: actions/checkout@v4.2.2
- name: Setup Submodule
run: git submodule update --init
- name: Pull engine updates

View File

@@ -2,7 +2,7 @@ name: YAML Linter
on:
push:
branches: [ master, staging, trying ]
branches: [ master, staging, stable ]
merge_group:
pull_request:
types: [ opened, reopened, synchronize, ready_for_review ]
@@ -13,7 +13,7 @@ jobs:
if: github.actor != 'PJBot' && github.event.pull_request.draft == false
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v3.6.0
- uses: actions/checkout@v4.2.2
- name: Setup submodule
run: |
git submodule update --init --recursive
@@ -24,9 +24,9 @@ jobs:
cd RobustToolbox/
git submodule update --init --recursive
- name: Setup .NET Core
uses: actions/setup-dotnet@v3.2.0
uses: actions/setup-dotnet@v4.1.0
with:
dotnet-version: 8.0.x
dotnet-version: 9.0.x
- name: Install dependencies
run: dotnet restore
- name: Build

44
.vscode/tasks.json vendored
View File

@@ -32,6 +32,50 @@
"/consoleloggerparameters:'ForceNoAlign;NoSummary'"
],
"problemMatcher": "$msCompile"
},
{
"label": "test",
"command": "dotnet",
"type": "shell",
"args": [
"test",
"--no-build",
"--configuration",
"DebugOpt",
"Content.Tests/Content.Tests.csproj",
"--",
"NUnit.ConsoleOut=0"
],
"group": {
"kind": "test"
},
"presentation": {
"reveal": "silent"
},
"problemMatcher": "$msCompile"
},
{
"label": "integration-test",
"command": "dotnet",
"type": "shell",
"args": [
"test",
"--no-build",
"--configuration",
"DebugOpt",
"Content.IntegrationTests/Content.IntegrationTests.csproj",
"--",
"NUnit.ConsoleOut=0",
"NUnit.MapWarningTo=Failed.ConsoleOut=0",
"NUnit.MapWarningTo=Failed"
],
"group": {
"kind": "test"
},
"presentation": {
"reveal": "silent"
},
"problemMatcher": "$msCompile"
}
]
}

View File

@@ -12,12 +12,12 @@ You want to handle the Build, Clean and Rebuild tasks to prevent missing task er
If you want to learn more about these kinds of things, check out Microsoft's official documentation about MSBuild:
https://docs.microsoft.com/en-us/visualstudio/msbuild/msbuild
-->
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<Python>python3</Python>
<Python Condition="'$(OS)'=='Windows_NT' Or '$(OS)'=='Windows'">py -3</Python>
<ProjectGuid>{C899FCA4-7037-4E49-ABC2-44DE72487110}</ProjectGuid>
<TargetFrameworkMoniker>.NETFramework, Version=v4.7.2</TargetFrameworkMoniker>
<TargetFramework>net4.7.2</TargetFramework>
<RestorePackages>false</RestorePackages>
</PropertyGroup>
<PropertyGroup>

80
CLA.md Normal file
View File

@@ -0,0 +1,80 @@
# CrystallEdge Contributor License Agreement
### Version 1.0
##### Thank you for your interest in contributing to CrystallEdge ("We" or "Us").
##### The purpose of this contributor agreement ("Agreement") is for Your protection as a Contributor in addition to the protection of our community.
##### If you wish to contact us regarding licensing matters we can be reached at crystalledge14@gmail.com
## How to use this Contributor Agreement
##### If You are an employee and have created the Contribution as part of your employment, You need to have Your employer approve this Agreement or sign the Entity version of this document as well.
## 1. Definitions
- _**"You"**_ means the individual Copyright owner who Submits a Contribution to Us.
- _**"Contribution(s)"**_ means any work(s) of authorship, including any original modifications or additions to an existing work of authorships, Submitted by You to Us, where You are the author, holder of copyright, or Licensee under an Approved License specified by Us.
- _**"Copyright"**_ means all rights protecting works of authorship, including copyright, moral and neighboring rights, as appropriate, for the full term of their existence.
- **_"Material"_** means the software or documentation made available by Us to third parties. When this Agreement covers more than one software project, the Material means the software or documentation to which the Contributions were Submitted. After You Submit the Contributions, theymay be included in the Material.
- **_"Submit"_** means any act by which Contributions are transferred to Us by You by means of tangible or intangible media, including but not limited to electronic mailing lists, source code control systems, and issue tracking systems that are managed by, or on behalf of, Us, but excluding any transfer that is conspicuously marked or otherwise designated in writing by You as "Not a Contribution."
- **_"Documentation"_** means any non-software portion of Contributions.
- **_"Approved License"_** means any License specified by CrystallEdge to be Approved or “Compatible” with the Project the Contributions are Submitted to.
## 2. Representations
### 2.1 Representation of legal age
##### You represent that you are older than 16 years of age, and if required by law, have authorization by a legal guardian to enter this agreement.
### 2.2 Assurance of legal rights
##### You represent and assure that You have sufficient rights to your Contribution and are legally entitled to enter this Agreement and grant the licenses specified below or an Approved license if Your Contribution or portions thereof are provided to You under one of the Approved Licenses.
### 2.3 Third Party Contributions
##### If You act on behalf of Your employer or other third party You represent that You are authorized and have the right to Submit the Contribution on behalf of Your employer or the mentioned third party.
### 2.4 Compliance and Non-infringement
##### You represent and warrant that each of your Contributions:
- Is and will remain an original work of authorship;
- to the best of Your knowledge, does not and will not infringe any third partys copyright, trademark, patent, or other intellectual property rights;
- In part or in whole, is licensed under one of the Approved Licenses or is an original work you have the rights to.
- includes the complete and correct details of any license, third-party license, patent, trademark, necessary attributions or other restriction associated with all or any part of Your Contribution in a conspicuous location;
- complies and will continue to comply with all applicable laws, including export control laws and regulations;
### 2.5 Mixed license Contributions
##### Subject to the terms and conditions of this agreement, specifically section 2, if there is a conflict between the grants in section 3, 4 and a Contribution under an Approved License, the terms of the Approved License supersede.
## 2.6 Employee or Representative Submissions
##### If You Submit as a company, You agree that a) Your employees, contractors, and representatives may Submit Contributions on Your behalf; and b) the individual signing this Agreement on Your behalf has the necessary authority including the authority to bind You to the Agreement.
## 3. License grant
### 3.1 Copyright license to Us
##### Subject to the terms and conditions of this Agreement, You hereby grant to Us a worldwide, royalty-free, NON-exclusive, perpetual and irrevocable (except as stated in Sections 2.4 and 8.2) license, with the right to transfer an unlimited number of non-exclusive licenses or to grant sublicenses to third parties, under the Copyright covering the Contributions to use the Contributions by all means, including, but not limited to:
- publish the Contributions,
- modify the Contributions,
- prepare derivative works based upon or containing the Contributions and/or to combine the Contributions with other Materials,
- reproduce the Contributions in original or modified form,
- distribute, to make the Contributions available to the public, display and publicly perform the Contributions in original or modified form.
## 3.2 Moral rights
##### Moral Rights remain unaffected to the extent they are recognized and not waivable by applicable law. Notwithstanding, You may add your name to the attribution mechanism customary used in the Materials you Contribute to, such as the header of the source code files of Your Contributions, and We will respect this attribution when using Your Contributions.
## 4. Patents
### 4.1 Patent license
##### Subject to the terms and conditions of this Agreement You hereby grant to Us and to recipients of Materials distributed by Us a worldwide, royalty-free, non-exclusive, perpetual and irrevocable (except as stated in Section 3.2) patent license, with the right to transfer an unlimited number of non-exclusive licenses or to grant sublicenses to third parties, to make, have made, use, sell, offer for sale, import and otherwise transfer the Contributions and the Contributions in combination with any Material (and portions of such combination). This license applies to all patents owned or controlled by You, whether already acquired or hereafter acquired, that would be infringed by making, having made, using, selling, offering for sale, importing or otherwise transferring of Your Contribution(s) alone or by combination of Your Contribution(s) with any Material.
### 4.2 Revocation of patent license
##### You reserve the right to revoke the patent license stated in section 3.1 if We make any infringement claim that is targeted at your Contribution(s) and not asserted for a Defensive Purpose. An assertion of claims of the Patents shall be considered for a "Defensive Purpose" if the claims are asserted against an entity that has filed, maintained, threatened, or voluntarily participated in a patent infringement lawsuit against Us or any of Our licensees.
## 5. Disclaimer
#### CONTRIBUTIONS ARE PROVIDED "AS IS". MORE PARTICULARLY, ALL EXPRESS OR IMPLIED WARRANTIES INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTY OF SATISFACTORY QUALITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT ARE EXPRESSLY DISCLAIMED BY YOU TO US AND BY US TO YOU. TO THE EXTENT THAT ANY SUCH WARRANTIES CANNOT BE DISCLAIMED, SUCH WARRANTY IS LIMITED IN DURATION AND EXTENT TO THE MINIMUM PERIOD AND EXTENT PERMITTED BY LAW.
## 6. Consequential damage waiver
#### TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW, IN NO EVENT WILL YOU OR WE BE LIABLE FOR ANY LOSS OF PROFITS, LOSS OF ANTICIPATED SAVINGS, LOSS OF DATA, INDIRECT, SPECIAL, INCIDENTAL, CONSEQUENTIAL AND EXEMPLARY DAMAGES ARISING OUT OF THIS AGREEMENT REGARDLESS OF THE LEGAL OR EQUITABLE THEORY (CONTRACT, TORT OR OTHERWISE) UPON WHICH THE CLAIM IS BASED.
## 7. Approximation of disclaimer and damage waiver
#### IF THE DISCLAIMER AND DAMAGE WAIVER MENTIONED IN SECTION 4. AND SECTION 5. CANNOT BE GIVEN LEGAL EFFECT UNDER APPLICABLE LOCAL LAW, REVIEWING COURTS SHALL APPLY LOCAL LAW THAT MOST CLOSELY APPROXIMATES AN ABSOLUTE WAIVER OF ALL CIVIL OR CONTRACTUAL LIABILITY IN CONNECTION WITH THE CONTRIBUTION.
## 8. Term
##### 8.1 This Agreement shall come into effect upon Your acceptance of the terms and conditions, either by replying to the CLA Bot or by sending a signed copy to crystalledge14@gmail.com with the subject: "\<your name\> CLA"
##### 8.2 In the event of a termination of this Agreement Sections 4, 5, 6, 7 and 8 shall survive such termination and shall remain in full force thereafter. For the avoidance of doubt, Approved (sub)licenses that have already been granted for Contributions at the date of the termination shall remain in full force after the termination of this Agreement.
## 9. Miscellaneous
##### 9.1 This Agreement and all disputes, claims, actions, suits or other proceedings arising out of this agreement or relating in any way to it shall be governed by the laws of Russia excluding its private international law provisions.
##### 9.2 This Agreement sets out the entire agreement between You and Us for Your Contributions to Us and overrides all other agreements or understandings.
##### 9.3 In case of Your death, this agreement shall continue with Your heirs. In case of more than one heir, all heirs must exercise their rights through a commonly authorized person.
##### 9.4 If any provision of this Agreement is found void and unenforceable, such provision will be replaced to the extent possible with a provision that comes closest to the meaning of the original provision and that is enforceable. The terms and conditions set forth in this Agreement shall apply notwithstanding any failure of essential purpose of this Agreement or any limited remedy to the maximum extent possible under law.
##### 9.5 You agree to notify Us of any facts or circumstances of which you become aware that would make this Agreement inaccurate in any respect.
##### 9.6 Any Substantive modifications to this Agreement will result in a new version being created, to continue Contributing you must agree to the latest version of the Agreement, which supersedes any previous versions.
##### 9.7 CrystallEdge will provide notification of any new version of this agreement being created, if you do not agree to the new version of the Agreement the previous Agreement remains binding.

View File

@@ -9,13 +9,14 @@ using Content.IntegrationTests.Pair;
using Content.Shared.Clothing.Components;
using Content.Shared.Doors.Components;
using Content.Shared.Item;
using Robust.Server.GameObjects;
using Robust.Shared;
using Robust.Shared.Analyzers;
using Robust.Shared.EntitySerialization;
using Robust.Shared.EntitySerialization.Systems;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
using Robust.Shared.Map.Components;
using Robust.Shared.Random;
using Robust.Shared.Utility;
namespace Content.Benchmarks;
@@ -32,7 +33,6 @@ public class ComponentQueryBenchmark
private TestPair _pair = default!;
private IEntityManager _entMan = default!;
private MapId _mapId = new(10);
private EntityQuery<ItemComponent> _itemQuery;
private EntityQuery<ClothingComponent> _clothingQuery;
private EntityQuery<MapComponent> _mapQuery;
@@ -54,10 +54,10 @@ public class ComponentQueryBenchmark
_pair.Server.ResolveDependency<IRobustRandom>().SetSeed(42);
_pair.Server.WaitPost(() =>
{
var success = _entMan.System<MapLoaderSystem>().TryLoad(_mapId, Map, out _);
if (!success)
var map = new ResPath(Map);
var opts = DeserializationOptions.Default with {InitializeMaps = true};
if (!_entMan.System<MapLoaderSystem>().TryLoadMap(map, out _, out _, opts))
throw new Exception("Map load failed");
_pair.Server.MapMan.DoMapInitialize(_mapId);
}).GetAwaiter().GetResult();
_items = new EntityUid[_entMan.Count<ItemComponent>()];

View File

@@ -44,7 +44,7 @@ namespace Content.Benchmarks
for (var i = 0; i < Aabbs1.Length; i++)
{
var aabb = Aabbs1[i];
_b2Tree.CreateProxy(aabb, i);
_b2Tree.CreateProxy(aabb, uint.MaxValue, i);
_tree.Add(i);
}
}

View File

@@ -6,12 +6,13 @@ using BenchmarkDotNet.Attributes;
using Content.IntegrationTests;
using Content.IntegrationTests.Pair;
using Content.Server.Maps;
using Robust.Server.GameObjects;
using Robust.Shared;
using Robust.Shared.Analyzers;
using Robust.Shared.EntitySerialization.Systems;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
using Robust.Shared.Prototypes;
using Robust.Shared.Utility;
namespace Content.Benchmarks;
@@ -20,7 +21,7 @@ public class MapLoadBenchmark
{
private TestPair _pair = default!;
private MapLoaderSystem _mapLoader = default!;
private IMapManager _mapManager = default!;
private SharedMapSystem _mapSys = default!;
[GlobalSetup]
public void Setup()
@@ -36,7 +37,7 @@ public class MapLoadBenchmark
.ToDictionary(x => x.ID, x => x.MapPath.ToString());
_mapLoader = server.ResolveDependency<IEntitySystemManager>().GetEntitySystem<MapLoaderSystem>();
_mapManager = server.ResolveDependency<IMapManager>();
_mapSys = server.ResolveDependency<IEntitySystemManager>().GetEntitySystem<SharedMapSystem>();
}
[GlobalCleanup]
@@ -46,23 +47,25 @@ public class MapLoadBenchmark
PoolManager.Shutdown();
}
public static readonly string[] MapsSource = { "Empty", "Satlern", "Box", "Bagel", "Dev", "CentComm", "Core", "TestTeg", "Packed", "Omega", "Reach", "Meta", "Marathon", "MeteorArena", "Fland", "Oasis", "Cog" };
public static readonly string[] MapsSource = { "Empty", "Satlern", "Box", "Bagel", "Dev", "CentComm", "Core", "TestTeg", "Packed", "Omega", "Reach", "Meta", "Marathon", "MeteorArena", "Fland", "Oasis", "Convex"};
[ParamsSource(nameof(MapsSource))]
public string Map;
public Dictionary<string, string> Paths;
private MapId _mapId;
[Benchmark]
public async Task LoadMap()
{
var mapPath = Paths[Map];
var mapPath = new ResPath(Paths[Map]);
var server = _pair.Server;
await server.WaitPost(() =>
{
var success = _mapLoader.TryLoad(new MapId(10), mapPath, out _);
var success = _mapLoader.TryLoadMap(mapPath, out var map, out _);
if (!success)
throw new Exception("Map load failed");
_mapId = map.Value.Comp.MapId;
});
}
@@ -70,9 +73,7 @@ public class MapLoadBenchmark
public void IterationCleanup()
{
var server = _pair.Server;
server.WaitPost(() =>
{
_mapManager.DeleteMap(new MapId(10));
}).Wait();
server.WaitPost(() => _mapSys.DeleteMap(_mapId))
.Wait();
}
}

View File

@@ -7,13 +7,16 @@ using Content.IntegrationTests;
using Content.IntegrationTests.Pair;
using Content.Server.Mind;
using Content.Server.Warps;
using Robust.Server.GameObjects;
using Content.Shared.Warps;
using Robust.Shared;
using Robust.Shared.Analyzers;
using Robust.Shared.EntitySerialization;
using Robust.Shared.EntitySerialization.Systems;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
using Robust.Shared.Player;
using Robust.Shared.Random;
using Robust.Shared.Utility;
namespace Content.Benchmarks;
@@ -34,7 +37,6 @@ public class PvsBenchmark
private TestPair _pair = default!;
private IEntityManager _entMan = default!;
private MapId _mapId = new(10);
private ICommonSession[] _players = default!;
private EntityCoordinates[] _spawns = default!;
public int _cycleOffset = 0;
@@ -65,10 +67,10 @@ public class PvsBenchmark
_pair.Server.ResolveDependency<IRobustRandom>().SetSeed(42);
await _pair.Server.WaitPost(() =>
{
var success = _entMan.System<MapLoaderSystem>().TryLoad(_mapId, Map, out _);
if (!success)
var path = new ResPath(Map);
var opts = DeserializationOptions.Default with {InitializeMaps = true};
if (!_entMan.System<MapLoaderSystem>().TryLoadMap(path, out _, out _, opts))
throw new Exception("Map load failed");
_pair.Server.MapMan.DoMapInitialize(_mapId);
});
// Get list of ghost warp positions

View File

@@ -88,8 +88,9 @@ namespace Content.Client.Access.UI
button.Disabled = !interfaceEnabled;
if (interfaceEnabled)
{
button.Pressed = state.TargetAccessReaderIdAccessList?.Contains(accessName) ?? false;
button.Disabled = (!state.AllowedModifyAccessList?.Contains(accessName)) ?? true;
// Explicit cast because Rider gives a false error otherwise.
button.Pressed = state.TargetAccessReaderIdAccessList?.Contains((ProtoId<AccessLevelPrototype>) accessName) ?? false;
button.Disabled = (!state.AllowedModifyAccessList?.Contains((ProtoId<AccessLevelPrototype>) accessName)) ?? true;
}
}
}

View File

@@ -174,7 +174,8 @@ namespace Content.Client.Access.UI
new List<ProtoId<AccessLevelPrototype>>());
var jobIndex = _jobPrototypeIds.IndexOf(state.TargetIdJobPrototype);
// If the job index is < 0 that means they don't have a job registered in the station records.
// If the job index is < 0 that means they don't have a job registered in the station records
// or the IdCardComponent's JobPrototype field.
// For example, a new ID from a box would have no job index.
if (jobIndex < 0)
{

View File

@@ -1,6 +1,7 @@
using System.IO;
using System.Linq;
using Content.Shared.Actions;
using Content.Shared.Charges.Systems;
using JetBrains.Annotations;
using Robust.Client.Player;
using Robust.Shared.ContentPack;
@@ -22,6 +23,7 @@ namespace Content.Client.Actions
{
public delegate void OnActionReplaced(EntityUid actionId);
[Dependency] private readonly SharedChargesSystem _sharedCharges = default!;
[Dependency] private readonly IPlayerManager _playerManager = default!;
[Dependency] private readonly IResourceManager _resources = default!;
[Dependency] private readonly ISerializationManager _serialization = default!;
@@ -65,6 +67,7 @@ namespace Content.Client.Actions
return;
component.Whitelist = state.Whitelist;
component.Blacklist = state.Blacklist;
component.CanTargetSelf = state.CanTargetSelf;
BaseHandleState<EntityTargetActionComponent>(uid, component, state);
}
@@ -95,15 +98,14 @@ namespace Content.Client.Actions
component.Icon = state.Icon;
component.IconOn = state.IconOn;
component.IconColor = state.IconColor;
component.OriginalIconColor = state.OriginalIconColor;
component.DisabledIconColor = state.DisabledIconColor;
component.Keywords.Clear();
component.Keywords.UnionWith(state.Keywords);
component.Enabled = state.Enabled;
component.Toggled = state.Toggled;
component.Cooldown = state.Cooldown;
component.UseDelay = state.UseDelay;
component.Charges = state.Charges;
component.MaxCharges = state.MaxCharges;
component.RenewCharges = state.RenewCharges;
component.Container = EnsureEntity<T>(state.Container, uid);
component.EntityIcon = EnsureEntity<T>(state.EntityIcon, uid);
component.CheckCanInteract = state.CheckCanInteract;
@@ -112,6 +114,7 @@ namespace Content.Client.Actions
component.Priority = state.Priority;
component.AttachedEntity = EnsureEntity<T>(state.AttachedEntity, uid);
component.RaiseOnUser = state.RaiseOnUser;
component.RaiseOnAction = state.RaiseOnAction;
component.AutoPopulate = state.AutoPopulate;
component.Temporary = state.Temporary;
component.ItemIconStyle = state.ItemIconStyle;
@@ -125,6 +128,9 @@ namespace Content.Client.Actions
if (!ResolveActionData(actionId, ref action))
return;
// TODO: Decouple this.
action.IconColor = _sharedCharges.GetCurrentCharges(actionId.Value) == 0 ? action.DisabledIconColor : action.OriginalIconColor;
base.UpdateAction(actionId, action);
if (_playerManager.LocalEntity != action.AttachedEntity)
return;
@@ -231,13 +237,13 @@ namespace Content.Client.Actions
public void LinkAllActions(ActionsComponent? actions = null)
{
if (_playerManager.LocalEntity is not { } user ||
!Resolve(user, ref actions, false))
{
return;
}
if (_playerManager.LocalEntity is not { } user ||
!Resolve(user, ref actions, false))
{
return;
}
LinkActions?.Invoke(actions);
LinkActions?.Invoke(actions);
}
public override void Shutdown()

View File

@@ -101,7 +101,7 @@ namespace Content.Client.Actions.UI
{
var duration = Cooldown.Value.End - Cooldown.Value.Start;
if (!FormattedMessage.TryFromMarkup($"[color=#a10505]{(int) duration.TotalSeconds} sec cooldown ({(int) timeLeft.TotalSeconds + 1} sec remaining)[/color]", out var markup))
if (!FormattedMessage.TryFromMarkup(Loc.GetString("ui-actionslot-duration", ("duration", (int)duration.TotalSeconds), ("timeLeft", (int)timeLeft.TotalSeconds + 1)), out var markup))
return;
_cooldownLabel.SetMessage(markup);

View File

@@ -1,11 +1,18 @@
using System.Linq;
using System.Numerics;
using Content.Client.Administration.Systems;
using Content.Client.Stylesheets;
using Content.Shared.Administration;
using Content.Shared.CCVar;
using Content.Shared.Ghost;
using Content.Shared.Mind;
using Content.Shared.Roles;
using Robust.Client.Graphics;
using Robust.Client.ResourceManagement;
using Robust.Client.UserInterface;
using Robust.Shared;
using Robust.Shared.Enums;
using Robust.Shared.Configuration;
using Robust.Shared.Enums;
using Robust.Shared.Prototypes;
namespace Content.Client.Administration;
@@ -16,17 +23,69 @@ internal sealed class AdminNameOverlay : Overlay
private readonly IEyeManager _eyeManager;
private readonly EntityLookupSystem _entityLookup;
private readonly IUserInterfaceManager _userInterfaceManager;
private readonly SharedRoleSystem _roles;
private readonly Font _font;
private readonly Font _fontBold;
private AdminOverlayAntagFormat _overlayFormat;
private AdminOverlayAntagSymbolStyle _overlaySymbolStyle;
private bool _overlayPlaytime;
private bool _overlayStartingJob;
private float _ghostFadeDistance;
private float _ghostHideDistance;
private int _overlayStackMax;
private float _overlayMergeDistance;
public AdminNameOverlay(AdminSystem system, IEntityManager entityManager, IEyeManager eyeManager, IResourceCache resourceCache, EntityLookupSystem entityLookup, IUserInterfaceManager userInterfaceManager)
//TODO make this adjustable via GUI?
private readonly ProtoId<RoleTypePrototype>[] _filter =
["SoloAntagonist", "TeamAntagonist", "SiliconAntagonist", "FreeAgent"];
private readonly string _antagLabelClassic = Loc.GetString("admin-overlay-antag-classic");
public AdminNameOverlay(
AdminSystem system,
IEntityManager entityManager,
IEyeManager eyeManager,
IResourceCache resourceCache,
EntityLookupSystem entityLookup,
IUserInterfaceManager userInterfaceManager,
IConfigurationManager config,
SharedRoleSystem roles)
{
_system = system;
_entityManager = entityManager;
_eyeManager = eyeManager;
_entityLookup = entityLookup;
_userInterfaceManager = userInterfaceManager;
_roles = roles;
ZIndex = 200;
_font = new VectorFont(resourceCache.GetResource<FontResource>("/Fonts/NotoSans/NotoSans-Regular.ttf"), 10);
// Setting these to a specific ttf would break the antag symbols
_font = resourceCache.NotoStack();
_fontBold = resourceCache.NotoStack(variation: "Bold");
config.OnValueChanged(CCVars.AdminOverlayAntagFormat, (show) => { _overlayFormat = UpdateOverlayFormat(show); }, true);
config.OnValueChanged(CCVars.AdminOverlaySymbolStyle, (show) => { _overlaySymbolStyle = UpdateOverlaySymbolStyle(show); }, true);
config.OnValueChanged(CCVars.AdminOverlayPlaytime, (show) => { _overlayPlaytime = show; }, true);
config.OnValueChanged(CCVars.AdminOverlayStartingJob, (show) => { _overlayStartingJob = show; }, true);
config.OnValueChanged(CCVars.AdminOverlayGhostHideDistance, (f) => { _ghostHideDistance = f; }, true);
config.OnValueChanged(CCVars.AdminOverlayGhostFadeDistance, (f) => { _ghostFadeDistance = f; }, true);
config.OnValueChanged(CCVars.AdminOverlayStackMax, (i) => { _overlayStackMax = i; }, true);
config.OnValueChanged(CCVars.AdminOverlayMergeDistance, (f) => { _overlayMergeDistance = f; }, true);
}
private AdminOverlayAntagFormat UpdateOverlayFormat(string formatString)
{
if (!Enum.TryParse<AdminOverlayAntagFormat>(formatString, out var format))
format = AdminOverlayAntagFormat.Binary;
return format;
}
private AdminOverlayAntagSymbolStyle UpdateOverlaySymbolStyle(string symbolString)
{
if (!Enum.TryParse<AdminOverlayAntagSymbolStyle>(symbolString, out var symbolStyle))
symbolStyle = AdminOverlayAntagSymbolStyle.Off;
return symbolStyle;
}
public override OverlaySpace Space => OverlaySpace.ScreenSpace;
@@ -34,43 +93,169 @@ internal sealed class AdminNameOverlay : Overlay
protected override void Draw(in OverlayDrawArgs args)
{
var viewport = args.WorldAABB;
var colorDisconnected = Color.White;
var uiScale = _userInterfaceManager.RootControl.UIScale;
var lineoffset = new Vector2(0f, 14f) * uiScale;
var drawnOverlays = new List<(Vector2,Vector2)>() ; // A saved list of the overlays already drawn
foreach (var playerInfo in _system.PlayerList)
// Get all player positions before drawing overlays, so they can be sorted before iteration
var sortable = new List<(PlayerInfo, Box2, EntityUid, Vector2)>();
foreach (var info in _system.PlayerList)
{
var entity = _entityManager.GetEntity(playerInfo.NetEntity);
var entity = _entityManager.GetEntity(info.NetEntity);
// Otherwise the entity can not exist yet
if (entity == null || !_entityManager.EntityExists(entity))
{
// If entity does not exist or is on a different map, skip
if (entity == null
|| !_entityManager.EntityExists(entity)
|| _entityManager.GetComponent<TransformComponent>(entity.Value).MapID != args.MapId)
continue;
}
// if not on the same map, continue
if (_entityManager.GetComponent<TransformComponent>(entity.Value).MapID != args.MapId)
{
continue;
}
var aabb = _entityLookup.GetWorldAABB(entity.Value);
// if not on screen, continue
// if not on screen, skip
if (!aabb.Intersects(in viewport))
{
continue;
// Get on-screen coordinates of player
var screenCoordinates = _eyeManager.WorldToScreen(aabb.Center).Rounded();
sortable.Add((info, aabb, entity.Value, screenCoordinates));
}
// Draw overlays for visible players, starting from the top of the screen
foreach (var info in sortable.OrderBy(s => s.Item4.Y).ToList())
{
var playerInfo = info.Item1;
var aabb = info.Item2;
var entity = info.Item3;
var screenCoordinatesCenter = info.Item4;
//the center position is kept separately, for simpler position comparison later
var centerOffset = new Vector2(28f, -18f) * uiScale;
var screenCoordinates = screenCoordinatesCenter + centerOffset;
var alpha = 1f;
//TODO make a smarter system where the starting offset can be modified by the predicted position and size of already-drawn overlays/stacks?
var currentOffset = Vector2.Zero;
// Ghosts near the cursor are made transparent/invisible
// TODO would be "cheaper" if playerinfo already contained a ghost bool, this gets called every frame for every onscreen player!
if (_entityManager.HasComponent<GhostComponent>(entity))
{
// We want the map positions here, so we don't have to worry about resolution and such shenanigans
var mobPosition = aabb.Center;
var mousePosition = _eyeManager
.ScreenToMap(_userInterfaceManager.MousePositionScaled.Position * uiScale)
.Position;
var dist = Vector2.Distance(mobPosition, mousePosition);
if (dist < _ghostHideDistance)
continue;
alpha = Math.Clamp((dist - _ghostHideDistance) / (_ghostFadeDistance - _ghostHideDistance), 0f, 1f);
colorDisconnected.A = alpha;
}
var uiScale = _userInterfaceManager.RootControl.UIScale;
var lineoffset = new Vector2(0f, 11f) * uiScale;
var screenCoordinates = _eyeManager.WorldToScreen(aabb.Center +
new Angle(-_eyeManager.CurrentEye.Rotation).RotateVec(
aabb.TopRight - aabb.Center)) + new Vector2(1f, 7f);
if (playerInfo.Antag)
// If the new overlay text block is within merge distance of any previous ones
// merge them into a stack so they don't hide each other
var stack = drawnOverlays.FindAll(x =>
Vector2.Distance(_eyeManager.ScreenToMap(x.Item1).Position, aabb.Center) <= _overlayMergeDistance);
if (stack.Count > 0)
{
args.ScreenHandle.DrawString(_font, screenCoordinates + (lineoffset * 2), "ANTAG", uiScale, Color.OrangeRed);
;
screenCoordinates = stack.First().Item1 + centerOffset;
// Replacing this overlay's coordinates for the later save with the stack root's coordinates
// so that other overlays don't try to stack to these coordinates
screenCoordinatesCenter = stack.First().Item1;
var i = 1;
foreach (var s in stack)
{
// additional entries after maximum stack size is reached will be drawn over the last entry
if (i <= _overlayStackMax - 1)
currentOffset = lineoffset + s.Item2 ;
i++;
}
}
args.ScreenHandle.DrawString(_font, screenCoordinates+lineoffset, playerInfo.Username, uiScale, playerInfo.Connected ? Color.Yellow : Color.White);
args.ScreenHandle.DrawString(_font, screenCoordinates, playerInfo.CharacterName, uiScale, playerInfo.Connected ? Color.Aquamarine : Color.White);
// Character name
var color = Color.Aquamarine;
color.A = alpha;
args.ScreenHandle.DrawString(_font, screenCoordinates + currentOffset, playerInfo.CharacterName, uiScale, playerInfo.Connected ? color : colorDisconnected);
currentOffset += lineoffset;
// Username
color = Color.Yellow;
color.A = alpha;
args.ScreenHandle.DrawString(_font, screenCoordinates + currentOffset, playerInfo.Username, uiScale, playerInfo.Connected ? color : colorDisconnected);
currentOffset += lineoffset;
// Playtime
if (!string.IsNullOrEmpty(playerInfo.PlaytimeString) && _overlayPlaytime)
{
color = Color.Orange;
color.A = alpha;
args.ScreenHandle.DrawString(_font, screenCoordinates + currentOffset, playerInfo.PlaytimeString, uiScale, playerInfo.Connected ? color : colorDisconnected);
currentOffset += lineoffset;
}
// Job
if (!string.IsNullOrEmpty(playerInfo.StartingJob) && _overlayStartingJob)
{
color = Color.GreenYellow;
color.A = alpha;
args.ScreenHandle.DrawString(_font, screenCoordinates + currentOffset, Loc.GetString(playerInfo.StartingJob), uiScale, playerInfo.Connected ? color : colorDisconnected);
currentOffset += lineoffset;
}
// Determine antag symbol
string? symbol;
switch (_overlaySymbolStyle)
{
case AdminOverlayAntagSymbolStyle.Specific:
symbol = playerInfo.RoleProto.Symbol;
break;
case AdminOverlayAntagSymbolStyle.Basic:
symbol = Loc.GetString("player-tab-antag-prefix");
break;
default:
case AdminOverlayAntagSymbolStyle.Off:
symbol = string.Empty;
break;
}
// Determine antag/role type name
string? text;
switch (_overlayFormat)
{
case AdminOverlayAntagFormat.Roletype:
color = playerInfo.RoleProto.Color;
symbol = _filter.Contains(playerInfo.RoleProto) ? symbol : string.Empty;
text = _filter.Contains(playerInfo.RoleProto)
? Loc.GetString(playerInfo.RoleProto.Name).ToUpper()
: string.Empty;
break;
case AdminOverlayAntagFormat.Subtype:
color = playerInfo.RoleProto.Color;
symbol = _filter.Contains(playerInfo.RoleProto) ? symbol : string.Empty;
text = _filter.Contains(playerInfo.RoleProto)
? _roles.GetRoleSubtypeLabel(playerInfo.RoleProto.Name, playerInfo.Subtype).ToUpper()
: string.Empty;
break;
default:
case AdminOverlayAntagFormat.Binary:
color = Color.OrangeRed;
symbol = playerInfo.Antag ? symbol : string.Empty;
text = playerInfo.Antag ? _antagLabelClassic : string.Empty;
break;
}
// Draw antag label
color.A = alpha;
var label = !string.IsNullOrEmpty(symbol)
? Loc.GetString("player-tab-character-name-antag-symbol", ("symbol", symbol), ("name", text))
: text;
args.ScreenHandle.DrawString(_fontBold, screenCoordinates + currentOffset, label, uiScale, color);
currentOffset += lineoffset;
//Save the coordinates and size of the text block, for stack merge check
drawnOverlays.Add((screenCoordinatesCenter, currentOffset));
}
}
}

View File

@@ -0,0 +1,15 @@
namespace Content.Client.Administration;
public enum AdminOverlayAntagFormat
{
Binary,
Roletype,
Subtype
}
public enum AdminOverlayAntagSymbolStyle
{
Off,
Basic,
Specific
}

View File

@@ -1,4 +1,5 @@
using Content.Client.Administration.Managers;
using Content.Shared.Roles;
using Robust.Client.Graphics;
using Robust.Client.ResourceManagement;
using Robust.Client.UserInterface;
@@ -14,6 +15,8 @@ namespace Content.Client.Administration.Systems
[Dependency] private readonly IEyeManager _eyeManager = default!;
[Dependency] private readonly EntityLookupSystem _entityLookup = default!;
[Dependency] private readonly IUserInterfaceManager _userInterfaceManager = default!;
[Dependency] private readonly IConfigurationManager _configurationManager = default!;
[Dependency] private readonly SharedRoleSystem _roles = default!;
private AdminNameOverlay _adminNameOverlay = default!;
@@ -22,7 +25,15 @@ namespace Content.Client.Administration.Systems
private void InitializeOverlay()
{
_adminNameOverlay = new AdminNameOverlay(this, EntityManager, _eyeManager, _resourceCache, _entityLookup, _userInterfaceManager);
_adminNameOverlay = new AdminNameOverlay(
this,
EntityManager,
_eyeManager,
_resourceCache,
_entityLookup,
_userInterfaceManager,
_configurationManager,
_roles);
_adminManager.AdminStatusUpdated += OnAdminStatusUpdated;
}
@@ -38,7 +49,8 @@ namespace Content.Client.Administration.Systems
public void AdminOverlayOn()
{
if (_overlayManager.HasOverlay<AdminNameOverlay>()) return;
if (_overlayManager.HasOverlay<AdminNameOverlay>())
return;
_overlayManager.AddOverlay(_adminNameOverlay);
OverlayEnabled?.Invoke();
}

View File

@@ -32,7 +32,7 @@ namespace Content.Client.Administration.Systems
var verb = new VvVerb()
{
Text = Loc.GetString("view-variables"),
Icon = new SpriteSpecifier.Texture(new ("/Textures/Interface/VerbIcons/vv.svg.192dpi.png")),
Icon = new SpriteSpecifier.Texture(new("/Textures/Interface/VerbIcons/vv.svg.192dpi.png")),
Act = () => _clientConsoleHost.ExecuteCommand($"vv {GetNetEntity(args.Target)}"),
ClientExclusive = true // opening VV window is client-side. Don't ask server to run this verb.
};

View File

@@ -19,11 +19,11 @@ namespace Content.Client.Administration.Systems
OnBwoinkTextMessageRecieved?.Invoke(this, message);
}
public void Send(NetUserId channelId, string text, bool playSound)
public void Send(NetUserId channelId, string text, bool playSound, bool adminOnly)
{
// Reuse the channel ID as the 'true sender'.
// Server will ignore this and if someone makes it not ignore this (which is bad, allows impersonation!!!), that will help.
RaiseNetworkEvent(new BwoinkTextMessage(channelId, channelId, text, playSound: playSound));
RaiseNetworkEvent(new BwoinkTextMessage(channelId, channelId, text, playSound: playSound, adminOnly: adminOnly));
SendInputTextUpdated(channelId, false);
}

View File

@@ -6,8 +6,7 @@
xmlns:tabs="clr-namespace:Content.Client.Administration.UI.Tabs"
xmlns:playerTab="clr-namespace:Content.Client.Administration.UI.Tabs.PlayerTab"
xmlns:objectsTab="clr-namespace:Content.Client.Administration.UI.Tabs.ObjectsTab"
xmlns:panic="clr-namespace:Content.Client.Administration.UI.Tabs.PanicBunkerTab"
xmlns:baby="clr-namespace:Content.Client.Administration.UI.Tabs.BabyJailTab">
xmlns:panic="clr-namespace:Content.Client.Administration.UI.Tabs.PanicBunkerTab">
<TabContainer Name="MasterTabContainer">
<adminTab:AdminTab />
<adminbusTab:AdminbusTab />
@@ -15,7 +14,6 @@
<tabs:RoundTab />
<tabs:ServerTab />
<panic:PanicBunkerTab Name="PanicBunkerControl" Access="Public" />
<baby:BabyJailTab Name="BabyJailControl" Access="Public" />
<playerTab:PlayerTab Name="PlayerTabControl" Access="Public" />
<objectsTab:ObjectsTab Name="ObjectsTabControl" Access="Public" />
</TabContainer>

View File

@@ -21,10 +21,6 @@ public sealed partial class AdminMenuWindow : DefaultWindow
MasterTabContainer.SetTabTitle((int) TabIndex.Round, Loc.GetString("admin-menu-round-tab"));
MasterTabContainer.SetTabTitle((int) TabIndex.Server, Loc.GetString("admin-menu-server-tab"));
MasterTabContainer.SetTabTitle((int) TabIndex.PanicBunker, Loc.GetString("admin-menu-panic-bunker-tab"));
/*
* TODO: Remove baby jail code once a more mature gateway process is established. This code is only being issued as a stopgap to help with potential tiding in the immediate future.
*/
MasterTabContainer.SetTabTitle((int) TabIndex.BabyJail, Loc.GetString("admin-menu-baby-jail-tab"));
MasterTabContainer.SetTabTitle((int) TabIndex.Players, Loc.GetString("admin-menu-players-tab"));
MasterTabContainer.SetTabTitle((int) TabIndex.Objects, Loc.GetString("admin-menu-objects-tab"));
MasterTabContainer.OnTabChanged += OnTabChanged;
@@ -52,7 +48,6 @@ public sealed partial class AdminMenuWindow : DefaultWindow
Round,
Server,
PanicBunker,
BabyJail,
Players,
Objects,
}

View File

@@ -1,59 +0,0 @@
using System.Threading;
using Content.Client.Stylesheets;
using Robust.Client.UserInterface.Controls;
using Timer = Robust.Shared.Timing.Timer;
namespace Content.Client.Administration.UI;
public static class AdminUIHelpers
{
private static void ResetButton(Button button, ConfirmationData data)
{
data.Cancellation.Cancel();
button.ModulateSelfOverride = null;
button.Text = data.OriginalText;
}
public static bool RemoveConfirm(Button button, Dictionary<Button, ConfirmationData> confirmations)
{
if (confirmations.Remove(button, out var data))
{
ResetButton(button, data);
return true;
}
return false;
}
public static void RemoveAllConfirms(Dictionary<Button, ConfirmationData> confirmations)
{
foreach (var (button, confirmation) in confirmations)
{
ResetButton(button, confirmation);
}
confirmations.Clear();
}
public static bool TryConfirm(Button button, Dictionary<Button, ConfirmationData> confirmations)
{
if (RemoveConfirm(button, confirmations))
return true;
var data = new ConfirmationData(new CancellationTokenSource(), button.Text);
confirmations[button] = data;
Timer.Spawn(TimeSpan.FromSeconds(5), () =>
{
confirmations.Remove(button);
button.ModulateSelfOverride = null;
button.Text = data.OriginalText;
}, data.Cancellation.Token);
button.ModulateSelfOverride = StyleNano.ButtonColorCautionDefault;
button.Text = Loc.GetString("admin-player-actions-confirm");
return false;
}
}
public readonly record struct ConfirmationData(CancellationTokenSource Cancellation, string? OriginalText);

View File

@@ -22,11 +22,11 @@ namespace Content.Client.Administration.UI.BanPanel;
[GenerateTypedNameReferences]
public sealed partial class BanPanel : DefaultWindow
{
public event Action<string?, (IPAddress, int)?, bool, byte[]?, bool, uint, string, NoteSeverity, string[]?, bool>? BanSubmitted;
public event Action<string?, (IPAddress, int)?, bool, ImmutableTypedHwid?, bool, uint, string, NoteSeverity, string[]?, bool>? BanSubmitted;
public event Action<string>? PlayerChanged;
private string? PlayerUsername { get; set; }
private (IPAddress, int)? IpAddress { get; set; }
private byte[]? Hwid { get; set; }
private ImmutableTypedHwid? Hwid { get; set; }
private double TimeEntered { get; set; }
private uint Multiplier { get; set; }
private bool HasBanFlag { get; set; }
@@ -371,9 +371,8 @@ public sealed partial class BanPanel : DefaultWindow
private void OnHwidChanged()
{
var hwidString = HwidLine.Text;
var length = 3 * (hwidString.Length / 4) - hwidString.TakeLast(2).Count(c => c == '=');
Hwid = new byte[length];
if (HwidCheckbox.Pressed && !(string.IsNullOrEmpty(hwidString) && LastConnCheckbox.Pressed) && !Convert.TryFromBase64String(hwidString, Hwid, out _))
ImmutableTypedHwid? hwid = null;
if (HwidCheckbox.Pressed && !(string.IsNullOrEmpty(hwidString) && LastConnCheckbox.Pressed) && !ImmutableTypedHwid.TryParse(hwidString, out hwid))
{
ErrorLevel |= ErrorLevelEnum.Hwid;
HwidLine.ModulateSelfOverride = Color.Red;
@@ -390,7 +389,7 @@ public sealed partial class BanPanel : DefaultWindow
Hwid = null;
return;
}
Hwid = Convert.FromHexString(hwidString);
Hwid = hwid;
}
private void OnTypeChanged()

View File

@@ -1,23 +1,28 @@
<Control
xmlns="https://spacestation14.io"
xmlns:cc="clr-namespace:Content.Client.Administration.UI.CustomControls">
xmlns:cc="clr-namespace:Content.Client.Administration.UI.CustomControls"
xmlns:controls="clr-namespace:Content.Client.UserInterface.Controls">
<PanelContainer StyleClasses="BackgroundDark">
<SplitContainer Orientation="Horizontal" VerticalExpand="True">
<cc:PlayerListControl Access="Public" Name="ChannelSelector" HorizontalExpand="True" SizeFlagsStretchRatio="1" />
<BoxContainer Orientation="Vertical" HorizontalExpand="True" SizeFlagsStretchRatio="2">
<BoxContainer Access="Public" Name="BwoinkArea" VerticalExpand="True" />
<BoxContainer Orientation="Horizontal" HorizontalExpand="True">
<CheckBox Visible="True" Name="PlaySound" Access="Public" Text="{Loc 'admin-bwoink-play-sound'}" Pressed="True" />
<Control HorizontalExpand="True" MinWidth="5" />
<Button Visible="True" Name="PopOut" Access="Public" Text="{Loc 'admin-logs-pop-out'}" StyleClasses="OpenBoth" HorizontalAlignment="Left" />
<Control HorizontalExpand="True" />
<Button Visible="False" Name="Bans" Text="{Loc 'admin-player-actions-bans'}" StyleClasses="OpenRight" />
<Button Visible="False" Name="Notes" Text="{Loc 'admin-player-actions-notes'}" StyleClasses="OpenBoth" />
<Button Visible="False" Name="Kick" Text="{Loc 'admin-player-actions-kick'}" StyleClasses="OpenBoth" />
<Button Visible="False" Name="Ban" Text="{Loc 'admin-player-actions-ban'}" StyleClasses="OpenBoth" />
<Button Visible="False" Name="Respawn" Text="{Loc 'admin-player-actions-respawn'}" StyleClasses="OpenBoth" />
<Button Visible="False" Name="Follow" Text="{Loc 'admin-player-actions-follow'}" StyleClasses="OpenLeft" />
<SplitContainer Orientation="Vertical" ResizeMode="NotResizable">
<SplitContainer Orientation="Horizontal" VerticalExpand="True">
<cc:PlayerListControl Access="Public" Name="ChannelSelector" HorizontalExpand="True" SizeFlagsStretchRatio="2" />
<BoxContainer Orientation="Vertical" HorizontalExpand="True" SizeFlagsStretchRatio="2">
<BoxContainer Access="Public" Name="BwoinkArea" VerticalExpand="True" />
</BoxContainer>
</SplitContainer>
<BoxContainer Orientation="Horizontal" SetHeight="30" >
<CheckBox Name="AdminOnly" Access="Public" Text="{Loc 'admin-ahelp-admin-only'}" ToolTip="{Loc 'admin-ahelp-admin-only-tooltip'}" />
<Control HorizontalExpand="True" MinWidth="5" />
<CheckBox Name="PlaySound" Access="Public" Text="{Loc 'admin-bwoink-play-sound'}" Pressed="True" />
<Control HorizontalExpand="True" MinWidth="5" />
<Button Visible="True" Name="PopOut" Access="Public" Text="{Loc 'admin-logs-pop-out'}" StyleClasses="OpenBoth" HorizontalAlignment="Left" />
<Control HorizontalExpand="True" />
<Button Visible="False" Name="Bans" Text="{Loc 'admin-player-actions-bans'}" StyleClasses="OpenRight" />
<Button Visible="False" Name="Notes" Text="{Loc 'admin-player-actions-notes'}" StyleClasses="OpenBoth" />
<controls:ConfirmButton Visible="False" Name="Kick" Text="{Loc 'admin-player-actions-kick'}" ConfirmationText="{Loc 'admin-player-actions-confirm'}" StyleClasses="OpenBoth" />
<Button Visible="False" Name="Ban" Text="{Loc 'admin-player-actions-ban'}" StyleClasses="OpenBoth" />
<controls:ConfirmButton Visible="False" Name="Respawn" Text="{Loc 'admin-player-actions-respawn'}" ConfirmationText="{Loc 'admin-player-actions-confirm'}" StyleClasses="OpenBoth" />
<Button Visible="False" Name="Follow" Text="{Loc 'admin-player-actions-follow'}" StyleClasses="OpenLeft" />
</BoxContainer>
</SplitContainer>
</PanelContainer>

View File

@@ -29,13 +29,15 @@ namespace Content.Client.Administration.UI.Bwoink
public AdminAHelpUIHandler AHelpHelper = default!;
private PlayerInfo? _currentPlayer;
private readonly Dictionary<Button, ConfirmationData> _confirmations = new();
public BwoinkControl()
{
RobustXamlLoader.Load(this);
IoCManager.InjectDependencies(this);
var newPlayerThreshold = 0;
_cfg.OnValueChanged(CCVars.NewPlayerThreshold, (val) => { newPlayerThreshold = val; }, true);
var uiController = _ui.GetUIController<AHelpUIController>();
if (uiController.UIHelper is not AdminAHelpUIHandler helper)
return;
@@ -45,6 +47,8 @@ namespace Content.Client.Administration.UI.Bwoink
_adminManager.AdminStatusUpdated += UpdateButtons;
UpdateButtons();
AdminOnly.OnToggled += args => PlaySound.Disabled = args.Pressed;
ChannelSelector.OnSelectionChanged += sel =>
{
_currentPlayer = sel;
@@ -57,9 +61,9 @@ namespace Content.Client.Administration.UI.Bwoink
var sb = new StringBuilder();
if (info.Connected)
sb.Append('●');
sb.Append(info.ActiveThisRound ? '⚫' : '◐');
else
sb.Append(info.ActiveThisRound ? '' : '·');
sb.Append(info.ActiveThisRound ? '' : '·');
sb.Append(' ');
if (AHelpHelper.TryGetChannel(info.SessionId, out var panel) && panel.Unread > 0)
@@ -71,10 +75,12 @@ namespace Content.Client.Administration.UI.Bwoink
sb.Append(' ');
}
// Mark antagonists with symbol
if (info.Antag && info.ActiveThisRound)
sb.Append(new Rune(0x1F5E1)); // 🗡
if (info.OverallPlaytime <= TimeSpan.FromMinutes(_cfg.GetCVar(CCVars.NewPlayerThreshold)))
// Mark new players with symbol
if (IsNewPlayer(info))
sb.Append(new Rune(0x23F2)); // ⏲
sb.AppendFormat("\"{0}\"", text);
@@ -82,6 +88,19 @@ namespace Content.Client.Administration.UI.Bwoink
return sb.ToString();
};
// <summary>
// Returns true if the player's overall playtime is under the set threshold
// </summary>
bool IsNewPlayer(PlayerInfo info)
{
// Don't show every disconnected player as new, don't show 0-minute players as new if threshold is
if (newPlayerThreshold <= 0 || info.OverallPlaytime is null && !info.Connected)
return false;
return (info.OverallPlaytime is null
|| info.OverallPlaytime < TimeSpan.FromMinutes(newPlayerThreshold));
}
ChannelSelector.Comparison = (a, b) =>
{
var ach = AHelpHelper.EnsurePanel(a.SessionId);
@@ -91,31 +110,37 @@ namespace Content.Client.Administration.UI.Bwoink
if (a.IsPinned != b.IsPinned)
return a.IsPinned ? -1 : 1;
// First, sort by unread. Any chat with unread messages appears first.
// Then, any chat with unread messages.
var aUnread = ach.Unread > 0;
var bUnread = bch.Unread > 0;
if (aUnread != bUnread)
return aUnread ? -1 : 1;
// Sort by recent messages during the current round.
// Then, any chat with recent messages from the current round
var aRecent = a.ActiveThisRound && ach.LastMessage != DateTime.MinValue;
var bRecent = b.ActiveThisRound && bch.LastMessage != DateTime.MinValue;
if (aRecent != bRecent)
return aRecent ? -1 : 1;
// Next, sort by connection status. Any disconnected players are grouped towards the end.
// Sort by connection status. Disconnected players will be last.
if (a.Connected != b.Connected)
return a.Connected ? -1 : 1;
// Sort connected players by New Player status, then by Antag status
// Sort connected players by whether they have joined the round, then by New Player status, then by Antag status
if (a.Connected && b.Connected)
{
var aNewPlayer = a.OverallPlaytime <= TimeSpan.FromMinutes(_cfg.GetCVar(CCVars.NewPlayerThreshold));
var bNewPlayer = b.OverallPlaytime <= TimeSpan.FromMinutes(_cfg.GetCVar(CCVars.NewPlayerThreshold));
var aNewPlayer = IsNewPlayer(a);
var bNewPlayer = IsNewPlayer(b);
// Players who have joined the round will be listed before players in the lobby
if (a.ActiveThisRound != b.ActiveThisRound)
return a.ActiveThisRound ? -1 : 1;
// Within both the joined group and lobby group, new players will be grouped and listed first
if (aNewPlayer != bNewPlayer)
return aNewPlayer ? -1 : 1;
// Within all four previous groups, antagonists will be listed first.
if (a.Antag != b.Antag)
return a.Antag ? -1 : 1;
}
@@ -152,11 +177,6 @@ namespace Content.Client.Administration.UI.Bwoink
Kick.OnPressed += _ =>
{
if (!AdminUIHelpers.TryConfirm(Kick, _confirmations))
{
return;
}
// TODO: Reason field
if (_currentPlayer is not null)
_console.ExecuteCommand($"kick \"{_currentPlayer.Username}\"");
@@ -170,11 +190,6 @@ namespace Content.Client.Administration.UI.Bwoink
Respawn.OnPressed += _ =>
{
if (!AdminUIHelpers.TryConfirm(Respawn, _confirmations))
{
return;
}
if (_currentPlayer is not null)
_console.ExecuteCommand($"respawn \"{_currentPlayer.Username}\"");
};

View File

@@ -22,12 +22,9 @@ namespace Content.Client.Administration.UI.Bwoink
return;
}
Title = $"{sel.CharacterName} / {sel.Username}";
Title = $"{sel.CharacterName} / {sel.Username} | {Loc.GetString("generic-playtime-title")}: ";
if (sel.OverallPlaytime != null)
{
Title += $" | {Loc.GetString("generic-playtime-title")}: {sel.PlaytimeString}";
}
Title += sel.OverallPlaytime != null ? sel.PlaytimeString : Loc.GetString("generic-unknown-title");
};
OnOpen += () =>

View File

@@ -1,5 +1,6 @@
<Popup xmlns="https://spacestation14.io"
xmlns:gfx="clr-namespace:Robust.Client.Graphics;assembly=Robust.Client">
xmlns:gfx="clr-namespace:Robust.Client.Graphics;assembly=Robust.Client"
xmlns:controls="clr-namespace:Content.Client.UserInterface.Controls">
<PanelContainer>
<PanelContainer.PanelOverride>
<gfx:StyleBoxFlat BorderThickness="2" BorderColor="#18181B" BackgroundColor="#25252a"/>
@@ -19,7 +20,7 @@
<BoxContainer Orientation="Horizontal">
<Button Name="EditButton" Text="{Loc admin-notes-edit}"/>
<Control HorizontalExpand="True"/>
<Button Name="DeleteButton" Text="{Loc admin-notes-delete}" HorizontalAlignment="Right"/>
<controls:ConfirmButton Name="DeleteButton" Text="{Loc admin-notes-delete}" ConfirmationText="{Loc 'admin-player-actions-confirm'}" HorizontalAlignment="Right"/>
</BoxContainer>
</BoxContainer>
</PanelContainer>

View File

@@ -8,6 +8,7 @@
<Label Name="ExpiryLabel" Text="{Loc admin-note-editor-expiry-label}" Visible="False" />
<HistoryLineEdit Name="ExpiryLineEdit" PlaceHolder="{Loc admin-note-editor-expiry-placeholder}"
Visible="False" HorizontalExpand="True" />
<OptionButton Name="ExpiryLengthDropdown" Visible="False" />
</BoxContainer>
<BoxContainer Orientation="Horizontal" HorizontalExpand="True">
<OptionButton Name="TypeOption" HorizontalAlignment="Center" />

View File

@@ -17,6 +17,17 @@ public sealed partial class NoteEdit : FancyWindow
[Dependency] private readonly IGameTiming _gameTiming = default!;
[Dependency] private readonly IClientConsoleHost _console = default!;
private enum Multipliers
{
Minutes,
Hours,
Days,
Weeks,
Months,
Years,
Centuries
}
public event Action<int, NoteType, string, NoteSeverity?, bool, DateTime?>? SubmitPressed;
public NoteEdit(SharedAdminNote? note, string playerName, bool canCreate, bool canEdit)
@@ -31,6 +42,20 @@ public sealed partial class NoteEdit : FancyWindow
ResetSubmitButton();
// It's weird to use minutes as the IDs, but it works and makes sense kind of :)
ExpiryLengthDropdown.AddItem(Loc.GetString("admin-note-button-minutes"), (int) Multipliers.Minutes);
ExpiryLengthDropdown.AddItem(Loc.GetString("admin-note-button-hours"), (int) Multipliers.Hours);
ExpiryLengthDropdown.AddItem(Loc.GetString("admin-note-button-days"), (int) Multipliers.Days);
ExpiryLengthDropdown.AddItem(Loc.GetString("admin-note-button-weeks"), (int) Multipliers.Weeks);
ExpiryLengthDropdown.AddItem(Loc.GetString("admin-note-button-months"), (int) Multipliers.Months);
ExpiryLengthDropdown.AddItem(Loc.GetString("admin-note-button-years"), (int) Multipliers.Years);
ExpiryLengthDropdown.AddItem(Loc.GetString("admin-note-button-centuries"), (int) Multipliers.Centuries);
ExpiryLengthDropdown.OnItemSelected += OnLengthChanged;
ExpiryLengthDropdown.SelectId((int) Multipliers.Weeks);
ExpiryLineEdit.OnTextChanged += OnTextChanged;
TypeOption.AddItem(Loc.GetString("admin-note-editor-type-note"), (int) NoteType.Note);
TypeOption.AddItem(Loc.GetString("admin-note-editor-type-message"), (int) NoteType.Message);
TypeOption.AddItem(Loc.GetString("admin-note-editor-type-watchlist"), (int) NoteType.Watchlist);
@@ -134,6 +159,7 @@ public sealed partial class NoteEdit : FancyWindow
SecretCheckBox.Pressed = false;
SeverityOption.Disabled = false;
PermanentCheckBox.Pressed = true;
SubmitButton.Disabled = true;
UpdatePermanentCheckboxFields();
break;
case (int) NoteType.Message: // Message: these are shown to the player when they log on
@@ -172,8 +198,9 @@ public sealed partial class NoteEdit : FancyWindow
{
ExpiryLabel.Visible = !PermanentCheckBox.Pressed;
ExpiryLineEdit.Visible = !PermanentCheckBox.Pressed;
ExpiryLengthDropdown.Visible = !PermanentCheckBox.Pressed;
ExpiryLineEdit.Text = !PermanentCheckBox.Pressed ? DateTime.Now.ToString("yyyy-MM-dd HH:mm:ss") : string.Empty;
ExpiryLineEdit.Text = !PermanentCheckBox.Pressed ? 1.ToString() : string.Empty;
}
private void OnSecretPressed(BaseButton.ButtonEventArgs _)
@@ -187,6 +214,16 @@ public sealed partial class NoteEdit : FancyWindow
SeverityOption.SelectId(args.Id);
}
private void OnLengthChanged(OptionButton.ItemSelectedEventArgs args)
{
ExpiryLengthDropdown.SelectId(args.Id);
}
private void OnTextChanged(HistoryLineEdit.LineEditEventArgs args)
{
ParseExpiryTime();
}
private void OnSubmitButtonPressed(BaseButton.ButtonEventArgs args)
{
if (!ParseExpiryTime())
@@ -263,13 +300,24 @@ public sealed partial class NoteEdit : FancyWindow
return true;
}
if (string.IsNullOrWhiteSpace(ExpiryLineEdit.Text) || !DateTime.TryParse(ExpiryLineEdit.Text, out var result) || DateTime.UtcNow > result)
if (string.IsNullOrWhiteSpace(ExpiryLineEdit.Text) || !uint.TryParse(ExpiryLineEdit.Text, out var inputInt))
{
ExpiryLineEdit.ModulateSelfOverride = Color.Red;
return false;
}
ExpiryTime = result.ToUniversalTime();
var mult = ExpiryLengthDropdown.SelectedId switch
{
(int) Multipliers.Minutes => TimeSpan.FromMinutes(1).TotalMinutes,
(int) Multipliers.Hours => TimeSpan.FromHours(1).TotalMinutes,
(int) Multipliers.Days => TimeSpan.FromDays(1).TotalMinutes,
(int) Multipliers.Weeks => TimeSpan.FromDays(7).TotalMinutes,
(int) Multipliers.Months => TimeSpan.FromDays(30).TotalMinutes,
(int) Multipliers.Years => TimeSpan.FromDays(365).TotalMinutes,
(int) Multipliers.Centuries => TimeSpan.FromDays(36525).TotalMinutes,
_ => throw new ArgumentOutOfRangeException(nameof(ExpiryLengthDropdown.SelectedId), "Multiplier out of range :(")
};
ExpiryTime = DateTime.UtcNow.AddMinutes(inputInt * mult);
ExpiryLineEdit.ModulateSelfOverride = null;
return true;
}

View File

@@ -130,6 +130,7 @@ namespace Content.Client.Administration.UI
}
var title = string.IsNullOrWhiteSpace(popup.TitleEdit.Text) ? null : popup.TitleEdit.Text;
var suspended = popup.SuspendedCheckbox.Pressed;
if (popup.SourceData is { } src)
{
@@ -139,7 +140,8 @@ namespace Content.Client.Administration.UI
Title = title,
PosFlags = pos,
NegFlags = neg,
RankId = rank
RankId = rank,
Suspended = suspended,
});
}
else
@@ -152,7 +154,8 @@ namespace Content.Client.Administration.UI
Title = title,
PosFlags = pos,
NegFlags = neg,
RankId = rank
RankId = rank,
Suspended = suspended,
});
}
@@ -171,7 +174,7 @@ namespace Content.Client.Administration.UI
{
Id = src,
Flags = flags,
Name = name
Name = name,
});
}
else
@@ -351,6 +354,7 @@ namespace Content.Client.Administration.UI
public readonly OptionButton RankButton;
public readonly Button SaveButton;
public readonly Button? RemoveButton;
public readonly CheckBox SuspendedCheckbox;
public readonly Dictionary<AdminFlags, (Button inherit, Button sub, Button plus)> FlagButtons
= new();
@@ -381,6 +385,12 @@ namespace Content.Client.Administration.UI
RankButton = new OptionButton();
SaveButton = new Button { Text = Loc.GetString("permissions-eui-edit-admin-window-save-button"), HorizontalAlignment = HAlignment.Right };
SuspendedCheckbox = new CheckBox
{
Text = Loc.GetString("permissions-eui-edit-admin-window-suspended"),
Pressed = data?.Suspended ?? false,
};
RankButton.AddItem(Loc.GetString("permissions-eui-edit-admin-window-no-rank-button"), NoRank);
foreach (var (rId, rank) in ui._ranks)
{
@@ -488,7 +498,8 @@ namespace Content.Client.Administration.UI
{
nameControl,
TitleEdit,
RankButton
RankButton,
SuspendedCheckbox,
}
},
permGrid

View File

@@ -19,12 +19,13 @@
<Label Name="SharedConnections"/>
<BoxContainer Align="Center">
<GridContainer Rows="5">
<GridContainer Rows="6">
<Button Name="NotesButton" Text="{Loc player-panel-show-notes}" SetWidth="136" Disabled="True"/>
<Button Name="AhelpButton" Text="{Loc player-panel-help}" Disabled="True"/>
<Button Name="FreezeButton" Text = "{Loc player-panel-freeze}" Disabled="True"/>
<controls:ConfirmButton Name="KickButton" Text="{Loc player-panel-kick}" Disabled="True"/>
<controls:ConfirmButton Name="DeleteButton" Text="{Loc player-panel-delete}" Disabled="True"/>
<Button Name="FollowButton" Text="{Loc player-panel-follow}"/>
<Button Name="ShowBansButton" Text="{Loc player-panel-show-bans}" SetWidth="136" Disabled="True"/>
<Button Name="LogsButton" Text="{Loc player-panel-logs}" Disabled="True"/>
<Button Name="FreezeAndMuteToggleButton" Text="{Loc player-panel-freeze-and-mute}" Disabled="True"/>

View File

@@ -2,7 +2,6 @@ using Content.Client.Administration.Managers;
using Content.Client.UserInterface.Controls;
using Content.Shared.Administration;
using Robust.Client.AutoGenerated;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.XAML;
using Robust.Shared.Network;
using Robust.Shared.Utility;
@@ -21,6 +20,7 @@ public sealed partial class PlayerPanel : FancyWindow
public event Action<string?>? OnKick;
public event Action<NetUserId?>? OnOpenBanPanel;
public event Action<NetUserId?, bool>? OnWhitelistToggle;
public event Action? OnFollow;
public event Action? OnFreezeAndMuteToggle;
public event Action? OnFreeze;
public event Action? OnLogs;
@@ -36,7 +36,7 @@ public sealed partial class PlayerPanel : FancyWindow
RobustXamlLoader.Load(this);
_adminManager = adminManager;
UsernameCopyButton.OnPressed += _ => OnUsernameCopy?.Invoke(PlayerName.Text ?? "");
UsernameCopyButton.OnPressed += _ => OnUsernameCopy?.Invoke(TargetUsername ?? "");
BanButton.OnPressed += _ => OnOpenBanPanel?.Invoke(TargetPlayer);
KickButton.OnPressed += _ => OnKick?.Invoke(TargetUsername);
NotesButton.OnPressed += _ => OnOpenNotes?.Invoke(TargetPlayer);
@@ -47,6 +47,7 @@ public sealed partial class PlayerPanel : FancyWindow
OnWhitelistToggle?.Invoke(TargetPlayer, _isWhitelisted);
SetWhitelisted(!_isWhitelisted);
};
FollowButton.OnPressed += _ => OnFollow?.Invoke();
FreezeButton.OnPressed += _ => OnFreeze?.Invoke();
FreezeAndMuteToggleButton.OnPressed += _ => OnFreezeAndMuteToggle?.Invoke();
LogsButton.OnPressed += _ => OnLogs?.Invoke();

View File

@@ -38,6 +38,7 @@ public sealed class PlayerPanelEui : BaseEui
PlayerPanel.OnLogs += () => SendMessage(new PlayerPanelLogsMessage());
PlayerPanel.OnRejuvenate += () => SendMessage(new PlayerPanelRejuvenationMessage());
PlayerPanel.OnDelete+= () => SendMessage(new PlayerPanelDeleteMessage());
PlayerPanel.OnFollow += () => SendMessage(new PlayerPanelFollowMessage());
PlayerPanel.OnClose += () => SendMessage(new CloseEuiMessage());
}

View File

@@ -1,14 +1,13 @@
using System.Linq;
using System.Numerics;
using Content.Client.UserInterface.Controls;
using Content.Shared.Preferences.Loadouts;
using Content.Shared.Roles;
using Robust.Client.AutoGenerated;
using Robust.Client.Console;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.CustomControls;
using Robust.Client.UserInterface.XAML;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Prototypes;
namespace Content.Client.Administration.UI.SetOutfit
@@ -65,9 +64,18 @@ namespace Content.Client.Administration.UI.SetOutfit
PopulateByFilter(SearchBar.Text);
}
private IEnumerable<StartingGearPrototype> GetPrototypes()
{
// Filter out any StartingGearPrototypes that belong to loadouts
var loadouts = _prototypeManager.EnumeratePrototypes<LoadoutPrototype>();
var loadoutGears = loadouts.Select(l => l.StartingGear);
return _prototypeManager.EnumeratePrototypes<StartingGearPrototype>()
.Where(p => !loadoutGears.Contains(p.ID));
}
private void PopulateList()
{
foreach (var gear in _prototypeManager.EnumeratePrototypes<StartingGearPrototype>())
foreach (var gear in GetPrototypes())
{
OutfitList.Add(GetItem(gear, OutfitList));
}
@@ -76,7 +84,7 @@ namespace Content.Client.Administration.UI.SetOutfit
private void PopulateByFilter(string filter)
{
OutfitList.Clear();
foreach (var gear in _prototypeManager.EnumeratePrototypes<StartingGearPrototype>())
foreach (var gear in GetPrototypes())
{
if (!string.IsNullOrEmpty(filter) &&
gear.ID.ToLowerInvariant().Contains(filter.Trim().ToLowerInvariant()))

View File

@@ -16,6 +16,7 @@
<cc:UICommandButton Command="callshuttle" Text="{Loc admin-player-actions-window-shuttle}" WindowType="{x:Type at:AdminShuttleWindow}"/>
<cc:CommandButton Command="adminlogs" Text="{Loc admin-player-actions-window-admin-logs}"/>
<cc:CommandButton Command="faxui" Text="{Loc admin-player-actions-window-admin-fax}"/>
<cc:CommandButton Command="achatwindow" Text="{Loc admin-player-actions-window-admin-chat}"/>
</GridContainer>
</BoxContainer>
</Control>

View File

@@ -1,6 +1,7 @@
<DefaultWindow
xmlns="https://spacestation14.io"
xmlns:cc="clr-namespace:Content.Client.Administration.UI.CustomControls"
xmlns:controls="clr-namespace:Content.Client.UserInterface.Controls"
Title="{Loc admin-player-actions-window-title}" MinSize="425 272">
<BoxContainer Orientation="Vertical">
<BoxContainer Orientation="Horizontal">
@@ -10,9 +11,9 @@
</BoxContainer>
<cc:PlayerListControl Name="PlayerList" VerticalExpand="True" />
<BoxContainer Orientation="Horizontal">
<Button Name="SubmitKickButton" Text="{Loc admin-player-actions-kick}" Disabled="True"/>
<controls:ConfirmButton Name="SubmitKickButton" Text="{Loc admin-player-actions-kick}" ConfirmationText="{Loc 'admin-player-actions-confirm'}" Disabled="True"/>
<Button Name="SubmitAHelpButton" Text="{Loc admin-player-actions-ahelp}" Disabled="True"/>
<Button Name="SubmitRespawnButton" Text="{Loc admin-player-actions-respawn}" Disabled="True"/>
<controls:ConfirmButton Name="SubmitRespawnButton" Text="{Loc admin-player-actions-respawn}" ConfirmationText="{Loc 'admin-player-actions-confirm'}" Disabled="True"/>
</BoxContainer>
</BoxContainer>
</DefaultWindow>

View File

@@ -14,7 +14,6 @@ namespace Content.Client.Administration.UI.Tabs.AdminTab
public sealed partial class PlayerActionsWindow : DefaultWindow
{
private PlayerInfo? _selectedPlayer;
private readonly Dictionary<Button, ConfirmationData> _confirmations = new();
public PlayerActionsWindow()
{
@@ -28,9 +27,6 @@ namespace Content.Client.Administration.UI.Tabs.AdminTab
private void OnListOnOnSelectionChanged(PlayerInfo? obj)
{
if (_selectedPlayer != obj)
AdminUIHelpers.RemoveAllConfirms(_confirmations);
_selectedPlayer = obj;
var disableButtons = _selectedPlayer == null;
SubmitKickButton.Disabled = disableButtons;
@@ -43,9 +39,6 @@ namespace Content.Client.Administration.UI.Tabs.AdminTab
if (_selectedPlayer == null)
return;
if (!AdminUIHelpers.TryConfirm(SubmitKickButton, _confirmations))
return;
IoCManager.Resolve<IClientConsoleHost>().ExecuteCommand(
$"kick \"{_selectedPlayer.Username}\" \"{CommandParsing.Escape(ReasonLine.Text)}\"");
}
@@ -64,9 +57,6 @@ namespace Content.Client.Administration.UI.Tabs.AdminTab
if (_selectedPlayer == null)
return;
if (!AdminUIHelpers.TryConfirm(SubmitRespawnButton, _confirmations))
return;
IoCManager.Resolve<IClientConsoleHost>().ExecuteCommand(
$"respawn \"{_selectedPlayer.Username}\"");
}

View File

@@ -1,6 +0,0 @@
<controls:BabyJailStatusWindow
xmlns="https://spacestation14.io"
xmlns:controls="clr-namespace:Content.Client.Administration.UI.Tabs.BabyJailTab"
Title="{Loc admin-ui-baby-jail-window-title}">
<RichTextLabel Name="MessageLabel" Access="Public" />
</controls:BabyJailStatusWindow>

View File

@@ -1,21 +0,0 @@
using Content.Client.Message;
using Content.Client.UserInterface.Controls;
using Robust.Client.AutoGenerated;
using Robust.Client.UserInterface.CustomControls;
using Robust.Client.UserInterface.XAML;
namespace Content.Client.Administration.UI.Tabs.BabyJailTab;
/*
* TODO: Remove me once a more mature gateway process is established. This code is only being issued as a stopgap to help with potential tiding in the immediate future.
*/
[GenerateTypedNameReferences]
public sealed partial class BabyJailStatusWindow : FancyWindow
{
public BabyJailStatusWindow()
{
RobustXamlLoader.Load(this);
MessageLabel.SetMarkup(Loc.GetString("admin-ui-baby-jail-is-enabled"));
}
}

View File

@@ -1,26 +0,0 @@
<controls:BabyJailTab
xmlns="https://spacestation14.io"
xmlns:controls="clr-namespace:Content.Client.Administration.UI.Tabs.BabyJailTab"
xmlns:cc="clr-namespace:Content.Client.Administration.UI.CustomControls"
Margin="4">
<BoxContainer Orientation="Vertical">
<cc:CommandButton Name="EnabledButton" Command="babyjail" ToggleMode="True"
Text="{Loc admin-ui-baby-jail-disabled}"
ToolTip="{Loc admin-ui-baby-jail-tooltip}" />
<cc:CommandButton Name="ShowReasonButton" Command="babyjail_show_reason"
ToggleMode="True" Text="{Loc admin-ui-baby-jail-show-reason}"
ToolTip="{Loc admin-ui-baby-jail-show-reason-tooltip}" />
<BoxContainer Orientation="Vertical" Margin="0 10 0 0">
<BoxContainer Orientation="Horizontal" Margin="2">
<Label Text="{Loc admin-ui-baby-jail-max-account-age}" MinWidth="175" />
<LineEdit Name="MaxAccountAge" MinWidth="50" Margin="0 0 5 0" />
<Label Text="{Loc generic-minutes}" />
</BoxContainer>
<BoxContainer Orientation="Horizontal" Margin="2">
<Label Text="{Loc admin-ui-baby-jail-max-overall-minutes}" MinWidth="175" />
<LineEdit Name="MaxOverallMinutes" MinWidth="50" Margin="0 0 5 0" />
<Label Text="{Loc generic-minutes}" />
</BoxContainer>
</BoxContainer>
</BoxContainer>
</controls:BabyJailTab>

View File

@@ -1,75 +0,0 @@
using Content.Shared.Administration.Events;
using Robust.Client.AutoGenerated;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.XAML;
using Robust.Shared.Console;
/*
* TODO: Remove me once a more mature gateway process is established. This code is only being issued as a stopgap to help with potential tiding in the immediate future.
*/
namespace Content.Client.Administration.UI.Tabs.BabyJailTab;
[GenerateTypedNameReferences]
public sealed partial class BabyJailTab : Control
{
[Dependency] private readonly IConsoleHost _console = default!;
private string _maxAccountAge;
private string _maxOverallMinutes;
public BabyJailTab()
{
RobustXamlLoader.Load(this);
IoCManager.InjectDependencies(this);
MaxAccountAge.OnTextEntered += args => SendMaxAccountAge(args.Text);
MaxAccountAge.OnFocusExit += args => SendMaxAccountAge(args.Text);
_maxAccountAge = MaxAccountAge.Text;
MaxOverallMinutes.OnTextEntered += args => SendMaxOverallMinutes(args.Text);
MaxOverallMinutes.OnFocusExit += args => SendMaxOverallMinutes(args.Text);
_maxOverallMinutes = MaxOverallMinutes.Text;
}
private void SendMaxAccountAge(string text)
{
if (string.IsNullOrWhiteSpace(text) ||
text == _maxAccountAge ||
!int.TryParse(text, out var minutes))
{
return;
}
_console.ExecuteCommand($"babyjail_max_account_age {minutes}");
}
private void SendMaxOverallMinutes(string text)
{
if (string.IsNullOrWhiteSpace(text) ||
text == _maxOverallMinutes ||
!int.TryParse(text, out var minutes))
{
return;
}
_console.ExecuteCommand($"babyjail_max_overall_minutes {minutes}");
}
public void UpdateStatus(BabyJailStatus status)
{
EnabledButton.Pressed = status.Enabled;
EnabledButton.Text = Loc.GetString(status.Enabled
? "admin-ui-baby-jail-enabled"
: "admin-ui-baby-jail-disabled"
);
EnabledButton.ModulateSelfOverride = status.Enabled ? Color.Red : null;
ShowReasonButton.Pressed = status.ShowReason;
MaxAccountAge.Text = status.MaxAccountAgeMinutes.ToString();
_maxAccountAge = MaxAccountAge.Text;
MaxOverallMinutes.Text = status.MaxOverallMinutes.ToString();
_maxOverallMinutes = MaxOverallMinutes.Text;
}
}

View File

@@ -13,7 +13,6 @@ public sealed partial class ObjectsTabEntry : PanelContainer
public Action<NetEntity>? OnTeleport;
public Action<NetEntity>? OnDelete;
private readonly Dictionary<Button, ConfirmationData> _confirmations = new();
public ObjectsTabEntry(IClientAdminManager manager, string name, NetEntity nent, StyleBox styleBox)
{
@@ -28,13 +27,6 @@ public sealed partial class ObjectsTabEntry : PanelContainer
DeleteButton.Disabled = !manager.CanCommand("delete");
TeleportButton.OnPressed += _ => OnTeleport?.Invoke(nent);
DeleteButton.OnPressed += _ =>
{
if (!AdminUIHelpers.TryConfirm(DeleteButton, _confirmations))
{
return;
}
OnDelete?.Invoke(nent);
};
DeleteButton.OnPressed += _ => OnDelete?.Invoke(nent);
}
}

View File

@@ -2,11 +2,13 @@ using System.Linq;
using Content.Client.Administration.Systems;
using Content.Client.UserInterface.Controls;
using Content.Shared.Administration;
using Content.Shared.CCVar;
using Robust.Client.AutoGenerated;
using Robust.Client.Graphics;
using Robust.Client.Player;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.XAML;
using Robust.Shared.Configuration;
using static Content.Client.Administration.UI.Tabs.PlayerTab.PlayerTabHeader;
using static Robust.Client.UserInterface.Controls.BaseButton;
@@ -16,6 +18,7 @@ namespace Content.Client.Administration.UI.Tabs.PlayerTab;
public sealed partial class PlayerTab : Control
{
[Dependency] private readonly IEntityManager _entManager = default!;
[Dependency] private readonly IConfigurationManager _config = default!;
[Dependency] private readonly IPlayerManager _playerMan = default!;
private const string ArrowUp = "↑";
@@ -29,6 +32,10 @@ public sealed partial class PlayerTab : Control
private bool _ascending = true;
private bool _showDisconnected;
private AdminPlayerTabColorOption _playerTabColorSetting;
private AdminPlayerTabRoleTypeOption _playerTabRoleSetting;
private AdminPlayerTabSymbolOption _playerTabSymbolSetting;
public event Action<GUIBoundKeyEventArgs, ListData>? OnEntryKeyBindDown;
public PlayerTab()
@@ -41,6 +48,11 @@ public sealed partial class PlayerTab : Control
_adminSystem.OverlayEnabled += OverlayEnabled;
_adminSystem.OverlayDisabled += OverlayDisabled;
_config.OnValueChanged(CCVars.AdminPlayerTabRoleSetting, RoleSettingChanged, true);
_config.OnValueChanged(CCVars.AdminPlayerTabColorSetting, ColorSettingChanged, true);
_config.OnValueChanged(CCVars.AdminPlayerTabSymbolSetting, SymbolSettingChanged, true);
OverlayButton.OnPressed += OverlayButtonPressed;
ShowDisconnectedButton.OnPressed += ShowDisconnectedPressed;
@@ -106,6 +118,30 @@ public sealed partial class PlayerTab : Control
#region ListContainer
private void RoleSettingChanged(string s)
{
if (!Enum.TryParse<AdminPlayerTabRoleTypeOption>(s, out var format))
format = AdminPlayerTabRoleTypeOption.Subtype;
_playerTabRoleSetting = format;
RefreshPlayerList(_adminSystem.PlayerList);
}
private void ColorSettingChanged(string s)
{
if (!Enum.TryParse<AdminPlayerTabColorOption>(s, out var format))
format = AdminPlayerTabColorOption.Both;
_playerTabColorSetting = format;
RefreshPlayerList(_adminSystem.PlayerList);
}
private void SymbolSettingChanged(string s)
{
if (!Enum.TryParse<AdminPlayerTabSymbolOption>(s, out var format))
format = AdminPlayerTabSymbolOption.Specific;
_playerTabSymbolSetting = format;
RefreshPlayerList(_adminSystem.PlayerList);
}
private void RefreshPlayerList(IReadOnlyList<PlayerInfo> players)
{
_players = players;
@@ -128,7 +164,12 @@ public sealed partial class PlayerTab : Control
if (data is not PlayerListData { Info: var player})
return;
var entry = new PlayerTabEntry(player, new StyleBoxFlat(button.Index % 2 == 0 ? _altColor : _defaultColor));
var entry = new PlayerTabEntry(
player,
new StyleBoxFlat(button.Index % 2 == 0 ? _altColor : _defaultColor),
_playerTabColorSetting,
_playerTabRoleSetting,
_playerTabSymbolSetting);
button.AddChild(entry);
button.ToolTip = $"{player.Username}, {player.CharacterName}, {player.IdentityName}, {player.StartingJob}";
}
@@ -196,7 +237,7 @@ public sealed partial class PlayerTab : Control
Header.Username => Compare(x.Username, y.Username),
Header.Character => Compare(x.CharacterName, y.CharacterName),
Header.Job => Compare(x.StartingJob, y.StartingJob),
Header.Antagonist => x.Antag.CompareTo(y.Antag),
Header.RoleType => y.SortWeight - x.SortWeight,
Header.Playtime => TimeSpan.Compare(x.OverallPlaytime ?? default, y.OverallPlaytime ?? default),
_ => 1
};

View File

@@ -19,8 +19,8 @@
HorizontalExpand="True"
ClipText="True"/>
<customControls:VSeparator/>
<Label Name="AntagonistLabel"
SizeFlagsStretchRatio="1"
<Label Name="RoleTypeLabel"
SizeFlagsStretchRatio="2"
HorizontalExpand="True"
ClipText="True"/>
<customControls:VSeparator/>

View File

@@ -1,4 +1,5 @@
using Content.Shared.Administration;
using Content.Shared.Roles;
using Robust.Client.AutoGenerated;
using Robust.Client.Graphics;
using Robust.Client.UserInterface.Controls;
@@ -9,22 +10,90 @@ namespace Content.Client.Administration.UI.Tabs.PlayerTab;
[GenerateTypedNameReferences]
public sealed partial class PlayerTabEntry : PanelContainer
{
public NetEntity? PlayerEntity;
[Dependency] private readonly IEntityManager _entMan = default!;
public PlayerTabEntry(PlayerInfo player, StyleBoxFlat styleBoxFlat)
public PlayerTabEntry(
PlayerInfo player,
StyleBoxFlat styleBoxFlat,
AdminPlayerTabColorOption colorOption,
AdminPlayerTabRoleTypeOption roleSetting,
AdminPlayerTabSymbolOption symbolSetting)
{
IoCManager.InjectDependencies(this);
RobustXamlLoader.Load(this);
var roles = _entMan.System<SharedRoleSystem>();
UsernameLabel.Text = player.Username;
if (!player.Connected)
UsernameLabel.StyleClasses.Add("Disabled");
JobLabel.Text = player.StartingJob;
CharacterLabel.Text = player.CharacterName;
var colorAntags = false;
var colorRoles = false;
switch (colorOption)
{
case AdminPlayerTabColorOption.Off:
break;
case AdminPlayerTabColorOption.Character:
colorAntags = true;
break;
case AdminPlayerTabColorOption.Roletype:
colorRoles = true;
break;
default:
case AdminPlayerTabColorOption.Both:
colorAntags = true;
colorRoles = true;
break;
}
var symbol = string.Empty;
switch (symbolSetting)
{
case AdminPlayerTabSymbolOption.Off:
break;
case AdminPlayerTabSymbolOption.Basic:
symbol = player.Antag ? Loc.GetString("player-tab-antag-prefix") : string.Empty;
break;
default:
case AdminPlayerTabSymbolOption.Specific:
symbol = player.Antag ? player.RoleProto.Symbol : string.Empty;
break;
}
CharacterLabel.Text = Loc.GetString("player-tab-character-name-antag-symbol", ("symbol", symbol), ("name", player.CharacterName));
if (player.Antag && colorAntags)
CharacterLabel.FontColorOverride = player.RoleProto.Color;
if (player.IdentityName != player.CharacterName)
CharacterLabel.Text += $" [{player.IdentityName}]";
AntagonistLabel.Text = Loc.GetString(player.Antag ? "player-tab-is-antag-yes" : "player-tab-is-antag-no");
var roletype = RoleTypeLabel.Text = Loc.GetString(player.RoleProto.Name);
var subtype = roles.GetRoleSubtypeLabel(player.RoleProto.Name, player.Subtype);
switch (roleSetting)
{
case AdminPlayerTabRoleTypeOption.RoleTypeSubtype:
RoleTypeLabel.Text = roletype != subtype
? roletype + " - " +subtype
: roletype;
break;
case AdminPlayerTabRoleTypeOption.SubtypeRoleType:
RoleTypeLabel.Text = roletype != subtype
? subtype + " - " + roletype
: roletype;
break;
case AdminPlayerTabRoleTypeOption.RoleType:
RoleTypeLabel.Text = roletype;
break;
default:
case AdminPlayerTabRoleTypeOption.Subtype:
RoleTypeLabel.Text = subtype;
break;
}
if (colorRoles)
RoleTypeLabel.FontColorOverride = player.RoleProto.Color;
BackgroundColorPanel.PanelOverride = styleBoxFlat;
OverallPlaytimeLabel.Text = player.PlaytimeString;
PlayerEntity = player.NetEntity;
}
}

View File

@@ -25,11 +25,11 @@
Text="{Loc player-tab-job}"
MouseFilter="Pass"/>
<cc:VSeparator/>
<Label Name="AntagonistLabel"
SizeFlagsStretchRatio="1"
<Label Name="RoleTypeLabel"
SizeFlagsStretchRatio="2"
HorizontalExpand="True"
ClipText="True"
Text="{Loc player-tab-antagonist}"
Text="{Loc player-tab-roletype}"
MouseFilter="Pass"/>
<cc:VSeparator/>
<Label Name="PlaytimeLabel"

View File

@@ -18,7 +18,7 @@ public sealed partial class PlayerTabHeader : Control
UsernameLabel.OnKeyBindDown += UsernameClicked;
CharacterLabel.OnKeyBindDown += CharacterClicked;
JobLabel.OnKeyBindDown += JobClicked;
AntagonistLabel.OnKeyBindDown += AntagonistClicked;
RoleTypeLabel.OnKeyBindDown += RoleTypeClicked;
PlaytimeLabel.OnKeyBindDown += PlaytimeClicked;
}
@@ -29,7 +29,7 @@ public sealed partial class PlayerTabHeader : Control
Header.Username => UsernameLabel,
Header.Character => CharacterLabel,
Header.Job => JobLabel,
Header.Antagonist => AntagonistLabel,
Header.RoleType => RoleTypeLabel,
Header.Playtime => PlaytimeLabel,
_ => throw new ArgumentOutOfRangeException(nameof(header), header, null)
};
@@ -40,7 +40,7 @@ public sealed partial class PlayerTabHeader : Control
UsernameLabel.Text = Loc.GetString("player-tab-username");
CharacterLabel.Text = Loc.GetString("player-tab-character");
JobLabel.Text = Loc.GetString("player-tab-job");
AntagonistLabel.Text = Loc.GetString("player-tab-antagonist");
RoleTypeLabel.Text = Loc.GetString("player-tab-roletype");
PlaytimeLabel.Text = Loc.GetString("player-tab-playtime");
}
@@ -70,9 +70,9 @@ public sealed partial class PlayerTabHeader : Control
HeaderClicked(args, Header.Job);
}
private void AntagonistClicked(GUIBoundKeyEventArgs args)
private void RoleTypeClicked(GUIBoundKeyEventArgs args)
{
HeaderClicked(args, Header.Antagonist);
HeaderClicked(args, Header.RoleType);
}
private void PlaytimeClicked(GUIBoundKeyEventArgs args)
@@ -89,7 +89,7 @@ public sealed partial class PlayerTabHeader : Control
UsernameLabel.OnKeyBindDown -= UsernameClicked;
CharacterLabel.OnKeyBindDown -= CharacterClicked;
JobLabel.OnKeyBindDown -= JobClicked;
AntagonistLabel.OnKeyBindDown -= AntagonistClicked;
RoleTypeLabel.OnKeyBindDown -= RoleTypeClicked;
PlaytimeLabel.OnKeyBindDown -= PlaytimeClicked;
}
}
@@ -99,7 +99,7 @@ public sealed partial class PlayerTabHeader : Control
Username,
Character,
Job,
Antagonist,
RoleType,
Playtime
}
}

View File

@@ -0,0 +1,24 @@
namespace Content.Client.Administration.UI.Tabs.PlayerTab;
public enum AdminPlayerTabColorOption
{
Off,
Character,
Roletype,
Both
}
public enum AdminPlayerTabRoleTypeOption
{
RoleType,
Subtype,
RoleTypeSubtype,
SubtypeRoleType
}
public enum AdminPlayerTabSymbolOption
{
Off,
Basic,
Specific
}

View File

@@ -0,0 +1,5 @@
using Content.Shared.Advertise.Systems;
namespace Content.Client.Advertise.Systems;
public sealed class SpeakOnUIClosedSystem : SharedSpeakOnUIClosedSystem;

View File

@@ -2,6 +2,7 @@ using System.Linq;
using Content.Shared.Alert;
using JetBrains.Annotations;
using Robust.Client.Player;
using Robust.Shared.GameStates;
using Robust.Shared.Player;
using Robust.Shared.Prototypes;
@@ -24,8 +25,7 @@ public sealed class ClientAlertsSystem : AlertsSystem
SubscribeLocalEvent<AlertsComponent, LocalPlayerAttachedEvent>(OnPlayerAttached);
SubscribeLocalEvent<AlertsComponent, LocalPlayerDetachedEvent>(OnPlayerDetached);
SubscribeLocalEvent<AlertsComponent, AfterAutoHandleStateEvent>(ClientAlertsHandleState);
SubscribeLocalEvent<AlertsComponent, ComponentHandleState>(OnHandleState);
}
protected override void LoadPrototypes()
{
@@ -47,6 +47,16 @@ public sealed class ClientAlertsSystem : AlertsSystem
}
}
private void OnHandleState(Entity<AlertsComponent> alerts, ref ComponentHandleState args)
{
if (args.Current is not AlertComponentState cast)
return;
alerts.Comp.Alerts = new(cast.Alerts);
UpdateHud(alerts);
}
protected override void AfterShowAlert(Entity<AlertsComponent> alerts)
{
UpdateHud(alerts);
@@ -57,11 +67,6 @@ public sealed class ClientAlertsSystem : AlertsSystem
UpdateHud(alerts);
}
private void ClientAlertsHandleState(Entity<AlertsComponent> alerts, ref AfterAutoHandleStateEvent args)
{
UpdateHud(alerts);
}
private void UpdateHud(Entity<AlertsComponent> entity)
{
if (_playerManager.LocalEntity == entity.Owner)

View File

@@ -20,8 +20,9 @@ public sealed class AnomalySystem : SharedAnomalySystem
SubscribeLocalEvent<AnomalyComponent, AppearanceChangeEvent>(OnAppearanceChanged);
SubscribeLocalEvent<AnomalyComponent, ComponentStartup>(OnStartup);
SubscribeLocalEvent<AnomalyComponent, AnimationCompletedEvent>(OnAnimationComplete);
}
SubscribeLocalEvent<AnomalySupercriticalComponent, ComponentShutdown>(OnShutdown);
}
private void OnStartup(EntityUid uid, AnomalyComponent component, ComponentStartup args)
{
_floating.FloatAnimation(uid, component.FloatingOffset, component.AnimationKey, component.AnimationTime);
@@ -75,4 +76,13 @@ public sealed class AnomalySystem : SharedAnomalySystem
}
}
}
private void OnShutdown(Entity<AnomalySupercriticalComponent> ent, ref ComponentShutdown args)
{
if (!TryComp<SpriteComponent>(ent, out var sprite))
return;
sprite.Scale = Vector2.One;
sprite.Color = sprite.Color.WithAlpha(1f);
}
}

View File

@@ -0,0 +1,50 @@
using Content.Shared.Anomaly.Components;
using Content.Shared.Anomaly.Effects;
using Content.Shared.Body.Components;
using Robust.Client.GameObjects;
namespace Content.Client.Anomaly.Effects;
public sealed class ClientInnerBodyAnomalySystem : SharedInnerBodyAnomalySystem
{
public override void Initialize()
{
SubscribeLocalEvent<InnerBodyAnomalyComponent, AfterAutoHandleStateEvent>(OnAfterHandleState);
SubscribeLocalEvent<InnerBodyAnomalyComponent, ComponentShutdown>(OnCompShutdown);
}
private void OnAfterHandleState(Entity<InnerBodyAnomalyComponent> ent, ref AfterAutoHandleStateEvent args)
{
if (!TryComp<SpriteComponent>(ent, out var sprite))
return;
if (ent.Comp.FallbackSprite is null)
return;
if (!sprite.LayerMapTryGet(ent.Comp.LayerMap, out var index))
index = sprite.LayerMapReserveBlank(ent.Comp.LayerMap);
if (TryComp<BodyComponent>(ent, out var body) &&
body.Prototype is not null &&
ent.Comp.SpeciesSprites.TryGetValue(body.Prototype.Value, out var speciesSprite))
{
sprite.LayerSetSprite(index, speciesSprite);
}
else
{
sprite.LayerSetSprite(index, ent.Comp.FallbackSprite);
}
sprite.LayerSetVisible(index, true);
sprite.LayerSetShader(index, "unshaded");
}
private void OnCompShutdown(Entity<InnerBodyAnomalyComponent> ent, ref ComponentShutdown args)
{
if (!TryComp<SpriteComponent>(ent, out var sprite))
return;
var index = sprite.LayerMapGet(ent.Comp.LayerMap);
sprite.LayerSetVisible(index, false);
}
}

View File

@@ -1,8 +1,4 @@
using Robust.Shared.GameObjects;
namespace Content.Client.Atmos.Components;
[RegisterComponent]
public sealed partial class PipeColorVisualsComponent : Component
{
}
public sealed partial class PipeColorVisualsComponent : Component;

View File

@@ -1,6 +1,5 @@
<BoxContainer xmlns="https://spacestation14.io"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:s="clr-namespace:Content.Client.Stylesheets"
xmlns:gfx="clr-namespace:Robust.Client.Graphics;assembly=Robust.Client"
xmlns:controls="clr-namespace:Content.Client.UserInterface.Controls"
Orientation="Vertical" HorizontalExpand ="True" Margin="0 0 0 3">
@@ -62,7 +61,7 @@
</PanelContainer>
</BoxContainer>
<!-- If the alarm is inactive, this is label is diplayed instead -->
<!-- If the alarm is inactive, this is label is displayed instead -->
<Label Name="NoDataLabel" Text="{Loc 'atmos-alerts-window-no-data-available'}" HorizontalAlignment="Center" Margin="0 15" FontColorOverride="#a9a9a9" ReservesSpace="False" Visible="False"></Label>
<!-- Silencing progress bar -->

View File

@@ -31,19 +31,6 @@ public sealed partial class AtmosAlarmEntryContainer : BoxContainer
[AtmosAlarmType.Danger] = "atmos-alerts-window-danger-state",
};
private Dictionary<Gas, string> _gasShorthands = new Dictionary<Gas, string>()
{
[Gas.Ammonia] = "NH₃",
[Gas.CarbonDioxide] = "CO₂",
[Gas.Frezon] = "F",
[Gas.Nitrogen] = "N₂",
[Gas.NitrousOxide] = "N₂O",
[Gas.Oxygen] = "O₂",
[Gas.Plasma] = "P",
[Gas.Tritium] = "T",
[Gas.WaterVapor] = "H₂O",
};
public AtmosAlarmEntryContainer(NetEntity uid, EntityCoordinates? coordinates)
{
RobustXamlLoader.Load(this);
@@ -136,8 +123,9 @@ public sealed partial class AtmosAlarmEntryContainer : BoxContainer
GasGridContainer.RemoveAllChildren();
var gasData = focusData.Value.GasData.Where(g => g.Key != Gas.Oxygen);
var keyValuePairs = gasData.ToList();
if (gasData.Count() == 0)
if (keyValuePairs.Count == 0)
{
// No other gases
var gasLabel = new Label()
@@ -158,17 +146,14 @@ public sealed partial class AtmosAlarmEntryContainer : BoxContainer
else
{
// Add an entry for each gas
foreach ((var gas, (var mol, var percent, var alert)) in gasData)
foreach ((var gas, (var mol, var percent, var alert)) in keyValuePairs)
{
var gasPercent = (FixedPoint2)0f;
gasPercent = percent * 100f;
if (!_gasShorthands.TryGetValue(gas, out var gasShorthand))
gasShorthand = "X";
FixedPoint2 gasPercent = percent * 100f;
var gasAbbreviation = Atmospherics.GasAbbreviations.GetValueOrDefault(gas, Loc.GetString("gas-unknown-abbreviation"));
var gasLabel = new Label()
{
Text = Loc.GetString("atmos-alerts-window-other-gases-value", ("shorthand", gasShorthand), ("value", gasPercent)),
Text = Loc.GetString("atmos-alerts-window-other-gases-value", ("shorthand", gasAbbreviation), ("value", gasPercent)),
FontOverride = normalFont,
FontColorOverride = GetAlarmStateColor(alert),
HorizontalAlignment = HAlignment.Center,

View File

@@ -11,11 +11,11 @@ public sealed class AtmosAlertsComputerBoundUserInterface : BoundUserInterface
protected override void Open()
{
base.Open();
_menu = new AtmosAlertsComputerWindow(this, Owner);
_menu.OpenCentered();
_menu.OnClose += Close;
EntMan.TryGetComponent<TransformComponent>(Owner, out var xform);
}
protected override void UpdateState(BoundUserInterfaceState state)
@@ -24,9 +24,6 @@ public sealed class AtmosAlertsComputerBoundUserInterface : BoundUserInterface
var castState = (AtmosAlertsComputerBoundInterfaceState) state;
if (castState == null)
return;
EntMan.TryGetComponent<TransformComponent>(Owner, out var xform);
_menu?.UpdateUI(xform?.Coordinates, castState.AirAlarms, castState.FireAlarms, castState.FocusData);
}

View File

@@ -1,7 +1,6 @@
<controls:FancyWindow xmlns="https://spacestation14.io"
xmlns:ui="clr-namespace:Content.Client.Pinpointer.UI"
xmlns:controls="clr-namespace:Content.Client.UserInterface.Controls"
xmlns:gfx="clr-namespace:Robust.Client.Graphics;assembly=Robust.Client"
Title="{Loc 'atmos-alerts-window-title'}"
Resizable="False"
SetSize="1120 750"

View File

@@ -23,6 +23,7 @@ public sealed partial class AtmosAlertsComputerWindow : FancyWindow
{
private readonly IEntityManager _entManager;
private readonly SpriteSystem _spriteSystem;
private readonly SharedNavMapSystem _navMapSystem;
private EntityUid? _owner;
private NetEntity? _trackedEntity;
@@ -42,19 +43,32 @@ public sealed partial class AtmosAlertsComputerWindow : FancyWindow
private const float SilencingDuration = 2.5f;
// Colors
private Color _wallColor = new Color(64, 64, 64);
private Color _tileColor = new Color(28, 28, 28);
private Color _monitorBlipColor = Color.Cyan;
private Color _untrackedEntColor = Color.DimGray;
private Color _regionBaseColor = new Color(154, 154, 154);
private Color _inactiveColor = StyleNano.DisabledFore;
private Color _statusTextColor = StyleNano.GoodGreenFore;
private Color _goodColor = Color.LimeGreen;
private Color _warningColor = new Color(255, 182, 72);
private Color _dangerColor = new Color(255, 67, 67);
public AtmosAlertsComputerWindow(AtmosAlertsComputerBoundUserInterface userInterface, EntityUid? owner)
{
RobustXamlLoader.Load(this);
_entManager = IoCManager.Resolve<IEntityManager>();
_spriteSystem = _entManager.System<SpriteSystem>();
_navMapSystem = _entManager.System<SharedNavMapSystem>();
// Pass the owner to nav map
_owner = owner;
NavMap.Owner = _owner;
// Set nav map colors
NavMap.WallColor = new Color(64, 64, 64);
NavMap.TileColor = Color.DimGray * NavMap.WallColor;
NavMap.WallColor = _wallColor;
NavMap.TileColor = _tileColor;
// Set nav map grid uid
var stationName = Loc.GetString("atmos-alerts-window-unknown-location");
@@ -179,6 +193,9 @@ public sealed partial class AtmosAlertsComputerWindow : FancyWindow
// Add tracked entities to the nav map
foreach (var device in console.AtmosDevices)
{
if (!device.NetEntity.Valid)
continue;
if (!NavMap.Visible)
continue;
@@ -209,7 +226,7 @@ public sealed partial class AtmosAlertsComputerWindow : FancyWindow
if (consoleCoords != null && consoleUid != null)
{
var texture = _spriteSystem.Frame0(new SpriteSpecifier.Texture(new ResPath("/Textures/Interface/NavMap/beveled_circle.png")));
var blip = new NavMapBlip(consoleCoords.Value, texture, Color.Cyan, true, false);
var blip = new NavMapBlip(consoleCoords.Value, texture, _monitorBlipColor, true, false);
NavMap.TrackedEntities[consoleUid.Value] = blip;
}
@@ -258,7 +275,7 @@ public sealed partial class AtmosAlertsComputerWindow : FancyWindow
VerticalAlignment = VAlignment.Center,
};
label.SetMarkup(Loc.GetString("atmos-alerts-window-no-active-alerts", ("color", StyleNano.GoodGreenFore.ToHexNoAlpha())));
label.SetMarkup(Loc.GetString("atmos-alerts-window-no-active-alerts", ("color", _statusTextColor.ToHexNoAlpha())));
AlertsTable.AddChild(label);
}
@@ -270,6 +287,34 @@ public sealed partial class AtmosAlertsComputerWindow : FancyWindow
else
MasterTabContainer.SetTabTitle(0, Loc.GetString("atmos-alerts-window-tab-alerts", ("value", activeAlarmCount)));
// Update sensor regions
NavMap.RegionOverlays.Clear();
var prioritizedRegionOverlays = new Dictionary<NavMapRegionOverlay, int>();
if (_owner != null &&
_entManager.TryGetComponent<TransformComponent>(_owner, out var xform) &&
_entManager.TryGetComponent<NavMapComponent>(xform.GridUid, out var navMap))
{
var regionOverlays = _navMapSystem.GetNavMapRegionOverlays(_owner.Value, navMap, AtmosAlertsComputerUiKey.Key);
foreach (var (regionOwner, regionOverlay) in regionOverlays)
{
var alarmState = GetAlarmState(regionOwner);
if (!TryGetSensorRegionColor(regionOwner, alarmState, out var regionColor))
continue;
regionOverlay.Color = regionColor;
var priority = (_trackedEntity == regionOwner) ? 999 : (int)alarmState;
prioritizedRegionOverlays.Add(regionOverlay, priority);
}
// Sort overlays according to their priority
var sortedOverlays = prioritizedRegionOverlays.OrderBy(x => x.Value).Select(x => x.Key).ToList();
NavMap.RegionOverlays = sortedOverlays;
}
// Auto-scroll re-enable
if (_autoScrollAwaitsUpdate)
{
@@ -290,7 +335,7 @@ public sealed partial class AtmosAlertsComputerWindow : FancyWindow
var coords = _entManager.GetCoordinates(metaData.NetCoordinates);
if (_trackedEntity != null && _trackedEntity != metaData.NetEntity)
color *= Color.DimGray;
color *= _untrackedEntColor;
var selectable = true;
var blip = new NavMapBlip(coords, _spriteSystem.Frame0(texture), color, _trackedEntity == metaData.NetEntity, selectable);
@@ -298,6 +343,24 @@ public sealed partial class AtmosAlertsComputerWindow : FancyWindow
NavMap.TrackedEntities[metaData.NetEntity] = blip;
}
private bool TryGetSensorRegionColor(NetEntity regionOwner, AtmosAlarmType alarmState, out Color color)
{
color = Color.White;
var blip = GetBlipTexture(alarmState);
if (blip == null)
return false;
// Color the region based on alarm state and entity tracking
color = blip.Value.Item2 * _regionBaseColor;
if (_trackedEntity != null && _trackedEntity != regionOwner)
color *= _untrackedEntColor;
return true;
}
private void UpdateUIEntry(AtmosAlertsComputerEntry entry, int index, Control table, AtmosAlertsComputerComponent console, AtmosAlertsFocusDeviceData? focusData = null)
{
// Make new UI entry if required
@@ -449,39 +512,15 @@ public sealed partial class AtmosAlertsComputerWindow : FancyWindow
if (scroll == null)
return;
if (!TryGetVerticalScrollbar(scroll, out var vScrollbar))
return;
if (!TryGetNextScrollPosition(out float? nextScrollPosition))
return;
vScrollbar.ValueTarget = nextScrollPosition.Value;
scroll.VScrollTarget = nextScrollPosition.Value;
if (MathHelper.CloseToPercent(vScrollbar.Value, vScrollbar.ValueTarget))
if (MathHelper.CloseToPercent(scroll.VScroll, scroll.VScrollTarget))
_autoScrollActive = false;
}
private bool TryGetVerticalScrollbar(ScrollContainer scroll, [NotNullWhen(true)] out VScrollBar? vScrollBar)
{
vScrollBar = null;
foreach (var child in scroll.Children)
{
if (child is not VScrollBar)
continue;
var castChild = child as VScrollBar;
if (castChild != null)
{
vScrollBar = castChild;
return true;
}
}
return false;
}
private bool TryGetNextScrollPosition([NotNullWhen(true)] out float? nextScrollPosition)
{
nextScrollPosition = null;
@@ -534,13 +573,13 @@ public sealed partial class AtmosAlertsComputerWindow : FancyWindow
switch (alarmState)
{
case AtmosAlarmType.Invalid:
output = (new SpriteSpecifier.Texture(new ResPath("/Textures/Interface/NavMap/beveled_circle.png")), StyleNano.DisabledFore); break;
output = (new SpriteSpecifier.Texture(new ResPath("/Textures/Interface/NavMap/beveled_circle.png")), _inactiveColor); break;
case AtmosAlarmType.Normal:
output = (new SpriteSpecifier.Texture(new ResPath("/Textures/Interface/NavMap/beveled_circle.png")), Color.LimeGreen); break;
output = (new SpriteSpecifier.Texture(new ResPath("/Textures/Interface/NavMap/beveled_circle.png")), _goodColor); break;
case AtmosAlarmType.Warning:
output = (new SpriteSpecifier.Texture(new ResPath("/Textures/Interface/NavMap/beveled_triangle.png")), new Color(255, 182, 72)); break;
output = (new SpriteSpecifier.Texture(new ResPath("/Textures/Interface/NavMap/beveled_triangle.png")), _warningColor); break;
case AtmosAlarmType.Danger:
output = (new SpriteSpecifier.Texture(new ResPath("/Textures/Interface/NavMap/beveled_square.png")), new Color(255, 67, 67)); break;
output = (new SpriteSpecifier.Texture(new ResPath("/Textures/Interface/NavMap/beveled_square.png")), _dangerColor); break;
}
return output;

View File

@@ -0,0 +1,40 @@
using Content.Shared.Atmos.Components;
namespace Content.Client.Atmos.Consoles;
public sealed class AtmosMonitoringConsoleBoundUserInterface : BoundUserInterface
{
[ViewVariables]
private AtmosMonitoringConsoleWindow? _menu;
public AtmosMonitoringConsoleBoundUserInterface(EntityUid owner, Enum uiKey) : base(owner, uiKey) { }
protected override void Open()
{
base.Open();
_menu = new AtmosMonitoringConsoleWindow(this, Owner);
_menu.OpenCentered();
_menu.OnClose += Close;
}
protected override void UpdateState(BoundUserInterfaceState state)
{
base.UpdateState(state);
if (state is not AtmosMonitoringConsoleBoundInterfaceState castState)
return;
EntMan.TryGetComponent<TransformComponent>(Owner, out var xform);
_menu?.UpdateUI(xform?.Coordinates, castState.AtmosNetworks);
}
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
if (!disposing)
return;
_menu?.Dispose();
}
}

View File

@@ -0,0 +1,295 @@
using Content.Client.Pinpointer.UI;
using Content.Shared.Atmos.Components;
using Content.Shared.Pinpointer;
using Robust.Client.Graphics;
using Robust.Shared.Collections;
using Robust.Shared.Map.Components;
using System.Linq;
using System.Numerics;
namespace Content.Client.Atmos.Consoles;
public sealed partial class AtmosMonitoringConsoleNavMapControl : NavMapControl
{
[Dependency] private readonly IEntityManager _entManager = default!;
public bool ShowPipeNetwork = true;
public int? FocusNetId = null;
private const int ChunkSize = 4;
private readonly Color _basePipeNetColor = Color.LightGray;
private readonly Color _unfocusedPipeNetColor = Color.DimGray;
private List<AtmosMonitoringConsoleLine> _atmosPipeNetwork = new();
private Dictionary<Color, Color> _sRGBLookUp = new Dictionary<Color, Color>();
// Look up tables for merging continuous lines. Indexed by line color
private Dictionary<Color, Dictionary<Vector2i, Vector2i>> _horizLines = new();
private Dictionary<Color, Dictionary<Vector2i, Vector2i>> _horizLinesReversed = new();
private Dictionary<Color, Dictionary<Vector2i, Vector2i>> _vertLines = new();
private Dictionary<Color, Dictionary<Vector2i, Vector2i>> _vertLinesReversed = new();
public AtmosMonitoringConsoleNavMapControl() : base()
{
PostWallDrawingAction += DrawAllPipeNetworks;
}
protected override void UpdateNavMap()
{
base.UpdateNavMap();
if (!_entManager.TryGetComponent<AtmosMonitoringConsoleComponent>(Owner, out var console))
return;
if (!_entManager.TryGetComponent<MapGridComponent>(MapUid, out var grid))
return;
_atmosPipeNetwork = GetDecodedAtmosPipeChunks(console.AtmosPipeChunks, grid);
}
private void DrawAllPipeNetworks(DrawingHandleScreen handle)
{
if (!ShowPipeNetwork)
return;
// Draw networks
if (_atmosPipeNetwork != null && _atmosPipeNetwork.Any())
DrawPipeNetwork(handle, _atmosPipeNetwork);
}
private void DrawPipeNetwork(DrawingHandleScreen handle, List<AtmosMonitoringConsoleLine> atmosPipeNetwork)
{
var offset = GetOffset();
offset = offset with { Y = -offset.Y };
if (WorldRange / WorldMaxRange > 0.5f)
{
var pipeNetworks = new Dictionary<Color, ValueList<Vector2>>();
foreach (var chunkedLine in atmosPipeNetwork)
{
var start = ScalePosition(chunkedLine.Origin - offset);
var end = ScalePosition(chunkedLine.Terminus - offset);
if (!pipeNetworks.TryGetValue(chunkedLine.Color, out var subNetwork))
subNetwork = new ValueList<Vector2>();
subNetwork.Add(start);
subNetwork.Add(end);
pipeNetworks[chunkedLine.Color] = subNetwork;
}
foreach ((var color, var subNetwork) in pipeNetworks)
{
if (subNetwork.Count > 0)
handle.DrawPrimitives(DrawPrimitiveTopology.LineList, subNetwork.Span, color);
}
}
else
{
var pipeVertexUVs = new Dictionary<Color, ValueList<Vector2>>();
foreach (var chunkedLine in atmosPipeNetwork)
{
var leftTop = ScalePosition(new Vector2
(Math.Min(chunkedLine.Origin.X, chunkedLine.Terminus.X) - 0.1f,
Math.Min(chunkedLine.Origin.Y, chunkedLine.Terminus.Y) - 0.1f)
- offset);
var rightTop = ScalePosition(new Vector2
(Math.Max(chunkedLine.Origin.X, chunkedLine.Terminus.X) + 0.1f,
Math.Min(chunkedLine.Origin.Y, chunkedLine.Terminus.Y) - 0.1f)
- offset);
var leftBottom = ScalePosition(new Vector2
(Math.Min(chunkedLine.Origin.X, chunkedLine.Terminus.X) - 0.1f,
Math.Max(chunkedLine.Origin.Y, chunkedLine.Terminus.Y) + 0.1f)
- offset);
var rightBottom = ScalePosition(new Vector2
(Math.Max(chunkedLine.Origin.X, chunkedLine.Terminus.X) + 0.1f,
Math.Max(chunkedLine.Origin.Y, chunkedLine.Terminus.Y) + 0.1f)
- offset);
if (!pipeVertexUVs.TryGetValue(chunkedLine.Color, out var pipeVertexUV))
pipeVertexUV = new ValueList<Vector2>();
pipeVertexUV.Add(leftBottom);
pipeVertexUV.Add(leftTop);
pipeVertexUV.Add(rightBottom);
pipeVertexUV.Add(leftTop);
pipeVertexUV.Add(rightBottom);
pipeVertexUV.Add(rightTop);
pipeVertexUVs[chunkedLine.Color] = pipeVertexUV;
}
foreach ((var color, var pipeVertexUV) in pipeVertexUVs)
{
if (pipeVertexUV.Count > 0)
handle.DrawPrimitives(DrawPrimitiveTopology.TriangleList, pipeVertexUV.Span, color);
}
}
}
private List<AtmosMonitoringConsoleLine> GetDecodedAtmosPipeChunks(Dictionary<Vector2i, AtmosPipeChunk>? chunks, MapGridComponent? grid)
{
var decodedOutput = new List<AtmosMonitoringConsoleLine>();
if (chunks == null || grid == null)
return decodedOutput;
// Clear stale look up table values
_horizLines.Clear();
_horizLinesReversed.Clear();
_vertLines.Clear();
_vertLinesReversed.Clear();
// Generate masks
var northMask = (ulong)1 << 0;
var southMask = (ulong)1 << 1;
var westMask = (ulong)1 << 2;
var eastMask = (ulong)1 << 3;
foreach ((var chunkOrigin, var chunk) in chunks)
{
var list = new List<AtmosMonitoringConsoleLine>();
foreach (var ((netId, hexColor), atmosPipeData) in chunk.AtmosPipeData)
{
// Determine the correct coloration for the pipe
var color = Color.FromHex(hexColor) * _basePipeNetColor;
if (FocusNetId != null && FocusNetId != netId)
color *= _unfocusedPipeNetColor;
// Get the associated line look up tables
if (!_horizLines.TryGetValue(color, out var horizLines))
{
horizLines = new();
_horizLines[color] = horizLines;
}
if (!_horizLinesReversed.TryGetValue(color, out var horizLinesReversed))
{
horizLinesReversed = new();
_horizLinesReversed[color] = horizLinesReversed;
}
if (!_vertLines.TryGetValue(color, out var vertLines))
{
vertLines = new();
_vertLines[color] = vertLines;
}
if (!_vertLinesReversed.TryGetValue(color, out var vertLinesReversed))
{
vertLinesReversed = new();
_vertLinesReversed[color] = vertLinesReversed;
}
// Loop over the chunk
for (var tileIdx = 0; tileIdx < ChunkSize * ChunkSize; tileIdx++)
{
if (atmosPipeData == 0)
continue;
var mask = (ulong)SharedNavMapSystem.AllDirMask << tileIdx * SharedNavMapSystem.Directions;
if ((atmosPipeData & mask) == 0)
continue;
var relativeTile = GetTileFromIndex(tileIdx);
var tile = (chunk.Origin * ChunkSize + relativeTile) * grid.TileSize;
tile = tile with { Y = -tile.Y };
// Calculate the draw point offsets
var vertLineOrigin = (atmosPipeData & northMask << tileIdx * SharedNavMapSystem.Directions) > 0 ?
new Vector2(grid.TileSize * 0.5f, -grid.TileSize * 1f) : new Vector2(grid.TileSize * 0.5f, -grid.TileSize * 0.5f);
var vertLineTerminus = (atmosPipeData & southMask << tileIdx * SharedNavMapSystem.Directions) > 0 ?
new Vector2(grid.TileSize * 0.5f, -grid.TileSize * 0f) : new Vector2(grid.TileSize * 0.5f, -grid.TileSize * 0.5f);
var horizLineOrigin = (atmosPipeData & eastMask << tileIdx * SharedNavMapSystem.Directions) > 0 ?
new Vector2(grid.TileSize * 1f, -grid.TileSize * 0.5f) : new Vector2(grid.TileSize * 0.5f, -grid.TileSize * 0.5f);
var horizLineTerminus = (atmosPipeData & westMask << tileIdx * SharedNavMapSystem.Directions) > 0 ?
new Vector2(grid.TileSize * 0f, -grid.TileSize * 0.5f) : new Vector2(grid.TileSize * 0.5f, -grid.TileSize * 0.5f);
// Since we can have pipe lines that have a length of a half tile,
// double the vectors and convert to vector2i so we can merge them
AddOrUpdateNavMapLine(ConvertVector2ToVector2i(tile + horizLineOrigin, 2), ConvertVector2ToVector2i(tile + horizLineTerminus, 2), horizLines, horizLinesReversed);
AddOrUpdateNavMapLine(ConvertVector2ToVector2i(tile + vertLineOrigin, 2), ConvertVector2ToVector2i(tile + vertLineTerminus, 2), vertLines, vertLinesReversed);
}
}
}
// Scale the vector2is back down and convert to vector2
foreach (var (color, horizLines) in _horizLines)
{
// Get the corresponding sRBG color
var sRGB = GetsRGBColor(color);
foreach (var (origin, terminal) in horizLines)
decodedOutput.Add(new AtmosMonitoringConsoleLine
(ConvertVector2iToVector2(origin, 0.5f), ConvertVector2iToVector2(terminal, 0.5f), sRGB));
}
foreach (var (color, vertLines) in _vertLines)
{
// Get the corresponding sRBG color
var sRGB = GetsRGBColor(color);
foreach (var (origin, terminal) in vertLines)
decodedOutput.Add(new AtmosMonitoringConsoleLine
(ConvertVector2iToVector2(origin, 0.5f), ConvertVector2iToVector2(terminal, 0.5f), sRGB));
}
return decodedOutput;
}
private Vector2 ConvertVector2iToVector2(Vector2i vector, float scale = 1f)
{
return new Vector2(vector.X * scale, vector.Y * scale);
}
private Vector2i ConvertVector2ToVector2i(Vector2 vector, float scale = 1f)
{
return new Vector2i((int)MathF.Round(vector.X * scale), (int)MathF.Round(vector.Y * scale));
}
private Vector2i GetTileFromIndex(int index)
{
var x = index / ChunkSize;
var y = index % ChunkSize;
return new Vector2i(x, y);
}
private Color GetsRGBColor(Color color)
{
if (!_sRGBLookUp.TryGetValue(color, out var sRGB))
{
sRGB = Color.ToSrgb(color);
_sRGBLookUp[color] = sRGB;
}
return sRGB;
}
}
public struct AtmosMonitoringConsoleLine
{
public readonly Vector2 Origin;
public readonly Vector2 Terminus;
public readonly Color Color;
public AtmosMonitoringConsoleLine(Vector2 origin, Vector2 terminus, Color color)
{
Origin = origin;
Terminus = terminus;
Color = color;
}
}

View File

@@ -0,0 +1,69 @@
using Content.Shared.Atmos.Components;
using Content.Shared.Atmos.Consoles;
using Robust.Shared.GameStates;
namespace Content.Client.Atmos.Consoles;
public sealed class AtmosMonitoringConsoleSystem : SharedAtmosMonitoringConsoleSystem
{
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<AtmosMonitoringConsoleComponent, ComponentHandleState>(OnHandleState);
}
private void OnHandleState(EntityUid uid, AtmosMonitoringConsoleComponent component, ref ComponentHandleState args)
{
Dictionary<Vector2i, Dictionary<(int, string), ulong>> modifiedChunks;
Dictionary<NetEntity, AtmosDeviceNavMapData> atmosDevices;
switch (args.Current)
{
case AtmosMonitoringConsoleDeltaState delta:
{
modifiedChunks = delta.ModifiedChunks;
atmosDevices = delta.AtmosDevices;
foreach (var index in component.AtmosPipeChunks.Keys)
{
if (!delta.AllChunks!.Contains(index))
component.AtmosPipeChunks.Remove(index);
}
break;
}
case AtmosMonitoringConsoleState state:
{
modifiedChunks = state.Chunks;
atmosDevices = state.AtmosDevices;
foreach (var index in component.AtmosPipeChunks.Keys)
{
if (!state.Chunks.ContainsKey(index))
component.AtmosPipeChunks.Remove(index);
}
break;
}
default:
return;
}
foreach (var (origin, chunk) in modifiedChunks)
{
var newChunk = new AtmosPipeChunk(origin);
newChunk.AtmosPipeData = new Dictionary<(int, string), ulong>(chunk);
component.AtmosPipeChunks[origin] = newChunk;
}
component.AtmosDevices.Clear();
foreach (var (nuid, atmosDevice) in atmosDevices)
{
component.AtmosDevices[nuid] = atmosDevice;
}
}
}

View File

@@ -0,0 +1,99 @@
<controls:FancyWindow xmlns="https://spacestation14.io"
xmlns:ui="clr-namespace:Content.Client.Atmos.Consoles"
xmlns:controls="clr-namespace:Content.Client.UserInterface.Controls"
xmlns:gfx="clr-namespace:Robust.Client.Graphics;assembly=Robust.Client"
Title="{Loc 'atmos-monitoring-window-title'}"
Resizable="False"
SetSize="1120 750"
MinSize="1120 750">
<BoxContainer Orientation="Vertical">
<!-- Main display -->
<BoxContainer Orientation="Horizontal" VerticalExpand="True" HorizontalExpand="True">
<!-- Nav map -->
<BoxContainer Orientation="Vertical" VerticalExpand="True" HorizontalExpand="True">
<ui:AtmosMonitoringConsoleNavMapControl Name="NavMap" Margin="5 5" VerticalExpand="True" HorizontalExpand="True">
<!-- System warning -->
<PanelContainer Name="SystemWarningPanel"
HorizontalAlignment="Center"
VerticalAlignment="Top"
HorizontalExpand="True"
Margin="0 48 0 0"
Visible="False">
<RichTextLabel Name="SystemWarningLabel" Margin="12 8 12 8"/>
</PanelContainer>
</ui:AtmosMonitoringConsoleNavMapControl>
<!-- Nav map legend -->
<BoxContainer Orientation="Horizontal" Margin="0 10 0 10">
<TextureRect Stretch="KeepAspectCentered"
TexturePath="/Textures/Interface/NavMap/beveled_square.png"
Modulate="#a9a9a9"
SetSize="16 16"
Margin="20 0 5 0"/>
<Label Text="{Loc 'atmos-monitoring-window-label-gas-opening'}"/>
<TextureRect Stretch="KeepAspectCentered"
TexturePath="/Textures/Interface/NavMap/beveled_circle.png"
SetSize="16 16"
Modulate="#a9a9a9"
Margin="20 0 5 0"/>
<Label Text="{Loc 'atmos-monitoring-window-label-gas-scrubber'}"/>
<TextureRect Stretch="KeepAspectCentered"
TexturePath="/Textures/Interface/NavMap/beveled_arrow_east.png"
SetSize="16 16"
Modulate="#a9a9a9"
Margin="20 0 5 0"/>
<Label Text="{Loc 'atmos-monitoring-window-label-gas-flow-regulator'}"/>
<TextureRect Stretch="KeepAspectCentered"
TexturePath="/Textures/Interface/NavMap/beveled_hexagon.png"
SetSize="16 16"
Modulate="#a9a9a9"
Margin="20 0 5 0"/>
<Label Text="{Loc 'atmos-monitoring-window-label-thermoregulator'}"/>
</BoxContainer>
</BoxContainer>
<!-- Atmosphere status -->
<BoxContainer Orientation="Vertical" VerticalExpand="True" SetWidth="440" Margin="0 0 10 10">
<!-- Station name -->
<controls:StripeBack>
<PanelContainer>
<RichTextLabel Name="StationName" HorizontalAlignment="Center" VerticalAlignment="Center" Margin="0 5 0 3"/>
</PanelContainer>
</controls:StripeBack>
<!-- Alarm status (entries added by C# code) -->
<TabContainer Name="MasterTabContainer" VerticalExpand="True" HorizontalExpand="True" Margin="0 10 0 0">
<ScrollContainer HorizontalExpand="True" Margin="8, 8, 8, 8">
<BoxContainer Name="AtmosNetworksTable" Orientation="Vertical" VerticalExpand="True" HorizontalExpand="True" Margin="0 0 0 10"/>
</ScrollContainer>
</TabContainer>
<!-- Overlay toggles -->
<BoxContainer Orientation="Vertical" Margin="0 10 0 0">
<Label Text="{Loc 'atmos-monitoring-window-toggle-overlays'}" Margin="0 0 0 5"/>
<BoxContainer Orientation="Horizontal" HorizontalExpand="True">
<CheckBox Name="ShowPipeNetwork" Text="{Loc 'atmos-monitoring-window-show-pipe-network'}" Pressed="True" HorizontalExpand="True"/>
<CheckBox Name="ShowGasPipeSensors" Text="{Loc 'atmos-monitoring-window-show-gas-pipe-sensors'}" Pressed="False" HorizontalExpand="True"/>
</BoxContainer>
</BoxContainer>
</BoxContainer>
</BoxContainer>
<!-- Footer -->
<BoxContainer Orientation="Vertical">
<PanelContainer StyleClasses="LowDivider" />
<BoxContainer Orientation="Horizontal" Margin="10 2 5 0" VerticalAlignment="Bottom">
<Label Text="{Loc 'atmos-monitoring-window-flavor-left'}" StyleClasses="WindowFooterText" />
<Label Text="{Loc 'atmos-monitoring-window-flavor-right'}" StyleClasses="WindowFooterText"
HorizontalAlignment="Right" HorizontalExpand="True" Margin="0 0 5 0" />
<TextureRect StyleClasses="NTLogoDark" Stretch="KeepAspectCentered"
VerticalAlignment="Center" HorizontalAlignment="Right" SetSize="19 19"/>
</BoxContainer>
</BoxContainer>
</BoxContainer>
</controls:FancyWindow>

View File

@@ -0,0 +1,435 @@
using Content.Client.Pinpointer.UI;
using Content.Client.UserInterface.Controls;
using Content.Shared.Atmos.Components;
using Content.Shared.Prototypes;
using Robust.Client.AutoGenerated;
using Robust.Client.GameObjects;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.XAML;
using Robust.Shared.Map;
using Robust.Shared.Prototypes;
using Robust.Shared.Timing;
using Robust.Shared.Utility;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
namespace Content.Client.Atmos.Consoles;
[GenerateTypedNameReferences]
public sealed partial class AtmosMonitoringConsoleWindow : FancyWindow
{
private readonly IEntityManager _entManager;
private readonly IPrototypeManager _protoManager;
private readonly SpriteSystem _spriteSystem;
private EntityUid? _owner;
private NetEntity? _focusEntity;
private int? _focusNetId;
private bool _autoScrollActive = false;
private readonly Color _unfocusedDeviceColor = Color.DimGray;
private ProtoId<NavMapBlipPrototype> _navMapConsoleProtoId = "NavMapConsole";
private ProtoId<NavMapBlipPrototype> _gasPipeSensorProtoId = "GasPipeSensor";
public AtmosMonitoringConsoleWindow(AtmosMonitoringConsoleBoundUserInterface userInterface, EntityUid? owner)
{
RobustXamlLoader.Load(this);
_entManager = IoCManager.Resolve<IEntityManager>();
_protoManager = IoCManager.Resolve<IPrototypeManager>();
_spriteSystem = _entManager.System<SpriteSystem>();
// Pass the owner to nav map
_owner = owner;
NavMap.Owner = _owner;
// Set nav map grid uid
var stationName = Loc.GetString("atmos-monitoring-window-unknown-location");
EntityCoordinates? consoleCoords = null;
if (_entManager.TryGetComponent<TransformComponent>(owner, out var xform))
{
consoleCoords = xform.Coordinates;
NavMap.MapUid = xform.GridUid;
// Assign station name
if (_entManager.TryGetComponent<MetaDataComponent>(xform.GridUid, out var stationMetaData))
stationName = stationMetaData.EntityName;
var msg = new FormattedMessage();
msg.TryAddMarkup(Loc.GetString("atmos-monitoring-window-station-name", ("stationName", stationName)), out _);
StationName.SetMessage(msg);
}
else
{
StationName.SetMessage(stationName);
NavMap.Visible = false;
}
// Set trackable entity selected action
NavMap.TrackedEntitySelectedAction += SetTrackedEntityFromNavMap;
// Update nav map
NavMap.ForceNavMapUpdate();
// Set tab container headers
MasterTabContainer.SetTabTitle(0, Loc.GetString("atmos-monitoring-window-tab-networks"));
// Set UI toggles
ShowPipeNetwork.OnToggled += _ => OnShowPipeNetworkToggled();
ShowGasPipeSensors.OnToggled += _ => OnShowGasPipeSensors();
// Set nav map colors
if (!_entManager.TryGetComponent<AtmosMonitoringConsoleComponent>(_owner, out var console))
return;
NavMap.TileColor = console.NavMapTileColor;
NavMap.WallColor = console.NavMapWallColor;
// Initalize
UpdateUI(consoleCoords, Array.Empty<AtmosMonitoringConsoleEntry>());
}
#region Toggle handling
private void OnShowPipeNetworkToggled()
{
if (_owner == null)
return;
if (!_entManager.TryGetComponent<AtmosMonitoringConsoleComponent>(_owner.Value, out var console))
return;
NavMap.ShowPipeNetwork = ShowPipeNetwork.Pressed;
foreach (var (netEnt, device) in console.AtmosDevices)
{
if (device.NavMapBlip == _gasPipeSensorProtoId)
continue;
if (ShowPipeNetwork.Pressed)
AddTrackedEntityToNavMap(device);
else
NavMap.TrackedEntities.Remove(netEnt);
}
}
private void OnShowGasPipeSensors()
{
if (_owner == null)
return;
if (!_entManager.TryGetComponent<AtmosMonitoringConsoleComponent>(_owner.Value, out var console))
return;
foreach (var (netEnt, device) in console.AtmosDevices)
{
if (device.NavMapBlip != _gasPipeSensorProtoId)
continue;
if (ShowGasPipeSensors.Pressed)
AddTrackedEntityToNavMap(device, true);
else
NavMap.TrackedEntities.Remove(netEnt);
}
}
#endregion
public void UpdateUI
(EntityCoordinates? consoleCoords,
AtmosMonitoringConsoleEntry[] atmosNetworks)
{
if (_owner == null)
return;
if (!_entManager.TryGetComponent<AtmosMonitoringConsoleComponent>(_owner.Value, out var console))
return;
// Reset nav map values
NavMap.TrackedCoordinates.Clear();
NavMap.TrackedEntities.Clear();
if (_focusEntity != null && !console.AtmosDevices.Any(x => x.Key == _focusEntity))
ClearFocus();
// Add tracked entities to the nav map
UpdateNavMapBlips();
// Show the monitor location
var consoleNetEnt = _entManager.GetNetEntity(_owner);
if (consoleCoords != null && consoleNetEnt != null)
{
var proto = _protoManager.Index(_navMapConsoleProtoId);
if (proto.TexturePaths != null && proto.TexturePaths.Length != 0)
{
var texture = _spriteSystem.Frame0(new SpriteSpecifier.Texture(proto.TexturePaths[0]));
var blip = new NavMapBlip(consoleCoords.Value, texture, proto.Color, proto.Blinks, proto.Selectable);
NavMap.TrackedEntities[consoleNetEnt.Value] = blip;
}
}
// Update the nav map
NavMap.ForceNavMapUpdate();
// Clear excess children from the tables
while (AtmosNetworksTable.ChildCount > atmosNetworks.Length)
AtmosNetworksTable.RemoveChild(AtmosNetworksTable.GetChild(AtmosNetworksTable.ChildCount - 1));
// Update all entries in each table
for (int index = 0; index < atmosNetworks.Length; index++)
{
var entry = atmosNetworks.ElementAt(index);
UpdateUIEntry(entry, index, AtmosNetworksTable, console);
}
}
private void UpdateNavMapBlips()
{
if (_owner == null || !_entManager.TryGetComponent<AtmosMonitoringConsoleComponent>(_owner.Value, out var console))
return;
if (NavMap.Visible)
{
foreach (var (netEnt, device) in console.AtmosDevices)
{
// Update the focus network ID, incase it has changed
if (_focusEntity == netEnt)
{
_focusNetId = device.NetId;
NavMap.FocusNetId = _focusNetId;
}
var isSensor = device.NavMapBlip == _gasPipeSensorProtoId;
// Skip network devices if the toggled is off
if (!ShowPipeNetwork.Pressed && !isSensor)
continue;
// Skip gas pipe sensors if the toggle is off
if (!ShowGasPipeSensors.Pressed && isSensor)
continue;
AddTrackedEntityToNavMap(device, isSensor);
}
}
}
private void AddTrackedEntityToNavMap(AtmosDeviceNavMapData metaData, bool isSensor = false)
{
var proto = _protoManager.Index(metaData.NavMapBlip);
if (proto.TexturePaths == null || proto.TexturePaths.Length == 0)
return;
var idx = Math.Clamp((int)metaData.Direction / 2, 0, proto.TexturePaths.Length - 1);
var texture = proto.TexturePaths.Length > 0 ? proto.TexturePaths[idx] : proto.TexturePaths[0];
var color = isSensor ? proto.Color : proto.Color * metaData.PipeColor;
if (_focusNetId != null && metaData.NetId != _focusNetId)
color *= _unfocusedDeviceColor;
var blinks = proto.Blinks || _focusEntity == metaData.NetEntity;
var coords = _entManager.GetCoordinates(metaData.NetCoordinates);
var blip = new NavMapBlip(coords, _spriteSystem.Frame0(new SpriteSpecifier.Texture(texture)), color, blinks, proto.Selectable, proto.Scale);
NavMap.TrackedEntities[metaData.NetEntity] = blip;
}
private void UpdateUIEntry(AtmosMonitoringConsoleEntry data, int index, Control table, AtmosMonitoringConsoleComponent console)
{
// Make new UI entry if required
if (index >= table.ChildCount)
{
var newEntryContainer = new AtmosMonitoringEntryContainer(data);
// On click
newEntryContainer.FocusButton.OnButtonUp += args =>
{
if (_focusEntity == newEntryContainer.Data.NetEntity)
{
ClearFocus();
}
else
{
SetFocus(newEntryContainer.Data.NetEntity, newEntryContainer.Data.NetId);
var coords = _entManager.GetCoordinates(newEntryContainer.Data.Coordinates);
NavMap.CenterToCoordinates(coords);
}
// Update affected UI elements across all tables
UpdateConsoleTable(console, AtmosNetworksTable, _focusEntity);
};
// Add the entry to the current table
table.AddChild(newEntryContainer);
}
// Update values and UI elements
var tableChild = table.GetChild(index);
if (tableChild is not AtmosMonitoringEntryContainer)
{
table.RemoveChild(tableChild);
UpdateUIEntry(data, index, table, console);
return;
}
var entryContainer = (AtmosMonitoringEntryContainer)tableChild;
entryContainer.UpdateEntry(data, data.NetEntity == _focusEntity);
}
private void UpdateConsoleTable(AtmosMonitoringConsoleComponent console, Control table, NetEntity? currTrackedEntity)
{
foreach (var tableChild in table.Children)
{
if (tableChild is not AtmosAlarmEntryContainer)
continue;
var entryContainer = (AtmosAlarmEntryContainer)tableChild;
if (entryContainer.NetEntity != currTrackedEntity)
entryContainer.RemoveAsFocus();
else if (entryContainer.NetEntity == currTrackedEntity)
entryContainer.SetAsFocus();
}
}
private void SetTrackedEntityFromNavMap(NetEntity? focusEntity)
{
if (focusEntity == null)
return;
if (!_entManager.TryGetComponent<AtmosMonitoringConsoleComponent>(_owner, out var console))
return;
foreach (var (netEnt, device) in console.AtmosDevices)
{
if (netEnt != focusEntity)
continue;
if (device.NavMapBlip != _gasPipeSensorProtoId)
return;
// Set new focus
SetFocus(focusEntity.Value, device.NetId);
// Get the scroll position of the selected entity on the selected button the UI
ActivateAutoScrollToFocus();
break;
}
}
protected override void FrameUpdate(FrameEventArgs args)
{
AutoScrollToFocus();
}
private void ActivateAutoScrollToFocus()
{
_autoScrollActive = true;
}
private void AutoScrollToFocus()
{
if (!_autoScrollActive)
return;
var scroll = AtmosNetworksTable.Parent as ScrollContainer;
if (scroll == null)
return;
if (!TryGetNextScrollPosition(out float? nextScrollPosition))
return;
scroll.VScrollTarget = nextScrollPosition.Value;
if (MathHelper.CloseToPercent(scroll.VScroll, scroll.VScrollTarget))
_autoScrollActive = false;
}
private bool TryGetNextScrollPosition([NotNullWhen(true)] out float? nextScrollPosition)
{
nextScrollPosition = null;
var scroll = AtmosNetworksTable.Parent as ScrollContainer;
if (scroll == null)
return false;
var container = scroll.Children.ElementAt(0) as BoxContainer;
if (container == null || container.Children.Count() == 0)
return false;
// Exit if the heights of the children haven't been initialized yet
if (!container.Children.Any(x => x.Height > 0))
return false;
nextScrollPosition = 0;
foreach (var control in container.Children)
{
if (control is not AtmosMonitoringEntryContainer)
continue;
var entry = (AtmosMonitoringEntryContainer)control;
if (entry.Data.NetEntity == _focusEntity)
return true;
nextScrollPosition += control.Height;
}
// Failed to find control
nextScrollPosition = null;
return false;
}
private void SetFocus(NetEntity focusEntity, int focusNetId)
{
_focusEntity = focusEntity;
_focusNetId = focusNetId;
NavMap.FocusNetId = focusNetId;
OnFocusChanged();
}
private void ClearFocus()
{
_focusEntity = null;
_focusNetId = null;
NavMap.FocusNetId = null;
OnFocusChanged();
}
private void OnFocusChanged()
{
UpdateNavMapBlips();
NavMap.ForceNavMapUpdate();
if (!_entManager.TryGetComponent<AtmosMonitoringConsoleComponent>(_owner, out var console))
return;
for (int index = 0; index < AtmosNetworksTable.ChildCount; index++)
{
var entry = (AtmosMonitoringEntryContainer)AtmosNetworksTable.GetChild(index);
if (entry == null)
continue;
UpdateUIEntry(entry.Data, index, AtmosNetworksTable, console);
}
}
}

View File

@@ -0,0 +1,74 @@
<BoxContainer xmlns="https://spacestation14.io"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:s="clr-namespace:Content.Client.Stylesheets"
xmlns:gfx="clr-namespace:Robust.Client.Graphics;assembly=Robust.Client"
xmlns:controls="clr-namespace:Content.Client.UserInterface.Controls"
Orientation="Vertical" HorizontalExpand ="True" Margin="0 0 0 3">
<!-- Network selection button -->
<Button Name="FocusButton" HorizontalExpand="True" VerticalExpand="True" Margin="0 0 6 8" StyleClasses="OpenLeft" Access="Public">
<BoxContainer HorizontalExpand="True" VerticalExpand="True" Orientation="Vertical">
<BoxContainer HorizontalExpand="True" VerticalExpand="True" Orientation="Horizontal" SetHeight="32">
<PanelContainer Name="NetworkColorStripe" HorizontalAlignment="Left" SetWidth="8" VerticalExpand="True" Margin="-8 -2 0 0">
<PanelContainer.PanelOverride>
<gfx:StyleBoxFlat BackgroundColor="#d7d7d7"/>
</PanelContainer.PanelOverride>
</PanelContainer>
<Label Name="NetworkNameLabel" Text="???" HorizontalExpand="True" HorizontalAlignment="Center"/>
</BoxContainer>
<!-- Panel that appears on selecting the device -->
<PanelContainer HorizontalExpand="True" Margin="-8 0 -14 -4" Access="Public">
<PanelContainer.PanelOverride>
<gfx:StyleBoxFlat BackgroundColor="#25252a"/>
</PanelContainer.PanelOverride>
<BoxContainer Name="MainDataContainer" HorizontalExpand="True" VerticalExpand="True" Orientation="Vertical">
<Control>
<BoxContainer HorizontalExpand="True" VerticalExpand="True" Orientation="Vertical">
<BoxContainer HorizontalExpand="True" Orientation="Horizontal">
<Label Name="TemperatureHeaderLabel" Text="{Loc 'atmos-alerts-window-temperature-label'}" HorizontalAlignment="Center" HorizontalExpand="True" FontColorOverride="#a9a9a9" Margin="0 2 0 0" SetHeight="24"></Label>
<Label Name="PressureHeaderLabel" Text="{Loc 'atmos-alerts-window-pressure-label'}" HorizontalAlignment="Center" HorizontalExpand="True" FontColorOverride="#a9a9a9" Margin="0 2 0 0" SetHeight="24"></Label>
<Label Name="TotalMolHeaderLabel" Text="{Loc 'atmos-alerts-window-total-mol-label'}" HorizontalAlignment="Center" HorizontalExpand="True" FontColorOverride="#a9a9a9" Margin="0 2 0 0" SetHeight="24"></Label>
</BoxContainer>
<PanelContainer HorizontalExpand="True">
<PanelContainer.PanelOverride>
<gfx:StyleBoxFlat BackgroundColor="#202023"/>
</PanelContainer.PanelOverride>
<BoxContainer HorizontalExpand="True" Orientation="Horizontal">
<Label Name="TemperatureLabel" Text="???" HorizontalAlignment="Center" HorizontalExpand="True" FontColorOverride="#a9a9a9" Margin="0 2 0 0" SetHeight="24"></Label>
<Label Name="PressureLabel" Text="???" HorizontalAlignment="Center" HorizontalExpand="True" FontColorOverride="#a9a9a9" Margin="0 2 0 0" SetHeight="24"></Label>
<Label Name="TotalMolLabel" Text="???" HorizontalAlignment="Center" HorizontalExpand="True" FontColorOverride="#a9a9a9" Margin="0 2 0 0" SetHeight="24"></Label>
</BoxContainer>
</PanelContainer>
<BoxContainer HorizontalExpand="True" Orientation="Horizontal" Margin="8 0">
<TextureRect Name="ArrowTexture" VerticalAlignment="Center" SetSize="12 12" Stretch="KeepAspectCentered" Margin="3 0" TexturePath="/Textures/Interface/Nano/triangle_right.png"></TextureRect>
<Label Name="GasesHeaderLabel" Text="{Loc 'atmos-monitoring-window-label-gases'}" HorizontalAlignment="Left" HorizontalExpand="True" FontColorOverride="#a9a9a9" Margin="4 0 0 0" SetHeight="24"></Label>
</BoxContainer>
</BoxContainer>
</Control>
<!-- Atmosphere status -->
<Control Name="FocusContainer" ReservesSpace="False" Visible="False">
<!-- Main container for displaying atmospheric data -->
<BoxContainer HorizontalExpand="True" VerticalExpand="True" Orientation="Vertical">
<PanelContainer HorizontalExpand="True">
<PanelContainer.PanelOverride>
<gfx:StyleBoxFlat BackgroundColor="#202023"/>
</PanelContainer.PanelOverride>
<!-- Gas entries added via C# code -->
<GridContainer Name="GasGridContainer" HorizontalExpand="True" Columns = "4"></GridContainer>
</PanelContainer>
</BoxContainer>
</Control>
</BoxContainer>
<!-- If the alarm is inactive, this is label is displayed instead -->
<Label Name="NoDataLabel" Text="{Loc 'atmos-alerts-window-no-data-available'}" HorizontalAlignment="Center" Margin="0 15" FontColorOverride="#a9a9a9" ReservesSpace="False" Visible="False"></Label>
</PanelContainer>
</BoxContainer>
</Button>
</BoxContainer>

View File

@@ -0,0 +1,166 @@
using Content.Client.Stylesheets;
using Content.Shared.Atmos;
using Content.Shared.Atmos.Components;
using Content.Shared.FixedPoint;
using Content.Shared.Temperature;
using Robust.Client.AutoGenerated;
using Robust.Client.Graphics;
using Robust.Client.ResourceManagement;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.XAML;
using System.Linq;
namespace Content.Client.Atmos.Consoles;
[GenerateTypedNameReferences]
public sealed partial class AtmosMonitoringEntryContainer : BoxContainer
{
public AtmosMonitoringConsoleEntry Data;
private readonly IEntityManager _entManager;
private readonly IResourceCache _cache;
public AtmosMonitoringEntryContainer(AtmosMonitoringConsoleEntry data)
{
RobustXamlLoader.Load(this);
_entManager = IoCManager.Resolve<IEntityManager>();
_cache = IoCManager.Resolve<IResourceCache>();
Data = data;
// Modulate colored stripe
NetworkColorStripe.Modulate = data.Color;
// Load fonts
var headerFont = new VectorFont(_cache.GetResource<FontResource>("/Fonts/NotoSans/NotoSans-Bold.ttf"), 11);
var normalFont = new VectorFont(_cache.GetResource<FontResource>("/Fonts/NotoSansDisplay/NotoSansDisplay-Regular.ttf"), 11);
// Set fonts
TemperatureHeaderLabel.FontOverride = headerFont;
PressureHeaderLabel.FontOverride = headerFont;
TotalMolHeaderLabel.FontOverride = headerFont;
GasesHeaderLabel.FontOverride = headerFont;
TemperatureLabel.FontOverride = normalFont;
PressureLabel.FontOverride = normalFont;
TotalMolLabel.FontOverride = normalFont;
NoDataLabel.FontOverride = headerFont;
}
public void UpdateEntry(AtmosMonitoringConsoleEntry updatedData, bool isFocus)
{
// Load fonts
var normalFont = new VectorFont(_cache.GetResource<FontResource>("/Fonts/NotoSansDisplay/NotoSansDisplay-Regular.ttf"), 11);
// Update name and values
if (!string.IsNullOrEmpty(updatedData.Address))
NetworkNameLabel.Text = Loc.GetString("atmos-alerts-window-alarm-label", ("name", updatedData.EntityName), ("address", updatedData.Address));
else
NetworkNameLabel.Text = Loc.GetString(updatedData.EntityName);
Data = updatedData;
// Modulate colored stripe
NetworkColorStripe.Modulate = Data.Color;
// Focus updates
if (isFocus)
SetAsFocus();
else
RemoveAsFocus();
// Check if powered
if (!updatedData.IsPowered)
{
MainDataContainer.Visible = false;
NoDataLabel.Visible = true;
return;
}
// Set container visibility
MainDataContainer.Visible = true;
NoDataLabel.Visible = false;
// Update temperature
var isNotVacuum = updatedData.TotalMolData > 1e-6f;
var tempK = (FixedPoint2)updatedData.TemperatureData;
var tempC = (FixedPoint2)TemperatureHelpers.KelvinToCelsius(tempK.Float());
TemperatureLabel.Text = isNotVacuum ?
Loc.GetString("atmos-alerts-window-temperature-value", ("valueInC", tempC), ("valueInK", tempK)) :
Loc.GetString("atmos-alerts-window-invalid-value");
TemperatureLabel.FontColorOverride = isNotVacuum ? Color.DarkGray : StyleNano.DisabledFore;
// Update pressure
PressureLabel.Text = Loc.GetString("atmos-alerts-window-pressure-value", ("value", (FixedPoint2)updatedData.PressureData));
PressureLabel.FontColorOverride = isNotVacuum ? Color.DarkGray : StyleNano.DisabledFore;
// Update total mol
TotalMolLabel.Text = Loc.GetString("atmos-alerts-window-total-mol-value", ("value", (FixedPoint2)updatedData.TotalMolData));
TotalMolLabel.FontColorOverride = isNotVacuum ? Color.DarkGray : StyleNano.DisabledFore;
// Update other present gases
GasGridContainer.RemoveAllChildren();
if (updatedData.GasData.Count() == 0)
{
// No gases
var gasLabel = new Label()
{
Text = Loc.GetString("atmos-alerts-window-other-gases-value-nil"),
FontOverride = normalFont,
FontColorOverride = StyleNano.DisabledFore,
HorizontalAlignment = HAlignment.Center,
VerticalAlignment = VAlignment.Center,
HorizontalExpand = true,
Margin = new Thickness(0, 2, 0, 0),
SetHeight = 24f,
};
GasGridContainer.AddChild(gasLabel);
}
else
{
// Add an entry for each gas
foreach (var (gas, percent) in updatedData.GasData)
{
var gasPercent = (FixedPoint2)0f;
gasPercent = percent * 100f;
var gasAbbreviation = Atmospherics.GasAbbreviations.GetValueOrDefault(gas, Loc.GetString("gas-unknown-abbreviation"));
var gasLabel = new Label()
{
Text = Loc.GetString("atmos-alerts-window-other-gases-value", ("shorthand", gasAbbreviation), ("value", gasPercent)),
FontOverride = normalFont,
HorizontalAlignment = HAlignment.Center,
VerticalAlignment = VAlignment.Center,
HorizontalExpand = true,
Margin = new Thickness(0, 2, 0, 0),
SetHeight = 24f,
};
GasGridContainer.AddChild(gasLabel);
}
}
}
public void SetAsFocus()
{
FocusButton.AddStyleClass(StyleNano.StyleClassButtonColorGreen);
ArrowTexture.TexturePath = "/Textures/Interface/Nano/inverted_triangle.svg.png";
FocusContainer.Visible = true;
}
public void RemoveAsFocus()
{
FocusButton.RemoveStyleClass(StyleNano.StyleClassButtonColorGreen);
ArrowTexture.TexturePath = "/Textures/Interface/Nano/triangle_right.png";
FocusContainer.Visible = false;
}
}

View File

@@ -4,8 +4,6 @@ using Content.Shared.Atmos.Components;
using Content.Shared.Atmos.Piping;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
using Robust.Client.ResourceManagement;
using Robust.Shared.Serialization.TypeSerializers.Implementations;
namespace Content.Client.Atmos.EntitySystems;
@@ -19,7 +17,7 @@ public sealed class AtmosPipeAppearanceSystem : EntitySystem
base.Initialize();
SubscribeLocalEvent<PipeAppearanceComponent, ComponentInit>(OnInit);
SubscribeLocalEvent<PipeAppearanceComponent, AppearanceChangeEvent>(OnAppearanceChanged, after: new[] { typeof(SubFloorHideSystem) });
SubscribeLocalEvent<PipeAppearanceComponent, AppearanceChangeEvent>(OnAppearanceChanged, after: [typeof(SubFloorHideSystem)]);
}
private void OnInit(EntityUid uid, PipeAppearanceComponent component, ComponentInit args)
@@ -84,7 +82,8 @@ public sealed class AtmosPipeAppearanceSystem : EntitySystem
layer.Visible &= visible;
if (!visible) continue;
if (!visible)
continue;
layer.Color = color;
}

View File

@@ -0,0 +1,27 @@
using Content.Shared.Atmos.Components;
using Content.Shared.Atmos.EntitySystems;
using Content.Shared.Atmos.Piping.Binary.Components;
namespace Content.Client.Atmos.EntitySystems;
public sealed class GasPressurePumpSystem : SharedGasPressurePumpSystem
{
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<GasPressurePumpComponent, AfterAutoHandleStateEvent>(OnPumpUpdate);
}
private void OnPumpUpdate(Entity<GasPressurePumpComponent> ent, ref AfterAutoHandleStateEvent args)
{
UpdateUi(ent);
}
protected override void UpdateUi(Entity<GasPressurePumpComponent> ent)
{
if (UserInterfaceSystem.TryGetOpenUi(ent.Owner, GasPressurePumpUiKey.Key, out var bui))
{
bui.Update();
}
}
}

View File

@@ -16,6 +16,7 @@ namespace Content.Client.Atmos.EntitySystems
[Dependency] private readonly IResourceCache _resourceCache = default!;
[Dependency] private readonly IOverlayManager _overlayMan = default!;
[Dependency] private readonly SpriteSystem _spriteSys = default!;
[Dependency] private readonly SharedTransformSystem _xformSys = default!;
private GasTileOverlay _overlay = default!;
@@ -25,7 +26,7 @@ namespace Content.Client.Atmos.EntitySystems
SubscribeNetworkEvent<GasOverlayUpdateEvent>(HandleGasOverlayUpdate);
SubscribeLocalEvent<GasTileOverlayComponent, ComponentHandleState>(OnHandleState);
_overlay = new GasTileOverlay(this, EntityManager, _resourceCache, ProtoMan, _spriteSys);
_overlay = new GasTileOverlay(this, EntityManager, _resourceCache, ProtoMan, _spriteSys, _xformSys);
_overlayMan.AddOverlay(_overlay);
}

View File

@@ -1,12 +1,7 @@
using System.Collections.Generic;
using Content.Shared.Atmos.Monitor;
using Content.Shared.Power;
using Robust.Client.GameObjects;
using Robust.Client.Graphics;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Maths;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Client.Atmos.Monitor;
@@ -27,7 +22,7 @@ public sealed class AtmosAlarmableVisualsSystem : VisualizerSystem<AtmosAlarmabl
{
foreach (var visLayer in component.HideOnDepowered)
{
if (args.Sprite.LayerMapTryGet(visLayer, out int powerVisibilityLayer))
if (args.Sprite.LayerMapTryGet(visLayer, out var powerVisibilityLayer))
args.Sprite.LayerSetVisible(powerVisibilityLayer, powered);
}
}
@@ -36,7 +31,7 @@ public sealed class AtmosAlarmableVisualsSystem : VisualizerSystem<AtmosAlarmabl
{
foreach (var (setLayer, powerState) in component.SetOnDepowered)
{
if (args.Sprite.LayerMapTryGet(setLayer, out int setStateLayer))
if (args.Sprite.LayerMapTryGet(setLayer, out var setStateLayer))
args.Sprite.LayerSetState(setStateLayer, new RSI.StateId(powerState));
}
}

View File

@@ -1,11 +1,7 @@
using Content.Shared.Atmos;
using Content.Shared.Atmos.Monitor;
using Content.Shared.Atmos.Monitor.Components;
using Robust.Client.GameObjects;
using Robust.Client.UserInterface;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Log;
namespace Content.Client.Atmos.Monitor.UI;
@@ -78,6 +74,7 @@ public sealed class AirAlarmBoundUserInterface : BoundUserInterface
{
base.Dispose(disposing);
if (disposing) _window?.Dispose();
if (disposing)
_window?.Dispose();
}
}

View File

@@ -8,7 +8,6 @@ using Content.Shared.Atmos.Monitor.Components;
using Content.Shared.Atmos.Piping.Unary.Components;
using Content.Shared.Temperature;
using Robust.Client.AutoGenerated;
using Robust.Client.GameObjects;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.XAML;
@@ -59,7 +58,7 @@ public sealed partial class AirAlarmWindow : FancyWindow
AirAlarmMode.Fill => "air-alarm-ui-mode-fill",
AirAlarmMode.Panic => "air-alarm-ui-mode-panic",
AirAlarmMode.None => "air-alarm-ui-mode-none",
_ => "error"
_ => "error",
};
_modes.AddItem(Loc.GetString(text));
}
@@ -70,7 +69,7 @@ public sealed partial class AirAlarmWindow : FancyWindow
AirAlarmModeChanged!.Invoke((AirAlarmMode) args.Id);
};
_autoMode.OnToggled += args =>
_autoMode.OnToggled += _ =>
{
AutoModeChanged!.Invoke(_autoMode.Pressed);
};
@@ -104,7 +103,7 @@ public sealed partial class AirAlarmWindow : FancyWindow
_temperature.SetMarkup(Loc.GetString("air-alarm-ui-window-temperature", ("tempC", $"{TemperatureHelpers.KelvinToCelsius(state.TemperatureAverage):0.#}"), ("temperature", $"{state.TemperatureAverage:0.##}")));
_alarmState.SetMarkup(Loc.GetString("air-alarm-ui-window-alarm-state",
("color", ColorForAlarm(state.AlarmType)),
("state", $"{state.AlarmType}")));
("state", state.AlarmType)));
UpdateModeSelector(state.Mode);
UpdateAutoMode(state.AutoMode);
foreach (var (addr, dev) in state.DeviceData)
@@ -131,8 +130,8 @@ public sealed partial class AirAlarmWindow : FancyWindow
if (!_pumps.TryGetValue(addr, out var pumpControl))
{
var control= new PumpControl(pump, addr);
control.PumpDataChanged += AtmosDeviceDataChanged!.Invoke;
control.PumpDataCopied += AtmosDeviceDataCopied!.Invoke;
control.PumpDataChanged += AtmosDeviceDataChanged;
control.PumpDataCopied += AtmosDeviceDataCopied;
_pumps.Add(addr, control);
CVentContainer.AddChild(control);
}
@@ -146,8 +145,8 @@ public sealed partial class AirAlarmWindow : FancyWindow
if (!_scrubbers.TryGetValue(addr, out var scrubberControl))
{
var control = new ScrubberControl(scrubber, addr);
control.ScrubberDataChanged += AtmosDeviceDataChanged!.Invoke;
control.ScrubberDataCopied += AtmosDeviceDataCopied!.Invoke;
control.ScrubberDataChanged += AtmosDeviceDataChanged;
control.ScrubberDataCopied += AtmosDeviceDataCopied;
_scrubbers.Add(addr, control);
CScrubberContainer.AddChild(control);
}
@@ -162,6 +161,7 @@ public sealed partial class AirAlarmWindow : FancyWindow
{
var control = new SensorInfo(sensor, addr);
control.OnThresholdUpdate += AtmosAlarmThresholdChanged;
control.SensorDataCopied += AtmosDeviceDataCopied;
_sensors.Add(addr, control);
CSensorContainer.AddChild(control);
}
@@ -176,22 +176,18 @@ public sealed partial class AirAlarmWindow : FancyWindow
public static Color ColorForThreshold(float amount, AtmosAlarmThreshold threshold)
{
threshold.CheckThreshold(amount, out AtmosAlarmType curAlarm);
threshold.CheckThreshold(amount, out var curAlarm);
return ColorForAlarm(curAlarm);
}
public static Color ColorForAlarm(AtmosAlarmType curAlarm)
{
if(curAlarm == AtmosAlarmType.Danger)
return curAlarm switch
{
return StyleNano.DangerousRedFore;
}
else if(curAlarm == AtmosAlarmType.Warning)
{
return StyleNano.ConcerningOrangeFore;
}
return StyleNano.GoodGreenFore;
AtmosAlarmType.Danger => StyleNano.DangerousRedFore,
AtmosAlarmType.Warning => StyleNano.ConcerningOrangeFore,
_ => StyleNano.GoodGreenFore,
};
}

View File

@@ -1,12 +1,8 @@
using System;
using Content.Shared.Atmos.Monitor;
using Content.Shared.Atmos.Monitor.Components;
using Content.Shared.Atmos.Piping.Unary.Components;
using Robust.Client.AutoGenerated;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.CustomControls;
using Robust.Client.UserInterface.XAML;
using Robust.Shared.Localization;
namespace Content.Client.Atmos.Monitor.UI.Widgets;
@@ -25,7 +21,7 @@ public sealed partial class PumpControl : BoxContainer
private OptionButton _pressureCheck => CPressureCheck;
private FloatSpinBox _externalBound => CExternalBound;
private FloatSpinBox _internalBound => CInternalBound;
private Button _copySettings => CCopySettings;
private Button _copySettings => CCopySettings;
public PumpControl(GasVentPumpData data, string address)
{
@@ -86,11 +82,11 @@ public sealed partial class PumpControl : BoxContainer
_data.PressureChecks = (VentPressureBound) args.Id;
PumpDataChanged?.Invoke(_address, _data);
};
_copySettings.OnPressed += _ =>
{
PumpDataCopied?.Invoke(_data);
};
_copySettings.OnPressed += _ =>
{
PumpDataCopied?.Invoke(_data);
};
}
public void ChangeData(GasVentPumpData data)

View File

@@ -1,15 +1,9 @@
using System;
using System.Collections.Generic;
using System.Linq;
using Content.Shared.Atmos;
using Content.Shared.Atmos.Monitor;
using Content.Shared.Atmos.Monitor.Components;
using Content.Shared.Atmos.Piping.Unary.Components;
using Robust.Client.AutoGenerated;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.CustomControls;
using Robust.Client.UserInterface.XAML;
using Robust.Shared.Localization;
namespace Content.Client.Atmos.Monitor.UI.Widgets;
@@ -27,7 +21,7 @@ public sealed partial class ScrubberControl : BoxContainer
private OptionButton _pumpDirection => CPumpDirection;
private FloatSpinBox _volumeRate => CVolumeRate;
private CheckBox _wideNet => CWideNet;
private Button _copySettings => CCopySettings;
private Button _copySettings => CCopySettings;
private GridContainer _gases => CGasContainer;
private Dictionary<Gas, Button> _gasControls = new();
@@ -77,11 +71,11 @@ public sealed partial class ScrubberControl : BoxContainer
_data.PumpDirection = (ScrubberPumpDirection) args.Id;
ScrubberDataChanged?.Invoke(_address, _data);
};
_copySettings.OnPressed += _ =>
{
ScrubberDataCopied?.Invoke(_data);
};
_copySettings.OnPressed += _ =>
{
ScrubberDataCopied?.Invoke(_data);
};
foreach (var value in Enum.GetValues<Gas>())
{

View File

@@ -3,6 +3,9 @@
<CollapsibleHeading Name="SensorAddress" />
<CollapsibleBody Margin="20 2 2 2">
<BoxContainer Orientation="Vertical" HorizontalExpand="True">
<BoxContainer Orientation="Horizontal" Margin ="0 0 0 2">
<Button Name="CCopySettings" Text="{Loc 'air-alarm-ui-thresholds-copy'}" ToolTip="{Loc 'air-alarm-ui-thresholds-copy-tooltip'}" />
</BoxContainer>
<BoxContainer Orientation="Vertical" Margin="0 0 2 0" HorizontalExpand="True">
<RichTextLabel Name="AlarmStateLabel" />
<RichTextLabel Name="PressureLabel" />

Some files were not shown because too many files have changed in this diff Show More