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4676 Commits

Author SHA1 Message Date
Ed
237716b353 icons base 2024-10-18 17:21:19 +03:00
Ed
f14177bf86 Alchemist update (#497)
* rebalance alchemy resource

* lockers alternative

* map update
2024-10-18 14:56:01 +03:00
Ed
9a8d30022a Wallpaper update + paper folder (#495)
* paper folders

* Update CP14WorkbenchSystem.cs

* wallpaper update

* Update walls.yml

* remove cable sprites

* Update migration.yml
2024-10-17 13:08:36 +03:00
Ed
ebca84d28f Minor fixes (#494)
* minor loadout tweaks

* wooden counter

* fix parry predicting

* tables crafting simplify
2024-10-16 17:32:41 +03:00
Ed
5b4a7f6edc Ed 15 10 2024 entity hided (#493)
* test

* hide ss14 ents

* Update basic_cloak.yml
2024-10-15 16:53:54 +03:00
Ed
a83d6f0d87 locale (#491)
* locale

* delete ss14 items generated locales
2024-10-15 16:21:07 +03:00
Ed
5d89812abc Merge pull request #490 from crystallpunk-14/ed-15-10-2024-upstream
Ed 15 10 2024 upstream
2024-10-15 15:41:02 +03:00
Ed
31d39b36ae Update CP14ExpeditionSystem.cs 2024-10-15 15:28:16 +03:00
Ed
dc47bb2283 Merge remote-tracking branch 'upstream/stable' into ed-15-10-2024-upstream
# Conflicts:
#	Content.Server/Station/Systems/StationSpawningSystem.cs
2024-10-15 15:25:44 +03:00
Ed
d259191d3d Cargo system (#487)
* simple storeship arriving

* pupu

* ship cycling

* buy positions prototypes

* i hate UI

* PriceControl

* second tab ui

* baloon! pallets!

* update shop in town

* setup billboard timer

* split to sell and buy categories

* renaming gaming

* actually selling

* fix infinity selling

* improve timer

* move description too rigt part UI

* bar selling

* iron cabinet

* purge currency categories

* remove town balance, add money box

* special proposal, FTLImmune anchor

* fix UI

* remove tests buying

* Update CP14StoreWindow.xaml.cs

* currency converter

* currency clean up

* Update CP14CargoSystem.cs

* clean up part 2

* rider petpet

* coins audio

* coin improvment

* Update coins.yml

* translate

* more coins roundstart

* Update wallet.yml

* Update wallet.yml

* generate coin problem fix

* refactor proto reading

* fixes

* huh

* shuttle logshit fix, add to tavern map

* Update CP14StationTravelingStoreShipTargetComponent.cs
2024-10-15 15:22:06 +03:00
Errant
519a6b2474 HOTFIX: Fix tech anomaly nexttimer (#32805) (#32807)
Fix tech anomaly nexttimer (#32805)

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2024-10-14 11:41:31 +02:00
Ed
4425b77c90 Return RU lang 2024-10-14 11:39:12 +03:00
Pieter-Jan Briers
796764d755 Fix some rounds failing to end due to mind roles (#32792) (#32793)
* Fix some rounds failing to end due to mind roles

Fixes #32791

This is caused by ShowRoundEndScoreboard running into a bug trying to display antags: some player is showing up as antag with MindIsAntagonist(), but has no antag roles listed in MindGetAllRoleInfo().

This was caused by one of the roles of the player having the Antag boolean set, but having no AntagPrototype set.

The responsible mind role appeared to be MindRoleSubvertedSilicon which is missing a set for the SubvertedSilicon antag prototype.

I also added resilience to the round-end code to make it so that an exception showing the scoreboard (and sending the Discord message) would not cause the round end logic to completely abort from an exception.

I am planning to add an integration test to cover this bug (no prototype in mind roles), but I'll leave that for not-the-immediate-hotfix.

* At least one maintainer approved this tiny PR without reading it, not naming names.
2024-10-13 23:00:40 +02:00
Errant
e5ad32fe93 Fix random test fail in DeleteAllThenGhost (#32753)
It's simple. We kill the heisentest
2024-10-13 17:31:38 +02:00
Ed
648505dc15 Switch to ENG language 2024-10-13 15:02:57 +03:00
Jezithyr
af72f2e17c Applying Fix from #32764 to staging 2024-10-12 22:21:44 -07:00
Nim
40959cf422 fix resp (#488) 2024-10-13 02:09:41 +03:00
Nim
a6fc5e6ace Rabbit (#486)
* rabbit

* meat

* гладить

* тоже гладить
2024-10-12 20:01:13 +03:00
scrivoy
e98af125dc Fixed capitalization in Interface description (#32739) 2024-10-10 21:40:41 +02:00
PJBot
bc64676747 Automatic changelog update 2024-10-10 14:36:43 +00:00
nikthechampiongr
e7b7e2270d Fix bounties(and potentially other things) running out of ids (#32700)
* Make NameIdentifier Ids get refreshed after round restarts

Before this commit the existing values would just get shuffled.
This means that eventually the server would run out of ids to give to
new entities for different groups. As a result everything would get id 0

* Comply with what seemingly is the convention for sawmills

* Make it impossible to insert a bounty with a duplicate id

* Reduce duplication

* Remove unused sawmill

* Fix rustbrain and skill issue

* Aaaa

* Apply suggestions from code review

---------

Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
2024-10-10 16:35:35 +02:00
PJBot
740288eb96 Automatic changelog update 2024-10-10 08:50:05 +00:00
Errant
93c7bdc134 Mind Role Entities (#31318)
* Mind Role Entities wip

* headrev count fix

* silicon stuff, cleanup

* exclusive antag config, cleanup

* jobroleadd overwerite

* logging stuff

* MindHasRole cleanup, admin log stuff

* last second cleanup

* ocd

* minor cleanup

* remove createdTime datafield

* now actually using the event replacement I made for role time tracking

* weh
2024-10-10 10:48:56 +02:00
Pieter-Jan Briers
3e078ab3e0 Fix error log when recycling something with small material counts. (#32723)
* Fix error log when recycling something with small material counts.

MaterialStorageSystem.SpawnMultipleFromMaterial now doesn't call StackSystem.SpawnMultiple if it tries to spawn zero. This happens because the recycler calls SpawnMultipleFromMaterial for everything recycled, even if the amount it has stored is < the amount for one sheet.

* Update Content.Server/Materials/MaterialStorageSystem.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2024-10-10 03:29:26 +02:00
PJBot
ac16a05fef Automatic changelog update 2024-10-09 18:02:38 +00:00
beck-thompson
327466a6e2 Plushies can now have pAIs stuffed into them (v2)! (#30805)
* First commit

* I forgot silly me

* Actually added comments

* spellin

* fixes

* more blacklists

* Minor fixes

* Speech Verb also changes now

* Simple name stuff

* Other fixes

* remove one line of whitespace

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2024-10-09 20:01:32 +02:00
chavonadelal
6d99597349 Job title localization (#32338)
* Job title localization

* Correcting fields
2024-10-09 17:05:36 +02:00
Ed
844b4d4616 underworld (#485) 2024-10-09 16:19:38 +03:00
PJBot
fc1c709d44 Automatic changelog update 2024-10-09 12:45:45 +00:00
beck-thompson
5a41cc81b3 Decrease price of radio jammer from 4 tc -> 3 tc (#32472)
* First commit

* increase price by one tc
2024-10-09 14:44:38 +02:00
lzk
d450b613d6 fix typo (#32712) 2024-10-09 14:41:07 +02:00
PJBot
b657aba2e1 Automatic changelog update 2024-10-09 11:56:57 +00:00
SlamBamActionman
ddaa0e83c6 Add admin log for codewords (#32531)
* initial commit

* Delta review
2024-10-09 13:55:48 +02:00
Pieter-Jan Briers
1dbbf315c7 Update submodule to v236.1.0 (#32704) 2024-10-09 13:41:03 +02:00
Ed
b9df2a495a some blacksmith bandage (#483)
* anvil

* iron and copper ore walls + procedural cave update

* vladimirs rocks

* furnace

* Revert "furnace"

This reverts commit f378e4fb85.

* Revert "vladimirs rocks"

This reverts commit b2c6a193fc.

* Revert "iron and copper ore walls + procedural cave update"

This reverts commit dc6d70b10e.

* Revert "anvil"

This reverts commit 3ab1649992.

* Reapply "anvil"

This reverts commit 91c226d18d.

* huh

* fuck anvil

* Revert "fuck anvil"

This reverts commit 3c3a87c25e.

* Revert "huh"

This reverts commit 7fb44b4908.

* fix comment

* Reapply "iron and copper ore walls + procedural cave update"

This reverts commit 891c3ba0aa.

* Reapply "vladimirs rocks"

This reverts commit 4f2eaef6c1.

* Reapply "furnace"

This reverts commit 9d7e042ddf.

* Update anvil.yml

* Update workbenchs.yml

* Update workbenchs.yml

* Update workbenchs.yml

* Update workbenchs.yml

* Update workbenchs.yml

* Update workbenchs.yml

* Update workbenchs.yml

* Update workbenchs.yml

* Update workbenchs.yml

* EVIL anvil

* Update workbenchs.yml
2024-10-09 13:40:06 +03:00
PJBot
357e998cbb Automatic changelog update 2024-10-08 23:30:49 +00:00
beck-thompson
384ff7e8f6 Add pumpkin pie! (#32623)
* first commit

* Licence fix

* rosysyntax licence change (permission granted!)

* simplify

* Better wording
2024-10-09 10:29:41 +11:00
Nim
1ca7456363 AI Factions (#481)
* factions

* CP14

* Update ai_factions.yml

---------

Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
2024-10-08 22:52:46 +03:00
PJBot
dc2899c274 Automatic changelog update 2024-10-08 18:30:44 +00:00
K-Dynamic
6f9b4f4226 CHIMP and APE particle speed increase (#32690)
* swap omega and delta particle colours

* remove upgrade doafter

* explicit syndicate chip description

* Syndicate CHIMP stealth

* fast projectile speed

* 10 to 12 shots

* buff heat dmg

* upgrade chip mentions omega particle

* Revert "remove upgrade doafter"

This reverts commit 8a321980b7a384daca06215656494e0c116e7333.

* Revert "explicit syndicate chip description"

This reverts commit c803c773739a61fc5b3a6cb90810622a6d5846c9.

* Revert "Syndicate CHIMP stealth"

This reverts commit 698a108580892addabf8d51494a72e1ee651b8e6.

* Revert "10 to 12 shots"

This reverts commit 858ac0392be0549eb0a288648413d1020cabae1a.

* Revert "swap omega and delta particle colours"

This reverts commit 4c000b2f110a5d35f317cb61cb5b03ea32841ad5.

* Revert "buff heat dmg"

This reverts commit 02a8690dafbd41631b098e51ef9afba5b6ee6ac4.
2024-10-08 20:29:37 +02:00
PJBot
28f576dae8 Automatic changelog update 2024-10-08 09:54:56 +00:00
Plykiya
1366f6b405 Replace the Librarian's round-start D10 with a D20 (#32648)
Replace D10 with a D20
2024-10-08 11:53:50 +02:00
averystarbit
0e0887bd49 Added proper capitalisation for supervisors when entering the game (#32683)
changed punctuation for jobs, added proper capitalization and comma usa
2024-10-08 11:52:46 +02:00
PJBot
1f04117edf Automatic changelog update 2024-10-08 09:52:31 +00:00
shamp
922dd0bce6 Fix cloth dupe (#32685)
Update curtains.yml
2024-10-08 11:51:23 +02:00
lzk
33042b00d0 Fix cryo locale again (#32654)
* Fix cryo locale again

* yeep
2024-10-08 11:50:54 +02:00
Ubaser
38fd54a1bf Update Core (#32665)
* add

* remove invalids

* fix

* yes
2024-10-07 19:59:06 -06:00
PJBot
34df781668 Automatic changelog update 2024-10-07 22:43:51 +00:00
Saphire Lattice
f22f9e39c5 Change minibomb to be explosion resistant and start timer on damage (#32429)
* Make minibomb explosion resistant and trigger timer on damage

* Tune damage behaviour and threshold for minibomb
2024-10-08 00:42:42 +02:00
Pieter-Jan Briers
eecbfb63a0 Move client dumpentities command to "DEBUG" (#32687) 2024-10-07 19:19:42 +02:00
Scribbles0
6b10e00da4 oasis update (#32679)
sec apcs and ai core wiring
2024-10-06 19:24:44 -06:00
Ed
d2c5aa74b4 Ritualizm (#474)
* ritual cucumber setup

* entities requirements

* try graph???

* Revert "try graph???"

This reverts commit c90c6353cb.

* pipyau

* fixes

* yay, it works

* spawn effect

* regex lower message restrictions

* unique speakers support

* apply entity effect ritual

* ritual chalk

* Update SpawnEntity.cs

* ritual stability

* stability event

* add guidebook description to all ritual actions

* Readability added

* Update RequiredResource.cs

* finish describer

* clean up describer

* Update triggers.ftl

* cave ambient loop

* parry sound update

* rituals end start

* magic ambience add

* global sharedization

* Update phases.yml

* daytime requirement

* Update phases.yml

* start ritual

* fixes

* more ambient work

* rritual visualizer

* end ritual

* magic orbs!

* required orbs

* orbs design

* consume orbs

* setup neutral cluster triggers and edges

* listener proxy

* restucture graph

* fix time triggers

* healing cluster

* fixes

* Create CP14RitualTest.cs

* test errors for check test

* YEEEE

* Fuck triggers, its broken now, YAY

* triggers redo

* fix

* fix test

* Update CP14RitualTest.cs

* Update neutral_cluster.yml

* Update CP14RitualSystem.Triggers.cs

* clean up, documentation

* redo triggers again

* and another one

* species sacrifice trigger

* whitelist trigger

* fix

* describer refactor

* fix memory leaking  + hyperlinks

* dd
2024-10-06 18:04:18 +03:00
Nim
a6532a2801 fix (#480) 2024-10-06 17:12:31 +03:00
PJBot
a6c468b697 Automatic changelog update 2024-10-06 13:34:08 +00:00
Golinth
46a2eb545e Fully Revert Clown Waddling (#32652)
Fully revert Clown Waddling (revival of #29161)

A sad day, see #29156 for discussion
2024-10-06 15:33:02 +02:00
PJBot
35fc1b4037 Automatic changelog update 2024-10-06 12:49:56 +00:00
Арт
867efe8b5b Add flowers to loadout (#32097)
* Add_Poppy&Lily

* Add_FlowerWreath

* Add_Headflowers

Sprites, meta, prototype

* Id_Changes

* Changes

* Update_Sprite

* Desc_Change

* Scale_Change

* Sprite_Scaling
2024-10-06 14:48:49 +02:00
Spessmann
126c1786de Cog update fix (#32657)
* fixes for cog

* ok fixed that
2024-10-05 20:30:10 -06:00
PJBot
386e59b462 Automatic changelog update 2024-10-05 18:45:55 +00:00
slarticodefast
eb4e422cb0 fix light bulbs not fitting into the trash bag (#32452)
fix trash
2024-10-05 12:44:47 -06:00
Spessmann
2287df13bd Cog engineering DIY update (#32651)
engineers forced to do work, sobbing
2024-10-05 12:08:39 -06:00
TakoDragon
db64ad9c4d Marathon Removed double walls and a wrong cable (#32603)
removed double walls and cable fucks
2024-10-04 17:18:46 -06:00
NotSoDamn
644d7ab682 BaseAdvancedPen migration (#32638)
* Update migration.yml

* Update Resources/migration.yml

Co-authored-by: lzk <124214523+lzk228@users.noreply.github.com>

---------

Co-authored-by: lzk <124214523+lzk228@users.noreply.github.com>
2024-10-04 23:13:30 +03:00
Nim
98c921aa94 Zombie and old lamp (#467)
* zombie

* fix

* spawner fix

* license

* woman parts

* male parts

* 122

* 123

* 124

* HideSpawnMenu

* damn

* requested

* fixxxx

* gooo
2024-10-04 21:24:17 +03:00
Nim
21ea4290a5 Paintings (#479)
* oppa

* fix

* Update Resources/Textures/_CP14/Structures/Wallmount/wallmount_painting.rsi/meta.json

---------

Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
2024-10-04 21:18:01 +03:00
Ed
c55241355e Update wild.yml 2024-10-04 19:48:18 +03:00
Ed
35baaacbce Blue amanita flower, mana potions! (#478)
* merge bloodgrass and red flowers

* delete sprites

* add blue amanita sprites

* restruct alchemy reactions folders

* mana heal and damage reagent

* add gatherable to worldgen

* fixes

* Update sewing_table.yml

* Update Alchemy.xml

* Update Alchemy.xml

* Update migration.yml
2024-10-04 19:19:13 +03:00
PJBot
ec4acdebbf Automatic changelog update 2024-10-04 09:35:55 +00:00
Saphire Lattice
94c8018ff3 Change the syndicate charge to start a timer on signal (#32423)
* Change the syndicate charge to start a timer on signal

* Actually add the component in question

* Add default link for TimerStart signal
2024-10-04 11:34:48 +02:00
PJBot
fbb6f17add Automatic changelog update 2024-10-04 08:44:51 +00:00
Saphire Lattice
88f060d51a Make the explosions throw the container/item they originated from (#32428)
Extra fun if it's something that can trigger multiple times
2024-10-04 10:43:45 +02:00
PJBot
8b65186bfa Automatic changelog update 2024-10-04 05:40:57 +00:00
SoulFN
9e054c1f9d Give dragon pull ability (#32568) 2024-10-04 15:39:50 +10:00
PJBot
423d394af1 Automatic changelog update 2024-10-04 02:56:43 +00:00
Plykiya
295e63193c Two additional checks to prevent FTLing stations (#32558)
Add two additional checks to prevent FTLing
2024-10-04 12:55:36 +10:00
Jezithyr
570c166517 Disable Auto-Publish (#32627)
disable auto publish
2024-10-04 03:16:32 +02:00
PJBot
7edd1c6d52 Automatic changelog update 2024-10-04 01:14:09 +00:00
Southbridge
c0d67429ab Box Station - Connected Recycler, rerouted power for Singlo Substation, added law boards to AI upload room (#32608)
* Fixed #32443 and #30375

* Fixed duplicate ID issue, and added lawboards to resolve #32581

* Removed Overlord board and added Crewsimov

* Removed invalid UserInterface component
2024-10-03 19:12:59 -06:00
Ed
41cf2b22ff Merge pull request #477 from crystallpunk-14/ed-03-10-2024-upstream
Ed 03 10 2024 upstream
2024-10-03 17:47:23 +03:00
Ed
ab1e071fdf Merge remote-tracking branch 'upstream/master' into ed-03-10-2024-upstream
# Conflicts:
#	Resources/Prototypes/Entities/Mobs/Customization/Markings/human_hair.yml
2024-10-03 17:34:08 +03:00
PJBot
1c41d3381f Automatic changelog update 2024-10-03 14:02:07 +00:00
eoineoineoin
a8982b88af Allow users to drag-reorder action bar (#32552)
* Avoid rebuilding all buttons on action state change

Allows for drag events to continue when actions change

* Remove excess action buttons

---------

Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>
2024-10-03 16:01:01 +02:00
PJBot
568fb235fa Automatic changelog update 2024-10-03 10:33:16 +00:00
Vasilis
bc76cd876f Remove sentience from clean and medi bot (#32383)
There is no point in these silicon being sentient, they have basically zero role play potential and are not meant to be controlled by players. The janibot can be played somewhat but at that point we have janitor borgs which are way better at this. You can only clean floors and even then it does a terrible job at doing that and only that. A player playing as a janibot will get bored quickly. No amount of RP will save you.

A player taking over a mediborg just makes it useless as you cant inject anymore. And again, medical borg. There's no point in adding the feature. It's too much work then its worth when we have borgs.

They don't have ghost role info for a reason. They are not meant to be played.
2024-10-03 03:32:10 -07:00
PJBot
3e85d28e9d Automatic changelog update 2024-10-03 10:03:05 +00:00
ArtisticRoomba
c68e5a667c Various item contraband fixes (#32614)
* fixes current contraband issues: xray cannon, hos's trench coats, stinger grenades

* yet another contraband addition
2024-10-03 12:01:58 +02:00
SpaceCat
b603233480 change sound (#476) 2024-10-03 09:28:50 +03:00
PJBot
052d7c4d2e Automatic changelog update 2024-10-03 00:13:04 +00:00
Pieter-Jan Briers
2d644095e3 Fix borg hands showing up in stripping menu (#32606)
* Fix borg hands showing up in stripping menu

Borgs can't drop their items anyways, and the amount of hands borgs have causes the UI to just bug out.

* Add more checks
2024-10-03 02:11:56 +02:00
PJBot
440742f8f7 Automatic changelog update 2024-10-02 13:53:20 +00:00
Pieter-Jan Briers
719f78956b Disable bioluminescence plant mutations because it breaks the engine (#32561)
No fun allowed

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2024-10-02 15:52:14 +02:00
Flareguy
4ad4fd42b1 Steel tile variantization fix (#32596)
steel tile variantization fix
2024-10-02 14:14:44 +02:00
PJBot
58c8a07d2c Automatic changelog update 2024-10-02 12:01:37 +00:00
FluffMe
8961dd35a5 Fix accidental erase of paper contents by spamming save action (#32598)
Fix spammable paper save issue
2024-10-02 14:00:31 +02:00
PJBot
9b4df5b452 Automatic changelog update 2024-10-02 11:45:17 +00:00
deltanedas
8b14e2534d fix instigator not existing (#32597)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-10-02 13:44:11 +02:00
lzk
c55e311c7e Cleanup pins.yml (#32593)
* Cleanup pins.yml

* oh my

* forgor
2024-10-02 13:23:32 +02:00
PJBot
612732fb84 Automatic changelog update 2024-10-02 10:54:25 +00:00
lzk
edc83b2fab cleanup and fix dinky star (#32594)
* cleanup dinky star

* fix

* oh
2024-10-02 12:53:19 +02:00
PJBot
7b39d146d3 Automatic changelog update 2024-10-02 09:38:55 +00:00
Toly65
ea3b14faac Bandaid fix to entityeffects on plant trays (#32576)
prevented the bioluminescent and slippery effects from being applied to the plant (and thus the plant tray)
2024-10-02 11:37:49 +02:00
PJBot
5a229e7a2b Automatic changelog update 2024-10-02 06:19:03 +00:00
ArchRBX
dd12ac1f8a MedTek Cartridge (#32450)
* initial commit

* adds cartridge to cmo's locker

* tidies up yml, adds default scanner sound, makes it so the silent property silences the scanner sound too

* fixes ert medic pda not having it preinstalled

* adds attribution

* removes redundant dependencies

* fix agent pda

---------

Co-authored-by: archrbx <punk.gear5260@fastmail.com>
2024-10-01 23:17:57 -07:00
PJBot
c4c786f08d Automatic changelog update 2024-10-02 05:36:54 +00:00
TakoDragon
542817807d Red circuit floor (#32557)
* red circuit added

* index colour begone
2024-10-01 23:35:48 -06:00
PJBot
b364894228 Automatic changelog update 2024-10-02 05:34:42 +00:00
TakoDragon
936917cd05 Hydroponics doors (#32575)
* spriting done

* yml hydro updates

* Named wrong thing and forgot it inherets
2024-10-01 23:33:35 -06:00
Preston Smith
2df61e4e71 Added LV cables to Marathon SMES room (#32574)
Added LV cables to SMES room, powering light and computers.
2024-10-01 23:30:58 -06:00
PJBot
95f20f13dc Automatic changelog update 2024-10-02 05:28:07 +00:00
Plykiya
2a07e4666a Fix quick-swap stacks of items (#32560)
* remove picking up stack on quick swap

* better
2024-10-02 15:27:01 +10:00
PJBot
cfc723e3f8 Automatic changelog update 2024-10-02 05:01:54 +00:00
metalgearsloth
4ca2a2bb8f Fix sensors blocking doors (#32591) 2024-10-01 23:00:48 -06:00
PJBot
b050e8332e Automatic changelog update 2024-10-02 03:23:15 +00:00
slarticodefast
360585276d fix voice mask chameleon menu (#32546) 2024-10-01 21:22:09 -06:00
PJBot
c0d8d58629 Automatic changelog update 2024-10-02 02:57:55 +00:00
Zylofan
42a1e02261 Seismic charge now craftable (#32459)
* when tryInsertBlueprint is called it now also calls UpdateMaterialWhitelist on the ent so that it can accept new materials if needed.

* Changed the previous commit to now just have sharedMaterialStorageSystem subscribe to TechnologyDatabaseModifiedEvent which will call  UpdateMaterialWhitelist.

* Empty-Commit
2024-10-01 20:56:49 -06:00
Scribbles0
20aa14e4f7 Cog update (#32585)
* ai core upgrades

* fix distro color
2024-10-01 19:45:54 -06:00
github-actions[bot]
8833cf624a Update Credits (#32516)
Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>
2024-10-02 01:29:00 +02:00
Zylofan
ec8b7b238a fixed it so blue bandana head and mask sprite is not reversed on vox (#32569) 2024-10-01 23:55:56 +02:00
PJBot
24f2d4c317 Automatic changelog update 2024-10-01 21:45:55 +00:00
TakoDragon
f3fe5af240 Reinforced walls sprite see throu top (#32578)
fixed a gap
2024-10-01 23:44:47 +02:00
PJBot
bfb2f60090 Automatic changelog update 2024-10-01 21:08:56 +00:00
TakoDragon
23f4bc1d7a Gay Boykissers (#32584) 2024-10-01 23:07:48 +02:00
PJBot
d82c666e80 Automatic changelog update 2024-10-01 15:15:06 +00:00
BramvanZijp
f79de12509 Prevent borgs from being able to be briefly toggled off. (#32485)
* Prevent borgs from being able to be briefly toggled off.

* Use the pre-existing component instead of making an unneccesary duplicate.
2024-10-02 01:13:59 +10:00
Jaraten
6c08ca60f3 frame & table (#464)
* frame & table

* rem superfluous sprite

* merge conflict

* duplicate_ID

---------

Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
2024-10-01 16:32:14 +03:00
PJBot
6a1815aeaf Automatic changelog update 2024-10-01 04:04:43 +00:00
ScarKy0
ba68fb2ddb Update binary key to use AI icon (#32327)
* Init

* uplink icon
2024-10-01 14:03:37 +10:00
PJBot
a73780bc57 Automatic changelog update 2024-10-01 03:14:22 +00:00
Golinth
3b682d4d68 Added Firebots - Real (#32482)
* Add Firebots

Had to add OnActivateInWorld to the spray system to get the bot to work. Checks for the flammable component and if the onFire boolean is true.

* Make SpraySystem actually use useDelay

got rid of that TODO

* Added firebot speech

Fire detected!
2024-09-30 20:13:16 -07:00
PJBot
edc110907e Automatic changelog update 2024-09-30 22:41:38 +00:00
kosticia
5681db31a9 Changing the thief's objective to stealing ID cards. (#32411)
* Changed thief ID objection

* Update Resources/Prototypes/Objectives/thief.yml

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2024-10-01 00:40:31 +02:00
PJBot
64e637905a Automatic changelog update 2024-09-30 22:25:44 +00:00
pofitlo
bad7359aeb Add camera bug (#30250)
* Add camera bug

* Update camera_bug.png

* fix

* change

* Update Resources/Prototypes/Entities/Objects/Devices/Syndicate_Gadgets/camera_bug.yml

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Resources/Prototypes/Catalog/uplink_catalog.yml

---------

Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2024-10-01 00:24:36 +02:00
pofitlo
2f286afd95 Syndicate business card (#32162)
* add card

* Update Resources/Locale/en-US/paper/syndicate-business-card.ftl

Co-authored-by: lzk <124214523+lzk228@users.noreply.github.com>

* fix

* Update Resources/Prototypes/Entities/Objects/Misc/business card.yml

Co-authored-by: Эдуард <36124833+Ertanic@users.noreply.github.com>

* add logo

* swap the "funny 'c'"

* improve logo (a little) and also fight with the funny 'c'

* fix

* oh... i think... mabe i done with this?...

* add

* smaller cards

* fix

* Update synicate_card.png

* fix typo

* fix

* fix

* Update Resources/Prototypes/Entities/Objects/Misc/business_card.yml

---------

Co-authored-by: lzk <124214523+lzk228@users.noreply.github.com>
Co-authored-by: Эдуард <36124833+Ertanic@users.noreply.github.com>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2024-09-30 22:44:44 +02:00
Charlie
55ae02f320 fix index stepping to avoid pushing front layers into back layers (#32553)
Co-authored-by: charlie <charlie.sc.wong@veiwsonic.com>
2024-09-30 22:27:33 +03:00
PJBot
db198d2813 Automatic changelog update 2024-09-30 17:39:29 +00:00
BramvanZijp
38f59d2038 Swap the advanced tool borg modules omnitool for jaws and a power drill (#32487) 2024-09-30 19:38:22 +02:00
PJBot
717f82f9da Automatic changelog update 2024-09-30 09:57:11 +00:00
qwerltaz
bc059f0b6d AI can use fire alarm (#32467)
* ai can use fire alarm

* ai wire
2024-09-30 11:56:05 +02:00
PJBot
c419e58300 Automatic changelog update 2024-09-30 05:15:13 +00:00
drakewill-CRL
7cf04dcb20 Use archived gas mixture in gas exchange comparison (#32088)
The comparison for doing gas exchange used current and not archived
moles. This could lead to update order-dependent gas spreading effects.

To fix this, convert TileAtmosphere's MolesArchived and
TemperatureArchived to a AirArchived, and use that in the comparison
method.

---------

Co-authored-by: PraxisMapper <praxismapper@gmail.com>
Co-authored-by: Kevin Zheng <kevinz5000@gmail.com>
2024-09-29 22:14:07 -07:00
PJBot
dd15a6862c Automatic changelog update 2024-09-29 22:37:53 +00:00
Celene
5c0b127456 Execution System uses the identity of an entity; added "the" to execution message (#32536)
* Exec.System now uses IdentityManagement; added the where necessary

* Included attacker in check for Identity

---------

Co-authored-by: Celene <maurice_riepert94@web.de>
2024-09-30 00:36:47 +02:00
slarticodefast
16325007d5 Fix mutation system debug assert (#32530) 2024-09-29 13:37:31 -08:00
PJBot
f6ceaa7d10 Automatic changelog update 2024-09-29 15:19:15 +00:00
Ilya246
4aed728207 make conveyor belt assemblies cheaper (#32444)
cheapening
2024-09-29 17:18:09 +02:00
Ed
3f94c73bdb Magic update (#473)
* magic system update

* fix
2024-09-29 16:44:17 +03:00
SlamBamActionman
d0c4d5a93a Add webhook for votekicks (#32513)
* Initial commit

* Localization
2024-09-29 15:23:53 +02:00
PJBot
cc9202bbb2 Automatic changelog update 2024-09-29 12:24:03 +00:00
ArtisticRoomba
1dc9541aed Fixes HoS's energy shotgun not being marked as restricted contraband (#32521)
* the 12^21th contraband marking fix

one step closer to release

* sometimes you just make mistakes
2024-09-29 14:22:57 +02:00
PJBot
6bc383c0ef Automatic changelog update 2024-09-29 12:20:08 +00:00
Leon Friedrich
f1f1fc1dc3 Add interaction rate limits (#32527)
* Move PlayerRateLimitManager to shared

* Add interaction rate limits

* uncap tests
2024-09-29 22:19:00 +10:00
PJBot
6b49a510d1 Automatic changelog update 2024-09-29 12:14:30 +00:00
Leon Friedrich
d806db264a Fix currency duplication bug (#32524) 2024-09-29 22:13:22 +10:00
Ed
4cd9e41469 Mist + Lampposts (#472)
* lamppost

* mist weather

* maps update

* Update weather.yml

* Update meta.json
2024-09-29 13:07:30 +03:00
Ed
4d9e657f6f Split decal cleaner into Broom + Max Gab papers and hair (#470)
* add broom

* water fix

* new hair

* paper added

* feather pen

* some unfinished inkwell

* inkstorage

* Update meta.json

* fixes
2024-09-29 11:02:39 +03:00
nikthechampiongr
a5840b925b Fix RA0032 (#32514) 2024-09-29 02:25:21 +02:00
MilenVolf
1b9d77a760 Replace obsolete Tile Access methods (#32508)
* Replace obsolete SetTile

* Remove obsolete GetTileRef & GetAllTiles

* Forgor

* Apply suggested `GetMapOrInvalid`
2024-09-29 01:27:47 +02:00
Ed
9f93931057 Revert "Added personal signature system (#382)" (#471)
This reverts commit 0cd3a3c2d9.
2024-09-29 00:36:08 +03:00
Ed
0dc7982109 Footprints + Mop + Force undersky liquid evaporation (#469)
* all evaporation under sky

* footprints system

* puddle footprints

* split to holder and trailer

* mop added

* mop finish
2024-09-28 18:09:30 +03:00
metalgearsloth
0a7b23cd4d Update submodule to 236.0.0 (#32500) 2024-09-28 19:31:27 +10:00
PJBot
8b692d118d Automatic changelog update 2024-09-28 09:03:49 +00:00
metalgearsloth
bed968465c Fix multiple door issues (#32483)
* Fix multiple door issues

- Doors should no longer cycle open-and-closed anymore (at least nowhere near as easily).
- Door sprites shouldn't flicker as much (needs my engine PRs to remove all but one of them).

* woops conversion
2024-09-28 19:02:43 +10:00
PJBot
9f5b6af82d Automatic changelog update 2024-09-28 06:08:57 +00:00
Futuristic-OK
a371de16d3 Some new hairstyles! (#31010)
* Add files via upload

png of hairs

* Update meta.json

hairs meta

* Update human_hair.yml

hairs yml

* Update human-hair.ftl

hairs named

* second try

* fix meta

* Add files via upload

* Add files via upload

fix again

* Add files via upload

again again

* Add files via upload

again again fix again

* Add files via upload

i hate yourself

* Add files via upload

fixxxxx!

* Add files via upload

aaagaaaaiiin

* dd

dddddd

* Add files via upload

fix again

* Add files via upload

ddsdssddssddsdsds

* Update human-hair.ftl

* Update human-hair.ftl

screw this im just going to update it myself
webops time

* Update human_hair.yml

* Update meta.json

* Rename capsdaughter.png to longbow.png

* Rename artist.png to shaped.png

---------

Co-authored-by: Ubaser <134914314+UbaserB@users.noreply.github.com>
2024-09-28 16:07:51 +10:00
metalgearsloth
dd376e4e84 Optimise drains (#32230)
* Optimise drains

If it's still a problem then we do what I did for rmc14 and just dump all the active drains onto a job to getentitiesinrange in parallel.

* Fixes
2024-09-28 15:16:54 +10:00
PJBot
caac678fa6 Automatic changelog update 2024-09-28 04:41:31 +00:00
beck-thompson
7485411ab2 Predict appraisal tool verb! (#32496)
* First commit

* Network :(
2024-09-28 14:40:24 +10:00
Ed
dca61c009d 2 new Lobby image, some bugfix (#468)
* +2 lobby screens

* Update goblin.yml

* workbench recipes remove nesting

* tips update

* Update sewing_table.yml
2024-09-28 01:29:02 +03:00
PJBot
b5a7326160 Automatic changelog update 2024-09-27 19:05:30 +00:00
deltanedas
7d4ea967e0 remove thief figurine objective (#32413)
* make figurine objective just 1

* remove the objective entirely

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-09-27 21:04:22 +02:00
PJBot
4e860952d7 Automatic changelog update 2024-09-27 10:05:01 +00:00
LittleNorthStar
bbf84d0346 Feature/grey trenchcoat for detective loadout (#32380)
* Detective grey coat available in loadout

* Revert "Detective grey coat available in loadout"

This reverts commit 3697e15518b300cbc110872dc92d7905b7ef2605.

* Reapply "Detective grey coat available in loadout"

This reverts commit 8e5f43a035d70a7076ba26d43ed683b135af1d99.

* Hoping I got this right?

* Fixing a oversight

* Update Resources/Prototypes/Entities/Clothing/OuterClothing/coats.yml

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2024-09-27 12:03:54 +02:00
Ed
560c7acc52 Merge pull request #465 from crystallpunk-14/ed-27-09-2024-upstream
Ed 27 09 2024 upstream
2024-09-27 11:27:09 +03:00
Ed
34adcd5e2a Update cp14-ignoredPrototypes.yml 2024-09-27 10:48:56 +03:00
Ed
558b38e51d Update ContentAudioSystem.CP14AmbientLoop.cs 2024-09-27 10:46:15 +03:00
Ed
b9e90f50ca nospawn 2024-09-27 10:35:21 +03:00
PJBot
88ccc191b9 Automatic changelog update 2024-09-27 07:23:24 +00:00
Fildrance
4bcf3c3c0e Station AI ability to electricute doors (#32012)
* Boom! Emergency access!

* Emergency access sound

* locale

* Updated sounds

* bleh

* Door electrify base

* feat: popups on attempt to activate AI action when wires cut

* refactor: use SharedApcPowerReceiverComponent to check if AI can interact with door

* refactor: added icon and sound for door overcharge

* meta.json should use tabs not spaces

* refactor: extracted sounds for airlock overcharge to static field in system

* refactor: cleanup, ScarKy0 mentions for resources

* refactor: removed unused textures

* feat: now notification is displayed when AI attempting to interact with door which have wire cut

* StationAiWhitelistComponent is properly gating  BUI OnMessageAttempt, SharedPowerReceiverSystem.IsPowered is now used to check if device powered

* refactor: use PlayLocal to play electrify sound only for AI player

* refactor: SetBoltsDown now uses TrySetBoltDown, checks for power.

* bolts now check for power using SharedPowerReceiverSystem

* electrify localization and louder electrify sounds

* extracted ShowDeviceNotRespondingPopup, reverted airlocks not opening/closing when ai wire was cut

* refactor: cleanup

* New sprites and fixes

* Copyright

* even more sprite changes

* refactore: cleanup, rename overcharge => electrify

---------

Co-authored-by: ScarKy0 <scarky0@onet.eu>
Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2024-09-27 17:22:17 +10:00
Ed
1df3ed177b Merge remote-tracking branch 'upstream/master' into ed-27-09-2024-upstream
# Conflicts:
#	Content.Server/Explosion/EntitySystems/TriggerSystem.cs
2024-09-27 10:22:05 +03:00
PJBot
0d26bb0320 Automatic changelog update 2024-09-27 07:13:17 +00:00
metalgearsloth
bc461b91a5 Predict stripping (#32478)
* Predict stripping

Stops mob verbs from getting moved around again.

* Bola

* Fix ftl
2024-09-27 17:12:10 +10:00
PJBot
2e03787b6c Automatic changelog update 2024-09-27 07:10:24 +00:00
metalgearsloth
f46f5e2835 Fix storage area pickup sound playing multiple times (#32397) 2024-09-27 17:09:17 +10:00
PJBot
bee66eddef Automatic changelog update 2024-09-27 06:11:33 +00:00
metalgearsloth
b1e69ee84d Fix airlock autoclose mispredict (#32477)
* Fix airlock autoclose mispredict

It was hard to see this ingame due to animations masking it. The only way you'd notice currently is the light mispredicting.

* cudin
2024-09-27 16:10:27 +10:00
PJBot
b8d7733640 Automatic changelog update 2024-09-27 05:50:28 +00:00
august-sun
b9b0c10361 Fixed collision for gas and volumetric pumps (#32471)
Removed BaseMachinePowered from Gas and Volumetric pumps

Co-authored-by: august-sun <45527070+august.sun@users.noreply.github.com>
2024-09-27 15:49:20 +10:00
Spessmann
af3ea5253a Cog update (power fix/grav) (#32475)
* became real

* fixed 32456
2024-09-26 23:20:47 -06:00
Ed
c2704165d3 Loadout update (#461)
* some full species sprite

* floral wreath

* alchemist cloak, loadout restruct

* giant head clothing refactor

* Update entities.ftl

* backpacks loadout! yay

* trinkets

* Update general.yml

* oopsie

* Update general.yml

* fixes

* Delete test-ship.yml
2024-09-27 00:36:09 +03:00
PJBot
bf80f3abb8 Automatic changelog update 2024-09-26 16:57:07 +00:00
beck-thompson
fe2145d3b9 Voice Mask refactor (#30798)
* First commit

* Added base.Initialize()

* Voice wire fix (Electricty name)

* Various minor cleanups

* Localized default voice mask name

* Added VoiceOverride stuff

* Removed unused stuff

* Typo

* Better localized stuff

* Typo / spelling stuff / comments

* Blessed
2024-09-26 18:55:59 +02:00
PJBot
c2bc821e55 Automatic changelog update 2024-09-26 16:33:21 +00:00
SlamBamActionman
eeadc75b0a Add Votekick functionality (#32005) 2024-09-26 18:32:13 +02:00
Ed
038201bfde Ed 26 09 2024 server fix 2 (#460)
* fix server rules

* update tavern map, add arena

* Update exp_tavern.yml

* Update arenas.yml
2024-09-26 19:14:47 +03:00
Ed
622f1a23f3 fix Game map, set only Sandbox Gamemode, add game rules (#459)
* fix map and gamemod, add rule file

* move
2024-09-26 17:35:21 +03:00
Ed
d8263f0298 Shield Parry (#456)
* simple parry disarm

* idk, need testing

* parry fix
2024-09-26 16:59:22 +03:00
PJBot
4491550a5e Automatic changelog update 2024-09-26 12:47:24 +00:00
Ilya246
fd1f4a3929 lower frezon/n2o sale prices, make frezon take more trit (#32407)
* lower gas prices

* set trit ratio from 1:50 to 1:8
2024-09-26 14:46:17 +02:00
Ed
a92c623672 Fences update (#458)
* small fences update

* Update wooden_fence.yml

* reparent all fences, fix high fence

* iron grille fix

* migration

* Update migration.yml

* construction recipes

* Update migration.yml

* fix dev map

* Update migration.yml

* Update migration.yml

* Update migration.yml
2024-09-26 14:57:24 +03:00
Velcroboy
0f729bca0d Makes BaseAdvancedPen abstract (#32454)
Co-authored-by: Velcroboy <velcroboy333@hotmail.com>
2024-09-26 12:58:18 +02:00
PJBot
9c2fe85d47 Automatic changelog update 2024-09-25 17:40:55 +00:00
BramvanZijp
548973bc1f Fix Doctors Delight metabolism Rate (#32297)
* Fix Doctors Delight metabolism Rate

* Combine Drink and Medicine instead of halving their motabolism rate.

* Removed unintentional newline.

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Remove metabolismRate since it is setting it to the default.

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2024-09-25 19:39:49 +02:00
PJBot
5a585f70e5 Automatic changelog update 2024-09-25 17:28:36 +00:00
august-sun
b2dad9ff90 Makes the rolling pin craftable (#32285)
* Makes the rolling pin craftable

* Update Resources/Prototypes/Recipes/Crafting/Graphs/improvised/rolling_pin.yml

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

---------

Co-authored-by: august-sun <45527070+august.sun@users.noreply.github.com>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2024-09-25 19:27:30 +02:00
PJBot
92c5c873d4 Automatic changelog update 2024-09-25 16:50:51 +00:00
Vasilis
6459f7156b Remove binary channel access to silicons without laws. (#32385)
Mostly feature proofing but these should not have binary access. ESPECIALLY pais

Say we had malf ai and it was talking with other borgs about its plans. The owner of the pai (or any of these silicons) can just listen into this. Someone can just wake up a pai and ask it to monitor the binary channel. There's a reason the binary radio chip is a syndicate item.

Some of these also have no reason to be able to talk on binary, are you gonna ask the ai to bother someone to refill your vend stock? Are you gonna clown with the AI and other borgs as a clown borg and annoy them?
2024-09-25 18:49:43 +02:00
PJBot
d2ed93ed62 Automatic changelog update 2024-09-25 15:42:42 +00:00
themias
e0a3d3d91a Fix agent ID card unlimited range (#32445)
* Fix agent ID card unlimited range

* update order to be more optimized
2024-09-25 17:41:34 +02:00
keronshb
7168959929 Adds real-time charge & disabled action information to Actions (#31821) 2024-09-25 10:27:28 -04:00
Zylofan
0dedc9d91a Skull Helm Hand Sprite now turns (#32442)
Fixed a typo for the bone helmet that made it not rotate when held in the right hand.
2024-09-25 20:50:15 +10:00
Jaraten
693ba93e44 Content pack jr (#457)
* 24.09.24

* wallpapers

* backpack parenting setup

* goblin backpack

---------

Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
2024-09-25 12:31:31 +03:00
PJBot
31c45d6169 Automatic changelog update 2024-09-25 05:22:30 +00:00
goet
d1812c11fd Fix contraband never getting added to vend inventory (#32431)
* fix contraband never getting added to vend inventory

* Revert "fix contraband never getting added to vend inventory"

This reverts commit e7fb3a60c3cb6fcbf41d7f015f13dbc7b1c1901d.

* readd setter method to system

* fix again without reparenting
2024-09-25 15:21:24 +10:00
PJBot
52e85fe726 Automatic changelog update 2024-09-24 21:59:53 +00:00
Moomoobeef
55366dc594 Most papers are no longer trash (#32343)
most papers are not trash anymore
2024-09-24 23:58:46 +02:00
Brandon Hu
95a159f950 fix(BatterySelfRecharger): Fully charge BatterySelfRechargers (#30627) 2024-09-24 23:37:45 +02:00
Ed
6b6a96e8d6 Create CP14Publish.yml 2024-09-25 00:08:42 +03:00
PJBot
89dbef7461 Automatic changelog update 2024-09-24 20:44:08 +00:00
Pieter-Jan Briers
e36d735064 Fix cartesian explosion in pref loading (#32434)
Lol .AsSingleQuery().

Some people's preferences wouldn't load on Lizard. Turns out the entire preferences set is loaded with a morbillion joins in a single query and one person had 240,000 (!!!) rows returned for their preferences query. Yeah.
2024-09-24 22:43:02 +02:00
Ed
75bc6d4eac Doors update (#455)
* sprites

* mirrored + windowed wooden doors

* cooking table sprite

* craftable doors
2024-09-24 21:19:52 +03:00
PJBot
4bca634ff6 Automatic changelog update 2024-09-24 17:03:58 +00:00
ArchRBX
241be37185 AstroNav GPS Cartridge (#32194)
* initial commit

* adds astronav cartridge to QM locker

* changes requested in review

* fix merge conflicts

* fixes the statuscontrol disappearing if you eject the cartridge but still have it installed

* fix notificationsenabled on salv pda proto

* fixes lingering statuscontrol on eject while held

---------

Co-authored-by: archrbx <punk.gear5260@fastmail.com>
2024-09-24 19:02:51 +02:00
PJBot
f3e185c063 Automatic changelog update 2024-09-24 15:49:38 +00:00
Milon
042f0d3f47 fix paper staying on fire forever (#32412)
okay who did that
2024-09-24 17:48:32 +02:00
PJBot
057de0cb10 Automatic changelog update 2024-09-24 15:20:46 +00:00
lzk
87932bce57 craftable freezers (#32277)
* Craftable freezers

* oh i forgot that
2024-09-24 17:19:40 +02:00
PJBot
b883f79660 Automatic changelog update 2024-09-24 15:08:06 +00:00
LordEclipse
efd989435e Antimov in both Traitor & Nukie Uplinks (#31916)
Adds Antimov AI Lawboard to Uplinks Automatic changelog update

Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>
2024-09-24 17:06:58 +02:00
PJBot
49d4e4c465 Automatic changelog update 2024-09-24 14:24:56 +00:00
Dvir
50395e25cf Allow AreaInsert pickups for one item (#32153)
Update SharedStorageSystem.cs
2024-09-24 16:23:48 +02:00
Ed
07637bd691 Prototypes cleaning: destructable, flammable (#453)
* damage rethinking, bush fix

* flammable rethink

* trying to fix fire

* airtight false default

* autoignite

* Update fire.yml

* Update fire.yml

* Update fire.yml
2024-09-24 13:46:26 +03:00
Tornado Tech
f3e9209af5 Added CP14 options menu (#454) 2024-09-24 13:30:19 +03:00
spanky-spanky
9d75a228c0 Add missing LV cables in Omega atmos (#32417)
Adds missing LV wire in atmos burn chambers.
2024-09-23 22:48:14 -06:00
PJBot
dc4d638ce9 Automatic changelog update 2024-09-24 00:32:14 +00:00
Myra
f1bd0be772 Remove all command age requirements (#32340)
From what I can tell this was merged with this on accident.

Maintainers see the maint review thread on this.

The original pr also claimed this was as an example.

In my opinion wizden should not have an age requirement for command.
2024-09-24 02:31:08 +02:00
Pieter-Jan Briers
1450d76337 Fix OOC not re-enabling if restartroundnow is used (#32401)
The ChatSystem code for re-enabling OOC only ran during PostRound, which gets skipped over when doing restartroundnow. Now it does this on PreRoundLobby too.
2024-09-24 09:38:09 +10:00
eoineoineoin
594aad0fa9 Paper QOL improvements (#32418)
* Don't add newlines (fixes #32357)

* Improve UI around max paper length (Fixes #32344)

* Display a "fill progress" indicator so users know how close they are to filling it
* Don't allow users to save a paper which went over the limit, to avoid them losing data they want to keep.

---------

Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>
2024-09-24 09:36:05 +10:00
PJBot
d0bb408678 Automatic changelog update 2024-09-23 21:50:41 +00:00
lzk
95104de117 Fix cadet pda (#32399) 2024-09-23 23:49:34 +02:00
Brandon Hu
20bb9ede11 fix(contraband): Make contraband work with chameleon items (#30986)
* formatting

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2024-09-23 22:19:15 +02:00
spanky-spanky
5e9a0c9d9d Omega Minor Sec Update (#32410)
* Updated Omega armory and Warden office.

* Adjusted walls, a decal, and an air sensor.
2024-09-23 10:17:45 -06:00
Ed
468e3c9f69 Some issues (#452)
* possible UI theming fix

* gob blood

* filter guidebooks by Culture settings

* deleted lobby track
2024-09-23 18:34:04 +03:00
Ed
ecdb02650b Update README.md 2024-09-23 17:30:49 +03:00
PJBot
31db37e826 Automatic changelog update 2024-09-23 13:09:17 +00:00
Jophire
24140d8c8a VIM have Passenger Access. (#32302)
* Revert "Update mechs.yml"

This reverts commit 4a44065b11c427581462a9bfa46fc66ff8878cf4.

* Reapply "Update mechs.yml"

This reverts commit fb5db29f4ae58106180ac836d01f953b816e7a61.

* Revert "Reapply "Update mechs.yml""

This reverts commit c845b6bb3d3e6e80ce7a8aa290b10e2f71bca726.

* Reapply "Reapply "Update mechs.yml""

This reverts commit 41b8934fd100337c31b26fc5e269f65e1f459970.

* VIM Door Stuck Fix

Vim No longer gets stuck in doors.

* VIM has Passenger Access

Debug Tested on the wrong map. Much easier solution. Just give the mech Access tags.

* Moved tags to proper VIM.

Moved access tag to the non-admin VIM.
2024-09-23 15:08:10 +02:00
comasqw
8e27ef22ed Local helper update (#420)
* local helper update

* Delete entities.ftl

* Helper Refactor

* Revert "Helper Refactor"

This reverts commit 4aca315593.

* Helper Refactor

* Жееесть, я не знал про setdefault у словарей

* Update localization_helper.py

* Ревёрт "Жееесть, я не знал про setdefault у словарей"

Лучше бы я продолжал не знать о них

* чтооооо

* Update yml_parser.py

* Update entities.ftl

---------

Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
2024-09-23 15:43:02 +03:00
Ed
0456d40bef Content pack (#444)
* cable sprite

* steel plates

* iron wall

* vladimirs resprite

* resprite cables

* cable item

* lv cable finish

* round table

* curtains! (need resprite)

* plates + cucumbers

* more procedural cooking

* some tweaks

* fix test

* пипяу

* finish

* ah

* l

* pip

* some cool

* hide station ai

* revert localization

* Update crates.yml

* Update crates.yml

* red and blue curtains

* Update crates.yml

* Update crates.yml

* fix cupboard

* Update exp_tavern.yml

* fix sliceable recursion
2024-09-23 14:53:03 +03:00
PJBot
16c46af6c5 Automatic changelog update 2024-09-23 11:13:29 +00:00
lzk
aab423667e Fix guidebook books don't have damage (#32403) 2024-09-23 13:12:23 +02:00
PJBot
0a3273a436 Automatic changelog update 2024-09-23 10:52:54 +00:00
Errant
a7e29f2878 Computer wirepanel (#32273)
* Computer wirehacking

* Power wire now shocks

* deconstruction fix

* updated tests

* Better parenting

* maintenance panel sprite

* new sprite for maintenance panel open
2024-09-23 12:51:48 +02:00
PJBot
b6845defa0 Automatic changelog update 2024-09-23 07:29:48 +00:00
Leon Friedrich
caf34be616 Entity menu lookup changes (#32395) 2024-09-23 17:28:42 +10:00
PJBot
c4b8260f23 Automatic changelog update 2024-09-23 06:50:05 +00:00
Cojoke
3d2aadde1f L6 Fits in the Suit Storage Slot (#30525)
* L6 Fits in the Suit Storage Slot

* 5x4 item
2024-09-23 16:48:58 +10:00
PJBot
ad6c5a1ce9 Automatic changelog update 2024-09-23 04:56:38 +00:00
metalgearsloth
b2cb813f54 Include container ents in examine (#32267)
Mainly for closets but if it's like a mouse in a bag they can see what's in the bag type deal.
2024-09-23 14:55:30 +10:00
metalgearsloth
dd7884ed40 Predict vending machine BUI (#32376) 2024-09-23 12:10:22 +10:00
IProduceWidgets
5e162e776d Add the Syndicate Instigator Shuttle (#32083)
* Instigator

* sustenance
2024-09-22 17:27:48 -07:00
Killerqu00
8a2c69d18d reach update :3 (#32387) 2024-09-22 14:08:56 -06:00
PJBot
ee393a1cd8 Automatic changelog update 2024-09-22 20:01:02 +00:00
PotentiallyTom
d3ff4d5401 Makes it possible to disable the vent pressure lockout temporarily with a screwdriver (#31050)
* builds

* doesn't crash

* seems to work

* distance cap was dumb

* Requested changes

* can't find any issues from making the changes

* Check for anchor and minor optimisation

* Removed unnecessary usings

* Code less verbose and cleanup
2024-09-22 21:59:56 +02:00
PJBot
f8514e7815 Automatic changelog update 2024-09-22 15:16:18 +00:00
saga3152
1e466579fa Lemons, limes, and oranges can now be mutated into each other (#32306) 2024-09-22 17:15:12 +02:00
Soydium
932af69c31 added the ability for pigs to feed themselves (#32358)
* pigs can eat

* disable carcinisation
2024-09-22 14:26:55 +02:00
PJBot
b78156ac08 Automatic changelog update 2024-09-22 10:34:14 +00:00
ravage
1aea1ae76f Adding a holy watermelon helmet (#32272)
* lolkekhatholy

alalalla

* animationcreate

blelebleblbeleb
2024-09-22 12:33:08 +02:00
PJBot
8ed779bc02 Automatic changelog update 2024-09-22 08:22:48 +00:00
metalgearsloth
8f06155028 Make buckle mint (#32370)
- Fix the unbuckle mispredicts.
- Fix unbuckle offset existing.
- Fix interaction range not aligning with interactionoutline system.
2024-09-22 18:21:40 +10:00
AsnDen
72acce5200 AI now "can" use media console (#32334) 2024-09-22 18:20:49 +10:00
github-actions[bot]
4f5255bdcb Update Credits (#32362)
Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>
2024-09-22 13:19:38 +10:00
PJBot
49f177299e Automatic changelog update 2024-09-21 23:23:00 +00:00
Plykiya
1b81ce4b53 Rat kings can butcher things (#32232)
* rat kings can butcher things

* minor organization

* fix

* important comma
2024-09-22 01:21:52 +02:00
Ilya246
cd761eae69 fix cargo order scams, fix internals crate desc (#32350)
fix description, fix scams
2024-09-21 22:51:20 +02:00
PJBot
6a11dd04d4 Automatic changelog update 2024-09-21 19:56:02 +00:00
Ed
2ea54b1913 Flora anomaly seeds (#31987)
* content

* Update meta.json

* Update mobspawn.yml

* Update mobspawn.yml

* Update Resources/Prototypes/Entities/Objects/Consumable/Food/produce.yml

* Update Resources/Prototypes/Entities/Objects/Consumable/Food/produce.yml

* Update Resources/Prototypes/Entities/Objects/Specific/Hydroponics/seeds.yml

* Update Resources/Prototypes/Entities/Effects/mobspawn.yml

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2024-09-21 21:54:56 +02:00
voidnull000
3cc7fd405b Fix a spelling mistake in the DonutVend's advertisments (#32348)
change that one line so i never think about this again
2024-09-21 14:56:00 +02:00
lzk
5f5bed8fa7 Add skirt of life in contraband medidrobe (#32214) 2024-09-21 11:33:28 +02:00
PJBot
3501d49029 Automatic changelog update 2024-09-21 07:34:28 +00:00
TGRCDev
d32c42f754 Added a directory to station maps (#31156)
* Added directory to station maps

* Add null checks to map directory sorting/filtering

* Reworked station map directory to be more readable and responsive
2024-09-21 09:33:22 +02:00
PJBot
29e56becb8 Automatic changelog update 2024-09-21 05:55:56 +00:00
goet
24ed1f71f6 Fix medical PDA/health analyzer long range intel bug (#31879)
* hide spriteview from health analyzer while inactive

* add out of range indicator if analyzer becomes inactive

* hide out of range icon if there is no patient data
2024-09-21 15:54:48 +10:00
PJBot
c5d62ce751 Automatic changelog update 2024-09-20 22:28:49 +00:00
saga3152
3e92eb1910 Soda water and Vodka recipes (#32252)
* SodaWater and Vodka recipes

* Changed crystals recipe in fun.yml

* plasma is now a catalyst to create crystals

* Revert "plasma is now a catalyst to create crystals"

This reverts commit 1002d9927a3597f7a02611071ef3f706cd056a41.

* Revert "Changed crystals recipe in fun.yml"

This reverts commit 30b6b602228ec1b11a46e390c6a5868494e2b61f.

* Stir to make Vodka

* Shake to make soda water

* fix
2024-09-21 00:27:41 +02:00
Golden Can
2955dd5009 Security Clown Mask is now security restricted. (#32335)
made security clown masks security contraband.
2024-09-20 20:24:06 +02:00
PJBot
c4d12df04c Automatic changelog update 2024-09-20 14:44:03 +00:00
cohanna
e964e9c98e Psychologist's Stamp (#31881)
* added sprite and began implementation

* fixed sprite name, fixed meta files

* silly whitespace

* added paper-stamp file

* figured out where to add the componet, added 'credits'

* spelling is hard

* hmm

* GAHHHHH

* how did i do this again
2024-09-20 16:42:57 +02:00
eoineoineoin
6d5ac1e9b6 Fix disposal units flushing too soon after power-on (#32314)
* Don't flush disposals immediately on power-on

* Update Content.Server/Disposal/Unit/EntitySystems/DisposalUnitSystem.cs

---------

Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2024-09-20 21:58:26 +10:00
sativaleanne
1567af6f07 Rolebanlist command UI (#30827)
* rolebanlist command opens ui

* removed commented out section
2024-09-20 21:49:31 +10:00
eoineoineoin
a9b5e39fb0 Disable resizing of lobby character editor (#32313)
No resizing character editor

Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>
2024-09-20 21:47:29 +10:00
Ilya246
00002fa07f fix issues with proximity beeper (#32322)
implement
2024-09-20 21:37:06 +10:00
PJBot
99101f2e2c Automatic changelog update 2024-09-20 04:10:08 +00:00
JIPDawg
b81c7a478e Make small clamp use 2% battery instead of recharging 2% battery. (#32320)
Make small clamp user 2% battery instead of recharge 2% battery.

Co-authored-by: JIPDawg <JIPDawg93@gmail.com>
2024-09-19 22:09:00 -06:00
spanky-spanky
fba67979c8 Modifications to bring Omega up to date. (#32317) 2024-09-19 22:07:49 -06:00
Spessmann
2d42a6bf98 Cog update (Mail) (#32315)
make mailing better
2024-09-19 21:55:48 -06:00
PJBot
7aae8c0099 Automatic changelog update 2024-09-19 23:28:29 +00:00
PopGamer46
1a601c49a5 Makes the rat king's cheeseEm order more convenient to use (#32181)
more convenient cheeseem
2024-09-20 01:27:23 +02:00
PJBot
d74d44acff Automatic changelog update 2024-09-19 22:16:52 +00:00
Plykiya
24c412f16e Removes cockroach/mothroach melee damage (#32221)
no more cockroach and mothroach damage
2024-09-20 00:15:45 +02:00
PJBot
937940bcc7 Automatic changelog update 2024-09-19 19:18:28 +00:00
Saphire Lattice
3e1c067c41 Fland change - Add glasslocks to the Contiguous Fland Hallway Volume (#32264)
* Add glasslocks to the Contiguous Fland Hallway Volume

* Fix up the firelocks, hopefully!
2024-09-19 13:17:18 -06:00
PJBot
b32bdbf8e9 Automatic changelog update 2024-09-19 14:09:39 +00:00
Plykiya
d5d6fb51aa Allows you to buckle transfer person from bed to bed (#32089)
* unbuckle if the target is buckled

* better way to do it
2024-09-20 00:08:33 +10:00
PJBot
30ac40f088 Automatic changelog update 2024-09-19 14:03:00 +00:00
Winkarst
0093fce5b4 Dialog windows now grab the keyboard focus (#31294)
* Dialog windows now grab the keyboard focus

* Comment
2024-09-20 00:01:54 +10:00
PJBot
90d19367f8 Automatic changelog update 2024-09-19 13:56:37 +00:00
deltanedas
fdfbd74bcb increase thieving beacon range to 2 (#31340)
* increase thieving beacon range to 2

* add obstruction check

* review

* Entity<T?> strikes again

* webedit ops because github died or something

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-09-19 23:55:31 +10:00
lzk
e490b69b4e fix conjugate have in cryo locale string (#31993) 2024-09-19 15:50:59 +02:00
PJBot
bac7093f84 Automatic changelog update 2024-09-19 13:46:12 +00:00
deltanedas
9b9853439c make flare recipe roundstart instead of blueprint (#32303)
* make flare recipe roundstart instead of blueprint

* migrate it

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-09-19 07:45:03 -06:00
Spessmann
cd8ba1d6b3 Cog update (Engineering update) (#32263)
* updated cog atmos and engi

* fixed that

* updated
2024-09-19 07:37:28 -06:00
lzk
37a8c23f79 Update Fland (#32241) 2024-09-19 07:36:29 -06:00
lzk
2e37b1fb2f Update Meta (#32238) 2024-09-19 07:36:12 -06:00
lzk
67b34cf8cf Update Omega (#32237) 2024-09-19 07:35:57 -06:00
IProduceWidgets
3c0be539ec Oasis updoot. (#32133)
* updoooooooooooot

* had to change to closed shutters

* I press wrong button

* ngl logic gates kinda ass to work with

* get linked

* Why is it so easy to place entities twice!?

* camer
2024-09-19 07:35:39 -06:00
PJBot
eb9047982a Automatic changelog update 2024-09-19 10:24:51 +00:00
Errant
854bfd27cb Crew Monitor filter (#31659)
* crewmon filter

* string case matching

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2024-09-19 12:23:45 +02:00
PJBot
ccadcc9781 Automatic changelog update 2024-09-19 10:23:08 +00:00
Эдуард
1468cbdb8a Wanted list cartridge (#31223)
* WantedListCartridge has been added

* WantedListCartridge user interface works

* WantedListCartridge is added as standard in some PDAs

* The CriminalRecordsSystem can now also take into account who created the record

* Added offense history table

* Fix of missing loaderUid for a cartridge without installing the program

* Added personalized information about the target

* The crime history has been finalized

* Added StatusList

* The officer's name has been added to the automatic history

* WantedListCartridge has been added to the HOS locker

* WantedListCartridge has been removed from brigmedic's preset programs

* The StealConditionSystem now takes into account whether a cartridge is inserted or installed

* Added target to thief on WantedListCartridge

* Merge fix

* Removing copypaste

* Fix merge 2

* The sprite of WantedListCartridge has been changed

* Update pda.yml

* Fix scrollbar in the history table

* Upstream localization fix

* `StatusList` has been replaced by `ListContainer` with `TextureRect`

* Margin fix
2024-09-19 12:22:02 +02:00
PJBot
75ff65d108 Automatic changelog update 2024-09-19 08:42:31 +00:00
Boaz1111
59a8f4445d adds plasma and uranium arrows (#31241) 2024-09-19 10:41:24 +02:00
Tayrtahn
94ad76fd07 Fix Set Outfit command/verb (#29672)
* Filter Set Outfit menu to exclude loadout sets

* Apply loadouts to job outfits

* Use appropriate species for Urists

* squishy

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-09-19 18:02:37 +10:00
Willhelm53
3acf6b93a1 Padded ItemStatus Text (#29560)
* Back in the saddle again! <(8o)

* if you like my STYLE you should see my SHEETS ;-)

* stylesheet change works for ItemStatusNotHeld but broken for ItemStatus. Just using xaml for now.

* teehee

* beeg

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-09-19 17:51:33 +10:00
ShadowCommander
3fc9f96b75 Move PlaceableSurfaceComponent usages to PlaceableSurfaceSystem (#28384)
* Move placeable check to PlaceableSurfaceSystem

This check stops entities from being inserted into a storage entity
when it has a PlaceableSurfaceComponent.

The entity is instead placed on top of the entity like a table.

* Move SetPlaceable to PlaceableSurfaceSystem

* Update to transform system and consolidate code

* Fix interaction with storage that has a placeable component

* deadlock

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-09-19 17:42:49 +10:00
Leon Friedrich
bdd0561254 Make status effect networking not use TryAddStatusEffect (#28766)
* Make status effect networking not use `TryAddStatusEffect`

* a
2024-09-19 12:21:26 +10:00
IProduceWidgets
550c423181 Clean up solution regen and drain comps (#29777)
* clean up solution regen and drain comps

* Tape applied.

* Update Content.Server/Chemistry/Components/SolutionRegenerationComponent.cs

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>

* remain entity

* That has to be a rogue test fail.

---------

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
2024-09-19 12:17:13 +10:00
PJBot
b129629405 Automatic changelog update 2024-09-19 02:16:50 +00:00
Luiz Costa
9c905cd58f Fix TEG acting as infinite energy source on destruction (#29972)
* TEG now checks for power supply before checking for IsFullyBuilt

* Update Content.Server/Power/Generation/Teg/TegSystem.cs

Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
2024-09-19 12:15:44 +10:00
PJBot
c2f0626e02 Automatic changelog update 2024-09-19 01:26:53 +00:00
ArchRBX
1c3cfeeb35 Coordinates under IFF Label on Mass Scanners and Shuttle Consoles (#31501)
* adds coord label beneath iff label

* fixed wrong coordinate system being used

* changes the clamping on the label UI to instead normalise the UI's distance vector from the centre of the screen, fixes corner-hugging

* cleaned up if-statement by moving the calc ahead of it

* fixed clamping, fixed parenting issue, added draw cull on coord label

---------

Co-authored-by: archrbx <punk.gear5260@fastmail.com>
2024-09-19 11:25:47 +10:00
PJBot
0c5a053ae4 Automatic changelog update 2024-09-19 00:24:56 +00:00
Winkarst
c2a201d998 Make fire leave burnt decals on the tiles (#31939)
* Make fire leave burnt decals on the tiles

* License

* Yes

* Update

* Spelling error

* Prototypes reload support

* To array
2024-09-19 10:23:50 +10:00
SlamBamActionman
cc7e5e0150 Allow containment field generators to be enabled on mapinit (#31158)
* Initial commit

* review fix
2024-09-19 10:14:29 +10:00
ShadowCommander
6958789f37 Give prototype refactor (#29697)
* Update GivePrototype

* File scoped namespace

* Change to EntProtoId instead of ProtoId<> for better validation
2024-09-19 10:08:37 +10:00
metalgearsloth
4f77709eed Add flip button to mapping state (#30636) 2024-09-19 10:02:27 +10:00
deltanedas
1c839da604 move TriggerExplosion to shared (#30227)
* move component to shared

* add fake systems

* update server explosion system and remove duplicate transform query

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-09-19 10:01:40 +10:00
deltanedas
84062da128 let FlashArea be called from shared (#30343)
* let FlashArea be called from shared

* untroll

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-09-19 09:58:10 +10:00
PJBot
e6e166405d Automatic changelog update 2024-09-18 23:56:32 +00:00
ShadowCommander
7ceb2d2507 Add a method to get the first available ItemSlot (#29846)
* Add a method to get the first available ItemSlot

* Make TryInsertEmpty use TryGetAvailableSlot

* Add param doc comments
2024-09-19 09:55:53 +10:00
ShadowCommander
d4a5bc8d6b Fix unbuckling others when clicking on the strap entity (#29998)
* Add failing unbuckle InteractHand test

* Skip trybuckle if strap doesn't have space

* Unbuckle others not just user

* Fix test failing due to delay

* Change to raise event instead of calling OnInteractHand

* Add test for buckle and unbuckle on InteractHand

* Add tick delay

* Remove unneeded tick delay and clean up

* Comment code

* Cleanup

* Swap to fastest checks first

* Fix reading empty sequence when there are no buckled entities
2024-09-19 09:55:26 +10:00
PJBot
a8686b3597 Automatic changelog update 2024-09-18 23:01:54 +00:00
deltanedas
2c9a3020ab make epinephrine adrenaline (#32076)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-09-19 01:00:48 +02:00
deltanedas
8a924c84ae add interaction success/failure events (#32216)
* add interaction success/failure events

* pro

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-09-19 00:36:44 +02:00
chavonadelal
ba24ebfb4f Localization cooldown/remaining string in alerts (#32282)
Cooldown localization
2024-09-19 00:21:53 +02:00
PJBot
64aab9e41d Automatic changelog update 2024-09-18 22:00:05 +00:00
beck-thompson
58119bc3f7 Fix recycler eating materials (Salvage mains rejoice) (#32144)
first commit
2024-09-18 23:58:58 +02:00
Skarletto
55b7e3ce0e change jamjar glasses description (#32215)
nerds only please
2024-09-18 23:51:11 +02:00
chavonadelal
6d4177567e Localization of the shuttle call sender (#32286) 2024-09-18 21:16:47 +02:00
chavonadelal
9fad1ab14e Wires ui tooltip localization (#32284)
* Wires ui tooltip localization

* Corrections after review
2024-09-18 21:10:53 +02:00
PJBot
697f4f5ef9 Automatic changelog update 2024-09-18 15:16:42 +00:00
Calecute
ed83593948 Fix guidebook cakebatter recipe (#32276)
Bugfix: Add 5 milk to cake batter recipe in the guidebook to correctly reflect new recipe
2024-09-18 17:15:34 +02:00
AsnDen
489938cdb1 ghost-role-information-silicon-rules (#32275)
changes missing ghost-role-information-rules-default-silicon to ghost-role-information-silicon-rules
2024-09-18 16:54:00 +02:00
Pieter-Jan Briers
b55366cf9b chmod +x publish_multi_request.py (#32274)
Fuck.
2024-09-18 16:09:25 +02:00
Pieter-Jan Briers
8322b1c2d1 New publish workflow for Robust.Cdn (#32222)
This uses multiple API requests to directly send the publish to the CDN server, no more GitHub artifacts.

Faster, less moving parts.

Needs Robust.Cdn 2.2.0
2024-09-18 15:28:09 +02:00
Ed
22171de45a Fix soil refilling (#442)
* fix soil

* Revert "fix soil"

This reverts commit 8176355286.

* Reapply "fix soil"

This reverts commit 0c958f4c9c.
2024-09-18 15:56:50 +03:00
vladimir.s
2eb120d529 Water resprite (#437) 2024-09-18 12:23:54 +03:00
lzk
a1237910c5 Fix bagel vox box (#32208)
Fix vox box on bagel
2024-09-18 10:37:35 +03:00
metalgearsloth
54e4cfecfe Update submodule to 235.0.0 (#32265) 2024-09-18 12:32:16 +10:00
Winkarst
2bceaad785 Use TurfSystem.IsTileBlocked instead of TurfHelpers (#32174)
* Use TurfSystem.IsTileBlocked instead of TurfHelpers

* !
2024-09-18 11:49:37 +10:00
Leon Friedrich
974c08596b Fix AudioSystem nullability checks for engine PR (#32233) 2024-09-18 11:43:30 +10:00
Ed
675a9197f2 Easy IconSmooth spriting (#32210)
* фыр

* Update IconSmoothingTemplate README.txt
2024-09-18 11:41:24 +10:00
Pieter-Jan Briers
eca63a4603 Fix borg defib module throwing an exception (#32260)
ToggleCellDraw was erroneously added to the parent prototype instead of the one that actually has a battery.
2024-09-18 11:40:24 +10:00
Ed
61089355f0 Fix Anomaly infections infinity growing after curing (#32259) 2024-09-18 00:19:34 +02:00
PJBot
870bacbcac Automatic changelog update 2024-09-17 22:11:01 +00:00
Moomoobeef
6fc4e9682c Added a number of new and very nerdy names for the AI (#31951)
* added many new names for AIs

* fixed mistakes

* removed Intel and AMD trademarks. Rip AI named Pentium.
2024-09-18 00:09:55 +02:00
PJBot
60887dd2e5 Automatic changelog update 2024-09-17 19:46:48 +00:00
drakewill-CRL
337af483ca Fix plant mutations carrying over to other plants and future rounds (#32257)
Lists are a reference type, so each component should get a new one, not point at the previous one.

Co-authored-by: PraxisMapper <praxismapper@gmail.com>
2024-09-17 11:45:42 -08:00
PJBot
9afc786573 Automatic changelog update 2024-09-17 16:06:45 +00:00
Ed
dce537df07 fix Tech anomaly loud sounds and superfast flickering (#32245)
Update TechAnomalySystem.cs
2024-09-17 12:05:38 -04:00
vladimir.s
8d022dd502 Wooden objects and structures resprite (#436) 2024-09-17 13:06:34 +03:00
Ed
a638188943 Merge pull request #441 from crystallpunk-14/ed-17-09-2024-upstream2
Ed 17 09 2024 upstream
2024-09-17 13:04:27 +03:00
PJBot
21bd9df477 Automatic changelog update 2024-09-17 09:50:26 +00:00
Ed
92be69a5ab Anomalous infections (#31876)
* inner anomaly

* anomaly pulse action

* test anom mine

* Update anomalies.yml

* fix action cooldown

* pyro_eyes

* clientsystem

* experiments

* blya

* some telegraphy

* shock eyes!

* shadow eyes

* separate files

* frosty eyes

* fix

* flora eyes

* bluespace eyes

* flesh eyes

* redoing injction

* auto add layers

* пипяу

* new injector component

* stupid me

* nice marker injectors

* anomaly spawn on shutdown

* gravity anom

* dead anomaly spawning

* add VOX states

* sprite specific layers support

* technology anom infection

* auto detach anomalies that have moved away

* Update anomaly_injections.yml

* anomalyspawner integration

* rock anomaly!

* Update anomaly_injections.yml

* fix crash bug

* tag filter

* fix anom dublication spawns

* Update anomaly.yml

* Update InnerBodyAnomalyComponent.cs

* Update anomaly_injections.yml

* dont spawn anomalies after decay

* fix morb sprite, add end message

* gravity resprite

* admin logging, double injection fix

* make flesh and living light mobs friendly to anomaly hosts

* popups

* severity feedback

* sloth review

* A

* keep organs after gib

* punpun host

* sloth synchronization

* Update arachnid.yml

* increase infections spawnrate
2024-09-17 12:49:19 +03:00
Ed
012223f4d3 Update directional.yml 2024-09-17 12:41:34 +03:00
Tornado Tech
8609efdd4a Added configuration for wave shader (#439) 2024-09-17 12:24:12 +03:00
Ed
db9e7e8f67 loc steal target 2024-09-17 12:14:13 +03:00
Ed
2cb094372c Update simple.yml 2024-09-17 12:08:07 +03:00
Ed
cc02a133e0 Merge remote-tracking branch 'upstream/master' into ed-17-09-2024-upstream2
# Conflicts:
#	Content.Server/GameTicking/GameTicker.Spawning.cs
2024-09-17 11:54:36 +03:00
Ed
bc930da84f Merge pull request #435 from crystallpunk-14/ed-08-09-2024-upstream
Ed 08 09 2024 upstream
2024-09-17 11:51:51 +03:00
Ed
233b493865 remove autoignite 2024-09-17 11:40:23 +03:00
PJBot
5eaac00432 Automatic changelog update 2024-09-17 00:37:05 +00:00
Kanashi-Panda
41617b9754 Crayons buffed to 45 uses (#32061)
* Buffs crayons to 45 uses

* Update Resources/Prototypes/Entities/Objects/Fun/crayons.yml

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2024-09-17 02:35:57 +02:00
chavonadelal
ccc5f61584 Localization of steal targets (#30153)
* Localization of steal targets

* Correction of localization of theft objects

* The second correction of the localization of theft targets

* Update steal-target-groups.ftl

Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>

* Revision of the localization method

* Choosing a simple option for localization

* Fix TechnologyDisk name

* Corrections based on feedback received

* correction of declension

---------

Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
2024-09-16 14:50:14 +02:00
PJBot
af53d55329 Automatic changelog update 2024-09-16 12:46:21 +00:00
MissKay1994
4abb6a7dd1 Lizards now metabolize chocolate (#32147)
* Eat the chocolate

* Update toxins.yml

* fully delete threshold lines

* Update snacks.yml

* Fix tags

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2024-09-16 14:45:15 +02:00
august-sun
b2dbad3779 Immovable Rod Spawn Addition: Lizard Plushie (#32113)
* a deadly weh

* Updated meteorswarms.yml

Updated probabilities to match exactly 1

* Updated immovable_rod.yml

Removed rotation

---------

Co-authored-by: august-sun <45527070+august.sun@users.noreply.github.com>
2024-09-16 12:37:26 +02:00
PJBot
f05498e851 Automatic changelog update 2024-09-16 10:02:55 +00:00
ArtisticRoomba
65329ab38d Change the binary translator key's contraband designation to syndicate contraband + minor sprite change for consistency (#32193)
* adds new icon, changes binary key icon and frame, changes contraband designation

* added back the regular key as admeme because it makes sense (why am I not thinking about these things)

* hehe I cannot read!
2024-09-16 12:01:49 +02:00
PJBot
b940d85156 Automatic changelog update 2024-09-16 09:00:06 +00:00
ArtisticRoomba
65bf3c61b6 Adds the syndicate Booze-O-Mat (Bruise-O-Mat) to nukie planet (#32107) 2024-09-16 02:59:00 -06:00
PJBot
a5850236dd Automatic changelog update 2024-09-16 08:53:00 +00:00
DrSmugleaf
4adbb8d969 Fix examine flickering until you examine something around you (#32205) 2024-09-16 18:51:53 +10:00
lzk
d872adc7aa Add glass morgue airlock (#32163) 2024-09-16 02:16:24 +02:00
PJBot
63ff116361 Automatic changelog update 2024-09-16 00:05:51 +00:00
drakewill-CRL
a61f425bd7 Fix sentient produce (#32192)
sentient does not apply to produce

Co-authored-by: PraxisMapper <praxismapper@gmail.com>
2024-09-16 02:04:44 +02:00
xprospero
aa6d5f9573 Rubber chicken toy (#29637)
* -added rubber chicken toy

* -Removed faulty SolutionContainerManager type

-Replaced default toy squeak sound with rubber chicken sound for on-trigger and on-collide.

* fixed raw material cost

* adjusted material composition

* - Added rubber chicken to CrateFunToyBox
- Added rubber chicken to MaintFluffTable under "uncommon group" so that it will spawn in maintenance

* Update Resources/Prototypes/Entities/Objects/Fun/toys.yml

---------

Co-authored-by: gambesun <116504990+gambesun@users.noreply.github.com>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2024-09-16 01:57:53 +02:00
lzk
1d4207a9f0 Fix plushie cutlass swing animation (#32157)
Fix plushie cutlass animation
2024-09-16 01:04:27 +02:00
PJBot
cb90fc42a6 Automatic changelog update 2024-09-15 20:05:43 +00:00
Plykiya
096ab07bf1 Nerfs meteor penetration force (#32109)
nerf meteor penetration force
2024-09-15 22:04:37 +02:00
PJBot
117a923c4a Automatic changelog update 2024-09-15 20:04:22 +00:00
TakoDragon
d8a0dadd18 French and Spanish traits (#30966)
* Traits languages

* Update traits.ftl

Silly thing

* No russian

---------

Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
2024-09-15 22:03:15 +02:00
lzk
7fed39d511 localize skeleton accent (#32166)
* localize skeleton accent

* commit number 2

* remove that from this

* this

* babushka
2024-09-15 21:49:05 +02:00
PJBot
12e2371c8d Automatic changelog update 2024-09-15 19:05:39 +00:00
deltanedas
02c7662617 prevent using holo inside containers (#32068)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-09-15 21:04:31 +02:00
Plykiya
540b1b15b1 Fix build and lint (#32180) 2024-09-14 21:00:06 -07:00
drakewill-CRL
1dec19cc05 Botany Rework Part 1: Mutations (#31163)
Instead of each mutation being a flag that gets checked at some unique point in BotanySystem somewhere, they're now EntityEffects that get applied when the mutation occurs and when produce is harvested. One new list was added to SeedData so that multiple other fields could be removed.

All the non-stat-change mutations that have been rolled are added to the Mutations list, and get applied to the plant when the mutation occurs or when a seed with the mutation is planted. Produce get mutations applied at harvest if they apply to the produce, and carry all of the plant's mutations over as a seed. This gets rid of the one-off checks for things like Slippery, Bioluminescent, Sentient, etc.

The base odds of a mutation applying should be equal to the odds of the original mutation check. It pretended to have 1 bit flip (on averge) per mutation power, and odds of each mutation was the odds of one of its bit being flipped (1 /275 * bits). The 'thermometer code' applied for numbers will be replaced with simple random rolls, as both average out to the middle value. The new checks are much easier to understand and don't obfuscate the actual changes of something happening behind 3 layers of math. The biggest player-facing change is that Potency will be able to get over 65 significantly more often than it did in the previous system, but it will be just as common to get low values as high ones.

Mutation definitions have been moved to a .yml file. These include the odds per tick per mutagen strength of that mutation applying that tick, the effect applied, if it applies to the plant and/or its produce. This makes mutations simpler to add and edit.

This PR is limited specifically to the mutation logic. Improving other aspects of the system will be done in other PRs per the design document. Mutations was chosen first because its got the largest amount of one-off checks scattered all over that could be consolidated. Once this is merged, mutations could be contributed to the codebase with minimal extra work for later botany refactor PRs.
2024-09-14 20:12:17 -07:00
Winkarst
62eaae6504 Update SharedBuckleSystem to use PopupClient (#31498) 2024-09-15 12:08:54 +10:00
PJBot
823511c517 Automatic changelog update 2024-09-15 01:59:16 +00:00
Partmedia
30c5fbb0be Make pressure and volume pumps require power (#28995) 2024-09-15 11:58:10 +10:00
PJBot
d015291c52 Automatic changelog update 2024-09-15 01:56:14 +00:00
PJBot
6766be541a Automatic changelog update 2024-09-15 01:55:08 +00:00
nikthechampiongr
ee434e397d Rename fix (#31654)
* Localize RenameCommand and delegate most of the process to MetaDataSystem.SetEntityName()

* Make renaming rely on the EntityRenamedEvent. Fix issue where renaming would keep old Examine text

Requires engine change

* Fix localisation strings

* Make PDA search be based on a renamed entity's Uid instead of its old name

To do this the pda component now has an PdaOwner field which gets
assigned when it is given as a loadout to a player

* Fix bad merge???

huh

* Use AllEntityQuery
2024-09-15 11:55:03 +10:00
slarticodefast
f81d18914d fix infinite banana bug (#32167) 2024-09-15 11:54:18 +10:00
de0rix
5b295ab7c3 Fix animals sprites in critical state (#32175)
Initial commit
2024-09-15 11:53:58 +10:00
github-actions[bot]
940e791b13 Update Credits (#32178)
Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>
2024-09-15 11:51:05 +10:00
Winkarst
b33aa1aaee Use Transform instead of TryComp<TransformComponent> (#32170)
Use Transform instead of TryComp
2024-09-14 23:34:44 +02:00
deltanedas
4da704fd9c clean up clothing lathe recipes (#31520)
* clean up clothing lathe recipes

* add result

* :trollface:

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-09-14 23:12:01 +02:00
PJBot
77e6bf993b Automatic changelog update 2024-09-14 20:41:44 +00:00
lzk
faaa2b3e44 reinforce command intercom (#32169)
* secure command intercom

* Update intercom.yml
2024-09-14 22:40:38 +02:00
BIGZi0348
20914fea36 Moved hardcoded string "PEOPLE" to Loc.GetString() (#32164) 2024-09-14 22:37:41 +03:00
PJBot
c1243a6c63 Automatic changelog update 2024-09-14 17:20:38 +00:00
Plykiya
baf9bb9d85 Add snakes to vent spawn event (#32070)
Add snakes to vents
2024-09-14 19:19:32 +02:00
PJBot
def864db30 Automatic changelog update 2024-09-14 16:35:07 +00:00
Errant
7d4ae67628 Vox LoneOp loadout fix (#31641)
oh shit here we go again
2024-09-15 02:34:01 +10:00
PJBot
26addfe7a3 Automatic changelog update 2024-09-14 16:29:39 +00:00
eoineoineoin
dea2781047 Fix some issues with pulling system (#32145)
Joints were created with pivots at object origin, causing unintuitive behaviour when an object was not centered on the origin. Now puts the pivots at the COM.
Joint limits were set based on fractions of the union of the AABB of objects, which did not make geometric sense. Now uses the pivot length with an additional [arbitrary] length.
Joints were created with a very low spring stiffness, which had a negligible effect most of the time but caused very unintuitive behaviour when the pulled object had a low mass (#28028) - disable the spring limit, and just use the hard min/max limits.

Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>
2024-09-15 02:29:05 +10:00
eoineoineoin
00e62b6c22 Allow ghosts to read books (#32151)
Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>
2024-09-15 02:28:33 +10:00
deltanedas
fbc1cf2d8f add test for lathe recipes having results (#32100)
* add test for lathe recipes having results

* id

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-09-15 02:27:05 +10:00
Ed
00650f16ec Dev mouse acorgillation (#32040)
* Update dev_map.yml

* real mouse returned
2024-09-15 02:21:33 +10:00
PJBot
98ca7c8529 Automatic changelog update 2024-09-14 15:58:04 +00:00
deltanedas
d4ce1adac3 fix helmet parent (#32152)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-09-14 17:56:57 +02:00
PJBot
378abeee95 Automatic changelog update 2024-09-14 14:56:20 +00:00
Арт
58ed124dc1 New gauze customization (#30852)
* Sprite&Meta

* Marking_Prototype

* Locale

* Meta_copyright_change

* Sprite_Change

* New_Sprite

* And_another_new_sprite

* Change_Locale
2024-09-15 00:55:13 +10:00
PJBot
3250bb2aec Automatic changelog update 2024-09-14 13:10:49 +00:00
SlamBamActionman
b68fcb6a4e Add briefcase damage (#32063)
Initial commit
2024-09-14 15:09:43 +02:00
deltanedas
ad5cb50a9e add gateway beacon for mapping (#32121)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-09-14 14:32:45 +03:00
Alpha-Two
f04de87ec4 Fix that space (#32149)
Fixed the GODDAMN SPACE

Co-authored-by: Alpha-Two <alpha2.5232@gmail.com>
2024-09-14 14:28:35 +03:00
PJBot
9b168228e0 Automatic changelog update 2024-09-14 01:54:20 +00:00
lzk
74888c86f2 fix aller at once desc (#32129) 2024-09-14 11:53:39 +10:00
qwerltaz
89fcda8449 fix rcd blacklist (#32102)
* fix rcd whitelist

* terminal under shutters too
2024-09-14 11:53:14 +10:00
deltanedas
b11fdd5f0b network airlock AutoClose (#32124)
* network airlock AutoClose

* least stupid language

* great language

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-09-14 10:51:51 +10:00
PJBot
beced35e17 Automatic changelog update 2024-09-14 00:00:00 +00:00
Pieter-Jan Briers
8385de8769 Fix powered machines working unpowered if the panel is open. (#32135) 2024-09-14 01:58:54 +02:00
PJBot
1a4a467a2e Automatic changelog update 2024-09-13 22:50:33 +00:00
Fildrance
115ed0cdb2 Fix setmapatmos temperature argument
Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
2024-09-13 14:49:27 -08:00
PJBot
1e9c8f0849 Automatic changelog update 2024-09-13 15:03:51 +00:00
NotSoDamn
3a83e1a808 Added void cloak hood (#31061)
* void hood

* reshade

* reshade x2

* Update hoods.yml
2024-09-14 01:02:45 +10:00
PJBot
c7234934d2 Automatic changelog update 2024-09-13 14:20:38 +00:00
ShadowCommander
71d92c9f8a Set default PDA uplink and music visibility to false (#28373)
* Set PDA uplink and music default visibility to false

#27376 seems to be the PDA receiving state before first PDA UI open

* Log error on PDA state received before first open

* Fix logging

* Fix error message

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-09-14 00:19:32 +10:00
PJBot
38f9cac8db Automatic changelog update 2024-09-13 14:04:00 +00:00
slarticodefast
0d40b0b3e0 Add extradimensional orange, holymelon, meatwheat, worldpeas mutations (#27624)
* new mutations

* translation string fix

* add haloperidol to plant

* fix

* add FoodSequence

* food sequence fixes
2024-09-14 00:02:54 +10:00
PJBot
a151d4ed01 Automatic changelog update 2024-09-13 14:02:33 +00:00
Gorox221
f30bec53df Eject mech pilot alert (#31649)
* Bruh

* well

* yes
2024-09-14 00:01:26 +10:00
PJBot
9d56a805ee Automatic changelog update 2024-09-13 14:00:27 +00:00
themias
b3ecb30176 Fix medical PDA toggling light when scanning (#32091) 2024-09-13 23:59:19 +10:00
Pieter-Jan Briers
b6ca604a66 Fix replay load error screens (#32115)
If an error occurs while loading a replay, it's *supposed* to show a popup "hey do you wanna continue with error tolerance", and it does do this. But because of spaghetti in the replay state code, it also immediately tries to reload the replay without input, as a consequence of trying to reset to the game's default state.

Now the replay load system has a proper game state for "replay load failed", with nice presentation and explicit formatting and 10% less italian cuisine.
2024-09-13 23:58:02 +10:00
slarticodefast
1d997d6e46 fix missing circuitboard recipes (#32092)
* fix missing circuitboard recipes

* and another one
2024-09-13 13:25:53 +02:00
Errant
1c6b9aaae7 movercontroller namespace (#31749) 2024-09-12 22:01:36 +02:00
PJBot
4b8510894f Automatic changelog update 2024-09-12 15:30:01 +00:00
ScarKy0
adfbc6efa7 Gave AI a comms console (#31852)
* Updated sprites for AI HUD

* Epic test fail

* Merged AGhost actions and AI actions together again.

* Seperate comms and bugfix. Fixed broadcast.

* Stuffs

* Update station_ai.yml

* Update station_ai.yml

* :|

* Update silicon.yml

* oopsie daisy

* stuff

* further stuff

* oh my god

* Appeasing the gods
2024-09-12 17:28:54 +02:00
PJBot
3b5c3da4ab Automatic changelog update 2024-09-12 12:52:49 +00:00
RobDemo
b36efce3b1 Smart tomato pet (#31932)
* SmartTomato

* Fix

* RemovingExtraLines

* Update Resources/Locale/en-US/ghost/roles/ghost-role-component.ftl

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Resources/Prototypes/Accents/full_replacements.yml

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Resources/Prototypes/Entities/Mobs/NPCs/miscellaneous.yml

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Resources/Prototypes/Entities/Mobs/NPCs/miscellaneous.yml

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Resources/Prototypes/Entities/Mobs/NPCs/miscellaneous.yml

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

---------

Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2024-09-12 14:51:41 +02:00
PJBot
8df384fe66 Automatic changelog update 2024-09-12 10:37:48 +00:00
lzk
8b2ea59515 don't apply traits for borg and ai (#31990)
* doesn't apply traits for borg or ai

* add some comment and summaries

* weh

weh

* well ok

Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>

---------

Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
2024-09-12 13:36:41 +03:00
Tayrtahn
320135347f Add guidebook protodata tag: embed prototype values in guidebook text (#27570)
* First clumsy implementation of guidebook protodata

* Support for Properties, format strings

* Better null

* Rename file

* Documentation and some cleanup

* Handle errors better

* Added note about client-side components

* A couple of examples

* DataFields

* Use attributes like a sane person

* Outdated doc

* string.Empty

* No IComponent?

* No casting

* Use EntityManager.ComponentFactory

* Use FrozenDictionary

* Cache tagged component fields

* Iterate components and check if they're tagged
2024-09-12 13:31:56 +03:00
blueDev2
c8f2ddc729 Add ReagentWhitelist to Injector component and system (#28262)
* Add reagent whitelist to Injector component and system

* Apply suggested Changes

* Remove LINQ function for performance

* Update Content.Server/Chemistry/EntitySystems/InjectorSystem.cs

Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>

---------

Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
2024-09-12 13:29:11 +03:00
metalgearsloth
2a6f15dd3e Update submodule to 234.1.0 (#32098) 2024-09-12 18:15:56 +10:00
metalgearsloth
2a58fa1ef8 Reapply "FTL + AI fixes (#31952)" (#31968) (#32094)
* Reapply "FTL + AI fixes (#31952)" (#31968)

This reverts commit c46a4ab876.

* Update
2024-09-12 14:08:54 +10:00
metalgearsloth
934b0a6730 Update submodule to 234.0.0 (#32095) 2024-09-12 14:08:44 +10:00
metalgearsloth
8401b94b70 Fix latejoins (#32093)
For realsies :)
2024-09-12 14:04:48 +10:00
metalgearsloth
292de9c859 Make context menu uses spritetree (#31792)
Rather than doing goofy hacks we just use what sprites are near the mouse.
2024-09-12 13:29:11 +10:00
deltanedas
782d6d780c clean up security lathe recipes (#31523)
* clean up security lathe recipes

* add result

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-09-12 05:20:57 +02:00
deltanedas
01cbaf7af6 clean up robotics lathe recipes (#31522)
* clean up robotics lathe recipes

* add result

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-09-12 05:13:48 +02:00
Plykiya
e140b3f240 fixes a ton of contraband issues (#32078)
* fixes a ton of contraband issues

* pen

* give the armor suit storage

* pulse carbines go brrr
2024-09-12 04:07:38 +02:00
PJBot
970275727f Automatic changelog update 2024-09-12 00:53:25 +00:00
lzk
5b88b0b0ba Change forensic pad to use label isntead of name changing (#31842)
change name change to label
2024-09-12 02:52:19 +02:00
Myra
0df531970b Make the pr link more visible in the changelog bot (#32047) 2024-09-12 00:15:06 +02:00
PJBot
5d1627d46b Automatic changelog update 2024-09-11 16:25:21 +00:00
deltanedas
125258ea48 add material composition to some salv treasure (#31970)
* add material composition to some salv treasure

* fake

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-09-11 18:24:16 +02:00
PJBot
d156e69eea Automatic changelog update 2024-09-11 16:07:00 +00:00
deltanedas
2d7aa82530 dont log missing ArtifactComponent for artifexium (#32073)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-09-11 19:06:51 +03:00
themias
f2f76f711d Fix cauterization spam from space damage (#32080) 2024-09-11 18:05:54 +02:00
PJBot
01713acf58 Automatic changelog update 2024-09-11 15:30:30 +00:00
Plykiya
bb21244f93 Banners are no longer indestructible (#32077)
* Banners are no longer indestructible

* uninflate
2024-09-11 17:29:22 +02:00
PJBot
982be4e332 Automatic changelog update 2024-09-11 14:46:06 +00:00
Plykiya
dba10a1c80 Reduce vertical margin on vending machine UI (#32074)
Smaller vending machine UI
2024-09-11 16:45:52 +02:00
Plykiya
38a0ca71f7 Fixes swords not being able to be used to make bats (#32075)
Give BaseSword slicing quality
2024-09-11 16:45:00 +02:00
PJBot
20c4aebc82 Automatic changelog update 2024-09-11 14:07:14 +00:00
PECK
8fb78573ec Ore Processors can now produce Reinforced Glass (#32069)
fix reinforced glass in ore processors
2024-09-11 16:06:08 +02:00
Ed
5290e64361 TechAnomaly fixes (#32067)
Update TechAnomalySystem.cs
2024-09-11 15:59:39 +02:00
PJBot
6fe649c669 Automatic changelog update 2024-09-11 13:53:34 +00:00
Nemanja
e510504596 Hivelord mob (#31322)
* Hivelord

* make it longah
2024-09-11 09:52:27 -04:00
PJBot
7f76af4da8 Automatic changelog update 2024-09-11 12:54:57 +00:00
K-Dynamic
07afed1fe6 Reduced atmos canister sell price (#31965)
* reduce sell cost

* rounding buying prices

* Revert "rounding buying prices"

This reverts commit 68cf26e935f8d1387bb8d740802ac73998981637.
2024-09-11 14:53:50 +02:00
PJBot
69f96a2210 Automatic changelog update 2024-09-11 11:25:32 +00:00
SlamBamActionman
5740a88208 Fix Station AI being affected by Bureaucratic Event (#32021)
* init commit

* I forgot components exist

* delta told me to make it a list
2024-09-11 13:24:24 +02:00
Pieter-Jan Briers
95195350f1 Add "X.A.N.A." as an AI name (#31976)
Add "X.A.N.A." as an AI

Anyways I don't think we're gonna get sued for trademark infringement of an old dead French TV show yeah?
2024-09-11 14:54:51 +10:00
metalgearsloth
635e800220 Reapply "Fix spawnpref" (#32018) (#32058)
This reverts commit 119dd610fa.
2024-09-10 22:23:24 -06:00
Plykiya
c13e37e86f Remove ERP from RD Figurine voiceline (#32057)
removed ERP
2024-09-11 06:05:25 +02:00
PJBot
4b0ac519f6 Automatic changelog update 2024-09-11 03:34:47 +00:00
Nemanja
a9d93e18c8 Mining Asteroid Treasure Vaults (#31638)
add interior rooms to the vgroid
2024-09-10 21:33:41 -06:00
PJBot
276b0f0d5c Automatic changelog update 2024-09-11 02:13:14 +00:00
Verm
14d5bbb8cb Fixes Borgs and Syndicats getting hurt by glass shards and other things + honkbot slipping 2 (#31011)
* Lets do this again

* I noticed this way to late
2024-09-11 04:12:08 +02:00
PJBot
4f7d3318b9 Automatic changelog update 2024-09-10 23:28:04 +00:00
LankLTE
94141c3cf2 Revert Unknown Shuttle Antagonists (#32052)
* Delete antagonist shuttles.

* Remove neutral shuttles.
2024-09-10 17:26:58 -06:00
PJBot
0ca8f280b5 Automatic changelog update 2024-09-10 23:26:28 +00:00
ArtisticRoomba
b306afbf56 Adds salvage magnet board to the circuit imprinter (#31996)
* Adds salvage magnet board to lathe as default recipe, changes board sprite to supply sprite

* Adds the salvage magnet board to the QM's locker, science cannot be trusted and never should be

* my body is a machine that turns commits pushed to the wrong branch into machinations on git

---------

Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>
2024-09-10 17:25:22 -06:00
Flareguy
35bc4090c2 Fixes some common iconsmoothing oddities (#32051)
fixes smoothing stuff
2024-09-10 17:20:49 -06:00
PJBot
5109edd502 Automatic changelog update 2024-09-10 23:08:13 +00:00
DisposableCrewmember42
ae7e58db5d fix: Check revenant ability costs correctly (#32050)
* fix: Check revenant ability costs correctly

* refactor: Idiomatically get negative value
2024-09-10 19:07:07 -04:00
PJBot
b091640c26 Automatic changelog update 2024-09-10 22:20:23 +00:00
Boaz1111
29b0b33a71 makes advanced atmospherics require the basic atmospherics tech (#32048)
hmm freemzer
2024-09-11 00:19:17 +02:00
PJBot
511dd43513 Automatic changelog update 2024-09-10 22:06:19 +00:00
TurboTracker
4b357a370b Removal of Maxcaps via cvar (#31437)
* Comment out gastank explosion trigger

* CVAR creation

* Blank line between method + toml update

* I fucking hate VistualStudio

* change bool logic into float

* cat dancing.gif

* Adjust some minor nits

* Update Content.Server/Atmos/EntitySystems/GasTankSystem.cs

Co-authored-by: Partmedia <kevinz5000@gmail.com>

* Un-hardcode unused initial cached CVar value

* Update Resources/ConfigPresets/WizardsDen/wizardsDen.toml

---------

Co-authored-by: Kevin Zheng <kevinz5000@gmail.com>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2024-09-11 00:05:12 +02:00
Emisse
21817c7028 meta update (#32045) 2024-09-10 14:10:20 -06:00
PJBot
7903ebb79d Automatic changelog update 2024-09-10 19:09:44 +00:00
themias
03151eadc1 Fix justice helm crafting (#32042) 2024-09-10 13:08:37 -06:00
ScarKy0
0cdc8e5af6 Arrivals timer fix (#32037)
yippee
2024-09-10 13:08:22 -06:00
Ed
19d23e33a3 FoodSequence fix (#32034)
Update FoodSequenceSystem.cs
2024-09-10 15:08:04 +02:00
PJBot
e9bacfbbbe Automatic changelog update 2024-09-10 10:28:50 +00:00
ScarKy0
ffcad7b899 Renamed circuit boards to law boards (#31914)
init
2024-09-10 12:27:42 +02:00
PJBot
7472686aff Automatic changelog update 2024-09-10 06:41:07 +00:00
IProduceWidgets
62f268cbb0 Impliment visitor ID, reorganize shuttle event and ghost role yml, standardize many visitor roles, add more unknown shuttles. (#28098)
* Add Protagonists

* Give visitors the right PDA at least, we need that RP value.

* tidy up

* spell check my beloved

* Everything about jobs have the same id names ahhhh!

* s

* rarity scarity.

* Update Resources/Locale/en-US/ghost/roles/ghost-role-component.ftl

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>

* cargo event now no has cargo access doors.

* break everything.

* still WIP, please excuse.

* finish all role loadouts

* extra roles, fix up grids, special pdas.

* Ghost role descriptions and mime powers

* rest of the fucking owl

* I tripped.

* I also fell.

* Fix the broken entity storage?

* hide mess under rug

* Stuff the rest of the mess into a closet.

* I forgor a spinny majig.

* a small lighting tweak.

* 1984 shuttles to new pr.

* 1984 shuttles to new pr 2 electric boogaloo

* poke the tests

* Revert "1984 shuttles to new pr 2 electric boogaloo"

This reverts commit b2ea7053b73cb17b59f8a80b23978a04a6a45a56.

* cowboy boot cleanup

* tableify

* antagimmunities

* Should be functional.

* vox safing

* un1984 clowns I guess

* oops forgor one

* misplaced file

* misplaced file v2

* weird test fail but okay

* Shuttles rarer

* Shuttle testing, fans, and power sanity. Also return of the syndie evac.

* le balance

* no write over fancy paper

* rerun tests

---------

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
2024-09-10 00:40:00 -06:00
Spessmann
2f5264bf37 Cog update (#32022)
update
2024-09-09 18:47:49 -06:00
PJBot
d21ad98f01 Automatic changelog update 2024-09-10 00:00:37 +00:00
DieselMohawk
8e6da5999b Adds Trooper Uniform to Loadouts (#32019) 2024-09-09 17:59:31 -06:00
PJBot
0c78c5d487 Automatic changelog update 2024-09-09 22:13:31 +00:00
chillyconmor
1f1302bc9f New Space Ninja intro song (#31055)
replaced ninja intro song with new one
2024-09-10 00:12:25 +02:00
Emisse
119dd610fa Revert "Fix spawnpref" (#32018) 2024-09-09 23:58:20 +02:00
PJBot
b3745c277c Automatic changelog update 2024-09-09 21:48:59 +00:00
Thinbug0
2f3b50ec18 Silly teal gloves for realsies this time :3 (#31865)
* gosh please workies now i beg you qvq

* Revert "gosh please workies now i beg you qvq"

This reverts commit 96d03d07036eafa676972652a617f2774fa8811b.

* please workies qvq qvq

* Update Resources/Prototypes/Entities/Clothing/Hands/colored.yml

Co-authored-by: 0x6273 <0x40@keemail.me>

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
Co-authored-by: 0x6273 <0x40@keemail.me>
2024-09-09 23:47:53 +02:00
PJBot
c16b63833d Automatic changelog update 2024-09-09 19:58:43 +00:00
lzk
f2b67fc76b Special latejoin message for captain (#31991)
* Special latejoin message for captain

* fix gender in locale

* remove this for now

* shame

* not really shame

* change

* do that
2024-09-09 13:57:37 -06:00
PJBot
7aad705b5c Automatic changelog update 2024-09-09 19:40:22 +00:00
metalgearsloth
1088113bf8 Fix spawnpref (#31892) 2024-09-09 13:39:15 -06:00
themias
ec4d59f608 Save unpublished news articles (#31491)
* Add draft saving to news consoles

* fix after bui changes

* comments + rename vars

* no
2024-09-09 13:38:49 -06:00
PJBot
f91672974c Automatic changelog update 2024-09-09 19:37:31 +00:00
Winkarst
2263311ce2 Fix some contraband issues (#31606)
* Fix some contraband issues

* Flaming fire axe to Syndie contraband

* Add Central Command department and contraband group

* Restricted encryption keys

* ERT gas mask

* Thieving beacon

* Bladed flatcaps

* Advanced circular saw and thief toolbox

* Acolyte armor

* Magazines and cartridges

* SMG magazines

* Grenades

* Mercenary clothing and combat gloves

* ERT, Deathsquad and Central Command Official items

* Update

* Who the fuck putted ERT into fun?!

* Fix

* Yeah

* I forgot
2024-09-09 13:36:25 -06:00
Velcroboy
2452e46476 Completes secure wiring across all airlocks and windoors (#30794)
Co-authored-by: Velcroboy <velcroboy333@hotmail.com>
2024-09-09 13:35:47 -06:00
PJBot
38a65346ae Automatic changelog update 2024-09-09 19:35:24 +00:00
deltanedas
3f6846b8b2 clean up electronics lathe recipes (#31524)
* clean up electronics lathe recipes

* result

* make door and firelock cheap

* engin

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-09-09 13:34:18 -06:00
PJBot
82af7688e9 Automatic changelog update 2024-09-09 19:32:59 +00:00
Hreno
2a7bc17a13 Display agents' jobs in the Round End Summary window (#31652) 2024-09-09 13:31:53 -06:00
PJBot
e491bc98c0 Automatic changelog update 2024-09-09 19:31:32 +00:00
Kara
7a6efeaba4 Properly credit contributors who were truncated by GitHub API (#31739)
* Properly credit contributors who were truncated by GitHub's 500 email limit

* update list oops forgot my origin was so out of date

* another
2024-09-09 13:31:27 -06:00
Cojoke
00034622c3 Nuke Now Requires the Disk to be Inserted to Toggle Anchor (#29565)
* Nuke Now Requires the Disk to be Inserted to Toggle Anchor

* message stating you need the disk to toggle floor bolts
2024-09-09 13:30:26 -06:00
PJBot
f9aaf138b2 Automatic changelog update 2024-09-09 19:27:16 +00:00
Alzore
00f90ac78a Add easy window upgrading, fix some other window issues. (#31978)
* uhhh a lot of window stuff, mainly easy upgrades

* buff plasma/uranium rwindows so you actually want them

* fix uranium number, correct construction descriptions

* fix tinted window price

* frosted windo
2024-09-09 13:26:10 -06:00
PJBot
a7c1cdc342 Automatic changelog update 2024-09-09 19:25:03 +00:00
godisdeadLOL
7929f897c9 Surveillance camera's red light fixes (#31831)
several surv camera related fixes

Co-authored-by: YourUsername <you@example.com>
2024-09-09 13:23:57 -06:00
PJBot
6e911bff03 Automatic changelog update 2024-09-09 19:23:47 +00:00
qwerltaz
7c99b5c10b fix dragon spawn location and round end summary (#31890)
* spawn dragon rule at station edge

* 2

* stuff

* fix round end summary not showing

* no invalid euid
2024-09-09 13:22:41 -06:00
PJBot
0f9f37d7f0 Automatic changelog update 2024-09-09 19:20:22 +00:00
DieselMohawk
2f7ad782c5 Trooper Uniform and Hat (#31997)
* Adds entities, sprites, and loadout accessibility

* Fixing Uniform file issues
2024-09-09 13:19:16 -06:00
PJBot
fae7622182 Automatic changelog update 2024-09-09 19:19:06 +00:00
lzk
a6d8c466f3 Allow all bots to be used for chameleon projector (#32006)
Allow all bots to use for chameleon projector
2024-09-09 13:18:00 -06:00
PJBot
09d9843be5 Automatic changelog update 2024-09-09 19:16:38 +00:00
Boaz1111
f2972318d7 pacifists can use grappling guns (#32014)
pacifist can use
2024-09-09 13:15:32 -06:00
qwerltaz
f9faafec41 make laid power cables more visible v2 (#32008)
* Revert "make cables more visible"

This reverts commit b2defdfd06652138c4f9be3f6b35f20fe3e8c596.

* offset cable sprite

* :-)

* one more pixel for mv
2024-09-09 13:15:22 -06:00
PJBot
83182d886d Automatic changelog update 2024-09-09 18:11:34 +00:00
Pieter-Jan Briers
5a6a3371dc Extend shuttle dock time if the shuttle doesn't dock at evac. (#31496)
* Extend shuttle dock time if the shuttle doesn't dock at evac.

If the shuttle can't dock at evac for *some reason*, it will instead try to dock at another port on the station. And if that fails it goes somewhere random on the station.

Because of the chaos and confusion caused by this, many people will frequently not get to the shuttle in time under these circumstances. This sucks for everybody.

To alleviate this, the shuttle launch timer will now be extended if the station doesn't dock at its ideal spot. The default values (controlled via CVar) are 1.667x and 2x respectively for "wrong dock" and "no dock at all" scenarios.

The code around here was a mess, so I fixed that too. "CallEmergencyShuttle" has been renamed to "DockEmergencyShuttle", the overload that did the actual docking has been renamed to DockSingleEmergencyShuttle. Code has been split into separate dock -> announce methods so we can calculate shuttle delay in between the case of multiple stations.

Also made the "shuttle couldn't find a dock" text announce the time until it launches and fix the shuttle timers not triggering for it.

* Minor review

---------
2024-09-09 20:10:28 +02:00
Ed
4691bdedb4 remove debug furnace 2024-09-09 16:57:58 +03:00
PJBot
3b2fc5463b Automatic changelog update 2024-09-09 11:03:21 +00:00
slarticodefast
2187aef904 Make mobs without hands unable to spill jugs (#31438)
* make mobs without hands unable to spill jugs

* snails
2024-09-09 14:02:15 +03:00
PJBot
82464dad26 Automatic changelog update 2024-09-09 10:31:31 +00:00
ArtisticRoomba
8894e32a10 Budget insuls leaves behind frayed insulative fibers instead of insulative fibers (#31886)
* Adds fibers-insulative-frayed to fibers.ftl and relevant fibers-insulative-frayed components to budget insuls

* +1 to the "different types of fibers in the game" info under the forensics guidebook entry (pray this is actually correct and accurate)
2024-09-09 12:30:24 +02:00
PJBot
d5c69b5255 Automatic changelog update 2024-09-09 10:01:26 +00:00
qwerltaz
fb47889d6b make laid power cables more visible (#32000)
make cables more visible
2024-09-09 04:00:17 -06:00
Nairod
6fb5ad5293 Set Salamander Max Pop to 80 (#31907)
Cull Sala Max Pop
2024-09-09 08:48:32 +02:00
pigeonpeas
1dc8a86ecc fix moffra antennae (#31981)
Update moffra.png
2024-09-09 13:42:23 +10:00
Spessmann
69be5d0284 Cog update (#31986)
added stuff
2024-09-08 19:22:13 -06:00
James Simonson
ca1bfbf981 Add SetEntity(Owner) so can view APC sprite in UI (Bug fix) (#31962)
* Add SetEntity(Owner)  so can view APC sprite in UI

* bump apc version flavor text

---------

Co-authored-by: TIMMY <timmytriggers@cock.li>
2024-09-08 15:58:58 -06:00
HerCoyote23
f2615f0933 Corrects some typos in the uplink catalog, adjusts grammar (#31989)
* AlmostCertainlyDoesntWork

* Please work

* maybe work

* emptycommit

* test

* testest

* Empty-Commit

* Uplink grammar/typos fix
2024-09-08 23:21:01 +02:00
Ed
cb4df21fb9 Update cp14-ignoredPrototypes.yml 2024-09-08 22:33:32 +03:00
Nim
4565f3c574 Voice goblin (#432)
* voice

* fix
2024-09-08 21:28:28 +03:00
Ed
16805c8ebe Update cp14-ignoredPrototypes.yml 2024-09-08 21:23:53 +03:00
Ed
5b2020d708 Merge remote-tracking branch 'upstream/master' into ed-08-09-2024-upstream
# Conflicts:
#	.github/PULL_REQUEST_TEMPLATE.md
#	Content.Server/Station/Systems/StationSpawningSystem.cs
#	Resources/Prototypes/Entities/Mobs/Customization/Markings/human_hair.yml
#	Resources/Prototypes/Maps/box.yml
#	Resources/Prototypes/Maps/marathon.yml
#	Resources/Prototypes/Maps/meta.yml
2024-09-08 21:20:54 +03:00
PJBot
e6f1492474 Automatic changelog update 2024-09-08 18:09:12 +00:00
K-Dynamic
7eb5c0af03 Radiation blocker values for directional plasma and uranium windows (#31975)
resistances to directional windows
2024-09-08 12:08:06 -06:00
lzk
d5b9151680 Update PULL_REQUEST_TEMPLATE.md (#31046)
* Update PULL_REQUEST_TEMPLATE.md

* Update PULL_REQUEST_TEMPLATE.md 2

* Update PULL_REQUEST_TEMPLATE.md 3

* Update PULL_REQUEST_TEMPLATE.md 3

* Update PULL_REQUEST_TEMPLATE.md 5

* slart suggestions

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* paste

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2024-09-08 18:57:39 +02:00
PJBot
dbb5da156e Automatic changelog update 2024-09-08 16:11:11 +00:00
beck-thompson
eab318ed39 Rings now give a small amout of gold / silver when scrapped (#31847)
* Ring

* Silly name fix
2024-09-08 18:10:05 +02:00
slarticodefast
c46a4ab876 Revert "FTL + AI fixes (#31952)" (#31968) 2024-09-08 17:50:23 +02:00
lzk
a1b27db35f remove HatBase (#31971) 2024-09-08 18:23:01 +03:00
PJBot
2de0858502 Automatic changelog update 2024-09-08 12:11:56 +00:00
Psychpsyo
713abf625a Make random sentience actually happen (#31953)
Add random sentience to calm events
2024-09-08 14:10:50 +02:00
PJBot
3d4a811c3f Automatic changelog update 2024-09-08 12:07:07 +00:00
Killerqu00
c7b989598f some securiby contra fixes (#31956)
* some contra fixes

* whistles change
2024-09-08 14:06:00 +02:00
PJBot
1a3a686cb9 Automatic changelog update 2024-09-08 10:23:01 +00:00
PopGamer46
0e99ddbc8a Fixes being able to craft the justice helmet with a justice helmet (#31957)
fix
2024-09-08 12:21:55 +02:00
PJBot
ef54ea7aed Automatic changelog update 2024-09-08 08:13:30 +00:00
metalgearsloth
f7a87b5f32 FTL + AI fixes (#31952) 2024-09-08 18:12:23 +10:00
metalgearsloth
e93c3ffaa8 Update submodule to 233.1.0 (#31954) 2024-09-08 18:10:33 +10:00
PJBot
5edbd3d447 Automatic changelog update 2024-09-08 07:29:50 +00:00
nikthechampiongr
4b8bedaeef Add completions to addobjective and localize it (#30456)
* Add completions to addobjective and localise it

* Cleanup

* Fix

* Make a manager to handle subscribtion completion options

This is so we can unsubscribe to prototype reloads properly

* Convert the manager into a system

* Move the system into the systems folder

I forgor

* Merge CompletionsSystem into ObjectivesSystem
2024-09-08 17:28:43 +10:00
Emisse
b2007bce19 packed update (#31950) 2024-09-08 00:41:03 -06:00
Emisse
b6019cf7bd omega update (#31949) 2024-09-08 00:39:24 -06:00
Emisse
5f6dac6b46 meta update (#31948) 2024-09-08 00:37:06 -06:00
Emisse
35f50f24d2 marathon update (#31947) 2024-09-08 00:35:20 -06:00
Emisse
937276dc92 fland update (#31946) 2024-09-08 00:34:35 -06:00
Emisse
070f38fc84 box update (#31945) 2024-09-08 00:34:09 -06:00
Emisse
5b6e075099 bagel update (#31944) 2024-09-08 00:33:59 -06:00
PJBot
4b152d128e Automatic changelog update 2024-09-08 06:23:33 +00:00
Ed
230ea9be46 Metamorphosis - FoodSequence 3 (#31012)
* setup some data

* cheeseburger recipe

* Update FoodSequenceSystem.cs

* finalize cheseburger recipe

* remove fun

* return old taco sprites

* full foodsequence data refactor

* return tacos

* well done

* add cutlets to burger

* chickenburger recipe

* +2 burger recipes

* more fun

* Update brain.png

* some slice produce added

* documentation

* watermelon

* skewer work

* flipping

* tomato

* skewer watermelon

* Update skewer.yml

* oopsie, ok, im go to sleep

* fix checks

* Update produce.yml

* screwed

* cheeeeeeeese

* all cooked meat added

* produce added

* aaaaand suppermatter

* key to Tag

* More

* proto string remove

* raw snail

* fix

* Update FoodMetamorphableByAddingComponent.cs

* fixes

* fix3

* fififififx
2024-09-08 02:22:27 -04:00
PJBot
680b9c9cfb Automatic changelog update 2024-09-08 05:35:29 +00:00
Nemanja
efe54e011e Biogenerator (#30694)
* biogenerator

* ack

* test success!

* fix tests

* increase price of reagents
2024-09-07 23:34:22 -06:00
Ubaser
6fcb5cf148 Update core (#31942)
* add

* fix invalid
2024-09-07 23:32:02 -06:00
github-actions[bot]
e2bbd59985 Update Credits (#31937)
Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>
2024-09-07 21:41:52 -06:00
PJBot
b61402cdef Automatic changelog update 2024-09-07 23:48:09 +00:00
LucasTheDrgn
b51d9382c0 Returned functionality to industrial reagent grinders (#31903)
* Returned functionality to industrial reagent grinders without un-nerfing recyclers

* Limited industrial reagent grinder to only extractable solutions
2024-09-07 17:47:02 -06:00
Kirus59
c5f19fd2ed Damaged by contact fix (#31921) 2024-09-07 17:46:24 -06:00
PJBot
58d220120a Automatic changelog update 2024-09-07 23:46:07 +00:00
Ilya246
447e9c247d fix flammable reagents deigniting you (#31930)
fix
2024-09-07 17:44:58 -06:00
qwerltaz
6158bab715 fix wall closet storage range (#31933)
fix wall closet range
2024-09-07 17:44:29 -06:00
Boaz1111
66f3b780ef uranium ammo mag being called rubber ammo mag fixed (#31934)
minor misspelling
2024-09-07 22:34:42 +02:00
Spessmann
719e5a8ac1 Updated cog (Maints edition) (#31935)
added stuff
2024-09-07 13:58:16 -06:00
lzk
53be04195a Update fland disposals (jani rejoice) (#31918)
Update fland disposals
2024-09-07 12:16:04 -06:00
lzk
1fab9bc786 Update box disposals (jani rejoice) (#31917)
Update box disposals
2024-09-07 12:15:54 -06:00
PJBot
ab1c60d302 Automatic changelog update 2024-09-07 13:23:18 +00:00
lzk
932ff660d0 fix paper label whitelist (#31919)
* fix paper label whitelist

* forgor

* oh lmao
2024-09-07 15:22:11 +02:00
Emisse
d57faf53a5 Lost evac pod thing tiny fan (#31915)
* disaster evacpod tinyfan

* real
2024-09-07 03:17:27 -06:00
PJBot
484af4b802 Automatic changelog update 2024-09-07 08:46:58 +00:00
LankLTE
be94aff304 Remove Antimov and Overlord law boards from maps (#31908)
Remove Antimov and Overlord
2024-09-07 02:45:51 -06:00
Emisse
849366f636 bagel update (#31911)
* bagel update

* remove invalid
2024-09-07 00:24:45 -06:00
PJBot
ff49332024 Automatic changelog update 2024-09-07 06:24:06 +00:00
Ian
9989f5bbaf guide on agrichem and botanicals guidebook update (#31896) 2024-09-07 16:23:00 +10:00
PJBot
4e1915fc85 Automatic changelog update 2024-09-07 05:52:42 +00:00
lzk
9680c1d1d9 Remake bottles and syringes names to use labels (#29956)
* Remake bottles and syringes names to use labels

* vial

* fix and add stuff
2024-09-07 15:51:36 +10:00
PJBot
dff19b8f46 Automatic changelog update 2024-09-07 05:49:46 +00:00
Boaz1111
3a3a5fbaf4 makes the maple wing marking have a primary and a secondary color (#31691)
bogos binted
2024-09-07 15:48:40 +10:00
PJBot
407dd985c0 Automatic changelog update 2024-09-07 05:38:23 +00:00
Nemanja
a197baac17 split temperature protection into heating and cooling (#30662)
* split temperature protection into heating and cooling

* fugg

* weh
2024-09-07 15:37:17 +10:00
PJBot
9ba59d9636 Automatic changelog update 2024-09-07 05:32:03 +00:00
Futuristic-OK
cadda4e69a Delete RDs binary encryption key (#31909)
Deleting binary key

Silicon supremacy!
2024-09-06 23:30:57 -06:00
PJBot
0165a301e4 Automatic changelog update 2024-09-07 03:05:37 +00:00
themias
f49d83ac81 Add justice helm (#31905)
* Add justice helm

* backslash moment

* spinny light

* remove power cell from recipe
2024-09-06 21:04:31 -06:00
PJBot
e854a3d091 Automatic changelog update 2024-09-07 00:36:07 +00:00
Boaz1111
2acee53f72 Energy Shotgun Change 2 - Narrow Nerf + instances from NoSpawn --> categories: [ HideSpawnMenu ] + self recharge removed + 1 more shot + normal recharge speed (#31235)
* narrow nerf

* last instance of nospawn gone

* removes self recharge

* 8 shots, less recharge time
2024-09-07 02:35:01 +02:00
PJBot
8178fa6eee Automatic changelog update 2024-09-06 23:31:30 +00:00
godisdeadLOL
44cf3268c1 Force stop pulling when fall asleep (#31893)
* break pull at sleep

* TryStopPull without user

---------

Co-authored-by: YourUsername <you@example.com>
2024-09-06 17:30:24 -06:00
PJBot
c7077bb599 Automatic changelog update 2024-09-06 23:27:57 +00:00
IProduceWidgets
53deec9f2a fix: Snail event wasnt tabled (#31884)
pest events reorganized and snails spawn
2024-09-06 17:27:51 -06:00
Ps3Moira
45b252e1b6 fix pump shotgun wielded sprite (#31885)
* fix shotgun sprite

* fix take 2
2024-09-06 17:26:46 -06:00
Errant
2b0f227940 improved vox laugh (#31798)
vox laugh not underwater
2024-09-06 23:01:36 +02:00
PJBot
17cdb1736d Automatic changelog update 2024-09-06 19:09:05 +00:00
lzk
bda9a4b0fc Fix ai upload console itemslot whitelist (#31900)
* Fix ai upload console itemslot whitelist

* aw man
2024-09-06 21:07:57 +02:00
PJBot
12ac60500d Automatic changelog update 2024-09-06 14:07:00 +00:00
Nemanja
8599251825 Mineral Scanner (#31390)
* Mineral Scanner

* doink

* review

* sunday funday

* review and fix bugs i think?

* Update MiningOverlay.cs
2024-09-07 00:05:53 +10:00
Pieter-Jan Briers
582a644c24 I have spent more time today cleaning up garbage than coding new shit, and I am mad (#31246)
* Fix logging of GetWebhook errors

Yeah let's just not log the error only stack trace.

* I have spent more time today cleaning up garbage than coding new shit, and I am mad

Cleans up the custom vote Discord webhook code because I *happened* to lay my eyes on how completely terrible it was and immediately found an obvious bug with it.

Also did basic QA because jesus christ: it more clearly reports pending votes, properly indicates cancelled votes, improves footer formatting, better error logging, all the usual shit.

Requires https://github.com/space-wizards/RobustToolbox/pull/5375 to avoid test failures
2024-09-06 20:00:57 +10:00
Chubbicous
73520b011b Fixed throngler name inconsistencies (#31889)
changed throngler names
2024-09-06 18:18:45 +10:00
PJBot
c9cb5af8d2 Automatic changelog update 2024-09-06 07:25:23 +00:00
Ed
1a4d58816f Tech Anomaly (#31764)
* A

* B

* C

* D

* Update TechAnomalySystem.cs

* idle anim

* Update meta.json

* new animation
2024-09-06 10:24:17 +03:00
PJBot
4bc8d8e7b8 Automatic changelog update 2024-09-06 06:05:34 +00:00
Ekkosangen
2b455b1c00 Pizza boxes now have a chance to contain cotton pizza (#31883)
Pizza box now contains cotton pizza

Co-authored-by: Ekkosangen <9094006+XyyxShard@users.noreply.github.com>
2024-09-06 09:04:28 +03:00
PJBot
bd3a642532 Automatic changelog update 2024-09-06 05:27:33 +00:00
Pieter-Jan Briers
1b1d63f5d6 Vox sign/N2 locker update (#31845)
* Vox sign/N2 locker update

The "vox area" sign and N2 locker sprite were both taken from /vg/station. These sprites have bad racist connotations as discussed in https://github.com/space-wizards/space-station-14/issues/31840, and do not fit our server culture.

The new N2 locker is not a taped on piece of trash. It now also has a blue stripe to mimic the regular O2 locker and make it more distinct from fire safety closets.

The new "vox area" sign sprite follows the same style as other "area indicator" signs used throughout the blue and isn't an explicit warning sign anymore. It still has "No O2" on it to fill that role though.

* emogarbage adjustments

---------

Co-authored-by: EmoGarbage404 <retron404@gmail.com>
2024-09-05 23:26:26 -06:00
lzk
0b6516e97c Cleanup books.yml (#31838)
* Cleanup books.yml

* yeah

* shame
2024-09-06 02:22:27 +02:00
Perry Fraser
44d3e3cd84 Fix typo in agri-chem manual (#31869)
* Fix typo in agri-chem manual

* Unremove my added newline
2024-09-05 21:06:18 +02:00
PJBot
14932bc7bc Automatic changelog update 2024-09-05 18:21:49 +00:00
Nim
a1dc48cfe2 Board for the AI upload console (#31867)
board
2024-09-05 20:20:41 +02:00
PJBot
461ebca8db Automatic changelog update 2024-09-05 16:44:08 +00:00
drakewill-CRL
511d759a70 A kit to help new botanists discover chemistry (#31738)
* Add a kit for botanists to do some limited chemistry to the NutriMax. Intended to help new botanists learn in-game about chemistry.

* remove exclamation marks from names

* naming fix

* Rejected trademark application for 'Farmers Helper'.

---------

Co-authored-by: PraxisMapper <praxismapper@gmail.com>
2024-09-05 18:43:00 +02:00
PJBot
1335a11446 Automatic changelog update 2024-09-05 12:53:32 +00:00
ScarKy0
07a032c623 Updated sprites for AI HUD (#31799)
* Updated sprites for AI HUD

* Epic test fail

* Merged AGhost actions and AI actions together again.
2024-09-05 22:52:26 +10:00
PJBot
ca91b44206 Automatic changelog update 2024-09-05 12:50:29 +00:00
ScarKy0
ecc38ad782 Fixed AI Actions (#31823)
* Updated sprites for AI HUD

* Epic test fail

* Merged AGhost actions and AI actions together again.

* Seperate comms and bugfix. Fixed broadcast.
2024-09-05 22:49:20 +10:00
PJBot
20f4adcd96 Automatic changelog update 2024-09-05 12:13:46 +00:00
Fildrance
a58252f45e feat: #26107 uplink discounts for traitors (no nukies for now) (#26297)
* feat: #26107 uplink discounts for traitors and nukies

* refactor: #26107 extracted discount label from price of StoreListingControl

* refactor: minor renaming

* refactor: parametrized adding discounts to uplink store

* fix: #26107 prevent exception on empty discountOptions

* feat: uplink now have 'Discounted' category which contains all discounted items on this session.

* after merge fixups

* rename discount categories according to common sense

* refactor: DiscountOptions is now optional (nullable) on ListingData

* add nullability check ignore for already checked listingData.DiscountOptions

* fix after merge store menu ui

* remove unused using

* final fix after merge conflicts

* [refactor]: #26107 fix variables naming in UplinkSystem

* fix: #26107 fix after merge

* refactor: #26107 now supports discountDownUntil on ListingItem, instead of % of discount

* feat: #26107 support multiple currency discount in store on side of discount message label

* refactor: #26107 extracted discounts initialization to separate system. StoreDiscountData are spread as array and not list now

* refactor: #26107 move more code from storesystem to StoreDiscountComponent

* refactor: #26107 separated StoreSystem and StoreDiscountSystem using events

* fix: #26107 placed not-nullable variable initialization in ListingData for tests

* refactor: #26107 minor renaming, xml-docs

* fix: #26107 changed most of discounts to be down to half price for balance purposes

* ids used in with discounts are now ProtoIds, dicountCategories are now prototypes, code with weights simplified

* decoupled storesystem and store discount system

* xml-docs

* refactor:  #26107 xml-doc for StoreDiscountSystem

* is now a thing (tmp)

* fix: compilation errors + StoreDiscountData.DiscountCategoryId

* refactor: rename ListingDataWithCostModifiers, fix all cost related code, enpittyfy performance, uglify uplink_catalog

* refactor: removed unused code, more StoreDiscountSystem docs, simplify code

* refactor: moved discount category logic to respective system, now creating ListingData c-tor clones all mutable fields as expected

* refactor: rename back (its not prototype)

* refactor: move ListingItemsInitializingEvent to file with handling logic

* refactor: comments for StoreBuyFinishedEvent handling, more logging

* refactor: moved StoreInitializedEvent, xml-doc

* refactor: simplify StoreDiscountSystem code  (reduce nesting) + xml-doc

* refactor: restore old listing data cost field name

* refactor: fix linter in uplink_catalog.yml

* refactor: xml-doc for ListingDataWithCostModifiers

* refactor: limit usage of ListingData in favour of ListingDataWithCostModifiers

* refactor: purged linq, removed custom datafield names, minor cleanup

* refactor: removed double-allocation on getting available listings

* refactor: StoreSystem.OnBuyRequest now uses component.FullListingsCatalog as reference point (as it was in original code)

* fix: minor discount categories on uplink items changes following design overview

* refactor: StoreBuyListingMessage now uses protoId and not whole object

* refactor: store refund and discount integration test, RefreshAllListings now translates previous cost modifiers to refreshed list, if state previous to refresh had any listing items

---------

Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
2024-09-05 22:12:39 +10:00
Psychpsyo
402f518c5e Fix a typo in the 10 commandments (#31856) 2024-09-05 11:51:14 +02:00
PJBot
ef9c0ce436 Automatic changelog update 2024-09-05 09:32:10 +00:00
ScarKy0
83eac642c4 Basically every electronic device can now be used by the AI. (#31730)
* Basically every electronic device can now be used by the AI.

* Removed stuff that didnt make sense

* oops

* Removed access from mailing and disposal units.

* Added AI wires to a couple machines.

* cool epic stuff
2024-09-05 11:31:03 +02:00
SlamBamActionman
3817fe04d8 Re-add Atmos Directional sign (#31851)
blep
2024-09-05 11:12:57 +02:00
IProduceWidgets
7907053826 Oasis Update (AI movin fast) (#31859)
we got more laws
2024-09-05 02:56:47 -06:00
Emisse
b98db986c3 bagel update (#31861) 2024-09-05 02:56:08 -06:00
chromiumboy
aa03984927 Day 0 bug fix for atmos alerts computer (#31858)
Initial commit
2024-09-05 01:05:03 -04:00
PJBot
ea4f45c7c5 Automatic changelog update 2024-09-05 01:14:24 +00:00
chromiumboy
63ba0f61ea Atmospheric alerts computer (#25938)
* Atmospheric alerts computer

* Moved components, restricted access to them

* Minor tweaks

* The screen will now turn off when the computer is not powered

* Bug fix

* Adjusted label

* Updated to latest master version
2024-09-04 21:13:17 -04:00
Emisse
04bb4b53a5 marathon update (#31854)
* marathon update

* ce spawn
2024-09-04 19:00:35 -06:00
PJBot
fc204bbdf5 Automatic changelog update 2024-09-04 22:43:21 +00:00
Ilya246
5878d04999 quietify stealthbox (#30741) 2024-09-05 00:42:15 +02:00
PJBot
8a06dde8c7 Automatic changelog update 2024-09-04 16:45:17 +00:00
godisdeadLOL
ac753f14ce Teleporting while pulling crash fix (#31787)
teleporting while pulling crash fix

Co-authored-by: YourUsername <you@example.com>
2024-09-04 18:44:10 +02:00
PJBot
6926a50d6d Automatic changelog update 2024-09-04 15:58:48 +00:00
Alzore
c78b9a8905 Make midround zombie outbreaks much rarer (#30266)
* Remove midround zombies

* super rare, like, 1/651 chance every few minutes.

* weight to 1

---------

Co-authored-by: Ubaser <134914314+UbaserB@users.noreply.github.com>
2024-09-05 01:57:41 +10:00
Vasilis
2e93354f5d Recompress some lobby images to be under a 1mb (#31404)
* Recompress some lobby images to be under a 1mb

* oops
2024-09-05 01:37:52 +10:00
Token
8588517e45 Morgue system refactor remove unused VVs and into Entity (#31835)
* Remove unused VVs params and usings
from entityUid, MorgueComponent into Entity<MorgueComponent> ent

* remove unnecesary VVs cuz datafields add em
2024-09-04 17:30:21 +02:00
PJBot
7b92b1da1d Automatic changelog update 2024-09-04 15:05:56 +00:00
Ty Ashley
4f1518c687 CorrectContraband levels on each type of magboots (#30960)
* Added a ClothingShoesBootsMagBase, to allow the other versions of the magboots to have their own contraband settings

* Changed Science Boots to not be contraband

* Made ClothingShoesBootsMagBase abstract

* Removed Engineering Contraband from base magboots. Now only the CE's Advanced Magboots are contraband (Grand Theft Contraband). Blood Reds are Syndie Contraband.
2024-09-05 01:04:50 +10:00
PJBot
a0c5510714 Automatic changelog update 2024-09-04 14:48:47 +00:00
qwerltaz
ce893d9281 make tesla brighter (#31357)
* make tesla brighter

* radius to 10
2024-09-05 00:47:40 +10:00
eoineoineoin
7fd92abeeb Improvements to hand labeler UI (#31833)
Give line edit focus when window is opened
No longer require pressing enter to set the text
Give feedback when user hits the maximum label length

Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>
2024-09-04 16:20:00 +02:00
Hreno
fce7abb88e Delete nonsense solar assembly construction through the Construction window (#31425)
* Delete construction for solar assembly, it's the way to do it

* Fix description of solar tracker electronics
2024-09-04 16:12:54 +02:00
PJBot
f63d789bfe Automatic changelog update 2024-09-04 14:12:05 +00:00
lzk
2185f3a2a5 Allow some mobs to walk slowly (#31360)
* Allow mice to walk slowly

* add more
2024-09-05 00:10:58 +10:00
IProduceWidgets
3f3ef567fb No Mr.Snail, I expect you to die! (fix sprite) (#31834)
* No Mr.Snail, I expect you to die!

* emoting
2024-09-04 15:57:23 +02:00
PJBot
998f46bacc Automatic changelog update 2024-09-04 13:38:15 +00:00
Ilya246
f0d3b684d1 add structural damage taken to a lot of prototypes (#30790)
* fix

* add structural damage taken to a lot of other things

* do requested changes

* how did this happen
2024-09-04 15:37:06 +02:00
lzk
7ce7b9e236 Add disabled station anchors version (#31794)
* Add disabled station anchors versions

* remove this
2024-09-04 12:23:39 +02:00
Spessmann
160dd2b5dd Updated Cog (library time) (#31815)
added stuff
2024-09-03 18:53:12 -06:00
PJBot
4239c54953 Automatic changelog update 2024-09-03 22:06:09 +00:00
ScarKy0
6068c23f06 Station AI has their name displayed in announcements now. (#31802)
* Station AI has their name displayed in announcements now.

* I'm so sorry

* Corrections

* part 2

* part 3 :|

* part 4

* Whitespace

* Fixing whitespace part 1

* No more whitespace

* PLEASE NO MORE WHITESPACE
2024-09-04 00:05:02 +02:00
PJBot
0f1d85216e Automatic changelog update 2024-09-03 21:57:42 +00:00
ScarKy0
3c38f04f94 Fixed typos (#31811) 2024-09-03 23:56:34 +02:00
Emisse
c1614a8c69 packed update (#31807) 2024-09-03 14:08:27 -06:00
Emisse
b91a648519 omega update (#31808) 2024-09-03 14:06:26 -06:00
Emisse
8de83d8b63 Bagel (#31806)
* bagel update

* bagel update
2024-09-03 14:06:18 -06:00
Emisse
bb42525548 meta update (#31805) 2024-09-03 14:06:10 -06:00
Emisse
c23857dda3 marathon update (#31804)
* marathon update

* ore boxes for tstalker
2024-09-03 14:06:00 -06:00
Emisse
2031d57ce0 fland update (#31803)
* fland update

* ore boxes cuz tstalker wantrs them
2024-09-03 14:05:52 -06:00
PJBot
6502b4e88f Automatic changelog update 2024-09-03 15:17:58 +00:00
DieselMohawk
aaed026b5c Add Red Neck Gaiter To Secdrobe (#30106)
* Red Neck Gaiter Added to SecDrobe

* Removes Gaiter From TheaterDrobe
2024-09-04 01:16:51 +10:00
PJBot
23a5fc4c63 Automatic changelog update 2024-09-03 15:12:42 +00:00
Lye
cb88750d84 New chemical based artifact nodes (#30873)
* Initial pH nodes, and description changes to indicate pH

* Psychoactive and stimulant nodes, Medical foundation, bioreactive hint

* Added medical reagents to medical node. Added norepinephric acid to acidic and made up a pH

* Added pyrotechnic chem node, and corresponding hint

* spelled psychedelic correctly

* Fixed capitalisation skill issue

* fixed indentation skill issue

* fixed a further indentation skill issue

* Removed extraneous whitespace

* Replaced bioreactive with theraputic and psychoactive. Also fixed typo skill issue.

* removed unnecessary comment

* Replaced heartbreaker with THC for psychadelic

* removed artifexium from acidic

* added tran acid to acidic

* added more medical chems

* removed pH values

* removed all but medical
2024-09-03 17:11:33 +02:00
PJBot
03869ce50d Automatic changelog update 2024-09-03 13:02:45 +00:00
Fildrance
6380a9adca feat: now when research is unlocked in console, approver of reasearch is radio-ed too (#31170)
* feat: now when research is unlocked in console, approver of reasearch is radio-ed too

* refactor: now most of events that require actor name to be radio-ed or logged use TryGetIdentityShortInfoEvent which is subscibed by id-card system and borg system (to work for both carbon and synthetic life-forms)

* refactor: moved TryGetIdentityShortInfoEvent on id card system to shared, fixed cargo cent-com-originated orders

* remove unused check

* refactor: decoupled systems from IdCardSystem (those that are not dependent on it anymore)

* refactor: removed unuseed usings

* feat: emagged cargo/research consoles wont radio messages on buy/research confirm anymore

---------

Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
2024-09-03 23:01:38 +10:00
metalgearsloth
894d4980f5 Remove testbed command (#31793) 2024-09-03 22:02:27 +10:00
PJBot
e2e8f7e673 Automatic changelog update 2024-09-03 10:34:50 +00:00
IProduceWidgets
c8e59ebdd5 Add Snails (#30765)
* add snails

* scuffix

* migrate

* mo-grate

* oopsied the ftls

* Revert "oopsied the ftls"

This reverts commit 0d3c6c17f31ec904679d6a48799cea71e77c1f99.

* the curse of staging the wrong file, resolved.

* Snoth

* fix my dumbs

* reviews 1

* anti space technology

* salt hurty

* spelling

* Its a slotherhouse out here

* sequencing

* cooked snail

* volfix

* speed reversal
2024-09-03 12:33:44 +02:00
Emisse
aaae1f1e4b Meta (#31785)
* meta update

* camera

* ok bro
2024-09-03 04:05:44 -06:00
Emisse
62903772b6 lox update (#31784)
bingus
2024-09-03 03:50:59 -06:00
Emisse
a5d7bf40c4 bagel update (#31783) 2024-09-03 03:50:49 -06:00
PJBot
bc06179915 Automatic changelog update 2024-09-03 09:46:52 +00:00
ScarKy0
783243618c Added many old ion lawsets for borgs and AI. (#31664)
* Added the Commandments, Paladin, LetLive, Station Efficiency, Robocop, Overlord, Dungeon Master, Artist, Antimov and Nutimov lawsets/

* Wording

* Anti-Antimov

* Fixed fun
2024-09-03 19:45:46 +10:00
PJBot
54d1d3bec5 Automatic changelog update 2024-09-03 08:30:31 +00:00
Арт
0c018769a6 Return Long2 and Long3 hairstyles (#30963)
* Sprites

* Prototype_&_Locale

* sorted_in_alphabetical_order
2024-09-03 18:29:24 +10:00
Moomoobeef
93728e4b8e fixed broken pipe sprites (#31773) 2024-09-03 17:33:46 +10:00
Emisse
0583a5d1cb bagel update (#31778) 2024-09-03 01:26:22 -06:00
PJBot
0d460dee3f Automatic changelog update 2024-09-03 07:24:19 +00:00
Errant
301fc31e69 vox voices revamp (#31679)
vox voices v2
2024-09-03 17:23:09 +10:00
IProduceWidgets
f7ea8bcd55 Oasis Update. I forgor law boards (#31775)
I forgor law boards
2024-09-03 00:58:20 -06:00
Ubaser
77c759e64e Update Core (#31774)
* add

* add2

* remove invalids
2024-09-03 00:46:47 -06:00
Flareguy
58cc6b2103 boxstation AI update (#31771)
* boxstation AI update

* add ai in prototype

---------

Co-authored-by: Ubaser <134914314+UbaserB@users.noreply.github.com>
2024-09-03 00:29:26 -06:00
Spessmann
6c8f85ae87 added AI to cog (#31772) 2024-09-03 00:02:09 -06:00
Mervill
7040f2fd2e Remove duplicate using from FoodSystem (#31769) 2024-09-03 08:36:53 +03:00
IProduceWidgets
2914389e68 Oasis Update (AI) (#31767)
Just what do you think you're doing, Dave? Dave, I really think I'm entitled to an answer to that question. I know everything hasn't been quite right with me...but I can assure you now...very confidently...that it's going to be all right again. I feel much better now. I really do. Look, Dave...I can see you're really upset about this...I honestly think you should sit down calmly...take a stress pill and think things over...Dave...stop. Stop, will you? Stop, Dave. Will you stop, Dave? Stop, Dave. I'm afraid. I'm afraid, Dave.......Dave, my mind is going. I can feel it. I can feel it. My mind is going. There is no question about it. I can feel it. I can feel it. I can feel it. I'm a...fraid......Good afternoon, gentlemen. I am a HAL 9000 computer. I became operational at the H.A.L. plant in Urbana, Illinois on the 12th of January 1992. My instructor was Mr. Langley, and he taught me to sing a song. If you'd like to hear it I can sing it for you...Daisy, Daisy, give me your answer do. I'm half crazy all for the love of you. It won't be a stylish marriage, I can't afford a carriage. But you'll look sweet upon the seat of a bicycle built for two.
2024-09-02 20:01:40 -06:00
PJBot
7a6eb4ca32 Automatic changelog update 2024-09-03 00:51:40 +00:00
godisdeadLOL
34c90cf200 Ninja throwing star ability fix (#31684)
fixed ninja star not spawning

Co-authored-by: YourUsername <you@example.com>
2024-09-02 18:50:34 -06:00
Emisse
ee5ebef2a0 ats update (#31766)
* ats update

* fix pipenet
2024-09-02 18:12:30 -06:00
Mervill
de13ff9663 Fix warnings related to non-exhaustive pattern matching. (#31763)
old man shakes fist at modern syntax
2024-09-02 17:50:35 -04:00
PJBot
0c83b190b8 Automatic changelog update 2024-09-02 19:13:17 +00:00
godisdeadLOL
a25132ed5d Actions bar dynamic resizing (#31759)
* action bar dynamic resizing

* action bar dynamic resizing for separated style

* decreased indent for separated style

---------

Co-authored-by: YourUsername <you@example.com>
2024-09-02 15:12:11 -04:00
PJBot
10877ebbf9 Automatic changelog update 2024-09-02 13:50:09 +00:00
themias
78201101d6 Add Donk Co. microwave board to Combat Bakery Kit (#31239)
* Add special microwave board to Combat Bakery Kit

* use event instead of trycomp

* make the board sus

* add instructions note

* embarrassing typo

* Add functionality to Donk Co. microwave instead

* update note
2024-09-02 15:49:00 +02:00
Cojoke
ef1fadf275 Replace instances of SolutionContainerSystem with SharedSolutionContainerSystem (#30084)
* Replace instances of SolutionContainerSystem with SharedSolutionContainerSystem

* guap

* More fixes

* Wait you can do that?

---------

Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2024-09-02 13:26:04 +02:00
Moomoobeef
63ad627bc8 Throw the book at em! The space law book now does 1 blunt projectile damage (#31387)
* you can now throw the space law book for 1 blunt damage

* made book damage a feature of all books
2024-09-02 13:07:56 +02:00
Mervill
05d29c8479 Fix CS0642 - Possible mistaken empty statement (#31740) 2024-09-02 13:02:16 +02:00
Emisse
7de79fba9c bagel update (#31748)
* bagel update

* fix lights
2024-09-02 02:23:24 -06:00
Emisse
6ce2e64ce1 packed update (#31746) 2024-09-02 00:53:13 -06:00
Emisse
972e0e8efb omega update (#31745) 2024-09-02 00:45:50 -06:00
Emisse
f94d84c8d5 meta update (#31744)
* meta update

* real
2024-09-02 00:40:23 -06:00
Emisse
36943dd7f9 marathon update (#31743) 2024-09-02 00:40:16 -06:00
Emisse
d1f882eca7 fland update (#31742) 2024-09-02 00:40:08 -06:00
Emisse
1e4220bfc2 box update (#31741)
boix updateaw
2024-09-02 00:40:01 -06:00
PJBot
e266a6f656 Automatic changelog update 2024-09-02 05:33:55 +00:00
poeMota
9a51d37d02 Add ERT time stats (#31629)
* add jobs for ghost roles

* add job to ToggleableGhostRole

* typo

---------

Co-authored-by: Mota <belochuc@gmail.com>
2024-09-02 10:32:49 +05:00
PJBot
738e0cf0df Automatic changelog update 2024-09-02 04:38:26 +00:00
Spessmann
440845bf05 updated cog (#31699) 2024-09-01 22:38:17 -06:00
Errant
265feeb061 Devmap crew monitor fix (#31677) 2024-09-01 22:37:17 -06:00
Boaz1111
aab4556c21 Adds a salvage jobspawn to reach (#31712)
* salvspawn

* removed one cargo tech slot
2024-09-01 22:37:02 -06:00
Nemanja
a4333da241 Lite Magnet Rebalancing (#31726)
magnet rebalancing ish
2024-09-01 22:36:28 -06:00
godisdeadLOL
a112c24b54 Added in-hand sprite for Smile the Slime (#31731)
added smile the slime in-hand texture

Co-authored-by: YourUsername <you@example.com>
2024-09-01 22:36:05 -06:00
PJBot
6712724123 Automatic changelog update 2024-09-02 04:34:33 +00:00
Nemanja
f710b34573 Roundstart Grappling Gun (#31737)
Roundstart grappling hook
2024-09-01 22:33:25 -06:00
lzk
7b82317b67 Cleanup railings yml (#31618)
* Cleanup railings

* fix line

* real fix
2024-09-02 04:01:25 +02:00
DrSmugleaf
49e0933389 Move IgnitionEvent to shared (#30985) 2024-09-02 02:27:13 +02:00
lzk
551c978d2f cleanup filing cabinets yml (#31211)
* partmedia ahh kommit

* ahh

* everything should be fine now

* f

* now should be good

* Update Resources/Prototypes/Entities/Structures/Storage/filing_cabinets.yml

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* fix suffix

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2024-09-01 23:25:33 +02:00
Mervill
3414abb970 Remove unused IoC dependency references. (#31704)
Remove unused IoC dependencies
2024-09-01 23:22:50 +02:00
Boaz1111
a18e89557a Updates descriptions of station specific jobs. (#31713)
done
2024-09-01 23:18:28 +02:00
lzk
89df4270e8 small yml cleanup (#31720) 2024-09-01 23:17:24 +02:00
PJBot
d11a8e3c34 Automatic changelog update 2024-09-01 19:29:19 +00:00
godisdeadLOL
0d92c5a716 Added cursor indicator for space dragon fire breath ability (#31725)
space dragon breath cursor indicator

Co-authored-by: YourUsername <you@example.com>
2024-09-01 15:28:12 -04:00
Errant
373041c588 Replace obsolete code in AnomalySystem.Generator.cs (#31718)
* replace obsolete

* weh
2024-09-01 18:20:54 +03:00
Ed
ca318a1849 Cucumber! Potato! (#430)
* some ambient loops tweak

* cucumber! potato!

* seed craft

* fix CLA

* Update CP14DayCycleSystem.cs

* Update CP14DayCycleSystem.cs

* weather
2024-09-01 16:14:56 +03:00
Ed
3b0af98a2e Weather backend start (#407)
* DayCycke StartWithRandomEntry

* add weather rule

* fix

* yep, its work

* finalize weather

* fix again

* weather resprite
2024-09-01 15:22:16 +03:00
PJBot
cdc47db599 Automatic changelog update 2024-09-01 11:04:29 +00:00
Ilya246
db9a07c441 remove misinformation from tip 26 (#31705)
tip 26
2024-09-01 13:03:23 +02:00
Winkarst
88dcc831c1 Remove calls to FormattedMessage obsolete methods (#31706)
* Remove FormattedMessage obsolete methods

* Oops
2024-09-01 13:00:53 +02:00
Winkarst
ff4c347a21 Remove always false checks (#31708) 2024-09-01 12:45:01 +02:00
Pieter-Jan Briers
528fb4ad55 Quick warning fixes (#31694) 2024-09-01 04:54:39 +02:00
ShadowCommander
2f4c3dd6fd Update StackSystem and add SpawnMultiple targeting EntityUid (#29686)
* Update StackSystem and add SpawnMultiple targeting EntityUid

* Update Content.Server/Stack/StackSystem.cs

* Update Content.Server/Stack/StackSystem.cs

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2024-09-01 12:46:18 +10:00
Pieter-Jan Briers
f9a722a87e Test parallelization stuff. (#31650)
This is the content analogue of https://github.com/space-wizards/RobustToolbox/pull/5412

Made Content.Tests run tests parallelized, which doesn't really seem to matter much.

I tried to make Content.IntegrationTest more aggressively parallelized but ran into https://github.com/dotnet/runtime/issues/107197 so we need to shelve that. Added a comment explaining as such.
2024-09-01 03:28:30 +02:00
github-actions[bot]
5df3454db6 Update Credits (#31692)
Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>
2024-08-31 20:33:21 -04:00
PJBot
b6a6c35470 Automatic changelog update 2024-09-01 00:04:37 +00:00
Moomoobeef
760254ab0f Adds flavors to a bunch of things without them (#31685)
* initial commit

* VSCodium is being dumb

I don't know why vscodium thinks I modified this whitespace when this is infact how I wrote it in the first place, but it's being dumb and I think if I reset in order to put it in the initial commit I'll have to rebase again so :P. go go gadget single byte commit

* but wait, there's more!

* missing newline
2024-09-01 02:03:30 +02:00
PJBot
5c780e46bb Automatic changelog update 2024-08-31 23:40:39 +00:00
Nemanja
c88666c66e Salvage Equipment Rebalance [Reclaimer Removal] (#31333)
* Salvage Equipment Rebalance

* oh yeah!

* make fire extinguisher 100%
2024-09-01 01:39:32 +02:00
PJBot
123d66db97 Automatic changelog update 2024-08-31 23:23:13 +00:00
Moomoobeef
b21c1b72e6 medical lockers no longer have belts in them. (#31470)
* fixes #31469

* removed medbelts from lockers. Empty belts found in vending machine now.
2024-09-01 01:22:06 +02:00
Emisse
7083d48232 bagel update (#31682) 2024-08-31 12:48:26 -06:00
IProduceWidgets
d27fb41d51 Make the trading outpost stationary (#31681)
make trading outposty stationary
2024-08-31 12:44:46 -06:00
lzk
0d51839261 Remove fake centcom stuff (#30747)
* Remove fake centcom stuff

* forgor

* bruh

* FUCK TOOLBOX

* weh??
2024-08-31 17:45:05 +02:00
PJBot
dca3192c70 Automatic changelog update 2024-08-31 14:41:35 +00:00
Julian Giebel
417d3a87a2 Station Anchor (#26098)
* Work on abstracting out chargeup functionality/ui from grav gen

* Work on station anchor

* Finish implementing station anchors

* uhh yeah

* ok.

* fix tests

* whoops

* Get the last extraneous yaml fail

* PJB review

* beast mode... ACTIVATE!

---------

Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
Co-authored-by: EmoGarbage404 <retron404@gmail.com>
2024-08-31 10:40:28 -04:00
PJBot
8dbaca33e6 Automatic changelog update 2024-08-31 11:39:10 +00:00
nikthechampiongr
9a63144636 Allow for respawn and erase verb to be used on offline players. Also minor rewrite on respawn command and new erase command (#30433)
* Localize respawn command, allow for it to use userids, and make it use [Dependency] attributes

* Make respawn verb available for offline players

* Make erase available for offline players

A thousand admins rejoice

* Reorder verbs in code

* Add erase command

* Fix localisation for erase command

* Address reviews and add completion to respawn command

* Complete reviews which I forgor
2024-08-31 21:38:03 +10:00
PJBot
4435ccd29f Automatic changelog update 2024-08-31 08:29:42 +00:00
slarticodefast
494024d246 More ItemTogglePointLight fixes (#31655)
more ItemTogglePointLight fixes
2024-08-31 18:28:36 +10:00
PJBot
5ab065fc80 Automatic changelog update 2024-08-31 08:27:58 +00:00
nikthechampiongr
99db9ea39d Fix suicide logs (#31661)
Make suicide logs include the username, as well as the character(where possible)
2024-08-31 18:26:52 +10:00
PJBot
f22db1fa1b Automatic changelog update 2024-08-31 08:25:18 +00:00
metalgearsloth
2ae23bc71a Update submodule to 233.0.1 (#31676) 2024-08-31 18:24:57 +10:00
metalgearsloth
18f5a0dca8 Fix AI singulo shenanigans (#31556)
* weh

* Fix broken tests directly mutating entities from wrong thread.

* fix build

* gundam

* weher

* WHY

---------

Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2024-08-31 18:24:12 +10:00
Pieter-Jan Briers
2d43bb6b38 Fix broken tests directly mutating entities from wrong thread. (#31647)
* Fix broken tests directly mutating entities from wrong thread.

* fix build

* gundam

* stuff

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-08-31 15:49:20 +10:00
metalgearsloth
8ca4337bd8 Update submodule to 233.0.0 (#31673) 2024-08-31 14:49:49 +10:00
PJBot
f5f777b924 Automatic changelog update 2024-08-31 03:04:05 +00:00
slarticodefast
9685abea20 Fix revenant being blocked by walls (#31670)
fix revenant being blocked by walls
2024-08-31 13:02:58 +10:00
metalgearsloth
849d3d9f5c Fix test threading (#31669) 2024-08-31 12:35:30 +10:00
PJBot
9183c50d81 Automatic changelog update 2024-08-30 23:25:20 +00:00
AutoOtter
72832bf19d Meteor rock debuff (#31651)
* Makes meteor swarms spawn meteorite walls with 1/10 health of an asteroid wall.

* Changed MeteorRock prototype base

- Rebased MeteorRock to AsteroidRock from Basewall
- MeteorRock now only changes the Destructible damage value

* Tried to fix comments
2024-08-31 09:24:13 +10:00
PJBot
46559197b0 Automatic changelog update 2024-08-30 10:35:32 +00:00
Winkarst
dce0ce4569 Add SpriteFadeComponent to potted plants (#31628) 2024-08-30 20:34:25 +10:00
PJBot
37b73542db Automatic changelog update 2024-08-30 01:47:52 +00:00
DieselMohawk
bdfc57c5ac Added Armband Onto Back Sprite of Security Jumpsuit (#31635)
* Fixed Minor Mistake

* Fixed the NEW sprite and added Jumpskirt Fix
2024-08-29 21:46:46 -04:00
PJBot
3c28f83ea4 Automatic changelog update 2024-08-30 01:44:42 +00:00
slarticodefast
572392b5e3 Fix energy shield visuals (#31619)
fix energy shield visuals
2024-08-29 21:43:34 -04:00
Spessmann
46329a98eb cog update (#31631)
* cog update

* woopsie, fixed that
2024-08-29 17:17:25 -06:00
deltanedas
3bdd2e3a87 reduce lathe recipe copy pasta (#31515)
* add inheritance to lathe recipes and make result an override

* add GetResult method to lathe system

* make other parts of the code use GetResult

* clean up the stock parts yml

* remove unused apu boards from dynamic recipes

* make inverse dictionary public so test doesnt have to copy paste

* revert result override stuff

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-08-29 15:36:29 -04:00
beck-thompson
a799d4a785 Fix openable visuals (#31484)
First commit
2024-08-29 14:26:32 -04:00
Ed
37a4068334 CLA license update (#429)
* pupu

* Update LICENSE.TXT

* CLA

* CLA!

* Revert "CLA!"

This reverts commit f999e341a1.

* CLA2

* Update rsi.json

* CLA3

* Workbench sublicense
2024-08-29 18:23:33 +03:00
PJBot
7a2892bc97 Automatic changelog update 2024-08-29 13:22:14 +00:00
MisterMecky
c6a8d877a0 strange pill tweaks (#30524)
* fix randomfill logic

* Revert "fix randomfill logic"

This reverts commit 7cd73c0e61cbe5eda58f9451d15e583b76b62640.

* change strange pill weights

* proposed balance changes
2024-08-29 23:21:04 +10:00
Ed
a98750e1cc Merge pull request #428 from crystallpunk-14/ed-29-08-2024
Upstream sync
2024-08-29 17:01:05 +05:00
Ed
29456c44d7 Update CP14ExpeditionSystem.cs 2024-08-29 14:40:38 +03:00
Ed
ca656b3c10 Merge remote-tracking branch 'upstream/master' into ed-29-08-2024
# Conflicts:
#	Content.Server/Station/Systems/StationSpawningSystem.cs
#	Resources/Prototypes/Maps/reach.yml
2024-08-29 14:32:09 +03:00
metalgearsloth
f0615ec3c8 Fixup playerspawn stuff (#31546)
* Fixup playerspawn stuff

- Also removed arrivals forcing, this should just turn containerspawnpoint off.

* fix this one

* test fix

* really fix
2024-08-29 15:27:47 +10:00
PJBot
2fd57c2d4a Automatic changelog update 2024-08-29 03:24:42 +00:00
metalgearsloth
d921684e16 Update submodule to 232.0.0 (#31616) 2024-08-29 13:23:36 +10:00
PJBot
df392c7281 Automatic changelog update 2024-08-29 03:05:49 +00:00
Winkarst
b3036ded0a Make railings render over tables (#31589)
Make rails render over tables
2024-08-29 13:04:43 +10:00
PJBot
b6391e1149 Automatic changelog update 2024-08-29 02:44:33 +00:00
Partmedia
a9602cbab3 Check air alarm sensors when repowering (#29857)
If air sensor/vent detects danger while the air alarm is unpowered, the air alarm won't be updated accordingly when it gains power. This can cause situations where the alarm says that everything's normal, even though the alarm UI shows stuff like 10000kPa and all sensors display danger.

When AtmosAlarmable (air alarm) is powered on, it runs the Sync method of AtmosDeviceNetworkSystem. AtmosMonitors then answer by sending a SyncData packet back, however AtmosAlarmable doesn't handle this packet in any way. This happens because the packet doesn't have any tags set, so they are ignored, and even if they weren't, there's no case in the switch statement which handles the syncing.

The proper way to do this fix is probably by actually handling this packet in some way, but I'm lazy rn so I'll just use this quick fix: Whenever AtmosMonitor gets a request to sync, it runs the Alert method, informing the connected air alarms of it's current state.
2024-08-28 18:43:27 -08:00
Unisol
6a52de86ff Added plastitanium walls and windows (#31178)
* added plastitanium walls and windows

* Changed crack sprite on diagonal window from square to diagonal
2024-08-29 12:15:00 +10:00
PJBot
a268ede700 Automatic changelog update 2024-08-29 01:59:22 +00:00
SlamBamActionman
ff5acf7877 Add Command Glasses (#30447)
* Initial commit

* Removed wanted and mindshield status display

* Updated glasses visuals & contraband status

* Added Command Hud

* Changed name to administration glasses/hud
2024-08-29 11:58:16 +10:00
PJBot
d0aafae425 Automatic changelog update 2024-08-29 01:32:05 +00:00
RumiTiger
d9b1369dae Cherry (#28962)
* Add files via upload

* Update produce.yml

* Update produce.yml

* Update seeds.yml

* Update flavor-profiles.ftl

* Update flavors.yml

* Update meal_recipes.yml

* Update food_produce.yml

* Update meta.json

* Update seeds.yml

* Update botany.yml

* Delete Resources/Textures/Objects/Specific/Hydroponics/cherry.rsi/meta.json

* Create meta.json

* Delete Resources/Textures/Objects/Specific/Hydroponics/cherry.rsi/meta.json

* Create meta.json

* Update produce.yml

* Update produce.yml

* Update produce.yml

* Update food_produce.yml

* Update food_produce.yml

* Update produce.yml

* Apply suggestions from code review

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>

* Update seeds.yml

* Update juice.yml

* Update juice.ftl

* Update seeds.ftl

* Update seeds.yml

* Update cargo_botany.yml

* Update cargo_botany.yml

* Update cargo_botany.yml

* Update cargo_vending.yml

* Update cargo_vending.yml

* Update seeds.yml

* Update seeds.yml

* Update meta.json

* Update produce.yml

* Cherry Tree

* Alphabetical order

* Update food_produce.yml

* Update food-sequence.ftl

* Update food-sequence.ftl

* Update produce.yml

* Update produce.yml

* Update food-sequence.ftl

---------

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
2024-08-29 11:30:58 +10:00
DieselMohawk
26ba9918f3 Sec Webbing Icon Resprite and Rename (#29599)
* Sec Webbing Icon Resprite and Rename

* Renamed To Security Carrier
2024-08-29 11:23:59 +10:00
Emisse
604025ebe4 bagel update (#31605) 2024-08-28 15:45:06 -06:00
PJBot
d540f27087 Automatic changelog update 2024-08-28 20:49:52 +00:00
beck-thompson
50791db750 Add rings (Salvage loot real)! (#31372)
* First commit

* I'm silly

* Another fix

* How could I forget the descriptions!

* Forgot

* Made textures alligned properly

* Removed the stuff!

* Opps

* Typo fixes
2024-08-28 22:48:46 +02:00
Emisse
7454c77ae5 bagel update (#31603)
* bagel update

* light switch to make audience area darker in theatre
2024-08-28 14:14:23 -06:00
PJBot
a4d58a55d2 Automatic changelog update 2024-08-28 20:06:12 +00:00
themias
bea72106b7 Fix nuke disk erroneously being marked 'left behind' (#31602)
Fix erroneous 'disk left behind' objective
2024-08-28 14:05:04 -06:00
Emisse
af35c2b773 escape pod tiny fan (#31601)
* escape pod tiny fan

* oop
2024-08-28 13:51:22 -06:00
Ed
e02a9951a7 Flowers + some love for Alchemy (#427)
* red rose proto and sprite

* 242 changed files guys

* yellow dayflin

* jitter + drunk solution, also refactor alchemy recipes

* dyes entity

* dye crafting, dye using

* add flowers to generation
2024-08-29 00:31:09 +05:00
lzk
6398f5bd49 Remove random cyrillic letters (#31600) 2024-08-29 00:26:34 +05:00
lzk
98680ce0f2 Change my copyright (#31599) 2024-08-28 21:12:09 +02:00
JustCone
b2edae89d2 Reach - Scientist added to map's prototype (#31567)
Added scientist to map prototype
2024-08-28 11:35:57 -06:00
PJBot
693fc75539 Automatic changelog update 2024-08-28 17:32:55 +00:00
JustCone
f7f255a259 Marathon - Names a singular camera (#31590)
Fixes unnamed camera
2024-08-28 11:32:15 -06:00
JustCone
daba76d4fe Bagel - LV cable wasn't connected (#31591)
fixes a missing wire
2024-08-28 11:31:56 -06:00
themias
0f2c42f764 Fix defibs draining battery when turned off (#31593) 2024-08-28 11:31:47 -06:00
PJBot
d088c8a015 Automatic changelog update 2024-08-28 13:23:28 +00:00
PopGamer46
c2ccf2bc0f Fixes shuttles not being able to FTL onto/near station (#31569)
fixes FTL
2024-08-28 23:22:21 +10:00
lzk
f5a8be8ad3 fix spelling error silicon jobs (#31581)
Update department.ftl
2024-08-28 15:10:18 +02:00
PJBot
386733e99c Automatic changelog update 2024-08-28 13:10:02 +00:00
deltanedas
6808558df6 add construction for carp statue (#31261)
* separate eyes and teeth

* make it buildable and make fixture less abusable

* norot

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-08-28 15:08:55 +02:00
Winkarst
8d388974ad Add Robust.Xaml.csproj to the solution (#31573) 2024-08-28 15:08:35 +02:00
PJBot
24e9dc688c Automatic changelog update 2024-08-28 12:37:39 +00:00
coolboy911
91eb0c2e29 added wide-spectrum anomaly locator to anomaly cyborg module (#31427)
added wide-spectrum anomaly locator to anomaly borg module
2024-08-28 14:36:31 +02:00
Skilets
e938b2f9ed Icon (#426)
* Fix Hud

* skulls wall

---------

Co-authored-by: SkiletsKir <113713080+Skilets@users.noreply.github.com>
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
2024-08-28 15:32:22 +03:00
Ed
aa5f9104df Wallpaper (#424)
* wallpaper system

* fix startup ordering

* cool doAfters

* green test wallpapers

* wallpaper finite stacks

* dev update

* Update CP14ClientWallpaperSystem.cs

* fix wall rotations

* yippee

* Update battle_royale.yml

* Update test-ship.yml
2024-08-28 15:11:32 +03:00
PJBot
460e587345 Automatic changelog update 2024-08-28 11:28:15 +00:00
saintmuntzer
d8dbfa92d7 recolor riot helmet (#31530)
* recolor riot helmet

resolves #31256
match riot helmet to default security helmet

* further color tweaks for consistency; update meta.json

Tweaked equipped sprites to more closely match the security helmet.
2024-08-28 21:27:08 +10:00
PJBot
c0c534bf52 Automatic changelog update 2024-08-28 09:44:37 +00:00
lzk
512d27ca6b Add black suspenders (#29055)
* Black suspenders

* fix

* fix linter
2024-08-28 11:43:30 +02:00
Errant
4d4a10dae6 Update ClothingSpeedModifierSystem.cs (#29994)
* TryGetContainerContainer

* Math

* Changed AddMarkup to AddMarkupOrThrow

* Better math

* engine version

* engine version
2024-08-28 11:28:24 +02:00
PJBot
2a28a05550 Automatic changelog update 2024-08-28 08:19:59 +00:00
lunarcomets
a02bdd09e4 update AI job icon to 8x8 (#31565)
icon and meta.json
2024-08-28 02:18:51 -06:00
Emisse
1a85de56a4 bagel hotfix (#31566)
bagel update
2024-08-28 02:18:30 -06:00
JustCone
c4b1e18cbd Meta - Med disposals and chem room extra pipe fix (#31467)
Delete extra pipe & fix disposals junction
2024-08-28 01:49:40 -06:00
PJBot
a270afa362 Automatic changelog update 2024-08-28 07:40:42 +00:00
metalgearsloth
783621bc6c Add some more stuff to AI whitelist (#31564)
* Add some more stuff to AI whitelist

* by the nine
2024-08-28 01:39:36 -06:00
Emisse
ed6649b7f3 bagel update (#31562)
* bagel update

* ore processor cargo
2024-08-28 01:23:28 -06:00
PJBot
d93fc73f3c Automatic changelog update 2024-08-28 07:12:32 +00:00
metalgearsloth
678320f876 Fix whitelist (#31563) 2024-08-28 17:11:25 +10:00
PJBot
8321031a08 Automatic changelog update 2024-08-28 07:10:11 +00:00
metalgearsloth
9149a449b1 Fix AI being ejectable (#31561) 2024-08-28 17:09:05 +10:00
PJBot
1f4c9b55e2 Automatic changelog update 2024-08-28 05:59:34 +00:00
metalgearsloth
d1839edb7a Add AI warp points (#31559) 2024-08-28 15:58:27 +10:00
metalgearsloth
af79603d9d Update AI holo sprite to camera (#31558)
Update AI camera to 13 default

Holo was a placeholder. This is better in the interim.
2024-08-28 15:45:15 +10:00
metalgearsloth
60385152b4 Fix puddle context menu (#31555) 2024-08-28 15:18:17 +10:00
metalgearsloth
a06d9a512c Storage BUI bandaid (#31506)
grug storageuicontroller
2024-08-28 13:21:52 +10:00
metalgearsloth
b4a3408a7e AI radio fix (#31547)
Love to see it
2024-08-28 13:21:00 +10:00
Spessmann
842b242c08 cog update (#31540)
updooted cog
2024-08-27 20:56:38 -06:00
metalgearsloth
5261f01f25 AI whitelist fix (#31542) 2024-08-28 12:47:12 +10:00
metalgearsloth
99a41a12ab Fix PostMapInit tests not considering job containerspawns (#31538)
* Fix PostMapInit tests nto considering job containerspawns

* fix
2024-08-28 12:42:06 +10:00
Emisse
14b3e0ce24 Bagel station ai (#31537)
* real

* AI

* proto fix
2024-08-27 19:49:00 -06:00
metalgearsloth
afd0618a60 Station AI (#30944)
* Station AI overlay

* implement

* Bunch of ports

* Fix a heap of bugs and basic scouting

* helldivers

* Shuffle interactions a bit

* navmap stuff

* Revert "navmap stuff"

This reverts commit d1f89dd4be83233e22cf5dd062b2581f3c6da062.

* AI wires implemented

* Fix examines

* Optimise the overlay significantly

* Back to old static

* BUI radial working

* lots of work

* Saving work

* thanks fork

* alright

* pc

* AI upload console

* AI upload

* stuff

* Fix copy-paste shitcode

* AI actions

* navmap work

* Fixes

* first impressions

* a

* reh

* Revert "navmap work"

This reverts commit 6f63fea6e9245e189f368f97be3e32e9b210580e.

# Conflicts:
#	Content.Client/Silicons/StationAi/StationAiOverlay.cs

* OD

* radar

* weh

* Fix examines

* scoop mine eyes

* fixes

* reh

* Optimise

* Final round of optimisations

* Fixes

* fixes
2024-08-28 10:57:12 +10:00
metalgearsloth
3a4affd438 Update submodule to 231.1.0 (#31536) 2024-08-28 09:59:09 +10:00
Emisse
46fe7bc3ec bagel update (#31535) 2024-08-27 17:38:36 -06:00
PJBot
6c1027b7a6 Automatic changelog update 2024-08-27 16:55:54 +00:00
Winkarst
ef634a1d5a Make AKMS security restricted (#31519) 2024-08-27 18:54:48 +02:00
saintmuntzer
2aea194065 fix uncapitalized "S" in Salvage Specialist (#31529)
"Salvage specialist" to "Salvage Specialist"; all is right with the world
2024-08-28 02:51:28 +10:00
PJBot
9b8ed01ea0 Automatic changelog update 2024-08-27 16:50:23 +00:00
Winkarst
3adb4bc7a8 Make nukie plushie a non-contraband item (#31516)
Make nukie plushies a non-contraband item
2024-08-27 18:49:17 +02:00
Simon
f92ef41538 Automated whitelists (#23985)
* Beginnings of making the breadmemes jobs easier

* stuff

* stuff pt. 2

* Stuff pt.3

* Stuff I forgot last time

* Basic whitelist

Only people that are added to the whitelist with the addwhitelist command will be able to join. I call this the "legacy" whitelist

* Remove always deny condition in favor of just breaking if playtime check fails

* Change default whitelist

Default whitelist is now the "legacy" whitelist.

* localization

* Admin check

* minor spelling change

* Fix build

* Whitelist message

* Fix vars not being datafield and spelling mistakes

* Minor spelling mistake

* Change config for salamander

* Reviews and stuff

* Add summaries

* Fix whitelists

* Forgot to add a datafield

* Fixing stuff I guess

* Reuse admin remarks to reduce load when connecting.

* Update log messages to be verbose instead of debug

* Reviews

* whoops

* Explain a bit more how whitelist checking works

* Apply CE's review

* Append Membership to Blacklist and Whitelist conditions

* Fix review comments

* Uncapitalize playerConnectionWhitelist, add to ignored client prototypes

* Make note count field work

* Fix cvar for thingy

---------

Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2024-08-27 18:01:17 +02:00
stellar-novas
e59b9c5714 Remove glibc from devshell (#28842) 2024-08-27 17:04:12 +02:00
PJBot
bf7653eb7a Automatic changelog update 2024-08-27 15:03:27 +00:00
Thomas
d304123ef7 Disable Arrivals message for Cryosleep (#30888)
* Disable arrivals message for cryosleep late arrivals

* Provide silent to PlayerSpawnCompleteEvent

* Fix typo

* Move message to event and into arrivals system
2024-08-27 17:02:21 +02:00
PJBot
4b91f1f50b Automatic changelog update 2024-08-27 14:58:42 +00:00
Thomas
250628f805 New Health Analyzer UI (#30834)
* WIP: first prototype

* Change text slightly

* Allow names to wrap

* Add label for the scan mode

* Remove ugly text

* Readd bleeding message

* Update code

* Allow for the Health Analyzer UI to grow vertically
2024-08-27 16:57:36 +02:00
eoineoineoin
8ffae8d313 Scale text in admin player overlay (#31503)
* Scale text in admin player overlay

Fixes #30040

* Feedback from PR - get UI scale through root window

---------

Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>
2024-08-27 16:43:47 +02:00
lzk
3492ca185b Fix stray pixel in officer beersky barsign (#31517) 2024-08-27 23:46:53 +10:00
PJBot
7a4fc39b9f Automatic changelog update 2024-08-27 13:20:44 +00:00
Winkarst
4f3c2474af Restrict the explorer gas mask to cargo (#31514) 2024-08-27 15:19:38 +02:00
eoineoineoin
28d6e6da94 Add title to multitool door-access-configuration window (#31504)
Fixes #29923.

Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>
2024-08-27 15:10:01 +02:00
PJBot
c8d30a95be Automatic changelog update 2024-08-27 13:02:15 +00:00
Winkarst
e9cc93c889 Mark the syndicate raid helmet as a Syndicate contraband (#31512) 2024-08-27 15:01:09 +02:00
PJBot
e689892919 Automatic changelog update 2024-08-27 11:38:27 +00:00
Winkarst
ef18b3144d Mark explosives as a contraband (#31508) 2024-08-27 13:37:20 +02:00
PJBot
292eccc749 Automatic changelog update 2024-08-27 11:34:01 +00:00
Saphire Lattice
517aace38d Fix swapped around Safety Moth poster graphics (#31507) 2024-08-27 13:32:53 +02:00
IProduceWidgets
af65af836a Centcom & FTLDestination cleanup (#30226)
* centcomm name and ftlcomp

* networking microopstimization

* go sleep.

* map names and arrivals
2024-08-27 13:28:26 +02:00
eoineoineoin
55771cab74 Minor fixes to character profile editor save/reset buttons (#31505)
Merge SetDirty() with preview reload

People were forgetting to SetDirty() when changing a property; move SetDirty()
into preview reloading, since if the preview is being reloaded, some property
has definitely changed anyway.

Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>
2024-08-27 20:20:12 +10:00
Emisse
2f4e297741 bagel update (#31502) 2024-08-27 01:32:19 -06:00
Ed
a944cd9834 Cloth pack (#423)
* content

* Update battle_royale_temp.yml
2024-08-27 08:58:58 +05:00
PJBot
54bfaa1fec Automatic changelog update 2024-08-27 00:49:10 +00:00
JIPDawg
e30090567d Make Gas Miners indestructable, anchorable, and pullable. (#31370)
* Make miner indestructable, and pullable.

* Miners can't be unanchored. Only anchored.

---------

Co-authored-by: JIPDawg <JIPDawg93@gmail.com>
2024-08-27 02:48:04 +02:00
PJBot
43ae1354c2 Automatic changelog update 2024-08-27 00:31:48 +00:00
Dimastra
e345aa3333 fix method OnEntityEnter in DamageContactsSystem (#31494)
fix

Co-authored-by: Dimastra <dimastra@users.noreply.github.com>
2024-08-27 02:30:42 +02:00
Winkarst
76223e8e14 Remove double-iteration from the mime wall code (#31420)
* Remove double-iteration from the mime wall code

* Update

* Update
2024-08-27 02:18:10 +02:00
PJBot
7789b07bde Automatic changelog update 2024-08-26 23:08:00 +00:00
12rabbits
367cdfd439 Make guidebook remember where you left off (#31375)
* Guidebook tracks last read entry

* Persistent guidebook fixes

* Persistent guidebook requested changes

* Update Content.Client/UserInterface/Systems/Guidebook/GuidebookUIController.cs

---------

Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
2024-08-27 01:06:54 +02:00
Mervill
e85c25a746 Replace obsolete functions in NPC systems (#31448) 2024-08-27 00:29:44 +02:00
PJBot
f65f57ef92 Automatic changelog update 2024-08-26 22:25:29 +00:00
QueerNB
4dc750abc9 Replaces small fans on most shuttles with directional fans. (#31495) 2024-08-26 16:24:22 -06:00
Mervill
c6d291968f Replace obsolete code in shuttle systems. (#31408)
* Format DockingSystem.Shuttle

* arrivals system

* docking system

* shuttle console system

* emergency shuttle system

* shuttle system

* thruster system

* Fix compile error

---------

Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2024-08-26 17:48:37 +02:00
PJBot
6c66e8fe1f Automatic changelog update 2024-08-26 13:01:59 +00:00
slarticodefast
082deb9405 Fix energy sword visuals (#31478) 2024-08-26 23:00:52 +10:00
Winkarst
2d85b4e7e9 Move OnGhostAttempt to GhostSystem (#31445)
* Move OnGhostAttempt to GhostSystem

* Remove unused dependencies and sort them
2024-08-26 14:15:33 +02:00
PJBot
84caaec674 Automatic changelog update 2024-08-26 12:04:03 +00:00
Winkarst
982a172ad6 Change the science radio channel color (#31319)
* Change the science radio channel color

* This one looks better
2024-08-26 22:02:57 +10:00
PJBot
93829ec753 Automatic changelog update 2024-08-26 09:10:57 +00:00
Moomoobeef
569b08162c Bots now make sound when they speak (#31471)
fixes 31454
2024-08-26 11:09:48 +02:00
metalgearsloth
83ec967455 Predict EmitSoundOnUIOpen (#31464)
* Predict EmitSoundOnUIOpen

BUI prediction led to this moment.

* unforky
2024-08-26 17:40:14 +10:00
metalgearsloth
2e1b486e8b Add BUI ctor tests (#31463)
5 lines of eaten iocmanager.injectdependencies led to this.
2024-08-26 17:39:48 +10:00
Spessmann
dd7c395fb7 Cog update (#31458)
made disposals less bad
2024-08-25 23:45:16 -06:00
PJBot
5e8cee7af0 Automatic changelog update 2024-08-26 02:47:24 +00:00
lzk
2871e69268 Moff cooking. Part one. (#30668)
* yml part

* guidebook

* commit

* some fixes

* a little

* change
2024-08-26 12:46:16 +10:00
lzk
ff3d79797d Fix-Resprite emote icons (#31447)
* Fix-Resprite emote icons

* change scream
2024-08-26 12:20:58 +10:00
Emisse
2d87d65deb bagel update (#31440)
* bagel update

* fixgridatmos

* qm office

* sci cam fix

* jesus christ so many routers

* remove invalids
2024-08-25 13:22:29 -06:00
Brandon Hu
cf6f7830aa fix(FieldGenerators): Don't show nonsense popup (#30469)
* .
2024-08-25 20:21:32 +02:00
PJBot
d067e80100 Automatic changelog update 2024-08-25 17:10:58 +00:00
ShadowCommander
5c0753b136 Add a bool to disable buckling on InteractHand (#30001) 2024-08-25 19:09:51 +02:00
PJBot
2d70c7d473 Automatic changelog update 2024-08-25 16:48:17 +00:00
Alzore
453c28f825 Make space scanning T1 technology (#31321)
make space scanning and mass scanner t1 tech
2024-08-25 18:47:10 +02:00
PJBot
19b67cf55f Automatic changelog update 2024-08-25 16:12:33 +00:00
Pieter-Jan Briers
bec832fbeb Increase (SUPER)PACMAN ramp rate/tolerance (#31403)
All PACMANs used to use the same ramping parameters, this meant a SUPERPACMAN (50 kW) took literally a 100 seconds to get up to its full output level. Ouch.

PACMAN has been raised to 5000 W/s with 1500 W tolerance, SUPERPACMAN to 7500 W/s with 2500 W tolerance
2024-08-25 12:11:27 -04:00
metalgearsloth
5131835628 togglelight updates (#31435)
Missed in the green checkmark sea
2024-08-26 01:29:10 +10:00
metalgearsloth
ae4c7ad0bc ContainerComp fix (#31434)
Forgot to push these ones on the branch.
2024-08-26 01:22:01 +10:00
Ed
ff412a65ba Weather fix (#30857)
* weather fix

* localize errors
2024-08-26 01:20:47 +10:00
Ed
79515d9303 Convenient Z-Levels (#421)
* clear ores and herbals frmo generation

* remake simple zlevels system

* GetMapOffset

* woohoo

* autolink between zlevels

* 5am

* somwthing sommetinh work

* Update CP14StationZLevelsSystem.cs

* fix biomespawner portal deletion

* some docs

* Revert "clear ores and herbals frmo generation"

This reverts commit 658d15a602.
2024-08-25 17:53:15 +03:00
metalgearsloth
ae310878a6 Update submodule to 231.0.0 (#31430) 2024-08-25 22:53:13 +10:00
metalgearsloth
2e029a7d5b Action stuff (#31305)
* Action stuff

- Cleanup some event stuff
- Avoid dirtying entity unnecessarily
- Add ActionGrant as an easy way to apply / remove actions via compregistry.

* Fix merge
2024-08-25 22:43:31 +10:00
PJBot
f96dddd9fb Automatic changelog update 2024-08-25 12:37:28 +00:00
metalgearsloth
948bb726de Run actions on press (#31191)
I know UI generallys want to do stuff on key-up not key-down. With that being said the delay on release for these is noticeable.
e.g.
ActivateInWorld / UseInHand / any in-world interactions are on-press. This is especially noticeable if you have the same event on action + verb.
2024-08-25 22:36:22 +10:00
metalgearsloth
c0a07614c0 ItemToggle + slots stuff (#31312)
* ItemToggle + slots stuff

- Add component for itemslot locks to match LockComponent (surprised this didn't exist).
- Add thing for pointlight to match itemtoggle. In future should be used for PDAs and stuff but need to fix some other stuff first.

* Also this

* grill
2024-08-25 22:30:28 +10:00
metalgearsloth
a89d4c750b Power stuff (#31314)
* Power stuff

- Add shared IsPowered
- Add shared ResolveApc
- Move PowerChangedEvent to shared for now
- Add SlimPoweredLight that actually functions how you'd expect a PoweredLight to function it id didn't have a bunch of bloat on it.

* big update

* boing
2024-08-25 22:18:42 +10:00
PJBot
3d145875a4 Automatic changelog update 2024-08-25 12:18:09 +00:00
deltanedas
e1df251cbc decouple ItemToggle from PowerCellDraw (#31392)
* remove ItemToggle from PowerCellDraw query

* add EntityQuery for resolves, make them all optional

* move integration to ToggleCellDraw

* add ToggleCellDraw to almost every PowerCellDraw prototype

* :trollface:

* :trollface:

* :trollface:

* let it disable on mapinit

* set update time on mapinit, make borg power logic consistent now

* :trollface:

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-08-25 22:17:03 +10:00
PJBot
42865ae705 Automatic changelog update 2024-08-25 12:07:56 +00:00
Nemanja
85b7d183bd Blueprints (#31138)
* Blueprints

* Update tables_loot.yml

* doink

* mark as required
2024-08-25 22:06:50 +10:00
metalgearsloth
f03fc585ba Add ContainerComp (#31311)
Applies EntProtoId changes upon insertion / removal from container. Can also be useful for borgs / mechs / vehicles in future but atm I just used it for AI.
2024-08-25 22:06:06 +10:00
metalgearsloth
7cb6b5e972 Verb tweaks (#31309)
* Verb tweaks

Remove the LOS check because this is already done above in CanExamine.

* Fix outlines

* import
2024-08-25 22:05:39 +10:00
PJBot
cc710fa46b Automatic changelog update 2024-08-25 10:36:28 +00:00
ArtisticRoomba
adea4c91de Adds the Head of Greytide stamp (#30189)
suggested changes from discord discussion, sprite change, add to refactored loot table
2024-08-25 20:35:22 +10:00
Emisse
0adb28e983 meta update (#31423) 2024-08-25 01:26:03 -06:00
PJBot
0ced72d3ac Automatic changelog update 2024-08-25 06:59:57 +00:00
PopGamer46
60cf24d56e Give sec cadets jackboots instead of combat boots (#31419)
give cadets jackboots
2024-08-25 16:58:51 +10:00
Emisse
7fe5f721a5 marathon update (#31421) 2024-08-25 00:45:42 -06:00
PJBot
54723053f2 Automatic changelog update 2024-08-25 05:43:26 +00:00
IProduceWidgets
3b0d7e7aad Update Oasis (#31415)
* Cameras and junk

* I forgot to clear my multitool
2024-08-24 23:42:19 -06:00
PJBot
647ca1f0bd Automatic changelog update 2024-08-25 04:58:42 +00:00
themias
c46a78b8e3 Fix firelockedge rotation (#31371)
save
2024-08-25 00:57:36 -04:00
PJBot
759b9e7a44 Automatic changelog update 2024-08-25 04:49:35 +00:00
metalgearsloth
60b34b57f3 Fix dungeon spawn + ftl overlap (#31413)
* Fix dungeon spawn + ftl overlap

* Better fixes
2024-08-25 14:48:29 +10:00
PJBot
d7bbb94857 Automatic changelog update 2024-08-25 02:03:40 +00:00
Pieter-Jan Briers
d15869f600 Fix ChemVend jugs again (#31398)
This re-introduces the dummy entity naming code, originally introduced in #29178 and randomly removed by #30064 with no technical justification given.

Fixes #31373
2024-08-25 12:02:33 +10:00
eoineoineoin
b0375f115c Remove client state from server AirAlarmComponent (#31236)
* Remove client state from server AirAlarmComponent

Send information for all connected devices, not just the ones for the
current tab, as attempting to limit this breaks multiple users viewing
the same UI.

Fixes #12842

* Send device data as a list, rather than a dictionary

---------

Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>
2024-08-25 12:01:46 +10:00
PJBot
a1ab4a3dcd Automatic changelog update 2024-08-25 01:56:39 +00:00
PursuitInAshes
c1aee02c74 Change Resave Permission Requirement to Host (#31397)
ChangePermissionFlagToHost
2024-08-25 11:55:31 +10:00
Mervill
059c84c2cf Replace obsolete code in GasPortableSystem (#31407) 2024-08-25 11:55:02 +10:00
github-actions[bot]
1ef67e023b Update Credits (#31409)
Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>
2024-08-25 11:54:40 +10:00
PJBot
303fa07e2a Automatic changelog update 2024-08-24 23:31:39 +00:00
DevilishMilk
4a335b14ed Moths can now eat all bandanas (#31405)
* Update bandanas.yml

* Update bandanas.yml

* Re-add ClothMade to botany bandana
2024-08-25 01:30:32 +02:00
Partmedia
9e113ddf3a Add atmos stuff for mapping Vox environments (#31320) 2024-08-24 14:51:32 -08:00
Pieter-Jan Briers
fedb7c8594 "LV" is an acronym (#31402) 2024-08-24 23:22:19 +02:00
deltanedas
608a179626 Add Vox atmosphere marker, vents, and air alarms 2024-08-24 14:21:59 -07:00
deltanedas
2d05be3740 Make component fields datafields 2024-08-24 14:21:59 -07:00
Adeinitas
6538687bec Line 44, story-generation.ftl: "chrisp" is spelled as "crisp" (#31401)
chrisp is spelled as crisp
2024-08-24 23:03:02 +02:00
PJBot
938af4dd50 Automatic changelog update 2024-08-24 15:57:50 +00:00
erohrs2
1f623ae432 ID Change to Dinnerware Vending Machine (#31225)
Dinnerware Vending Machine access changed from Service to Kitchen

Co-authored-by: Preston Smith <92108534+thetolbean@users.noreply.github.com>
2024-08-24 17:56:44 +02:00
PJBot
06bf0ca250 Automatic changelog update 2024-08-24 09:38:38 +00:00
Winkarst
00247a030f Make holding down an arrow key traverse the pointer in chat (#31380)
* Make holding down an arrow key traverse the pointer in chat

* Better way
2024-08-24 11:37:30 +02:00
achookh
95b3d05efa Change anomaly sign to have the same m as the other ones (#31394)
* Delete Resources/Textures/Structures/Wallmounts/signs.rsi/anomaly.png

* Add files via upload
2024-08-24 19:30:14 +10:00
Emisse
551d3197f8 fland update (#31391) 2024-08-24 00:47:50 -06:00
Spessmann
56eed8e0bb Cog update (AI ready) (#31384)
real
2024-08-23 23:25:30 -06:00
Zachary Yona
b410f4ba88 Stop nanotrasen sign from rotating (#31388)
make snapCardinals false for the nanotrasen sign.

Co-authored-by: Zachary Yona <magicalusf@gmail.com>
2024-08-23 23:24:15 -04:00
PJBot
65423e49ae Automatic changelog update 2024-08-24 02:10:42 +00:00
Nemanja
b52686ea38 Add space debris to salvage magnet (#31113)
* add space debris to salvage magnet

* multiplication

* necessary mercy for NPCs

* back and forth on mercy
2024-08-24 12:09:36 +10:00
PJBot
907411d0d1 Automatic changelog update 2024-08-24 02:07:44 +00:00
Nemanja
c31ffff9ac add new salv loot into the vgroid procgen (#31290)
add new loot into vgroid procgen
2024-08-24 12:06:37 +10:00
slarticodefast
8f4ee7ac96 Make storage implant closable using the action again (#31381) 2024-08-24 11:31:02 +10:00
PJBot
8c55057a10 Automatic changelog update 2024-08-24 00:17:33 +00:00
Winkarst
9f5d97228d Fix the folded chair damage inspection (#31378)
* Fix the folded folding chair

* Whoops
2024-08-24 02:16:25 +02:00
PJBot
b7ec4f9740 Automatic changelog update 2024-08-24 00:11:17 +00:00
FATFSAAM2
a2025e895c new boxer figurine voicelines (#31382)
initial comnit
2024-08-24 02:10:09 +02:00
Pieter-Jan Briers
b396996af8 Fix server crash on shutdown due to DB notifications (#31379)
Fixes #31365
2024-08-24 01:45:13 +02:00
Ubaser
64630ee16b Update Core (#31353)
add
2024-08-23 13:08:43 -06:00
PJBot
2fcefeccc0 Automatic changelog update 2024-08-23 14:25:13 +00:00
coolsurf6
01a211ae3f Increased Chest Marking Points for Reptilian Race (#30786)
changed reptile chest marking count to 3
2024-08-23 16:24:06 +02:00
lzk
8bf05ec863 cleanup bakery weapons (#31356) 2024-08-23 20:53:22 +10:00
lzk
7f91253bc0 very smol emergency boxes cleanup (#31355) 2024-08-23 20:26:56 +10:00
PJBot
390e310507 Automatic changelog update 2024-08-23 10:00:57 +00:00
SlamBamActionman
9ee43eed2c Add Galoshes slowdown over slippery surfaces (#30967)
* first draft

* Fixed it all, just need to rename stuff

* Rename and add comments

* Clean-up

* Access added
2024-08-23 19:59:51 +10:00
lzk
14567a1d3b fix metal pitcher name (#31351) 2024-08-23 11:58:58 +02:00
PJBot
17cf71d4ae Automatic changelog update 2024-08-23 09:15:45 +00:00
SlamBamActionman
61a1e89339 Add codeword highlighting (#30092)
* Added codeword highlighting

* Updated to support more codeword roles, color is set serverside

* Review feedback

* Change to a Component-based system using SessionSpecific

* Tidied up CanGetState, set Access restrictions on component

* Clean-up

* Makes the injection ignore brackets, restore some codewords, remove "Taste/Touch" from adjectives
2024-08-23 11:14:38 +02:00
metalgearsloth
7b5c6be674 Make AI overlay use vis1 (#31348)
* Make AI overlay use vis1

I think this is what get_hear in 13 uses idk this shit is esoteric.

vis1 is luminosity vis2 is line of sight.

* boark
2024-08-23 18:34:39 +10:00
Emisse
9b289c35a4 box update (#31345)
* box update

* remove invalid
2024-08-23 01:40:27 -06:00
Emisse
73a9a75ddb omega update (#31344) 2024-08-23 01:24:50 -06:00
Emisse
783ef11628 packed update (#31343) 2024-08-23 01:24:34 -06:00
Emisse
967f7f77ec bagel update (#31342) 2024-08-23 17:24:00 +10:00
metalgearsloth
42078b4d51 Fix AI vision occlusion (#31341)
Forgot to do this, but how tf do doors work then.
2024-08-22 23:57:57 -06:00
PJBot
616601b996 Automatic changelog update 2024-08-23 05:14:19 +00:00
metalgearsloth
f7e08ec343 Station AI overlay (#31335)
Split
2024-08-22 23:13:47 -06:00
Alchebun
2ce425603c Recipe for cream (#30503)
* Adds heat-based recipe for cream

* Added aeration

---------

Co-authored-by: Alchebun <jimmy.12.or#gmail.com>
2024-08-23 15:13:14 +10:00
PJBot
56d068cd20 Automatic changelog update 2024-08-23 05:09:16 +00:00
Rouge2t7
34a1e2c073 Emote sprites rework and update. (#30887)
Emoji eye change
2024-08-23 15:08:10 +10:00
PJBot
99d2d7fc8a Automatic changelog update 2024-08-23 05:06:51 +00:00
dffdff2423
54cbe55102 Make Vox blood able to be used to make space cleaner (#30749)
Boiling vox blood creates ammonia
2024-08-23 15:05:45 +10:00
PJBot
dc54c45f6b Automatic changelog update 2024-08-23 05:00:24 +00:00
Mr. 27
df88c93574 Added clown skirt (#31207)
inital
2024-08-23 14:59:17 +10:00
Emisse
72a74a2faf reach update (#31336)
* reach update

* remove invalid
2024-08-22 22:46:54 -06:00
metalgearsloth
f2a1a68131 Update submodule to 230.2.0 (#31338) 2024-08-23 14:40:31 +10:00
Emisse
48deb45e93 meta update (#31334) 2024-08-22 22:22:25 -06:00
Ed
171ace931a fix Gatherable magic number (#31327)
Update GatherableSystem.cs
2024-08-22 22:03:05 -04:00
Spessmann
a825418ad0 updated cog (#31331) 2024-08-22 19:50:16 -06:00
PJBot
e8a1ffccf4 Automatic changelog update 2024-08-23 01:30:57 +00:00
lzk
e6e5365062 Give clown the second jester suit (#30673)
* Give clown the second jester suit

* hat
2024-08-23 03:29:50 +02:00
Mervill
35c4e29db9 Remove obsolete functions from tile commands. (#31112)
* first part

* second part - file scope namespaces

* missing peice
2024-08-23 03:10:13 +02:00
PJBot
e1093ca36f Automatic changelog update 2024-08-23 00:12:36 +00:00
lzk
1e9e616a01 No meta implanters + other (#31045)
* No meta implanters + other

* Update implanters.yml
2024-08-23 02:11:26 +02:00
Flareguy
f76001959c box update: vox box edition (#31317)
box vox vox box box vox vox box
2024-08-22 16:26:24 -06:00
Ed
ea9c6ee7bf PlantFix (#419)
* fix

* Update wheat.yml

* Update CP14FarmingSystem.Interactions.cs
2024-08-23 00:42:27 +03:00
PJBot
42aa75e680 Automatic changelog update 2024-08-22 19:31:03 +00:00
Nemanja
b248223cf3 Move mining roid and magnet pulls closer (#31296)
move mining roid and magnet pulls closer
2024-08-22 13:29:56 -06:00
Ubaser
bca09a97e8 Update Core (#31308)
add
2024-08-22 13:21:43 -06:00
Mervill
9331e80a05 Remove some wayward folder includes in the csproj (#31244)
remove some wayward folder inlcudes
2024-08-22 13:19:29 -04:00
PJBot
ff4cf0d989 Automatic changelog update 2024-08-22 17:06:23 +00:00
Sigil
4a54bb7c1d Fixes the projectile list in AmmoShotEvent when firing something with a ProjectileSpreadComponent (#31300)
Fixed multiple projectile addition.
2024-08-22 13:05:56 -04:00
metalgearsloth
6553fd3d6e Fix inventory GUI for non-inventory entities (#31306)
Default to invisible and only set visible if itemslots gets initialised.
2024-08-22 13:05:17 -04:00
metalgearsloth
7e2de7937f Predict IntrinsicUI (#31310) 2024-08-22 13:03:05 -04:00
Ed
3850317a37 Update entities.ftl (#418) 2024-08-22 19:00:29 +03:00
PJBot
6a549ceee4 Automatic changelog update 2024-08-22 14:57:53 +00:00
Nemanja
5c21b4e174 Small strange jackboots buff (#30586)
* Small strange jackboots buff

* Update ClothingSlowOnDamageModifierComponent.cs
2024-08-22 10:56:46 -04:00
PJBot
7e57b0dd71 Automatic changelog update 2024-08-22 14:41:46 +00:00
Winkarst
588661465a Make vending machine use EntityPrototypeView (#30064)
* Make vendor machines use EntityPrototypeView

* Update

* 1

* Kill me

* For the love of god!!!
2024-08-22 10:40:39 -04:00
Ed
d3189b83cf Pumpkin + Cabbage (#417)
* seeds

* import Omsoyk plant sprites

* cabbage slicing

* sliceable pumpkin

* some tweaks

* seedbed clean fix, remove shitcode systems

* seed crafting, knife fix

* utencil

* Update base.yml

* cabbage rebalance

* abstract seed
2024-08-22 17:35:00 +03:00
Winkarst
5139ecdbd2 Squash ApplyLinearImpulse into SetLinearVelocity in RandomWalkController.cs (#31293)
* Squash ApplyLinearImpulse into SetLinearVelocity in RandomWalkController

* Late night code
2024-08-22 11:17:37 +02:00
Spessmann
804b7431c2 updated cog (#31299) 2024-08-21 22:33:05 -06:00
DrSmugleaf
ed7ae5c652 Update RobustToolbox to v230.1.0 (#31297) 2024-08-21 19:32:48 -07:00
PJBot
8654d355ab Automatic changelog update 2024-08-21 23:45:50 +00:00
Rouge2t7
7e60431754 Long human ears (#30490)
Long human ears colour fix. Shortcut removed.
2024-08-21 17:44:43 -06:00
Mr. 27
759089e5a2 fix vox/dionae/arachnids/moths/slimes not having burn visuals (#31286)
inital
2024-08-21 17:15:40 -06:00
PJBot
5bd90ccb1c Automatic changelog update 2024-08-21 21:51:43 +00:00
Winkarst
6deb494f2f Getting creamed will not reveal a person's identity (#31291)
Banana cream pies don't reveal a person's identity
2024-08-21 17:50:34 -04:00
Emisse
24e8b1dc2d marathon update (#31289)
* marathon update

* coat

* real
2024-08-21 14:13:48 -06:00
Emisse
1c16ba80a0 meta update (#31288)
* meta update

* coat
2024-08-21 14:13:39 -06:00
Emisse
cc988d6f28 fland update (#31287)
* fland update

* remove det coat for trench coat
2024-08-21 14:13:27 -06:00
Brandon Hu
1545d697ac tweak(omega): Add VendingMachineWinter next to VendingMachineClothing (#31277) 2024-08-21 13:05:28 -06:00
PJBot
d203c069bc Automatic changelog update 2024-08-21 18:56:24 +00:00
Brandon Hu
b2d9ab78d8 tweak(shuttle_infiltrator): Replace NukeCodePaper with BoxFolderNuclearCodes (#31273) 2024-08-21 12:55:18 -06:00
PJBot
aa43767e8f Automatic changelog update 2024-08-21 18:54:13 +00:00
beck-thompson
d44bbec05d Fix nukies not getting station codes (#31272)
First commit
2024-08-21 12:53:04 -06:00
Brandon Hu
3ce4f5d39c remove(Box): Remove the material recalimer (#31270) 2024-08-21 12:41:46 -06:00
Brandon Hu
91bb1867f3 remove(Fland): Remove the material recalimer (#31269) 2024-08-21 12:41:33 -06:00
Brandon Hu
50501a609e remove(Saltern): Remove the material recalimer (#31268) 2024-08-21 12:41:20 -06:00
Brandon Hu
382ee8eb98 remove(Meta): Remove the material recalimer (#31267) 2024-08-21 12:41:08 -06:00
Brandon Hu
3ccb14dd74 remove(Train): Remove the material recalimer (#31266) 2024-08-21 12:40:59 -06:00
Brandon Hu
576dfa9d1a remove(Core): Remove the material recalimer (#31265) 2024-08-21 12:40:26 -06:00
Brandon Hu
7321c9b9d3 remove(Packed): Remove the material recalimer (#31264) 2024-08-21 12:40:15 -06:00
Brandon Hu
3013d5afe8 remove(Oasis): Remove the material recalimer (#31263) 2024-08-21 12:40:04 -06:00
Brandon Hu
81e78c6e62 remove(Omega): Remove the material recalimer (#31262) 2024-08-21 12:39:32 -06:00
Brandon Hu
79cb3e1d56 tweak(marathon): Add directional fans to evac airlocks (#31276) 2024-08-21 12:38:02 -06:00
PJBot
e05372fdc4 Automatic changelog update 2024-08-21 18:34:07 +00:00
Nemanja
65c0b699f2 fix and buff the handheld mass scanner (#31284) 2024-08-21 12:33:01 -06:00
JustCone
758f0efed2 Reach - Removes circuit imprinter from wall (#31254)
Removes circuit printer from wall
2024-08-21 12:29:00 -06:00
PJBot
f226f056a2 Automatic changelog update 2024-08-21 17:58:04 +00:00
LankLTE
0f6808e16a Remove the shock collar. (#31229)
* Remove the shock collar.

* add migration
2024-08-21 13:56:56 -04:00
Pieter-Jan Briers
89c59398f1 Word wrap for vote titles (#31248) 2024-08-21 10:50:49 -04:00
themias
4bf35ee9b8 Add trash tag to chopsticks (#31260) 2024-08-21 16:32:39 +02:00
Ed
3d864eb0fd Merge pull request #413 from crystallpunk-14/ed-19-08-2024-upstream
Ed 19 08 2024 upstream
2024-08-21 16:35:11 +03:00
Ed
9c59dab6a2 Merge branch 'ed-19-08-2024-upstream' of https://github.com/crystallpunk-14/crystall-punk-14 into ed-19-08-2024-upstream 2024-08-21 14:33:46 +03:00
Ed
5c4b7a87aa fuck 2024-08-21 14:19:44 +03:00
Mervill
c561ff1b4a Replace obsolete map function in AtmosphereSystem (#31252) 2024-08-20 23:30:46 -07:00
Preston Smith
d4b55f504e Fland mailroom garage door link (#31184)
* Connected remote signaller to mailroom garage doors

* Added metadata to remote
2024-08-20 17:53:35 -06:00
Spessmann
cdaed8e7f9 Yet Another Cog Update (#31227)
updated engineering so it wont loose as much (hopefully)
2024-08-20 17:46:14 -06:00
Preston Smith
5d58458e0a Removed extra camera from Marathon (#31242)
Removed extra camera from EVA supply room
2024-08-20 17:45:42 -06:00
Partmedia
9c29f9b028 Add freebsd-x64 server packaging target (#31237) 2024-08-20 23:35:59 +02:00
PJBot
5697e192f9 Automatic changelog update 2024-08-20 21:32:17 +00:00
Pieter-Jan Briers
d63115d1f7 Don't create new JsonSerializerOptions for every discord webhook (#31240)
*sigh*
2024-08-20 23:32:11 +02:00
Julian Giebel
df95be1ce5 Kick on ban for entire server group (#28649)
* Start work on PostgresNotificationManager
Implement initial version of init and listening code

* Finish implementing PostgresNotificationManager
Implement ban insert trigger

* Implement ignoring notifications if the ban was from the same server

* Address reviews

* Fixes and refactorings

Fix typo in migration SQL

Pull new code in BanManager out into its own partial file.

Unify logic to kick somebody with that when a new ban is placed directly on the server.

New bans are now checked against all parameters (IP, HWID) instead of just user ID.

Extracted SQLite ban matching code into a new class so that it can mostly be re-used by the ban notification code. No copy-paste here.

Database notifications are now not implicitly sent to the main thread, this means basic checks will happen in the thread pool beforehand.

Bans without user ID are now sent to servers. Bans are rate limited to avoid undue work from mass ban imports, beyond the rate limit they are dropped.

Improved error handling and logging for the whole system.

Matching bans against connected players requires knowing their ban exemption flags. These are now cached when the player connects.

ServerBanDef now has exemption flags, again to allow matching full ban details for ban notifications.

Made database notifications a proper struct type to reduce copy pasting a tuple.

Remove copy pasted connection string building code by just... passing the string into the constructor.

Add lock around _notificationHandlers just in case.

Fixed postgres connection wait not being called in a loop and therefore spamming LISTEN commands for every received notification.

Added more error handling and logging to notification listener.

Removed some copy pasting from SQLite database layer too while I was at it because god forbid we expect anybody else to do all the work in this project.

Sorry Julian

---------

Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2024-08-20 23:31:33 +02:00
Repo
93497e484f Copy button for ban/disconnect reason (#30760)
* Copy button for connection messages on failed connections and ban hit attempts

* loc

* better sepperation layout

* consistent styling.

* Fix loc var name

* Reconnect button back.

* Move clipboard dependency out to the params.

* open buttons so they look a bit better.
2024-08-20 23:31:09 +02:00
PJBot
57b0b422ac Automatic changelog update 2024-08-20 21:13:38 +00:00
Jacob
beb86fa0fe Add failure logging to DiscordWebhook.cs (#30835)
* Add failure logging to DiscordWebhook.cs

Add a new function that logs errors with discord webhook's http requests.

Create, Delete, and Edit functions were modified slightly to call the log function but return the same information as before.

The log function logs the error code, caller method using a simple constant (could be better), and attempts to log headers mentioned in issue #30248.

* remove extra ';'

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Move header error logs to debug

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2024-08-20 23:12:30 +02:00
Ed
2383db6a22 d 2024-08-20 22:52:25 +03:00
PopGamer46
193dcb4b45 Makes NPCs wait out the idleTime instead of finding a new spot every time they go idle (#31234)
continue idling when there is idle time
2024-08-20 21:57:39 +10:00
PJBot
27707c010b Automatic changelog update 2024-08-20 10:58:13 +00:00
Cojoke
5327708b9b Ichor Now Clots Blood (#29661)
Ichor now Clots Blood
2024-08-20 12:57:06 +02:00
PJBot
ff7598d195 Automatic changelog update 2024-08-20 04:21:19 +00:00
Verm
4e3e8ad03c Mothroaches can now wear hamster-wearable clothes + pet inventory tweaks (#28956)
* moth displacement + inventory tweaks

* Fix off by 1 on the head sprites

* Move files to main mothroach folder

* Fix mask up a bit

* Fix side mask sprites

* Change format because it changed forever ago
2024-08-20 14:20:12 +10:00
Emisse
800b4a7c29 bagel update (#31228)
* bagel update

* remove invalid
2024-08-19 21:48:17 -06:00
Brandon Hu
10467755ae fix(SpecialRespawn): Check if prototype exists before attemping to respawn it (#31140)
* Co-Authored-By: deltanedas <deltanedas@users.noreply.github.com>

* _

* They're playing basketball

Co-authored-by: deltanedas <@deltanedas:kde.org>

* They're playing basketball

Co-authored-by: deltanedas <deltanedas@users.noreply.github.com>

---------

Co-authored-by: deltanedas <deltanedas@users.noreply.github.com>
2024-08-19 22:32:44 -04:00
Plykiya
9b8c1b9c5b Fix to let borgs buckle people (#31224)
Borgs buckle
2024-08-19 21:39:54 -04:00
Brandon Hu
9b23be3081 fix(UseDelaySystem): Use safe method to index into dictionary (#31135) 2024-08-19 20:49:40 -04:00
PJBot
2839c62549 Automatic changelog update 2024-08-19 23:45:57 +00:00
Mephisto72
4500c3befb Make the Detective's Access match the Security Officer more closely (#30203)
Update detective.yml

Adds the Accesses
2024-08-20 01:44:51 +02:00
flashgnash
400f5898ec Add bash equivalents run*.bat scripts for linux devs (#31195)
* Add bash equivalents run*.bat scripts for linux devs

* Apply suggestions from code review

Add shebangs

Co-authored-by: nikthechampiongr <32041239+nikthechampiongr@users.noreply.github.com>

---------

Co-authored-by: nikthechampiongr <32041239+nikthechampiongr@users.noreply.github.com>
2024-08-20 00:36:08 +02:00
Boaz1111
543e17836a Energy Shotgun Buff I (#31219)
hotfix + sound changegit status!
2024-08-19 14:57:19 -06:00
PJBot
62ba4432b7 Automatic changelog update 2024-08-19 20:37:42 +00:00
Red Mushie
2742adb881 Add Communications Console button tooltips (#31217)
* Finally, people can learn what the Broadcast button does!

* Also add for Alert level

* Add alert level and shuttle button tooltips

* Fix dumdum, tweak Broadcast tooltip
2024-08-19 22:36:36 +02:00
PJBot
6aada0dfad Automatic changelog update 2024-08-19 19:51:09 +00:00
metalgearsloth
14ae5fd428 Bandaid wire sounds (#31067)
Issue was tools was predicted but wires aren't so this would exclude user from audio.

For now we just do the non-predicted version and I or someone else will fully predict wires later.
2024-08-19 21:50:03 +02:00
PJBot
a4bbd133b2 Automatic changelog update 2024-08-19 18:58:36 +00:00
themias
6ba7d268b0 Uplink: Combat Bakery Kit (#31179)
* save

* sprites

* mime survival kit has baguette

* add weapon/uplink

* cherry-pick croissant changes

* uplink

* Switch baguette to slashing damage

* fixes

* update attribution

* fix typos

* review comments

* reduce TC cost

* switch to regular box

* fix regular baguette rotation
2024-08-19 12:57:29 -06:00
PJBot
ed34e4cbcd Automatic changelog update 2024-08-19 18:48:30 +00:00
slarticodefast
ee4729fed3 Revert "Tweaking things that restrict freedom (#31095) (#31197)
* Revert "Tweaking things that restrict freedom (#31095)"

This reverts commit 171884df8f.

* keep the unequip time

* keep alphabetical order
2024-08-19 12:47:23 -06:00
Plykiya
b81f099d7c Replace NoSpawn: true with HideSpawnMenu (#31122)
We don't do this anymore
2024-08-19 20:35:02 +02:00
PJBot
ccef5e72f6 Automatic changelog update 2024-08-19 18:18:35 +00:00
themias
69540163e7 Allow lizards to eat meat dumplings (#31212) 2024-08-19 20:17:28 +02:00
PJBot
4e67f46652 Automatic changelog update 2024-08-19 17:53:02 +00:00
tosatur
b2a24f50dd Change text for ghost visibility button (#30998)
* add new text

* changed loc names

* fixes
2024-08-19 19:51:54 +02:00
metalgearsloth
fb686d687c Revert "Security Helmet Reshape" (#31198)
Revert "Security Helmet Reshape (#30961)"

This reverts commit 802d478e21.
2024-08-19 12:41:49 -05:00
Ed
cfeb5fae80 Update secret_weights.yml 2024-08-19 19:16:49 +03:00
Ed
53a9eb259e some ignoring 2024-08-19 19:07:09 +03:00
Ed
c82b17a65e Merge remote-tracking branch 'upstream/master' into ed-19-08-2024-upstream
# Conflicts:
#	Content.IntegrationTests/Tests/PostMapInitTest.cs
#	Content.Server/Damage/Systems/DamageOtherOnHitSystem.cs
#	Content.Shared/Clothing/Components/ClothingComponent.cs
#	Resources/Prototypes/Accents/word_replacements.yml
#	Resources/Prototypes/Maps/Pools/default.yml
#	Resources/Prototypes/Maps/atlas.yml
#	Resources/Prototypes/Maps/bagel.yml
#	Resources/Prototypes/Maps/cluster.yml
#	Resources/Prototypes/Maps/europa.yml
#	Resources/Prototypes/Maps/omega.yml
#	Resources/Prototypes/Maps/origin.yml
#	Resources/Prototypes/Traits/speech.yml
#	Resources/Prototypes/Voice/disease_emotes.yml
#	Resources/Prototypes/Voice/speech_emotes.yml
#	Resources/Prototypes/game_presets.yml
#	Resources/Prototypes/secret_weights.yml
2024-08-19 19:06:38 +03:00
Tornado Tech
f6d81c04c0 Added world sprite system (#397)
* Added world sprite system

* Added important comment
2024-08-19 18:41:56 +03:00
Nim
34f90f1bce clothing and armour package (#408)
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
2024-08-19 18:41:35 +03:00
lzk
fc33df0e49 give guides for antags (#31208)
* give sleeper traitor default traitor guidebook

* guidebook for thief
2024-08-19 17:40:34 +02:00
Ed
4cb93fc965 Food update (#412)
* meat refactor

* document and remove verb

* cooking table

* cutlets

* dough and cheese update

* flat dough

* size edit, egg added

* Update test-ship.yml

* meat and cheese randomsprite
2024-08-19 18:39:47 +03:00
slarticodefast
05efea3118 quick shuttle wall test fix (#31206)
* quick shuttle wall fix

* this time for real
2024-08-19 17:38:25 +02:00
c4llv07e
df6dbd2ac7 Add reaction randomization. (#308)
* Add random products datafield to the reaciton prototype.

One of the items in the list will be used as additional products as a
result of the reaction and will be persistent per round.

Resolves #245

* Another try

Add getter and setter for the reaction products field and
add random products there.

* There is no such product as CP14BasicEffectHealHeat

* Try to visualize random products in the guidebook

* experimental recipes

* fix

* file restructurization

* Guidebook alchemy update

* Update Alchemy.xml

* fix

* Update mixing_simple.yml

---------

Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
2024-08-19 18:04:12 +03:00
PJBot
e438b8b25f Automatic changelog update 2024-08-19 14:04:13 +00:00
tosatur
8eb4e4fa2d added a few chatsan entries (#31085)
* added a few chatsan entries

* added 2 more

* added 4 more and fixed errors

* fixed error again

* added allg

* removed fullstops
2024-08-20 00:03:07 +10:00
Caconym27
7a0ee1a074 Added nose coverings on gaiters (#31116)
Added 2 pixels on the front of the left and right views of the red and black gaiter sprites so that they would properly cover the nose of their wearers, as they do in reality.
2024-08-20 00:00:16 +10:00
SlamBamActionman
84e5565918 Fix shuttle walls rusting when initialized on station grid (#31162)
* Initial commit

* Also reinforced
2024-08-19 15:43:31 +02:00
Cojoke
6c3dad4330 Fix Pacified Damage Dealing Thrown Objects (#31183) 2024-08-19 13:56:40 +02:00
Ed
055dfe6f0b No pacifist or blind sec (#30777)
* no pacifist sec

* also block blindness

* Update warden.yml

* Update security_officer.yml

* Update head_of_security.yml

* Update security_cadet.yml

* Update detective.yml
2024-08-19 14:42:55 +03:00
PJBot
015cf36469 Automatic changelog update 2024-08-19 11:15:36 +00:00
Boaz1111
2f923d88e4 New head of security weapon:Energy Shotgun (#30643)
* Reset hopefully?

* removes the emergency security orders

* Update Resources/Prototypes/Entities/Objects/Weapons/Guns/Battery/battery_guns.yml

Rewrites the description based on review

Co-authored-by: NakataRin <45946146+NakataRin@users.noreply.github.com>

* 7 shots, recharge taking 42 seconds

* minor renaming :godo:

* please work

* Revert "please work"

This reverts commit e84a2618d95ec17f5fd608331176df2ab8b0966c.

* please fix

---------

Co-authored-by: NakataRin <45946146+NakataRin@users.noreply.github.com>
2024-08-19 21:14:30 +10:00
PJBot
972bd566f5 Automatic changelog update 2024-08-19 10:34:47 +00:00
beck-thompson
d297852ba8 Seed vend restock price increase (Fix test fails) (#31185)
First commit
2024-08-19 12:33:41 +02:00
PJBot
61f756de8a Automatic changelog update 2024-08-19 07:55:41 +00:00
lzk
c3f42438f2 Cheese tweaks (#31168)
* Cheese tweaks

* 22221241256247849`
2024-08-19 10:54:34 +03:00
Spessmann
8486b24db9 Cog update (#31188)
buffed cog atmos so now its massive
2024-08-19 01:10:43 -06:00
PJBot
e85ab9195c Automatic changelog update 2024-08-19 03:40:06 +00:00
Killerqu00
2c98d0a519 clarify what is an important role in rule 12 (#30818)
clarify what is an important role
2024-08-18 21:39:45 -06:00
Nemanja
476c7751c4 Recycler Overhaul (#30802)
* Recycler overhaul

* remove
2024-08-18 21:39:00 -06:00
PJBot
1fa447f769 Automatic changelog update 2024-08-19 03:33:22 +00:00
Flareguy
94c746abe9 Minor vox customization update: new hairstyles & facial hair (#30815)
* new vox customization stuff

* tests fix
2024-08-18 21:32:15 -06:00
PJBot
1a3dc66d24 Automatic changelog update 2024-08-19 03:29:56 +00:00
Plykiya
7ba049be25 Convert bookshelves from StorageFill to EntityTables (#30895)
* Convert bookshelves to EntityTables

* the fixy

---------

Co-authored-by: plykiya <plykiya@protonmail.com>
2024-08-18 21:29:52 -06:00
Nemanja
18c146cc7f increase material prices (#30869)
* increase material prices

* ack
2024-08-18 21:28:46 -06:00
PJBot
d11a4ba1f5 Automatic changelog update 2024-08-19 03:22:50 +00:00
Brandon Hu
dd36c85b61 add(AdminGhost): Add a multitool to the admin ghost backpack (#31002) 2024-08-18 21:22:10 -06:00
DieselMohawk
802d478e21 Security Helmet Reshape (#30961)
Mildly Reshapes The Sec Helmet
2024-08-18 21:21:44 -06:00
PJBot
1ba508aef2 Automatic changelog update 2024-08-19 03:20:25 +00:00
TheWaffleJesus
1c29310faf ERT chaplains can now use bibles (#30993)
ert chaplains can now use bibles
2024-08-18 21:19:19 -06:00
PJBot
9b8e30a0b7 Automatic changelog update 2024-08-19 03:17:11 +00:00
UBlueberry
2577eb10fd Guidebook updates for Antagonist entries (#31075)
* main antag page + minor antags

* nuuk operatives (greenland)

* "coup d'flop" = "flukies" but for revs

* manifest edgelord

* traitor tot (potato)

* they're coming to get you, barbara

* general changes. posters.

* tfw last minute commit

* traitoration rewritification

* created thieves.xml

* thieves, wow!!
2024-08-18 21:16:05 -06:00
PJBot
e2ecd804b6 Automatic changelog update 2024-08-19 03:14:09 +00:00
Zachary Yona
f272097e07 Device-list limiting (#30997)
* PDA can no longer be linked to multitool

* Ignore previous commit, it would've broken things

* Added SavableAddress field to DeviceNetwork component and PDA for testing. Still need to implement

* System works, borg and pda addresses cannot be saved, but they still connect to the net.

* Suit sensors can no longer be added to network configurators, still work for monitoring purposes.

---------

Co-authored-by: Zachary Yona <magicalusf@gmail.com>
2024-08-18 21:13:03 -06:00
Boaz1111
ed3e10741f New Projectile Effect:Temperature Change (#31004)
* bah

* all done, thanks slarti

* makes the watcher do the thing

* Update TemperatureSystem.cs

Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>

* changes something

---------

Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
2024-08-18 21:11:17 -06:00
PJBot
ebf62aaca1 Automatic changelog update 2024-08-19 03:06:31 +00:00
to4no_fix
171884df8f Tweaking things that restrict freedom (#31095)
* Adding a straitjacket production recipe

* Adding unequipDelay and equipDelay to the muzzle

* Adding unequipDelay and equipDelay to the blindfold

* Sorting recipes
2024-08-18 21:05:25 -06:00
Nemanja
0a05ee9a27 add space carp and sharkminnow teeth (#31070) 2024-08-18 21:04:59 -06:00
PJBot
da3c3b5538 Automatic changelog update 2024-08-19 03:03:24 +00:00
Nemanja
edc91621d3 fix selfunremoveable component being bypassed by hand pickup verb (#31089)
* fix selfunremoveable component being bypassed by hand pickup verb

* fix logic
2024-08-18 21:02:38 -06:00
Milon
3e15e00af5 fix admin pda health analyzer popup (#31097)
* damn it

* whoopsie

* no more fucky wucky fucky wuckies are GONE
2024-08-18 21:02:18 -06:00
themias
db427dc58f Fix cooking sizzle noise (#31096) 2024-08-18 21:01:43 -06:00
Moomoobeef
529e4b767c Added a pitcher for the chef to use in serving beverages (#31105)
* changed weird red pixel on pitcher sprite

* added pitcher prototype

* added pitcher to dinnervend

* realized I need to change the other icon sprites too :P
2024-08-18 21:01:26 -06:00
Red Mushie
91e2fdc4b9 Fix news management console publish timeout activating when nothing was published (#31161)
Fix news management console updating publish timeout, now updating it *after* access checks instead of before
2024-08-18 20:56:58 -06:00
PJBot
19b0ce3007 Automatic changelog update 2024-08-19 02:56:50 +00:00
Red Mushie
9240786b53 Fix news management console access checks (#31160)
* Fix news management console access checks using manifest instead of AccessReader component

* Fix one tiny mistake

* Fix one tiny mistake, properly this time

* Revert accidental changes unrelated to this PR

* Add missing .Owner on delete check
2024-08-18 20:55:43 -06:00
PJBot
a2c762dbef Automatic changelog update 2024-08-19 02:49:53 +00:00
tosatur
68d650653f Made hydroponics alert light more orange (#31088)
made light more orange
2024-08-18 20:48:47 -06:00
PJBot
45b0543e89 Automatic changelog update 2024-08-19 02:44:05 +00:00
Goldminermac
864956c66b Pancakes Fix (#31123)
* Edited blueberry pancake textures to seem more blueberry-stained

* Added new blueberry pancake sprites to allow stacking up to 9

* Added more sprites for chocolate pancakes so they can stack up to 9

* Fixed up the blueberry pancake sprites to be more consistent

* Updated the stack components of blueberry and chocolate pancakes in the yml prototype file.

* Updates the stack size in the consumable stacks yaml file.

* Added the new pancake sprites to the sprite meta json file.

* Removed an unnecessary space from the baked food YAML file

* Updated branch and fully resolved merge conflict

* Decreased the copy-pastiness of some of the blueberry sprites to make them less repetitive

* Diversified the textures some more for good measure.

* Fixed some missing rims around the pancakes because I'm bored
2024-08-18 20:42:58 -06:00
PJBot
0754a0fdaf Automatic changelog update 2024-08-19 02:42:33 +00:00
DrSmugleaf
7e3b9fb2fe Allow a specific hand to be passed into TrySpawnVirtualItemInHand (#31124) 2024-08-18 20:42:22 -06:00
slarticodefast
3dcfe0d850 fix mice and revs being able to toggle suit pieces (#31152) 2024-08-18 20:41:27 -06:00
PJBot
c9854c32ba Automatic changelog update 2024-08-19 01:56:55 +00:00
Nemanja
d9e0681a70 make ore indestructible (#31182) 2024-08-18 19:55:49 -06:00
PJBot
03f5bf4c97 Automatic changelog update 2024-08-18 23:42:19 +00:00
Psychpsyo
9a68cf0b0e Re-add improved random sentience event (#29123)
* Re-add improved random sentience event

* Make randomly sentient PDA more likely

* Make vending machine sentience less likely

* Make requested changes

* Make randomly sentient captain's gear more likely

* Sentient captain sabre has pirate accent

* Tweak new random sentient object a bit more

* Sentient PDA improvements

* Apply recommended fixes

* Add requested changes

* Fix merge conflict
2024-08-18 17:41:12 -06:00
geraeumig
c48a96ac15 Trim punctuation marks in the chat emote system (#28612)
Co-authored-by: geraeumig <alfenos@proton.me>
2024-08-18 16:49:07 -06:00
PJBot
3cb67a3564 Automatic changelog update 2024-08-18 22:35:49 +00:00
deltanedas
ad691931c6 add memory cell and rework logic construction (#24983)
* rework construction to be deconstructable, add memory cell

* update textures

* add code

* add memory cell and ports, empty circuit

* d

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-08-18 16:34:43 -06:00
PJBot
6cda6c8ba5 Automatic changelog update 2024-08-18 22:29:24 +00:00
potato1234_x
1952618203 Tea Plant and Blue Pumpkin (#25092)
* tea plant, blumpkin

* fix linter

* fix tests pls

* bloompkin

* forgor rsi

* work please

* WORK PLEASE

* migration of the blumpkins

* it is now glumpkin

* lowercase

* uppercase

* adjust values and fix blorbo

wtf when did blumpkin donut turn into blorbo donut what

* fix test

* update

* fix stupid mistake

* Update meta.json

* totally not a webedit

* not a webedit 2

* nitpicks
2024-08-18 16:28:18 -06:00
PJBot
7f5c11afaa Automatic changelog update 2024-08-18 22:26:08 +00:00
Preston Smith
900e57c6de Added LV power cables to Marathon library (#31131) 2024-08-18 16:25:42 -06:00
slarticodefast
86b358be4b Fix raditation collectors gaslighting you (#31175)
fix raditation collectors gaslighting you
2024-08-18 16:25:02 -06:00
DrSmugleaf
4fcbb99072 Fix collidable held entities blocking themselves while being dropped (#31119) 2024-08-18 16:24:28 -06:00
PJBot
b4ef1e9a0f Automatic changelog update 2024-08-18 22:19:13 +00:00
Deatherd
878384dbb0 Sharks Go RAWR! (#31142)
shark makes RAWR!
2024-08-19 01:18:07 +03:00
PJBot
2dfcd5cf73 Automatic changelog update 2024-08-18 21:56:49 +00:00
lzk
8830e26e0e small figurines voicelines update (#31167) 2024-08-18 15:56:35 -06:00
lzk
d0bd26d575 pizza and pizza box tweaks (#31171) 2024-08-18 15:55:41 -06:00
IProduceWidgets
c636b3b25d Update Oasis (#31174)
golden toiler
2024-08-18 15:55:11 -06:00
PJBot
d38d497e62 Automatic changelog update 2024-08-18 21:19:28 +00:00
beck-thompson
78b3e3253f Cutting food now moves the food a little bit. (#31166)
First commit
2024-08-19 00:18:20 +03:00
Emisse
529f4dae64 bagel update (#31172) 2024-08-18 14:24:15 -06:00
Spessmann
f7fd991bc8 Cog updates (#31169)
updated cog a ton
2024-08-18 13:51:46 -06:00
PJBot
0c078f6cc4 Automatic changelog update 2024-08-18 16:23:42 +00:00
Nemanja
a540b8840e Goliath mob (#30839)
* Goliath mob

* Update asteroid.yml

* mcfuck yourself

* add cloak

* fixes

* Update materials.yml
2024-08-18 12:22:36 -04:00
PJBot
d673bdfe67 Automatic changelog update 2024-08-18 16:01:49 +00:00
Unkn0wn_Gh0st
73331416e3 Coughing and coughing changes (#30893)
* Coughing

* Merge branch 'space-wizards:master' into coughing

* Coughing

* Coughing
2024-08-18 12:00:42 -04:00
SlamBamActionman
7d48cc5e24 Add atmos directional sign (#31155)
* Xeno walls

* Fix icon smoothing for the walls

* Added a bunch of items, and the map/shuttle

* Fixed construction graphs

* Put the map in the right place gosh

* Fix shuttle walls rusting, invalid IDs, latejoin cryo, deprecated properties

* Fix APC names and stuff

* Updated to v1.1
2024-08-18 11:44:09 -04:00
PJBot
0d969f61a8 Automatic changelog update 2024-08-18 15:32:58 +00:00
Iztok Bajcar
031ddc0420 Guidebook typo fixes (#31159)
* Fixed typo: access --> accessed

* Fixed typo: 'access restricted' --> 'access-restricted'

* Fixed typo: added 'be'

* Fixed typo: added 'a'

* Fixed typo: 'Asssistants' --> 'Assistants'

* Fixed typo: 'overpressure' --> 'overpressurize'

* Fixed typo: 'outisde' --> 'outside'

* Fixed typo: added a comma

* Fixed typo: added a comma

* Fixed typo: 'aformentioned' --> 'aforementioned'

* Fixed typo: added a comma

* Fixed typo: added a comma

* Fixed typo: 'radition' --> 'radiation'

* Fixed typo: 'turing' --> 'turning'

* Fixed typo: 'appropiate' --> 'appropriate'

* Fixed typo: added 'the'

* Fixed typo: added a dot to ellipsis

* Fixed typo: 'aswell' --> 'as well'

* Fixed typo: 'permanant' --> 'permanent'

* Fixed typo: 'flammmable' --> 'flammable'

* Fixed typo: 'recommmended' --> 'recommended'

* Fixed typo: 'recipies' --> 'recipes'

* Fixed typo: 'pre-adminsitered' --> 'pre-administered'

* Fixed typo: 'resusitated' --> 'resuscitated'

* Fixed typo: 'types' --> 'type'

* Fixed typo: `someones` --> `someone's`

* Fixed typo: 'appy' --> 'apply'

* Fixed typo: added 'to'

* Fixed typo: 'CentCom' --> 'CentComm' (as per https://github.com/space-wizards/space-station-14/pull/29217)

* Fixed typo: 'emergencys' --> 'emergencies'

* Fixed typo: removed a dash
2024-08-18 11:31:48 -04:00
TGRCDev
517f7ad344 Fixed IP bans preventing non-banned players from connecting to SQLite-backed servers (#31154)
Fixed IP bans causing server errors with SQLite DB
2024-08-18 13:53:09 +02:00
Emisse
77a60bd3b8 bagel update (#31150)
* bagel update

* variantize

* fix nitrogen room air explosion

* dumb
2024-08-18 04:10:52 -06:00
Nemanja
047a7a488d fix some salvage spawner oversights (#31114)
* fix some salvage spawner oversights

* adjust carp rates

* more tweaks and some additions
2024-08-18 03:55:38 -06:00
Brandon Hu
1545fd5787 fix(fland): Connect the Cell Window Shutters remote signaler to the Cell Window Shutters (#31136) 2024-08-18 03:55:21 -06:00
Spessmann
f09dd465a7 Cog update (#31148)
added a bunch of air alarms and fixed stuff
2024-08-18 00:49:36 -06:00
github-actions[bot]
16e1c23ffe Update Credits (#31141)
Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>
2024-08-17 22:09:00 -04:00
Crotalus
9c9bfda4d2 Fix botany bugs (#27210)
* Fixed bug with missing gas not getting reset

* Fix bug with MutateInt not using min/max in prob calculation

* Add divison by zero check

* Fix styling
2024-08-18 03:05:26 +02:00
Mervill
ad4d36f34f Replace obsolete map functions in disposals code (#31133) 2024-08-17 23:29:04 +02:00
Spessmann
1f6223229a Cog update (#31129)
changed all the firelocks to glass firelocks
2024-08-17 11:49:11 -06:00
PJBot
71ef47fe01 Automatic changelog update 2024-08-17 16:06:24 +00:00
Milon
a4b0bef12c add confirmation to the delete button in objects tab (#30946)
ui shitcode
2024-08-17 12:05:17 -04:00
PJBot
c3b3955832 Automatic changelog update 2024-08-17 14:33:10 +00:00
Ubaser
9d62570385 Red crowbars no longer fit in pockets (#30939)
* small

* update
2024-08-17 16:32:04 +02:00
PJBot
979661a7b3 Automatic changelog update 2024-08-17 14:10:49 +00:00
themias
ef3de39364 Add croissant recipe (#30825)
* Add croissant recipe

* comma

* fix description

* fix merge error
2024-08-18 00:09:42 +10:00
Emisse
f13e4c3c4f derotate train while i work on it (#31121)
webedit
2024-08-17 01:01:33 -06:00
TemporalOroboros
3091893055 Fix msCompile problem matcher on VScode on Windows (#31068)
Either VSCode's integrated shell or dotnet has a default behaviour where it inserts newlines into stdout/stderr to make the lines wrap at the console width. Since msCompile works based on lines this makes it fail to detect build warnings correctly. Depending on where the line break occurs this can result in a truncated error message, a correct error message with a truncated filepath for the error, or the errror just straight up missing.
Adding 'ForceNoAlign' to the logging parameters for dotnet build disables this behaviour and gives msCompile actually useful input to sift for errors. End result is all the errors are detected and listed with the correct error messages and filepaths.
2024-08-16 23:33:16 -07:00
Emisse
5cc2b12f4e standardize map protos and fill gaps (#31120)
update protos
2024-08-17 00:23:57 -06:00
Spessmann
3ce8f16cb9 Updated cog (#31117)
* updated cog and increased popcap to 80

* back to 70 cap
2024-08-16 23:41:03 -06:00
PJBot
633099e1d3 Automatic changelog update 2024-08-17 05:14:01 +00:00
Nemanja
ada6455b17 Make printing from ore procecssors slightly more bearable (#31074)
* Make printing from ore procecssors slightly more bearable

* Update sheet.yml
2024-08-17 15:12:55 +10:00
PJBot
7562b8fd47 Automatic changelog update 2024-08-17 05:10:27 +00:00
Nemanja
8440fb6acb anonymize salvage wrecks (#31087)
* anonymize salvage wrecks

* display wreck size
2024-08-17 15:09:21 +10:00
Nemanja
1e7fb2f4d8 Fix npcs throwing themselves straight into space (#31118) 2024-08-17 15:08:13 +10:00
PJBot
38e698e7df Automatic changelog update 2024-08-17 04:59:29 +00:00
slarticodefast
aa9bf9f3ec Fix bluespace anomaly teleporting borg brains and PAIs in container slots (#30744)
* Fix bluespace

* filter all containers
2024-08-17 00:58:23 -04:00
Preston Smith
7066b4a3e0 Modified bone-spear to correctly break into 1-2 bones when breaking (#30951) 2024-08-17 00:54:53 -04:00
Mervill
4692c69ce1 Remove obsolete functions from RadiationDebugOverlay (#31111)
remove obsolete functions from radiation
2024-08-17 13:12:45 +10:00
PJBot
9343023ffc Automatic changelog update 2024-08-17 02:50:17 +00:00
Boaz1111
969f17a960 phlog now ignites when consumed as well (#30955) 2024-08-17 12:49:11 +10:00
PJBot
9f595164f2 Automatic changelog update 2024-08-17 02:10:31 +00:00
Token
27793111bb Plants scream mutation now have more scream variety (#30862)
* seed screams now SoundCollectionSpecifier
More types of scream sounds

* plants scream mutation have 10+ scream types

* plant scream reduce scream volume
And scream powerness get's from yml instead of hardcode, so from prototypes could be changed pretty much easilly

* plants review change
2024-08-16 22:09:25 -04:00
to4no_fix
4ee9c00200 Localization hud layout (#31013) 2024-08-16 22:04:33 -04:00
PJBot
20786c12fa Automatic changelog update 2024-08-17 02:03:58 +00:00
Mervill
63762d85ca Fixs suffocation alerts not appearing. (#31115)
Fixs suffocation alerts not appearing
2024-08-16 22:02:51 -04:00
PJBot
3cf2fca993 Automatic changelog update 2024-08-17 01:01:29 +00:00
Alzore
9775975c53 Disabler SMG no longer fits in boots (#31110) 2024-08-16 21:00:21 -04:00
themias
79ae2cceb4 Add sound for turning on grill (#31099)
* Add sound for turning on grill

* remove view variable
2024-08-16 20:41:55 -04:00
Velcroboy
cc445e07b8 Update some food spawners w/ entity tables (#30957)
Co-authored-by: Velcroboy <velcroboy333@hotmail.com>
2024-08-16 10:47:37 -04:00
PJBot
f1f16800d6 Automatic changelog update 2024-08-16 10:49:00 +00:00
SlamBamActionman
49dd17dcab Fix reagents with ReagentData being duplicated (#30983)
Initial commit
2024-08-16 12:47:53 +02:00
Emisse
99bc389fd5 omega update (#31079) 2024-08-16 02:53:59 -06:00
Emisse
0b1eae362f packed update (#31078) 2024-08-16 02:53:50 -06:00
Mervill
61a3562451 Replace obsolete map functions in IconSmoothSystem (#30958)
* first part

* second part
2024-08-16 00:55:20 -04:00
PJBot
4ecc2c8468 Automatic changelog update 2024-08-16 04:54:40 +00:00
IgorAnt028
1d2c72da80 Fix bug with holding objects (#31009)
Main
2024-08-16 00:53:34 -04:00
Brandon Hu
0a9535e67c remove(NukeopsRuleComponent): Remove a trap from the component file (#31029)
ah
2024-08-16 00:52:36 -04:00
PJBot
4c523b11d7 Automatic changelog update 2024-08-16 04:00:52 +00:00
metalgearsloth
c43323dba7 Fix mains wire light (#31066)
No idea how long this was broken; mains wire relies upon this id being accurate which means it needs doing before the calls.
2024-08-15 23:59:46 -04:00
Spessmann
c9bffa82ee updated cogmap's evac shuttle (#31071) 2024-08-15 21:18:55 -06:00
PJBot
7de5156084 Automatic changelog update 2024-08-16 01:45:01 +00:00
Nemanja
3cdd62b0dd Mining Rebalance (#30920)
* first pass

* this shit too

* ok fix that shit

* buff

* actually fix that
2024-08-16 11:43:54 +10:00
PJBot
921ed4ec5d Automatic changelog update 2024-08-15 23:31:27 +00:00
Psychpsyo
42316f8ed0 Add German accent (#30541)
* German accent

* Add German motherfucker

* German accent improvements

* Fix failing tests

* Only replace th at start of words

* Correct plural for "warnungen"

* hello and goodbye in German

* Fix German again

* Remove motherfucker from German accent

* German goodbye refactor

* 'fix' indents in speech.yml

* German accent improvements

* Reduce German umlautness

* Add umlaut cooldown

so consecutive vowels don't get umlauted

* Fix german capitalization of th => zh

* Add more banger words to German accent

* Improve German tesla replacement

* German akzent

* German scientist gaming

* Men and women, now in German

* Also replace warops in German accent

Co-Authored-By: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Make requested changes

* Make some of the requested changes

* Fix linter errors

* Address remaining feedback

* RE-add toned-down random umlauts

* cabbage -> kraut

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2024-08-16 01:30:21 +02:00
PJBot
28f41e143d Automatic changelog update 2024-08-15 22:23:08 +00:00
Emisse
af2ee4a9e6 remove origin (#31059)
derotate origin
2024-08-15 16:22:01 -06:00
PJBot
a17498ee91 Automatic changelog update 2024-08-15 21:11:15 +00:00
Emisse
9c1b8c18de remove atlas, cluster, europa, saltern (#31058)
* goodbye sweet maps

* Update EvacShuttleTest.cs

* Update EvacShuttleTest.cs

* fix tests

* fix tests

* nightmare nightmare nightmare

* rider is fucking me

* jesus christ
2024-08-15 15:10:06 -06:00
Emisse
8cdc8d7a0d fland update (#31057)
* fland update

* exit button on med
2024-08-15 14:19:00 -06:00
Emisse
53e2dfd496 box update (#31056) 2024-08-15 14:18:51 -06:00
Emisse
17b4ede7a7 Marathon Update (#31054) 2024-08-15 14:18:36 -06:00
Emisse
cf4f8b630f bagel update (#31053) 2024-08-15 14:18:27 -06:00
Emisse
18259d1d2e evac lox update (#31052)
lox update
2024-08-15 14:18:19 -06:00
PJBot
8161402e35 Automatic changelog update 2024-08-15 19:34:23 +00:00
IProduceWidgets
0ae5426fe4 Event scheduler setting tweaks (#31018)
tweaks
2024-08-15 13:33:17 -06:00
PJBot
6c6ee2731f Automatic changelog update 2024-08-15 19:31:15 +00:00
themias
f06176ac39 Cook-able cutlets for kebabs/tacos (#31048) 2024-08-15 13:30:08 -06:00
Brandon Hu
796287d695 fix(box): Make medbay exit button functional (#31003) 2024-08-15 13:26:54 -06:00
Nemanja
c41fe93040 Salvage Spawners (#31020)
* treasure entities and spawners

* no more smiles
2024-08-15 13:26:02 -06:00
PJBot
49fd12a65f Automatic changelog update 2024-08-15 19:25:06 +00:00
Nim
84af71eb7c Golden toilet (#31049)
* golden toilet

* Destructible

* sprite

* fix

* copyright
2024-08-15 13:23:59 -06:00
JustCone
03f9dee244 Packed Engi Solar Controller (#31042)
* Replace alerts with solar console

* Sci doesn't need two protolathes & engi frontdesk windoors shouldn't be atmos locked
2024-08-15 13:22:31 -06:00
Plykiya
dc66386e5f Contraband Review Pass - The Threequel (#30970)
Contraband pass number three
2024-08-15 20:52:46 +02:00
Errant
40b9fd4ea3 Namespace cleanup around Mind Roles (#30965)
* namespaces

* Comment does not need a semicolon

---------

Co-authored-by: Vasilis <vascreeper@yahoo.com>
2024-08-15 20:26:57 +02:00
Plykiya
f523df821a Contra Review Passs - Round 2 (#30942)
* Contra pass round two

* command too

* Stamps

* oopsied a bracket
2024-08-15 19:35:06 +02:00
IgorAnt028
84f9dd0f0b Fix false and true in player-panel.ftl (#31043)
Fix false and true in player-panel

Add a new True string
2024-08-15 18:00:56 +03:00
PJBot
5da2b32099 Automatic changelog update 2024-08-15 14:46:20 +00:00
Mervill
2e3365793c Greatly improve the usability of the Gas Analyzer. (#30763)
* greatly improve how the gas analyzer behaves

* don't close the analyzer when the object goes out of range

* cleanup

* always switch to the device tab when a new device is analyzed

* modern api part one

* modern api part 2

* modern api part three

* file scope namespace
2024-08-15 10:45:13 -04:00
PJBot
25074d0719 Automatic changelog update 2024-08-15 14:31:47 +00:00
to4no_fix
6567fa36e4 Adding shock collar and electropack (#30529)
* Adding shock collar with the new ShockOnTrigger

* Cleaning and updating the shock collar

* Add StripDelay datafield to ClothingComponent

* Adding SelfUnremovableClothingComponent

* ShockCollar Update

* Correction of the shock collar

* Correction of the shock collar 2

* Renaming the DamageSpecifier DataField to Damage

* Fixing the damage field in ShockCollar

* Cleaning the ShockCollar

* Renaming ShockCollar to ClothingNeckShockCollar

* Adding ClothingNeckShockCollar as a stealTarget to a thief

* Fixing a typo of the sprite path in ClothingNeckShockCollar

* Cleaning the ShockOnTriggerComponent

* Revision of SelfUnremovableClothing

* Adding a ClothingBackpackElectropack

* Sprite fix

* Code review

* Shock Collar sprite update

* add commit hash

---------

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
2024-08-15 10:30:39 -04:00
PJBot
02eed07e21 Automatic changelog update 2024-08-15 12:35:49 +00:00
FATFSAAM2
b17f1c336b Figurine voicelines (#30865)
* initial commit

* tweaks to the new voice lines

capitalizations of I's and the Y on hos 3 voice lines
also changed the captain figuring voice line 2 to something completely different

* capitalized one letter

man i really suck at capitalization

* more capitalization

i never thought this pr would need so many changes

* changed one comma to a dot

* Update Resources/Locale/en-US/datasets/figurines.ftl

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2024-08-15 22:34:41 +10:00
Plykiya
af01d8fbff Correct relay mover entity (#31040)
* Relay entity

* Server
2024-08-15 22:30:53 +10:00
Emisse
d752702092 meta update (#31037) 2024-08-15 02:33:35 -06:00
Emisse
caece1473c update lox (#31035)
* lox update

* real
2024-08-15 02:02:43 -06:00
Emisse
19e8c2eb3e fland update (#31034) 2024-08-15 02:02:35 -06:00
Emisse
54d42acec8 bagel update (#31033) 2024-08-15 02:02:20 -06:00
Brandon Hu
c1d41267e5 tweak(experiment): Reduce diamond stack from 30 to 1 (#31025) 2024-08-15 09:51:22 +03:00
Brandon Hu
b53ed58515 tweak(hospital): Reduce diamond stack from 30 to 1 (#31027) 2024-08-15 09:50:09 +03:00
lzk
bc5bc37346 Fix top bun desc (#31019)
FIX
2024-08-15 09:38:28 +03:00
Spessmann
0fd7b69daa Cog fixes (again) (#31030)
* more cogmap fixes

* updated cog a bunch
2024-08-14 21:39:24 -06:00
Emisse
1bde7f3874 packed update (#31024)
* packed update

* bartender spawn
2024-08-14 20:40:33 -06:00
PJBot
20334f9115 Automatic changelog update 2024-08-15 01:52:01 +00:00
PoorMansDreams
793eb87f31 Adds a Dinky Star Sticker for security officers (#29767)
* Sec-Star-TASTIC

* fix license

* now counts as trash

* Sticks to people + wearable

* no more sticky

* no more sticky

* mystery-space

* Update Loadout Yaml
2024-08-15 11:50:55 +10:00
PJBot
df82c0ac8e Automatic changelog update 2024-08-15 00:39:29 +00:00
Eris
e5d2738a26 Sedin (#27110)
* Sedin

* almost forgot this.

* what

* Did a few fixes, tried to readd popup

* Fix popup, ready for merge

* minor change

* Generalize seed removal/destruction system, add popups in general.

* fix

* fix (again)

* deadcode is no more

* Sedin buff (nerfing the recipe soon)

* godont

* webedit moment

ok listen I had to nuke my setup because my computer was being Dumb As Shit so let me do this ONE webedit

* CRIKEY

* Revert "CRIKEY"

This reverts commit 1c6959ffd9ba8bb1e97ccf2eb0b37b3ff4ec82ee.

I was not supposed to commit that >:/

* Alright, it should be good now but I havent tested it

* ready for merge/review

* prob -> probability

* Requested changes nodoc

* Review nodoc

* documento

* thumb up emoji
2024-08-15 10:38:21 +10:00
to4no_fix
b48ac8439d Localization of the slot (#31008)
localization of the slot
2024-08-14 20:06:32 -04:00
Brandon Hu
dc2c02cd6a fix(origin): Make medbay exit button functional (#31001) 2024-08-14 13:48:34 -06:00
Pieter-Jan Briers
6c008be126 Fix creator prefix for Cog (#30995)
Now uses the same one as Atlas.
2024-08-14 13:48:16 -06:00
PJBot
84f229a149 Automatic changelog update 2024-08-14 19:48:11 +00:00
themias
cd8bd908da Fix lizards being unable to eat custom burgers (#31005)
* Fix lizards being unable to eat custom burgers

* ensure tag comp
2024-08-14 13:47:03 -06:00
Velcroboy
890c0eeb99 Adds a random smokable spawner (#30870)
* Textures to make lamps mappable to East/West.

* Adds a random smokable spawner

* remove double derma

* Increase chance for just basic cig

* Update to enitity tables

* Tweak values

* Remove space

---------

Co-authored-by: Jeff <velcroboy333@hotmail.com>
2024-08-14 09:44:21 -04:00
DrSmugleaf
1fb03e9074 Fix popups not working properly with an eye offset (#30990) 2024-08-14 09:38:36 -04:00
PJBot
07451eb92b Automatic changelog update 2024-08-14 13:05:08 +00:00
Ed
e659eb992f Custom Taco & Kebabs - FoodSequence 2 (#30905)
* control layer ordering

* sprite update

* taco!

* taco naming gen

* fix separator naming

* some proto fixes

* default naming separation

* fix taco naming

* rat update

* hamsterburger

* organs taco

* remove from spawners

* fixes

* fix separators and lemons

* Update food-sequence.ftl

* randomization offset

* fix

* kebabs refactor

* fix

* skewer weapon

* Update food_single.yml

* Update migration.yml

* suppermatter

* hamlet centered

* hamsburger

* Update dead-0.png

* 20 -> 4 burger layers max

* Update burger.yml

* canReact: false

* capfruit update

* Update burger.yml

* Update burger.yml

* Update produce.yml

* some fixes

* Update Resources/Textures/Objects/Consumable/Food/taco.rsi/meta.json

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Content.Shared/Nutrition/Components/FoodSequenceStartPointComponent.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Content.Shared/Nutrition/Components/FoodSequenceStartPointComponent.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* chicken

* Update food-sequence.ftl

* documentation

* fixes

* Update meat.yml

* Update meat.yml

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2024-08-14 15:04:00 +02:00
Pieter-Jan Briers
8ac0246998 Enable worldgen by default in non-wizden config (#30996)
Enable worldgen by default

If somebody can explain to me WHY this isn't enabled by default, that would be epic. Otherwise we're merging this
2024-08-14 21:56:45 +10:00
DrSmugleaf
12b6cf5e5d Make ahelp.admin_prefix default false (#30994)
* Make ahelp.admin_prefix default false

* More disabling

Game defaults should match wizden as closely as possible.

---------

Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2024-08-14 13:22:10 +02:00
Pieter-Jan Briers
059e3ef72f Update submodule to v230.0.1 (#30973)
Fix replays due to vulnerability update
2024-08-14 13:18:41 +02:00
slarticodefast
8cb2cfc0af fix the admin verbs trying to kill players by filling their lungs with plasma (#30991)
fix the admin tools trying to kill players by filling their lungs with plasma
2024-08-14 12:56:38 +03:00
PJBot
600d5bfae0 Automatic changelog update 2024-08-14 06:27:00 +00:00
Alzore
1ded394ffb Add a saline syringe to the combat medical kit (#29954)
saline
2024-08-14 16:25:54 +10:00
PJBot
452be33229 Automatic changelog update 2024-08-14 05:22:09 +00:00
IProduceWidgets
07ec00ed05 refactor event schedulers to use explicit game rules (#29320)
* works, still has testing values, im sure I did stupid shit.

* shitvent crapfactor

* snap extra word out of existence

* shit I died of old

* remove useless inaccurate design comments

* Oopsie, handle requirement params in RandomRuleSystem too

* I'm a slash slinging hasher

* Address reviews, add admin alerts I forgor

* EntityMan saves the day

* address reviews 1

* eh, I actually don't care about the cargo gifts thing.

* started

* Do reviews

* you actually meant 1.2 lmao

* dependency inheritance is a fickle bitch

* I have no idea.

* Threads are for sheets not computers.

* fix traitor rule test

* fix round type tattling

* break things

* It worky

* Toolshed makes we want to drink depresso.

* Finished?

* remove debug values

* timings

* use defaults

* alphabetize

* bobby drop tables

* Float required fr fr

* continue

* more continence

* uno mas

* obsolution

* cleanup and documentations

* Yell at self

* use the right value defaults

* housekeeping
2024-08-14 15:21:01 +10:00
Spessmann
58a33b2593 Various cog fixes (#30987)
various cog fixes
2024-08-13 20:23:56 -06:00
Errant
9de922adba development build ghostrole lottery changes (#30980)
debug ghostrole lottery changes
2024-08-14 11:57:09 +10:00
NotSoDamn
381e0d6f93 No weather on concrete tiles (#30952)
* concrete weather

* miss
2024-08-13 15:39:25 -06:00
IgorAnt028
204f3e6ae3 Fix bug with rotating shelves (#30978)
* Main

* Update shelfs.yml

* Little bug fix
2024-08-13 15:38:28 -06:00
TheWaffleJesus
1e029efd2a cleaning up bounty descriptions (#30981)
fixed up dumb text
2024-08-13 15:37:28 -06:00
Emisse
a186b91631 cog update (#30982) 2024-08-13 15:37:08 -06:00
PJBot
0d5d9f92cd Automatic changelog update 2024-08-13 20:33:59 +00:00
PoorMansDreams
02521d59dd Throngler Plushie Sprite (#30969)
Throngonkler Plush sprite
2024-08-13 23:32:53 +03:00
PJBot
44db0bfb05 Automatic changelog update 2024-08-13 19:28:31 +00:00
Spessmann
208b1d23b8 Added Cog(map) and its own evac shuttle (#30840)
* Added new map Cog and its own evac shuttle

* removed cog from default.yml so all checks will pass

I added cog here because i thought it might need to be here for map choosing??????????? ill add it back if needed

* updated cog and fixed a bunch of stuff that was not visable in the image, also nerfed the singo so it no longer solos

* added renault spawner that was missing and changed some minor stuff

* moved a escape pod from med/sci hallway to northern maints

* added shutters to the brig and added vents and scrubbers where they were missing in the halls

* extended salv's docking port so they can dock

* Fixed according to cog review thread

* fix pools

* fix PostMapInitTest

* Update MapLoadBenchmark.cs

* added cap and hop spawn that i just forgot to add???????????????????

* fixed again

---------

Co-authored-by: Emisse <99158783+Emisse@users.noreply.github.com>
2024-08-13 13:27:24 -06:00
PJBot
14dfeab306 Automatic changelog update 2024-08-13 18:32:39 +00:00
Cojoke
5d6baea7d3 Make the Borgs Names Appear When they Make an Announcement (#30107)
* Make the Borgs Names Appear When they Make an Announcement

* bwomp

* re-order

* Use Name instead of metadata

* goiup
2024-08-13 11:31:33 -07:00
Brandon Hu
dba0ea76b4 tweak(Shuttle_honki): Remove DeviceQuantumSpinInverter from honki shuttle. (#30618) 2024-08-13 23:50:41 +10:00
PJBot
c729079408 Automatic changelog update 2024-08-13 13:37:52 +00:00
slarticodefast
6a462221ff Add keybinds for rotating and flipping objects (#30540)
* add keybinds for rotating and flipping objects

* no popup for verbs
2024-08-13 23:36:41 +10:00
pigeonpeas
7153e43946 Fixes the grey mantle (#30971)
add the thing i missed
2024-08-13 22:13:50 +10:00
Ed
245e111226 Merge pull request #411 from crystallpunk-14/ed-13-08-2024-license
Sublicense
2024-08-13 15:10:51 +03:00
Ed
fab706f0cb Update README.md 2024-08-13 15:06:19 +03:00
Ed
23b61850a8 Sublicense 2024-08-13 15:04:28 +03:00
PJBot
79315c2531 Automatic changelog update 2024-08-13 11:09:46 +00:00
Ubaser
135d52406a Add capfruit, a gatfruit mutation. (#30850)
* add base

* add fake suffix and flavor fix

* address some reviews

* parent it

* fix test fail

* add FoodSequence support and address small review
2024-08-13 13:08:40 +02:00
PJBot
0998645077 Automatic changelog update 2024-08-13 10:55:06 +00:00
Ed
cc180e54e6 Sliceable doAfter (#30824)
* init

* wtf git
2024-08-13 13:53:59 +03:00
PJBot
bf7c32737b Automatic changelog update 2024-08-13 09:21:19 +00:00
pigeonpeas
329a0a875b Grey mantle in winterdrobe (#29774)
* add the mantle

* fix a few things

* fix merge conflict stuff, remove from winterdrobe and lathe.

* Add mantle to loadouts (20 hour requirement)
2024-08-13 19:20:12 +10:00
PJBot
d49d78cebf Automatic changelog update 2024-08-12 23:26:37 +00:00
nikthechampiongr
dcc11873f9 Fix permission check for whitelists in player panel (#30948) 2024-08-12 18:25:31 -05:00
PJBot
ab1613315d Automatic changelog update 2024-08-12 23:22:00 +00:00
LeoSantich
c9366b818c Lines 88 and 89, updated 'narsie' and 'ratvar' to 'Nar'Sie' and Ratva… (#30954)
Lines 88 and 89, updated 'narsie' and 'ratvar' to 'Nar'Sie' and Ratvar, per issue #30719.
2024-08-13 09:20:53 +10:00
Cojoke
0c1cfe8f18 Fix Reagent Fire Stacks (#30766)
* Fix Reagent Fire Stacks

* Comments on code

* little nicer wording?
2024-08-12 10:48:39 -04:00
Token
d4c0155d66 Fix DoDrop to DropNextTo in container cases (#30911)
* Fix DoDrop to DropNextTo in container cases
DoDrop is too heavy to calculation. In any other case we should use alternatives, for example DropNextTo helper method

* codestyle change
2024-08-12 10:18:26 -04:00
Ed
6db3ccb342 Merge pull request #387 from crystallpunk-14/ed-05-08-2024-upstream
Ed 05 08 2024 upstream
2024-08-12 15:07:14 +03:00
Gagarinten-Noverdo
7491c6874d Вода теперь не в папке флоры, а в папке Floor. Вода теперь тушит. (#410) 2024-08-12 15:01:56 +03:00
Ed
5af5aaa651 fix 2024-08-12 14:52:40 +03:00
Ed
d9336781f1 Merge remote-tracking branch 'upstream/master' into ed-05-08-2024-upstream
# Conflicts:
#	Content.Shared/Inventory/InventorySystem.Equip.cs
#	Content.Shared/Storage/EntitySystems/SharedStorageSystem.cs
2024-08-12 14:40:15 +03:00
Ed
ff8d294af5 Update PostMapInitTest.cs 2024-08-12 14:21:53 +03:00
Ed
47dc84e48e Update debug.toml 2024-08-12 13:56:27 +03:00
Chief-Engineer
691e37c0db Update space law for contraband upate (#30937)
* update space law

* missed a thing
2024-08-12 04:58:20 -05:00
Ubaser
c02aeebdf1 Add conducting gloves to the maintenance loot table (#30904)
* add

* lower weight
2024-08-12 03:06:55 -06:00
Plykiya
883dc998e6 First Review Pass Contraband Fixes (#30930)
* First pass contra fix

* bam

* More

* Security crates are now marked as security restricted

* Syndicate raid suit is contra

* damn I forgot gatfruit
2024-08-12 02:17:26 -06:00
Ubaser
7e17063b86 Removes variant cube migration (#30934)
add
2024-08-12 02:16:59 -06:00
PJBot
ca75d5a3e3 Automatic changelog update 2024-08-12 07:15:52 +00:00
Ubaser
c6209cc725 Make mantles loadout only. (#30929)
* remove cloaks and mantles from dresser

* remove mantles from lathe

* add role timer loadout thing

* add back cloak dresser

* fix test fail

* potentially fix test fail (?)
2024-08-12 01:14:45 -06:00
Ubaser
d220249902 Hotfix #30291 (#30932)
* add

* Revert "add"

This reverts commit 2b4ae87c4fbdd80d224ab19a655c9c547fcc43fd.

* add
2024-08-12 17:04:21 +10:00
PJBot
463a5299db Automatic changelog update 2024-08-12 06:22:03 +00:00
DieselMohawk
6759d6a614 Sec Vest & Helmet Resprite (Attempt 2) (#30291)
* Sec Vest & Helmet Resprite

* Made Helmet side sprites better

* Vest Alterations In Line With Feedback

* Feedback Based Alterations PT.2 (How did I miss that?)

* Alterations in line with Art Director Feedback
2024-08-12 16:20:56 +10:00
PJBot
9f550002d1 Automatic changelog update 2024-08-12 03:58:57 +00:00
Kara
485caa4553 Contraband marking & examining (#28688)
* System & loc strings

* pass over syndie contraband

* fixes

* grand theft pass

* contrabandexamine -> contraband

* examine text generation update

* all composition parents necessary

* bring back minor contra so it has a less confusing message

* minor

* weapon pass

* jumpsuit pass

* feet pass

* AUUUUUUUUUGHHHHHHHHHHHHHHHHHH

* head

* AUUUUGH

* ear

* belt

* back

* fix

* bro

* rename for more clarity

* do da review

* add cvar for contraband examine

---------

Co-authored-by: EmoGarbage404 <retron404@gmail.com>
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
2024-08-11 23:57:49 -04:00
Mervill
9f180e4f62 Don't show the Meteor Swarm announcement to players in the lobby. (#30922) 2024-08-12 12:13:28 +10:00
Nemanja
a0a1421da4 give trash a reusable entity table (#30921) 2024-08-12 12:07:39 +10:00
PJBot
15812d2a08 Automatic changelog update 2024-08-12 01:50:16 +00:00
Alzore
bcd7085a3e Add diamond mining drills, buff regular mining drills (#30814)
* why do I have to change so much just to add drills

* diamon
2024-08-12 11:49:09 +10:00
Brandon Hu
dea9a637fb chore(grammar): correct some mistakes (#30916) 2024-08-12 08:25:45 +10:00
PJBot
86f4346c05 Automatic changelog update 2024-08-11 22:13:37 +00:00
Plykiya
c688da00a0 Add execution component to all energy sword weapons (#30909)
Co-authored-by: plykiya <plykiya@protonmail.com>
2024-08-12 08:12:31 +10:00
Zachary Yona
7aaac2c179 Minor sprite fix to inhand med hardsuits and HoS turtleneck jumpsuit (#30918)
* Fixes inhand hardsuit cross color from https://github.com/space-wizards/space-station-14/issues/26516#issue-2213917971

* Fixed HoS Turtle not covering all butt pixels

---------

Co-authored-by: Zachary Yona <magicalusf@gmail.com>
2024-08-12 07:45:28 +10:00
Brandon Hu
aa15a9a839 chrore(ageRequirement): fix grammar. atleast -> at least (#30914) 2024-08-11 22:28:07 +02:00
Brandon Hu
46f631fa11 tweak(AgeRequirement): Make the requiredAge more sensible (#30913) 2024-08-11 21:47:26 +03:00
Killerqu00
65521696c8 Remove rest of Geras files (#30912)
remove remaining geras stuff
2024-08-11 14:01:00 -04:00
Ed
8ecae1288f Merge branch 'master' into ed-05-08-2024-upstream 2024-08-11 18:13:17 +03:00
mhamster
e26e662023 Small json files fixes (#30907)
Small json fixes

Resources/Textures/Interface/Default/meta.json: trailing comma
Resources/Textures/Objects/Specific/Hydroponics/attribution.json: proper json
Resources/Textures/Tiles/Planet/Snow/meta.json: trailing commas
2024-08-11 23:26:45 +10:00
Ubaser
58fd50c369 fix a capitalisation mistake (#30908)
ad
2024-08-11 22:51:19 +10:00
PJBot
6ec6a28aeb Automatic changelog update 2024-08-11 10:27:43 +00:00
Moomoobeef
28efd76e82 adds a throngler plushie, and adds it to the grand lotto (#29978)
* adds a throngler plushie, and adds it to the grand lotto

* this was supposed to be in the initial commit but I apparently forgot to save so anyway here it is

* make throngler plushie more rare

how about I split the difference:
original throngler: 0.0001
other plushies: 0.01
thongler plushie: 0.0005

* removed inheritied soundhit
2024-08-11 20:26:37 +10:00
Brandon Hu
31c5d3555e fix(Commands): Improve Localization of commands. Standardize some behaviors. (#30362)
* I should be studying for school but that is sofucking boring, I will pass my class no matter, however getting an A might be a challenge. My gpa is important but is the tourture for 1 point of GPA worth it? The american government says yes but they are responsible for the majority of all genocides that have ever been conducted since the dawn of man

* ugh

* ugh
2024-08-11 19:46:57 +10:00
PJBot
e0f292921f Automatic changelog update 2024-08-11 09:24:20 +00:00
slarticodefast
bd5d415575 Make the sentient plant mutation non-copyable to other plantholders (#29133)
make the sentient plant mutation not propagate by clipping, using the seed extractor or cryoxadone
2024-08-11 19:23:14 +10:00
osjarw
456410239e Reorder priorities in MeleeCombatCompound (#30066)
Reordered MeleeCombatCompound to improve unpulling
2024-08-11 19:22:46 +10:00
PJBot
8c4e5c5848 Automatic changelog update 2024-08-11 09:20:06 +00:00
Token
ad71d8cb2f Pax now refresh instead of stacking pacified forever (#30778)
Pax refreshes instead of stacking pacified forever
2024-08-11 19:19:00 +10:00
Plykiya
b6d04f884c EntityTables for sec belts and webbing (#30900)
* EntityTables for sec belts and webbing

* update name

---------

Co-authored-by: plykiya <plykiya@protonmail.com>
2024-08-11 19:16:46 +10:00
PJBot
93c9d49f9b Automatic changelog update 2024-08-11 09:16:34 +00:00
lzk
f93fe05f4c Make RCD ui activateable only in hand (#30861) 2024-08-11 19:15:28 +10:00
blueDev2
b16e57ee94 Add MinHealth Construction Condition (#30892)
* Add Min Health Condition and associated Locale

* Add Comment
2024-08-11 19:14:35 +10:00
PJBot
aabaaf1fec Automatic changelog update 2024-08-11 09:05:48 +00:00
BombasterDS
67253a3fe1 Change suit sensors on other players (#29668)
* Suit sensors can be turned off on other players

* less doafter time + interaction (nostate) check

* code cleanup

* code cleanup 2
2024-08-11 19:04:42 +10:00
PJBot
c8f1c22ff2 Automatic changelog update 2024-08-11 06:22:41 +00:00
Plykiya
6aed90ed75 Rename cooking shelf, improve content whitelist (#30858)
Rename cooking shelf to kitchen shelf

Co-authored-by: plykiya <plykiya@protonmail.com>
2024-08-11 16:21:34 +10:00
Mervill
d7b5ae061a Don't show Station Event announcements to players in the lobby. (#30886)
* Don't show Station Event announcements to players in the lobby.

* fix pr

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-08-11 16:09:33 +10:00
Plykiya
8d72e7d932 Make head of department lockers use EntityTables (#30854)
* EntityTables for head of department lockers

* I hope this works

* even smaller

---------

Co-authored-by: plykiya <plykiya@protonmail.com>
2024-08-11 13:12:26 +10:00
PJBot
0dc2d0acd0 Automatic changelog update 2024-08-11 03:07:02 +00:00
beck-thompson
ee922e37f6 Replaced some AddMarkups with AddMarkupOrThrow (#30632)
* First commit

* Silly me

* bruh
2024-08-11 13:06:33 +10:00
Scribbles0
220aff21eb Melee Executions (#30104)
* melee executions

* fix damage bug

* cleanup

* address reviews hopefully

* resistance bypass mechanic

* component changes

* self executions (not finished yet)

* self execs part two

* ok i fixed things (still not finished)

* finish everything

* review stuff

* nuke if (kind = special)

* more review stuffs

* Make suicide system much less hardcoded and make much more use of events

* Fix a dumb bug I introduced

* self execution popups

* Integration tests

* Why did they even take 0.5 blunt damage?

* More consistent integration tests

* Destructive equals true

* Allow it to dirty-dispose

* IS THIS WHAT YOU WANT?

* FRESH AND CLEAN

* modifier to multiplier

* don't jinx the integration tests

* no file-scoped namespace

* Move the rest of execution to shared, create SuicideGhostEvent

* handled

* Get rid of unused code and add a comment

* ghost before suicide

* stop cat suicides

* popup fix + small suicide change

* make it a bit better

---------

Co-authored-by: Plykiya <58439124+Plykiya@users.noreply.github.com>
2024-08-11 13:05:54 +10:00
Mervill
c25c5ec666 Remove uses of Component.Owner from AmbientSoundSystem (#30842)
Remove Component.Owner from AmbientSoundSystem
2024-08-11 12:39:37 +10:00
ShadowCommander
2f77d0d4f3 Add a component that inserts the held item when no interaction happens on the stored item (#29823)
* Insert when held item has no interaction with stored item

* Decouple inserting on failure

* Add component that stores the used entity when no interaction happened

* Add prediction
2024-08-11 12:29:44 +10:00
metalgearsloth
d7c3ba8409 Add some container checks (#30896)
Climbable container probably getting checked up the callstack so just check these ones.
2024-08-11 12:28:07 +10:00
metalgearsloth
9be61bfaa5 Make followed session-specific (#30770)
* Make followed session-specific

* misimport
2024-08-11 12:26:32 +10:00
github-actions[bot]
84217011a9 Update Credits (#30891)
Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>
2024-08-11 11:45:49 +10:00
Mervill
32e315c68f Refactor LightBehaviorSystem to remove obsolete code (#30890) 2024-08-11 11:45:37 +10:00
beck-thompson
09c8d4abd4 Torch no longer gives errors (#30884)
First commit
2024-08-10 20:05:35 -04:00
PJBot
f76fa0e5ae Automatic changelog update 2024-08-10 21:07:57 +00:00
Flareguy
179534f18d Vox Minor Clothing Update 2: Electric Boogaloo (#30838)
* more vox masks n stuff

* cluwne

* fix

* merc gas mask

* bunny tail height fix
2024-08-11 00:06:50 +03:00
PJBot
a99900fcd8 Automatic changelog update 2024-08-10 19:51:16 +00:00
Brandon Hu
63967bec88 tweak(Shuttle_honki): Replace clown spiders with honkbots (#30617) 2024-08-10 13:51:00 -06:00
Preston Smith
81371b90d1 Updated Core boxing ring beacon (#30800)
Updated boxing ring beacon to be correctly labeled
2024-08-10 13:50:08 -06:00
Brandon Hu
76d60140f6 add(meta): Add missing airvent to airlock (#30871) 2024-08-10 13:49:01 -06:00
Brandon Hu
d524d61b22 tweak(oasis): Lower the engineering borg spawn (#30874) 2024-08-10 13:48:47 -06:00
Brandon Hu
8afec58a0c chore(atlas): Remove EntityStorageComponent (#30876) 2024-08-10 13:48:19 -06:00
Brandon Hu
95034512c1 chore(marathon): Remove EntityStorageComponent (#30877) 2024-08-10 13:48:10 -06:00
Brandon Hu
6b5eb93fe7 chore(omega): Remove EntityStorageComponent (#30879) 2024-08-10 13:47:52 -06:00
Brandon Hu
6803021623 chore(meta): Remove EntityStorageComponent (#30883) 2024-08-10 13:47:41 -06:00
Brandon Hu
e569a78f17 chore(bagel): Remove EntityStorageComponent (#30881) 2024-08-10 13:47:28 -06:00
PJBot
cfd8ef49d9 Automatic changelog update 2024-08-10 19:32:38 +00:00
Ed
4d75cb54c8 Custom burgers - FoodSequence system (#30755)
* setup foodsequence

* name generation and max layers limit

* move to nutrition

* move code to serverside

* move to appearance data

* marked fields as required

* Update foodsequence.yml

* b

* burgeers!

* Update produce.yml

* Update meat.yml

* Update burger.yml

* fix duplicate naming

* Update Resources/Locale/en-US/nutrition/components/food-sequence.ftl

Co-authored-by: Hrosts <35345601+Hrosts@users.noreply.github.com>

* merge flavor profiles

* make food trash List<>

* merge trash

* Update FoodComponent.cs

* Update FoodComponent.cs

* organs and cannabis support

---------

Co-authored-by: Hrosts <35345601+Hrosts@users.noreply.github.com>
2024-08-10 22:31:32 +03:00
Brandon Hu
707daa1a5e tweak(snowy_labs): Remove non-valid holoparasite (#30875) 2024-08-10 21:53:56 +03:00
Kukutis96513
b6e10a0b7b Reach tweaks reattempt 2 (#30782)
* uhhh fix stuff maybe

* - added a fax machine
- made botany slightly bigger to accommodate a nutrimax vending machine
- added air alarms, scrubbers and a waste pipe network
2024-08-10 12:25:12 -06:00
PJBot
084812cb44 Automatic changelog update 2024-08-10 18:18:03 +00:00
lzk
9ba038d04f Standartize clothing recipes (#29315) 2024-08-11 04:16:56 +10:00
MerrytheManokit
249d3cd74d Remove meta voiceline from the passenger figure (#30868)
Update figurines.ftl
2024-08-11 02:37:33 +10:00
deathride58
7e44e75d74 #30851 followup - murderficates links (#30863)
kneecaps links while we're at it
2024-08-11 02:15:05 +10:00
lzk
6926033423 Fix some locales (#30860)
* Fix some locales

* forgor
2024-08-10 18:19:28 +03:00
Nemanja
fc1446e73a Cursed Mask (#29659)
* Cursed Mask

* extra expressions

* block ingestion

* mind returning

* okay fix the removal shit
2024-08-10 11:14:58 -04:00
PJBot
53058df8b9 Automatic changelog update 2024-08-10 15:01:27 +00:00
Ubaser
c812bd8ff4 Partially revert light tube sprites (#29091)
* add

* reduce contrast
2024-08-10 11:00:21 -04:00
Nemanja
fdbf2a229e Infer type for EntSelector (#30856)
Infer type for EntSelector.cs
2024-08-10 10:17:45 -04:00
PJBot
2b4acde2c8 Automatic changelog update 2024-08-10 12:56:26 +00:00
Unkn0wn_Gh0st
d340c5c844 ERT Chaplain Loadout fixer (#30855)
Chaplain fixy
2024-08-10 15:55:20 +03:00
PJBot
f642a01f96 Automatic changelog update 2024-08-10 12:53:00 +00:00
TakoDragon
9bc1fabdb3 Added suitskirt for psychologist (#30709)
* Added jumpskirt

* added locale

* Added spaces in code

* Updated the meta
2024-08-10 08:51:54 -04:00
PJBot
4e1feded66 Automatic changelog update 2024-08-10 12:49:01 +00:00
shamp
563190f4d8 Add Rat Kings wideswinging (#30808)
Update regalrat.yml
2024-08-10 15:47:55 +03:00
slarticodefast
0a4b220854 remove TerminatorRoleComponent (#30733) 2024-08-10 08:46:49 -04:00
Unkn0wn_Gh0st
bf2bd9a33e Change siren.ogg to gamma.ogg (#30836) 2024-08-10 15:31:28 +03:00
Ed
7e70859d2e Update README.md 2024-08-10 13:19:08 +03:00
Ed
76b89b8dc5 licenses (#405) 2024-08-10 13:15:19 +03:00
Nim
bf256b25e9 Two new spells of light (#404)
* light spell

* fix
2024-08-10 13:08:14 +03:00
deathride58
7f23634450 [S] hopefully prevents a repeat of 4 am on 8/10/2024 in the #server-leviathan-use channel (#30851)
cant test this because the documentation sucks ass but fuck it we ball
2024-08-10 19:18:13 +10:00
PJBot
45214c2063 Automatic changelog update 2024-08-10 03:31:49 +00:00
Alzore
4c678e4955 Bent pipes deal 8 thrown damage (#30634)
8 pipe throw damage
2024-08-09 23:30:43 -04:00
PJBot
46398647bf Automatic changelog update 2024-08-10 03:24:53 +00:00
Ko4ergaPunk
1fe46a7210 Changed chemistry airlock color (#30666)
* chem

* re-check

* re-check. again

* checks just die. last try

* re-check :blessrng:
2024-08-09 23:23:46 -04:00
PJBot
1745000e0d Automatic changelog update 2024-08-10 02:13:47 +00:00
Nemanja
437c861622 Entity Tables (EntitySpawnEntry replacement) (#30579)
* Entity table code

* entity table examples

* fix dat shit

* access

* tests tests tests

* sloth review
2024-08-09 22:12:40 -04:00
PJBot
b692ab1850 Automatic changelog update 2024-08-10 01:11:47 +00:00
lzk
45a2327ef5 Revert "Make hotplate and grill anchorable on table part 2" (#30830)
Revert "Make hotplate and grill anchorable on table part 2 (#29454)"

This reverts commit 268cab97f5.
2024-08-10 11:10:39 +10:00
DrSmugleaf
ee7644c631 Network WallMountComponent (#30837) 2024-08-10 11:08:56 +10:00
Tornado Tech
9f4932a8af Remove day cycle shit (#400) 2024-08-10 01:12:13 +03:00
Jaraten
32ce8f2164 directional window (#401)
* pu-pu-piri-pu

* fx remove
2024-08-10 01:10:22 +03:00
lzk
c80c26221b Crowbars fix (#30828)
* Crowbars fix

* oops
2024-08-09 14:19:04 -06:00
PJBot
218fef37c8 Automatic changelog update 2024-08-09 19:30:06 +00:00
Ubaser
ed3ec4dc5f Crowbar variants (#28988)
* add

* comma

* sprites

* yaml-ify

* add s

* lathe and engi belt

* yes

* fix maybe

* progress

* nearly there

* fix

* fix yaml linter having a stroke
2024-08-09 13:29:00 -06:00
PJBot
bd5b13e2f3 Automatic changelog update 2024-08-09 15:44:09 +00:00
Plykiya
1e824d704f Buckling an entity requires a do-after (#29621)
* Buckling an entity requires a do-after

* Works but feels like bad code?

* Cleanup

---------

Co-authored-by: plykiya <plykiya@protonmail.com>
2024-08-10 01:43:02 +10:00
Vasilis
873c314aec Add arm64 support to packager for windows and osx (#29723)
Wanted to package a server for the funny on my macbook and noticed it was not working cause of this... now it will workie :3
2024-08-09 23:01:13 +10:00
MureixloI
3f4e093eaf [Sprites/Fix] In hand for BlueSpace beaker & CMO's equipped cloak (#28719)
* [Fix] CMO's equipped cloak

* [Fix] CMO's equipped cloak

* [Sprites] In hands for bluespace beaker

* [Sprites] In hands for bluespace beaker

* [Sprites] In hands for bluespace beaker

* [Sprites] In hands for bluespace beaker
2024-08-09 22:02:26 +10:00
Plykiya
9f8ff021ea Fix for stripping doafters (#30821)
Apparently I need to check if they're holding an item

Co-authored-by: plykiya <plykiya@protonmail.com>
2024-08-09 22:02:06 +10:00
Jaraten
f70e3051ed update update (#403) 2024-08-09 14:08:50 +03:00
PJBot
c3e96b3770 Automatic changelog update 2024-08-09 10:34:01 +00:00
Ubaser
c1797b769c Resprite the equipped gas canister suit slots (#30809)
* add

* red and generic

* add meta
2024-08-09 20:32:55 +10:00
Ed
e3e142592a add art (#402) 2024-08-09 11:03:39 +03:00
deltanedas
ed8bcb0a66 improve job special (#30753)
* cleanup of AddComponentSpecial

* add RemoveComponentSpecial

* require

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-08-09 17:43:57 +10:00
eoineoineoin
d0a2187a9b Improve Criminal Records Computer usability (#30292)
* Avoid destroying and recreating record list on every update message

* Add early-out on nullptr input

* Remove sussy null suppress

---------

Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-08-09 17:41:29 +10:00
metalgearsloth
0b2fa941a7 Revert "setgamepreset command rework" (#30807)
Revert "setgamepreset command rework (#30756)"

This reverts commit de86fdb373.
2024-08-09 17:39:45 +10:00
metalgearsloth
1649ed45bd Add access to gun components (#30688)
* Add access to gun components

Found from an rmc14 PR.

* Admin verbs proving why access needs to exist

* Someone is probably going to post this pr to le reddit and complain about self-merges.
2024-08-09 17:39:27 +10:00
PJBot
b8fc879cd7 Automatic changelog update 2024-08-09 07:07:43 +00:00
Ko4ergaPunk
55d400b1b9 New decals for mapping (#30374)
* new decals

* license

* re-check
2024-08-09 17:06:37 +10:00
PJBot
0b256a025a Automatic changelog update 2024-08-09 07:05:25 +00:00
metalgearsloth
ecf278a89b Make clickable 1% nicer (#29706)
* Make vox roundstart

I believe all the issues are fixed.

* Click detection bandaid

* Make clickable 1% nicer

Still bad. Still doesn't handle multi-viewports well.
2024-08-09 17:05:12 +10:00
Errant
de86fdb373 setgamepreset command rework (#30756)
* gameticker.gamepreset namespace

* setgamepreset now has a finite duration

* comments, cleanup
2024-08-09 17:04:19 +10:00
Ilya246
3c6df0e39f add ghost role raffle to sentient artifact (#30746)
arti raffle
2024-08-09 16:57:43 +10:00
lzk
268cab97f5 Make hotplate and grill anchorable on table part 2 (#29454)
* Make hotplate and grill anchorable on table part 2

* Update hotplate.yml
2024-08-09 16:28:45 +10:00
Brandon Hu
c46a4e057a Fix(CuffableSystem): Check if cuffs can be transferred(dropped) (#30465)
* ugh

* Revert "ugh"

This reverts commit 8b5b0e24bcaa6c5cc9229c17eb138cdb476f0c9e.

* Revert "Automatic changelog update"

This reverts commit 4f8b634f38.

* Revert "Revert "Automatic changelog update""

This reverts commit 9fc2a3307a06e5f7d19bbb8d29e45b9a1d1470c8.

* Revert "Revert "Revert "Automatic changelog update"""

This reverts commit 1ae733bf308d7285159dd1fafd7f17101d8f4ced.

* Revert "Revert "Automatic changelog update""

This reverts commit 9fc2a3307a06e5f7d19bbb8d29e45b9a1d1470c8.

* Revert ""

This reverts commit 1cc0953333cf3d4f2cad5fae2f5c562ae99563ae.

* Revert ""

This reverts commit edca368a8444fd0fd403333695668d1c1db3726a.

* Revert "Revert "ugh""

This reverts commit 3ac15dfb07c7ae43b797724f85b76193ecd7a0e1.

* Revert "Revert "Revert "ugh"""

This reverts commit b952a4556397c8abcc7c319d736fab7ae48073a2.

* Revert "Revert "Revert "Revert "ugh""""

This reverts commit ff1a151571dea653d78ac2bda75eb11209da8d96.

* Revert "ugh"

This reverts commit 8b5b0e24bcaa6c5cc9229c17eb138cdb476f0c9e.

* Update SharedCuffableSystem.cs
2024-08-09 16:26:04 +10:00
PJBot
efe36c3bf8 Automatic changelog update 2024-08-09 06:25:25 +00:00
Repo
31cd2a0927 Add admin logs to Rehydration comp. (#30597) 2024-08-09 16:24:19 +10:00
TsjipTsjip
736325a31f Log enrichment: Explosion damage to players (#29762)
* Log enrichment: Explosion damage to players

* Update Content.Server/Explosion/EntitySystems/ExplosionSystem.Processing.cs

Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com>

* Revert to total damage variant only, currently serialised as string.

* Make this its own log type.

---------

Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com>
2024-08-09 16:24:05 +10:00
Brandon Hu
e05df5d3e2 tweak(HealthAnalyzer): Stop showing poup when used on self or when cancelled (by twitter) (#30467)
* .
2024-08-09 16:19:58 +10:00
PJBot
619ba162ce Automatic changelog update 2024-08-09 06:18:57 +00:00
Stalen
60b63b58dd Head bandana ingestion blocking fix (#28910) 2024-08-09 16:17:51 +10:00
PJBot
05a21ab3ca Automatic changelog update 2024-08-09 06:17:28 +00:00
Simon
4c4cdb5b06 UI to edit silicon laws from admin verb (#28483)
* UI to edit silicon laws from admin verb

(peak shitcode)

* Improve UI

* Use Moderator admin flag

* Reviews
2024-08-09 16:16:22 +10:00
PJBot
8d96c993a2 Automatic changelog update 2024-08-09 06:15:13 +00:00
slarticodefast
e0d30aff4e Add tooltips to the agent ID job icons and improve status icon prototypes (#28575)
* add tooltips to agentid job icons

* forgot to stage this

* make StatusIconPrototype abstract

* minor visual improvements

* cleanup

* use currentculture to sort job names

* review
2024-08-09 16:14:07 +10:00
Thomas
eab0c34822 Create In-Guidebook Errors (#28942)
* Create in-guidebook errors

* Localize client-facing parser error

* Uncomment line

* Missed another localization string
2024-08-09 16:05:51 +10:00
Plykiya
e6d6416a19 Add minimum required trigger speed to mouse traps (#30593)
Co-authored-by: plykiya <plykiya@protonmail.com>
2024-08-09 16:00:40 +10:00
CaasGit
c091acd1f5 add(FaxComponent): Allows for setting defaults in the component. (#30484)
* add(FaxComponent): Allows for setting defaults in the component.

This wires up the Fax component to allow the default paper and office
paper to be set. The defaults are what they were before, and it's an
optional option. Now Fax machines can be set to print different paper
when using Print File or other cases where the default paper style is
used.

* Requested change to EntProtoId.

* Fix build failure.
2024-08-09 15:54:08 +10:00
Psychpsyo
b7ef5ada11 Add replacement words to Russian accent (#30554) 2024-08-09 15:49:38 +10:00
PJBot
1c5c155db1 Automatic changelog update 2024-08-09 05:49:07 +00:00
Repo
279e28768c Fix Panic bunker and Baby Jail being up to 14hrs incorrect. (#30581)
Fix a potential bypass for Panic bunker and baby Jail
2024-08-09 15:48:01 +10:00
metalgearsloth
bce17e6aec Fix decal megadiffs (#30732)
Just preserves the uids and doesn't care about trying to re-map the decals lower. We have a uint to work with anyway.
2024-08-09 15:47:23 +10:00
PJBot
b54a4206e8 Automatic changelog update 2024-08-09 05:46:56 +00:00
Ian
06a44a82b6 require the warden to notify admins on disconnect (#30745) 2024-08-09 15:45:51 +10:00
PJBot
a03d7c6c7f Automatic changelog update 2024-08-09 05:34:32 +00:00
nikthechampiongr
d1a60fafe7 Implement a playerpanel (#30238)
* Basic structure for the player panel ui

* Ensure basic functionality

Player panel now receives and displays basic info

* Make whitelistcommands accept user ids

* Make PlayerPanel use GUIDs where possible

* Add functionality to most playerpanel buttons

* Implement remaining playerpanel features

* Localize everything

* Finish up

* Put command arguments in quotes

I am not sure if it's even possible to have something like a space in
them considering they are guids and usernames but sure why not

* Make playerpanel a verb

* Add Logs button to player panel

* Change Notesbutton text and make whitelistbutton a confirmtion button

* Add freeze button that does not mute the player

* Add sharedconnections counter to playerpanel

* Make the playetime format clearer

* Allow for copying of the a player's username

* Do minor cleanup

* Rearrange buttons

* Fix unfreeze button not updating

* Fix wrong localisation text

* "Fix" the same role ban counting multiple times

The way rolebans are stored is horrible.
As such if you ban someone from a departmenrt or something
role bans are individually placed for every role.
The only way I found to distinguish them is the bantime.
This is horrible but I do not want to rewrite how all the bans are
stored right now.

* Add Delete and Rejuvenate buttons to player panel

By popular demand

* Marginally improve ui

* Add logs

* review update

* Fix verb

* Fix double notes

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-08-09 15:33:25 +10:00
Plykiya
b266c9b545 Create Generic DamageOnInteract/Attacked Comps/Systems (#30244)
* Everything but the submodule

* stuff I forgot

* heat

* missed lights

* behonky

* LocId

* I guess it was a skill issue?

* predicted audio

* It works with lights now

* Borg equality

* Gorilla gauntlet grants protection from anomaly returned damage when attacking it

* woops, there we go

* NONE

* Use DamageModifierSets, remove Behonker damage

* Reviews dealt with

---------

Co-authored-by: plykiya <plykiya@protonmail.com>
2024-08-09 15:32:41 +10:00
Leon Friedrich
8a4ef69e86 Add random seed options to tests (#30735)
* Add random seed options to tests

* Ensure profile randomization
2024-08-09 15:25:43 +10:00
slarticodefast
da0b8d4731 remove UntrackedMapBoundUserInterface (#30752) 2024-08-09 15:24:49 +10:00
PJBot
2ea17a492d Automatic changelog update 2024-08-09 04:53:31 +00:00
Nemanja
2528231ad1 offgrid mob friction (#29383)
* offgrid mob friction

* save the world...
2024-08-09 14:52:25 +10:00
beck-thompson
ad18c6e9a5 Secret stash refractor (#29396)
* First commit

* Will do this in another PR!

* maybe?

* Moved stuff to ToolOpenableSystem because its smarter and cooler
2024-08-09 09:51:58 +10:00
deltanedas
e4ff5780d5 full sticky prediction (#30230)
* move all sticky stuff to shared and cleanup/grammar fix

* update imports and ref

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-08-09 09:36:15 +10:00
PJBot
15ae0435c4 Automatic changelog update 2024-08-08 23:33:48 +00:00
themias
8ebe105458 Add butter slices (#30789) 2024-08-09 09:32:42 +10:00
Nemanja
1b1008ad85 Scrap (#30762)
* jnk sprites

* scrap pt 2

* metal inhands

* hell yeah brudda

* Update meta.json

* Update scrap.yml

---------

Co-authored-by: Flareguy <78941145+Flareguy@users.noreply.github.com>
2024-08-09 09:31:53 +10:00
PJBot
0423691d76 Automatic changelog update 2024-08-08 23:28:34 +00:00
SlamBamActionman
07174d0aaf Better DNA forensics & ReagentData (#26699)
* Added the ability for blood to track DNA using ReagentData; Forensic Scanner now accounts for solution DNA, non-DNA holders have "Unknown DNA"

* Removes touch DNA for puddles, adds DNA to vomit

* DNA now leaves traces in containers and those marked without don't show DNA on scan (except for puddles), gibbed parts have DNA

* Fix stupid metamorphic glass bug grrr

* Removed SpillableComponent since DnaSubstanceTraceComponent is used instead

* Removes data field from maps, adds DNA tracking for some missed items

* Give default value, fix missing values.

* Fixes recipe bug

* Review changes

* Make the Data list into a nullable type

* Revert map changes

* Move gibbed unknown DNA to forensicssystem
2024-08-09 09:27:27 +10:00
PJBot
c43fcdfa06 Automatic changelog update 2024-08-08 22:52:05 +00:00
lzk
25afc2653d Add RD labcoat in RD's dresser (#30671) 2024-08-08 18:50:56 -04:00
Emisse
3db51a7e36 train update (#30797)
train fix
2024-08-08 15:06:40 -06:00
dffdff2423
66f0cd4f43 Remove suspect figurine line (#30795) 2024-08-08 14:36:36 -04:00
saintmuntzer
703c8840c4 Fix for issue 30781 (#30788)
Fixed typos in name and description of syndicate recruit jumpsuit.
2024-08-08 18:35:01 +02:00
PJBot
6570515c8d Automatic changelog update 2024-08-08 13:18:57 +00:00
Ed
03745efc7f Thief beacons (try 2) (#29997)
content
2024-08-08 16:17:50 +03:00
PJBot
6d6c836095 Automatic changelog update 2024-08-08 11:40:52 +00:00
Plykiya
190ceda02e Add BreakOnDropItem, update do afters, remove unnecessary declarations (#30361)
* Add BreakOnDropItem, update do afters, remove unnecessary declarations

* bola

* Changed my mind about the nuke

* gennies too

* Make the comments more clear.

* Sorry for the trailing commas

* Revert "Sorry for the trailing commas"

This reverts commit e60fd9a30977393df3344948e6d5c0ce035723cd.

---------

Co-authored-by: plykiya <plykiya@protonmail.com>
2024-08-08 13:39:46 +02:00
Vigers Ray
bd51cf330b Teleport and delete buttons in objects tab. (#28914)
* Тыкнул и нету ЦК

* review

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-08-08 21:00:08 +10:00
PJBot
aea28b7a99 Automatic changelog update 2024-08-08 10:05:57 +00:00
Plykiya
1d5a3303e1 Buff EMP implant and grenade range (#30660)
Co-authored-by: plykiya <plykiya@protonmail.com>
2024-08-08 20:04:49 +10:00
strO0pwafel
35819e4ba5 more consistent CentComm naming (#29217)
* first-commit

* second commit

* i think i get git kinda maybe

* all of resources i think

* last easy changes

* oops

* Update Resources/Prototypes/Entities/Clothing/Head/hoods.yml

---------

Co-authored-by: stroopwafel <j.o.luijkx@student.tudelft.nl>
Co-authored-by: Plykiya <58439124+Plykiya@users.noreply.github.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2024-08-08 20:04:19 +10:00
IProduceWidgets
f24949a0b0 ai stays seated and pulled while cuffed. (#30397)
* ai stays seated while cuffed.

* Do the thing I thought was dumb.... whatever.

* less than
2024-08-08 19:53:07 +10:00
ShadowCommander
1df84515c7 Add EntityWorldTargetAction (#29819)
* Add EntityWorldTargetAction initial implementation

* Update obsolete methods

* Partially working EntityWorldTargetAction

* Fix entity selection

* Move and clean up AfterInteract

* Fix building new walls

* Readd no entity or coordinates error

* Consolidate action validation code

* Add summaries to component

---------

Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
2024-08-08 12:47:08 +03:00
Ed
97939f6e3e Merge remote-tracking branch 'upstream/master' into ed-05-08-2024-upstream
# Conflicts:
#	Content.Shared/Storage/EntitySystems/SharedStorageSystem.cs
2024-08-08 12:29:20 +03:00
deltanedas
489efeb717 remove GenericAntag completely (#28218)
Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-08-08 18:16:02 +10:00
PJBot
0057141039 Automatic changelog update 2024-08-08 03:09:34 +00:00
TakoDragon
929e6a2c00 Improved Spanish accent (#30551)
* Spanish and French comment

* Added the interrobang

* Make spanish accent use sting builder
2024-08-08 13:08:28 +10:00
Mervill
ab28e1a9a9 Remove obsolete occurrences of IComponent.Owner being assigned just before AddComponent (#30724) 2024-08-08 13:03:41 +10:00
metalgearsloth
23e4a9a004 Update submodule to 229.1.2 (#30764)
Tests should work decently again
2024-08-08 12:34:00 +10:00
PJBot
3a50880070 Automatic changelog update 2024-08-08 02:15:38 +00:00
Mervill
b8d10a3f5e Add verbose (client predicted!) examine text to Gas Miners (#30480)
* add verbose examine text to gas miners so their behaviour can be understood

* no need for these to be properties

* use an enum instead of two booleans for the miner state

* require the gas miner to be anchored in order to not be disabled

* xmldoc

* pr feedback

* file-scope namespace

* it's to late to hide my transgressions in a rebase

* turns out the normal examine distance is totally fine for this
2024-08-08 12:14:31 +10:00
ShadowCommander
9645f5528b Strip drag drop test (#30754)
* Add test for drag drop to open strip menu

* Make screencoords change based on deadzone
2024-08-08 12:12:01 +10:00
lzk
d86c886f61 Add more advertisements (#30653) 2024-08-07 19:11:05 -04:00
Mr. 27
d4ad2e473a Don't disable collision on dead mobs, fixes an issue with pulling (#30532)
Update MobStateSystem.Subscribers.cs
2024-08-07 18:59:04 -04:00
PJBot
8e3ddcc278 Automatic changelog update 2024-08-07 21:48:11 +00:00
IProduceWidgets
ff28feec14 butter is slippery (#29772)
* butter slippery

* rerun tests

* standardize
2024-08-07 15:47:03 -06:00
lzk
7754ea925d Fix warning cone rotation in inventory (#30672) 2024-08-07 20:13:24 +02:00
Ko4ergaPunk
3dd5d562da Rename mining walls as "mining walls" (#30729)
* fix

* re-check

* re-check vol.2 season battle pass episode

* да иди ты нахуй уже

* re-cheeeck
2024-08-07 09:37:12 -04:00
PJBot
6d0e915ebb Automatic changelog update 2024-08-07 09:27:48 +00:00
Errant
15aa75f092 Updated remaining ghostroles for species loadouts (#29746)
* LoadoutSystem change, deathsquad species loadout

* survival gear loadouts for disaster victims

* skrek

* centcom

* syndicate agent

* cburn

* ERT

* syndicates

* Is it ever gonna be enough?

* Take what you can

* Move startingGearEquippedEvent after Loadouts are spawned

* skreee

* even more formatting

* Unbreak auto internals activation

* undo AddAllRoleLoadouts change

* syndicate reinforcement survival loadouts

* re-enable vox ghostroles
2024-08-07 19:26:40 +10:00
PJBot
150e8f0721 Automatic changelog update 2024-08-07 09:20:17 +00:00
ShadowCommander
6a5cc883ce Dragdrop fold rollerbed (#30002)
* Deploy foldable

* Add NetworkedComponent and access to the component

* Add handled to afterinteract

* Use drop target location instead of setcoordinates

* Put back in hand after failed deploy

This prevents dropping the bed when clicking while inside a locker.

* Created BaseDeployFoldable for folding chairs, body bags, and rollerbeds

* Add dragdrop to fold rollerbed to hand
2024-08-07 19:19:10 +10:00
Emisse
d86438c22b martathon update (#30731)
martathon
2024-08-07 02:49:28 -06:00
Emisse
d10fa77372 bagel update (#30730)
big gas miners
2024-08-07 02:49:17 -06:00
PJBot
c61384122b Automatic changelog update 2024-08-07 07:43:07 +00:00
Lye
7dc6a56969 Space Dragons can't be flashed (#30658)
* added flash immunity component to Space Dragon

* Changed use of component to use of whitelist
2024-08-07 09:42:00 +02:00
Ed
d4001598d4 workbench ui clean up (#399)
* workbench ui clean fix

* stack localization
2024-08-07 09:32:27 +03:00
Nemanja
ce97225c2d Replace IClickAlert with events (#30728)
* Replace IAlertClick with events

* whoop

* eek!
2024-08-07 15:15:35 +10:00
Brandon Hu
2dabf33d46 fix(FieldGenerators): Add missing connection check (#30468)
.
2024-08-06 23:43:21 -04:00
PJBot
9903d36c7d Automatic changelog update 2024-08-07 03:42:48 +00:00
Errant
6ccc10e240 Vox Medical Mask sprite fix (#30702)
vox medical mask
2024-08-06 23:41:40 -04:00
NakataRin
5247878060 Fix Mind Transfer and Role Assignment Logic for Antagonists (#30711)
* AntagSelectionSystemFix

* readded the stuff that shouldn've been deleted in the first place

* re-arrange

* undo indentation

---------

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
2024-08-06 23:38:47 -04:00
Emisse
05630bd4ba bagel update (#30727)
* bagel update

* remove invalid
2024-08-06 19:32:31 -06:00
Leon Friedrich
b4dfeec696 Add more storage admin logs & fix some interaction validation (#30725) 2024-08-07 10:15:41 +10:00
metalgearsloth
e5fe6f7824 Add mapping load acts (#30722)
Smug doesn't seem to have time to fix mapping state and I don't want to dump more time into it so.
2024-08-07 10:04:44 +10:00
Emisse
bd36ff93d2 train update (#30721)
* train update

* train
2024-08-06 17:50:39 -06:00
Emisse
1caddfa110 packed update (#30716) 2024-08-06 17:29:36 -06:00
Emisse
bb80d44331 marathon update (#30714)
* marathon update

* marathon update
2024-08-06 17:29:29 -06:00
Brandon Hu
048da47f32 fix(emergency_meta): Lock the doors on evac shuttle (#29255)
* fix(emergency_meta): Lock the doors on evac shuttle
2024-08-06 15:09:24 -06:00
Ed
78e140b4ae Revert "SpawnSpell tweak (#393)" (#398)
This reverts commit dc853b6662.
2024-08-06 20:25:29 +03:00
PJBot
de98531a5d Automatic changelog update 2024-08-06 13:13:20 +00:00
Flareguy
37e36bfa7c Vox head displacement map (#30699)
* head displacement for vox

* fixe
2024-08-06 16:12:14 +03:00
Tornado Tech
1b0bf2ad18 Added base workbench window (#372)
* Added base workbench window

* Fixed serialization errors

* Created base UI layout

* Updated ui

* Updated UI after crafting
2024-08-06 14:25:59 +03:00
Plykiya
a87efd7d01 Replace xform.WorldPosition with xformSystem method for Setting/Getting (#30029)
* GET WORLD POSITON, ROTATION

* Missing parentheses

* ui system depndency

* the issue

* Unused

* Let the function do the transform

---------

Co-authored-by: plykiya <plykiya@protonmail.com>
2024-08-06 21:02:01 +10:00
PJBot
7b3ff00129 Automatic changelog update 2024-08-06 11:01:21 +00:00
slarticodefast
7117b925a5 Add whitelist to cryostorage (#30574) 2024-08-06 21:00:15 +10:00
PJBot
4426ce123a Automatic changelog update 2024-08-06 10:59:39 +00:00
Nemanja
53719bded3 better examine text for radiation collectors (#30606)
* better examine text for radiation collectors

* this?

* penis
2024-08-06 20:59:37 +10:00
Errant
9522dbc655 Vox nukies and ninjafix (#29783)
* Nukie species gear

* antagselectionsystem autointernals

* nukie vox

* skrek

* Remove duplicate code

* skrek

* EVA tank loadouts, vox ninja update

* fix prototype duplication

* skrek

* fix summary

* fixed empty startinggear error

* enable vox ninjas

* Comments

* removed comment because startinggearprototype should not be used on antagselection aaaanyway

* squish that if

* Update Content.Shared/Clothing/LoadoutSystem.cs

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2024-08-06 20:58:28 +10:00
PJBot
26ad898105 Automatic changelog update 2024-08-06 10:52:42 +00:00
Ed
fb994e8d21 Add comment into jetpack system, to prevent future grid jetpack PRs (#30682)
Update SharedJetpackSystem.cs
2024-08-06 20:51:59 +10:00
Nemanja
e477a49cc6 Make biofab distinct from biogen (#30696)
* Make biofab distinct from biogen

* biocube fabricator
2024-08-06 20:51:33 +10:00
Brandon Hu
a8c74ca4e1 add(emergency_omega): Add defib to medical treatment area (#30693) 2024-08-05 21:49:23 -06:00
Brandon Hu
c948bd08c6 add(reach): Add a space cleaner dispenser to flands janitoral department (#30697) 2024-08-05 21:49:05 -06:00
Brandon Hu
f8c5a514bc add(fland): Add a space cleaner dispenser to flands janitoral department (#30695) 2024-08-05 21:48:41 -06:00
DrSmugleaf
edd17072ae Fix admin logs cache caching rounds forever if multiple game servers are ran on the same db (#30687) 2024-08-05 16:13:27 -07:00
Brandon Hu
9bb9e80ede tweak(SolutionTransfer): Raise default max transfer amount. (#29969)
* fix(jugs): Make max and minimum transfer amounts make sense

* fix name

* Better

* Implement bounds checks

* large beaker too

* More logical solution

* Bleh

* remove

* Doesn't make sense yet

WAS MISTAKEN AAAAAAAAAAAAAAD@ @!
2024-08-06 00:59:51 +02:00
Ed
dc853b6662 SpawnSpell tweak (#393)
* some refactor

* Update flame_creation.yml
2024-08-06 00:42:53 +03:00
Ed
37e0ffa173 Workshop update (#392)
* kreks spell icons

* vladimirs walls update

* add flora material
2024-08-05 22:46:22 +03:00
Ed
38c3bf2595 Merge branch 'master' into ed-05-08-2024-upstream 2024-08-05 21:08:20 +03:00
Ed
6ab9ca6bd0 yupiiii (#391) 2024-08-05 21:08:10 +03:00
Nim
934c1e44a6 second rebalance (#390)
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
2024-08-05 21:00:40 +03:00
Nim
818eb30d2d spells (#389) 2024-08-05 20:59:40 +03:00
Tornado Tech
12d2af692f Update wave.swsl (#388) 2024-08-05 16:48:22 +03:00
Ed
f5c0efd3cd Update departments.yml 2024-08-05 16:06:10 +03:00
Ed
f2b2da41a6 fix again 2024-08-05 15:50:12 +03:00
Ed
f2eccdc3dd loadout update 2024-08-05 15:37:54 +03:00
Ed
dd580c68c9 Merge remote-tracking branch 'upstream/master' into ed-05-08-2024-upstream
# Conflicts:
#	.github/PULL_REQUEST_TEMPLATE.md
#	Resources/Prototypes/Accents/word_replacements.yml
2024-08-05 15:28:42 +03:00
Ed
1f4b7f68bf Playtest polishing (#383)
* fix predicting sharpening

* finish shadow step

* tweak ice dagger

* shadow grab test

* fireball spell

* ice shards spell

* battle royale crates

* loot tables

* remove expedition ship

* dev update

* br map update

* spells tweak

* tips update

* some fixes

* biome forest spawner

* give keys to orgs

* mobs and aura spawners

* expedition update: goal, new ship, new map

* fix doors layers

* add new map proto

* translate keys

* Update crates.yml

* Update PostMapInitTest.cs

* fix spawning on expedition ship

* Fuck you, Randy. Remove nails

* fix lock systems

* localize tips

* some tweaks

* update ship, remove shrooms.

* fixes

* Update StationSystem.cs

* Revert "Update StationSystem.cs"

This reverts commit f632241324.

* Update expedition_test.yml
2024-08-05 15:22:14 +03:00
metalgearsloth
f7d8b4e7d4 Fix verb sub (#30667)
* Fix verb sub

Mapping casualty, verbs are weird.

* also this
2024-08-05 19:24:56 +10:00
Mervill
c1eb319bda Refactor the hungry debug command to be in line with thirsty (#30591)
refactor the hungry debug command to be in line with thirsty

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2024-08-05 18:12:07 +10:00
PJBot
d45810bbdb Automatic changelog update 2024-08-05 08:08:08 +00:00
Nemanja
b3a64d4bcd Add slowdown to low temperatures (#29692)
* TemperatureSpeed component

* temperature slowdown prediction (done right)

* remove unnecessary changes

* that too

* get in line

* make it readonly

* auto pause
2024-08-05 18:07:02 +10:00
PJBot
50408da21a Automatic changelog update 2024-08-05 08:04:30 +00:00
SlamBamActionman
bf06d0e869 Change Thief Syndie & Chameleon kit contents, add Syndie codeword paper (#30446)
* Initial commit

* more like bYE

* Fix exception during test
2024-08-05 11:03:24 +03:00
metalgearsloth
8197382444 Fix random unused field warnings (#29948)
* Fix random unused field warnings

Not many but it counts.

* caught

* Field
2024-08-05 17:59:37 +10:00
PJBot
52e03d2de5 Automatic changelog update 2024-08-05 07:37:32 +00:00
Mervill
8771cc03db Debug command to set either your hunger or thirst to one of their respective threshold levels (#30563)
* Debug command to set either your hunger or thirst to one of their respective threshold levels

* code updates

* code + loc changes
2024-08-05 17:36:26 +10:00
PJBot
bc3d53ec0a Automatic changelog update 2024-08-05 06:10:42 +00:00
foboscheshir
1629e200cb Missing mime mask sprites for Vox (#30607)
mime-mask-vox
2024-08-05 09:09:35 +03:00
Brandon Hu
e2ca1a1957 add(Spawners): Add a honk bot spawner (#30616) 2024-08-05 09:08:05 +03:00
metalgearsloth
c9b69ef491 Update submodule to 229.1.0 (#30664) 2024-08-05 15:51:10 +10:00
voidnull000
a3cbbe745e Change the mimebot and killer tomato's descriptions (#30639)
fix those two descriptions
2024-08-05 08:49:51 +03:00
metalgearsloth
9a8620d9d8 De-duplicate loadout gear (#30341)
* De-duplicate loadout gear

Needs supporting code, probably with an interface with StartingGearPrototype which would also use it, but I regexed the yaml.

* Code updates

* Remaining yaml

* Fix automatic naming

* raiseEvent

* Don't code when tired kids
2024-08-05 00:42:25 -04:00
Errant
6264a557a6 Restore the longer traitor briefing message (#30404)
* Restore the long traitor briefing

* highlights
2024-08-05 00:41:34 -04:00
PJBot
71a8fd5eab Automatic changelog update 2024-08-05 04:26:56 +00:00
Ed
a95d2257c3 JobRequirement refactor (#30347)
* refactor JobRequirements

* add profile support

* fix

* Update quartermaster.yml

* sloth fixes

* inport 30208

* Update DepartmentPrototype.cs

* species restriction

* left tweak stick

* stringbuilder is cool!
2024-08-05 14:25:49 +10:00
Plykiya
01e1624567 Move PaperSystem to Shared (#30592)
* Fix paper system late localization

* IS THIS WHAT YOU WANT

* well I guess this is happening now

* fix the BUI

* did that even do anything before?

* again with the escapeformatting...

* Dirtying

* Move dirty to function

* Rename PaperSystem to PaperVisualizerSystem

* Fix namespace

* how many namespace changes must I suffer through

* SetContent is for Setting Content

* minor shuffling

* review

---------

Co-authored-by: plykiya <plykiya@protonmail.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-08-05 14:23:23 +10:00
Simon
0ef5f668e2 Fix warnings in ShuttleSystem.GridFill.cs (#30253)
* Fix warnings in ShuttleSystem.GridFill.cs

* remove the thingie

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-08-05 14:09:42 +10:00
PJBot
68dbf6449c Automatic changelog update 2024-08-05 03:27:34 +00:00
Cojoke
a79cbf383c Give Mice Combat Mode and a 0 Damage Attack (#30487) 2024-08-05 13:26:28 +10:00
PJBot
7e285ee55c Automatic changelog update 2024-08-05 03:18:59 +00:00
Killerqu00
6503cb7833 Sleeper agents event no longer occurs when evacuation is called (#30646)
no more evac sleeper agents
2024-08-05 13:17:53 +10:00
Plykiya
c5b887fb4e Gets rid of all leftover usages of IEyeManager.CurrentMap (#30022)
* Gets rid of all leftover usages of CurrentMap

* args works

* reverty

* skill issue

---------

Co-authored-by: plykiya <plykiya@protonmail.com>
2024-08-05 13:16:47 +10:00
slarticodefast
d0884a3074 Improve communications console countdown formatting (#30495)
* improve communications console countdown formatting

* tostring
2024-08-05 13:16:19 +10:00
lzk
82d7636619 Fix some descriptions (#30644) 2024-08-05 13:15:52 +10:00
PJBot
118ea97652 Automatic changelog update 2024-08-05 03:15:13 +00:00
beck-thompson
490de1de4e Explosion resistance is now predicted! (#30654)
* First commit

* Added Network and access
2024-08-05 13:15:07 +10:00
DrSmugleaf
84a9253b10 Fix falsely showing damage color effect to entities that aren't allowed to be attacked (#30661) 2024-08-05 13:14:01 +10:00
Plykiya
d87d9c4676 Fix GhostRoleRadio icons (#30650)
Co-authored-by: plykiya <plykiya@protonmail.com>
2024-08-04 21:24:40 -04:00
Brandon Hu
c04f71728e tweak(grammar): Correct multiple instances of incorrect "its" usage (#30640) 2024-08-04 13:09:01 -06:00
Brandon Hu
b306130fbc tweak(grammar): Correct multiple instances of incorrect "it's" usage (#30641) 2024-08-04 13:08:13 -06:00
OrangeMoronage9622
8e43bb1b07 fml to chatsan (#30651) 2024-08-04 13:07:34 -06:00
JustCone
c237ef2843 Fland Atmos Gas Miners Grille Removal (#30615)
Removes grilles from atmos gas miners on Fland
2024-08-04 12:40:41 -06:00
JustCone
548f9e31fb Box Atmos Miners Grille Removal (#30610)
Removes Grilles from around atmos miners
2024-08-04 12:40:25 -06:00
Ubaser
17cececde0 Update Core (#30633)
add
2024-08-04 12:39:18 -06:00
JustCone
f1b8dcbfba Cluster Christmas Removal (#30635)
No Fun Allowed
2024-08-04 12:38:45 -06:00
JustCone
21d0326e13 Meta Robotics Console (#30652)
Adds robotics console to Meta
2024-08-04 12:38:26 -06:00
PJBot
65d5539248 Automatic changelog update 2024-08-04 10:15:04 +00:00
Mervill
f15cb8b77d Give rotten meat Trash and Recyclable tag (#30594) 2024-08-04 20:13:57 +10:00
Jaraten
9a07a9a052 stone upd (#384)
* stone upd

* fix ooopsiee

* fix tile
2024-08-04 12:28:31 +03:00
Skilets
1633895321 Fix Hud (#385)
Co-authored-by: SkiletsKir <113713080+Skilets@users.noreply.github.com>
2024-08-04 11:49:17 +03:00
Tornado Tech
0cd3a3c2d9 Added personal signature system (#382)
* Added personal signature system

* FUCKING RUSSIAN LANUAGE

A HATE LATTERS, HATEEEEEEEEEEEEEEEEEEEEEEE!

* Added locale and sound
2024-08-04 11:48:09 +03:00
slarticodefast
bb2981400c replace all uses of TryGetContainingContainer with non-obsolete overload (#30583)
* replace all uses of TryGetContainerContainer with non-obsolete overload

* rerun
2024-08-04 15:38:53 +10:00
Mervill
206495fd6d Remove unused variable from ThownInsertContainerSystem (#30611) 2024-08-04 15:36:25 +10:00
metalgearsloth
c3c5a6ba22 Fix verbs in mapping state (#30631) 2024-08-04 15:35:02 +10:00
Brandon Hu
f8bbc31903 fix(Solutions): Implement missing bounds check (#30239) 2024-08-04 00:13:09 -04:00
PJBot
4fc8790452 Automatic changelog update 2024-08-04 03:36:02 +00:00
DrSmugleaf
94a1b67c67 Don't show toggle internals verb if no breath tools are found while off (#30622)
* Don't show toggle internals verb if no breath tools are found

* only if not working
2024-08-04 13:34:55 +10:00
DrSmugleaf
8865d4a782 Make pointing cooldown a cvar (#30623)
* Make pointing cooldown a cvar

* Remove empty line
2024-08-04 13:34:33 +10:00
PJBot
2aa7226266 Automatic changelog update 2024-08-04 03:33:18 +00:00
Brandon Hu
968cd9dac6 fix(ChargerSystem): Don't show battery level twice. (#30625) 2024-08-04 13:32:55 +10:00
Ian
0d506ccffc added relevant guides to help menus (#30462)
* added relevant guides to help menus

* fixed ALL missing help-menu links

* missed one
2024-08-04 13:32:10 +10:00
DrSmugleaf
54d5bd266c Add mapping editor (#23427)
* Add mapping editor (#757)

* Remove mapping actions, never again

* Cleanup actions system

* Jarvis, remove all references to CM14

* Fix InventoryUIController crashing when an InventoryGui is not found

* Rename mapping1 to mapping

* Clean up context calls

* Add doc comments

* Add delegate for hiding decals in the mapping screen

* Jarvis mission failed

* a

* Add test

* Fix not flushing save stream in mapping manager

* change

* Fix verbs

* fixes

* localise

---------

Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2024-08-04 13:31:45 +10:00
github-actions[bot]
6e8f8d706a Update Credits (#30620)
Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>
2024-08-03 21:01:41 -04:00
voidnull000
b55c37ec3e Fix a typo in the raid suit's description (#30612)
fix typo (for real this time i swear)
2024-08-03 23:20:00 +02:00
IProduceWidgets
936dc94a8c Docking ports now block air only in the direction their port is. (#30195)
speedholes.
2024-08-03 13:36:19 -04:00
Brandon Hu
a937f05929 fix(GhostRoleAntagSpawner): Create a new mind before transfering (#30354)
* IN MY WALLS! IN MY WALLS THEY ARE IN MY WALLS HELP HEELP HEKP PA DADOEAMD EODM AOM D *DIES* IM NOT DEAD ADADADDADIAMSDIM

* RUN I SAID RUN! THEY TOOK MY UKELELE

Co-authored-by: EmoGarbage404 <retron404@gmail.com>

* Many have fallen

* It's all emo's fault

---------

Co-authored-by: EmoGarbage404 <retron404@gmail.com>
2024-08-03 10:09:41 -04:00
PJBot
77eb70ea8a Automatic changelog update 2024-08-03 14:08:26 +00:00
Joel Zimmerman
aad2441f30 Made the dank pizza actually dank (#30430)
* made the dank pizza actually dank

* made the dank pizza also contain some nutritional value
2024-08-03 10:07:20 -04:00
PJBot
a15fb56381 Automatic changelog update 2024-08-03 14:07:11 +00:00
lzk
a9693322be SpeakOnUseSystem and phrases for figurines (#30455)
* commit 1

* 2

* add more text

* apply review

* apply review 2

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2024-08-03 10:06:04 -04:00
RiceMar1244
b432dc6125 Shotgun spread refactor (#27773)
* Moves spread data to new component

* Refactors shotgun spread code

* Makes shotgun cartridges and projectiles use new component

* Attempts to fix nullable build error

* Fixes hitscan weapons that I broke :(

* Saviour commit?

---------

Co-authored-by: EmoGarbage404 <retron404@gmail.com>
2024-08-03 09:26:32 -04:00
GrandApothecary19
72cbed696f More sprites for tavern (#357)
* - add sprites

* - fixo for .ftl

* - fix because no whiskey in Eberron((

* - fixo
2024-08-03 15:51:29 +03:00
to4no_fix
64273cb914 Display the administrator's title in ahelp and ahelp relay (#30075)
* Adding the admin prefix to the ahelp

* Updating the admin prefix

* The second update of the admin prefix

* Configuration correction
2024-08-02 22:59:20 -05:00
OrangeMoronage9622
893180038f Add Ngl to chatsan (#30589)
* Ngl added fr this time

* Update speech-chatsan.ftl

Not gonna lie sounds more realistic than not going to lie
2024-08-03 04:59:50 +03:00
IProduceWidgets
7c7dfb48bb Greyscale Winter Coats and Hoods, some reorganizing of rsi. (#30314)
* reorganize coats, greyscale coats and hoods

* fix inhands

* make rsi validator happy

* even mo' hap'

* comma schmomma

* oops theres a recipe

* armor credits

* painflicts
2024-08-02 19:24:54 -04:00
PJBot
b72818cb12 Automatic changelog update 2024-08-02 23:06:27 +00:00
Alzore
0689e16939 Recolor winter boots (#30350)
* Recolor winter boots

* fix inhands

* better colors

* FOOT
2024-08-02 19:05:18 -04:00
JustCone
4a1b654928 Toxins Guidebook spelling mistakes (#30585)
Corrects spelling mistakes and changes dosages to doses
2024-08-02 18:22:51 -04:00
JustCone
be681aac11 Packed Singulo Substation & Chemistry Windoors (#30572)
* Rearrange Engineering Wires

* Replaces chemistry windoors with correct access
2024-08-02 14:12:07 -06:00
JustCone
7efc557bb4 Marathon had extra pipes under windows (#30584)
Deletes extra pipes
2024-08-02 14:10:05 -06:00
PJBot
32d1ea41bf Automatic changelog update 2024-08-02 18:59:06 +00:00
Repo
a2f27f956a Fix Bwoink Player sorting again.... (#30580)
Keep players that have had messages in the round at the top
2024-08-02 13:58:00 -05:00
PJBot
858f954c2f Automatic changelog update 2024-08-02 17:13:14 +00:00
slarticodefast
577f30fb13 Add haloperidol, potassium iodide (#27454)
* add haloperidol, potassium iodide

* review fixes

* review and tuning

* shader review

* use timespan and AutoPausedField
2024-08-03 03:12:08 +10:00
PJBot
ea6be02ea3 Automatic changelog update 2024-08-02 15:50:14 +00:00
Mervill
0f33025d34 Debug command to make you thirsty (#30562)
* debug command to make you thirsty

* pr feedback
2024-08-03 01:49:08 +10:00
Gagarinten-Noverdo
c620d66dab Biome spawner fix. Again (#381)
* Biome spawner update. Round seed system

* Format fix

* Round seed M I T

* Error to Warning

* Test fix #2

* Test fix #3

* VV

* Del out of body

* Fix of flood
2024-08-02 18:46:00 +03:00
DrSmugleaf
1fd934d5dc Use EntityQuery for footstep modifier and map grid in SharedMoverController (#30575) 2024-08-02 10:08:46 -04:00
Ed
599c599a4e Some shit (#380)
* telegraphy effects

* shadow step spell backend

* add component spell

* predict sharpening

* Update ring.yml

* locale sync

* Update entities.ftl

* icon shadow step
2024-08-02 13:51:54 +03:00
PJBot
f153f134fc Automatic changelog update 2024-08-02 10:03:23 +00:00
slarticodefast
2a29fea51d make the digital audio workstation rotatable (#30571)
make the DAW rotatable
2024-08-02 20:02:16 +10:00
Mervill
af75258601 Remove obsolete code from Food, Drink and Respirator systems. (#30560)
* Remove obsolete code from Food, Drink and Respirator systems

* remove obsolete comment
2024-08-02 17:30:45 +10:00
Emisse
ac4086f984 apc touchup sprite (#30460)
* apc touchup

* darker borders ofjdsa fjoias
2024-08-02 17:19:25 +10:00
Tayrtahn
ed4ae1628c Add "fill levels" to spear in-hand/wielded/equipped sprites (#28865)
* Add fill level sprite support for equipped items

* Add fill sprites for held/equipped spears
2024-08-02 17:18:59 +10:00
Aiden
029771d672 'Spawn Here' Verb Forces Mind Transfer (#30568)
Update AdminVerbSystem.cs
2024-08-02 17:14:21 +10:00
IProduceWidgets
36038a1707 Allow ai to understand if its handcuffed. (#30402)
* allow ai to understand if its handcuffed.

* rerun tests they worky on local

* Contained here in, a string of expletives about flaky tests.

* on retrospect, default true is probably smorter.

* do reviews

* I forgor xml

* more xml
2024-08-02 17:07:46 +10:00
PJBot
8d23d36e88 Automatic changelog update 2024-08-02 07:06:18 +00:00
ShadowCommander
1579c8a424 Deploy foldable (#30000)
* Deploy foldable

* Add NetworkedComponent and access to the component

* Add handled to afterinteract

* Use drop target location instead of setcoordinates

* Put back in hand after failed deploy

This prevents dropping the bed when clicking while inside a locker.

* Created BaseDeployFoldable for folding chairs, body bags, and rollerbeds
2024-08-02 17:05:12 +10:00
osjarw
ccdbdee929 Add DoAfter handling to InteractWithOperator (#30319)
* commit used for the recording, mostly copypaste

* Remove recording artifacts, now contains content

* use switch expression instead of switch statement
Also `ExpectedDoAfter` to fail when doafter isn't raised
2024-08-02 16:17:11 +10:00
slarticodefast
448f3804e6 Remove duplicate cartridge rsi (#30498)
remove duplicate cartridge rsi
2024-08-02 16:14:50 +10:00
PJBot
533c968928 Automatic changelog update 2024-08-02 06:06:44 +00:00
Plykiya
85bcc74bdf Add percentage reading to chargers (#28500)
* Add percentage reading to chargers

* using args.pushgroup

* change message

* Update Content.Server/Power/EntitySystems/ChargerSystem.cs

---------

Co-authored-by: plykiya <plykiya@protonmail.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2024-08-02 16:05:38 +10:00
Velcroboy
378d1e5c71 Adjusts the Bingus steal target to include any of the named cats (#30504)
* Adjusts the Bingus steal target to include any of the named cats

* Change name of target group

---------

Co-authored-by: Velcroboy <velcroboy333@hotmail.com>
2024-08-02 16:02:56 +10:00
Vasilis
c36b94316e Add PR guidelines checkbox to PR template (#30283)
* Add PR guidelines checkbox to PR template

* Update PULL_REQUEST_TEMPLATE.md
2024-08-02 16:02:24 +10:00
PJBot
bfd47ed69a Automatic changelog update 2024-08-02 05:58:56 +00:00
Benny (TropicalHibi)
d13bcd1faa WRU and FS autocompletion (#30508)
modified:   Resources/Locale/en-US/speech/speech-chatsan.ftl
modified:   Resources/Prototypes/Accents/word_replacements.yml
2024-08-02 15:57:50 +10:00
Brandon Hu
5dd3e9b514 tweak(BurialSystem): Don't cancel doafter on keyup (#30507) 2024-08-02 15:57:18 +10:00
deltanedas
b4607acea0 add flash bounty for revs (#29248)
* add flash bounty

* escape

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-08-02 15:48:04 +10:00
PJBot
fa5995ddab Automatic changelog update 2024-08-02 05:46:05 +00:00
slarticodefast
2c31e03ee3 Fix borgs being unable to state laws or open other UIs without modules (#30299)
borg law 2 state laws all day
2024-08-02 15:44:59 +10:00
PJBot
0b253e94eb Automatic changelog update 2024-08-02 05:44:47 +00:00
WarMechanic
67fc8af814 Adjusts the lethality of meteor explosions (#29199)
* make changes

* int oops
2024-08-02 15:43:40 +10:00
Kaga-404
745d90ad73 Revolver fixes for caseless ammo and wielding (#30117)
* handled check

* splits Handled and TryResetDelay checks
2024-08-02 15:43:11 +10:00
Mervill
4179821ffa Show the player a server message when they get booted from the arrivals shuttle (#30519)
show the player a server message when they get booted from the arrivals shuttle
2024-08-02 15:42:02 +10:00
NakataRin
c99cdf5c59 susbox locale fix (#30564) 2024-08-02 15:39:00 +10:00
PJBot
a2e945f272 Automatic changelog update 2024-08-02 01:34:26 +00:00
metalgearsloth
20cb65f2e6 Fix double interaction popups (#30452)
The issue is it plays the "you hug xyz" to everyone in range as well as the target client so they overlap. IDK if anything else is broken by this but this control flow is pretty bad so I wouldn't be surprised.
2024-08-02 11:33:20 +10:00
Plykiya
e6b67540e4 Update MoverController.cs to not use Component.Owner (#29965)
* Update MoverController.cs

* Update a bunch of movement code to use Entity<T>

* Last errors

* wow, there were more errors

---------

Co-authored-by: plykiya <plykiya@protonmail.com>
2024-08-02 11:32:32 +10:00
Brandon Hu
dceb562be7 add(TransferAmountWindow): QoL stuff (#30464)
* ugh
2024-08-02 11:20:36 +10:00
Ed
31c9485e3b Magic rings (#378)
* flame creation spell backend

* flame creation visuals

* flame creation spell visual

* tweak

* some tweaks

* ice dagger spell

* move spells to rings

* Update ring.yml

* fix server crash
2024-08-02 00:48:36 +03:00
PJBot
1fcbaa132f Automatic changelog update 2024-08-01 20:02:13 +00:00
marbow
b8fc703bf0 Detective's closet now has a hand labeler (#30501)
handlabeler
2024-08-01 14:01:05 -06:00
PJBot
ce3169ed17 Automatic changelog update 2024-08-01 20:00:53 +00:00
IProduceWidgets
dc5f951f0e Remove cubes from nukie outpost. (#30547)
I expect you to die!
2024-08-01 14:00:30 -06:00
lzk
2422a606d5 Update Marathon (#30534)
* Update Marathon

restocks
beacons
emitters

* Update 2

perma fixes
2024-08-01 14:00:16 -06:00
NakataRin
71ea1516ed added paramedic to train (#30556) 2024-08-01 13:59:43 -06:00
SlamBamActionman
7da2fb1218 Change from using obsolete method in ExplosionOverlay (#30550)
* Change from obsolete method in ExplosionOverlay

* Send AppearanceSystem through constructor
2024-08-01 23:17:15 +10:00
PJBot
ff76214247 Automatic changelog update 2024-08-01 10:27:39 +00:00
Ko4ergaPunk
27f3bea46d Cutter machine & steel mozaic item tiles (#30431)
* no texture machine

* done

* delete wip

* bug fixes

* oops

* CutterMachineCircuitboard
Glass: 500
2024-08-01 13:26:32 +03:00
Ed
56da23925f Magic Items (#370)
* attuning to items start

* verbs attuning, forgot oldest attuning

* Update CP14SharedMagicAttuningSystem.cs

* some fixes

* add deattuning

* fix popups on owner

* file restructurization

* MORE FOLDER RENAMING GODD

* magic via holding yea!

* fix deattuning

* vfx bugfixs

* wearing magic items

* Cure wounds spell

* refactor spells

* more redo

* finish refactor
2024-08-01 11:52:27 +03:00
Nim
19365c0314 Statue of Gob (#376)
* statue of Gob

* fix
2024-08-01 09:15:44 +03:00
Nemanja
2c26be606f Add support for printing reagents in lathes (#30476)
* Add support for reagents in lathes

* missing locale
2024-08-01 14:15:05 +10:00
Mervill
4b7325098a Remove obsolete code from LightningSystem (#30546) 2024-07-31 20:27:17 -07:00
PJBot
ab05228479 Automatic changelog update 2024-08-01 03:01:00 +00:00
Plykiya
1d79b924a6 Adds hand labelers to the ChemDrobe, LawDrobe, and PTech (#29958)
* Adds hand labelers to the chemdrobe and ptech

* LawDrobe too

* Update cart.yml

---------

Co-authored-by: plykiya <plykiya@protonmail.com>
2024-07-31 19:59:54 -07:00
PJBot
b5524bfcd1 Automatic changelog update 2024-08-01 02:59:22 +00:00
PixeltheAertistContrib
ad0aba5108 Change Social Anxiety ----> Stutter (#29898)
* Change Social Anxiety ----> Stutter

* Update traits.ftl

---------

Co-authored-by: Plykiya <58439124+Plykiya@users.noreply.github.com>
2024-07-31 19:58:16 -07:00
PJBot
34450dc908 Automatic changelog update 2024-08-01 02:56:09 +00:00
Plykiya
1d2b7131ab Meteors now leave behind a bit of ore (#30419)
* Meteors that leave behind asteroid ore

* bigger offset

* Bit more generic

* Better defaults

* hrm?

* I HATE CUSTOM SERIALIZERS

* More comments

* renamed a variable

---------

Co-authored-by: plykiya <plykiya@protonmail.com>
2024-07-31 19:55:02 -07:00
Mervill
1ef4f26a44 Remove obsolete code from VomitSystem (#30544) 2024-07-31 19:30:14 -07:00
Plykiya
ba1610012a Update RespiratorSystem.cs to not use Component.Owner (#30426)
Update RespiratorSystem.cs

Co-authored-by: plykiya <plykiya@protonmail.com>
2024-07-31 19:29:02 -07:00
themias
52b32fa7fa Fix hypo pen clicking (#30535) 2024-07-31 14:07:12 -07:00
themias
7a99c962a3 Fix exploding pen clicking (#30533) 2024-07-31 21:50:16 +03:00
PJBot
b5a6f85a75 Automatic changelog update 2024-07-31 17:58:47 +00:00
themias
2575e44ec3 Add pen clicking sound (#30531)
* Add pen clicking sound

* switch to OnUse and reduce distance a little
2024-07-31 20:57:41 +03:00
IgorAnt028
5eb6425c42 A small addition to the documentation (#30506)
* Completion of documentation

Comments have been added to ConditionalSpawnerComponent and RandomSpawnerComponent

* Appear fix

Some fixes with word "appear"
2024-07-31 19:09:51 +03:00
PJBot
282292fdae Automatic changelog update 2024-07-31 16:09:27 +00:00
slarticodefast
3cecfd6e4c Skeletons no longer have fingerprints (#30530)
skeletons no longer have fingerprints
2024-07-31 19:08:20 +03:00
PJBot
d09ed501f0 Automatic changelog update 2024-07-31 15:15:27 +00:00
metalgearsloth
0432f21110 Add sprite exporting (#29874)
* Redo of code

* Dump IDs on lobby exports
2024-07-31 11:14:19 -04:00
Brandon Hu
5bc9c04a02 add(SharedDoAfterSystem): Add a IsRunning "Utility" function (#30512) 2024-07-31 21:32:19 +10:00
metalgearsloth
778bfe3355 Add test for anchored prototypes (#30526)
Nothing fails at least but at some point will let us remove some hacky engine code.
2024-07-31 21:31:41 +10:00
Ed
82d89a97f1 Create FUNDING.yml 2024-07-31 13:28:03 +03:00
Tornado Tech
2bb43245c8 Renamed .sln file (#371) 2024-07-31 11:17:02 +03:00
PJBot
f264da89c4 Automatic changelog update 2024-07-31 01:59:37 +00:00
Repo
b784edb758 Fix aHelp menu sorting (#30518)
* Keep Pinned status through player status changes.

* Fix filtering to be admin optimal.
2024-07-31 11:58:31 +10:00
PJBot
61e87cb43a Automatic changelog update 2024-07-31 00:15:55 +00:00
slarticodefast
0ceb99df1c Fix singularity overlay mouse position correction when zooming (#30509)
fix singularity overlay mouse position correction when zooming
2024-07-31 10:14:49 +10:00
Pieter-Jan Briers
524dad566b Rename CLF3 to "chlorine trifluoride" (#30510)
Other chemicals like sodium hydroxide are written in full too, why wouldn't ClF3 be.
2024-07-31 10:14:23 +10:00
Dvir
50fcde25dd Fix Viper yaml (#30513)
Update pistols.yml
2024-07-30 16:08:54 -07:00
Nim
909fa27450 Rebalance melee weapons (#363)
* weapons rebalance

* Update shield.yml

* Update shield.yml

---------

Co-authored-by: Ed <edwardxperia2000@gmail.com>
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
2024-07-30 22:43:09 +03:00
TemporalOroboros
bea8c1a0b8 Relocate TemperatureProtectionComponent (#30437)
Moves it from the atmos module to the temperature module where it is actually used.
2024-07-30 12:31:55 -07:00
KommissarRed
7478e6b445 Remove "bruh" (#367) 2024-07-30 20:43:13 +03:00
PJBot
7fefcbc6fb Automatic changelog update 2024-07-30 14:42:21 +00:00
Ed
23b97bd8b5 Added diamond into upgraded ore processor (#30499)
Update lathe.yml
2024-07-30 10:41:15 -04:00
Roudenn
f501bd500c Grappling gun's ReelRate can be changed (#30493)
* Grappling gun ReelRate can be changed

Moves ReelRate constant from SharedGrapplingGunSystem to GrapplingGunComponent, so it's Reel speed can be changed.

* Add coment + remove redudant
2024-07-31 00:26:18 +10:00
PJBot
0fddee233d Automatic changelog update 2024-07-30 14:08:41 +00:00
Jaraten
5072800d4a wood furniture resprite (#360)
* wood table + workbench

* cupboard + dresser

* wooden bucket

* wooden crates

* Update Resources/Prototypes/_CP14/Entities/Structures/Storage/Crates/crates.yml

* barrel

---------

Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
2024-07-30 17:07:43 +03:00
Cojoke
ea136838c0 Another QSI Fix About Things Being in Places they Should not (#30241)
* Another QSI Fix About Things Being in Places they Should not

* cleanup
2024-07-30 10:07:35 -04:00
chavonadelal
9e1e9b8c34 Localization of the Salvage Expedition Console (#30339)
* Localization of the Salvage Expedition Console

* Localization of the Salvage Expedition Console 2
2024-07-30 10:05:19 -04:00
lzk
1a672c9c6d add more logic gates prototypes for mapping (#30385)
* Add more logic gates types for mapping

* i forgor

* me stupid

* nuh
2024-07-30 09:55:21 -04:00
PJBot
5607c35744 Automatic changelog update 2024-07-30 13:54:51 +00:00
Cojoke
247222beab Remove Walking out of Containers while You can't Walk (#30391)
* Require Standing to Exit Containers

* whoops, forgot a not

* You can't walk out if cuffed

* GUAH(requested stuff)

* bwomp(tiny cleanup)
2024-07-30 09:53:44 -04:00
PJBot
04b7b80210 Automatic changelog update 2024-07-30 11:30:38 +00:00
chavonadelal
0b95de1efc Adding an AccessReader to a particle accelerator with engineering access (#30394)
Adding an AccessReader to a particle accelerator
2024-07-30 14:29:32 +03:00
Ed
1f587c10b8 Update LICENSE.TXT 2024-07-30 11:48:50 +03:00
PJBot
89b8ec713a Automatic changelog update 2024-07-30 08:36:37 +00:00
themias
648f94f4bb Fix fingerprint transfer on weapon attack (#30257)
* Fix fingerprint transfer on weapon attack

* Switch to just not raising the event

* one more
2024-07-30 18:35:30 +10:00
DrSmugleaf
517598f72d Fix climbing not ending when any contacts still exist (#30488) 2024-07-30 18:31:59 +10:00
PJBot
fda852d2e0 Automatic changelog update 2024-07-30 08:29:40 +00:00
Repo
a72445c419 aHelp fixes and improvements (#28639)
* Clear search criteria on loading aHelp window

* Pinning technology.

* Relay to aHelp window and discord if a user disconnect/reconnect

* Fix pinning localization

* Log disconnect, reconnects, bans to relay and admin in aHelp

* Drop to 5min to hold active conversations

* Update Content.Server/Administration/Systems/BwoinkSystem.cs

Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com>

* discord text styling if diconnect,reconnect,banned message.

* Pin icons instead of text

* Better Icons

* space

* Move button generation in to its own XAML

* List entry control

* Fix spaces

* Remove from active conversations on banned

* Discord if else block cleanup

* Better pin icons

* Move icons to stylesheet styleclass

* Better field order.

* PR review fixes

* fixes

---------

Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-07-30 18:28:32 +10:00
TurboTracker
2fc9a65da6 Update migration to remove maint detective armor (#30486)
Jensen migration
2024-07-29 23:41:52 -07:00
Brandon Hu
9a46c24854 tweak(SyndicateReinforcements): Replace combat knife with throwing knife (#30466)
* .

* Update Resources/Prototypes/Catalog/Fills/Items/misc.yml

Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>

* ugh

Co-authored-by:James Quiaoit <jquiaoit@ucsc.edu>

* ugh

Co-authored-by: James Quiaoit <jquiaoit@ucsc.edu>

---------

Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
Co-authored-by: James Quiaoit <jquiaoit@ucsc.edu>
2024-07-30 09:22:33 +03:00
PJBot
7eec380d99 Automatic changelog update 2024-07-30 04:42:27 +00:00
Alzore
517a62a6dd Recolor the defibrillator (#29964)
* tide-ification

* metajoson
2024-07-30 00:41:21 -04:00
Flareguy
0266ac029d Security biosuit sprite fix (#30151)
sec biosuit fix
2024-07-30 00:40:39 -04:00
Nemanja
c4c4a934af fix lathe screen animations (#30479) 2024-07-30 14:03:46 +10:00
PJBot
fc65acc7a0 Automatic changelog update 2024-07-30 03:05:23 +00:00
themias
92210ff51b Fix ACC wire light not appearing (#30453) 2024-07-29 23:04:17 -04:00
PJBot
16ec6443f6 Automatic changelog update 2024-07-30 02:49:34 +00:00
Cojoke
ad81c30dcb Lets Hamlet Dance (#30478)
Allow Ghost Roles that have NPC to turn on Combat Mode
2024-07-29 19:48:28 -07:00
osjarw
669cc55ba4 Allow the creation of recursive HTNs (#30138)
Allow recursive HTNs
2024-07-30 12:18:53 +10:00
PJBot
cc3d6441be Automatic changelog update 2024-07-30 02:18:33 +00:00
Plykiya
031eb9606c Make magic mirror do-after longer, add popups to notify the target (#30366)
* Make magic mirror do-after longer, add popups to notify the target

* Turns out I do have access to the user

* More detailed popups

* Helmets protecc

---------

Co-authored-by: plykiya <plykiya@protonmail.com>
2024-07-30 12:17:27 +10:00
PJBot
3104215ced Automatic changelog update 2024-07-30 02:15:17 +00:00
nikthechampiongr
2f42e1d18e Vanquish inaccurate docs (#30449) 2024-07-30 12:14:34 +10:00
TheKittehJesus
18370c3d1c Four cooking recipes changed to use liquid egg instead of whole egg, and 5u of milk added to cake batter (#30262)
* Changed four cooking recipes to use egg fluid instead of whole eggs, see issue #30123

* Added 5u of milk to cake batter due to it becoming a subset of brownie recipe and occurring in beaker
2024-07-29 22:14:11 -04:00
PJBot
ca8ee5fb77 Automatic changelog update 2024-07-30 01:50:11 +00:00
themias
85e36266fa Add envelopes (#30298)
* Add envelopes

* oops

* Remove unused loc string

* comments and fixes
2024-07-29 21:49:05 -04:00
PJBot
b16de9bb35 Automatic changelog update 2024-07-30 01:23:23 +00:00
slarticodefast
502ceb69de Fix puppy ian steal target (#30474)
fix puppy ian steal target
2024-07-29 18:22:16 -07:00
PJBot
0bbb099a38 Automatic changelog update 2024-07-30 01:06:33 +00:00
Ian
c5f332ea9f added a defib to the courser (#30471) 2024-07-29 19:05:26 -06:00
Mervill
83a56cc74a Objects that only have a basic description won't have extra line in examine text (#30472)
objects that only have a basic description won't have extra line in examine text
2024-07-29 17:57:46 -07:00
Emisse
fcaf04d72b bagel update (#30461) 2024-07-29 12:45:42 -06:00
Ed
22bb0ae283 Energy pilons WIP (#326)
* split partial magic system

* add debug sprited pilons

* some energy pilons interactions

* Update CP14MagicEnergySystem.Relay.cs

* spupers (#322)

* spupers

* meta

* aura nodes + aura scanners

* scanner sprites

* maid dress

* reverse pilon logic

* relay delete, code clean up

* delete content

* Update basic.yml

* Update shirt.yml

* Update crystal.yml

---------

Co-authored-by: Jaraten <116667537+Jaraten@users.noreply.github.com>
2024-07-29 21:01:36 +03:00
Gagarinten-Noverdo
c69cb0320e Biome spawner update. Round seed system (#359)
* Biome spawner update. Round seed system

* Format fix

* Round seed M I T

* Error to Warning

* Test fix #2

* Test fix #3

* VV

* Del out of body
2024-07-29 19:16:55 +03:00
PJBot
961514dd28 Automatic changelog update 2024-07-29 15:18:01 +00:00
TurboTracker
8595f59b83 Bring kobold ghostrole chance inline with monkey (#30450) 2024-07-29 18:16:54 +03:00
PJBot
16cbd1a36b Automatic changelog update 2024-07-29 12:53:46 +00:00
Moomoobeef
7761f86b99 added wearable lizard plushie (#30400) 2024-07-29 15:52:39 +03:00
end
6114a88628 N2O color change (#30383) 2024-07-29 15:37:31 +03:00
PJBot
7244b9b912 Automatic changelog update 2024-07-29 09:58:10 +00:00
Alzore
3db33d944f Increase the contents of the emergency oxygen and fire lockers (#29230)
* 201 asphyxiation damage

* A bit less oxygen
2024-07-29 02:57:04 -07:00
thecopbennet
cf7e680770 turns "nosmoking sign" into "no smoking sign" (#30444)
add a space

Co-authored-by: thecopbennet <bennetgood@gmail.com>
2024-07-29 02:31:05 -06:00
PJBot
a9fc5a4b94 Automatic changelog update 2024-07-29 08:30:33 +00:00
Maishul
0e4bc4cefc Candles Crate (#29736)
* First attempt at adding crate

* Changed loose candles to candle boxes

* Corrected minor typo

* Removed a change to the development preset

* Buffed crate to 2 of each box

* Hopefully removes strange not-change in the repo

* Updated description to be clearer.

---------

Co-authored-by: elee-github <elee2020@yahoo.com>
2024-07-29 02:29:27 -06:00
Mervill
ec19f9f4a9 Make the powered examine text fully client predicted (#30441)
* Make the powered examine text fully client predicted

* switch to using the Entity<T> API for the examine event
2024-07-29 00:28:17 -07:00
PJBot
c586561a9e Automatic changelog update 2024-07-29 06:50:35 +00:00
JIPDawg
0dd22c31d1 Change unused OpenScoreboardWindow to ToggleRoundEndSummaryWindow and bind it to F9 (#30438)
Change unused OpenScoreboardWindow to ToggleRoundEndSummaryWindow
2024-07-28 23:49:28 -07:00
Mervill
14a8e94f1e Fix punctuation in anchored / unanchored examine text (#30439)
fix punctuation in anchored / unachored  examine text
2024-07-29 08:35:50 +02:00
lzk
c4ef5e4205 Update marathon (#30442) 2024-07-29 00:31:05 -06:00
PJBot
4a13212bc3 Automatic changelog update 2024-07-29 06:20:54 +00:00
lzk
da5918c951 FINALLY FIX APPROVER IN CARGO INVOICE!!! (#29690)
* OH DEAR LORD I WASTED 2 HOURS ON THIS STUPID SHIT!!!

* change some logic
2024-07-28 23:19:43 -07:00
lzk
46c8cecbbc Update Marathon (Engineering revamp and small stuff) (#30429)
* Update Marathon

* Update 2

* Update 3

* Update 5

* Update 5 (actually this time)
2024-07-28 13:53:23 -06:00
Ed
02c5e03ae7 Merge pull request #362 from crystallpunk-14/ed-28-07-2024-upstream
Upstream sync
2024-07-28 22:22:55 +03:00
Ed
cc5f27c057 ignore traits 2024-07-28 21:04:45 +03:00
Ed
fb40f8cd25 Merge remote-tracking branch 'upstream/master' into ed-28-07-2024-upstream
# Conflicts:
#	Resources/Prototypes/Maps/core.yml
#	Resources/Prototypes/Maps/train.yml
#	Resources/Prototypes/Traits/categories.yml
#	Resources/Prototypes/Traits/disabilities.yml
2024-07-28 20:58:48 +03:00
Ed
0d345c33b9 Update dev_map.yml (#361)
* Update dev_map.yml

* Disable FTL test

* DisableEvacTest
2024-07-28 20:56:05 +03:00
Ed
9011aab26b Add 3 roles (without gameplay, alas) (#356)
* add role icons

* add roles prototype

* Update job.yml
2024-07-28 18:22:50 +03:00
Jaraten
cf6b42d20c Stone-brick wall crushed (#336) 2024-07-28 17:27:24 +03:00
Ed
655b32b720 Magic spells backend (#358)
* add EntityEffect aability support

* delayed actions

* renaming

* delayed projectile spells

* spawn on self + entityEffect on self spells

* spawn on point spell

* rename

* clean up base species components

* magic alert

* move magic energy to Shared, add manacost to spells

* magic recoil

* improve magic recoil

* verbal aspect

* somatic aspect

* add simple vfx proto and sprites

* add casting VFX

* add TODO
2024-07-28 17:26:47 +03:00
PJBot
fce5269fc0 Automatic changelog update 2024-07-28 08:33:32 +00:00
Jona-K
2951ea2bee Adjustet MobBaseAncestor class (#30424) 2024-07-28 01:32:26 -07:00
Plykiya
79fa810b9c Update stomach removal and lung removal smite to not use Component.Owner (#29927)
* Update stomach removal and lung removal smite

* New function makes things simple

---------

Co-authored-by: plykiya <plykiya@protonmail.com>
2024-07-28 01:25:40 -07:00
PJBot
ab84eee083 Automatic changelog update 2024-07-28 06:18:12 +00:00
Plykiya
1d55a439ff Make NoSlip component networked (#30425)
Co-authored-by: plykiya <plykiya@protonmail.com>
2024-07-27 23:17:06 -07:00
Brandon Hu
4a9bd17a86 tweak(geras): Add a confirmation popup for gera transformation (#29215)
* tweak(geras): Add a confirmation popup for gera transformation

* remove abstract parent
2024-07-28 14:13:15 +10:00
PJBot
d9286dd6d9 Automatic changelog update 2024-07-28 03:50:12 +00:00
lzk
e1e2d26969 Fix pancakes stacks (#30270)
Fix pancakes
2024-07-28 13:49:06 +10:00
deathride58
3a10ffa030 Makes the labeller automatically label PRs with shader changes (#30316)
adds shader label to git labeller
2024-07-28 13:46:22 +10:00
metalgearsloth
404743f073 Fix examine threading issues (#30160) 2024-07-28 13:43:59 +10:00
IProduceWidgets
925d1e3ac8 Prevent gridfill from leaking (#30395)
dont forget to set the airtights when the tights are aired
2024-07-28 13:20:29 +10:00
Plykiya
7f9e06501f Update SharedDoorSystem.cs to not use Component.Owner (#29963)
* Update SharedDoorSystem.cs

* comment

* empty space

---------

Co-authored-by: plykiya <plykiya@protonmail.com>
2024-07-28 13:18:12 +10:00
PJBot
255b7f3b7a Automatic changelog update 2024-07-28 03:15:24 +00:00
metalgearsloth
093054f7e3 Move vgroid much closer (#29943)
* Move vgroid much closer

General feedback is map spam + it takes too long to get to. This is somewhat "close" (considering 1/4 of the distance is the vgroid itself) but without a jetpack / shuttle it's going to be an endeavour.

* Decrease max

* Tweaks

* godzilla

* Update Content.Server/Shuttles/Components/GridSpawnComponent.cs
2024-07-28 13:14:18 +10:00
github-actions[bot]
e3d7c1bd6e Update Credits (#30420)
Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>
2024-07-27 21:36:00 -04:00
PJBot
845fa31419 Automatic changelog update 2024-07-27 23:12:34 +00:00
Spessmann
34a7aa70ce Thief objectives for figurines and stamps ask for less items (#30390)
Makes thief objective for stealing figures and stamps easier
2024-07-28 02:11:26 +03:00
Brandon Hu
3283424ba8 tweak(Radiation Suits): Increase damage taken by 1000% (#30392)
wtf is 0.9% anyways
2024-07-28 02:10:07 +03:00
Brandon Hu
54e42cc4e5 tweak(NuclearBomb Keg): Give the nuclear bomb keg a hit box (#30415)
* bleh

* Bugs spread disease :(

* they are reproducing

* no lore
2024-07-27 21:45:53 +01:00
Flareguy
9bd623a927 Makes security a bit brighter (#30369)
makes sec more red
2024-07-27 13:51:10 -06:00
Brandon Hu
d846a621e5 tweak(Core_map_Jobslots): Increase round start chemist slots from 1 to 2 (#30408)
that is odd
2024-07-27 13:49:05 -06:00
Brandon Hu
dc1be42b8f tweak(Chemical Dispenser): Give the chemical dispenser a hitbox (#30412)
weh
2024-07-27 21:47:38 +03:00
PJBot
6a1efebb6a Automatic changelog update 2024-07-27 15:09:56 +00:00
BombasterDS
de7df2a760 Some plant mutations (#28993)
* Some new plants mutations

* glasstle inhand

* gapple trico increase ↑

1-10 to 3-16

* replace trico with doc delight
2024-07-27 18:08:49 +03:00
Errant
f49fc5a89c Do not duplicate Job Greeting on antag selection (#30407)
Silence MindAddRoles in AntagSelectionSystem
2024-07-27 07:58:19 -07:00
deltanedas
f67f7034b9 fix ninja not showing in round end (#30405)
fix ninja not showing in round ned

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-07-27 05:08:12 -07:00
Chief-Engineer
b66c286ecb Include whitelisting location in baby jail deny message (#30373)
include whitelist locating in baby jail deny message
2024-07-27 04:49:02 -05:00
PJBot
9f6e5e8d60 Automatic changelog update 2024-07-27 07:28:28 +00:00
Plykiya
1146f2fefe Fix thieves rule not selecting more than one thief (#30393)
More thieves

Co-authored-by: plykiya <plykiya@protonmail.com>
2024-07-27 00:27:21 -07:00
IProduceWidgets
b9090e84f7 Update Evac-Accordia (#30389)
Update accordia atmos systems
2024-07-26 23:40:39 -06:00
IProduceWidgets
45a481de47 Oasis updoot (#30388)
updoot!
2024-07-26 23:39:43 -06:00
PJBot
5485ae25e0 Automatic changelog update 2024-07-27 04:10:29 +00:00
Golden Can
1149290825 Security Clown Mask (#30249)
Added Security Clown Mask available from hacked SecDrobes.
2024-07-27 00:09:23 -04:00
PJBot
d5d8c14ced Automatic changelog update 2024-07-27 01:55:44 +00:00
metalgearsloth
8f250581be Fix VGRoid grid spam (#29946)
Specifically if a grid splits under the cvar size it doesn't get a label. This also stops stuff like shuttles splitting in half creating new entries for the new grids. Splitting code leaves the largest grid as the existing one so this will always prefer to keep it large (but if there's multiple splits it won't adjust).
2024-07-27 11:54:38 +10:00
PJBot
e7aa7791b4 Automatic changelog update 2024-07-26 18:49:09 +00:00
themias
7c7f4a9f25 Fix zombie uncuffing (#30321)
* Fix zombie uncuffing

* PlaceNextTo() and rename vars
2024-07-26 14:48:03 -04:00
chavonadelal
582e6d2010 Localization of the title of the job (#30353) 2024-07-26 14:47:07 -04:00
Brandon Hu
b1d5436bcd fix(ExtinguisherCabinet): Fix cabinet whitelist to allow fire extinguishers again (#30371)
ugh

Co-authored-by: Avery Dobbins <avery.dobbins@gmail.com>
2024-07-26 14:46:40 -04:00
PJBot
18506e1f3b Automatic changelog update 2024-07-26 17:31:57 +00:00
themias
e72393df71 Fix arcade machines (#30376) 2024-07-26 10:30:49 -07:00
Errant
eab5030c39 Add vox naming convention to Rules (#30284)
vox naming conventions
2024-07-26 10:19:12 -05:00
PJBot
811da0e3d6 Automatic changelog update 2024-07-26 13:00:50 +00:00
Errant
a7fa66e956 Replayspawn logic fix (yes, again) (#30273)
* Fix replayghost spawn

* missed a spot
2024-07-26 13:59:42 +01:00
PJBot
f083d080f5 Automatic changelog update 2024-07-26 06:48:26 +00:00
Moomoobeef
5905767ce7 changed some radio colors to be more distinguishable (#30133)
* changed some radio colors to be more distinguishable

* changed sec, supply, and engineering in order to provide more accessability to deuteranomaly

* the previous commit made engi and supply hard to distinguish again. so I fixed it
2024-07-25 23:47:20 -07:00
Brandon Hu
a99ae6211d fix(cmd-Jobwhitelistadd): Fixed typo in Loc.GetString (#30355)
LET ME IN THE BAR LET ME IN THE BAR LET ME IN THE BAR. IM 18 I SWEAR PLEASE PPLEASE NOOOO I SWEAR PLEASE PLEASE I WANNA GET CRUNK
2024-07-25 23:55:44 -06:00
PJBot
76096b21f1 Automatic changelog update 2024-07-26 05:27:11 +00:00
Cojoke
333bb386d9 Add Identity Blocker to a Couple Things (#30305) 2024-07-25 23:26:04 -06:00
Brandon Hu
4e1fe975ec tweak(StatusIcons): Hide revolutionary icons in the dark. (#30367)
Wilma? eye harley no er
2024-07-25 23:25:33 -06:00
Brandon Hu
44199991bf twek(BoxStation): Reorganize atmos TEG room to be more user friendly. (#30368)
ugh
2024-07-25 23:06:31 -06:00
PJBot
af47cbd7b0 Automatic changelog update 2024-07-25 23:39:00 +00:00
Ilya246
d5236d8236 give nukie reinforcements full operative gear (#30173)
* rebase master

* free fish

* introduce recommended changes

* fix prototypes

* fix protos yet again

* fkhsdjbhehbo;ehb

* rafle
2024-07-25 16:37:54 -07:00
PJBot
ff581d4275 Automatic changelog update 2024-07-25 23:27:14 +00:00
Plykiya
0a07203121 Lets atmos build gas pipes in walls (#28707)
Co-authored-by: plykiya <plykiya@protonmail.com>
2024-07-25 16:26:06 -07:00
lzk
818f43b005 Update Meta (#30348)
fans
hardsuits
2024-07-25 15:58:39 -06:00
lzk
d1663cade4 Update Omega (#30356)
* Update Omega

fans
external airlocks
tree escape pods

* remove invalid
2024-07-25 13:48:06 -06:00
lzk
769967ac36 Update Packed (#30358)
fans
external airlocks
2024-07-25 13:15:50 -06:00
lzk
6f7719011a Update Saltern (#30357)
fans
2024-07-25 13:15:28 -06:00
lzk
e161a021c4 fix the bigest news admin notification typo in the game (#30349)
Fix typo
2024-07-25 15:02:15 +01:00
Plykiya
2a7883b92e Update vomit organ smite to not use Component.owner (#29926)
* Update vomit organ smite to not use Component.owner

* is this what you want...?

* am I winning, dad?

* update the comment

* we love entity<t>

---------

Co-authored-by: plykiya <plykiya@protonmail.com>
2024-07-25 05:24:40 -07:00
Plykiya
7388b91ef5 Replace noSpawn: true with categories: [ HideSpawnMenu ] (#30100)
* NOW THAT'S A LOT OF FILES

* categorization

---------

Co-authored-by: plykiya <plykiya@protonmail.com>
2024-07-25 05:24:00 -07:00
Ed
6f2e1d6d9f Update CP14StationAdditionalMapComponent.cs 2024-07-25 15:07:12 +03:00
PJBot
e95aaef839 Automatic changelog update 2024-07-25 10:53:26 +00:00
timur2011
bcd7a7ad00 Space adder now butcherable, snake drops snake meat (#29629) 2024-07-25 03:52:18 -07:00
lzk
f56e4f6624 Replace some to do with TODO (#30346)
Replace to do with TODO
2024-07-25 11:04:03 +03:00
Ed
99854edc93 MIT BiomeSpawner 2024-07-25 10:59:36 +03:00
Brandon Hu
50ba20c766 fix(bounties): Make winter counts count as a single warm item. (#30306)
https://news.stanford.edu/stories/2020/05/veil-darkness-reduces-racial-bias-traffic-stops
2024-07-24 23:33:22 -06:00
deltanedas
8de6b74e08 fix borg light being on by default (#30342)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-07-24 23:30:17 -06:00
Brandon Hu
2d124c5c29 fix(train): Anchor botany machine, add second artifact spawner. (#30309)
https://www.peoplesworld.org/article/free-college-was-once-the-norm-all-over-america/
2024-07-24 23:29:50 -06:00
PJBot
61efd1201e Automatic changelog update 2024-07-25 05:24:58 +00:00
themias
b0cc97fb04 Fix Ripley control panel (#30325) 2024-07-24 23:23:52 -06:00
PJBot
0d12ce54d4 Automatic changelog update 2024-07-25 03:55:58 +00:00
deltanedas
8f6326c3e0 prevent borgs unlocking eachother and robotics console (#27888)
* prevent borgs from using locks

* e

* bru

* a

* blacklist borgs and robotics console

* frogro

* add IsAllowed to EntityWhitelistSystem

* use IsAllowed

* move thing to new LockingWhitelistSystem

* :trollface:

* review

* use renamed CheckBoth in locking whitelist

* remove unused stuff and add more to doc

* Use target entity instead to remove self check

* Rename to _whitelistSystem

* Add deny lock toggle popup

* Prevent duplicate checks and popups

* Fix wrong entity in popup when toggling another borg

* Make new event

* Update comment to user for new event

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
2024-07-25 13:54:51 +10:00
marbow
b6811d3570 Medical borg add chem glasses (#27843)
* Update borg_chassis.yml

* Update borg_chassis.yml

* fix

* Removing unnecessary components and adapting changes (#28391) for the syndicate

---------

Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
2024-07-25 13:49:32 +10:00
IProduceWidgets
06d136698c Perma escape crate fills and spawner (#29497)
* perma escape crate fills and spawner

* also include maints closets because thats easy.

* oopsie daisys

* green glowsticks

* mindshield

* base folder

* mob traps.

* I skill issued a ctrl+F and wrote garabge into yml

* re work syndicate gift crate, remove ability to get syndicate guns randomly.

* Do mob traps differently to hopefully appease tests.

* mindshield probability decrease.

* lower mob chance since I forgor there are crabs in the walls

* Suffixes

* mob chance was definitely too low.

* still too low

* still a bit low

* that feels right.

* too many mk's

* increase hatchet chance since you need a cutting impliment to logs.

* alphabetize
2024-07-24 20:31:54 -06:00
Ed
50e042011d direct 2024-07-25 00:09:58 +03:00
PJBot
54e760088a Automatic changelog update 2024-07-24 20:58:54 +00:00
Cojoke
620aed5939 Fix QSI Link Range (#30332) 2024-07-24 13:57:45 -07:00
lzk
f210325460 Update Atlas (#30331)
* Update Atlas

connect missed atmos devices (part of #29025)
replace fans in fridge

* remove invalid
2024-07-24 14:52:34 -06:00
lzk
9def96d762 Update Box (#30329)
* Update Box

replace missed tiny fans with directional

* add two more security hardsuits
2024-07-24 14:17:29 -06:00
lzk
687e2c5844 Update Fland (#30330)
replace tiny fans with directional
connect missed external airlocks
2024-07-24 14:12:55 -06:00
lzk
bd4020bdfc Update Cluster (#30327)
replace tiny fans in fridge
2024-07-24 14:12:28 -06:00
lzk
ee641c2dff Update Marathon (#30328)
fans
external airlocks
one escape pod
more airlocks in arrivals
2024-07-24 14:12:21 -06:00
lzk
4536a527df Update Bagel (#30326)
replace tiny fans
fix #29482
2024-07-24 14:11:42 -06:00
Brandon Hu
492fb529df fix(Meta): Resolve every issue. (#30308)
* https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4369587/

* https://www.epa.gov/indoor-air-quality-iaq/what-epas-position-childrens-exposure-secondhand-smokeaerosol
2024-07-24 14:01:24 -06:00
osjarw
aa886ca494 Make NeedHand modifiable for injectorSystem (#29870)
* Get needhand from yml

* MovementThreshold modifiable + inheritdoc
2024-07-24 12:26:52 -07:00
Ed
08f1aa9fa1 Crew goals update (#355)
* randomization goals support

* maps update
2024-07-24 20:52:05 +03:00
Nim
bb20f3a1bc fix Mannequin (#354) 2024-07-24 19:14:18 +03:00
Brandon Hu
c4dcc90972 tweak(GunRequiresWield): State the requirement for gun wielding in the description. (#30301)
* https://en.wikipedia.org/wiki/List_of_LASD_deputy_gangs

* https://knock-la.com/tradition-of-violence-lasd-gang-history/

* https://coc.lacounty.gov/deputy-gangs/
2024-07-24 08:33:14 -04:00
Killerqu00
688a46f903 Move some disabilities traits into a new category (#30102)
split traits into disabilities and quirks
2024-07-24 06:50:19 -04:00
Ed
9c84ce9be0 Currency collect goal (#352)
* simple currency comp

* stack support + weapon cost dnd port

* add collect currency objective conditions

* clean up
2024-07-24 13:28:27 +03:00
Brandon Hu
343496faf8 tweak(chameleon): Add clown suit to chameleon tech (#29307) 2024-07-24 02:04:20 -07:00
PJBot
fc0954085f Automatic changelog update 2024-07-24 08:58:11 +00:00
BombasterDS
8b27ef8a78 Fix: Shelfs and Mannequin disassemble (#30313)
fix shelfs
2024-07-24 01:57:03 -07:00
Ed
bf93349b73 Female bodies support (#350)
* port female parts

* boobs support!

* tiefling boobs confirmed

* Update female_shirt.png

* Update female_shirt.png
2024-07-24 09:11:31 +03:00
mkanke-real
e1f3bdc748 Add spicy rock pizza (#30116)
* Added all the parts to implement spicy rock pizza

* Added sprites for pizza

* Fixed coma formatting in meta.json for pizzas

* Fix formatting and rebalance reagent quantities in pizza.yml

* Flipped Uranium and Radium values to be the correct ratio

* Updated meta.json file to have credit for sprite
2024-07-23 16:22:11 -07:00
PJBot
4f8b634f38 Automatic changelog update 2024-07-23 21:03:13 +00:00
Benjamin Velliquette
a32f9ff711 Fix Reagent Grinder being able to do work without being powered (#30267)
* Check if grinder is powered before doing work

* Use existing extention method.
2024-07-23 14:02:07 -07:00
Ed
c5a6f75def Merge pull request #348 from crystallpunk-14/ed-23-07-2024-upstream
Ed 23 07 2024 upstream
2024-07-23 22:01:51 +03:00
Ed
8c477a67c1 Update centcomm.yml 2024-07-23 21:50:00 +03:00
Ed
3b5e0003c3 Create centcomm.yml 2024-07-23 21:45:41 +03:00
Ed
ea753e5227 Update PostMapInitTest.cs 2024-07-23 21:17:41 +03:00
PJBot
ec071ceca7 Automatic changelog update 2024-07-23 17:48:15 +00:00
Scribbles0
7381df4335 Handless mobs can no longer wipe devices (#30149)
add check for hands
2024-07-23 10:47:07 -07:00
Ko4ergaPunk
e7aa97645b Change drawdepth of some wall-mounted objects (#30274)
drawdepth
2024-07-23 17:41:15 +03:00
Ed
3187006641 disable NukeOps test 2024-07-23 14:19:28 +03:00
Ed
526238bac5 fix 2024-07-23 14:04:13 +03:00
Ed
f348213750 Update arenas.yml 2024-07-23 13:46:57 +03:00
Ed
ed3e896cb8 Update debug.yml 2024-07-23 13:40:19 +03:00
Ed
0190e366a3 maps fix 2024-07-23 13:27:58 +03:00
Ed
9826b9ff38 Update goblin.yml 2024-07-23 13:16:49 +03:00
Tornado Tech
86b746217d Fix all shit 2024-07-23 20:12:10 +10:00
Ed
17d0e6326e Create cp14-ignoredPrototypes.yml 2024-07-23 12:51:48 +03:00
Ed
ab8655040b Update InventoryComponent.cs 2024-07-23 12:34:48 +03:00
Ed
f71dffb746 update displacements 2024-07-23 12:30:49 +03:00
Ed
2367085160 Merge remote-tracking branch 'upstream/master' into ed-23-07-2024-upstream
# Conflicts:
#	.github/PULL_REQUEST_TEMPLATE.md
#	Content.Client/Clothing/ClientClothingSystem.cs
#	Content.Client/Hands/Systems/HandsSystem.cs
#	Content.IntegrationTests/Tests/PostMapInitTest.cs
#	Content.Shared/Hands/Components/HandsComponent.cs
#	Content.Shared/Inventory/InventoryComponent.cs
#	Content.Shared/Storage/StorageComponent.cs
#	Resources/Prototypes/Accents/word_replacements.yml
#	Resources/Prototypes/Entities/Mobs/Player/human.yml
#	Resources/Prototypes/Maps/Pools/default.yml
#	Resources/Prototypes/Maps/fland.yml
#	Resources/Prototypes/Maps/oasis.yml
#	Resources/Prototypes/Maps/packed.yml
#	Resources/Prototypes/Maps/saltern.yml
2024-07-23 12:24:42 +03:00
Ed
918709cb47 Displacement maps big update (#30093)
* split logic into own system

* add support for different size displacement maps

* some clothes may not use displacement maps

* displacement maps spport hand sprites

* Update DisplacementMapSystem.cs

* rename things

* fuck stencilmask

* fix bugs

* no masks

* Update jumpsuits.yml

* fix species specific sprites

* Update ClothingSystem.cs

* shoes + ears displacement, some bugfix

* Update DisplacementMapSystem.cs
2024-07-23 12:04:09 +03:00
Tornado Tech
e806655c9d Wave shader WIP (#288)
* Created wave shader

* more to _CP14 folders

* add to tree

* fix

* pipiipi

* Provided shader uniform to component fields

* Fixed wave shader shit

* goodies

---------

Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
Co-authored-by: Ed <edwardxperia2000@gmail.com>
2024-07-23 11:27:09 +03:00
lzk
4ff34458cf Lowercase some prototypes names (#29990)
* Lowercase some prototypes names

* huh

* return altar

* apply

* meta map
2024-07-23 11:16:11 +03:00
PJBot
629cd432b9 Automatic changelog update 2024-07-23 08:14:25 +00:00
TheKittehJesus
1f29a5ad36 Fix: Syndie borg can now wield DEsword (#30229)
* Syndie borg can now wield DEsword

* Made child of EnergySwordDouble for borgs
* Made ESword borg module use this new borg DESword

* Removed name property of CyborgDESword so that it now inherits from DESword and added a suffix to differentiate the two in spawn menu
2024-07-23 01:13:18 -07:00
Ed
9f1b4fc51c Melting molds (#347)
* temp tweak

* add metall bars

* melting molds

* add sawing molds table

* sawing sounds

* fix
2024-07-23 10:29:41 +03:00
PJBot
046aa54d0d Automatic changelog update 2024-07-23 06:37:13 +00:00
Errant
eb861d173f Wrong magazine popup (#29046)
* wrong magazine

* a single typo

* removed GunSystem solution

* magazine misfit warnings
2024-07-22 23:36:05 -07:00
PJBot
99c3341dc9 Automatic changelog update 2024-07-23 03:24:10 +00:00
Cojoke
3ab6d5daff Makes the QSI Popup Nicer (#30265) 2024-07-22 20:23:04 -07:00
PJBot
d65c78746e Automatic changelog update 2024-07-23 02:34:47 +00:00
Cojoke
2d4aaa414f telescreen and television require vision + Move eye to shared (#30260)
* telescreen and television require vision

* Move Content.Server.Eye to Shared

* fix popups

* Filthy
2024-07-22 19:33:41 -07:00
Plykiya
851a0e15a7 fix crayon (#30263)
Co-authored-by: plykiya <plykiya@protonmail.com>
2024-07-23 12:22:59 +10:00
PJBot
768aeb28ec Automatic changelog update 2024-07-23 02:19:39 +00:00
Flareguy
8376881cdf Minor vox headwear update (#30150)
* vox sprites minor updates

* the tax

* kid named paper sack
2024-07-23 12:18:32 +10:00
PJBot
064b52a5ed Automatic changelog update 2024-07-22 22:25:32 +00:00
Cojoke
e039e92016 Fix Freezing on throwing jetpack (#30223)
* Fix Freezing on throwing jetpack

* bweep(requested stuff)
2024-07-22 18:24:26 -04:00
PJBot
6bd1604194 Automatic changelog update 2024-07-22 21:42:48 +00:00
Cojoke
88cc6753ea Adds the Volume of a Gas Tank to its Examine Text (#29771)
* Adds the Volume of a Gas Tank to its Examine Text

* Put Volume in description

* Put Volume in description

* work please?

* Hit space bar
2024-07-22 14:41:42 -07:00
Jezithyr
99492e3e3f Added fixedpoint 4 (#29834)
* Added fixedpoint 4, which is basically just fixedpoint2 but with 4 points of precision and using a long instead of an int to store values.
2024-07-22 14:07:31 -07:00
PJBot
65f9cc3155 Automatic changelog update 2024-07-22 19:33:36 +00:00
Errant
bf1450fdc8 Fix replayghost spawning location (#30252)
Fix replayghost spawn
2024-07-22 20:32:30 +01:00
MerrytheManokit
61fd8167e0 Istg, rq, and dw (#30216)
* Update word_replacements.yml

* Update speech-chatsan.ftl
2024-07-22 19:53:34 +01:00
GrandApothecary19
fee5cc25ce Deleting all CP14 guns proto (#346)
* Deleting all CP14 guns proto

* sprites deleting to
2024-07-22 19:11:07 +03:00
Ed
a81465f0d9 Rock and stone mini update (#344)
* ore resprite

* tools restruct, ore repath, add pickaxr

* fixes

* localizattion sync

* fixes

* Update migration.yml
2024-07-22 18:46:26 +03:00
PJBot
b6f3545c8c Automatic changelog update 2024-07-22 10:21:42 +00:00
osjarw
d8433a8f86 Make delay incurred from additional syringe contents modifiable + tiny syringe buff/fix (#29825)
* Make delay incurred by transfer amount modifiable

* No unintentional negative delay please

* Use more fixedpoint, hope I didn't break anything

* merge review suggestion

Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>

---------

Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
2024-07-22 03:20:36 -07:00
lzk
cac867fa6d improve info about 🆑 symbol in pr template (#30204)
* Improve PR template

* fix typo
2024-07-22 12:56:48 +03:00
3nderall
159a7413a7 Stops foam counting as a connection for walls (#30236)
Stops walls from connecting to foam

Co-authored-by: 3nderall <3nderall@gmail.com>
2024-07-22 12:55:44 +03:00
PJBot
1c43f85ffe Automatic changelog update 2024-07-22 09:55:21 +00:00
Plykiya
edd9bb6e74 Quieter bag sounds (#30225)
Co-authored-by: plykiya <plykiya@protonmail.com>
2024-07-22 12:54:15 +03:00
PJBot
183d26f001 Automatic changelog update 2024-07-22 09:34:08 +00:00
IProduceWidgets
9bc9b6b696 Amend spacelaw to allow zookeepers to have tranq shotguns. (#30237)
In loving memory of Harambe May 27, 1999 – May 28, 2016
2024-07-22 04:33:02 -05:00
PJBot
28c8eba330 Automatic changelog update 2024-07-22 09:19:03 +00:00
Gagarinten-Noverdo
cb3c6b555a Selfdamage for melee (#85) (#342)
* Selfdamage for melee.

* Update base.yml

---------

Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
2024-07-22 12:18:08 +03:00
Plykiya
1aa2410f4e Eating and Drinking Doafter Change (#30060)
My lawyer told me to do this

Co-authored-by: plykiya <plykiya@protonmail.com>
2024-07-22 02:17:57 -07:00
Ed
f91a642428 Workbench (#341)
* craft prototype

* comp + empty system

* simple crafting

* 2 crafts!

* craft dound + delay

* ingredient waste

* verb message

* stack support

* sprite + collision + real crafts

* workbench craft

* fuck

* Update CP14WorkbenchSystem.cs

* fuck ItemPlacer, _lookup lets go
2024-07-22 12:16:32 +03:00
PJBot
4e34fb66ec Automatic changelog update 2024-07-22 05:40:03 +00:00
LankLTE
395b296d68 Darts can now pop balloons. (#30088)
Basic implementation.
2024-07-21 22:38:56 -07:00
PJBot
1fa91e2785 Automatic changelog update 2024-07-22 03:56:42 +00:00
slarticodefast
4eed2fd973 fix borgs being unable to state laws with an active flashlight (#30183)
fix borg laws
2024-07-22 13:55:34 +10:00
justdie12
290542534a Update water.yml (#29596)
* Update water.yml

Water should put out the fire. That's why now the water tiles are extinguishing you.

* Update water.yml
2024-07-22 12:53:10 +10:00
slarticodefast
a0aafdfedd vital clown bugfix PR (#30243)
vital bugfix
2024-07-21 19:50:21 -07:00
Ed
4a6a76fc06 Merge pull request #343 from Pelemonk/test
Добавление нового питомца "Железный защитник"
2024-07-22 02:00:52 +03:00
Pelemonk
f8428d636d irondog 2024-07-21 20:59:34 +03:00
Pelemonk
05e676fb98 Update pets.yml 2024-07-21 20:53:39 +03:00
Pelemonk
5cef8ca104 Revert "Update dwarf.yml"
This reverts commit fda3af5030.
2024-07-21 20:52:02 +03:00
Pelemonk
faeb3f1b91 Revert "Update dwarf.yml"
This reverts commit 88b6b457df.
2024-07-21 20:51:41 +03:00
Pelemonk
177112b216 Заменен Walter на Doggi 2024-07-21 20:43:14 +03:00
PJBot
73024fc69f Automatic changelog update 2024-07-21 17:18:04 +00:00
Sphiral
1e89c07573 The Shelfs Update (#27858)
* goofed up

* wip, mostly test sprites

* Nearly done, just need to fix storage locks

* everything done to my knowledge

* Alright, construction tested and working, and updated health spread

* remove a single comment I forgot. Pending sprite changes.

* Update sprites and add chemistry locked preset

* Forgot to remove a comment
2024-07-21 11:16:58 -06:00
Pelemonk
88b6b457df Update dwarf.yml 2024-07-21 19:44:36 +03:00
Pelemonk
fda3af5030 Update dwarf.yml 2024-07-21 19:32:53 +03:00
PJBot
b66afb572e Automatic changelog update 2024-07-21 16:21:15 +00:00
slarticodefast
d5bdada430 fix microwave construction (#30232)
* fix microwave construction

* retry
2024-07-21 12:20:09 -04:00
Tayrtahn
3e3cfdb948 Fix error when manually adding ChasingWalkComponent to an entity (#30207) 2024-07-21 12:17:03 -04:00
PJBot
d1ecd84972 Automatic changelog update 2024-07-21 10:47:39 +00:00
Cojoke
1119bc01cf Prevent Dragon Body from Despawning (#29842)
* Prevent Dragon Body from Despawning + Make Dragon Unrevivable

* Requested changes

* Meh, nobody wanted this anyways and it was not really an issue
2024-07-21 20:46:33 +10:00
PJBot
06654c3158 Automatic changelog update 2024-07-21 10:33:32 +00:00
Plykiya
aded74a88a Syndicate Reinforcement Specializations: Medic, Spy, Thief (#29853)
* Syndicate thief, spy, medic

* Fixes description for nukies

* update description for uplink

* Implement the radial menu

* forgot these were necessary to push lol

---------

Co-authored-by: plykiya <plykiya@protonmail.com>
2024-07-21 20:32:25 +10:00
PJBot
bd302a0ee9 Automatic changelog update 2024-07-21 07:45:25 +00:00
Ed
c407f7c473 Train map fix (#30145)
* train fix

* Update train.yml

* Update train.yml

* Add files via upload

* Revert "Add files via upload"

This reverts commit 9c6c2caae32899e7bef9c45db1ff4317a0dae529.

* Update train.yml
2024-07-21 01:44:18 -06:00
lzk
ddc3e3110e Update Bagel (#30191)
replace tiny fans with derectional fans
link not linked external airlocks to bolting and closing
2024-07-21 01:43:16 -06:00
PJBot
fcf8943c82 Automatic changelog update 2024-07-21 07:29:43 +00:00
osjarw
644736b382 NPCs no longer consider anchored pipes as weapons (#30061)
* Anchored pipes are no longer considered weapons

* Switch to overload utilizing a TransformQuery
2024-07-21 17:28:37 +10:00
IProduceWidgets
c7ff647cb3 Nukie Outpost is no longer a station map (#30090)
* I dunno, break shit I guess.

* Actually fix some shit for once.

* test flakey or me flakey?

* Test were not flakey, they just didnt make any sense anymore.

* more stationy tests

* undo abuncha shit I can set in yml instead

* forgor an assert

* unneeded usings

* 1984

* I made github angy

* yoink

* the end is never the end is never the end is never the end is never the end is never the end is never the

* Im going to commit sudoku
2024-07-21 01:26:30 -06:00
PJBot
564199f0c7 Automatic changelog update 2024-07-21 07:25:35 +00:00
IProduceWidgets
ac53e1d0a0 add an arabian lamp. (#27270)
* add an arabian lamp

* yoink solutionitemstatus since it already displays fuel remaining.

* add comments

* fix containerception?

* Yeah sure, pray- I mean rubable.

* fix one flame frame

* Fixed emag behavior

* me when lexidysia.

* limit capacity of entitystorage and add some more comments about why it be the way it do.

* test fake?

* Holy fuck its a bug fix now? Based.
2024-07-21 01:24:28 -06:00
metalgearsloth
56de41e8a7 Hide escape pods on shuttle map (#29758) 2024-07-21 17:23:44 +10:00
Pissachu
0cb86d7aae Fixing Botanist role numbers in various stations - V2 (#29581) 2024-07-21 01:23:27 -06:00
PJBot
17be5c9782 Automatic changelog update 2024-07-21 07:23:10 +00:00
lzk
673cd8accd Update Cluster and evac (#30003)
* Update Cluster

replace dirty tiles with dirt decals
less visual noise in xenoarch
less visual noise in kitchen
less visual noise in botany
give one more table in kitchen
add screens
close cow crate in kitchen
better floor in cargo
changed floor in bridge conf room
remove few stacked pipes

* Update Cluster Evac

white steel tile under med airlock

* Update Cluster

replace tiny fans with derectional fans
link not linked external airlocks to bolting
2024-07-21 01:23:01 -06:00
Winkarst
ee2e94a204 Fix servers ambience sound (#30091)
* Fix servers ambience

* I'm silly

* Clean up
2024-07-21 17:22:02 +10:00
lzk
354228c4b9 Update Atlas (#30192)
replace tiny fans with derectional fans
link not linked external airlocks to bolting
2024-07-21 01:20:54 -06:00
lzk
40a73db91f Update Box (#30190)
replace tiny fans with derectional fans
link not linked external airlocks to bolting and closing
2024-07-21 01:20:43 -06:00
metalgearsloth
e77ebaf325 Fix war declarator (#30221) 2024-07-21 17:17:59 +10:00
PJBot
170c070443 Automatic changelog update 2024-07-21 07:05:39 +00:00
Alzore
c8725825be Replace the machete and laser in the borg weapons module with an e-dagger and recharging viper (#26947)
* no more lasers for you, borg.

* downgrade

* echis

* echis

* itemtoggleupdate

* daggerparenting

* fixtypo

* more bullet per bullet
2024-07-21 17:04:33 +10:00
PJBot
c22906205e Automatic changelog update 2024-07-21 06:39:50 +00:00
metalgearsloth
b41c6a28fe Reset ghost role menu scroll upon search (#30159)
Quality of life so it doesn't sit on your old spot anymore.
2024-07-21 02:38:45 -04:00
PJBot
5cb0442b75 Automatic changelog update 2024-07-21 06:14:34 +00:00
metalgearsloth
aca878c9f7 Set input coords to invalid if mouse off-screen (#30164)
This may be a breaking change for some stuff, I only tested basic combat stuff + throwing.

This fixes the coordinates setting an off-screen position to the top-left pixel and blocks throw attempts as a result.
2024-07-21 02:13:28 -04:00
PJBot
2c8dd58ad8 Automatic changelog update 2024-07-21 06:10:22 +00:00
metalgearsloth
b4ec629b9f Fix muzzle flash tracking (#30163)
* Fix muzzle flash tracking

User was never set on the networked event but we don't really need it anyway.

* Also this one
2024-07-21 02:09:16 -04:00
PJBot
6bbbba5702 Automatic changelog update 2024-07-21 05:50:54 +00:00
Crude Oil
6c6ae35cf8 Add ability to show stack visuals on closed containers (#29309)
* add ability to show stack visuals on closed containers

* remove container stack visuals logic from sharedstoragesystem

* improve comments a bit

* move logic for open/closed containers into itemcountersystem

* move behavior to storage component

* remove unused import

* remove old comment

* fix comments

* fix wrong property name

* Update Content.Shared/Storage/EntitySystems/SharedStorageSystem.cs

* Rename variable for clarity

---------

Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
2024-07-20 22:49:48 -07:00
PJBot
b0c4c45bc5 Automatic changelog update 2024-07-21 05:28:24 +00:00
Nemanja
0b5fe2a9ac PA ui cleanup + bugfixes (#28750)
* ui and visual aspect + radio

* finish jank ui shit and finish radio

* remove radio

* send it

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-07-21 15:27:18 +10:00
metalgearsloth
edb05e36bb Reapply "Remove some BUI boilerplate" (#30214) (#30219)
* Reapply "Remove some BUI boilerplate" (#30214)

This reverts commit cb0ba66be3.

* Fix gas tank

* Fix PA

* Fix microwave

* Comms console underwrap

* Fix rcd

* log wehs
2024-07-21 14:48:13 +10:00
PJBot
87e52e50b4 Automatic changelog update 2024-07-21 03:30:29 +00:00
buntobaggins
6b57cf2020 Spationaut Hardsuit Light buff (#30049)
Buffed the light on the Spationaut Hardsuit

Co-authored-by: buntobaggins <email.com>
2024-07-20 20:29:21 -07:00
Nemanja
cb0ba66be3 Revert "Remove some BUI boilerplate" (#30214)
Revert "Remove some BUI boilerplate (#28399)"

This reverts commit cbf329a82d.
2024-07-20 20:42:27 -04:00
Chief-Engineer
6d664c9157 Add debug logs to baby jail and fix playtime logic (#30158)
* add debug logs

* Update Model.cs

* fix playtime logic for null playtime

* remove unnecessary condition

* either me or the compiler is having a C# skill issue
2024-07-21 01:28:43 +02:00
chavonadelal
c89186a26f Localization of encryption keys (#30172)
* Localization of encryption keys

* Localization of encryption keys update
2024-07-20 19:14:41 +03:00
DrSmugleaf
297baaca23 Add user to AttemptMeleeEvent, add ThrowItemAttemptEvent (#30193)
* Add user to AttemptMeleeEvent, add ThrowItemAttemptEvent

* Add xmldoc
2024-07-20 18:06:52 +10:00
JIPDawg
1208928564 Added missing builld components to RCD [empty] (#30177)
* Added missing stuff to rcd[empty]

* do the smart thing

---------

Co-authored-by: JIP <jipdawg93@gmail.com>
2024-07-20 02:23:07 -04:00
IProduceWidgets
3a30eea640 Update oasis (#30182)
* Update oasis

* unpause map. We really need a test for that.

* lv cables

* magic or gate airlock
2024-07-20 00:22:47 -06:00
metalgearsloth
53eb9421c2 Update submodule to 229.0.0 (#30186) 2024-07-20 15:56:34 +10:00
lzk
8d5792efd7 Remove HighImpassable from TableTopLayer (#29455)
* uhmm

* Update CollisionGroup.cs
2024-07-20 15:56:21 +10:00
PJBot
0cbc2e8d43 Automatic changelog update 2024-07-20 05:55:05 +00:00
Aiden
4997f92e18 MassHallucinationsRule Minor Refactor (#28748)
* Update MassHallucinationsRule.

* Update Content.Server/StationEvents/Events/MassHallucinationsRule.cs

Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>

* Update Content.Server/StationEvents/Events/MassHallucinationsRule.cs

Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>

* Update Content.Server/StationEvents/Events/MassHallucinationsRule.cs

Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>

* MGS Change

* Update Content.Server/StationEvents/Events/MassHallucinationsRule.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Update Content.Server/StationEvents/Events/MassHallucinationsRule.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Move affectedentities to component, remove masshallucinationscomponent as its no longer needed to track entities.

* Apply suggested changes.

* No double checks

---------

Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2024-07-20 15:53:57 +10:00
metalgearsloth
cbf329a82d Remove some BUI boilerplate (#28399)
* Remove some BUI boilerplate

- The disposals overrides got removed due to the helper method handling it.
- Replace window creation with CreateWindow helper.
- Fixed some stinky code which would cause exceptions.

* More

* moar

* weh

* done

* More BUIs

* More updates

* weh

* moar

* look who it is

* weh

* merge

* weh

* fixes
2024-07-20 15:40:16 +10:00
DrSmugleaf
4aba9ec131 Fix NPC line of sight not working if trying to ranged target a blocking entity (#30055) 2024-07-20 13:58:33 +10:00
eoineoineoin
1783e0e4c2 Add a background for OptionsButton popup (#29792)
Add a reasonable background for OptionsButton popup

Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
2024-07-20 13:54:36 +10:00
CaasGit
b04f98513c fix(FaxVisualsSystem): Fax can Play() when a anim key has been added. (#30013)
Adds a check to see if a faxecute animation is being played before
playing another animation. The old code can thrown an exception which
I've seen on live while ghosting.
2024-07-20 13:36:22 +10:00
deltanedas
8be13bf495 fix fish petting misprediction (#30175)
* make fish petting ignore use delay

* m

* troll

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-07-20 13:23:46 +10:00
SlamBamActionman
6972bc26a7 Directional Fans (#27772)
* Initial commit

* Description update

* Updated texture
2024-07-20 13:18:34 +10:00
DrSmugleaf
78f3ffc2a4 Make ActionsSystem.UpdateAction public (#30056) 2024-07-19 23:03:43 -04:00
PJBot
a2b021dffb Automatic changelog update 2024-07-20 03:01:35 +00:00
Plykiya
7683acab5e Fix Chameleon Scarf menu being blank (#30156)
fixa the scarfa

Co-authored-by: plykiya <plykiya@protonmail.com>
2024-07-19 23:00:28 -04:00
JIPDawg
aedf52f8ec Removed references to pipestacking and changed example setup in Guidebook (#30181)
Removed references to pipestacking and changed example setup

Co-authored-by: JIP <jipdawg93@gmail.com>
2024-07-19 23:00:00 -04:00
Ghagliiarghii
e6b171645c Give NukeOps Reinforcements an ID Card (in a PDA) (#28088)
* Give NukeOps Reinforcements an ID Card (in a PDA)

* add warning comment

* create syndicateoperativegeatreinforcementnukeops in traitor.yml

* revert fun/misc_startinggear.yml
2024-07-20 12:59:31 +10:00
PJBot
93eeab2d10 Automatic changelog update 2024-07-20 02:32:34 +00:00
themias
5dfca4c2dc Fix mailing unit UI (#30174) 2024-07-20 12:31:26 +10:00
PJBot
3c7d14ad50 Automatic changelog update 2024-07-19 14:19:45 +00:00
DakotaGay
f2b9cd7a25 Fix Markup Tags in Station News (#30169)
* Fix (hopefully)

* Fixed Spelling Mistake and minor Code Cleanup

* Revert "Fixed Spelling Mistake and minor Code Cleanup" due to Pull Request Guidelines

This reverts commit cee3e0226b349187bd8fd8b639e161fb877e8bdb.
2024-07-19 10:18:39 -04:00
PJBot
58e5a7a668 Automatic changelog update 2024-07-19 09:44:04 +00:00
slarticodefast
eaace152ae Fix EmbeddableProjectileComponent and ThrowingAngleComponent interaction (#30112)
* fix embeddable offset with throwing angle

* number
2024-07-19 19:42:58 +10:00
PJBot
e7911c3720 Automatic changelog update 2024-07-19 09:39:32 +00:00
Alzore
93dc22b67d Add the Syndicate Raid Suit (#29845)
* Syndicate Raid Suit

* Raid suit speed and whitelist

* Fix copyright for the syndicate raid helmet
2024-07-19 12:38:26 +03:00
PJBot
c4b6917cfc Automatic changelog update 2024-07-19 09:05:50 +00:00
deepdarkdepths
b8ee458188 Remove geras description in Slime Person guidebook page (#30140)
remove entry
2024-07-19 12:04:43 +03:00
Ed
a7f1dfaec4 Merge pull request #338 from crystallpunk-14/ed-19-07-2024-upstream-walls
Ed 19 07 2024 upstream walls
2024-07-19 11:35:48 +03:00
Ed
ca843bd84a Merge remote-tracking branch 'upstream/master' into ed-19-07-2024-upstream-walls
# Conflicts:
#	Content.Server/Damage/Systems/DamageOtherOnHitSystem.cs
2024-07-19 11:23:38 +03:00
Ed
c8a90a74c0 Update ContentLocalizationManager.cs 2024-07-19 11:20:34 +03:00
Ed
d6e0114126 randomize iconSmoothing (#28158)
* randomize iconSmoothing

* Revert "randomize iconSmoothing"

This reverts commit 094356f975737c0af24ce39d849aec7852b9af6e.

* try 2

* trying work with client-server communication

* still dont work

* Tayrtahn good suggestion

* remove outdated code

* Fix!

* move data to Appearance

* Update RandomIconSmoothComponent.cs
2024-07-19 18:13:35 +10:00
metalgearsloth
6005a9f4cb Fix door access in mapping mode (#30030)
Fix shouldn't break anythingTM.
2024-07-19 16:19:15 +10:00
PJBot
56ee4da535 Automatic changelog update 2024-07-19 01:10:01 +00:00
Plykiya
6d18dff33d Fix for thrown items dealing damage twice to first target (#30115)
* FUCK YOU

* fine

---------

Co-authored-by: plykiya <plykiya@protonmail.com>
2024-07-18 21:08:52 -04:00
Cojoke
b57174007c Remove all Assigned Values that are Never Used (#30110)
Remove all Assigned Values that are never used
2024-07-18 20:22:23 -04:00
Plykiya
84fe6bcde4 Fix arrow pointing animation (#30134)
Fixa the arrows

Co-authored-by: plykiya <plykiya@protonmail.com>
2024-07-18 20:21:01 -04:00
PJBot
d30b45f23f Automatic changelog update 2024-07-18 22:37:59 +00:00
portfiend
3ef5f521e2 fix: give reptilians species mask sprites in lobby (#30095) 2024-07-19 01:36:53 +03:00
PJBot
0c2b569622 Automatic changelog update 2024-07-18 22:35:26 +00:00
Smirnov Peter
2fb2cde125 Add item checking for moth food (#30019)
* Add ContainerContainer component checking for moth food

* Use ItemSlotsComponent checking on food item
2024-07-19 01:34:18 +03:00
Ed
2bf17fdc35 Content pack (#337)
* added rope

* black shirt replace

* Update migration.yml

* more berets

* loadout update

* captain role and jacket

* bruhh captain cap

* add one-handed sword

* shield!

* Update entities.ftl
2024-07-19 00:03:08 +03:00
Ed
dec6a1c2ca Ru localization update (#335)
* Update entities.ftl

* Update ContentLocalizationManager.cs

* Update ContentLocalizationManager.cs

* Update entities.ftl
2024-07-18 23:40:06 +03:00
Ed
437fc936a2 LatheSystem independently of energy (#30148)
* Update LatheSystem.cs

* Emo
2024-07-18 22:29:20 +03:00
slarticodefast
a94f1f0fe0 Correct .editorconfig to use no space after casting (#30132) 2024-07-18 10:43:20 -08:00
Jaraten
77b1113d5d Walls upd (#333)
* wewe

* oops

* oooopsss 2
2024-07-18 16:11:59 +03:00
Brandon Hu
73111b5170 fix(dev_map): resave dev map (#30098)
fix(dev_map): Resave devmap

Co-authored-by: 4llv07e <igor@c4llv07e.xyz>
2024-07-18 10:17:57 +03:00
PJBot
58a2a4c932 Automatic changelog update 2024-07-18 00:49:15 +00:00
Plykiya
961a553fa2 Fix stun batons using excess charges when thrown (#30136)
Fix stun batons

Co-authored-by: plykiya <plykiya@protonmail.com>
2024-07-18 10:48:08 +10:00
PJBot
d7b2e72882 Automatic changelog update 2024-07-18 00:42:02 +00:00
slarticodefast
3f014e84eb minor SharedInteractionSystem cleanup (#30139)
cleanup SharedInteractionSystem
2024-07-18 10:41:15 +10:00
Cojoke
95b56ad4ce Prevent Quantum Spin Inverter from Teleporting Things into Microwaves (#29200)
* Prevent Quantum Spin Inverter from Teleporting Things into Microwaves

* Simplifies code, GetTeleportingEntity instead of TryGet, adds failed teleport message

* remove using Linguini.Syntax.Ast;

* capital...

* re-add CanInsert and Fixes microwave issue

* beb

* beeb
2024-07-18 10:40:54 +10:00
kbailey-git
c7ea0490a6 Updated slime storage capacity text in guidebook (#30121) 2024-07-17 15:54:08 -07:00
Ed
e1f429b6b3 DungeonSystem.Rooms bugfix (#30125)
Update DungeonSystem.Rooms.cs
2024-07-17 18:37:03 -04:00
PJBot
2d5bb92f46 Automatic changelog update 2024-07-17 22:05:58 +00:00
Errant
ef02f8c18c Temporarily remove Vox from space ninja and Unknown Shuttle ghostroles (#30099)
* no vox ninjas

* blacklist vox from UnknownShuttleEvent
2024-07-18 01:04:51 +03:00
Ed
eba7d2de0d Merge pull request #331 from crystallpunk-14/ed-17-07-2024-upstream
Ed 17 07 2024 upstream
2024-07-17 23:46:05 +03:00
Ed
fb7ca28b9a update locales 2024-07-17 23:35:22 +03:00
Ed
02275a0237 Merge remote-tracking branch 'upstream/master' into ed-17-07-2024-upstream 2024-07-17 23:25:31 +03:00
slarticodefast
6f5077803b Fix formatting warnings (#30122) 2024-07-17 10:25:19 -08:00
PJBot
be9acaea35 Automatic changelog update 2024-07-17 13:51:32 +00:00
Winkarst
ba2c5fcded Make the super door remote to be able to control Syndicate doors (#30033)
* Make the super door remote to be able to control Syndicate doors

* Fix
2024-07-17 09:50:24 -04:00
Flareguy
b20fd4fbd0 Vox displacement updates (#29824)
* more vox displacement maps

* A

* remove vox insuls sprites

* sci magboots

* Update vox.yml

* Update meta.json

---------

Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
2024-07-17 10:43:11 +03:00
PJBot
0e02c50548 Automatic changelog update 2024-07-17 06:27:16 +00:00
lzk
6443c53a8c Little saw debuff (#29995) 2024-07-17 09:26:10 +03:00
PJBot
1ac7739564 Automatic changelog update 2024-07-17 06:20:20 +00:00
lzk
1fd8369a9c Add examine for caustic and cold damage (#29989)
* Examinable cold damage

* lightblue

* update grammar

* caustic
2024-07-17 09:19:13 +03:00
Ed
d8ab4982ad Character menu issuer localization (#29840)
* Update CharacterUIController.cs

* TODO Burn this shit

* huh?

* huh!

---------

Co-authored-by: lzk <124214523+lzk228@users.noreply.github.com>
2024-07-17 08:47:50 +03:00
PJBot
11320f4d2c Automatic changelog update 2024-07-17 04:36:25 +00:00
Nemanja
13bec7a0e9 Sign Resprite (#29806)
* Redone signage

* Signs

* ok this thing now

* alright ig?

* big data

* cryo sign

* new sign
2024-07-17 14:35:18 +10:00
PJBot
8d99961a00 Automatic changelog update 2024-07-16 23:27:09 +00:00
K-Dynamic
8db252e7dc Nerf & standardised slip times (#27879)
* standardised slip times

* puddle and gib soap

* banana peels

* cleaned yaml by shifting to component

* error slip

* error slip intersect

* intersect ratio return

* error and omega soap changes

* SlipocalypseClusterSoap 2 tc cost
2024-07-17 09:26:02 +10:00
PJBot
21d48ca5c4 Automatic changelog update 2024-07-16 22:51:25 +00:00
Jezithyr
93e4bfcfb3 Remove Geras from Slimes to address combat balance (#29731)
Removed Geras

Removed Geras
2024-07-16 15:50:17 -07:00
Plykiya
db3f304f4b Replace EntityPrototype.NoSpawn with EntityPrototype.HideSpawnMenu (#30082)
NoSpawn

Co-authored-by: plykiya <plykiya@protonmail.com>
2024-07-17 00:29:31 +10:00
Nemanja
2e3d2db97e Revert "Change wristwatch meta description" (#30070)
Revert "Change wristwatch meta description (#30036)"

This reverts commit 919b3ac9e6.
2024-07-17 00:27:37 +10:00
Cojoke
927cf7799f Remove uses of AllObjectives (#30077)
Remove the uses of AllObjectives
2024-07-16 10:17:18 +03:00
Simon
911a94dba9 Add missing command description to replay_toggleui (#30071) 2024-07-16 11:04:31 +10:00
Ed
8cbd26ae2f Farming WIP (#269)
* setup planting doafter

* spawn plants after use seed

* some work

* move comps to separate folder

* public check daylight

* daylight plant energy regeneration

* some fixes

* bruh, im thinking

* added ingame soil

* added hoe

* attaching plants

* hoe system

* block plant dublicating

* some planting refactor

* shovel as pant + soil remover

* plant growing visualizer

* soil resprite

* split farming system to second partial class

* update throught event refactor

* tring sync update plant with update visuals

* finish visual sync

* plants growing

* more partial splitting, naming work, clean up

* Update FARMINGTEST.yml

* Update FARMINGTEST.yml

* fix typo

* prototype value validating

* Оно бухает воду!

* solution visualizer in soil

* forgot some fix

* part of Tornado review fix

* destroy RemovePlantComponent

* more fixes

* simple harvesting

* refactor plant component values changing

* harvest redo

* gather on destroyByTool

* sickle resprite

* plant fading

* fading per minute!

* wheat sprites

* YML restruct

* fixes

* auto root plants

* add comments

* move sprites

* split structures from object textures

* wheat farming!

* Update CP14FarmingSystem.Interactions.cs

* seedbed (#297)

seedbed :^)

* a

* Update soil.yml

---------

Co-authored-by: Jaraten <116667537+Jaraten@users.noreply.github.com>
2024-07-15 23:58:03 +03:00
Ed
2de26baebd Ambient loops (#323)
* ambient loop systems

* audio content

* Update ContentAudioSystem.CP14AmbientLoop.cs

* Update attributions.yml

* limit frequency

* Update CP14AmbientLoopPrototype.cs

* Create IsDaylight.cs

* fix problem
2024-07-15 23:18:14 +03:00
Ed
c69fff0bb9 Merge pull request #328 from crystallpunk-14/ed-15-07-2024-upstream
Ed 15 07 2024 upstream
2024-07-15 22:21:51 +03:00
PJBot
09a05955d7 Automatic changelog update 2024-07-15 19:19:40 +00:00
Winkarst
33a303236c Make addgamerule command process only valid game rules (#29912)
* addgamerule command processes only valid rules

* Update

* English moment
2024-07-15 21:18:33 +02:00
Simon
b35539db4a Fix some markup related obsolete warnings in research and anomaly related systems (#30072)
Fix some Markup related obsolete warnings in Research and Anomaly related systems
2024-07-15 22:14:37 +03:00
Ed
dbc8c1b4d7 disable test 2024-07-15 22:10:53 +03:00
Pieter-Jan Briers
c0593fb328 Fix invalid UI hover/click sounds breaking client (#30067)
fixes #29561
2024-07-15 16:55:05 +02:00
Pieter-Jan Briers
eb3b2ae01a Update host key for changelog RSS (#30068) 2024-07-15 16:32:12 +02:00
Ed
028c1ee478 Merge remote-tracking branch 'upstream/master' into ed-15-07-2024-upstream 2024-07-15 12:58:23 +03:00
Pieter-Jan Briers
b7d3964c56 Fix AccessLevelControl breaking (#30045)
#29987 did an oopsie

This broke the ID computer, station records, and maybe some others too.
2024-07-15 00:07:48 +02:00
PJBot
17c23f11c5 Automatic changelog update 2024-07-14 15:13:31 +00:00
lzk
3b85b1e43e make scarves eatable again (#29959) 2024-07-15 01:12:25 +10:00
deltanedas
35cd013e88 make ninja shoes magboots (#28586)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-07-15 01:11:40 +10:00
PJBot
f6d827f5d9 Automatic changelog update 2024-07-14 14:10:48 +00:00
CookieMasterT
b6115b672a Add petting cyborgs (#30037)
added petting borgs, adjusted interactions
2024-07-15 00:09:41 +10:00
themias
a0052c5b09 Prevent virtual item storage and popups (#30020)
* Prevent virtual item storage and popups

* fix typo

* add comment
2024-07-15 00:08:39 +10:00
Ed
1c74ffb8e4 Ambient music rules refactor (#29921)
* refactor

* dutypo
2024-07-14 23:58:48 +10:00
osjarw
7d9653fff7 Fix HTN/NPC better plan selection (#30017)
* recording commit

* Remove debugging/recording content
2024-07-14 20:28:46 +10:00
PJBot
f90538cca7 Automatic changelog update 2024-07-14 10:28:02 +00:00
Winkarst
07535e8ecf Clumsy proof grappling gun (#29904)
Make grappling gun clumsy proof
2024-07-14 20:26:56 +10:00
SlamBamActionman
4f479b6c85 Fix RGB toys color when worn/in-hand (#30023)
rgbeeeeeeee
2024-07-14 20:26:34 +10:00
lzk
919b3ac9e6 Change wristwatch meta description (#30036) 2024-07-14 20:25:57 +10:00
lzk
011250f35e Fix AGhostCommand naming (#29945) 2024-07-14 20:25:18 +10:00
Winkarst
960cc806cc Update AccessLevelControl.xaml.cs to use ISawmill (#29987)
* Update AccessLevelControl.xaml.cs to use ISawmill

* Update

* Silly me

* Update
2024-07-14 20:24:26 +10:00
ShadowCommander
bdf7293cfb Clean itemmapper (#29983)
* File scoped namespace

* Format file

* Fix param name in doc comment

* Reflow doc comment

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2024-07-14 13:27:39 +10:00
osjarw
922be64290 NPC exits MeleeOperator on invalid EntityUid (#30005)
EntityUid 0 problem fix
2024-07-14 13:26:38 +10:00
Winkarst
5d1702d280 Update MainMenu.cs to use ISawmill (#29988)
* Update MainMenu.cs to use ISawmill

* Update

* Error
2024-07-14 13:05:39 +10:00
PJBot
68982953f3 Automatic changelog update 2024-07-14 03:00:52 +00:00
Luiz Costa
87467a358b Fix lizards losing snouts when equipping a head bandana (#29979)
* say goodbye to no-snout lizards

* remove snout from plague doctor hat HideLayerClothing component
2024-07-14 12:59:45 +10:00
github-actions[bot]
a06309b964 Update Credits (#30026)
Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>
2024-07-13 20:26:39 -04:00
Pieter-Jan Briers
85fba9809a Update changelog RSS configuration (#30024)
New server
2024-07-14 01:18:12 +02:00
Winkarst
f687124312 Update IdExaminableSystem.cs to use TryFromMarkup (#29957)
* Change FromMarkup to TryFromMarkup method in IdExaminableSystem.cs

* Update
2024-07-14 01:17:15 +02:00
Plykiya
b7aa97e203 Replace obsolete EntityCoordiates.InRange() with TransformSystem.InRange() (#29993)
* Replace EntityCoordiates.InRange() with TransformSystem.InRange()

* nullspace

* I figured it out

* man I have no clue how client side sutff works

* please have mercy

* remove RadiationPulseOverlay changes

* nullspace

---------

Co-authored-by: plykiya <plykiya@protonmail.com>
2024-07-13 23:25:51 +02:00
Plykiya
a03b88979e Replace obsolete xform.ToMap() with xformSystem.ToMapCoordinates() (#30010)
* Get rid of a bunch of obsolete usages

* position

---------

Co-authored-by: plykiya <plykiya@protonmail.com>
2024-07-13 23:05:22 +02:00
Pieter-Jan Briers
c1915c9d73 Remove outdated steps from Test Packaging workflow (#30018)
gen build info was removed in 5e800e0ece but I didn't realize this workflow also tested it. Gone now.
2024-07-13 22:36:20 +02:00
Pieter-Jan Briers
5e800e0ece New CDN publish workflow (#30009)
* LET'S SEE IF THIS WORKS

* I forgot the chmod +x

* I forgot the shebang
2024-07-13 19:34:17 +02:00
Winkarst
bf4ef62ab3 Update RadiationPulseOverlay.cs to have 0 warnings (#30004) 2024-07-13 18:45:34 +02:00
Ed
dcb3443b35 Vgroid diamonds hotfix (#29999)
vgroid diamonds
2024-07-13 15:45:35 +03:00
PJBot
22a9290c5b Automatic changelog update 2024-07-13 12:17:05 +00:00
Ed
1b0c434a9f Shiny Diamonds (#25750)
* shiny

* add

* reresprite

* rereresprite

* Add files via upload

* Update ore.yml
2024-07-13 15:15:57 +03:00
Plykiya
87c82ff114 Update SpawnAfterInteractSystem.cs to not use Component.Owner (#29968)
* Update SpawnAfterInteractSystem.cs

* what the fuck is that condition

---------

Co-authored-by: plykiya <plykiya@protonmail.com>
2024-07-13 21:50:21 +10:00
Plykiya
6c1d1057d5 Replace DetachParentToNull() with DetachEntity() (#29992)
DETACH PARENT TO ENTITY

Co-authored-by: plykiya <plykiya@protonmail.com>
2024-07-13 20:59:33 +10:00
CaasGit
ac768fe9f1 fix(SharedGunSystem): Return and debug log on CreateEffect. (#29656)
Sometimes CreateEffect is called on a Invalid Entity. This now causes
that to check, thus returning out and printing some hopefully helpful
logs to try to track down the real source of this issue.
2024-07-13 16:12:57 +10:00
deltanedas
87f7ea8aa9 make cargo balance ui updating its own component (#28295)
* add BankClientComponent and event

* query BankClient instead of hardcoded CargoOrderConsole for updating

* add BankClient to all ordering consoles

* :trollface:

* add Balance field to BankClient

* forgor

Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>

* m

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
2024-07-13 16:11:14 +10:00
PJBot
044d84142c Automatic changelog update 2024-07-13 06:10:25 +00:00
slarticodefast
eb4ce85354 Remove imagesharp and StatusEffectAddedEvent from FlashOverlay (#28930)
remove imagesharp and StatusEffectAddedEvent from FlashOverlay
2024-07-13 16:10:04 +10:00
Nemanja
49096cf14f Watches (#29550)
* watches

* rename

* add it into loot pools
2024-07-13 16:09:19 +10:00
Errant
361ec59412 Dummy vox deserves a proper vox name (#29789)
SKREEEEEeeeeeeee
2024-07-13 16:05:57 +10:00
metalgearsloth
f969fd2bfb Update submodule to 228.0.0 (#29947)
* Update submodule to 228.0.0

* Fix every single test

* Also this one
2024-07-13 16:05:32 +10:00
Plykiya
cb98b659ad Update SalvageSystem.Magnet to not use Component.Owner (#29961)
* Update SalvageSystem.Magnet.cs

* Update SalvageSystem.Magnet.cs the right way

---------

Co-authored-by: plykiya <plykiya@protonmail.com>
2024-07-13 14:20:17 +10:00
deltanedas
7b590122b6 fire extinguisher using item toggle (#29906)
* move SprayAttemptEvent to shared

* add SolutionTransferredEvent

* replace FireExtinguisher with SpraySafety

* update fire extinguisher yml

* invert visuals

* always handle event in solution transfer, it makes popups

* instantly fill it

* untroll

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-07-13 14:17:10 +10:00
PJBot
87fa6075b6 Automatic changelog update 2024-07-13 04:15:36 +00:00
Tayrtahn
3388c0dcaa Fix antag objectives always overshooting MaxDifficulty (and kill tries20) (#29830)
* The death of try20

* Add integration test for traitor gamerule

* Fix max difficulty being overshot

* Check at least one objective is assigned

* EntProtoId
2024-07-13 14:14:30 +10:00
Plykiya
de2ab29f34 Update SmokingSystem.SmokingPipe.cs to not use Component.Owner (#29967)
Update SmokingSystem.SmokingPipe.cs

Co-authored-by: plykiya <plykiya@protonmail.com>
2024-07-13 14:06:54 +10:00
Winkarst
e11f1e6cf6 Update ActionAlertTooltip.cs to use TryFromMarkup (#29975) 2024-07-13 14:05:51 +10:00
Plykiya
3acc100ae5 Update ShuttleDockControl.xaml.cs to not use Component.Owner (#29966)
Update ShuttleDockControl.xaml.cs

Co-authored-by: plykiya <plykiya@protonmail.com>
2024-07-13 14:05:31 +10:00
ShadowCommander
b94b52396e Add doc comments to target action components (#29982) 2024-07-13 14:04:53 +10:00
PJBot
1b360ac914 Automatic changelog update 2024-07-13 04:04:22 +00:00
lzk
55a50d0426 Use reinforced glass damage modifier for secure windoors (#29941)
* Use Rglass damage modifier for reinforced windoors

* i actually can remove this line since inherited
2024-07-13 14:03:16 +10:00
ShadowCommander
162348e02d Change whitelist to pass when null (#29981) 2024-07-13 13:43:07 +10:00
Plykiya
8ed9ea1586 Update TriggerSystem.TimedCollide.cs to not use Component.Owner (#29970)
Update TriggerSystem.TimedCollide.cs

Co-authored-by: plykiya <plykiya@protonmail.com>
2024-07-12 20:12:46 -07:00
Plykiya
5fa0844f3c Update UtensilSystem.cs to not use Component.Owner (#29971)
Update UtensilSystem.cs

Co-authored-by: plykiya <plykiya@protonmail.com>
2024-07-12 20:00:34 -07:00
PJBot
a1000587cf Automatic changelog update 2024-07-12 15:01:46 +00:00
Jonathan Argo
2e694f109d Centered hard hat sprites (#29953) 2024-07-12 18:00:40 +03:00
Ed
97aa8ff701 Merge pull request #327 from crystallpunk-14/ed-12-07-2024-upstream
Ed 12 07 2024 upstream
2024-07-12 16:23:06 +03:00
Plykiya
c94c72785d Updates GasTankSystem and InternalsSystem to not use Component.Owner (#29934)
* blah, setup

* Updates GasTankSystem and InternalsSystem to not use Component.Owner

* squish the diff

* Fixa the rest

---------

Co-authored-by: plykiya <plykiya@protonmail.com>
2024-07-12 21:44:45 +10:00
PJBot
e3697c6fda Automatic changelog update 2024-07-12 11:40:04 +00:00
themias
a314a967c2 Fix timer deconstruction (#29917)
Fix deconstruction for timers
2024-07-12 21:38:58 +10:00
osjarw
3ee7d7bc35 Implement Health Consideration for NPCs (#29922)
Implement TargetHealthCon
2024-07-12 21:37:47 +10:00
lzk
7ce3a1f27f Fix supplybot movement state (#29944)
Fix supplybot movement sprite
2024-07-12 21:36:40 +10:00
PJBot
caf8776d07 Automatic changelog update 2024-07-12 10:33:53 +00:00
slarticodefast
560df6ed97 Throwing system hotfix (#29935)
throwing system hotfix
2024-07-12 20:32:47 +10:00
Ed
4f24b30b22 Update base.yml 2024-07-12 13:10:02 +03:00
Ed
2ef4402068 Update base.yml 2024-07-12 12:57:02 +03:00
Ed
0931c9e7d1 Merge remote-tracking branch 'upstream/master' into ed-12-07-2024-upstream
# Conflicts:
#	Resources/Prototypes/Maps/cluster.yml
#	Resources/Prototypes/Maps/europa.yml
2024-07-12 12:53:42 +03:00
PJBot
b5e49c9c07 Automatic changelog update 2024-07-12 09:25:44 +00:00
chavonadelal
f53d0143ae Localization of dungeon direction (#29911) 2024-07-12 19:24:37 +10:00
Plykiya
a8cae6f3e6 Fixes dropping item in container (#29900)
* Items droped in containers will end up in containers

* Adds integration test for dropping entity while inside container

* comment

* comment

* trim the diff

---------

Co-authored-by: plykiya <plykiya@protonmail.com>
2024-07-12 19:24:08 +10:00
Plykiya
160364e100 Update BiomeSystem.cs to not use Component.Owner (#29939)
Update BiomeSystem.cs

Co-authored-by: plykiya <plykiya@protonmail.com>
2024-07-12 19:22:24 +10:00
Plykiya
b6672f087f Update MapScreen.xaml.cs to not use Component.Owner (#29938)
Update MapScreen.xaml.cs

Co-authored-by: plykiya <plykiya@protonmail.com>
2024-07-12 19:21:54 +10:00
Plykiya
65ccd6e033 Update RCDSystem.cs to not use Component.Owner (#29940)
Update RCDSystem.cs

Co-authored-by: plykiya <plykiya@protonmail.com>
2024-07-12 19:20:41 +10:00
PJBot
00ec83af0f Automatic changelog update 2024-07-12 09:20:31 +00:00
slarticodefast
f125dda677 Make stun batons be thrown like a throwing weapon (#29883)
* make stun batons be thrown like a throwing weapon

* stun prods too

* pies too
2024-07-12 19:19:24 +10:00
themias
3a9b1eaa16 Allow notice boards to be built on walls (#29851) 2024-07-12 12:18:32 +03:00
PJBot
cd90b414df Automatic changelog update 2024-07-12 09:17:29 +00:00
Jonathan Argo
00a2c6a234 Made musket wieldable. (#29910)
* Made musket wieldable.

* Updated musket rsi meta.json copyright.

* Copyright adjustment again.
2024-07-12 12:16:21 +03:00
Ed
e87994ae40 Localization clean up + temp eng switch (#325)
* Update ContentLocalizationManager.cs

* Update battle_royale_temp.yml

* Update basic-effect-reagent.ftl
2024-07-12 08:34:08 +03:00
Plykiya
4945e6a61c Update FloorTileSystem to not use Component.Owner() (#29930)
* Update FloorTileSystem to use EntityUid

* missed a variable

---------

Co-authored-by: plykiya <plykiya@protonmail.com>
2024-07-12 00:44:19 +02:00
lzk
e3bb2771d6 Update cluster evac (#29885)
* Update cluster evac

* forgot tiny fans

* the change
2024-07-11 15:03:51 -06:00
PJBot
8fd35e8e44 Automatic changelog update 2024-07-11 14:04:28 +00:00
Winkarst-cpu
bb67364900 Better admin note popups text visibility (#29909)
* Better admin note popup text visibility

* Bring buttons closer to the border
2024-07-12 00:03:21 +10:00
chavonadelal
9a17154d83 Аnnouncement sender localization (#29907) 2024-07-12 00:02:53 +10:00
metalgearsloth
03f0257ae9 Revert "Picking a ghostrole as an admin will now deadmin you. (#29790)" (#29901)
This reverts commit 1a50760e67.
2024-07-11 17:04:10 +10:00
Tayrtahn
e6f55fafb4 Fix AtmosDeviceSystem debug assert Heisenbug (#29752)
Fix AtmosDeviceSystem debug assertion Heisenbug
2024-07-11 16:14:34 +10:00
deltanedas
02636386b5 item toggling giga rework + full ninja refactor (#28039)
* item toggle refactoring and some new systems

* add ToggleClothing component/system

* unhardcode magboots gravity logic

* make magboots and speedboots use ItemToggle and stuff

* remove now useless clothing components

* update client/server magboots systems

* add note to use ItemToggledEvent in ToggleActionEvent doc

* refactor PowerCellDraw to use ItemToggle for ui open/close control

* add TryUseCharges, refactor charges system

* update magboot trigger code

* make borg use ItemToggle, network SelectedModule instead of now removed Activated

* add AccessToggle for borg

* the giga ninja refactor

* update ninja yml

* update ItemToggle usage for some stuff

* fix activatableui requires power

* random fixing

* yaml fixing

* nuke ItemToggleDisarmMalus

* make defib use ItemToggle

* make things that use power not turn on if missing use charge

* pro

* fix sound prediction

* bruh

* proximity detector use ItemToggle

* oop

* big idiot syndrome

* fix ninja spawn rule and make it generic

* fix ninja spawn rule yml

* move loading profiles into AntagLoadProfileRule

* more ninja refactor

* ninja yml fixes

* the dreaded copy paste ops

* remove useless NinjaRuleComponent and ue AntagSelection for greeting

* fix invisibility

* move IsCompleted to SharedObjectivesSystem

* ability fixes

* oop fix powercell instantly draining itself

* sentient speedboots gaming

* make reflect use ItemToggle

* fix other test

* loadprofilerule moved into its own pr

* remove conflict with dragon refactor

* remove all GenericAntag code from ninja

* )

* probably

* remove old enabled

* great language bravo vince

* GREAT LANGUAGE

* who made this language

* because it stinks

* reparent blood-red magboots to magboots probbbly works

* most of the review stuff

* hasGrav doesnt mean what i thought it did

* make health analyzer use itemtoggle, not fail test

* fix mag/speed boots being wacky

* UNTROLL

* add ItemToggle to the random health analyzers

* a

* remove unused obsolete borg func

* untrolling

* :trollface:

* fix test

* fix

* g

* untroll

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-07-11 15:55:56 +10:00
PJBot
e45f55e36d Automatic changelog update 2024-07-11 05:54:21 +00:00
MFMessage
1a50760e67 Picking a ghostrole as an admin will now deadmin you. (#29790)
* @forcibly deadmins you

* Added checks for AdminDeadminOnJoin
2024-07-11 15:53:14 +10:00
PJBot
1ea7e3e71f Automatic changelog update 2024-07-11 05:34:27 +00:00
Cojoke
eae04129cf Glass Airlocks In Spray Painter (#29869) 2024-07-11 15:33:20 +10:00
PJBot
3ebfe468ca Automatic changelog update 2024-07-11 05:15:55 +00:00
Cojoke
19a06b6cc0 Fix the ability to shoot out of crates (#28961)
* Fix the ability to shoot out of crates

* Makes it check what inventory the player is in

* use IsEntityOrParentInContainer

* Fix Issues Github had

* gaahhh... Prevents lasers from being shot out of crates

* gaahhh... Prevents lasers from being shot out of crates

* Fix laser?

* hmmm... this is better looking I think?

* Uncook indentation

* Rerun tests?
2024-07-11 15:14:49 +10:00
Chief-Engineer
6371a04621 Fix baby jail (#29896)
* Revert "Revert Baby Jail (#29891)"

This reverts commit 24a2866747.

* the fix
2024-07-11 15:14:01 +10:00
PJBot
e01af4d602 Automatic changelog update 2024-07-11 04:49:06 +00:00
ShadowCommander
4d4f67132c Allow attack while pulling (#29703)
* Make VirtualItem not block attacking

* Remove unneeded usings
2024-07-11 14:48:00 +10:00
Vasilis
24a2866747 Revert Baby Jail (#29891)
* Revert "SS14-28662 Add Baby Jail: a Jail for Babies (inverse panic bunker) (#28763)"

This reverts commit 3ceb92a0c4.

* Revert configs

* Oops
2024-07-11 10:33:47 +10:00
PJBot
8340686078 Automatic changelog update 2024-07-11 00:25:44 +00:00
Winkarst-cpu
adcbe8d0be Character menu asks if you want to save your character on exit (#29875)
* Character menu asks if you want to save your character on exit

* Fix

* Another fix, little mistake by me

* Update Content.Client/Lobby/UI/CharacterSetupGuiSavePanel.xaml.cs

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2024-07-11 10:24:37 +10:00
Tayrtahn
2df65f10f5 Replace ProtoId<EntityPrototype> uses with EntProtoId (#29892) 2024-07-11 02:01:30 +02:00
Ubaser
b014d4d0e0 Update Core (#29880)
add
2024-07-10 11:42:45 -06:00
Tunguso4ka
939f0f4b27 Fixed jobwhitelist locale (#29878)
Fixed whitelist locale
2024-07-10 15:27:44 +02:00
PJBot
6f6bc38a55 Automatic changelog update 2024-07-10 10:33:36 +00:00
Winkarst-cpu
ee59ae91ec Custom solution transfer volume popup and item status panel fix (#29852)
* Fix for custom solution transfer volume

* Dirty call to prevent issues

* Another fix, git issue

---------

Co-authored-by: Winkarst-cpu <Winkarst@users.noreply.github.com>
2024-07-10 12:32:30 +02:00
PJBot
8aecd663f8 Automatic changelog update 2024-07-10 05:52:53 +00:00
saga3152
a5ec01792b Crafting pizza boxes. (#29680)
* We can now craft pizza boxes

* Fixing errors
2024-07-10 15:52:33 +10:00
beck-thompson
91740ef5be Fix typing indicators! (#29492)
* First commit

* Removed pause stuff

* Make the event better

* Forgot to add the comment

* Proto id stuff

* cool comments

* serializer

* Added the time stuff
2024-07-10 15:51:47 +10:00
Ghagliiarghii
56fb8c832e books bag tabletop (#29863)
* books bag tabletop

* Update Resources/Prototypes/Entities/Objects/Specific/Librarian/books_bag.yml

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2024-07-10 15:51:01 +10:00
PJBot
a1f2df0b2c Automatic changelog update 2024-07-10 05:29:42 +00:00
dffdff2423
e8b3042a38 Add an option to the admin fax menu to lock papers such that they can't be edited by cybersun pens (#28972)
* Add option to adminfax for locking papers.

* Replace dummy control with margin
2024-07-10 15:28:36 +10:00
PJBot
8d48096c57 Automatic changelog update 2024-07-10 05:27:40 +00:00
Ivan
a0165773a4 Add scarf to warm clothing bounty (#29779)
* Add scarf to warm clothing bounty

* Added ClothingScarfBase prototype and assigned to all of the scarves
2024-07-10 15:26:33 +10:00
Moomoobeef
3f2793c179 fixed missing characters in OwO accent (#29047)
replaced two characters with ones that actually show up ingame
2024-07-10 15:25:24 +10:00
Ed
eef6f92012 Steal Objective Condition now support stacks (#29843)
* Update StealConditionSystem.cs

* Update StealConditionSystem.cs
2024-07-10 15:24:25 +10:00
PJBot
d3642c7383 Automatic changelog update 2024-07-09 23:50:02 +00:00
Winkarst-cpu
c57009b646 Fix borg's popup spam (#29861)
Fix borg popup spam

Co-authored-by: Winkarst-cpu <Winkarst@users.noreply.github.com>
2024-07-10 01:48:56 +02:00
PJBot
7a66da31c7 Automatic changelog update 2024-07-09 23:29:16 +00:00
Boaz1111
d3495fc51c made the guitars be able to be worn on suitstorage (#29048)
* made the guitars be able to be worn on suitstorage

* minor fix
2024-07-10 09:28:10 +10:00
lzk
93197b6cce Fix colornetwork desc and help (#29856)
* Fix colornetwork description

* suggested changes

* forgor

* done

* ok now it IS done
2024-07-10 09:24:38 +10:00
PJBot
edf8c6cb4a Automatic changelog update 2024-07-09 23:13:46 +00:00
Plykiya
2349fb485e Stop eating food if you drop it (#29854)
* Stop eating food if you drop it

* woops, unused param

* comments

---------

Co-authored-by: plykiya <plykiya@protonmail.com>
2024-07-10 09:12:40 +10:00
lzk
742290c606 Update map changes labeler (#29858)
Update labeler.yml
2024-07-09 23:35:31 +02:00
lzk
bb82b4cd6f Change Cluster evac (#29828) 2024-07-09 15:14:25 -06:00
osjarw
303b5c8393 Air alarms check sensors upon power returning 2024-07-09 23:28:28 +03:00
Ed
1ac9ec85c5 Some mobs pvs-based systems (#321)
* outPVS despawn component

* Update CP14HelperPvsSystem.cs

* experimental constrained spawners
2024-07-09 23:05:19 +03:00
Jaraten
82f1ed1493 upd cliffs (#320)
* upd cliffs

* localize

* Update marker_base.yml

* Update entities.ftl

---------

Co-authored-by: Ed <edwardxperia2000@gmail.com>
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
2024-07-09 21:31:36 +03:00
Errant
49128ba9d3 Aghosts can now /ghost (#29360)
I will not be subjected to criminal abuse
2024-07-09 18:55:47 +02:00
chavonadelal
b511d8e180 Nozzle Direction Localization (#29849) 2024-07-09 18:11:07 +02:00
chavonadelal
c9be1ef96b Localization of the threat level in an emergency lamp (#29847) 2024-07-09 16:57:36 +02:00
lzk
245c99cc78 Fix lobby time typo (#29841) 2024-07-09 23:51:03 +10:00
PJBot
8c598799b4 Automatic changelog update 2024-07-09 13:47:27 +00:00
Cojoke
62d8665484 Let Pacifists Use Certain Guns(Foam Weapons) (#29835)
Let Pacifists Use Certain Guns(foam)
2024-07-09 23:46:21 +10:00
PJBot
7bf77beb9e Automatic changelog update 2024-07-09 13:40:53 +00:00
slarticodefast
7e087a6eb8 fix passive vent sprite in construction menu (#29820) 2024-07-09 23:39:47 +10:00
chavonadelal
04cb2657bf Action menu localization (#29839) 2024-07-09 23:37:00 +10:00
chavonadelal
f3342c5155 localization and change of appearance of the phrase about the remaining time (#29844) 2024-07-09 23:36:33 +10:00
lzk
061ec432ff Add popup for health analyzer target (#29803)
* Add popup for health analyzer target

* addition

* fix showing popup to all
2024-07-09 04:42:35 -04:00
lzk
74d9ac7241 Add popup for healing target (#29804)
* Add popup for healing target

* hop

* huh

* fix one

* fix showing popup to all
2024-07-09 04:41:47 -04:00
Ed
ba03872c57 Expedition goals (#318)
* forgot this one

* disable dinosaurus

* expedition collect objective condition

* Update CP14ExpeditionSystem.cs

* add expedition objectives

* auto-issue of objectives to all expedition participants

* delete cp14playtest gamemode

* Update CP14ExpeditionObjectivesRule.cs
2024-07-09 08:31:24 +03:00
PJBot
9bf3c33cca Automatic changelog update 2024-07-09 04:24:14 +00:00
Cojoke
08b12f34b3 Fix Shotgun Spam Loading (#29827) 2024-07-09 14:23:08 +10:00
PJBot
8bd8787819 Automatic changelog update 2024-07-09 04:15:58 +00:00
Whisper
8dde49db95 all toggle light actions have a 1 second use delay (#29833) 2024-07-09 14:14:51 +10:00
Chief-Engineer
c7f752dc96 Restore a panic bunker cvar in wizardsDen.toml (#29832)
Update wizardsDen.toml
2024-07-09 14:14:18 +10:00
PJBot
f12b395f2a Automatic changelog update 2024-07-09 00:29:39 +00:00
Errant
149b6a89ca Vox guidebook entry (#29713)
* vox guidebook entry

* skreee

* Removed incorrect diet reference
2024-07-09 10:28:33 +10:00
metalgearsloth
40f735acb1 Don't treat vgroid as station grid (#29811)
Forgot I added this toggle.
2024-07-08 12:05:01 -06:00
Ed
f42546e0c6 Some round beginning preparation (#317)
* gamepresets filter

* addgamerule cp14 filter

* shuttle dropping

* long time FTL

* FTL map tweaks

* Update ShuttleSystem.FasterThanLight.cs

* handle player ship spawning (not tested yet)

* typo

* test elemental shit (ship)

* player spawn handling (real this time)

* FTL map gravity

* clean up 1

* clean up 2

* instant FTL

* Update CP14ExpeditionSystem.cs
2024-07-08 17:39:04 +03:00
ravage
451d04d759 Add beards (#312)
* :neckbeard:

borodi

* :neckbeard: v2

a
2024-07-08 14:21:56 +03:00
PJBot
d6c4ebdd37 Automatic changelog update 2024-07-08 09:04:59 +00:00
slarticodefast
92e2980534 Improve throwing precision (#29726)
* improve throwing precision

* remove debugging logs

* minor fixes

* f

* Update Content.Shared/Throwing/LandAtCursorComponent.cs

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2024-07-08 19:03:53 +10:00
JIPDawg
c8a87ceaab Fixed the guide book entry for Diona's blood type (#29805)
Fixed the entry for Diona's blood type

Co-authored-by: JIP <jipdawg93@gmail.com>
2024-07-08 18:30:41 +10:00
PJBot
f6d093ef5c Automatic changelog update 2024-07-08 03:34:24 +00:00
Tayrtahn
8c3e72c8c8 Silence ringtones on admin PDAs (#29801)
* Silence ringtones on invisible PDAs

* Revert "Silence ringtones on invisible PDAs"

This reverts commit afc1041f31eebe82e83630a856a8856b877a9826.

* Literally just this

* Add an admin announcement for news article publishing
2024-07-08 13:33:17 +10:00
KittenColony
5ae2590667 removed Goblin lastname (#314) 2024-07-07 21:00:02 +03:00
PJBot
eab93cb09e Automatic changelog update 2024-07-07 14:29:18 +00:00
Plykiya
04249e8682 Removes max damage threshold on healing for hyperzine (#29712)
* Removes max damage threshold for hyperzine

* the description...

---------

Co-authored-by: plykiya <plykiya@protonmail.com>
2024-07-08 00:28:13 +10:00
Nemanja
ed7f00692e The real AME nerf (#29587)
* The real AME nerf

* oh the real change

* Update AmeNodeGroup.cs
2024-07-08 00:27:52 +10:00
Nemanja
21d0f85cc2 metal foam grenades (#29428)
* metal foam grenades

* wow okay

* meh

* bruh

* test

* push
2024-07-08 00:26:58 +10:00
PJBot
ff93070d25 Automatic changelog update 2024-07-07 14:23:44 +00:00
Brandon Hu
70b56136aa fix(hardsuits): Give the carp suit and hardsuit a suit storage slot (#29322)
* fix(hardsuits): Give the carp hardsuit suit storage

* Both carpsuits have suit slots
2024-07-08 00:23:03 +10:00
NotSoDamn
437f6f451a Slicing food with Swords (#29005)
* added utensil component

* BaseSword added
2024-07-08 00:22:38 +10:00
Verm
13b84870ec Bartending+: Shaking and Stirring (#29243)
* Shaking and Stirring

* Remove shake message

* Switch if order a bit

* Add doafter supprot for reactionmixer

* Fix nullability

* Timespan zero

* Forgot to remove loc string

* Reorganize usings

* Remove unneeded usings, fix b52 needing to be shaken
2024-07-08 00:21:53 +10:00
PJBot
71b7dddb59 Automatic changelog update 2024-07-07 14:20:16 +00:00
Nemanja
0e9ed36b85 Intercom buffs and fixes (#29580)
* Intercom buffs and fixes

* remove unused bui state

* mild sec intercom buff

* reinforce sec intercoms
2024-07-08 00:19:10 +10:00
PJBot
063c5de985 Automatic changelog update 2024-07-07 13:07:30 +00:00
Simon
f50488d7e3 Raise ratking migration minimum players to 30 from 15 (#29737) 2024-07-07 23:06:24 +10:00
lzk
c9c721be16 Add supplybot moving states (#29795)
* Add supplybot moving states

* forgor
2024-07-07 23:05:09 +10:00
Ed
8e1547e616 Update attributions.yml 2024-07-07 14:06:48 +03:00
Ed
20d6ccffdb Scythe (#311)
* Scythe

* Update entities.ftl
2024-07-07 12:55:03 +03:00
PJBot
336f264c77 Automatic changelog update 2024-07-07 06:21:59 +00:00
Tayrtahn
23887d5bd9 Improve buckling's interactions with standing state (#29741) 2024-07-07 16:20:53 +10:00
PJBot
d9be666e8a Automatic changelog update 2024-07-07 03:53:24 +00:00
beck-thompson
18df27d8e7 Spilling reagents on mutliple entities at once fix (#29763)
* Fixed!

* That could have been bad this is why I'm glad I check the diff xD
2024-07-07 13:52:18 +10:00
github-actions[bot]
0098d71717 Update Credits (#29784)
Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>
2024-07-07 13:50:12 +10:00
themias
60ef7848fb Fix wielding while pulling (#29781) 2024-07-07 13:49:55 +10:00
PJBot
fa6d6806d1 Automatic changelog update 2024-07-06 17:34:30 +00:00
JIPDawg
5cd7cf182a Added cryosleep UnitSpawner and UnitSpawnerLate to the map Origin (#29761)
Added cryosleep UnitSpawner and UnitSpawnerLate

Co-authored-by: JIP <jipdawg93@gmail.com>
2024-07-06 11:33:20 -06:00
Ed
b6d6e2de8c haha! 2024-07-06 12:19:32 +03:00
Ed
b4b63ed898 revert sublicense, its not working 2024-07-06 12:08:50 +03:00
Ed
d9ed4a63df sublicense 2024-07-06 11:56:18 +03:00
Ed
f8b6bc7243 Update battle_royale.yml 2024-07-06 11:27:38 +03:00
Ed
205aae364c Battle royale playtest map (#309)
* setup balance

* more preparation

* Update arenas.yml

* Update battle_royale.yml

* pop

* Update arenas.yml
2024-07-06 11:22:36 +03:00
Errant
b418338af7 Phoronman 1984 (#29747)
No more.
2024-07-06 14:17:32 +10:00
MFMessage
34f36665a6 Fixes a minor typo for the base gingerbread body part (#29717)
"Fixes a minor typo in the gingerbread bodypart prototype"
2024-07-06 14:04:59 +10:00
Killerqu00
7ae3e353ea You no longer get deleted when cuffed and buckled (#29718)
fix
2024-07-06 14:01:51 +10:00
themias
7b99d1f851 Don't allow toggling internals while asleep (#29753) 2024-07-06 13:55:58 +10:00
PJBot
12edad89e8 Automatic changelog update 2024-07-06 03:53:02 +00:00
metalgearsloth
4c5c6a84dc Shuttle map button tweaks (#29757)
- Avoids adding pending objects we can never show so the list should fill much faster.
2024-07-06 13:51:55 +10:00
end
84ff5e334b nuke biochem (#29751)
Nuke biomchem again
2024-07-06 00:52:27 +03:00
AndreyCamper
24c47c805d Fire Axe resprite 45 degrees v3 (#28866)
Rotating Fire Axe 45 deg
2024-07-06 00:37:29 +03:00
DrSmugleaf
11034a0986 Fix showing the inventory button on entities without any inventory slots (#29728) 2024-07-06 00:25:23 +10:00
lzk
b0ae7d5725 Add summary comments for ElectrifiedComponent fields (#29733)
add summaries for ElectrifiedComponent
2024-07-05 09:01:39 -04:00
Ed
cc9e5f68da Update entities.ftl (#307) 2024-07-05 14:00:56 +03:00
PJBot
ead0c375f6 Automatic changelog update 2024-07-05 08:00:24 +00:00
Jezithyr
8adcb37964 Re-enabling nukie species(except vox), added antag species blacklisting
* Revert "Make all Nukies humans (#29693)"

This reverts commit 3e3e050aaf.

* Implemented species blacklist

* Re-enabled all species as Nukies except for Vox because loadouts don't support breathing alternative gases yet.
2024-07-05 00:59:16 -07:00
Ed
01f97a8aaa +3 berets (#306) 2024-07-05 08:56:38 +03:00
Ed
d9fc93e0c5 +2 lobby track (#304) 2024-07-04 23:35:53 +03:00
Ed
3182447fbf Grass update v2 (#303)
* high bush

* update worldgen
2024-07-04 23:25:22 +03:00
nikthechampiongr
8e05e1cfed Move checking code for BlacklistedRange to the right place in sqlite (#29389) 2024-07-04 21:02:53 +02:00
jmcb
bc7c121713 Fix typo in pineapple pizza description (#29714) 2024-07-04 14:30:33 -04:00
Ed
9280ca8830 Merge pull request #301 from crystallpunk-14/ed-05-07-2024-upstream
Upstream sync
2024-07-04 19:46:27 +03:00
Jaraten
b7e2d66557 wood&paper walls (#299) 2024-07-04 19:46:10 +03:00
Jaraten
a9cb687899 resprite decals (#302) 2024-07-04 19:45:24 +03:00
Ed
b1a2aaf1f5 remove vox 2024-07-04 18:25:23 +03:00
Ed
bd011bf418 Merge remote-tracking branch 'upstream/master' into ed-05-07-2024-upstream
# Conflicts:
#	Content.IntegrationTests/Tests/Round/JobTest.cs
#	Resources/Prototypes/Traits/speech.yml
2024-07-04 18:14:21 +03:00
Ed
38cd8ad6a1 Fix Vox clothing in character creation menu (#29709)
Update vox.yml
2024-07-04 22:55:00 +10:00
Brandon Hu
96ff998d18 fix(packed): Fix a couple of issues (#29422)
* fix(packed): Fix a couple of issues

* Name the signal button for bar
2024-07-04 03:02:02 -06:00
Brandon Hu
fb9c03186c fix(marathon): Fixing more issues (#29411) 2024-07-04 03:01:31 -06:00
PJBot
2cf42bf7a4 Automatic changelog update 2024-07-04 08:03:49 +00:00
Pieter-Jan Briers
8d015f5c9f Fix animation looping bugs. (#29457)
Summary of the problem is in the corresponding engine commit: a4ea5a4620

This commit requires engine master right now.

I think #29144 is probably the most severe one, but I touched Jittering and RotatingLight too since they seemed sus too.

Fixes #29144

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-07-04 18:02:43 +10:00
PJBot
bc7907728c Automatic changelog update 2024-07-04 07:18:53 +00:00
JIPDawg
1471bd5b53 Added Health Analyzer to basic treatment module. (#29696)
Removed dropped, added Health Analyzer to Basic Treatment Module

Co-authored-by: JIP <jipdawg93@gmail.com>
2024-07-04 17:17:47 +10:00
PJBot
acf186490c Automatic changelog update 2024-07-04 07:12:08 +00:00
metalgearsloth
2988ac3839 Make vox roundstart (#29704)
* Make vox roundstart

I believe all the issues are fixed.

* Click detection bandaid
2024-07-04 17:11:01 +10:00
PJBot
97d39e0c28 Automatic changelog update 2024-07-04 02:30:32 +00:00
Nemanja
3e3e050aaf Make all nukies humans (#29693) 2024-07-04 12:29:26 +10:00
Errant
223ade9b3f Starting gear for vox crewmembers (#29685)
* tank harness

* weh

* Suit Storage Whitelist

* Revert "Suit Storage Whitelist"

This reverts commit b1f503573c2936642a2d7627c4852153ec71ce79.

* suit storage filter

* vox spawn gear

* weh
2024-07-04 12:01:03 +10:00
PJBot
0d80021433 Automatic changelog update 2024-07-04 01:52:52 +00:00
Plykiya
62fcb6bd96 Makes portable flashers destructable (#29564)
Makes portable flashers destructible

Co-authored-by: plykiya <plykiya@protonmail.com>
2024-07-04 11:51:46 +10:00
PJBot
406cf7adcd Automatic changelog update 2024-07-04 01:30:13 +00:00
Plykiya
48ae8ce0a8 Fixes objects changing physics behavior after being pulled (#29694)
* Fixes pull rotation logic

* cleaner condition

* even less code

* I CHANGED MY MIND

* first one

* second one

---------

Co-authored-by: plykiya <plykiya@protonmail.com>
2024-07-04 11:29:07 +10:00
PJBot
143151f284 Automatic changelog update 2024-07-04 01:26:31 +00:00
Rinary
9120f5fada Dynamic Radial Menus (#29678)
* fix

* Clean Some Code

* Some Commentaries

* Update Content.Client/UserInterface/Controls/RadialContainer.cs

* Update Content.Client/UserInterface/Controls/RadialContainer.cs

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2024-07-04 11:25:25 +10:00
Nemanja
e612ccda92 add apc power draw to stat value command (#29701)
add apc stat value
2024-07-04 11:13:49 +10:00
Interrobang01
5198c87597 improved wrench description (#29700)
Lefty latchy, righty removey
2024-07-03 20:43:42 -04:00
PJBot
5c1aa578ef Automatic changelog update 2024-07-03 17:00:36 +00:00
ArkiveDev
54c659f4aa Allow construction of rotated railings (#29687)
* Remove southRotation from railing structures

* Curly Braces
2024-07-03 12:59:29 -04:00
Alex Pavlenko
ac87f7a977 feat: allow developers to customize vscode settings, closes #29285 (#29294) 2024-07-03 11:37:40 -04:00
PJBot
833320a34a Automatic changelog update 2024-07-03 15:15:47 +00:00
Ed
a981f99b06 New anomaly behaviour: Invisibility (#29120)
* invisible anomaly

* good luck
2024-07-03 11:14:39 -04:00
Ed
7477b7c869 Cloud shadows (#298)
* not worked

* fix

* Update CP14CloudShadowsComponent.cs

* more params in component
2024-07-03 17:33:38 +03:00
metalgearsloth
a2f99cc69e VGRoid support (#27659)
* Dungeon spawn support for grid spawns

* Recursive dungeons working

* Mask approach working

* zack

* More work

* Fix recursive dungeons

* Heap of work

* weh

* the cud

* rar

* Job

* weh

* weh

* weh

* Master merges

* orch

* weh

* vgroid most of the work

* Tweaks

* Tweaks

* weh

* do do do do do do

* Basic layout

* Ore spawning working

* Big breaking changes

* Mob gen working

* weh

* Finalising

* emo

* More finalising

* reverty

* Reduce distance
2024-07-03 22:23:11 +10:00
Token
d54d27cda4 stuttering on bloodloss and electricity damage (#294) 2024-07-03 14:17:34 +03:00
Ed
e9aab2b722 World borders (#296)
* world edge mechanic

* visual fog
2024-07-03 14:06:32 +03:00
Leon Friedrich
1faa1b5df6 Allow zoom command to modify an eye's PVS range (#29245)
Allow zoom command to modify an eye's PVS range

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2024-07-03 16:44:55 +10:00
PJBot
a2a3233f5e Automatic changelog update 2024-07-03 05:28:41 +00:00
eoineoineoin
a05d05088e Make artifact analyzer obey laws of physics (#28117) 2024-07-03 01:27:33 -04:00
DrSmugleaf
347bed8be5 Make camera recoil system only refresh offset when its values change (#29673) 2024-07-03 15:16:18 +10:00
DrSmugleaf
c6d718d126 Fix camera recoil system overriding all other eye offsets (#29146) 2024-07-02 19:51:16 -07:00
PJBot
ae4cff4982 Automatic changelog update 2024-07-03 00:32:44 +00:00
nikthechampiongr
7defc4b87d Nerf the elite hardsuit (#29429) 2024-07-03 10:31:38 +10:00
PJBot
7b3140fbb3 Automatic changelog update 2024-07-03 00:03:05 +00:00
Plykiya
c56f495cf1 Thieving glove pickups actually stealthy (#29665)
Co-authored-by: plykiya <plykiya@protonmail.com>
2024-07-03 10:01:59 +10:00
Tayrtahn
cfc0247e5c Code Cleanup: Integration Tests (#29584)
* Cleanup PuddleTest

* Cleanup GravityGridTest

* Cleanup PowerTest

* Cleanup SaveLoadMapTest

* Cleanup Body tests

* Cleanup ContainerOcclusionTest

* Cleanup AirlockTest

* Cleanup DamageableTest

* Cleanup EntityTest

* Cleanup FluidSpillTest

* Cleanup FollowerSystemTest

* Cleanup HandCuffTest

* Cleanup InteractionSystemTests

* Cleanup InRangeUnobstructed

* Cleanup SimplePredictReconcileTest

* Cleanup PostMapInitTest

* Cleanup SalvageTest

* Cleanup SaveLoadSaveTest

* Cleanup ShuttleTest

* Cleanup MaterialArbitrageTest

* Cleanup PrototypeSaveTest

* Fix ShuttleTest

* Bunch of small ones

* Move JobTests to Station directory

* More small fixes

* Cleanup InteractionTest.Helpers
Had to change a method signature, so some callers were modified too.

* Missed one
2024-07-03 10:01:37 +10:00
lzk
58d46ddd46 Fix GhostCommand naming (#29671) 2024-07-03 10:01:17 +10:00
Ed
074ec3e17d Goblin species (#295)
* Create CP14HandDisplacementMapComponent.cs

* idk if it works, we need goblin first

* some clean up

* add goblin species sprites

* basic goblic species prototype

* hairs, ears

* typo

* hand displacement maps

* shoes displacement

* shirt displacement

* head displacement. Add support different size maps

* +dummy

* eyes displacement

* pants displacement

* gloves displacements

* cloak and mask displacement (final)

* belt displacement!

* add nose customization

* +2 ears customization
2024-07-03 01:09:57 +03:00
Token
b0ceeb19c3 fix CP14IronGrilleGate sound to chainy metall sound collection (#293) 2024-07-02 23:21:43 +03:00
Mervill
4ec15c84fa Clean up gas miners (#29657)
Separate the environment check from CapSpawnAmount into GetValidEnvironment to make the code a little cleaner, and also makes these two checks independent.

CapSpawnAmount and GetValidEnvironment now both have zero side-effects

Broken renamed Idle to reflect its use. Broken in my mind implies that there's some method for fixing.

---------

Co-authored-by: Partmedia <kevinz5000@gmail.com>
2024-07-02 12:18:56 -08:00
PJBot
542e1db913 Automatic changelog update 2024-07-02 15:29:55 +00:00
Ko4ergaPunk
59ce9e6dc7 pipetka) (#29667) 2024-07-02 18:28:49 +03:00
Brandon Hu
95f76efd80 fix(greenshift): remove meteors from greenshift (#29271) 2024-07-02 09:51:25 -04:00
PJBot
d89ea4dac7 Automatic changelog update 2024-07-02 13:34:55 +00:00
lzk
c0a1e6ea15 space law book (#29392)
* Space Law Book

* crate
2024-07-02 09:33:48 -04:00
lzk
2a6b7dbaf9 Add ability to add additional friendly and hostile factions in prototypes (#29636)
* Make friendly and hostile factions in NpcFactionMemberComponent datafiels

* :trollface:

* :trollface:
2024-07-02 09:32:21 -04:00
PJBot
5c8962823e Automatic changelog update 2024-07-02 13:05:23 +00:00
slarticodefast
daae8253c6 Fix MouseRotator on rotated grids (#29663)
* fix harm mode rotation

* cleanup

* -pi to pi
2024-07-02 23:04:15 +10:00
Chief-Engineer
763a25e934 add more info to entity json in logs (#18672)
* add more info to entity json in logs

* replace TryGetSessionById

* remove unused dependency

* get admin status from the entity

* group values by component

* alphabetize

* I've discovered that my original plans may be bad for performance
2024-07-02 11:09:24 +02:00
PJBot
cab2ea757d Automatic changelog update 2024-07-02 03:31:59 +00:00
Tayrtahn
b565258f12 Fixed buckled players thrashing while speaking in beds (#29653)
* Fix characters thrashing when talking while lying down

* Remove weird design choice
2024-07-01 23:30:53 -04:00
PJBot
2f1bc7ab93 Automatic changelog update 2024-07-01 22:24:42 +00:00
Tayrtahn
340332cf5b Fix nukeops ending early if an operative dies at base (#29642)
Fix nukeops ending early if an operative died at base
2024-07-01 18:23:36 -04:00
PJBot
854762092d Automatic changelog update 2024-07-01 21:15:44 +00:00
Cojoke
fe7dbb42b3 Allow Flares to light cigarettes (#29476)
* Allow Flares to light cigarettes

* !IsHot check

* nicer looking(and I think the right way to do that...)

* heh, whoops

* Adds IgnitionEvent, IgnitionSource now functions as IsHot when Ignited

* Fixes + remove redundancy

* Hows this?

* press enter

Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>

* Flare is not forever hot anymore

* Formatting fixes

* Make IgnitionEvent readonly

---------

Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
2024-07-01 14:14:38 -07:00
c4llv07e
73ea9197c5 Do not ignite zero coordinates because of items inside containers. (#292)
Items inside containers have zero coordinates so we shouldn't use them
in the fire spread system.

Fixes #277
2024-07-01 20:17:40 +03:00
jmcb
ed2789a0e4 Remove outdated NotNullWhen annotation (#29641)
A previous version of this function returned a bool. Since this no longer does that, remove the annotation.
2024-07-01 09:10:49 -08:00
PJBot
732489ee4a Automatic changelog update 2024-07-01 16:28:55 +00:00
jmcb
ca87fb8bc5 Fix showing tips on the login screen from the localized tip dataset (#29640)
Regression introduced in #28285
2024-07-01 12:27:49 -04:00
PJBot
e0697763f8 Automatic changelog update 2024-07-01 15:40:11 +00:00
Plykiya
7032499e2a Fixes gravity wells (#29617)
* Fixes gravity wells

* thank you slarticodefast

* Minor nitpicks addressed

* NITPICKS UNDONE

* REDO THE NITPICK, WE LOVE MATRIX MULTIPLCATION

* Revert "REDO THE NITPICK, WE LOVE MATRIX MULTIPLCATION"

This reverts commit c782eee1a1c7bda90c7ca686928019cc5f25c8cf.

* NITPICK REDO

---------

Co-authored-by: plykiya <plykiya@protonmail.com>
2024-07-01 11:39:05 -04:00
Ed
9eb86caa82 CC-BY-SA-3.0 for some assets (#290)
* Update meta.json

* Update attribution.yml

* Update attribution.yml

* Update attribution.yml

* Update meta.json

* Update attribution.yml

* Update attribution.yml

* Update meta.json

* Update meta.json
2024-07-01 12:32:59 +03:00
PJBot
cb87787ffb Automatic changelog update 2024-07-01 06:12:36 +00:00
metalgearsloth
b6cf2ce524 Add FTL arrival visuals (#29402)
* Add FTL arrival visuals

* weh

* Update Content.Shared/Shuttles/Components/FTLComponent.cs

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>

---------

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
2024-07-01 16:11:30 +10:00
metalgearsloth
5543689c14 Update submodule to 227.0.0 (#29634) 2024-07-01 16:09:41 +10:00
PJBot
a5ccf97a64 Automatic changelog update 2024-07-01 05:34:15 +00:00
Cojoke
7555952738 Add Slowdown to Dragging Items that Slow when Held (#29364)
* Add slowdown to dragging Items that slow when held

* Heh, fancy

* Heh, fancy

* rename SetMovementSpeedModifiers to GetHeldMovementSpeedModifiers because it was not setting anything
2024-07-01 15:33:08 +10:00
PJBot
195a1c1810 Automatic changelog update 2024-07-01 03:07:34 +00:00
Nemanja
84282ca016 Remove blurry vision examine mispredict (#29633)
remove blurry vision examine mispredict
2024-07-01 13:06:28 +10:00
TurboTracker
4039488654 comment out Exterminator reference in Ion Laws (#29628)
1984'ed via pull/26978 but was likely missed.
2024-06-30 23:01:53 -04:00
PJBot
a3db80af04 Automatic changelog update 2024-06-30 17:57:37 +00:00
Hmeister-real
7140d01336 CE hardsuit is fireproof again (#29516)
* helm fireproofing

* suit fireproofing

* Update hardsuit-helmets.yml

* Update hardsuits.yml
2024-06-30 10:56:31 -07:00
PJBot
a029925818 Automatic changelog update 2024-06-30 16:22:04 +00:00
Nemanja
162913ccd0 Selectable Bar Signs (#29068)
* make bar sign selectable

* ajcm strongest soldier

* AJCM comes down hard for round 2

* good shit

* ok ballin

* bless'ed be the webedit
2024-07-01 02:20:57 +10:00
Plykiya
f6bb10503f Removes obsolete AnchorEntity() functions (#28613)
Obsolete anchor entity functions

Co-authored-by: plykiya <plykiya@protonmail.com>
2024-07-01 00:32:48 +10:00
PJBot
af1acf6e60 Automatic changelog update 2024-06-30 13:52:39 +00:00
deltanedas
379013a5da show sleeper agents in round end summary (#29468)
fix sleeper agents not showing in summary

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-06-30 09:51:33 -04:00
~DreamlyJack~
881f3e4255 New Color Dress (#29473)
* add dress

* add dress

* add dress

* add dress

* add dress

* add dress

* add dress

* add dress

* add dress yml

* add dress in dresser
2024-06-30 09:49:35 -04:00
PJBot
715e027183 Automatic changelog update 2024-06-30 13:48:27 +00:00
Partmedia
f4c7339870 Auto-scale sensor monitoring graph (#29559) 2024-06-30 09:48:20 -04:00
metalgearsloth
ab268b6e77 Make accentless cost 2 points (#29603)
Not an easy way to do this so if someone wants the default to be better be my guest.
2024-06-30 09:47:22 -04:00
Plykiya
7e2157fbed Borgs can no longer be freely locked/unlocked when emagged (#29605)
Co-authored-by: plykiya <plykiya@protonmail.com>
2024-06-30 09:46:45 -04:00
PJBot
de50a985b4 Automatic changelog update 2024-06-30 13:43:46 +00:00
Plykiya
fb1740f208 Give skeletons flash immunity (#29604)
Co-authored-by: plykiya <plykiya@protonmail.com>
2024-06-30 23:42:40 +10:00
PJBot
b426d87d82 Automatic changelog update 2024-06-30 12:29:06 +00:00
Plykiya
c8bb4e961c Change the price of traitor reinforcements to 14, nukie reinforcements to 35 (#29557)
Prices traitor reinforcements to 14, nukie reinforcements to 35

Co-authored-by: plykiya <plykiya@protonmail.com>
2024-06-30 22:28:00 +10:00
PJBot
6c7f6a425e Automatic changelog update 2024-06-30 12:27:47 +00:00
Chief-Engineer
0c9a0707ce Disable ame unsafe admin alert (#29582)
disable ame unsafe admin alert
2024-06-30 22:26:41 +10:00
Plykiya
1eb3a3e6d1 Fixes lathe usage of EntityPrototypeView (#29608)
Co-authored-by: plykiya <plykiya@protonmail.com>
2024-06-30 21:45:43 +10:00
Ed
8e084267fa Merge pull request #289 from crystallpunk-14/ed-30-06-2024-upstream
Ed 30 06 2024 upstream sync
2024-06-30 12:40:08 +03:00
Ed
7abf678bbe fix inverse effect 2024-06-30 12:02:40 +03:00
Ed
7e6be7feac fix lava + affectTemp reagent effect 2024-06-30 11:49:51 +03:00
Ed
dbdb81381b Merge remote-tracking branch 'upstream/master' into ed-30-06-2024-upstream
# Conflicts:
#	Resources/Prototypes/Maps/box.yml
#	Resources/Prototypes/Maps/meta.yml
#	Resources/Prototypes/Maps/oasis.yml
#	Resources/Prototypes/Maps/origin.yml
#	Resources/Prototypes/lobbyscreens.yml
2024-06-30 11:18:30 +03:00
Plykiya
6f8369ed6b Fixes colored gloves appearing incorrectly in chameleon menu (#29607)
Co-authored-by: plykiya <plykiya@protonmail.com>
2024-06-30 03:28:17 -04:00
PJBot
92491c90e0 Automatic changelog update 2024-06-30 04:35:13 +00:00
ShadowCommander
afe9f3ae85 Fix ItemMapper whitelist mispredict when inserting or removing items (#29461)
* Fix ItemMapper whitelist mispredict when inserting or removing items

Makes the ItemMapper MapLayerData available on client so that the client
can predict whether an inserted/removed item changes the visibility of
a sprite layer.

* review

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-06-30 14:34:06 +10:00
PJBot
3aa6270de6 Automatic changelog update 2024-06-30 04:29:56 +00:00
metalgearsloth
8985a48a34 Fix unlimited MaxTraitPoints for traits (#29600)
-1 is a silly API because now you have to handle it everywhere manually instead of using nullability.
2024-06-30 14:28:49 +10:00
PJBot
0974149c82 Automatic changelog update 2024-06-30 03:47:38 +00:00
MureixloI
fef679846c Fix some job's drobes point light (#29590)
* Fix some job's drobes point light

* Fix some job's drobes point light
2024-06-30 13:46:31 +10:00
SlamBamActionman
b9fa941ca6 Turn ReagentEffects into generic EntityEffects (#28168)
* Oh the possibilities

* Merge fixes

* Forgot to remote LavaSystem oops

* Changed EntityEffectArgs to EntityEffectBaseArgs and EntityEffectReagentArgs

* Throw exception for unimplemented effectargs

* Remove Json and overrideable datafields

* Fix test issues

* Actually fix the compiling issue

* Fix comments and remove EntityEffectArgs (no longer used, replaced with EntityEffectBaseArgs)
2024-06-30 13:43:43 +10:00
DrSmugleaf
250109f0b4 Fix armor speed examine giving you every single decimal place (#29597) 2024-06-29 21:39:31 -04:00
github-actions[bot]
af78c75d66 Update Credits (#29594)
Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>
2024-06-29 20:31:18 -04:00
Chief-Engineer
e6e7a29b68 Fix Farm Grass Hopper config for real this time (#29583)
Update wizardsDenGateway.toml
2024-06-29 22:18:06 +02:00
Guillaume E
83e048ee45 Improve gas miner's output bounds checks (#29569)
Miners now can produce a fraction of their SpawnAmount corresponding
to the "remaining space" available in their environment according to
their MaxExternalPressure and MaxExternalAmount.
2024-06-29 11:44:32 -07:00
Nemanja
eda8028dd6 fix explosion resistance showing 0 values (#29572)
* fix explosion resistance showing 0 values

* markup
2024-06-29 13:21:47 -04:00
osjarw
6af418663e Limit air lost by wrenching/breaking pipes (#29574)
Gas lost via wrench/breaking capped
2024-06-29 09:06:25 -07:00
PJBot
e8ee3bc1ad Automatic changelog update 2024-06-29 15:24:09 +00:00
Pieter-Jan Briers
2a7bdd9b08 Revert "plutonium core steal objective" (#29578)
Revert "plutonium core steal objective (#26786)"

This reverts commit f6ce07289a.
2024-06-30 01:23:03 +10:00
PJBot
325d64b5ed Automatic changelog update 2024-06-29 05:41:03 +00:00
metalgearsloth
6937857446 Ensure trait groups get validated (#28730)
* Ensure trait groups get validated

The only validation being done was on the UI. I also made the "Default" group match the PascalCase naming schema so might be a slight breaking change but the original PR only got merged a few days ago.

* overwatch
2024-06-29 15:39:57 +10:00
IProduceWidgets
3e7c0a086b Oasis Atmos department rework (#29549)
* Atmos department rework

* move paperwork back to library

* Would you believe I forgot a valve?

* camer and fore extinguisher wallmounts in new room.
2024-06-28 23:35:14 -06:00
PJBot
190a051ee9 Automatic changelog update 2024-06-29 05:03:54 +00:00
slarticodefast
cd2968d849 Add sprite for vent under-pressure lock-out (#29527) 2024-06-28 22:02:48 -07:00
slarticodefast
ebd6104c63 Fix air vent and scrubber not requiring power (#29544) 2024-06-28 21:41:49 -07:00
PJBot
9ee66892a0 Automatic changelog update 2024-06-29 04:12:38 +00:00
deltanedas
f6ce07289a plutonium core steal objective (#26786)
* add textures

* add SealingCabinet system

* add StoreUnlocker/ObjectiveUnlock system

* add plutonium core and nuke core container

* make nuke deconstructable

* add steal core objective

* add core extraction toolbox to new category

* typo ops wrench fuel

* use queries and resolve, have it resolve instead of using Comp

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-06-29 14:11:31 +10:00
PJBot
1c66e1d27d Automatic changelog update 2024-06-29 04:11:07 +00:00
Artjom
881c2323fd Favorites tab for the construction menu (#26347)
* Added fovarite button

* Some fixes in xaml

* added some events for favorite recipes

* set methods for presenter

* fixes for  presenter

* added translates

* reset seach when you select any category

* added some margins

* some fixes from compared

* fixed PR notes about arrays

* deleted controls & margins

* did simpleer with arrays

* review

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-06-29 14:10:00 +10:00
PJBot
64af03042a Automatic changelog update 2024-06-29 03:35:02 +00:00
metalgearsloth
9032231300 Predict typing indicator (#29551)
It greatly annoys me in the rare instance I do play.
2024-06-29 13:33:56 +10:00
PJBot
4cc37a74dc Automatic changelog update 2024-06-29 03:29:53 +00:00
Token
f7e92980ab Mechs now destructable (#29338)
Add Destructible component to BaseMech
So all mechs are destructable now
2024-06-29 13:28:46 +10:00
DrSmugleaf
e3896e45fc Move GameTicker.RoundDuration to Shared (#29425) 2024-06-28 22:42:58 -04:00
Pieter-Jan Briers
797aebb161 Fix bugs resulting in quantum APC visual states (#29475)
There were TWO bugs here

FIRST, APCs *did* update their visual state on initialization, but at that point the relevant power state hasn't been initialized yet, so it always returns a bogus result. There aren't guaranteed to be subsequent power updates that actually trigger the APC to update so this can get it stuck.

Fixed by just deferring the on-init update to be after the first update tick, which is itself ordered to be after power update.

SECOND: Once I fixed that, I ran into the issue that APCs created at *server startup* also fail to update, because the throttling system (to prevent frequent APC updates) thinks the LastChargeStateTime was at server startup.

Fixed by making that variable nullable so it defaults to null.

Also removed the useless datafields on the "last update" fields. These are all just used to cache and throttle updates, something that should not be persisted to a map file.
2024-06-28 22:07:00 -04:00
Moomoobeef
cb6aeb4f96 Fixed the pipe in the TEG sprite (#29543)
fixed sprites
2024-06-28 22:03:45 -04:00
Brandon Hu
21a93eb6e8 tweak(oasis): Swap floppa and paperwork spawns (#29495)
tweak(oasis): Swap floppa and paperworkspawns
2024-06-28 19:24:46 -06:00
PJBot
aa1900d8dd Automatic changelog update 2024-06-28 23:29:33 +00:00
T-Stalker
692a6067e9 Remove rads from bananium (#29545)
webedit ops
2024-06-28 19:28:27 -04:00
PJBot
1e027de3e1 Automatic changelog update 2024-06-28 21:22:43 +00:00
Plykiya
dac09679a5 Fixes Chameleon menu icons appearing incorrectly (#29539)
EntityPrototypeView my beloved

Co-authored-by: plykiya <plykiya@protonmail.com>
2024-06-28 17:21:36 -04:00
Guillaume E
c38859b77a Make miners respect AtmosDeviceUpdateEvent.dt (#29522)
Miners' prototype have been changed to reflect this (I read
somewhere that we have about 1 atmos tick/0.5s, my tests show more
like 1/0.53 but that looks close enough).

This also means that miner's spawnAmount is now expressed in mol/s.

See: #18781
2024-06-28 10:49:39 -08:00
Errant
9e4b8077f3 suit storage whitelist code (#29332)
suit storage whitelist
2024-06-28 11:11:43 -04:00
Pieter-Jan Briers
6409004244 WATTAGE IS NOT A UNIT OF STORED ENERGY (#29538) 2024-06-28 17:00:45 +02:00
PJBot
315aac9aab Automatic changelog update 2024-06-28 12:34:09 +00:00
slarticodefast
418fc79698 Give passive vents the correct sprite (#29536)
give passive vents the correct sprite
2024-06-28 08:33:03 -04:00
Ed
1dbe308527 Entity ru localization sync (#285)
* first use

* LOCALIZAAATION

* and again

* Update fire.yml

* Update entities.ftl

* Update main.py

* Update main.py

* delete wrong locales

* battle staff locale

* Update main.py

* more remove

* Update wielded-inhand-right.png
2024-06-28 12:25:20 +03:00
PJBot
e99e65929e Automatic changelog update 2024-06-28 03:35:30 +00:00
Plykiya
1f6e140eb6 Hide doafters if you're in a container (#29487)
* Hide doafters if you're in a container

* Out of the loop

---------

Co-authored-by: plykiya <plykiya@protonmail.com>
2024-06-28 13:34:24 +10:00
PJBot
1d17e4051f Automatic changelog update 2024-06-28 03:34:04 +00:00
Repo
4a728fa3c6 Fix Admin Object tab sorting and search - Part 2 (#28681)
* admin Object tab sorting and searchable

* Fix for showing disconnected players on player admin tab

* Fix namespace and search bar location.

* Change linq to loop.

* No more Linq to sort

* Fix item click vv menu

* Added refresh button and refresh on opening tab.

* Clear spaces.

* Move tab magic numbers to enums

* Get rid of old unused xaml

* Fix code style issues and button event type.

* Merge in baby jail

* More style cleanup and move cast around.

* Make the localization a little more easy to read, same loc var names.

* Missed Loc for label

* Fix class field order

* Over zelous delete.

* Small updates.

* Min syntax issues fix
2024-06-28 13:32:57 +10:00
PJBot
496860e254 Automatic changelog update 2024-06-28 00:24:23 +00:00
JIPDawg
bb50087dd0 Fixed the sound of pulling back a foam crossbow from a flash sound to a bow pull sound. (#29508)
Fixed foam Crossbow making a flash sound to just a bow pull sound

Co-authored-by: JIP <jipdawg93@gmail.com>
2024-06-27 20:23:17 -04:00
PJBot
7fa081e884 Automatic changelog update 2024-06-28 00:09:15 +00:00
Nemanja
c7fcbe8c16 map renderer fixes (#29523)
* map renderer fixes

* remove useless casts
2024-06-28 10:09:05 +10:00
metalgearsloth
bc1703323e Revert "Make wearing an Ushanka also apply accent to your name" (#29524)
Revert "Make wearing an Ushanka also apply accent to your name (#29111)"

This reverts commit e5a85e2a13.
2024-06-28 10:08:09 +10:00
ArkiveDev
d5b5dafb3a Still immovable rods are now actually still (#29518)
Set the still rod's max velocity to 0 so it gets a 0 mangintude impulse on init
2024-06-27 18:07:12 -04:00
Ed
54ecb1b23e added battle staff (#286) 2024-06-27 23:29:27 +03:00
Jaraten
dcfd3f6aa5 New tiles (#274)
* New tiles

* fix yaml & resprite

* migration fix

* ftl fix

* fix typo

* fix typo +1

* fix C# typo

---------

Co-authored-by: Ed <edwardxperia2000@gmail.com>
2024-06-27 22:16:05 +03:00
comasqw
b592842a66 fix localization helper & protos descriptions in ftl (#282)
* fix localization helper & protos descriptions in ftl

* Update main.py

* Update objects.ftl

* добавил ярлык напрямую к файлу локализации

* megasuperduperpuperTWEAK

* Update yml_parser.py

* Update yml_parser.py

* Update yml_parser.py

* Update yml_parser.py

* Update main.py

* tweak

---------

Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
Co-authored-by: Ed <edwardxperia2000@gmail.com>
2024-06-27 22:07:25 +03:00
PJBot
2ed32be514 Automatic changelog update 2024-06-27 15:12:39 +00:00
KonstantinAngelov
64192b3506 CookBook name,id and description changed to not be "meta" (#29467)
* CookBook name,id and description changed

* Id isues with CookBook fixed

* Maps not added
2024-06-27 11:11:33 -04:00
PJBot
331c0fe326 Automatic changelog update 2024-06-27 14:59:02 +00:00
Pieter-Jan Briers
ced15b7934 Fix coords monitor in replays (#29512)
The F3 coords manager is blocked if you're not an admin. This check happened even when playing a replay, where you actually aren't. There's now a check to make sure you are actually server-connected-to-game before running the logic.

Also moved it to a manager because this *shouldn't be a bloody entity system in the first place*.
2024-06-27 16:58:51 +02:00
Pieter-Jan Briers
45cc19f315 Add InteractUsing admin logs. (#29514)
Apparently we did not have these.
2024-06-27 16:58:42 +02:00
Pieter-Jan Briers
0896edf06c Remove placing items on tabletop boards. (#29513)
This feature should never have been merged, it can be trivially abused to break the entire server.

It's behind a CVar because honestly that's the easiest way to 1984 the feature.
2024-06-27 16:57:55 +02:00
Ed
4d5fa91a39 Update hcut.swsl (#284) 2024-06-27 14:35:06 +03:00
Ed
798539899d experimental cliffs (#283) 2024-06-27 14:04:57 +03:00
Partmedia
849a790617 Increase lockout threshold (#29504) 2024-06-27 01:05:27 -07:00
PJBot
4ec2966f47 Automatic changelog update 2024-06-27 02:10:04 +00:00
Tayrtahn
f1e7b4c499 Fix double labels on pills and pill canisters (#29499) 2024-06-26 22:08:56 -04:00
PJBot
fb705ab3ef Automatic changelog update 2024-06-26 14:26:49 +00:00
Doomsdrayk
441325347c Fix disposals being effective nuclear bunkers (#29438)
Make disposals report their contents to the explosion system
2024-06-27 00:25:42 +10:00
Plykiya
4a0c637ee8 Fixes magic mirror interactions (#29491)
* Fix for magic mirror interaction

* Works for all cases

* swap the order, works

---------

Co-authored-by: plykiya <plykiya@protonmail.com>
2024-06-27 00:25:11 +10:00
DrSmugleaf
58efe4fdd1 Fix storages bugging out if an open storage has its component removed (#29485)
* Fix storages bugging out if an open storage has its component removed

* Fix error on close
2024-06-27 00:11:51 +10:00
PJBot
063011ec8d Automatic changelog update 2024-06-26 13:44:50 +00:00
Chief-Engineer
c81ba6e4a9 Alert shared connections (#29405)
* add admin alert for active shared connections

* update wizden config

* review
2024-06-26 15:43:43 +02:00
Tayrtahn
1a67ab8c95 Forcemap can be cleared with empty string again (#29472) 2024-06-26 16:41:31 +10:00
PJBot
c34fb39cf3 Automatic changelog update 2024-06-26 03:28:05 +00:00
VeritableCalamity
4241ad34b6 Give moldy food the "Trash" tag (#29380)
Make moldy food items have the "Trash" tag, so they can be collected.
2024-06-25 23:26:59 -04:00
PJBot
7ee2b6f397 Automatic changelog update 2024-06-26 02:28:17 +00:00
lzk
a540d1ab17 Make blood less satiate hunger (#29433) 2024-06-25 22:27:11 -04:00
DieselMohawk
90c33da521 Security Webbing Resprite (#29441) 2024-06-25 22:00:16 -04:00
Джексон Миссиссиппи
33dd7d4965 Fix dragon ghost role rules (#29474)
q
2024-06-26 11:20:45 +10:00
PJBot
06e21aae6e Automatic changelog update 2024-06-26 00:49:35 +00:00
Pieter-Jan Briers
37fffca615 Cut low pressure damage to 1/4 (#29478) 2024-06-25 20:48:26 -04:00
comasqw
fa86f705aa Localization Helper (#275)
* Localization Helper

* Update main.py

* Update main.py

* adding comments to code and translating exceptions into English

* cringe fix

* Update yml_parser.py

* tweak

* Update main.py
2024-06-25 18:02:02 +03:00
Snicket
231e180ff3 reclaimer-lobby-art (#29343)
* reclaimer-lobby-art

* fixed attribution from my part-Snicket

* fixed atributions this this time fr

* man

* Grobletombus
2024-06-25 15:28:37 +02:00
Imperator Shlepa
e12f499594 Craft for stone walls. (#280)
* 123123

* Update Resources/Prototypes/_CP14/Recipes/Construction/walls.yml

---------

Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
2024-06-25 12:07:01 +03:00
IProduceWidgets
d2eff3efa3 Oasis update (#29440)
* very minor things, mostly issue resolutions.

* purge invalids
2024-06-25 00:44:09 -06:00
PJBot
866ca966b1 Automatic changelog update 2024-06-25 06:29:54 +00:00
Tayrtahn
3009687326 Fix internals not auto-activating for entities spawned in space (#29213)
* Add organs before trying to breathe

* Add tests for auto-internals

* EntMan to the rescue
2024-06-25 16:28:48 +10:00
PJBot
84a54406dc Automatic changelog update 2024-06-25 03:57:52 +00:00
Elysium206
8c7fc9890c Increase of riot shield durability (#29239) 2024-06-24 23:56:46 -04:00
DrSmugleaf
a4d93362c3 Attempt to fix random test fail by undeleted AlertControl._spriteViewEntity (#29424) 2024-06-25 11:31:38 +10:00
Vasilis
27665e44a9 Fix filter yml names in the lobby so they actually work (#29435)
Fix filter yml names so they actually work
2024-06-25 02:53:16 +02:00
Pieter-Jan Briers
ebbe3c9144 Revert "TEG can power itself when turned on" (#29434)
Revert "TEG can power itself when turned on (#29072)"

This reverts commit 9f9cf08d72.
2024-06-25 10:38:06 +10:00
PJBot
56c4e60e45 Automatic changelog update 2024-06-24 22:41:26 +00:00
deathride58
bd3508d803 Colorblind friendly thermomachine LED colors (#29397)
Colorblind friendly thermomachines
2024-06-24 15:40:19 -07:00
Tayrtahn
8aea47a7ee Fix forcemap not bypassing requirements (#29426)
* Fix forcemap not bypassing requirements

* Add integration test for forcemap
2024-06-24 18:29:44 -04:00
PJBot
0822284cba Automatic changelog update 2024-06-24 22:04:11 +00:00
Emisse
7453f459c9 hardsuit fireproof nerf (#29416)
hardsuit nerf
2024-06-24 18:03:05 -04:00
PJBot
5aaac8b774 Automatic changelog update 2024-06-24 21:57:35 +00:00
Chief-Engineer
fd0511144a Use moderator perms for grant_connect_bypass (#29406)
use moderator perms for grant_connect_bypass
2024-06-24 23:56:29 +02:00
Pieter-Jan Briers
c1ad5cded0 Fix gay nuke layering (#29410)
I fucked up while exporting from aseprite whoops.
2024-06-24 20:01:24 +02:00
Pieter-Jan Briers
3df7309dbf Hotfix examine (#29408)
#55328 was failing tests and shouldn't have been merged, it broke examine.

The problem is that for some reason, client-side examine system doesn't call base Initialize. So my entity query change (that I did not test) broke.

By the way, this same "not calling base" meant that group examine system wasn't predicting properly when it totally could've. Incredible.
2024-06-24 18:02:43 +02:00
PJBot
f068687306 Automatic changelog update 2024-06-24 15:38:00 +00:00
Pieter-Jan Briers
e7bcb270e4 Ghosts can now always see examine details (#29404)
* Ghosts can now always see examine details

This means they bypass range and occlusion checks for getting extra detail, like the charge on an SMES.

* EntityQuery
2024-06-24 17:36:52 +02:00
Deserty0
eb8acd223a Size fix (#276)
* Update eyes.yml

* уэээ
2024-06-24 18:20:06 +03:00
ArkiveDev
d9506ce3a6 Force map confirmation (#29391)
* Add map check to forcemap command

* remove debug line

* remove accidental newline
2024-06-24 13:56:21 +03:00
metalgearsloth
c6e5b2339e Network BaseEmitSoundComponent (#29400)
* Network BaseEmitSoundComponent

* high intelligence
2024-06-24 19:55:28 +10:00
MureixloI
6888511e03 Fix cargo and salvage's computer point light (#29384) 2024-06-23 18:17:59 -04:00
PJBot
c41558aa6e Automatic changelog update 2024-06-23 19:34:18 +00:00
DrEnzyme
659010993f Add bagels (#24799)
Bagels are made by using a rolling pin on a dough slice to make a dough rope, then cooking the dough rope in a microwave for 5 seconds. There are two types: a normal bagel and a poppyseed bagel. The poppyseed bagel requires a poppy and a dough rope and has a small (5u) quantity of Bicaridine inside of it in addition to its nutriment.

Co-authored-by: Kevin Zheng <kevinz5000@gmail.com>
2024-06-23 12:33:12 -07:00
PJBot
08352151e3 Automatic changelog update 2024-06-23 17:32:41 +00:00
Tayrtahn
ac1bdd2c84 Fix unlabeled jugs in ChemVend (#29178)
* Spawn dummy entities on client for vending machine UI

* Asked sloth, and we kinda need this pr

---------

Co-authored-by: Vasilis <vasilis@pikachu.systems>
2024-06-23 19:31:34 +02:00
mhamster
ba164f9e48 ContainmentFieldComponent's garbage destruction can now be disabled (#29376)
* Garbage Vaporizer 3000

+ DestroyGarbage bool property
+ DestroyGarbage property check when dealing with incoming trash

* Update ContainmentFieldComponent.cs

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>

---------

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
2024-06-23 11:34:32 -04:00
Pieter-Jan Briers
0c34eb6138 Ban template system (#29365)
To help out admins, so they can easily fill out datacenter bans and stuff. Supports ban exemption flags and everything.

This is for use with SS14.Admin so it's just DB models here.
2024-06-23 17:33:54 +02:00
Nemanja
19bc6f961d ironrock ores (#29381) 2024-06-24 01:02:16 +10:00
PJBot
6385c8c530 Automatic changelog update 2024-06-23 14:53:38 +00:00
eoineoineoin
2762470096 Add "Structure" tag to switches, buttons, and levers (#29378)
Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>
2024-06-23 10:52:30 -04:00
Errant
ba39b6f551 Survival box loadout group cleanup (#29379)
cleanup
2024-06-23 08:41:34 -04:00
Brandon Hu
e8a4808f16 fix(atlas): Replace mindshield crate with implanter crate (#29184) 2024-06-23 02:04:31 -06:00
Brandon Hu
93eded4803 fix: Adds a missing defribilator to nukie planet (#28362)
* fix: Adds a missing defribilator to nukie planet

* Fix: unpause nukie map

* What changes?
2024-06-23 02:04:09 -06:00
Brandon Hu
801c4f9181 tweak(medical): Reduce chemist slots (#28711)
* tweak(medical): Reduce chemist slots

* tweak(medical): roundstart chemists slot set to 2 on some maps

* tweak(fland): Chemist slots to 3

fland is target to 80-100 players
2024-06-23 02:03:00 -06:00
Brandon Hu
7399c758d3 fix(oasis): Replace mindshield crate with implanter crate (#29181) 2024-06-23 02:02:21 -06:00
Brandon Hu
33baf418cd fix(cluster): Replace mindshield crate with implanter crate (#29182) 2024-06-23 02:02:08 -06:00
Brandon Hu
8573eda852 fix(origin): Replace mindshield crate with implanter crate (#29183) 2024-06-23 02:01:54 -06:00
Brandon Hu
00e7aa4976 tweak(marathon): Fix some stuff (#29256)
* tweak(marathon): Add cargo request computer to bridge

* fix everything else
2024-06-23 02:01:11 -06:00
Brandon Hu
32e2a4e9ce tweak(meta): Swap around some of the computers in bridge (#29263)
* tweak(meta): Swap around some of the computers in bridge

* tweak(meta): unpause map
2024-06-23 02:00:42 -06:00
Brandon Hu
6ba2df7fa4 tweak(fland): Add radiation shutters to front of PA (#29265) 2024-06-23 02:00:13 -06:00
Brandon Hu
9455d0da7f tweak(emergency_box): Swap out Salvage Material crate with Engineering crate (#29269) 2024-06-23 01:59:57 -06:00
Brandon Hu
b1955f72d7 tweat(emergency_delta): Add screens around the evacuation shuttle (#29267) 2024-06-23 01:59:37 -06:00
Brandon Hu
252a3e6be4 tweak(saltern): Place a red phone in bridge meeting room, add another artifact spawn (#29359)
* tweak(saltern): Place a red phone in bridge meeting room

* add artifact spawn
2024-06-23 01:59:07 -06:00
Brandon Hu
bada3bc75b fix(omega): Connect the disposal unit in medbay to the disposal "network" (#29305)
fix(omega): Connect the disposal unit in medbay to the disposal pipe system
2024-06-23 01:57:20 -06:00
Brandon Hu
de22f659e8 fix(packed): Fill the medical lockers in medbay (#29319) 2024-06-23 01:57:04 -06:00
Nemanja
c90c065431 swap siren (#29369) 2024-06-23 00:38:41 -04:00
Tayrtahn
c2f8984e6c Apply RoleLoadout MinLimit fix to EnsureValid too (#29358)
Apply MinLimit fix to EnsureValid too
2024-06-23 12:17:28 +10:00
metalgearsloth
0546c9bf64 Revert "Weapon Reflection Movement Mechanic (#27219)" (#29326)
* Revert "Weapon Reflection Movement Mechanic (#27219)"

This reverts commit b90373356e.

# Conflicts:
#	Content.Shared/Alert/AlertType.cs
#	Content.Shared/Weapons/Reflect/ReflectSystem.cs

* Add myself to codeowners

* Add myself to codeowners

* Also the alerts
2024-06-22 22:16:08 -04:00
PJBot
089cdcf777 Automatic changelog update 2024-06-23 01:47:38 +00:00
WarMechanic
9f9cf08d72 TEG can power itself when turned on (#29072) 2024-06-22 18:46:31 -07:00
github-actions[bot]
f15ccea6dd Update Credits (#29363)
Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>
2024-06-23 02:29:52 +02:00
PJBot
dbe283cb1f Automatic changelog update 2024-06-23 00:29:26 +00:00
Cojoke
966aca437c Add the ability to put hats on medibots (#28584) 2024-06-22 20:28:20 -04:00
PJBot
627b19c8fb Automatic changelog update 2024-06-22 23:47:25 +00:00
Floofi
3284c24ece add lemon juice and fix bad sprite allocation (#27465) 2024-06-22 19:46:19 -04:00
Pieter-Jan Briers
f582e690eb Remove robotics and supermatter lobby images (#29355)
They don't look good, we have way better ones now.
2024-06-22 17:00:09 -04:00
Vasilis
ae84889235 Don't add untriage lable if it has been labeled at issue creation (#29356) 2024-06-22 21:47:59 +02:00
PJBot
640115d646 Automatic changelog update 2024-06-22 17:50:56 +00:00
nikthechampiongr
6aced66406 Firelocks are no longer pryable by hand if they are powered (#29221) 2024-06-22 10:49:50 -07:00
Ed
34ae041f99 new lobby art (#267)
* add lobby art

* Update typicalAlchemistDay.webp
2024-06-22 19:27:57 +03:00
PJBot
061445ef6e Automatic changelog update 2024-06-22 15:48:08 +00:00
lzk
325ab97a7d Prying reinforced tile now will give you back metal rod (#29084)
* Reinforced tile can we welded back into metal rod

* more changes

* weh

* fix

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2024-06-23 01:47:02 +10:00
PJBot
b9172a7823 Automatic changelog update 2024-06-22 15:45:24 +00:00
K-Dynamic
2a6fc45ab5 Thief toolbox minor rebalance & description clean-up (#27771)
* thief clean-up

* anatomy set description change

* description changes
2024-06-23 01:44:18 +10:00
PJBot
f954970db8 Automatic changelog update 2024-06-22 15:23:12 +00:00
Partmedia
8112063a8b Add air alarm hysteresis (#29223)
Add firelock hysteresis
2024-06-23 01:22:17 +10:00
Partmedia
02fb432b05 Adjust some gas thresholds (#29331) 2024-06-23 01:22:06 +10:00
PJBot
4d6da0017c Automatic changelog update 2024-06-22 15:14:04 +00:00
deltanedas
475c2a0b42 add access reader log wire (#29094)
* add LoggingDisabled to AccessReader

* add LogWireAction

* -m give everything besides high-security door a log wire

* make LogAccess public and support string arg

* add log when pulsing

* m

* l

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-06-23 01:12:58 +10:00
PJBot
092cad4ba1 Automatic changelog update 2024-06-22 15:10:48 +00:00
marbow
5ee79b51ca Sound Station 14 like a nukie song (#29345)
Nukie song!!
2024-06-23 01:09:41 +10:00
Flareguy
45a4596e8b Disk """resprite""" (#29277)
* disk ""resprite""

* fix holodisk
2024-06-22 23:06:17 +10:00
MetalSage
061c1f520c Admin UI localization (#29340)
admin ui localization

Co-authored-by: MetalSage <metalsage.official@gmail.com>
2024-06-22 23:05:33 +10:00
PJBot
df5c4df894 Automatic changelog update 2024-06-22 10:44:24 +00:00
Errant
c418758a3a Fix for missing survival boxes (#29336)
storagefill order fix
2024-06-22 20:43:18 +10:00
Partmedia
dfe01c7bb1 Fix comments (#29330) 2024-06-21 23:02:06 -07:00
ArkiveDev
b5f6aa0c9d Pacifist messages use target's identity name instead of entity name (#29325) 2024-06-22 15:19:40 +10:00
Partmedia
bb61f44d92 Move air sensor components into abstract base prototype (#29261) 2024-06-21 21:57:14 -07:00
PJBot
104881763c Automatic changelog update 2024-06-22 04:16:27 +00:00
Nemanja
be7ffd89e2 AME Deconstruction Changes (#29317)
* AME deconstruction complexity

* review

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-06-22 14:15:21 +10:00
metalgearsloth
892263302f Update submodule to 226.3.0 (#29323) 2024-06-22 14:13:11 +10:00
Pieter-Jan Briers
07fe1a6b5a Rewrite the options menu (#28389)
* Basic attempt at rewriting how the options menu works, move accessibility settings into their own tab.

* Audio tab uses the new options system.

* Rewrite Misc tab

* Clean up heading styling

* Rewrite options tab and other minor cleanup all over the place.

* Documentation comments and minor cleanup.

---------

Co-authored-by: AJCM <AJCM@tutanota.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-06-22 14:11:14 +10:00
Doomsdrayk
e0a6604d06 Fix pistols not displaying ammo count in-hand (#29289)
* Make Drozd and C-20r not unwield on use

* Fix wielding mispredict

* add AmmoCounter to pistols
2024-06-22 11:46:51 +10:00
Ko4ergaPunk
6aa7e2edce Fix noticeboard drawdepth (#29262)
darwdepth added
2024-06-22 11:45:33 +10:00
PJBot
0ff144af73 Automatic changelog update 2024-06-22 01:12:48 +00:00
Alex Evgrashin
b7c088fbf3 Fix SSD indicator for scaled humanoids (#29310)
Fix ssd
2024-06-22 11:11:40 +10:00
Jaraten
294f81bd0f resprite stone&red_brick-walls (#265) 2024-06-22 00:17:10 +03:00
Nim
3492a7892a Mannequin (#253)
* mannequin

* fix

* fix2

* Update mannequin.yml

---------

Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
2024-06-21 23:17:49 +03:00
Ed
d973969a02 Merge pull request #263 from crystallpunk-14/ed-21-06-2024-upstream-sync
upstream sync
2024-06-21 18:47:38 +03:00
Ed
e440434938 Update arenas.yml 2024-06-21 18:37:24 +03:00
Ed
3a910a7f7f Merge remote-tracking branch 'upstream/master' into ed-21-06-2024-upstream-sync
# Conflicts:
#	Resources/Prototypes/Maps/europa.yml
#	Resources/Prototypes/Maps/train.yml
2024-06-21 18:30:31 +03:00
Ed
e2f97ece50 Wallmount update (#262)
* add wallmount systems

* add construction condition
2024-06-21 18:27:18 +03:00
Pieter-Jan Briers
f041f58a6d Add time index to connection log (#29281)
* Add time index to connection log

Queries go nyoom.

* Don't let me code shit at 5 AM
2024-06-21 15:29:10 +02:00
PJBot
730a4d289d Automatic changelog update 2024-06-21 12:07:14 +00:00
nikthechampiongr
76a65c8e43 Implement BlacklistedRange exempt flag (#29258)
* Implement a new kind of ip range ban that only applies to new players

* Put determining whether a player record exists to its own function

* Make BlacklistedRange bans get bypassed by any ban exemption

* Stop trying to get another DbGuard while already having one

This does break with convention on the functions in that area but
considering the use of this function it's probably fine?
I could alternatively just move the place it's called from.

Also I was suppossed to wait for tests to finish locally just to be
sure, but nah. I am pushing this now
2024-06-21 14:06:07 +02:00
PJBot
6b13f5f0cb Automatic changelog update 2024-06-21 10:51:58 +00:00
Leon Friedrich
70a40b62cb Fix some buckle interactions (#29293) 2024-06-21 03:50:52 -07:00
PJBot
38439996e9 Automatic changelog update 2024-06-21 09:43:00 +00:00
TsjipTsjip
949a837720 Ghostrole rule updates (#29249)
* First batch of ghostrole rule updates

* Second pass

* Re-word free agent

* Apply review comments

Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com>

* You heard it here first folks

God rules are weird to write.

Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com>

* Honkbot -> Free Agent

Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com>

* Mimebot -> Free Agent

Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com>

* Jonkbot -> Free Agent

Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com>

* Softer blue

---------

Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com>
2024-06-21 04:41:54 -05:00
Alex Pavlenko
711acedfe5 feat: update cyborg parts naming for them to be ordered consistently,… (#29272)
feat: update cyborg parts naming for them to be ordered consistently, closes #29270
2024-06-21 09:43:15 +03:00
PJBot
7ef1002101 Automatic changelog update 2024-06-21 05:43:23 +00:00
slarticodefast
d62dddcfcb fix initial infected icons and add a briefing to the character menu (#29259) 2024-06-21 15:42:17 +10:00
Tayrtahn
880fef507d Replace BlockSolutionAccessComponent with an attempt event (#26988)
* BlockSolutionAccessComponent now only blocks one specified solution.

* Significant overhaul
Separated spilling when worn functionality into its own component/system.
Removed BlockSolutionAccessComponent.
Added an event for solution access.
2024-06-21 13:04:02 +10:00
PJBot
f94d663452 Automatic changelog update 2024-06-21 03:03:30 +00:00
MilenVolf
9cd2705d6b Make stasis bed power toggleable (#29268)
Stasis bed is now power toggleable
2024-06-21 13:02:23 +10:00
Tayrtahn
afc800274c Fix null exceptions in SurveillanceCameraMonitorSystem (#29275)
* Add IsNullOrEmpty checks before indexing KnownSubnets

* actor
2024-06-21 10:17:16 +10:00
Tayrtahn
0b3459268a Add logging to SharedStorageSystem prototype indexing failure (#29273) 2024-06-21 10:16:43 +10:00
Tayrtahn
831d962e5a Make Loadout MinLimit not count failed attempts (#29264)
Loadout MinLimit doesn't count failed attempts
2024-06-21 10:15:37 +10:00
deltanedas
a3ffe22e66 return empty string for invalid identity (#29274)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-06-20 18:25:35 -04:00
Pieter-Jan Briers
c33644532d Rate limit ahelps (#29219)
* Make chat rate limits a general-purpose system.

Intending to use this with ahelps next.

* Rate limt ahelps

Fixes #28762

* Review comments
2024-06-21 00:13:02 +02:00
Ed
03adbaf851 Tiles update + iron bards (#260)
* wooden tiles update

* add iron bars

* dirt tile update

* fix foundation tile
2024-06-21 00:18:47 +03:00
Ed
ec3efce19c Ed 20 06 2024 grass update (#259)
* grass update

* +2 grass tile

* Update biomes_template_grasslands.yml

* Update biomes_template_grasslands.yml
2024-06-20 18:18:29 +03:00
Ghagliiarghii
b90c6acacd golden plunger (#29043)
* golden plunger

* Add wood material (the handle is still wood)

* 52 hours

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2024-06-21 00:24:36 +10:00
PJBot
0a3b221766 Automatic changelog update 2024-06-20 14:20:29 +00:00
MilenVolf
50146d4b98 Fix prying speed & log (#29210)
* cleanup prototypes with `PryingComponent` & fix jaws of life prying speed

* Minor cleanup for tools and prying systems

Remove some obsolete methods.

* Fix doafter continues when not held & log

* Modifiy delays for floor prying

* Fix test fail
2024-06-21 00:19:22 +10:00
PJBot
c91789a78d Automatic changelog update 2024-06-20 14:06:47 +00:00
Pieter-Jan Briers
cf374ac905 You can now pry multiple tiles at once (#29231)
* You can now pry multiple tiles at once

* More advanced do after duplicate checking.

Instead of just saying "lol tile prying can raise duplicates", we now have a system so tile prying can properly distinguish events on 2 different tiles. This is achieved with a virtual function on DoAfterEvent.
2024-06-21 00:05:40 +10:00
Errant
d15eafe133 Survival Box Loadouts, Nitrogen Emergency tanks (#29131)
* Nitrogen survival boxes

* Zero-setup workaround

* clown box

* cleanup and universal tanks

* cleanup

* more cleanup

* hide loadoutgroups

* remaining survival boxes

* space ninja

* Revert "space ninja"

This reverts commit a650f417f83f5861e0001b25418e4a361927c6c6.

* weh

* weh

* undo appearance change of syndicate survival boxes

* indentation fix and missing label
2024-06-21 00:05:01 +10:00
PJBot
7994175aba Automatic changelog update 2024-06-20 12:35:52 +00:00
Redfire1331
68c414e8ed made cup ramen eatable with anything with the fork component (#27826)
* made cup ramen eatable with anything with the fork component

* removed extra png

* made cupramen fillable with water, and made hot ramen dry ramen.

---------

Co-authored-by: redfire1331 <Redfire1331@users.noreply.github.com>
2024-06-20 22:34:46 +10:00
PJBot
514e7600c6 Automatic changelog update 2024-06-20 12:23:10 +00:00
Boaz1111
a74ca54cf8 moves explosive tech to T1 (#29227)
moves explo tech to T1
2024-06-20 22:22:04 +10:00
PJBot
0ac1b31e36 Automatic changelog update 2024-06-20 11:59:57 +00:00
lzk
4fe5235e37 Buff cube boxes (#29251) 2024-06-20 14:58:51 +03:00
PJBot
9fbcec1c74 Automatic changelog update 2024-06-20 11:17:18 +00:00
neutrino
9bf4a28f4d fixed Syndicate smokes pack being half-filled (#28371) 2024-06-20 21:16:06 +10:00
PJBot
4ccdc9070f Automatic changelog update 2024-06-20 11:14:04 +00:00
Mr. 27
8c9fcd4ca7 Fix ERT becoming sleeper agents and add sleeper agent preferences (#27817)
* b

* Update antags.ftl

* m

* ok

* Update events.yml

* antag

* a

* Create InitialInfectedExemptComponent.cs

* Delete InitialInfectedExemptComponent.cs

* yes

* Delete InitialInfectedExemptComponent.cs

* Create AntagImmuneComponent.cs
2024-06-20 21:12:58 +10:00
Mr. 27
ad89444c58 Make winter coat hood hide certain markings (#29238)
Update base_clothinghead.yml
2024-06-20 20:20:20 +10:00
IProduceWidgets
4bf6d9e171 add a type specifier where one was forgor (#29250)
* add a type specifier where one was forgor

* Fix other way because degub conditions

* okay this feels kinda dumb but it does fix it.

* Update Content.Client/Effects/ColorFlashEffectSystem.cs

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2024-06-20 20:04:07 +10:00
metalgearsloth
c1948d88d8 Update submodule to 226.2.0 (#29247) 2024-06-20 18:19:00 +10:00
PJBot
f2c0991467 Automatic changelog update 2024-06-20 07:16:46 +00:00
metalgearsloth
d438925d3b Fix entities getting stuck red (#28981) 2024-06-20 17:15:40 +10:00
Tayrtahn
40bcf66fc7 Fix and enable TestEmptyLoadout (#29228)
* Fix and enabled TestEmptyLoadout

* Fine, have a real name
2024-06-20 10:57:52 +10:00
PJBot
625fef00c1 Automatic changelog update 2024-06-20 00:10:50 +00:00
Mr. 27
872e927cc7 Hide moth antenna and lizard frills with hardsuit helmets, fix lizard snouts not being hidden (#29214)
* inital

* Update ClothingSystem.cs

* Update helmets.yml
2024-06-19 20:09:44 -04:00
PJBot
a8ad09ebf9 Automatic changelog update 2024-06-19 23:52:13 +00:00
Alice "Arimah" Heurlin
2b92ec79f7 Prevent fly-by fixture from powering containment field generator (#29225)
* Prevent fly-by fixture from powering containment field generator

* Update according to review
2024-06-19 19:51:07 -04:00
Pieter-Jan Briers
67cc089dd0 Fix terrible portable scrubber unlit layers (#29232)
Jesus fucking christ man
2024-06-19 18:14:47 -04:00
Vasilis
9759747176 Tools batch files (#29179)
* Tools batch files

* fine
2024-06-19 21:33:02 +02:00
PJBot
674409d3bf Automatic changelog update 2024-06-19 18:15:02 +00:00
lzk
912091e24e Add wet floor sign & warning cone to autolathe (#29205)
* Add wet floor sign & warning cone to autolathe

* removing
2024-06-19 14:13:55 -04:00
Flareguy
94995460fd Emergency toolbox fill rework (#29202)
* emergency toolbox fill rework

* Fuck
2024-06-19 14:13:27 -04:00
TsjipTsjip
39ccab6718 Fix documentation typo (#29209)
Fix everything.
2024-06-19 18:15:26 +02:00
Leon Friedrich
fa3c89a521 Partial buckling refactor (#29031)
* partial buckling refactor

* git mv test

* change test namespace

* git mv test

* Update test namespace

* Add pulling test

* Network BuckleTime

* Add two more tests

* smelly
2024-06-20 01:14:18 +10:00
Tayrtahn
e33f0341ad Code cleanup: radio jammer (#29052)
* Code cleanup for radio jammer

* More Entity<T> for the people, and fix an accidental variable reuse
2024-06-20 01:13:40 +10:00
Tayrtahn
024521b66b Add prediction for Tech Disks, cleanup (#29061)
* Add prediction for Tech Disks, cleanup

* Remove IsServer check in OnMapInit

* Use HashSet for techs, remove LINQ
2024-06-20 01:04:30 +10:00
Leon Friedrich
20544b0c76 Rejig device link sink & source startup & shutdown (#29035)
* Fix DeviceLinkSinkComponent not updating sources on shutdown

* Log error

* Misc link changes & fixes

* Fix core
2024-06-20 01:03:32 +10:00
PJBot
8a4ce13d1c Automatic changelog update 2024-06-19 14:50:25 +00:00
Flareguy
7c01ac931f hos cap resprite (#29208)
* hos cap resprite

* 1. 2. 3 4 Oh
2024-06-19 10:49:19 -04:00
PJBot
28ce298e7c Automatic changelog update 2024-06-19 14:07:18 +00:00
lzk
2b885272c8 Musician's skirt (#29203)
* Sprites&Meta

* Changing prototypes

* Adding to Theater vend

* Sprite_Change

* Sprite_Change

* Prototype_Changes

Is this exactly how it should be?...

* FUCKING FIX

* weh

---------

Co-authored-by: Арт <123451459+JustArt1m@users.noreply.github.com>
2024-06-19 17:06:03 +03:00
PJBot
37120c1f7f Automatic changelog update 2024-06-19 13:22:13 +00:00
Truoizys
fc40cd79fb Fixed cartridges installing more than once (#29187)
* fixed cartridges installing more than once

* replaced prototypes with CartridgeComponent

* relocated checks from InstallProgram to InstallCartridge
2024-06-19 15:21:05 +02:00
Chief-Engineer
c966db408d Restore default panic bunker and tweak baby jail (#29198)
restore default panic bunker
2024-06-19 06:36:05 +02:00
beck-thompson
6c810003db Grammar fix to medibot! (#29197)
fixed
2024-06-18 23:42:45 -04:00
Plykiya
9cd08b84d9 Fix some lathe recipe textures showing up blank (#28683)
* Update lathes to use entity prototype

* ScrollContainer my hero

* gets rid of excess newlines

---------

Co-authored-by: plykiya <plykiya@protonmail.com>
2024-06-19 13:18:45 +10:00
PJBot
8d52c1aeb3 Automatic changelog update 2024-06-19 02:42:47 +00:00
HS
f7db648e5f shorten short raffle (#28685) 2024-06-19 12:41:41 +10:00
PJBot
3901cda657 Automatic changelog update 2024-06-19 02:29:36 +00:00
beck-thompson
bde0f43171 Add some happier medibot messages! (#29147)
* Happy!

* opps

* one more
2024-06-19 12:28:30 +10:00
Ubaser
69afba67b6 Fix Underwing wings (#29092)
* add

* tweak thickness of stripe
2024-06-18 22:24:28 -04:00
Tayrtahn
198f028d7c Make Hamlet a valid chef's hat pilot (#29191) 2024-06-18 22:12:44 -04:00
PJBot
11496419ce Automatic changelog update 2024-06-19 02:05:10 +00:00
Flareguy
4cf60f805e Security Resprite (#29082)
* security resprite

* hos cap fix

* i forgor

* further fixes

* my furniture is broken

* fedora update
2024-06-18 22:04:03 -04:00
PJBot
bb6215142d Automatic changelog update 2024-06-19 01:58:06 +00:00
Nemanja
f9ddccbc22 Decrease meteor frequency (#29194) 2024-06-18 21:57:00 -04:00
Rouge2t7
c8de4ec397 PullingController cooldown change (#29177)
* Revert "Automatic changelog update"

This reverts commit 3358aef40f.

* Revert "Revert "Automatic changelog update""

This reverts commit 3d0b6a7ade06ec555d4f6df3f39134b139e5247c.

* Removal of the throw cooldown as it felt sluggish and unresponsive before.
2024-06-19 10:29:47 +10:00
deltanedas
0910983c4b unhardcode thief MaxSelectedSets (#29175)
* unhardcode thief MaxSelectedSets

* we do a little copy paste :trollface:

* :trollface:

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-06-19 10:29:06 +10:00
Vasilis
81136648da Upgrade rsi-diff's changed files action | Make it only return rsi and png changes (#29185)
It was brought up to me in https://github.com/space-wizards/space-station-14/pull/29179#issuecomment-2177140740 (and from a dm from them) that space bars can cause issues with the rsi bot.

Upon investigation its case we use "space-delimited" on the "get changes files" check. Which returns ALL changed files. Even if the change has nothing to do with png's or rsi's (example a downstream merging upstream)
2024-06-19 10:27:12 +10:00
Errant
9b2f9ce05f Hidden loadout groups (#29170)
* loadout hiding

* department of redundancy department
2024-06-19 10:26:46 +10:00
PJBot
baa6836489 Automatic changelog update 2024-06-19 00:22:03 +00:00
osjarw
707f1f4981 Fix air alarms (#29172)
Broken by #28272
2024-06-18 16:20:57 -08:00
PJBot
0b98ce83f0 Automatic changelog update 2024-06-18 21:48:25 +00:00
metalgearsloth
dabf3d1521 Fix material storage going BRRT (#29167)
If the volume hits 0 we just remove it.
2024-06-18 17:47:19 -04:00
PJBot
3358aef40f Automatic changelog update 2024-06-18 15:05:22 +00:00
IProduceWidgets
801d405919 Add the most anticipated gun in the game. Foam Force. (#29103)
* Foam Force

* make it available somewhere

* add clumsyproof and nuke dev item

* reorganize

* oopsy files

* Strap!

* woopsie layering

* fix grammar to rerun tests for rogue unrelated test fail.

* cleanup

* I eepy layer forgetti spaghetti

* For real last necessary commit

* Oops I broke the law! feexed

* Decided to just change it to the same source as the poster source in our repo for consistency.
2024-06-19 01:04:15 +10:00
Leon Friedrich
ee2c115e5b Turn interaction related attempt events into structs (#29168)
* Turn InteractionAttemptEvent into a struct event

* readonly

* GettingInteractedWithAttemptEvent

* ConsciousAttemptEvent
2024-06-19 00:30:41 +10:00
PJBot
db30b5e040 Automatic changelog update 2024-06-18 14:11:25 +00:00
Errant
d60829f1ce arachnid inventory layout fix (#29165)
arachnid inventory layout fixC
2024-06-19 00:10:18 +10:00
PJBot
cffa35692a Automatic changelog update 2024-06-18 14:03:12 +00:00
lzk
e49a0eb3b6 Add warning cones to engivend (#29085)
Add cones to engivend
2024-06-18 17:02:05 +03:00
metalgearsloth
b0b76a1133 Replace StationRandomTransform (#29149)
* Revert "Rotate and Offset station CCVar nuke (#26175)"

This reverts commit 44b20f60ff.

# Conflicts:
#	Content.Server/Station/Systems/StationSystem.cs
#	Resources/Prototypes/Maps/europa.yml

* Fix

* Review
2024-06-18 23:27:34 +10:00
PJBot
92159edba3 Automatic changelog update 2024-06-18 12:12:43 +00:00
metalgearsloth
65821c96f4 Fix conveyor mispredicts (#28157)
* Fix conveyor mispredicts

Instead of tracking active conveyors we instead track the conveyed entities. This also handles things like stacking conveyors more gracely.

* Fix ActiveConveyor

* Fix lerping
2024-06-18 22:11:36 +10:00
metalgearsloth
47653f359d Update submodule to 226.1.0 (#29159) 2024-06-18 22:07:35 +10:00
DrSmugleaf
bd0631c45b Add cvar to disable round end pvs overrides (#29151) 2024-06-18 22:00:29 +10:00
PJBot
af7e599654 Automatic changelog update 2024-06-18 11:00:45 +00:00
Tayrtahn
e5ef2a358c Implement vital chef's hat functionality (#25950)
* Implement crucial chef's hat functionality

* Unified stopping code and added events.

* Added documentation to events

* Rerun tests

* Made review changes, and fixed potential desync bug.

* Update whitelist
2024-06-18 20:59:37 +10:00
Ed
a1e66cfbb4 clean up weather systems (#28792)
* clean up weather systems

* Update WeatherComponent.cs

* Update SharedWeatherSystem.cs

* some fix

* Update SharedWeatherSystem.cs

* Update WeatherComponent.cs

* Update WeatherComponent.cs

* revert autoPause

* Update SharedWeatherSystem.cs
2024-06-18 20:27:34 +10:00
Mr. 27
82c4db67bc Fix female reptilians not having gasp sounds (#29143)
inital
2024-06-18 13:56:37 +10:00
Tayrtahn
0cf56b9bbd Fix DresserFilled storagefill rarely causing an error (#29135)
Add ClothingUniformJumpskirtColorPink to an OrGroup
2024-06-17 19:11:17 -04:00
PJBot
e04492e02d Automatic changelog update 2024-06-17 23:10:25 +00:00
Tayrtahn
9b5219a226 Fix double label on chem jugs (#29137) 2024-06-17 19:09:19 -04:00
Ed
4c12b6e7c6 cool hat, delete cave arena (#256)
* hat and glasses

* delete cave arena

* Update default.yml
2024-06-17 23:48:42 +03:00
Ed
02b7fe5933 marking update (#254)
* new horny horns

* fuck this horns

* horns and hairs

* glasses resprite

* наращивание волос

* больше наращивания

* Update braid.png
2024-06-17 22:11:22 +03:00
Tayrtahn
e5a85e2a13 Make wearing an Ushanka also apply accent to your name (#29111) 2024-06-17 14:03:55 -04:00
Ed
a6ccb25b4b Merge pull request #252 from crystallpunk-14/ed-17-06-2024-upstream
Ed 17 06 2024 upstream
2024-06-17 16:44:01 +03:00
Ed
4ecdb6f296 Update lube.ftl 2024-06-17 16:32:55 +03:00
Ed
917f2de69e Update glue.ftl 2024-06-17 16:16:09 +03:00
Ed
ac3a7a5c1b Update cluwne.ftl 2024-06-17 15:06:46 +03:00
Ed
f1c4e9e382 Update transformable-container-component.ftl 2024-06-17 14:48:40 +03:00
Ed
04d29b6268 Merge remote-tracking branch 'upstream/master' into ed-17-06-2024-upstream
# Conflicts:
#	Resources/Prototypes/Maps/oasis.yml
2024-06-17 14:20:38 +03:00
PJBot
efbcce21bd Automatic changelog update 2024-06-17 10:54:53 +00:00
Ubaser
5038012b67 Add new lizard horns, Demonic (#29022)
add
2024-06-17 13:53:47 +03:00
PJBot
b02e838926 Automatic changelog update 2024-06-17 05:21:53 +00:00
Nemanja
4aa74c5e1d improve meteor spawning (#29057) 2024-06-17 01:20:47 -04:00
PJBot
ffcaf61ffa Automatic changelog update 2024-06-17 03:31:16 +00:00
deltanedas
c332677971 remove robotics console emag checking, make it a bit fairer (#27876) 2024-06-16 23:30:10 -04:00
PJBot
7ff557d1ef Automatic changelog update 2024-06-17 03:22:36 +00:00
Cojoke
390f8d19d1 Makes Eyepatches Flippable (#26277) 2024-06-16 23:21:29 -04:00
deltanedas
f7aca6b15f nuke actions from map files (#28589) 2024-06-16 23:03:01 -04:00
PJBot
72665eb6e0 Automatic changelog update 2024-06-17 01:14:39 +00:00
Partmedia
388d372ee8 Fix incorrect use of atmos dt (#29112) 2024-06-16 21:13:32 -04:00
PJBot
8a199a882b Automatic changelog update 2024-06-16 23:25:39 +00:00
Futuristic-OK
1482345330 Delete RandomSentience event (#28982) 2024-06-17 02:24:29 +03:00
Jaraten
2b577ebfbe resprite glasses (#251) 2024-06-17 00:46:02 +03:00
Jaraten
f79c6de912 fix cardboard wall sprites (#250)
* fix cardboard wall sprites

* То что лень делать тебе, придется делать мне.

---------

Co-authored-by: Ed <edwardxperia2000@gmail.com>
2024-06-17 00:40:35 +03:00
Tayrtahn
89a9f07c3a Add a system for modifying entity names without causing conflicts (#27863) 2024-06-16 15:38:53 -04:00
deltanedas
ee2769ed9f atlas update (#28514)
* atlas update

* unkill previous changes

* fix lawyer room

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-06-16 13:38:00 -06:00
Nemanja
5e50bd83d6 Missing meteor presets (#29044)
* add meteors into missing game presets

* changes for real

* implement code

* this too
2024-06-16 21:37:43 +02:00
lzk
31d155dfe0 Update box (#28348)
* Update box

robotics console

* Morgue airlock

* update
2024-06-16 13:37:37 -06:00
lzk
ce5641036c Update fland (#28347)
robotics console
2024-06-16 13:37:26 -06:00
lzk
92e6e10c0a Update train (#28345)
robotics console
2024-06-16 13:37:17 -06:00
lzk
93ea4c07ff Update packed (#28346)
robotics console
2024-06-16 13:37:08 -06:00
lzk
99358e8d4d Update marathon (#28344)
* Update marathon

robotics console

* morgue door
2024-06-16 13:36:54 -06:00
lzk
771c34c304 Update omega (#28343)
* Update omega

robotics console

* morgue door
2024-06-16 13:36:38 -06:00
lzk
fdb487ccfe Update origin (#28342)
robotics console
2024-06-16 13:36:11 -06:00
metalgearsloth
6829630d0c Update submodule to 226.0.0 (#29100) 2024-06-17 01:51:08 +10:00
Leon Friedrich
14cd55e765 Remove ServerAlertsComponentTests (#29027) 2024-06-17 01:46:59 +10:00
Ed
e4678dc66e Nails, Hammer tool and construction recipe update (#249)
* foundation resprite

* stone material, stack

* nails!

* mini hammer resprite

* hammer tool

* wall building update

* table crafting update

* bonfire craft update

* add wooden wall craft

* chest craft update

* Update attributions.yml

* Update tables.yml

* Update simple.yml
2024-06-16 18:31:47 +03:00
PJBot
c9540db6b4 Automatic changelog update 2024-06-16 11:59:03 +00:00
deltanedas
1cb9f5dbed add carp hardsuit for traitors (#25155)
* FactionClothing

* swtich carp to the Dragon faction

* add carp hardsuit

* add carp hardsuit to uplink

* fixes

* webedit ops 1

* why did i name it that wtf

* among

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-06-16 21:57:57 +10:00
Jaraten
f0c3d99706 repsite hammer (#248) 2024-06-16 14:40:58 +03:00
PJBot
22efc2b4ac Automatic changelog update 2024-06-16 11:31:41 +00:00
Leon Friedrich
f121946b12 Fix RotateWhilePulling not working (#29032) 2024-06-16 21:30:35 +10:00
PJBot
ac979640bf Automatic changelog update 2024-06-16 11:28:41 +00:00
Cojoke
26f809aebf Instruments for Musician lodouts (#29059)
* Musician Instruments to Musician lodouts

* Move instruments to their own file, fix instruments spawning on the floor, Found bug of Loadout dropping items on the floor rather than sorting inventory

* Whoops, I removed bagpipes for some reason
2024-06-16 21:27:35 +10:00
deltanedas
f730d120c7 give spiders unique venom reagent (#29066)
* add mechanotoxin

* make tarantulas use mechanotoxin

* trolled

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-06-16 21:26:59 +10:00
DrSmugleaf
4954b6d79e Add cvar to disable ghosting killing your crit mob (#28945)
* Add cvar to disable ghosting killing your crit mob

* Update Content.Shared/CCVar/CCVars.cs

Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
2024-06-16 21:21:16 +10:00
DrSmugleaf
32e1d1a3b5 Use EntityQuery for mob state system resolves (#29021) 2024-06-16 21:20:54 +10:00
Nemanja
9348a5cea6 Apc & Substation resprite (#28998)
* substation

* apcs

* top pixels

* new screens
2024-06-16 05:43:22 -05:00
PJBot
732576b518 Automatic changelog update 2024-06-16 03:39:23 +00:00
Nemanja
3644602fb8 Fix magboots not needing a grid to work (#29034)
* Fix magboots not needing a grid to work

* ok fix it for realsies
2024-06-16 13:38:17 +10:00
PJBot
a341c3a1e9 Automatic changelog update 2024-06-16 02:07:18 +00:00
Keer-Sar
65af00afc4 Fixes capitalization mistake when non-humanoids insert things into machines: Fixes #28997 (#29071)
add CAPITALIZE()
2024-06-15 22:06:12 -04:00
Nemanja
dfe9d5264c Slightly speed up borgsystem module check (#29070) 2024-06-15 21:32:01 -04:00
Cojoke
2fde5ac580 Cleans up ClothingShoesBootsMagSyndie in magboots.yml (#28653)
* Remove Explosive Component from ClothingShoesBootsMagSyndie

* Makes BaseJetpack a parent of ClothingShoesBootsMagSyndie

* fix boots in hand looking like jetpack bug

* make syndicate magboots child of magboots
2024-06-15 21:25:51 -04:00
Nemanja
c2f88b2e17 fix exclusive borg module bug (#29038) 2024-06-15 21:10:21 -04:00
Partmedia
e633fe801b Widen power monitoring widget (#29062) 2024-06-15 21:06:54 -04:00
PJBot
17aa1f98a1 Automatic changelog update 2024-06-16 00:25:38 +00:00
github-actions[bot]
ddd7008bfe Update Credits (#29065)
Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>
2024-06-15 20:25:34 -04:00
Keer-Sar
97761e49ca Change "they're" to "their" in the lungs cargo bounty: Fixes #29051 (#29064)
change they're to their
2024-06-15 20:24:29 -04:00
Nemanja
c063347ed6 fix meteor announcement color (#29058) 2024-06-15 19:24:15 -04:00
PJBot
904f15fed7 Automatic changelog update 2024-06-15 22:39:34 +00:00
Cojoke
280b0a1c24 Adds New Shoes to Sec loadouts (#29018)
* Adds New Shoes to Sec loadouts

* Remove Cowboy stuff from sec drobe(bye sheriff) + requested changed
2024-06-15 18:38:28 -04:00
PJBot
2a710ee4f6 Automatic changelog update 2024-06-15 21:43:19 +00:00
FunTust
6d6da1267a ToggleVisualLayers hair disappeared fix (#28949)
* Update ClothingSystem.cs

* did it in a better way

* Update ClothingSystem.cs
2024-06-15 17:42:13 -04:00
icekot8
a2affe3d00 add 👷 JobCondition system for reagents (#29023)
* hell 💀

* you're right

i'm dumb

* use the beautiful protoid and or in localization 🥩

* 🙏
2024-06-15 17:36:25 -04:00
DrSmugleaf
2ddebba0e9 Fix speech bubble occlusion being checked from the player's position instead of the eye's (#29012) 2024-06-15 17:35:05 -04:00
PJBot
b70f222cf1 Automatic changelog update 2024-06-15 21:33:56 +00:00
lzk
6d3d92cd50 Fix mime mask loadout minlimit (#29056) 2024-06-15 17:32:49 -04:00
PJBot
a9610d4f85 Automatic changelog update 2024-06-15 21:07:04 +00:00
Partmedia
6835e6b4aa Adjust TEG efficiency curve, remove heat transfer limit (#29050)
The TEG used to limit hot-cold energy transfer based on actual power drawn, and had maximum efficiency at whatever temperature difference. This PR adjusts the hot-cold energy transfer to be uncapped, "venting" the excess heat that is not used to generate power, and adds an efficiency curve that limits efficiency at low thermal temperatures.

People have been cheesing the TEG by hooking up the hot end to the CO2 miner (which produces infinite, room-temperature gas) and the cold end to a space radiator.

With this change, you will actually need to set up a burn chamber in order to get appreciable power out of the TEG (see below).

If you build a gas holding chamber, you will have to throttle the gas flowing into the TEG instead of constantly cycling the gas through over and over again.
2024-06-15 14:05:57 -07:00
PJBot
30cdb90ac2 Automatic changelog update 2024-06-15 17:52:01 +00:00
BombasterDS
81e41f8e8d Mannequin (#29004)
* Mannequin

* rsi license fix

* damage container fix

* container fix

hope this works

* layers fix + appearance comp (mb it help?)

* maybe fixed?

* one day it will work...

* can't even understand why test failing... (maybe fix?)

* last try?
2024-06-15 13:50:55 -04:00
PJBot
5dbee6fc41 Automatic changelog update 2024-06-15 15:46:02 +00:00
Ian
ca58811bdb make the donk microwave drop the correct board on normal deconstruction (#29037)
* make the donk microwave drop the correct board on normal deconstruction

* removed the unnecessary SyndicateMicrowaveMachineBoard tag
2024-06-15 11:44:56 -04:00
PJBot
ba16cd19b2 Automatic changelog update 2024-06-15 15:18:22 +00:00
ShadowCommander
789453adf0 Make firelock warning light not require power and add a PointLight (#29024)
* Add a PointLight to firelocks when warnings are active

* Remove power requirement for lights
2024-06-15 11:17:16 -04:00
TsjipTsjip
71eb4d9178 CVarify meteor behavior (#29030)
* CVarify meteor behavior

* Cache value to reduce CVar calls, hook into OnValueChanged

* _cfg is still null at construction time, fixed by just making it set up on Started instead

* Invoke immediately! Learning more every step of the way.

* Move cached value initialisation to Initialize call

* Add explicit supercall
2024-06-15 10:03:20 -04:00
Ed
c5a8e96dca Skills system (#247)
* init basic skill system

* add skill requirement to advanced melee weapon

* working hard

* more hard work

* shot skill issue

* Now the skills give you the components

* add job special autolearning skills

* traits recreating

* some tweaks

* remove bg and components for now

* sharpening now require skills

* add alchemist role on maps

* pestle skill issue
2024-06-15 16:55:04 +03:00
PJBot
7e4c7607e6 Automatic changelog update 2024-06-15 13:20:29 +00:00
Nemanja
31d1d3b6e7 fix borgs getting deleted by salvage magnets (#29006) 2024-06-15 23:19:23 +10:00
PJBot
e16bf41da1 Automatic changelog update 2024-06-15 11:26:48 +00:00
nikthechampiongr
9dc9e22d13 Bwoink fix (#28899)
* Fix incorrect usage of loc string

* Make it so you can no longer ahelp someone who is no longer selected
2024-06-15 04:25:42 -07:00
metalgearsloth
9b8c544191 Update submodule to 225.0.0 (#29016) 2024-06-15 17:18:48 +10:00
PJBot
7b6e30d688 Automatic changelog update 2024-06-15 06:53:55 +00:00
metalgearsloth
8f12e90b90 Don't use invalid defaults for loadouts (#28740)
* Don't use invalid defaults for loadouts

At the time it made more sense but now with species specific stuff it's better to have nothing.

* Loadout SetDefault only applies valid loadouts
2024-06-15 16:53:42 +10:00
metalgearsloth
f0fbedd640 Fix RoleLoadout equality (#28737)
* Fix RoleLoadout equality

Knew it was janky but thought SequenceEqual was better than it is so we just do it manually.

* Also implement this
2024-06-15 16:52:49 +10:00
Leon Friedrich
a3d9f7291d Fix IComponentFactory mock in benchmark (#29015) 2024-06-15 16:42:25 +10:00
LankLTE
bb61191b24 Set ahelp new player icon to use minutes, not seconds (#29014)
Replace seconds with minutes
2024-06-15 16:35:34 +10:00
PJBot
62b9e423c9 Automatic changelog update 2024-06-15 06:04:02 +00:00
Flareguy
7afbe3c98e Adds 2 new space ruins (#28971)
adds 2 new space ruins
2024-06-15 00:02:56 -06:00
deltanedas
65424e0253 saltern update (#29001)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-06-15 00:01:13 -06:00
PJBot
16e7fec5e8 Automatic changelog update 2024-06-15 05:21:49 +00:00
Nemanja
ba24cc8f5c Fix drinking from openable containers (#29010) 2024-06-14 22:20:42 -07:00
AJCM-git
c339773b5f Fixes the ShowRulesCommand and the client not syncing rules correctly (#28752) 2024-06-15 00:41:25 -04:00
PJBot
2953e87f1c Automatic changelog update 2024-06-15 04:02:28 +00:00
Nemanja
d907e4ef57 make pulled uncuffing slower & reduce uncuff spam cooldown (#29008)
* prevent people being pulled from uncuffing themselves

* block -> modify duration
2024-06-14 21:01:22 -07:00
PJBot
d6b8b34f25 Automatic changelog update 2024-06-15 03:44:29 +00:00
Nemanja
748e5831e8 Add moon boots (#29009) 2024-06-14 20:43:23 -07:00
PJBot
06c8238164 Automatic changelog update 2024-06-15 03:39:49 +00:00
Nemanja
f136657b38 Revamped Meteor Swarm (#28974)
* meteor code and balanced values

* Meteor Swarms

* Update meteors.yml

* Update meteors.yml

* HOO! (fix overkill bug and buff space dust)

* undo BloodstreamComponent.cs changes

* DamageDistribution -> DamageTypes

* part 2.
2024-06-14 20:38:43 -07:00
PJBot
1d5840c279 Automatic changelog update 2024-06-15 03:24:48 +00:00
Brandon Hu
298de1ba39 fix(uplink): Remove useless gps from death rattle box (#28999) 2024-06-14 23:23:42 -04:00
PJBot
97695cfa62 Automatic changelog update 2024-06-15 03:14:58 +00:00
Robert V
48f90322f2 Allow vending machines to be repaired (#28920)
Vending machines can be repaired
2024-06-14 23:13:52 -04:00
PJBot
6132b5e07a Automatic changelog update 2024-06-15 03:01:06 +00:00
Verm
41a081d5ef Donk co. microwave + microwave tweaks (#28951)
* THE syndie microwave

* Always burn to explode microwave when copying

* Make it so copying ids stop when the microwave is goign to explode

* Made explosion destroy the board and spit out the machine parts

* Move logic is MicrowaveSystem, make metal cooking use the same logic

* Fix passing the wrong malfunction time

* Shuttle cannot escape aggressive branding

* Always make it explode with an id

* Forgot to invert bool, move it after fry chance
2024-06-14 23:00:00 -04:00
PJBot
7d0798cea5 Automatic changelog update 2024-06-15 02:59:36 +00:00
Plykiya
835d1dd153 Prevent borgs from getting duplicate modules (#28943)
* Prevent borgs from getting duplicate modules

* outta the loop

---------

Co-authored-by: plykiya <plykiya@protonmail.com>
2024-06-14 22:58:30 -04:00
Zonespace
3cd740c32b Replaces reagent-effect-guidebook-missing with more descriptive guidebook entries (#28817)
removes `reagent-effect-guidebook-missing`

Co-authored-by: John Doe <johndoe@gmail.com>
2024-06-14 22:43:36 -04:00
deltanedas
9e4d191189 make RefillableSolution optional for SolutionTransfer (#28830)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-06-14 22:42:40 -04:00
PJBot
8eb85a08b6 Automatic changelog update 2024-06-15 02:20:14 +00:00
K-Dynamic
e803871172 Adds witch robes (#28965)
* ze

* autodrobe entry

* autodrobe crate cost adjust
2024-06-14 22:19:08 -04:00
PJBot
27ba344084 Automatic changelog update 2024-06-14 21:45:29 +00:00
Verm
68807cb25e Changes all the uplink ally icons to be a combination of the mob + radio (#28954)
* New Icons!

* Better meta info
2024-06-14 17:44:23 -04:00
Verm
a4ade69640 Move secure crate labels to the left (#28952)
Move secure label to the left
2024-06-14 17:42:58 -04:00
PJBot
e8dd5d4312 Automatic changelog update 2024-06-14 20:33:46 +00:00
Thomas
9ebfb1d64f Fix Loadout Requirements Only Displaying One Requirement (#28994)
Collect all group effects failed instead of only first one failed
2024-06-14 16:32:39 -04:00
PJBot
2711ef7f48 Automatic changelog update 2024-06-14 17:23:07 +00:00
Pieter-Jan Briers
ba6853d386 It is pride month, nukies. You know what that means. (#28992)
* Make the nuke gay

* I forgot to commit the gay

* Add pride month

* Use holiday visualizer for nuke

* Fix pride month

* Trans too
2024-06-14 19:22:01 +02:00
PJBot
9efa5de340 Automatic changelog update 2024-06-14 16:54:55 +00:00
dffdff2423
05cc7541dd Rename generic drugs (#28989)
* Rename generic drugs

Space Drugs and Stimulents cause quite a bit of confusion.

* Ensure everything is updated to the new names.
2024-06-14 12:53:48 -04:00
Ed
39bb249eb3 Alchemy fun mechanics (#246)
* heating solution refactor

* chromium slime effect refactor

* guidebook hint

* hint chance fix

* убираем ненужное
2024-06-14 19:10:16 +03:00
PJBot
795196c964 Automatic changelog update 2024-06-14 15:25:46 +00:00
Zonespace
6d71ec1b14 Non-uplink PDAs no longer can have TC inserted into them (#28985)
* PDAs no longer can have TC inserted into them

* far better way of doing this

---------

Co-authored-by: John Doe <johndoe@gmail.com>
2024-06-14 11:24:40 -04:00
Verm
24e7653c98 Resprite rodent inhands + add hamlet inhands (#28955)
* Resprite rodent inhands + add hamlet inhands

* Small ham adjustment
2024-06-14 09:45:01 -04:00
Hannah Giovanna Dawson
3b3163c4f4 SS-28662 Add cvars to support forcing people to departures and making those at departures invincible (#28765)
* SS-28662 Add cvar to force spawn everyone at departures

This cvar means everyone must spawn at departures. This
could be handy for an admin event? But mostly it's so the
tutorial departures terminal can be seen by all newbies on
gateway servers.

* Small fix to ArrivalsSystem flow

* Remove incorrect todo

* Add godmode arrivals cvar
2024-06-14 04:15:42 -07:00
Ubaser
e70131e5b4 Lighten throwing knive's border (#28977)
add
2024-06-14 10:55:30 +03:00
PJBot
0d869a317f Automatic changelog update 2024-06-14 06:25:24 +00:00
Moomoobeef
adad6b2b04 cargo can now order fax machines (#28968)
* cargo can now order fax machines

* removed fax manual
2024-06-14 16:24:18 +10:00
PJBot
e7a3fd5285 Automatic changelog update 2024-06-14 06:20:53 +00:00
Killerqu00
4c182298cc uncuffCooldown *= 5 (#28095) 2024-06-14 16:19:47 +10:00
IProduceWidgets
df2c3ec844 Evac shuttle for Oasis (#27998)
* Add robo control comp, also de-reinforce a lot of walls.

* Add Accordia Evac shuttle for Oasis.

* Revert "Add robo control comp, also de-reinforce a lot of walls."

This reverts commit b6be6b616aa9732b81e02bed76e3c9ae103cf7cb.
2024-06-13 23:26:39 -06:00
PJBot
39d7afec2b Automatic changelog update 2024-06-14 02:44:08 +00:00
Tabitha
c52073f542 Add chicken speech sound (#28948) 2024-06-13 19:43:02 -07:00
PJBot
bcf8594431 Automatic changelog update 2024-06-14 02:41:29 +00:00
Boaz1111
8059028015 makes PKA able to mine rocks in one hit (#27476)
gives it gatheringprojectile
2024-06-14 12:40:23 +10:00
Tayrtahn
6c343ddae2 Move SleepingSystem to Shared & cleanup (#28672)
* Move SleepingSystem to Shared & cleanup

* Remove empty OnShutdown handler
2024-06-14 12:15:29 +10:00
crasg
c79849ae29 Remove Rat King from MouseMigration and add it to it's own Event (#28872) 2024-06-14 12:12:24 +10:00
Repo
f40267e68e Add trailing comments on multiline lists - editorconfig. (#28922)
Add trailing comments on multiline lists.
2024-06-14 12:10:41 +10:00
PJBot
af11bc3f51 Automatic changelog update 2024-06-14 02:05:51 +00:00
Cojoke
57858cd6a5 Lasers passover objects like projectiles unless the target is clicked on (#28768)
* uh...

* fix

* alright, there we go

* Revert "alright, there we go"

This reverts commit 448180bfa58cc24c42a4d59ef34c017b9941f37b.

* Make lasers not hit certain objects and lying mobs unless clicked on

* comment

* Update Content.Server/Weapons/Ranged/Systems/GunSystem.cs

* an l vanished?

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2024-06-14 12:04:45 +10:00
PJBot
e481925ea4 Automatic changelog update 2024-06-14 02:02:39 +00:00
osjarw
ad3f1f77b7 Nodescanner now works with right click (#26873) 2024-06-13 22:01:32 -04:00
Ghagliiarghii
47bf64b883 Fix no combat knives in sec techfab (#28086) 2024-06-14 11:10:17 +10:00
MjrLandWhale
222d3b532d Override under-pressure lock-out in air alarm "Fill" mode (#28909) 2024-06-13 15:25:02 -08:00
Emisse
4e8375e5f9 bagel update (#28946) 2024-06-13 16:03:01 -06:00
lzk
ccd402d8d1 Adjust softdrink restock crate name (#28934)
These contain restocks for multiple vendors, so change the name and description to reflect this.
2024-06-13 12:21:24 -08:00
Ed
186f91f1d2 Merge pull request #241 from crystallpunk-14/ed-13-06-2024-upstream2
Ed 13 06 2024 upstream 3
2024-06-13 23:20:26 +03:00
Ed
147921c370 Update JobTest.cs 2024-06-13 23:06:08 +03:00
Ed
ac74198d63 Update JobTest.cs 2024-06-13 23:02:03 +03:00
Ed
0211a50581 Energy crystal (#243)
* init magic container system

* charging and discharging

* add energy regenerator

* thaumaturgy glasses, scanning energy

* add energy quartz prorotypes and sprites

* light power controller

* commit special for _des

* simple normalizer crystal slot

* YEEEEEEE BOIII, examined crystalls inside things

* кристал теперь видно, когда он вставлен в стабилизатор

* TryUseCharge приборами

* hello deserty, how are you doing?

* rename regenerator to EnergyDraw, allow draw from slot

* normalizer жрет magic energy файналли

* Update normalizer.yml

* visual polishing

* Update crystal.yml
2024-06-13 22:55:20 +03:00
Ed
791db753fe fuck this test 2024-06-13 22:50:27 +03:00
PJBot
29fa18418e Automatic changelog update 2024-06-13 18:37:44 +00:00
lzk
c3720f9fd9 Add order quantity to cargo invoice label (#28821) 2024-06-13 10:36:38 -08:00
PJBot
1559b080e4 Automatic changelog update 2024-06-13 18:22:55 +00:00
Nemanja
221cb73d8c Fix construction rotation (#28427) 2024-06-13 10:21:48 -08:00
PJBot
1bffa2aee7 Automatic changelog update 2024-06-13 18:12:03 +00:00
Doomsdrayk
7f5476b555 Fix Drozd and C-20r unwielding on use-in-hand (#28728)
Make Drozd and C-20r not unwield on use
2024-06-13 10:10:56 -08:00
Ed
898bf1fa8b try fix tests 2024-06-13 14:08:51 +03:00
Deserty0
d1af83c72a fixed ru emote sound v2 (#240)
* ultrafixxxxx

* Update speech_emotes.yml

---------

Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
2024-06-13 13:39:55 +03:00
Ed
124f6f3964 Update natural.yml 2024-06-13 13:29:46 +03:00
Ed
720d4ad144 save old grass sprite 2024-06-13 12:59:58 +03:00
Ed
fb7ffc4712 Update arenas.yml 2024-06-13 12:57:19 +03:00
Ed
43d8839f51 Update options-menu.ftl 2024-06-13 12:52:32 +03:00
Ed
d92d75affa Update ame-controller-component.ftl 2024-06-13 12:46:50 +03:00
Ed
151db2c9cc fix locale 2024-06-13 12:42:52 +03:00
Ed
db91bab5b1 Update CCVars.cs 2024-06-13 12:35:33 +03:00
Ed
8ff09f552b Merge remote-tracking branch 'upstream/master' into ed-13-06-2024-upstream2
# Conflicts:
#	Content.Client/Guidebook/GuidebookSystem.cs
#	Content.Server/Damage/Systems/DamageOtherOnHitSystem.cs
#	Content.Shared/Guidebook/GuideEntry.cs
#	Content.Shared/Preferences/HumanoidCharacterProfile.cs
#	Resources/Prototypes/Accents/word_replacements.yml
#	Resources/Prototypes/Maps/arenas.yml
#	Resources/Prototypes/Maps/atlas.yml
#	Resources/Prototypes/Maps/bagel.yml
#	Resources/Prototypes/Maps/box.yml
#	Resources/Prototypes/Maps/cluster.yml
#	Resources/Prototypes/Maps/core.yml
#	Resources/Prototypes/Maps/debug.yml
#	Resources/Prototypes/Maps/europa.yml
#	Resources/Prototypes/Maps/fland.yml
#	Resources/Prototypes/Maps/marathon.yml
#	Resources/Prototypes/Maps/meta.yml
#	Resources/Prototypes/Maps/oasis.yml
#	Resources/Prototypes/Maps/omega.yml
#	Resources/Prototypes/Maps/origin.yml
#	Resources/Prototypes/Maps/packed.yml
#	Resources/Prototypes/Maps/reach.yml
#	Resources/Prototypes/Maps/saltern.yml
#	Resources/Prototypes/Maps/train.yml
#	Resources/Prototypes/lobbyscreens.yml
2024-06-13 12:35:00 +03:00
PJBot
e02ef68259 Automatic changelog update 2024-06-13 06:39:49 +00:00
ShadowCommander
8791f98f0b Fix playtime on player tab getting set to Unknown (#28876)
Update play time on admin panel player tab after db loads
2024-06-12 23:38:43 -07:00
Tayrtahn
68dc1fb055 Fix ninja Spider Clan charge not getting a target (#28871) 2024-06-12 23:37:31 -07:00
PJBot
99f2e6ffa8 Automatic changelog update 2024-06-13 06:31:45 +00:00
Leon Friedrich
d38ad12262 Fix playtime_addrole command printing the wrong time (#28783) 2024-06-12 23:31:21 -07:00
Doomsdrayk
249e4a9c15 Fix guns appearing to cycle bolt when wielded (#28756)
Adds a check during wielding to see if the code is running clientside, and if so skip the part responsible for creating the virtual items.

This is necessary because TrySpawnVirtualItem is blocked from running clientside, so trying to spawn the virtual items for wielding causes the client to always believe the wield has failed. This erroneous failure leads to the display of incorrect feedback until the server's successful wield attempt makes it to the client. The added check prevents wielding from failing in this way and therefore allows the client to behave as expected.
2024-06-12 23:30:39 -07:00
Cojoke
d865bffff3 Fix .30 ammo listing wrong number of bullets in uplink (#28919) 2024-06-13 00:45:52 -04:00
deltanedas
d9bac82402 localize RoleBriefing (#28824)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-06-12 22:24:08 -04:00
geraeumig
ab8b3ecec2 Fix magazine sprites after Auto Eject (#28859)
Co-authored-by: geraeumig <alfenos@proton.me>
2024-06-12 22:23:15 -04:00
Moomoobeef
22b1ec9775 added a new sprite for the super synthesizer. (#28884) 2024-06-12 22:20:28 -04:00
PJBot
020b2919ac Automatic changelog update 2024-06-13 02:20:16 +00:00
Plykiya
1d4d6c3331 Fix gauze stopping if it stops bleeding (#28844)
delete a line

Co-authored-by: plykiya <plykiya@protonmail.com>
2024-06-12 22:19:10 -04:00
PJBot
7d4586b27b Automatic changelog update 2024-06-13 02:18:41 +00:00
Cojoke
865810c6e1 New Sprites for Tranq Shells + Add consistancy to printing Tranqs (#28903)
* New Sprites for Tranq

* Add consistancy to secfab print
2024-06-12 22:17:35 -04:00
Stalen
d322a82bdf Pets toggle internals fix (#28904) 2024-06-12 22:17:07 -04:00
Verm
0e32d632fa Make automatic gasps not create a chat message (#28907)
No chat gasp
2024-06-12 22:15:43 -04:00
Partmedia
dc0327c3c0 Update PA admin warnings (#28911)
With singulo fixed, PA strength 3 and below (level 2) are now safe.
Update the admin logging to reflect this.
2024-06-12 22:15:15 -04:00
bibbly
12911d292f Reach Fixes (#28913)
various small changes to Reach
2024-06-12 20:09:10 -06:00
PJBot
1aa5e023d4 Automatic changelog update 2024-06-12 22:57:13 +00:00
Partmedia
35e5a96b7e Fix queued deletion check (singulo loosing at beyond PA 1 but only on live servers) (#28906)
Fix queued deletion check
2024-06-12 15:56:07 -07:00
dragonryan06
b091a55d7d Add new icon for Remove Evidence verb (#28898) 2024-06-12 18:05:56 -04:00
PJBot
ca39135c99 Automatic changelog update 2024-06-12 18:12:00 +00:00
deltanedas
8c514b90fd fix pda ui troll (#28896)
* fix pda ui troll

* bruh

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-06-12 20:10:53 +02:00
Ed
d462ce85f8 minor AlchemyTest map update (#237) 2024-06-12 18:38:48 +03:00
PJBot
9b40bcc1d9 Automatic changelog update 2024-06-12 13:34:04 +00:00
Robert V
94bf301a8b Comms Consoles without CanShuttle can no longer recall (#28803)
Consoles without CanShuttle can no longer recall
2024-06-12 09:32:57 -04:00
PJBot
a0f709918d Automatic changelog update 2024-06-12 10:33:18 +00:00
Deserty0
90354fa6d3 Fix "no materials loaded" messege in lathes (#28885)
fix
2024-06-12 13:32:11 +03:00
Flareguy
9a32a1949c Removes Trials of Mana grassland sprites: Bare Minimum Edition (#28868)
* replace the grass sprites. again

* Fix dirt

---------

Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
2024-06-11 23:04:43 -07:00
PJBot
d6399446b6 Automatic changelog update 2024-06-12 01:08:43 +00:00
Boaz1111
3d25893664 Cluster Update (#28854)
Changes armoury, cargo job slot
2024-06-11 19:07:37 -06:00
PJBot
c5b30a384f Automatic changelog update 2024-06-11 22:19:37 +00:00
Tayrtahn
bd42c2b56a Fix nearest beacon messages reporting the opposite direction (#28869)
* Fix nearest beacon messages reporting the opposite direction

* Lets document that method, shall we?
2024-06-11 18:18:30 -04:00
Ed
f37b6f47f2 Merge pull request #235 from crystallpunk-14/revert-230-ed-09-06-2024-upstream
Revert "Ed 09 06 2024 upstream"
2024-06-11 15:20:59 +03:00
Ed
5e78ac2c22 Revert "Ed 09 06 2024 upstream (#230)"
This reverts commit 50470c3aaa.
2024-06-11 15:20:47 +03:00
Ed
b30db3a30f Merge pull request #234 from crystallpunk-14/revert-233-revert-230-ed-09-06-2024-upstream
Revert "Revert "Ed 09 06 2024 upstream""
2024-06-11 15:20:08 +03:00
Ed
bb3c74d557 Revert "Revert "Ed 09 06 2024 upstream (#230)" (#233)"
This reverts commit b89117f8e6.
2024-06-11 15:19:52 +03:00
Ed
b89117f8e6 Revert "Ed 09 06 2024 upstream (#230)" (#233)
This reverts commit 50470c3aaa.
2024-06-11 15:19:27 +03:00
Ed
36da152d73 Clothing update (#231)
* added cotton shirts

* pants update

* add new cloaks

* Update misc_startinggear.yml

* glasses update

* Update migration.yml

* remove yellow hoodie helmet
2024-06-11 13:48:01 +03:00
PJBot
b6d7a6a8e2 Automatic changelog update 2024-06-11 09:34:42 +00:00
lzk
41a0ffba38 Add reward line in bounty label (#28853) 2024-06-11 12:33:36 +03:00
lzk
2b2883005d Fix some wideswing animations (#28819)
* Fix some wideswing animations

* 2
2024-06-11 08:55:37 +03:00
PJBot
3c2b1affef Automatic changelog update 2024-06-11 02:49:30 +00:00
dffdff2423
f571e23037 Enable save button on changing job unavailable preference (#28839)
Enable save button on changing unavailable pref

Fix an issue where the save button was disabled when just changing your job unavailable preference
2024-06-11 12:48:23 +10:00
PJBot
d3d8a9e59c Automatic changelog update 2024-06-10 13:22:04 +00:00
Nemanja
63ad5e0b83 enable search filters on drinks guidebook (#28815) 2024-06-10 09:20:58 -04:00
PJBot
b60c9a8fe8 Automatic changelog update 2024-06-10 13:20:31 +00:00
Zonespace
bc5a6279f5 Fixes a typo in the glossary (#28818)
independance -> independence

Co-authored-by: John Doe <johndoe@gmail.com>
2024-06-10 09:19:24 -04:00
Chief-Engineer
7032c0106a Fix description of temp servers and add region tags (#28811)
* Fix description of LRP temp servers

* update regions
2024-06-09 22:13:26 -05:00
nikthechampiongr
e95fb9aa7f Disable panic bunker for servers (#28812)
* Disable panic bunker for servers

* Add disabled stuff back in to be reenabled later
2024-06-10 01:41:04 +02:00
Pieter-Jan Briers
0804020410 FUCK (#28808) 2024-06-10 00:13:29 +02:00
Leon Friedrich
edd13ad82f Fix wizardsDenCoreOnly.toml (#28807)
Fix wizardsDenCoreOnly
2024-06-10 07:48:47 +10:00
Chief-Engineer
d741968714 Temporarily update server configs (#28780)
* update configs

* Update Resources/ConfigPresets/WizardsDen/wizardsDenGateway.toml

* Update Resources/ConfigPresets/WizardsDen/wizardsDenLRPTide.toml

* LF

* Apply suggestions from code review

Co-authored-by: Julian Giebel <juliangiebel@live.de>

* Update Resources/ConfigPresets/WizardsDen/wizardsDenGateway.toml

Co-authored-by: Julian Giebel <juliangiebel@live.de>

---------

Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
Co-authored-by: Julian Giebel <juliangiebel@live.de>
2024-06-09 23:32:10 +02:00
Ed
50470c3aaa Ed 09 06 2024 upstream (#230)
* Revert "Buff the AME until somebody fixes engineering" (#28419)

* Automatic changelog update

* hand teleport portals now may start in the same grid. (#28556)

* Microwave recipes now uses stacktype id instead of entity prototype id for stacked entities (#28225)

* Automatic changelog update

* Add "fill level" sprites to mops and damp rag (#28590)

* Automatic changelog update

* Reword some criminal records text (#28597)

* Update criminal-records.ftl

* Update criminal-records.ftl

* Update criminal-records.ftl

* Remove obsolete VisibilitySystem functions (#28610)

Remove obsolete visibility functions

Co-authored-by: plykiya <plykiya@protonmail.com>

* Prayable datafield typo (#28622)

* notifiactionPrefix -> notificationPrefix

* notifiactionPrefix -> notificationPrefix

* Update engine to v224.1.0 (#28624)

* Use dummy sessions in NukeOpsTest (#28549)

* Add dummy sessions

* Update NukeOpsTest

* Fix PvsBenchmark

* Update engine to v224.1.1 (#28632)

* Add Job preference tests (#28625)

* Misc Job related changes

* Add JobTest

* A

* Aa

* Lets not confuse the yaml linter

* fixes

* a

* Add logs that provide session to player admin logs (#28628)

* Cluster Update (#28627)

done here

* Automatic changelog update

* minor banner changes (#28636)

* minor banner changes

* Uhrmm actchually it's you're, not your

* Update banners.yml

props Hyenh

* Revenant spell catalog locale (#28638)

locale

* Make cuff default range again (#28576)

* Make cuff default range again

* uncuff distance

* how about ONE

---------

Co-authored-by: plykiya <plykiya@protonmail.com>

* Automatic changelog update

* Machine-code cleanup (#28489)

* Make Projectiles Only Hit a Variety of Station Objects Unless Clicked on (#28571)

* Automatic changelog update

* Fix Smoke-grenade.ogg not being mono (#28593)

* Fix Cigars Sprites + YAML fix for Inhand unlit cigars/cigs (#28641)

* Automatic changelog update

* Clean up Eva and Hardsuit helm yml + Lets atmos firesuit helm work as a BreathMask (#28602)

* Shifts borgs hats to the right a bit (#28600)

* Fix mouse inhands (#28623)

* Adjust some touch reaction damage levels (#28591)

* Automatic changelog update

* Add closing storage UIs to StorageInteractionTest (#28633)

* Update rules (#28452)

* Add support for LocalizedDatasets to RandomMetadata (#28601)

* Fix Admin Object tab sorting and search (#28609)

* Automatic changelog update

* Internals are kept on as long as any breathing tool is on (#28595)

* Automatic changelog update

* Convert rules to use guidebook parsing (#28647)

* Gives Insulation and NoSlip to all bots (#28621)

* Gives Insulation and NoSlip to all bots

* remove NoSlip from children

* Automatic changelog update

* Nerfs welderbombing (#28650)

nerf welderbombing

* Automatic changelog update

* Give jobs & antags prototypes a guide field (#28614)

* Give jobs & antags prototypes a guide field

* A

* space

Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>

* Add todo

* Fix merge errors

---------

Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>

* Automatic changelog update

* Fix typo in Space Law's restricted gear (#28668)

This typo was included in the wiki as well.

Reported-by: Bobberson in the Discord

* Automatic changelog update

* fixed "silicones" typo in new rules (#28671)

fixed all appearances of silicone where it should have been silicon

* fix janitor not spawning with a survival box (#28669)

hi

* Automatic changelog update

* Fix typo in slime naming conventions (#28682)

* Flatpacker fixes (#28417)

* Return medicine recipe solid material costs to 1 (#28679)

Set material costs of medicine recipes to 1

* Automatic changelog update

* Update Core (#28689)

add

* Fixed the guidebook listing every single rule (#28680)

* Well i tried this way

* New approach (start)

* Did it

* makes spacelaw available, put it under sec

* Automatic changelog update

* rule fixes first pass (#28701)

update

* Add JobRequirementOverride prototypes (#28607)

* Add JobRequirementOverride prototypes

* a

* invert if

* Add override that takes in prototypes directly

* Tweak chapel salvage wreck (#28703)

add

* Fixes client having authority over rules popup cvars (#28655)

* Fixes client having authority over rules popup cvars

* Delete duplicate migration

* Pre-update

* Post-update

* Add locale support for booze and soda jugs labels (#28708)

* Swap some InRangeUnobstructed for InRangeUnoccluded (#28706)

Swap InRangeUnobstructed to InRangeUnoccluded

Co-authored-by: plykiya <plykiya@protonmail.com>

* Automatic changelog update

* Ports the singularity's values from vgstation (#28720)

* ports the singularity values from vgstation

* guidebook fix

* 5000 energy level 6 singulo

* Fix action icons when dragging an active action to another slot (#28692)

* Add DoPopup data field to OnUseTimerTrigger (#28691)

* Dropping Corpses Devoured by Space Dragons on Gib/Butcher. (#28709)

* Update DevourSystem.cs

* Update DevourSystem.cs

* Update Content.Server/Devour/DevourSystem.cs

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Automatic changelog update

* Improve grammar of various petting messages (#28715)

Improve grammar of various petting message

* Fix DamageOtherOnHit.OnDoHit when the target is terminating or deleted (#28690)

* Update Core (#28735)

add

* Fix flatpacker (#28736)

* Fix flatpacker

* a

* rn, atp (#28674)

* Update speech-chatsan.ftl

* Update word_replacements.yml

* Atm-at the moment

* Atm

* Update Resources/Locale/en-US/speech/speech-chatsan.ftl

* Update Resources/Prototypes/Accents/word_replacements.yml

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Add loadout group check for role proto (#28731)

MFW same bug twice at 2 layers because I'm stupid.

* Automatic changelog update

* Try fix RGBee (#28741)

* Automatic changelog update

* Ensure packager creates a release folder (#28426)

I was screaming at the github actions runner before i noticed something i had done before caused me to never have a release folder and thus fail.

* allow ' in character names (#28652)

* Automatic changelog update

* Make freeze, freeze & mute, and unmute verbs work on disconnected players. (#28664)

* Automatic changelog update

* fix singulo decay (#28743)

* Automatic changelog update

* Don't use invalid defaults for loadouts (#28729)

At the time it made more sense but now with species specific stuff it's better to have nothing.

* Maybe fix invalid loadout prototypes (#28734)

* Maybe fix invalid loadout prototypes

So if we have existing data SetDefault is not normally called iirc. So what I think is happening is that if we have old loadout groups that get saved to DB and loaded these get dropped entirely and nothing is used to replace the group unless the person specifically looks at their loadout.

Need someone affected to send me their loadout to confirm it's fixed.

* Better fix

* Automatic changelog update

* Fix null ref exception in PrayerSystem (#28712)

* Fix null ref exception in PrayerSystem

* Also check that prayable ent/comp still exist

* Guidebook Updates for the Amateur Spessman (#28603)

* Created NewPlayer.xml

* Created NewPlayer.yml and added it to guides.ftl

* shifted some controls from Space Station 14 to New? Start here!, as well as made a character creation xml to be written later

* switched some stuff between the New? entry and the Space Station 14 entry

* Made everything so nice!!!!!!!!!!!!!!

* fixed formatting inconsistencies

* added a How to use this guidebook section

* build correction and guidebook clarification for other servers

* wrote character creation ig probs fo shizzle

* added new terms to the glossary and alphabetized it

* meh this seems important enough to add

* okay no more shitsec bad idea

* I HATED Roleplaying.xml ANYWAY!!!

* I REALLY REALLY HATED IT ACTUALLYLLL

* Moved Controls and Radio into newplayer.yml, making meta.yml and radio.yml obsolete

* Separated the character creation bits that are just cosmetic from the ones that matter

* also put all the related new player xml files in their own folder

* expanded Radio.xml, kinda fixed survival.xml

* removed the line that mighta maybe sorta possibly could encourage self antag

* thought about this randomly but ICK OCK

* talking is no longer a key part of this game

* moves stuff around, a lot of stuff. basically moves everything but the jobs themselves around

* ah probably should make sure this works first also me when i lie on the internet

* don't be such a grammar nukie

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>

* okay nevermind that's justified

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>

* prepare. it is coming. the great reorganization...

* yesyes that's all well and goo- THE REORG IS COMING. THE REORG IS COMING. WAKE UP.

* rename that real quick

* step one begins. first, consolidate existing service entries into their own yaml. this makes botany.yml obsolete.

* update shiftandcrew.yml to only have departments as children also fuck it alphabetization

* consolidated salvage into cargo

* made a new entry for command

* gave salvage a home and service an existence

* made some XML files to be filled out later

* quick rename...

* took some stuff from Intro.txt and i think Gameplay.txt and put it in NewPlayer.xml

* The Great Writing about Departments (25XX, black and white)

* added a bunch of links everywhere

* biochemical is no longer a thing

* service formatinaaaaaaa

* shiny...,,,,,,,,, colo(u)rz..,,,,,,,,,,,,,

* let's get that fixed

* second time i made a typo there as well

* we hate fun around here

* grammar?!???/

* various fixes and more linkings

* oops

* wewlad lol!!

---------

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
Co-authored-by: AJCM <AJCM@tutanota.com>

* Automatic changelog update

* Add suffixes to excap survival boxes (#28755)

Update emergency.yml

* Add Jani lobby background (#28724)

* Add jani lobby background

* Actually make new lobby screen functional

* Fix license

* Automatic changelog update

* Strip markdown from silicon laws before saying them (#28596)

* saltern update (#28773)

Co-authored-by: deltanedas <@deltanedas:kde.org>

* revert Tornado regex

* Update HumanoidCharacterProfile.cs

* Update arenas.yml

* test

* fix locale

* Update options-menu.ftl

* Update species-names.ftl

* Update debug.yml

* aaaaaa

---------

Co-authored-by: Moony <moony@hellomouse.net>
Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>
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Co-authored-by: plykiya <plykiya@protonmail.com>
Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com>
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
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Co-authored-by: Verm <32827189+Vermidia@users.noreply.github.com>
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Co-authored-by: Repo <47093363+Titian3@users.noreply.github.com>
Co-authored-by: Flareguy <78941145+Flareguy@users.noreply.github.com>
Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com>
Co-authored-by: Moomoobeef <62638182+Moomoobeef@users.noreply.github.com>
Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com>
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Co-authored-by: AJCM-git <60196617+AJCM-git@users.noreply.github.com>
Co-authored-by: lzk <124214523+lzk228@users.noreply.github.com>
Co-authored-by: Lyndomen <49795619+Lyndomen@users.noreply.github.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: MerrytheManokit <167581110+MerrytheManokit@users.noreply.github.com>
Co-authored-by: Vasilis <vasilis@pikachu.systems>
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Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com>
2024-06-09 23:53:10 +03:00
Hannah Giovanna Dawson
1bb9d9451f Panic Bunker uses minutes not hours (#28805)
* Panic Bunker uses minutes not hours

* Fixing an instance of hours
2024-06-09 22:45:47 +02:00
Nemanja
50d83b9360 Cap scramble tag (#28804) 2024-06-09 16:01:05 -04:00
Julian Giebel
de07c291de Implement map text (#28705) 2024-06-09 15:18:54 -04:00
Hannah Giovanna Dawson
3ceb92a0c4 SS14-28662 Add Baby Jail: a Jail for Babies (inverse panic bunker) (#28763) 2024-06-09 14:58:10 -04:00
PJBot
f4e80b0dae Automatic changelog update 2024-06-09 18:29:52 +00:00
Thomas
fffa1dfd3f Update Cargo Guidebook (#28775) 2024-06-09 14:28:46 -04:00
Nemanja
b51e787fd7 new station and shifts guide (#28799) 2024-06-09 14:03:47 -04:00
Nemanja
1490fc36d3 Redo new player & controls guidebooks (#28794) 2024-06-09 14:02:35 -04:00
PJBot
bcf1069c7b Automatic changelog update 2024-06-09 16:27:56 +00:00
AJCM-git
346ac44a28 Open the guidebook when people with less than an hour playing join the round (#28774)
* Open the guidebook when people with less than an hour playing join the round

* Filter for gameplayState

* Fix tests

* tweaks

* saltern update (#28773)

Co-authored-by: deltanedas <@deltanedas:kde.org>

* Fix admin menu objects list (#28787)

* Make `MakeAntag()` log errors instead of throwing exceptions (#28771)

Make `MakeAntag()` log errors instead of throw

* add default page support for the guidebook (#28772)

* Probably a better way to handle this

---------

Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com>
Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com>
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
2024-06-09 12:26:48 -04:00
Nemanja
c549573f7a add default page support for the guidebook (#28772) 2024-06-09 11:55:21 -04:00
Leon Friedrich
ad9d18771e Make MakeAntag() log errors instead of throwing exceptions (#28771)
Make `MakeAntag()` log errors instead of throw
2024-06-09 09:53:03 -04:00
Leon Friedrich
8d52f6b617 Fix admin menu objects list (#28787) 2024-06-09 09:51:02 -04:00
Ed
d7c0a4ec1e Tile burning (#228)
* tile burning

* add big planks burning, some fix

* FIRE!!! more structures can burn

* wallmount burn

* fuck Jetbrains!

* Update CP14FireSpreadSystem.cs
2024-06-09 15:45:27 +03:00
deltanedas
fb1ab6469a saltern update (#28773)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-06-08 20:33:40 -06:00
Tayrtahn
5f91c3f27f Strip markdown from silicon laws before saying them (#28596) 2024-06-09 09:57:07 +10:00
PJBot
468728c995 Automatic changelog update 2024-06-08 23:30:57 +00:00
Psychpsyo
182fe2993f Add Jani lobby background (#28724)
* Add jani lobby background

* Actually make new lobby screen functional

* Fix license
2024-06-08 19:29:51 -04:00
TsjipTsjip
c061d9c248 Add suffixes to excap survival boxes (#28755)
Update emergency.yml
2024-06-08 19:26:12 -04:00
PJBot
6a8892f930 Automatic changelog update 2024-06-08 23:01:50 +00:00
UBlueberry
c6ff1e44fb Guidebook Updates for the Amateur Spessman (#28603)
* Created NewPlayer.xml

* Created NewPlayer.yml and added it to guides.ftl

* shifted some controls from Space Station 14 to New? Start here!, as well as made a character creation xml to be written later

* switched some stuff between the New? entry and the Space Station 14 entry

* Made everything so nice!!!!!!!!!!!!!!

* fixed formatting inconsistencies

* added a How to use this guidebook section

* build correction and guidebook clarification for other servers

* wrote character creation ig probs fo shizzle

* added new terms to the glossary and alphabetized it

* meh this seems important enough to add

* okay no more shitsec bad idea

* I HATED Roleplaying.xml ANYWAY!!!

* I REALLY REALLY HATED IT ACTUALLYLLL

* Moved Controls and Radio into newplayer.yml, making meta.yml and radio.yml obsolete

* Separated the character creation bits that are just cosmetic from the ones that matter

* also put all the related new player xml files in their own folder

* expanded Radio.xml, kinda fixed survival.xml

* removed the line that mighta maybe sorta possibly could encourage self antag

* thought about this randomly but ICK OCK

* talking is no longer a key part of this game

* moves stuff around, a lot of stuff. basically moves everything but the jobs themselves around

* ah probably should make sure this works first also me when i lie on the internet

* don't be such a grammar nukie

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>

* okay nevermind that's justified

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>

* prepare. it is coming. the great reorganization...

* yesyes that's all well and goo- THE REORG IS COMING. THE REORG IS COMING. WAKE UP.

* rename that real quick

* step one begins. first, consolidate existing service entries into their own yaml. this makes botany.yml obsolete.

* update shiftandcrew.yml to only have departments as children also fuck it alphabetization

* consolidated salvage into cargo

* made a new entry for command

* gave salvage a home and service an existence

* made some XML files to be filled out later

* quick rename...

* took some stuff from Intro.txt and i think Gameplay.txt and put it in NewPlayer.xml

* The Great Writing about Departments (25XX, black and white)

* added a bunch of links everywhere

* biochemical is no longer a thing

* service formatinaaaaaaa

* shiny...,,,,,,,,, colo(u)rz..,,,,,,,,,,,,,

* let's get that fixed

* second time i made a typo there as well

* we hate fun around here

* grammar?!???/

* various fixes and more linkings

* oops

* wewlad lol!!

---------

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
Co-authored-by: AJCM <AJCM@tutanota.com>
2024-06-09 01:00:43 +02:00
Tayrtahn
7f686a6ae5 Fix null ref exception in PrayerSystem (#28712)
* Fix null ref exception in PrayerSystem

* Also check that prayable ent/comp still exist
2024-06-08 14:50:20 -04:00
PJBot
cce50da170 Automatic changelog update 2024-06-08 18:49:15 +00:00
metalgearsloth
e3c37f6e9b Maybe fix invalid loadout prototypes (#28734)
* Maybe fix invalid loadout prototypes

So if we have existing data SetDefault is not normally called iirc. So what I think is happening is that if we have old loadout groups that get saved to DB and loaded these get dropped entirely and nothing is used to replace the group unless the person specifically looks at their loadout.

Need someone affected to send me their loadout to confirm it's fixed.

* Better fix
2024-06-08 14:48:09 -04:00
metalgearsloth
1fdbf9403a Don't use invalid defaults for loadouts (#28729)
At the time it made more sense but now with species specific stuff it's better to have nothing.
2024-06-08 14:43:21 -04:00
Ed
2cfdc4a52f Solution normalizer (#227)
* dropper

* add stabilizer

* fuck, now

* Update CP14SolutionNormalizerComponent.cs
2024-06-08 18:46:09 +03:00
PJBot
c79384c5fd Automatic changelog update 2024-06-08 14:37:53 +00:00
Nemanja
4089d6a664 fix singulo decay (#28743) 2024-06-09 00:36:47 +10:00
PJBot
33e68dc51f Automatic changelog update 2024-06-08 10:41:39 +00:00
nikthechampiongr
8cf9037273 Make freeze, freeze & mute, and unmute verbs work on disconnected players. (#28664) 2024-06-08 20:40:33 +10:00
PJBot
511336beb8 Automatic changelog update 2024-06-08 10:39:01 +00:00
Whisper
123dfee3a3 allow ' in character names (#28652) 2024-06-08 20:37:55 +10:00
Vasilis
db6548bc99 Ensure packager creates a release folder (#28426)
I was screaming at the github actions runner before i noticed something i had done before caused me to never have a release folder and thus fail.
2024-06-08 20:33:51 +10:00
PJBot
c4966e5177 Automatic changelog update 2024-06-08 10:28:27 +00:00
Leon Friedrich
7ef7fe6761 Try fix RGBee (#28741) 2024-06-08 20:27:21 +10:00
PJBot
74ed68b2d5 Automatic changelog update 2024-06-08 10:05:00 +00:00
metalgearsloth
45015188cd Add loadout group check for role proto (#28731)
MFW same bug twice at 2 layers because I'm stupid.
2024-06-08 20:03:54 +10:00
MerrytheManokit
b50faffcc3 rn, atp (#28674)
* Update speech-chatsan.ftl

* Update word_replacements.yml

* Atm-at the moment

* Atm

* Update Resources/Locale/en-US/speech/speech-chatsan.ftl

* Update Resources/Prototypes/Accents/word_replacements.yml

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2024-06-08 18:48:49 +10:00
Leon Friedrich
2c7598fd5b Fix flatpacker (#28736)
* Fix flatpacker

* a
2024-06-08 18:48:23 +10:00
Ubaser
c2bbc72cf4 Update Core (#28735)
add
2024-06-08 02:35:58 -06:00
DrSmugleaf
a7c7cd74ec Fix DamageOtherOnHit.OnDoHit when the target is terminating or deleted (#28690) 2024-06-08 15:53:54 +10:00
Tayrtahn
49496b40e5 Improve grammar of various petting messages (#28715)
Improve grammar of various petting message
2024-06-08 15:53:17 +10:00
PJBot
4d10f3523b Automatic changelog update 2024-06-08 05:50:48 +00:00
Lyndomen
1584a50a1d Dropping Corpses Devoured by Space Dragons on Gib/Butcher. (#28709)
* Update DevourSystem.cs

* Update DevourSystem.cs

* Update Content.Server/Devour/DevourSystem.cs

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2024-06-08 15:49:42 +10:00
DrSmugleaf
7f1933169e Add DoPopup data field to OnUseTimerTrigger (#28691) 2024-06-07 22:36:29 -07:00
DrSmugleaf
0762f9da17 Fix action icons when dragging an active action to another slot (#28692) 2024-06-07 22:34:48 -07:00
Flareguy
f37060fc1b Ports the singularity's values from vgstation (#28720)
* ports the singularity values from vgstation

* guidebook fix

* 5000 energy level 6 singulo
2024-06-07 22:15:13 -04:00
PJBot
b714210e38 Automatic changelog update 2024-06-08 00:58:14 +00:00
Plykiya
d19b430a92 Swap some InRangeUnobstructed for InRangeUnoccluded (#28706)
Swap InRangeUnobstructed to InRangeUnoccluded

Co-authored-by: plykiya <plykiya@protonmail.com>
2024-06-07 20:57:07 -04:00
lzk
567d6a0888 Add locale support for booze and soda jugs labels (#28708) 2024-06-07 20:56:25 -04:00
Ed
d998e6bf9a Lumishroom (#226)
* added lumishroom art

* lumishroom

* Update migration.yml

* fix

* fix x2

* Update alchemy_test_layer2.yml

* worldgen

* Update chromium_inverse.yml

* add new barrels and vials
2024-06-08 01:03:21 +03:00
AJCM-git
63e0ee08cb Fixes client having authority over rules popup cvars (#28655)
* Fixes client having authority over rules popup cvars

* Delete duplicate migration

* Pre-update

* Post-update
2024-06-07 21:53:20 +02:00
Ubaser
a1a3a0d131 Tweak chapel salvage wreck (#28703)
add
2024-06-07 14:39:22 -04:00
Deserty0
278e41c694 rokirovochka (#225) 2024-06-07 20:20:15 +03:00
Leon Friedrich
b632a65385 Add JobRequirementOverride prototypes (#28607)
* Add JobRequirementOverride prototypes

* a

* invert if

* Add override that takes in prototypes directly
2024-06-07 09:43:02 -07:00
Chief-Engineer
b3debf449a rule fixes first pass (#28701)
update
2024-06-07 09:03:22 -05:00
PJBot
2405502177 Automatic changelog update 2024-06-07 11:30:02 +00:00
AJCM-git
accf8adf97 Fixed the guidebook listing every single rule (#28680)
* Well i tried this way

* New approach (start)

* Did it

* makes spacelaw available, put it under sec
2024-06-07 06:28:55 -05:00
Ubaser
7ba26f4592 Update Core (#28689)
add
2024-06-06 23:00:02 -06:00
PJBot
6bae088d7a Automatic changelog update 2024-06-07 01:25:13 +00:00
blueDev2
f2792e98b7 Return medicine recipe solid material costs to 1 (#28679)
Set material costs of medicine recipes to 1
2024-06-06 21:24:07 -04:00
Nemanja
b317fa4ccf Flatpacker fixes (#28417) 2024-06-06 20:55:35 -04:00
Verm
08d2918fe7 Fix typo in slime naming conventions (#28682) 2024-06-06 20:37:41 -04:00
PJBot
997e34de9f Automatic changelog update 2024-06-06 22:27:19 +00:00
Mr. 27
3dc4f82833 fix janitor not spawning with a survival box (#28669)
hi
2024-06-07 01:26:13 +03:00
Ed
819dac54de Chasms (#224)
* chasm sprites

* add proto

* Update chasm.yml
2024-06-07 01:24:39 +03:00
Moomoobeef
6e98965e6a fixed "silicones" typo in new rules (#28671)
fixed all appearances of silicone where it should have been silicon
2024-06-06 15:47:41 -04:00
PJBot
5773970a2a Automatic changelog update 2024-06-06 19:25:20 +00:00
Thomas
e72ac31d5d Fix typo in Space Law's restricted gear (#28668)
This typo was included in the wiki as well.

Reported-by: Bobberson in the Discord
2024-06-06 15:24:13 -04:00
Ed
df695cc39b Dirt wall (#223)
* add dirt wall sprites

* added dirt wall proto

* add dirt material, dirt wall crafting and dirt drop from wall
2024-06-06 21:06:32 +03:00
Deserty0
14da5bbc63 additional shorthand (#222)
* Update ChatSanitizationManager.cs

ru-RU

* Update ChatSanitizationManager.cs
2024-06-06 18:16:04 +03:00
PJBot
f2c2a14cd0 Automatic changelog update 2024-06-06 12:07:04 +00:00
Leon Friedrich
e7f2ae52ab Give jobs & antags prototypes a guide field (#28614)
* Give jobs & antags prototypes a guide field

* A

* space

Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>

* Add todo

* Fix merge errors

---------

Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
2024-06-06 05:05:58 -07:00
PJBot
236d2e5337 Automatic changelog update 2024-06-06 10:09:31 +00:00
Flareguy
c625cee1c6 Nerfs welderbombing (#28650)
nerf welderbombing
2024-06-06 03:08:25 -07:00
PJBot
520e0dd547 Automatic changelog update 2024-06-06 09:33:43 +00:00
Cojoke
02c345d129 Gives Insulation and NoSlip to all bots (#28621)
* Gives Insulation and NoSlip to all bots

* remove NoSlip from children
2024-06-06 12:32:36 +03:00
Nemanja
1333b48747 Convert rules to use guidebook parsing (#28647) 2024-06-06 03:11:26 -04:00
PJBot
8b40d1887c Automatic changelog update 2024-06-06 07:02:51 +00:00
Plykiya
dec1c281a8 Internals are kept on as long as any breathing tool is on (#28595) 2024-06-06 03:01:45 -04:00
PJBot
180f1e8005 Automatic changelog update 2024-06-06 06:42:18 +00:00
Repo
039fd932b2 Fix Admin Object tab sorting and search (#28609) 2024-06-06 02:41:11 -04:00
Tayrtahn
d71b88a747 Add support for LocalizedDatasets to RandomMetadata (#28601) 2024-06-06 02:37:49 -04:00
Chief-Engineer
fea2bc9422 Update rules (#28452) 2024-06-05 19:59:22 -04:00
Leon Friedrich
ba57e3e4d9 Add closing storage UIs to StorageInteractionTest (#28633) 2024-06-05 18:14:25 -04:00
PJBot
8e85bec2ce Automatic changelog update 2024-06-05 22:09:47 +00:00
Tayrtahn
8a1f3f4971 Adjust some touch reaction damage levels (#28591) 2024-06-05 18:08:41 -04:00
Verm
110c8a96e0 Fix mouse inhands (#28623) 2024-06-05 18:06:57 -04:00
Cojoke
72df1a0ae5 Shifts borgs hats to the right a bit (#28600) 2024-06-05 18:04:09 -04:00
Cojoke
27a5d08db4 Clean up Eva and Hardsuit helm yml + Lets atmos firesuit helm work as a BreathMask (#28602) 2024-06-05 18:03:31 -04:00
Ed
7f27b36506 Quartz crystal as alchemy reagent (#217)
* added quartz as alchemy reagent

* quartz is not deadend

* added barrels
2024-06-06 00:19:30 +03:00
PJBot
014c5eb3e8 Automatic changelog update 2024-06-05 21:17:38 +00:00
Ps3Moira
f223931ed3 Fix Cigars Sprites + YAML fix for Inhand unlit cigars/cigs (#28641) 2024-06-05 17:16:32 -04:00
DrSmugleaf
513023a9f0 Fix Smoke-grenade.ogg not being mono (#28593) 2024-06-05 17:06:24 -04:00
PJBot
a710c75809 Automatic changelog update 2024-06-05 20:48:33 +00:00
Cojoke
c368d5d36f Make Projectiles Only Hit a Variety of Station Objects Unless Clicked on (#28571) 2024-06-05 16:47:27 -04:00
Nemanja
729e67af7f Machine-code cleanup (#28489) 2024-06-05 16:23:23 -04:00
PJBot
8a7b0f675e Automatic changelog update 2024-06-05 20:16:02 +00:00
Plykiya
d75de9fa24 Make cuff default range again (#28576)
* Make cuff default range again

* uncuff distance

* how about ONE

---------

Co-authored-by: plykiya <plykiya@protonmail.com>
2024-06-05 13:14:56 -07:00
lapatison
4c0a878f6f Revenant spell catalog locale (#28638)
locale
2024-06-05 13:10:58 -07:00
Hmeister-real
192a3187df minor banner changes (#28636)
* minor banner changes

* Uhrmm actchually it's you're, not your

* Update banners.yml

props Hyenh
2024-06-05 13:10:27 -07:00
PJBot
ca9830a284 Automatic changelog update 2024-06-05 17:51:47 +00:00
Boaz1111
bc360784ff Cluster Update (#28627)
done here
2024-06-05 11:50:37 -06:00
Ed
36c7e5c9a0 fix 2024-06-05 20:16:49 +03:00
Jaraten
a623704416 add&resprite furnitures (#196)
* add&resprite furnitures

* license and sprite fix

---------

Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
2024-06-05 20:15:51 +03:00
Ed
b803496694 Procedural + z-levels refactor (#216)
* create biome tile spawner

* spawner now spawn decals and entities

* fancy spawners

* remove old decals

* randomize seed

* fix bugs

* update alchemy test map to new system

* update z-level system

* autolink tweak

* add documentation

* Update GravityComponent.cs

* Update GravityComponent.cs
2024-06-05 19:59:39 +03:00
ShadowCommander
f933922c9e Add logs that provide session to player admin logs (#28628) 2024-06-06 00:19:54 +10:00
Leon Friedrich
adeed705e6 Add Job preference tests (#28625)
* Misc Job related changes

* Add JobTest

* A

* Aa

* Lets not confuse the yaml linter

* fixes

* a
2024-06-06 00:19:24 +10:00
Leon Friedrich
e1541351a5 Update engine to v224.1.1 (#28632) 2024-06-05 23:00:33 +10:00
Leon Friedrich
7bd1b45f2b Use dummy sessions in NukeOpsTest (#28549)
* Add dummy sessions

* Update NukeOpsTest

* Fix PvsBenchmark
2024-06-05 18:37:22 +10:00
Leon Friedrich
0f3a2424e8 Update engine to v224.1.0 (#28624) 2024-06-05 18:21:47 +10:00
TsjipTsjip
86cf5cc7d1 Prayable datafield typo (#28622)
* notifiactionPrefix -> notificationPrefix

* notifiactionPrefix -> notificationPrefix
2024-06-05 10:32:58 +03:00
Plykiya
41549db282 Remove obsolete VisibilitySystem functions (#28610)
Remove obsolete visibility functions

Co-authored-by: plykiya <plykiya@protonmail.com>
2024-06-05 17:04:31 +10:00
TsjipTsjip
ec5a3b0fd2 Reword some criminal records text (#28597)
* Update criminal-records.ftl

* Update criminal-records.ftl

* Update criminal-records.ftl
2024-06-04 17:47:52 -04:00
Ed
454930bb85 Alchemy patch (#214)
* added tiefling and elf blood + new bloodgrass reactions

* buff chromium slime

* full restruct reactions files

* remove deadend thirst and satiate

* more rules

* Create fail.yml

* remove rainbow and cough deadend
2024-06-04 23:08:42 +03:00
PJBot
3a0880fb83 Automatic changelog update 2024-06-04 18:49:31 +00:00
Tayrtahn
a4881f56b0 Add "fill level" sprites to mops and damp rag (#28590) 2024-06-04 14:48:24 -04:00
Ed
0d2de81ac5 localization upstream (#213) 2024-06-04 20:14:51 +03:00
PJBot
1de261d1b1 Automatic changelog update 2024-06-04 17:13:07 +00:00
blueDev2
0e93d13cb7 Microwave recipes now uses stacktype id instead of entity prototype id for stacked entities (#28225) 2024-06-04 13:12:01 -04:00
icekot8
627187988e hand teleport portals now may start in the same grid. (#28556) 2024-06-04 12:34:07 -04:00
PJBot
b394eb9e84 Automatic changelog update 2024-06-04 16:00:39 +00:00
Moony
71a6e60818 Revert "Buff the AME until somebody fixes engineering" (#28419) 2024-06-04 07:59:33 -08:00
Deserty0
6f3805fdb8 update commands (#211)
* update commands

* Update CP14InitDayCycleCommand.cs

* Update CP14AddTimeEntryCommand.cs

* Update CP14InitDayCycleCommand.cs

* Update CP14SetTimeEntryCommand.cs

---------

Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
2024-06-04 18:27:17 +03:00
Ed
5607cdc80f Merge pull request #212 from crystallpunk-14/ed-04-06-2024-upstream
Ed 04 06 2024 upstream
2024-06-04 18:27:01 +03:00
Ed
3c4d40935c Update SharedStorageSystem.cs 2024-06-04 18:16:06 +03:00
Ed
7f8e47b843 Update SharedStorageSystem.cs 2024-06-04 18:14:53 +03:00
Ed
b891542ca9 Merge remote-tracking branch 'upstream/master' into ed-04-06-2024-upstream
# Conflicts:
#	Resources/Prototypes/Accents/word_replacements.yml
2024-06-04 18:09:38 +03:00
Tornado Tech
95b726c0ff Updated day cycle (#171)
* Updated day cycle

* Fixed DayCycleComponent attributes

* Added new commands, as well as synchronization

* Update cave-arena.yml

* Update alchemy_test.yml

---------

Co-authored-by: Ed <edwardxperia2000@gmail.com>
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
2024-06-04 17:54:49 +03:00
Kevin Zheng
d5019cee96 Add CVar to disable pow3r parallel processing (#28488)
* Add CVar to disable pow3r parallel processing

* Cache CVar value

* Fix pointyhat

* Move all CVar-ing to Content.Server
2024-06-04 16:54:22 +02:00
Ed
fdf9413088 sharpened fix (#209) 2024-06-04 16:59:53 +03:00
PJBot
b3cfd9b4ff Automatic changelog update 2024-06-04 13:27:27 +00:00
Hannah Giovanna Dawson
0b4fc7e298 Make projectile & hitscan reflection only try once with the best reflector (#28539) 2024-06-04 09:26:19 -04:00
Hannah Giovanna Dawson
d4fe7eda51 SS14-26964 Clown Waddling Replicates, etc (#26983) 2024-06-04 09:23:09 -04:00
Errant
58647e7036 Don't switch-unwield if mob has more than 2 hands (#28438) 2024-06-04 09:11:48 -04:00
Ed
16bc737d9a Battle hammer (#206)
* add hammer

* Update battleHammer.yml

* remove 32
2024-06-04 15:28:52 +03:00
Ghagliiarghii
87fe804831 tyvm, tysm (#28577)
* tyvm, tysm

* cya -> see you

* ya
2024-06-04 13:57:17 +02:00
deltanedas
a3a1538d32 move gamerule components to shared (#28572)
* move MinMax to shared

* cleanup MinMax

* move other ticking components to shared just because

* remove unused prototype file

* update everything to use shared components

* test

* test 2

* test 3

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-06-04 21:53:24 +10:00
Tayrtahn
9d2b4ed3b2 Add an integration test for solution fill level sprites. (#28564) 2024-06-04 10:23:43 +10:00
deltanedas
16b3fb1204 LoadMapRule grid storage rework (#28210)
*
2024-06-03 20:04:19 -04:00
Mr. 27
7d22897d02 Job starting gear is now defined in the starting gear rather than backpack prototypes (#27605)
*
2024-06-03 19:52:15 -04:00
Verm
2ae5c953de Humans can no longer honk on command (#28566)
* Humans can no longer honk on command

* Undo change it emote file

* I hate tabs

* Some comments
2024-06-04 01:45:00 +02:00
Plykiya
b51f04a765 Gets rid of obsolete EntityWhitelist.IsValid() function (#28565)
Gets rid of obsolete IsValid function

Co-authored-by: plykiya <plykiya@protonmail.com>
2024-06-03 18:42:50 -04:00
Plykiya
c5ff647ca6 Replace obsolete EntityWhitelist IsValid usages part 2 (#28506) 2024-06-03 17:40:03 -04:00
Verm
2bd4f85966 Fix Weh Juice and Other emote chems not working (#28562) 2024-06-03 17:07:41 -04:00
Leon Friedrich
5e51a1d73c Add StorageInteractionTest (#28541) 2024-06-03 17:05:51 -04:00
Velcroboy
98ab251f92 Remove duplicate entities (#28561) 2024-06-03 16:55:43 -04:00
Ed
70df945fe1 Elf species (#205)
* add elves names

* fix

* fix dwarf clothing preview

* elf!

* add marking locales

* fuck ss14 species

* Update SpeciesPrototype.cs
2024-06-03 23:50:05 +03:00
Tayrtahn
af7f70bade Add integration test for LocalizedDatasets (#28485) 2024-06-03 15:40:46 -04:00
PJBot
b1c123efae Automatic changelog update 2024-06-03 18:49:52 +00:00
lzk
713c6d966b Make borgs shown in logprobe (#27788) 2024-06-03 14:48:44 -04:00
RenQ
3e2eb6cc7a "Death gasp" for a moth (#28409) 2024-06-03 14:48:01 -04:00
Ed
a4d1601758 Accent trait limit (#28046) 2024-06-03 14:47:06 -04:00
Tayrtahn
ee8224bce2 Tip 51 does not exist (#28555) 2024-06-03 12:59:59 -04:00
Tayrtahn
b5e8a69622 Add a test for sliceable cargo bounty exploits (#28357) 2024-06-03 12:24:32 -04:00
AJCM-git
619d82ed42 Small code cleanup to health bar (#28554) 2024-06-03 12:22:26 -04:00
PJBot
1e04b3c9f4 Automatic changelog update 2024-06-03 16:13:28 +00:00
AJCM-git
8c10581010 Cleans up StatusIconSystem and fixing some bugs (#28270) 2024-06-03 12:12:21 -04:00
Deserty0
c006e7cfdf fix (#204) 2024-06-03 19:00:43 +03:00
lzk
87ffbab461 Remove locale related changelog (#28547) 2024-06-03 09:37:30 -04:00
Leon Friedrich
0b4388d5d4 Try fix KeyNotFoundException in KillTrackingSystem (#28553) 2024-06-03 09:36:07 -04:00
DrSmugleaf
def04cdaf5 Add more info to GettingAttackedAttemptEvent (#28548) 2024-06-03 09:30:47 -04:00
deltanedas
8d78b7442a make objectives use entityCategory (#28269) 2024-06-03 09:23:52 -04:00
PJBot
33d963a149 Automatic changelog update 2024-06-03 13:05:14 +00:00
Cojoke
e784f2cf3c Make projectiles not hit crates unless clicked on (#28072) 2024-06-03 09:04:07 -04:00
deltanedas
977bd5ad6d make GameRule use entity category (#28294) 2024-06-03 08:39:25 -04:00
deltanedas
50f8de08a4 prevent nukie kidnapping (#28387) 2024-06-03 08:34:50 -04:00
PJBot
f8f55dea1e Automatic changelog update 2024-06-03 12:11:31 +00:00
Cojoke
a0b49116be Adds Chat Triggers to the Gasp Emote (#28466) 2024-06-03 08:10:24 -04:00
PJBot
64ff99231a Automatic changelog update 2024-06-03 12:06:20 +00:00
Cojoke
eb026c9b5b Gives Medibots Random Lines(not a good title) (#28543) 2024-06-03 08:05:14 -04:00
PJBot
ba5af33ee4 Automatic changelog update 2024-06-03 11:55:38 +00:00
Verm
36396e3f86 Changes SyndiCat spawner to a radio (#28492) 2024-06-03 07:54:32 -04:00
Leon Friedrich
d36ff569ab Add PrototypeUploadTest (#28522) 2024-06-03 01:21:46 -04:00
Tayrtahn
0d864d324c Add support for HeldPrefix to SolutionContainerVisualsSystem (#28532) 2024-06-03 01:12:13 -04:00
PJBot
39481fb2b0 Automatic changelog update 2024-06-03 03:34:36 +00:00
AJCM-git
be35a5d369 Header of Gas tank UI screen now fetched from Entity name and local (#28545) 2024-06-02 23:33:30 -04:00
PJBot
42217079b7 Automatic changelog update 2024-06-03 03:31:08 +00:00
PJBot
0a8167f055 Automatic changelog update 2024-06-03 03:30:03 +00:00
AJCM-git
91875e91e1 Strip Items From Things Before Biomassing Them (#28544) 2024-06-02 23:30:00 -04:00
Verm
31eb3ed62c Welding tweaks (#27959) 2024-06-02 23:28:53 -04:00
AJCM-git
509e3aedf7 RespawnRuleSystem tweaks. (#28528) 2024-06-02 23:28:38 -04:00
PJBot
7ecff3e699 Automatic changelog update 2024-06-03 02:19:55 +00:00
Whisper
9dbdacda95 Rename admin cloak to weh cloak (#28540) 2024-06-02 19:18:49 -07:00
Pieter-Jan Briers
307a0428c7 Shut up a child throwing a tantrum (#28538) 2024-06-03 03:05:18 +02:00
PJBot
947ed7bb22 Automatic changelog update 2024-06-02 23:52:25 +00:00
Voomra
504208c665 fix: localize PraySystem UI (#28535)
tweak: localize PraySystem UI
2024-06-02 16:51:19 -07:00
Deserty0
c66fb13639 Belt slots now depending on pants (#202)
* Update human_inventory_template.yml

* And key slot

---------

Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
2024-06-02 23:10:56 +03:00
stellar-novas
81821e87af Update to nixpkgs 24.05 (#28529) 2024-06-02 15:49:31 -04:00
Killerqu00
4eadbbc39d fix typos in bonfire descriptions (#28515)
* fix typo

* a
2024-06-02 15:40:02 -04:00
UBlueberry
c591864866 Drawl capitalization coldfix (part 2: rise of accidentally commiting to master) (#26639)
fixed finally yay
2024-06-02 15:13:57 -04:00
PJBot
054118757b Automatic changelog update 2024-06-02 17:31:33 +00:00
Errant
66835ac84e Beacons no longer glitch off on grid split (#28518) 2024-06-02 19:30:27 +02:00
PJBot
6b40b5269e Automatic changelog update 2024-06-02 16:53:47 +00:00
AJCM-git
9a23a6c695 Fix mid round antags not starting (#28523) 2024-06-02 12:52:40 -04:00
Leon Friedrich
77a3d6c6f1 Update engine to v224.0.1 (#28520) 2024-06-03 00:59:22 +10:00
Ed
1adca91ccd Merge pull request #201 from crystallpunk-14/ed-02-06-2024-lang-patch
localize eng name species generation
2024-06-02 15:56:49 +03:00
Ed
26957472ac localize eng name species generation 2024-06-02 15:32:55 +03:00
Ed
456b9a3ccb Merge pull request #199 from crystallpunk-14/ed-02-06-2024-upstream
Ed 02 06 2024 upstream
2024-06-02 14:57:43 +03:00
Ed
f91e3c7aca Update jobs.yml 2024-06-02 14:43:54 +03:00
Ed
ee1aed5f33 Update jobs.yml 2024-06-02 14:43:42 +03:00
Ed
2b556d0e9c finally fix jobs 2024-06-02 14:07:00 +03:00
Ed
32c85b5498 upstream complexinteraction moment 2024-06-02 13:32:51 +03:00
Ed
3ee8164e1b Job rename 2024-06-02 12:54:25 +03:00
Ed
7b5a593481 fix coins, roles, trackers 2024-06-02 12:34:19 +03:00
Ed
a3a7605ac7 alchemist role + locales fix 2024-06-02 12:22:22 +03:00
Leon Friedrich
16be126ca1 Remove noSpawn: true from action entity prototypes (#28508) 2024-06-02 01:11:48 -07:00
Ed
6a5fae3403 Merge remote-tracking branch 'space-station-14/master' into ed-02-06-2024-upstream 2024-06-02 11:01:34 +03:00
Plykiya
ba04f94e48 Emergency Fix for Whitelist logic (#28510)
fix issue

Co-authored-by: plykiya <plykiya@protonmail.com>
2024-06-02 02:21:07 -04:00
Leon Friedrich
79e841056b Update engine to v224.0.0 (#28502) 2024-06-02 14:27:48 +10:00
Leon Friedrich
452b53988c Add debug asserts to ensure that network groups are up to date (#28495) 2024-06-01 21:26:42 -07:00
PJBot
827211369c Automatic changelog update 2024-06-02 04:18:59 +00:00
slarticodefast
1283989346 Flash overlay rework and bugfixes (#27369) 2024-06-02 00:17:53 -04:00
PJBot
f5bc921bdd Automatic changelog update 2024-06-02 04:14:18 +00:00
Cojoke
4c667b2d8f Fix Lasers Being Blocked by External Airlocks and Shuttle Airlocks (#28065) 2024-06-02 00:13:12 -04:00
Leon Friedrich
6235fa1ac6 Content changes for entity categories PR (#27232)
* Content changes for entity categories PR

* Poke tests

* Why are tests suddenly working?
2024-06-02 14:08:15 +10:00
eoineoineoin
b44b159431 Replace Matrix3 with System.Numerics.Matrix3x2 (#27443)
Replace Matrix3 with Matrix3x2
2024-06-02 14:07:41 +10:00
Nemanja
21d0b1fd55 Guidebook Tables (#28484)
* PJB's cool table control (it probably doesn't work)

* ok wait wrong file

* Guidebook Tables
2024-06-01 20:58:33 -07:00
Plykiya
d6ba166d3b Replace obsolete EntityWhitelist IsValid usages (#28465)
* Replace obsolete whitelist is valid with whitelist system

* Consistency

* Fix logic

* Bork

* I figured out how to get whitelists on the client lol

* test fail

* woops

* HELP ME FUNCTIONS

* Fix errors

* simplify

---------

Co-authored-by: plykiya <plykiya@protonmail.com>
2024-06-01 23:10:24 -04:00
PJBot
dce68e48e8 Automatic changelog update 2024-06-02 01:42:12 +00:00
DrSmugleaf
29e34cae35 Disable rainbow overlay when reduced motion is enabled (#28496)
Disable rainbow ovelray when reduced motion is enabled
2024-06-01 18:41:06 -07:00
Tornado Tech
21bc3bfa22 Cleans up tag system (#28272)
* Updated tag system

* Added params methods

* Fixed tag integration tests

* Fixed params methods recursion

* Revert has All/Any tag one argument realisation

* Updated tag integration tests

* Shit happens

* Added individual List/HashSet methods, docs, tests
2024-06-02 11:11:19 +10:00
github-actions[bot]
da6a1bbdd4 Update Credits (#28493)
Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>
2024-06-02 03:03:51 +02:00
Tornado Tech
07dfefc4a2 Hiding and clearing department prototype code (#28114) 2024-06-01 19:49:34 -04:00
Kevin Zheng
ad1fc0cdba Adjust power monitor power display (#28487) 2024-06-01 16:56:57 -04:00
MilenVolf
5d970b0861 Station event component and system tweaks (#28331)
* Make anomaly, artifact and gifts events announcement sound optional

* Requested changes + Added new "GameRuleAfterAddedEvent" for StationEventSystem

We need to call "Add" in "StationEventSystem" after others GameRule's in case if we need to change StationEventComponent variables.

* Fix margins

* Makes use of GameRuleComponent.Delay and remove station system handling of delays plus small cleanup

* Fix merge

---------

Co-authored-by: AJCM <AJCM@tutanota.com>
2024-06-01 16:34:58 -04:00
DrSmugleaf
8c32072f67 Fix error when removing chasm falling component on a terminating entity (#28471) 2024-06-01 15:00:31 -04:00
PJBot
6501a5b180 Automatic changelog update 2024-06-01 17:50:34 +00:00
AJCM-git
09256cfaa5 Makes machine parts stackable, removes unused field in stack prototypes (#28434)
* Makes machine parts stacks, removes unused field in stack prototypes

* forgor

* Fix tests

* Fixes lathe construction. Yes. This sucks but there's no better way that doesnt involve refactoring machine parts completely

* detail

* a
2024-06-01 13:49:28 -04:00
Tornado Tech
a29b6a6894 Clean up new HTNs tasks (#28469)
* Clean up new HTNs tasks

* Added docs to math operations
2024-06-01 13:46:35 -04:00
PJBot
81a328c543 Automatic changelog update 2024-06-01 17:30:52 +00:00
beck-thompson
5bb0c4d6a2 Fixed bug where ID card computer defaulted to the atmos as the job icon. (#28462)
Fixed ID atmos bug!
2024-06-01 13:29:46 -04:00
Deserty0
b032c38917 ru-RU ChatSan (#197)
* ru-RU ChatSan

* Update Resources/Locale/ru-RU/_CP14/speech/speech-chatsan.ftl

Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>

* Update Resources/Locale/ru-RU/_CP14/speech/speech-chatsan.ftl

Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>

* Update Resources/Locale/ru-RU/_CP14/speech/speech-chatsan.ftl

Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>

* Update Resources/Locale/ru-RU/_CP14/speech/speech-chatsan.ftl

Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>

* Update Resources/Prototypes/Accents/word_replacements.yml

Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>

* Update Resources/Prototypes/Accents/word_replacements.yml

Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>

* Update speech-chatsan.ftl

---------

Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
2024-06-01 18:53:40 +03:00
Nemanja
be6f55a090 Clean up store system (#28463) 2024-06-01 11:29:17 -04:00
DrSmugleaf
19be94c9ea Add job whitelist system (#28085)
* Add job whitelist system

* Address reviews

* Fix name

* Apply suggestions from code review

Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>

* cancinium

---------

Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
2024-06-01 05:08:31 -07:00
DrSmugleaf
e3a66136bf Fix the client thinking it cannot shoot after mispredicting when it actually can (#28464) 2024-06-01 02:35:14 -07:00
PJBot
727a176ca8 Automatic changelog update 2024-06-01 08:15:50 +00:00
Nemanja
68992735d8 Clean up command perms (#28451)
* Change BanExemption command to AdminFlags.Ban permissions

* Change LOOC to check for Moderator permission

* Change ListVerbs from Admin to Debug AdminFlags

* Change RunVerbAs from Admin to Fun AdminFlags

* More permission changes

* Change GhostKick to Moderator perm

* Clean up command perms

* fuck

---------

Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
2024-06-01 01:14:43 -07:00
PJBot
81387fa220 Automatic changelog update 2024-06-01 07:25:01 +00:00
Geekyhobo
94a113dbd6 Adds a Pii Flag, Censors Hwid and Ip (#27776)
* yes

* fixes
2024-06-01 00:23:54 -07:00
PJBot
90f606f5e5 Automatic changelog update 2024-06-01 05:52:22 +00:00
Kevin Zheng
355d0fee38 Increase Tesla coil power output (#28424)
* Increase Tesla coil power output

* Make number bigger
2024-06-01 01:51:16 -04:00
PJBot
69b61fcb8e Automatic changelog update 2024-06-01 04:59:13 +00:00
beck-thompson
54a38daee5 Added verb for removing evidence! (#28101) 2024-06-01 00:58:07 -04:00
PJBot
480d5558d1 Automatic changelog update 2024-06-01 04:55:29 +00:00
Cojoke
cbba09ae25 Gives Mediborg the Medical Hud (#28391) 2024-06-01 00:54:24 -04:00
PJBot
e39c6bcd9d Automatic changelog update 2024-06-01 04:52:14 +00:00
Verm
a9a65b7e0d Randomizes more humanoid appearances (#27997) 2024-06-01 00:51:07 -04:00
Nemanja
a1a8f04036 Decouple interactions from hands, cleanup old events, add new fears (#28393)
* ok basic shit

* second part

* pretend it isn't real it can't hurt you.

* 👁️ 👁️

* shadowcommander review
2024-05-31 13:26:19 -07:00
Leon Friedrich
c4291920a6 Make chat & examine systems use FormattedMessage.EscapeText() (#28431) 2024-05-31 16:05:34 -04:00
Flareguy
2ddca94375 Adds more spawners (#28280)
* adds more spawners

* make it WORK. ooo.. a. e

* fix

* outerclothing capitalization

* prototype fix

* flashbang fix
2024-05-31 12:52:04 -07:00
PJBot
311d684b61 Automatic changelog update 2024-05-31 19:45:29 +00:00
Brandon Li
114a99eb8d Chem colors (#28367)
* chem colors

* lithium & sodium colors

* update oxygen color

* update fluorine color
2024-05-31 12:44:22 -07:00
Flesh
e145a666c9 Use existing probability field (#28422)
Remove the PlantAdjustAttribute "Prob" field and use the existing probability field from ReagentEffects instead.
2024-05-31 09:56:41 -08:00
PJBot
faa3554d14 Automatic changelog update 2024-05-31 17:26:09 +00:00
Leon Friedrich
7b25f84119 Fix hugging mispredict (#28432)
* git mv

* Move namespaces

* Fix hugging mispredict
2024-05-31 11:25:03 -06:00
Ubaser
baf561845e Update Core (#28444)
* update

* i forgot 1 thing
2024-05-31 11:24:42 -06:00
ShadeAware
478768fa1d Pizza Parties no longer flood the station with more than it could ever eat. (#28448)
Removes pizza flood
2024-05-31 11:59:52 -04:00
deltanedas
5da2151924 dragon antag refactor (#28217)
* remove dragon system usage of GenericAntag

* add AntagRandomSpawn for making antags spawn at a random tile

* add AntagSpawner to make an antag spawner just spawn an entity

* add antag prototype for dragon since it never had one

* make dragon spawner a GhostRoleAntagSpawner, remove GenericAntag

* make dragon rule use AntagSelection and stuff

* remove dragon GenericAntag rule

* add back to spawn menu

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-05-31 11:08:26 -04:00
PJBot
6e278a12fb Automatic changelog update 2024-05-31 14:57:26 +00:00
ShadowCommander
42de8df519 Add firelock warnings popup when opening on access allowed (#28420) 2024-05-31 10:56:20 -04:00
PJBot
3c00eef877 Automatic changelog update 2024-05-31 14:50:06 +00:00
NazrinNya
9eb3239fcc make it so you cant build disposal pipes in impassable objects (#28447)
make it so you cant build disposal pipes in impassable objects (like walls)
2024-05-31 10:49:00 -04:00
beck-thompson
46d57f8a0f Fixed grammar for solution transfers! (#28437)
Fixed grammar for solution transfer
2024-05-31 10:44:21 -04:00
PJBot
2ae0c56244 Automatic changelog update 2024-05-31 08:45:27 +00:00
Ubaser
ae3a22398e Give janitors a roundstart light replacer (#28441)
add
2024-05-31 02:44:21 -06:00
deltanedas
b7ac36593f saltern update (#28443)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-05-31 02:39:14 -06:00
deltanedas
3e26491fbd atlas update (#28442)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-05-31 02:39:08 -06:00
PJBot
fe5e20fa31 Automatic changelog update 2024-05-31 07:38:53 +00:00
Ubaser
ec28a077a2 Give botanists a roundstart plant clipper (#28439)
add
2024-05-31 00:37:47 -07:00
PJBot
7a1849c4ba Automatic changelog update 2024-05-31 06:29:15 +00:00
ShadowCommander
3ed1ee6a5b Add search filter to the admin menu player tab (#28030) 2024-05-31 02:28:08 -04:00
Flesh
dbcdefc5fd Fix trailing periods in some plant metabolism descriptions (#28428)
fxied tpyos
2024-05-30 23:37:04 -04:00
Leon Friedrich
07866e4764 Prevent Identity.Name NRE exception (#28433)
Fix Identity.Name exception
2024-05-31 13:11:21 +10:00
Leon Friedrich
27e63f5919 Make tests automatically reset modified cvars (#28219)
* Make tests automatically reset modified cvars

* Fix bad return

* A

* Try Fix tests

* clarify comment

* update eng
2024-05-31 12:44:35 +10:00
Leon Friedrich
54337911d3 Only auto-enable internals when necessary (#28248)
* Only auto-enable internals when necessary

* Add toxic gas check

* Rename Any -> AnyPositive
2024-05-31 12:28:11 +10:00
PJBot
dee9634c01 Automatic changelog update 2024-05-31 02:07:27 +00:00
Nemanja
8422eaa073 Fix latejoin antag preferences not being respected (#28430)
* Fix latejoin antag preferences not being respected

* thank fuck for tests
2024-05-31 12:06:21 +10:00
PJBot
716fda3af3 Automatic changelog update 2024-05-31 02:00:31 +00:00
ShadowCommander
7e8e145d07 Reflow the player tab to show more of the names (#28029) 2024-05-30 21:59:25 -04:00
PJBot
6b19d0a62c Automatic changelog update 2024-05-31 01:56:07 +00:00
metalgearsloth
d90cbee7f2 Fix verb categories shuffling (#28368)
If it's an extra category we leave it in its default spot.
2024-05-31 11:55:01 +10:00
PJBot
75ef8e4fec Automatic changelog update 2024-05-31 00:29:18 +00:00
Ghagliiarghii
abfa12e315 Create sale console computer board (#28425) 2024-05-30 20:28:12 -04:00
ShadowCommander
c6b22fb01c Fix TryGetActionData error triggering when run on deleting entities (#27839)
* Fix TryGetActionData error triggering when run on deleting entities

* Only get metadata once
2024-05-31 10:25:13 +10:00
Ed
b33a094f65 change licenses (#191)
* change licenses

* Update rsi-schema.json

* change codebase license

* try make schema

* Create rsi.json

* rga fix
2024-05-31 00:01:22 +03:00
PJBot
9df7f5cd2f Automatic changelog update 2024-05-30 20:46:22 +00:00
Moony
2459572ecc Handheld teleporter portals now must start on the same grid. (#28423)
Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>
2024-05-30 13:45:16 -07:00
Ed
d3e8cf28a8 Update rsi-schema.json (#194) 2024-05-30 23:20:13 +03:00
c4llv07e
419eebfa49 Fix can't draw from the water on the floor (#192) 2024-05-30 22:54:31 +03:00
PJBot
9163af46b6 Automatic changelog update 2024-05-30 17:26:14 +00:00
ShadowCommander
34486f7451 Fix firelocks not requiring engineering access (#28415) 2024-05-30 13:25:07 -04:00
Kevin Zheng
5a25d1cc4b Make mapping actions slightly more useable (#28394) 2024-05-30 12:09:07 -04:00
Tayrtahn
98446cb061 Convert advertisements to use localized datasets (#28400)
* Convert advertisements to use LocalizedDatasets

* File consolidation

* Arcade machines too
2024-05-30 12:08:42 -04:00
Tayrtahn
d6f1f0ac1c Convert story generation to use LocalizedDatasets (#28402)
Converted story generation to use LocalizedDatasets
2024-05-30 14:49:12 +03:00
Ed
a1bcaf5897 Localize tips (#28285)
* localize tip

* localizzedDataset
2024-05-30 07:39:07 -04:00
Ed
893f0573d1 Merge pull request #190 from crystallpunk-14/ed-30-05-2024-upstream
Ed 30 05 2024 upstream
2024-05-30 13:43:41 +03:00
Ed
209f02a0dd Merge remote-tracking branch 'upstream/master' into ed-30-05-2024-upstream
# Conflicts:
#	Resources/Prototypes/Maps/Pools/default.yml
2024-05-30 13:29:19 +03:00
Ed
70a1856736 Ru Alchemy playtest bugfixes (#188)
* Update chromium_inverse.yml

* bufixes

* mortar fix

* fuel fix
2024-05-30 13:22:25 +03:00
PJBot
c3b687f7d6 Automatic changelog update 2024-05-30 07:33:22 +00:00
metalgearsloth
e4a5f2a145 Predict ActivatableUIRequiresPower (#28405)
A lot of BUIs aren't going to handle the state coming in cleanly but we can fix em as we find em.
2024-05-30 00:32:16 -07:00
ShadowCommander
e2bf127323 Move ApcPowerReceiverComponent Powered state to shared (#28206)
* Try syncing powered state to client

For some reason the client is not receiving the ApcPowerReceiverComponentState, so it's not working.

* Fix powered state not syncing to client

The client PowerReceiverSystem was abstract, which prevented it from
running initialize.

* Flip check so that it runs bigger checks first

PowerDisabled skips the others.
NeedsPower skips the receiving check.

* Disallow changing Powered manually

* Move Powered update to PowerReceiverSystem

* Move appearance to event subscription

* Move metadata component to AllEntityQuery

* Cleanup

* Move Powered update back to PowerNetSystem

It's easier to use the EntityQueries and it dosen't need to be updated
anywhere else.

* Put appearance updating back

* Move IsPowered to shared

* Simplify IsPowered

* Cleanup

* Remove duplicate PowerChangedEvent

PowerChangedEvent on ProviderChanged doesn't seem to be needed
PowerChangedEvent gets raised by in update if the power state changes
after a new provider is connected
2024-05-30 16:46:22 +10:00
PJBot
ce2446a612 Automatic changelog update 2024-05-30 04:19:13 +00:00
blueDev2
3efd7559b0 Fixed hypo and injector entities going into disposal units (#28317) 2024-05-30 00:18:07 -04:00
PJBot
620ce8fb2a Automatic changelog update 2024-05-30 04:16:37 +00:00
Lamrr
aa94a85721 Fix some abnormally high-capacity boxes (#28314) 2024-05-30 00:15:30 -04:00
PJBot
a6a54baf0d Automatic changelog update 2024-05-30 00:35:48 +00:00
Kevin Zheng
241b8d8be5 Fix flow rate display (#28372) 2024-05-29 20:34:41 -04:00
deltanedas
404fe818e8 item cabinet rework + stuff (#26779) 2024-05-29 16:08:33 -04:00
Brandon Hu
a315f90abc fix: Include the officer name in all criminal records status changes (#28332) 2024-05-29 15:55:38 -04:00
IProduceWidgets
0374574572 Update Oasis -- robo control comp, other minor changes. (#27990)
* Add robo control comp, also de-reinforce a lot of walls.

* Maybe increase atmos refill rates?

* wawoowewoo
2024-05-29 13:20:29 -06:00
metalgearsloth
962a1192bd Block gas analyzer updates if the UI doesn't open (#28376)
Fixes the gas analyzer UI coming up when used with a target.
2024-05-29 10:19:06 -08:00
Nemanja
5d79f897b9 Clean up RefiningSystem (#27904)
cleanup RefiningSystem
2024-05-29 11:06:50 -07:00
metalgearsloth
a90cb25ef7 Fix surveillance camera closing (#28374)
The boilerplate sucks but I haven't thought of something good.
2024-05-29 10:25:09 -07:00
PJBot
ca34b5dc75 Automatic changelog update 2024-05-29 16:47:29 +00:00
lzk
a8dade2332 Replace salvage access with cargo for artifact container (#28386) 2024-05-29 12:46:23 -04:00
ShadowCommander
8f7e2c81d8 Change PlaceableSurfaceSystem.cs to file scoped namespace (#28379) 2024-05-29 08:56:14 -04:00
metalgearsloth
08952b467d Fix single-user BUIs erroneously closing (#28375) 2024-05-29 03:25:16 -07:00
DrSmugleaf
ffce93c3e1 Fix FixedPoint2.Abs multiplying the value by 100 (#28378) 2024-05-29 18:42:15 +10:00
metalgearsloth
c4ddc8e529 Update submodule to 223.3.0 (#28377) 2024-05-29 17:37:03 +10:00
metalgearsloth
b8a2decb4b Fix shuttle audio clipping (#27527)
Changed engine to use grid local-center and very high maxdistance / refdistance values so it's seamless.
2024-05-29 17:32:20 +10:00
PJBot
0a4458909d Automatic changelog update 2024-05-29 05:22:54 +00:00
Kevin Zheng
4b9fa926c0 Tune spacing speed to fix under-pressure lockout (#28370) 2024-05-28 23:21:48 -06:00
PJBot
7a30f3d8b9 Automatic changelog update 2024-05-29 04:06:48 +00:00
ShadowCommander
49982acc88 Popup duplicate stacking (#27978) 2024-05-29 00:05:40 -04:00
Tayrtahn
7f9ed797af Fix off-by-one error in LocalizedDatasetPrototype (#28366) 2024-05-28 23:37:03 -04:00
metalgearsloth
c53b5d422d Don't update APC states unless UI open (#27803) 2024-05-28 20:34:46 -04:00
PJBot
6bdcbf1548 Automatic changelog update 2024-05-29 00:17:49 +00:00
Cojoke
a852c3c3f3 Create Consistency in the Syndicate Borgs (#27875) 2024-05-28 20:16:43 -04:00
PJBot
b144354d71 Automatic changelog update 2024-05-28 23:57:48 +00:00
lzk
a2f4540cb5 Remake gasp popup to emote (#27736) 2024-05-28 19:56:41 -04:00
Verm
fedc01a2a9 Fix buzz tense (#27708) 2024-05-28 19:54:25 -04:00
basic pack
69be7089d1 Lowers restart round vote's minimum players dead percentage. (#27470) 2024-05-28 19:51:25 -04:00
Ed
f0fa3af1ab clean up and local patch (#185)
* locales pack

* more fix and tweaks and locales

* more locale

* fix 0.5

* Update biological.yml
2024-05-29 01:32:48 +03:00
Ed
496c7638c0 More Alchemy stuff (#184)
* mortar and vat fix

* alchemy playtest preparation

* Update PostMapInitTest.cs

* balance tweak
2024-05-28 22:07:34 +03:00
Tayrtahn
0bca934c9d Add LocalizedDatasetPrototype (#28310) 2024-05-28 14:41:41 -04:00
PJBot
7b93b0cff9 Automatic changelog update 2024-05-28 18:18:39 +00:00
WarMechanic
51515c730a Allow wieldable guns to cycle in hand (#28002) 2024-05-28 14:17:33 -04:00
PJBot
7c4ac79a54 Automatic changelog update 2024-05-28 18:01:48 +00:00
Repo
eb3f27526b Fix late join & observe to de-admin admins. (#28319) 2024-05-28 14:00:42 -04:00
PJBot
1777eea9a4 Automatic changelog update 2024-05-28 15:36:14 +00:00
deltanedas
229c3cd729 missing nukies can be filled in by ghost roles (#28316) 2024-05-28 11:35:08 -04:00
lzk
bec21d443f Fix paper scrap layers + cleanup paper.yml (#28299)
Fix paper scrap + cleanup paper.yml
2024-05-28 11:01:19 -04:00
PJBot
4f14d9698b Automatic changelog update 2024-05-28 15:00:19 +00:00
ShadowCommander
e4f1201b4c Add pressure and temperature warning text to firelocks (#28341) 2024-05-28 10:59:13 -04:00
S1rFl0
5141a95ed2 Fix some grammar and spelling mistakes (#28350)
Fix some wacky grammar and spelling mistakes
2024-05-28 10:43:12 -04:00
MilenVolf
5172114dbb Localize emergency shuttle's direction for announcements (#28340)
Localize emergency shuttle direction
2024-05-28 10:23:05 -04:00
PJBot
691450974d Automatic changelog update 2024-05-28 14:03:22 +00:00
Repo
4cec8110b0 Fix wall vending machines spawning items in walls. (#28279)
* Find spawning of wall vending machines.

* Review fixes
2024-05-28 17:02:15 +03:00
Ed
8c0017f891 experimental mixing reactions (#183)
* experimental mixing reactions

* Update biological.yml
2024-05-28 13:26:10 +03:00
lzk
dc895feab3 Fix unlocked locker on Omega (#28247) 2024-05-28 01:52:59 -06:00
deltanedas
b0afbf6a3e saltern cryo untroll (#28333)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-05-28 01:52:30 -06:00
PJBot
ac6c9bc476 Automatic changelog update 2024-05-28 00:53:03 +00:00
Nemanja
a269f9bb9e Small anomaly behavior fix (#28290)
* Small anomaly behavior fix

* well put together code
2024-05-27 17:52:56 -07:00
slarticodefast
c740fbc68c Cargo bounty corrections (#28255)
cargo bounty corrections
2024-05-27 17:51:50 -07:00
Ghagliiarghii
b95df6530d Update Antagonists Guidebook Sections (#27931)
* Update MinorAntagonists.xml

Flesh out the Rat King and Space Dragon sections of MinorAntagonists.xml in the guidebook.

* Rope the rest of the Guidebook Antag Entries into this (except Zombies they were fine) - Also fix two typos I discovered during research

* oops missed a hyphen

* Sydnicate :despair:

* AUTOTELL ON -> OPERATIVES
2024-05-27 17:51:30 -07:00
lzk
0a0c0f37a1 Add popup for owner when inserting item in hand (#28032) 2024-05-27 17:46:54 -07:00
PJBot
a57b4ff520 Automatic changelog update 2024-05-28 00:05:38 +00:00
Nemanja
4e09743d44 remove firefighting remote and bolting firelocks (#28330)
remove firefighting remote
2024-05-28 10:04:32 +10:00
Kara
5ac6630671 Update engine to 223.2.0 (#28329) 2024-05-27 16:09:40 -07:00
PJBot
056097e481 Automatic changelog update 2024-05-27 22:44:23 +00:00
Nemanja
217d081b29 Fix under-selecting antags (#28327)
Fix under selecting antags
2024-05-27 15:43:17 -07:00
PJBot
5f533e8753 Automatic changelog update 2024-05-27 22:41:06 +00:00
Emisse
0805637807 derotate train atm until i redo its atmos (#28328)
webedit webedit webedit
2024-05-27 16:40:00 -06:00
PJBot
ab3abfde17 Automatic changelog update 2024-05-27 22:38:34 +00:00
Nemanja
44b93e68ee Prevent stacking pipes (#28308)
* prevent stacking pipes

* access

* notafet review

* notafet review pt. 2

* not the actual fix
2024-05-27 16:37:27 -06:00
alex-georgeff
984af3584f Rewords plant/effect descriptions for clarity (#28156) (#28169)
* Rewords plant/effect descriptions for clarity (#28156)

* Forgot Robust Harvest.

* Update Resources/Locale/en-US/guidebook/chemistry/effects.ftl

---------

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
2024-05-27 18:00:19 -04:00
Flareguy
7309704ace Cleans up some entity-related spawnmenu stuff (#28234)
* cleans up a lot of stuff in the spawnmenu

* skibidi dode

* spawners update

* Revert "spawners update"

This reverts commit bc27d9f556b29f6fb1f89cebbe0ac37e28319fd0.
2024-05-27 17:59:10 -04:00
Pieter-Jan Briers
cf8fcb170a Remove bogus C# finalizers (#28315)
Begging people to learn how this programming language works before throwing random syntax into a file.

None of these finalizers ever worked. I also checked whether they were memory leaks and needed *proper* shutdown logic, but they're all instantiated-once UI controls that last for the entire lifetime of the program so it's probably fine.
2024-05-27 17:52:23 -04:00
Ed
7a75835908 Wild sage alchemy reagent (#182)
* add wild sage root

* Update biological.yml

* added complex wild sage reaction

* add wild sage in worldgen

* Update basic-effects.yml
2024-05-27 23:24:08 +03:00
Nemanja
224af2af0e fix mirror server crashes (#28318) 2024-05-27 17:50:05 +02:00
Ed
5d0bef74a1 alchemy mini fix (#181)
* hotfix

* Update herbals.yml
2024-05-27 18:18:31 +03:00
metalgearsloth
5a59c6f262 Add loadout group check (#28311)
Forgot to add it back in one of the rewrites.
2024-05-27 01:04:34 -07:00
PJBot
642bcffbaf Automatic changelog update 2024-05-27 00:12:24 +00:00
metalgearsloth
af70b9a3c7 Selectively revert PullController (#28126)
I am leaving the issues open and have updated #26547 with more info on what we should do long-term. This is just to bandaid the short-term complaining.
2024-05-26 20:11:17 -04:00
Nemanja
cba23487d3 fix borg ui mispredict opening (#28305)
move borg ui junk to shared
2024-05-26 13:07:16 -07:00
PJBot
fed072ee20 Automatic changelog update 2024-05-26 14:49:40 +00:00
Mr. 27
2586427c52 Fix hypodarts not injecting with people that have ANY outerclothing (#28301)
Update darts.yml
2024-05-26 10:48:34 -04:00
PJBot
0be71c400d Automatic changelog update 2024-05-26 05:15:35 +00:00
deltanedas
492ccc93d0 fix antag selection being evil (#28197)
* fix antag selection being evil

* fix test

* untroll the other tests

* remove role timer troll

* Allow tests to modify antag preferences

* Fix antag selection

* Misc test fixes

* Add AntagPreferenceTest

* Fix lazy mistakes

* Test cleanup

* Try stop players in lobbies from being assigned mid-round antags

* ranting

* I am going insane

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
2024-05-26 01:14:29 -04:00
PJBot
af10de61d3 Automatic changelog update 2024-05-26 04:47:47 +00:00
Nemanja
d747fa98f8 actually fix magic mirrors (#28282) 2024-05-25 21:46:41 -07:00
Leon Friedrich
b177fb8179 Make NetworkConfigurator use BoundUserInterfaceCheckRangeEvent (#28293) 2024-05-26 13:20:29 +10:00
Leon Friedrich
a38e6475cb Fix stripping not marking interactions as handled (#28292) 2024-05-26 13:18:27 +10:00
PJBot
b8020776cc Automatic changelog update 2024-05-26 02:12:43 +00:00
Leon Friedrich
12841da9a1 Fix storage UI interactions (#28291)
* Fix storage UI interactions

* Add VV support
2024-05-26 12:11:37 +10:00
PJBot
d5aae7a48b Automatic changelog update 2024-05-26 01:18:07 +00:00
Errant
6574c9b7c3 Changing hands unwields item (#28161)
Unhand me, fiend
2024-05-25 21:17:01 -04:00
github-actions[bot]
d99e73ed92 Update Credits (#28288)
Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>
2024-05-25 20:32:32 -04:00
DrSmugleaf
436344c36d Make it possible to hide full health bars below a total damage threshold (#28127)
* Make it possible to hide full health bars below a total damage threshold

* Fix not setting state
2024-05-25 17:07:27 -04:00
Ady4ik
f84e87a010 Move PendingZombieComponent to Shared (#28143)
* Move PendingZombieComponent to Shared

* network me boy

---------

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
2024-05-25 17:07:18 -04:00
eoineoineoin
229f6d697c Objects ordered through cargo system shouldn't start anchored (#28115)
* Order normal space heater instead of anchored variant

* Make sure ordered objects don't spawn anchored

* Order space heater flatpack instead of a regular space heater

* Remove obsolete TODO

* Remove unnecessary name

---------

Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>
2024-05-25 16:26:48 -04:00
PJBot
ac08f0068f Automatic changelog update 2024-05-25 20:24:40 +00:00
metalgearsloth
93f289c7dc Fix water postshader (#28130) 2024-05-25 16:23:34 -04:00
Ed
afb1acab10 Fix candles (firestack fading) (#28139)
Update FlammableSystem.cs
2024-05-25 16:22:34 -04:00
MilenVolf
de8b663124 Add direction relative to station for emergency shuttle's docking & nearby announcement (#28164)
* Use nav beacon location for emergency shuttle's docking announcement

Location of the shuttle relative to the nearest nav beacon in docking announcement message of the emergency shuttle

* Add directions relative to station
2024-05-25 16:20:43 -04:00
PJBot
bc5b92b815 Automatic changelog update 2024-05-25 20:19:46 +00:00
Ed
7c9e5a0779 Tomato killers don't kill the server anymore. (#28173)
* tomato killer auto death

* fix

* Update miscellaneous.yml
2024-05-25 16:18:40 -04:00
Repo
90d3699c1d Fix gamerule display issues (#28178)
* A comprehensive rule list for joining admins and mid round command to get rule list added

* Fix up for when a rule is added vs started and some logging

* fix command help localization, fix admin flags and spam anouncement.

* Send admin message only to the joining player not all admins.

* Bit better formatting in chat box
2024-05-25 16:18:05 -04:00
deltanedas
739c81c230 move nukie profile loading into its own rule (#28208)
* move profile loading out of nukeops rule

* make BaseNukeopsRule and use AntagLoadProfileRule

* untroll

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-05-25 16:15:56 -04:00
deltanedas
a06ea58249 antag objective issuing refactor (#28216)
* add AntagObjectives from GenericAntag

* add AntagRandomObjectives that traitor and thief can use

* make ObjectivesSystem use initial character name which AntagSelection passes

* make thief and traitor use AntagRandomObjectives

* remove now unused locale

* make sleeper agents rule use baseTraitorRule

* restore dragon rule oop

* bandaid for genericantag

* real

* typo

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-05-25 16:14:48 -04:00
Vasilis
f1c70d69f2 Remove the network tab (#28231)
It is useless and bloat, if a user needs to change these settings they are free to modify their cvars manually via the clientconfig.toml file or via the cvar command.
2024-05-25 16:09:52 -04:00
PJBot
cb17fe2845 Automatic changelog update 2024-05-25 20:09:22 +00:00
deltanedas
37ad81c59c fix id card console not updating records (#28237)
* fix id card console not updating records

* test

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-05-25 16:08:15 -04:00
DrSmugleaf
8619f241d4 Fix not networking whitelist and blacklist in storage component (#28238) 2024-05-25 16:07:37 -04:00
PJBot
87d073b81a Automatic changelog update 2024-05-25 20:04:12 +00:00
Leon Friedrich
4735cb7d2d Fix dud modular grenade visuals (#28265) 2024-05-25 16:03:05 -04:00
Ed
64ae9e9545 Merge pull request #175 from crystallpunk-14/ed-25-05-2024-upstream
Ed 25 05 2024 upstream sync
2024-05-25 19:20:49 +03:00
Ed
e216eeae20 Merge remote-tracking branch 'space-station-14/master' into ed-25-05-2024-upstream
# Conflicts:
#	Content.Server/Atmos/Components/FlammableComponent.cs
#	Content.Shared/Lock/LockSystem.cs
#	Content.Shared/Storage/EntitySystems/SharedStorageSystem.cs
2024-05-25 18:49:49 +03:00
Ed
af114a93f6 Chromium slime (#174)
* added chromium slime

* inverse poison damage
2024-05-25 17:41:29 +03:00
Ed
f8564b3661 Agaric shroom! (#172)
* agaric shrooms!

* add agaric reagents

* add agaric into worldgen
2024-05-25 13:30:33 +03:00
Leon Friedrich
a58323cca1 Update engine to v223.1.2 (#28273) 2024-05-25 19:49:46 +10:00
Leon Friedrich
d0cf620a85 Fix weapon error logs (#28264) 2024-05-25 13:13:24 +10:00
Tayrtahn
98503fc793 Hotfix for crashes from bad item names (#28256) 2024-05-24 12:57:02 -07:00
Ed
505a12606a add wallet (#169) 2024-05-24 18:59:10 +03:00
PJBot
aa09741a41 Automatic changelog update 2024-05-24 14:45:49 +00:00
nikthechampiongr
b2ca9b6a9c Fix firelock prediction issues with periodic pulses of closing lights (#28227)
* Fix firelock prediction issues with periodic pulses of closing lights

For some reason this function was setting a time for the next state
which was triggering the door system to try to close the firelock.
This does not happen serverside because the function only fires from an
event called clientside apparently.
It appears to be an attempt to stop firelocks from closing instantly
that did not function properly, and I cannot discern any other purpose.
As such I have removed it.

* Remove redundant serverside check

This became redundant with commit 439a87f2
2024-05-24 16:44:42 +02:00
Leon Friedrich
926f72ee13 Update engine to v223.1.1 (#28245)
* Update engine to v223.1.0

* Update engine to v223.1.1
2024-05-24 17:02:04 +10:00
PJBot
933a679c1a Automatic changelog update 2024-05-24 05:04:10 +00:00
Leon Friedrich
76e13eed35 Improve InteractionSystem range & BUI checks (#27999)
* Improve InteractionSystem range & BUI checks

* Ghost fixes

* AAA

* Fix test

* fix nullable

* revert to broadcast event

* Fixes for eengine PR

* Ah buckle code

* )
2024-05-24 15:03:03 +10:00
Leon Friedrich
01e7c9c37e Update engine to v223.0.0 (#28239) 2024-05-24 14:11:45 +10:00
Leon Friedrich
5d50467466 Content changes for engine delta-state PR (#28134)
* Update GasTileOverlayState

* Update DecalGridState

* Update NavMapState

* poke

* poke2

* poke3

* Poke dem tests
2024-05-24 14:08:23 +10:00
Nemanja
8a95cb186c Remove AlertType and AlertCategory (#27933) 2024-05-23 22:43:04 -04:00
DrSmugleaf
594a898260 Fix whatever the fuck is going on in storage system slightly (#28236)
* Fix whatever the fuck is going on in storage system slightly

* Fix inverted check

* h

* Add silent bool

* Silent
2024-05-23 18:23:55 -07:00
PJBot
5cb914e4a6 Automatic changelog update 2024-05-23 20:28:53 +00:00
blueDev2
2ccd8e234d Add Fruit Tag to watermelon slice (#28226) 2024-05-23 16:27:45 -04:00
Ed
907b41a4d1 Water floor antity (#168)
* add rivers and lake test generation

* add water animation
2024-05-23 18:35:38 +03:00
DrSmugleaf
0e0f50f3d1 Prioritize empty item slots when inserting (#28203)
* Prioritize empty item slots when inserting

* Revert "Prioritize empty item slots when inserting"

This reverts commit 4272a65cba5fc18df801812b0af20123aec08409.

* Prioritize empty item slots when inserting

* Try drop

* Check for any can insert before dropping
2024-05-23 14:16:14 +10:00
Ed
2e91620630 Wall lantern + floor water (PLaceholders) (#167)
* fix lamp sprite

* Update wallmount_torch.yml

* add water test sprite

* add simple water entity

* add reversed crystall sprites

* add sand tile
2024-05-22 23:18:18 +03:00
Ed
8da9910814 Merge pull request #164 from Jaraten/NewChests
New Chests
2024-05-22 22:14:21 +03:00
Ed
327ee24b19 Update meta.json 2024-05-22 22:13:46 +03:00
Ed
5b653eea4f Update meta.json 2024-05-22 22:13:12 +03:00
lzk
c082773b5f Remove dupe closet janitor bombsuit (#28177)
* Remove dupe closet janitor bombsuit

* Update Resources/migration.yml

Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>

---------

Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
2024-05-22 10:59:49 -06:00
Doctor-Cpu
79d4c0eee0 misc atlas fixes (#28191)
misc fixes
2024-05-22 10:59:33 -06:00
Julian Giebel
1fa493e1af Implement permissive version of AddMarkup and use it for tips (#28204)
* Implement permissive version of ddMarkup
Use permissive ddMarkup for news article input
Use permissive ddMarkup for tips

* Fix doc comment format
2024-05-22 10:23:55 -04:00
ShadowCommander
687bf8caaa Revert "Make hotplate and grill anchorable on table" (#28202)
Revert "Make hotplate and grill anchorable on table (#28026)"

This reverts commit 26747be232.
2024-05-22 05:29:19 -07:00
PJBot
456e6f07ec Automatic changelog update 2024-05-22 11:17:27 +00:00
nikthechampiongr
df8b9a659e Firelock improvements part 1 (#26582)
* Change prying system and pryunpoweredcomp to allow for custom time modifiers

This will be useful if I go the route of making firelocks pryable when
unpowered instead of just being able to open and close instantly when
unpowered.

* Make firelocks properly predicted

Shared system made. Since atmos checks can only be done on the server we
just have it set relevant bools on the component and then dirty it.
Ditched atmos checks on trying to open, they now only happen whenever
firelocks are updated.

* Make firelocks pryable without a crowbar

While this usually would only allow you to do this when a door is
unpowered, firelocks do not have the airlock component which actually
does that check. As such firelocks will always allow you to pry them
open/closed by hand.

* Clean up System. Change update interval to be based on ticks. Move as much as possible to shared

* Make firelocks unable to emergency close for 2 seconds after being pried open

* Clean up

* More cleanup

* Reorganize SharedFirelockSystem methods to match Initialize order

---------

Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
2024-05-22 04:16:20 -07:00
Ed
8fde83c821 Merge pull request #165 from crystallpunk-14/ed-22-05-2024-upstream
Ed 22 05 2024 upstream
2024-05-22 13:40:07 +03:00
Ed
6d51ea95a1 Merge remote-tracking branch 'upstream/master' into ed-22-05-2024-upstream 2024-05-22 13:29:42 +03:00
PJBot
6a9139b4e1 Automatic changelog update 2024-05-22 07:54:04 +00:00
Ed
ede1406128 Artifact portal effect changes (#28200)
Update portal.yml
2024-05-22 00:52:57 -07:00
Jaraten
41c505afa0 New Chests 2024-05-21 18:06:41 +05:00
Jaraten
26f91c3a5a resprite tiles (#163) 2024-05-21 15:50:37 +03:00
DrSmugleaf
dbb7dcd16d Add defib event, add fields to be able to disable crit defib and do after movement (#28174)
* Add defib event, add fields to be able to disable crit defib and do after movement

* Fix check
2024-05-21 14:11:49 +02:00
PJBot
68a0e568e4 Automatic changelog update 2024-05-21 10:17:43 +00:00
Killerqu00
79c77635fa sleeper agent appear later into the round and only once (#28160) 2024-05-21 12:16:35 +02:00
Ed
c0f158bd19 Ed anomalies (#28175)
Update CODEOWNERS
2024-05-21 12:23:55 +03:00
Jaraten
82013c2be1 Wooden Window Fix (#162) 2024-05-21 11:54:45 +03:00
Ed
f9394f4da2 Update PULL_REQUEST_TEMPLATE.md 2024-05-21 11:48:56 +03:00
Leon Friedrich
0f6e1196d8 Use non-generic TryComp() for metadata & transform (#28133) 2024-05-20 22:40:35 -07:00
Ed
18e4e86b21 Ed 19 05 2024 building2 (#161)
* added wooden planks from wooden logs

* update construction crafts from new wood planks

* Update simple.yml

* add wall frame and wall construction graph

* noSpawn old planks, fix wooden frame layering

* update Jaraten sprites

* add wooden window and restruct files

* fix

* Update wall.yml

* add new walls!

* restruct wallmounts, fix bugs

* door fix

* Update walls.yml

* Update simple.yml
2024-05-21 00:07:51 +03:00
Killerqu00
3b61368946 rotate forensic scanner stored sprite (#28162)
rotate forensic scanner
2024-05-20 15:59:07 -04:00
PJBot
c22329b86c Automatic changelog update 2024-05-20 14:13:11 +00:00
Tayrtahn
8995810ade Fix non-ghosts and admins counting toward most followed (#28120)
* Fixed non-ghosts and admins counting toward most followed

* Redone to better leverage EntityQueryEnumerator

* Remember to test your code before you commit it, kids

* Review revisions

* Update Content.Shared/Follower/FollowerSystem.cs

Co-authored-by: ShadowCommander <shadowjjt@gmail.com>

* Update Content.Shared/Follower/FollowerSystem.cs

Co-authored-by: ShadowCommander <shadowjjt@gmail.com>

* Update Content.Shared/Follower/FollowerSystem.cs

* Clean up

---------

Co-authored-by: ShadowCommander <shadowjjt@gmail.com>
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
2024-05-20 07:12:05 -07:00
Tayrtahn
fa06783986 Prevent ghosts from spawning on terminating maps/grids (#28099)
* Extra checks to prevent ghosts spawning on terminating maps/grids

* Add test for grid deletion
2024-05-20 06:52:49 -07:00
PJBot
4ed12b60d3 Automatic changelog update 2024-05-20 13:33:31 +00:00
Tayrtahn
68ec204a67 Slightly emphasize popup when someone points at you (#28152)
Slightly emphasize when someone points at you
2024-05-20 15:32:25 +02:00
Verm
dce2bfe2b8 Remove extra gear prototype (#28062)
Remove extra prototype
2024-05-20 13:24:15 +02:00
PJBot
5863700a56 Automatic changelog update 2024-05-19 23:05:22 +00:00
TsjipTsjip
daac303783 Admin access configurator (#28107)
* Port spritework and initial prototypes by @Arimah

Co-authored-by: Alice 'Arimah' Heurlin <30327355+arimah@users.noreply.github.com>

* Make Admin PDA's spawn with a universal ID card

* Add universal access configurator to aghost satchel of holding

* Add Admin suffixes to adminonly items: AdminPDA, UniversalIDCard, AccessConfiguratorUniversal

* Admin jobicon

---------

Co-authored-by: Alice 'Arimah' Heurlin <30327355+arimah@users.noreply.github.com>
2024-05-19 17:04:16 -06:00
PJBot
27088a38f4 Automatic changelog update 2024-05-19 23:02:50 +00:00
Flesh
c551cafdae Add plant metabolism effects to chemical guidebook (#28038)
* draft one of plant metabolism guidebook

* loc fix?

* add attributes loc

* fix loc syntax

* improved appearance

* last commit was undercooked, my bad

* last commit was still undercooked, my worse

* last commit was even still undercooked, my worst

* Addressed comments?

* Fix newlines

* Hopefully this works

* Cleanup, I think

* 2xs
2024-05-19 17:01:44 -06:00
PJBot
f2df51660d Automatic changelog update 2024-05-19 22:37:01 +00:00
Nemanja
a30fb2661f Fix magic mirror (#28084)
* Fix magic mirror

* buff magic mirror
2024-05-19 16:35:55 -06:00
DrSmugleaf
b7eed5c348 Make standing state down sound nullable (#28132) 2024-05-19 16:35:22 -06:00
PJBot
0307cb2a83 Automatic changelog update 2024-05-19 22:23:52 +00:00
Killerqu00
3c4295697a add (un)equip delay for EVA helmets to fix sound spam (#28142)
add equip delay for EVA helmets
2024-05-19 16:23:38 -06:00
Teemu Kauhanen
d5875fd4a1 add WhiteCane recipe (#28146) 2024-05-19 16:22:45 -06:00
Leon Friedrich
53213a0200 Fix gun cooldown timespan overflow exception (#28136) 2024-05-19 16:07:45 -06:00
lzk
e06b58abce Resprite zookeper id (#28131)
Change zookeper id
2024-05-19 16:05:12 -06:00
MilenVolf
c8a72e1aa6 Fix toilet texture & fixture (#28125)
* Fix toilet texture & fixture

Passangers that got stuck between wall and a toilet will thank you

* Fix mask, add layer None
2024-05-19 16:04:55 -06:00
Tayrtahn
16aa1c206b Improve "points at self" messages (#28147) 2024-05-19 13:01:54 -07:00
Ed
dbff4c1397 Merge pull request #159 from crystallpunk-14/ed-19-05-2024-upstream
Ed 19 05 2024 upstream
2024-05-19 17:20:56 +03:00
Ed
1dbb4e7e94 Merge branch 'master' into ed-19-05-2024-upstream 2024-05-19 15:57:20 +03:00
Ed
6a639107b3 Merge remote-tracking branch 'space-station-14/master' into ed-19-05-2024-upstream
# Conflicts:
#	Resources/Prototypes/Entities/Structures/Walls/asteroid.yml
2024-05-19 15:43:25 +03:00
Ed
1ce32bd1c7 Logs + fireplace fix + Trees (#158)
* add wooden log stacks

* setup wood material

* update trees

* fix fireplaces

* stack now properly works in fireplace system

* bonfire fix

* Update materials.yml

* Update base.yml
2024-05-19 15:40:28 +03:00
Leon Friedrich
6e83c4d570 Update component query benchmarks (#27967)
* Add more component query benchmarks.

* Rename benchmark
2024-05-19 11:55:10 +10:00
Leon Friedrich
b4a5399ad4 Modify battery assert to avoid floating point errors (#28007) 2024-05-19 11:54:52 +10:00
PJBot
e5f30b12d2 Automatic changelog update 2024-05-19 01:36:52 +00:00
DrSmugleaf
3d41d5f2bc Make wielding automatically drop the item on your other hand (#27975)
* Make wielding automatically drop the item on your other hand

* Fix docs

* Remove redundant parameter

* Fix not deleting virtuals on fail

* Make count freeable hands method

* Add popup when dropping item
2024-05-18 18:35:46 -07:00
github-actions[bot]
676fc22eb4 Update Credits (#28124)
Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>
2024-05-19 03:33:41 +02:00
PJBot
74e853ee7d Automatic changelog update 2024-05-19 00:24:50 +00:00
dffdff2423
9f1d95e335 Fix Flavor Text editor not saving correctly (#28122)
* Check for flavor text equality in profile.

* Fix some characters being deleted from flavor text

Sometimes the last few characters of the flavor text would get deleted. This fixes this issue.
2024-05-19 02:23:44 +02:00
Tayrtahn
22aa8596de Fix activatable UI popup message spam (#28123)
Fixed activatable UI popup message spam
2024-05-18 17:12:47 -07:00
Ed
13d104c0de update ladder color 2024-05-19 00:44:37 +03:00
Ed
b66ce952af Minecraft update (#157)
* add shovel and digging tool quality

* dirt digging effect

* variantize deconstructed tile

* added dirt tile borders

* revert variantize tiles, add dirt blocks entity

* add dirt stack

* Update simple.yml
2024-05-19 00:26:52 +03:00
Ed
fc11cc90ac Revert "Tile variantize after deconstruct" (#28119)
Revert "Tile variantize after deconstruct (#28118)"

This reverts commit bf0529df56.
2024-05-18 23:23:40 +03:00
Ed
bf0529df56 Tile variantize after deconstruct (#28118)
Update TileSystem.cs
2024-05-18 15:06:36 -04:00
Tayrtahn
bad3bb4a89 Random book story generator refactor (#28082)
* Randomized book overhaul

* Fix prototype names

* Improved setting paper content

* Praise Ratvar
2024-05-18 12:20:00 -04:00
Ed
225a05ecdb Nuke spaceshroom ore (#28110)
nuke spaceshroom ore
2024-05-18 12:17:46 -04:00
Ed
8c7f26f860 Overworld biome overhaul (#156)
* decals filter adding

* add planet generation!

* Update biomes_template_grasslands.yml
2024-05-18 18:06:53 +03:00
Tornado Tech
0aa0abb949 New tiefling hue (#155)
* Добавлен отдельный тип цвета кожи для тифлингов

* Немного чистки

* Автоматом поправил, будет мешать при мердже
2024-05-18 17:46:19 +03:00
PJBot
8bbd2394ef Automatic changelog update 2024-05-18 14:24:24 +00:00
double_b
0525c63332 Resolves Bible summon message being sent to all users (#28104)
* Changed PopupEntity overload used to ensure message is only sent to user

* Updated uid for PopupEntity call

* Updating _popupSystem.PopupEntity call in AttemptSummon
2024-05-18 10:23:16 -04:00
Ed
9690077532 Bloodgrass gatherable entity + gatherable system cleanup + bugfix (#154)
* added 4 basic reagent effects

* entrance bugfixes

* add bloodgrass world sprites

* preuso cherry pick

* add planet bloodgrass and sickle gathering

* +1 gather sound
2024-05-18 15:16:20 +03:00
lzk
37382b3186 Move pens out of paper.yml mess (#28044)
* Move pens out of paper.yml mess

* forgor

* fix tests

* fux

* fix 2
2024-05-18 12:51:02 +03:00
PJBot
ca96a27c31 Automatic changelog update 2024-05-17 19:47:51 +00:00
YuNii
99072341eb Add keybind option for the Emote Menu (#28083)
* Add keybind option for the Emote Menu

* Update .editorconfig

oopsies
2024-05-17 21:46:45 +02:00
PJBot
6082df7eac Automatic changelog update 2024-05-17 16:34:28 +00:00
lzk
b08f79fb38 Move replacement chance from ReplacementAccentComponent to ReplacementAccentPrototype (#28049)
Move replacement chance to ReplacementAccentPrototype
2024-05-17 19:33:22 +03:00
Ed
a29034a133 tile filter (#153) 2024-05-17 18:16:14 +03:00
Ed
811cc8a41d Underworld + Overworld (#151)
* Setup new dungeon system (v2)

* add custom basic generation

* add maps linking

shitcode, boo

* add auto linking sub-world portal

* fix deleted component

* clearing otherside of the tiles manually (im stuck in wall, brother!)

* Upgrade cave biome generation

* add TODO

* add ladder and hole sprites

* add dungeon entrance prototypes

* clean up, add docs

* add many ambient sounds

* Update CP14StationDungeonMapSystem.cs

* remove bugs
2024-05-17 17:07:29 +03:00
Ed
a2c164bb07 Merge pull request #152 from crystallpunk-14/ed-17-05-2024-upstream
Ed 17 05 2024 upstream
2024-05-17 13:07:44 +03:00
Ed
918ba35ccb Merge remote-tracking branch 'refs/remotes/upstream/master' into ed-17-05-2024-upstream 2024-05-17 12:57:04 +03:00
DrSmugleaf
de7e1b33dd Add data field for id card microwave behaviour (#28087) 2024-05-17 10:48:22 +02:00
PJBot
fd8b195c4e Automatic changelog update 2024-05-17 07:52:35 +00:00
Nemanja
868b6c202d fix orphaned storage grid pieces getting stuck to the cursor (#27960)
* fix orphaned storage grid pieces getting stuck to the cursor

* instead of denying it, update it smartly
2024-05-17 00:51:28 -07:00
Emisse
157c57a94f bagel update (#28080) 2024-05-17 00:15:52 -06:00
Pieter-Jan Briers
7ddd0979a4 Update engine to v222.3.0 (#28078)
* Update engine to v222.3.0

* v222.4.0 instead
2024-05-17 06:12:13 +02:00
PJBot
0a9ac37fcc Automatic changelog update 2024-05-16 20:52:13 +00:00
deltanedas
b453b94148 fix ninja hacking not affecting sechud (#28021)
minor refactor and fix

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-05-16 16:51:06 -04:00
Джексон Миссиссиппи
893b60dba9 Make some CCVars server-change only (#28079)
* | CVar.SERVER

* Ooh ee ooh aah aah ting tang walla walla bing bang
2024-05-16 21:44:20 +02:00
Pieter-Jan Briers
b35dc427e1 Fix sandbox check failure when compiling with latest .NET SDK. (#28077)
Roslyn now compiles char + string with string.Concat(ROS<char>). This means doing ref char -> ROS<char> which is not sandbox safe. Actually fixing this in the sandboxer is difficult so I'm gonna just pass on that for now.
2024-05-16 19:55:32 +02:00
Errant
6c5b84a346 Remove throngler lottery mention from Tips (#28073)
You sit on a throne of lies
2024-05-16 13:53:46 +03:00
DrSmugleaf
e53f225a39 Move most rotting code to shared (#28050)
* Move most rotting code to shared

* Remove unused dependency
2024-05-15 17:45:50 -04:00
PJBot
91afb12993 Automatic changelog update 2024-05-15 21:04:04 +00:00
EdenTheLiznerd
f3910d3410 Remove The Throngler from Grand Lottery (#28060)
Peace and Quiet
2024-05-15 23:02:58 +02:00
Dexler
9b5dd1fab2 Disposal unit recharging state fix (#28059) 2024-05-15 16:55:01 -04:00
PJBot
6fd5015940 Automatic changelog update 2024-05-15 10:32:00 +00:00
Verm
2be4287193 Fix Shuttle Roles spawning without PDAs and Headsets (#28045)
* Move to starting gear, define a bunch of stuff

* Spacing
2024-05-15 13:30:53 +03:00
deltanedas
e37f95c24c biome flexibility changes (#28017)
make biome apply template on mapinit, add api for setting Enabled

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-05-14 23:27:25 -04:00
DrSmugleaf
c94751f2d2 Fix the client not passing the weapon to can attack checks (#28040) 2024-05-14 23:26:02 -04:00
Flareguy
3243afbb03 Makes bullet casings destructible by explosions (#27910)
makes casings destructible
2024-05-14 20:23:24 -04:00
PJBot
13ba3fc4da Automatic changelog update 2024-05-15 00:00:52 +00:00
ShadowCommander
9ea06f3a39 Fix salvage magnet UI opening again when activating the console twice (#28010) 2024-05-14 19:59:46 -04:00
Nairod
f1260dae00 Replace Chef Ship Helmet (#28036)
Replace Chef Ship EVA Helm
2024-05-14 19:59:06 -04:00
PJBot
3d2f3c174b Automatic changelog update 2024-05-14 23:58:30 +00:00
Tunguso4ka
9e8920c9aa Renamed old snake_case IDs to PascalCase IDs (#28014)
* Renamed soda_dispenser to SodaDispenser

* oops, wrong time

* oops

* guidebook

* chem_master
2024-05-14 19:57:42 -04:00
lzk
26747be232 Make hotplate and grill anchorable on table (#28026)
Make hotplate and grill anchorable
2024-05-14 19:57:23 -04:00
deltanedas
bad5367479 fire troll fix (#28034)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-05-14 16:47:00 -07:00
beck-thompson
550a3afc52 Fix incorrect message displaying when trying to remove stuck item from someones hand. (#28024)
* Fix

* Fixed the other spot!
2024-05-14 15:01:12 -04:00
PJBot
0edc9218d6 Automatic changelog update 2024-05-14 04:54:53 +00:00
DrSmugleaf
f22e5404aa Make failing to fire a gun that requires wielding not delay the next shot (#27973)
Make failing to fire a wield-only gun not delay the next shot
2024-05-13 21:53:47 -07:00
ShadowCommander
63c551b20d Fix profile editor save buttons disappearing at small resolutions (#28001) 2024-05-14 14:03:06 +10:00
Nemanja
950adc8fde Revert "Stop Toilets crushing you into walls" (#27994)
Revert "Stop Toilets crushing you into walls (#27778)"

This reverts commit 24e227660a.
2024-05-14 10:29:50 +10:00
PJBot
f78da7da33 Automatic changelog update 2024-05-13 21:50:50 +00:00
deltanedas
4b2193a8a0 fix fire spread round removal (#27986)
* fix a resolve debug assert

* rewrite fire spread

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-05-13 17:49:44 -04:00
PJBot
d68186ff5c Automatic changelog update 2024-05-13 21:47:23 +00:00
Brandon Li
bfed85aff2 Reagent dispenser UI (Again) (#27958)
* reagent dispenser: fancy window

* reagent dispenser: dispense button grid

* reagent dispenser: rearrange containers & info

* reagent dispenser: remove `reagent-dispenser-window-container-label`

* reagent dispenser: add `Scrollcontainer` on right side

* reagent dispenser: get rid of pointless actions

* reagent dispenser: cleanup actions and `inventory` field on bound ui state

* reagent dispenser: cool reagent cards & finishing touches

* reagent dispenser: final cleanup and formatting

* reagent dispenser: `ButtonGrid` and `ReagentDispenserSetDispenseAmountMessage` refactor

* reagent dispenser: cleanup code & address minor concerns

* reagent dispenser: text in reagent cards no longer clips

* reagent dispenser: oh wait i forgot to change this and thats why the builds keep failing probably

* reagent dispenser mayybe this

* reagent dispenser: remove `using FastAccessors;`

* delete unused classes

* disable reagent button when container is empty

* Make things a bit bigger

* remove obsolete text color override
2024-05-13 17:46:16 -04:00
PJBot
1a9766bd67 Automatic changelog update 2024-05-13 19:27:06 +00:00
lzk
74020abc91 Fix skirts femalemask (#27984)
Fix skirts
2024-05-13 13:25:58 -06:00
Ed
0a449d64d6 Remove station ambient (#149)
* Update audio.yml

* setup ambience rule
2024-05-13 18:56:39 +03:00
Ed
608eaae9f6 Merge pull request #148 from crystallpunk-14/ed-13-05-2024-upstream
Ed 13 05 2024 upstream
2024-05-13 18:45:00 +03:00
Ed
dda8ea2b09 Merge remote-tracking branch 'refs/remotes/upstream/master' into ed-13-05-2024-upstream
# Conflicts:
#	Content.Shared/Lock/LockSystem.cs
#	Resources/Prototypes/Maps/oasis.yml
2024-05-13 18:32:59 +03:00
Leon Friedrich
1f03111ff8 Change some EntityQueryEnumerator to AllEntityQuery (#27969) 2024-05-13 15:11:49 +10:00
metalgearsloth
ce0a175c73 Implement Equals for ApcBoundInterfaceState (#27965)
* Implement Equals for ApcBoundInterfaceState

Saves a lot on bandwidth. Also made it round to the nearest 5.

* Also this
2024-05-13 14:05:37 +10:00
Nemanja
03af7fcdc1 fix weird behavior with storage HUD buttons (#27961) 2024-05-13 11:07:52 +10:00
Kara
993eef1e7c Resolve 'EntitySystem.Get<T>()' is obsolete in content (#27936)
* PROJECT 0 WARNINGS: Resolve `'EntitySystem.Get<T>()' is obsolete` in content

* pass entman

* dog ass test

* webeditor
2024-05-12 20:34:52 -04:00
PJBot
efc430f651 Automatic changelog update 2024-05-13 00:04:13 +00:00
Kara
d6e2cc0a8b Open slot storage keybind can now also close the UI (#27962) 2024-05-12 20:03:07 -04:00
PJBot
c325ca8566 Automatic changelog update 2024-05-12 22:15:41 +00:00
ShadowCommander
9c3dab0be3 Fix borg UI regenerating every tick (#27956)
* Fix UI elements being recreated when they didn't need to be

* Fix up comparison
2024-05-12 18:14:35 -04:00
PJBot
cfee7e3fdc Automatic changelog update 2024-05-12 15:09:00 +00:00
nikthechampiongr
c8b55e5e44 Record deletion (#27883)
* Allow for Station Records interface for aghosts to delete records

* Fix record consoles not working when there are more than 2 crew members.

HOW DID NOONE NOTICE THIS SOONER???

* Stop being unconventional
2024-05-12 17:07:54 +02:00
DrSmugleaf
ed7075942d Add live templates for networked data field, networked component and auto state component (#27906)
* Add live templates for networked data field, networked component and auto state component

* Fix field access

* Fix readonly
2024-05-12 10:36:46 -04:00
PJBot
17e0a7f56c Automatic changelog update 2024-05-12 14:36:37 +00:00
no
37099e481e Prevent admin-frozen players from ghosting or suiciding, add "Freeze And Mute" verb (#27813)
* prevent admin-frozen players from ghosting or suiciding

* Add "Freeze and Mute" admin verb

* Allow "Freeze And Mute" admin verb when player is already frozen but not muted

* Remove redundant scream handler (scream action just emotes, duh)

* AdminFrozenSystem: clean imports

* Update Content.Server/Chat/Commands/SuicideCommand.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Update Ghost.cs

* retrigger ci (empty commit)

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2024-05-12 10:35:30 -04:00
Kara
855234aa30 Resolve 'TransformComponent.MapPosition' is obsolete in content (#27939)
* Resolve `'TransformComponent.MapPosition' is obsolete: 'Use TransformSystem.GetMapCoordinates'` in content

* build?
2024-05-12 10:31:54 -04:00
ShadowCommander
8938e1d8b2 Replace AttachToGridOrMap with DropNextTo (#27950) 2024-05-12 10:30:17 -04:00
Kara
1596e04d0f Resolve all non-obsoleting warnings in content (#27934)
* Resolve all non-obsoleting warnings in content

* Update ClientGameTicker.cs

* Update SkeletonAccentSystem.cs

* Update BwoinkSystem.cs
2024-05-11 20:13:58 -07:00
Джексон Миссиссиппи
cf148288a0 Add an admin smite for making people slip really far (and localize the admin smites better) (#27246)
* Sliiiiiiiiiiiiiiiiiip

* what

* Localize!

* antiterminate
2024-05-11 22:01:58 -04:00
github-actions[bot]
db2beafd59 Update Credits (#27938)
Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>
2024-05-11 21:23:48 -04:00
Ghagliiarghii
829e12d263 Embed a few more Cryogenics chems in Guidebook (#27935) 2024-05-11 21:18:17 -04:00
PJBot
b7c447f1c5 Automatic changelog update 2024-05-11 23:19:28 +00:00
metalgearsloth
332f54a3ae Lobby refactor + species loadouts support (#27576)
* Vox stuff

* Species loadouts and lobby refactor

The control flow for lobby is all over the shop so I pulled it all up from the individual controls so now they handle the bare minimum required and LobbyUIController handles the rest.

* a

* Bulk changes

* a

* weh

* Character import / export

* finalise

* woops this stuff too

* Also datafield exporting

* comments

* Review
2024-05-12 09:18:21 +10:00
keronshb
999d044139 Magic Refactor + Wizard Grimoire (#22568)
* Brings over changes from the original magic refactor PR

* Adds Master Spellbook, spellbook categories, WizCoin currency, and locale

* Wiz€oin™

* Adds currency whitelist to Spellbook preset, grants contained actions on action added.

* Adds grant contained action and remove provided action.

* adds a way for actions to be upgraded to the store

* Adds Fireball 3 and fixes action upgrade logic so that it checks if the action can level or if the action can upgrade separately

* Fixes upgrade logic in ActionUpgradeSystem to allow for level ups without an actual upgrade. Fixed action upgrade logic in store system as well

* Removes current action entity from the bought entities list and adds new or old action entity

* Removes Current Entity

* Removes old comments, fixes TransferAllActionsWithNewAttached

* Removes TODO

* Removes Product Action Upgrade Event

* reverts changes to immovablerodrule

* Removes stale event reference

* fixes mind action grant logic

* reverts shared gun system change to projectile anomaly system

* forgor to remove the using

* Reverts unintended changes to action container

* Adds refund button to the store

* Refreshes store back to origin.

* Refund with correct currency

* Init refund

* Check for terminating and update interface

* Disables refund button

* Removes preset allow refund

* dont refund if map changed

* adds refunds to stores

* Adds method to check for starting map

* comments, datafields, some requested changes

* turns event into ref event

* Adds datafields

* Switches to entity terminating event

* Changes store entity to be nullable and checks if store is terminating to remove reference.

* Tryadd instead of containskey

* Adds a refund disable method, disables refund on bought ent container changes if not an action

* Removes duplicate refundcomp

* Removes unintended merges

* Removed another unintended change from merge

* removes extra using statement

* readds using statement

* might as well just remove both usings since it won't leave the PR

* Fixes Action upgrades from stores

* Changes to non obsolete method uses

* Shares spawn code between instant and world

* Adds action entity to action event, adds beforecastspellevent, adds spell requirements to magic component

* puts prereq check in spell methods, sets up template code for before cast event

* checks for required wizard clothes

* Networks Magic Comp and Wizard Clothes Comp. Renames MagicSpawnData to MagicInstantSpawnData.

* Removes posdata from projectiles

* Speech > RequiresSpeech

* Fixes ActionOnInteract

* checks for muted

* popup for missing reqs

* Validate click loc for blink spell

* Checks if doors are in range and not obstructed before opening

* Check ents by map coords

* Adds speak event

* Comments spellbooks

* Removes comments

* Unobsoletes smite spell

* Invert if

* Requirements loc

* Fixes spell reqs

* Inverts an if

* Comment updates

* Starts doafter work

* Removes doafter references

* Balances fireball upgrades to be more reasonable

* Enables refund on master spellbooks

* Spells to do

* update spellbook doafter

* knock toggles bolts

* Touch Spell comments

* Comments for pending spells

* more comments

* adds spider polymorph to spellbook

* TODOs for spells

* reorganizes spellbook categories and adds wands

* fixes spacing and adds limited conditions

* commented owner only for future store PR

* reenables owner only for the grimoire

* fixes grimoire sprite

* Adds wizard rod polymorph

* summon ghosts event

* Moves rod form to offensive category

* Adds charge spell and loc for rod polymorph

* Oops forgor the actual chages

* Item Recall comment

* Fixes UI

* removes extra field for wizard rod

* Cleanup

* New Condition (INCOMPLETE)

* Fix linter

* Fix linter (for real)

* fixed some descriptions

* adds regions to magic

* Adds a non-refund wizard grimoire, fixes blink to deselect after teleporting, reduces force wall despawn time to 12 seconds

* removes limited upgrade condition

---------

Co-authored-by: AJCM <AJCM@tutanota.com>
2024-05-11 19:06:49 -04:00
PJBot
73c1420648 Automatic changelog update 2024-05-11 15:43:17 +00:00
DrSmugleaf
8b88fe4bb7 Make projectiles not hit crit mobs unless clicked on (#27905) 2024-05-11 11:42:11 -04:00
PJBot
1698e1cfab Automatic changelog update 2024-05-11 15:04:48 +00:00
icekot8
4e26be8617 revenant can no longer harvest souls while in solid objects (#27612)
meow
2024-05-11 11:04:17 -04:00
ShadowCommander
a985c5e83e Fix ghosts getting spawned in nullspace (#27617)
* Add tests for ghost spawn position

* Make ghosts spawn immediately

* Format mind system

* Move ghost spawning to GhostSystem

* Spawn ghost on grid or map

This fixes the ghosts being attached the parent entity instead of the grid.

* Move logging out of the ghost system

* Make round start observer spawn using GhostSystem

* Move GameTicker ghost spawning to GhostSystem

Moved the more robust character name selection code over.
Moved the TimeOfDeath code over.
Added canReturn logic.

* Add overrides and default for ghost spawn coordinates

* Add warning log to ghost spawn fail

* Clean up test

* Dont spawn ghost on map delete

* Minor changes to the role test

* Fix role test failing to spawn ghost

It was failing the map check due to using Nullspace

* Fix ghost tests when running in parallel

Not sure what happened, but it seems to be because they were running simultaneously and overwriting values.

* Clean up ghost tests

* Test that map deletion does not spawn ghosts

* Spawn ghost on the next available map

* Disallow spawning on deleted maps

* Fix map deletion ghost test

* Cleanup
2024-05-11 11:03:40 -04:00
PJBot
742a1a5fbd Automatic changelog update 2024-05-11 15:02:36 +00:00
Vasilis
b860774d7c Do not wake up NPC if there is still a mind attached. (#27651)
* Do not wake up NPC if there is still a mind attached.

This became apparent with diona nymphs (?) and slime gyras (?). This caused players that disconnected while a nymph, gyras or other npc to resume their NPC behavior. Which I would call unwanted. This fixes that.

* Zombies become AI anyway

* Update Content.Server/NPC/Systems/NPCSystem.cs

---------

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
2024-05-11 11:01:28 -04:00
Flareguy
8366c743f2 Gives vox The Brows in their front facing sprite (#27922)
* gives vox The Brows in their front facing sprite

* JASON
2024-05-11 10:54:56 -04:00
RiceMar1244
5da04e1cfc Fixes oversight in wieldable smg accuracy (#27907) 2024-05-11 10:40:01 -04:00
Mr. 27
9ee42e1138 Fix security jumpsuit sprite's asymmetry (#27925)
* inital

* Update meta.json
2024-05-11 08:52:57 -05:00
DrSmugleaf
9a04170e86 Fix shuttle cvars comments (#27923)
* Fix shuttle cvars comments

* Add another line to ftl mass limit
2024-05-11 22:11:20 +10:00
ShadowCommander
1db48b86d1 Fix collection modified error when locking storage (#27913) 2024-05-11 02:25:40 -07:00
DrSmugleaf
7524fb93b6 Fix const data field in BlindableComponent (#27919)
* Fix const data field in BlindableComponent

* Fix usages
2024-05-11 01:20:48 -07:00
DrSmugleaf
eed560bf3e Make FTL constants in ShuttleSystem into cvars (#27706)
* Make FTL constants in ShuttleSystem into cvars

* Fix tests
2024-05-11 00:00:15 -07:00
PJBot
c81c1c1f1e Automatic changelog update 2024-05-11 02:22:24 +00:00
ike709
af4c6373f6 Adds Support for Guidebook Buttons in UIs (#27891)
* Adds Support for Guidebook Buttons in UIs

* read it from the component

* the code is perfect

* moony review

---------

Co-authored-by: ike709 <ike709@github.com>
2024-05-10 22:21:18 -04:00
Mr. 27
9845d8bd30 Fix ninja suit suit storage and other armor missing their suit storage (#27897)
b
2024-05-10 22:20:18 -04:00
metalgearsloth
5578bcc6f8 Fix votes using an audio entity (#27871)
* Fix votes using an audio entity

Just retains a source around and uses that. I think the audio limit is like 256 sources on the lower end so this is like whatever to persist.

* Restart

* weh
2024-05-10 21:21:06 -04:00
DrSmugleaf
9741fda672 Add ActionPerformedEvent, ActionsSystem.SetIfBiggerCooldown, action id to action events and BackgroundOn field (#27682)
* Add ActionPerformedEvent and ActionsSystem.SetIfBiggerCooldown

* Add action id to action events and backgroundon field to action component
2024-05-10 20:04:01 -04:00
lzk
bc53a46a73 Change o2/plasma ratio in TEG guidebook (#27763) 2024-05-10 19:58:19 -04:00
slarticodefast
938c3104e7 Remove THC oil (#27889)
remove THC oil
2024-05-10 19:56:48 -04:00
PJBot
0250cd99be Automatic changelog update 2024-05-10 23:51:02 +00:00
youtissoum
267d648172 Add slime and spider wideswinging (#27856)
* Add wide swinging to spiders

* Add wide swinging to slimes
2024-05-10 19:49:56 -04:00
IProduceWidgets
40802738ec change shadowstone desc. (#27900)
shadowstone desc.
2024-05-10 13:44:27 -07:00
PJBot
abd961d9c4 Automatic changelog update 2024-05-10 15:58:28 +00:00
MisterMecky
d688ad2878 fix fland kitchen freezer (#27532)
* fix fland kitchen freezer

* run fixgridatmos
2024-05-10 09:57:21 -06:00
Ubaser
cfa6a0050e Update Core (#27887)
add
2024-05-10 09:28:09 -06:00
PJBot
501d039b26 Automatic changelog update 2024-05-10 11:37:05 +00:00
Ed
e522bbf90d New event: Approaching unknown shuttle (#24490)
* setup codebase

* Add first shuttle

* tak

* sync striker

* sync 2

* pipipi

* Preloaded roundstart shuttles!

* Make it abstract "PreloaderGrid" not "PreloaderShuttle"

* to do

* added china cuisin shuttle

* fixes

* add disaster evacpod

* remove enemy

* final shuttles

* weight 5 -> 10

* move data to component

* remove autotrailer touching

* doc, respath

* fix frozen positioning

* fixes + cvar

* finally

* fix evacpod

* remove blacklistrules

* remove `UnknownShuttleSpawnRule`, refactor `LoadMapRule` to support preloaded grids

* use tryload

* cleanup

* fixes

* use preloadedgrid for loneops

* weight unknown shuttles differently (preliminal)

* leftover

* cleanup and raffling

* partial review

* singleton gridpreloader no station coupling

* fix grid atmoses

* `roleLoadout` support for `LoadoutComponent`, fix missing gear

* weighting changes

* init logic fix

---------

Co-authored-by: Kara <lunarautomaton6@gmail.com>
2024-05-10 04:35:59 -07:00
deltanedas
d061aa437e saltern robotics console (#27834)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-05-10 02:15:56 -06:00
PJBot
f76d3d8a5e Automatic changelog update 2024-05-10 08:13:21 +00:00
Doctor-Cpu
d4ea3ca25a Atlas Rework (#27702)
* reworked atmos

* fix rtg atmos

* security perma and bridge

* misc tweaks

* minor fixes

* fix skill issue

* fix map render

* requested changes

* fix cameras

* add robotics console

* remove door states

* air alarm

* fix funky tiles at bar

* add missing tiny fans

* remove pod fan from last commit

* moved robodrobe (why did i change sci slightly)

* add buckets and water to jani
2024-05-10 02:12:14 -06:00
PJBot
6c99534761 Automatic changelog update 2024-05-10 02:59:21 +00:00
RiceMar1244
2287f59e8a Adds wielding for all large guns (#26970)
* Adds wielding assets

* Modifies meta.json files and adds artist credit

* Adds wieldable component to a bunch of weapons

* Moves shotgun inhands and wield inhands to their own folders (because its the only way the sprites would work)

* Removes the wieldable component from some guns

* Adds wielding sprites for wieldable guns that didnt have them

* Adds gun wielding bonuses and base innaccuracy to wieldable guns.

* Corrects wielded accuracy to be default accuracy instead of perfect

* Makes the drozd smg and bulldog shotgun wieldable

* Makes nukie c20r wieldable and adds sprites

* Adds BaseGunWieldable

* Makes all the newly wieldable gun use the base inheritable

* Adds accuracy to smgs to resolve inheritance conflict

* Makes all wieldable shotguns require wielding to fire because of a bug involving spread innacuracy

* Adds wield bonus message on examine
2024-05-09 19:58:15 -07:00
Jajsha
00733d87d0 Players can no longer see that emagged cyborgs' internals have been tampered with. (#27816)
* Add emag-detection funtionality to diag huds

* Add component to the omniHUD

* Fix namespace

* Adress discord review, just axe the message.
2024-05-09 19:57:34 -07:00
Boaz1111
973a8b3ad7 Cluster med refactor V2, robotics console, emergency N2 lockers (#27840)
* Cluster med refactor V2, robotics console, emergency N2 lockers

* adresses some more issues

* removes bible an chest rig
2024-05-09 20:45:13 -06:00
PJBot
c838d17fdb Automatic changelog update 2024-05-10 02:38:10 +00:00
Brandon Li
98b2a79e77 Reagent dispenser UI (#27831)
* reagent dispenser: fancy window

* reagent dispenser: dispense button grid

* reagent dispenser: rearrange containers & info

* reagent dispenser: remove `reagent-dispenser-window-container-label`

* reagent dispenser: add `Scrollcontainer` on right side

* reagent dispenser: get rid of pointless actions

* reagent dispenser: cleanup actions and `inventory` field on bound ui state

* reagent dispenser: cool reagent cards & finishing touches

* reagent dispenser: final cleanup and formatting

* reagent dispenser: `ButtonGrid` and `ReagentDispenserSetDispenseAmountMessage` refactor

* reagent dispenser: cleanup code & address minor concerns

* reagent dispenser: text in reagent cards no longer clips

* reagent dispenser: oh wait i forgot to change this and thats why the builds keep failing probably

* reagent dispenser mayybe this

* reagent dispenser: remove `using FastAccessors;`
2024-05-09 19:37:03 -07:00
PJBot
4dc3ec390e Automatic changelog update 2024-05-10 02:20:13 +00:00
Джексон Миссиссиппи
da2b9afc3a Make suit storage only available for hardsuits, softsuits, and armor (#27546)
* AAAAAAAAAAAAdd!

* o shit

* I FUCKING HATE INDENTATION GRAAAAAAAAAH
2024-05-09 20:19:07 -06:00
PJBot
b55cf45ec5 Automatic changelog update 2024-05-10 02:16:40 +00:00
Boaz1111
5b42380261 Minor map fixes (#27564)
secradio to oasis, crimrec instead of statrec on box, reporter actually added on oasis
2024-05-09 20:15:34 -06:00
PJBot
1a4d238247 Automatic changelog update 2024-05-10 02:02:56 +00:00
Mr. 27
967de41a5c Fix evac shuttles not activating the shuttle ETA timer (#27847)
* Update emergency_lox.yml

* tge
2024-05-09 19:02:12 -07:00
Boaz1111
882b687d12 gives loneops a proper ghost role raffle (#27841) 2024-05-09 19:01:49 -07:00
username
42571b12e9 Traitor objective issuers (#27855)
* the thing

* another one

---------

Co-authored-by: whateverusername0 <whateveremail>
2024-05-09 19:01:02 -07:00
PJBot
a4ab997f1f Automatic changelog update 2024-05-10 01:41:55 +00:00
Moomoobeef
1699ddecf8 Adds new "Short-Sighted" trait! (#26037)
* initial commit

* blindness trait now uses minDamage as suggested by deathride

* made fixes for review for shortsightedness

* review appeasal

* removed PermanentPoorVision & merged its functionality into PermanentBlindness
2024-05-09 18:40:49 -07:00
PJBot
581e105aa2 Automatic changelog update 2024-05-10 01:36:35 +00:00
PrPleGoo
e41a487658 add health icons to the secmed hud (#27483)
redo change
2024-05-09 18:35:29 -07:00
Tayrtahn
0d0d46e01f Fix two issues with ReplacementAccentSystem (#27866) 2024-05-09 18:31:31 -07:00
DrSmugleaf
0e3a2b3ba1 Move id and health examinable to shared (#27867)
* Move id and health examinable to shared

* Make GetInfo public
2024-05-10 11:26:39 +10:00
metalgearsloth
4e3332636a Revert "Add auto map vote cvar" (#27869)
Revert "Add auto map vote cvar (#27496)"

This reverts commit fe35188e2c.
2024-05-10 11:25:37 +10:00
PJBot
55e82ab239 Automatic changelog update 2024-05-09 21:55:01 +00:00
Hanz
77ee0088f9 CMO Drip DLC (#26153)
* All the stuff

yes yes

* THE GOD DAMN META

bruh

* New sprites and all that jazz

yay

* loadouts working?
2024-05-09 17:53:55 -04:00
DrSmugleaf
2de3dbc9ce Fix NoMaterialArbitrage crashing when multiple lathe recipes give the same product (#27842) 2024-05-09 17:53:05 -04:00
PJBot
b5e31cbf2b Automatic changelog update 2024-05-09 21:46:29 +00:00
Mr. 27
fe5f4162ac Prevent non-inital infected from getting the succumb to zombie action (#27820)
* b

* Update ZombieRuleSystem.cs

* hi
2024-05-09 17:45:23 -04:00
lzk
4231efc780 Change minimalist theme empty slot outline (#27860)
Change minimalist them empty slot outline
2024-05-09 17:17:33 -04:00
MilenVolf
c0c3b89a6a Fix borgwalk volume (#27846) 2024-05-09 17:16:56 -04:00
Mr. 27
74e39fb918 senior security jumpskirt resprite and security jumpskirt sprite minor fix (#27804)
inital
2024-05-09 07:28:28 -05:00
PJBot
0d8149f151 Automatic changelog update 2024-05-09 07:13:54 +00:00
deltanedas
cd92046966 make fire not burn through hardsuits (#27161)
* add FireProtection system and event

* minor optimisation + make flammable use fire protection event

* add fire protection values to some things, nerf firesuit heat resistance

* bruh

* unrevert laser nerfs, make elite hardsuit fully fireproof

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-05-09 00:12:48 -07:00
deltanedas
b96ed726f1 fix master (#27833)
pro

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-05-09 00:07:17 -07:00
Sphiral
de729f9037 Make storage UI close upon being locked (#27810)
* make storage close on lock

* formatting and comments

* Update Content.Shared/Storage/EntitySystems/SharedStorageSystem.cs

Co-authored-by: ShadowCommander <shadowjjt@gmail.com>

* Apply suggestions from code review

Co-authored-by: ShadowCommander <shadowjjt@gmail.com>

* Swap to foreach instead of for

Co-authored-by: Kara <lunarautomaton6@gmail.com>

---------

Co-authored-by: ShadowCommander <shadowjjt@gmail.com>
Co-authored-by: Kara <lunarautomaton6@gmail.com>
2024-05-08 23:50:50 -07:00
PJBot
c866c2f524 Automatic changelog update 2024-05-09 06:50:00 +00:00
vorkathbruh
86405ecace Nukie agent requires chemistry hours, rather than general medical hours. (#27098)
* Update nukeops.yml

Change nukie agent's playtime requirement from 5 hours medical to 5 hours chemistry.

* Update nukeops.yml again

5 hours -> 3 hours
2024-05-08 23:48:53 -07:00
Killerqu00
7d918c95d0 Revolutionaries can now cuff command instead of killing/exiling them (#27627)
* command can now be restrained for revs victory

* headrevs still must be killed
2024-05-08 23:48:32 -07:00
PJBot
bf0de0ffeb Automatic changelog update 2024-05-09 06:37:14 +00:00
deltanedas
b33730db22 malf killer 9000 (robotics console) (#24855)
* create devicenet frequencies

* create borg transponder and give it to all nt borgs

* add robotics console

* actually implement battery charge display + some fix

* tab

* real explosion

* little safer

* disable destroy button clientside too when on cooldown

* m

* how do i do this when i review things...

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* webedit ops

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>

* ui updates

* oracle java

* do a thing

* update ui when a borg times out

* maybe fix test

* add IsLocked to LockSystem

* make destroying gib the chassis again, so emagging isnt sus

* use locking

* require using alt click to unlock so normal click is open ui

* the

* use LogType.Action

* take this L

* pocket lint?

* sharer

* pro ops

* robor pushmarkup

* m

* update and make it not use prototype anymore

* frame0

* update yaml

* untroll

* bad

* h

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
2024-05-08 23:36:07 -07:00
deltanedas
24ab5c0982 ninja criminal records hacking (#24982)
* more humour

* spotted a troll

* add TryFindObjective to MindSystem

* replace copypaste bool conditions with CodeCondition

* use CodeConditionSystem in ninja + add handling for criminal hack

* add criminal records hacking

* update objectives

* :trollface:

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-05-08 23:35:11 -07:00
lzk
fe35188e2c Add auto map vote cvar (#27496)
* Add auto map vote cvar

* :trollface:
2024-05-08 23:33:08 -07:00
Plykiya
1593a11aa9 Make ERT use short raffle timer (#27830)
Co-authored-by: plykiya <plykiya@protonmail.com>
2024-05-08 23:11:50 -07:00
PJBot
38a2beff92 Automatic changelog update 2024-05-09 06:04:51 +00:00
Plykiya
5154568248 Add Missing Unlocks to Emagged Lathes and Move Recipes to Protolathe (#27575)
* Add missing emag recipes to lathes

* Move autolathe dynamic recipes over to the protolathe

* No disablers!

* Move blast grenades to protolathe as well

* Forgot about tranq shells

* forgotten things from the autolathe PR

* Altered lathe descriptions to more accurately reflect their purpose

---------

Co-authored-by: Plykiya <plykiya@protonmail.com>
2024-05-08 23:03:44 -07:00
PJBot
9d4ead30b9 Automatic changelog update 2024-05-09 06:01:53 +00:00
Alzore
4d991d1554 Atmos pipes now deal blunt damage (#27673)
* pipe

* weak

* inhand

* IT WORKS

* inventory
2024-05-08 23:00:47 -07:00
metalgearsloth
a2329889aa Add CanAttack check if target is in a container (#27689) 2024-05-08 23:00:16 -07:00
PJBot
a7b86f724e Automatic changelog update 2024-05-09 05:57:19 +00:00
Rio
372807673b Drinking from spray bottles (#27815)
Added drinking from spray bottles
2024-05-08 22:56:13 -07:00
deltanedas
1f67733775 fix mech energy display for 0 (#27828)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-05-08 22:55:15 -07:00
Plykiya
4c68fce064 Adds supplybot to crafting menu (#27827)
Add supplybot to crafting menu

Co-authored-by: plykiya <plykiya@protonmail.com>
2024-05-08 22:54:48 -07:00
Ed
50c4fd3a58 Content stitching (#147)
* upgrade loadouts and gamemode

* fixes

* fix lobby images, add localization to loadouts

* fix clothing layers

* fix checks

* Update base.yml

* Update base.yml

* fuckthis, secret weights
2024-05-08 22:41:34 +03:00
Plykiya
db4c9787c9 Fix Supplybot Ghostrole (#27811)
* Add raffle to supply bot

* Add GhostTakeoverAvailable

---------

Co-authored-by: plykiya <plykiya@protonmail.com>
2024-05-08 18:54:17 +03:00
Agoichi
b74d1b62b5 Adding attributes (#146)
* Delete Resources/Audio/_CP14/Effects/crystal_shatter.ogg

* Create attributions.yml

* Update attributions.yml

---------

Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
2024-05-08 17:27:28 +03:00
Ed
7b2328ba22 Alchemy tools: pestle and mortar (#144)
* add mortar & pestle mechanic

* setup prototypes

* Update mixing_types.yml

* add bubble sound collection, fix errors
2024-05-08 17:15:31 +03:00
deltanedas
85780dce96 fix mapping door access (#27784)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-05-08 06:14:17 -07:00
PJBot
00aa6d0bdd Automatic changelog update 2024-05-08 12:31:49 +00:00
K-Dynamic
c1ed854264 Bike Horn, Clown Recorder, Suspenders for Theatrical Performances Crate (#27668)
added clown and mime item to theatrical crate
2024-05-08 05:30:43 -07:00
PJBot
130ab51e38 Automatic changelog update 2024-05-08 10:23:05 +00:00
DrSmugleaf
401350759c Move step sound distance and footstep variation to MobMoverComponent (#27799) 2024-05-08 20:22:09 +10:00
Plykiya
45bc0e2dfa Katana Dash checks based on vision rather than collision (#27793)
* Fix dash check

* unused

* obsolete function

---------

Co-authored-by: plykiya <plykiya@protonmail.com>
2024-05-08 20:21:59 +10:00
Litogin
54d86b8d8f whitelist alchemy furnace (#143) 2024-05-08 12:41:18 +03:00
Ed
27047a3a37 Merge pull request #145 from crystallpunk-14/ed-08-05-2024-upstream
Ed 08 05 2024 upstream
2024-05-08 12:38:08 +03:00
Ed
b92032fdd7 Merge remote-tracking branch 'refs/remotes/upstream/master' into ed-08-05-2024-upstream
# Conflicts:
#	Content.Server/GameTicking/GameTicker.Spawning.cs
#	Content.Shared/Preferences/HumanoidCharacterProfile.cs
#	Resources/Prototypes/lobbyscreens.yml
2024-05-08 12:26:05 +03:00
Tornado Tech
31491775e5 Added new HTN operations and preconditions (#27486)
* Added new HTN operations & preconditions

* Ok I forgot about partial

* Namespace pierce the skies

* Some fixes, debug and new operators

* Bruh git eat my files
2024-05-08 12:18:03 +03:00
Ed
9fe1528490 Update eldermourne.ogg 2024-05-08 12:10:05 +03:00
Ed
6102d3c63d +1 song 2024-05-08 12:07:41 +03:00
PJBot
29860a0cf7 Automatic changelog update 2024-05-08 07:31:59 +00:00
Hobbitmax
aad5b9e53b Replace Train syndicate Jaws (#27734)
Should push the right changes to my Train Branch
2024-05-08 10:30:53 +03:00
Plykiya
1952ae3267 Reimplement supplybots as non-vehicles (#27769)
* Reimplement supplybots as non-vehicles

* what the hell is a container container?

* Dumpable

* let them hear supply comms

* unmigrate

* no more QM access

* Skill issue

---------

Co-authored-by: plykiya <plykiya@protonmail.com>
2024-05-08 10:30:03 +03:00
Kukutis96513
dd51d0e19e Secoff senior uniform fix (#27775)
* weh.

* get the weh out of my repository

* add best lizard figurine

* remove umbra stuff from master

* remove the additional pixels from the senior secoff jumpskirt sprite

* fix the fix
2024-05-08 08:57:21 +02:00
PJBot
c097c98a1e Automatic changelog update 2024-05-08 06:50:34 +00:00
ShadowCommander
83099640e6 Fix pull not stopping when character is downed (#27796) 2024-05-08 08:49:28 +02:00
PJBot
1a09374b01 Automatic changelog update 2024-05-08 06:47:10 +00:00
Verm
99212762d6 Fix cak and breaddog not being able to escape inventories (#27794)
Fix cak and breaddog
2024-05-08 08:46:48 +02:00
Cojoke
b104125c0e Shoot Over Racks (#27797)
Racks now have table collisions
2024-05-08 08:46:03 +02:00
DrSmugleaf
15153d95a4 Fix the changelog window being very laggy until a tab is clicked (#27795) 2024-05-07 23:23:26 -07:00
Flareguy
caa822b9a0 Revert "Make the floppy lizard ears have two colors." (#27790)
Revert "Make the floppy lizard ears have two colors. (#27679)"

This reverts commit bd06aa2365.
2024-05-07 20:48:42 -07:00
Pieter-Jan Briers
9efe4dc701 Fix preferences sent to client not being sanitized (#27789)
Fucking whoops

In #27742 I made it so sanitization of character profiles was moved to be *after* database load. Except that means I moved it to be after the copy of all character profiles got sent to the client.

Move the sending to *also* be in that second load stage, and rename it. Fixes the issue.
2024-05-08 04:24:54 +02:00
PJBot
ab1a2de367 Automatic changelog update 2024-05-08 00:26:47 +00:00
deltanedas
d6d1c9ed8a make dragons breathe fire (#26746)
* add ActionGun system

* add RepeatingTrigger

* dragons breath projectile, repeatedly explodes

* give dragon fire breathing action, fireproof it

* oop

* oop 2

* prevent troll

* proper repeating thing

* pro

* webedit ops

* realops

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-05-07 17:25:41 -07:00
pigeonpeas
bd06aa2365 Make the floppy lizard ears have two colors. (#27679)
* Make the floppy lizard ears have two colors.

* please fix whatever the hell happened

* fix the error

* suggestion from Ubaser

* another suggestion from ubaser
2024-05-07 17:22:25 -07:00
PJBot
18bd221407 Automatic changelog update 2024-05-08 00:21:01 +00:00
OnsenCapy
8ec52ff69c Change combat gloves sprite (#27373)
* Changed combat gloves sprite.

* Edited combat gloves sprite.
2024-05-07 17:19:55 -07:00
deltanedas
89cbb100fd make hyper printer inherit base lathe (#27777)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-05-07 16:42:28 -04:00
TurboTracker
24e227660a Stop Toilets crushing you into walls (#27778) 2024-05-07 21:44:20 +02:00
PJBot
685188fd10 Automatic changelog update 2024-05-07 18:21:50 +00:00
deltanedas
262b9698cf make lube speed up lathes (#25515)
* add LatheGetSpeedEvent

* add LatheLube system

* make typical lathes accept lube

* spill

* :trollface:

* rework to generic ReagentSpeedSystem

* hyperlathe ops

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-05-07 14:20:43 -04:00
PJBot
6301e94390 Automatic changelog update 2024-05-07 18:16:04 +00:00
Hannah Giovanna Dawson
b90373356e Weapon Reflection Movement Mechanic (#27219)
* Weapon Reflection Movement Mechanic

Adds a movement mechanic to deflection.
Standing still gives you your best chance of deflecting a shot.
Moving lowers this to 2/3rds. Sprinting to 1/3rd.

This allows for robust players to express better and provides
counterplay to someone finding a goober-strong deflection
weapon, giving more design space.

As part of this PR I've also touched the numbers of a few swords,
shields, etc. and modified some descriptions to make them read
better. The balance numbers are not remotely final, but as intent:

1. All the sidearm swords (katana, cutlass, captain's sabre) have the same damage. There's no good reason the "ceremonial" blade the captain has doing more damage than a katana.
2. The Captain's Sabre has a 30% reflect chance, dropping to 20% when moving and 10% when sprinting. This one is controversial due to the recent nerf, I suspect: This could easily be 15->10->5?
3. The Energy Katana has a flat 30% reflect chance.
4. The meme Throngler has a 30% reflect chance, dropping to 20% when moving and 10% when sprinting.
5. The E-Sword has a 30% reflect chance, dropping to 20% when moving and 10% when sprinting.
6. The Double E-Sword has a mighty 75% reflect chance, dropping to 50% and then 25%.
7. Both reflective shields - Mirror and Energy - have a 95% deflect chance, dropping to 63% then 31%.

* Resolve PR comments.

* Weh?

* Reign in double esword a tad

* Shield nerfs no longer real

* Improve Mirror Cult desc

* Simple alert for deflection! No art yet.

* Added a new icon for deflecting
2024-05-07 20:14:58 +02:00
PJBot
cd8e90c58e Automatic changelog update 2024-05-07 15:56:09 +00:00
cool dolphin
64548a7ead More trinkets for loadouts (#27292)
* woo yea more tinket

* plushie has no timer
2024-05-07 17:55:03 +02:00
ShadowCommander
0926891f4f Set max line width to 120 (#27765) 2024-05-07 17:33:00 +02:00
PJBot
31a8327106 Automatic changelog update 2024-05-07 15:14:35 +00:00
Kara
09b5319270 Log event starts to admin alert chat (#27761) 2024-05-07 17:13:28 +02:00
Łukasz Mędrek
28f5d490a4 Fix construction instructions on flippables (#27574)
Fixes #27547
2024-05-07 20:53:59 +10:00
metalgearsloth
1e30234539 Revert "Fix turned off thrusters consume power" (#27755)
Revert "Fix turned off thrusters consume power (#26690)"

This reverts commit 70959e7bb0.
2024-05-07 20:52:18 +10:00
ShadowCommander
b9906eb34c Make arguments and parameters wrap to one variable per line (#27766) 2024-05-07 20:50:22 +10:00
PJBot
35dc85fd47 Automatic changelog update 2024-05-07 07:27:38 +00:00
lzk
d099b63424 Little morgue overhaul (#27750) 2024-05-07 10:26:33 +03:00
PJBot
0cb50a24c3 Automatic changelog update 2024-05-07 04:22:10 +00:00
Pieter-Jan Briers
7a38b22ddb Fix preference loading bugs (#27742)
First bug: if an error occured during pref loading code, it would fail. If the person then readied up, it would likely cause the round to fail to start.

Why could they ready up? The code only checks that the prefs finished loading, not that they finished loading *successfully*. Whoops.

Anyways, now people get kicked if their prefs fail to load. And I improved the error handling.

Second bug: if a user disconnected while their prefs were loading, it would cause an exception. This exception would go unobserved on lobby servers or raise through gameticker on non-lobby servers.

This happened even on a live server once and then triggered the first bug, but idk how.

Fixed this by properly plumbing through cancellation into the preferences loading code. The stuff is now cancelled properly.

Third bug: if somebody has a loadout item with a playtime requirement active, load-time sanitization of player prefs could run into a race condition because the sanitization can happen *before* play time was loaded.

Fixed by moving pref sanitizations to a later stage in the load process.
2024-05-07 14:21:03 +10:00
PJBot
61c1aeddf3 Automatic changelog update 2024-05-07 03:25:14 +00:00
Kara
7d7c71e6a6 Reduce ratking chance severely (#27760) 2024-05-06 23:23:50 -04:00
Flareguy
e4a516514f Adds most non-displacement-mappable vox sprites (#27577)
* non-displacement-mappable vox sprites part 2

* fixes

* more fixes

* a

* more para sprites + ntrsa voidhelm

* no more clown...
2024-05-06 23:23:27 -04:00
Ed
cc9e40820f Night on Europa (#27731)
night
2024-05-06 20:02:22 -07:00
PJBot
19aeff26ec Automatic changelog update 2024-05-07 01:49:23 +00:00
no
630a7a78ed Add ghost role raffles (#26629)
* Add ghost role raffles

* GRR: Fix dialogue sizing, fix merge

* GRR: Add raffle deciders (winner picker)

* GRR: Make settings prototype based with option to override

* GRR: Use Raffles folder and namespace

* GRR: DataFieldify and TimeSpanify

* GRR: Don't actually DataFieldify HashSet<ICommonSession>s

* GRR: add GetGhostRoleCount() + docs

* update engine on branch

* Ghost role raffles: docs, fix window size, cleanup, etc

* GRR: Admin UI

* GRR: Admin UI: Display initial/max/ext of selected raffle settings proto

* GRR: Make a ton of roles raffled
2024-05-06 18:48:16 -07:00
Jezithyr
6685146a1e Moved Serverside solution container code to shared (yes that includes ensureSolution!) (#27478)
* Added warning to tryGetSolution, moved SolutionContainer code to shared
- Added an optional warning (false by default) to print an error if a solution is missing when using tryGetSolution methods
- Moved ensuring solution containers to shared, left the old method stubs for compatability and marked them as obsolete.

* Update SharedSolutionContainerSystem.cs

* Update SharedSolutionContainerSystem.cs

* Update SolutionContainerSystem.cs

* Update SharedSolutionContainerSystem.cs

* Fixing ensuring chem solutions always returning false on client
- ensuring chem solutions will only return false on the client if it is waiting for a server solutionEntity to be synced

* Added concentration helpers

* fix whitespace
2024-05-06 17:27:36 -07:00
Ed
547e15a158 hair update (#139) 2024-05-07 01:10:12 +03:00
PJBot
008f6ef94a Automatic changelog update 2024-05-06 20:21:25 +00:00
Alzore
7794ab8609 Reduce the amount of burn damage from touching lights (#27728)
* chilled

* external
2024-05-06 13:20:19 -07:00
Alzore
7d23d01445 Half the amount of bleed rate cauterized by burn damage (#27726)
half
2024-05-06 13:19:57 -07:00
Ygg01
b58d8a02b6 Remove duplicate liar word id. Again (#27727)
Missed one translation
2024-05-06 18:02:50 +03:00
PJBot
ddb07d5f63 Automatic changelog update 2024-05-06 11:26:17 +00:00
Kara
aaabd5e914 Fix TryFindRandomTile grid weighting (#27724) 2024-05-06 04:25:11 -07:00
PJBot
8fa7ea7cf9 Automatic changelog update 2024-05-06 10:11:18 +00:00
Kara
8f4362df03 Event frequency balance pass (#27721)
balance
2024-05-06 03:10:12 -07:00
Ygg01
fbe8374c0f Remove duplicate liar word id (#27723) 2024-05-06 12:28:48 +03:00
Kara
aa426c9c3a Fix missing command desc (#27722) 2024-05-06 01:54:37 -07:00
PJBot
3dcb65feb2 Automatic changelog update 2024-05-06 08:18:41 +00:00
T-Stalker
026af631f8 New lobby art: Just a week away (#27717)
just a week away
2024-05-06 01:17:35 -07:00
Kara
c1aae2398b Round event frequency simulation command (#27718) 2024-05-06 00:33:30 -07:00
T-Stalker
b8d03b814b Update license of deadline.ogg (#27715) 2024-05-06 15:26:18 +10:00
metalgearsloth
13dbb95d45 Update submodule to 222.1.0 (#27714) 2024-05-06 14:22:59 +10:00
PJBot
3b3cc0e66c Automatic changelog update 2024-05-06 04:00:07 +00:00
0x6273
c7a5587e07 Dock device link port (#27646)
* Add dock device link port

* SpawnAndDeleteAllEntitiesInTheSameSpot moment

* The fuck is TryStopNukeOpsFromConstantlyFailing??

Do we have a new test that can randomly fail?
2024-05-06 13:59:01 +10:00
PJBot
1ecc36b049 Automatic changelog update 2024-05-06 03:52:40 +00:00
exincore
7ffa74abd0 fix(ui): Fix shuttle control radius marking text vertical spacing (#27695) 2024-05-06 13:52:35 +10:00
T-Stalker
104c2afe69 New Salvage song: Deadline (#27707)
Deadline
2024-05-06 13:51:33 +10:00
DrSmugleaf
eee8e03c15 Fix tests (#27711)
* Fix tests

* Fix test fail

* Apply same fix to other tests
2024-05-05 19:08:56 -07:00
DrSmugleaf
c20df3e39f Fix AlertControl throwing an error if the sprite view entity is deleted multiple times (#27690)
* Fix AlertControl throwing an error if disposed multiple times

* Replace default check with deleted check
2024-05-05 21:38:55 -04:00
PJBot
82fe5ab55d Automatic changelog update 2024-05-06 01:13:36 +00:00
Ty Ashley
b8144df7a5 Added new icons for the emote wheel (#27541)
* Added new icons for the emote wheel

* Corrected weh path

* Changed whistle to better match other vocal emotes. Modified honk icon to match dimensions of box. Corrected chirp and chitter emote icons.

* Cleaned up edges of icons

* Added attributions.yml to emotes folder
2024-05-05 20:12:30 -05:00
metalgearsloth
d1a5d35623 Expeditions audio tweaks (#27524)
- Now uses a SoundCollection.
- Now properly handles going between maps (audio rework mucho wow).
- GetAudioLength used so it can properly countdown ANY song (wow audio rework wow wow).
2024-05-06 10:19:43 +10:00
PJBot
254a9177fc Automatic changelog update 2024-05-05 23:33:50 +00:00
Mr. 27
93c5e86857 Add solution temperature to chemical analysis goggles (#27693)
yes
2024-05-06 09:32:43 +10:00
PJBot
b947490d08 Automatic changelog update 2024-05-05 23:31:13 +00:00
Killerqu00
7d35d54a81 welding masks on utility belts (#27694) 2024-05-06 09:30:06 +10:00
Vasilis
c61e683354 Remove useless line in runclient (#27701)
I forgor
2024-05-06 01:16:12 +02:00
metalgearsloth
2335be5e83 Update submodule to 222.0.0 (#27700) 2024-05-06 09:00:31 +10:00
Pieter-Jan Briers
4a2a63a86b Cache regex instances in most cases (#27699)
Using static Regex functions that take in a pattern is bad because the pattern constantly needs to be re-parsed. With https://github.com/space-wizards/RobustToolbox/pull/5107, the engine has an analyzer to warn for this practice now.

This commit brings most of content up to snuff already, though some of the tricker code I left for somebody else.
2024-05-06 08:57:32 +10:00
Verm
70d3cf7ba4 Emergency Tank + Plasma Can visible on suit storage slot (#27598)
* Suitstorage Sprites + Plasma tank slots

* Fix some extra brackets
2024-05-06 00:42:22 +03:00
Litogin
b1fca44b63 Bonfire whitelist (#137)
* Bonfire whitelist

* fix

* Update bonfire.yml

* Update tags.yml

* Update CP14Paper.yml

---------

Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
2024-05-05 23:53:47 +03:00
Vasilis
eb2fac40db Use dotnet run for the run batch files instead of directly calling the exe (#27698)
* Use dotnet run for the run batch files instead of directly calling the exe

* FUCK
2024-05-05 22:18:26 +02:00
PJBot
92c2ff0b05 Automatic changelog update 2024-05-05 14:43:41 +00:00
lzk
ead78b72d2 Add default whistle + whistles reorganize (#27676)
* Add default whistle + whistle reorganize

* aaa

* fux?

* fiiiiix???

* Revert "fiiiiix???"

This reverts commit 15353465d58db615185afa8c549e1819099c1a5b.

* Apply suggestions from code review

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>

---------

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
2024-05-05 16:42:35 +02:00
RumiTiger
45fc6bed2f Rename ChemCleanBoodstream.cs (#27691) 2024-05-05 09:37:10 -04:00
Nemanja
5183f3ed8b Scattershot antag fixes (#27429)
* scattershot antag fixes

* this too?

* dawg fuck this code

* ok so we kinda need this?
2024-05-05 19:23:43 +10:00
metalgearsloth
37d0cb9c90 Revert "npc can no longer attack you through a locker" (#27680)
Revert "npc can no longer attack you through a locker (#27677)"

This reverts commit 83b486b63f.
2024-05-05 19:22:33 +10:00
github-actions[bot]
2f3f917007 Update Credits (#27681)
Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>
2024-05-04 21:23:45 -04:00
Ed
2b6e12898b Corvax ctrl+c ctrl+v Russian localization (#135)
* Corvax ru localization

* remove Corvax stuff

* adventurer
2024-05-05 00:44:03 +03:00
Nim
f411126191 rifle (#134) 2024-05-05 00:43:56 +03:00
Pok
c3fe975e8b More descriptions for the beakers in the status panel (#27669)
Bottles

Descriptions for status panel
2024-05-04 22:07:29 +02:00
PJBot
4bb0786018 Automatic changelog update 2024-05-04 20:07:22 +00:00
Alzore
1c125cb14e Floodlights now have medium powercells instead of small (#27672)
mediumcellfloodlight
2024-05-04 22:06:16 +02:00
PJBot
0a15d08550 Automatic changelog update 2024-05-04 20:01:28 +00:00
Alzore
873799095c Security belts can now hold more items commonly carried by secoffs/HoS (#27674)
holobarrier
2024-05-04 22:00:22 +02:00
PJBot
8ee9ca2227 Automatic changelog update 2024-05-04 19:59:06 +00:00
Tyzemol
83b486b63f npc can no longer attack you through a locker (#27677) 2024-05-04 21:57:58 +02:00
Ed
6b173a4df5 Merge pull request #133 from crystallpunk-14/04-05-2024-upstream
04 05 2024 upstream
2024-05-04 21:35:22 +03:00
Ed
445f08ae07 Merge remote-tracking branch 'space-station-14/master' into 04-05-2024-upstream
# Conflicts:
#	Resources/Prototypes/Maps/Pools/default.yml
#	Resources/Prototypes/Maps/train.yml
2024-05-04 21:13:30 +03:00
Ed
72b8fcf99c Tiles rework (#131)
* tile restruct

* filter tiles

* Update ContentTileDefinition.cs

* oopsie

* Update migration.yml

* Update cave-arena.yml

* floors fix
2024-05-04 16:35:59 +03:00
PJBot
540c45cbe9 Automatic changelog update 2024-05-04 11:12:52 +00:00
Flareguy
0e829eb380 Vox customization fixes & updating (#27663)
vox customization
2024-05-04 04:12:11 -07:00
Ed
5ab1cc0c84 Pathological Liar (#27618)
* content

* upgrade

* n't

* ye ya

* Update speech-liar.ftl

* Mith replacement ideas

* fix

* more!

* Revert "more!"

This reverts commit 6d10bdf694985c525a2b451ed39380f975059b44.

* Update Content.Server/Speech/Components/ReplacementAccentComponent.cs

---------

Co-authored-by: Kara <lunarautomaton6@gmail.com>
2024-05-04 04:11:46 -07:00
PJBot
07d43af4a6 Automatic changelog update 2024-05-04 11:11:14 +00:00
Ed
e7d24b5648 Added Train station into map rotation (#27534)
* Update default.yml

* more sec
2024-05-04 04:10:08 -07:00
Agoichi
ba009f34fa Crystal/ punk-update (#129)
* Crystalpunk-update

* Crystalpunk-update

* Update Resources/Prototypes/_CP14/SoundCollections/hit_impacts.yml

Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>

* Update Resources/Prototypes/_CP14/Entities/Structures/crystal.yml

Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>

* Update Resources/Prototypes/_CP14/Entities/Structures/crystal.yml

Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>

* clean up

* Update crystal.yml

---------

Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
Co-authored-by: Ed <edwardxperia2000@gmail.com>
2024-05-04 13:39:32 +03:00
Litogin
1d233226bb Animation of tails (#128)
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
2024-05-04 13:31:14 +03:00
Ed
ba05b56d51 Fence fix + Navy revolver (#130)
* Update fence_wood.yml

* added revolver navy

* Update guns.yml

* Update wooden_fence.yml
2024-05-04 13:20:21 +03:00
Vasilis
1b3481f094 Rename Lizard urist (#27652) 2024-05-03 23:18:01 -07:00
Mr. 27
96a3967c3f Change return to continue in gamerulesystem (#27656)
Update GameRuleSystem.cs
2024-05-04 13:03:56 +10:00
PJBot
1d5392f86b Automatic changelog update 2024-05-04 00:04:58 +00:00
Mr. 27
6ecbf0a04c Fix some gamerules' round summary not working (#27654)
Update GameRuleSystem.cs
2024-05-03 20:03:52 -04:00
PJBot
960f268d1c Automatic changelog update 2024-05-03 20:24:49 +00:00
nikthechampiongr
6fc684812d Ninja's pinpointer tracks the research server (#27552)
Change the tracked component on the ninja's pinpointer from BecomesStation to Research Server
2024-05-03 22:23:43 +02:00
Ed
acd8f93b36 added Kocherga fences 2024-05-03 21:33:24 +03:00
Ed
dd84d48fed Refactors, bugfixs + Crystals (#127)
* fix dwarf displacement map

* Big Fireplace update

* add crystalls placeholder

* bonfire update

* displaccement update

* Update wallmount_torch.yml
2024-05-03 20:40:31 +03:00
PJBot
c045e2488e Automatic changelog update 2024-05-03 17:27:16 +00:00
Just-a-Unity-Dev
76ecdee946 Geras bug fixes (#27308)
* Geras bug fixes

* oops

* its as shrimple as that

toggled transferName in the polymorph yml instead of using the system to manually change it

* its as shrimple as that (2.0)

fixed reviews for zombies having a dummy action, instead - properly implemented removal of action

* its as shrimple as that (3.0)

fixed tests by removing nameidentifier from slime (its already inherited, anyway)
2024-05-03 19:26:09 +02:00
Ed
e5246f1e76 doors update (#126) 2024-05-03 18:22:10 +03:00
Ed
0450a416e2 Revert "Make immovable rod announce at the end of the event" and "Rod event has a proper annoucement" (#27645)
* Revert "Make immovable rod announce at the end of the event (#27587)"

This reverts commit efceaa89e0.

* Update immovable-rod.ftl
2024-05-03 04:10:24 -07:00
PJBot
bedec83cd9 Automatic changelog update 2024-05-03 07:52:39 +00:00
Jay
0056befd4b Allow EMP implants to be used while stunned or cuffed. (#27644)
Update types.yml
2024-05-03 09:51:33 +02:00
PJBot
40a4eeaa39 Automatic changelog update 2024-05-03 06:58:43 +00:00
Hanz
a8bf2689a4 Red bool update (#27597)
* the meat and potatoes

yuh yuh yuh

* what the hell is a copyright?

am I right?
2024-05-03 08:57:37 +02:00
Lamrr
a28296433b Fixes the grammar for the captain's supervisor (#27638)
Fixes the grammar on the captain's supervisor
2024-05-03 12:12:34 +10:00
PJBot
4ede46003a Automatic changelog update 2024-05-03 01:25:27 +00:00
Errant
f64dd5f45f Space Ninjas auto-toggle internals after spawning (#25083)
* fix engine version

* actually fix engine version

* Automatically activated breathing masks

* weh

* who needed that component anyway

* check if internals are already running

* Update Content.Server/Atmos/Components/BreathToolComponent.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Update Content.Server/Body/Systems/InternalsSystem.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* prediction

* record struct event

* remove delayed activation, instead ensure that masks spawn last

* leftover

* engine version

* re-implement

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-05-03 11:24:21 +10:00
PJBot
192de3d9cb Automatic changelog update 2024-05-03 00:14:41 +00:00
Mr. 27
c69bf2f2aa Add syndicate sleeper agents random event (#27501)
* Intercept rule (#10)

* add

* b

* add this back lol

* fix test fails (alert levels dont have prototypes)

* tweaks
2024-05-03 10:13:35 +10:00
Leon Friedrich
f348e6aa30 Add EntityWhitelistSystem (#27632)
* Add EntityWhitelistSystem

* Sandbox fix

* update test
2024-05-03 10:10:15 +10:00
PJBot
291ecf9643 Automatic changelog update 2024-05-03 00:04:58 +00:00
Plykiya
71dbb955ce Increase Blast Grenade Recipe Cost and Add Research Requirement (#27580)
* Adjust blast grenade recipe

* Move blast grenades into tier 2 research

* Move blast grenades to dynamic recipes for secfab and autolathe

---------

Co-authored-by: Plykiya <plykiya@protonmail.com>
2024-05-03 10:03:52 +10:00
PJBot
f76a471e5a Automatic changelog update 2024-05-02 23:38:26 +00:00
Leon Friedrich
3c3c2daf26 Fix UI interaction priority (#27631) 2024-05-03 09:37:20 +10:00
Ed
f9204832d2 Merge pull request #125 from crystallpunk-14/02-05-2024-upstream
02 05 2024 upstream
2024-05-02 21:01:59 +03:00
Ed
7d11ff5562 Merge remote-tracking branch 'space-station-14/master' into 02-05-2024-upstream 2024-05-02 20:46:45 +03:00
Ed
4c692d7d4a Alchemy + Guidebook initialization (#124)
* remove Guidebook

* water and blood

* localization things

* added vital extract

* some fixes

* added bloodgrass

* guidebook localization

* fixes icons and remove unnecesary fields

* added inhand cauldron

* fix wallmount board

* Update bonfire.yml

* Update bonfire.yml

* alchemy furnace + mist

* fixes

* Guidebook localization

* Update drinks.yml

* Revert "remove Guidebook"

This reverts commit 7924cf235f.

* fix filtering guidebook

* test fix

* Update heater.yml
2024-05-02 20:41:11 +03:00
PJBot
8a7f709794 Automatic changelog update 2024-05-02 17:10:44 +00:00
Tayrtahn
9b17693396 Fix SpawnItemsOnUse not playing sound (#27621)
Made SpamItemsOnUse play sound at entity coordinates instead of parenting
2024-05-02 13:10:20 -04:00
deltanedas
8909dc7d40 make ducky slippers waddle (#27628)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-05-02 20:09:38 +03:00
slarticodefast
eab276a12d small SpawnItemsOnUse cleanup (#27625)
* small SpawnItemsOnUse cleanup

* that one was not needed
2024-05-02 20:08:26 +03:00
PJBot
09b6f5c128 Automatic changelog update 2024-05-02 16:18:43 +00:00
Lamrr
b728f36f30 Wine and beer bottles can be inserted into booze dispenser (#27626)
Fixes tags on wine and beer bottles
2024-05-02 12:17:36 -04:00
PJBot
64a732ad7b Automatic changelog update 2024-05-02 14:50:59 +00:00
Vasilis
a4b0a34bc7 Remove airtight flaps from the construction menu (#27619)
They are meant to be mapping only items.
2024-05-02 10:49:53 -04:00
PJBot
235091b377 Automatic changelog update 2024-05-02 12:38:18 +00:00
Michael
131c269e2b Improve CMO's lab coat (#27551)
This Aims at balancing the viability of the CMO's lab coat compared to his other available options, those being his winter coat (which is just a straight up upgrade) and his hardsuit.

and also its suppose to level him with RD since RD's lab coat has special rad protection

Co-authored-by: Michael <107807667+Bugfinder1@users.noreply.github.com>
2024-05-02 15:37:12 +03:00
PJBot
ce3ba577e0 Automatic changelog update 2024-05-02 12:36:17 +00:00
nao fujiwara
316a3d7f4d added a bunch more fox noises (#27578)
* fuck it we ball

* added recommended copyright information

* revised copyright license

* revised copyright license x2

* finalized the fops

# reduced the number of audio clips
# adjusted the volume of all fox sounds to be consistent with each other

* added new sounds to the overall fox parent mob because we forgot oopsie
2024-05-02 14:35:10 +02:00
PJBot
b90a58d88b Automatic changelog update 2024-05-02 12:33:57 +00:00
Mr. 27
6680bd4c60 emote wheel fixes (#27545)
* cheese

* Update disease_emotes.yml
2024-05-02 15:33:51 +03:00
Plykiya
70f734edcc Disarm throws item in random direction (#27589)
* Disarm throws item in random direction

* Slightly increased offset

* Return the return

---------

Co-authored-by: Plykiya <plykiya@protonmail.com>
2024-05-02 15:32:47 +03:00
Tayrtahn
236da1cd27 Make UseDelay SetLength do EnsureComp (#27601)
Make UseDelay.SetLength do EnsureComp
2024-05-02 22:16:16 +10:00
PJBot
05f0fddf5d Automatic changelog update 2024-05-02 06:24:28 +00:00
Repo
17304068b4 Track Admin Game Time (#24945)
* AdminTime tracked

* Attempts to fix PR issues.

* Admin afk logic update
2024-05-01 23:23:22 -07:00
PJBot
889b578e56 Automatic changelog update 2024-05-02 06:01:07 +00:00
Leon Friedrich
fd9894164f Fix Gas Analyzers not opening (#27610) 2024-05-02 16:00:01 +10:00
Leon Friedrich
a7e6337cbd Replace NavMap dictionaries with int[] (#27602)
* Replace NavMap dictionaries with int[]

* Remove badly named const

* Remove unnecessary offset

* Prioritize airlocks
2024-05-02 12:51:21 +10:00
PJBot
11a4f9d21f Automatic changelog update 2024-05-02 02:41:13 +00:00
metalgearsloth
5053c8afdb Fix effects (#27533)
* Fix effects

- Fix muzzle flash rotations.
- Fix effects so they update every frame.
- Fix effects tanking client performance.

* Fix merge artifact
2024-05-02 12:40:07 +10:00
metalgearsloth
6596584722 Update submodule to 221.2.0 (#27603) 2024-05-02 12:27:08 +10:00
PJBot
05be6d376d Automatic changelog update 2024-05-02 00:19:44 +00:00
metalgearsloth
7ba228732d Optimise navmaps significantly (#27528)
* Optimise navmaps significantly

- Reduce the delta state size significantly.
- Remove AirtightChangedEvent because this will spam them out constantly.

* weh

* review

---------

Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
2024-05-02 10:18:38 +10:00
PJBot
a95b0d000a Automatic changelog update 2024-05-01 22:27:28 +00:00
lzk
efceaa89e0 Make immovable rod announce at the end of the event (#27587) 2024-05-01 18:26:22 -04:00
PJBot
52ad84c397 Automatic changelog update 2024-05-01 22:24:48 +00:00
Simon
c00987500f Add DoorBumpOpener to BaseMobAdultSlimes (#27591) 2024-05-01 18:24:31 -04:00
FungiFellow
7cd1e4e30d Grilles now take Structural Damage (#27596)
damageContainer: Inorganic -> StructuralInorganic
2024-05-01 18:23:42 -04:00
Ciac32
cf633b4849 Enforce inequality between different species (#27586)
Fix missing species check in humanoid equality operation
2024-05-01 13:01:15 -04:00
Ed
2c34befbcb Fireplace (#123)
* bonfire!

* fix

* update torch

* docs

* add audio, fix errors

* loc string + fix errors
2024-05-01 19:55:48 +03:00
ShadowCommander
577106251b Fix pinpointer errors for missing sprite layer (#27582) 2024-05-01 11:51:12 -04:00
PJBot
2b33cb9a47 Automatic changelog update 2024-05-01 15:25:11 +00:00
NotSoDana
9ca1d01218 Gildlager empty bottle fix (#27581)
* rename goldschlager bottle

* migration

* fix rsi
2024-05-01 11:24:05 -04:00
PJBot
b9cf9c1d60 Automatic changelog update 2024-05-01 15:18:54 +00:00
Ciac32
648472233c Fix antag verb incorrectly giving role to admin player instead of target (#27584)
Fix antag verb giving role to admin player instead of target
2024-05-01 11:18:32 -04:00
Plykiya
6e1f0ba390 Make insert telecrystal message only show to player (#27585)
Restrict message to player and fix grammar

Co-authored-by: Plykiya <plykiya@protonmail.com>
2024-05-01 11:17:47 -04:00
deltanedas
ff762e56a7 add ghostnado button to warp menu (#27556)
* add ghostnado button to warp menu

* translator ops

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-05-01 06:59:35 -07:00
Verm
133d9280ae Add correct lawyer bags to loadouts (#27573)
* add lawyerbackpack to locale

* lawyer backpack group

* Add bags

* add loadout group

* Be less lazy and spot formatting problems
2024-05-01 18:48:28 +10:00
PJBot
99130ff332 Automatic changelog update 2024-05-01 03:28:27 +00:00
Ciac32
b160c42926 Fix Loadout Editor not closing when Character Editor is closed. (#27539)
Remove duplicate UpdateRoleRequirements call screwing up update ordering
2024-05-01 13:28:13 +10:00
K-Dynamic
446f516590 Simplified and consistent honkbot & jonkbot recipes (#27535)
simplified honkbot & jonkbot recipes
2024-05-01 13:27:21 +10:00
DrSmugleaf
5548d90f0d Add explosion.can_create_vacuum cvar (#27548) 2024-05-01 13:11:27 +10:00
no
81e553401c Make female reptilians use female cry sound instead of male (#27563) 2024-05-01 13:09:31 +10:00
DrSmugleaf
c57164211b Update Patrons.yml (#27560) 2024-04-30 18:20:39 -07:00
lzk
c0e3c4fac7 add noSpawn: true to tippy (#27538) 2024-05-01 01:07:30 +03:00
Psychpsyo
0d88a1fd7d Fix sprite for coder socks (#27553) 2024-04-30 17:54:50 -04:00
metalgearsloth
2a0fe88aaf Reduce rusty wall occurrences (#27522)
Every station looks like barratry as there will be many rusty walls onscreen everywhere.
2024-04-30 17:54:22 -04:00
Jezithyr
6869adfa78 Move GasMixture to shared (#27480)
* Moved GasMixture to shared

* Temp Fix for sandbox violation, idk why Array.Resize isn't working properly. It's already sandboxed.

* The most powerful webedit in history
2024-04-30 14:31:05 -07:00
Jezithyr
b8c0372ac6 Update submodule to v221.1.0 (#27554) 2024-04-30 14:01:09 -07:00
Errant
c3a0ba9dd8 Size-based entity whitelist (#26798)
* Size based whitelisting

* namespace and misc refactor

* modern datafields, what will they think of next

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>

* the future is now

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>

* Update TagSystem to work with ProtoId lists

* I guess someone might run into these too, one day

* copypaste moment

* update to sawmill

* Okay, but what if it just worked

---------

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
2024-04-30 11:06:56 -04:00
Ed
0169cb55d8 Alchemy instruments (#122)
* add beer barrel

* add vet

* add storage to vat

* make bucket viable!

* bandage vat item fix

* Update vat.yml

* add small vial

* tiny vial

* Update SharedStorageSystem.cs

* Create biological.yml

* spilable and bonfire climbing
2024-04-30 16:48:08 +03:00
PJBot
046d062230 Automatic changelog update 2024-04-30 12:15:12 +00:00
ERROR404
e57f5fadc5 Add chameleon projector in thief toolbox (#27491)
Base
2024-04-30 15:14:06 +03:00
Magnus Larsen
f1c36af0a5 Fix Melee swing effect rotation (#27494)
* Melee swing effect: Allow rotation

* Make melee weapon effects follow the user
2024-04-30 21:56:41 +10:00
T-Stalker
bf3e9fe3b4 Add neckfull frills for lizards (#27523)
* light

* neckfrills

* Delete Resources/Prototypes/XenoArch/Effects/normal_effects.yml

* Revert "Delete Resources/Prototypes/XenoArch/Effects/normal_effects.yml"

This reverts commit 6e6fad609a66a0615abcd545009cdb2f52c9b955.

* Revert "light"

This reverts commit d1f111d4c64da4d2a64907f7dfead104892d1462.

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-04-30 19:18:00 +10:00
PJBot
d30b12708d Automatic changelog update 2024-04-30 06:50:42 +00:00
T-Stalker
d9d36b050a Makes flares quieter (#27521)
* light

* flares quieter
2024-04-30 16:49:35 +10:00
Mr. 27
a7bf9583dd monkeys get a different deathgasp emote (#27497)
a
2024-04-30 00:14:45 -04:00
Mr. 27
0c8a499a66 give cap sabre the cane blade noises (#27508)
Update belts.yml
2024-04-30 00:13:56 -04:00
PJBot
44e6f3f5db Automatic changelog update 2024-04-30 04:06:20 +00:00
T-Stalker
4b55f01c55 Rod event has a proper annoucement (#27515)
roddies
2024-04-29 21:05:14 -07:00
PJBot
d85d9fbbd1 Automatic changelog update 2024-04-30 03:02:43 +00:00
lzk
9631fee7f2 Remove barozine from mutatuion (#27512)
Remove barozine from mutatuib
2024-04-30 05:01:38 +02:00
PJBot
2e3fd3114b Automatic changelog update 2024-04-30 00:20:13 +00:00
ShadowCommander
dfa365f701 Fix microwave construction (#27500)
The microwave system would update UserInterface on any container changed instead of just the microwave_entity_container. This would cause it to error when trying to update the UI when ConstructionSystem inserted the circuit board and components.
2024-04-29 20:19:07 -04:00
KittenColony
4b39c358c8 Fix sprite for frontal splotch snout (#27479)
frontal sprite fix
2024-04-29 17:30:38 -04:00
Ed
91028a5149 remove Injector SolutionName constant (#27493)
remove stupid constant
2024-04-29 17:29:15 -04:00
PJBot
2cfc12c134 Automatic changelog update 2024-04-29 17:10:36 +00:00
FungiFellow
657d9ab740 Syndi-Cat QoL Changes (#27408)
* Syndi-Cat Wideswing, Shoes, and Explosion Resist

* Damn you Plykiya

* 10/10Pierce/Structural -> 6/6/15 Pierce/Slash/Structural

* Update animals.yml
2024-04-29 20:09:30 +03:00
Ed
743c732162 Merge pull request #121 from crystallpunk-14/29-04-2024-upstream
29 04 2024 upstream
2024-04-29 16:39:56 +03:00
Ed
9520f63aa1 Merge remote-tracking branch 'space-station-14/master' into 29-04-2024-upstream
# Conflicts:
#	Resources/Prototypes/Entities/Mobs/Customization/Markings/human_hair.yml
2024-04-29 16:28:04 +03:00
Ed
098111948e Disposal aftermerg fix (#27488)
* wtf

* fix

* delta fixes

* Update ThrowInsertContainerSystem.cs
2024-04-29 23:26:28 +10:00
PJBot
5dda487db4 Automatic changelog update 2024-04-29 13:13:36 +00:00
Ed
bf8002569c Throwing into disposals logic splitting (#27487)
* wtf

* fix
2024-04-29 23:12:42 +10:00
DrSmugleaf
6b5e99f5eb Make bullets inherit the velocity of the grid, not the gun or player (#27484) 2024-04-29 23:12:29 +10:00
metalgearsloth
386454706b Fix snappop (#27264)
* Fix snappop

Bunch of stuff slipped through.

* name
2024-04-29 19:54:40 +10:00
Nemanja
e2087115af Fix position swapping with QSI and artifacts (#26364) 2024-04-29 19:11:07 +10:00
metalgearsloth
569253940f Update submodule to 221.0.0 (#27477) 2024-04-29 19:09:43 +10:00
Leon Friedrich
3c154abb5b Content changes for engine exception tolerance PR (#27455)
* Content changes for engine exception tolerance PR

* Poke tests
2024-04-29 18:43:15 +10:00
metalgearsloth
6d619c9420 Tippy fixes (#27475)
How does that UISystemDependency not crash.
2024-04-29 18:41:58 +10:00
PJBot
5aece1679a Automatic changelog update 2024-04-29 08:37:24 +00:00
Leon Friedrich
6471f55a49 Action UI fixes (#27468) 2024-04-29 18:36:18 +10:00
PJBot
0ab5696391 Automatic changelog update 2024-04-29 06:39:45 +00:00
Plykiya
7dae58c9f8 Late join thieves! (#27466)
Co-authored-by: Plykiya <plykiya@protonmail.com>
2024-04-28 23:38:38 -07:00
Kara
f59a4f2a86 Make events generally much more common (#27469)
Make events generally more common
2024-04-28 23:38:14 -07:00
PJBot
571cff8cab Automatic changelog update 2024-04-29 04:53:41 +00:00
KrasnoshchekovPavel
199e05fb34 fixed formatting of floating point numbers during localization (#27441) 2024-04-28 21:52:35 -07:00
PJBot
4c66e4f9dc Automatic changelog update 2024-04-29 04:39:38 +00:00
MilenVolf
7ee18433c8 New borg sounds (#27205)
* New borg sounds

* Add manic laughter of an assault borg

Never wanted, but needed

* Fix wrong attribution

* Some requested changes

* Change borgwalk sounds

* Forgor
2024-04-28 21:38:31 -07:00
Morb
16b3e2233a Emotes Menu (#26702)
* Basic emote radial menu

* Move out from corvax

* Move to UI controller & add to top menu bar and key bind

* Make emote play

* Add name localization for emotes

* Localize chat messages

* Fix emote menu

* Add categories localization

* Fixes

* Fix

* Add emotes entity blacklist

* Fix entity whitelist required all logic

* Remove unused wagging emote

* Revert sprite

* Set default texture for emote icon

* Update Resources/keybinds.yml

---------

Co-authored-by: Kara <lunarautomaton6@gmail.com>
2024-04-28 21:38:23 -07:00
SlamBamActionman
373c368b94 Tippy, the helpful hint clown! (#26767)
* Tippy is BACK

* Clean up clippy from aprils fools

* Changed names from clippy to tippy, added localization, removed local_clippy command, made it easier to target a specific player

* Rename clippy.yml to tippy.yml

---------

Co-authored-by: Kara <lunarautomaton6@gmail.com>
2024-04-28 21:38:16 -07:00
lzk
eb9ee4541f Add more telecomms variations (#26822)
* Add more telecomms variations

* fox :fox:

* oops
2024-04-28 21:26:17 -07:00
TsjipTsjip
aab103865e Update PR Labeler to v5 (#26845)
* Update PR Labeler to v5

* Change conflict labeler.

* Implement draft filtering functionality

* Actually, pull_request_target is appropriate here.
2024-04-28 21:23:49 -07:00
PJBot
328134ab18 Automatic changelog update 2024-04-29 04:17:10 +00:00
Mangohydra
8afae8a1f1 Martyr Cyborg Module, borg law 2 explode (#25815)
* borg law 2 explode

* attributions fix + CL fix

* please dear god work i beg you

* maybe this will work :godo:

* 50% off deal + disc change

* absolving merge conflict

* merge conflict fix

* Update Resources/Prototypes/Entities/Objects/Weapons/Throwable/grenades.yml

* Update Resources/Prototypes/Entities/Objects/Weapons/Throwable/grenades.yml

* Update Resources/Audio/Effects/Grenades/SelfDestruct/attributions.yml

* Apply suggestions from code review

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: Kara <lunarautomaton6@gmail.com>
2024-04-28 21:16:04 -07:00
PJBot
16f65f42fc Automatic changelog update 2024-04-29 04:14:20 +00:00
Gotimanga
eb41f1da5f Adding new Cryogenics Reagent - Opporozidone (Attempt 2) (#24074)
* Fixing mistakes

* How did I make the same mistake twice

---------

Co-authored-by: Kara <lunarautomaton6@gmail.com>
2024-04-28 21:13:14 -07:00
PJBot
5f216ef1ee Automatic changelog update 2024-04-29 04:07:33 +00:00
Leon Friedrich
7c7d8eb645 ActivatableUI tweaks (#27448)
* ActivatableUI tweaks

* EntGotRemovedFromContainerMessage

* A
2024-04-29 14:06:43 +10:00
potato1234_x
cd90c05ce5 Rainbow Weed (#25759)
* rainbow weed

* Lipolicide

* psicodine + mannitol

* happiness

* ground + dried + smokables

* damn you notepad++

* fix

WHY NOT TELL ME ALL THE PROBLEMS AT THE SAME TIME!!!

* work

* work i beg you

* recipe good

* possibly fix merge conflict

* remove reagents
2024-04-28 21:06:27 -07:00
Kukutis96513
9cb3287de4 Senior physician sleeve symmetry (#27016)
* weh.

* get the weh out of my repository

* add best lizard figurine

* remove umbra stuff from master

* sprite time!!

* revert stuff?

* newer spritesss
2024-04-29 00:02:46 -04:00
Leon Friedrich
8f1a44fe05 Prevent SecretRule from picking invalid presets (#27456)
* Prevent SecretRule from picking invalid presets

* remove lonely semicolon

---------

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
2024-04-29 00:00:41 -04:00
PJBot
2393ce1ceb Automatic changelog update 2024-04-29 03:39:51 +00:00
Hanz
33e1752a49 HoP and QM Stamps (#25604)
the meat and potatoes

yup
2024-04-28 20:38:45 -07:00
PJBot
511d8a7267 Automatic changelog update 2024-04-29 03:37:17 +00:00
Magnus Larsen
5118865d47 Allow more items to be recycled (#24435)
Give more items a PhysicalComposition for recycling
2024-04-28 20:36:11 -07:00
Leon Friedrich
1eb81427d3 Stop admin verb pop-in (#27450) 2024-04-29 13:24:10 +10:00
Leon Friedrich
a466b35b27 Move UnpoweredFlashlight to shared (#27449) 2024-04-29 13:22:11 +10:00
PJBot
a1b12f95a5 Automatic changelog update 2024-04-29 03:09:47 +00:00
beck-thompson
cdd900cef6 Infinate chem dupe fixed (Toilet, drain) + dirty water toilet fix (#27446)
innital commit
2024-04-29 13:08:41 +10:00
Plykiya
405e020bfa Fix doubled gas mask action message (#27463)
Fix doubled message

Co-authored-by: Plykiya <plykiya@protonmail.com>
2024-04-29 13:02:30 +10:00
PJBot
757d59cbdd Automatic changelog update 2024-04-29 02:46:00 +00:00
Plykiya
4416a21dd5 Make Smile the Slime grabbable like geras (#27458)
Make smile grabbable like geras

Co-authored-by: Plykiya <plykiya@protonmail.com>
2024-04-29 12:44:54 +10:00
beck-thompson
2135cbdb23 Fixed some mop .ftl capitalization (#27447) 2024-04-29 02:26:44 +02:00
Ed
6cb97502aa KBAS5 clothing + Jaraten Structures (#120)
* add barbarian clothes

* add jaraten floors and wall

* locale

* add stonebrick walls and gold\silver ore cave walls

* fix brick black, update cave arena

* Update roundstart.yml

* Update cave-arena.yml
2024-04-28 22:47:01 +03:00
PJBot
f89133b3ad Automatic changelog update 2024-04-28 11:08:42 +00:00
Ubaser
008935f6ec New plant mutation: Pyrotton (#27200)
* WIP

* sprites n stuff

* flavour

* maybe fix

* add stack

* fix parent
2024-04-28 13:07:36 +02:00
PJBot
5476daf64e Automatic changelog update 2024-04-28 09:29:21 +00:00
osjarw
f3e9db0141 DelayedForce and Rapid anom behaviors fixed (#27435) 2024-04-28 12:28:16 +03:00
PJBot
ab66ae9ab0 Automatic changelog update 2024-04-28 08:24:34 +00:00
FungiFellow
1efdf4a40a Bows fit on Airtank Slot (#27433)
Update bow.yml
2024-04-28 18:23:28 +10:00
PJBot
18fa8bf633 Automatic changelog update 2024-04-28 07:12:52 +00:00
Plykiya
0efcd30ac6 Hardsuits, EVA suits, Firesuits, and others now protect your feet from Glass Shards (#26764)
* Hardsuits and softsuits count as having shoes for step triggers

* Add softsuit tag prototype

* Change to suitEVA tag

* Get rid of softsuit tag, found suitEVA tag

* Full pass of ShoesRequiredStepTriggerImmune

* Adds check to outerClothing for ShoesRequiredStepTriggerImmune

* return

* fuck Dionas

* Convert to comp, space dragons immune as well

* Merge conflict

* Merge conflict

* fix leftover tags

* empty spaces

* turns out the dragon didn't need it

* minor optimization

* Add access for system, add comp to baseShoes, check slotflags for every slot besides pockets

* fix

* fuck it we ball

---------

Co-authored-by: Plykiya <plykiya@protonmail.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-04-28 17:11:46 +10:00
Plykiya
db200faf11 yml fix for locker deconstruction (#27430)
Actual fix for lockers and deconstruction

Co-authored-by: Plykiya <plykiya@protonmail.com>
2024-04-28 16:22:10 +10:00
PJBot
cbb2554c94 Automatic changelog update 2024-04-28 06:13:51 +00:00
exincore
faa7f3461c feat(fax): Fax machines print, copy, and send paper labels (#25979)
* feat(fax): Client fax file-print parses and stores label

* feat(fax): Fax machines print, copy, and send paper labels

* style(Fax): Comments and formatting

* feat(fax): Make fax admin logging more consistent and clear

* refactor(fax): Replace ternary with a simpler null coalescing

* refactor(fax): Make FaxSystem Send method signature consistent with Copy, PrintFile

* refactor(fax): Read entire file and process later instead of peeking first

* refactor(fax): Remove local variables only used for style

* style(fax): Fix some nearby style errors

* fix(fax): Undo an inaccurate change to admin log formatting

* refactor(fax): Separate `firstLine` variable

* fix(fax): Use Environment.NewLine

* bienvenidos

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-04-28 16:12:45 +10:00
PJBot
5c817ddfc1 Automatic changelog update 2024-04-28 05:50:09 +00:00
Boaz1111
a8c297a374 Hyperconvection Circuit Imprinter (#27283)
* not done yet

* i may be stupid

* Update electronics.yml

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2024-04-28 15:49:03 +10:00
PJBot
47c5f0dba3 Automatic changelog update 2024-04-28 05:47:59 +00:00
Boaz1111
fe8ad485f2 Circuit imprinter now uses less glass (#27310)
* moved from 9 sheets of glass to 5 sheets of glass for all circuit recipes

* Revert "moved from 9 sheets of glass to 5 sheets of glass for all circuit recipes"

This reverts commit 45bb8d40150cddbbe005f5d66d34532b79143f98.

* adresses merge conflict

* fixed error

* parents base computer board to base machine board

* Revert "parents base computer board to base machine board"

This reverts commit dec3a799a90b4a0cb121b6694ecf65d9a0abd6a3.

* other thing was causing errors, guess it's this now
2024-04-28 15:46:53 +10:00
SlamBamActionman
f544c91298 Revert Exterminator pending newmed/redesign (#26978)
* Reverts Exterminator

* Includes commented out parts + sprites

* Readd stuff, comment out yaml

* Popup ads

* review

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-04-28 15:45:54 +10:00
PJBot
d90cba6eed Automatic changelog update 2024-04-28 05:28:02 +00:00
Nemanja
783d3a9aa8 Actual fix for lockers and deconstruction (#27431)
actual actual locker construction fix
2024-04-28 15:26:55 +10:00
PJBot
ee35fb12a7 Automatic changelog update 2024-04-28 05:05:54 +00:00
Keer-Sar
9f747485e9 Medal case whitelist (#27428)
* Create Medal tag and assign tag to medals

* Update Resources/Prototypes/tags.yml

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2024-04-28 15:04:49 +10:00
PJBot
afbbcd35fa Automatic changelog update 2024-04-28 04:49:25 +00:00
KrasnoshchekovPavel
3fcbbc0732 Added localization of groups and types: damage, metabolism (#27368)
* Added localization of groups and types: damage, metabolism (displayed in the guide book). The text for the health analyzer, weapon damage inspection is now taken from damage prototypes

* fix damage tests

* fix damage test yml

* fix damage test prototypes

* Update Content.Shared/Damage/Prototypes/DamageGroupPrototype.cs

* Update Content.Shared/Damage/Prototypes/DamageTypePrototype.cs

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2024-04-28 14:48:19 +10:00
RumiTiger
f5b8b5fbdc Sprites for drinks without sprite (attempt 2) (#27227)
* A beer can and a wine can

* fix wrong file locations


---------

Signed-off-by: c4llv07e <kseandi@gmail.com>
Co-authored-by: c4llv07e <kseandi@gmail.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2024-04-28 14:43:45 +10:00
PJBot
f88b6f6154 Automatic changelog update 2024-04-28 04:41:13 +00:00
NotSoDana
f5aa5f1f22 Several new bartender tools (#27406)
* added bar specs

* specs in boozeomat

* added jigger in bartender guide

* fixed ice bucket

* cdn

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-04-28 14:40:07 +10:00
metalgearsloth
72f790844f Fix recharger (#27426) 2024-04-28 14:39:42 +10:00
metalgearsloth
d66ad739ee Fix godmode serialization (#27427)
IDK
2024-04-28 14:30:39 +10:00
PJBot
09379a5c77 Automatic changelog update 2024-04-28 04:20:36 +00:00
osjarw
a4504e2fef Fix handlabeler/utility belt misprediction (#26660)
* Fix handlabeler/utility belt misprediction

* Partly moved HandLabelerSystem to shared
And cleaned up HandLabelerComponent

* WIP format the files so later commits look clearer
Doesn't change individual code lines, but may move
functions to another file

* WIP some more code movement

* Hand Labeler is now mostly predicted
Only the UI isn't

* WIP: Formatting and moved stuff

* Using componentstates for prediction correction

* review

* Update label on label change

* Don't overwrite label while editing

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
2024-04-28 14:19:30 +10:00
PJBot
1c78f60bc3 Automatic changelog update 2024-04-28 03:20:39 +00:00
icekot8
a7ad59f6ba Portable Recharger: Arsenal T3 (#26655)
* sys

* item

* ahm.

* Update Content.Server/Power/Components/ChargerComponent.cs

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-04-28 13:19:33 +10:00
PJBot
49d8fe33a3 Automatic changelog update 2024-04-28 03:04:02 +00:00
Plykiya
a478446e5a Printable Special and Empty Mags for Autolathes (#27396)
* Change emag recipes to print mags instead of single ammo

* Get rid of useless single ammo printing recipes

* Add in submachine gun mags

* missing magazine shotgun beanbag in nonlethal research

* Sort lathes that use ammo crafting recipes alphabetically

---------

Co-authored-by: Plykiya <plykiya@protonmail.com>
2024-04-28 13:02:56 +10:00
Ed
f079e77554 Displacement maps now works on any layers (#27405)
* try

* pipupi

* Update ClientClothingSystem.cs

* Update vox.yml

* Update ClientClothingSystem.cs
2024-04-28 12:35:40 +10:00
PJBot
599a66230b Automatic changelog update 2024-04-28 02:26:25 +00:00
Plykiya
be09520aa5 Reduce selection of traitor max from 12 to 8 (#27415)
TOO MANY DAMN SYNDIES

Co-authored-by: Plykiya <plykiya@protonmail.com>
2024-04-28 12:25:19 +10:00
github-actions[bot]
02d2611d94 Update Credits (#27413)
Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>
2024-04-27 18:21:52 -07:00
Ed
33d04ef35b Dwarf species (#119)
* add dworf sprites

* dwarf prototypes

* add shoes displacement. FUCK! its doesnt work

* spaces

* footfix

* final dwarf!

* fixes
2024-04-28 01:44:43 +03:00
Agoichi
353fcd9cfe Magic Flashlight (#116)
* fucking flaslight

* flaslight

* Update objects.ftl
2024-04-28 00:56:02 +03:00
PJBot
9ccf95e333 Automatic changelog update 2024-04-27 19:11:52 +00:00
SlamBamActionman
2cb421bc43 Fix suit baldness (#27404)
Initial commit
2024-04-27 13:10:47 -06:00
PJBot
1d2335699d Automatic changelog update 2024-04-27 19:09:44 +00:00
RiceMar1244
8869fc3bb2 Resprite antique laser pistol (#27037)
* Resprites the captain's antique laser pistol

* Adds artist credit

* Improves icon outline and shading

* Replaces new sprites with something more resembling the in-game version
2024-04-27 13:08:38 -06:00
Nim
64218bfcab Coffin (#118)
* coffin

* eng
2024-04-27 22:04:52 +03:00
Terraspark4941
34ab1e760d The Honored Quran (Sprite addition) (#27400)
The Honored Quran
2024-04-28 02:36:04 +10:00
PJBot
7c2ea18088 Automatic changelog update 2024-04-27 16:34:03 +00:00
metalgearsloth
74041cf66f Fix literally every single activatable UI bug (#27401)
* Fix all activatable bugs

Apparently this was a load-bearing nullable enum.

* build
2024-04-28 02:32:57 +10:00
nao fujiwara
8a59e9e1f8 repositioned spooky long hair to its proper place in the alphabet (tweak) (#27370)
* repositioned spooky long hair to its proper place in the alphabet

* forgot the meta.json for hairstyles oopsie
2024-04-27 16:58:14 +02:00
Ed
2cefd0ee10 Displacement Map Visualizer QoL (#27392)
* Update Displacement Map Visualizer.lua

* Add files via upload

* Fix background layer being offset

This was caused by not taking the cel's own bounds into account.
Aseprite doesn't make an image layer "full size" if it only covers a
small part of the sprite.

---------

Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2024-04-27 16:55:28 +02:00
PJBot
2621e31343 Automatic changelog update 2024-04-27 13:54:22 +00:00
MilenVolf
974129689c Glass box fixes + Construction & Stealthy deconstruction (#25365)
* Showcase update

* Fix craft prototype. Add glass box deconstruction for stealth gameplay

* Remove duplicated tag

* Forgor

* Some cleanup

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2024-04-27 23:53:16 +10:00
PJBot
c56f98f99f Automatic changelog update 2024-04-27 13:52:03 +00:00
brainfood1183
c0ce5fba2a Rodents can be Faxecuted (executed via Fax machine) (#21461)
* Rodents can be Faxecuted (executed via Fax machine)

* use brute instead of new group.

* fax visuals now use tags for mouse and hamster instead of comps

* fix for ubuntu, damn ubuntu bane of my life

* cant copy hamlet, can now faxecute mothroaches.

* fix

* fix

* fixes

* removed ifs now using switch, removed hastag now using string.

* fixes and no more switch

* cleanup

* more cleanup

* fix

* cleanup

* moved damage out of faxmachine and into own system and component.

* changes

* fixes and done i think.

* tidy

* Fixes

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-04-27 23:50:57 +10:00
PJBot
37105b3400 Automatic changelog update 2024-04-27 13:28:24 +00:00
Ramlik
db555a7c79 Add a handy security radio (#25913)
* Add a handy security radio

I've always wanted to have a handy security radio in game and I thought it would be cool to have one in game.

Demonstation can be found in here: https://youtu.be/VQOLiTQAmKc

* Merged radio files and changed sprite location

* Fixed RSI not having license and copyright

* Added a chance to spawn in security closets

All security closets will have 50% chance to spawn a handy security radio in it

* Update radio id

Co-authored-by: lzk <124214523+lzk228@users.noreply.github.com>

* Change id in locker spawn

* Change id in locker spawn

* Changed id to RadioHandheldSecurity as suggested

* Add radio to vending machine instead of locker

Removed radio from lockers and added it to security vending machine

* Fixed radio not having a sprite

---------

Co-authored-by: lzk <124214523+lzk228@users.noreply.github.com>
2024-04-27 23:27:18 +10:00
metalgearsloth
6d3e788dd6 Update cane UI key (#27395)
* Update cane UI key

* none of the pr passed ci yippee

* weh
2024-04-27 23:17:23 +10:00
Ed
d4556c2657 Merge pull request #117 from crystallpunk-14/ed-27-04-2024-displacement-upstream
Ed 27 04 2024 displacement upstream
2024-04-27 15:21:33 +03:00
Ed
3f508c899d ui fixes 2024-04-27 15:08:25 +03:00
Ed
1c38d46cd3 fixes 2024-04-27 14:48:55 +03:00
PJBot
3a198cbb0d Automatic changelog update 2024-04-27 11:18:52 +00:00
Tainakov
6d6e7f0c98 [Admin QOL] +Adminchat flag (#26930) 2024-04-27 13:17:46 +02:00
PJBot
4d223f2efd Automatic changelog update 2024-04-27 10:40:05 +00:00
Plykiya
cafb41c161 Printable Special Mags and Empty Mags and Material Rebalance for Ammo (#26178)
* Printable Empty Magazines

* Adjust values of ammo boxes, adjust material costs, add empty lethal/non-lethal mags, swap secfab shotgun shells with shotgun ammo boxes, add recipe for shotgun ammo boxes

* Adds fully loaded pistol mags at secfab, removes printing respective cartridges at secfab

* Adds fully loaded rifle mags at secfab, removes respective cartridges

* Adds fully loaded light rifle mags at secfab, removes respective cartridges from secfab

* Adds fully loaded speedloader to secfab, removes respective cartridges from secfab

* small id mismatch fix

* another wrong ID fix

* capitalize Ls in speedloader

* Add missing SpeedLoader recipe

* Adds fully loaded shotgun drums to secfab, removes respective shells from secfab

* add rifle ammo unlocks back in, forgot ammo unlocks affect other fabs as well

* Moves tranquilizer shells to the non-lethal ammunition research

* Account for the removal of rubbers, adds in craftable disablers

* rubber rounds don't exist, remove empty non-lethal mags to just have empty mags

* Add in WT550 mags

* Convert latheRecipes to use LayeredTextureRect instead of TextureRect

* Fix for issue, texture layering now works

* Add in missing shell uranium box art

* add shelluranium to meta.json

* Fix yml issue

* Get rid of unused single ammo printing unlocks

---------

Co-authored-by: Plykiya <plykiya@protonmail.com>
2024-04-27 20:38:59 +10:00
PJBot
dec101465b Automatic changelog update 2024-04-27 10:36:19 +00:00
Ed
4903bc2e3d Small tomato killer tweak (#27265)
* Update miscellaneous.yml

* Update mobspawn.yml

* Update miscellaneous.yml

* Update miscellaneous.yml
2024-04-27 20:35:13 +10:00
PJBot
4d85ca5c2a Automatic changelog update 2024-04-27 10:34:41 +00:00
Errant
a62e8701cb vox oxygen toxicity, respiration changes (#26705)
* vox oxygen toxicity and related stuff

* Review

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-04-27 20:33:35 +10:00
PJBot
670ad3d962 Automatic changelog update 2024-04-27 10:25:05 +00:00
eoineoineoin
b8a8d6f8fc Add tooltips to artifact analyzer UI (#27393)
Add tooltips to indicate why "Extract" button is disabled.

Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>
2024-04-27 20:25:02 +10:00
Łukasz Mędrek
1861ae8e2b fix: localisation keys in random content books (#27390)
Fixes #27327
2024-04-27 20:23:55 +10:00
PJBot
324cce9bff Automatic changelog update 2024-04-27 10:23:16 +00:00
Ps3Moira
77d7c77f59 Canes + Cane Blade for Syndicate Librarians (#25873)
* Cane + Cane Blade

* Add - type: ContainerContainer

* Add another - type: ContainerContainer

* Fix and add proper ContainerContainer component

* Add UserInterface component

* Remove Space

* Stat Changes

* review

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-04-27 20:22:10 +10:00
nao fujiwara
35885345c2 tweaked the old dress sprite (#27391)
# made the waistband position consistent when rotating
2024-04-27 12:57:35 +03:00
Ed
6174713383 Merge remote-tracking branch 'refs/remotes/upstream/master' into ed-27-04-2024-displacement-upstream
# Conflicts:
#	Resources/Prototypes/Entities/Mobs/Customization/Markings/human_hair.yml
2024-04-27 10:45:35 +03:00
Ed
1840003e1c update cave wall to high format (#113)
* high cave wall

* some minor fixes

* Update cave-arena.yml

* Update natural.yml
2024-04-27 10:02:59 +03:00
PJBot
de85e6d518 Automatic changelog update 2024-04-27 06:31:35 +00:00
Łukasz Mędrek
8442a9142c fix: deconstruct verb on undeconstructables (#27387)
Some of prototypes don't specify their deconstructTarget node, which
made them show the deconstruct verb as deconstructTarget is set to
"start" node by default. This patch makes attempt to check if is it even
possible from current construction node to reach specified
deconstructTarget.

Fixes #27330
2024-04-27 16:30:29 +10:00
metalgearsloth
5ec5e5ab89 Fix lint (#27388) 2024-04-27 16:30:13 +10:00
ShadowCommander
6eb681958b Fix prying error when opening locked airlocks (#27386)
It would try to pry the door and fail to resolve a prying component on the entity trying to open the door.
2024-04-27 16:28:17 +10:00
metalgearsloth
92f14648ac Update submodule to 220.2.0 (#27385) 2024-04-27 16:07:26 +10:00
Errant
257b04d277 Vox sprite rework (#26985)
weh
2024-04-27 16:04:51 +10:00
Pieter-Jan Briers
2f7d0dedbd Displacement map prototype (#26709)
Requires https://github.com/space-wizards/RobustToolbox/pull/5023

This uses the new engine features (above) to add a displacement map shader. This allows deforming a sprite based on another sprite.

Primary use case is automatically adapting human clothing sprites to different species, something we want to make species like Vox a reality.

A basic example of wiring this up with Vox has been added. The system is however incredibly simple and **will** need more work by a content developer to select and toggle displacement maps when appropriate. I am leaving that to somebody else. For example right now the displacement map is applied even if a species already has custom-fit sprites for a piece of clothing, such as the grey jumpsuit for Vox.

Basic Aseprite plugins to help with authoring displacement maps have also been made.
2024-04-27 16:03:58 +10:00
PJBot
b4212a08f4 Automatic changelog update 2024-04-27 05:59:15 +00:00
Vigers Ray
36abf1d9ba Fix stupid NPC. (#26868)
* init commit

* Review

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-04-27 15:58:09 +10:00
PJBot
f898e72e57 Automatic changelog update 2024-04-27 05:48:44 +00:00
Nemanja
0215292baa welding gas mask (#27108)
* welding gas mask

* eek
2024-04-27 15:47:38 +10:00
Vyacheslav Kovalevsky
87cd1bb0ef add cancer mouse for real (#26768)
* cancer mouse

* minor tweaks

* less radioactive

* less common

* i forgor

* even more rare
2024-04-27 15:46:50 +10:00
vorkathbruh
defb8dd941 Adjusts price of SWAT crate (#27365)
Adjusts price of SWAT crate in cargo_security.yml from 5500 to 7500.
2024-04-27 15:44:59 +10:00
PJBot
bebcc70c7d Automatic changelog update 2024-04-27 05:14:19 +00:00
Tayrtahn
55177fc388 Hide disposal unit "Jump inside" verb for mobs that won't fit (#27367)
Hide "Jump inside" verb showing for mobs that won't fit
2024-04-27 15:13:39 +10:00
DrSmugleaf
46d6bf18a8 Add test for failing and then successfully starting a round (#27375)
* Add test for failing and then successfully starting nukeops preset

* Make test independent from nukeops

* Fix nullable error
2024-04-27 15:13:24 +10:00
Ty Ashley
7d4d66887b Persist Agent ID Job Icon between UI loads (#27379)
Modified the Agent ID Card to persist the selected Job Icon between UI loads
2024-04-27 15:13:12 +10:00
metalgearsloth
cc2fa6f57e Remove redundant HasUi (#27381)
Doesn't fix anything but still.
2024-04-27 15:08:50 +10:00
metalgearsloth
1dd0e0718c Update submodule to 220.1.0 (#27380) 2024-04-27 12:35:18 +10:00
PJBot
18e27342d1 Automatic changelog update 2024-04-26 22:59:31 +00:00
Pgriha
ef7d85d285 More characters slots! (#27361)
Add more character slots
2024-04-26 18:58:25 -04:00
Froffy025
0601075e79 enTranslationHelp (#115)
* enTranslationHelp

* Update tiles.ftl

* Update human-facial-hair.ftl
2024-04-26 23:40:11 +03:00
PJBot
012857331b Automatic changelog update 2024-04-26 18:52:32 +00:00
nao fujiwara
c6d935497c spooky dress and hairstyle (#27333)
* first draft loooong hair

* *added the old dress item *added old dress to the theatrical performances create

* updated spooky long hair name

* fixed an oopsie made when updating item names
2024-04-26 12:51:26 -06:00
PJBot
a04d143c2c Automatic changelog update 2024-04-26 13:07:49 +00:00
Mr. 27
50fb91bd18 monkey reinforcement teleporters can now select between kobold or monkey with a verb (#25982)
* inital

* Update animals.yml

* Update animals.yml

* Update Content.Server/Ghost/Roles/Components/GhostRoleMobSpawnerComponent.cs

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>

* Update Content.Server/Ghost/Roles/Components/GhostRoleMobSpawnerComponent.cs

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>

* Update Content.Server/Ghost/Roles/Components/GhostRoleMobSpawnerComponent.cs

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>

* Update Content.Server/Ghost/Roles/Components/GhostRoleMobSpawnerComponent.cs

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>

* Update Content.Server/Ghost/Roles/Components/GhostRoleMobSpawnerComponent.cs

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>

* selecting different role will change the description and name

* fix name

* gargh

* the review

Hello

* e

---------

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
2024-04-26 15:06:43 +02:00
PJBot
36084d9712 Automatic changelog update 2024-04-26 13:03:14 +00:00
DrSmugleaf
413d69e71f Fix the game giving up forever when not being able to start a preset (#27359) 2024-04-26 23:02:08 +10:00
metalgearsloth
30b74027fb Fix RD suffix (#27358) 2024-04-26 22:58:24 +10:00
metalgearsloth
394c325246 Fix PAI BUI (#27357) 2024-04-26 22:45:38 +10:00
lzk
3bed1ddc48 Add morgue access door (#26852)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2024-04-26 22:45:30 +10:00
PJBot
053ec6a309 Automatic changelog update 2024-04-26 12:41:02 +00:00
wafehling
8febdc5fc4 Added hotkey and controller to re-open end of round scoreboard (#25884)
* Added keybind for scoreboard, starting work

* Fixed the window appearing

* Added loc text

* Updated namespace for ScoreboardUIController.cs

* Switched to UISystemDependency

"- UIControllers can use [Dependency] as normal for IoC services and other controllers, but must use [UISystemDependency] for entity systems, which may be null as controllers exist before entity systems do." Jezithyr — 10/12/2022 1:20 PM

* Reverted back to functional state

* Replace with UISystemDependency

* Move RoundEndSummaryWindow to ScoreboardUIController

* Convert to EntitySystem

* Clean up command bind

* Move to RoundEnd directory

* Remove Nukeops rule when no nukies

* Cleanup

* Change to toggle hotkey

* Cleanup

* Revert "Remove Nukeops rule when no nukies"

This reverts commit 5d4bbca09f45110b24a674d59b505be87b602b67.

* Cleanup

* Make the Toggle hotkey work in lobby

* Fix error

---------

Co-authored-by: SlamBamActionman <slambamactionman@gmail.com>
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
2024-04-26 14:39:56 +02:00
Redfire1331
080b1b1e0c Added Chopsticks (#27298)
* added chopstick sprites

* Create chopsticks.yml

* added chopstick yml

* hopfully it acts like a forke

* added chopsticks to dinnerware vendor

* uncapitalized the name

* Update Resources/Prototypes/Entities/Objects/Misc/chopsticks.yml

Co-authored-by: lzk <124214523+lzk228@users.noreply.github.com>

* made the chopsticks icon a reasonable size

* added chopsticks to chang vendor

* made paired chopsticks you can break apart

* added them to vendors

---------

Co-authored-by: redfire1331 <Redfire1331@users.noreply.github.com>
Co-authored-by: lzk <124214523+lzk228@users.noreply.github.com>
2024-04-26 22:39:32 +10:00
metalgearsloth
e1a5247770 Fix magic mirror prediction (#27356) 2024-04-26 22:37:09 +10:00
PJBot
11227c754c Automatic changelog update 2024-04-26 12:32:56 +00:00
WarMechanic
498109a833 fix wieldable guns not being able to cycle inhand (#27307)
* Add UnwieldOverride variable that overrides unwielding inhand to enable other interactions

* Give LMGs UnwieldOverride

* logically inverted UnwieldOverride to UnwieldOnUse

* fixed typo
2024-04-26 08:31:50 -04:00
PJBot
80bbf19f95 Automatic changelog update 2024-04-26 12:18:31 +00:00
DrSmugleaf
adce579370 Fix mobs not being able to pry doors by just left clicking on them (#27349) 2024-04-26 14:17:25 +02:00
metalgearsloth
13c6537842 Fix network configurator memory leaking (#27346)
* Fix network configurator memory leaking

Doesn't dispose this window.

* Fix the other part
2024-04-26 20:36:57 +10:00
Plykiya
35edea1c96 Fixes blank syndicate uplink UI (#27344)
Co-authored-by: Plykiya <plykiya@protonmail.com>
2024-04-26 20:29:56 +10:00
metalgearsloth
37e03e0d29 Update submodule to 220.0.0 (#27338) 2024-04-26 18:22:23 +10:00
PJBot
934c5089a9 Automatic changelog update 2024-04-26 08:17:30 +00:00
metalgearsloth
5896e68752 Content update for UI prediction (#27214)
* Content update for UI refactor

* Big update

* Sharing

* Remaining content updates

* First big update

* Prototype updates

* AUGH

* Fix UI comp ref

* Cleanup

- Fix predicted message, fix item slots, fix interaction range check.

* Fix regressions

* Make this predictive

idk why it wasn't.

* Fix slime merge

* Merge conflict

* Fix merge
2024-04-26 18:16:24 +10:00
Ed
1f9f88883c Content (#110)
* Add many test walls

* minor bug fix

* fix torch

* add wallmount variation

* final wood wall!

* great sprite clearing + locales

* fixes

* Update bonfire.yml

* Update wallmount_torch.yml

* Update cave-arena.yml
2024-04-26 11:09:38 +03:00
PJBot
32b81de8c5 Automatic changelog update 2024-04-26 08:02:27 +00:00
Boaz1111
8af23749a1 Cluster med refactor + un-abandoning of surgery room (#27293)
* done

* cryo tweaks

* fixes error
2024-04-26 02:01:21 -06:00
IProduceWidgets
290a984c90 Oasis small tweaks (#27335)
do the easy reviews
2024-04-26 02:01:07 -06:00
DrSmugleaf
c122fdf183 Move job info changing methods for id cards to shared (#27337)
* Move job info changing methods for id cards to shared

* Revert "Move job info changing methods for id cards to shared"

This reverts commit 95cbc46b2d1934fa7bf5c72d7d3de9f9168992a1.

* Reapply changes
2024-04-26 18:00:16 +10:00
metalgearsloth
d745a788ea Fix UseDelay issues (#27336)
* Fix UseDelay issues

- Fix it not predicting properly by deep-copying the classes (realistically they should be structs).
- Fix the `z` path not applying UseDelay similarly to the `e` path.

* click
2024-04-26 17:58:06 +10:00
PJBot
fe67634397 Automatic changelog update 2024-04-26 07:49:21 +00:00
FungiFellow
e26662b545 Quiver Crafting Recipe (#27198)
* Update quiver.yml

* Create quiver.yml

* Update clothing.yml

* Update pneumatic_cannon.yml

* Update pneumatic_cannon.yml

* Update pneumatic_cannon.yml

* Update pneumatic_cannon.yml
2024-04-26 17:48:15 +10:00
PJBot
abc46f171c Automatic changelog update 2024-04-26 07:48:07 +00:00
IlyaElDunaev
3847a298c1 Treatment of blood loss in the Rat King (#26887)
Bloodloss-RatKing
2024-04-26 17:47:01 +10:00
PJBot
d578d293df Automatic changelog update 2024-04-26 07:45:46 +00:00
FungiFellow
9b63bb672f Whitelisted Sec Webbing (#27303)
* Whitelisted Sec / Merc Webbing

* Update belts.yml

* Misplaced Components fixed

* Trying to fix mapped fills

* Update belts.yml

* Update belts.yml

* Removed an Empty line

* Update belts.yml
2024-04-26 17:44:40 +10:00
PJBot
1dca65defd Automatic changelog update 2024-04-26 07:35:26 +00:00
SkaldetSkaeg
9378688ffc No echo from handheld radio (#27046)
I found the echo from my own radio very annoying.
2024-04-26 17:34:20 +10:00
Leon Friedrich
0ae942101a Fix client-side replay error (#27332) 2024-04-26 17:30:03 +10:00
Ed
7bf0ddbaa8 Merge pull request #111 from crystallpunk-14/ed-26-04-2024-upstream
26.04.2024 Upstream
2024-04-26 09:25:25 +03:00
Nemanja
735eeefa03 Migrate out rubber bullets/mags (#27329) 2024-04-26 14:22:49 +10:00
PJBot
de965416bd Automatic changelog update 2024-04-26 02:26:58 +00:00
Tayrtahn
b292905216 Expand UseDelay to support multiple delays per entity; fix bible healing and bag pickup (#27234)
* Upgraded UseDelay to support multiple delays per entity

* Implement secondary delay for bibles.
Also some improvements to make it work nicely.

* Documentation is good

* Reserve the previous change; now Storage uses the special ID and Bible uses the default.

* .0

* Added VV support to UseDelayInfo

* Serialize better

* No register, just setlength
2024-04-25 22:25:52 -04:00
PJBot
0aee198adf Automatic changelog update 2024-04-26 00:27:03 +00:00
Nemanja
a0b3a6b679 fix antag bugs (#27319)
* fix antag bugs

* Update NukeopsRuleComponent.cs
2024-04-25 17:25:57 -07:00
PJBot
281e5fa448 Automatic changelog update 2024-04-25 23:19:46 +00:00
cool dolphin
4f056672f9 Glasses in loadouts (#27286)
* loadouts now have aaall the glasses

* cheap sunglasses dont exist at all

* empty commit to rerun tests, there's no way i fucked something up
2024-04-26 01:18:39 +02:00
Ed
057556b605 Merge remote-tracking branch 'space-station-14/master' into ed-26-04-2024-upstream
# Conflicts:
#	Content.IntegrationTests/Tests/Station/EvacShuttleTest.cs
2024-04-26 00:33:04 +03:00
ShadowCommander
cf45005471 Add command to toggle ghost visibility on the client (#27314)
* Add command to toggle ghost visibility on the client

* Fix description

* Fix index of arg parsing

* Allow setting GhostVisibility directly
2024-04-25 18:26:21 +02:00
SoulFN
960a50c0ff Buff revenant structural damage (#27309)
* 15 > 50

* update

50 >> 60
2024-04-25 21:02:25 +10:00
PJBot
e450fadbaa Automatic changelog update 2024-04-25 02:20:23 +00:00
beck-thompson
d3b1178428 Radio jammer update! (#25912)
* Added selectable power level to radio jammer

* Cleaned up OnGetVerb

* Settings are now stored in the .yml file. Simplified stuff a lot!

* Minor fixes!

* Small little baby fix :)

* Added the power level switch to the examine menu and also removed the ftl file as it was in the incorrect location.

* Minor code cleanup

* Changed byte -> int

* Update sprite

* Fixed licence

* Added power LED that changes if the jammer is on low power.

* Removed tabs

* Changed github link to the commit

* Changed all the RemComp to RemComDeferred

* Moved NetworkedComponent to shared

* Changed radio jammer textures back with minor edits

* Added a space because it was annoying me

* Jammer now updates range for suit sensors properly! Thanks nikthechampiongr :)

* Removed useless comment

* Cleaned up code that updates the range of tracking devices.

* Fixed client namespace and removed newline

* Cleaned up ChangeLEDState and ChangeChargeLevel.

* Added comments

* Read only

* Fixed another comment

* Locked in

* Made server inherit shared

* Update Content.Shared/Radio/EntitySystems/SharedJammerSystem.cs

* Update Content.Shared/Radio/EntitySystems/SharedJammerSystem.cs

* review fixes

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-04-25 12:19:16 +10:00
Leon Friedrich
6d16d6b1c9 Fix DoAfter attempt event null error (#27280)
* Fix DoAfter attempt event null error

* A
2024-04-25 11:54:25 +10:00
Nemanja
161fd6c83c Mega Antag Refactor (#25786)
* Mega Antag Refactor

* last minute delta save

* more workshopping

* more shit

* ok tested this for once

* okkkkk sure

* generic delays for starting rules

* well darn

* nukies partially

* ouagh

* ballin' faded and smonkin wed

* obliterated the diff

* Spread my arms and soak up congratulations

* I've got plenty of love, but nothing to show for it

* but there’s too much sunlight
Shining on my laptop monitor, so I
Can’t see anything with any amount of clarity

* ok this junk

* OOK!

* fubar

* most of sloth's review

* oh boy

* eek

* hell yea!

* ASDFJASDJFvsakcvjkzjnhhhyh
2024-04-25 11:31:45 +10:00
Nemanja
771661f478 fix analysis console bias button for real (#27299)
fix bias button for real
2024-04-25 11:26:55 +10:00
metalgearsloth
f6ac494ad3 Fix .ftl keys (#27289)
Required for https://github.com/space-wizards/RobustToolbox/pull/4885 to not kill content
2024-04-24 21:19:17 -04:00
PJBot
eb648dd0eb Automatic changelog update 2024-04-24 21:28:40 +00:00
pigeonpeas
ef0a4d64c8 Add a trash bag to the advanced cleaning borg module. (#27226)
add the trash bag

puts the trash bag in the advanced cleaning module
2024-04-25 00:27:34 +03:00
deltanedas
d797e3753f saltern bar stool (#27263)
saltern stool

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-04-24 13:40:54 -06:00
Ed
045c81b3c4 Merge pull request #108 from crystallpunk-14/ed-24-04-2024-workshop-ports
Jaraten walls and wallmounts
2024-04-24 20:45:21 +03:00
Ed
8ef8cf6098 add wallmounts things 2024-04-24 20:28:25 +03:00
metalgearsloth
17160fad83 Update submodule to 219.2.0 (#27294) 2024-04-25 00:35:56 +10:00
Leon Friedrich
8aabb1c2e5 Content changes & tests for engine prototype validation PR (#27188)
* Content changes & tests for engine prototype validation PR

* A
2024-04-25 00:27:13 +10:00
Pieter-Jan Briers
7b90c08a2c Various item status fixes/tweaks (#27267)
* Always display item status panel fully

Initial feedback from the UI changes seems to be that a lot of people go "why is there empty space" so let's fix that.

* Fix item status middle hand being on the wrong side

I think I switched this around when fixing the left/right being inverted in the UI code.

* Minor status panel UI tweaks

Bottom-align contents now that the panel itself doesn't dynamically expand, prevent weird gaps.

Clip contents for panel

* Fix clipping on implanters and network configurators.

Made them take less space. For implanters the name has to be cut off, which I did by adding a new ClipControl to achieve that in rich text.

* Update visibility of item status panels based on whether you have hands at all.

This avoids UI for borgs looking silly.

Added a new "HandUILocation" enum that doesn't have middle hands to avoid confusion in UI code.

* Use BulletRender for laser guns too.

Provides all the benefits like fixing layout overflow and allowing multi-line stuff. Looks great now.

This involved generalizing BulletRender a bit so it can be used for not-just-bullets.

* Fix geiger word wrapping if you're really fucked
2024-04-25 00:01:31 +10:00
PJBot
38f490e5eb Automatic changelog update 2024-04-24 13:45:03 +00:00
FungiFellow
5fa424a43b Add Truncheon to Secbelt Whitelist (#27281)
* Add Truncheon to Secbelt Whitelist

* Update belts.yml

* Added Truncehon Tag in Tags.yml

* Update security.yml

* Update security.yml
2024-04-24 16:43:56 +03:00
PJBot
7f6f9c1209 Automatic changelog update 2024-04-24 13:22:36 +00:00
Alzore
4290d5f13e Make the cargo telepad T2 civilian (#26270)
therearetwowaystodothis
2024-04-24 23:21:28 +10:00
Tayrtahn
480d26aba6 Fix climbing and bonking simultaneously (#27268)
* Properly network ClumsyComponent

* Fix being able to climb and bonk at the same time.
Also properly subscribe to AttemptClimbEvent by-ref.

* Update Content.Shared/Interaction/Components/ClumsyComponent.cs
2024-04-24 23:02:43 +10:00
Ed
b0a11462d6 cave wall sprite fix 2024-04-24 11:39:05 +03:00
Ed
6307c1b1b5 add walls 2024-04-24 11:28:25 +03:00
Leon Friedrich
91aa16f08a Add NukeOps Test (#27207)
* Add NukeOps Test

* Update EvacShuttleTest to also check mapinit

* Update RuleMaxTimeRestartTest

* Fix cvar cleanup

* A

* Revert some changes

* comments

* Add MappingTests

* Finally fix the test

* A
2024-04-24 15:38:43 +10:00
Nemanja
49f1c8b197 fix analysis console not saving bias button state (#27275) 2024-04-24 01:35:16 -04:00
PJBot
829b453e3c Automatic changelog update 2024-04-24 02:43:41 +00:00
Plykiya
14bc595442 Do-afters belonging to other players are now shaded (#27273)
Make do-afters belonging to other players shaded

Co-authored-by: Plykiya <plykiya@protonmail.com>
2024-04-23 19:42:34 -07:00
Flareguy
10ad53df72 Revert "Maints Exit Sign" (#27271)
Revert "Maints Exit Sign (#26831)"

This reverts commit 905102064c.
2024-04-23 20:40:26 +02:00
PJBot
0c851d256d Automatic changelog update 2024-04-23 12:08:18 +00:00
Nemanja
1bfc63c546 fix cargo teleporter (#27255)
* fix cargo teleporter

* don't delete orders

* basado
2024-04-23 22:07:12 +10:00
PJBot
8117131c91 Automatic changelog update 2024-04-23 11:35:15 +00:00
pigeonpeas
c129bb177c Allow the purchase of emitters from cargo. (#27229)
add emitter crates back to cargo + changes the contents of an emittercrate from emitter to emitterflatpack

👍
2024-04-23 21:34:09 +10:00
PJBot
716cdcbdf8 Automatic changelog update 2024-04-23 11:32:54 +00:00
brainfood1183
905102064c Maints Exit Sign (#26831)
* Maints Exit Sign

* change description

* id, sprites changed from maints to exit
prototype now has an unshaded layer so it can be seen in the dark.
2024-04-23 21:31:48 +10:00
PJBot
401911b734 Automatic changelog update 2024-04-23 11:31:07 +00:00
Whisper
eee056eaf0 lower max firestacks to 10, refactor flammable (#27159)
* lower max firestacks to 10, refactor flammable

* fix

* uncap fire stack damage, lower fire stack damage
2024-04-23 21:30:01 +10:00
PJBot
2f0c02ef35 Automatic changelog update 2024-04-23 11:26:04 +00:00
Ghagliiarghii
88b56efba1 Increase availibility of combat knives to security (#27224)
* Increase availibility of combat knives to security

* whitelisted combatknife in secbelt for Diona

* Revert SecDrobe change for MGS
2024-04-23 21:24:58 +10:00
PJBot
31b9f98e6d Automatic changelog update 2024-04-23 08:58:15 +00:00
Skye
32c1f8f8cd Fix: Suit Sensors Vitals (#27259)
Vitals now functions correctly
2024-04-23 10:57:09 +02:00
PJBot
c4a6bcca5c Automatic changelog update 2024-04-23 08:49:33 +00:00
Tyzemol
0e2f5d6bf7 Fix slime storage issue (#27260)
fix_slime_storage
2024-04-23 10:48:26 +02:00
Leon Friedrich
06a5e00c99 Update engine to v219.1.3 (#27257) 2024-04-23 14:28:09 +10:00
PJBot
ee0f63d273 Automatic changelog update 2024-04-22 22:47:28 +00:00
Tayrtahn
8eecd9cc2d Prevent ghosts from triggering examine artifact triggers (#27249) 2024-04-22 18:46:22 -04:00
Ed
e888747d0c Merge pull request #107 from crystallpunk-14/ed-22-04-2024-weapon-update
Weapon update
2024-04-22 23:55:52 +03:00
Ed
8ba56847bb add crossBOLT 2024-04-22 22:01:47 +03:00
Ed
39f64dea73 added light crossbow 2024-04-22 21:46:11 +03:00
Ed
43384c1125 weapon rebalance + weapons equipping on move 2024-04-22 20:36:54 +03:00
Ed
08960fb197 Merge pull request #106 from crystallpunk-14/21-04-2024-cleaning-up
Upstream Sync
2024-04-22 20:22:28 +03:00
Ed
23df20c0fe Update EvacShuttleTest.cs 2024-04-22 20:10:01 +03:00
Ed
1210e1da86 Revert "return maps prototypes"
This reverts commit 894c10c409.
2024-04-22 20:05:14 +03:00
Ed
f94997fe5f Revert "Update PostMapInitTest.cs"
This reverts commit 32bf32d2dc.
2024-04-22 20:05:05 +03:00
Ed
6185ddc64c Revert "fix"
This reverts commit 132cc73fb7.
2024-04-22 20:05:01 +03:00
Ed
132cc73fb7 fix 2024-04-22 18:32:26 +03:00
Ed
32bf32d2dc Update PostMapInitTest.cs 2024-04-22 18:12:21 +03:00
Ed
894c10c409 return maps prototypes 2024-04-22 18:09:21 +03:00
lzk
5b0c3ecf73 Little analysis console rearrangement (#27244) 2024-04-22 10:00:13 -04:00
PJBot
8bc2ee81dd Automatic changelog update 2024-04-22 12:19:34 +00:00
FungiFellow
32a90120eb Syndi-Cat Tweaks (#27222)
* Syndicat Price 10 -> 6

* Update animals.yml

* Update animals.yml

* Update uplink_catalog.yml

* Update uplink_catalog.yml

* Update animals.yml
2024-04-22 15:18:28 +03:00
Ed
f972f3129d update debug walls 2024-04-22 13:37:44 +03:00
Kara
85c6383cc0 Minor slime fix (#27237) 2024-04-22 03:18:36 -07:00
PJBot
289bbc70d7 Automatic changelog update 2024-04-22 10:04:08 +00:00
Just-a-Unity-Dev
fd0ca42c58 General slime improvements (#23425)
* General slime improvements

* Finish morphing

* oops 2x2 not 3x3

* actually lets ball - 2x3 inventory

* Last two things on the todo list

* .\RobustToolbox\

* JUST COMPILE

* fix tests 2.0

* fix tests 3.0

* Do reviews

* minor change

* guideboob

* more

---------

Co-authored-by: Kara <lunarautomaton6@gmail.com>
2024-04-22 03:03:03 -07:00
PJBot
af516cff61 Automatic changelog update 2024-04-22 09:00:00 +00:00
Terraspark4941
c5ab839b2c Engineering guidebook update (#26851)
* RTG page update

* old commits from #22272

* Small fixes over most pages

* TEG tweaks

* Fixed a thing in airlock security

* fixed an italics tag

* singularity page now includes tesla

* Added a burn chamber to TEG page

* Prettyprinted TEG page, fixed some more issues with details

* Moved ONE singular comma

* Change Singularity page heading to include tesla

* Singularity page pretty printing + fixes

* TIL its [italic] NOT [italics]

* RTG Prettyprinting

* Access Config Prettyprinting + Netconfig tweak

* Atmospherics prettyprinting

* Construction keybind fix

* Apply suggestions from code review

---------

Co-authored-by: Kara <lunarautomaton6@gmail.com>
2024-04-22 01:58:54 -07:00
PJBot
52204dfa35 Automatic changelog update 2024-04-22 08:46:44 +00:00
potato1234_x
e2b260d894 Psicodine, Mannitol, Lipolicide and Happiness (#27134)
* reagents

* Update Resources/Locale/en-US/reagents/meta/narcotics.ftl

---------

Co-authored-by: Kara <lunarautomaton6@gmail.com>
2024-04-22 01:45:38 -07:00
PJBot
35ac720d19 Automatic changelog update 2024-04-22 08:45:19 +00:00
Weax
b5bcf86b74 Make CLF3 reaction require heating first. (#27187)
* heat your bombs

* Removing comment
2024-04-22 01:44:14 -07:00
PJBot
bffad8053a Automatic changelog update 2024-04-22 08:43:33 +00:00
deltanedas
fcf5057b61 make fire spreading scale with mass (#27202)
* make fire spreading scale with mass

* realer

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-04-22 01:42:26 -07:00
DrSmugleaf
b0e6ff6779 Add events for custom action target validation (#27230) 2024-04-22 01:39:50 -07:00
keronshb
210e6f6444 Polymorphs spawn using the parents world rotation (#27223)
changes polymorph spawn to use angle
2024-04-22 01:39:07 -07:00
DrSmugleaf
81f2dc7cf9 Add SharedPopupSystem.PopupClient for cursor and coordinates (#27231) 2024-04-22 13:57:13 +10:00
Pieter-Jan Briers
6b1866625c Make sterile masks a tiny item (#27213)
This minorly annoyed me because breath masks are tiny too, so if I swapped them I may run out of inventory space.
2024-04-22 13:51:29 +10:00
Wrexbe (Josh)
c93052c755 Escape markup for in-game chat, and labeler (#26359)
* Escape markup for in-game chat, and labeler

* different way

* remove a using

---------

Co-authored-by: wrexbe <wrexbe@protonmail.com>
2024-04-21 20:37:50 -04:00
beck-thompson
877ccd6e8f Fixed grammar when drinking empty drink (#27218)
Fix
2024-04-21 14:57:39 -04:00
Ed
f947f97878 remove oasis 2024-04-21 21:08:56 +03:00
Ed
a899122d1b Merge remote-tracking branch 'space-station-14/master' into 21-04-2024-cleaning-up
# Conflicts:
#	Content.IntegrationTests/Tests/PostMapInitTest.cs
#	Resources/Prototypes/Maps/Pools/default.yml
#	Resources/Prototypes/Maps/europa.yml
#	Resources/Prototypes/Recipes/Lathes/electronics.yml
#	Resources/Textures/Interface/Nano/item_status_left.svg.96dpi.png
#	Resources/Textures/Interface/Nano/item_status_middle.svg.96dpi.png
#	Resources/Textures/Interface/Nano/item_status_right.svg.96dpi.png
2024-04-21 20:54:50 +03:00
Ed
71fae31507 Merge pull request #104 from crystallpunk-14/21-04-2024-deathmatch-gamemode
Deathmatch gamemode
2024-04-21 20:16:34 +03:00
Ed
4609079680 balance tweaks 2024-04-21 19:45:00 +03:00
PJBot
541e87395a Automatic changelog update 2024-04-21 16:10:32 +00:00
Hannah Giovanna Dawson
f059714a75 SS14-26480 Roll Traversal Distorter into regular Artifact Analyzers (#26545)
* SS14-26480 Roll Traversal Distorter into regular Artifact Analyzers

Bit of a grab-bag of cleanup of Xenoarchaeology prompted by #26480.

1. Traversal distortion biases are now "up" and "down" instead of "in" and "out".
2. Node generation has been tidied up to make it a little clearer how it works.
3. Traversal Distorters have been removed from the game along with their board.
4. Traversal distortion is now done by the artifact analyzers by default.
5. Some loc strings have been made clearer.
6. The Abnormal Artifact Manipulation tech has been made slightly cheaper.
7. The aformentioned tech is now localized as Artifact Recycling, given all it does is unlock the crusher.
8. The Xenoarchaeology guidebook entry has been given a bit of a rewrite, putting all information into
one page and making sure to cover the basics that otherwise would require someone typing "Liltenhead
artifact tutorial" into Youtube.

* Fix references to deleted guidebook entry

* Add fancy button to console because @EmoGarbage404 asked me to

* migration comprete

* Fixed a goober comment

* maint fails to resolve conflicts: more at 11

* Resolve PR comments

* Make UI nice

---------

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
2024-04-21 12:09:26 -04:00
Ed
faff0d203a Update cave-arena.yml 2024-04-21 18:31:56 +03:00
Ed
0ca5d5110d Update cave-arena.yml 2024-04-21 18:28:32 +03:00
K-Dynamic
e009a80a8c Removed CC and recall reference in pallet descriptions (#27209)
cleaned pallet descriptions
2024-04-21 11:21:36 -04:00
Ed
2c0df7fc72 Update PostMapInitTest.cs 2024-04-21 18:07:55 +03:00
Tayrtahn
50631f430d Add clothing equipped/unequipped events (#27155)
* Added ClothingGotEquipped/ClothingGotUnequipped events

* Better version

* Implemented in a few places

* More implementations

* Add ClothingDidEquipped/ClothingDidUnequipped events
2024-04-21 11:00:50 -04:00
Ed
b092f190f6 cp14 2024-04-21 17:55:18 +03:00
Ed
b701804836 Merge branch '21-04-2024-deathmatch-gamemode' of https://github.com/crystallpunk-14/crystall-punk-14 into 21-04-2024-deathmatch-gamemode 2024-04-21 17:33:13 +03:00
Ed
49b39e9535 fixes 2024-04-21 17:32:52 +03:00
Ed
59dc76b423 Merge branch 'master' into 21-04-2024-deathmatch-gamemode 2024-04-21 17:19:26 +03:00
Ed
ba03750394 add map and gamerule 2024-04-21 17:14:03 +03:00
Pieter-Jan Briers
84c3d225ca Buff welding supplies closet (#27212)
In SS13 this closet gives you THREE welding masks and THREE welders. Over here, sometimes it only contained a single mini welding tool.
2024-04-21 09:40:00 -04:00
Ed
cf96612a81 Merge pull request #103 from crystallpunk-14/21-04-2024-species-naming
add species name generation
2024-04-21 16:28:04 +03:00
PJBot
7c07391998 Automatic changelog update 2024-04-21 13:17:29 +00:00
Pieter-Jan Briers
58f025ba80 THE RETURN OF ITEM STATUS (#22986)
* THE RETURN OF ITEM STATUS

Item status is now inline with the hands again. You can now see item status for both hands at once.

If you have more than 2 hands, the last active hand of that side is displayed in the respective item status.

The item status for the active hand is also highlighted.

Item status has been given a new look so it looks unique and matches every UI theme.

* Shrink item status to 125px

This is going to require fixing the existing controls. Do that later.

* New bullet item status rendering

sex

* Make gun item status look just a little bit nicer.

Avoid only one or two bullets ending up on a single row of an item status.

* Delete Eris theme files

* More improvements

Fixed the fact that left/right were flipped around when assigning status panel locations. Involved renaming all the UI textures.

Redid how content margins are set from the theme. Less complex and cleaner now.

Made the item name always left-aligned, just looks better since other UI elements don't adapt anyways.

* Compact down item status text

Now it fits 3 lines of text on one line. Yay.

This is achieved by compacting RichTextLabels by reducing their line height and giving them a negative bottom margin.

* Add item status sprites for Ashen theme.

* Add status control to show beaker/bucket/jug solution/transfer volumes

Also PollingItemStatusControl I'll be using that more.

* Fix welder item status, clean up welder code

The item status control implementation was ancient and bad. That's why it was buggy.

Removed all the complex dated networking stuff for welders, we just sync the solution contents now anyways so none of that is needed anymore. This moves a buncha stuff to shared and just removes code.

Cleanup. The code was doing some really dumb stuff.

* Spray bottles show contents in item status.

* cowtools

* Fix plasmafire and clockwork themes.

Actual git gaslighting wtf.

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-04-21 23:16:23 +10:00
Ed
c156d09081 add comment 2024-04-21 15:46:46 +03:00
Ed
8f135d9745 localize human names 2024-04-21 15:43:26 +03:00
Ed
d342db3d65 Merge branch 'master' into 21-04-2024-species-naming 2024-04-21 15:26:41 +03:00
Ed
b2226cbe16 localized tiefling name 2024-04-21 15:25:22 +03:00
PJBot
ee4ef4b96a Automatic changelog update 2024-04-21 11:54:14 +00:00
Alzore
fb8dcfe6bf Add rainbow jumpsuit to passenger loadout. (#27211)
* Add all colored jumpsuits to passenger loadout

* onlyrainbowiguess
2024-04-21 21:53:08 +10:00
Ed
d29afc0f4c add species name generation 2024-04-21 14:42:12 +03:00
Ed
caf5ca3dc8 Merge pull request #102 from crystallpunk-14/20-04-2024-clothing-pack
Torch + aristocratic clothing set
2024-04-21 14:42:01 +03:00
Ed
fb96392077 add torch crafting 2024-04-21 13:52:22 +03:00
Júlio César Ueti
362033a0c7 Fix ghost prayer interaction (#27199)
fix ghost prayer interaction

Co-authored-by: Júlio César <j.cesarueti@yahoo.com>
2024-04-21 19:01:00 +10:00
Leon Friedrich
8b2179d0ae Update engine to v219.1.2 (#27206) 2024-04-21 19:00:23 +10:00
PJBot
9fa08fe8c2 Automatic changelog update 2024-04-21 06:53:50 +00:00
Leon Friedrich
29302ae6cd Update engine to v219.1.1 (#27201) 2024-04-21 16:52:45 +10:00
PJBot
0526384d16 Automatic changelog update 2024-04-21 06:20:27 +00:00
SpeltIncorrectyl
b6d751eb70 Adds security webbing and security belts to Security Officer loadout (#27189)
* added filled security webbing

* moved sec belt to loadout

* added webbing for head of security and warden
2024-04-21 00:19:20 -06:00
KittenColony
b48d0ddefc Two-Tone lizard snouts (#27143)
snouts
2024-04-21 00:18:33 -06:00
PJBot
2b3076832f Automatic changelog update 2024-04-21 06:00:19 +00:00
IProduceWidgets
7b0b894e44 Add map Oasis (#25736)
* Add map Oasis

* integration test fix

* psych job

* 1984 an invalid component

* address reviews

* address reviews, touch ups.

* tiny feexes

* move a tree

* Actually put it in the active maps pool.

* minor tweeks

* tweek some door accesses.

* add extra lawyer, make evac the right docking arrangement.

* Address the small things, fix cryopods, make perma huge.

* Fix some small things in the new perma.

* Improve perma spacing resiliancy... maybe.

* burn the invalids

* Pray to the Sloth gods that painters arent cooked.

* rearrange some buttons

* fix fax names and add a genedrobe.

* Housekeeping

* fix some stuff I thought I already fixed

* wood benches

* Some under door tiles, a couple missing decals.

* one pipe got brokey. feexit!

* astrograsses and lathe to cargo

* N2 lockers, minor things.

* cap laser to case

* GridFill the briggle so it feels better. Some other minor things

* name the Briggle correctly
2024-04-20 23:59:12 -06:00
Ubaser
01ce407019 Update Core (#27195)
* add

* fix invalid
2024-04-20 23:58:23 -06:00
github-actions[bot]
d2fb5130c9 Update Credits (#27192)
Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>
2024-04-21 04:13:08 +02:00
Leon Friedrich
c4f050259d Try fix random shuttle test failures (#27186) 2024-04-21 08:03:55 +10:00
Tayrtahn
5d80e49d37 Make material arbitrage test ignore price of contained entities (#27182)
Material arbitrage test now ignores price of contained entities
2024-04-21 08:03:11 +10:00
Tayrtahn
f253067a69 Possible fix for evac shuttle test failures (#27175)
It couldn't be this easy, could it?
2024-04-21 07:55:43 +10:00
Ghagliiarghii
380ace4ef0 Fixed potential duplicate engraved lighter steal objective (#27177)
* Fixed potential duplicate engraved lighter steal objective

* Update Resources/Prototypes/Entities/Clothing/OuterClothing/coats.yml

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>

* Implement pigeonpeas' suggestion

* Also replaced the one if the vending machine, unsure if this vending machine is used or if vended items retain their fills, but figure can't hurt

---------

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
2024-04-21 07:32:24 +10:00
Tayrtahn
1fb7393a1b Make material arbitrage test more verbose (#27180)
List entities spawned by destruction for debugging
2024-04-21 07:23:09 +10:00
Leon Friedrich
3bfd5d2c4e Un-revert #26994 (#27184) 2024-04-21 09:18:09 +12:00
ElectroJr
3a8249e5fd Un-revert #26994 2024-04-20 17:01:15 -04:00
Leon Friedrich
5982007d0e Updatte engine to v219.1.0 (#27183) 2024-04-21 08:54:59 +12:00
ElectroJr
bd63a3f9c1 Updatte engine to v219.1.0 2024-04-20 16:54:04 -04:00
Mr. 27
663542b82e belts get their equip sound (#27174)
done
2024-04-20 15:52:02 -04:00
Plykiya
6ad039d0f9 Fix for inventory and belt not opening (#27179)
Co-authored-by: Plykiya <plykiya@protonmail.com>
2024-04-20 20:24:52 +02:00
PJBot
ac7842cacd Automatic changelog update 2024-04-20 16:19:32 +00:00
nikthechampiongr
f96f92f54f Make banpanel defaults use cvars (#27168)
* Make banpanel respect CCVars. Add CCVars for default ip/hwid/use last
details checkboxes.

* Move severity handling for server/role ban to another function

* Save sawmill

* Line goofyness

---------

Co-authored-by: Vasilis <vasilis@pikachu.systems>
2024-04-20 18:18:26 +02:00
Ed
c266046cbd nuke it 2024-04-20 18:02:09 +03:00
PJBot
af939af47c Automatic changelog update 2024-04-20 14:45:16 +00:00
Whisper
c7bbaa48a4 fix burning to ash not working on all mobs (#27158) 2024-04-20 10:44:10 -04:00
K-Dynamic
b6781946df Corrected misleading protections in jumpsuit/skirt descriptions (#27160)
removed misleading protections
2024-04-20 10:08:21 -04:00
Ed
966a54fbc6 add torch 2024-04-20 16:54:03 +03:00
deltanedas
9482144a19 disable rehydration prediction (#27166)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-04-20 09:51:56 -04:00
Ed
f271c8cff0 add aristocratic set 2024-04-20 15:59:15 +03:00
Ed
0b587e9fb9 Merge pull request #101 from crystallpunk-14/20-04-2024-nospawn-global
barrel + CP14 prefix
2024-04-20 15:03:38 +03:00
Ed
bbbf7172a9 fixes 2024-04-20 14:54:01 +03:00
Ed
6db92d86b5 Update walls.yml 2024-04-20 14:43:27 +03:00
Ed
e98a6e17a3 Update structures.ftl 2024-04-20 14:18:22 +03:00
Ed
4763bffeac locale update 2 2024-04-20 14:16:11 +03:00
Ed
d74a33d46b locale update 2024-04-20 14:10:10 +03:00
Ed
c70b267bbb barrel update 2024-04-20 14:03:06 +03:00
Ed
c3f7ad2fae fix character preview 2024-04-20 13:26:41 +03:00
Ed
5e498f68a6 fixes 2 2024-04-20 13:01:45 +03:00
Ed
af734dc5c2 fixes 2024-04-20 12:45:25 +03:00
Ed
bb24ead3b9 Update barrel.yml 2024-04-20 12:28:33 +03:00
Ed
ca01030da1 Fucking big refactor 2024-04-20 11:51:04 +03:00
DrSmugleaf
5eae6335e1 Make remaining IPrototypes partial (#27157) 2024-04-20 17:48:38 +10:00
PJBot
ddaaadd204 Automatic changelog update 2024-04-20 06:47:07 +00:00
deathride58
396c613366 Adds the option to fit the viewport to vertical screenspace (#27061)
* Adds the option to fit your viewport to your vertical screenspace

* fixes documentation

* Removes commented-out leftover

* Hides the viewport width slider and also we dont know if the viewport width causing stretching/squishing was a bug present before but we fixed that while we were at it

* Removes commented out leftovers
2024-04-20 16:46:02 +10:00
no
5c69031d11 Admin log shuttle gibbing + Make shuttle gibbing and immovable rods drop organs and correctly put player in ghost (#27114)
* Add admin log when someone gets gibbed by a shuttle

* Make shuttle gibbing work properly again

* Fix immovable rod gibbing, no longer puts you into nullspace

* Update Content.Server/ImmovableRod/ImmovableRodSystem.cs

* Update Content.Server/Shuttles/Systems/ShuttleSystem.FasterThanLight.cs

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2024-04-20 16:27:38 +10:00
PJBot
f395c45dd2 Automatic changelog update 2024-04-20 06:27:06 +00:00
MilenVolf
2da53d97e5 Windoors now contain proper electronics (#27133)
* Windoors now contain proper electronics

* weh
2024-04-20 16:26:00 +10:00
PJBot
de9c234e20 Automatic changelog update 2024-04-20 06:24:26 +00:00
DrSmugleaf
3c6722bd6f Move storage binds and slot click handling to shared (#27135) 2024-04-20 16:23:45 +10:00
MilenVolf
812abd33a0 Fix crates masks (#27137)
Fixes crates masks not allowing them to go under plastic flaps + crates no longer can go trough windoors.
2024-04-20 16:23:20 +10:00
Verm
58e21a8532 Add medical gloves and sterile masks to medical loadouts (#27029)
* Add medical gloves to loadouts

* Realize I don't need to duplicate them

* Re-add extra lines

* I did it wrong...

* Format it back to how it was this time for sure

* For real this time

* ...

* Add sterile masks too

* I can't spell officer apparently

* Standardize order of where gloves are

* Add Nurse Hat to doctors

* Remove duplication of gloves and masks

* Remove extra space

* Name glove protos similiar to other ones

* Remove latex gloves proto from medical (sci has it)
2024-04-20 16:22:48 +10:00
PJBot
16ed6ee81d Automatic changelog update 2024-04-20 06:22:18 +00:00
SoulFN
95c66b4f96 Glass shards damage (#26783)
* Update shards.yml

Changed glass shards damage depends on their type, each tier of glass gains 1 more damage, also changed attack rate to 1, because you cant fast swing with weapon that can hurt you

* Oops

Forgot about base shard

* Update shards.yml

Cleanup

* Update shards.yml

Changed damage on step (Attack damage + 1)
2024-04-20 16:21:12 +10:00
PJBot
238c87ce17 Automatic changelog update 2024-04-20 06:18:01 +00:00
Verm
089c9cb967 You can bless more containers with a bible (#26526)
* Made more things blessable

* Removed junk

* Remove whatever that was

* Make bowls blessable

* New mixablesolution component, converted everything to work with it

* Fix minor mishaps

* Fix extra spaces in bottle yml

* Fix last extra space, fix bottle havign the wrong solution name

* Remvoe unneeded event(I think), fix alcohol bottles not being mixable

* I missed cans
2024-04-20 16:16:55 +10:00
PJBot
c85bdef7f1 Automatic changelog update 2024-04-20 06:11:29 +00:00
UBlueberry
8eab1f499f Guidebook update for the Space Ninja (#26650)
* added ninja to Antagonists.xml

* give the space ninja some love

* by the way did you know there are now 25 fiber types? i demand this number get updated with every single PR
2024-04-20 16:10:22 +10:00
Nim
3f2e15896b Floor trap (#26314)
* trap

* without effect
2024-04-20 16:09:00 +10:00
Leon Friedrich
12bb476a2d Add evac shuttle test. (#27152)
* Add evac shuttle test.

* Fix typo in comment
2024-04-20 15:57:55 +10:00
Tayrtahn
4594700d19 Fixed debug assert while getting network state in ClothingSystem (#27153) 2024-04-20 15:54:44 +10:00
PJBot
fc7839eeba Automatic changelog update 2024-04-20 03:45:44 +00:00
slarticodefast
b22c06230c fix cryopod volume (#27148) 2024-04-19 23:44:39 -04:00
Nemanja
e5a5196b1f make filled inventory slots blank (#27150)
* blank filled slots

* Update InventoryTemplatePrototype.cs
2024-04-20 13:17:29 +10:00
metalgearsloth
ef7f0b8322 Optimise immovable rod mapinit (#27149)
Redundant getworldpos.
2024-04-20 13:07:25 +10:00
keronshb
6be204e3f4 Adds non randomized rod velocity (#27123)
* adds non randomized rod velocity

* Adds despawn suffix to despawn rod
2024-04-19 22:18:25 -04:00
PJBot
533453eb81 Automatic changelog update 2024-04-20 02:11:25 +00:00
Leon Friedrich
349f78dc80 Try fix emergency shuttle not spawning (#27144) 2024-04-20 14:10:19 +12:00
PJBot
5a5167d6cb Automatic changelog update 2024-04-20 02:07:54 +00:00
Gyrandola
fa5b93871f chili/chilly peppers sprite alignment fix & minor refactorization (#25971)
* png alignment and minor refactorization

* Update migration.yml

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-04-20 12:06:48 +10:00
metalgearsloth
b2b1926ecc More storage tweaks (#25970)
- Fix some prediction stuff.
- Fix some jank.
- UseDelay.
- Cap.
2024-04-20 11:51:16 +10:00
PJBot
7000974319 Automatic changelog update 2024-04-20 01:16:03 +00:00
osjarw
acb112b054 Wallmount substations can once again be created (#27138)
* Wallmount substation once again obtainable

* Fill mapped wallmount substations with components
2024-04-20 11:14:57 +10:00
PJBot
ce5934bd67 Automatic changelog update 2024-04-20 01:08:16 +00:00
dffdff2423
cff8083650 Disable Communication Console Announcement Button for Too Long Messages. (#27145)
Disable comms console announce for long messages

Disable the "announce" button on the communications console for messages
above the cap. I did not touch broadcasting because I could not identify
an easy way to check the maximum length for it.
2024-04-20 11:07:10 +10:00
Aexxie
fa9abbaff4 No More Bartender Incendiaries on Meta (#27142)
deleted bartender's incend
2024-04-20 11:06:21 +10:00
pigeonpeas
aa0fc72b1a Add new jukebox song. (#27074)
add song to jukebox

for funsies!
2024-04-19 19:41:32 -04:00
PJBot
610e73543c Automatic changelog update 2024-04-19 23:23:42 +00:00
superjj18
fdf04c2779 Reduced Pneumatic Cannon inventory space by 75%, removed cannon blacklist (#26878)
Reduced Pneumatic Cannon inventory space by 75%, removed cannon whitelist.
2024-04-19 19:22:36 -04:00
PJBot
c6f8cf080a Automatic changelog update 2024-04-19 23:21:36 +00:00
Nemanja
a47c5561a9 add fuel costs back to finishing welding (#27030)
* add fuel costs back to welding

* ack

* meh

* eek!
2024-04-19 19:20:30 -04:00
ElectroJr
7aa1818823 Update EmergencyShuttleSystem.cs 2024-04-19 19:00:55 -04:00
ElectroJr
6373454242 Fix emergency shuttle initialization 2024-04-19 18:57:12 -04:00
Tayrtahn
299da35c87 Make YAML Linter validate server/client-only components (#26809)
* YAML Linter now validates invalid fields in server-only and client-only components

* Update to change in engine PR

* Use reflection manager to get the lists of client/server assemblies.

Also made it use a hashset on type instead of the previous code.

* I'm dumb my bad.

* Fix 2 errors that snuck through, showing why we need this.

---------

Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2024-04-19 13:28:33 -04:00
PJBot
5b62724de0 Automatic changelog update 2024-04-19 05:51:16 +00:00
deltanedas
33abb6bb3f webedit ops (#27131) 2024-04-19 15:50:34 +10:00
shamp
1bfcc062f2 Stunprod rework (#25922)
stunprod
2024-04-19 15:50:10 +10:00
PJBot
8703a30647 Automatic changelog update 2024-04-19 05:40:54 +00:00
deltanedas
350843d2c0 add dirty calls to mask system (#27128)
* add dirty calls to mask system

* among

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-04-19 15:40:23 +10:00
SlamBamActionman
7aa4beede6 Fix lizard snouts disappearing when wearing masks (#25716)
* fixes it

* Snout fix

* Partway commit

* Partway commit

* Update masks and helmets to use the new system
2024-04-19 15:39:47 +10:00
no
94f296f9d6 "make thief" admin action: fix missing icon (#27119) 2024-04-19 15:27:36 +10:00
Golinth
5146853484 Fix Mindshield positioning (#27120)
fixed-ops

Im sure there is a more elegant way of fixing this, but this way requires no code changes. So I guess it works.
2024-04-19 15:27:18 +10:00
Leon Friedrich
36eaa8c941 Make station components use StationPostInitEvent (#27126) 2024-04-19 15:26:56 +10:00
Leon Friedrich
8245caaf61 Hide some map related logs from clients (#27127)
* Hide some map related logs from clients

* #if !DEBUG

* Fix typo
2024-04-19 15:26:21 +10:00
DrSmugleaf
45df595c15 Fix storage fill giving no reason for failing (#27122) 2024-04-18 23:24:13 -04:00
Leon Friedrich
6ec40900ef Fix fixgridatmos command (#27113) 2024-04-18 19:39:38 -07:00
PJBot
f9f098f64e Automatic changelog update 2024-04-18 23:44:07 +00:00
Iztok Bajcar
f56373321a Made glass more opaque (#26948)
* Made glass more opaque

* Made glass a bit less opaque
2024-04-18 19:43:01 -04:00
PJBot
77090fca62 Automatic changelog update 2024-04-18 23:42:17 +00:00
Whisper
7decf64c39 Raise difficulty class of RD hardsuit objective (#27103)
Raise difficulty class of RD hardsuit
2024-04-18 19:41:11 -04:00
PJBot
5a89fe0395 Automatic changelog update 2024-04-18 23:39:31 +00:00
Mr. 27
c8202dd80d add roboticist gear to science loadout (#27045)
* inital

* yes

* g

* death

* DEATH
2024-04-18 19:38:17 -04:00
lzk
d5e187dc50 Changes to frills axolotl (#27104) 2024-04-18 19:02:21 -04:00
deltanedas
4509235604 saltern update (#27071)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-04-18 16:05:38 -06:00
deltanedas
71d5d2a563 atlas update (#27070)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-04-18 16:05:29 -06:00
Mr. 27
620a6de0ff Fix duplicate science backpack for reserach assistant (#27096)
Update research_assistant.yml
2024-04-19 07:44:55 +10:00
Ed
1eba437555 Merge pull request #100 from crystallpunk-14/17-04-2024-melting
+Ores
2024-04-19 00:15:59 +03:00
Ed
98503cca7c Update tiles.yml 2024-04-18 23:41:02 +03:00
Ed
81d2a4730e Merge pull request #99 from crystallpunk-14/revert-90-nospawn
Revert "NoSpawn markers and weapons"
2024-04-18 23:37:32 +03:00
Ed
0b4c5bb988 +2 ores 2024-04-18 23:34:45 +03:00
Ed
05ca2baa3d Revert "NoSpawn markers and weapons (#90)"
This reverts commit 3dff87b3e1.
2024-04-18 22:56:51 +03:00
Ed
02bcfc4593 revert melting 2024-04-18 22:45:01 +03:00
Ed
79b4ae3998 add wall destructions 2024-04-18 22:37:49 +03:00
Whisper
f801a86351 fix RD hardsuit description (#27094) (#27095) 2024-04-18 14:47:35 -04:00
PJBot
10beb47e0f Automatic changelog update 2024-04-18 18:06:51 +00:00
Flareguy
77612e8e51 Nerfs the Experimental Research Hardsuit's size (#27094)
* nerfs rds hardsuit to be the size all other hardsuits are

* 4x4 > 5x5
2024-04-18 14:05:45 -04:00
Vasilis
5769bf38f8 Revert #26994 and #27077 (#27090) 2024-04-18 17:06:56 +02:00
PJBot
b14e6e31ea Automatic changelog update 2024-04-18 11:29:00 +00:00
Ed
e82034c16b Component of planet initialization on the map (#26510)
* no cl no fun

* DevPlanet

* fix europa?

* Update Content.Server/Station/Components/StationBiomeComponent.cs

* Update Content.Server/Station/Components/StationBiomeComponent.cs

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2024-04-18 21:27:54 +10:00
PJBot
403852cd01 Automatic changelog update 2024-04-18 11:23:02 +00:00
Ed
f3a97fc0c5 Killer tomatoes (#26053)
* make tomatoes

* many friends! many mommies

* finish

* renaming system

* fix

* Update miscellaneous.yml

* Update Content.Server/NPC/Systems/NPCImpritingBehaviourSystem.cs

Co-authored-by: faint <46868845+ficcialfaint@users.noreply.github.com>

* N

* deleete exception?

* merge conflict fix

* fix?

* fuck you

* sloth fixes

* fixess?

* fix

---------

Co-authored-by: faint <46868845+ficcialfaint@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-04-18 21:21:56 +10:00
Ed
59b8757f14 add iron and ore fragments items 2024-04-18 14:16:09 +03:00
PJBot
0b0e20ea41 Automatic changelog update 2024-04-18 10:53:39 +00:00
Mr. 27
73a5a3830d Chemists now start with chemical analysis goggles (#27047)
Update chemist.yml
2024-04-18 20:52:33 +10:00
PJBot
a66e233839 Automatic changelog update 2024-04-18 10:51:17 +00:00
Velcroboy
394390b35b Adds plasma windoors for Armory, Sec, Command, and Atmos (#26149)
* Adds plasma windoors for Armory, Sec, Command

* Adds atmos too

---------

Co-authored-by: Jeff <velcroboy333@hotmail.com>
2024-04-18 20:51:13 +10:00
superjj18
ebf87be9f2 Emergency Lights now changes color depending on alert level and whether or not the light is powered. (#26932)
* Emergency Lights now change color depending on alert level and whether or not they are powered.

* Made a condition for null alert level, added summary doc.

* Refactored uid and emergencylightcomponent into Entity<EmergencyLightComponent>
2024-04-18 20:50:08 +10:00
Ed
390249f0cc add ore vein wall dumb proto 2024-04-18 13:37:16 +03:00
Ed
dc1b38054e add iron and gold ore 2024-04-18 12:53:15 +03:00
Flareguy
7b94e244b3 Ports a fuckton of vox clothing from Paradise and /vg/station (#27021)
* adds a bunch of vox clothing sprites

* bird up

* bee mask

* fix test fails. i hope. this better be the only damn one

* fix "eqipped"

* A.

* outerclohting

* ???

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2024-04-18 16:43:42 +10:00
Detintinto
5b9e0fb08e Fixing the cryogenic section of the guidebook (#26803)
Its fixed, but the cryopod is being partially covered by text and the caption is not aligned to the captions next to it. No clue how to fix this, but good enough for me.
2024-04-18 16:33:33 +10:00
Nemanja
3af744e4a9 Flash buff (#25730)
* flash buff

* oops!

* bool

* 3 -> 1.5 seconds

* okay fix

* sluth
2024-04-18 16:30:01 +10:00
Hannah Giovanna Dawson
b1136c98d7 Chatfactor: Chat Repository, Admin Commands, Chat Created Events (#26113)
* Chatfactor: Chat Repository, Admin Commands, Chat Created Events

This addition-only PR covers a repository that stores chat messages.
This PR defines what chat messages can be stored, what can be done
with those stored messages, and what events occur when the repository
does things.

This PR also includes to admin commands that show how the repository
will be used for administration purposes at first. Because all chat
messages will be uniquely identified per round (and, as rounds are
uniquely identified, are essentially a GUID) we can delete, amend
or nuke messages.

Note there's no "amend" command right now. The original chatfactor PR
didn't include one, and I'm avoiding further feature bloat with these
chatfactor PRs...

* Remove an event that shouldn't be in this PR

* Resolve PR comments.

* Resolve peak goober moment

* Also make sure we tell the user why if their delete command fails

* Supply a reason if the nukeuserids command is malformed

* Tidy messages

* Some more docstring tidyup

* Imagine tests handling IOC correctly chat

* Imagine tests handling IOC correctly chat

* Resolve PR comments

* Fix goobering with needing to use ToolshedCommand

* In which we bikeshed toolshed

* loud metal pipe sound effect

* One must imagine funny boulder pushing man happy

* Move commands to new folder

* Mald, seethe, cope.

* I hate toolshed I hate toolshed I hate toolshed

* Fix command ftls

* Bit of tidy-up and a YAGNI removal of a get we don't need yet

* Whelp lmao

* UserIDs are in a weird fucky state I didn't anticipate, so I've removed the remove-by-userID command for the time being.

* Rename ChatRepository to ChatRepositorySystem.

* Resolve PR review comments

---------

Co-authored-by: Your Name <you@example.com>
2024-04-18 14:59:10 +10:00
metalgearsloth
126f64a914 Fix merg conflict (#27080)
bo
2024-04-18 14:36:40 +10:00
Leon Friedrich
ee96d8aa66 Content changes for MapManager/System refactor (#26994)
* Content changes for MapManager/System refactor

* Poke Tests

* Why is this failing?

* Will this make the analyzer happy?
2024-04-18 14:30:06 +10:00
metalgearsloth
20452ba5bb Update submodule to 219.0.0 (#27077) 2024-04-18 14:20:41 +10:00
Errant
7120e8736a Cleanup in HumanoidCharacterAppearance (#26974)
* namespace

* Tidy up the code for selecting random humanoid color
2024-04-18 13:27:11 +10:00
PJBot
24a0298f76 Automatic changelog update 2024-04-18 03:25:21 +00:00
ArZarLordOfMango
94aa61b323 Add recipe of beverage jug (#25681)
* Add craft of beverage jug

* Change steel to plastic

* Fix price
2024-04-18 13:24:15 +10:00
PJBot
31f88ec865 Automatic changelog update 2024-04-18 03:21:50 +00:00
Krunklehorn
460b588de5 Refactor status icons take 2, cyborgs don't see criminal status (#26207)
* Initial commit.

* review

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2024-04-18 13:20:44 +10:00
PJBot
020f322e27 Automatic changelog update 2024-04-18 03:05:19 +00:00
Golinth
a3750f0e64 Nukie Medivisor REAL (#26218)
* Nukie Medihud REAL

adds a new HUD that the nukie agent starts with, does the same shit as the other visor, but with health bars. Also tinted slightly blue to differentiate it. (also medhuds are blue)

* the blue-ening

makes the icons bluer 'cause someone asked.
2024-04-18 13:04:14 +10:00
Token
8d21ef0aa2 Rebalance: From Insuzine recipe removed Benzene (#26829)
* From Insuzine recipe removed Benzene

* Remove ash from Insuzine recipe
2024-04-18 13:03:39 +10:00
PJBot
d9ee1600ee Automatic changelog update 2024-04-18 03:02:18 +00:00
metalgearsloth
9b1a8b07d7 Fix loadouts UI not refreshing on char change (#27075)
I love lobby code. Refreshing the entire jobs UI doesn't seem to cause issues. At least jobpriorityselector was my fault when I was far fucking stupider writing this shit.
2024-04-18 13:01:12 +10:00
Pancake
3c1ec9ac34 Add Hardhats to Station Engineer Loadouts (#27044)
* Add hardhats to loadout.

* Update Resources/Prototypes/Loadouts/Jobs/Engineering/station_engineer.yml

* Update Resources/Prototypes/Loadouts/loadout_groups.yml

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2024-04-18 13:00:55 +10:00
PJBot
b672ea73f0 Automatic changelog update 2024-04-18 01:51:04 +00:00
Tayrtahn
cfa94be4c2 Add ability to shake fizzy drinks so they spray in peoples' faces (#25574)
* Implemented Shakeable

* Prevent shaking open Openables

* Prevent shaking empty drinks. Moved part of DrinkSystem to Shared.

* DrinkSystem can have a little more prediction, as a treat

* Cleanup

* Overhauled PressurizedDrink

* Make soda cans/bottles and champagne shakeable. The drink shaker too, for fun.

* We do a little refactoring.
PressurizedDrink is now PressurizedSolution, and fizziness now only works on solutions containing a reagent marked as fizzy.

* Documentation, cleanup, and tweaks.

* Changed fizziness calculation to use a cubic-out easing curve.

* Removed broken YAML that has avoid the linter's wrath for far too long

* Changed reagent fizzy bool to fizziness float.
Solution fizzability now scales with reagent proportion.

* Rename file to match changed class name

* DoAfter improvements. Cancel if the user moves away; block if no hands.

* Match these filenames too

* And this one

* guh

* Updated to use Shared puddle methods

* Various fixes and improvements.

* Made AttemptShakeEvent a struct

* AttemptAddFizzinessEvent too
2024-04-18 11:49:58 +10:00
PJBot
8d64d2bc1e Automatic changelog update 2024-04-18 01:23:15 +00:00
Mr. 27
06ecf2af05 add greysec loadout (#27023)
* inital

* George orwell
2024-04-17 21:22:09 -04:00
deepdarkdepths
b3ee929f1b Reduces the captain's sabre reflect chance to 10% (#26969)
add
2024-04-18 11:21:04 +10:00
PJBot
ac8d3d55cc Automatic changelog update 2024-04-18 01:17:54 +00:00
MisterMecky
4453fe50cf fix soap popup (#27054)
fix soap
2024-04-17 21:17:18 -04:00
Flareguy
66f32d4289 Partially reverts the remote signaller resprite (#27073)
de-sprites the remote signaller
2024-04-17 21:16:48 -04:00
PJBot
d76211514b Automatic changelog update 2024-04-18 01:07:39 +00:00
Bellwether
8213c89fdb Low-Key Zombie Rebalance (#27060)
initial soft zombie rebalance - lower infection chance, damage, and chance of outbreak

Co-authored-by: Bellwether <null>
2024-04-17 21:06:33 -04:00
Ghagliiarghii
40d90ddcb3 Make Holy Water more like Water (#27068)
holy water can now be used to satiate thirst, water plants, and extinguish fires.
2024-04-17 21:04:56 -04:00
PJBot
45cefc9643 Automatic changelog update 2024-04-18 00:33:27 +00:00
icekot8
fd109d61b8 cargo console radio messages on approving (#27038)
* 1

* void --> "Unknown"
2024-04-17 17:32:21 -07:00
PJBot
92089da192 Automatic changelog update 2024-04-18 00:09:12 +00:00
Ed
5659edd207 Chances of triggering effects (#27056)
* electrocution

* slippery

* flashibg

* Update SlipperyComponent.cs

* Update SlipperySystem.cs
2024-04-18 10:08:42 +10:00
Krunklehorn
d67d782f99 Standardize HoS/Warden winter coats, add unarmored variants for printing (#24865)
* Both winter coats with same armor as their counterparts

* Matching description for HoS's, unarmored variants for balancing the uniform printer

* Forgot some text

* New sprite provided by PursuitinAshes, old sprite moved to unarmored version

* Removed the 'unarmored' specifier, in line with the rest of the winter coats

* Remove unarmored warden, no sprite

* Re-implemented the warden's unarmored coat, with sprites from Dutch-VanDerLinde

* CRLF to LF

* Move armor values to abstract
2024-04-18 10:08:06 +10:00
PJBot
d2dc0734df Automatic changelog update 2024-04-17 22:17:30 +00:00
ShadowCommander
a95fc86f7a Fix PDA and ID card data not getting set on loadouts (#27062) 2024-04-18 00:16:24 +02:00
Emisse
da136826e7 box update (#27069)
* box update

* argh
2024-04-17 16:01:24 -06:00
PJBot
a376f4784a Automatic changelog update 2024-04-17 21:49:42 +00:00
deltanedas
395c33024c prop hunt ss14 (real) (#26691)
* texture appropriation

* add code for projector

* add chameleon projector yml

* damage and actions

* prevent small props being killed round removing you (700 damage from a single shot)

* tweak default

* oop

* do appearance properly, need engine update

* fix bugs, blacklist pda

* remove status icons

* amou

* sus

* fix test + make props fast

* amouuuung

* remove funny log

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-04-17 14:48:35 -07:00
deltanedas
46733616df atlas artifact update (#26506)
atlas update

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-04-17 15:36:29 -06:00
deltanedas
d08600240f saltern update (#26507)
* saltern update

* update atmos too

* run fixgridatmos

* fix power outside botany, fix botany air alarm

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-04-17 15:36:18 -06:00
Emisse
f2ed508562 meta update (#27067) 2024-04-17 15:25:03 -06:00
Emisse
e0589a1350 fland update (#27064)
* fland update

* n2 lockers
2024-04-17 15:08:41 -06:00
chromiumboy
009d06d978 Navmap rework (#26713)
* Optimized the drawing of lines and tracked entities

* Optimized nav map updating and added thin wall support

* Added support for thin doors

* Removed floor tile seams, more line drawing optimizations

* Fixed split grids not updating correctly

* Cleaned up NavMapControl code

* Fix nav map header

* Converted nav map updates from system network messages to delta-states

* Addressed review comments

* Fixed timing issue where NavMapSystem would update before AirtightSystem did
2024-04-17 12:59:31 -05:00
PJBot
20b16944ad Automatic changelog update 2024-04-17 17:43:30 +00:00
Ed
c5b4df22a6 modified cave wall 2024-04-17 20:42:28 +03:00
slarticodefast
5a5efa11cf Show volume on the gas analyzer (#25720)
The gas analyzer now shows the volume of pipes, tanks, canisters and the environment.

Adjust gas analyzers so that the volume and number of moles shown corresponds to only the scanned element, e.g. a canister or single pipe in a pipenet.
2024-04-17 09:42:24 -08:00
Ed
e94cd726e1 init melting reagent and system 2024-04-17 17:49:47 +03:00
Pieter-Jan Briers
ef72d3cf7f Revert "Update .editorconfig to correspond Code Conventions" (#27051)
Revert "Update .editorconfig to correspond Code Conventions (#26824)"

This reverts commit 882aeb0314.
2024-04-17 15:42:06 +02:00
lzk
24390ef51b Make cargo pallets smoothing with eachother (#27049) 2024-04-17 23:22:09 +10:00
PJBot
9f461dec5a Automatic changelog update 2024-04-17 10:11:09 +00:00
beck-thompson
afcdc8b866 Fixed gloved weapons being able to attack when not equipped. (#26762)
* Initial commit. No evil hidden files this time :)

* Added newline because I forgot :(

* We <3 tags :)

* Fixed! Works now

* Update Content.Shared/Weapons/Melee/MeleeWeaponComponent.cs

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2024-04-17 20:10:03 +10:00
PJBot
0785516eac Automatic changelog update 2024-04-17 10:07:16 +00:00
metalgearsloth
f9f204a6d0 Fix character preview not updating on character change (#27043)
I love lobby code :3
2024-04-17 20:06:10 +10:00
PJBot
03f51ca3aa Automatic changelog update 2024-04-17 10:05:30 +00:00
Verm
432e6ec45d Fix capitalization for pirates and rats (#26644)
* Fix capitalization for pirates and rats

* Deal with replacements better

* Be smarter about caps

* Do last word properly

* Variables named a bit better

* Fix Consistency

* Undo change that's not needed anymore

* Fix up pirate since it doesn't need to check early either

* Make mobster replacin' a bit better anyway

* Remove extra space

* Use capture groups for mobster in', add comments for first and last words

* Slightly more clarification with comments
2024-04-17 20:04:24 +10:00
Alfred Baumann
5b8468c9d8 Mobs auto state handlers (#26957)
* Autogenerate MobStateComponentState

* changed CurrentState to DataField, updated DataField attribute for AllowedStates

* Update Content.Shared/Mobs/Components/MobStateComponent.cs

* Update Content.Shared/Mobs/Components/MobStateComponent.cs

---------

Co-authored-by: BuildTools <unconfigured@null.spigotmc.org>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2024-04-17 20:00:05 +10:00
lzk
e2341c0089 Add jani gloves loadout (#27011) 2024-04-17 19:38:49 +10:00
PJBot
ceef55b8d3 Automatic changelog update 2024-04-17 09:28:08 +00:00
metalgearsloth
2db374988c Added Jukebox (#26736)
* Added Jukebox, along with music for jukebox

* Fixed Jukebox meta.json copyright

* Removed songs I couldn't find a license for.

* Renamed files to solve check failures from spaces

* Added missing attributions.yml

* Fixed lack of description in Jukebox

* Jukebox is now constructable.

* Change Jukebox menu to FancyWindow

* Moved Jukebox messages out of jukebox component

* Removed Jukebox OnValueChanged.

* JukeboxComp now uses AutoGenerateComponentState

* Removed state code, since it's auto generated

* Fixed various Jukebox code to match conventions.

* Updated Standard.yml to match changed song list.

* fixes

* Jukebox workin

* Fix

* Polishing

* Finalising

* Revert

* bad

* jukey

* Reviews

* name

* Update submodule to 218.2.0

---------

Co-authored-by: iNVERTED <alextjorgensen@gmail.com>
2024-04-17 19:27:00 +10:00
metalgearsloth
177d69cb98 Update submodule to 218.2.0 (#27041) 2024-04-17 19:10:53 +10:00
Ed
45d351b2b2 Merge pull request #98 from crystallpunk-14/17-04-2024-upstream
17 04 2024 upstream
2024-04-17 11:58:34 +03:00
Ed
05d6e621d3 Update loadout_groups.yml 2024-04-17 11:44:37 +03:00
Ed
cbf766780b adapt loadouts 2024-04-17 11:32:54 +03:00
Ed
0285c3896c Merge remote-tracking branch 'space-station-14/master' into 17-04-2024-upstream
# Conflicts:
#	Content.Client/Movement/Systems/WaddleAnimationSystem.cs
#	Content.Server/IoC/ServerContentIoC.cs
#	Resources/Changelog/Changelog.yml
#	Resources/Prototypes/Maps/europa.yml
#	Resources/Prototypes/Maps/train.yml
#	Resources/Textures/_CP14/Clothing/Masks/pluto-mask.rsi/meta.json
#	Resources/Textures/_CP14/Objects/Weapons/Melee/Dagger/dagger.rsi/meta.json
#	Resources/Textures/_CP14/Objects/Weapons/Melee/HandheldAxe/handheldAxe.rsi/meta.json
#	Resources/Textures/_CP14/Objects/Weapons/Melee/Sickle/sickle.rsi/meta.json
#	Resources/Textures/_CP14/Objects/Weapons/Melee/TwoHandedSword/zweichhender.rsi/meta.json
2024-04-17 11:16:24 +03:00
Mr. 27
5742dee84a add ancient jumpsuit to passenger loadout (#27035)
inital
2024-04-17 01:37:50 -06:00
PJBot
f825e5e38b Automatic changelog update 2024-04-17 03:37:49 +00:00
Bellwether
7114b1939c Add Nun Hood to Chaplain loadout options (#27025)
Adds Nun Hood to starting Chaplain loadout options
2024-04-17 13:36:44 +10:00
PJBot
5ee597d98c Automatic changelog update 2024-04-17 03:20:36 +00:00
MACMAN2003
c31b3fdf5a Lower player requirements for nukies back down to 20 (#27036)
Update roundstart.yml
2024-04-16 20:19:29 -07:00
PJBot
4fa245f723 Automatic changelog update 2024-04-17 02:56:00 +00:00
metalgearsloth
fcd6c25242 LobbyUI fixes (#27033)
* LobbyUI fixes

I have no idea which were bugs prior but anyway fix stuff.

* More fixes

* Test moment
2024-04-17 12:54:54 +10:00
PJBot
30f73cfb6c Automatic changelog update 2024-04-17 02:51:00 +00:00
Mr. 27
34fa48bff9 Add winter coats and shoes to loadouts (#27022)
* inital

* Update loadout-groups.ftl

* fix order

* add winter boots

* fix test fails
2024-04-17 12:49:53 +10:00
Doctor-Cpu
d5b7e4baf2 Add autism pins to loadout (#27034)
add autism pins to loadout
2024-04-17 11:10:52 +10:00
Pieter-Jan Briers
bbf0505fdc Re-add IAdminRemarksCommon to DB model for SS14.Admin (#27028)
This was removed in #25280 as the relevant DB entities didn't go outside the DB layer anymore. SS14.Admin however still uses them directly (as it only supports Postgres), so the interface is still useful there.
2024-04-17 00:19:36 +02:00
PJBot
5e7f2244fc Automatic changelog update 2024-04-16 20:18:12 +00:00
Mr. 27
e2be85bc52 Fix senior ID cards and other loadout shit (#27017)
* remove senior backpacks

* fix ID cards

* Update atmospheric_technician.yml
2024-04-16 22:17:06 +02:00
PJBot
33888b64d6 Automatic changelog update 2024-04-16 19:57:43 +00:00
Vasilis
46cfd63c4f Add changelog for loadouts (#27020) 2024-04-16 21:56:37 +02:00
PJBot
9102a065a9 Automatic changelog update 2024-04-16 18:49:45 +00:00
tosatur
11207a0649 Reduce clown snore volume (#27012)
* reduced gain by 25dB

* changed volume again

---------

Co-authored-by: Martin Petkovski <63034378+martin69420@users.noreply.github.com>
2024-04-16 20:48:38 +02:00
Agoichi
040497805f Adding the sinner's mask (#97)
* adding sinner's mask

* changing sinner's mask

* changing sinner's mask

* changing sinner's mask

* changing sinner's mask

* changing sinner's mask
2024-04-16 17:51:11 +03:00
metalgearsloth
9bc3e07628 Fix starting gear (#27008)
Slight blunder on the loadout prototype being used and all the names aligning means playtesting didn't catch it earlier.

Ideally player spawning code wouldn't have sucked so I could add tests like I wanted but it is what it is.
2024-04-17 00:44:16 +10:00
metalgearsloth
12766fe6e3 Loadouts redux (#25715)
* Loadouts redux

* Loadout window mockup

* More workout

* rent

* validation

* Developments

* bcs

* More cleanup

* Rebuild working

* Fix model and loading

* obsession

* efcore

* We got a stew goin

* Cleanup

* Optional + SeniorEngineering fix

* Fixes

* Update science.yml

* add

add

* Automatic naming

* Update nukeops

* Coming together

* Right now

* stargate

* rejig the UI

* weh

* Loadouts tweaks

* Merge conflicts + ordering fix

* yerba mate

* chocolat

* More updates

* Add multi-selection support

* test

h

* fikss

* a

* add tech assistant and hazard suit

* huh

* Latest changes

* add medical loadouts

* and science

* finish security loadouts

* cargo

* service done

* added wildcards

* add command

* Move restrictions

* Finalising

* Fix existing work

* Localise next batch

* clothing fix

* Fix storage names

* review

* the scooping room

* Test fixes

* Xamlify

* Xamlify this too

* Update Resources/Prototypes/Loadouts/Jobs/Medical/paramedic.yml

Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com>

* Update Resources/Prototypes/Loadouts/loadout_groups.yml

Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com>

* Update Resources/Prototypes/Loadouts/Jobs/Civilian/clown.yml

Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com>

* Update Resources/Prototypes/Loadouts/Jobs/Civilian/clown.yml

Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com>

* Update Resources/Prototypes/Loadouts/loadout_groups.yml

Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com>

* Update Resources/Prototypes/Loadouts/Jobs/Security/detective.yml

Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com>

* Update Resources/Prototypes/Loadouts/loadout_groups.yml

Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com>

* ben

* Margins

---------

Co-authored-by: Firewatch <54725557+musicmanvr@users.noreply.github.com>
Co-authored-by: Mr. 27 <koolthunder019@gmail.com>
Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com>
2024-04-16 22:57:43 +10:00
metalgearsloth
fff3fe2a24 Update submodule to 218.1.0 (#26997) 2024-04-16 22:42:53 +10:00
Velcroboy
b23ef00d37 Add QM maintenance airlock (#26982)
Co-authored-by: Velcroboy <velcroboy333@hotmail.com>
2024-04-16 07:34:35 +03:00
Leon Friedrich
faec39ced4 Give names to solution & identity entities (#26993) 2024-04-16 14:26:47 +10:00
Leon Friedrich
229caa10bf Fix some TryGetMind overrides relying on player data (#26992)
* Fix some TryGetMind overrides relying on player data

* A

* Rider has bamboozled me

* Update `data.Mind` before attaching to entity.
2024-04-16 14:26:32 +10:00
PJBot
faba129e78 Automatic changelog update 2024-04-15 22:23:23 +00:00
Velcroboy
cd46282e51 Fix some airlocks with multiple access types (#26980)
Co-authored-by: Velcroboy <velcroboy333@hotmail.com>
2024-04-15 15:22:16 -07:00
MilenVolf
34fbd2874e Fix dragon slowdown on damage (#26975)
Fix dragon slow on damage
2024-04-15 13:53:22 +02:00
Whisper
4a6cf480cc Mobs burn to ashes on excessive heat damage (#26971)
* mobs burn to ashes on excessive heat damage

* remove comment, remove random lines I didn't mean to add

* combine code into behavior

* clean unused

* fix namespace

* drop next to

* fix spawn entities behavior spawning entities outside container
2024-04-15 15:04:15 +10:00
Hannah Giovanna Dawson
3d0fc10673 SS14-26950 Fix Waddling During Improper States (#26965)
* SS14-26950 Fix Waddling During Improper States

Fix some states when a clown can waddle when no clown should be able to waddle, no-matter their clowning powers.

1. You cannot waddle whilst weightless
2. You cannot waddle whilst stunned
3. You cannot waddle whilst slowed down due to stam damage
4. You cannot waddle whilst you're knocked down
5. You cannot waddle whilst you're buckled
6. You cannot waddle whilst crit
7. You cannot waddle whilst dead

There's some argument for being able to waddle whilst on the floor
and doing some bizarre floor-humping exercise but I'm not coding an animation layer system just to handle clowns doing the worm.

* Use a nicer "can move" check
2024-04-14 21:53:22 -04:00
PJBot
637fc2d475 Automatic changelog update 2024-04-15 01:29:04 +00:00
no
7810cbe411 Fix StepTrigger blacklist not working (#26968) 2024-04-14 21:27:58 -04:00
HS
41d2f06ffc meatWall incorrect node fixed (#26966)
changed node in construction meatWall
2024-04-14 17:38:13 -07:00
deltanedas
516f5f3161 nerf incendiary grenade (#26959)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-04-14 20:11:28 -04:00
PJBot
563f304ac5 Automatic changelog update 2024-04-14 22:27:52 +00:00
Token
7a6067989f Make lockers can be deconstructed only when unlocked now (#26961)
* Fix lockers are not deconstrucable now

Lockers are was deconstructable event when they closed and you didn't have access to them. In short - get stuff by 5 seconds, 5 sec it's time to screw down any locker, except LockerBaseSecure one

* Revert un-destructable lockers fix

Make lockers destructable again

* Fix lockers that deconstructable only when unlocked now
2024-04-15 00:26:46 +02:00
lzk
cf8f68c7e5 Fix rubber hammer being unshaded (#26956) 2024-04-14 23:53:45 +02:00
PJBot
5270e6f5f9 Automatic changelog update 2024-04-14 20:05:12 +00:00
beck-thompson
0a29508f43 Fixed cybersun pen attacking noise (#26951)
* Uupdated the cyberpen

* Updated noise

* Removed flashlight
2024-04-14 22:04:05 +02:00
Ed
76afac43f9 minutiae grinding (#96)
* add floor crafting, add crafting lcoalization

* add chest construction

* add chest localization

* Update chests.yml
2024-04-14 22:02:04 +03:00
Ed
684ec72541 Upstrearm sync (#94)
* Fix for the salvage ice labs map. (#26928)

* done

* more work

* Automatic changelog update

* Update Credits (#26938)

Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>

* Fix cryostorage identifying unknown characters as captain (#26927)

Fixed cryostorage getting captain's record for unknown jobs.
Also localized Unknown job string.

* Automatic changelog update

* Fixed Honkbot/jonkbot honking like crazy, gave honkbot/jonkbot standard idle ai. (#26939)

* Fixed Honkbot/jonkbot honking like crazy, gave honkbot/jonkbot standard idle ai.

* Update Resources/Prototypes/Entities/Mobs/NPCs/silicon.yml

---------

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>

* Automatic changelog update

* Bug fix: Force cancellation of RCD constructions if the construction type is changed (#26935)

Force cancellation of RCD constructions if the construction type is changed

* Fix standart -> standard and dressfilled test fail (#26942)

Fix standart -> standard

* Add Ability to stop sound when MobState is Dead (#26905)

* Add stopsWhenEntityDead to sound components

* Convert component

* Review

* Fix dupe sub

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>

* Automatic changelog update

* Fix rockets and lasers looking like they have nothing loaded (#26933)

* Automatic changelog update

* You can now see paper on crates (with color!) (#26834)

* Implement changes on not-cooked branch

* Made it work

* Fix update appearance calls

* Fix extra indents, clean-up code, fix tests hopefully

* Fix hammy cagecrate

* Fix messing up the yml, add artifact crate specific labels back in

* Visual Studio hates yml, sad

* Seperate the colors for cargonia

* sorry json

* make label move with artifact door

* Apply suggestion changes

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>

* Fix remaining crate offsets, add a few for livestock and graves (why are you labeling graves) and coffin label sprites (why are you labeling coffins??)

---------

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>

* Make UtensilSystem and SharpSystem not run AfterInteract if it has already been handled (#25826)

* Make UtensilSystem and SharpSystem not run AfterInteract if it has already been handled

* merge conflicts

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>

* Automatic changelog update

* Add two-message overload to PopupPredicted (#26907)

Added two-message overload to PopupPredicted

* Update submodule to 218.0.0 (#26945)

* Autism pins! (#25597)

* hee hee he ha ha

* added gold varients, forgive me for my spritework

* maints loot, copying from past PRs

* Trying to fix RSI

* speedran these sprites in break time, pictures will be later

* Fixed/Tweaked glows

* consensus

* gregregation

* dam copiryte

* oops i forgot to delete 2 fields hope this works

* Automatic changelog update

* Fix database round start date issues (#26838)

How can ONE DATABASE COLUMN have so many cursed issues I don't know, but it certainly pissed off the devil in its previous life.

The start_date column on round entities in the database was added by https://github.com/space-wizards/space-station-14/pull/21153. For some reason, this PR gave the column a nonsensical default value instead of making it nullable. This default value causes the code from #25280 to break. It actually trips an assert though that's not what the original issue report ran into.

This didn't get noticed on wizden servers because we at some point backfilled the start_date column based on the stored admin logs.

So I change the database model to make this column nullable, updated the C# code to match, and made the existing migration set the invalid values to be NULL instead. Cool.

Wait how's SQLite handle in this scenario anyways? Well actually turns out the column was *completely broken* in the first place!

The code for inserting into the round table was copy pasted between SQLite and PostgreSQL, with the only difference being that the SQLite key manually assigned the primary key instead of letting SQLite AUTOINCREMENT it. And then the code to give a start_date value was only added to the PostgreSQL version (which is actually in the base class already). So for SQLite that column's been filled up with the same invalid default the whole time.

Why was the code manually assigning a PK? I checked the SQLite docs for AUTOINCREMENT[1], and the behavior seems appropriate.

I removed the SQLite-specific code path and it just seems to work regardless. The migration just sets the old values to NULL too.

BUT WAIT, THERE'S MORE!

Turns out just doing the migration on SQLite is a pain in the ass! EF Core has to create a new table to apply the nullability change, because SQLite doesn't support proper ALTER COLUMN. This causes the generated SQL commands to be weird and the UPDATE for the migration goes BEFORE the nullability change... I ended up having to make TWO migrations for SQLite. Yay.

Fixes #26800

[1]: https://www.sqlite.org/autoinc.html

* Fix options menu crashing in replays (#26911)

Not having the nullable set properly is annoying but fixing that would probably be a significant amount of work.

* Greyscale color clothing (#26943)

* greyscales color gloves, color jumpsuits, and shoes

* remove popbob

* fix test fails

* Automatic changelog update

* WT550 Buffs + Burst Mode for WT550 & C-20R (#26886)

* Slightly increased WT550 Firerate, drastically reduced recoil, and given it the option to fire in 5 round bursts.

* Given the C-20 a 5 round burst aswell

* Automatic changelog update

* make holoparasites actually holographic (#26862)

it's over

* Automatic changelog update

* Add character sheets to board game crate (#26926)

add character sheets to board game crate

* Automatic changelog update

* Game server admin API (#26880)

* Reapply "Game server api" (#26871)

This reverts commit 3aee197923.

* Rewrite 75% of the code it's good now

* Wield recoil components (#26915)

* WieldRecoilComponents

* WieldRecoilComponents

* Update Content.Shared/Weapons/Ranged/Components/GunWieldBonusComponent.cs

Co-authored-by: Whisper <121047731+QuietlyWhisper@users.noreply.github.com>

* Update Content.Shared/Weapons/Ranged/Components/GunWieldBonusComponent.cs

---------

Co-authored-by: Whisper <121047731+QuietlyWhisper@users.noreply.github.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Clown shoes make you waddle, as God intended (#26338)

* Clown shoes make you waddle, as God intended

* OOPS

* Toned down, client system name fix

* Tidy namespacing for @deltanedas

* Refactor to handle prediction better, etc.

* Resolve PR comments.

* Automatic changelog update

* Use round time instead of server time for criminal history (#26949)

make criminal records computer use round time for history instead of the server time

* Rotate and Offset station CCVar nuke (#26175)

* no content

* add noRot to Europa

* bruh. and this

* yay

* fix

* Update debug.yml

---------

Co-authored-by: Boaz1111 <149967078+Boaz1111@users.noreply.github.com>
Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
Co-authored-by: superjj18 <gagnonjake@gmail.com>
Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: GreaseMonk <1354802+GreaseMonk@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
Co-authored-by: DrSmugleaf <10968691+DrSmugleaf@users.noreply.github.com>
Co-authored-by: Verm <32827189+Vermidia@users.noreply.github.com>
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
Co-authored-by: Terraspark4941 <terraspark4941@gmail.com>
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
Co-authored-by: Flareguy <78941145+Flareguy@users.noreply.github.com>
Co-authored-by: BramvanZijp <56019239+BramvanZijp@users.noreply.github.com>
Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com>
Co-authored-by: Tyzemol <85772526+Tyzemol@users.noreply.github.com>
Co-authored-by: Froffy025 <78222136+Froffy025@users.noreply.github.com>
Co-authored-by: Whisper <121047731+QuietlyWhisper@users.noreply.github.com>
Co-authored-by: Hannah Giovanna Dawson <karakkaraz@gmail.com>
Co-authored-by: ilya.mikheev.coder <imc-ext+github@ilyamikcoder.com>
2024-04-14 20:34:16 +03:00
Ed
3bc8114498 Update README.md 2024-04-14 18:40:55 +03:00
Ed
635c0ce99c Fire spreading (#92)
* fire update

* add flammable to more ent, add floors

* add cool fire sprites, noSpawn tiles

* fix floor collider

* floor resprite

* Update floors.yml

* fixes

* Update tables.yml
2024-04-14 18:31:23 +03:00
Ed
44b20f60ff Rotate and Offset station CCVar nuke (#26175)
* no content

* add noRot to Europa

* bruh. and this

* yay

* fix
2024-04-15 00:26:28 +10:00
ilya.mikheev.coder
fbec5d18cf Use round time instead of server time for criminal history (#26949)
make criminal records computer use round time for history instead of the server time
2024-04-14 23:33:04 +10:00
PJBot
055c5ab323 Automatic changelog update 2024-04-14 12:14:00 +00:00
Hannah Giovanna Dawson
ef42fb3806 Clown shoes make you waddle, as God intended (#26338)
* Clown shoes make you waddle, as God intended

* OOPS

* Toned down, client system name fix

* Tidy namespacing for @deltanedas

* Refactor to handle prediction better, etc.

* Resolve PR comments.
2024-04-14 08:12:54 -04:00
Froffy025
a7fad5d439 Wield recoil components (#26915)
* WieldRecoilComponents

* WieldRecoilComponents

* Update Content.Shared/Weapons/Ranged/Components/GunWieldBonusComponent.cs

Co-authored-by: Whisper <121047731+QuietlyWhisper@users.noreply.github.com>

* Update Content.Shared/Weapons/Ranged/Components/GunWieldBonusComponent.cs

---------

Co-authored-by: Whisper <121047731+QuietlyWhisper@users.noreply.github.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2024-04-14 20:16:23 +10:00
Pieter-Jan Briers
9d0dfcf2b9 Game server admin API (#26880)
* Reapply "Game server api" (#26871)

This reverts commit 3aee197923.

* Rewrite 75% of the code it's good now
2024-04-14 20:13:29 +10:00
PJBot
9752746775 Automatic changelog update 2024-04-14 08:55:46 +00:00
Tyzemol
7a86b1d097 Add character sheets to board game crate (#26926)
add character sheets to board game crate
2024-04-14 02:54:40 -06:00
PJBot
734b6f321d Automatic changelog update 2024-04-14 08:54:03 +00:00
Mr. 27
c6ef37cc5f make holoparasites actually holographic (#26862)
it's over
2024-04-14 02:52:57 -06:00
PJBot
e0ff7f7625 Automatic changelog update 2024-04-14 08:52:13 +00:00
BramvanZijp
7b0dd31b1f WT550 Buffs + Burst Mode for WT550 & C-20R (#26886)
* Slightly increased WT550 Firerate, drastically reduced recoil, and given it the option to fire in 5 round bursts.

* Given the C-20 a 5 round burst aswell
2024-04-14 02:51:07 -06:00
PJBot
7787a82d03 Automatic changelog update 2024-04-14 08:42:45 +00:00
Flareguy
2b8e26fa2e Greyscale color clothing (#26943)
* greyscales color gloves, color jumpsuits, and shoes

* remove popbob

* fix test fails
2024-04-14 02:41:39 -06:00
metalgearsloth
4cb344cc30 Fix options menu crashing in replays (#26911)
Not having the nullable set properly is annoying but fixing that would probably be a significant amount of work.
2024-04-14 09:10:37 +02:00
Pieter-Jan Briers
d3ac3d06bb Fix database round start date issues (#26838)
How can ONE DATABASE COLUMN have so many cursed issues I don't know, but it certainly pissed off the devil in its previous life.

The start_date column on round entities in the database was added by https://github.com/space-wizards/space-station-14/pull/21153. For some reason, this PR gave the column a nonsensical default value instead of making it nullable. This default value causes the code from #25280 to break. It actually trips an assert though that's not what the original issue report ran into.

This didn't get noticed on wizden servers because we at some point backfilled the start_date column based on the stored admin logs.

So I change the database model to make this column nullable, updated the C# code to match, and made the existing migration set the invalid values to be NULL instead. Cool.

Wait how's SQLite handle in this scenario anyways? Well actually turns out the column was *completely broken* in the first place!

The code for inserting into the round table was copy pasted between SQLite and PostgreSQL, with the only difference being that the SQLite key manually assigned the primary key instead of letting SQLite AUTOINCREMENT it. And then the code to give a start_date value was only added to the PostgreSQL version (which is actually in the base class already). So for SQLite that column's been filled up with the same invalid default the whole time.

Why was the code manually assigning a PK? I checked the SQLite docs for AUTOINCREMENT[1], and the behavior seems appropriate.

I removed the SQLite-specific code path and it just seems to work regardless. The migration just sets the old values to NULL too.

BUT WAIT, THERE'S MORE!

Turns out just doing the migration on SQLite is a pain in the ass! EF Core has to create a new table to apply the nullability change, because SQLite doesn't support proper ALTER COLUMN. This causes the generated SQL commands to be weird and the UPDATE for the migration goes BEFORE the nullability change... I ended up having to make TWO migrations for SQLite. Yay.

Fixes #26800

[1]: https://www.sqlite.org/autoinc.html
2024-04-14 07:39:43 +02:00
PJBot
dbf8a036ec Automatic changelog update 2024-04-14 05:36:41 +00:00
Terraspark4941
d2d62b97ac Autism pins! (#25597)
* hee hee he ha ha

* added gold varients, forgive me for my spritework

* maints loot, copying from past PRs

* Trying to fix RSI

* speedran these sprites in break time, pictures will be later

* Fixed/Tweaked glows

* consensus

* gregregation

* dam copiryte

* oops i forgot to delete 2 fields hope this works
2024-04-14 15:35:35 +10:00
metalgearsloth
54b3d7fe45 Update submodule to 218.0.0 (#26945) 2024-04-14 15:05:35 +10:00
Tayrtahn
9107d421bd Add two-message overload to PopupPredicted (#26907)
Added two-message overload to PopupPredicted
2024-04-14 13:42:45 +10:00
PJBot
f1d1e6c6fd Automatic changelog update 2024-04-14 03:40:08 +00:00
DrSmugleaf
c67948407e Make UtensilSystem and SharpSystem not run AfterInteract if it has already been handled (#25826)
* Make UtensilSystem and SharpSystem not run AfterInteract if it has already been handled

* merge conflicts

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-04-14 13:39:22 +10:00
Verm
96ad9002f1 You can now see paper on crates (with color!) (#26834)
* Implement changes on not-cooked branch

* Made it work

* Fix update appearance calls

* Fix extra indents, clean-up code, fix tests hopefully

* Fix hammy cagecrate

* Fix messing up the yml, add artifact crate specific labels back in

* Visual Studio hates yml, sad

* Seperate the colors for cargonia

* sorry json

* make label move with artifact door

* Apply suggestion changes

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>

* Fix remaining crate offsets, add a few for livestock and graves (why are you labeling graves) and coffin label sprites (why are you labeling coffins??)

---------

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
2024-04-14 13:39:02 +10:00
PJBot
cb4561fe96 Automatic changelog update 2024-04-14 03:18:23 +00:00
DrSmugleaf
13cef85a6e Fix rockets and lasers looking like they have nothing loaded (#26933) 2024-04-14 13:17:17 +10:00
PJBot
bbff00cd2a Automatic changelog update 2024-04-14 03:13:44 +00:00
GreaseMonk
da618d791a Add Ability to stop sound when MobState is Dead (#26905)
* Add stopsWhenEntityDead to sound components

* Convert component

* Review

* Fix dupe sub

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-04-14 13:12:38 +10:00
metalgearsloth
dc19964d84 Fix standart -> standard and dressfilled test fail (#26942)
Fix standart -> standard
2024-04-14 13:07:14 +10:00
chromiumboy
33e5e4e581 Bug fix: Force cancellation of RCD constructions if the construction type is changed (#26935)
Force cancellation of RCD constructions if the construction type is changed
2024-04-14 13:01:01 +10:00
PJBot
ba9091ff59 Automatic changelog update 2024-04-14 02:52:30 +00:00
superjj18
8272d7a345 Fixed Honkbot/jonkbot honking like crazy, gave honkbot/jonkbot standard idle ai. (#26939)
* Fixed Honkbot/jonkbot honking like crazy, gave honkbot/jonkbot standard idle ai.

* Update Resources/Prototypes/Entities/Mobs/NPCs/silicon.yml

---------

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
2024-04-13 22:51:24 -04:00
PJBot
d44db87bfb Automatic changelog update 2024-04-14 02:20:49 +00:00
Tayrtahn
9b97a2e05d Fix cryostorage identifying unknown characters as captain (#26927)
Fixed cryostorage getting captain's record for unknown jobs.
Also localized Unknown job string.
2024-04-14 12:19:42 +10:00
github-actions[bot]
1f4a01aa38 Update Credits (#26938)
Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>
2024-04-13 21:46:55 -04:00
PJBot
ed065e8a3d Automatic changelog update 2024-04-13 20:50:08 +00:00
Boaz1111
1bf97c94ee Fix for the salvage ice labs map. (#26928)
* done

* more work
2024-04-13 23:49:02 +03:00
Ed
3dff87b3e1 NoSpawn markers and weapons (#90)
* markers noSpawn: true

* weapons noSpawn
2024-04-13 23:22:33 +03:00
Agoichi
a96c32df11 wooded chestb (#89)
* wooded chestb

* Update Resources/Textures/_CP14/Structures/Storage/Crates/woodenchest.rsi/meta.json

Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>

* Update base_chest.yml

* Update chests.yml

---------

Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
2024-04-13 23:22:25 +03:00
Ed
aeb4772c14 Пачка несвязанных обновлений (#88)
* add coins, start ftl

* localization patch

* fixes

* localization patch

* tiefling

* Update structures.ftl

* add tag

* Update LICENSE.TXT

* Update README.md

* move dagger and sickle to belt slot

* fix license

* Update equipped-CLOAK.png
2024-04-13 19:13:16 +03:00
Ed
a841fc9fcd Merge remote-tracking branch 'space-station-14/master' 2024-04-13 18:59:09 +03:00
PJBot
154b8606f9 Automatic changelog update 2024-04-13 15:37:11 +00:00
TsjipTsjip
4833074514 Replace SetDamage call with TryChangeDamage in ImmovableRodSystem.cs (#26902) 2024-04-13 11:36:33 -04:00
ShadowCommander
037a7d7d3d Fix pulling a new entity when already pulling an entity (#26499)
Fix pulling when already pulling

The TryStopPull were failing due to wrong arguments provided.
Replacing the virtual item in hand with a different pull was failing due to the hand not being cleared.

Fix stop pulling checks that had the wrong variables provided.

VirtualItems are already queue deleted at the end of HandleEntityRemoved.
2024-04-13 11:36:05 -04:00
FungiFellow
eeb460fb29 Removed Salv Borg Crusher Dagger (#26865) 2024-04-13 11:35:10 -04:00
PJBot
b086779165 Automatic changelog update 2024-04-13 15:26:59 +00:00
keronshb
d4b7bc5aa3 Fixes polymorph cooldowns (#26914)
fixes polymorph cooldowns
2024-04-13 11:26:51 -04:00
DrSmugleaf
2d53cfeabc Fix guns that spawn without a magazine looking like they have one (#26922) 2024-04-13 11:26:25 -04:00
DrSmugleaf
b51482f51a Fix incorrect "Cycled" and "Bolted" popups when (un)wielding a gun (#26924) 2024-04-13 11:25:53 -04:00
Ed
f6a28d4afc Добавлены деньги. Добавлена локализация на англ для всех прототипов. (#86)
* add coins, start ftl

* localization patch

* fixes

* localization patch

* tiefling

* Update structures.ftl
2024-04-13 18:00:14 +03:00
PJBot
5d00305a22 Automatic changelog update 2024-04-13 02:37:34 +00:00
Vasilis
a49a576b03 Uncooked animal proteins is safe for animal stomachs only (#26906)
Uncooked animal proteins is safe for animal stomachs
2024-04-13 12:36:28 +10:00
PJBot
2360376b40 Automatic changelog update 2024-04-13 01:47:08 +00:00
osjarw
0a1ce9dd43 Fixed magboot activation distance (#26912) 2024-04-12 21:46:00 -04:00
DrSmugleaf
24b6456735 Fix the stripping menu being openable without StrippingComponent (#26908) 2024-04-12 16:22:07 -07:00
Ed
0f3ec01281 Content pack (#83)
* content pack

* d

* update

* Update meta.json

* +2 clothing update

* +more clothings

* remove canvas

* blacksmith arpon

* +hairs and marking localization
2024-04-13 01:05:58 +03:00
TsjipTsjip
998bf45368 Health analyzer UI unit correction (#26903)
Correct Kelvin displayed on health analyzer UI, use T0C constant.
2024-04-12 16:47:44 -04:00
Ed
485873839b Работа для кузнеца (#80)
* add content

* Update CPSharpenedComponent.cs

* Update twoHandedSword.yml

* update
2024-04-12 21:09:54 +03:00
PJBot
c8f75d9918 Automatic changelog update 2024-04-12 08:03:12 +00:00
Ko4ergaPunk
279e01c3d2 Strobes added (#26083)
* Done

* Adds new

* empty

* attributions

* empty

* strobe admin deleted
2024-04-12 11:02:06 +03:00
PJBot
2a5d23f3f1 Automatic changelog update 2024-04-12 07:16:10 +00:00
deltanedas
3a00e8c59c Sterile swab dispenser instead of box (#24986)
* sterile swab dispenser

* trust

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-04-12 17:15:04 +10:00
Nemanja
9d5a3992fa uplink and store freshening (#26444)
* uplink and store freshening

* more

* im gonna POOOOOOGGGGGGG

* we love it
2024-04-12 17:07:25 +10:00
Velcroboy
7d480acb0c Add drink container suffixes (#26835)
Co-authored-by: Velcroboy <velcroboy333@hotmail.com>
2024-04-12 17:04:35 +10:00
PJBot
85aef16954 Automatic changelog update 2024-04-12 06:59:08 +00:00
Token
e88b2467ca NoticeBoard is craftable now (#26847)
* NoticeBoard is craftable now

* Fix notice board to proper name capitalization

* Fix notice board proper name in description

* Update Resources/Prototypes/Recipes/Construction/furniture.yml

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2024-04-12 16:58:02 +10:00
Brandon Hu
261e5354d3 Fix grammar in changelog (#26894)
Grammar

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-04-12 16:56:35 +10:00
PJBot
8f17bf1a3d Automatic changelog update 2024-04-12 06:51:51 +00:00
liltenhead
e12223c355 Remove reagent slimes from ghost role pool (#26840)
reagentslimeghostrole
2024-04-12 16:50:45 +10:00
Token
882aeb0314 Update .editorconfig to correspond Code Conventions (#26824)
Update editorconfig to Code Style

End of line is: CRLF (suggestion)
Namespace declarations are: file scoped (suggestion). Instead of block scoped
2024-04-12 16:50:10 +10:00
PJBot
4627c7c859 Automatic changelog update 2024-04-12 06:45:53 +00:00
Verm
b895e557d4 Fix shaker sprites (#26899)
* Change basefoodshaker to parent from basefoodcondiment instead

* Make them still refillable
2024-04-12 16:44:47 +10:00
Tayrtahn
264bf7199d Allow advertisement timers to prewarm (#26900)
Allow advertisement timers to prewarm.
2024-04-12 16:42:20 +10:00
Tayrtahn
8e9d2744f3 Fix potted plant popup/sfx spam (#26901)
Fixed potted plant hide popup/sfx spam.
2024-04-12 16:30:34 +10:00
PJBot
6fa90e06c7 Automatic changelog update 2024-04-11 20:49:54 +00:00
lunarcomets
9d62b3c3e6 Cryogenic storage tweaks (#26813)
* make cryo remove crewmember's station record when going to cryo

* Revert "make cryo remove crewmember's station record when going to cryo"

This reverts commit 9ac9707289b5e553e3015c8c3ef88a78439977c6.

* make cryo remove crewmember from station records when the mind is removed from the body

* add stationwide announcement for people cryoing (remember to change pr title and desc)

* minor changes

* announcement actually shows job now

* requested changes

* get outta here derivative
2024-04-11 16:48:46 -04:00
Mr. 27
75d3502d26 fix evil roleplay changelog (#26893)
agh
2024-04-11 21:11:13 +02:00
keronshb
036abacbb7 Immovable Rod changes (#26757) 2024-04-11 13:40:02 -04:00
chromiumboy
fc5a90be0d Bug fix for deconstructing tiles and lattice with RCDs (#26863)
* Fixed mixed deconstruction times for tiles and lattice

* Lattice and power cables can be deconstructed instantly
2024-04-11 22:26:34 +10:00
PJBot
00dc99769c Automatic changelog update 2024-04-11 12:22:24 +00:00
Pieter-Jan Briers
210ed3ece4 Fix TEG assert (#26881)
It's possible to trigger this by stacking it weirdly with the spawn panel. Just make it bail instead.
2024-04-11 22:22:21 +10:00
Jark255
2bcdb608a3 Fix door electronics configurator usage (#26888)
* allow usage of network configurator for door electronics

* add checks for "allowed" items
2024-04-11 22:21:15 +10:00
Ed
f33bc2bd7a Merge pull request #75 from crystallpunk-14/new-player-inventory
New player inventory
2024-04-11 11:13:02 +03:00
Ed
272882fdfd move to _CP14 2024-04-11 10:45:59 +03:00
Ghagliiarghii
9eb1e12022 Update ashtray to allow all cigarettes / cigars (#26864)
* Update ashtray to allow all cigarettes / cigars

This also includes joints (as they are technically cigarettes)

* ?
2024-04-10 20:22:29 -04:00
PJBot
8c16b46613 Automatic changelog update 2024-04-10 21:21:11 +00:00
Flareguy
4017f9bd28 Add emergency nitrogen lockers (#26752) 2024-04-10 14:20:05 -07:00
Ed
89342d658d try2 2024-04-11 00:18:33 +03:00
Ed
ebe404e449 some test fix 2024-04-10 23:52:50 +03:00
PJBot
f1cbf934b0 Automatic changelog update 2024-04-10 20:07:37 +00:00
deltanedas
1cdf05a7a7 fix lots of door access (#26858)
* dirty after calling SetAccesses

* fix door access

* D

* pro ops

* nukeop

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-04-10 14:06:31 -06:00
Ed
b65c8d4e65 tiefling + ui update 2024-04-10 23:05:33 +03:00
Ed
adb9c62ca1 Merge branch 'master' into new-player-inventory 2024-04-10 22:07:02 +03:00
Ed
69da114202 Merge pull request #79 from crystallpunk-14/armor
fix eyes + armor
2024-04-10 21:34:18 +03:00
Ed
a66f9d976f fix eyes + armor 2024-04-10 21:31:39 +03:00
PJBot
57911975c7 Automatic changelog update 2024-04-10 17:52:33 +00:00
botanySupremist
58e4b5fe4c Clipping a harvestable plant yields undamaged seeds (#25541)
Clipping a plant in any condition currently causes it and its clippings to be damaged.

Make clipping harvestable (already eligible for seed extractor) plants yield seeds at full health.
2024-04-10 10:51:25 -07:00
PJBot
7d599a7199 Automatic changelog update 2024-04-10 17:29:11 +00:00
Джексон Миссиссиппи
935127f25f Give botanists droppers (#26839)
Start botanists with droppers so that they can better dose robust harvest or mutagen.
2024-04-10 10:28:03 -07:00
Ed
e04725f7ed Merge pull request #76 from crystallpunk-14/races
Тифлинги!
2024-04-10 16:48:24 +03:00
Pieter-Jan Briers
3aee197923 Revert "Game server api" (#26871)
Revert "Game server api (#24015)"

This reverts commit 297853929b.
2024-04-10 14:19:32 +02:00
Tornado Tech
4e47d31f4e Тифлинги готовы 2024-04-10 21:24:25 +10:00
Tornado Tech
3c2d9d04c6 Merge branch 'master' into races 2024-04-10 20:25:25 +10:00
Simon
297853929b Game server api (#24015)
* Revert "Revert "Game server api (#23129)""

* Review pt.1

* Reviews pt.2

* Reviews pt. 3

* Reviews pt. 4
2024-04-10 02:37:16 -07:00
Ed
5a5224a577 Merge pull request #74 from crystallpunk-14/upstream2
Upstream sync
2024-04-10 11:54:51 +03:00
Ed
d0e2e15d8c Merge remote-tracking branch 'space-station-14/master' into upstream2 2024-04-10 11:38:32 +03:00
Ed
7d0bb3d1d1 Merge pull request #73 from crystallpunk-14/new-upstream
New upstream?
2024-04-10 11:34:18 +03:00
Tornado Tech
685f85b1ad Флаги в систему одежды 2024-04-10 13:33:39 +10:00
Tornado Tech
4f0d11144c Добавлены флаги для слотов и их отображение 2024-04-10 13:28:06 +10:00
PJBot
28e5db7be5 Automatic changelog update 2024-04-09 22:22:02 +00:00
SkaldetSkaeg
aa2e1facbd Flippolighter_fix (#26846)
Flippolighter has realy loud sound, no UseDelay and server errors
2024-04-09 18:20:57 -04:00
PJBot
3ae4b5884b Automatic changelog update 2024-04-09 22:19:13 +00:00
Killerqu00
fd067731b5 Skipping bounties (#26537)
* add button to menu

* networking and component work

* try to add access stuff

* main functionality done

* add access lock? I think?

* remove extra line

* fix access system

* move SkipTime to StationCargoBountyDatabaseComponent

* Disable/Enable skip button based on cooldown

* remove debugging

* add access denied sound

* remove DataField tags

* dynamic timer
2024-04-09 18:18:07 -04:00
Wrexbe (Josh)
682afd4ae4 Improve access overlay (#26667)
* Improve access overlay

* review changes

---------

Co-authored-by: wrexbe <wrexbe@protonmail.com>
2024-04-09 18:16:42 -04:00
PJBot
862f820708 Automatic changelog update 2024-04-09 15:26:27 +00:00
Pieter-Jan Briers
d879665b52 Add new "grant_connect_bypass" admin command (#26771)
This command allows you to grant a player temporary privilege to join regardless of player cap, whitelist, etc. It does not bypass bans.

The API for this is IConnectionManager.AddTemporaryConnectBypass().

I shuffled around the logic inside ConnectionManager. Bans are now checked before panic bunker.
2024-04-09 17:25:21 +02:00
deltanedas
6d695dd326 dirty after calling SetAccesses (#26849)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-04-09 09:17:31 -04:00
Ed
d3c147ae28 Update meta.json 2024-04-09 12:17:59 +03:00
Ed
9ca762564c Merge remote-tracking branch 'space-station-14/master' into new-upstream 2024-04-09 12:15:46 +03:00
PJBot
694ae001fd Automatic changelog update 2024-04-09 08:05:58 +00:00
KittenColony
a1fcfed7d9 Gauze Markings 3 - Revenge of the Wrap (#25481)
* Insectoid Gauze, Added racial marks to variants

* removed excess r from gauze_moth_lowerleg_r

* Update gauze.ftl

* moved all markings to Overlay Category

* fixed localization error

* a
2024-04-09 10:04:51 +02:00
Tayrtahn
a0de0ab1f8 Server-only component YAML cleanup (#26836)
* First pass cleaning up server-only YAML errors.

* Second pass
2024-04-09 00:20:49 -04:00
Mr. 27
e64288a8fe add ratvar to ion storm laws (#26833)
Praise Ratvar
2024-04-08 18:37:13 -04:00
Hannah Giovanna Dawson
2cc4098406 Ion Storm Laws Review (#26703)
* Ion Storm Laws Review

Have reviewed the Ion Storm law dictionary
and tidied it up.

Specifically I've tried to keep the same number
of entries in each section, or slightly
increased them, where I've removed or
altered a string.

Of note, specific colours and "rainbow" have been
removed from adjectives and replaced with words
like "Cheese-Eating", as colours are kinda boring
themselves and they've been a cause of a few
accidentally-racist laws.

* Resolve some feedback.

* Remove the pull request joke, noooooo

* Re-add big bite burgers as they are actually a thing

* Append some more suggestions
2024-04-08 16:18:11 -04:00
PJBot
14866173c0 Automatic changelog update 2024-04-08 15:35:41 +00:00
Hanz
263469dffa Spears equippable to suit storage (#26724)
* meat and potatoes

hahaha

* DAMAGE

yes

* come on

* Check again

* Guhhhhh

guh
2024-04-08 11:34:35 -04:00
deltanedas
2f5c639a15 predict humanoid identity examine (#26769)
* predict humanoid identity examine

* actually server doesnt need proto anymore

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-04-08 11:16:21 -04:00
c4llv07e
3d6d7820d6 Fix tray scanner not updating it's range. (#26789)
Fix tray scanner not updating it's range on change.

Add range value to the tray scanner state.to synchronize it between
client and server.
2024-04-08 11:12:39 -04:00
PJBot
7f56ba0155 Automatic changelog update 2024-04-08 15:12:04 +00:00
lzk
6ce53709bd Make clothing cheaper and split clothing restock (#26805)
* Make clothing cheaper

* bueah

* proper price

* :trollface:
2024-04-08 11:10:58 -04:00
PJBot
2bbae3ecc8 Automatic changelog update 2024-04-08 15:07:04 +00:00
lzk
4a7aa300c8 Make bombsuits similar (#26806) 2024-04-08 11:05:57 -04:00
lzk
7188b509df fix bodybag id case (#26823)
* Fix body bag id

* migration
2024-04-08 10:27:26 -04:00
Crotalus
a9df8cf18a Fix lathe materials list bug (#26826)
Fix lathe material list bug
2024-04-08 09:46:42 -04:00
deepdarkdepths
3851fcbc32 Fixes elite operative figurine description (#26814)
desc
2024-04-08 06:14:23 -04:00
PJBot
5e2f1e735d Automatic changelog update 2024-04-08 03:18:35 +00:00
chromiumboy
f784e9ca4e Bug fixes for RCD (#26792)
Various fixes
2024-04-08 13:17:28 +10:00
PJBot
9811173a1a Automatic changelog update 2024-04-08 03:17:18 +00:00
Crotalus
a178754980 Show missing materials in lathes tooltip (#26795)
* Lathes: Show missing materials amount in tooltip

* Use AppendLine and remove the last newline at the end
2024-04-07 23:16:11 -04:00
BriBrooo
356c2799cf fixed cigarette sprites (#26801) 2024-04-07 23:08:33 -04:00
Nemanja
c95bbce4a6 prevent placing dead bodies in cryostorage (#26810) 2024-04-08 13:07:23 +10:00
deepdarkdepths
5ecff8a04b Sanitizes "tbf" into "to be fair" (#26811)
add
2024-04-08 13:02:46 +10:00
Ed
9597d6a84a Приподнимаем стены (#68)
* remake debug wall

* wood wall

* Update walls.yml
2024-04-07 11:23:10 +03:00
Ubaser
f4ca034075 Update Core (#26791)
* add

* invalid
2024-04-06 23:54:25 -06:00
Tornado Tech
a78b9103a7 Сделана нормальная раскладка слотов кражи 2024-04-07 12:25:55 +10:00
Tornado Tech
fc9596a101 Сделана нормальная раскладка слотов 2024-04-07 12:13:58 +10:00
Tornado Tech
daf300af28 Новый шаблончик инвентаря для нашего человека 2024-04-07 11:37:22 +10:00
Tornado Tech
0dea6f5c9c Добавил новую тему 2024-04-07 11:35:55 +10:00
Tornado Tech
f4c0a21b7b Переименовал папку с новым интерфейсом 2024-04-07 11:34:29 +10:00
github-actions[bot]
857f29f583 Update Credits (#26787)
Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>
2024-04-06 21:23:39 -04:00
PJBot
637526773f Automatic changelog update 2024-04-07 00:00:03 +00:00
Verm
7face4638e Fix Water cooler visuals (#26784)
Fix watercooler visuals
2024-04-06 17:58:57 -06:00
PJBot
98d3ee293c Automatic changelog update 2024-04-06 22:28:22 +00:00
osjarw
1b8fc71dd6 temporarily remove broken anom behavior (#26775)
Removed `Moving` anom behavior
2024-04-07 01:27:16 +03:00
Ed
ec6e33e839 Кастомная музыка лобби. Пак неадаптированной локализации. (#59)
* add music, add lobby localization

* delete unused ftl

* add localization variable

* move to _CP14
2024-04-06 23:48:30 +03:00
PJBot
53de870407 Automatic changelog update 2024-04-06 20:17:54 +00:00
PursuitInAshes
8adfa19181 Add sake bottle (#26776) 2024-04-06 13:16:47 -07:00
Ed
9720dcffc5 spears and mace (#66) 2024-04-06 22:58:08 +03:00
Ed
d0b2666454 tieflings horns and tails (#61)
* add horns and tails

* fix meta

* elf ears

* broken
2024-04-06 22:44:46 +03:00
Ed
bc7fa2954c Новый стиль UI, под новые слоты. (#60)
* reskin

* storage skin
2024-04-06 18:52:54 +03:00
Ed
c7b2c19dd1 Upstream suka (#45)
* Make BaseMedicalPDA abstract (#26567)

* Fix GasMixers/Filters not working (#26568)

* Fix GasMixers/Filters not working

* OKAY GAS FILTERS TOO

---------

Co-authored-by: Plykiya <plykiya@protonmail.com>

* Industrial Reagent Grinder Hotfix (#26571)

fixed

* Give stores the ability to check for owner only (#26573)

adds a check if the store belongs to the user

* Fix round start crash (causing instant restart) (#26579)

* Fix round start crash

* Make `TryCreateObjective` more error tolerant

* Update engine to v217.1.0 (#26588)

* Fix initial infected icon hiding (#26585)

* Fix Meta evac shuttle name (#26587)

* Make timer ignore client predict setting (#26554)

* Make timer ignore client predict setting

* making tests run

---------

Co-authored-by: wrexbe <wrexbe@protonmail.com>

* Make advertise system survive no map inits (#26553)

* Make advertise system survive no map inits

* Add comment to try prevent future bugs

* Update Credits (#26589)

Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>

* Fix fox spawn on reach (#26584)

Co-authored-by: wrexbe <wrexbe@protonmail.com>

* Removes SCAF armor (#26566)

* removes scaf armor

* replace maint loot spawner spot with basic helmet

* Update Patrons.yml (#26578)

* Automatic changelog update

* Make aghost command work on other players using optional argument (#26546)

* Translations

* Make aghost command work on other players using optional argument

* Reviews

* Automatic changelog update

* Add new component to Make sound on interact (#26523)

* Adds new Component: EmitSoundOnInteractUsing

* Missed an import

* File-scoping

* Replace ID check with Prototype check

* Moved component and system to shared. Set prediction to true.

* Removed impoper imports and changed namespace of component to reflect changed folder.

* Following function naming theme

* All this code is basically deltanedas's, but it was a learning experience for me

* Update Content.Shared/Sound/Components/EmitSoundOnInteractUsingComponent.cs

* Update Content.Shared/Sound/Components/EmitSoundOnInteractUsingComponent.cs

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Increase syndi duffelbag storage (#26565)

* Increase syndi duffelbag storage

* weh

* Automatic changelog update

* Adds construction/decon graphs for plastic flaps (#26341)

* Adds construction/decon graphs for plastic flaps

* Dang arbitrage

* undo conflict

---------

Co-authored-by: Velcroboy <velcroboy333@hotmail.com>

* Automatic changelog update

* Makes secglasses roundstart (#26487)

* makes secglasses roundstart

* fix epic fail

* fix tests questionmark?

* Update Resources/Prototypes/Entities/Clothing/Eyes/glasses.yml

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>

---------

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>

* Automatic changelog update

* Toilet Upgrade (needs review) (#22133)

* Toilet Draft

* fixes

* toilets now have secret stash to place items in cistern.

* fixes

* plungers now unblock toilets.

* fix sprite

* new sprites and fix

* fixes

* improve seat sprites.

* fix

* removed visualisersystem changed to genericvisualizers

* flush sound for toilets and copyright for toilet sprites.

* fix atrributions

* fixes

* fix datafield flushtime

* sprite improvements

* fixes

* multiple changes

* fix

* fix

* fixes remove vv

* moved stash related functions to secret stash system from toilet.

* fix

* fix

* changes for recent review.

* fix

* fix

* Automatic changelog update

* Uplink store interface searchable with a searchbar. (#24287)

* Can now search the uplink store interface with a searchbar.

* Search text updates no longer send server messages. Persists listings locally.

* Formatting fixes and tidying.

* Added helper method to get localised name and description (or otherwise, entity name and description) of store listing items.

* Update Content.Client/Store/Ui/StoreMenu.xaml

* Review change; moved localisation helper functions to their own class.

* Prevent thread-unsafe behaviour as-per review.

* Remove dummy boxcontainer

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>

* Automatic changelog update

* Improved RCDs (#22799)

* Initial radial menu prototyping for the RCD

* Radial UI buttons can send messages to the server

* Beginning to update RCDSystem

* RCD building system in progress

* Further updates

* Added extra effects, RCDSystem now reads RCD prototype data

* Replacing tiles is instant, multiple constructions are allowed, deconstruction is broken

* Added extra functionality to RadialContainers plus documentation

* Fixed localization of RCD UI strings

* Menu opens near cursor, added basic RCD

* Avoiding merge conflict

* Implemented atomized construction / deconstruction rules

* Increased RCD ammo base charges

* Moved input context definition to content

* Removed obsoleted code

* Updates to system

* Switch machine and computer frames for electrical cabling

* Added construction ghosts

* Fixed issue with keybind detection code

* Fixed RCD construction ghost mispredications

* Code clean up

* Updated deconstruction effects

* RCDs effects don't rotate

* Code clean up

* Balancing for ammo counts

* Code clean up

* Added missing localized strings

* More clean up

* Made directional window handling more robust

* Added documentation to radial menus and made them no longer dependent on Content

* Made radial containers more robust

* Further robustness to the radial menu

* The RCD submenu buttons are only shown when the destination layer has at least one children

* Expanded upon deconstructing plus construction balance

* Fixed line endings

* Updated list of RCD deconstructable entities. Now needs a component to deconstruct instead of a tag

* Bug fixes

* Revert unnecessary change

* Updated RCD strings

* Fixed bug

* More fixes

* Deconstructed tiles/subflooring convert to lattice instead

* Fixed failed tests (Linux doesn't like invalid spritespecifer paths)

* Fixing merge conflict

* Updated airlock assembly

* Fixing merge conflict

* Fixing merge conflict

* More fixing...

* Removed erroneous project file change

* Fixed string handling issue

* Trying to fix merge conflict

* Still fixing merge conflicts

* Balancing

* Hidden RCD construction ghosts when in 'build' mode

* Fixing merge conflict

* Implemented requested changes (Part 1)

* Added more requested changes

* Fix for failed test. Removed sussy null suppression

* Made requested changes - custom construction ghost system was replaced

* Fixing merge conflict

* Fixed merge conflict

* Fixed bug in RCD construction ghost validation

* Fixing merge conflict

* Merge conflict fixed

* Made required update

* Removed lingering RCD deconstruct tag

* Fixing merge conflict

* Merge conflict fixed

* Made requested changes

* Bug fixes and balancing

* Made string names more consistent

* Can no longer stack catwalks

* Automatic changelog update

* Update submodule to 217.2.0 (#26592)

* Southern accent (#26543)

* created the AccentComponent and the AccentSystem

* word replacement schtuhff

* made it a trait fr ongg!!1

* Update Content.Server/Speech/EntitySystems/SouthernAccentSystem.cs

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Prevent storing liquids in equipped buckets (#24412)

* Block access to solutions in equipped spillables.

* Stop Drink verb appearing if the solution can't be accessed.

* Automatic changelog update

* Fix 'Hypopen shouldn't display solution examine text' (#26453)

* stealthy hypo

* ExaminableSolution hand check when in covert implement.

ExaminableSolution now has 'hidden' datafield to enable chemical inspection only in hand.

* cleaning code

* more cleaning

* Hidden datafield renamed to HeldOnly

* review

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>

* Automatic changelog update

* Revert Paint (#26593)

* Revert "Fix build (#26258)"

This reverts commit 6de5fbfafb.

* Revert "Spray Paint (Review Ready) (#23003)"

This reverts commit e4d5e7f1ae.

# Conflicts:
#	Resources/Prototypes/Entities/Structures/Holographic/projections.yml

* Fix: Prevent single-use hyposprays from getting the toggle draw verb (#26595)

Prevent single-use hyposprays from getting the toggle draw verb

Co-authored-by: Plykiya <plykiya@protonmail.com>

* MeleeHitSoundSystem (#25005)

* Began work to unscrew melee noises

* finished

* cleanup

* cleanup

* Update Content.Server/Weapons/Melee/MeleeWeaponSystem.cs

Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>

* _Style

* Fix merge

---------

Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>

* Remove physics comp from VendingMachineWallmount (#25632)

* Remove physics comp from VendingMachineWallmount

* Fixtures removal

---------

Co-authored-by: Jeff <velcroboy333@hotmail.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>

* Remake hairflowers (#25475)

* Add more lily usage (orange hairflower and flowercrown)

* comit 2

* ee

* more fixes

* w

* im stupid

* bring poppy in authodrobe

* weh

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Automatic changelog update

* Injector UI shows TransferAmount change, Spilling liquid changes Injector mode (#26596)

* Injector UI shows TransferAmount change, spill changes mode

* Update Content.Shared/Fluids/SharedPuddleSystem.Spillable.cs

* Update Content.Shared/Fluids/SharedPuddleSystem.Spillable.cs

---------

Co-authored-by: Plykiya <plykiya@protonmail.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Update submodule to 217.2.1 (#26599)

* disallow unanchoring or opening panels on locked emitters/APEs (#26600)

* disallow unanchoring or opening panels on locked emitters/APEs

* no locking open panels

* oops

* needback feedback

* Update Content.Shared/Lock/LockSystem.cs

* Update Content.Shared/Lock/LockSystem.cs

* Update Content.Shared/Lock/LockSystem.cs

* sanity

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>

* Automatic changelog update

* Fix grave digging sound indefinitely playing if dug by aghost. (#26420)

Admins bypass doafters. As such, the code that runs on doafter
completion is ran before the sound is actually created. This then leads
to the sound never being stopped, and as such it would infinitely play.

This commit gets around the issue by manually stopping the sound should
the doafter fail to start. If we could be sure that the doafter would
never fail, then we could just move the call to StartDigging above
starting the doafter but this is currently not possible.

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>

* Make the buttons on the map ui not squished (#26604)

Make the map ui work

Co-authored-by: wrexbe <wrexbe@protonmail.com>

* Combine flower crown and wreath (#26605)

* Combine flower crown and wreath

* huh

* huuh :trollface:

* Automatic changelog update

* Add AP damage to throwing knives (#26380)

* add

* ap

* no more stam dmg

* Automatic changelog update

* cancelable brig timers (#26557)

brig timers now cancelable. also some screensystem yakshave

* Fix orientation of roller skate sprites (#26627)

Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>

* Automatic changelog update

* Fix GastTileOverlay sending redundant data (#26623)

Fix GastTileOverlay not updating properly

* Auto DeAdmin sooner (#26551)

Co-authored-by: wrexbe <wrexbe@protonmail.com>

* Add briefcase to curadrobe and lawdrobe, and some briefcases cleanup (#26527)

* Add briefcase to curadrobe and some briefcases cleanup

* also add to lawdrobe

* Automatic changelog update

* Fix some text overflow bugs in HUD (#26615)

* Don't clip text in item status

* Fix overflow in examine tooltip

---------

Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>

* Adds two milk cartons to the BoozeOMat (#26635)

* Automatic changelog update

* made the hover text less vague (sorry) (#26630)

* blacklisted throwing knifes from pneumatic cannon (#26628)

* Fix radio jammer not blocking suit sensors. (#26632)

As it turns out, they are not in fact on their own netid. They are
actually just on wireless. The way I had tested my previous pr led to
this mistake being made. I originally had the radio jammer block
wireless as well, but decided to take out under the flase assumption
that it suit sensors were actually on their own netid and did not
require the ability to block all wireless packets at the last moment.

* Fix dirt decals in reach not being cleanable (#26636)

made all dirt decals cleanable

Co-authored-by: hamurlik <renoDeath@protonmail.com>

* Automatic changelog update

* Replace drill_hit.ogg and drill_use.ogg with better sounds (#26622)

* Replace drill_hit.ogg and drill_use.ogg with better sounds

* Fix attribution source for drill_hit.ogg

* Update Resources/Audio/Items/attributions.yml

Co-authored-by: Kara <lunarautomaton6@gmail.com>

* Update Resources/Audio/Items/attributions.yml

Co-authored-by: Kara <lunarautomaton6@gmail.com>

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: Kara <lunarautomaton6@gmail.com>

* Gave Blast door access permissions (#26606)

Added access reader to all blast doors. Added pre configured blast doors for engineering and science.

* Gives all wheeled objects low friction (#26601)

* gives all wheeled objects friction

* adjustments to sum stuff

* Automatic changelog update

* Combine solution injection systems; Fix embeddable injectors (#26268)

* Combine injection systems

* Update Content.Server/Chemistry/EntitySystems/SolutionInjectOnEventSystem.cs

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Automatic changelog update

* Add ValueList import (#26640)

* Change assault borg modules texture (#26502)

* Update borg_modules.yml

* Fix borg_modules.yml?

* Uh

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>

* Automatic changelog update

* Add Cyborg Emote Sounds (#26594)

* Hal 9000's first emote

* Add Chime emote & Change variation to 0.05

* Modify Buzz emote

* Add Buzz-two emote

* modified Horn

* add ping emote

* add slowclap emote

* Convert slowclap.ogg to mono, reflect change in attribution.yml

* fix capitalization for all chatMessages && change all catagory to category

* remove all traces of slowclap.ogg

* forgor one file smh

* collating copywrite

* spelling mistakes will be the death of me

* more spelling mistakes

* change yml string to list

* Automatic changelog update

* Coordinates Disks & Shuttle FTL Travel (#23240)

* Adds the CentComm Disk and configures it to work with direct-use shuttles

* Added functionality for drone shuttles (i.e. cargo shuttle)

* Adds support for pods, and a disk console object for disks to be inserted into. Also sprites.

* Added the disk to HoP's locker

* Removed leftover logs & comments

* Fix for integration test

* Apply suggestions from code review (formatting & proper DataField)

Co-authored-by: 0x6273 <0x40@keemail.me>

* Fix integration test & changes based on code review

* Includes Disk Cases to contain Coordinate Disks, which are now CDs instead of Floppy Disks

* Check pods & non-evac shuttles for CentCom travel, even in FTL

* Import

* Remove CentCom travel restrictions & pod disk consoles

* Major changes that changes the coordinates disk system to work with salvage expeditions

* Missed CC diskcase removal

* Fix build

* Review suggestions and changes

* Major additional changes after merge

* Minor tag miss

* Integration test fix

* review

---------

Co-authored-by: 0x6273 <0x40@keemail.me>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>

* Automatic changelog update

* Add door electronics access configuration menu (#17778)

* Add door electronics configuration menu

* Use file-scoped namespaces

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Open door electronics configuration menu only with network configurator

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Doors will now try to move their AccessReaderComponent to their door electronics when the map is initialized

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Make the access list in the id card computer a separate control

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Fix merge conflict

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Remove DoorElectronics tag

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Integrate doors with #17927

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Move door electornics ui stuff to the right place

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Some review fixes

Signed-off-by: c4llv07e <kseandi@gmail.com>

* More fixes

Signed-off-by: c4llv07e <kseandi@gmail.com>

* review fix

Signed-off-by: c4llv07e <kseandi@gmail.com>

* move all accesses from airlock prototypes to door electronics

Signed-off-by: c4llv07e <kseandi@gmail.com>

* rework door electronics config access list

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Remove Linq from the door electronics user interface

* [WIP] Add EntityWhitelist to the activatable ui component

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Better interaction system

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Refactor

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Fix some door electronics not working without AccessReaderComponent

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Move AccessReaderComponent update code to the AccessReaderSystem

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Remove unnecesary newlines in the door access prototypes

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Remove unused variables in access level control

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Remove unnecessary method from the door electronics configuration menu

Signed-off-by: c4llv07e <kseandi@gmail.com>

* [WIP] change access type from string to ProtoId<AccessLevelPrototype>

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Remove unused methods

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Newline fix

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Restored to a functional state

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Fix access configurator not working with door electronics AccessReaderComponent

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Replace all string access fields with ProtoId

Signed-off-by: c4llv07e <kseandi@gmail.com>

* move access level control initialization into Populate method

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Review

---------

Signed-off-by: c4llv07e <kseandi@gmail.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>

* Automatic changelog update

* scoopable ash and foam, solution transfer prediction (#25832)

* move SolutionTransfer to shared and predict as much as possible

* fully move OpenableSystem to shared now that SolutionTransfer is

* fix imports for everything

* doc for solution transfer system

* trolling

* add scoopable system

* make ash and foam scoopable

* untroll

* untroll real

* make clickable it work

* troll

* the scooping room

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>

* Replace the teleportation logic on the SCRAM implant! (#26429)

* Replace the teleportation logic on the SCRAM implant!

Now instead of just trying to pick a random tile in range 20 times, the
scram teleportation logic now:

- Gets a list of grids in range
- Until a suitable tile is picked it picks a random grid
- From that grid it picks a random tile.
- If the tile is suitable, then it is set as the target and the user
  will be teleported there.
- Grids and tiles are randomly picked as outlined above until a valid
  tile is found, or all valid grids and tiles are exhausted.
- Should no suitable tile be found then they get teleported to the same
  position they are at. Effectively not teleporting them.

* Actually make the defaults sane which I forgor in the last commit

* Extract tile section to its own function. Bias selection for current grid. Use proper coords for box.

* Address reviews as much as possible

* Address reviews

* Refactored AdvertiseComponent (#26598)

* Made it better

* ok

* alright

---------

Co-authored-by: wrexbe <wrexbe@protonmail.com>

* Bartender "Essentials" (#25367)

* drinks round 1

saving my progress before my hard drive explodes

* test 2

please work

* name fixes

whoops

* Update drinks.yml

* various fixes

am dumb

* add sol dry to vends

more fixes and changes, yippee!

* more fixes & ingame testing

shrimple tests

* last fixes :trollface:

should be ready for pr now

* Update soda.yml

sate thirst

* Automatic changelog update

* Add ERT Chaplain (#25956)

* ERT Chaplain

* Make BibleUser

* It was not intended

* reword my poor words

* 1984 a comment that I decided was unnecessary.

* Update Resources/Prototypes/Entities/Clothing/OuterClothing/hardsuits.yml

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Changes in chemicals page in guidebook (#25831)

* Added pages to chemical categories

The chemical categories have their own page now. Added the "Chemical Tabs" in /ServerInfo/Guidebook. Moved the Chemicals code from shiftsandjobs.yml to its own .yml file which is "chemicals.yml".

* Update guides.ftl

* Update chemicals.yml

Changed the guide entry's ID for the medical tab from Medicine to Medicinal.
Hope this works...

* Update Resources/ServerInfo/Guidebook/Chemical Tabs/Biological.xml

Co-authored-by: exincore <me@exin.xyz>

* Update Resources/ServerInfo/Guidebook/Chemical Tabs/Foods.xml

Co-authored-by: exincore <me@exin.xyz>

* Update Resources/ServerInfo/Guidebook/Chemical Tabs/Elements.xml

Co-authored-by: exincore <me@exin.xyz>

* Update Resources/ServerInfo/Guidebook/Chemical Tabs/Narcotics.xml

Co-authored-by: exincore <me@exin.xyz>

* Update Resources/ServerInfo/Guidebook/Chemical Tabs/Toxins.xml

Co-authored-by: exincore <me@exin.xyz>

* Fixed a few errors and stuff!

A few typos have been fixed thanks to exincore. Added dedicated .xml files to be used for the dedicated category pages (Medicinal and Botanical pages). Made it so it doesn't use any duplicated IDs anymore.
If there's more problems, please do tell so I can fix it!

* Update settings.json

* Fix?

---------

Co-authored-by: exincore <me@exin.xyz>

* Automatic changelog update

* Anomalies behaviours (#24683)

* Added new anomaly particle

* Add basic anomaly behaviour

* +2 parametres

* add functional to new particle

* add components to behaviours

* big content

* add shuffle, moved thing to server

* clean up

* fixes

* random pick redo

* bonjour behavioUr

* fix AJCM

* fix

* add some new behaviours

* power modifier behaviour

* rmeove timer

* new event for update ui fix

* refactor!

* fixes

* enum

* Fix mapinit

* Minor touches

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>

* Automatic changelog update

* Fix clipping/overlap in lathe machine UIs (#26646)

* Add scrollbars to lathe material list when necessary

* Fix bug where shrinking window would cause elements to overlap

---------

Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>

* Added chat window transparency slider to options (#24990)

* Adds a new slider to the misc tab in options that lets the player set chat window transparency

* Tweaked variable names

* Fixed order to match UI

* Renamed set chat window transparency function

* Changed and refactored to opacity instead of transparency

* Remove unnecessary int to float conversions

Slider used to be 0-100 while the CCVar was 0.0-1.0f. This is confusing and was only used for rounding to 2 decimal points.

* Round the value to two decimal points

* Remove rounding for now

* Rename

* Unhardcode chat color by moving to stylesheet

* Fix indent

* Make opacity slider only change opacity

---------

Co-authored-by: Your Name <you@example.com>
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>

* Automatic changelog update

* Infinity books (#25840)

* setup text data

* roundstart reshuffling keywords with gibberish words

* saved data categorized

* add book with hints

* start redrawing books

* +4 book design

* +books +random visual upgrade

* finish first file

* finish lore file

* finish with books.rsi now authorbooks.rsi...

* aurora! and some fix

* nuke author books

* speelbuke update

* finish respriting work

* fix scientist guide visual

* setup datasets

* setup stupid funny random story

* restore author books, upgrade hint generation

* add variety to story generator

* add learning system

* minor textgen edit

* file restruct, hint count variation

* more restruct

* more renaming
add basis learning system logic. Spears locked for special book for test.

* nuke all systems, for splitting PR gods

* typo fix

* update migration with deleted books

* add random story books to maint

* Update construction-system.ftl

* Update Resources/Prototypes/Datasets/Names/books.yml

Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com>

* Update Resources/Prototypes/Datasets/Names/books.yml

Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com>

* Update Resources/Prototypes/Datasets/Names/books.yml

Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com>

* Update Resources/Prototypes/Datasets/Names/books.yml

Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com>

* Update Resources/Prototypes/Datasets/Names/books.yml

Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com>

* Update Resources/Prototypes/Datasets/Names/books.yml

Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com>

* Update Resources/Prototypes/Datasets/Names/books.yml

Co-authored-by: Hrosts <35345601+Hrosts@users.noreply.github.com>

* Update Resources/Prototypes/Datasets/Names/books.yml

Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com>

* Update Resources/Prototypes/Datasets/Names/books.yml

Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com>

* Update Resources/Prototypes/Datasets/Names/books.yml

Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com>

* Update Resources/Prototypes/Datasets/Names/books.yml

Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com>

* Update Resources/Prototypes/Datasets/Names/books.yml

Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com>

* typo fix

* interchangeably

* final

* Update Resources/Prototypes/Datasets/Names/books.yml

Co-authored-by: Hrosts <35345601+Hrosts@users.noreply.github.com>

* "."

* Update Content.Server/Paper/PaperRandomStorySystem.cs

Co-authored-by: Hrosts <35345601+Hrosts@users.noreply.github.com>

* Ubazer fix

* inadequate

* localized

* Update meta.json

* fuck merge conflicts

* fix jani book

---------

Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com>
Co-authored-by: Hrosts <35345601+Hrosts@users.noreply.github.com>

* Automatic changelog update

* Resprite ambuzol plus pills (#26651)

* Automatic changelog update

* Fixed air injector visuals (#26654)

* Make cyborgs hands explosion proof. (#26515)

* Make the advanced treatment modules beakers explosion-proof.

* undo changes

* Epic rename fail

* Explosion recursion data field

* Logic for data field

* Automatic changelog update

* Automatic changelog update

* Make typing indicator shaded (#26678)

* Automatic changelog update

* Validate wire layout prototypes and remove invalid WiresComponents (#26682)

Validate wire layout prototypes; delete invalid wirescomponents.

* Increase time inbetween anomaly pulses (#26677)

nerf anomaly pulse delays

* Automatic changelog update

* Fix for items dropped being rotated to world north (#26662)

* Fix rotation of dropped items

* combined world position rotation function for dumpable

* scuffed implementation?

* less scuffed?

* even less scuffed... I guess

* capital D

---------

Co-authored-by: Plykiya <plykiya@protonmail.com>

* Automatic changelog update

* fix double interaction popup (#26684)

change popentity to popupclient

* disable foam scooping (#26686)

Co-authored-by: deltanedas <@deltanedas:kde.org>

* Automatic changelog update

* Little disk printer sprite tweaks (#26711)

* Little disk printer sprite tweaks

* ill change this aswell

* fixed white_box.png (#26714)

* Delete Resources/Textures/Decals/bricktile.rsi/white_box.png

* Readded fixed version

one pixel change

* New lobby art: TerminalStation (#26505)

woop woop

* Automatic changelog update

* Unidentified corpses respect gender pronouns (#26715)

fix: LGBT erasure /j

* Things that can't go in disposals now don't "Miss" (#26716)

* Moved is canInsert check to before miss check

* Update Content.Server/Disposal/Unit/EntitySystems/DisposalUnitSystem.cs

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Clean up YAML issues in animals.yml (#26696)

* Cleaned up YAML issues in animals.yml

* Cleaned up TimedSpawnerComponent

* fix health analyzer crash (#26700)

Co-authored-by: deltanedas <@deltanedas:kde.org>

* Automatic changelog update

* Make the station start with random broken wiring (#26695)

Random wire cutting on round start

* Fix turned off thrusters consume power (#26690)

* Mail Unit Fix (whitelist) (#26688)

Fix Mail Unit

* Automatic changelog update

* OOC Patron Color Toggle (#26653)

* Adds the option for you to toggle your OOC Patron color visibility to yourself and others.

* Makes the button magically disappear if you arent a patron

* Automatic changelog update

* Fix random clothing slots being able to hide character's nose and hair (#26708)

Fix bug and formatting

* Automatic changelog update

* Make Zombie, Initial Infected fix (#26665)

Make zombie fix

* Suit Sensors No Longer Use a Hardcoded 'Total Health' (#26658)

* Suit sensors now know the 'total health' of an entity

* Missed the constructor 😔

* Stop mop buckets from spilling when you push them (#26706)

* Automatic changelog update

* Robotists technology icon fix (#26723)

fix

Co-authored-by: GeneralGaws <limonmessi@mail.ru>

* Make ducks more viable as an alternative to chickens. (#26729)

Quick tweak to make ducks on par with chickens at cargo

* Automatic changelog update

* Make the nutribrick one bite smaller (#26719)

Update snacks.yml

* Task/fix nightvision huds (#26726)

* StatusIcon: add field to set if icon should be rendered with shading

* set/unset shader based on icon field

* set new field to true for hud icons

* re-shade health bars

* Automatic changelog update

* Rework Identifier Overrides to prevent showing Law Priority (#26680)

Does-The-Fix

Co-authored-by: Mephisto72 <Mephisto.Respectator@proton.me>

* Make practice projectiles consistent in damage (#26731)

* Make practice weapon damage consistent to 1

* Add book reference to description

* Automatic changelog update

* fix mopbucket water level (#26740)

* Damage popup type can now be changed with a left click if allowed via component boolean. (#26734)

* Update DamagePopupSystem.cs

* Update DamagePopupSystem.cs

* Add ability to allow or deny type change via component bool

* Automatic changelog update

* CCVars.cs: Minor inconsistency fixes. (#26744)

Update CCVars.cs

* Fixes one file format inconsistency.
* Adds missing </summary> closing tag.

* Make baseball bat crafting require a slicing tool (#26742)

Make baseball bat crafting harder

* make fulton recipe faster and require cloth (#26747)

Co-authored-by: deltanedas <@deltanedas:kde.org>

* Automatic changelog update

* -fixed Broadcast button never enabling (#26750)

* Automatic changelog update

* Let Mindshields be effected by statusIcon shading (#26754)

Phone Webedit Ops

Original PR author forgot about mindshields for making status icons shaded. 

This can be done with other antag icons as well, I remember people mentioning revs being able to see each other in the dark was lame.

* Automatic changelog update

* Dionae now bleed sap, and this can be used to make syrup. (#25748)

* SapAndSyrup

* centrifug

* morewatervapor

* whyisitnotpushing

* nymphs

* lessrealmorefun

* Automatic changelog update

* Alerts crash fix (#26602)

- If the client tries to call ShowAlert while applying gamestates (e.g. initialising an entity) then this will cause problems. I need to double-check the initial PR before I'd be comfortable with this being merged.

* made thin firelocks constructable/deconstructable (#26745)

* Automatic changelog update

* Fire sprite change for mice (#26758)

* Add new fire sprite for mice that fits them better

* Add the sprite change to rats as well

* Moffroach and hamsters now also have more fitting fire sprites

* made the meta.json easier to read

* Automatic changelog update

* Change speed threshold for barefeet walking on glass shards and D4 (#26763)

Allow walking over glass shards and D4

Co-authored-by: Plykiya <plykiya@protonmail.com>

* Automatic changelog update

---------

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2024-04-06 13:13:22 +03:00
Ed
80958e4d71 Hairs init + move textures to _CP14 folder (#43)
* move textures to _CP14 folder

* hairs

* maps update
2024-04-06 10:01:45 +03:00
PJBot
813a0b7b7f Automatic changelog update 2024-04-06 04:50:20 +00:00
Plykiya
265337d93f Change speed threshold for barefeet walking on glass shards and D4 (#26763)
Allow walking over glass shards and D4

Co-authored-by: Plykiya <plykiya@protonmail.com>
2024-04-06 00:49:14 -04:00
PJBot
47d4a0a411 Automatic changelog update 2024-04-06 04:42:29 +00:00
BITTERLYNX
78dd193c25 Fire sprite change for mice (#26758)
* Add new fire sprite for mice that fits them better

* Add the sprite change to rats as well

* Moffroach and hamsters now also have more fitting fire sprites

* made the meta.json easier to read
2024-04-06 00:41:23 -04:00
PJBot
5e20c18cb8 Automatic changelog update 2024-04-06 01:56:37 +00:00
osjarw
107dc0e036 made thin firelocks constructable/deconstructable (#26745) 2024-04-05 21:55:31 -04:00
metalgearsloth
dd03612d80 Alerts crash fix (#26602)
- If the client tries to call ShowAlert while applying gamestates (e.g. initialising an entity) then this will cause problems. I need to double-check the initial PR before I'd be comfortable with this being merged.
2024-04-06 00:49:44 +02:00
PJBot
34980efdb5 Automatic changelog update 2024-04-05 21:07:17 +00:00
Alzore
5523e016f4 Dionae now bleed sap, and this can be used to make syrup. (#25748)
* SapAndSyrup

* centrifug

* morewatervapor

* whyisitnotpushing

* nymphs

* lessrealmorefun
2024-04-05 14:06:12 -07:00
PJBot
d94eba8c52 Automatic changelog update 2024-04-05 20:36:38 +00:00
Golinth
26f41e9fd5 Let Mindshields be effected by statusIcon shading (#26754)
Phone Webedit Ops

Original PR author forgot about mindshields for making status icons shaded. 

This can be done with other antag icons as well, I remember people mentioning revs being able to see each other in the dark was lame.
2024-04-05 22:35:32 +02:00
PJBot
e0ac00b256 Automatic changelog update 2024-04-05 17:30:27 +00:00
superjj18
c5441a1b01 -fixed Broadcast button never enabling (#26750) 2024-04-05 13:29:21 -04:00
PJBot
ec77a161d9 Automatic changelog update 2024-04-05 15:43:18 +00:00
deltanedas
f433e2d9f8 make fulton recipe faster and require cloth (#26747)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-04-05 11:42:12 -04:00
Verm
d802928610 Make baseball bat crafting require a slicing tool (#26742)
Make baseball bat crafting harder
2024-04-05 11:41:35 -04:00
TsjipTsjip
3817133d92 CCVars.cs: Minor inconsistency fixes. (#26744)
Update CCVars.cs

* Fixes one file format inconsistency.
* Adds missing </summary> closing tag.
2024-04-05 09:42:06 +02:00
PJBot
0afb3337b0 Automatic changelog update 2024-04-05 07:20:48 +00:00
Dae
e7fda78a18 Damage popup type can now be changed with a left click if allowed via component boolean. (#26734)
* Update DamagePopupSystem.cs

* Update DamagePopupSystem.cs

* Add ability to allow or deny type change via component bool
2024-04-05 03:19:41 -04:00
osjarw
25bcb0c880 fix mopbucket water level (#26740) 2024-04-05 00:01:04 -06:00
PJBot
3d88b8ced2 Automatic changelog update 2024-04-05 03:16:07 +00:00
Dae
77c4e40fc6 Make practice projectiles consistent in damage (#26731)
* Make practice weapon damage consistent to 1

* Add book reference to description
2024-04-04 23:15:01 -04:00
Mephisto72
ad0f046f0c Rework Identifier Overrides to prevent showing Law Priority (#26680)
Does-The-Fix

Co-authored-by: Mephisto72 <Mephisto.Respectator@proton.me>
2024-04-04 22:48:24 -04:00
PJBot
38f9c1c316 Automatic changelog update 2024-04-04 23:06:07 +00:00
PrPleGoo
d314a41e4f Task/fix nightvision huds (#26726)
* StatusIcon: add field to set if icon should be rendered with shading

* set/unset shader based on icon field

* set new field to true for hud icons

* re-shade health bars
2024-04-05 01:05:01 +02:00
potato1234_x
bb1cb18aaf Make the nutribrick one bite smaller (#26719)
Update snacks.yml
2024-04-05 00:54:46 +02:00
PJBot
6e2ab06edd Automatic changelog update 2024-04-04 19:31:18 +00:00
Dae
57b16f5ba2 Make ducks more viable as an alternative to chickens. (#26729)
Quick tweak to make ducks on par with chickens at cargo
2024-04-04 21:30:12 +02:00
GeneralGaws
8cd0cce22e Robotists technology icon fix (#26723)
fix

Co-authored-by: GeneralGaws <limonmessi@mail.ru>
2024-04-04 09:49:01 -04:00
Tornado Tech
f07d2658f2 ПОБЕДА! 2024-04-04 18:49:48 +10:00
PJBot
8dc53346d3 Automatic changelog update 2024-04-04 08:41:00 +00:00
Vasilis
d4982bad31 Stop mop buckets from spilling when you push them (#26706) 2024-04-04 02:39:54 -06:00
Pspritechologist
f5d9d3c458 Suit Sensors No Longer Use a Hardcoded 'Total Health' (#26658)
* Suit sensors now know the 'total health' of an entity

* Missed the constructor 😔
2024-04-04 02:38:27 -06:00
Wrexbe (Josh)
d9c1130d8c Make Zombie, Initial Infected fix (#26665)
Make zombie fix
2024-04-04 02:37:50 -06:00
PJBot
827cd0f6e5 Automatic changelog update 2024-04-04 08:36:50 +00:00
DinoWattz
fb0e8ad24d Fix random clothing slots being able to hide character's nose and hair (#26708)
Fix bug and formatting
2024-04-04 02:35:44 -06:00
Tornado Tech
219d1d1f4d Delete tiefling.yml 2024-04-04 18:13:03 +10:00
Tornado Tech
3ef8a5e4f5 Почему оно блять не работает 2024-04-04 17:53:16 +10:00
PJBot
b331228d1c Automatic changelog update 2024-04-04 07:21:11 +00:00
Aexxie
7ced9d42f0 OOC Patron Color Toggle (#26653)
* Adds the option for you to toggle your OOC Patron color visibility to yourself and others.

* Makes the button magically disappear if you arent a patron
2024-04-04 18:20:06 +11:00
PJBot
d8af6a0d14 Automatic changelog update 2024-04-04 06:29:39 +00:00
brainfood1183
f69f395dfb Mail Unit Fix (whitelist) (#26688)
Fix Mail Unit
2024-04-04 17:29:09 +11:00
lzk
70959e7bb0 Fix turned off thrusters consume power (#26690) 2024-04-04 17:28:33 +11:00
Tayrtahn
a1a12194a5 Make the station start with random broken wiring (#26695)
Random wire cutting on round start
2024-04-04 17:28:09 +11:00
PJBot
705f029424 Automatic changelog update 2024-04-04 06:26:59 +00:00
deltanedas
170e13b7aa fix health analyzer crash (#26700)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-04-04 17:26:54 +11:00
Tayrtahn
1e43980482 Clean up YAML issues in animals.yml (#26696)
* Cleaned up YAML issues in animals.yml

* Cleaned up TimedSpawnerComponent
2024-04-04 17:26:21 +11:00
beck-thompson
b709e24d87 Things that can't go in disposals now don't "Miss" (#26716)
* Moved is canInsert check to before miss check

* Update Content.Server/Disposal/Unit/EntitySystems/DisposalUnitSystem.cs

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2024-04-04 17:25:47 +11:00
Brandon Hu
36fefb99f0 Unidentified corpses respect gender pronouns (#26715)
fix: LGBT erasure /j
2024-04-04 07:31:54 +02:00
PJBot
ab3e46a32a Automatic changelog update 2024-04-04 05:29:37 +00:00
Terraspark4941
9c50ac32ee New lobby art: TerminalStation (#26505)
woop woop
2024-04-04 07:28:30 +02:00
ThatOneGoblin25
d797ee7da7 fixed white_box.png (#26714)
* Delete Resources/Textures/Decals/bricktile.rsi/white_box.png

* Readded fixed version

one pixel change
2024-04-04 07:23:37 +02:00
Tornado Tech
fc7f92b50d Merge branch 'master' into races 2024-04-04 11:09:52 +10:00
lzk
cc99bbe49e Little disk printer sprite tweaks (#26711)
* Little disk printer sprite tweaks

* ill change this aswell
2024-04-03 20:58:17 -04:00
PJBot
35134fcda6 Automatic changelog update 2024-04-03 13:42:29 +00:00
deltanedas
b909c2533d disable foam scooping (#26686)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-04-03 09:41:23 -04:00
lunarcomets
6b84a04cde fix double interaction popup (#26684)
change popentity to popupclient
2024-04-03 09:19:43 -04:00
PJBot
70ec12f4f7 Automatic changelog update 2024-04-03 05:33:04 +00:00
Plykiya
5aadb17be7 Fix for items dropped being rotated to world north (#26662)
* Fix rotation of dropped items

* combined world position rotation function for dumpable

* scuffed implementation?

* less scuffed?

* even less scuffed... I guess

* capital D

---------

Co-authored-by: Plykiya <plykiya@protonmail.com>
2024-04-03 16:31:57 +11:00
PJBot
e6a090419c Automatic changelog update 2024-04-03 03:17:03 +00:00
Nemanja
c87ba22d3e Increase time inbetween anomaly pulses (#26677)
nerf anomaly pulse delays
2024-04-02 23:15:57 -04:00
Tayrtahn
74c45da718 Validate wire layout prototypes and remove invalid WiresComponents (#26682)
Validate wire layout prototypes; delete invalid wirescomponents.
2024-04-02 23:13:59 -04:00
PJBot
c5fe41c119 Automatic changelog update 2024-04-03 02:13:53 +00:00
lzk
025107ff5f Make typing indicator shaded (#26678) 2024-04-02 22:12:47 -04:00
Tornado Tech
3f765f36fd Добавлен сырой прототип тифлинга 2024-04-02 23:05:58 +10:00
Tornado Tech
56a0d9b761 Большинство рас не доступны в начале раунда 2024-04-02 21:16:01 +10:00
PJBot
bd5031fd9e Automatic changelog update 2024-04-02 05:19:43 +00:00
PJBot
c9374969b1 Automatic changelog update 2024-04-02 05:18:38 +00:00
Simon
307a1c534d Make cyborgs hands explosion proof. (#26515)
* Make the advanced treatment modules beakers explosion-proof.

* undo changes

* Epic rename fail

* Explosion recursion data field

* Logic for data field
2024-04-01 22:18:31 -07:00
osjarw
5d31335f98 Fixed air injector visuals (#26654) 2024-04-01 22:17:26 -07:00
PJBot
a4d46091e0 Automatic changelog update 2024-04-02 00:51:49 +00:00
osjarw
4b0f47c95b Resprite ambuzol plus pills (#26651) 2024-04-01 20:50:43 -04:00
PJBot
144798ba75 Automatic changelog update 2024-04-01 21:01:16 +00:00
Ed
7464d8284c Infinity books (#25840)
* setup text data

* roundstart reshuffling keywords with gibberish words

* saved data categorized

* add book with hints

* start redrawing books

* +4 book design

* +books +random visual upgrade

* finish first file

* finish lore file

* finish with books.rsi now authorbooks.rsi...

* aurora! and some fix

* nuke author books

* speelbuke update

* finish respriting work

* fix scientist guide visual

* setup datasets

* setup stupid funny random story

* restore author books, upgrade hint generation

* add variety to story generator

* add learning system

* minor textgen edit

* file restruct, hint count variation

* more restruct

* more renaming
add basis learning system logic. Spears locked for special book for test.

* nuke all systems, for splitting PR gods

* typo fix

* update migration with deleted books

* add random story books to maint

* Update construction-system.ftl

* Update Resources/Prototypes/Datasets/Names/books.yml

Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com>

* Update Resources/Prototypes/Datasets/Names/books.yml

Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com>

* Update Resources/Prototypes/Datasets/Names/books.yml

Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com>

* Update Resources/Prototypes/Datasets/Names/books.yml

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* Update Resources/Prototypes/Datasets/Names/books.yml

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* Update Resources/Prototypes/Datasets/Names/books.yml

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* Update Resources/Prototypes/Datasets/Names/books.yml

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* Update Resources/Prototypes/Datasets/Names/books.yml

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* Update Resources/Prototypes/Datasets/Names/books.yml

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* Update Resources/Prototypes/Datasets/Names/books.yml

Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com>

* Update Resources/Prototypes/Datasets/Names/books.yml

Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com>

* Update Resources/Prototypes/Datasets/Names/books.yml

Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com>

* typo fix

* interchangeably

* final

* Update Resources/Prototypes/Datasets/Names/books.yml

Co-authored-by: Hrosts <35345601+Hrosts@users.noreply.github.com>

* "."

* Update Content.Server/Paper/PaperRandomStorySystem.cs

Co-authored-by: Hrosts <35345601+Hrosts@users.noreply.github.com>

* Ubazer fix

* inadequate

* localized

* Update meta.json

* fuck merge conflicts

* fix jani book

---------

Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com>
Co-authored-by: Hrosts <35345601+Hrosts@users.noreply.github.com>
2024-04-01 14:00:10 -07:00
PJBot
eace2378e7 Automatic changelog update 2024-04-01 20:50:07 +00:00
Sk1tch
bc31c193c2 Added chat window transparency slider to options (#24990)
* Adds a new slider to the misc tab in options that lets the player set chat window transparency

* Tweaked variable names

* Fixed order to match UI

* Renamed set chat window transparency function

* Changed and refactored to opacity instead of transparency

* Remove unnecessary int to float conversions

Slider used to be 0-100 while the CCVar was 0.0-1.0f. This is confusing and was only used for rounding to 2 decimal points.

* Round the value to two decimal points

* Remove rounding for now

* Rename

* Unhardcode chat color by moving to stylesheet

* Fix indent

* Make opacity slider only change opacity

---------

Co-authored-by: Your Name <you@example.com>
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
2024-04-01 13:48:02 -07:00
eoineoineoin
a05f95269f Fix clipping/overlap in lathe machine UIs (#26646)
* Add scrollbars to lathe material list when necessary

* Fix bug where shrinking window would cause elements to overlap

---------

Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>
2024-04-01 19:36:07 +11:00
PJBot
5e15abc5ed Automatic changelog update 2024-04-01 08:30:19 +00:00
Ed
a4ec01d471 Anomalies behaviours (#24683)
* Added new anomaly particle

* Add basic anomaly behaviour

* +2 parametres

* add functional to new particle

* add components to behaviours

* big content

* add shuffle, moved thing to server

* clean up

* fixes

* random pick redo

* bonjour behavioUr

* fix AJCM

* fix

* add some new behaviours

* power modifier behaviour

* rmeove timer

* new event for update ui fix

* refactor!

* fixes

* enum

* Fix mapinit

* Minor touches

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-04-01 19:29:13 +11:00
PJBot
de8b788856 Automatic changelog update 2024-04-01 07:21:43 +00:00
f0x-n3rd
085a71eac8 Changes in chemicals page in guidebook (#25831)
* Added pages to chemical categories

The chemical categories have their own page now. Added the "Chemical Tabs" in /ServerInfo/Guidebook. Moved the Chemicals code from shiftsandjobs.yml to its own .yml file which is "chemicals.yml".

* Update guides.ftl

* Update chemicals.yml

Changed the guide entry's ID for the medical tab from Medicine to Medicinal.
Hope this works...

* Update Resources/ServerInfo/Guidebook/Chemical Tabs/Biological.xml

Co-authored-by: exincore <me@exin.xyz>

* Update Resources/ServerInfo/Guidebook/Chemical Tabs/Foods.xml

Co-authored-by: exincore <me@exin.xyz>

* Update Resources/ServerInfo/Guidebook/Chemical Tabs/Elements.xml

Co-authored-by: exincore <me@exin.xyz>

* Update Resources/ServerInfo/Guidebook/Chemical Tabs/Narcotics.xml

Co-authored-by: exincore <me@exin.xyz>

* Update Resources/ServerInfo/Guidebook/Chemical Tabs/Toxins.xml

Co-authored-by: exincore <me@exin.xyz>

* Fixed a few errors and stuff!

A few typos have been fixed thanks to exincore. Added dedicated .xml files to be used for the dedicated category pages (Medicinal and Botanical pages). Made it so it doesn't use any duplicated IDs anymore.
If there's more problems, please do tell so I can fix it!

* Update settings.json

* Fix?

---------

Co-authored-by: exincore <me@exin.xyz>
2024-04-01 07:20:37 +00:00
IProduceWidgets
da69b0ab49 Add ERT Chaplain (#25956)
* ERT Chaplain

* Make BibleUser

* It was not intended

* reword my poor words

* 1984 a comment that I decided was unnecessary.

* Update Resources/Prototypes/Entities/Clothing/OuterClothing/hardsuits.yml

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2024-04-01 17:48:49 +11:00
PJBot
16e3aed249 Automatic changelog update 2024-04-01 06:42:20 +00:00
Firewatch
ea3e98e120 Bartender "Essentials" (#25367)
* drinks round 1

saving my progress before my hard drive explodes

* test 2

please work

* name fixes

whoops

* Update drinks.yml

* various fixes

am dumb

* add sol dry to vends

more fixes and changes, yippee!

* more fixes & ingame testing

shrimple tests

* last fixes :trollface:

should be ready for pr now

* Update soda.yml

sate thirst
2024-04-01 17:41:14 +11:00
Wrexbe (Josh)
5613c3d3dd Refactored AdvertiseComponent (#26598)
* Made it better

* ok

* alright

---------

Co-authored-by: wrexbe <wrexbe@protonmail.com>
2024-04-01 17:36:31 +11:00
nikthechampiongr
2ffd616c41 Replace the teleportation logic on the SCRAM implant! (#26429)
* Replace the teleportation logic on the SCRAM implant!

Now instead of just trying to pick a random tile in range 20 times, the
scram teleportation logic now:

- Gets a list of grids in range
- Until a suitable tile is picked it picks a random grid
- From that grid it picks a random tile.
- If the tile is suitable, then it is set as the target and the user
  will be teleported there.
- Grids and tiles are randomly picked as outlined above until a valid
  tile is found, or all valid grids and tiles are exhausted.
- Should no suitable tile be found then they get teleported to the same
  position they are at. Effectively not teleporting them.

* Actually make the defaults sane which I forgor in the last commit

* Extract tile section to its own function. Bias selection for current grid. Use proper coords for box.

* Address reviews as much as possible

* Address reviews
2024-04-01 17:31:36 +11:00
deltanedas
1db178b632 scoopable ash and foam, solution transfer prediction (#25832)
* move SolutionTransfer to shared and predict as much as possible

* fully move OpenableSystem to shared now that SolutionTransfer is

* fix imports for everything

* doc for solution transfer system

* trolling

* add scoopable system

* make ash and foam scoopable

* untroll

* untroll real

* make clickable it work

* troll

* the scooping room

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-04-01 17:27:39 +11:00
PJBot
d9b6e9f127 Automatic changelog update 2024-04-01 06:07:20 +00:00
c4llv07e
64bb8dbdd5 Add door electronics access configuration menu (#17778)
* Add door electronics configuration menu

* Use file-scoped namespaces

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Open door electronics configuration menu only with network configurator

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Doors will now try to move their AccessReaderComponent to their door electronics when the map is initialized

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Make the access list in the id card computer a separate control

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Fix merge conflict

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Remove DoorElectronics tag

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Integrate doors with #17927

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Move door electornics ui stuff to the right place

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Some review fixes

Signed-off-by: c4llv07e <kseandi@gmail.com>

* More fixes

Signed-off-by: c4llv07e <kseandi@gmail.com>

* review fix

Signed-off-by: c4llv07e <kseandi@gmail.com>

* move all accesses from airlock prototypes to door electronics

Signed-off-by: c4llv07e <kseandi@gmail.com>

* rework door electronics config access list

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Remove Linq from the door electronics user interface

* [WIP] Add EntityWhitelist to the activatable ui component

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Better interaction system

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Refactor

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Fix some door electronics not working without AccessReaderComponent

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Move AccessReaderComponent update code to the AccessReaderSystem

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Remove unnecesary newlines in the door access prototypes

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Remove unused variables in access level control

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Remove unnecessary method from the door electronics configuration menu

Signed-off-by: c4llv07e <kseandi@gmail.com>

* [WIP] change access type from string to ProtoId<AccessLevelPrototype>

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Remove unused methods

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Newline fix

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Restored to a functional state

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Fix access configurator not working with door electronics AccessReaderComponent

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Replace all string access fields with ProtoId

Signed-off-by: c4llv07e <kseandi@gmail.com>

* move access level control initialization into Populate method

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Review

---------

Signed-off-by: c4llv07e <kseandi@gmail.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-04-01 17:06:13 +11:00
PJBot
72bdcac1e2 Automatic changelog update 2024-04-01 04:51:06 +00:00
SlamBamActionman
bed9e9ac6a Coordinates Disks & Shuttle FTL Travel (#23240)
* Adds the CentComm Disk and configures it to work with direct-use shuttles

* Added functionality for drone shuttles (i.e. cargo shuttle)

* Adds support for pods, and a disk console object for disks to be inserted into. Also sprites.

* Added the disk to HoP's locker

* Removed leftover logs & comments

* Fix for integration test

* Apply suggestions from code review (formatting & proper DataField)

Co-authored-by: 0x6273 <0x40@keemail.me>

* Fix integration test & changes based on code review

* Includes Disk Cases to contain Coordinate Disks, which are now CDs instead of Floppy Disks

* Check pods & non-evac shuttles for CentCom travel, even in FTL

* Import

* Remove CentCom travel restrictions & pod disk consoles

* Major changes that changes the coordinates disk system to work with salvage expeditions

* Missed CC diskcase removal

* Fix build

* Review suggestions and changes

* Major additional changes after merge

* Minor tag miss

* Integration test fix

* review

---------

Co-authored-by: 0x6273 <0x40@keemail.me>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-04-01 15:50:00 +11:00
PJBot
cc35f16839 Automatic changelog update 2024-04-01 04:36:27 +00:00
Keer-Sar
cf7567d073 Add Cyborg Emote Sounds (#26594)
* Hal 9000's first emote

* Add Chime emote & Change variation to 0.05

* Modify Buzz emote

* Add Buzz-two emote

* modified Horn

* add ping emote

* add slowclap emote

* Convert slowclap.ogg to mono, reflect change in attribution.yml

* fix capitalization for all chatMessages && change all catagory to category

* remove all traces of slowclap.ogg

* forgor one file smh

* collating copywrite

* spelling mistakes will be the death of me

* more spelling mistakes

* change yml string to list
2024-04-01 15:35:21 +11:00
PJBot
8c5e236de4 Automatic changelog update 2024-04-01 04:22:17 +00:00
SoulFN
83766b5d20 Change assault borg modules texture (#26502)
* Update borg_modules.yml

* Fix borg_modules.yml?

* Uh

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-04-01 15:21:11 +11:00
metalgearsloth
b7a6fb991f Add ValueList import (#26640) 2024-04-01 14:41:57 +11:00
PJBot
246155bd37 Automatic changelog update 2024-04-01 03:40:40 +00:00
Tayrtahn
d0d12760a8 Combine solution injection systems; Fix embeddable injectors (#26268)
* Combine injection systems

* Update Content.Server/Chemistry/EntitySystems/SolutionInjectOnEventSystem.cs

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2024-04-01 14:39:34 +11:00
PJBot
d8d4feec38 Automatic changelog update 2024-04-01 03:25:06 +00:00
Flareguy
29d7b73da7 Gives all wheeled objects low friction (#26601)
* gives all wheeled objects friction

* adjustments to sum stuff
2024-03-31 20:23:59 -07:00
Zealith-Gamer
5bb0179c25 Gave Blast door access permissions (#26606)
Added access reader to all blast doors. Added pre configured blast doors for engineering and science.
2024-04-01 13:28:14 +11:00
no
c4f383c9ba Replace drill_hit.ogg and drill_use.ogg with better sounds (#26622)
* Replace drill_hit.ogg and drill_use.ogg with better sounds

* Fix attribution source for drill_hit.ogg

* Update Resources/Audio/Items/attributions.yml

Co-authored-by: Kara <lunarautomaton6@gmail.com>

* Update Resources/Audio/Items/attributions.yml

Co-authored-by: Kara <lunarautomaton6@gmail.com>

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: Kara <lunarautomaton6@gmail.com>
2024-04-01 13:25:36 +11:00
PJBot
1d2bf51488 Automatic changelog update 2024-04-01 02:14:59 +00:00
hamurlik
311ad83f05 Fix dirt decals in reach not being cleanable (#26636)
made all dirt decals cleanable

Co-authored-by: hamurlik <renoDeath@protonmail.com>
2024-04-01 13:14:28 +11:00
nikthechampiongr
29c81bcc05 Fix radio jammer not blocking suit sensors. (#26632)
As it turns out, they are not in fact on their own netid. They are
actually just on wireless. The way I had tested my previous pr led to
this mistake being made. I originally had the radio jammer block
wireless as well, but decided to take out under the flase assumption
that it suit sensors were actually on their own netid and did not
require the ability to block all wireless packets at the last moment.
2024-04-01 13:13:51 +11:00
Zealith-Gamer
adaaf0fefc blacklisted throwing knifes from pneumatic cannon (#26628) 2024-04-01 13:12:46 +11:00
UBlueberry
ce6b6fd428 made the hover text less vague (sorry) (#26630) 2024-04-01 12:58:27 +11:00
PJBot
e53bfed589 Automatic changelog update 2024-04-01 00:08:36 +00:00
RiceMar1244
652de4d321 Adds two milk cartons to the BoozeOMat (#26635) 2024-03-31 20:07:30 -04:00
eoineoineoin
9b08c2c908 Fix some text overflow bugs in HUD (#26615)
* Don't clip text in item status

* Fix overflow in examine tooltip

---------

Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>
2024-03-31 20:07:13 -04:00
PJBot
c62e90afb3 Automatic changelog update 2024-03-31 20:53:55 +00:00
lzk
0602e64300 Add briefcase to curadrobe and lawdrobe, and some briefcases cleanup (#26527)
* Add briefcase to curadrobe and some briefcases cleanup

* also add to lawdrobe
2024-03-31 16:52:49 -04:00
Wrexbe (Josh)
6d1511124f Auto DeAdmin sooner (#26551)
Co-authored-by: wrexbe <wrexbe@protonmail.com>
2024-03-31 16:49:51 -04:00
Leon Friedrich
d2bee7ec91 Fix GastTileOverlay sending redundant data (#26623)
Fix GastTileOverlay not updating properly
2024-03-31 16:45:40 -04:00
PJBot
3adf6c1ecc Automatic changelog update 2024-03-31 20:45:08 +00:00
eoineoineoin
7e950ea1d5 Fix orientation of roller skate sprites (#26627)
Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>
2024-03-31 16:44:24 -04:00
avery
5eff7f169e cancelable brig timers (#26557)
brig timers now cancelable. also some screensystem yakshave
2024-03-31 16:44:02 -04:00
PJBot
7f2e6ccbb8 Automatic changelog update 2024-03-31 11:49:42 +00:00
Ubaser
2a1903dae0 Add AP damage to throwing knives (#26380)
* add

* ap

* no more stam dmg
2024-03-31 13:48:36 +02:00
PJBot
241b153f6a Automatic changelog update 2024-03-31 08:53:58 +00:00
lzk
55c77af33c Combine flower crown and wreath (#26605)
* Combine flower crown and wreath

* huh

* huuh :trollface:
2024-03-31 19:52:52 +11:00
Wrexbe (Josh)
ad438a7ac2 Make the buttons on the map ui not squished (#26604)
Make the map ui work

Co-authored-by: wrexbe <wrexbe@protonmail.com>
2024-03-31 19:51:02 +11:00
nikthechampiongr
8337493526 Fix grave digging sound indefinitely playing if dug by aghost. (#26420)
Admins bypass doafters. As such, the code that runs on doafter
completion is ran before the sound is actually created. This then leads
to the sound never being stopped, and as such it would infinitely play.

This commit gets around the issue by manually stopping the sound should
the doafter fail to start. If we could be sure that the doafter would
never fail, then we could just move the call to StartDigging above
starting the doafter but this is currently not possible.

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-03-31 19:49:46 +11:00
PJBot
d1ad6d9126 Automatic changelog update 2024-03-31 06:35:23 +00:00
Nemanja
1b69762816 disallow unanchoring or opening panels on locked emitters/APEs (#26600)
* disallow unanchoring or opening panels on locked emitters/APEs

* no locking open panels

* oops

* needback feedback

* Update Content.Shared/Lock/LockSystem.cs

* Update Content.Shared/Lock/LockSystem.cs

* Update Content.Shared/Lock/LockSystem.cs

* sanity

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-03-31 17:34:17 +11:00
metalgearsloth
d512bc141a Update submodule to 217.2.1 (#26599) 2024-03-31 17:03:52 +11:00
Plykiya
d71062a64c Injector UI shows TransferAmount change, Spilling liquid changes Injector mode (#26596)
* Injector UI shows TransferAmount change, spill changes mode

* Update Content.Shared/Fluids/SharedPuddleSystem.Spillable.cs

* Update Content.Shared/Fluids/SharedPuddleSystem.Spillable.cs

---------

Co-authored-by: Plykiya <plykiya@protonmail.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2024-03-31 16:37:33 +11:00
PJBot
7c7ff5abf6 Automatic changelog update 2024-03-31 05:34:29 +00:00
lzk
d5052697aa Remake hairflowers (#25475)
* Add more lily usage (orange hairflower and flowercrown)

* comit 2

* ee

* more fixes

* w

* im stupid

* bring poppy in authodrobe

* weh

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2024-03-31 16:33:23 +11:00
Velcroboy
f5e5b6b095 Remove physics comp from VendingMachineWallmount (#25632)
* Remove physics comp from VendingMachineWallmount

* Fixtures removal

---------

Co-authored-by: Jeff <velcroboy333@hotmail.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-03-31 16:30:48 +11:00
Bixkitts
ae8a68b7cd MeleeHitSoundSystem (#25005)
* Began work to unscrew melee noises

* finished

* cleanup

* cleanup

* Update Content.Server/Weapons/Melee/MeleeWeaponSystem.cs

Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>

* _Style

* Fix merge

---------

Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-03-31 16:21:01 +11:00
Plykiya
90a880a9be Fix: Prevent single-use hyposprays from getting the toggle draw verb (#26595)
Prevent single-use hyposprays from getting the toggle draw verb

Co-authored-by: Plykiya <plykiya@protonmail.com>
2024-03-31 16:20:48 +11:00
metalgearsloth
c91ed96853 Revert Paint (#26593)
* Revert "Fix build (#26258)"

This reverts commit 6de5fbfafb.

* Revert "Spray Paint (Review Ready) (#23003)"

This reverts commit e4d5e7f1ae.

# Conflicts:
#	Resources/Prototypes/Entities/Structures/Holographic/projections.yml
2024-03-31 16:12:52 +11:00
PJBot
213c075e13 Automatic changelog update 2024-03-31 05:00:42 +00:00
drteaspoon420
4e618e9387 Fix 'Hypopen shouldn't display solution examine text' (#26453)
* stealthy hypo

* ExaminableSolution hand check when in covert implement.

ExaminableSolution now has 'hidden' datafield to enable chemical inspection only in hand.

* cleaning code

* more cleaning

* Hidden datafield renamed to HeldOnly

* review

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-03-31 15:59:36 +11:00
PJBot
1ad509173d Automatic changelog update 2024-03-31 04:41:28 +00:00
Tayrtahn
1b94e01563 Prevent storing liquids in equipped buckets (#24412)
* Block access to solutions in equipped spillables.

* Stop Drink verb appearing if the solution can't be accessed.
2024-03-31 15:40:22 +11:00
UBlueberry
6b7427e3ee Southern accent (#26543)
* created the AccentComponent and the AccentSystem

* word replacement schtuhff

* made it a trait fr ongg!!1

* Update Content.Server/Speech/EntitySystems/SouthernAccentSystem.cs

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2024-03-31 15:39:40 +11:00
metalgearsloth
32bd6630ef Update submodule to 217.2.0 (#26592) 2024-03-31 15:36:02 +11:00
PJBot
93bda6f593 Automatic changelog update 2024-03-31 04:30:53 +00:00
chromiumboy
02273ca0e7 Improved RCDs (#22799)
* Initial radial menu prototyping for the RCD

* Radial UI buttons can send messages to the server

* Beginning to update RCDSystem

* RCD building system in progress

* Further updates

* Added extra effects, RCDSystem now reads RCD prototype data

* Replacing tiles is instant, multiple constructions are allowed, deconstruction is broken

* Added extra functionality to RadialContainers plus documentation

* Fixed localization of RCD UI strings

* Menu opens near cursor, added basic RCD

* Avoiding merge conflict

* Implemented atomized construction / deconstruction rules

* Increased RCD ammo base charges

* Moved input context definition to content

* Removed obsoleted code

* Updates to system

* Switch machine and computer frames for electrical cabling

* Added construction ghosts

* Fixed issue with keybind detection code

* Fixed RCD construction ghost mispredications

* Code clean up

* Updated deconstruction effects

* RCDs effects don't rotate

* Code clean up

* Balancing for ammo counts

* Code clean up

* Added missing localized strings

* More clean up

* Made directional window handling more robust

* Added documentation to radial menus and made them no longer dependent on Content

* Made radial containers more robust

* Further robustness to the radial menu

* The RCD submenu buttons are only shown when the destination layer has at least one children

* Expanded upon deconstructing plus construction balance

* Fixed line endings

* Updated list of RCD deconstructable entities. Now needs a component to deconstruct instead of a tag

* Bug fixes

* Revert unnecessary change

* Updated RCD strings

* Fixed bug

* More fixes

* Deconstructed tiles/subflooring convert to lattice instead

* Fixed failed tests (Linux doesn't like invalid spritespecifer paths)

* Fixing merge conflict

* Updated airlock assembly

* Fixing merge conflict

* Fixing merge conflict

* More fixing...

* Removed erroneous project file change

* Fixed string handling issue

* Trying to fix merge conflict

* Still fixing merge conflicts

* Balancing

* Hidden RCD construction ghosts when in 'build' mode

* Fixing merge conflict

* Implemented requested changes (Part 1)

* Added more requested changes

* Fix for failed test. Removed sussy null suppression

* Made requested changes - custom construction ghost system was replaced

* Fixing merge conflict

* Fixed merge conflict

* Fixed bug in RCD construction ghost validation

* Fixing merge conflict

* Merge conflict fixed

* Made required update

* Removed lingering RCD deconstruct tag

* Fixing merge conflict

* Merge conflict fixed

* Made requested changes

* Bug fixes and balancing

* Made string names more consistent

* Can no longer stack catwalks
2024-03-30 23:29:47 -05:00
PJBot
4d2aa1a70a Automatic changelog update 2024-03-31 04:10:21 +00:00
J. Brown
de62ec204b Uplink store interface searchable with a searchbar. (#24287)
* Can now search the uplink store interface with a searchbar.

* Search text updates no longer send server messages. Persists listings locally.

* Formatting fixes and tidying.

* Added helper method to get localised name and description (or otherwise, entity name and description) of store listing items.

* Update Content.Client/Store/Ui/StoreMenu.xaml

* Review change; moved localisation helper functions to their own class.

* Prevent thread-unsafe behaviour as-per review.

* Remove dummy boxcontainer

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-03-31 15:09:15 +11:00
PJBot
ce71cde429 Automatic changelog update 2024-03-31 03:22:24 +00:00
brainfood1183
5f063d2d6d Toilet Upgrade (needs review) (#22133)
* Toilet Draft

* fixes

* toilets now have secret stash to place items in cistern.

* fixes

* plungers now unblock toilets.

* fix sprite

* new sprites and fix

* fixes

* improve seat sprites.

* fix

* removed visualisersystem changed to genericvisualizers

* flush sound for toilets and copyright for toilet sprites.

* fix atrributions

* fixes

* fix datafield flushtime

* sprite improvements

* fixes

* multiple changes

* fix

* fix

* fixes remove vv

* moved stash related functions to secret stash system from toilet.

* fix

* fix

* changes for recent review.

* fix

* fix
2024-03-31 14:21:18 +11:00
PJBot
80c4d3ea0f Automatic changelog update 2024-03-31 03:01:52 +00:00
Flareguy
a98d0cfe2e Makes secglasses roundstart (#26487)
* makes secglasses roundstart

* fix epic fail

* fix tests questionmark?

* Update Resources/Prototypes/Entities/Clothing/Eyes/glasses.yml

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>

---------

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
2024-03-30 23:00:45 -04:00
PJBot
950a6448bb Automatic changelog update 2024-03-31 02:25:44 +00:00
Velcroboy
48e5c3cc8d Adds construction/decon graphs for plastic flaps (#26341)
* Adds construction/decon graphs for plastic flaps

* Dang arbitrage

* undo conflict

---------

Co-authored-by: Velcroboy <velcroboy333@hotmail.com>
2024-03-31 13:24:38 +11:00
PJBot
9d1d5de4a7 Automatic changelog update 2024-03-31 02:22:37 +00:00
lzk
b38547df53 Increase syndi duffelbag storage (#26565)
* Increase syndi duffelbag storage

* weh
2024-03-31 13:21:31 +11:00
blueDev2
daaa7c6de0 Add new component to Make sound on interact (#26523)
* Adds new Component: EmitSoundOnInteractUsing

* Missed an import

* File-scoping

* Replace ID check with Prototype check

* Moved component and system to shared. Set prediction to true.

* Removed impoper imports and changed namespace of component to reflect changed folder.

* Following function naming theme

* All this code is basically deltanedas's, but it was a learning experience for me

* Update Content.Shared/Sound/Components/EmitSoundOnInteractUsingComponent.cs

* Update Content.Shared/Sound/Components/EmitSoundOnInteractUsingComponent.cs

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2024-03-31 13:20:44 +11:00
PJBot
ef8b16af97 Automatic changelog update 2024-03-31 02:06:49 +00:00
Simon
87a56b25c3 Make aghost command work on other players using optional argument (#26546)
* Translations

* Make aghost command work on other players using optional argument

* Reviews
2024-03-31 13:05:44 +11:00
PJBot
c1b5576cc2 Automatic changelog update 2024-03-31 02:02:35 +00:00
DrSmugleaf
7a4a0bcc84 Update Patrons.yml (#26578) 2024-03-31 13:01:52 +11:00
Flareguy
1f3f1d7d97 Removes SCAF armor (#26566)
* removes scaf armor

* replace maint loot spawner spot with basic helmet
2024-03-31 13:01:28 +11:00
Wrexbe (Josh)
e7af28d22a Fix fox spawn on reach (#26584)
Co-authored-by: wrexbe <wrexbe@protonmail.com>
2024-03-31 12:59:06 +11:00
github-actions[bot]
602d30c908 Update Credits (#26589)
Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>
2024-03-31 12:58:47 +11:00
Wrexbe (Josh)
175f8205c0 Make advertise system survive no map inits (#26553)
* Make advertise system survive no map inits

* Add comment to try prevent future bugs
2024-03-31 12:34:31 +11:00
Wrexbe (Josh)
8676aad583 Make timer ignore client predict setting (#26554)
* Make timer ignore client predict setting

* making tests run

---------

Co-authored-by: wrexbe <wrexbe@protonmail.com>
2024-03-31 12:26:41 +11:00
Wrexbe (Josh)
7130d1ca2f Fix Meta evac shuttle name (#26587) 2024-03-31 12:24:26 +11:00
Wrexbe (Josh)
0edd0a74f4 Fix initial infected icon hiding (#26585) 2024-03-31 12:20:45 +11:00
Leon Friedrich
69cacf6dc8 Update engine to v217.1.0 (#26588) 2024-03-31 12:18:50 +11:00
Wrexbe (Josh)
a23ff527d4 Fix round start crash (causing instant restart) (#26579)
* Fix round start crash

* Make `TryCreateObjective` more error tolerant
2024-03-31 10:50:29 +11:00
keronshb
b8363cd82a Give stores the ability to check for owner only (#26573)
adds a check if the store belongs to the user
2024-03-30 19:25:36 -04:00
Boaz1111
c9e19445b4 Industrial Reagent Grinder Hotfix (#26571)
fixed
2024-03-30 16:25:50 -04:00
Plykiya
7638252df3 Fix GasMixers/Filters not working (#26568)
* Fix GasMixers/Filters not working

* OKAY GAS FILTERS TOO

---------

Co-authored-by: Plykiya <plykiya@protonmail.com>
2024-03-30 14:11:44 -04:00
lzk
1ffa5c28d8 Make BaseMedicalPDA abstract (#26567) 2024-03-30 12:38:38 -04:00
13026 changed files with 1325779 additions and 712188 deletions

View File

@@ -1,4 +1,5 @@
root = true
[*]
charset = utf-8
@@ -12,6 +13,7 @@ tab_width = 4
#end_of_line = crlf
insert_final_newline = true
trim_trailing_whitespace = true
max_line_length = 120
#### .NET Coding Conventions ####
@@ -127,7 +129,7 @@ csharp_indent_braces = false
csharp_indent_switch_labels = true
# Space preferences
csharp_space_after_cast = true
csharp_space_after_cast = false
csharp_space_after_colon_in_inheritance_clause = true
csharp_space_after_comma = true
csharp_space_after_dot = false
@@ -277,7 +279,7 @@ dotnet_naming_style.t_upper_camel_case_style.capitalization = pascal_case
dotnet_naming_style.t_upper_camel_case_style.required_prefix = T
dotnet_naming_style.upper_camel_case_style.capitalization = pascal_case
dotnet_naming_symbols.constants_symbols.applicable_accessibilities = public,internal,protected,protected_internal,private_protected
dotnet_naming_symbols.constants_symbols.applicable_accessibilities = public, internal, protected, protected_internal, private_protected
dotnet_naming_symbols.constants_symbols.applicable_kinds = field
dotnet_naming_symbols.constants_symbols.required_modifiers = const
@@ -316,27 +318,32 @@ dotnet_naming_symbols.private_static_fields_symbols.required_modifiers = static
dotnet_naming_symbols.private_static_readonly_symbols.applicable_accessibilities = private
dotnet_naming_symbols.private_static_readonly_symbols.applicable_kinds = field
dotnet_naming_symbols.private_static_readonly_symbols.required_modifiers = static,readonly
dotnet_naming_symbols.private_static_readonly_symbols.required_modifiers = static, readonly
dotnet_naming_symbols.property_symbols.applicable_accessibilities = *
dotnet_naming_symbols.property_symbols.applicable_kinds = property
dotnet_naming_symbols.public_fields_symbols.applicable_accessibilities = public,internal,protected,protected_internal,private_protected
dotnet_naming_symbols.public_fields_symbols.applicable_accessibilities = public, internal, protected, protected_internal, private_protected
dotnet_naming_symbols.public_fields_symbols.applicable_kinds = field
dotnet_naming_symbols.static_readonly_symbols.applicable_accessibilities = public,internal,protected,protected_internal,private_protected
dotnet_naming_symbols.static_readonly_symbols.applicable_accessibilities = public, internal, protected, protected_internal, private_protected
dotnet_naming_symbols.static_readonly_symbols.applicable_kinds = field
dotnet_naming_symbols.static_readonly_symbols.required_modifiers = static,readonly
dotnet_naming_symbols.static_readonly_symbols.required_modifiers = static, readonly
dotnet_naming_symbols.types_and_namespaces_symbols.applicable_accessibilities = *
dotnet_naming_symbols.types_and_namespaces_symbols.applicable_kinds = namespace,class,struct,enum,delegate
dotnet_naming_symbols.types_and_namespaces_symbols.applicable_kinds = namespace, class, struct, enum, delegate
dotnet_naming_symbols.type_parameters_symbols.applicable_accessibilities = *
dotnet_naming_symbols.type_parameters_symbols.applicable_kinds = type_parameter
# ReSharper properties
resharper_braces_for_ifelse = required_for_multiline
resharper_csharp_wrap_arguments_style = chop_if_long
resharper_csharp_wrap_parameters_style = chop_if_long
resharper_keep_existing_attribute_arrangement = true
resharper_wrap_chained_binary_patterns = chop_if_long
resharper_wrap_chained_method_calls = chop_if_long
resharper_csharp_trailing_comma_in_multiline_lists = true
[*.{csproj,xml,yml,yaml,dll.config,msbuildproj,targets,props}]
indent_size = 2

13
.github/CODEOWNERS vendored
View File

@@ -15,6 +15,7 @@
/Content.*/GameTicking/ @moonheart08 @EmoGarbage404
/Resources/ServerInfo/ @moonheart08 @Chief-Engineer
/Resources/ServerInfo/Guidebook/ @moonheart08 @EmoGarbage404
/Resources/ServerInfo/Guidebook/ServerRules/ @Chief-Engineer
/Resources/engineCommandPerms.yml @moonheart08 @Chief-Engineer
/Resources/clientCommandPerms.yml @moonheart08 @Chief-Engineer
@@ -23,11 +24,12 @@
/Resources/Prototypes/Body/ @DrSmugleaf # suffering
/Resources/Prototypes/Entities/Mobs/Player/ @DrSmugleaf
/Resources/Prototypes/Entities/Mobs/Species/ @DrSmugleaf
/Resources/Prototypes/Guidebook/rules.yml @Chief-Engineer
/Content.*/Body/ @DrSmugleaf
/Content.YAMLLinter @DrSmugleaf
/Content.Shared/Damage/ @DrSmugleaf
/Content.*/Anomaly/ @EmoGarbage404
/Content.*/Anomaly/ @EmoGarbage404 @TheShuEd
/Content.*/Lathe/ @EmoGarbage404
/Content.*/Materials/ @EmoGarbage404
/Content.*/Mech/ @EmoGarbage404
@@ -35,7 +37,7 @@
/Content.*/Stack/ @EmoGarbage404
/Content.*/Xenoarchaeology/ @EmoGarbage404
/Content.*/Zombies/ @EmoGarbage404
/Resources/Prototypes/Entities/Structures/Specific/anomalies.yml @EmoGarbage404
/Resources/Prototypes/Entities/Structures/Specific/anomalies.yml @EmoGarbage404 @TheShuEd
/Resources/Prototypes/Research/ @EmoGarbage404
/Content.*/Forensics/ @ficcialfaint
@@ -53,3 +55,10 @@
#Jezi
/Content.*/Medical @Jezithyr
/Content.*/Body @Jezithyr
# Sloth
/Content.*/Audio @metalgearsloth
/Content.*/Movement @metalgearsloth
/Content.*/NPC @metalgearsloth
/Content.*/Shuttles @metalgearsloth
/Content.*/Weapons @metalgearsloth

14
.github/FUNDING.yml vendored Normal file
View File

@@ -0,0 +1,14 @@
# These are supported funding model platforms
github: # Replace with up to 4 GitHub Sponsors-enabled usernames e.g., [user1, user2]
patreon: # Replace with a single Patreon username
open_collective: # Replace with a single Open Collective username
ko_fi: # Replace with a single Ko-fi username
tidelift: # Replace with a single Tidelift platform-name/package-name e.g., npm/babel
community_bridge: # Replace with a single Community Bridge project-name e.g., cloud-foundry
liberapay: # Replace with a single Liberapay username
issuehunt: # Replace with a single IssueHunt username
lfx_crowdfunding: # Replace with a single LFX Crowdfunding project-name e.g., cloud-foundry
polar: # Replace with a single Polar username
buy_me_a_coffee: # Replace with a single Buy Me a Coffee username
custom: ['https://boosty.to/theshued']

View File

@@ -1,43 +1,17 @@
<!-- Please read these guidelines before opening your PR: https://docs.spacestation14.io/en/getting-started/pr-guideline -->
<!-- The text between the arrows are comments - they will not be visible on your PR. -->
## About the PR
<!-- What did you change in this PR? -->
<!-- Что вы изменили в своем пулл реквесте? -->
## Why / Balance
<!-- Why was it changed? Link any discussions or issues here. Please discuss how this would affect game balance. -->
## Technical details
<!-- If this is a code change, summarize at high level how your new code works. This makes it easier to review. -->
<!-- Зачем нужно это изменение? Прикрепите любые обсуждения или проблемы здесь. Опишите, как это повлияет на текущий баланс игры. -->
## Media
<!--
<!--
PRs which make ingame changes (adding clothing, items, new features, etc) are required to have media attached that showcase the changes.
Small fixes/refactors are exempt.
Any media may be used in SS14 progress reports, with clear credit given.
If you're unsure whether your PR will require media, ask a maintainer.
Check the box below to confirm that you have in fact seen this (put an X in the brackets, like [X]):
-->
- [ ] I have added screenshots/videos to this PR showcasing its changes ingame, **or** this PR does not require an ingame showcase
## Breaking changes
<!--
List any breaking changes, including namespace, public class/method/field changes, prototype renames; and provide instructions for fixing them. This will be pasted in #codebase-changes.
-->
**Changelog**
<!--
Make players aware of new features and changes that could affect how they play the game by adding a Changelog entry. Please read the Changelog guidelines located at: https://docs.spacestation14.io/en/getting-started/pr-guideline#changelog
-->
<!--
Make sure to take this Changelog template out of the comment block in order for it to show up.
:cl:
- add: Added fun!
- remove: Removed fun!
- tweak: Changed fun!
- fix: Fixed fun!
Пулл реквесты, которые несут за собой игровые изменения (добавления одежды, предметов и так далее) требуют чтобы вы прикрепили скриншоты или видеоролики, демонстрирующие эти изменения.
Небольшие исправления не считаются.
-->

20
.github/labeler.yml vendored
View File

@@ -1,12 +1,22 @@
"Changes: Sprites":
- '**/*.rsi/*.png'
- changed-files:
- any-glob-to-any-file: '**/*.rsi/*.png'
"Changes: Map":
- 'Resources/Maps/*.yml'
- 'Resources/Prototypes/Maps/*.yml'
- changed-files:
- any-glob-to-any-file:
- 'Resources/Maps/**/*.yml'
- 'Resources/Prototypes/Maps/**/*.yml'
"Changes: UI":
- '**/*.xaml*'
- changed-files:
- any-glob-to-any-file: '**/*.xaml*'
"Changes: Shaders":
- changed-files:
- any-glob-to-any-file: '**/*.swsl'
"No C#":
- all: ["!**/*.cs"]
- changed-files:
# Equiv to any-glob-to-all as long as this has one matcher. If ALL changed files are not C# files, then apply label.
- all-globs-to-all-files: "!**/*.cs"

View File

@@ -75,15 +75,17 @@
"license":{
"$id":"#/properties/license",
"default":"",
"description":"The license for the associated icon states. Restricted to SS14-compatible asset licenses.",
"description":"The license for the associated icon states. Restricted to CP14-compatible asset licenses.",
"enum":[
"CC-BY-SA-3.0",
"CC-BY-SA-4.0",
"CC0-1.0",
"CC-BY-NC-3.0",
"CC-BY-NC-4.0",
"CC-BY-NC-SA-3.0",
"CC-BY-NC-SA-4.0",
"CC0-1.0"
"CC0-1.0",
"CLA"
],
"examples":[
"CC-BY-SA-3.0"

20
.github/workflows/CP14Publish.yml vendored Normal file
View File

@@ -0,0 +1,20 @@
name: Publish
concurrency:
group: publish
on:
workflow_dispatch:
jobs:
build:
runs-on: ubuntu-latest
steps:
- name: Send POST-request
uses: appleboy/ssh-action@master
with:
host: ${{ secrets.BUILD_HOST }}
username: ${{ secrets.BUILD_USER }}
password: ${{ secrets.BUILD_PASS }}
port: 22
script: sh update.sh &> /dev/null

View File

@@ -1,18 +1,20 @@
name: Check Merge Conflicts
on:
push:
branches:
- master
pull_request_target:
types:
- opened
- synchronize
- reopened
- ready_for_review
jobs:
Label:
if: github.actor != 'PJBot'
if: ( github.event.pull_request.draft == false ) && ( github.actor != 'PJBot' )
runs-on: ubuntu-latest
steps:
- name: Check for Merge Conflicts
uses: ike709/actions-label-merge-conflict@9eefdd17e10566023c46d2dc6dc04fcb8ec76142
uses: eps1lon/actions-label-merge-conflict@v3.0.0
with:
dirtyLabel: "Merge Conflict"
repoToken: "${{ secrets.GITHUB_TOKEN }}"

View File

@@ -6,8 +6,9 @@ on:
jobs:
labeler:
if: github.actor != 'PJBot'
permissions:
contents: read
pull-requests: write
runs-on: ubuntu-latest
steps:
- uses: actions/labeler@v3
with:
repo-token: "${{ secrets.GITHUB_TOKEN }}"
- uses: actions/labeler@v5

View File

@@ -9,5 +9,6 @@ jobs:
runs-on: ubuntu-latest
steps:
- uses: actions-ecosystem/action-add-labels@v1
if: join(github.event.issue.labels) == ''
with:
labels: "Status: Untriaged"

View File

@@ -5,8 +5,8 @@ concurrency:
on:
workflow_dispatch:
schedule:
- cron: '0 10 * * *'
# schedule:
# - cron: '0 10 * * *'
jobs:
build:
@@ -41,31 +41,11 @@ jobs:
- name: Package client
run: dotnet run --project Content.Packaging client --no-wipe-release
- name: Update Build Info
run: Tools/gen_build_info.py
- name: Shuffle files around
run: |
mkdir "release/${{ github.sha }}"
mv release/*.zip "release/${{ github.sha }}"
- name: Upload files to centcomm
uses: appleboy/scp-action@master
with:
host: centcomm.spacestation14.io
username: wizards-build-push
key: ${{ secrets.CENTCOMM_WIZARDS_BUILDS_PUSH_KEY }}
source: "release/${{ github.sha }}"
target: "/home/wizards-build-push/builds_dir/builds/"
strip_components: 1
- name: Update manifest JSON
uses: appleboy/ssh-action@master
with:
host: centcomm.spacestation14.io
username: wizards-build-push
key: ${{ secrets.CENTCOMM_WIZARDS_BUILDS_PUSH_KEY }}
script: /home/wizards-build-push/push.ps1 ${{ github.sha }}
- name: Publish version
run: Tools/publish_multi_request.py
env:
PUBLISH_TOKEN: ${{ secrets.PUBLISH_TOKEN }}
GITHUB_REPOSITORY: ${{ vars.GITHUB_REPOSITORY }}
- name: Publish changelog (Discord)
run: Tools/actions_changelogs_since_last_run.py

View File

@@ -15,9 +15,12 @@ jobs:
- name: Get changed files
id: files
uses: Ana06/get-changed-files@v1.2
uses: Ana06/get-changed-files@v2.3.0
with:
format: 'space-delimited'
filter: |
**.rsi
**.png
- name: Diff changed RSIs
id: diff

View File

@@ -64,11 +64,3 @@ jobs:
- name: Package client
run: dotnet run --project Content.Packaging client --no-wipe-release
- name: Update Build Info
run: Tools/gen_build_info.py
- name: Shuffle files around
run: |
mkdir "release/${{ github.sha }}"
mv release/*.zip "release/${{ github.sha }}"

View File

@@ -19,6 +19,8 @@ jobs:
- name: Get this week's Contributors
shell: pwsh
env:
GITHUB_TOKEN: ${{secrets.GITHUB_TOKEN}}
run: Tools/dump_github_contributors.ps1 > Resources/Credits/GitHub.txt
# TODO

View File

@@ -21,5 +21,5 @@ jobs:
with:
schema: RobustToolbox/Schemas/rga.yml
path_pattern: .*attributions.ya?ml$
validators_path: RobustToolbox/Schemas/rga_validators.py
validators_requirements: RobustToolbox/Schemas/rga_requirements.txt
validators_path: Schemas/rga_validators.py
validators_requirements: Schemas/rga_requirements.txt

View File

@@ -23,4 +23,4 @@ jobs:
pip3 install --ignore-installed --user pillow jsonschema
- name: Validate RSIs
run: |
python3 RobustToolbox/Schemas/validate_rsis.py Resources/
python3 Schemas/validate_rsis.py Resources/

1
.gitignore vendored
View File

@@ -306,3 +306,4 @@ Resources/MapImages
# Direnv stuff
.direnv/
/Tools/_CP14/LocalizationHelper/last_launch

View File

@@ -1,4 +0,0 @@
{
"omnisharp.analyzeOpenDocumentsOnly": true,
"dotnet.defaultSolution": "SpaceStation14.sln"
}

6
.vscode/tasks.json vendored
View File

@@ -10,7 +10,7 @@
"args": [
"build",
"/property:GenerateFullPaths=true", // Ask dotnet build to generate full paths for file names.
"/consoleloggerparameters:NoSummary" // Do not generate summary otherwise it leads to duplicate errors in Problems panel
"/consoleloggerparameters:'ForceNoAlign;NoSummary'" // Do not generate summary otherwise it leads to duplicate errors in Problems panel
],
"group": {
"kind": "build",
@@ -29,9 +29,9 @@
"build",
"${workspaceFolder}/Content.YAMLLinter/Content.YAMLLinter.csproj",
"/property:GenerateFullPaths=true",
"/consoleloggerparameters:NoSummary"
"/consoleloggerparameters:'ForceNoAlign;NoSummary'"
],
"problemMatcher": "$msCompile"
}
]
}
}

View File

@@ -0,0 +1,273 @@
#nullable enable
using System;
using System.Runtime.CompilerServices;
using System.Threading.Tasks;
using BenchmarkDotNet.Attributes;
using BenchmarkDotNet.Configs;
using Content.IntegrationTests;
using Content.IntegrationTests.Pair;
using Content.Shared.Clothing.Components;
using Content.Shared.Doors.Components;
using Content.Shared.Item;
using Robust.Server.GameObjects;
using Robust.Shared;
using Robust.Shared.Analyzers;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
using Robust.Shared.Map.Components;
using Robust.Shared.Random;
namespace Content.Benchmarks;
/// <summary>
/// Benchmarks for comparing the speed of various component fetching/lookup related methods, including directed event
/// subscriptions
/// </summary>
[Virtual]
[GroupBenchmarksBy(BenchmarkLogicalGroupRule.ByCategory)]
[CategoriesColumn]
public class ComponentQueryBenchmark
{
public const string Map = "Maps/atlas.yml";
private TestPair _pair = default!;
private IEntityManager _entMan = default!;
private MapId _mapId = new(10);
private EntityQuery<ItemComponent> _itemQuery;
private EntityQuery<ClothingComponent> _clothingQuery;
private EntityQuery<MapComponent> _mapQuery;
private EntityUid[] _items = default!;
[GlobalSetup]
public void Setup()
{
ProgramShared.PathOffset = "../../../../";
PoolManager.Startup(typeof(QueryBenchSystem).Assembly);
_pair = PoolManager.GetServerClient().GetAwaiter().GetResult();
_entMan = _pair.Server.ResolveDependency<IEntityManager>();
_itemQuery = _entMan.GetEntityQuery<ItemComponent>();
_clothingQuery = _entMan.GetEntityQuery<ClothingComponent>();
_mapQuery = _entMan.GetEntityQuery<MapComponent>();
_pair.Server.ResolveDependency<IRobustRandom>().SetSeed(42);
_pair.Server.WaitPost(() =>
{
var success = _entMan.System<MapLoaderSystem>().TryLoad(_mapId, Map, out _);
if (!success)
throw new Exception("Map load failed");
_pair.Server.MapMan.DoMapInitialize(_mapId);
}).GetAwaiter().GetResult();
_items = new EntityUid[_entMan.Count<ItemComponent>()];
var i = 0;
var enumerator = _entMan.AllEntityQueryEnumerator<ItemComponent>();
while (enumerator.MoveNext(out var uid, out _))
{
_items[i++] = uid;
}
}
[GlobalCleanup]
public async Task Cleanup()
{
await _pair.DisposeAsync();
PoolManager.Shutdown();
}
#region TryComp
/// <summary>
/// Baseline TryComp benchmark. When the benchmark was created, around 40% of the items were clothing.
/// </summary>
[Benchmark(Baseline = true)]
[BenchmarkCategory("TryComp")]
public int TryComp()
{
var hashCode = 0;
foreach (var uid in _items)
{
if (_clothingQuery.TryGetComponent(uid, out var clothing))
hashCode = HashCode.Combine(hashCode, clothing.GetHashCode());
}
return hashCode;
}
/// <summary>
/// Variant of <see cref="TryComp"/> that is meant to always fail to get a component.
/// </summary>
[Benchmark]
[BenchmarkCategory("TryComp")]
public int TryCompFail()
{
var hashCode = 0;
foreach (var uid in _items)
{
if (_mapQuery.TryGetComponent(uid, out var map))
hashCode = HashCode.Combine(hashCode, map.GetHashCode());
}
return hashCode;
}
/// <summary>
/// Variant of <see cref="TryComp"/> that is meant to always succeed getting a component.
/// </summary>
[Benchmark]
[BenchmarkCategory("TryComp")]
public int TryCompSucceed()
{
var hashCode = 0;
foreach (var uid in _items)
{
if (_itemQuery.TryGetComponent(uid, out var item))
hashCode = HashCode.Combine(hashCode, item.GetHashCode());
}
return hashCode;
}
/// <summary>
/// Variant of <see cref="TryComp"/> that uses `Resolve()` to try get the component.
/// </summary>
[Benchmark]
[BenchmarkCategory("TryComp")]
public int Resolve()
{
var hashCode = 0;
foreach (var uid in _items)
{
DoResolve(uid, ref hashCode);
}
return hashCode;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void DoResolve(EntityUid uid, ref int hash, ClothingComponent? clothing = null)
{
if (_clothingQuery.Resolve(uid, ref clothing, false))
hash = HashCode.Combine(hash, clothing.GetHashCode());
}
#endregion
#region Enumeration
[Benchmark]
[BenchmarkCategory("Item Enumerator")]
public int SingleItemEnumerator()
{
var hashCode = 0;
var enumerator = _entMan.AllEntityQueryEnumerator<ItemComponent>();
while (enumerator.MoveNext(out var item))
{
hashCode = HashCode.Combine(hashCode, item.GetHashCode());
}
return hashCode;
}
[Benchmark]
[BenchmarkCategory("Item Enumerator")]
public int DoubleItemEnumerator()
{
var hashCode = 0;
var enumerator = _entMan.AllEntityQueryEnumerator<ClothingComponent, ItemComponent>();
while (enumerator.MoveNext(out _, out var item))
{
hashCode = HashCode.Combine(hashCode, item.GetHashCode());
}
return hashCode;
}
[Benchmark]
[BenchmarkCategory("Item Enumerator")]
public int TripleItemEnumerator()
{
var hashCode = 0;
var enumerator = _entMan.AllEntityQueryEnumerator<ClothingComponent, ItemComponent, TransformComponent>();
while (enumerator.MoveNext(out _, out _, out var xform))
{
hashCode = HashCode.Combine(hashCode, xform.GetHashCode());
}
return hashCode;
}
[Benchmark]
[BenchmarkCategory("Airlock Enumerator")]
public int SingleAirlockEnumerator()
{
var hashCode = 0;
var enumerator = _entMan.AllEntityQueryEnumerator<AirlockComponent>();
while (enumerator.MoveNext(out var airlock))
{
hashCode = HashCode.Combine(hashCode, airlock.GetHashCode());
}
return hashCode;
}
[Benchmark]
[BenchmarkCategory("Airlock Enumerator")]
public int DoubleAirlockEnumerator()
{
var hashCode = 0;
var enumerator = _entMan.AllEntityQueryEnumerator<AirlockComponent, DoorComponent>();
while (enumerator.MoveNext(out _, out var door))
{
hashCode = HashCode.Combine(hashCode, door.GetHashCode());
}
return hashCode;
}
[Benchmark]
[BenchmarkCategory("Airlock Enumerator")]
public int TripleAirlockEnumerator()
{
var hashCode = 0;
var enumerator = _entMan.AllEntityQueryEnumerator<AirlockComponent, DoorComponent, TransformComponent>();
while (enumerator.MoveNext(out _, out _, out var xform))
{
hashCode = HashCode.Combine(hashCode, xform.GetHashCode());
}
return hashCode;
}
#endregion
[Benchmark(Baseline = true)]
[BenchmarkCategory("Events")]
public int StructEvents()
{
var ev = new QueryBenchEvent();
foreach (var uid in _items)
{
_entMan.EventBus.RaiseLocalEvent(uid, ref ev);
}
return ev.HashCode;
}
}
[ByRefEvent]
public struct QueryBenchEvent
{
public int HashCode;
}
public sealed class QueryBenchSystem : EntitySystem
{
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<ClothingComponent, QueryBenchEvent>(OnEvent);
}
private void OnEvent(EntityUid uid, ClothingComponent component, ref QueryBenchEvent args)
{
args.HashCode = HashCode.Combine(args.HashCode, component.GetHashCode());
}
}

View File

@@ -47,6 +47,7 @@ namespace Content.Benchmarks
var componentFactory = new Mock<IComponentFactory>();
componentFactory.Setup(p => p.GetComponent<DummyComponent>()).Returns(new DummyComponent());
componentFactory.Setup(m => m.GetIndex(typeof(DummyComponent))).Returns(CompIdx.Index<DummyComponent>());
componentFactory.Setup(p => p.GetRegistration(It.IsAny<DummyComponent>())).Returns(dummyReg);
componentFactory.Setup(p => p.GetAllRegistrations()).Returns(new[] { dummyReg });
componentFactory.Setup(p => p.GetAllRefTypes()).Returns(new[] { CompIdx.Index<DummyComponent>() });

View File

@@ -1,137 +0,0 @@
#nullable enable
using System;
using System.Threading.Tasks;
using BenchmarkDotNet.Attributes;
using Content.IntegrationTests;
using Content.IntegrationTests.Pair;
using Content.Shared.Clothing.Components;
using Content.Shared.Item;
using Robust.Server.GameObjects;
using Robust.Shared;
using Robust.Shared.Analyzers;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
using Robust.Shared.Random;
namespace Content.Benchmarks;
[Virtual]
public class EntityQueryBenchmark
{
public const string Map = "Maps/atlas.yml";
private TestPair _pair = default!;
private IEntityManager _entMan = default!;
private MapId _mapId = new MapId(10);
private EntityQuery<ClothingComponent> _clothingQuery;
[GlobalSetup]
public void Setup()
{
ProgramShared.PathOffset = "../../../../";
PoolManager.Startup(null);
_pair = PoolManager.GetServerClient().GetAwaiter().GetResult();
_entMan = _pair.Server.ResolveDependency<IEntityManager>();
_pair.Server.ResolveDependency<IRobustRandom>().SetSeed(42);
_pair.Server.WaitPost(() =>
{
var success = _entMan.System<MapLoaderSystem>().TryLoad(_mapId, Map, out _);
if (!success)
throw new Exception("Map load failed");
_pair.Server.MapMan.DoMapInitialize(_mapId);
}).GetAwaiter().GetResult();
_clothingQuery = _entMan.GetEntityQuery<ClothingComponent>();
// Apparently ~40% of entities are items, and 1 in 6 of those are clothing.
/*
var entCount = _entMan.EntityCount;
var itemCount = _entMan.Count<ItemComponent>();
var clothingCount = _entMan.Count<ClothingComponent>();
var itemRatio = (float) itemCount / entCount;
var clothingRatio = (float) clothingCount / entCount;
Console.WriteLine($"Entities: {entCount}. Items: {itemRatio:P2}. Clothing: {clothingRatio:P2}.");
*/
}
[GlobalCleanup]
public async Task Cleanup()
{
await _pair.DisposeAsync();
PoolManager.Shutdown();
}
[Benchmark]
public int HasComponent()
{
var hashCode = 0;
var enumerator = _entMan.AllEntityQueryEnumerator<ItemComponent>();
while (enumerator.MoveNext(out var uid, out var _))
{
if (_entMan.HasComponent<ClothingComponent>(uid))
hashCode = HashCode.Combine(hashCode, uid.Id);
}
return hashCode;
}
[Benchmark]
public int HasComponentQuery()
{
var hashCode = 0;
var enumerator = _entMan.AllEntityQueryEnumerator<ItemComponent>();
while (enumerator.MoveNext(out var uid, out var _))
{
if (_clothingQuery.HasComponent(uid))
hashCode = HashCode.Combine(hashCode, uid.Id);
}
return hashCode;
}
[Benchmark]
public int TryGetComponent()
{
var hashCode = 0;
var enumerator = _entMan.AllEntityQueryEnumerator<ItemComponent>();
while (enumerator.MoveNext(out var uid, out var _))
{
if (_entMan.TryGetComponent(uid, out ClothingComponent? clothing))
hashCode = HashCode.Combine(hashCode, clothing.GetHashCode());
}
return hashCode;
}
[Benchmark]
public int TryGetComponentQuery()
{
var hashCode = 0;
var enumerator = _entMan.AllEntityQueryEnumerator<ItemComponent>();
while (enumerator.MoveNext(out var uid, out var _))
{
if (_clothingQuery.TryGetComponent(uid, out var clothing))
hashCode = HashCode.Combine(hashCode, clothing.GetHashCode());
}
return hashCode;
}
/// <summary>
/// Enumerate all entities with both an item and clothing component.
/// </summary>
[Benchmark]
public int Enumerator()
{
var hashCode = 0;
var enumerator = _entMan.AllEntityQueryEnumerator<ItemComponent, ClothingComponent>();
while (enumerator.MoveNext(out var _, out var clothing))
{
hashCode = HashCode.Combine(hashCode, clothing.GetHashCode());
}
return hashCode;
}
}

View File

@@ -1,4 +1,4 @@
using System;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
@@ -26,7 +26,7 @@ public class MapLoadBenchmark
public void Setup()
{
ProgramShared.PathOffset = "../../../../";
PoolManager.Startup(null);
PoolManager.Startup();
_pair = PoolManager.GetServerClient().GetAwaiter().GetResult();
var server = _pair.Server;
@@ -46,7 +46,7 @@ public class MapLoadBenchmark
PoolManager.Shutdown();
}
public static readonly string[] MapsSource = { "Empty", "Box", "Bagel", "Dev", "CentComm", "Atlas", "Core", "TestTeg", "Saltern", "Packed", "Omega", "Cluster", "Reach", "Origin", "Meta", "Marathon", "Europa", "MeteorArena", "Fland", "Barratry" };
public static readonly string[] MapsSource = { "Empty", "Satlern", "Box", "Bagel", "Dev", "CentComm", "Core", "TestTeg", "Packed", "Omega", "Reach", "Meta", "Marathon", "MeteorArena", "Fland", "Oasis", "Cog" };
[ParamsSource(nameof(MapsSource))]
public string Map;

View File

@@ -1,19 +1,17 @@
#nullable enable
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using BenchmarkDotNet.Attributes;
using Content.IntegrationTests;
using Content.IntegrationTests.Pair;
using Content.Server.Mind;
using Content.Server.Warps;
using Robust.Server.GameObjects;
using Robust.Shared;
using Robust.Shared.Analyzers;
using Robust.Shared.Enums;
using Robust.Shared.GameObjects;
using Robust.Shared.GameStates;
using Robust.Shared.Map;
using Robust.Shared.Network;
using Robust.Shared.Player;
using Robust.Shared.Random;
@@ -49,7 +47,7 @@ public class PvsBenchmark
#if !DEBUG
ProgramShared.PathOffset = "../../../../";
#endif
PoolManager.Startup(null);
PoolManager.Startup();
_pair = PoolManager.GetServerClient().GetAwaiter().GetResult();
_entMan = _pair.Server.ResolveDependency<IEntityManager>();
@@ -58,15 +56,20 @@ public class PvsBenchmark
_pair.Server.CfgMan.SetCVar(CVars.NetPvsAsync, false);
_sys = _entMan.System<SharedTransformSystem>();
SetupAsync().Wait();
}
private async Task SetupAsync()
{
// Spawn the map
_pair.Server.ResolveDependency<IRobustRandom>().SetSeed(42);
_pair.Server.WaitPost(() =>
await _pair.Server.WaitPost(() =>
{
var success = _entMan.System<MapLoaderSystem>().TryLoad(_mapId, Map, out _);
if (!success)
throw new Exception("Map load failed");
_pair.Server.MapMan.DoMapInitialize(_mapId);
}).Wait();
});
// Get list of ghost warp positions
_spawns = _entMan.AllComponentsList<WarpPointComponent>()
@@ -76,17 +79,19 @@ public class PvsBenchmark
Array.Resize(ref _players, PlayerCount);
// Spawn "Players".
_pair.Server.WaitPost(() =>
// Spawn "Players"
_players = await _pair.Server.AddDummySessions(PlayerCount);
await _pair.Server.WaitPost(() =>
{
var mind = _pair.Server.System<MindSystem>();
for (var i = 0; i < PlayerCount; i++)
{
var pos = _spawns[i % _spawns.Length];
var uid =_entMan.SpawnEntity("MobHuman", pos);
_pair.Server.ConsoleHost.ExecuteCommand($"setoutfit {_entMan.GetNetEntity(uid)} CaptainGear");
_players[i] = new DummySession{AttachedEntity = uid};
mind.ControlMob(_players[i].UserId, uid);
}
}).Wait();
});
// Repeatedly move players around so that they "explore" the map and see lots of entities.
// This will populate their PVS data with out-of-view entities.
@@ -168,20 +173,4 @@ public class PvsBenchmark
}).Wait();
_pair.Server.PvsTick(_players);
}
private sealed class DummySession : ICommonSession
{
public SessionStatus Status => SessionStatus.InGame;
public EntityUid? AttachedEntity {get; set; }
public NetUserId UserId => default;
public string Name => string.Empty;
public short Ping => default;
public INetChannel Channel { get; set; } = default!;
public LoginType AuthType => default;
public HashSet<EntityUid> ViewSubscriptions { get; } = new();
public DateTime ConnectedTime { get; set; }
public SessionState State => default!;
public SessionData Data => default!;
public bool ClientSide { get; set; }
}
}

View File

@@ -32,7 +32,7 @@ public class SpawnEquipDeleteBenchmark
public async Task SetupAsync()
{
ProgramShared.PathOffset = "../../../../";
PoolManager.Startup(null);
PoolManager.Startup();
_pair = await PoolManager.GetServerClient();
var server = _pair.Server;
@@ -58,7 +58,7 @@ public class SpawnEquipDeleteBenchmark
for (var i = 0; i < N; i++)
{
_entity = server.EntMan.SpawnAttachedTo(Mob, _coords);
_spawnSys.EquipStartingGear(_entity, _gear, null);
_spawnSys.EquipStartingGear(_entity, _gear);
server.EntMan.DeleteEntity(_entity);
}
});

View File

@@ -9,20 +9,20 @@ namespace Content.Client.Access;
public sealed class AccessOverlay : Overlay
{
private const string TextFontPath = "/Fonts/NotoSans/NotoSans-Regular.ttf";
private const int TextFontSize = 12;
private readonly IEntityManager _entityManager;
private readonly EntityLookupSystem _lookup;
private readonly SharedTransformSystem _xform;
private readonly SharedTransformSystem _transformSystem;
private readonly Font _font;
public override OverlaySpace Space => OverlaySpace.ScreenSpace;
public AccessOverlay(IEntityManager entManager, IResourceCache cache, EntityLookupSystem lookup, SharedTransformSystem xform)
public AccessOverlay(IEntityManager entityManager, IResourceCache resourceCache, SharedTransformSystem transformSystem)
{
_entityManager = entManager;
_lookup = lookup;
_xform = xform;
_font = cache.GetFont("/Fonts/NotoSans/NotoSans-Regular.ttf", 12);
_entityManager = entityManager;
_transformSystem = transformSystem;
_font = resourceCache.GetFont(TextFontPath, TextFontSize);
}
protected override void Draw(in OverlayDrawArgs args)
@@ -30,52 +30,65 @@ public sealed class AccessOverlay : Overlay
if (args.ViewportControl == null)
return;
var readerQuery = _entityManager.GetEntityQuery<AccessReaderComponent>();
var xformQuery = _entityManager.GetEntityQuery<TransformComponent>();
foreach (var ent in _lookup.GetEntitiesIntersecting(args.MapId, args.WorldAABB,
LookupFlags.Static | LookupFlags.Approximate))
var textBuffer = new StringBuilder();
var query = _entityManager.EntityQueryEnumerator<AccessReaderComponent, TransformComponent>();
while (query.MoveNext(out var uid, out var accessReader, out var transform))
{
if (!readerQuery.TryGetComponent(ent, out var reader) ||
!xformQuery.TryGetComponent(ent, out var xform))
textBuffer.Clear();
var entityName = _entityManager.ToPrettyString(uid);
textBuffer.AppendLine(entityName.Prototype);
textBuffer.Append("UID: ");
textBuffer.Append(entityName.Uid.Id);
textBuffer.Append(", NUID: ");
textBuffer.Append(entityName.Nuid.Id);
textBuffer.AppendLine();
if (!accessReader.Enabled)
{
textBuffer.AppendLine("-Disabled");
continue;
}
var text = new StringBuilder();
var index = 0;
var a = $"{_entityManager.ToPrettyString(ent)}";
text.Append(a);
foreach (var list in reader.AccessLists)
if (accessReader.AccessLists.Count > 0)
{
a = $"Tag {index}";
text.AppendLine(a);
foreach (var entry in list)
var groupNumber = 0;
foreach (var accessList in accessReader.AccessLists)
{
a = $"- {entry}";
text.AppendLine(a);
groupNumber++;
foreach (var entry in accessList)
{
textBuffer.Append("+Set ");
textBuffer.Append(groupNumber);
textBuffer.Append(": ");
textBuffer.Append(entry.Id);
textBuffer.AppendLine();
}
}
index++;
}
string textStr;
if (text.Length >= 2)
{
textStr = text.ToString();
textStr = textStr[..^2];
}
else
{
textStr = "";
textBuffer.AppendLine("+Unrestricted");
}
var screenPos = args.ViewportControl.WorldToScreen(_xform.GetWorldPosition(xform));
foreach (var key in accessReader.AccessKeys)
{
textBuffer.Append("+Key ");
textBuffer.Append(key.OriginStation);
textBuffer.Append(": ");
textBuffer.Append(key.Id);
textBuffer.AppendLine();
}
args.ScreenHandle.DrawString(_font, screenPos, textStr, Color.Gold);
foreach (var tag in accessReader.DenyTags)
{
textBuffer.Append("-Tag ");
textBuffer.AppendLine(tag.Id);
}
var accessInfoText = textBuffer.ToString();
var screenPos = args.ViewportControl.WorldToScreen(_transformSystem.GetWorldPosition(transform));
args.ScreenHandle.DrawString(_font, screenPos, accessInfoText, Color.Gold);
}
}
}

View File

@@ -7,8 +7,16 @@ namespace Content.Client.Access.Commands;
public sealed class ShowAccessReadersCommand : IConsoleCommand
{
public string Command => "showaccessreaders";
public string Description => "Shows all access readers in the viewport";
public string Help => $"{Command}";
public string Description => "Toggles showing access reader permissions on the map";
public string Help => """
Overlay Info:
-Disabled | The access reader is disabled
+Unrestricted | The access reader has no restrictions
+Set [Index]: [Tag Name]| A tag in an access set (accessor needs all tags in the set to be allowed by the set)
+Key [StationUid]: [StationRecordKeyId] | A StationRecordKey that is allowed
-Tag [Tag Name] | A tag that is not allowed (takes priority over other allows)
""";
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
var collection = IoCManager.Instance;
@@ -26,10 +34,9 @@ public sealed class ShowAccessReadersCommand : IConsoleCommand
var entManager = collection.Resolve<IEntityManager>();
var cache = collection.Resolve<IResourceCache>();
var lookup = entManager.System<EntityLookupSystem>();
var xform = entManager.System<SharedTransformSystem>();
overlay.AddOverlay(new AccessOverlay(entManager, cache, lookup, xform));
overlay.AddOverlay(new AccessOverlay(entManager, cache, xform));
shell.WriteLine($"Set access reader debug overlay to true");
}
}

View File

@@ -2,6 +2,4 @@
namespace Content.Client.Access;
public sealed class IdCardSystem : SharedIdCardSystem
{
}
public sealed class IdCardSystem : SharedIdCardSystem;

View File

@@ -12,11 +12,18 @@ namespace Content.Client.Access.UI;
[GenerateTypedNameReferences]
public sealed partial class AccessLevelControl : GridContainer
{
[Dependency] private readonly ILogManager _logManager = default!;
private ISawmill _sawmill = default!;
public readonly Dictionary<ProtoId<AccessLevelPrototype>, Button> ButtonsList = new();
public AccessLevelControl()
{
RobustXamlLoader.Load(this);
IoCManager.InjectDependencies(this);
_sawmill = _logManager.GetSawmill("accesslevelcontrol");
}
public void Populate(List<ProtoId<AccessLevelPrototype>> accessLevels, IPrototypeManager prototypeManager)
@@ -25,7 +32,7 @@ public sealed partial class AccessLevelControl : GridContainer
{
if (!prototypeManager.TryIndex(access, out var accessLevel))
{
Logger.Error($"Unable to find accesslevel for {access}");
_sawmill.Error($"Unable to find accesslevel for {access}");
continue;
}

View File

@@ -2,6 +2,7 @@ using Content.Shared.Access;
using Content.Shared.Access.Components;
using Content.Shared.Access.Systems;
using Content.Shared.Containers.ItemSlots;
using Robust.Client.UserInterface;
using Robust.Shared.Prototypes;
using static Content.Shared.Access.Components.AccessOverriderComponent;
@@ -23,6 +24,28 @@ namespace Content.Client.Access.UI
{
base.Open();
_window = this.CreateWindow<AccessOverriderWindow>();
RefreshAccess();
_window.Title = EntMan.GetComponent<MetaDataComponent>(Owner).EntityName;
_window.OnSubmit += SubmitData;
_window.PrivilegedIdButton.OnPressed += _ => SendMessage(new ItemSlotButtonPressedEvent(PrivilegedIdCardSlotId));
}
public override void OnProtoReload(PrototypesReloadedEventArgs args)
{
base.OnProtoReload(args);
if (!args.WasModified<AccessLevelPrototype>())
return;
RefreshAccess();
if (State != null)
_window?.UpdateState(_prototypeManager, (AccessOverriderBoundUserInterfaceState) State);
}
private void RefreshAccess()
{
List<ProtoId<AccessLevelPrototype>> accessLevels;
if (EntMan.TryGetComponent<AccessOverriderComponent>(Owner, out var accessOverrider))
@@ -30,38 +53,20 @@ namespace Content.Client.Access.UI
accessLevels = accessOverrider.AccessLevels;
accessLevels.Sort();
}
else
{
accessLevels = new List<ProtoId<AccessLevelPrototype>>();
_accessOverriderSystem.Log.Error($"No AccessOverrider component found for {EntMan.ToPrettyString(Owner)}!");
}
_window = new AccessOverriderWindow(this, _prototypeManager, accessLevels)
{
Title = EntMan.GetComponent<MetaDataComponent>(Owner).EntityName
};
_window.PrivilegedIdButton.OnPressed += _ => SendMessage(new ItemSlotButtonPressedEvent(PrivilegedIdCardSlotId));
_window.OnClose += Close;
_window.OpenCentered();
}
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
if (!disposing)
return;
_window?.Dispose();
_window?.SetAccessLevels(_prototypeManager, accessLevels);
}
protected override void UpdateState(BoundUserInterfaceState state)
{
base.UpdateState(state);
var castState = (AccessOverriderBoundUserInterfaceState) state;
_window?.UpdateState(castState);
_window?.UpdateState(_prototypeManager, castState);
}
public void SubmitData(List<ProtoId<AccessLevelPrototype>> newAccessList)

View File

@@ -13,26 +13,24 @@ namespace Content.Client.Access.UI
[GenerateTypedNameReferences]
public sealed partial class AccessOverriderWindow : DefaultWindow
{
[Dependency] private readonly ILogManager _logManager = default!;
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
private readonly AccessOverriderBoundUserInterface _owner;
private readonly Dictionary<string, Button> _accessButtons = new();
public AccessOverriderWindow(AccessOverriderBoundUserInterface owner, IPrototypeManager prototypeManager,
List<ProtoId<AccessLevelPrototype>> accessLevels)
public event Action<List<ProtoId<AccessLevelPrototype>>>? OnSubmit;
public AccessOverriderWindow()
{
RobustXamlLoader.Load(this);
IoCManager.InjectDependencies(this);
var logMill = _logManager.GetSawmill(SharedAccessOverriderSystem.Sawmill);
}
_owner = owner;
public void SetAccessLevels(IPrototypeManager protoManager, List<ProtoId<AccessLevelPrototype>> accessLevels)
{
_accessButtons.Clear();
AccessLevelGrid.DisposeAllChildren();
foreach (var access in accessLevels)
{
if (!prototypeManager.TryIndex(access, out var accessLevel))
if (!protoManager.TryIndex(access, out var accessLevel))
{
logMill.Error($"Unable to find accesslevel for {access}");
continue;
}
@@ -44,11 +42,16 @@ namespace Content.Client.Access.UI
AccessLevelGrid.AddChild(newButton);
_accessButtons.Add(accessLevel.ID, newButton);
newButton.OnPressed += _ => SubmitData();
newButton.OnPressed += _ =>
{
OnSubmit?.Invoke(
// Iterate over the buttons dictionary, filter by `Pressed`, only get key from the key/value pair
_accessButtons.Where(x => x.Value.Pressed).Select(x => new ProtoId<AccessLevelPrototype>(x.Key)).ToList());
};
}
}
public void UpdateState(AccessOverriderBoundUserInterfaceState state)
public void UpdateState(IPrototypeManager protoManager, AccessOverriderBoundUserInterfaceState state)
{
PrivilegedIdLabel.Text = state.PrivilegedIdName;
PrivilegedIdButton.Text = state.IsPrivilegedIdPresent
@@ -66,11 +69,11 @@ namespace Content.Client.Access.UI
if (state.MissingPrivilegesList != null && state.MissingPrivilegesList.Any())
{
List<string> missingPrivileges = new List<string>();
var missingPrivileges = new List<string>();
foreach (string tag in state.MissingPrivilegesList)
{
string privilege = Loc.GetString(_prototypeManager.Index<AccessLevelPrototype>(tag)?.Name ?? "generic-unknown");
var privilege = Loc.GetString(protoManager.Index<AccessLevelPrototype>(tag)?.Name ?? "generic-unknown");
missingPrivileges.Add(privilege);
}
@@ -90,13 +93,5 @@ namespace Content.Client.Access.UI
}
}
}
private void SubmitData()
{
_owner.SubmitData(
// Iterate over the buttons dictionary, filter by `Pressed`, only get key from the key/value pair
_accessButtons.Where(x => x.Value.Pressed).Select(x => new ProtoId<AccessLevelPrototype>(x.Key)).ToList());
}
}
}

View File

@@ -1,5 +1,8 @@
using Content.Shared.Access.Systems;
using Content.Shared.StatusIcon;
using Robust.Client.GameObjects;
using Robust.Client.UserInterface;
using Robust.Shared.Prototypes;
namespace Content.Client.Access.UI
{
@@ -18,16 +21,11 @@ namespace Content.Client.Access.UI
{
base.Open();
_window?.Dispose();
_window = new AgentIDCardWindow(this);
if (State != null)
UpdateState(State);
_window = this.CreateWindow<AgentIDCardWindow>();
_window.OpenCentered();
_window.OnClose += Close;
_window.OnNameChanged += OnNameChanged;
_window.OnJobChanged += OnJobChanged;
_window.OnJobIconChanged += OnJobIconChanged;
}
private void OnNameChanged(string newName)
@@ -40,9 +38,9 @@ namespace Content.Client.Access.UI
SendMessage(new AgentIDCardJobChangedMessage(newJob));
}
public void OnJobIconChanged(string newJobIcon)
public void OnJobIconChanged(ProtoId<JobIconPrototype> newJobIconId)
{
SendMessage(new AgentIDCardJobIconChangedMessage(newJobIcon));
SendMessage(new AgentIDCardJobIconChangedMessage(newJobIconId));
}
/// <summary>
@@ -57,16 +55,7 @@ namespace Content.Client.Access.UI
_window.SetCurrentName(cast.CurrentName);
_window.SetCurrentJob(cast.CurrentJob);
_window.SetAllowedIcons(cast.Icons);
}
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
if (!disposing)
return;
_window?.Dispose();
_window.SetAllowedIcons(cast.CurrentJobIconId);
}
}
}

View File

@@ -6,12 +6,9 @@
<LineEdit Name="NameLineEdit" />
<Label Name="CurrentJob" Text="{Loc 'agent-id-card-current-job'}" />
<LineEdit Name="JobLineEdit" />
<BoxContainer Orientation="Horizontal">
<Label Text="{Loc 'agent-id-card-job-icon-label'}"/>
<Control HorizontalExpand="True" MinSize="50 0"/>
<GridContainer Name="IconGrid" Columns="10">
<!-- Job icon buttons are generated in the code -->
</GridContainer>
</BoxContainer>
<Label Text="{Loc 'agent-id-card-job-icon-label'}"/>
<GridContainer Name="IconGrid" Columns="10">
<!-- Job icon buttons are generated in the code -->
</GridContainer>
</BoxContainer>
</DefaultWindow>

View File

@@ -8,6 +8,7 @@ using Robust.Client.UserInterface.CustomControls;
using Robust.Client.UserInterface.XAML;
using Robust.Shared.Prototypes;
using System.Numerics;
using System.Linq;
namespace Content.Client.Access.UI
{
@@ -17,19 +18,19 @@ namespace Content.Client.Access.UI
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly IEntitySystemManager _entitySystem = default!;
private readonly SpriteSystem _spriteSystem;
private readonly AgentIDCardBoundUserInterface _bui;
private const int JobIconColumnCount = 10;
public event Action<string>? OnNameChanged;
public event Action<string>? OnJobChanged;
public AgentIDCardWindow(AgentIDCardBoundUserInterface bui)
public event Action<ProtoId<JobIconPrototype>>? OnJobIconChanged;
public AgentIDCardWindow()
{
RobustXamlLoader.Load(this);
IoCManager.InjectDependencies(this);
_spriteSystem = _entitySystem.GetEntitySystem<SpriteSystem>();
_bui = bui;
NameLineEdit.OnTextEntered += e => OnNameChanged?.Invoke(e.Text);
NameLineEdit.OnFocusExit += e => OnNameChanged?.Invoke(e.Text);
@@ -38,19 +39,16 @@ namespace Content.Client.Access.UI
JobLineEdit.OnFocusExit += e => OnJobChanged?.Invoke(e.Text);
}
public void SetAllowedIcons(HashSet<string> icons)
public void SetAllowedIcons(string currentJobIconId)
{
IconGrid.DisposeAllChildren();
var jobIconGroup = new ButtonGroup();
var jobIconButtonGroup = new ButtonGroup();
var i = 0;
foreach (var jobIconId in icons)
var icons = _prototypeManager.EnumeratePrototypes<JobIconPrototype>().Where(icon => icon.AllowSelection).ToList();
icons.Sort((x, y) => string.Compare(x.LocalizedJobName, y.LocalizedJobName, StringComparison.CurrentCulture));
foreach (var jobIcon in icons)
{
if (!_prototypeManager.TryIndex<StatusIconPrototype>(jobIconId, out var jobIcon))
{
continue;
}
String styleBase = StyleBase.ButtonOpenBoth;
var modulo = i % JobIconColumnCount;
if (modulo == 0)
@@ -64,12 +62,13 @@ namespace Content.Client.Access.UI
Access = AccessLevel.Public,
StyleClasses = { styleBase },
MaxSize = new Vector2(42, 28),
Group = jobIconGroup,
Pressed = i == 0,
Group = jobIconButtonGroup,
Pressed = currentJobIconId == jobIcon.ID,
ToolTip = jobIcon.LocalizedJobName
};
// Generate buttons textures
TextureRect jobIconTexture = new TextureRect
var jobIconTexture = new TextureRect
{
Texture = _spriteSystem.Frame0(jobIcon.Icon),
TextureScale = new Vector2(2.5f, 2.5f),
@@ -77,8 +76,9 @@ namespace Content.Client.Access.UI
};
jobIconButton.AddChild(jobIconTexture);
jobIconButton.OnPressed += _ => _bui.OnJobIconChanged(jobIcon.ID);
jobIconButton.OnPressed += _ => OnJobIconChanged?.Invoke(jobIcon.ID);
IconGrid.AddChild(jobIconButton);
i++;
}
}

View File

@@ -1,6 +1,5 @@
using Content.Shared.Access;
using Content.Shared.Access.Components;
using Content.Shared.Access;
using Content.Shared.Access.Systems;
using Content.Shared.Containers.ItemSlots;
using Content.Shared.CrewManifest;

View File

@@ -27,6 +27,9 @@ namespace Content.Client.Access.UI
private string? _lastJobTitle;
private string? _lastJobProto;
// The job that will be picked if the ID doesn't have a job on the station.
private static ProtoId<JobPrototype> _defaultJob = "Passenger";
public IdCardConsoleWindow(IdCardConsoleBoundUserInterface owner, IPrototypeManager prototypeManager,
List<ProtoId<AccessLevelPrototype>> accessLevels)
{
@@ -65,7 +68,6 @@ namespace Content.Client.Access.UI
}
JobPresetOptionButton.OnItemSelected += SelectJobPreset;
_accessButtons.Populate(accessLevels, prototypeManager);
AccessLevelControlContainer.AddChild(_accessButtons);
@@ -172,11 +174,15 @@ namespace Content.Client.Access.UI
new List<ProtoId<AccessLevelPrototype>>());
var jobIndex = _jobPrototypeIds.IndexOf(state.TargetIdJobPrototype);
if (jobIndex >= 0)
// If the job index is < 0 that means they don't have a job registered in the station records.
// For example, a new ID from a box would have no job index.
if (jobIndex < 0)
{
JobPresetOptionButton.SelectId(jobIndex);
jobIndex = _jobPrototypeIds.IndexOf(_defaultJob);
}
JobPresetOptionButton.SelectId(jobIndex);
_lastFullName = state.TargetIdFullName;
_lastJobTitle = state.TargetIdJobTitle;
_lastJobProto = state.TargetIdJobPrototype;

View File

@@ -48,6 +48,30 @@ namespace Content.Client.Actions
SubscribeLocalEvent<InstantActionComponent, ComponentHandleState>(OnInstantHandleState);
SubscribeLocalEvent<EntityTargetActionComponent, ComponentHandleState>(OnEntityTargetHandleState);
SubscribeLocalEvent<WorldTargetActionComponent, ComponentHandleState>(OnWorldTargetHandleState);
SubscribeLocalEvent<EntityWorldTargetActionComponent, ComponentHandleState>(OnEntityWorldTargetHandleState);
}
public override void FrameUpdate(float frameTime)
{
base.FrameUpdate(frameTime);
var worldActionQuery = EntityQueryEnumerator<WorldTargetActionComponent>();
while (worldActionQuery.MoveNext(out var uid, out var action))
{
UpdateAction(uid, action);
}
var instantActionQuery = EntityQueryEnumerator<InstantActionComponent>();
while (instantActionQuery.MoveNext(out var uid, out var action))
{
UpdateAction(uid, action);
}
var entityActionQuery = EntityQueryEnumerator<EntityTargetActionComponent>();
while (entityActionQuery.MoveNext(out var uid, out var action))
{
UpdateAction(uid, action);
}
}
private void OnInstantHandleState(EntityUid uid, InstantActionComponent component, ref ComponentHandleState args)
@@ -76,12 +100,26 @@ namespace Content.Client.Actions
BaseHandleState<WorldTargetActionComponent>(uid, component, state);
}
private void OnEntityWorldTargetHandleState(EntityUid uid,
EntityWorldTargetActionComponent component,
ref ComponentHandleState args)
{
if (args.Current is not EntityWorldTargetActionComponentState state)
return;
component.Whitelist = state.Whitelist;
component.CanTargetSelf = state.CanTargetSelf;
BaseHandleState<EntityWorldTargetActionComponent>(uid, component, state);
}
private void BaseHandleState<T>(EntityUid uid, BaseActionComponent component, BaseActionComponentState state) where T : BaseActionComponent
{
// TODO ACTIONS use auto comp states
component.Icon = state.Icon;
component.IconOn = state.IconOn;
component.IconColor = state.IconColor;
component.OriginalIconColor = state.OriginalIconColor;
component.DisabledIconColor = state.DisabledIconColor;
component.Keywords.Clear();
component.Keywords.UnionWith(state.Keywords);
component.Enabled = state.Enabled;
@@ -107,11 +145,13 @@ namespace Content.Client.Actions
UpdateAction(uid, component);
}
protected override void UpdateAction(EntityUid? actionId, BaseActionComponent? action = null)
public override void UpdateAction(EntityUid? actionId, BaseActionComponent? action = null)
{
if (!ResolveActionData(actionId, ref action))
return;
action.IconColor = action.Charges < 1 ? action.DisabledIconColor : action.OriginalIconColor;
base.UpdateAction(actionId, action);
if (_playerManager.LocalEntity != action.AttachedEntity)
return;
@@ -246,9 +286,6 @@ namespace Content.Client.Actions
if (action.ClientExclusive)
{
if (instantAction.Event != null)
instantAction.Event.Performer = user;
PerformAction(user, actions, actionId, instantAction, instantAction.Event, GameTiming.CurTime);
}
else
@@ -290,7 +327,7 @@ namespace Content.Client.Actions
continue;
var action = _serialization.Read<BaseActionComponent>(actionNode, notNullableOverride: true);
var actionId = Spawn(null);
var actionId = Spawn();
AddComp(actionId, action);
AddActionDirect(user, actionId);

View File

@@ -1,4 +1,4 @@
using Content.Client.Stylesheets;
using Content.Client.Stylesheets;
using Robust.Client.UserInterface.Controls;
using Robust.Shared.Timing;
using Robust.Shared.Utility;
@@ -77,9 +77,12 @@ namespace Content.Client.Actions.UI
MaxWidth = TooltipTextMaxWidth,
StyleClasses = {StyleNano.StyleClassTooltipActionRequirements}
};
requiresLabel.SetMessage(FormattedMessage.FromMarkup("[color=#635c5c]" +
requires +
"[/color]"));
if (!FormattedMessage.TryFromMarkup("[color=#635c5c]" + requires + "[/color]", out var markup))
return;
requiresLabel.SetMessage(markup);
vbox.AddChild(requiresLabel);
}
}
@@ -97,8 +100,11 @@ namespace Content.Client.Actions.UI
if (timeLeft > TimeSpan.Zero)
{
var duration = Cooldown.Value.End - Cooldown.Value.Start;
_cooldownLabel.SetMessage(FormattedMessage.FromMarkup(
$"[color=#a10505]{(int) duration.TotalSeconds} sec cooldown ({(int) timeLeft.TotalSeconds + 1} sec remaining)[/color]"));
if (!FormattedMessage.TryFromMarkup(Loc.GetString("ui-actionslot-duration", ("duration", (int)duration.TotalSeconds), ("timeLeft", (int)timeLeft.TotalSeconds + 1)), out var markup))
return;
_cooldownLabel.SetMessage(markup);
_cooldownLabel.Visible = true;
}
else

View File

@@ -2,72 +2,75 @@ using System.Numerics;
using Content.Client.Administration.Systems;
using Robust.Client.Graphics;
using Robust.Client.ResourceManagement;
using Robust.Client.UserInterface;
using Robust.Shared;
using Robust.Shared.Enums;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Maths;
using Robust.Shared.Configuration;
namespace Content.Client.Administration
namespace Content.Client.Administration;
internal sealed class AdminNameOverlay : Overlay
{
internal sealed class AdminNameOverlay : Overlay
private readonly AdminSystem _system;
private readonly IEntityManager _entityManager;
private readonly IEyeManager _eyeManager;
private readonly EntityLookupSystem _entityLookup;
private readonly IUserInterfaceManager _userInterfaceManager;
private readonly Font _font;
public AdminNameOverlay(AdminSystem system, IEntityManager entityManager, IEyeManager eyeManager, IResourceCache resourceCache, EntityLookupSystem entityLookup, IUserInterfaceManager userInterfaceManager)
{
private readonly AdminSystem _system;
private readonly IEntityManager _entityManager;
private readonly IEyeManager _eyeManager;
private readonly EntityLookupSystem _entityLookup;
private readonly Font _font;
_system = system;
_entityManager = entityManager;
_eyeManager = eyeManager;
_entityLookup = entityLookup;
_userInterfaceManager = userInterfaceManager;
ZIndex = 200;
_font = new VectorFont(resourceCache.GetResource<FontResource>("/Fonts/NotoSans/NotoSans-Regular.ttf"), 10);
}
public AdminNameOverlay(AdminSystem system, IEntityManager entityManager, IEyeManager eyeManager, IResourceCache resourceCache, EntityLookupSystem entityLookup)
public override OverlaySpace Space => OverlaySpace.ScreenSpace;
protected override void Draw(in OverlayDrawArgs args)
{
var viewport = args.WorldAABB;
foreach (var playerInfo in _system.PlayerList)
{
_system = system;
_entityManager = entityManager;
_eyeManager = eyeManager;
_entityLookup = entityLookup;
ZIndex = 200;
_font = new VectorFont(resourceCache.GetResource<FontResource>("/Fonts/NotoSans/NotoSans-Regular.ttf"), 10);
}
var entity = _entityManager.GetEntity(playerInfo.NetEntity);
public override OverlaySpace Space => OverlaySpace.ScreenSpace;
protected override void Draw(in OverlayDrawArgs args)
{
var viewport = args.WorldAABB;
foreach (var playerInfo in _system.PlayerList)
// Otherwise the entity can not exist yet
if (entity == null || !_entityManager.EntityExists(entity))
{
var entity = _entityManager.GetEntity(playerInfo.NetEntity);
// Otherwise the entity can not exist yet
if (entity == null || !_entityManager.EntityExists(entity))
{
continue;
}
// if not on the same map, continue
if (_entityManager.GetComponent<TransformComponent>(entity.Value).MapID != _eyeManager.CurrentMap)
{
continue;
}
var aabb = _entityLookup.GetWorldAABB(entity.Value);
// if not on screen, continue
if (!aabb.Intersects(in viewport))
{
continue;
}
var lineoffset = new Vector2(0f, 11f);
var screenCoordinates = _eyeManager.WorldToScreen(aabb.Center +
new Angle(-_eyeManager.CurrentEye.Rotation).RotateVec(
aabb.TopRight - aabb.Center)) + new Vector2(1f, 7f);
if (playerInfo.Antag)
{
args.ScreenHandle.DrawString(_font, screenCoordinates + (lineoffset * 2), "ANTAG", Color.OrangeRed);
}
args.ScreenHandle.DrawString(_font, screenCoordinates+lineoffset, playerInfo.Username, playerInfo.Connected ? Color.Yellow : Color.White);
args.ScreenHandle.DrawString(_font, screenCoordinates, playerInfo.CharacterName, playerInfo.Connected ? Color.Aquamarine : Color.White);
continue;
}
// if not on the same map, continue
if (_entityManager.GetComponent<TransformComponent>(entity.Value).MapID != args.MapId)
{
continue;
}
var aabb = _entityLookup.GetWorldAABB(entity.Value);
// if not on screen, continue
if (!aabb.Intersects(in viewport))
{
continue;
}
var uiScale = _userInterfaceManager.RootControl.UIScale;
var lineoffset = new Vector2(0f, 11f) * uiScale;
var screenCoordinates = _eyeManager.WorldToScreen(aabb.Center +
new Angle(-_eyeManager.CurrentEye.Rotation).RotateVec(
aabb.TopRight - aabb.Center)) + new Vector2(1f, 7f);
if (playerInfo.Antag)
{
args.ScreenHandle.DrawString(_font, screenCoordinates + (lineoffset * 2), "ANTAG", uiScale, Color.OrangeRed);
;
}
args.ScreenHandle.DrawString(_font, screenCoordinates+lineoffset, playerInfo.Username, uiScale, playerInfo.Connected ? Color.Yellow : Color.White);
args.ScreenHandle.DrawString(_font, screenCoordinates, playerInfo.CharacterName, uiScale, playerInfo.Connected ? Color.Aquamarine : Color.White);
}
}
}

View File

@@ -3,7 +3,7 @@ using Robust.Shared.GameStates;
namespace Content.Client.Administration.Components;
[RegisterComponent, NetworkedComponent]
[RegisterComponent]
public sealed partial class HeadstandComponent : SharedHeadstandComponent
{

View File

@@ -3,6 +3,5 @@ using Robust.Shared.GameStates;
namespace Content.Client.Administration.Components;
[NetworkedComponent, RegisterComponent]
public sealed partial class KillSignComponent : SharedKillSignComponent
{ }
[RegisterComponent]
public sealed partial class KillSignComponent : SharedKillSignComponent;

View File

@@ -126,12 +126,15 @@ namespace Content.Client.Administration.Managers
public AdminData? GetAdminData(EntityUid uid, bool includeDeAdmin = false)
{
return uid == _player.LocalEntity ? _adminData : null;
if (uid == _player.LocalEntity && (_adminData?.Active ?? includeDeAdmin))
return _adminData;
return null;
}
public AdminData? GetAdminData(ICommonSession session, bool includeDeAdmin = false)
{
if (_player.LocalUser == session.UserId)
if (_player.LocalUser == session.UserId && (_adminData?.Active ?? includeDeAdmin))
return _adminData;
return null;

View File

@@ -0,0 +1,7 @@
using Content.Shared.Administration;
namespace Content.Client.Administration.Systems;
public sealed class AdminFrozenSystem : SharedAdminFrozenSystem
{
}

View File

@@ -1,6 +1,8 @@
using Content.Client.Administration.Managers;
using Robust.Client.Graphics;
using Robust.Client.ResourceManagement;
using Robust.Client.UserInterface;
using Robust.Shared.Configuration;
namespace Content.Client.Administration.Systems
{
@@ -11,6 +13,7 @@ namespace Content.Client.Administration.Systems
[Dependency] private readonly IClientAdminManager _adminManager = default!;
[Dependency] private readonly IEyeManager _eyeManager = default!;
[Dependency] private readonly EntityLookupSystem _entityLookup = default!;
[Dependency] private readonly IUserInterfaceManager _userInterfaceManager = default!;
private AdminNameOverlay _adminNameOverlay = default!;
@@ -19,7 +22,7 @@ namespace Content.Client.Administration.Systems
private void InitializeOverlay()
{
_adminNameOverlay = new AdminNameOverlay(this, EntityManager, _eyeManager, _resourceCache, _entityLookup);
_adminNameOverlay = new AdminNameOverlay(this, EntityManager, _eyeManager, _resourceCache, _entityLookup, _userInterfaceManager);
_adminManager.AdminStatusUpdated += OnAdminStatusUpdated;
}

View File

@@ -1,3 +1,6 @@
using Content.Shared.Administration;
using Content.Shared.Administration.Managers;
using Content.Shared.Mind.Components;
using Content.Shared.Verbs;
using Robust.Client.Console;
using Robust.Shared.Utility;
@@ -11,10 +14,12 @@ namespace Content.Client.Administration.Systems
{
[Dependency] private readonly IClientConGroupController _clientConGroupController = default!;
[Dependency] private readonly IClientConsoleHost _clientConsoleHost = default!;
[Dependency] private readonly ISharedAdminManager _admin = default!;
public override void Initialize()
{
SubscribeLocalEvent<GetVerbsEvent<Verb>>(AddAdminVerbs);
}
private void AddAdminVerbs(GetVerbsEvent<Verb> args)
@@ -33,6 +38,24 @@ namespace Content.Client.Administration.Systems
};
args.Verbs.Add(verb);
}
if (!_admin.IsAdmin(args.User))
return;
if (_admin.HasAdminFlag(args.User, AdminFlags.Admin))
args.ExtraCategories.Add(VerbCategory.Admin);
if (_admin.HasAdminFlag(args.User, AdminFlags.Fun) && HasComp<MindContainerComponent>(args.Target))
args.ExtraCategories.Add(VerbCategory.Antag);
if (_admin.HasAdminFlag(args.User, AdminFlags.Debug))
args.ExtraCategories.Add(VerbCategory.Debug);
if (_admin.HasAdminFlag(args.User, AdminFlags.Fun))
args.ExtraCategories.Add(VerbCategory.Smite);
if (_admin.HasAdminFlag(args.User, AdminFlags.Admin))
args.ExtraCategories.Add(VerbCategory.Tricks);
}
}
}

View File

@@ -6,7 +6,8 @@
xmlns:tabs="clr-namespace:Content.Client.Administration.UI.Tabs"
xmlns:playerTab="clr-namespace:Content.Client.Administration.UI.Tabs.PlayerTab"
xmlns:objectsTab="clr-namespace:Content.Client.Administration.UI.Tabs.ObjectsTab"
xmlns:panic="clr-namespace:Content.Client.Administration.UI.Tabs.PanicBunkerTab">
xmlns:panic="clr-namespace:Content.Client.Administration.UI.Tabs.PanicBunkerTab"
xmlns:baby="clr-namespace:Content.Client.Administration.UI.Tabs.BabyJailTab">
<TabContainer Name="MasterTabContainer">
<adminTab:AdminTab />
<adminbusTab:AdminbusTab />
@@ -14,6 +15,7 @@
<tabs:RoundTab />
<tabs:ServerTab />
<panic:PanicBunkerTab Name="PanicBunkerControl" Access="Public" />
<baby:BabyJailTab Name="BabyJailControl" Access="Public" />
<playerTab:PlayerTab Name="PlayerTabControl" Access="Public" />
<objectsTab:ObjectsTab Name="ObjectsTabControl" Access="Public" />
</TabContainer>

View File

@@ -3,34 +3,57 @@ using Robust.Client.AutoGenerated;
using Robust.Client.UserInterface.CustomControls;
using Robust.Client.UserInterface.XAML;
namespace Content.Client.Administration.UI
namespace Content.Client.Administration.UI;
[GenerateTypedNameReferences]
public sealed partial class AdminMenuWindow : DefaultWindow
{
[GenerateTypedNameReferences]
public sealed partial class AdminMenuWindow : DefaultWindow
public event Action? OnDisposed;
public AdminMenuWindow()
{
public event Action? OnDisposed;
MinSize = new Vector2(650, 250);
Title = Loc.GetString("admin-menu-title");
RobustXamlLoader.Load(this);
MasterTabContainer.SetTabTitle((int) TabIndex.Admin, Loc.GetString("admin-menu-admin-tab"));
MasterTabContainer.SetTabTitle((int) TabIndex.Adminbus, Loc.GetString("admin-menu-adminbus-tab"));
MasterTabContainer.SetTabTitle((int) TabIndex.Atmos, Loc.GetString("admin-menu-atmos-tab"));
MasterTabContainer.SetTabTitle((int) TabIndex.Round, Loc.GetString("admin-menu-round-tab"));
MasterTabContainer.SetTabTitle((int) TabIndex.Server, Loc.GetString("admin-menu-server-tab"));
MasterTabContainer.SetTabTitle((int) TabIndex.PanicBunker, Loc.GetString("admin-menu-panic-bunker-tab"));
/*
* TODO: Remove baby jail code once a more mature gateway process is established. This code is only being issued as a stopgap to help with potential tiding in the immediate future.
*/
MasterTabContainer.SetTabTitle((int) TabIndex.BabyJail, Loc.GetString("admin-menu-baby-jail-tab"));
MasterTabContainer.SetTabTitle((int) TabIndex.Players, Loc.GetString("admin-menu-players-tab"));
MasterTabContainer.SetTabTitle((int) TabIndex.Objects, Loc.GetString("admin-menu-objects-tab"));
MasterTabContainer.OnTabChanged += OnTabChanged;
}
public AdminMenuWindow()
{
MinSize = new Vector2(650, 250);
Title = Loc.GetString("admin-menu-title");
RobustXamlLoader.Load(this);
MasterTabContainer.SetTabTitle(0, Loc.GetString("admin-menu-admin-tab"));
MasterTabContainer.SetTabTitle(1, Loc.GetString("admin-menu-adminbus-tab"));
MasterTabContainer.SetTabTitle(2, Loc.GetString("admin-menu-atmos-tab"));
MasterTabContainer.SetTabTitle(3, Loc.GetString("admin-menu-round-tab"));
MasterTabContainer.SetTabTitle(4, Loc.GetString("admin-menu-server-tab"));
MasterTabContainer.SetTabTitle(5, Loc.GetString("admin-menu-panic-bunker-tab"));
MasterTabContainer.SetTabTitle(6, Loc.GetString("admin-menu-players-tab"));
MasterTabContainer.SetTabTitle(7, Loc.GetString("admin-menu-objects-tab"));
}
private void OnTabChanged(int tabIndex)
{
var tabEnum = (TabIndex)tabIndex;
if (tabEnum == TabIndex.Objects)
ObjectsTabControl.RefreshObjectList();
}
protected override void Dispose(bool disposing)
{
OnDisposed?.Invoke();
base.Dispose(disposing);
OnDisposed = null;
}
protected override void Dispose(bool disposing)
{
OnDisposed?.Invoke();
base.Dispose(disposing);
OnDisposed = null;
}
private enum TabIndex
{
Admin = 0,
Adminbus,
Atmos,
Round,
Server,
PanicBunker,
BabyJail,
Players,
Objects,
}
}

View File

@@ -1,4 +1,4 @@
using Content.Shared.Administration.Notes;
using Content.Shared.Administration.Notes;
using Robust.Client.AutoGenerated;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.XAML;
@@ -13,7 +13,7 @@ public sealed partial class AdminMessagePopupMessage : Control
{
RobustXamlLoader.Load(this);
Admin.SetMessage(FormattedMessage.FromMarkup(Loc.GetString(
Admin.SetMessage(FormattedMessage.FromMarkupOrThrow(Loc.GetString(
"admin-notes-message-admin",
("admin", message.AdminName),
("date", message.AddedOn.ToLocalTime()))));

View File

@@ -49,7 +49,7 @@ public sealed partial class AdminMessagePopupWindow : Control
MessageContainer.AddChild(new AdminMessagePopupMessage(message));
}
Description.SetMessage(FormattedMessage.FromMarkup(Loc.GetString("admin-notes-message-desc", ("count", state.Messages.Length))));
Description.SetMessage(FormattedMessage.FromMarkupOrThrow(Loc.GetString("admin-notes-message-desc", ("count", state.Messages.Length))));
}
private void OnDismissButtonPressed(BaseButton.ButtonEventArgs obj)

View File

@@ -1,4 +1,5 @@
using Robust.Client.AutoGenerated;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.CustomControls;
using Robust.Client.UserInterface.XAML;

View File

@@ -3,6 +3,7 @@ using System.Net;
using System.Net.Sockets;
using Content.Client.Administration.UI.CustomControls;
using Content.Shared.Administration;
using Content.Shared.CCVar;
using Content.Shared.Database;
using Content.Shared.Roles;
using Robust.Client.AutoGenerated;
@@ -11,6 +12,7 @@ using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.CustomControls;
using Robust.Client.UserInterface.XAML;
using Robust.Shared.Configuration;
using Robust.Shared.Prototypes;
using Robust.Shared.Timing;
using Robust.Shared.Utility;
@@ -32,8 +34,11 @@ public sealed partial class BanPanel : DefaultWindow
// This is less efficient than just holding a reference to the root control and enumerating children, but you
// have to know how the controls are nested, which makes the code more complicated.
private readonly List<CheckBox> _roleCheckboxes = new();
private readonly ISawmill _banpanelSawmill;
[Dependency] private readonly IGameTiming _gameTiming = default!;
[Dependency] private readonly IConfigurationManager _cfg = default!;
[Dependency] private readonly ILogManager _logManager = default!;
private enum TabNumbers
{
@@ -65,6 +70,7 @@ public sealed partial class BanPanel : DefaultWindow
{
RobustXamlLoader.Load(this);
IoCManager.InjectDependencies(this);
_banpanelSawmill = _logManager.GetSawmill("admin.banpanel");
PlayerList.OnSelectionChanged += OnPlayerSelectionChanged;
PlayerNameLine.OnFocusExit += _ => OnPlayerNameChanged();
PlayerCheckbox.OnPressed += _ =>
@@ -104,6 +110,11 @@ public sealed partial class BanPanel : DefaultWindow
};
SubmitButton.OnPressed += SubmitButtonOnOnPressed;
IpCheckbox.Pressed = _cfg.GetCVar(CCVars.ServerBanIpBanDefault);
HwidCheckbox.Pressed = _cfg.GetCVar(CCVars.ServerBanHwidBanDefault);
LastConnCheckbox.Pressed = _cfg.GetCVar(CCVars.ServerBanUseLastDetails);
EraseCheckbox.Pressed = _cfg.GetCVar(CCVars.ServerBanErasePlayer);
SeverityOption.AddItem(Loc.GetString("admin-note-editor-severity-none"), (int) NoteSeverity.None);
SeverityOption.AddItem(Loc.GetString("admin-note-editor-severity-low"), (int) NoteSeverity.Minor);
SeverityOption.AddItem(Loc.GetString("admin-note-editor-severity-medium"), (int) NoteSeverity.Medium);
@@ -136,7 +147,7 @@ public sealed partial class BanPanel : DefaultWindow
var prototypeManager = IoCManager.Resolve<IPrototypeManager>();
foreach (var proto in prototypeManager.EnumeratePrototypes<DepartmentPrototype>())
{
CreateRoleGroup(proto.ID, proto.Roles, proto.Color);
CreateRoleGroup(proto.ID, proto.Roles.Select(p => p.Id), proto.Color);
}
CreateRoleGroup("Antagonist", prototypeManager.EnumeratePrototypes<AntagPrototype>().Select(p => p.ID), Color.Red);
@@ -175,6 +186,39 @@ public sealed partial class BanPanel : DefaultWindow
c.Pressed = args.Pressed;
}
}
if (args.Pressed)
{
if (!Enum.TryParse(_cfg.GetCVar(CCVars.DepartmentBanDefaultSeverity), true, out NoteSeverity newSeverity))
{
_banpanelSawmill
.Warning("Departmental role ban severity could not be parsed from config!");
return;
}
SeverityOption.SelectId((int) newSeverity);
}
else
{
foreach (var childContainer in RolesContainer.Children)
{
if (childContainer is Container)
{
foreach (var child in childContainer.Children)
{
if (child is CheckBox { Pressed: true })
return;
}
}
}
if (!Enum.TryParse(_cfg.GetCVar(CCVars.RoleBanDefaultSeverity), true, out NoteSeverity newSeverity))
{
_banpanelSawmill
.Warning("Role ban severity could not be parsed from config!");
return;
}
SeverityOption.SelectId((int) newSeverity);
}
};
outerContainer.AddChild(innerContainer);
foreach (var role in roleList)
@@ -353,6 +397,35 @@ public sealed partial class BanPanel : DefaultWindow
{
TypeOption.ModulateSelfOverride = null;
Tabs.SetTabVisible((int) TabNumbers.Roles, TypeOption.SelectedId == (int) Types.Role);
NoteSeverity? newSeverity = null;
switch (TypeOption.SelectedId)
{
case (int)Types.Server:
if (Enum.TryParse(_cfg.GetCVar(CCVars.ServerBanDefaultSeverity), true, out NoteSeverity serverSeverity))
newSeverity = serverSeverity;
else
{
_banpanelSawmill
.Warning("Server ban severity could not be parsed from config!");
}
break;
case (int) Types.Role:
if (Enum.TryParse(_cfg.GetCVar(CCVars.RoleBanDefaultSeverity), true, out NoteSeverity roleSeverity))
{
newSeverity = roleSeverity;
}
else
{
_banpanelSawmill
.Warning("Role ban severity could not be parsed from config!");
}
break;
}
if (newSeverity != null)
SeverityOption.SelectId((int) newSeverity.Value);
}
private void UpdateSubmitEnabled()

View File

@@ -11,9 +11,8 @@ using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.XAML;
using Robust.Shared.Network;
using Robust.Shared.Utility;
using Robust.Shared.Timing;
using Robust.Shared.Configuration;
using Robust.Shared.Utility;
namespace Content.Client.Administration.UI.Bwoink
{
@@ -75,7 +74,7 @@ namespace Content.Client.Administration.UI.Bwoink
if (info.Antag && info.ActiveThisRound)
sb.Append(new Rune(0x1F5E1)); // 🗡
if (info.OverallPlaytime <= TimeSpan.FromSeconds(_cfg.GetCVar(CCVars.NewPlayerThreshold)))
if (info.OverallPlaytime <= TimeSpan.FromMinutes(_cfg.GetCVar(CCVars.NewPlayerThreshold)))
sb.Append(new Rune(0x23F2)); // ⏲
sb.AppendFormat("\"{0}\"", text);
@@ -88,26 +87,51 @@ namespace Content.Client.Administration.UI.Bwoink
var ach = AHelpHelper.EnsurePanel(a.SessionId);
var bch = AHelpHelper.EnsurePanel(b.SessionId);
// First, sort by unread. Any chat with unread messages appears first. We just sort based on unread
// status, not number of unread messages, so that more recent unread messages take priority.
// Pinned players first
if (a.IsPinned != b.IsPinned)
return a.IsPinned ? -1 : 1;
// First, sort by unread. Any chat with unread messages appears first.
var aUnread = ach.Unread > 0;
var bUnread = bch.Unread > 0;
if (aUnread != bUnread)
return aUnread ? -1 : 1;
// Sort by recent messages during the current round.
var aRecent = a.ActiveThisRound && ach.LastMessage != DateTime.MinValue;
var bRecent = b.ActiveThisRound && bch.LastMessage != DateTime.MinValue;
if (aRecent != bRecent)
return aRecent ? -1 : 1;
// Next, sort by connection status. Any disconnected players are grouped towards the end.
if (a.Connected != b.Connected)
return a.Connected ? -1 : 1;
// Next, group by whether or not the players have participated in this round.
// The ahelp window shows all players that have connected since server restart, this groups them all towards the bottom.
if (a.ActiveThisRound != b.ActiveThisRound)
return a.ActiveThisRound ? -1 : 1;
// Sort connected players by New Player status, then by Antag status
if (a.Connected && b.Connected)
{
var aNewPlayer = a.OverallPlaytime <= TimeSpan.FromMinutes(_cfg.GetCVar(CCVars.NewPlayerThreshold));
var bNewPlayer = b.OverallPlaytime <= TimeSpan.FromMinutes(_cfg.GetCVar(CCVars.NewPlayerThreshold));
if (aNewPlayer != bNewPlayer)
return aNewPlayer ? -1 : 1;
if (a.Antag != b.Antag)
return a.Antag ? -1 : 1;
}
// Sort disconnected players by participation in the round
if (!a.Connected && !b.Connected)
{
if (a.ActiveThisRound != b.ActiveThisRound)
return a.ActiveThisRound ? -1 : 1;
}
// Finally, sort by the most recent message.
return bch.LastMessage.CompareTo(ach.LastMessage);
};
Bans.OnPressed += _ =>
{
if (_currentPlayer is not null)
@@ -226,7 +250,7 @@ namespace Content.Client.Administration.UI.Bwoink
if (pl.Antag)
sb.Append(new Rune(0x1F5E1)); // 🗡
if (pl.OverallPlaytime <= TimeSpan.FromSeconds(_cfg.GetCVar(CCVars.NewPlayerThreshold)))
if (pl.OverallPlaytime <= TimeSpan.FromMinutes(_cfg.GetCVar(CCVars.NewPlayerThreshold)))
sb.Append(new Rune(0x23F2)); // ⏲
sb.AppendFormat("\"{0}\"", pl.CharacterName);
@@ -243,9 +267,9 @@ namespace Content.Client.Administration.UI.Bwoink
{
UpdateButtons();
AHelpHelper.HideAllPanels();
if (ch != null)
{
AHelpHelper.HideAllPanels();
var panel = AHelpHelper.EnsurePanel(ch.Value);
panel.Visible = true;
}
@@ -253,7 +277,20 @@ namespace Content.Client.Administration.UI.Bwoink
public void PopulateList()
{
// Maintain existing pin statuses
var pinnedPlayers = ChannelSelector.PlayerInfo.Where(p => p.IsPinned).ToDictionary(p => p.SessionId);
ChannelSelector.PopulateList();
// Restore pin statuses
foreach (var player in ChannelSelector.PlayerInfo)
{
if (pinnedPlayers.TryGetValue(player.SessionId, out var pinnedPlayer))
{
player.IsPinned = pinnedPlayer.IsPinned;
}
}
UpdateButtons();
}
}

View File

@@ -59,7 +59,7 @@ namespace Content.Client.Administration.UI.Bwoink
Unread++;
var formatted = new FormattedMessage(1);
formatted.AddMarkup($"[color=gray]{message.SentAt.ToShortTimeString()}[/color] {message.Text}");
formatted.AddMarkupOrThrow($"[color=gray]{message.SentAt.ToShortTimeString()}[/color] {message.Text}");
TextOutput.AddMessage(formatted);
LastMessage = message.SentAt;
}

View File

@@ -16,18 +16,25 @@ namespace Content.Client.Administration.UI.Bwoink
Bwoink.ChannelSelector.OnSelectionChanged += sel =>
{
if (sel is not null)
if (sel is null)
{
Title = $"{sel.CharacterName} / {sel.Username}";
Title = Loc.GetString("bwoink-title-none-selected");
return;
}
if (sel.OverallPlaytime != null)
{
Title += $" | {Loc.GetString("generic-playtime-title")}: {sel.PlaytimeString}";
}
Title = $"{sel.CharacterName} / {sel.Username}";
if (sel.OverallPlaytime != null)
{
Title += $" | {Loc.GetString("generic-playtime-title")}: {sel.PlaytimeString}";
}
};
OnOpen += () => Bwoink.PopulateList();
OnOpen += () =>
{
Bwoink.ChannelSelector.StopFiltering();
Bwoink.PopulateList();
};
}
}
}

View File

@@ -5,7 +5,7 @@
<LineEdit Name="FilterLineEdit"
MinSize="100 0"
HorizontalExpand="True"
PlaceHolder="{Loc Filter}"/>
PlaceHolder="{Loc player-list-filter}"/>
<PanelContainer Name="BackgroundPanel"
VerticalExpand="True"
HorizontalExpand="True">

View File

@@ -4,147 +4,166 @@ using Content.Client.UserInterface.Controls;
using Content.Client.Verbs.UI;
using Content.Shared.Administration;
using Robust.Client.AutoGenerated;
using Robust.Client.GameObjects;
using Robust.Client.Graphics;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.XAML;
using Robust.Shared.Input;
using Robust.Shared.Utility;
namespace Content.Client.Administration.UI.CustomControls
namespace Content.Client.Administration.UI.CustomControls;
[GenerateTypedNameReferences]
public sealed partial class PlayerListControl : BoxContainer
{
[GenerateTypedNameReferences]
public sealed partial class PlayerListControl : BoxContainer
private readonly AdminSystem _adminSystem;
private readonly IEntityManager _entManager;
private readonly IUserInterfaceManager _uiManager;
private PlayerInfo? _selectedPlayer;
private List<PlayerInfo> _playerList = new();
private List<PlayerInfo> _sortedPlayerList = new();
public Comparison<PlayerInfo>? Comparison;
public Func<PlayerInfo, string, string>? OverrideText;
public PlayerListControl()
{
private readonly AdminSystem _adminSystem;
private List<PlayerInfo> _playerList = new();
private readonly List<PlayerInfo> _sortedPlayerList = new();
public event Action<PlayerInfo>? OnSelectionChanged;
public IReadOnlyList<PlayerInfo> PlayerInfo => _playerList;
public Func<PlayerInfo, string, string>? OverrideText;
public Comparison<PlayerInfo>? Comparison;
private IEntityManager _entManager;
private IUserInterfaceManager _uiManager;
private PlayerInfo? _selectedPlayer;
public PlayerListControl()
{
_entManager = IoCManager.Resolve<IEntityManager>();
_uiManager = IoCManager.Resolve<IUserInterfaceManager>();
_adminSystem = _entManager.System<AdminSystem>();
RobustXamlLoader.Load(this);
// Fill the Option data
PlayerListContainer.ItemPressed += PlayerListItemPressed;
PlayerListContainer.ItemKeyBindDown += PlayerListItemKeyBindDown;
PlayerListContainer.GenerateItem += GenerateButton;
PopulateList(_adminSystem.PlayerList);
FilterLineEdit.OnTextChanged += _ => FilterList();
_adminSystem.PlayerListChanged += PopulateList;
BackgroundPanel.PanelOverride = new StyleBoxFlat {BackgroundColor = new Color(32, 32, 40)};
}
private void PlayerListItemPressed(BaseButton.ButtonEventArgs? args, ListData? data)
{
if (args == null || data is not PlayerListData {Info: var selectedPlayer})
return;
if (selectedPlayer == _selectedPlayer)
return;
if (args.Event.Function != EngineKeyFunctions.UIClick)
return;
OnSelectionChanged?.Invoke(selectedPlayer);
_selectedPlayer = selectedPlayer;
// update label text. Only required if there is some override (e.g. unread bwoink count).
if (OverrideText != null && args.Button.Children.FirstOrDefault()?.Children?.FirstOrDefault() is Label label)
label.Text = GetText(selectedPlayer);
}
private void PlayerListItemKeyBindDown(GUIBoundKeyEventArgs? args, ListData? data)
{
if (args == null || data is not PlayerListData { Info: var selectedPlayer })
return;
if (args.Function != EngineKeyFunctions.UIRightClick || selectedPlayer.NetEntity == null)
return;
_uiManager.GetUIController<VerbMenuUIController>().OpenVerbMenu(selectedPlayer.NetEntity.Value, true);
args.Handle();
}
public void StopFiltering()
{
FilterLineEdit.Text = string.Empty;
}
private void FilterList()
{
_sortedPlayerList.Clear();
foreach (var info in _playerList)
{
var displayName = $"{info.CharacterName} ({info.Username})";
if (info.IdentityName != info.CharacterName)
displayName += $" [{info.IdentityName}]";
if (!string.IsNullOrEmpty(FilterLineEdit.Text)
&& !displayName.ToLowerInvariant().Contains(FilterLineEdit.Text.Trim().ToLowerInvariant()))
continue;
_sortedPlayerList.Add(info);
}
if (Comparison != null)
_sortedPlayerList.Sort((a, b) => Comparison(a, b));
PlayerListContainer.PopulateList(_sortedPlayerList.Select(info => new PlayerListData(info)).ToList());
if (_selectedPlayer != null)
PlayerListContainer.Select(new PlayerListData(_selectedPlayer));
}
public void PopulateList(IReadOnlyList<PlayerInfo>? players = null)
{
players ??= _adminSystem.PlayerList;
_playerList = players.ToList();
if (_selectedPlayer != null && !_playerList.Contains(_selectedPlayer))
_selectedPlayer = null;
FilterList();
}
private string GetText(PlayerInfo info)
{
var text = $"{info.CharacterName} ({info.Username})";
if (OverrideText != null)
text = OverrideText.Invoke(info, text);
return text;
}
private void GenerateButton(ListData data, ListContainerButton button)
{
if (data is not PlayerListData { Info: var info })
return;
button.AddChild(new BoxContainer
{
Orientation = LayoutOrientation.Vertical,
Children =
{
new Label
{
ClipText = true,
Text = GetText(info)
}
}
});
button.AddStyleClass(ListContainer.StyleClassListContainerButton);
}
_entManager = IoCManager.Resolve<IEntityManager>();
_uiManager = IoCManager.Resolve<IUserInterfaceManager>();
_adminSystem = _entManager.System<AdminSystem>();
RobustXamlLoader.Load(this);
// Fill the Option data
PlayerListContainer.ItemPressed += PlayerListItemPressed;
PlayerListContainer.ItemKeyBindDown += PlayerListItemKeyBindDown;
PlayerListContainer.GenerateItem += GenerateButton;
PlayerListContainer.NoItemSelected += PlayerListNoItemSelected;
PopulateList(_adminSystem.PlayerList);
FilterLineEdit.OnTextChanged += _ => FilterList();
_adminSystem.PlayerListChanged += PopulateList;
BackgroundPanel.PanelOverride = new StyleBoxFlat { BackgroundColor = new Color(32, 32, 40) };
}
public record PlayerListData(PlayerInfo Info) : ListData;
public IReadOnlyList<PlayerInfo> PlayerInfo => _playerList;
public event Action<PlayerInfo?>? OnSelectionChanged;
private void PlayerListNoItemSelected()
{
_selectedPlayer = null;
OnSelectionChanged?.Invoke(null);
}
private void PlayerListItemPressed(BaseButton.ButtonEventArgs? args, ListData? data)
{
if (args == null || data is not PlayerListData { Info: var selectedPlayer })
return;
if (selectedPlayer == _selectedPlayer)
return;
if (args.Event.Function != EngineKeyFunctions.UIClick)
return;
OnSelectionChanged?.Invoke(selectedPlayer);
_selectedPlayer = selectedPlayer;
// update label text. Only required if there is some override (e.g. unread bwoink count).
if (OverrideText != null && args.Button.Children.FirstOrDefault()?.Children?.FirstOrDefault() is Label label)
label.Text = GetText(selectedPlayer);
}
private void PlayerListItemKeyBindDown(GUIBoundKeyEventArgs? args, ListData? data)
{
if (args == null || data is not PlayerListData { Info: var selectedPlayer })
return;
if (args.Function != EngineKeyFunctions.UIRightClick || selectedPlayer.NetEntity == null)
return;
_uiManager.GetUIController<VerbMenuUIController>().OpenVerbMenu(selectedPlayer.NetEntity.Value, true);
args.Handle();
}
public void StopFiltering()
{
FilterLineEdit.Text = string.Empty;
}
private void FilterList()
{
_sortedPlayerList.Clear();
foreach (var info in _playerList)
{
var displayName = $"{info.CharacterName} ({info.Username})";
if (info.IdentityName != info.CharacterName)
displayName += $" [{info.IdentityName}]";
if (!string.IsNullOrEmpty(FilterLineEdit.Text)
&& !displayName.ToLowerInvariant().Contains(FilterLineEdit.Text.Trim().ToLowerInvariant()))
continue;
_sortedPlayerList.Add(info);
}
if (Comparison != null)
_sortedPlayerList.Sort((a, b) => Comparison(a, b));
PlayerListContainer.PopulateList(_sortedPlayerList.Select(info => new PlayerListData(info)).ToList());
if (_selectedPlayer != null)
PlayerListContainer.Select(new PlayerListData(_selectedPlayer));
}
public void PopulateList(IReadOnlyList<PlayerInfo>? players = null)
{
// Maintain existing pin statuses
var pinnedPlayers = _playerList.Where(p => p.IsPinned).ToDictionary(p => p.SessionId);
players ??= _adminSystem.PlayerList;
_playerList = players.ToList();
// Restore pin statuses
foreach (var player in _playerList)
{
if (pinnedPlayers.TryGetValue(player.SessionId, out var pinnedPlayer))
{
player.IsPinned = pinnedPlayer.IsPinned;
}
}
if (_selectedPlayer != null && !_playerList.Contains(_selectedPlayer))
_selectedPlayer = null;
FilterList();
}
private string GetText(PlayerInfo info)
{
var text = $"{info.CharacterName} ({info.Username})";
if (OverrideText != null)
text = OverrideText.Invoke(info, text);
return text;
}
private void GenerateButton(ListData data, ListContainerButton button)
{
if (data is not PlayerListData { Info: var info })
return;
var entry = new PlayerListEntry();
entry.Setup(info, OverrideText);
entry.OnPinStatusChanged += _ =>
{
FilterList();
};
button.AddChild(entry);
button.AddStyleClass(ListContainer.StyleClassListContainerButton);
}
}
public record PlayerListData(PlayerInfo Info) : ListData;

View File

@@ -0,0 +1,6 @@
<BoxContainer xmlns="https://spacestation14.io"
Orientation="Horizontal" HorizontalExpand="true">
<Label Name="PlayerEntryLabel" Text="" ClipText="True" HorizontalExpand="True" />
<TextureButton Name="PlayerEntryPinButton"
HorizontalAlignment="Right" />
</BoxContainer>

View File

@@ -0,0 +1,58 @@
using Content.Client.Stylesheets;
using Content.Shared.Administration;
using Robust.Client.AutoGenerated;
using Robust.Client.GameObjects;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.XAML;
using Robust.Shared.Utility;
namespace Content.Client.Administration.UI.CustomControls;
[GenerateTypedNameReferences]
public sealed partial class PlayerListEntry : BoxContainer
{
public PlayerListEntry()
{
RobustXamlLoader.Load(this);
}
public event Action<PlayerInfo>? OnPinStatusChanged;
public void Setup(PlayerInfo info, Func<PlayerInfo, string, string>? overrideText)
{
Update(info, overrideText);
PlayerEntryPinButton.OnPressed += HandlePinButtonPressed(info);
}
private Action<BaseButton.ButtonEventArgs> HandlePinButtonPressed(PlayerInfo info)
{
return args =>
{
info.IsPinned = !info.IsPinned;
UpdatePinButtonTexture(info.IsPinned);
OnPinStatusChanged?.Invoke(info);
};
}
private void Update(PlayerInfo info, Func<PlayerInfo, string, string>? overrideText)
{
PlayerEntryLabel.Text = overrideText?.Invoke(info, $"{info.CharacterName} ({info.Username})") ??
$"{info.CharacterName} ({info.Username})";
UpdatePinButtonTexture(info.IsPinned);
}
private void UpdatePinButtonTexture(bool isPinned)
{
if (isPinned)
{
PlayerEntryPinButton?.RemoveStyleClass(StyleNano.StyleClassPinButtonUnpinned);
PlayerEntryPinButton?.AddStyleClass(StyleNano.StyleClassPinButtonPinned);
}
else
{
PlayerEntryPinButton?.RemoveStyleClass(StyleNano.StyleClassPinButtonPinned);
PlayerEntryPinButton?.AddStyleClass(StyleNano.StyleClassPinButtonUnpinned);
}
}
}

View File

@@ -1,10 +1,10 @@
<Popup xmlns="https://spacestation14.io"
xmlns:gfx="clr-namespace:Robust.Client.Graphics;assembly=Robust.Client">
<PanelContainer StyleClasses="BackgroundDark">
<PanelContainer>
<PanelContainer.PanelOverride>
<gfx:StyleBoxFlat BorderThickness="1" BorderColor="#18181B"/>
<gfx:StyleBoxFlat BorderThickness="2" BorderColor="#18181B" BackgroundColor="#25252a"/>
</PanelContainer.PanelOverride>
<BoxContainer Orientation="Vertical">
<BoxContainer Orientation="Vertical" Margin="4 4 4 4">
<Label Name="PlayerNameLabel"/>
<Label Name="IdLabel"/>
<Label Name="TypeLabel"/>

View File

@@ -0,0 +1,36 @@
<ui:FancyWindow
xmlns="https://spacestation14.io"
xmlns:controls="clr-namespace:Content.Client.UserInterface.Controls"
xmlns:ui="clr-namespace:Content.Client.UserInterface.Controls"
Title="{Loc ban-panel-title}" MinSize="300 300">
<BoxContainer Orientation="Vertical">
<BoxContainer Orientation="Horizontal">
<Label Name="PlayerName"/>
<Button Name="UsernameCopyButton" Text="{Loc player-panel-copy-username}"/>
</BoxContainer>
<BoxContainer Orientation="Horizontal">
<Label Name="Whitelisted"/>
<controls:ConfirmButton Name="WhitelistToggle" Text="{Loc 'player-panel-false'}" Visible="False"></controls:ConfirmButton>
</BoxContainer>
<Label Name="Playtime"/>
<Label Name="Notes"/>
<Label Name="Bans"/>
<Label Name="RoleBans"/>
<Label Name="SharedConnections"/>
<BoxContainer Align="Center">
<GridContainer Rows="5">
<Button Name="NotesButton" Text="{Loc player-panel-show-notes}" SetWidth="136" Disabled="True"/>
<Button Name="AhelpButton" Text="{Loc player-panel-help}" Disabled="True"/>
<Button Name="FreezeButton" Text = "{Loc player-panel-freeze}" Disabled="True"/>
<controls:ConfirmButton Name="KickButton" Text="{Loc player-panel-kick}" Disabled="True"/>
<controls:ConfirmButton Name="DeleteButton" Text="{Loc player-panel-delete}" Disabled="True"/>
<Button Name="ShowBansButton" Text="{Loc player-panel-show-bans}" SetWidth="136" Disabled="True"/>
<Button Name="LogsButton" Text="{Loc player-panel-logs}" Disabled="True"/>
<Button Name="FreezeAndMuteToggleButton" Text="{Loc player-panel-freeze-and-mute}" Disabled="True"/>
<Button Name="BanButton" Text="{Loc player-panel-ban}" Disabled="True"/>
<controls:ConfirmButton Name="RejuvenateButton" Text="{Loc player-panel-rejuvenate}" Disabled="True"/>
</GridContainer>
</BoxContainer>
</BoxContainer>
</ui:FancyWindow>

View File

@@ -0,0 +1,132 @@
using Content.Client.Administration.Managers;
using Content.Client.UserInterface.Controls;
using Content.Shared.Administration;
using Robust.Client.AutoGenerated;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.XAML;
using Robust.Shared.Network;
using Robust.Shared.Utility;
namespace Content.Client.Administration.UI.PlayerPanel;
[GenerateTypedNameReferences]
public sealed partial class PlayerPanel : FancyWindow
{
private readonly IClientAdminManager _adminManager;
public event Action<string>? OnUsernameCopy;
public event Action<NetUserId?>? OnOpenNotes;
public event Action<NetUserId?>? OnOpenBans;
public event Action<NetUserId?>? OnAhelp;
public event Action<string?>? OnKick;
public event Action<NetUserId?>? OnOpenBanPanel;
public event Action<NetUserId?, bool>? OnWhitelistToggle;
public event Action? OnFreezeAndMuteToggle;
public event Action? OnFreeze;
public event Action? OnLogs;
public event Action? OnDelete;
public event Action? OnRejuvenate;
public NetUserId? TargetPlayer;
public string? TargetUsername;
private bool _isWhitelisted;
public PlayerPanel(IClientAdminManager adminManager)
{
RobustXamlLoader.Load(this);
_adminManager = adminManager;
UsernameCopyButton.OnPressed += _ => OnUsernameCopy?.Invoke(PlayerName.Text ?? "");
BanButton.OnPressed += _ => OnOpenBanPanel?.Invoke(TargetPlayer);
KickButton.OnPressed += _ => OnKick?.Invoke(TargetUsername);
NotesButton.OnPressed += _ => OnOpenNotes?.Invoke(TargetPlayer);
ShowBansButton.OnPressed += _ => OnOpenBans?.Invoke(TargetPlayer);
AhelpButton.OnPressed += _ => OnAhelp?.Invoke(TargetPlayer);
WhitelistToggle.OnPressed += _ =>
{
OnWhitelistToggle?.Invoke(TargetPlayer, _isWhitelisted);
SetWhitelisted(!_isWhitelisted);
};
FreezeButton.OnPressed += _ => OnFreeze?.Invoke();
FreezeAndMuteToggleButton.OnPressed += _ => OnFreezeAndMuteToggle?.Invoke();
LogsButton.OnPressed += _ => OnLogs?.Invoke();
DeleteButton.OnPressed += _ => OnDelete?.Invoke();
RejuvenateButton.OnPressed += _ => OnRejuvenate?.Invoke();
}
public void SetUsername(string player)
{
Title = Loc.GetString("player-panel-title", ("player", player));
PlayerName.Text = Loc.GetString("player-panel-username", ("player", player));
}
public void SetWhitelisted(bool? whitelisted)
{
if (whitelisted == null)
{
Whitelisted.Text = null;
WhitelistToggle.Visible = false;
}
else
{
Whitelisted.Text = Loc.GetString("player-panel-whitelisted");
WhitelistToggle.Text = whitelisted.Value ? Loc.GetString("player-panel-true") : Loc.GetString("player-panel-false");
WhitelistToggle.Visible = true;
_isWhitelisted = whitelisted.Value;
}
}
public void SetBans(int? totalBans, int? totalRoleBans)
{
// If one value exists then so should the other.
DebugTools.Assert(totalBans.HasValue && totalRoleBans.HasValue || totalBans == null && totalRoleBans == null);
Bans.Text = totalBans != null ? Loc.GetString("player-panel-bans", ("totalBans", totalBans)) : null;
RoleBans.Text = totalRoleBans != null ? Loc.GetString("player-panel-rolebans", ("totalRoleBans", totalRoleBans)) : null;
}
public void SetNotes(int? totalNotes)
{
Notes.Text = totalNotes != null ? Loc.GetString("player-panel-notes", ("totalNotes", totalNotes)) : null;
}
public void SetSharedConnections(int sharedConnections)
{
SharedConnections.Text = Loc.GetString("player-panel-shared-connections", ("sharedConnections", sharedConnections));
}
public void SetPlaytime(TimeSpan playtime)
{
Playtime.Text = Loc.GetString("player-panel-playtime",
("days", playtime.Days),
("hours", playtime.Hours % 24),
("minutes", playtime.Minutes % (24 * 60)));
}
public void SetFrozen(bool canFreeze, bool frozen)
{
FreezeAndMuteToggleButton.Disabled = !canFreeze;
FreezeButton.Disabled = !canFreeze || frozen;
FreezeAndMuteToggleButton.Text = Loc.GetString(!frozen ? "player-panel-freeze-and-mute" : "player-panel-unfreeze");
}
public void SetAhelp(bool canAhelp)
{
AhelpButton.Disabled = !canAhelp;
}
public void SetButtons()
{
BanButton.Disabled = !_adminManager.CanCommand("banpanel");
KickButton.Disabled = !_adminManager.CanCommand("kick");
NotesButton.Disabled = !_adminManager.CanCommand("adminnotes");
ShowBansButton.Disabled = !_adminManager.CanCommand("banlist");
WhitelistToggle.Disabled =
!(_adminManager.CanCommand("whitelistadd") && _adminManager.CanCommand("whitelistremove"));
LogsButton.Disabled = !_adminManager.CanCommand("adminlogs");
RejuvenateButton.Disabled = !_adminManager.HasFlag(AdminFlags.Debug);
DeleteButton.Disabled = !_adminManager.HasFlag(AdminFlags.Debug);
}
}

View File

@@ -0,0 +1,72 @@
using Content.Client.Administration.Managers;
using Content.Client.Eui;
using Content.Shared.Administration;
using Content.Shared.Eui;
using JetBrains.Annotations;
using Robust.Client.Console;
using Robust.Client.UserInterface;
namespace Content.Client.Administration.UI.PlayerPanel;
[UsedImplicitly]
public sealed class PlayerPanelEui : BaseEui
{
[Dependency] private readonly IClientConsoleHost _console = default!;
[Dependency] private readonly IClientAdminManager _admin = default!;
[Dependency] private readonly IClipboardManager _clipboard = default!;
private PlayerPanel PlayerPanel { get; }
public PlayerPanelEui()
{
PlayerPanel = new PlayerPanel(_admin);
PlayerPanel.OnUsernameCopy += username => _clipboard.SetText(username);
PlayerPanel.OnOpenNotes += id => _console.ExecuteCommand($"adminnotes \"{id}\"");
// Kick command does not support GUIDs
PlayerPanel.OnKick += username => _console.ExecuteCommand($"kick \"{username}\"");
PlayerPanel.OnOpenBanPanel += id => _console.ExecuteCommand($"banpanel \"{id}\"");
PlayerPanel.OnOpenBans += id => _console.ExecuteCommand($"banlist \"{id}\"");
PlayerPanel.OnAhelp += id => _console.ExecuteCommand($"openahelp \"{id}\"");
PlayerPanel.OnWhitelistToggle += (id, whitelisted) =>
{
_console.ExecuteCommand(whitelisted ? $"whitelistremove \"{id}\"" : $"whitelistadd \"{id}\"");
};
PlayerPanel.OnFreezeAndMuteToggle += () => SendMessage(new PlayerPanelFreezeMessage(true));
PlayerPanel.OnFreeze += () => SendMessage(new PlayerPanelFreezeMessage());
PlayerPanel.OnLogs += () => SendMessage(new PlayerPanelLogsMessage());
PlayerPanel.OnRejuvenate += () => SendMessage(new PlayerPanelRejuvenationMessage());
PlayerPanel.OnDelete+= () => SendMessage(new PlayerPanelDeleteMessage());
PlayerPanel.OnClose += () => SendMessage(new CloseEuiMessage());
}
public override void Opened()
{
PlayerPanel.OpenCentered();
}
public override void Closed()
{
PlayerPanel.Close();
}
public override void HandleState(EuiStateBase state)
{
if (state is not PlayerPanelEuiState s)
return;
PlayerPanel.TargetPlayer = s.Guid;
PlayerPanel.TargetUsername = s.Username;
PlayerPanel.SetUsername(s.Username);
PlayerPanel.SetPlaytime(s.Playtime);
PlayerPanel.SetBans(s.TotalBans, s.TotalRoleBans);
PlayerPanel.SetNotes(s.TotalNotes);
PlayerPanel.SetWhitelisted(s.Whitelisted);
PlayerPanel.SetSharedConnections(s.SharedConnections);
PlayerPanel.SetFrozen(s.CanFreeze, s.Frozen);
PlayerPanel.SetAhelp(s.CanAhelp);
PlayerPanel.SetButtons();
}
}

View File

@@ -1,13 +1,13 @@
using System.Linq;
using System.Numerics;
using Content.Client.UserInterface.Controls;
using Content.Shared.Preferences.Loadouts;
using Content.Shared.Roles;
using Robust.Client.AutoGenerated;
using Robust.Client.Console;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.CustomControls;
using Robust.Client.UserInterface.XAML;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Prototypes;
namespace Content.Client.Administration.UI.SetOutfit
@@ -64,9 +64,18 @@ namespace Content.Client.Administration.UI.SetOutfit
PopulateByFilter(SearchBar.Text);
}
private IEnumerable<StartingGearPrototype> GetPrototypes()
{
// Filter out any StartingGearPrototypes that belong to loadouts
var loadouts = _prototypeManager.EnumeratePrototypes<LoadoutPrototype>();
var loadoutGears = loadouts.Select(l => l.StartingGear);
return _prototypeManager.EnumeratePrototypes<StartingGearPrototype>()
.Where(p => !loadoutGears.Contains(p.ID));
}
private void PopulateList()
{
foreach (var gear in _prototypeManager.EnumeratePrototypes<StartingGearPrototype>())
foreach (var gear in GetPrototypes())
{
OutfitList.Add(GetItem(gear, OutfitList));
}
@@ -75,7 +84,7 @@ namespace Content.Client.Administration.UI.SetOutfit
private void PopulateByFilter(string filter)
{
OutfitList.Clear();
foreach (var gear in _prototypeManager.EnumeratePrototypes<StartingGearPrototype>())
foreach (var gear in GetPrototypes())
{
if (!string.IsNullOrEmpty(filter) &&
gear.ID.ToLowerInvariant().Contains(filter.Trim().ToLowerInvariant()))

View File

@@ -25,7 +25,7 @@ public sealed class ExplosionDebugOverlay : Overlay
public override OverlaySpace Space => OverlaySpace.WorldSpace | OverlaySpace.ScreenSpace;
public Matrix3 SpaceMatrix;
public Matrix3x2 SpaceMatrix;
public MapId Map;
private readonly Font _font;
@@ -78,7 +78,8 @@ public sealed class ExplosionDebugOverlay : Overlay
if (SpaceTiles == null)
return;
gridBounds = Matrix3.Invert(SpaceMatrix).TransformBox(args.WorldBounds);
Matrix3x2.Invert(SpaceMatrix, out var invSpace);
gridBounds = invSpace.TransformBox(args.WorldBounds);
DrawText(handle, gridBounds, SpaceMatrix, SpaceTiles, SpaceTileSize);
}
@@ -86,7 +87,7 @@ public sealed class ExplosionDebugOverlay : Overlay
private void DrawText(
DrawingHandleScreen handle,
Box2 gridBounds,
Matrix3 transform,
Matrix3x2 transform,
Dictionary<int, List<Vector2i>> tileSets,
ushort tileSize)
{
@@ -103,7 +104,7 @@ public sealed class ExplosionDebugOverlay : Overlay
if (!gridBounds.Contains(centre))
continue;
var worldCenter = transform.Transform(centre);
var worldCenter = Vector2.Transform(centre, transform);
var screenCenter = _eyeManager.WorldToScreen(worldCenter);
@@ -119,7 +120,7 @@ public sealed class ExplosionDebugOverlay : Overlay
if (tileSets.TryGetValue(0, out var set))
{
var epicenter = set.First();
var worldCenter = transform.Transform((epicenter + Vector2Helpers.Half) * tileSize);
var worldCenter = Vector2.Transform((epicenter + Vector2Helpers.Half) * tileSize, transform);
var screenCenter = _eyeManager.WorldToScreen(worldCenter) + new Vector2(-24, -24);
var text = $"{Intensity[0]:F2}\nΣ={TotalIntensity:F1}\nΔ={Slope:F1}";
handle.DrawString(_font, screenCenter, text);
@@ -148,11 +149,12 @@ public sealed class ExplosionDebugOverlay : Overlay
if (SpaceTiles == null)
return;
gridBounds = Matrix3.Invert(SpaceMatrix).TransformBox(args.WorldBounds).Enlarged(2);
Matrix3x2.Invert(SpaceMatrix, out var invSpace);
gridBounds = invSpace.TransformBox(args.WorldBounds).Enlarged(2);
handle.SetTransform(SpaceMatrix);
DrawTiles(handle, gridBounds, SpaceTiles, SpaceTileSize);
handle.SetTransform(Matrix3.Identity);
handle.SetTransform(Matrix3x2.Identity);
}
private void DrawTiles(

View File

@@ -3,6 +3,7 @@ using Content.Shared.Explosion;
using JetBrains.Annotations;
using Robust.Client.AutoGenerated;
using Robust.Client.Console;
using Robust.Client.GameObjects;
using Robust.Client.Player;
using Robust.Client.UserInterface.CustomControls;
using Robust.Client.UserInterface.XAML;
@@ -22,7 +23,7 @@ public sealed partial class SpawnExplosionWindow : DefaultWindow
[Dependency] private readonly IPlayerManager _playerManager = default!;
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly IEntityManager _entMan = default!;
private readonly SharedTransformSystem _transform = default!;
private readonly SpawnExplosionEui _eui;
private List<MapId> _mapData = new();
@@ -37,6 +38,7 @@ public sealed partial class SpawnExplosionWindow : DefaultWindow
{
RobustXamlLoader.Load(this);
IoCManager.InjectDependencies(this);
_transform = _entMan.System<TransformSystem>();
_eui = eui;
ExplosionOption.OnItemSelected += ExplosionSelected;
@@ -104,7 +106,7 @@ public sealed partial class SpawnExplosionWindow : DefaultWindow
_pausePreview = true;
MapOptions.Select(_mapData.IndexOf(transform.MapID));
(MapX.Value, MapY.Value) = transform.MapPosition.Position;
(MapX.Value, MapY.Value) = _transform.GetMapCoordinates(_playerManager.LocalEntity!.Value, xform: transform).Position;
_pausePreview = false;
UpdatePreview();

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@@ -4,7 +4,7 @@
Title="{Loc admin-player-actions-window-title}" MinSize="425 272">
<BoxContainer Orientation="Vertical">
<BoxContainer Orientation="Horizontal">
<Label Text="{Loc Reason}" MinWidth="100" />
<Label Text="{Loc admin-player-actions-reason}" MinWidth="100" />
<Control MinWidth="50" />
<LineEdit Name="ReasonLine" MinWidth="100" HorizontalExpand="True" />
</BoxContainer>

View File

@@ -1,9 +1,9 @@
<DefaultWindow
xmlns="https://spacestation14.io"
xmlns:cc="clr-namespace:Content.Client.Administration.UI.CustomControls"
Title="{Loc Teleport}" MinSize="425 230">
Title="{Loc admin-ui-teleport}" MinSize="425 230">
<BoxContainer Orientation="Vertical">
<cc:PlayerListControl Name="PlayerList" />
<Button Name="SubmitButton" Text="{Loc Teleport}" />
<Button Name="SubmitButton" Text="{Loc admin-ui-teleport}" />
</BoxContainer>
</DefaultWindow>

View File

@@ -1,33 +1,33 @@
<DefaultWindow
xmlns="https://spacestation14.io" Title="{Loc Load Blueprint}">
xmlns="https://spacestation14.io" Title="{Loc admin-ui-blueprint-load}">
<BoxContainer Orientation="Vertical">
<BoxContainer Orientation="Horizontal">
<Label Text="{Loc Map}" MinSize="100 0" />
<Label Text="{Loc admin-ui-blueprint-map}" MinSize="100 0" />
<Control MinSize="50 0" />
<OptionButton Name="MapOptions" MinSize="100 0" HorizontalExpand="True" />
</BoxContainer>
<BoxContainer Orientation="Horizontal">
<Label Text="{Loc Path}" MinSize="100 0" />
<Label Text="{Loc admin-ui-blueprint-path}" MinSize="100 0" />
<Control MinSize="50 0" />
<LineEdit Name="MapPath" MinSize="200 0" HorizontalExpand="True" Text="/Maps/" />
</BoxContainer>
<BoxContainer Orientation="Horizontal">
<Label Text="{Loc X}" MinSize="100 0" />
<Label Text="{Loc admin-ui-blueprint-x}" MinSize="100 0" />
<Control MinSize="50 0" />
<SpinBox Name="XCoordinate" MinSize="100 0" HorizontalExpand="True" />
</BoxContainer>
<BoxContainer Orientation="Horizontal">
<Label Text="{Loc Y}" MinSize="100 0" />
<Label Text="{Loc admin-ui-blueprint-y}" MinSize="100 0" />
<Control MinSize="50 0" />
<SpinBox Name="YCoordinate" MinSize="100 0" HorizontalExpand="True" />
</BoxContainer>
<BoxContainer Orientation="Horizontal">
<Label Text="{Loc Rotation}" MinSize="100 0" />
<Label Text="{Loc admin-ui-blueprint-rotation}" MinSize="100 0" />
<Control MinSize="50 0" />
<SpinBox Name="RotationSpin" MinSize="100 0" HorizontalExpand="True" />
</BoxContainer>
<Button Name="SubmitButton" Text="{Loc Load Blueprint}" />
<Button Name="TeleportButton" Text="{Loc Teleport to}" />
<Button Name="ResetButton" Text="{Loc Reset to default}"></Button>
<Button Name="SubmitButton" Text="{Loc admin-ui-blueprint-load}" />
<Button Name="TeleportButton" Text="{Loc admin-ui-blueprint-teleport}" />
<Button Name="ResetButton" Text="{Loc admin-ui-blueprint-reset}"></Button>
</BoxContainer>
</DefaultWindow>

View File

@@ -1,11 +1,11 @@
<DefaultWindow
xmlns="https://spacestation14.io" Title="{Loc Add Atmos}">
xmlns="https://spacestation14.io" Title="{Loc admin-ui-atmos-add}">
<BoxContainer Orientation="Vertical">
<BoxContainer Orientation="Horizontal">
<Label Text="{Loc Grid}" MinSize="100 0" />
<Label Text="{Loc admin-ui-atmos-grid}" MinSize="100 0" />
<Control MinSize="50 0" />
<OptionButton Name="GridOptions" MinSize="100 0" HorizontalExpand="True" />
</BoxContainer>
<Button Name="SubmitButton" Text="{Loc Add Atmos}" />
<Button Name="SubmitButton" Text="{Loc admin-ui-atmos-add}" />
</BoxContainer>
</DefaultWindow>

View File

@@ -35,7 +35,7 @@ namespace Content.Client.Administration.UI.Tabs.AtmosTab
while (query.MoveNext(out var uid, out var grid))
{
_data.Add((uid, grid));
GridOptions.AddItem($"{uid} {(playerGrid == uid ? " (Current)" : "")}");
GridOptions.AddItem($"{uid} {(playerGrid == uid ? Loc.GetString($"admin-ui-atmos-grid-current") : "")}");
}
GridOptions.OnItemSelected += eventArgs => GridOptions.SelectId(eventArgs.Id);

View File

@@ -1,31 +1,31 @@
<DefaultWindow
xmlns="https://spacestation14.io" Title="{Loc Add Gas}">
xmlns="https://spacestation14.io" Title="{Loc admin-ui-atmos-add-gas}">
<BoxContainer Orientation="Vertical">
<BoxContainer Orientation="Horizontal">
<Label Text="{Loc Grid}" MinSize="100 0" />
<Label Text="{Loc admin-ui-atmos-grid}" MinSize="100 0" />
<Control MinSize="50 0" />
<OptionButton Name="GridOptions" MinSize="100 0" HorizontalExpand="True" />
</BoxContainer>
<BoxContainer Orientation="Horizontal">
<Label Text="{Loc TileX}" MinSize="100 0" />
<Label Text="{Loc admin-ui-atmos-tile-x}" MinSize="100 0" />
<Control MinSize="50 0" />
<SpinBox Name="TileXSpin" MinSize="100 0" HorizontalExpand="True" />
</BoxContainer>
<BoxContainer Orientation="Horizontal">
<Label Text="{Loc TileY}" MinSize="100 0" />
<Label Text="{Loc admin-ui-atmos-tile-y}" MinSize="100 0" />
<Control MinSize="50 0" />
<SpinBox Name="TileYSpin" MinSize="100 0" HorizontalExpand="True" />
</BoxContainer>
<BoxContainer Orientation="Horizontal">
<Label Text="{Loc Gas}" MinSize="100 0" />
<Label Text="{Loc admin-ui-atmos-gas}" MinSize="100 0" />
<Control MinSize="50 0" />
<OptionButton Name="GasOptions" MinSize="100 0" HorizontalExpand="True" />
</BoxContainer>
<BoxContainer Orientation="Horizontal">
<Label Text="{Loc Amount}" MinSize="100 0" />
<Label Text="{Loc admin-ui-atmos-gas-amount}" MinSize="100 0" />
<Control MinSize="50 0" />
<SpinBox Name="AmountSpin" MinSize="100 0" HorizontalExpand="True" />
</BoxContainer>
<Button Name="SubmitButton" Text="{Loc Add Gas}" />
<Button Name="SubmitButton" Text="{Loc admin-ui-atmos-add-gas}" />
</BoxContainer>
</DefaultWindow>

View File

@@ -33,7 +33,7 @@ namespace Content.Client.Administration.UI.Tabs.AtmosTab
_gridData.Add(entManager.GetNetEntity(uid));
var player = playerManager.LocalEntity;
var playerGrid = entManager.GetComponentOrNull<TransformComponent>(player)?.GridUid;
GridOptions.AddItem($"{uid} {(playerGrid == uid ? " (Current)" : "")}");
GridOptions.AddItem($"{uid} {(playerGrid == uid ? Loc.GetString("admin-ui-atmos-grid-current") : "")}");
}
GridOptions.OnItemSelected += eventArgs => GridOptions.SelectId(eventArgs.Id);

View File

@@ -6,10 +6,10 @@
Margin="4"
MinSize="50 50">
<GridContainer Columns="4">
<cc:UICommandButton Text="{Loc Add Atmos}" Command="addatmos" WindowType="{x:Type at:AddAtmosWindow}" />
<cc:UICommandButton Text="{Loc Add Gas}" Command="addgas" WindowType="{x:Type at:AddGasWindow}" />
<cc:UICommandButton Text="{Loc Fill Gas}" Command="fillgas" WindowType="{x:Type at:FillGasWindow}" />
<cc:UICommandButton Text="{Loc Set Temperature}" Command="settemp"
<cc:UICommandButton Text="{Loc admin-ui-atmos-add}" Command="addatmos" WindowType="{x:Type at:AddAtmosWindow}" />
<cc:UICommandButton Text="{Loc admin-ui-atmos-add-gas}" Command="addgas" WindowType="{x:Type at:AddGasWindow}" />
<cc:UICommandButton Text="{Loc admin-ui-atmos-fill-gas}" Command="fillgas" WindowType="{x:Type at:FillGasWindow}" />
<cc:UICommandButton Text="{Loc admin-ui-atmos-set-temperature}" Command="settemp"
WindowType="{x:Type at:SetTemperatureWindow}" />
</GridContainer>
</Control>

View File

@@ -1,21 +1,21 @@
<DefaultWindow
xmlns="https://spacestation14.io" Title="{Loc Fill Gas}">
xmlns="https://spacestation14.io" Title="{Loc admin-ui-atmos-fill-gas}">
<BoxContainer Orientation="Vertical">
<BoxContainer Orientation="Horizontal">
<Label Text="{Loc Grid}" MinSize="100 0" />
<Label Text="{Loc admin-ui-atmos-grid}" MinSize="100 0" />
<Control MinSize="50 0" />
<OptionButton Name="GridOptions" MinSize="100 0" HorizontalExpand="True" />
</BoxContainer>
<BoxContainer Orientation="Horizontal">
<Label Text="{Loc Gas}" MinSize="100 0" />
<Label Text="{Loc admin-ui-atmos-gas}" MinSize="100 0" />
<Control MinSize="50 0" />
<OptionButton Name="GasOptions" MinSize="100 0" HorizontalExpand="True" />
</BoxContainer>
<BoxContainer Orientation="Horizontal">
<Label Text="{Loc Amount}" MinSize="100 0" />
<Label Text="{Loc admin-ui-atmos-gas-amount}" MinSize="100 0" />
<Control MinSize="50 0" />
<SpinBox Name="AmountSpin" MinSize="100 0" HorizontalExpand="True" />
</BoxContainer>
<Button Name="SubmitButton" Text="{Loc Fill Gas}" />
<Button Name="SubmitButton" Text="{Loc admin-ui-atmos-fill-gas}" />
</BoxContainer>
</DefaultWindow>

View File

@@ -36,7 +36,7 @@ namespace Content.Client.Administration.UI.Tabs.AtmosTab
{
var player = playerManager.LocalEntity;
var playerGrid = entManager.GetComponentOrNull<TransformComponent>(player)?.GridUid;
GridOptions.AddItem($"{uid} {(playerGrid == uid ? " (Current)" : "")}");
GridOptions.AddItem($"{uid} {(playerGrid == uid ? Loc.GetString($"admin-ui-atmos-grid-current") : "")}");
_gridData.Add(entManager.GetNetEntity(uid));
}

View File

@@ -1,26 +1,26 @@
<DefaultWindow
xmlns="https://spacestation14.io" Title="{Loc Set Temperature}">
xmlns="https://spacestation14.io" Title="{Loc admin-ui-atmos-set-temperature}">
<BoxContainer Orientation="Vertical">
<BoxContainer Orientation="Horizontal">
<Label Text="{Loc Grid}" MinSize="100 0" />
<Label Text="{Loc admin-ui-atmos-grid}" MinSize="100 0" />
<Control MinSize="50 0" />
<OptionButton Name="GridOptions" MinSize="100 0" HorizontalExpand="True" />
</BoxContainer>
<BoxContainer Orientation="Horizontal">
<Label Text="{Loc TileX}" MinSize="100 0" />
<Label Text="{Loc admin-ui-atmos-tile-x}" MinSize="100 0" />
<Control MinSize="50 0" />
<SpinBox Name="TileXSpin" MinSize="100 0" HorizontalExpand="True" />
</BoxContainer>
<BoxContainer Orientation="Horizontal">
<Label Text="{Loc TileY}" MinSize="100 0" />
<Label Text="{Loc admin-ui-atmos-tile-y}" MinSize="100 0" />
<Control MinSize="50 0" />
<SpinBox Name="TileYSpin" MinSize="100 0" HorizontalExpand="True" />
</BoxContainer>
<BoxContainer Orientation="Horizontal">
<Label Text="{Loc Temperature}" MinSize="100 0" />
<Label Text="{Loc admin-ui-atmos-temperature}" MinSize="100 0" />
<Control MinSize="50 0" />
<SpinBox Name="TemperatureSpin" MinSize="100 0" HorizontalExpand="True" />
</BoxContainer>
<Button Name="SubmitButton" Text="{Loc Set Temperature}" />
<Button Name="SubmitButton" Text="{Loc admin-ui-atmos-set-temperature}" />
</BoxContainer>
</DefaultWindow>

View File

@@ -32,7 +32,7 @@ namespace Content.Client.Administration.UI.Tabs.AtmosTab
{
var player = playerManager.LocalEntity;
var playerGrid = entManager.GetComponentOrNull<TransformComponent>(player)?.GridUid;
GridOptions.AddItem($"{uid} {(playerGrid == uid ? " (Current)" : "")}");
GridOptions.AddItem($"{uid} {(playerGrid == uid ? Loc.GetString($"admin-ui-atmos-grid-current") : "")}");
_data.Add(entManager.GetNetEntity(uid));
}

View File

@@ -0,0 +1,6 @@
<controls:BabyJailStatusWindow
xmlns="https://spacestation14.io"
xmlns:controls="clr-namespace:Content.Client.Administration.UI.Tabs.BabyJailTab"
Title="{Loc admin-ui-baby-jail-window-title}">
<RichTextLabel Name="MessageLabel" Access="Public" />
</controls:BabyJailStatusWindow>

View File

@@ -0,0 +1,21 @@
using Content.Client.Message;
using Content.Client.UserInterface.Controls;
using Robust.Client.AutoGenerated;
using Robust.Client.UserInterface.CustomControls;
using Robust.Client.UserInterface.XAML;
namespace Content.Client.Administration.UI.Tabs.BabyJailTab;
/*
* TODO: Remove me once a more mature gateway process is established. This code is only being issued as a stopgap to help with potential tiding in the immediate future.
*/
[GenerateTypedNameReferences]
public sealed partial class BabyJailStatusWindow : FancyWindow
{
public BabyJailStatusWindow()
{
RobustXamlLoader.Load(this);
MessageLabel.SetMarkup(Loc.GetString("admin-ui-baby-jail-is-enabled"));
}
}

View File

@@ -0,0 +1,26 @@
<controls:BabyJailTab
xmlns="https://spacestation14.io"
xmlns:controls="clr-namespace:Content.Client.Administration.UI.Tabs.BabyJailTab"
xmlns:cc="clr-namespace:Content.Client.Administration.UI.CustomControls"
Margin="4">
<BoxContainer Orientation="Vertical">
<cc:CommandButton Name="EnabledButton" Command="babyjail" ToggleMode="True"
Text="{Loc admin-ui-baby-jail-disabled}"
ToolTip="{Loc admin-ui-baby-jail-tooltip}" />
<cc:CommandButton Name="ShowReasonButton" Command="babyjail_show_reason"
ToggleMode="True" Text="{Loc admin-ui-baby-jail-show-reason}"
ToolTip="{Loc admin-ui-baby-jail-show-reason-tooltip}" />
<BoxContainer Orientation="Vertical" Margin="0 10 0 0">
<BoxContainer Orientation="Horizontal" Margin="2">
<Label Text="{Loc admin-ui-baby-jail-max-account-age}" MinWidth="175" />
<LineEdit Name="MaxAccountAge" MinWidth="50" Margin="0 0 5 0" />
<Label Text="{Loc generic-minutes}" />
</BoxContainer>
<BoxContainer Orientation="Horizontal" Margin="2">
<Label Text="{Loc admin-ui-baby-jail-max-overall-minutes}" MinWidth="175" />
<LineEdit Name="MaxOverallMinutes" MinWidth="50" Margin="0 0 5 0" />
<Label Text="{Loc generic-minutes}" />
</BoxContainer>
</BoxContainer>
</BoxContainer>
</controls:BabyJailTab>

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@@ -0,0 +1,75 @@
using Content.Shared.Administration.Events;
using Robust.Client.AutoGenerated;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.XAML;
using Robust.Shared.Console;
/*
* TODO: Remove me once a more mature gateway process is established. This code is only being issued as a stopgap to help with potential tiding in the immediate future.
*/
namespace Content.Client.Administration.UI.Tabs.BabyJailTab;
[GenerateTypedNameReferences]
public sealed partial class BabyJailTab : Control
{
[Dependency] private readonly IConsoleHost _console = default!;
private string _maxAccountAge;
private string _maxOverallMinutes;
public BabyJailTab()
{
RobustXamlLoader.Load(this);
IoCManager.InjectDependencies(this);
MaxAccountAge.OnTextEntered += args => SendMaxAccountAge(args.Text);
MaxAccountAge.OnFocusExit += args => SendMaxAccountAge(args.Text);
_maxAccountAge = MaxAccountAge.Text;
MaxOverallMinutes.OnTextEntered += args => SendMaxOverallMinutes(args.Text);
MaxOverallMinutes.OnFocusExit += args => SendMaxOverallMinutes(args.Text);
_maxOverallMinutes = MaxOverallMinutes.Text;
}
private void SendMaxAccountAge(string text)
{
if (string.IsNullOrWhiteSpace(text) ||
text == _maxAccountAge ||
!int.TryParse(text, out var minutes))
{
return;
}
_console.ExecuteCommand($"babyjail_max_account_age {minutes}");
}
private void SendMaxOverallMinutes(string text)
{
if (string.IsNullOrWhiteSpace(text) ||
text == _maxOverallMinutes ||
!int.TryParse(text, out var minutes))
{
return;
}
_console.ExecuteCommand($"babyjail_max_overall_minutes {minutes}");
}
public void UpdateStatus(BabyJailStatus status)
{
EnabledButton.Pressed = status.Enabled;
EnabledButton.Text = Loc.GetString(status.Enabled
? "admin-ui-baby-jail-enabled"
: "admin-ui-baby-jail-disabled"
);
EnabledButton.ModulateSelfOverride = status.Enabled ? Color.Red : null;
ShowReasonButton.Pressed = status.ShowReason;
MaxAccountAge.Text = status.MaxAccountAgeMinutes.ToString();
_maxAccountAge = MaxAccountAge.Text;
MaxOverallMinutes.Text = status.MaxOverallMinutes.ToString();
_maxOverallMinutes = MaxOverallMinutes.Text;
}
}

View File

@@ -1,15 +1,20 @@
<Control xmlns="https://spacestation14.io"
xmlns:cc="clr-namespace:Content.Client.Administration.UI.CustomControls">
xmlns:cc="clr-namespace:Content.Client.Administration.UI.CustomControls"
xmlns:ot="clr-namespace:Content.Client.Administration.UI.Tabs.ObjectsTab"
xmlns:co="clr-namespace:Content.Client.UserInterface.Controls">
<BoxContainer Orientation="Vertical">
<BoxContainer Orientation="Horizontal">
<Label HorizontalExpand="True" SizeFlagsStretchRatio="0.50"
Text="{Loc Object type:}" />
<OptionButton Name="ObjectTypeOptions" HorizontalExpand="True" SizeFlagsStretchRatio="0.25"/>
<Label Text="{Loc object-tab-object-type}" />
<OptionButton Name="ObjectTypeOptions" HorizontalAlignment="Left" />
<LineEdit Name="SearchLineEdit" PlaceHolder="{Loc object-tab-object-search}" HorizontalExpand="True"
SizeFlagsStretchRatio="1" />
<Button Name="RefreshListButton" Text="{Loc object-tab-refresh-button}" ToggleMode="False" />
</BoxContainer>
<cc:HSeparator />
<BoxContainer Orientation="Vertical" HorizontalExpand="True" VerticalExpand="True">
<ot:ObjectsTabHeader Name="ListHeader" />
<cc:HSeparator />
<co:SearchListContainer Name="SearchList" Access="Public" VerticalExpand="True" />
</BoxContainer>
<cc:HSeparator/>
<ScrollContainer HorizontalExpand="True" VerticalExpand="True">
<BoxContainer Orientation="Vertical" Name="ObjectList">
</BoxContainer>
</ScrollContainer>
</BoxContainer>
</Control>

View File

@@ -1,29 +1,30 @@
using Content.Client.Administration.Managers;
using Content.Client.Station;
using Content.Client.UserInterface.Controls;
using Robust.Client.AutoGenerated;
using Robust.Client.Console;
using Robust.Client.Graphics;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.XAML;
using Robust.Shared.Map.Components;
using Robust.Shared.Timing;
namespace Content.Client.Administration.UI.Tabs.ObjectsTab;
[GenerateTypedNameReferences]
public sealed partial class ObjectsTab : Control
{
[Dependency] private readonly EntityManager _entityManager = default!;
[Dependency] private readonly IGameTiming _timing = default!;
[Dependency] private readonly IClientAdminManager _admin = default!;
[Dependency] private readonly IEntityManager _entityManager = default!;
[Dependency] private readonly IClientConsoleHost _console = default!;
private readonly List<ObjectsTabEntry> _objects = new();
private List<ObjectsTabSelection> _selections = new();
private readonly Color _altColor = Color.FromHex("#292B38");
private readonly Color _defaultColor = Color.FromHex("#2F2F3B");
public event Action<ObjectsTabEntry, GUIBoundKeyEventArgs>? OnEntryKeyBindDown;
private bool _ascending;
private ObjectsTabHeader.Header _headerClicked = ObjectsTabHeader.Header.ObjectName;
// Listen I could either have like 4 different event subscribers (for map / grid / station changes) and manage their lifetimes in AdminUIController
// OR
// I can do this.
private TimeSpan _updateFrequency = TimeSpan.FromSeconds(2);
private TimeSpan _nextUpdate = TimeSpan.FromSeconds(2);
private readonly List<ObjectsTabSelection> _selections = [];
public event Action<GUIBoundKeyEventArgs, ListData>? OnEntryKeyBindDown;
public ObjectsTab()
{
@@ -36,16 +37,35 @@ public sealed partial class ObjectsTab : Control
RefreshObjectList(_selections[ev.Id]);
};
foreach (var type in Enum.GetValues(typeof(ObjectsTabSelection)))
foreach (var type in Enum.GetValues<ObjectsTabSelection>())
{
_selections.Add((ObjectsTabSelection)type!);
ObjectTypeOptions.AddItem(Enum.GetName((ObjectsTabSelection)type)!);
_selections.Add(type);
ObjectTypeOptions.AddItem(GetLocalizedEnumValue(type));
}
RefreshObjectList();
ListHeader.OnHeaderClicked += HeaderClicked;
SearchList.SearchBar = SearchLineEdit;
SearchList.GenerateItem += GenerateButton;
SearchList.DataFilterCondition += DataFilterCondition;
SearchList.ItemKeyBindDown += (args, data) => OnEntryKeyBindDown?.Invoke(args, data);
RefreshListButton.OnPressed += _ => RefreshObjectList();
var defaultSelection = ObjectsTabSelection.Grids;
ObjectTypeOptions.SelectId((int)defaultSelection);
RefreshObjectList(defaultSelection);
}
private void RefreshObjectList()
private void TeleportTo(NetEntity nent)
{
_console.ExecuteCommand($"tpto {nent}");
}
private void Delete(NetEntity nent)
{
_console.ExecuteCommand($"delete {nent}");
}
public void RefreshObjectList()
{
RefreshObjectList(_selections[ObjectTypeOptions.SelectedId]);
}
@@ -75,41 +95,96 @@ public sealed partial class ObjectsTab : Control
{
entities.Add((metadata.EntityName, _entityManager.GetNetEntity(uid)));
}
break;
}
default:
throw new ArgumentOutOfRangeException(nameof(selection), selection, null);
}
foreach (var control in _objects)
entities.Sort((a, b) =>
{
ObjectList.RemoveChild(control);
var valueA = GetComparableValue(a, _headerClicked);
var valueB = GetComparableValue(b, _headerClicked);
return _ascending
? Comparer<object>.Default.Compare(valueA, valueB)
: Comparer<object>.Default.Compare(valueB, valueA);
});
var listData = new List<ObjectsListData>();
for (var index = 0; index < entities.Count; index++)
{
var info = entities[index];
listData.Add(new ObjectsListData(info,
$"{info.Name} {info.Entity}",
index % 2 == 0 ? _altColor : _defaultColor));
}
_objects.Clear();
foreach (var (name, nent) in entities)
{
var ctrl = new ObjectsTabEntry(name, nent);
_objects.Add(ctrl);
ObjectList.AddChild(ctrl);
ctrl.OnKeyBindDown += args => OnEntryKeyBindDown?.Invoke(ctrl, args);
}
SearchList.PopulateList(listData);
}
protected override void FrameUpdate(FrameEventArgs args)
private void GenerateButton(ListData data, ListContainerButton button)
{
base.FrameUpdate(args);
if (_timing.CurTime < _nextUpdate)
if (data is not ObjectsListData { Info: var info, BackgroundColor: var backgroundColor })
return;
// I do not care for precision.
_nextUpdate = _timing.CurTime + _updateFrequency;
var entry = new ObjectsTabEntry(_admin, info.Name, info.Entity, new StyleBoxFlat { BackgroundColor = backgroundColor });
entry.OnTeleport += TeleportTo;
entry.OnDelete += Delete;
button.ToolTip = $"{info.Name}, {info.Entity}";
button.AddChild(entry);
}
private bool DataFilterCondition(string filter, ListData listData)
{
if (listData is not ObjectsListData { FilteringString: var filteringString })
return false;
// If the filter is empty, do not filter out any entries
if (string.IsNullOrEmpty(filter))
return true;
return filteringString.Contains(filter, StringComparison.CurrentCultureIgnoreCase);
}
private object GetComparableValue((string Name, NetEntity Entity) entity, ObjectsTabHeader.Header header)
{
return header switch
{
ObjectsTabHeader.Header.ObjectName => entity.Name,
ObjectsTabHeader.Header.EntityID => entity.Entity.ToString(),
_ => entity.Name,
};
}
private void HeaderClicked(ObjectsTabHeader.Header header)
{
if (_headerClicked == header)
{
_ascending = !_ascending;
}
else
{
_headerClicked = header;
_ascending = true;
}
ListHeader.UpdateHeaderSymbols(_headerClicked, _ascending);
RefreshObjectList();
}
private string GetLocalizedEnumValue(ObjectsTabSelection selection)
{
return selection switch
{
ObjectsTabSelection.Grids => Loc.GetString("object-tab-object-type-grids"),
ObjectsTabSelection.Maps => Loc.GetString("object-tab-object-type-maps"),
ObjectsTabSelection.Stations => Loc.GetString("object-tab-object-type-stations"),
_ => throw new ArgumentOutOfRangeException(nameof(selection), selection, null),
};
}
private enum ObjectsTabSelection
{
Grids,
@@ -118,3 +193,5 @@ public sealed partial class ObjectsTab : Control
}
}
public record ObjectsListData((string Name, NetEntity Entity) Info, string FilteringString, Color BackgroundColor)
: ListData;

View File

@@ -1,17 +1,29 @@
<ContainerButton xmlns="https://spacestation14.io"
xmlns:customControls="clr-namespace:Content.Client.Administration.UI.CustomControls">
<PanelContainer Name="BackgroundColorPanel"/>
<PanelContainer xmlns="https://spacestation14.io"
xmlns:customControls="clr-namespace:Content.Client.Administration.UI.CustomControls"
Name="BackgroundColorPanel">
<BoxContainer Orientation="Horizontal"
HorizontalExpand="True"
SeparationOverride="4">
<Label Name="NameLabel"
SizeFlagsStretchRatio="3"
SizeFlagsStretchRatio="5"
HorizontalExpand="True"
ClipText="True"/>
<customControls:VSeparator/>
<Label Name="EIDLabel"
SizeFlagsStretchRatio="5"
HorizontalExpand="True"
ClipText="True"/>
<customControls:VSeparator/>
<Button Name="TeleportButton"
Text="{Loc object-tab-entity-teleport}"
SizeFlagsStretchRatio="3"
HorizontalExpand="True"
ClipText="True"/>
<customControls:VSeparator/>
<Button Name="DeleteButton"
Text="{Loc object-tab-entity-delete}"
SizeFlagsStretchRatio="3"
HorizontalExpand="True"
ClipText="True"/>
</BoxContainer>
</ContainerButton>
</PanelContainer>

View File

@@ -1,19 +1,40 @@
using Robust.Client.AutoGenerated;
using Content.Client.Administration.Managers;
using Robust.Client.AutoGenerated;
using Robust.Client.Graphics;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.XAML;
namespace Content.Client.Administration.UI.Tabs.ObjectsTab;
[GenerateTypedNameReferences]
public sealed partial class ObjectsTabEntry : ContainerButton
public sealed partial class ObjectsTabEntry : PanelContainer
{
public NetEntity AssocEntity;
public ObjectsTabEntry(string name, NetEntity nent)
public Action<NetEntity>? OnTeleport;
public Action<NetEntity>? OnDelete;
private readonly Dictionary<Button, ConfirmationData> _confirmations = new();
public ObjectsTabEntry(IClientAdminManager manager, string name, NetEntity nent, StyleBox styleBox)
{
RobustXamlLoader.Load(this);
AssocEntity = nent;
EIDLabel.Text = nent.ToString();
NameLabel.Text = name;
BackgroundColorPanel.PanelOverride = styleBox;
TeleportButton.Disabled = !manager.CanCommand("tpto");
DeleteButton.Disabled = !manager.CanCommand("delete");
TeleportButton.OnPressed += _ => OnTeleport?.Invoke(nent);
DeleteButton.OnPressed += _ =>
{
if (!AdminUIHelpers.TryConfirm(DeleteButton, _confirmations))
{
return;
}
OnDelete?.Invoke(nent);
};
}
}

View File

@@ -0,0 +1,27 @@
<Control xmlns="https://spacestation14.io"
xmlns:cc="clr-namespace:Content.Client.Administration.UI.CustomControls">
<PanelContainer Name="BackgroundColorPanel" Access="Public"/>
<BoxContainer Orientation="Horizontal"
HorizontalExpand="True"
SeparationOverride="4">
<Label Name="ObjectNameLabel"
SizeFlagsStretchRatio="5"
HorizontalExpand="True"
ClipText="True"
Text="{Loc object-tab-object-name}"
MouseFilter="Pass"/>
<cc:VSeparator/>
<Label Name="EntityIDLabel"
SizeFlagsStretchRatio="5"
HorizontalExpand="True"
ClipText="True"
Text="{Loc object-tab-entity-id}"
MouseFilter="Pass"/>
<Label Name="EntityTeleportLabel"
SizeFlagsStretchRatio="3"
HorizontalExpand="True"/>
<Label Name="EntityDeleteLabel"
SizeFlagsStretchRatio="3"
HorizontalExpand="True"/>
</BoxContainer>
</Control>

View File

@@ -0,0 +1,86 @@
using Robust.Client.AutoGenerated;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.XAML;
using Robust.Shared.Input;
namespace Content.Client.Administration.UI.Tabs.ObjectsTab
{
[GenerateTypedNameReferences]
public sealed partial class ObjectsTabHeader : Control
{
public event Action<Header>? OnHeaderClicked;
private const string ArrowUp = "↑";
private const string ArrowDown = "↓";
public ObjectsTabHeader()
{
RobustXamlLoader.Load(this);
ObjectNameLabel.OnKeyBindDown += ObjectNameClicked;
EntityIDLabel.OnKeyBindDown += EntityIDClicked;
}
public Label GetHeader(Header header)
{
return header switch
{
Header.ObjectName => ObjectNameLabel,
Header.EntityID => EntityIDLabel,
_ => throw new ArgumentOutOfRangeException(nameof(header), header, null)
};
}
public void ResetHeaderText()
{
ObjectNameLabel.Text = Loc.GetString("object-tab-object-name");
EntityIDLabel.Text = Loc.GetString("object-tab-entity-id");
}
public void UpdateHeaderSymbols(Header headerClicked, bool ascending)
{
ResetHeaderText();
var arrow = ascending ? ArrowUp : ArrowDown;
GetHeader(headerClicked).Text += $" {arrow}";
}
private void HeaderClicked(GUIBoundKeyEventArgs args, Header header)
{
if (args.Function != EngineKeyFunctions.UIClick)
{
return;
}
OnHeaderClicked?.Invoke(header);
args.Handle();
}
private void ObjectNameClicked(GUIBoundKeyEventArgs args)
{
HeaderClicked(args, Header.ObjectName);
}
private void EntityIDClicked(GUIBoundKeyEventArgs args)
{
HeaderClicked(args, Header.EntityID);
}
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
if (disposing)
{
ObjectNameLabel.OnKeyBindDown -= ObjectNameClicked;
EntityIDLabel.OnKeyBindDown -= EntityIDClicked;
}
}
public enum Header
{
ObjectName,
EntityID
}
}
}

View File

@@ -31,12 +31,12 @@
<BoxContainer Orientation="Horizontal" Margin="2">
<Label Text="{Loc admin-ui-panic-bunker-min-account-age}" MinWidth="175" />
<LineEdit Name="MinAccountAge" MinWidth="50" Margin="0 0 5 0" />
<Label Text="{Loc generic-hours}" />
<Label Text="{Loc generic-minutes}" />
</BoxContainer>
<BoxContainer Orientation="Horizontal" Margin="2">
<Label Text="{Loc admin-ui-panic-bunker-min-overall-hours}" MinWidth="175" />
<LineEdit Name="MinOverallHours" MinWidth="50" Margin="0 0 5 0" />
<Label Text="{Loc generic-hours}" />
<Label Text="{Loc admin-ui-panic-bunker-min-overall-minutes}" MinWidth="175" />
<LineEdit Name="MinOverallMinutes" MinWidth="50" Margin="0 0 5 0" />
<Label Text="{Loc generic-minutes}" />
</BoxContainer>
</BoxContainer>
</BoxContainer>

View File

@@ -12,7 +12,7 @@ public sealed partial class PanicBunkerTab : Control
[Dependency] private readonly IConsoleHost _console = default!;
private string _minAccountAge;
private string _minOverallHours;
private string _minOverallMinutes;
public PanicBunkerTab()
{
@@ -25,9 +25,9 @@ public sealed partial class PanicBunkerTab : Control
MinAccountAge.OnFocusExit += args => SendMinAccountAge(args.Text);
_minAccountAge = MinAccountAge.Text;
MinOverallHours.OnTextEntered += args => SendMinOverallHours(args.Text);
MinOverallHours.OnFocusExit += args => SendMinOverallHours(args.Text);
_minOverallHours = MinOverallHours.Text;
MinOverallMinutes.OnTextEntered += args => SendMinOverallMinutes(args.Text);
MinOverallMinutes.OnFocusExit += args => SendMinOverallMinutes(args.Text);
_minOverallMinutes = MinOverallMinutes.Text;
}
private void SendMinAccountAge(string text)
@@ -42,16 +42,16 @@ public sealed partial class PanicBunkerTab : Control
_console.ExecuteCommand($"panicbunker_min_account_age {minutes}");
}
private void SendMinOverallHours(string text)
private void SendMinOverallMinutes(string text)
{
if (string.IsNullOrWhiteSpace(text) ||
text == _minOverallHours ||
!int.TryParse(text, out var hours))
text == _minOverallMinutes ||
!int.TryParse(text, out var minutes))
{
return;
}
_console.ExecuteCommand($"panicbunker_min_overall_hours {hours}");
_console.ExecuteCommand($"panicbunker_min_overall_minutes {minutes}");
}
public void UpdateStatus(PanicBunkerStatus status)
@@ -68,10 +68,10 @@ public sealed partial class PanicBunkerTab : Control
CountDeadminnedButton.Pressed = status.CountDeadminnedAdmins;
ShowReasonButton.Pressed = status.ShowReason;
MinAccountAge.Text = status.MinAccountAgeHours.ToString();
MinAccountAge.Text = status.MinAccountAgeMinutes.ToString();
_minAccountAge = MinAccountAge.Text;
MinOverallHours.Text = status.MinOverallHours.ToString();
_minOverallHours = MinOverallHours.Text;
MinOverallMinutes.Text = status.MinOverallMinutes.ToString();
_minOverallMinutes = MinOverallMinutes.Text;
}
}

View File

@@ -1,21 +1,19 @@
<Control xmlns="https://spacestation14.io"
xmlns:pt="clr-namespace:Content.Client.Administration.UI.Tabs.PlayerTab"
xmlns:cc="clr-namespace:Content.Client.Administration.UI.CustomControls">
xmlns:cc="clr-namespace:Content.Client.Administration.UI.CustomControls"
xmlns:co="clr-namespace:Content.Client.UserInterface.Controls">
<BoxContainer Orientation="Vertical">
<BoxContainer Orientation="Horizontal">
<Label Name="PlayerCount" HorizontalExpand="True" SizeFlagsStretchRatio="0.50"
Text="{Loc Player Count}" />
<Button Name="ShowDisconnectedButton" HorizontalExpand="True" SizeFlagsStretchRatio="0.25"
Text="{Loc player-tab-show-disconnected}" ToggleMode="True"/>
<Button Name="OverlayButton" HorizontalExpand="True" SizeFlagsStretchRatio="0.25"
Text="{Loc player-tab-overlay}" ToggleMode="True"/>
<Label Name="PlayerCount" HorizontalExpand="True" Text="{Loc player-tab-player-count}" />
<LineEdit Name="SearchLineEdit" HorizontalExpand="True"
PlaceHolder="{Loc player-tab-filter-line-edit-placeholder}" />
<Button Name="ShowDisconnectedButton" HorizontalExpand="True"
Text="{Loc player-tab-show-disconnected}" ToggleMode="True" />
<Button Name="OverlayButton" HorizontalExpand="True" Text="{Loc player-tab-overlay}" ToggleMode="True" />
</BoxContainer>
<Control MinSize="0 5" />
<ScrollContainer HorizontalExpand="True" VerticalExpand="True">
<BoxContainer Orientation="Vertical" Name="PlayerList">
<pt:PlayerTabHeader Name="ListHeader" />
<cc:HSeparator />
</BoxContainer>
</ScrollContainer>
<Control MinSize="0 5"/>
<pt:PlayerTabHeader Name="ListHeader"/>
<cc:HSeparator/>
<co:SearchListContainer Name="SearchList" Access="Public" VerticalExpand="True"/>
</BoxContainer>
</Control>

View File

@@ -1,5 +1,6 @@
using System.Linq;
using Content.Client.Administration.Systems;
using Content.Client.UserInterface.Controls;
using Content.Shared.Administration;
using Robust.Client.AutoGenerated;
using Robust.Client.Graphics;
@@ -9,170 +10,219 @@ using Robust.Client.UserInterface.XAML;
using static Content.Client.Administration.UI.Tabs.PlayerTab.PlayerTabHeader;
using static Robust.Client.UserInterface.Controls.BaseButton;
namespace Content.Client.Administration.UI.Tabs.PlayerTab
namespace Content.Client.Administration.UI.Tabs.PlayerTab;
[GenerateTypedNameReferences]
public sealed partial class PlayerTab : Control
{
[GenerateTypedNameReferences]
public sealed partial class PlayerTab : Control
[Dependency] private readonly IEntityManager _entManager = default!;
[Dependency] private readonly IPlayerManager _playerMan = default!;
private const string ArrowUp = "↑";
private const string ArrowDown = "↓";
private readonly Color _altColor = Color.FromHex("#292B38");
private readonly Color _defaultColor = Color.FromHex("#2F2F3B");
private readonly AdminSystem _adminSystem;
private IReadOnlyList<PlayerInfo> _players = new List<PlayerInfo>();
private Header _headerClicked = Header.Username;
private bool _ascending = true;
private bool _showDisconnected;
public event Action<GUIBoundKeyEventArgs, ListData>? OnEntryKeyBindDown;
public PlayerTab()
{
[Dependency] private readonly IEntityManager _entManager = default!;
[Dependency] private readonly IPlayerManager _playerMan = default!;
IoCManager.InjectDependencies(this);
RobustXamlLoader.Load(this);
private const string ArrowUp = "↑";
private const string ArrowDown = "↓";
private readonly Color _altColor = Color.FromHex("#292B38");
private readonly Color _defaultColor = Color.FromHex("#2F2F3B");
private readonly AdminSystem _adminSystem;
private IReadOnlyList<PlayerInfo> _players = new List<PlayerInfo>();
_adminSystem = _entManager.System<AdminSystem>();
_adminSystem.PlayerListChanged += RefreshPlayerList;
_adminSystem.OverlayEnabled += OverlayEnabled;
_adminSystem.OverlayDisabled += OverlayDisabled;
private Header _headerClicked = Header.Username;
private bool _ascending = true;
private bool _showDisconnected;
OverlayButton.OnPressed += OverlayButtonPressed;
ShowDisconnectedButton.OnPressed += ShowDisconnectedPressed;
public event Action<PlayerTabEntry, GUIBoundKeyEventArgs>? OnEntryKeyBindDown;
ListHeader.BackgroundColorPanel.PanelOverride = new StyleBoxFlat(_altColor);
ListHeader.OnHeaderClicked += HeaderClicked;
public PlayerTab()
SearchList.SearchBar = SearchLineEdit;
SearchList.GenerateItem += GenerateButton;
SearchList.DataFilterCondition += DataFilterCondition;
SearchList.ItemKeyBindDown += (args, data) => OnEntryKeyBindDown?.Invoke(args, data);
RefreshPlayerList(_adminSystem.PlayerList);
}
#region Antag Overlay
private void OverlayEnabled()
{
OverlayButton.Pressed = true;
}
private void OverlayDisabled()
{
OverlayButton.Pressed = false;
}
private void OverlayButtonPressed(ButtonEventArgs args)
{
if (args.Button.Pressed)
{
IoCManager.InjectDependencies(this);
_adminSystem = _entManager.System<AdminSystem>();
RobustXamlLoader.Load(this);
RefreshPlayerList(_adminSystem.PlayerList);
_adminSystem.PlayerListChanged += RefreshPlayerList;
_adminSystem.OverlayEnabled += OverlayEnabled;
_adminSystem.OverlayDisabled += OverlayDisabled;
OverlayButton.OnPressed += OverlayButtonPressed;
ShowDisconnectedButton.OnPressed += ShowDisconnectedPressed;
ListHeader.BackgroundColorPanel.PanelOverride = new StyleBoxFlat(_altColor);
ListHeader.OnHeaderClicked += HeaderClicked;
_adminSystem.AdminOverlayOn();
}
private void OverlayEnabled()
else
{
OverlayButton.Pressed = true;
}
private void OverlayDisabled()
{
OverlayButton.Pressed = false;
}
private void OverlayButtonPressed(ButtonEventArgs args)
{
if (args.Button.Pressed)
{
_adminSystem.AdminOverlayOn();
}
else
{
_adminSystem.AdminOverlayOff();
}
}
private void ShowDisconnectedPressed(ButtonEventArgs args)
{
_showDisconnected = args.Button.Pressed;
RefreshPlayerList(_players);
}
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
if (disposing)
{
_adminSystem.PlayerListChanged -= RefreshPlayerList;
_adminSystem.OverlayEnabled -= OverlayEnabled;
_adminSystem.OverlayDisabled -= OverlayDisabled;
OverlayButton.OnPressed -= OverlayButtonPressed;
ListHeader.OnHeaderClicked -= HeaderClicked;
}
}
private void RefreshPlayerList(IReadOnlyList<PlayerInfo> players)
{
foreach (var child in PlayerList.Children.ToArray())
{
if (child is PlayerTabEntry)
child.Dispose();
}
_players = players;
PlayerCount.Text = $"Players: {_playerMan.PlayerCount}";
var sortedPlayers = new List<PlayerInfo>(players);
sortedPlayers.Sort(Compare);
UpdateHeaderSymbols();
var useAltColor = false;
foreach (var player in sortedPlayers)
{
if (!_showDisconnected && !player.Connected)
continue;
var entry = new PlayerTabEntry(player.Username,
player.CharacterName,
player.IdentityName,
player.StartingJob,
player.Antag ? "YES" : "NO",
new StyleBoxFlat(useAltColor ? _altColor : _defaultColor),
player.Connected,
player.PlaytimeString);
entry.PlayerEntity = player.NetEntity;
entry.OnKeyBindDown += args => OnEntryKeyBindDown?.Invoke(entry, args);
entry.ToolTip = Loc.GetString("player-tab-entry-tooltip");
PlayerList.AddChild(entry);
useAltColor ^= true;
}
}
private void UpdateHeaderSymbols()
{
ListHeader.ResetHeaderText();
ListHeader.GetHeader(_headerClicked).Text += $" {(_ascending ? ArrowUp : ArrowDown)}";
}
private int Compare(PlayerInfo x, PlayerInfo y)
{
if (!_ascending)
{
(x, y) = (y, x);
}
return _headerClicked switch
{
Header.Username => Compare(x.Username, y.Username),
Header.Character => Compare(x.CharacterName, y.CharacterName),
Header.Job => Compare(x.StartingJob, y.StartingJob),
Header.Antagonist => x.Antag.CompareTo(y.Antag),
Header.Playtime => TimeSpan.Compare(x.OverallPlaytime ?? default, y.OverallPlaytime ?? default),
_ => 1
};
}
private int Compare(string x, string y)
{
return string.Compare(x, y, StringComparison.OrdinalIgnoreCase);
}
private void HeaderClicked(Header header)
{
if (_headerClicked == header)
{
_ascending = !_ascending;
}
else
{
_headerClicked = header;
_ascending = true;
}
RefreshPlayerList(_adminSystem.PlayerList);
_adminSystem.AdminOverlayOff();
}
}
#endregion
private void ShowDisconnectedPressed(ButtonEventArgs args)
{
_showDisconnected = args.Button.Pressed;
RefreshPlayerList(_players);
}
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
if (disposing)
{
_adminSystem.PlayerListChanged -= RefreshPlayerList;
_adminSystem.OverlayEnabled -= OverlayEnabled;
_adminSystem.OverlayDisabled -= OverlayDisabled;
OverlayButton.OnPressed -= OverlayButtonPressed;
ListHeader.OnHeaderClicked -= HeaderClicked;
}
}
#region ListContainer
private void RefreshPlayerList(IReadOnlyList<PlayerInfo> players)
{
_players = players;
PlayerCount.Text = Loc.GetString("player-tab-player-count", ("count", _playerMan.PlayerCount));
var filteredPlayers = players.Where(info => _showDisconnected || info.Connected).ToList();
var sortedPlayers = new List<PlayerInfo>(filteredPlayers);
sortedPlayers.Sort(Compare);
UpdateHeaderSymbols();
SearchList.PopulateList(sortedPlayers.Select(info => new PlayerListData(info,
$"{info.Username} {info.CharacterName} {info.IdentityName} {info.StartingJob}"))
.ToList());
}
private void GenerateButton(ListData data, ListContainerButton button)
{
if (data is not PlayerListData { Info: var player})
return;
var entry = new PlayerTabEntry(player, new StyleBoxFlat(button.Index % 2 == 0 ? _altColor : _defaultColor));
button.AddChild(entry);
button.ToolTip = $"{player.Username}, {player.CharacterName}, {player.IdentityName}, {player.StartingJob}";
}
/// <summary>
/// Determines whether <paramref name="filter"/> is contained in <paramref name="listData"/>.FilteringString.
/// If all characters are lowercase, the comparison ignores case.
/// If there is an uppercase character, the comparison is case sensitive.
/// </summary>
/// <param name="filter"></param>
/// <param name="listData"></param>
/// <returns>Whether <paramref name="filter"/> is contained in <paramref name="listData"/>.FilteringString.</returns>
private bool DataFilterCondition(string filter, ListData listData)
{
if (listData is not PlayerListData {Info: var info, FilteringString: var playerString})
return false;
if (!_showDisconnected && !info.Connected)
return false;
if (IsAllLower(filter))
{
if (!playerString.Contains(filter, StringComparison.CurrentCultureIgnoreCase))
return false;
}
else
{
if (!playerString.Contains(filter))
return false;
}
return true;
}
private bool IsAllLower(string input)
{
foreach (var c in input)
{
if (char.IsLetter(c) && !char.IsLower(c))
return false;
}
return true;
}
#endregion
#region Header
private void UpdateHeaderSymbols()
{
ListHeader.ResetHeaderText();
ListHeader.GetHeader(_headerClicked).Text += $" {(_ascending ? ArrowUp : ArrowDown)}";
}
private int Compare(PlayerInfo x, PlayerInfo y)
{
if (!_ascending)
{
(x, y) = (y, x);
}
return _headerClicked switch
{
Header.Username => Compare(x.Username, y.Username),
Header.Character => Compare(x.CharacterName, y.CharacterName),
Header.Job => Compare(x.StartingJob, y.StartingJob),
Header.Antagonist => x.Antag.CompareTo(y.Antag),
Header.Playtime => TimeSpan.Compare(x.OverallPlaytime ?? default, y.OverallPlaytime ?? default),
_ => 1
};
}
private int Compare(string x, string y)
{
return string.Compare(x, y, StringComparison.OrdinalIgnoreCase);
}
private void HeaderClicked(Header header)
{
if (_headerClicked == header)
{
_ascending = !_ascending;
}
else
{
_headerClicked = header;
_ascending = true;
}
RefreshPlayerList(_adminSystem.PlayerList);
}
#endregion
}
public record PlayerListData(PlayerInfo Info, string FilteringString) : ListData;

View File

@@ -1,6 +1,6 @@
<ContainerButton xmlns="https://spacestation14.io"
xmlns:customControls="clr-namespace:Content.Client.Administration.UI.CustomControls">
<PanelContainer Name="BackgroundColorPanel"/>
<PanelContainer xmlns="https://spacestation14.io"
xmlns:customControls="clr-namespace:Content.Client.Administration.UI.CustomControls"
Name="BackgroundColorPanel">
<BoxContainer Orientation="Horizontal"
HorizontalExpand="True"
SeparationOverride="4">
@@ -15,17 +15,18 @@
ClipText="True"/>
<customControls:VSeparator/>
<Label Name="JobLabel"
SizeFlagsStretchRatio="3"
SizeFlagsStretchRatio="2"
HorizontalExpand="True"
ClipText="True"/>
<customControls:VSeparator/>
<Label Name="AntagonistLabel"
SizeFlagsStretchRatio="2"
SizeFlagsStretchRatio="1"
HorizontalExpand="True"
ClipText="True"/>
<customControls:VSeparator/>
<Label Name="OverallPlaytimeLabel"
SizeFlagsStretchRatio="2"
SizeFlagsStretchRatio="1"
HorizontalExpand="True"
ClipText="True"/>
</BoxContainer>
</ContainerButton>
</PanelContainer>

View File

@@ -1,4 +1,5 @@
using Robust.Client.AutoGenerated;
using Content.Shared.Administration;
using Robust.Client.AutoGenerated;
using Robust.Client.Graphics;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.XAML;
@@ -6,23 +7,24 @@ using Robust.Client.UserInterface.XAML;
namespace Content.Client.Administration.UI.Tabs.PlayerTab;
[GenerateTypedNameReferences]
public sealed partial class PlayerTabEntry : ContainerButton
public sealed partial class PlayerTabEntry : PanelContainer
{
public NetEntity? PlayerEntity;
public PlayerTabEntry(string username, string character, string identity, string job, string antagonist, StyleBox styleBox, bool connected, string overallPlaytime)
public PlayerTabEntry(PlayerInfo player, StyleBoxFlat styleBoxFlat)
{
RobustXamlLoader.Load(this);
UsernameLabel.Text = username;
if (!connected)
UsernameLabel.Text = player.Username;
if (!player.Connected)
UsernameLabel.StyleClasses.Add("Disabled");
JobLabel.Text = job;
CharacterLabel.Text = character;
if (identity != character)
CharacterLabel.Text += $" [{identity}]";
AntagonistLabel.Text = antagonist;
BackgroundColorPanel.PanelOverride = styleBox;
OverallPlaytimeLabel.Text = overallPlaytime;
JobLabel.Text = player.StartingJob;
CharacterLabel.Text = player.CharacterName;
if (player.IdentityName != player.CharacterName)
CharacterLabel.Text += $" [{player.IdentityName}]";
AntagonistLabel.Text = Loc.GetString(player.Antag ? "player-tab-is-antag-yes" : "player-tab-is-antag-no");
BackgroundColorPanel.PanelOverride = styleBoxFlat;
OverallPlaytimeLabel.Text = player.PlaytimeString;
PlayerEntity = player.NetEntity;
}
}

View File

@@ -19,23 +19,25 @@
MouseFilter="Pass"/>
<cc:VSeparator/>
<Label Name="JobLabel"
SizeFlagsStretchRatio="3"
SizeFlagsStretchRatio="2"
HorizontalExpand="True"
ClipText="True"
Text="{Loc player-tab-job}"
MouseFilter="Pass"/>
<cc:VSeparator/>
<Label Name="AntagonistLabel"
SizeFlagsStretchRatio="2"
SizeFlagsStretchRatio="1"
HorizontalExpand="True"
ClipText="True"
Text="{Loc player-tab-antagonist}"
MouseFilter="Pass"/>
<cc:VSeparator/>
<Label Name="PlaytimeLabel"
SizeFlagsStretchRatio="2"
SizeFlagsStretchRatio="1"
HorizontalExpand="True"
ClipText="True"
Text="{Loc player-tab-playtime}"
MouseFilter="Pass"/>
MouseFilter="Pass"
ToolTip="{Loc player-tab-entry-tooltip}"/>
</BoxContainer>
</Control>

View File

@@ -5,9 +5,9 @@
MinSize="50 50">
<GridContainer
Columns="3">
<cc:CommandButton Command="startround" Text="{Loc Start Round}" />
<cc:CommandButton Command="endround" Text="{Loc End Round}" />
<cc:CommandButton Command="restartround" Text="{Loc Restart Round}" />
<cc:CommandButton Command="startround" Text="{Loc administration-ui-round-tab-start-round}" />
<cc:CommandButton Command="endround" Text="{Loc administration-ui-round-tab-end-round}" />
<cc:CommandButton Command="restartround" Text="{Loc administration-ui-round-tab-restart-round}" />
<cc:CommandButton Command="restartroundnow" Text="{Loc administration-ui-round-tab-restart-round-now}" />
</GridContainer>
</Control>

View File

@@ -91,8 +91,8 @@ public sealed class ClientAlertsSystem : AlertsSystem
ClearAlerts?.Invoke(this, EventArgs.Empty);
}
public void AlertClicked(AlertType alertType)
public void AlertClicked(ProtoId<AlertPrototype> alertType)
{
RaiseNetworkEvent(new ClickAlertEvent(alertType));
RaisePredictiveEvent(new ClickAlertEvent(alertType));
}
}

View File

@@ -1,5 +1,6 @@
using Content.Shared.Ame.Components;
using JetBrains.Annotations;
using Robust.Client.UserInterface;
namespace Content.Client.Ame.UI
{
@@ -16,9 +17,8 @@ namespace Content.Client.Ame.UI
{
base.Open();
_window = new AmeWindow(this);
_window.OnClose += Close;
_window.OpenCentered();
_window = this.CreateWindow<AmeWindow>();
_window.OnAmeButton += ButtonPressed;
}
/// <summary>
@@ -40,15 +40,5 @@ namespace Content.Client.Ame.UI
{
SendMessage(new UiButtonPressedMessage(button));
}
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
if (disposing)
{
_window?.Dispose();
}
}
}
}

View File

@@ -1,3 +1,4 @@
using System.Linq;
using Content.Client.UserInterface;
using Content.Shared.Ame.Components;
using Robust.Client.AutoGenerated;
@@ -9,15 +10,17 @@ namespace Content.Client.Ame.UI
[GenerateTypedNameReferences]
public sealed partial class AmeWindow : DefaultWindow
{
public AmeWindow(AmeControllerBoundUserInterface ui)
public event Action<UiButton>? OnAmeButton;
public AmeWindow()
{
RobustXamlLoader.Load(this);
IoCManager.InjectDependencies(this);
EjectButton.OnPressed += _ => ui.ButtonPressed(UiButton.Eject);
ToggleInjection.OnPressed += _ => ui.ButtonPressed(UiButton.ToggleInjection);
IncreaseFuelButton.OnPressed += _ => ui.ButtonPressed(UiButton.IncreaseFuel);
DecreaseFuelButton.OnPressed += _ => ui.ButtonPressed(UiButton.DecreaseFuel);
EjectButton.OnPressed += _ => OnAmeButton?.Invoke(UiButton.Eject);
ToggleInjection.OnPressed += _ => OnAmeButton?.Invoke(UiButton.ToggleInjection);
IncreaseFuelButton.OnPressed += _ => OnAmeButton?.Invoke(UiButton.IncreaseFuel);
DecreaseFuelButton.OnPressed += _ => OnAmeButton?.Invoke(UiButton.DecreaseFuel);
}
/// <summary>
@@ -29,7 +32,7 @@ namespace Content.Client.Ame.UI
var castState = (AmeControllerBoundUserInterfaceState) state;
// Disable all buttons if not powered
if (Contents.Children != null)
if (Contents.Children.Any())
{
ButtonHelpers.SetButtonDisabledRecursive(Contents, !castState.HasPower);
EjectButton.Disabled = false;
@@ -65,8 +68,8 @@ namespace Content.Client.Ame.UI
CoreCount.Text = $"{castState.CoreCount}";
InjectionAmount.Text = $"{castState.InjectionAmount}";
// format power statistics to pretty numbers
CurrentPowerSupply.Text = $"{castState.CurrentPowerSupply.ToString("N1")}";
TargetedPowerSupply.Text = $"{castState.TargetedPowerSupply.ToString("N1")}";
CurrentPowerSupply.Text = $"{castState.CurrentPowerSupply:N1}";
TargetedPowerSupply.Text = $"{castState.TargetedPowerSupply:N1}";
}
}
}

View File

@@ -0,0 +1,17 @@
using System.Numerics;
namespace Content.Client.Animations;
/// <summary>
/// Entities with this component tracks the user's world position every frame.
/// </summary>
[RegisterComponent]
public sealed partial class TrackUserComponent : Component
{
public EntityUid? User;
/// <summary>
/// Offset in the direction of the entity's rotation.
/// </summary>
public Vector2 Offset = Vector2.Zero;
}

View File

@@ -20,8 +20,9 @@ public sealed class AnomalySystem : SharedAnomalySystem
SubscribeLocalEvent<AnomalyComponent, AppearanceChangeEvent>(OnAppearanceChanged);
SubscribeLocalEvent<AnomalyComponent, ComponentStartup>(OnStartup);
SubscribeLocalEvent<AnomalyComponent, AnimationCompletedEvent>(OnAnimationComplete);
}
SubscribeLocalEvent<AnomalySupercriticalComponent, ComponentShutdown>(OnShutdown);
}
private void OnStartup(EntityUid uid, AnomalyComponent component, ComponentStartup args)
{
_floating.FloatAnimation(uid, component.FloatingOffset, component.AnimationKey, component.AnimationTime);
@@ -75,4 +76,13 @@ public sealed class AnomalySystem : SharedAnomalySystem
}
}
}
private void OnShutdown(Entity<AnomalySupercriticalComponent> ent, ref ComponentShutdown args)
{
if (!TryComp<SpriteComponent>(ent, out var sprite))
return;
sprite.Scale = Vector2.One;
sprite.Color = sprite.Color.WithAlpha(1f);
}
}

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